@onerjs/core 8.55.9 → 8.56.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
- package/AudioV2/webAudio/webAudioEngine.js +6 -5
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.js +8 -4
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
- package/Engines/AbstractEngine/pure.d.ts +1 -0
- package/Engines/AbstractEngine/pure.js +1 -0
- package/Engines/AbstractEngine/pure.js.map +1 -1
- package/Engines/IDrawContext.d.ts +2 -0
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
- package/Engines/WebGPU/webgpuDrawContext.js +15 -0
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +11 -3
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +10 -0
- package/Engines/webgpuEngine.pure.js +15 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.pure.js +2 -1
- package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
- package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +1 -0
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
- package/Materials/PBR/openpbrMaterial.pure.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +1 -0
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/drawWrapper.js +3 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
- package/Materials/imageProcessingConfiguration.defines.js +2 -0
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/imageProcessingConfiguration.functions.js +3 -0
- package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
- package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
- package/Materials/imageProcessingConfiguration.pure.js +123 -2
- package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +1 -0
- package/Materials/uniformBuffer.d.ts +29 -0
- package/Materials/uniformBuffer.js +146 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/colorTemperature.functions.d.ts +29 -0
- package/Maths/colorTemperature.functions.js +196 -0
- package/Maths/colorTemperature.functions.js.map +1 -0
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Misc/observable.pure.js +1 -3
- package/Misc/observable.pure.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
- package/PostProcesses/imageProcessingPostProcess.js +41 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
- package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +2 -4
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/pure.d.ts +1 -0
- package/Rendering/IBLShadows/pure.js +1 -0
- package/Rendering/IBLShadows/pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +10 -1
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +2 -2
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +52 -0
- package/XR/features/Layers/WebXRCompositionLayer.js +80 -0
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
- package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
- package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
- package/XR/features/WebXRDepthSensing.pure.js +42 -0
- package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
- package/XR/features/WebXRHandTracking.pure.js +2 -0
- package/XR/features/WebXRHandTracking.pure.js.map +1 -1
- package/XR/features/WebXRLayers.pure.d.ts +12 -0
- package/XR/features/WebXRLayers.pure.js +31 -1
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/features/WebXRTrackedSources.d.ts +5 -0
- package/XR/features/WebXRTrackedSources.js +8 -0
- package/XR/features/WebXRTrackedSources.js.map +1 -0
- package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
- package/XR/features/WebXRTrackedSources.pure.js +153 -0
- package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/features/pure.d.ts +1 -0
- package/XR/features/pure.js +1 -0
- package/XR/features/pure.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
- package/XR/motionController/webXRAbstractMotionController.js +61 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/webXRDefaultExperience.js +8 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +86 -44
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +9 -0
- package/XR/webXRFeaturesManager.js +4 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +29 -0
- package/XR/webXRGraphicsBinding.js +40 -0
- package/XR/webXRGraphicsBinding.js.map +1 -1
- package/XR/webXRInputSource.js +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +7 -5
- package/XR/webXRLayerWrapper.js +10 -7
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +45 -0
- package/XR/webXRSessionManager.js +174 -29
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
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@@ -47,7 +47,8 @@ export class PowBlock extends NodeMaterialBlock {
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_buildBlock(state) {
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super._buildBlock(state);
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const output = this._outputs[0];
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-
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const zero = `${state._getShaderType(output.type)}(0.)`;
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state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\n`;
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return this;
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}
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;
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+
{"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,cAAc,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAEhK,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,gBAAgB;IAC5B,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;AAChD,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to get the value of the first parameter raised to the power of the second\r\n */\r\nexport class PowBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"power\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the power operand input component\r\n */\r\n public get power(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const zero = `${state._getShaderType(output.type)}(0.)`;\r\n\r\n state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for powBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterPowBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.PowBlock\", PowBlock);\r\n}\r\n"]}
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return (this.
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return (this.sourceZ.connectedPoint?.ownerBlock).texture;
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}
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}
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const suffix = state.fSuffix;
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const uniformPrefix = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : "";
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const mat2 = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "mat2x2f" : "mat2";
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state.compilationString += `
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{
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${uvx} =
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cosAngle = cos(${this._textureInfoName}.z);
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sinAngle = sin(${this._textureInfoName}.z);
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${uvy} =
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cosAngle = cos(${this._textureInfoName}.w);
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sinAngle = sin(${this._textureInfoName}.w);
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${uvz} =
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${state._declareLocalVar("cosAngle", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);
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${state._declareLocalVar("sinAngle", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);
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${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};
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cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);
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sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);
|
|
371
|
+
${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};
|
|
372
|
+
cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);
|
|
373
|
+
sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);
|
|
374
|
+
${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};
|
|
373
375
|
|
|
374
376
|
// apply scaling
|
|
375
|
-
|
|
377
|
+
${state._declareLocalVar("uvScale", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);
|
|
376
378
|
${uvx} = ${uvx} * uvScale;
|
|
377
379
|
${uvy} = ${uvy} * uvScale;
|
|
378
380
|
${uvz} = ${uvz} * uvScale;
|
|
379
381
|
|
|
380
382
|
// apply offset
|
|
381
|
-
|
|
383
|
+
${state._declareLocalVar("offset", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);
|
|
382
384
|
${uvx} = ${uvx} + offset;
|
|
383
385
|
${uvy} = ${uvy} + offset;
|
|
384
386
|
${uvz} = ${uvz} + offset;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n float cosAngle = cos(${this._textureInfoName}.y);\r\n float sinAngle = sin(${this._textureInfoName}.y);\r\n ${uvx} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${this._textureInfoName}.z);\r\n sinAngle = sin(${this._textureInfoName}.z);\r\n ${uvy} = mat2${suffix}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${this._textureInfoName}.w);\r\n sinAngle = sin(${this._textureInfoName}.w);\r\n ${uvz} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n vec2${suffix} uvScale = vec2${suffix}(${this._textureInfoName2}.z, ${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n vec2${suffix} offset = vec2${suffix}(${this._textureInfoName2}.x, ${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
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+
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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceZ.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n const uniformPrefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n const mat2 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat2x2f\" : \"mat2\";\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n ${state._declareLocalVar(\"cosAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);\r\n ${state._declareLocalVar(\"sinAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);\r\n ${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);\r\n ${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);\r\n ${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n ${state._declareLocalVar(\"uvScale\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n ${state._declareLocalVar(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
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@@ -65,6 +65,7 @@ declare class NodeMaterialDefinesBase extends NodeMaterialDefinesBase_base {
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declare const NodeMaterialDefines_base: {
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_getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "
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_getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "float" | "i32" | "int" | "f32" | "vec2f" | "vec2" | "vec3f" | "vec3" | "vec4f" | "vec4" | "mat4x4f" | "mat4";
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_samplerCubeFunc(): "textureCube" | "textureSample";
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@@ -101,6 +101,7 @@ declare class OpenPBRMaterialDefinesWithEnvLighting extends OpenPBRMaterialDefin
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export * from "../../Shaders/ShadersInclude/pbrBRDFFunctions.js";
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export * from "../../ShadersWGSL/ShadersInclude/clusteredLightingCompute.js";
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61
|
export * from "../../ShadersWGSL/ShadersInclude/ltcHelperFunctions.js";
|
|
61
62
|
export * from "../../Shaders/ShadersInclude/clusteredLightingFunctions.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAE9B,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,0BAA0B,CAAC;AAEzC,kCAAkC;AAClC,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAEhD,gBAAgB;AAChB,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,+CAA+C,CAAC;AAC9D,cAAc,iDAAiD,CAAC;AAChE,cAAc,mDAAmD,CAAC;AAElE,8DAA8D;AAC9D,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,wDAAwD,CAAC;AACvE,cAAc,iDAAiD,CAAC;AAChE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,oDAAoD,CAAC;AAEnE,oEAAoE;AACpE,cAAc,6DAA6D,CAAC;AAC5E,cAAc,wDAAwD,CAAC;AACvE,cAAc,qDAAqD,CAAC;AACpE,cAAc,yDAAyD,CAAC;AACxE,cAAc,oDAAoD,CAAC;AACnE,cAAc,iDAAiD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./baseTexture\";\r\n\r\nexport * from \"./baseTexture.polynomial\";\r\nexport * from \"./colorGradingTexture\";\r\nexport * from \"./cubeTexture\";\r\nexport * from \"./dynamicTexture\";\r\nexport * from \"./equiRectangularCubeTexture\";\r\nexport * from \"./externalTexture\";\r\nexport * from \"./Filtering/hdrFiltering\";\r\nexport * from \"./envCubeTexture\";\r\nexport * from \"./hdrCubeTexture\";\r\nexport * from \"./exrCubeTexture\";\r\nexport * from \"./htmlElementTexture\";\r\nexport * from \"./HTML/index\";\r\nexport * from \"./internalTexture\";\r\nexport * from \"./Loaders/index\";\r\nexport * from \"./mirrorTexture\";\r\nexport * from \"./multiRenderTarget\";\r\nexport * from \"./Packer/index\";\r\nexport * from \"./Procedurals/index\";\r\nexport * from \"./rawCubeTexture\";\r\nexport * from \"./rawTexture\";\r\nexport * from \"./rawTexture2DArray\";\r\nexport * from \"./rawTexture2DArray.functions\";\r\nexport * from \"./rawTexture3D\";\r\nexport * from \"./refractionTexture\";\r\nexport * from \"./renderTargetTexture\";\r\nexport * from \"./reflectionProbeTexture\";\r\nexport * from \"./textureMerger\";\r\nexport * from \"./textureSampler\";\r\nexport * from \"./textureProcessor\";\r\nexport * from \"./texture\";\r\nexport * from \"./thinTexture\";\r\nexport * from \"./thinRenderTargetTexture\";\r\nexport * from \"./videoTexture\";\r\nexport * from \"./ktx2decoderTypes\";\r\nexport * from \"./textureCreationOptions\";\r\n\r\n// Shaders for procedural textures\r\nexport * from \"../../ShadersWGSL/procedural.vertex\";\r\nexport * from \"../../Shaders/procedural.vertex\";\r\n\r\n// HDR filtering\r\nexport * from \"../../Shaders/hdrFiltering.vertex\";\r\nexport * from \"../../Shaders/hdrFiltering.fragment\";\r\nexport * from \"../../ShadersWGSL/hdrFiltering.vertex\";\r\nexport * from \"../../ShadersWGSL/hdrFiltering.fragment\";\r\nexport * from \"../../Shaders/hdrIrradianceFiltering.vertex\";\r\nexport * from \"../../Shaders/hdrIrradianceFiltering.fragment\";\r\nexport * from \"../../ShadersWGSL/hdrIrradianceFiltering.vertex\";\r\nexport * from \"../../ShadersWGSL/hdrIrradianceFiltering.fragment\";\r\n\r\n// HDR filtering shader includes (needed by external packages)\r\nexport * from \"../../ShadersWGSL/ShadersInclude/importanceSampling\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/pbrBRDFFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/hdrFilteringFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/importanceSampling\";\r\nexport * from \"../../Shaders/ShadersInclude/pbrBRDFFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/hdrFilteringFunctions\";\r\n\r\n// Intersection & LTC helper functions (needed by external packages)\r\nexport * from \"../../ShadersWGSL/ShadersInclude/clusteredLightingFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/intersectionFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/ltcHelperFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/clusteredLightingFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/intersectionFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/ltcHelperFunctions\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Textures/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,eAAe,CAAC;AAE9B,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,cAAc,CAAC;AAC7B,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,eAAe,CAAC;AAC9B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,0BAA0B,CAAC;AAEzC,kCAAkC;AAClC,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAEhD,gBAAgB;AAChB,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,+CAA+C,CAAC;AAC9D,cAAc,iDAAiD,CAAC;AAChE,cAAc,mDAAmD,CAAC;AAElE,8DAA8D;AAC9D,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,wDAAwD,CAAC;AACvE,cAAc,iDAAiD,CAAC;AAChE,cAAc,+CAA+C,CAAC;AAC9D,cAAc,oDAAoD,CAAC;AAEnE,oEAAoE;AACpE,cAAc,6DAA6D,CAAC;AAC5E,cAAc,2DAA2D,CAAC;AAC1E,cAAc,wDAAwD,CAAC;AACvE,cAAc,qDAAqD,CAAC;AACpE,cAAc,yDAAyD,CAAC;AACxE,cAAc,oDAAoD,CAAC;AACnE,cAAc,iDAAiD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./baseTexture\";\r\n\r\nexport * from \"./baseTexture.polynomial\";\r\nexport * from \"./colorGradingTexture\";\r\nexport * from \"./cubeTexture\";\r\nexport * from \"./dynamicTexture\";\r\nexport * from \"./equiRectangularCubeTexture\";\r\nexport * from \"./externalTexture\";\r\nexport * from \"./Filtering/hdrFiltering\";\r\nexport * from \"./envCubeTexture\";\r\nexport * from \"./hdrCubeTexture\";\r\nexport * from \"./exrCubeTexture\";\r\nexport * from \"./htmlElementTexture\";\r\nexport * from \"./HTML/index\";\r\nexport * from \"./internalTexture\";\r\nexport * from \"./Loaders/index\";\r\nexport * from \"./mirrorTexture\";\r\nexport * from \"./multiRenderTarget\";\r\nexport * from \"./Packer/index\";\r\nexport * from \"./Procedurals/index\";\r\nexport * from \"./rawCubeTexture\";\r\nexport * from \"./rawTexture\";\r\nexport * from \"./rawTexture2DArray\";\r\nexport * from \"./rawTexture2DArray.functions\";\r\nexport * from \"./rawTexture3D\";\r\nexport * from \"./refractionTexture\";\r\nexport * from \"./renderTargetTexture\";\r\nexport * from \"./reflectionProbeTexture\";\r\nexport * from \"./textureMerger\";\r\nexport * from \"./textureSampler\";\r\nexport * from \"./textureProcessor\";\r\nexport * from \"./texture\";\r\nexport * from \"./thinTexture\";\r\nexport * from \"./thinRenderTargetTexture\";\r\nexport * from \"./videoTexture\";\r\nexport * from \"./ktx2decoderTypes\";\r\nexport * from \"./textureCreationOptions\";\r\n\r\n// Shaders for procedural textures\r\nexport * from \"../../ShadersWGSL/procedural.vertex\";\r\nexport * from \"../../Shaders/procedural.vertex\";\r\n\r\n// HDR filtering\r\nexport * from \"../../Shaders/hdrFiltering.vertex\";\r\nexport * from \"../../Shaders/hdrFiltering.fragment\";\r\nexport * from \"../../ShadersWGSL/hdrFiltering.vertex\";\r\nexport * from \"../../ShadersWGSL/hdrFiltering.fragment\";\r\nexport * from \"../../Shaders/hdrIrradianceFiltering.vertex\";\r\nexport * from \"../../Shaders/hdrIrradianceFiltering.fragment\";\r\nexport * from \"../../ShadersWGSL/hdrIrradianceFiltering.vertex\";\r\nexport * from \"../../ShadersWGSL/hdrIrradianceFiltering.fragment\";\r\n\r\n// HDR filtering shader includes (needed by external packages)\r\nexport * from \"../../ShadersWGSL/ShadersInclude/importanceSampling\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/pbrBRDFFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/hdrFilteringFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/importanceSampling\";\r\nexport * from \"../../Shaders/ShadersInclude/pbrBRDFFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/hdrFilteringFunctions\";\r\n\r\n// Intersection & LTC helper functions (needed by external packages)\r\nexport * from \"../../ShadersWGSL/ShadersInclude/clusteredLightingFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/clusteredLightingCompute\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/intersectionFunctions\";\r\nexport * from \"../../ShadersWGSL/ShadersInclude/ltcHelperFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/clusteredLightingFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/intersectionFunctions\";\r\nexport * from \"../../Shaders/ShadersInclude/ltcHelperFunctions\";\r\n"]}
|
package/Materials/drawWrapper.js
CHANGED
|
@@ -48,6 +48,9 @@ export class DrawWrapper {
|
|
|
48
48
|
* @param resetContext If true, resets the draw context (default is true).
|
|
49
49
|
*/
|
|
50
50
|
setEffect(effect, defines, resetContext = true) {
|
|
51
|
+
if (!resetContext && this.effect !== effect) {
|
|
52
|
+
this.drawContext?._releaseUniformBufferSlots?.();
|
|
53
|
+
}
|
|
51
54
|
this.effect = effect;
|
|
52
55
|
if (defines !== undefined) {
|
|
53
56
|
this.defines = defines;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/drawWrapper.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEpD;;;GAGG;AACH,MAAM,OAAO,WAAW;IAoCpB;;;;OAIG;IACI,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAED;;;;;OAKG;IACH,YAAY,MAAsB,EAAE,qBAAqB,GAAG,IAAI;QAjChE;;;WAGG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;;WAGG;QACI,iCAA4B,GAAsB,IAAI,CAAC;QAkB1D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAC1D,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;QACxG,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QACD,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,SAAS,GAAG,KAAK;QAC5B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,MAAM,CAAC,OAAO,EAAE,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,YAAY,CAAC,GAAG,EAAE;oBAC1B,MAAM,CAAC,SAAS,EAAE,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,EAAE;wBACjD,MAAM,CAAC,OAAO,EAAE,CAAC;oBACrB,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC;YACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import { type IDrawContext } from \"../Engines/IDrawContext\";\r\nimport { type IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport { type Nullable } from \"../types\";\r\n\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { type Effect } from \"./effect\";\r\nimport { type MaterialDefines } from \"./materialDefines\";\r\nimport { TimingTools } from \"core/Misc/timingTools\";\r\n\r\n/**\r\n * Wrapper for an effect and its associated material context and draw context.\r\n * This class is meant to encapsulate the effect and its related contexts, allowing for easier management of rendering states.\r\n */\r\nexport class DrawWrapper {\r\n /**\r\n * The effect associated with this wrapper.\r\n */\r\n public effect: Nullable<Effect>;\r\n /**\r\n * The defines associated with this wrapper.\r\n */\r\n public defines: Nullable<string | MaterialDefines>;\r\n /**\r\n * The material context associated with this wrapper.\r\n */\r\n public materialContext?: IMaterialContext;\r\n /**\r\n * The draw context associated with this wrapper.\r\n */\r\n public drawContext?: IDrawContext;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously ready\r\n */\r\n public _wasPreviouslyReady = false;\r\n\r\n /**\r\n * @internal\r\n * Forces the code from bindForSubMesh to be fully run the next time it is called\r\n */\r\n public _forceRebindOnNextCall = true;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously using instances\r\n */\r\n public _wasPreviouslyUsingInstances: Nullable<boolean> = null;\r\n\r\n /**\r\n * Retrieves the effect from a DrawWrapper or Effect instance.\r\n * @param effect The effect or DrawWrapper instance to retrieve the effect from.\r\n * @returns The effect associated with the given instance, or null if not found.\r\n */\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n /**\r\n * Creates a new DrawWrapper instance.\r\n * Note that drawContext is always created (but may end up being undefined if the engine doesn't need draw contexts), but materialContext is optional.\r\n * @param engine The engine to create the draw wrapper for.\r\n * @param createMaterialContext If true, creates a material context for this wrapper (default is true).\r\n */\r\n constructor(engine: AbstractEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n /**\r\n * Sets the effect and its associated defines for this wrapper.\r\n * @param effect The effect to associate with this wrapper.\r\n * @param defines The defines to associate with this wrapper.\r\n * @param resetContext If true, resets the draw context (default is true).\r\n */\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the effect wrapper and its resources\r\n * @param immediate if the effect should be disposed immediately or on the next frame.\r\n * If dispose() is not called during a scene or engine dispose, we want to delay the dispose of the underlying effect. Mostly to give a chance to user code to reuse the effect in some way.\r\n */\r\n public dispose(immediate = false): void {\r\n if (this.effect) {\r\n const effect = this.effect;\r\n if (immediate) {\r\n effect.dispose();\r\n } else {\r\n TimingTools.SetImmediate(() => {\r\n effect.getEngine().onEndFrameObservable.addOnce(() => {\r\n effect.dispose();\r\n });\r\n });\r\n }\r\n this.effect = null;\r\n }\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"drawWrapper.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/drawWrapper.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEpD;;;GAGG;AACH,MAAM,OAAO,WAAW;IAoCpB;;;;OAIG;IACI,MAAM,CAAC,SAAS,CAAC,MAA4B;QAChD,OAAQ,MAAiB,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAE,MAAsB,CAAC,MAAM,CAAC,CAAC,CAAE,MAAiB,CAAC;IACrH,CAAC;IAED;;;;;OAKG;IACH,YAAY,MAAsB,EAAE,qBAAqB,GAAG,IAAI;QAjChE;;;WAGG;QACI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QACI,2BAAsB,GAAG,IAAI,CAAC;QAErC;;;WAGG;QACI,iCAA4B,GAAsB,IAAI,CAAC;QAkB1D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,qBAAqB,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,qBAAqB,EAAE,CAAC;QAC1D,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,MAAwB,EAAE,OAA4C,EAAE,YAAY,GAAG,IAAI;QACxG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;YAC1C,IAAI,CAAC,WAAW,EAAE,0BAA0B,EAAE,EAAE,CAAC;QACrD,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAC3B,CAAC;QACD,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,WAAW,EAAE,KAAK,EAAE,CAAC;QAC9B,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,SAAS,GAAG,KAAK;QAC5B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,MAAM,CAAC,OAAO,EAAE,CAAC;YACrB,CAAC;iBAAM,CAAC;gBACJ,WAAW,CAAC,YAAY,CAAC,GAAG,EAAE;oBAC1B,MAAM,CAAC,SAAS,EAAE,CAAC,oBAAoB,CAAC,OAAO,CAAC,GAAG,EAAE;wBACjD,MAAM,CAAC,OAAO,EAAE,CAAC;oBACrB,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;YACP,CAAC;YACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,CAAC;QACD,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import { type IDrawContext } from \"../Engines/IDrawContext\";\r\nimport { type IMaterialContext } from \"../Engines/IMaterialContext\";\r\nimport { type Nullable } from \"../types\";\r\n\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { type Effect } from \"./effect\";\r\nimport { type MaterialDefines } from \"./materialDefines\";\r\nimport { TimingTools } from \"core/Misc/timingTools\";\r\n\r\n/**\r\n * Wrapper for an effect and its associated material context and draw context.\r\n * This class is meant to encapsulate the effect and its related contexts, allowing for easier management of rendering states.\r\n */\r\nexport class DrawWrapper {\r\n /**\r\n * The effect associated with this wrapper.\r\n */\r\n public effect: Nullable<Effect>;\r\n /**\r\n * The defines associated with this wrapper.\r\n */\r\n public defines: Nullable<string | MaterialDefines>;\r\n /**\r\n * The material context associated with this wrapper.\r\n */\r\n public materialContext?: IMaterialContext;\r\n /**\r\n * The draw context associated with this wrapper.\r\n */\r\n public drawContext?: IDrawContext;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously ready\r\n */\r\n public _wasPreviouslyReady = false;\r\n\r\n /**\r\n * @internal\r\n * Forces the code from bindForSubMesh to be fully run the next time it is called\r\n */\r\n public _forceRebindOnNextCall = true;\r\n\r\n /**\r\n * @internal\r\n * Specifies if the effect was previously using instances\r\n */\r\n public _wasPreviouslyUsingInstances: Nullable<boolean> = null;\r\n\r\n /**\r\n * Retrieves the effect from a DrawWrapper or Effect instance.\r\n * @param effect The effect or DrawWrapper instance to retrieve the effect from.\r\n * @returns The effect associated with the given instance, or null if not found.\r\n */\r\n public static GetEffect(effect: Effect | DrawWrapper): Nullable<Effect> {\r\n return (effect as Effect).getPipelineContext === undefined ? (effect as DrawWrapper).effect : (effect as Effect);\r\n }\r\n\r\n /**\r\n * Creates a new DrawWrapper instance.\r\n * Note that drawContext is always created (but may end up being undefined if the engine doesn't need draw contexts), but materialContext is optional.\r\n * @param engine The engine to create the draw wrapper for.\r\n * @param createMaterialContext If true, creates a material context for this wrapper (default is true).\r\n */\r\n constructor(engine: AbstractEngine, createMaterialContext = true) {\r\n this.effect = null;\r\n this.defines = null;\r\n this.drawContext = engine.createDrawContext();\r\n if (createMaterialContext) {\r\n this.materialContext = engine.createMaterialContext();\r\n }\r\n }\r\n\r\n /**\r\n * Sets the effect and its associated defines for this wrapper.\r\n * @param effect The effect to associate with this wrapper.\r\n * @param defines The defines to associate with this wrapper.\r\n * @param resetContext If true, resets the draw context (default is true).\r\n */\r\n public setEffect(effect: Nullable<Effect>, defines?: Nullable<string | MaterialDefines>, resetContext = true): void {\r\n if (!resetContext && this.effect !== effect) {\r\n this.drawContext?._releaseUniformBufferSlots?.();\r\n }\r\n this.effect = effect;\r\n if (defines !== undefined) {\r\n this.defines = defines;\r\n }\r\n if (resetContext) {\r\n this.drawContext?.reset();\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the effect wrapper and its resources\r\n * @param immediate if the effect should be disposed immediately or on the next frame.\r\n * If dispose() is not called during a scene or engine dispose, we want to delay the dispose of the underlying effect. Mostly to give a chance to user code to reuse the effect in some way.\r\n */\r\n public dispose(immediate = false): void {\r\n if (this.effect) {\r\n const effect = this.effect;\r\n if (immediate) {\r\n effect.dispose();\r\n } else {\r\n TimingTools.SetImmediate(() => {\r\n effect.getEngine().onEndFrameObservable.addOnce(() => {\r\n effect.dispose();\r\n });\r\n });\r\n }\r\n this.effect = null;\r\n }\r\n this.drawContext?.dispose();\r\n }\r\n}\r\n"]}
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@@ -6,6 +6,7 @@ import { MaterialDefines } from "./materialDefines.js";
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6
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*/
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export interface IImageProcessingConfigurationDefines {
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IMAGEPROCESSING: boolean;
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+
WHITEBALANCE: boolean;
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VIGNETTE: boolean;
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VIGNETTEBLENDMODEMULTIPLY: boolean;
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VIGNETTEBLENDMODEOPAQUE: boolean;
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@@ -29,6 +30,7 @@ type ImageProcessingDefinesMixinConstructor<T = {}> = new (...args: any[]) => T;
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export declare function ImageProcessingDefinesMixin<Tbase extends ImageProcessingDefinesMixinConstructor>(base: Tbase): {
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new (...args: any[]): {
|
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IMAGEPROCESSING: boolean;
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+
WHITEBALANCE: boolean;
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VIGNETTE: boolean;
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VIGNETTEBLENDMODEMULTIPLY: boolean;
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VIGNETTEBLENDMODEOPAQUE: boolean;
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@@ -50,6 +52,7 @@ export declare function ImageProcessingDefinesMixin<Tbase extends ImageProcessin
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*/
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export declare class ImageProcessingConfigurationDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {
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IMAGEPROCESSING: boolean;
|
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+
WHITEBALANCE: boolean;
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VIGNETTE: boolean;
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VIGNETTEBLENDMODEMULTIPLY: boolean;
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VIGNETTEBLENDMODEOPAQUE: boolean;
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@@ -9,6 +9,7 @@ export function ImageProcessingDefinesMixin(base) {
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super(...arguments);
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// Implement all members of IImageProcessingConfigurationDefines here
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this.IMAGEPROCESSING = false;
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this.WHITEBALANCE = false;
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this.VIGNETTE = false;
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this.VIGNETTEBLENDMODEMULTIPLY = false;
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this.VIGNETTEBLENDMODEOPAQUE = false;
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@@ -33,6 +34,7 @@ export class ImageProcessingConfigurationDefines extends MaterialDefines {
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constructor() {
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super();
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this.IMAGEPROCESSING = false;
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+
this.WHITEBALANCE = false;
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this.VIGNETTE = false;
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this.VIGNETTEBLENDMODEMULTIPLY = false;
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this.VIGNETTEBLENDMODEOPAQUE = false;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"imageProcessingConfiguration.defines.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/imageProcessingConfiguration.defines.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;
|
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1
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+
{"version":3,"file":"imageProcessingConfiguration.defines.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/imageProcessingConfiguration.defines.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AA2BpD;;;GAGG;AACH,MAAM,UAAU,2BAA2B,CAAuD,IAAW;IACzG,OAAO,KAAM,SAAQ,IAAI;QAAlB;;YACH,qEAAqE;YAC9D,oBAAe,GAAG,KAAK,CAAC;YACxB,iBAAY,GAAG,KAAK,CAAC;YACrB,aAAQ,GAAG,KAAK,CAAC;YACjB,8BAAyB,GAAG,KAAK,CAAC;YAClC,4BAAuB,GAAG,KAAK,CAAC;YAChC,gBAAW,GAAG,CAAC,CAAC;YAChB,aAAQ,GAAG,KAAK,CAAC;YACjB,gBAAW,GAAG,KAAK,CAAC;YACpB,iBAAY,GAAG,KAAK,CAAC;YACrB,mBAAc,GAAG,KAAK,CAAC;YACvB,wBAAmB,GAAG,KAAK,CAAC;YAC5B,oBAAe,GAAG,KAAK,CAAC;YACxB,WAAM,GAAG,KAAK,CAAC;YACf,+BAA0B,GAAG,KAAK,CAAC;YACnC,wBAAmB,GAAG,KAAK,CAAC;YAC5B,aAAQ,GAAG,KAAK,CAAC;QAC5B,CAAC;KAAA,CAAC;AACN,CAAC;AAED;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,eAAe;IAkBpE;QACI,KAAK,EAAE,CAAC;QAlBL,oBAAe,GAAG,KAAK,CAAC;QACxB,iBAAY,GAAG,KAAK,CAAC;QACrB,aAAQ,GAAG,KAAK,CAAC;QACjB,8BAAyB,GAAG,KAAK,CAAC;QAClC,4BAAuB,GAAG,KAAK,CAAC;QAChC,gBAAW,GAAG,CAAC,CAAC;QAChB,aAAQ,GAAG,KAAK,CAAC;QACjB,gBAAW,GAAG,KAAK,CAAC;QACpB,iBAAY,GAAG,KAAK,CAAC;QACrB,mBAAc,GAAG,KAAK,CAAC;QACvB,wBAAmB,GAAG,KAAK,CAAC;QAC5B,oBAAe,GAAG,KAAK,CAAC;QACxB,WAAM,GAAG,KAAK,CAAC;QACf,+BAA0B,GAAG,KAAK,CAAC;QACnC,aAAQ,GAAG,KAAK,CAAC;QACjB,wBAAmB,GAAG,KAAK,CAAC;QAI/B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ","sourcesContent":["import { MaterialDefines } from \"./materialDefines\";\r\n/**\r\n * Interface to follow in your material defines to integrate easily the\r\n * Image processing functions.\r\n * @internal\r\n */\r\nexport interface IImageProcessingConfigurationDefines {\r\n IMAGEPROCESSING: boolean;\r\n WHITEBALANCE: boolean;\r\n VIGNETTE: boolean;\r\n VIGNETTEBLENDMODEMULTIPLY: boolean;\r\n VIGNETTEBLENDMODEOPAQUE: boolean;\r\n TONEMAPPING: number;\r\n CONTRAST: boolean;\r\n EXPOSURE: boolean;\r\n COLORCURVES: boolean;\r\n COLORGRADING: boolean;\r\n COLORGRADING3D: boolean;\r\n SAMPLER3DGREENDEPTH: boolean;\r\n SAMPLER3DBGRMAP: boolean;\r\n DITHER: boolean;\r\n IMAGEPROCESSINGPOSTPROCESS: boolean;\r\n SKIPFINALCOLORCLAMP: boolean;\r\n}\r\n\r\ntype ImageProcessingDefinesMixinConstructor<T = {}> = new (...args: any[]) => T;\r\n\r\n/**\r\n * Mixin to add Image processing defines to your material defines\r\n * @internal\r\n */\r\nexport function ImageProcessingDefinesMixin<Tbase extends ImageProcessingDefinesMixinConstructor>(base: Tbase) {\r\n return class extends base implements IImageProcessingConfigurationDefines {\r\n // Implement all members of IImageProcessingConfigurationDefines here\r\n public IMAGEPROCESSING = false;\r\n public WHITEBALANCE = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = 0;\r\n public CONTRAST = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public EXPOSURE = false;\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ImageProcessingConfigurationDefines extends MaterialDefines implements IImageProcessingConfigurationDefines {\r\n public IMAGEPROCESSING = false;\r\n public WHITEBALANCE = false;\r\n public VIGNETTE = false;\r\n public VIGNETTEBLENDMODEMULTIPLY = false;\r\n public VIGNETTEBLENDMODEOPAQUE = false;\r\n public TONEMAPPING = 0;\r\n public CONTRAST = false;\r\n public COLORCURVES = false;\r\n public COLORGRADING = false;\r\n public COLORGRADING3D = false;\r\n public SAMPLER3DGREENDEPTH = false;\r\n public SAMPLER3DBGRMAP = false;\r\n public DITHER = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public EXPOSURE = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n"]}
|
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@@ -5,6 +5,9 @@ import { PrepareUniformsForColorCurves } from "./colorCurves.functions.js";
|
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5
5
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* @param defines the list of defines currently in use
|
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6
6
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*/
|
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7
7
|
export function PrepareUniformsForImageProcessing(uniforms, defines) {
|
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8
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+
if (defines.WHITEBALANCE) {
|
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9
|
+
uniforms.push("whiteBalanceMatrix");
|
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10
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+
}
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8
11
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if (defines.EXPOSURE) {
|
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9
12
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uniforms.push("exposureLinear");
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10
13
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}
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@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"imageProcessingConfiguration.functions.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/imageProcessingConfiguration.functions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,6BAA6B,EAAE,MAAM,yBAAyB,CAAC;AAGxE;;;;GAIG;AACH,MAAM,UAAU,iCAAiC,CAAC,QAAkB,EAAE,OAA6C;IAC/G,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;QACvB,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;QACrC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IACxC,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;QACtB,6BAA6B,CAAC,QAAQ,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;QACjB,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACrC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,iCAAiC,CAAC,YAAsB,EAAE,OAA6C;IACnH,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;QACvB,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC1C,CAAC;AACL,CAAC","sourcesContent":["import { PrepareUniformsForColorCurves } from \"./colorCurves.functions\";\r\nimport { type IImageProcessingConfigurationDefines } from \"./imageProcessingConfiguration.defines\";\r\n\r\n/**\r\n * Prepare the list of uniforms associated with the Image Processing effects.\r\n * @param uniforms The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\nexport function PrepareUniformsForImageProcessing(uniforms: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.EXPOSURE) {\r\n uniforms.push(\"exposureLinear\");\r\n }\r\n if (defines.CONTRAST) {\r\n uniforms.push(\"contrast\");\r\n }\r\n if (defines.COLORGRADING) {\r\n uniforms.push(\"colorTransformSettings\");\r\n }\r\n if (defines.VIGNETTE || defines.DITHER) {\r\n uniforms.push(\"vInverseScreenSize\");\r\n }\r\n if (defines.VIGNETTE) {\r\n uniforms.push(\"vignetteSettings1\");\r\n uniforms.push(\"vignetteSettings2\");\r\n }\r\n if (defines.COLORCURVES) {\r\n PrepareUniformsForColorCurves(uniforms);\r\n }\r\n if (defines.DITHER) {\r\n uniforms.push(\"ditherIntensity\");\r\n }\r\n}\r\n\r\n/**\r\n * Prepare the list of samplers associated with the Image Processing effects.\r\n * @param samplersList The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\nexport function PrepareSamplersForImageProcessing(samplersList: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.COLORGRADING) {\r\n samplersList.push(\"txColorTransform\");\r\n }\r\n}\r\n"]}
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1
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{"version":3,"file":"imageProcessingConfiguration.functions.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/imageProcessingConfiguration.functions.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,6BAA6B,EAAE,MAAM,yBAAyB,CAAC;AAGxE;;;;GAIG;AACH,MAAM,UAAU,iCAAiC,CAAC,QAAkB,EAAE,OAA6C;IAC/G,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;QACvB,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IACxC,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACpC,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IAC9B,CAAC;IACD,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;QACvB,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;QACrC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IACxC,CAAC;IACD,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACvC,CAAC;IACD,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;QACtB,6BAA6B,CAAC,QAAQ,CAAC,CAAC;IAC5C,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;QACjB,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACrC,CAAC;AACL,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,iCAAiC,CAAC,YAAsB,EAAE,OAA6C;IACnH,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;QACvB,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC1C,CAAC;AACL,CAAC","sourcesContent":["import { PrepareUniformsForColorCurves } from \"./colorCurves.functions\";\r\nimport { type IImageProcessingConfigurationDefines } from \"./imageProcessingConfiguration.defines\";\r\n\r\n/**\r\n * Prepare the list of uniforms associated with the Image Processing effects.\r\n * @param uniforms The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\nexport function PrepareUniformsForImageProcessing(uniforms: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.WHITEBALANCE) {\r\n uniforms.push(\"whiteBalanceMatrix\");\r\n }\r\n if (defines.EXPOSURE) {\r\n uniforms.push(\"exposureLinear\");\r\n }\r\n if (defines.CONTRAST) {\r\n uniforms.push(\"contrast\");\r\n }\r\n if (defines.COLORGRADING) {\r\n uniforms.push(\"colorTransformSettings\");\r\n }\r\n if (defines.VIGNETTE || defines.DITHER) {\r\n uniforms.push(\"vInverseScreenSize\");\r\n }\r\n if (defines.VIGNETTE) {\r\n uniforms.push(\"vignetteSettings1\");\r\n uniforms.push(\"vignetteSettings2\");\r\n }\r\n if (defines.COLORCURVES) {\r\n PrepareUniformsForColorCurves(uniforms);\r\n }\r\n if (defines.DITHER) {\r\n uniforms.push(\"ditherIntensity\");\r\n }\r\n}\r\n\r\n/**\r\n * Prepare the list of samplers associated with the Image Processing effects.\r\n * @param samplersList The list of uniforms used in the effect\r\n * @param defines the list of defines currently in use\r\n */\r\nexport function PrepareSamplersForImageProcessing(samplersList: string[], defines: IImageProcessingConfigurationDefines): void {\r\n if (defines.COLORGRADING) {\r\n samplersList.push(\"txColorTransform\");\r\n }\r\n}\r\n"]}
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