@onerjs/materials 8.23.1

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Files changed (231) hide show
  1. package/cell/cell.fragment.d.ts +19 -0
  2. package/cell/cell.fragment.js +100 -0
  3. package/cell/cell.fragment.js.map +1 -0
  4. package/cell/cell.vertex.d.ts +21 -0
  5. package/cell/cell.vertex.js +96 -0
  6. package/cell/cell.vertex.js.map +1 -0
  7. package/cell/cellMaterial.d.ts +37 -0
  8. package/cell/cellMaterial.js +312 -0
  9. package/cell/cellMaterial.js.map +1 -0
  10. package/cell/index.d.ts +1 -0
  11. package/cell/index.js +2 -0
  12. package/cell/index.js.map +1 -0
  13. package/custom/customMaterial.d.ts +280 -0
  14. package/custom/customMaterial.js +355 -0
  15. package/custom/customMaterial.js.map +1 -0
  16. package/custom/index.d.ts +2 -0
  17. package/custom/index.js +3 -0
  18. package/custom/index.js.map +1 -0
  19. package/custom/pbrCustomMaterial.d.ts +299 -0
  20. package/custom/pbrCustomMaterial.js +397 -0
  21. package/custom/pbrCustomMaterial.js.map +1 -0
  22. package/fire/fire.fragment.d.ts +13 -0
  23. package/fire/fire.fragment.js +65 -0
  24. package/fire/fire.fragment.js.map +1 -0
  25. package/fire/fire.vertex.d.ts +18 -0
  26. package/fire/fire.vertex.js +80 -0
  27. package/fire/fire.vertex.js.map +1 -0
  28. package/fire/fireMaterial.d.ts +38 -0
  29. package/fire/fireMaterial.js +342 -0
  30. package/fire/fireMaterial.js.map +1 -0
  31. package/fire/index.d.ts +1 -0
  32. package/fire/index.js +2 -0
  33. package/fire/index.js.map +1 -0
  34. package/fur/fur.fragment.d.ts +19 -0
  35. package/fur/fur.fragment.js +94 -0
  36. package/fur/fur.fragment.js.map +1 -0
  37. package/fur/fur.vertex.d.ts +21 -0
  38. package/fur/fur.vertex.js +126 -0
  39. package/fur/fur.vertex.js.map +1 -0
  40. package/fur/furMaterial.d.ts +57 -0
  41. package/fur/furMaterial.js +505 -0
  42. package/fur/furMaterial.js.map +1 -0
  43. package/fur/index.d.ts +1 -0
  44. package/fur/index.js +2 -0
  45. package/fur/index.js.map +1 -0
  46. package/gradient/gradient.fragment.d.ts +19 -0
  47. package/gradient/gradient.fragment.js +80 -0
  48. package/gradient/gradient.fragment.js.map +1 -0
  49. package/gradient/gradient.vertex.d.ts +21 -0
  50. package/gradient/gradient.vertex.js +87 -0
  51. package/gradient/gradient.vertex.js.map +1 -0
  52. package/gradient/gradientMaterial.d.ts +37 -0
  53. package/gradient/gradientMaterial.js +283 -0
  54. package/gradient/gradientMaterial.js.map +1 -0
  55. package/gradient/index.d.ts +1 -0
  56. package/gradient/index.js +2 -0
  57. package/gradient/index.js.map +1 -0
  58. package/grid/grid.fragment.d.ts +12 -0
  59. package/grid/grid.fragment.js +79 -0
  60. package/grid/grid.fragment.js.map +1 -0
  61. package/grid/grid.vertex.d.ts +15 -0
  62. package/grid/grid.vertex.js +60 -0
  63. package/grid/grid.vertex.js.map +1 -0
  64. package/grid/gridMaterial.d.ts +85 -0
  65. package/grid/gridMaterial.js +308 -0
  66. package/grid/gridMaterial.js.map +1 -0
  67. package/grid/index.d.ts +1 -0
  68. package/grid/index.js +2 -0
  69. package/grid/index.js.map +1 -0
  70. package/index.d.ts +15 -0
  71. package/index.js +17 -0
  72. package/index.js.map +1 -0
  73. package/lava/index.d.ts +1 -0
  74. package/lava/index.js +2 -0
  75. package/lava/index.js.map +1 -0
  76. package/lava/lava.fragment.d.ts +19 -0
  77. package/lava/lava.fragment.js +89 -0
  78. package/lava/lava.fragment.js.map +1 -0
  79. package/lava/lava.vertex.d.ts +21 -0
  80. package/lava/lava.vertex.js +113 -0
  81. package/lava/lava.vertex.js.map +1 -0
  82. package/lava/lavaMaterial.d.ts +45 -0
  83. package/lava/lavaMaterial.js +402 -0
  84. package/lava/lavaMaterial.js.map +1 -0
  85. package/legacy/legacy-cell.d.ts +1 -0
  86. package/legacy/legacy-cell.js +14 -0
  87. package/legacy/legacy-cell.js.map +1 -0
  88. package/legacy/legacy-custom.d.ts +1 -0
  89. package/legacy/legacy-custom.js +14 -0
  90. package/legacy/legacy-custom.js.map +1 -0
  91. package/legacy/legacy-fire.d.ts +1 -0
  92. package/legacy/legacy-fire.js +14 -0
  93. package/legacy/legacy-fire.js.map +1 -0
  94. package/legacy/legacy-fur.d.ts +1 -0
  95. package/legacy/legacy-fur.js +14 -0
  96. package/legacy/legacy-fur.js.map +1 -0
  97. package/legacy/legacy-gradient.d.ts +1 -0
  98. package/legacy/legacy-gradient.js +14 -0
  99. package/legacy/legacy-gradient.js.map +1 -0
  100. package/legacy/legacy-grid.d.ts +1 -0
  101. package/legacy/legacy-grid.js +14 -0
  102. package/legacy/legacy-grid.js.map +1 -0
  103. package/legacy/legacy-lava.d.ts +1 -0
  104. package/legacy/legacy-lava.js +14 -0
  105. package/legacy/legacy-lava.js.map +1 -0
  106. package/legacy/legacy-mix.d.ts +1 -0
  107. package/legacy/legacy-mix.js +14 -0
  108. package/legacy/legacy-mix.js.map +1 -0
  109. package/legacy/legacy-normal.d.ts +1 -0
  110. package/legacy/legacy-normal.js +14 -0
  111. package/legacy/legacy-normal.js.map +1 -0
  112. package/legacy/legacy-shadowOnly.d.ts +1 -0
  113. package/legacy/legacy-shadowOnly.js +14 -0
  114. package/legacy/legacy-shadowOnly.js.map +1 -0
  115. package/legacy/legacy-simple.d.ts +1 -0
  116. package/legacy/legacy-simple.js +14 -0
  117. package/legacy/legacy-simple.js.map +1 -0
  118. package/legacy/legacy-sky.d.ts +1 -0
  119. package/legacy/legacy-sky.js +14 -0
  120. package/legacy/legacy-sky.js.map +1 -0
  121. package/legacy/legacy-terrain.d.ts +1 -0
  122. package/legacy/legacy-terrain.js +14 -0
  123. package/legacy/legacy-terrain.js.map +1 -0
  124. package/legacy/legacy-triPlanar.d.ts +1 -0
  125. package/legacy/legacy-triPlanar.js +14 -0
  126. package/legacy/legacy-triPlanar.js.map +1 -0
  127. package/legacy/legacy-water.d.ts +1 -0
  128. package/legacy/legacy-water.js +14 -0
  129. package/legacy/legacy-water.js.map +1 -0
  130. package/legacy/legacy.d.ts +1 -0
  131. package/legacy/legacy.js +17 -0
  132. package/legacy/legacy.js.map +1 -0
  133. package/license.md +71 -0
  134. package/mix/index.d.ts +1 -0
  135. package/mix/index.js +2 -0
  136. package/mix/index.js.map +1 -0
  137. package/mix/mix.fragment.d.ts +19 -0
  138. package/mix/mix.fragment.js +106 -0
  139. package/mix/mix.fragment.js.map +1 -0
  140. package/mix/mix.vertex.d.ts +21 -0
  141. package/mix/mix.vertex.js +96 -0
  142. package/mix/mix.vertex.js.map +1 -0
  143. package/mix/mixMaterial.d.ts +65 -0
  144. package/mix/mixMaterial.js +508 -0
  145. package/mix/mixMaterial.js.map +1 -0
  146. package/normal/index.d.ts +1 -0
  147. package/normal/index.js +2 -0
  148. package/normal/index.js.map +1 -0
  149. package/normal/normal.fragment.d.ts +19 -0
  150. package/normal/normal.fragment.js +85 -0
  151. package/normal/normal.fragment.js.map +1 -0
  152. package/normal/normal.vertex.d.ts +20 -0
  153. package/normal/normal.vertex.js +88 -0
  154. package/normal/normal.vertex.js.map +1 -0
  155. package/normal/normalMaterial.d.ts +36 -0
  156. package/normal/normalMaterial.js +345 -0
  157. package/normal/normalMaterial.js.map +1 -0
  158. package/package.json +47 -0
  159. package/readme.md +30 -0
  160. package/shadowOnly/index.d.ts +1 -0
  161. package/shadowOnly/index.js +2 -0
  162. package/shadowOnly/index.js.map +1 -0
  163. package/shadowOnly/shadowOnly.fragment.d.ts +20 -0
  164. package/shadowOnly/shadowOnly.fragment.js +60 -0
  165. package/shadowOnly/shadowOnly.fragment.js.map +1 -0
  166. package/shadowOnly/shadowOnly.vertex.d.ts +22 -0
  167. package/shadowOnly/shadowOnly.vertex.js +69 -0
  168. package/shadowOnly/shadowOnly.vertex.js.map +1 -0
  169. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -0
  170. package/shadowOnly/shadowOnlyMaterial.js +243 -0
  171. package/shadowOnly/shadowOnlyMaterial.js.map +1 -0
  172. package/simple/index.d.ts +1 -0
  173. package/simple/index.js +2 -0
  174. package/simple/index.js.map +1 -0
  175. package/simple/simple.fragment.d.ts +19 -0
  176. package/simple/simple.fragment.js +81 -0
  177. package/simple/simple.fragment.js.map +1 -0
  178. package/simple/simple.vertex.d.ts +21 -0
  179. package/simple/simple.vertex.js +96 -0
  180. package/simple/simple.vertex.js.map +1 -0
  181. package/simple/simpleMaterial.d.ts +35 -0
  182. package/simple/simpleMaterial.js +303 -0
  183. package/simple/simpleMaterial.js.map +1 -0
  184. package/sky/index.d.ts +1 -0
  185. package/sky/index.js +2 -0
  186. package/sky/index.js.map +1 -0
  187. package/sky/sky.fragment.d.ts +13 -0
  188. package/sky/sky.fragment.js +81 -0
  189. package/sky/sky.fragment.js.map +1 -0
  190. package/sky/sky.vertex.d.ts +11 -0
  191. package/sky/sky.vertex.js +47 -0
  192. package/sky/sky.vertex.js.map +1 -0
  193. package/sky/skyMaterial.d.ts +151 -0
  194. package/sky/skyMaterial.js +367 -0
  195. package/sky/skyMaterial.js.map +1 -0
  196. package/terrain/index.d.ts +1 -0
  197. package/terrain/index.js +2 -0
  198. package/terrain/index.js.map +1 -0
  199. package/terrain/terrain.fragment.d.ts +19 -0
  200. package/terrain/terrain.fragment.js +110 -0
  201. package/terrain/terrain.fragment.js.map +1 -0
  202. package/terrain/terrain.vertex.d.ts +21 -0
  203. package/terrain/terrain.vertex.js +96 -0
  204. package/terrain/terrain.vertex.js.map +1 -0
  205. package/terrain/terrainMaterial.d.ts +50 -0
  206. package/terrain/terrainMaterial.js +445 -0
  207. package/terrain/terrainMaterial.js.map +1 -0
  208. package/triPlanar/index.d.ts +1 -0
  209. package/triPlanar/index.js +2 -0
  210. package/triPlanar/index.js.map +1 -0
  211. package/triPlanar/triPlanarMaterial.d.ts +49 -0
  212. package/triPlanar/triPlanarMaterial.js +421 -0
  213. package/triPlanar/triPlanarMaterial.js.map +1 -0
  214. package/triPlanar/triplanar.fragment.d.ts +19 -0
  215. package/triPlanar/triplanar.fragment.js +126 -0
  216. package/triPlanar/triplanar.fragment.js.map +1 -0
  217. package/triPlanar/triplanar.vertex.d.ts +22 -0
  218. package/triPlanar/triplanar.vertex.js +101 -0
  219. package/triPlanar/triplanar.vertex.js.map +1 -0
  220. package/water/index.d.ts +1 -0
  221. package/water/index.js +2 -0
  222. package/water/index.js.map +1 -0
  223. package/water/water.fragment.d.ts +19 -0
  224. package/water/water.fragment.js +160 -0
  225. package/water/water.fragment.js.map +1 -0
  226. package/water/water.vertex.d.ts +21 -0
  227. package/water/water.vertex.js +125 -0
  228. package/water/water.vertex.js.map +1 -0
  229. package/water/waterMaterial.d.ts +141 -0
  230. package/water/waterMaterial.js +729 -0
  231. package/water/waterMaterial.js.map +1 -0
@@ -0,0 +1,65 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
5
+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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+ import type { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
9
+ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
10
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
11
+ import { Scene } from "@babylonjs/core/scene.js";
12
+ import "./mix.fragment.js";
13
+ import "./mix.vertex.js";
14
+ export declare class MixMaterial extends PushMaterial {
15
+ /**
16
+ * Mix textures
17
+ */
18
+ private _mixTexture1;
19
+ mixTexture1: BaseTexture;
20
+ private _mixTexture2;
21
+ mixTexture2: BaseTexture;
22
+ /**
23
+ * Diffuse textures
24
+ */
25
+ private _diffuseTexture1;
26
+ diffuseTexture1: Texture;
27
+ private _diffuseTexture2;
28
+ diffuseTexture2: Texture;
29
+ private _diffuseTexture3;
30
+ diffuseTexture3: Texture;
31
+ private _diffuseTexture4;
32
+ diffuseTexture4: Texture;
33
+ private _diffuseTexture5;
34
+ diffuseTexture5: Texture;
35
+ private _diffuseTexture6;
36
+ diffuseTexture6: Texture;
37
+ private _diffuseTexture7;
38
+ diffuseTexture7: Texture;
39
+ private _diffuseTexture8;
40
+ diffuseTexture8: Texture;
41
+ /**
42
+ * Uniforms
43
+ */
44
+ diffuseColor: Color3;
45
+ specularColor: Color3;
46
+ specularPower: number;
47
+ private _disableLighting;
48
+ disableLighting: boolean;
49
+ private _maxSimultaneousLights;
50
+ maxSimultaneousLights: number;
51
+ constructor(name: string, scene?: Scene);
52
+ needAlphaBlending(): boolean;
53
+ needAlphaTesting(): boolean;
54
+ getAlphaTestTexture(): Nullable<BaseTexture>;
55
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
56
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
57
+ getAnimatables(): IAnimatable[];
58
+ getActiveTextures(): BaseTexture[];
59
+ hasTexture(texture: BaseTexture): boolean;
60
+ dispose(forceDisposeEffect?: boolean): void;
61
+ clone(name: string): MixMaterial;
62
+ serialize(): any;
63
+ getClassName(): string;
64
+ static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
65
+ }
@@ -0,0 +1,508 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { Scene } from "@babylonjs/core/scene.js";
10
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
+ import "./mix.fragment.js";
12
+ import "./mix.vertex.js";
13
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
+ import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
15
+ import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
+ class MixMaterialDefines extends MaterialDefines {
17
+ constructor() {
18
+ super();
19
+ this.DIFFUSE = false;
20
+ this.CLIPPLANE = false;
21
+ this.CLIPPLANE2 = false;
22
+ this.CLIPPLANE3 = false;
23
+ this.CLIPPLANE4 = false;
24
+ this.CLIPPLANE5 = false;
25
+ this.CLIPPLANE6 = false;
26
+ this.ALPHATEST = false;
27
+ this.DEPTHPREPASS = false;
28
+ this.POINTSIZE = false;
29
+ this.FOG = false;
30
+ this.SPECULARTERM = false;
31
+ this.NORMAL = false;
32
+ this.UV1 = false;
33
+ this.UV2 = false;
34
+ this.VERTEXCOLOR = false;
35
+ this.VERTEXALPHA = false;
36
+ this.NUM_BONE_INFLUENCERS = 0;
37
+ this.BonesPerMesh = 0;
38
+ this.INSTANCES = false;
39
+ this.INSTANCESCOLOR = false;
40
+ this.MIXMAP2 = false;
41
+ this.IMAGEPROCESSINGPOSTPROCESS = false;
42
+ this.SKIPFINALCOLORCLAMP = false;
43
+ this.LOGARITHMICDEPTH = false;
44
+ this.rebuild();
45
+ }
46
+ }
47
+ export class MixMaterial extends PushMaterial {
48
+ constructor(name, scene) {
49
+ super(name, scene);
50
+ /**
51
+ * Uniforms
52
+ */
53
+ this.diffuseColor = new Color3(1, 1, 1);
54
+ this.specularColor = new Color3(0, 0, 0);
55
+ this.specularPower = 64;
56
+ this._disableLighting = false;
57
+ this._maxSimultaneousLights = 4;
58
+ }
59
+ needAlphaBlending() {
60
+ return this.alpha < 1.0;
61
+ }
62
+ needAlphaTesting() {
63
+ return false;
64
+ }
65
+ getAlphaTestTexture() {
66
+ return null;
67
+ }
68
+ // Methods
69
+ isReadyForSubMesh(mesh, subMesh, useInstances) {
70
+ const drawWrapper = subMesh._drawWrapper;
71
+ if (this.isFrozen) {
72
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {
73
+ return true;
74
+ }
75
+ }
76
+ if (!subMesh.materialDefines) {
77
+ subMesh.materialDefines = new MixMaterialDefines();
78
+ }
79
+ const defines = subMesh.materialDefines;
80
+ const scene = this.getScene();
81
+ if (this._isReadyForSubMesh(subMesh)) {
82
+ return true;
83
+ }
84
+ const engine = scene.getEngine();
85
+ // Textures
86
+ if (scene.texturesEnabled) {
87
+ if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
88
+ return false;
89
+ }
90
+ defines._needUVs = true;
91
+ if (MaterialFlags.DiffuseTextureEnabled) {
92
+ if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
93
+ return false;
94
+ }
95
+ defines.DIFFUSE = true;
96
+ if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
97
+ return false;
98
+ }
99
+ if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
100
+ return false;
101
+ }
102
+ if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
103
+ return false;
104
+ }
105
+ if (this._mixTexture2) {
106
+ if (!this._mixTexture2.isReady()) {
107
+ return false;
108
+ }
109
+ defines.MIXMAP2 = true;
110
+ if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
111
+ return false;
112
+ }
113
+ if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
114
+ return false;
115
+ }
116
+ if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
117
+ return false;
118
+ }
119
+ if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
120
+ return false;
121
+ }
122
+ }
123
+ }
124
+ }
125
+ // Misc.
126
+ PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);
127
+ // Lights
128
+ defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
129
+ // Values that need to be evaluated on every frame
130
+ PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);
131
+ // Attribs
132
+ PrepareDefinesForAttributes(mesh, defines, true, true);
133
+ // Get correct effect
134
+ if (defines.isDirty) {
135
+ defines.markAsProcessed();
136
+ scene.resetCachedMaterial();
137
+ // Fallbacks
138
+ const fallbacks = new EffectFallbacks();
139
+ if (defines.FOG) {
140
+ fallbacks.addFallback(1, "FOG");
141
+ }
142
+ HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
143
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
144
+ fallbacks.addCPUSkinningFallback(0, mesh);
145
+ }
146
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
147
+ //Attributes
148
+ const attribs = [VertexBuffer.PositionKind];
149
+ if (defines.NORMAL) {
150
+ attribs.push(VertexBuffer.NormalKind);
151
+ }
152
+ if (defines.UV1) {
153
+ attribs.push(VertexBuffer.UVKind);
154
+ }
155
+ if (defines.UV2) {
156
+ attribs.push(VertexBuffer.UV2Kind);
157
+ }
158
+ if (defines.VERTEXCOLOR) {
159
+ attribs.push(VertexBuffer.ColorKind);
160
+ }
161
+ PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
162
+ PrepareAttributesForInstances(attribs, defines);
163
+ // Legacy browser patch
164
+ const shaderName = "mix";
165
+ const join = defines.toString();
166
+ const uniforms = [
167
+ "world",
168
+ "view",
169
+ "viewProjection",
170
+ "vEyePosition",
171
+ "vLightsType",
172
+ "vDiffuseColor",
173
+ "vSpecularColor",
174
+ "vFogInfos",
175
+ "vFogColor",
176
+ "pointSize",
177
+ "vTextureInfos",
178
+ "mBones",
179
+ "textureMatrix",
180
+ "logarithmicDepthConstant",
181
+ "diffuse1Infos",
182
+ "diffuse2Infos",
183
+ "diffuse3Infos",
184
+ "diffuse4Infos",
185
+ "diffuse5Infos",
186
+ "diffuse6Infos",
187
+ "diffuse7Infos",
188
+ "diffuse8Infos",
189
+ ];
190
+ const samplers = [
191
+ "mixMap1Sampler",
192
+ "mixMap2Sampler",
193
+ "diffuse1Sampler",
194
+ "diffuse2Sampler",
195
+ "diffuse3Sampler",
196
+ "diffuse4Sampler",
197
+ "diffuse5Sampler",
198
+ "diffuse6Sampler",
199
+ "diffuse7Sampler",
200
+ "diffuse8Sampler",
201
+ ];
202
+ const uniformBuffers = [];
203
+ AddClipPlaneUniforms(uniforms);
204
+ PrepareUniformsAndSamplersList({
205
+ uniformsNames: uniforms,
206
+ uniformBuffersNames: uniformBuffers,
207
+ samplers: samplers,
208
+ defines: defines,
209
+ maxSimultaneousLights: this.maxSimultaneousLights,
210
+ });
211
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
212
+ attributes: attribs,
213
+ uniformsNames: uniforms,
214
+ uniformBuffersNames: uniformBuffers,
215
+ samplers: samplers,
216
+ defines: join,
217
+ fallbacks: fallbacks,
218
+ onCompiled: this.onCompiled,
219
+ onError: this.onError,
220
+ indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },
221
+ }, engine), defines, this._materialContext);
222
+ }
223
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
224
+ return false;
225
+ }
226
+ defines._renderId = scene.getRenderId();
227
+ drawWrapper._wasPreviouslyReady = true;
228
+ drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
229
+ return true;
230
+ }
231
+ bindForSubMesh(world, mesh, subMesh) {
232
+ const scene = this.getScene();
233
+ const defines = subMesh.materialDefines;
234
+ if (!defines) {
235
+ return;
236
+ }
237
+ const effect = subMesh.effect;
238
+ if (!effect) {
239
+ return;
240
+ }
241
+ this._activeEffect = effect;
242
+ // Matrices
243
+ this.bindOnlyWorldMatrix(world);
244
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
245
+ // Bones
246
+ BindBonesParameters(mesh, this._activeEffect);
247
+ if (this._mustRebind(scene, effect, subMesh)) {
248
+ // Textures
249
+ if (this._mixTexture1) {
250
+ this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
251
+ this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
252
+ this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
253
+ if (MaterialFlags.DiffuseTextureEnabled) {
254
+ if (this._diffuseTexture1) {
255
+ this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
256
+ this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
257
+ }
258
+ if (this._diffuseTexture2) {
259
+ this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
260
+ this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
261
+ }
262
+ if (this._diffuseTexture3) {
263
+ this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
264
+ this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
265
+ }
266
+ if (this._diffuseTexture4) {
267
+ this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
268
+ this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
269
+ }
270
+ }
271
+ }
272
+ if (this._mixTexture2) {
273
+ this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
274
+ if (MaterialFlags.DiffuseTextureEnabled) {
275
+ if (this._diffuseTexture5) {
276
+ this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
277
+ this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
278
+ }
279
+ if (this._diffuseTexture6) {
280
+ this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
281
+ this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
282
+ }
283
+ if (this._diffuseTexture7) {
284
+ this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
285
+ this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
286
+ }
287
+ if (this._diffuseTexture8) {
288
+ this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
289
+ this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
290
+ }
291
+ }
292
+ }
293
+ // Clip plane
294
+ BindClipPlane(effect, this, scene);
295
+ // Point size
296
+ if (this.pointsCloud) {
297
+ this._activeEffect.setFloat("pointSize", this.pointSize);
298
+ }
299
+ // Log. depth
300
+ if (this._useLogarithmicDepth) {
301
+ BindLogDepth(defines, effect, scene);
302
+ }
303
+ scene.bindEyePosition(effect);
304
+ }
305
+ this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
306
+ if (defines.SPECULARTERM) {
307
+ this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
308
+ }
309
+ if (scene.lightsEnabled && !this.disableLighting) {
310
+ BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
311
+ }
312
+ // View
313
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
314
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
315
+ }
316
+ // Fog
317
+ BindFogParameters(scene, mesh, this._activeEffect);
318
+ this._afterBind(mesh, this._activeEffect, subMesh);
319
+ }
320
+ getAnimatables() {
321
+ const results = [];
322
+ if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
323
+ results.push(this._mixTexture1);
324
+ }
325
+ if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
326
+ results.push(this._mixTexture2);
327
+ }
328
+ return results;
329
+ }
330
+ getActiveTextures() {
331
+ const activeTextures = super.getActiveTextures();
332
+ // Mix map 1
333
+ if (this._mixTexture1) {
334
+ activeTextures.push(this._mixTexture1);
335
+ }
336
+ if (this._diffuseTexture1) {
337
+ activeTextures.push(this._diffuseTexture1);
338
+ }
339
+ if (this._diffuseTexture2) {
340
+ activeTextures.push(this._diffuseTexture2);
341
+ }
342
+ if (this._diffuseTexture3) {
343
+ activeTextures.push(this._diffuseTexture3);
344
+ }
345
+ if (this._diffuseTexture4) {
346
+ activeTextures.push(this._diffuseTexture4);
347
+ }
348
+ // Mix map 2
349
+ if (this._mixTexture2) {
350
+ activeTextures.push(this._mixTexture2);
351
+ }
352
+ if (this._diffuseTexture5) {
353
+ activeTextures.push(this._diffuseTexture5);
354
+ }
355
+ if (this._diffuseTexture6) {
356
+ activeTextures.push(this._diffuseTexture6);
357
+ }
358
+ if (this._diffuseTexture7) {
359
+ activeTextures.push(this._diffuseTexture7);
360
+ }
361
+ if (this._diffuseTexture8) {
362
+ activeTextures.push(this._diffuseTexture8);
363
+ }
364
+ return activeTextures;
365
+ }
366
+ hasTexture(texture) {
367
+ if (super.hasTexture(texture)) {
368
+ return true;
369
+ }
370
+ // Mix map 1
371
+ if (this._mixTexture1 === texture) {
372
+ return true;
373
+ }
374
+ if (this._diffuseTexture1 === texture) {
375
+ return true;
376
+ }
377
+ if (this._diffuseTexture2 === texture) {
378
+ return true;
379
+ }
380
+ if (this._diffuseTexture3 === texture) {
381
+ return true;
382
+ }
383
+ if (this._diffuseTexture4 === texture) {
384
+ return true;
385
+ }
386
+ // Mix map 2
387
+ if (this._mixTexture2 === texture) {
388
+ return true;
389
+ }
390
+ if (this._diffuseTexture5 === texture) {
391
+ return true;
392
+ }
393
+ if (this._diffuseTexture6 === texture) {
394
+ return true;
395
+ }
396
+ if (this._diffuseTexture7 === texture) {
397
+ return true;
398
+ }
399
+ if (this._diffuseTexture8 === texture) {
400
+ return true;
401
+ }
402
+ return false;
403
+ }
404
+ dispose(forceDisposeEffect) {
405
+ if (this._mixTexture1) {
406
+ this._mixTexture1.dispose();
407
+ }
408
+ super.dispose(forceDisposeEffect);
409
+ }
410
+ clone(name) {
411
+ return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);
412
+ }
413
+ serialize() {
414
+ const serializationObject = super.serialize();
415
+ serializationObject.customType = "BABYLON.MixMaterial";
416
+ return serializationObject;
417
+ }
418
+ getClassName() {
419
+ return "MixMaterial";
420
+ }
421
+ // Statics
422
+ static Parse(source, scene, rootUrl) {
423
+ return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);
424
+ }
425
+ }
426
+ __decorate([
427
+ serializeAsTexture("mixTexture1")
428
+ ], MixMaterial.prototype, "_mixTexture1", void 0);
429
+ __decorate([
430
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
431
+ ], MixMaterial.prototype, "mixTexture1", void 0);
432
+ __decorate([
433
+ serializeAsTexture("mixTexture2")
434
+ ], MixMaterial.prototype, "_mixTexture2", void 0);
435
+ __decorate([
436
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
437
+ ], MixMaterial.prototype, "mixTexture2", void 0);
438
+ __decorate([
439
+ serializeAsTexture("diffuseTexture1")
440
+ ], MixMaterial.prototype, "_diffuseTexture1", void 0);
441
+ __decorate([
442
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
443
+ ], MixMaterial.prototype, "diffuseTexture1", void 0);
444
+ __decorate([
445
+ serializeAsTexture("diffuseTexture2")
446
+ ], MixMaterial.prototype, "_diffuseTexture2", void 0);
447
+ __decorate([
448
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
449
+ ], MixMaterial.prototype, "diffuseTexture2", void 0);
450
+ __decorate([
451
+ serializeAsTexture("diffuseTexture3")
452
+ ], MixMaterial.prototype, "_diffuseTexture3", void 0);
453
+ __decorate([
454
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
455
+ ], MixMaterial.prototype, "diffuseTexture3", void 0);
456
+ __decorate([
457
+ serializeAsTexture("diffuseTexture4")
458
+ ], MixMaterial.prototype, "_diffuseTexture4", void 0);
459
+ __decorate([
460
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
461
+ ], MixMaterial.prototype, "diffuseTexture4", void 0);
462
+ __decorate([
463
+ serializeAsTexture("diffuseTexture1")
464
+ ], MixMaterial.prototype, "_diffuseTexture5", void 0);
465
+ __decorate([
466
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
467
+ ], MixMaterial.prototype, "diffuseTexture5", void 0);
468
+ __decorate([
469
+ serializeAsTexture("diffuseTexture2")
470
+ ], MixMaterial.prototype, "_diffuseTexture6", void 0);
471
+ __decorate([
472
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
473
+ ], MixMaterial.prototype, "diffuseTexture6", void 0);
474
+ __decorate([
475
+ serializeAsTexture("diffuseTexture3")
476
+ ], MixMaterial.prototype, "_diffuseTexture7", void 0);
477
+ __decorate([
478
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
479
+ ], MixMaterial.prototype, "diffuseTexture7", void 0);
480
+ __decorate([
481
+ serializeAsTexture("diffuseTexture4")
482
+ ], MixMaterial.prototype, "_diffuseTexture8", void 0);
483
+ __decorate([
484
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
485
+ ], MixMaterial.prototype, "diffuseTexture8", void 0);
486
+ __decorate([
487
+ serializeAsColor3()
488
+ ], MixMaterial.prototype, "diffuseColor", void 0);
489
+ __decorate([
490
+ serializeAsColor3()
491
+ ], MixMaterial.prototype, "specularColor", void 0);
492
+ __decorate([
493
+ serialize()
494
+ ], MixMaterial.prototype, "specularPower", void 0);
495
+ __decorate([
496
+ serialize("disableLighting")
497
+ ], MixMaterial.prototype, "_disableLighting", void 0);
498
+ __decorate([
499
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
500
+ ], MixMaterial.prototype, "disableLighting", void 0);
501
+ __decorate([
502
+ serialize("maxSimultaneousLights")
503
+ ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
504
+ __decorate([
505
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
506
+ ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
507
+ RegisterClass("BABYLON.MixMaterial", MixMaterial);
508
+ //# sourceMappingURL=mixMaterial.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./mix.fragment\";\r\nimport \"./mix.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass MixMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public MIXMAP2 = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MixMaterial extends PushMaterial {\r\n /**\r\n * Mix textures\r\n */\r\n\r\n @serializeAsTexture(\"mixTexture1\")\r\n private _mixTexture1: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture1: BaseTexture;\r\n\r\n @serializeAsTexture(\"mixTexture2\")\r\n private _mixTexture2: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture2: BaseTexture;\r\n\r\n /**\r\n * Diffuse textures\r\n */\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture4\")\r\n private _diffuseTexture4: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture4: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture5: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture5: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture6: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture6: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture7: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture7: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture4\")\r\n private _diffuseTexture8: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture8: Texture;\r\n\r\n /**\r\n * Uniforms\r\n */\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MixMaterialDefines();\r\n }\r\n\r\n const defines = <MixMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this._mixTexture1 || !this._mixTexture1.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n\r\n if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {\r\n return false;\r\n }\r\n\r\n if (this._mixTexture2) {\r\n if (!this._mixTexture2.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.MIXMAP2 = true;\r\n\r\n if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {\r\n return false;\r\n }\r\n if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {\r\n return false;\r\n }\r\n if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {\r\n return false;\r\n }\r\n if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mix\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"textureMatrix\",\r\n \"logarithmicDepthConstant\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n \"diffuse4Infos\",\r\n \"diffuse5Infos\",\r\n \"diffuse6Infos\",\r\n \"diffuse7Infos\",\r\n \"diffuse8Infos\",\r\n ];\r\n const samplers = [\r\n \"mixMap1Sampler\",\r\n \"mixMap2Sampler\",\r\n \"diffuse1Sampler\",\r\n \"diffuse2Sampler\",\r\n \"diffuse3Sampler\",\r\n \"diffuse4Sampler\",\r\n \"diffuse5Sampler\",\r\n \"diffuse6Sampler\",\r\n \"diffuse7Sampler\",\r\n \"diffuse8Sampler\",\r\n ];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MixMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._mixTexture1) {\r\n this._activeEffect.setTexture(\"mixMap1Sampler\", this._mixTexture1);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture1.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n if (this._diffuseTexture4) {\r\n this._activeEffect.setTexture(\"diffuse4Sampler\", this._diffuseTexture4);\r\n this._activeEffect.setFloat2(\"diffuse4Infos\", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);\r\n }\r\n }\r\n }\r\n\r\n if (this._mixTexture2) {\r\n this._activeEffect.setTexture(\"mixMap2Sampler\", this._mixTexture2);\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture5) {\r\n this._activeEffect.setTexture(\"diffuse5Sampler\", this._diffuseTexture5);\r\n this._activeEffect.setFloat2(\"diffuse5Infos\", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);\r\n }\r\n if (this._diffuseTexture6) {\r\n this._activeEffect.setTexture(\"diffuse6Sampler\", this._diffuseTexture6);\r\n this._activeEffect.setFloat2(\"diffuse6Infos\", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);\r\n }\r\n if (this._diffuseTexture7) {\r\n this._activeEffect.setTexture(\"diffuse7Sampler\", this._diffuseTexture7);\r\n this._activeEffect.setFloat2(\"diffuse7Infos\", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);\r\n }\r\n if (this._diffuseTexture8) {\r\n this._activeEffect.setTexture(\"diffuse8Sampler\", this._diffuseTexture8);\r\n this._activeEffect.setFloat2(\"diffuse8Infos\", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);\r\n }\r\n }\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {\r\n results.push(this._mixTexture1);\r\n }\r\n\r\n if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {\r\n results.push(this._mixTexture2);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n // Mix map 1\r\n if (this._mixTexture1) {\r\n activeTextures.push(this._mixTexture1);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._diffuseTexture4) {\r\n activeTextures.push(this._diffuseTexture4);\r\n }\r\n\r\n // Mix map 2\r\n if (this._mixTexture2) {\r\n activeTextures.push(this._mixTexture2);\r\n }\r\n\r\n if (this._diffuseTexture5) {\r\n activeTextures.push(this._diffuseTexture5);\r\n }\r\n\r\n if (this._diffuseTexture6) {\r\n activeTextures.push(this._diffuseTexture6);\r\n }\r\n\r\n if (this._diffuseTexture7) {\r\n activeTextures.push(this._diffuseTexture7);\r\n }\r\n\r\n if (this._diffuseTexture8) {\r\n activeTextures.push(this._diffuseTexture8);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n // Mix map 1\r\n if (this._mixTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture4 === texture) {\r\n return true;\r\n }\r\n\r\n // Mix map 2\r\n if (this._mixTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture5 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture6 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture7 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture8 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._mixTexture1) {\r\n this._mixTexture1.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MixMaterial {\r\n return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MixMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MixMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MixMaterial {\r\n return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MixMaterial\", MixMaterial);\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "./normalMaterial.js";
@@ -0,0 +1,2 @@
1
+ export * from "./normalMaterial.js";
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/materials/src/normal/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC","sourcesContent":["export * from \"./normalMaterial\";\r\n"]}