@onerjs/materials 8.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/cell/cell.fragment.d.ts +19 -0
  2. package/cell/cell.fragment.js +100 -0
  3. package/cell/cell.fragment.js.map +1 -0
  4. package/cell/cell.vertex.d.ts +21 -0
  5. package/cell/cell.vertex.js +96 -0
  6. package/cell/cell.vertex.js.map +1 -0
  7. package/cell/cellMaterial.d.ts +37 -0
  8. package/cell/cellMaterial.js +312 -0
  9. package/cell/cellMaterial.js.map +1 -0
  10. package/cell/index.d.ts +1 -0
  11. package/cell/index.js +2 -0
  12. package/cell/index.js.map +1 -0
  13. package/custom/customMaterial.d.ts +280 -0
  14. package/custom/customMaterial.js +355 -0
  15. package/custom/customMaterial.js.map +1 -0
  16. package/custom/index.d.ts +2 -0
  17. package/custom/index.js +3 -0
  18. package/custom/index.js.map +1 -0
  19. package/custom/pbrCustomMaterial.d.ts +299 -0
  20. package/custom/pbrCustomMaterial.js +397 -0
  21. package/custom/pbrCustomMaterial.js.map +1 -0
  22. package/fire/fire.fragment.d.ts +13 -0
  23. package/fire/fire.fragment.js +65 -0
  24. package/fire/fire.fragment.js.map +1 -0
  25. package/fire/fire.vertex.d.ts +18 -0
  26. package/fire/fire.vertex.js +80 -0
  27. package/fire/fire.vertex.js.map +1 -0
  28. package/fire/fireMaterial.d.ts +38 -0
  29. package/fire/fireMaterial.js +342 -0
  30. package/fire/fireMaterial.js.map +1 -0
  31. package/fire/index.d.ts +1 -0
  32. package/fire/index.js +2 -0
  33. package/fire/index.js.map +1 -0
  34. package/fur/fur.fragment.d.ts +19 -0
  35. package/fur/fur.fragment.js +94 -0
  36. package/fur/fur.fragment.js.map +1 -0
  37. package/fur/fur.vertex.d.ts +21 -0
  38. package/fur/fur.vertex.js +126 -0
  39. package/fur/fur.vertex.js.map +1 -0
  40. package/fur/furMaterial.d.ts +57 -0
  41. package/fur/furMaterial.js +505 -0
  42. package/fur/furMaterial.js.map +1 -0
  43. package/fur/index.d.ts +1 -0
  44. package/fur/index.js +2 -0
  45. package/fur/index.js.map +1 -0
  46. package/gradient/gradient.fragment.d.ts +19 -0
  47. package/gradient/gradient.fragment.js +80 -0
  48. package/gradient/gradient.fragment.js.map +1 -0
  49. package/gradient/gradient.vertex.d.ts +21 -0
  50. package/gradient/gradient.vertex.js +87 -0
  51. package/gradient/gradient.vertex.js.map +1 -0
  52. package/gradient/gradientMaterial.d.ts +37 -0
  53. package/gradient/gradientMaterial.js +283 -0
  54. package/gradient/gradientMaterial.js.map +1 -0
  55. package/gradient/index.d.ts +1 -0
  56. package/gradient/index.js +2 -0
  57. package/gradient/index.js.map +1 -0
  58. package/grid/grid.fragment.d.ts +12 -0
  59. package/grid/grid.fragment.js +79 -0
  60. package/grid/grid.fragment.js.map +1 -0
  61. package/grid/grid.vertex.d.ts +15 -0
  62. package/grid/grid.vertex.js +60 -0
  63. package/grid/grid.vertex.js.map +1 -0
  64. package/grid/gridMaterial.d.ts +85 -0
  65. package/grid/gridMaterial.js +308 -0
  66. package/grid/gridMaterial.js.map +1 -0
  67. package/grid/index.d.ts +1 -0
  68. package/grid/index.js +2 -0
  69. package/grid/index.js.map +1 -0
  70. package/index.d.ts +15 -0
  71. package/index.js +17 -0
  72. package/index.js.map +1 -0
  73. package/lava/index.d.ts +1 -0
  74. package/lava/index.js +2 -0
  75. package/lava/index.js.map +1 -0
  76. package/lava/lava.fragment.d.ts +19 -0
  77. package/lava/lava.fragment.js +89 -0
  78. package/lava/lava.fragment.js.map +1 -0
  79. package/lava/lava.vertex.d.ts +21 -0
  80. package/lava/lava.vertex.js +113 -0
  81. package/lava/lava.vertex.js.map +1 -0
  82. package/lava/lavaMaterial.d.ts +45 -0
  83. package/lava/lavaMaterial.js +402 -0
  84. package/lava/lavaMaterial.js.map +1 -0
  85. package/legacy/legacy-cell.d.ts +1 -0
  86. package/legacy/legacy-cell.js +14 -0
  87. package/legacy/legacy-cell.js.map +1 -0
  88. package/legacy/legacy-custom.d.ts +1 -0
  89. package/legacy/legacy-custom.js +14 -0
  90. package/legacy/legacy-custom.js.map +1 -0
  91. package/legacy/legacy-fire.d.ts +1 -0
  92. package/legacy/legacy-fire.js +14 -0
  93. package/legacy/legacy-fire.js.map +1 -0
  94. package/legacy/legacy-fur.d.ts +1 -0
  95. package/legacy/legacy-fur.js +14 -0
  96. package/legacy/legacy-fur.js.map +1 -0
  97. package/legacy/legacy-gradient.d.ts +1 -0
  98. package/legacy/legacy-gradient.js +14 -0
  99. package/legacy/legacy-gradient.js.map +1 -0
  100. package/legacy/legacy-grid.d.ts +1 -0
  101. package/legacy/legacy-grid.js +14 -0
  102. package/legacy/legacy-grid.js.map +1 -0
  103. package/legacy/legacy-lava.d.ts +1 -0
  104. package/legacy/legacy-lava.js +14 -0
  105. package/legacy/legacy-lava.js.map +1 -0
  106. package/legacy/legacy-mix.d.ts +1 -0
  107. package/legacy/legacy-mix.js +14 -0
  108. package/legacy/legacy-mix.js.map +1 -0
  109. package/legacy/legacy-normal.d.ts +1 -0
  110. package/legacy/legacy-normal.js +14 -0
  111. package/legacy/legacy-normal.js.map +1 -0
  112. package/legacy/legacy-shadowOnly.d.ts +1 -0
  113. package/legacy/legacy-shadowOnly.js +14 -0
  114. package/legacy/legacy-shadowOnly.js.map +1 -0
  115. package/legacy/legacy-simple.d.ts +1 -0
  116. package/legacy/legacy-simple.js +14 -0
  117. package/legacy/legacy-simple.js.map +1 -0
  118. package/legacy/legacy-sky.d.ts +1 -0
  119. package/legacy/legacy-sky.js +14 -0
  120. package/legacy/legacy-sky.js.map +1 -0
  121. package/legacy/legacy-terrain.d.ts +1 -0
  122. package/legacy/legacy-terrain.js +14 -0
  123. package/legacy/legacy-terrain.js.map +1 -0
  124. package/legacy/legacy-triPlanar.d.ts +1 -0
  125. package/legacy/legacy-triPlanar.js +14 -0
  126. package/legacy/legacy-triPlanar.js.map +1 -0
  127. package/legacy/legacy-water.d.ts +1 -0
  128. package/legacy/legacy-water.js +14 -0
  129. package/legacy/legacy-water.js.map +1 -0
  130. package/legacy/legacy.d.ts +1 -0
  131. package/legacy/legacy.js +17 -0
  132. package/legacy/legacy.js.map +1 -0
  133. package/license.md +71 -0
  134. package/mix/index.d.ts +1 -0
  135. package/mix/index.js +2 -0
  136. package/mix/index.js.map +1 -0
  137. package/mix/mix.fragment.d.ts +19 -0
  138. package/mix/mix.fragment.js +106 -0
  139. package/mix/mix.fragment.js.map +1 -0
  140. package/mix/mix.vertex.d.ts +21 -0
  141. package/mix/mix.vertex.js +96 -0
  142. package/mix/mix.vertex.js.map +1 -0
  143. package/mix/mixMaterial.d.ts +65 -0
  144. package/mix/mixMaterial.js +508 -0
  145. package/mix/mixMaterial.js.map +1 -0
  146. package/normal/index.d.ts +1 -0
  147. package/normal/index.js +2 -0
  148. package/normal/index.js.map +1 -0
  149. package/normal/normal.fragment.d.ts +19 -0
  150. package/normal/normal.fragment.js +85 -0
  151. package/normal/normal.fragment.js.map +1 -0
  152. package/normal/normal.vertex.d.ts +20 -0
  153. package/normal/normal.vertex.js +88 -0
  154. package/normal/normal.vertex.js.map +1 -0
  155. package/normal/normalMaterial.d.ts +36 -0
  156. package/normal/normalMaterial.js +345 -0
  157. package/normal/normalMaterial.js.map +1 -0
  158. package/package.json +47 -0
  159. package/readme.md +30 -0
  160. package/shadowOnly/index.d.ts +1 -0
  161. package/shadowOnly/index.js +2 -0
  162. package/shadowOnly/index.js.map +1 -0
  163. package/shadowOnly/shadowOnly.fragment.d.ts +20 -0
  164. package/shadowOnly/shadowOnly.fragment.js +60 -0
  165. package/shadowOnly/shadowOnly.fragment.js.map +1 -0
  166. package/shadowOnly/shadowOnly.vertex.d.ts +22 -0
  167. package/shadowOnly/shadowOnly.vertex.js +69 -0
  168. package/shadowOnly/shadowOnly.vertex.js.map +1 -0
  169. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -0
  170. package/shadowOnly/shadowOnlyMaterial.js +243 -0
  171. package/shadowOnly/shadowOnlyMaterial.js.map +1 -0
  172. package/simple/index.d.ts +1 -0
  173. package/simple/index.js +2 -0
  174. package/simple/index.js.map +1 -0
  175. package/simple/simple.fragment.d.ts +19 -0
  176. package/simple/simple.fragment.js +81 -0
  177. package/simple/simple.fragment.js.map +1 -0
  178. package/simple/simple.vertex.d.ts +21 -0
  179. package/simple/simple.vertex.js +96 -0
  180. package/simple/simple.vertex.js.map +1 -0
  181. package/simple/simpleMaterial.d.ts +35 -0
  182. package/simple/simpleMaterial.js +303 -0
  183. package/simple/simpleMaterial.js.map +1 -0
  184. package/sky/index.d.ts +1 -0
  185. package/sky/index.js +2 -0
  186. package/sky/index.js.map +1 -0
  187. package/sky/sky.fragment.d.ts +13 -0
  188. package/sky/sky.fragment.js +81 -0
  189. package/sky/sky.fragment.js.map +1 -0
  190. package/sky/sky.vertex.d.ts +11 -0
  191. package/sky/sky.vertex.js +47 -0
  192. package/sky/sky.vertex.js.map +1 -0
  193. package/sky/skyMaterial.d.ts +151 -0
  194. package/sky/skyMaterial.js +367 -0
  195. package/sky/skyMaterial.js.map +1 -0
  196. package/terrain/index.d.ts +1 -0
  197. package/terrain/index.js +2 -0
  198. package/terrain/index.js.map +1 -0
  199. package/terrain/terrain.fragment.d.ts +19 -0
  200. package/terrain/terrain.fragment.js +110 -0
  201. package/terrain/terrain.fragment.js.map +1 -0
  202. package/terrain/terrain.vertex.d.ts +21 -0
  203. package/terrain/terrain.vertex.js +96 -0
  204. package/terrain/terrain.vertex.js.map +1 -0
  205. package/terrain/terrainMaterial.d.ts +50 -0
  206. package/terrain/terrainMaterial.js +445 -0
  207. package/terrain/terrainMaterial.js.map +1 -0
  208. package/triPlanar/index.d.ts +1 -0
  209. package/triPlanar/index.js +2 -0
  210. package/triPlanar/index.js.map +1 -0
  211. package/triPlanar/triPlanarMaterial.d.ts +49 -0
  212. package/triPlanar/triPlanarMaterial.js +421 -0
  213. package/triPlanar/triPlanarMaterial.js.map +1 -0
  214. package/triPlanar/triplanar.fragment.d.ts +19 -0
  215. package/triPlanar/triplanar.fragment.js +126 -0
  216. package/triPlanar/triplanar.fragment.js.map +1 -0
  217. package/triPlanar/triplanar.vertex.d.ts +22 -0
  218. package/triPlanar/triplanar.vertex.js +101 -0
  219. package/triPlanar/triplanar.vertex.js.map +1 -0
  220. package/water/index.d.ts +1 -0
  221. package/water/index.js +2 -0
  222. package/water/index.js.map +1 -0
  223. package/water/water.fragment.d.ts +19 -0
  224. package/water/water.fragment.js +160 -0
  225. package/water/water.fragment.js.map +1 -0
  226. package/water/water.vertex.d.ts +21 -0
  227. package/water/water.vertex.js +125 -0
  228. package/water/water.vertex.js.map +1 -0
  229. package/water/waterMaterial.d.ts +141 -0
  230. package/water/waterMaterial.js +729 -0
  231. package/water/waterMaterial.js.map +1 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cellMaterial.js","sourceRoot":"","sources":["../../../../dev/materials/src/cell/cellMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,2CAA6B;AAC1G,OAAO,EAAE,mBAAmB,EAAE,yDAA2C;AAEzE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAG/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAGpD,OAAO,iBAAiB,CAAC;AACzB,OAAO,eAAe,CAAC;AACvB,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,oBAAoB,EAAE,aAAa,EAAE,6DAA+C;AAC7F,OAAO,EACH,mBAAmB,EACnB,iBAAiB,EACjB,UAAU,EACV,YAAY,EACZ,yBAAyB,EACzB,yBAAyB,EACzB,6BAA6B,EAC7B,2BAA2B,EAC3B,iCAAiC,EACjC,uBAAuB,EACvB,qBAAqB,EACrB,8BAA8B,GACjC,8DAAgD;AAEjD,MAAM,mBAAoB,SAAQ,eAAe;IA8B7C;QACI,KAAK,EAAE,CAAC;QA9BL,YAAO,GAAG,KAAK,CAAC;QAChB,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,UAAK,GAAG,IAAI,CAAC;QACb,uBAAkB,GAAG,IAAI,CAAC;QAC1B,cAAS,GAAG,IAAI,CAAC;QACjB,iBAAY,GAAG,KAAK,CAAC;QACrB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,qBAAgB,GAAG,KAAK,CAAC;QACzB,uBAAkB,GAAG,IAAI,CAAC;QAC1B,0BAAqB,GAAG,IAAI,CAAC;QAIhC,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,YAAa,SAAQ,YAAY;IAwB1C,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAlBhB,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,sBAAiB,GAAY,KAAK,CAAC;QAKlC,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;IAMnC,CAAC;IAEe,iBAAiB;QAC7B,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEe,gBAAgB;QAC5B,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,mBAAmB;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACM,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QAC1F,MAAM,WAAW,GAAG,OAAO,CAAC,YAAY,CAAC;QAEzC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,mBAAmB,IAAI,WAAW,CAAC,4BAA4B,KAAK,YAAY,EAAE,CAAC;gBACrH,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;YAC3B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACxD,CAAC;QAED,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE,CAAC;YACnC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC5B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;YACzB,IAAI,KAAK,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;oBAC9D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE,CAAC;wBAClC,OAAO,KAAK,CAAC;oBACjB,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;oBAC3B,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,aAAa;QACb,OAAO,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC;QAE3C,QAAQ;QACR,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAE9I,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAEhI,kDAAkD;QAClD,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAE7F,UAAU;QACV,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEvD,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;YAClB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;gBACd,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACpC,CAAC;YAED,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE,CAAC;gBACnC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;YAC9C,CAAC;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YAC1C,CAAC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;gBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YACtC,CAAC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;gBACd,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;YACvC,CAAC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;YACzC,CAAC;YAED,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC7D,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAEhD,MAAM,UAAU,GAAG,MAAM,CAAC;YAC1B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,eAAe;gBACf,QAAQ;gBACR,eAAe;gBACf,0BAA0B;aAC7B,CAAC;YACF,MAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,uBAAuB,EAAE,uBAAuB,CAAC,CAAC;YACtF,MAAM,cAAc,GAAa,EAAE,CAAC;YAEpC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAC/B,8BAA8B,CAAyB;gBACnD,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,GAAG,CAAC,EAAE;aAC7E,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;QACN,CAAC;QAED,yCAAyC;QACzC,IAAI,OAAO,CAAC,eAAe,CAAC,EAAE,CAAC;YAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC5D,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC;oBACvC,OAAO,KAAK,CAAC;gBACjB,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE,CAAC;YAC/C,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QACtE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO;QACX,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9C,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;YAC3C,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE,CAAC;gBAC9D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;YAC3F,CAAC;YAED,aAAa;YACb,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YAE/C,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;gBACnB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC7D,CAAC;YAED,aAAa;YACb,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC5B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;YACzC,CAAC;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,SAAS;QACT,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YAC/C,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACtF,CAAC;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE,CAAC;YAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;QAChE,CAAC;QAED,MAAM;QACN,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAEnD,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAEe,cAAc;QAC1B,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACxG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACvC,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEe,iBAAiB;QAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC9C,CAAC;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEe,UAAU,CAAC,OAAoB;QAC3C,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC;IAC5C,CAAC;IAEe,OAAO,CAAC,kBAA4B;QAChD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QACnC,CAAC;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEe,YAAY;QACxB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEe,KAAK,CAAC,IAAY;QAC9B,OAAO,mBAAmB,CAAC,KAAK,CAAe,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IACxG,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;QACxD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,UAAU;IACH,MAAM,CAAU,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QACnE,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACzG,CAAC;CACJ;AA/TW;IADP,kBAAkB,CAAC,gBAAgB,CAAC;qDACA;AAE9B;IADN,gBAAgB,CAAC,kCAAkC,CAAC;oDAClB;AAG5B;IADN,iBAAiB,CAAC,SAAS,CAAC;kDACa;AAGnC;IADN,SAAS,CAAC,kBAAkB,CAAC;uDACY;AAEnC;IADN,gBAAgB,CAAC,kCAAkC,CAAC;sDACpB;AAGzB;IADP,SAAS,CAAC,iBAAiB,CAAC;sDACI;AAE1B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;qDACnB;AAGxB;IADP,SAAS,CAAC,uBAAuB,CAAC;4DACA;AAE5B;IADN,gBAAgB,CAAC,gCAAgC,CAAC;2DACd;AA6SzC,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport \"./cell.fragment\";\r\nimport \"./cell.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"cell\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public override clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "./cellMaterial.js";
package/cell/index.js ADDED
@@ -0,0 +1,2 @@
1
+ export * from "./cellMaterial.js";
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/materials/src/cell/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC","sourcesContent":["export * from \"./cellMaterial\";\r\n"]}
@@ -0,0 +1,280 @@
1
+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
2
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
3
+ import type { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
4
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
5
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
+ import type { Scene } from "@babylonjs/core/scene.js";
7
+ import type { Nullable } from "@babylonjs/core/types.js";
8
+ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
+ import "@babylonjs/core/Shaders/default.vertex.js";
10
+ import "@babylonjs/core/Shaders/default.fragment.js";
11
+ /**
12
+ * Structure of a custom shader
13
+ */
14
+ export declare class CustomShaderStructure {
15
+ /**
16
+ * Fragment store
17
+ */
18
+ FragmentStore: string;
19
+ /**
20
+ * Vertex store
21
+ */
22
+ VertexStore: string;
23
+ constructor();
24
+ }
25
+ /**
26
+ * Parts of a shader
27
+ */
28
+ export declare class ShaderSpecialParts {
29
+ constructor();
30
+ /**
31
+ * Beginning of the fragment shader
32
+ */
33
+ Fragment_Begin: string;
34
+ /**
35
+ * Variable definitions of the fragment shader
36
+ */
37
+ Fragment_Definitions: string;
38
+ /**
39
+ * Beginning of the fragment main function
40
+ */
41
+ Fragment_MainBegin: string;
42
+ /**
43
+ * End of the fragment main function
44
+ */
45
+ Fragment_MainEnd: string;
46
+ /**
47
+ * Diffuse color calculation
48
+ */
49
+ Fragment_Custom_Diffuse: string;
50
+ /**
51
+ * Before lightning computations
52
+ */
53
+ Fragment_Before_Lights: string;
54
+ /**
55
+ * Before fog computations
56
+ */
57
+ Fragment_Before_Fog: string;
58
+ /**
59
+ * Alpha calculations
60
+ */
61
+ Fragment_Custom_Alpha: string;
62
+ /**
63
+ * Before frag color is assigned
64
+ */
65
+ Fragment_Before_FragColor: string;
66
+ /**
67
+ * Beginning of the vertex shader
68
+ */
69
+ Vertex_Begin: string;
70
+ /**
71
+ * Variable definitions of the vertex shader
72
+ */
73
+ Vertex_Definitions: string;
74
+ /**
75
+ * Start of the main function of the vertex shader
76
+ */
77
+ Vertex_MainBegin: string;
78
+ /**
79
+ * Before the world position computation
80
+ */
81
+ Vertex_Before_PositionUpdated: string;
82
+ /**
83
+ * Before the normal computation
84
+ */
85
+ Vertex_Before_NormalUpdated: string;
86
+ /**
87
+ * After the world position has been computed
88
+ */
89
+ Vertex_After_WorldPosComputed: string;
90
+ /**
91
+ * Main end of the vertex shader
92
+ */
93
+ Vertex_MainEnd: string;
94
+ }
95
+ /**
96
+ * Customized material
97
+ */
98
+ export declare class CustomMaterial extends StandardMaterial {
99
+ /**
100
+ * Index for each created shader
101
+ */
102
+ static ShaderIndexer: number;
103
+ /**
104
+ * Custom shader structure
105
+ */
106
+ CustomParts: ShaderSpecialParts;
107
+ /**
108
+ * Name of the shader
109
+ */
110
+ _createdShaderName: string;
111
+ /**
112
+ * List of custom uniforms
113
+ */
114
+ _customUniform: string[];
115
+ /**
116
+ * Names of the new uniforms
117
+ */
118
+ _newUniforms: string[];
119
+ /**
120
+ * Instances of the new uniform objects
121
+ */
122
+ _newUniformInstances: {
123
+ [name: string]: any;
124
+ };
125
+ /**
126
+ * Instances of the new sampler objects
127
+ */
128
+ _newSamplerInstances: {
129
+ [name: string]: Texture;
130
+ };
131
+ /**
132
+ * List of the custom attributes
133
+ */
134
+ _customAttributes: string[];
135
+ /**
136
+ * Fragment shader string
137
+ */
138
+ FragmentShader: string;
139
+ /**
140
+ * Vertex shader string
141
+ */
142
+ VertexShader: string;
143
+ /**
144
+ * Runs after the material is bound to a mesh
145
+ * @param mesh mesh bound
146
+ * @param effect bound effect used to render
147
+ */
148
+ AttachAfterBind(mesh: Mesh | undefined, effect: Effect): void;
149
+ /**
150
+ * @internal
151
+ */
152
+ ReviewUniform(name: string, arr: string[]): string[];
153
+ /**
154
+ * Builds the material
155
+ * @param shaderName name of the shader
156
+ * @param uniforms list of uniforms
157
+ * @param uniformBuffers list of uniform buffers
158
+ * @param samplers list of samplers
159
+ * @param defines list of defines
160
+ * @param attributes list of attributes
161
+ * @returns the shader name
162
+ */
163
+ Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string;
164
+ protected _injectCustomCode(code: string, shaderType: string): string;
165
+ protected _getCustomCode(shaderType: string): {
166
+ [pointName: string]: string;
167
+ };
168
+ constructor(name: string, scene?: Scene);
169
+ protected _afterBind(mesh?: Mesh, effect?: Nullable<Effect>, subMesh?: SubMesh): void;
170
+ /**
171
+ * Adds a new uniform to the shader
172
+ * @param name the name of the uniform to add
173
+ * @param kind the type of the uniform to add
174
+ * @param param the value of the uniform to add
175
+ * @returns the current material
176
+ */
177
+ AddUniform(name: string, kind: string, param: any): CustomMaterial;
178
+ /**
179
+ * Adds a custom attribute
180
+ * @param name the name of the attribute
181
+ * @returns the current material
182
+ */
183
+ AddAttribute(name: string): CustomMaterial;
184
+ /**
185
+ * Sets the code on Fragment_Begin portion
186
+ * @param shaderPart the code string
187
+ * @returns the current material
188
+ */
189
+ Fragment_Begin(shaderPart: string): CustomMaterial;
190
+ /**
191
+ * Sets the code on Fragment_Definitions portion
192
+ * @param shaderPart the code string
193
+ * @returns the current material
194
+ */
195
+ Fragment_Definitions(shaderPart: string): CustomMaterial;
196
+ /**
197
+ * Sets the code on Fragment_MainBegin portion
198
+ * @param shaderPart the code string
199
+ * @returns the current material
200
+ */
201
+ Fragment_MainBegin(shaderPart: string): CustomMaterial;
202
+ /**
203
+ * Sets the code on Fragment_MainEnd portion
204
+ * @param shaderPart the code string
205
+ * @returns the current material
206
+ */
207
+ Fragment_MainEnd(shaderPart: string): CustomMaterial;
208
+ /**
209
+ * Sets the code on Fragment_Custom_Diffuse portion
210
+ * @param shaderPart the code string
211
+ * @returns the current material
212
+ */
213
+ Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial;
214
+ /**
215
+ * Sets the code on Fragment_Custom_Alpha portion
216
+ * @param shaderPart the code string
217
+ * @returns the current material
218
+ */
219
+ Fragment_Custom_Alpha(shaderPart: string): CustomMaterial;
220
+ /**
221
+ * Sets the code on Fragment_Before_Lights portion
222
+ * @param shaderPart the code string
223
+ * @returns the current material
224
+ */
225
+ Fragment_Before_Lights(shaderPart: string): CustomMaterial;
226
+ /**
227
+ * Sets the code on Fragment_Before_Fog portion
228
+ * @param shaderPart the code string
229
+ * @returns the current material
230
+ */
231
+ Fragment_Before_Fog(shaderPart: string): CustomMaterial;
232
+ /**
233
+ * Sets the code on Fragment_Before_FragColor portion
234
+ * @param shaderPart the code string
235
+ * @returns the current material
236
+ */
237
+ Fragment_Before_FragColor(shaderPart: string): CustomMaterial;
238
+ /**
239
+ * Sets the code on Vertex_Begin portion
240
+ * @param shaderPart the code string
241
+ * @returns the current material
242
+ */
243
+ Vertex_Begin(shaderPart: string): CustomMaterial;
244
+ /**
245
+ * Sets the code on Vertex_Definitions portion
246
+ * @param shaderPart the code string
247
+ * @returns the current material
248
+ */
249
+ Vertex_Definitions(shaderPart: string): CustomMaterial;
250
+ /**
251
+ * Sets the code on Vertex_MainBegin portion
252
+ * @param shaderPart the code string
253
+ * @returns the current material
254
+ */
255
+ Vertex_MainBegin(shaderPart: string): CustomMaterial;
256
+ /**
257
+ * Sets the code on Vertex_Before_PositionUpdated portion
258
+ * @param shaderPart the code string
259
+ * @returns the current material
260
+ */
261
+ Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial;
262
+ /**
263
+ * Sets the code on Vertex_Before_NormalUpdated portion
264
+ * @param shaderPart the code string
265
+ * @returns the current material
266
+ */
267
+ Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial;
268
+ /**
269
+ * Sets the code on Vertex_After_WorldPosComputed portion
270
+ * @param shaderPart the code string
271
+ * @returns the current material
272
+ */
273
+ Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial;
274
+ /**
275
+ * Sets the code on Vertex_MainEnd portion
276
+ * @param shaderPart the code string
277
+ * @returns the current material
278
+ */
279
+ Vertex_MainEnd(shaderPart: string): CustomMaterial;
280
+ }