@onerjs/core 8.55.9 → 8.56.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
- package/AudioV2/webAudio/webAudioEngine.js +6 -5
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.js +8 -4
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
- package/Engines/AbstractEngine/pure.d.ts +1 -0
- package/Engines/AbstractEngine/pure.js +1 -0
- package/Engines/AbstractEngine/pure.js.map +1 -1
- package/Engines/IDrawContext.d.ts +2 -0
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
- package/Engines/WebGPU/webgpuDrawContext.js +15 -0
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +11 -3
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +10 -0
- package/Engines/webgpuEngine.pure.js +15 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.pure.js +2 -1
- package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
- package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +1 -0
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
- package/Materials/PBR/openpbrMaterial.pure.d.ts +1 -0
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +1 -0
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/drawWrapper.js +3 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
- package/Materials/imageProcessingConfiguration.defines.js +2 -0
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/imageProcessingConfiguration.functions.js +3 -0
- package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
- package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
- package/Materials/imageProcessingConfiguration.pure.js +123 -2
- package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +1 -0
- package/Materials/uniformBuffer.d.ts +29 -0
- package/Materials/uniformBuffer.js +146 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/colorTemperature.functions.d.ts +29 -0
- package/Maths/colorTemperature.functions.js +196 -0
- package/Maths/colorTemperature.functions.js.map +1 -0
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Misc/observable.pure.js +1 -3
- package/Misc/observable.pure.js.map +1 -1
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
- package/PostProcesses/imageProcessingPostProcess.js +41 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
- package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +2 -4
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/pure.d.ts +1 -0
- package/Rendering/IBLShadows/pure.js +1 -0
- package/Rendering/IBLShadows/pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +10 -1
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +2 -2
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +52 -0
- package/XR/features/Layers/WebXRCompositionLayer.js +80 -0
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
- package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
- package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
- package/XR/features/WebXRDepthSensing.pure.js +42 -0
- package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
- package/XR/features/WebXRHandTracking.pure.js +2 -0
- package/XR/features/WebXRHandTracking.pure.js.map +1 -1
- package/XR/features/WebXRLayers.pure.d.ts +12 -0
- package/XR/features/WebXRLayers.pure.js +31 -1
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/features/WebXRTrackedSources.d.ts +5 -0
- package/XR/features/WebXRTrackedSources.js +8 -0
- package/XR/features/WebXRTrackedSources.js.map +1 -0
- package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
- package/XR/features/WebXRTrackedSources.pure.js +153 -0
- package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/features/pure.d.ts +1 -0
- package/XR/features/pure.js +1 -0
- package/XR/features/pure.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
- package/XR/motionController/webXRAbstractMotionController.js +61 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/webXRDefaultExperience.js +8 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +86 -44
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +9 -0
- package/XR/webXRFeaturesManager.js +4 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +29 -0
- package/XR/webXRGraphicsBinding.js +40 -0
- package/XR/webXRGraphicsBinding.js.map +1 -1
- package/XR/webXRInputSource.js +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +7 -5
- package/XR/webXRLayerWrapper.js +10 -7
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +45 -0
- package/XR/webXRSessionManager.js +174 -29
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
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@@ -28,6 +28,12 @@ export interface IWebAudioEngineOptions extends IAudioEngineV2Options {
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* Set to `true` to disable the default UI. Defaults to `false`.
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*/
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disableDefaultUI?: boolean;
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/**
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* Set to `true` to disable the silent HTML audio element used to allow WebAudio playback when the iOS ringer switch is off.
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* This can avoid rendering performance degradation on affected iOS and iPadOS devices, but WebAudio may be muted when the ringer switch is off.
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* Defaults to `false`.
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*/
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disableIOSRingerSwitchWorkaround?: boolean;
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/**
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* Set to `true` to automatically resume the audio context when the user interacts with the page. Defaults to `true`.
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*/
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@@ -51,6 +57,7 @@ export declare function CreateAudioEngineAsync(options?: Partial<IWebAudioEngine
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export declare class _WebAudioEngine extends AudioEngineV2 {
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private _audioContextStarted;
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private _destinationNode;
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private readonly _disableIOSRingerSwitchWorkaround;
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private _invalidFormats;
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private _isUpdating;
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private _listener;
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@@ -89,9 +89,9 @@ export class _WebAudioEngine extends AudioEngineV2 {
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// On iOS the ringer switch must be turned on for WebAudio to play.
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// This gets WebAudio to play with the ringer switch turned off by playing an HTMLAudioElement.
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// The element is activated during a user gesture so it can be played/paused programmatically
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// later. It is immediately paused
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//
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if (!this._silentHtmlAudio) {
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// later. It is immediately paused so the iOS media playback session stays inactive until
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// a Babylon sound starts.
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if (!this._disableIOSRingerSwitchWorkaround && !this._silentHtmlAudio) {
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this._silentHtmlAudio = document.createElement("audio");
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const audio = this._silentHtmlAudio;
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audio.controls = false;
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@@ -142,6 +142,7 @@ export class _WebAudioEngine extends AudioEngineV2 {
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if (typeof options.listenerMinUpdateTime === "number") {
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this._listenerMinUpdateTime = options.listenerMinUpdateTime;
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}
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this._disableIOSRingerSwitchWorkaround = options.disableIOSRingerSwitchWorkaround ?? false;
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this._volume = options.volume ?? 1;
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if (options.audioContext) {
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this._isUsingOfflineAudioContext = options.audioContext instanceof OfflineAudioContext;
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void this._silentHtmlAudio.play().catch(() => { });
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}
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else if (!hasActiveSounds && !this._silentHtmlAudio.paused) {
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// Pause silent audio when no sounds are playing to avoid
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//
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// Pause silent audio when no sounds are playing to avoid keeping an iOS media
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// playback session active, which can reduce rendering performance on affected devices.
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this._silentHtmlAudio.pause();
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}
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}
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@@ -1 +1 @@
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-
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{ Observable } from \"../../Misc/observable\";\nimport { type Nullable } from \"../../types\";\nimport { type AbstractNamedAudioNode } from \"../abstractAudio/abstractAudioNode\";\nimport { type AbstractSound } from \"../abstractAudio/abstractSound\";\nimport { SoundState } from \"../soundState\";\nimport { type AbstractSoundSource, type ISoundSourceOptions } from \"../abstractAudio/abstractSoundSource\";\nimport { type AudioBus, type IAudioBusOptions } from \"../abstractAudio/audioBus\";\nimport { type AudioEngineV2State, type IAudioEngineV2Options, AudioEngineV2, OnAudioEngineV2CreatedObservable } from \"../abstractAudio/audioEngineV2\";\nimport { type IMainAudioBusOptions, type MainAudioBus } from \"../abstractAudio/mainAudioBus\";\nimport { type IStaticSoundOptions, type StaticSound } from \"../abstractAudio/staticSound\";\nimport { type IStaticSoundBufferOptions, type StaticSoundBuffer } from \"../abstractAudio/staticSoundBuffer\";\nimport { type IStreamingSoundOptions, type StreamingSound } from \"../abstractAudio/streamingSound\";\nimport { type AbstractSpatialAudioListener, _HasSpatialAudioListenerOptions } from \"../abstractAudio/subProperties/abstractSpatialAudioListener\";\nimport { type _SpatialAudioListener } from \"../abstractAudio/subProperties/spatialAudioListener\";\nimport { type IAudioParameterRampOptions } from \"../audioParameter\";\nimport { _CreateSpatialAudioListener } from \"./subProperties/spatialWebAudioListener\";\nimport { _WebAudioMainOut } from \"./webAudioMainOut\";\nimport { _WebAudioUnmuteUI } from \"./webAudioUnmuteUI\";\n\n/**\n * Options for creating a v2 audio engine that uses the WebAudio API.\n */\nexport interface IWebAudioEngineOptions extends IAudioEngineV2Options {\n /**\n * The audio context to be used by the engine.\n */\n audioContext: AudioContext;\n /**\n * The default UI's parent element. Defaults to the last created graphics engine's canvas if it exists; otherwise the HTML document's body.\n */\n defaultUIParentElement?: HTMLElement;\n /**\n * Set to `true` to disable the default UI. Defaults to `false`.\n */\n disableDefaultUI?: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the user interacts with the page. Defaults to `true`.\n */\n resumeOnInteraction: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the browser pauses audio playback. Defaults to `true`.\n */\n resumeOnPause: boolean;\n /**\n * The interval in milliseconds to try resuming audio playback when `resumeOnPause` is `true`. Defaults to `1000`.\n */\n resumeOnPauseRetryInterval: number;\n}\n\n/**\n * Creates a new v2 audio engine that uses the WebAudio API.\n * @param options - The options for creating the audio engine.\n * @returns A promise that resolves with the created audio engine.\n */\nexport async function CreateAudioEngineAsync(options: Partial<IWebAudioEngineOptions> = {}): Promise<AudioEngineV2> {\n const engine = new _WebAudioEngine(options);\n await engine._initAsync(options);\n OnAudioEngineV2CreatedObservable.notifyObservers(engine);\n return engine;\n}\n\nconst FormatMimeTypes: { [key: string]: string } = {\n aac: \"audio/aac\",\n ac3: \"audio/ac3\",\n flac: \"audio/flac\",\n m4a: \"audio/mp4\",\n mp3: 'audio/mpeg; codecs=\"mp3\"',\n mp4: \"audio/mp4\",\n ogg: 'audio/ogg; codecs=\"vorbis\"',\n wav: \"audio/wav\",\n webm: 'audio/webm; codecs=\"vorbis\"',\n};\n\n/** @internal */\nexport class _WebAudioEngine extends AudioEngineV2 {\n private _audioContextStarted = false;\n private _destinationNode: Nullable<AudioNode> = null;\n private _invalidFormats = new Set<string>();\n private _isUpdating = false;\n private _listener: Nullable<_SpatialAudioListener> = null;\n private readonly _listenerAutoUpdate: boolean = true;\n private readonly _listenerMinUpdateTime: number = 0;\n private _mainOut: _WebAudioMainOut;\n private _pauseCalled = false;\n private _resumeOnInteraction = true;\n private _resumeOnPause = true;\n private _resumeOnPauseRetryInterval = 1000;\n private _resumeOnPauseTimerId: any = null;\n private _resumePromise: Nullable<Promise<void>> = null;\n private _silentHtmlAudio: Nullable<HTMLAudioElement> = null;\n private _unmuteUI: Nullable<_WebAudioUnmuteUI> = null;\n private _updateObservable: Nullable<Observable<void>> = null;\n private readonly _validFormats = new Set<string>();\n private _volume = 1;\n\n /** @internal */\n public readonly _audioContext: AudioContext;\n\n /** @internal */\n public readonly _isUsingOfflineAudioContext: boolean = false;\n\n /** @internal */\n public readonly isReadyPromise: Promise<void> = new Promise((resolve) => {\n this._resolveIsReadyPromise = resolve;\n });\n\n /** @internal */\n public stateChangedObservable: Observable<string> = new Observable();\n\n /** @internal */\n public userGestureObservable: Observable<void> = new Observable();\n\n /** @internal */\n public constructor(options: Partial<IWebAudioEngineOptions> = {}) {\n super(options);\n\n if (typeof options.listenerAutoUpdate === \"boolean\") {\n this._listenerAutoUpdate = options.listenerAutoUpdate;\n }\n\n if (typeof options.listenerMinUpdateTime === \"number\") {\n this._listenerMinUpdateTime = options.listenerMinUpdateTime;\n }\n\n this._volume = options.volume ?? 1;\n\n if (options.audioContext) {\n this._isUsingOfflineAudioContext = options.audioContext instanceof OfflineAudioContext;\n this._audioContext = options.audioContext;\n } else {\n this._audioContext = new AudioContext();\n }\n\n if (!options.disableDefaultUI) {\n this._unmuteUI = new _WebAudioUnmuteUI(this, options.defaultUIParentElement);\n }\n }\n\n /** @internal */\n public async _initAsync(options: Partial<IWebAudioEngineOptions>): Promise<void> {\n this._resumeOnInteraction = typeof options.resumeOnInteraction === \"boolean\" ? options.resumeOnInteraction : true;\n this._resumeOnPause = typeof options.resumeOnPause === \"boolean\" ? options.resumeOnPause : true;\n this._resumeOnPauseRetryInterval = options.resumeOnPauseRetryInterval ?? 1000;\n\n document.addEventListener(\"click\", this._onUserGestureAsync);\n\n await this._initAudioContextAsync();\n\n if (_HasSpatialAudioListenerOptions(options)) {\n this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime);\n this._listener.setOptions(options);\n }\n\n this._resolveIsReadyPromise();\n }\n\n /** @internal */\n public get currentTime(): number {\n return this._audioContext.currentTime ?? 0;\n }\n\n /** @internal */\n public get _inNode(): AudioNode {\n return this._audioContext.destination;\n }\n\n /** @internal */\n public get mainOut(): _WebAudioMainOut {\n return this._mainOut;\n }\n\n /** @internal */\n public get listener(): AbstractSpatialAudioListener {\n return this._listener ?? (this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime));\n }\n\n /** @internal */\n public get state(): AudioEngineV2State {\n // Always return \"running\" for OfflineAudioContext so sound `play` calls work while the context is suspended.\n return this._isUsingOfflineAudioContext ? \"running\" : this._audioContext.state;\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume;\n }\n\n /** @internal */\n public set volume(value: number) {\n if (this._volume === value) {\n return;\n }\n\n this._volume = value;\n\n if (this._mainOut) {\n this._mainOut.volume = value;\n }\n }\n\n /**\n * This property should only be used by the legacy audio engine.\n * @internal\n * */\n public get _audioDestination(): AudioNode {\n return this._destinationNode ? this._destinationNode : (this._destinationNode = this._audioContext.destination);\n }\n\n public set _audioDestination(value: Nullable<AudioNode>) {\n this._destinationNode = value;\n }\n\n /**\n * This property should only be used by the legacy audio engine.\n * @internal\n */\n public get _unmuteUIEnabled(): boolean {\n return this._unmuteUI ? this._unmuteUI.enabled : false;\n }\n\n public set _unmuteUIEnabled(value: boolean) {\n if (this._unmuteUI) {\n this._unmuteUI.enabled = value;\n }\n }\n\n /** @internal */\n public async createBusAsync(name: string, options: Partial<IAudioBusOptions> = {}): Promise<AudioBus> {\n const module = await import(\"./webAudioBus\");\n\n const bus = new module._WebAudioBus(name, this, options);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMainBusAsync(name: string, options: Partial<IMainAudioBusOptions> = {}): Promise<MainAudioBus> {\n const module = await import(\"./webAudioMainBus\");\n\n const bus = new module._WebAudioMainBus(name, this);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMicrophoneSoundSourceAsync(name: string, options?: Partial<ISoundSourceOptions>): Promise<AbstractSoundSource> {\n let mediaStream: MediaStream;\n\n try {\n mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });\n } catch (e) {\n throw new Error(\"Unable to access microphone: \" + e, { cause: e });\n }\n\n return await this.createSoundSourceAsync(name, new MediaStreamAudioSourceNode(this._audioContext, { mediaStream }), {\n outBusAutoDefault: false,\n mediaStreamSinkEnabled: false,\n stopMediaStreamTracksOnDispose: true,\n ...options,\n });\n }\n\n /** @internal */\n public async createSoundAsync(\n name: string,\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundOptions> = {}\n ): Promise<StaticSound> {\n const module = await import(\"./webAudioStaticSound\");\n\n const sound = new module._WebAudioStaticSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public async createSoundBufferAsync(\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundBufferOptions> = {}\n ): Promise<StaticSoundBuffer> {\n const module = await import(\"./webAudioStaticSound\");\n\n const soundBuffer = new module._WebAudioStaticSoundBuffer(this);\n await soundBuffer._initAsync(source, options);\n\n return soundBuffer;\n }\n\n /** @internal */\n public async createSoundSourceAsync(name: string, source: AudioNode, options: Partial<ISoundSourceOptions> = {}): Promise<AbstractSoundSource> {\n const module = await import(\"./webAudioSoundSource\");\n\n const soundSource = new module._WebAudioSoundSource(name, source, this, options);\n await soundSource._initAsync(options);\n\n return soundSource;\n }\n\n /** @internal */\n public async createStreamingSoundAsync(name: string, source: HTMLMediaElement | string | string[], options: Partial<IStreamingSoundOptions> = {}): Promise<StreamingSound> {\n const module = await import(\"./webAudioStreamingSound\");\n\n const sound = new module._WebAudioStreamingSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._listener?.dispose();\n this._listener = null;\n\n // Note that OfflineAudioContext does not have a `close` method.\n if (this._audioContext.state !== \"closed\" && !this._isUsingOfflineAudioContext) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._audioContext.close();\n }\n\n document.removeEventListener(\"click\", this._onUserGestureAsync);\n this._audioContext.removeEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._silentHtmlAudio?.remove();\n\n this._updateObservable?.clear();\n this._updateObservable = null;\n\n this._unmuteUI?.dispose();\n this._unmuteUI = null;\n\n this.stateChangedObservable.clear();\n }\n\n /** @internal */\n public flagInvalidFormat(format: string): void {\n this._invalidFormats.add(format);\n }\n\n /** @internal */\n public isFormatValid(format: string): boolean {\n if (this._validFormats.has(format)) {\n return true;\n }\n\n if (this._invalidFormats.has(format)) {\n return false;\n }\n\n const mimeType = FormatMimeTypes[format];\n if (mimeType === undefined) {\n return false;\n }\n\n const audio = new Audio();\n if (audio.canPlayType(mimeType) === \"\") {\n this._invalidFormats.add(format);\n return false;\n }\n\n this._validFormats.add(format);\n\n return true;\n }\n\n /** @internal */\n public override async pauseAsync(): Promise<void> {\n await this._audioContext.suspend();\n\n this._pauseCalled = true;\n }\n\n /** @internal */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public override resumeAsync(): Promise<void> {\n this._pauseCalled = false;\n\n if (this._resumePromise) {\n return this._resumePromise;\n }\n\n this._resumePromise = this._audioContext.resume();\n\n this.stateChangedObservable.notifyObservers(this.state);\n\n return this._resumePromise;\n }\n\n /** @internal */\n public setVolume(value: number, options: Nullable<Partial<IAudioParameterRampOptions>> = null): void {\n if (this._mainOut) {\n this._mainOut.setVolume(value, options);\n } else {\n throw new Error(\"Main output not initialized yet.\");\n }\n }\n\n /** @internal */\n public override _addMainBus(mainBus: MainAudioBus): void {\n super._addMainBus(mainBus);\n }\n\n /** @internal */\n public override _removeMainBus(mainBus: MainAudioBus): void {\n super._removeMainBus(mainBus);\n }\n\n /** @internal */\n public override _addNode(node: AbstractNamedAudioNode): void {\n super._addNode(node);\n }\n\n /** @internal */\n public override _removeNode(node: AbstractNamedAudioNode): void {\n super._removeNode(node);\n }\n\n /** @internal */\n public override _addSound(sound: AbstractSound): void {\n super._addSound(sound);\n }\n\n /** @internal */\n public override _removeSound(sound: AbstractSound): void {\n super._removeSound(sound);\n }\n\n /** @internal */\n public override _onSoundPlaybackStateChanged(): void {\n if (!this._silentHtmlAudio) {\n return;\n }\n\n const hasActiveSounds = this.sounds.some((s) => s.state === SoundState.Started || s.state === SoundState.Starting || s.state === SoundState.Stopping);\n\n if (hasActiveSounds && this._silentHtmlAudio.paused) {\n // Resume silent audio for iOS ringer switch workaround while sounds are playing.\n // Errors are safe to ignore — the silent audio element is a workaround, not a\n // user-facing sound, so a rejected play (e.g. missing user gesture) is harmless.\n // eslint-disable-next-line github/no-then\n void this._silentHtmlAudio.play().catch(() => {});\n } else if (!hasActiveSounds && !this._silentHtmlAudio.paused) {\n // Pause silent audio when no sounds are playing to avoid triggering iOS Safari's\n // audio playback detection, which causes FPS throttling and shows a blue audio icon.\n this._silentHtmlAudio.pause();\n }\n }\n\n /** @internal */\n public _addUpdateObserver(callback: () => void): void {\n if (!this._updateObservable) {\n this._updateObservable = new Observable<void>();\n }\n\n this._updateObservable.add(callback);\n this._startUpdating();\n }\n\n public _removeUpdateObserver(callback: () => void): void {\n if (this._updateObservable) {\n this._updateObservable.removeCallback(callback);\n }\n }\n\n private _initAudioContextAsync: () => Promise<void> = async () => {\n this._audioContext.addEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._mainOut = new _WebAudioMainOut(this);\n this._mainOut.volume = this._volume;\n\n await this.createMainBusAsync(\"default\");\n };\n\n private _onAudioContextStateChange = () => {\n if (this.state === \"running\") {\n clearInterval(this._resumeOnPauseTimerId);\n this._audioContextStarted = true;\n this._resumePromise = null;\n }\n if (this.state === \"suspended\" || this.state === \"interrupted\") {\n if (this._audioContextStarted && this._resumeOnPause && !this._pauseCalled) {\n clearInterval(this._resumeOnPauseTimerId);\n\n this._resumeOnPauseTimerId = setInterval(() => {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this.resumeAsync();\n }, this._resumeOnPauseRetryInterval);\n }\n }\n\n this.stateChangedObservable.notifyObservers(this.state);\n };\n\n private _onUserGestureAsync: () => void = async () => {\n if (this._resumeOnInteraction) {\n await this._audioContext.resume();\n }\n\n // On iOS the ringer switch must be turned on for WebAudio to play.\n // This gets WebAudio to play with the ringer switch turned off by playing an HTMLAudioElement.\n // The element is activated during a user gesture so it can be played/paused programmatically\n // later. It is immediately paused to avoid triggering iOS Safari's \"now playing\" detection,\n // which throttles the page to 30 FPS.\n if (!this._silentHtmlAudio) {\n this._silentHtmlAudio = document.createElement(\"audio\");\n\n const audio = this._silentHtmlAudio;\n audio.controls = false;\n audio.preload = \"auto\";\n audio.loop = true;\n\n // Wave data for 0.0001 seconds of silence.\n audio.src = \"data:audio/wav;base64,UklGRjAAAABXQVZFZm10IBAAAAABAAEAgLsAAAB3AQACABAAZGF0YQwAAAAAAAEA/v8CAP//AQA=\";\n\n // Play briefly to activate the element, then immediately pause.\n // The rejection handler is intentionally empty — play() can reject if the\n // browser requires a more specific user gesture; this is non-fatal since\n // the audio context unlock is the primary goal, and the silent element is\n // only a supplementary iOS ringer-switch workaround.\n // eslint-disable-next-line github/no-then\n audio.play().then(\n () => audio.pause(),\n () => {}\n );\n }\n\n this.userGestureObservable.notifyObservers();\n };\n\n private _resolveIsReadyPromise: () => void;\n\n private _startUpdating = () => {\n if (this._isUpdating) {\n return;\n }\n\n this._isUpdating = true;\n\n if (this.state === \"running\") {\n this._update();\n } else {\n const callback = () => {\n if (this.state === \"running\") {\n this._update();\n this.stateChangedObservable.removeCallback(callback);\n }\n };\n\n this.stateChangedObservable.add(callback);\n }\n };\n\n private _update = (): void => {\n if (this._updateObservable?.hasObservers()) {\n this._updateObservable.notifyObservers();\n requestAnimationFrame(this._update);\n } else {\n this._isUpdating = false;\n }\n };\n}\n"]}
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{ Observable } from \"../../Misc/observable\";\nimport { type Nullable } from \"../../types\";\nimport { type AbstractNamedAudioNode } from \"../abstractAudio/abstractAudioNode\";\nimport { type AbstractSound } from \"../abstractAudio/abstractSound\";\nimport { SoundState } from \"../soundState\";\nimport { type AbstractSoundSource, type ISoundSourceOptions } from \"../abstractAudio/abstractSoundSource\";\nimport { type AudioBus, type IAudioBusOptions } from \"../abstractAudio/audioBus\";\nimport { type AudioEngineV2State, type IAudioEngineV2Options, AudioEngineV2, OnAudioEngineV2CreatedObservable } from \"../abstractAudio/audioEngineV2\";\nimport { type IMainAudioBusOptions, type MainAudioBus } from \"../abstractAudio/mainAudioBus\";\nimport { type IStaticSoundOptions, type StaticSound } from \"../abstractAudio/staticSound\";\nimport { type IStaticSoundBufferOptions, type StaticSoundBuffer } from \"../abstractAudio/staticSoundBuffer\";\nimport { type IStreamingSoundOptions, type StreamingSound } from \"../abstractAudio/streamingSound\";\nimport { type AbstractSpatialAudioListener, _HasSpatialAudioListenerOptions } from \"../abstractAudio/subProperties/abstractSpatialAudioListener\";\nimport { type _SpatialAudioListener } from \"../abstractAudio/subProperties/spatialAudioListener\";\nimport { type IAudioParameterRampOptions } from \"../audioParameter\";\nimport { _CreateSpatialAudioListener } from \"./subProperties/spatialWebAudioListener\";\nimport { _WebAudioMainOut } from \"./webAudioMainOut\";\nimport { _WebAudioUnmuteUI } from \"./webAudioUnmuteUI\";\n\n/**\n * Options for creating a v2 audio engine that uses the WebAudio API.\n */\nexport interface IWebAudioEngineOptions extends IAudioEngineV2Options {\n /**\n * The audio context to be used by the engine.\n */\n audioContext: AudioContext;\n /**\n * The default UI's parent element. Defaults to the last created graphics engine's canvas if it exists; otherwise the HTML document's body.\n */\n defaultUIParentElement?: HTMLElement;\n /**\n * Set to `true` to disable the default UI. Defaults to `false`.\n */\n disableDefaultUI?: boolean;\n /**\n * Set to `true` to disable the silent HTML audio element used to allow WebAudio playback when the iOS ringer switch is off.\n * This can avoid rendering performance degradation on affected iOS and iPadOS devices, but WebAudio may be muted when the ringer switch is off.\n * Defaults to `false`.\n */\n disableIOSRingerSwitchWorkaround?: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the user interacts with the page. Defaults to `true`.\n */\n resumeOnInteraction: boolean;\n /**\n * Set to `true` to automatically resume the audio context when the browser pauses audio playback. Defaults to `true`.\n */\n resumeOnPause: boolean;\n /**\n * The interval in milliseconds to try resuming audio playback when `resumeOnPause` is `true`. Defaults to `1000`.\n */\n resumeOnPauseRetryInterval: number;\n}\n\n/**\n * Creates a new v2 audio engine that uses the WebAudio API.\n * @param options - The options for creating the audio engine.\n * @returns A promise that resolves with the created audio engine.\n */\nexport async function CreateAudioEngineAsync(options: Partial<IWebAudioEngineOptions> = {}): Promise<AudioEngineV2> {\n const engine = new _WebAudioEngine(options);\n await engine._initAsync(options);\n OnAudioEngineV2CreatedObservable.notifyObservers(engine);\n return engine;\n}\n\nconst FormatMimeTypes: { [key: string]: string } = {\n aac: \"audio/aac\",\n ac3: \"audio/ac3\",\n flac: \"audio/flac\",\n m4a: \"audio/mp4\",\n mp3: 'audio/mpeg; codecs=\"mp3\"',\n mp4: \"audio/mp4\",\n ogg: 'audio/ogg; codecs=\"vorbis\"',\n wav: \"audio/wav\",\n webm: 'audio/webm; codecs=\"vorbis\"',\n};\n\n/** @internal */\nexport class _WebAudioEngine extends AudioEngineV2 {\n private _audioContextStarted = false;\n private _destinationNode: Nullable<AudioNode> = null;\n private readonly _disableIOSRingerSwitchWorkaround: boolean;\n private _invalidFormats = new Set<string>();\n private _isUpdating = false;\n private _listener: Nullable<_SpatialAudioListener> = null;\n private readonly _listenerAutoUpdate: boolean = true;\n private readonly _listenerMinUpdateTime: number = 0;\n private _mainOut: _WebAudioMainOut;\n private _pauseCalled = false;\n private _resumeOnInteraction = true;\n private _resumeOnPause = true;\n private _resumeOnPauseRetryInterval = 1000;\n private _resumeOnPauseTimerId: any = null;\n private _resumePromise: Nullable<Promise<void>> = null;\n private _silentHtmlAudio: Nullable<HTMLAudioElement> = null;\n private _unmuteUI: Nullable<_WebAudioUnmuteUI> = null;\n private _updateObservable: Nullable<Observable<void>> = null;\n private readonly _validFormats = new Set<string>();\n private _volume = 1;\n\n /** @internal */\n public readonly _audioContext: AudioContext;\n\n /** @internal */\n public readonly _isUsingOfflineAudioContext: boolean = false;\n\n /** @internal */\n public readonly isReadyPromise: Promise<void> = new Promise((resolve) => {\n this._resolveIsReadyPromise = resolve;\n });\n\n /** @internal */\n public stateChangedObservable: Observable<string> = new Observable();\n\n /** @internal */\n public userGestureObservable: Observable<void> = new Observable();\n\n /** @internal */\n public constructor(options: Partial<IWebAudioEngineOptions> = {}) {\n super(options);\n\n if (typeof options.listenerAutoUpdate === \"boolean\") {\n this._listenerAutoUpdate = options.listenerAutoUpdate;\n }\n\n if (typeof options.listenerMinUpdateTime === \"number\") {\n this._listenerMinUpdateTime = options.listenerMinUpdateTime;\n }\n\n this._disableIOSRingerSwitchWorkaround = options.disableIOSRingerSwitchWorkaround ?? false;\n this._volume = options.volume ?? 1;\n\n if (options.audioContext) {\n this._isUsingOfflineAudioContext = options.audioContext instanceof OfflineAudioContext;\n this._audioContext = options.audioContext;\n } else {\n this._audioContext = new AudioContext();\n }\n\n if (!options.disableDefaultUI) {\n this._unmuteUI = new _WebAudioUnmuteUI(this, options.defaultUIParentElement);\n }\n }\n\n /** @internal */\n public async _initAsync(options: Partial<IWebAudioEngineOptions>): Promise<void> {\n this._resumeOnInteraction = typeof options.resumeOnInteraction === \"boolean\" ? options.resumeOnInteraction : true;\n this._resumeOnPause = typeof options.resumeOnPause === \"boolean\" ? options.resumeOnPause : true;\n this._resumeOnPauseRetryInterval = options.resumeOnPauseRetryInterval ?? 1000;\n\n document.addEventListener(\"click\", this._onUserGestureAsync);\n\n await this._initAudioContextAsync();\n\n if (_HasSpatialAudioListenerOptions(options)) {\n this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime);\n this._listener.setOptions(options);\n }\n\n this._resolveIsReadyPromise();\n }\n\n /** @internal */\n public get currentTime(): number {\n return this._audioContext.currentTime ?? 0;\n }\n\n /** @internal */\n public get _inNode(): AudioNode {\n return this._audioContext.destination;\n }\n\n /** @internal */\n public get mainOut(): _WebAudioMainOut {\n return this._mainOut;\n }\n\n /** @internal */\n public get listener(): AbstractSpatialAudioListener {\n return this._listener ?? (this._listener = _CreateSpatialAudioListener(this, this._listenerAutoUpdate, this._listenerMinUpdateTime));\n }\n\n /** @internal */\n public get state(): AudioEngineV2State {\n // Always return \"running\" for OfflineAudioContext so sound `play` calls work while the context is suspended.\n return this._isUsingOfflineAudioContext ? \"running\" : this._audioContext.state;\n }\n\n /** @internal */\n public get volume(): number {\n return this._volume;\n }\n\n /** @internal */\n public set volume(value: number) {\n if (this._volume === value) {\n return;\n }\n\n this._volume = value;\n\n if (this._mainOut) {\n this._mainOut.volume = value;\n }\n }\n\n /**\n * This property should only be used by the legacy audio engine.\n * @internal\n * */\n public get _audioDestination(): AudioNode {\n return this._destinationNode ? this._destinationNode : (this._destinationNode = this._audioContext.destination);\n }\n\n public set _audioDestination(value: Nullable<AudioNode>) {\n this._destinationNode = value;\n }\n\n /**\n * This property should only be used by the legacy audio engine.\n * @internal\n */\n public get _unmuteUIEnabled(): boolean {\n return this._unmuteUI ? this._unmuteUI.enabled : false;\n }\n\n public set _unmuteUIEnabled(value: boolean) {\n if (this._unmuteUI) {\n this._unmuteUI.enabled = value;\n }\n }\n\n /** @internal */\n public async createBusAsync(name: string, options: Partial<IAudioBusOptions> = {}): Promise<AudioBus> {\n const module = await import(\"./webAudioBus\");\n\n const bus = new module._WebAudioBus(name, this, options);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMainBusAsync(name: string, options: Partial<IMainAudioBusOptions> = {}): Promise<MainAudioBus> {\n const module = await import(\"./webAudioMainBus\");\n\n const bus = new module._WebAudioMainBus(name, this);\n await bus._initAsync(options);\n\n return bus;\n }\n\n /** @internal */\n public async createMicrophoneSoundSourceAsync(name: string, options?: Partial<ISoundSourceOptions>): Promise<AbstractSoundSource> {\n let mediaStream: MediaStream;\n\n try {\n mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true });\n } catch (e) {\n throw new Error(\"Unable to access microphone: \" + e, { cause: e });\n }\n\n return await this.createSoundSourceAsync(name, new MediaStreamAudioSourceNode(this._audioContext, { mediaStream }), {\n outBusAutoDefault: false,\n mediaStreamSinkEnabled: false,\n stopMediaStreamTracksOnDispose: true,\n ...options,\n });\n }\n\n /** @internal */\n public async createSoundAsync(\n name: string,\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundOptions> = {}\n ): Promise<StaticSound> {\n const module = await import(\"./webAudioStaticSound\");\n\n const sound = new module._WebAudioStaticSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public async createSoundBufferAsync(\n source: ArrayBuffer | AudioBuffer | StaticSoundBuffer | string | string[],\n options: Partial<IStaticSoundBufferOptions> = {}\n ): Promise<StaticSoundBuffer> {\n const module = await import(\"./webAudioStaticSound\");\n\n const soundBuffer = new module._WebAudioStaticSoundBuffer(this);\n await soundBuffer._initAsync(source, options);\n\n return soundBuffer;\n }\n\n /** @internal */\n public async createSoundSourceAsync(name: string, source: AudioNode, options: Partial<ISoundSourceOptions> = {}): Promise<AbstractSoundSource> {\n const module = await import(\"./webAudioSoundSource\");\n\n const soundSource = new module._WebAudioSoundSource(name, source, this, options);\n await soundSource._initAsync(options);\n\n return soundSource;\n }\n\n /** @internal */\n public async createStreamingSoundAsync(name: string, source: HTMLMediaElement | string | string[], options: Partial<IStreamingSoundOptions> = {}): Promise<StreamingSound> {\n const module = await import(\"./webAudioStreamingSound\");\n\n const sound = new module._WebAudioStreamingSound(name, this, options);\n await sound._initAsync(source, options);\n\n return sound;\n }\n\n /** @internal */\n public override dispose(): void {\n super.dispose();\n\n this._listener?.dispose();\n this._listener = null;\n\n // Note that OfflineAudioContext does not have a `close` method.\n if (this._audioContext.state !== \"closed\" && !this._isUsingOfflineAudioContext) {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this._audioContext.close();\n }\n\n document.removeEventListener(\"click\", this._onUserGestureAsync);\n this._audioContext.removeEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._silentHtmlAudio?.remove();\n\n this._updateObservable?.clear();\n this._updateObservable = null;\n\n this._unmuteUI?.dispose();\n this._unmuteUI = null;\n\n this.stateChangedObservable.clear();\n }\n\n /** @internal */\n public flagInvalidFormat(format: string): void {\n this._invalidFormats.add(format);\n }\n\n /** @internal */\n public isFormatValid(format: string): boolean {\n if (this._validFormats.has(format)) {\n return true;\n }\n\n if (this._invalidFormats.has(format)) {\n return false;\n }\n\n const mimeType = FormatMimeTypes[format];\n if (mimeType === undefined) {\n return false;\n }\n\n const audio = new Audio();\n if (audio.canPlayType(mimeType) === \"\") {\n this._invalidFormats.add(format);\n return false;\n }\n\n this._validFormats.add(format);\n\n return true;\n }\n\n /** @internal */\n public override async pauseAsync(): Promise<void> {\n await this._audioContext.suspend();\n\n this._pauseCalled = true;\n }\n\n /** @internal */\n // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax\n public override resumeAsync(): Promise<void> {\n this._pauseCalled = false;\n\n if (this._resumePromise) {\n return this._resumePromise;\n }\n\n this._resumePromise = this._audioContext.resume();\n\n this.stateChangedObservable.notifyObservers(this.state);\n\n return this._resumePromise;\n }\n\n /** @internal */\n public setVolume(value: number, options: Nullable<Partial<IAudioParameterRampOptions>> = null): void {\n if (this._mainOut) {\n this._mainOut.setVolume(value, options);\n } else {\n throw new Error(\"Main output not initialized yet.\");\n }\n }\n\n /** @internal */\n public override _addMainBus(mainBus: MainAudioBus): void {\n super._addMainBus(mainBus);\n }\n\n /** @internal */\n public override _removeMainBus(mainBus: MainAudioBus): void {\n super._removeMainBus(mainBus);\n }\n\n /** @internal */\n public override _addNode(node: AbstractNamedAudioNode): void {\n super._addNode(node);\n }\n\n /** @internal */\n public override _removeNode(node: AbstractNamedAudioNode): void {\n super._removeNode(node);\n }\n\n /** @internal */\n public override _addSound(sound: AbstractSound): void {\n super._addSound(sound);\n }\n\n /** @internal */\n public override _removeSound(sound: AbstractSound): void {\n super._removeSound(sound);\n }\n\n /** @internal */\n public override _onSoundPlaybackStateChanged(): void {\n if (!this._silentHtmlAudio) {\n return;\n }\n\n const hasActiveSounds = this.sounds.some((s) => s.state === SoundState.Started || s.state === SoundState.Starting || s.state === SoundState.Stopping);\n\n if (hasActiveSounds && this._silentHtmlAudio.paused) {\n // Resume silent audio for iOS ringer switch workaround while sounds are playing.\n // Errors are safe to ignore — the silent audio element is a workaround, not a\n // user-facing sound, so a rejected play (e.g. missing user gesture) is harmless.\n // eslint-disable-next-line github/no-then\n void this._silentHtmlAudio.play().catch(() => {});\n } else if (!hasActiveSounds && !this._silentHtmlAudio.paused) {\n // Pause silent audio when no sounds are playing to avoid keeping an iOS media\n // playback session active, which can reduce rendering performance on affected devices.\n this._silentHtmlAudio.pause();\n }\n }\n\n /** @internal */\n public _addUpdateObserver(callback: () => void): void {\n if (!this._updateObservable) {\n this._updateObservable = new Observable<void>();\n }\n\n this._updateObservable.add(callback);\n this._startUpdating();\n }\n\n public _removeUpdateObserver(callback: () => void): void {\n if (this._updateObservable) {\n this._updateObservable.removeCallback(callback);\n }\n }\n\n private _initAudioContextAsync: () => Promise<void> = async () => {\n this._audioContext.addEventListener(\"statechange\", this._onAudioContextStateChange);\n\n this._mainOut = new _WebAudioMainOut(this);\n this._mainOut.volume = this._volume;\n\n await this.createMainBusAsync(\"default\");\n };\n\n private _onAudioContextStateChange = () => {\n if (this.state === \"running\") {\n clearInterval(this._resumeOnPauseTimerId);\n this._audioContextStarted = true;\n this._resumePromise = null;\n }\n if (this.state === \"suspended\" || this.state === \"interrupted\") {\n if (this._audioContextStarted && this._resumeOnPause && !this._pauseCalled) {\n clearInterval(this._resumeOnPauseTimerId);\n\n this._resumeOnPauseTimerId = setInterval(() => {\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\n this.resumeAsync();\n }, this._resumeOnPauseRetryInterval);\n }\n }\n\n this.stateChangedObservable.notifyObservers(this.state);\n };\n\n private _onUserGestureAsync: () => void = async () => {\n if (this._resumeOnInteraction) {\n await this._audioContext.resume();\n }\n\n // On iOS the ringer switch must be turned on for WebAudio to play.\n // This gets WebAudio to play with the ringer switch turned off by playing an HTMLAudioElement.\n // The element is activated during a user gesture so it can be played/paused programmatically\n // later. It is immediately paused so the iOS media playback session stays inactive until\n // a Babylon sound starts.\n if (!this._disableIOSRingerSwitchWorkaround && !this._silentHtmlAudio) {\n this._silentHtmlAudio = document.createElement(\"audio\");\n\n const audio = this._silentHtmlAudio;\n audio.controls = false;\n audio.preload = \"auto\";\n audio.loop = true;\n\n // Wave data for 0.0001 seconds of silence.\n audio.src = \"data:audio/wav;base64,UklGRjAAAABXQVZFZm10IBAAAAABAAEAgLsAAAB3AQACABAAZGF0YQwAAAAAAAEA/v8CAP//AQA=\";\n\n // Play briefly to activate the element, then immediately pause.\n // The rejection handler is intentionally empty — play() can reject if the\n // browser requires a more specific user gesture; this is non-fatal since\n // the audio context unlock is the primary goal, and the silent element is\n // only a supplementary iOS ringer-switch workaround.\n // eslint-disable-next-line github/no-then\n audio.play().then(\n () => audio.pause(),\n () => {}\n );\n }\n\n this.userGestureObservable.notifyObservers();\n };\n\n private _resolveIsReadyPromise: () => void;\n\n private _startUpdating = () => {\n if (this._isUpdating) {\n return;\n }\n\n this._isUpdating = true;\n\n if (this.state === \"running\") {\n this._update();\n } else {\n const callback = () => {\n if (this.state === \"running\") {\n this._update();\n this.stateChangedObservable.removeCallback(callback);\n }\n };\n\n this.stateChangedObservable.add(callback);\n }\n };\n\n private _update = (): void => {\n if (this._updateObservable?.hasObservers()) {\n this._updateObservable.notifyObservers();\n requestAnimationFrame(this._update);\n } else {\n this._isUpdating = false;\n }\n };\n}\n"]}
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@@ -18,12 +18,16 @@ export class BoundingInfoHelper {
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async _initializePlatformAsync() {
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this._platform = new
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const [{ ComputeShaderBoundingHelper }] = await Promise.all([import("./computeShaderBoundingHelper.pure.js"), import("../../ShadersWGSL/boundingInfo.compute.js")]);
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this._platform = new ComputeShaderBoundingHelper(this._engine);
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else if (this._engine.getCaps().supportTransformFeedbacks) {
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const [{ TransformFeedbackBoundingHelper }] = await Promise.all([
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import("./transformFeedbackBoundingHelper.pure.js"),
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import("../../Shaders/gpuTransform.fragment.js"),
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]);
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this._platform = new TransformFeedbackBoundingHelper(this._engine);
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throw new Error("Your engine does not support Compute Shaders or Transform Feedbacks");
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@@ -1 +1 @@
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-
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1
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+
{"version":3,"file":"boundingInfoHelper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Culling/Helper/boundingInfoHelper.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C;;;;;;;GAOG;AACH,MAAM,OAAO,kBAAkB;IAI3B;;;OAGG;IACH,YAAmB,MAAsB;QACrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEO,KAAK,CAAC,wBAAwB;QAClC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;gBAC/C,MAAM,CAAC,EAAE,2BAA2B,EAAE,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oCAAoC,CAAC,EAAE,MAAM,CAAC,wCAAwC,CAAC,CAAC,CAAC,CAAC;gBAC9J,IAAI,CAAC,SAAS,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACnE,CAAC;iBAAM,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,yBAAyB,EAAE,CAAC;gBAC1D,MAAM,CAAC,EAAE,+BAA+B,EAAE,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;oBAC5D,MAAM,CAAC,wCAAwC,CAAC;oBAChD,MAAM,CAAC,mCAAmC,CAAC;oBAC3C,MAAM,CAAC,qCAAqC,CAAC;iBAChD,CAAC,CAAC;gBACH,IAAI,CAAC,SAAS,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,OAAqB,CAAC,CAAC;YACrF,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,KAAK,CAAC,qEAAqE,CAAC,CAAC;YAC3F,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,YAAY,CAAC,MAAqC;QAC3D,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IACrD,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,oBAAoB,CAAC,MAAqC;QACnE,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;IAC9D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,MAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;YAC1D,OAAO;QACX,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,sBAAsB;QAC/B,MAAM,IAAI,CAAC,wBAAwB,EAAE,CAAC;QACtC,OAAO,MAAM,IAAI,CAAC,SAAS,CAAC,4BAA4B,EAAE,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { type IBoundingInfoHelperPlatform } from \"./IBoundingInfoHelperPlatform\";\r\nimport { type ThinEngine } from \"core/Engines\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/**\r\n * Utility class to help with bounding info management\r\n * Warning: using the BoundingInfoHelper class may be slower than executing calculations on the CPU!\r\n * This will happen if there are a lot of meshes / few vertices (like with the BrainStem model)\r\n * The BoundingInfoHelper will perform better if there are few meshes / a lot of vertices\r\n * https://playground.babylonjs.com/#QPOERJ#9 : WebGL\r\n * https://playground.babylonjs.com/#QPOERJ#10 : WebGPU\r\n */\r\nexport class BoundingInfoHelper {\r\n private _platform: IBoundingInfoHelperPlatform;\r\n private _engine: AbstractEngine;\r\n\r\n /**\r\n * Creates a new BoundingInfoHelper\r\n * @param engine defines the engine to use\r\n */\r\n public constructor(engine: AbstractEngine) {\r\n this._engine = engine;\r\n }\r\n\r\n private async _initializePlatformAsync() {\r\n if (!this._platform) {\r\n if (this._engine.getCaps().supportComputeShaders) {\r\n const [{ ComputeShaderBoundingHelper }] = await Promise.all([import(\"./computeShaderBoundingHelper.pure\"), import(\"../../ShadersWGSL/boundingInfo.compute\")]);\r\n this._platform = new ComputeShaderBoundingHelper(this._engine);\r\n } else if (this._engine.getCaps().supportTransformFeedbacks) {\r\n const [{ TransformFeedbackBoundingHelper }] = await Promise.all([\r\n import(\"./transformFeedbackBoundingHelper.pure\"),\r\n import(\"../../Shaders/gpuTransform.vertex\"),\r\n import(\"../../Shaders/gpuTransform.fragment\"),\r\n ]);\r\n this._platform = new TransformFeedbackBoundingHelper(this._engine as ThinEngine);\r\n } else {\r\n throw new Error(\"Your engine does not support Compute Shaders or Transform Feedbacks\");\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Compute the bounding info of a mesh / array of meshes using shaders\r\n * @param target defines the mesh(es) to update\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async computeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.processAsync(target);\r\n }\r\n\r\n /**\r\n * Register a mesh / array of meshes to be processed per batch\r\n * This method must be called before calling batchProcess (which can be called several times) and batchFetchResultsAsync\r\n * @param target defines the mesh(es) to be processed per batch\r\n * @returns a promise that resolves when the initialization is done\r\n */\r\n public async batchInitializeAsync(target: AbstractMesh | AbstractMesh[]): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.registerMeshListAsync(target);\r\n }\r\n\r\n /**\r\n * Processes meshes registered with batchRegisterAsync\r\n * If called multiple times, the second, third, etc calls will perform a union of the bounding boxes calculated in the previous calls\r\n */\r\n public batchProcess(): void {\r\n if (!this._platform) {\r\n Logger.Warn(\"Helper is not initialized. Skipping batch.\");\r\n return;\r\n }\r\n this._platform.processMeshList();\r\n }\r\n\r\n /**\r\n * Update the bounding info of the meshes registered with batchRegisterAsync, after batchProcess has been called once or several times\r\n * @returns a promise that resolves when the bounding info is/are computed\r\n */\r\n public async batchFetchResultsAsync(): Promise<void> {\r\n await this._initializePlatformAsync();\r\n return await this._platform.fetchResultsForMeshListAsync();\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources\r\n */\r\n public dispose(): void {\r\n if (this._platform) {\r\n this._platform.dispose();\r\n }\r\n }\r\n}\r\n"]}
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@@ -1,4 +1,8 @@
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/**
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* Re-exports pure implementation and applies runtime side effects.
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* Import abstractEngine.textureLoaders.pure for tree-shakeable, side-effect-free usage.
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*/
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export * from "./abstractEngine.textureLoaders.pure.js";
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import { RegisterAbstractEngineTextureLoaders } from "./abstractEngine.textureLoaders.pure.js";
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RegisterAbstractEngineTextureLoaders();
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//# sourceMappingURL=abstractEngine.textureLoaders.js.map
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@@ -1 +1 @@
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-
{"version":3,"file":"abstractEngine.textureLoaders.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.ts"],"names":[],"mappings":"AAAA,
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1
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+
{"version":3,"file":"abstractEngine.textureLoaders.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,sCAAsC,CAAC;AAErD,OAAO,EAAE,oCAAoC,EAAE,MAAM,sCAAsC,CAAC;AAC5F,oCAAoC,EAAE,CAAC","sourcesContent":["/**\n * Re-exports pure implementation and applies runtime side effects.\n * Import abstractEngine.textureLoaders.pure for tree-shakeable, side-effect-free usage.\n */\nexport * from \"./abstractEngine.textureLoaders.pure\";\n\nimport { RegisterAbstractEngineTextureLoaders } from \"./abstractEngine.textureLoaders.pure\";\nRegisterAbstractEngineTextureLoaders();\n"]}
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@@ -0,0 +1,6 @@
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/** This file must only contain pure code and pure imports */
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/**
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* Registers the texture loader implementation on AbstractEngine.
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* Safe to call multiple times; only the first call has an effect.
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*/
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export declare function RegisterAbstractEngineTextureLoaders(): void;
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@@ -0,0 +1,16 @@
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/** This file must only contain pure code and pure imports */
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import { _GetCompatibleTextureLoader } from "../../Materials/Textures/Loaders/textureLoaderManager.js";
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import { AbstractEngine } from "../abstractEngine.pure.js";
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let _Registered = false;
|
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/**
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* Registers the texture loader implementation on AbstractEngine.
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* Safe to call multiple times; only the first call has an effect.
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*/
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export function RegisterAbstractEngineTextureLoaders() {
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if (_Registered) {
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return;
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}
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_Registered = true;
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AbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;
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}
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//# sourceMappingURL=abstractEngine.textureLoaders.pure.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"abstractEngine.textureLoaders.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,2BAA2B,EAAE,MAAM,uDAAuD,CAAC;AACpG,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAExD,IAAI,WAAW,GAAG,KAAK,CAAC;AAExB;;;GAGG;AACH,MAAM,UAAU,oCAAoC;IAChD,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,cAAc,CAAC,0BAA0B,GAAG,2BAA2B,CAAC;AAC5E,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\n\nimport { _GetCompatibleTextureLoader } from \"../../Materials/Textures/Loaders/textureLoaderManager\";\nimport { AbstractEngine } from \"../abstractEngine.pure\";\n\nlet _Registered = false;\n\n/**\n * Registers the texture loader implementation on AbstractEngine.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterAbstractEngineTextureLoaders(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n AbstractEngine.GetCompatibleTextureLoader = _GetCompatibleTextureLoader;\n}\n"]}
|
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@@ -11,4 +11,5 @@ export * from "./abstractEngine.texture.pure.js";
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export * from "./abstractEngine.alpha.pure.js";
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export * from "./abstractEngine.views.pure.js";
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export * from "./abstractEngine.loadFile.pure.js";
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export * from "./abstractEngine.textureLoaders.pure.js";
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export * from "./abstractEngine.textureSelector.pure.js";
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@@ -12,5 +12,6 @@ export * from "./abstractEngine.texture.pure.js";
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export * from "./abstractEngine.alpha.pure.js";
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export * from "./abstractEngine.views.pure.js";
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export * from "./abstractEngine.loadFile.pure.js";
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export * from "./abstractEngine.textureLoaders.pure.js";
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export * from "./abstractEngine.textureSelector.pure.js";
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//# sourceMappingURL=pure.js.map
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@@ -1 +1 @@
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-
{"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,kCAAkC;AAClC,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable import/export */\nexport * from \"./abstractEngine.cubeTexture.pure\";\nexport * from \"./abstractEngine.loadingScreen.pure\";\nexport * from \"./abstractEngine.dom.pure\";\nexport * from \"./abstractEngine.states.pure\";\nexport * from \"./abstractEngine.stencil.pure\";\nexport * from \"./abstractEngine.timeQuery.pure\";\nexport * from \"./abstractEngine.query.pure\";\nexport * from \"./abstractEngine.renderPass.pure\";\nexport * from \"./abstractEngine.texture.pure\";\nexport * from \"./abstractEngine.alpha.pure\";\nexport * from \"./abstractEngine.views.pure\";\nexport * from \"./abstractEngine.loadFile.pure\";\nexport * from \"./abstractEngine.textureSelector.pure\";\n"]}
|
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1
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+
{"version":3,"file":"pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/AbstractEngine/pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,kCAAkC;AAClC,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AACpD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC","sourcesContent":["/** Pure barrel — re-exports only side-effect-free modules */\n/* eslint-disable import/export */\nexport * from \"./abstractEngine.cubeTexture.pure\";\nexport * from \"./abstractEngine.loadingScreen.pure\";\nexport * from \"./abstractEngine.dom.pure\";\nexport * from \"./abstractEngine.states.pure\";\nexport * from \"./abstractEngine.stencil.pure\";\nexport * from \"./abstractEngine.timeQuery.pure\";\nexport * from \"./abstractEngine.query.pure\";\nexport * from \"./abstractEngine.renderPass.pure\";\nexport * from \"./abstractEngine.texture.pure\";\nexport * from \"./abstractEngine.alpha.pure\";\nexport * from \"./abstractEngine.views.pure\";\nexport * from \"./abstractEngine.loadFile.pure\";\nexport * from \"./abstractEngine.textureLoaders.pure\";\nexport * from \"./abstractEngine.textureSelector.pure\";\n"]}
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@@ -30,6 +30,8 @@ export interface IDrawContext {
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* Resets the draw context to its initial state.
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*/
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reset(): void;
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/** Releases effect-specific uniform-buffer reservations. @internal */
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_releaseUniformBufferSlots?(): void;
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/**
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* Disposes the draw context and its resources.
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*/
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{"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface representing a draw context at the GPU level (draw call)\r\n */\r\nexport interface IDrawContext {\r\n /**\r\n * Unique identifier for the draw context.\r\n */\r\n uniqueId: number;\r\n /**\r\n * True if instances are used in the draw calls\r\n */\r\n useInstancing: boolean;\r\n /**\r\n * Indicates if the draw should be an indirect draw.\r\n */\r\n enableIndirectDraw: boolean;\r\n /**\r\n * Buffer used for the indirect draw call when enableIndirectDraw is true.\r\n */\r\n indirectDrawBuffer?: GPUBuffer;\r\n\r\n /**\r\n * Data for the indirect draw call (only used when enableIndirectDraw is true).\r\n * @param indexOrVertexCount - The number of indices (if indexed draw) or vertices (if non-indexed draw).\r\n * @param instanceCount - The number of instances to draw.\r\n * @param firstIndexOrVertex - The index (if indexed draw) or vertex (if non-indexed draw) offset to start drawing from.\r\n * @param forceUpdate - If true, forces the update of the indirect draw data even if instanceCount is the same as in the previous call.\r\n */\r\n setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate?: boolean): void;\r\n /**\r\n * Resets the draw context to its initial state.\r\n */\r\n reset(): void;\r\n /**\r\n * Disposes the draw context and its resources.\r\n */\r\n dispose(): void;\r\n}\r\n"]}
|
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1
|
+
{"version":3,"file":"IDrawContext.js","sourceRoot":"","sources":["../../../../dev/core/src/Engines/IDrawContext.ts"],"names":[],"mappings":"","sourcesContent":["/**\r\n * Interface representing a draw context at the GPU level (draw call)\r\n */\r\nexport interface IDrawContext {\r\n /**\r\n * Unique identifier for the draw context.\r\n */\r\n uniqueId: number;\r\n /**\r\n * True if instances are used in the draw calls\r\n */\r\n useInstancing: boolean;\r\n /**\r\n * Indicates if the draw should be an indirect draw.\r\n */\r\n enableIndirectDraw: boolean;\r\n /**\r\n * Buffer used for the indirect draw call when enableIndirectDraw is true.\r\n */\r\n indirectDrawBuffer?: GPUBuffer;\r\n\r\n /**\r\n * Data for the indirect draw call (only used when enableIndirectDraw is true).\r\n * @param indexOrVertexCount - The number of indices (if indexed draw) or vertices (if non-indexed draw).\r\n * @param instanceCount - The number of instances to draw.\r\n * @param firstIndexOrVertex - The index (if indexed draw) or vertex (if non-indexed draw) offset to start drawing from.\r\n * @param forceUpdate - If true, forces the update of the indirect draw data even if instanceCount is the same as in the previous call.\r\n */\r\n setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate?: boolean): void;\r\n /**\r\n * Resets the draw context to its initial state.\r\n */\r\n reset(): void;\r\n /** Releases effect-specific uniform-buffer reservations. @internal */\r\n _releaseUniformBufferSlots?(): void;\r\n /**\r\n * Disposes the draw context and its resources.\r\n */\r\n dispose(): void;\r\n}\r\n"]}
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@@ -5,6 +5,7 @@ import { type Nullable } from "../../types.js";
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import { type IDrawContext } from "../IDrawContext.js";
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import { type WebGPUBufferManager } from "./webgpuBufferManager.js";
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import { type WebGPUPipelineContext } from "./webgpuPipelineContext.js";
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import { type UniformBuffer } from "../../Materials/uniformBuffer.js";
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/**
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* WebGPU implementation of the IDrawContext interface.
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* This class manages the draw context for WebGPU, including buffers and indirect draw data.
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@@ -42,6 +43,11 @@ export declare class WebGPUDrawContext implements IDrawContext {
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private _isDirty;
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private _enableIndirectDraw;
|
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|
private _vertexPullingEnabled;
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/**
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* Uniform buffers in which this context owns a slot. Filled by the buffers themselves.
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* @internal
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*/
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|
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_uniformBuffersWithOwnedSlot?: UniformBuffer[];
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|
/**
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* Checks if the draw context is dirty.
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* @param materialContextUpdateId The update ID of the material context associated with the draw context.
|
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@@ -86,4 +92,6 @@ export declare class WebGPUDrawContext implements IDrawContext {
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[kind: string]: Nullable<VertexBuffer>;
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}>): void;
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dispose(): void;
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/** @internal */
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_releaseUniformBufferSlots(): void;
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}
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@@ -77,6 +77,7 @@ export class WebGPUDrawContext {
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this.reset();
|
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}
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reset() {
|
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this._releaseUniformBufferSlots();
|
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this.buffers = {};
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this._isDirty = true;
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this._materialContextUpdateId = 0;
|
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@@ -147,6 +148,7 @@ export class WebGPUDrawContext {
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}
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}
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dispose() {
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+
this._releaseUniformBufferSlots();
|
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|
if (this.indirectDrawBuffer) {
|
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this._bufferManager.releaseBuffer(this.indirectDrawBuffer);
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this.indirectDrawBuffer = undefined;
|
|
@@ -157,6 +159,19 @@ export class WebGPUDrawContext {
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this.buffers = undefined;
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this._enableIndirectDraw = false;
|
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|
}
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/** @internal */
|
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+
_releaseUniformBufferSlots() {
|
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|
+
const buffers = this._uniformBuffersWithOwnedSlot;
|
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|
+
if (!buffers) {
|
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|
+
return;
|
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|
+
}
|
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|
+
// _releaseOwnerSlot removes its reciprocal entry; pop first to avoid skipping
|
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|
+
// entries when several buffers were registered on this context.
|
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|
+
while (buffers.length) {
|
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|
+
buffers.pop()._releaseOwnerSlot(this);
|
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}
|
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|
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this._uniformBuffersWithOwnedSlot = undefined;
|
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}
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|
}
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WebGPUDrawContext._Counter = 0;
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//# sourceMappingURL=webgpuDrawContext.js.map
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@@ -1 +1 @@
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{"version":3,"file":"webgpuDrawContext.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuDrawContext.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;IAqC1B;;;;OAIG;IACI,OAAO,CAAC,uBAA+B;QAC1C,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,KAAK,uBAAuB,CAAC;IACtF,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,uBAA+B;QAC/C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,uBAAuB,CAAC;IAC5D,CAAC;IAED,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,MAAe;QACzC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;QAElC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC7D,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3D,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;QACvC,CAAC;aAAM,IAAI,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,CACzD,EAAE,EACF,eAAe,CAAC,WAAW,CAAC,OAAO,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,OAAO,EAChH,SAAS,EACT,oBAAoB,CACvB,CAAC;YACF,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;YAC5C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClC,CAAC;IACL,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,GAAY;QACjC,IAAI,IAAI,CAAC,cAAc,KAAK,GAAG,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;QAC1B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC,CAAC;QAEhC,MAAM,8BAA8B,GAAG,IAAI,CAAC,+BAA+B,CAAC;QAE5E,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;QAE9B,IAAI,CAAC,+BAA+B,GAAG,8BAA8B,CAAC;IAC1E,CAAC;IAED;;;;;OAKG;IACH,YACI,aAAkC,EAC1B,iBAAmC;QAAnC,sBAAiB,GAAjB,iBAAiB,CAAkB;QAlG/C;;;;WAIG;QACI,oCAA+B,GAAG,KAAK,CAAC;QA+F3C,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,EAAE,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;IACvC,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY,EAAE,MAAkC;QAC7D,IAAI,CAAC,QAAQ,KAAb,IAAI,CAAC,QAAQ,GAAK,MAAM,EAAE,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAChC,CAAC;IAEM,eAAe,CAAC,kBAA0B,EAAE,aAAqB,EAAE,kBAA0B,EAAE,WAAW,GAAG,KAAK;QACrH,IAAI,CAAC,CAAC,WAAW,IAAI,aAAa,KAAK,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACxH,yDAAyD;YACzD,mHAAmH;YACnH,mEAAmE;YACnE,OAAO;QACX,CAAC;QACD,IAAI,CAAC,qBAAqB,GAAG,aAAa,CAAC;QAE3C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QAC1C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IAC9F,CAAC;IAED;;;;;;;OAOG;IACI,gBAAgB,CACnB,gBAAyB,EACzB,qBAA4C,EAC5C,aAAwD,EACxD,WAAiC,EACjC,qBAA2E;QAE3E,IAAI,IAAI,CAAC,qBAAqB,KAAK,gBAAgB,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,qBAAqB,GAAG,gBAAgB,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,MAAM,WAAW,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,CAAC;QAE9E,IAAI,qBAAqB,EAAE,CAAC;YACxB,KAAK,MAAM,aAAa,IAAI,qBAAqB,EAAE,CAAC;gBAChD,MAAM,YAAY,GAAG,qBAAqB,CAAC,aAAa,CAAC,CAAC;gBAC1D,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC7D,SAAS;gBACb,CAAC;gBAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAA6C,CAAC;gBAE1E,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QAED,KAAK,MAAM,aAAa,IAAI,aAAa,EAAE,CAAC;YACxC,IAAI,qBAAqB,IAAI,aAAa,IAAI,qBAAqB,EAAE,CAAC;gBAClE,SAAS;YACb,CAAC;YAED,MAAM,YAAY,GAAG,aAAa,CAAC,aAAa,CAAC,CAAC;YAClD,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC7D,SAAS;YACb,CAAC;YAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAA6C,CAAC;YAE1E,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACpE,CAAC;QAED,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAE,WAAgC,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACxH,CAAC;IACL,CAAC;IAEM,OAAO;QACV,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3D,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;QACvC,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,SAAgB,CAAC;QAChC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrC,CAAC;;AAjOc,0BAAQ,GAAG,CAAC,AAAJ,CAAK","sourcesContent":["import { type VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IDrawContext } from \"../IDrawContext\";\r\nimport { type WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/**\r\n * WebGPU implementation of the IDrawContext interface.\r\n * This class manages the draw context for WebGPU, including buffers and indirect draw data.\r\n */\r\nexport class WebGPUDrawContext implements IDrawContext {\r\n private static _Counter = 0;\r\n\r\n /**\r\n * Bundle used in fast mode (when compatibilityMode==false)\r\n */\r\n public fastBundle?: GPURenderBundle;\r\n /**\r\n * Cache of the bind groups. Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n */\r\n public bindGroups?: GPUBindGroup[];\r\n\r\n public uniqueId: number;\r\n\r\n /**\r\n * @internal\r\n * By default, indirect draws are enabled in NON compatibility mode only\r\n * To enable indirect draws in compatibility mode (done by the end user), enableIndirectDraw must be set to true\r\n */\r\n public _enableIndirectDrawInCompatMode = false;\r\n\r\n /**\r\n * Buffers (uniform / storage) used for the draw call\r\n */\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n private _enableIndirectDraw: boolean;\r\n private _vertexPullingEnabled: boolean;\r\n\r\n /**\r\n * Checks if the draw context is dirty.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n * @returns True if the draw or material context is dirty, false otherwise.\r\n */\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n /**\r\n * Resets the dirty state of the draw context.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n */\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get enableIndirectDraw() {\r\n return this._enableIndirectDraw;\r\n }\r\n\r\n public set enableIndirectDraw(enable: boolean) {\r\n this._enableIndirectDrawInCompatMode = true;\r\n\r\n if (this._enableIndirectDraw === enable) {\r\n return;\r\n }\r\n\r\n this._enableIndirectDraw = enable;\r\n\r\n if (!enable && !this._useInstancing && this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else if (enable && !this.indirectDrawBuffer) {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(\r\n 20,\r\n WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect | WebGPUConstants.BufferUsage.Storage,\r\n undefined,\r\n \"IndirectDrawBuffer\"\r\n );\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n\r\n const enableIndirectDrawInCompatMode = this._enableIndirectDrawInCompatMode;\r\n\r\n this.enableIndirectDraw = use;\r\n\r\n this._enableIndirectDrawInCompatMode = enableIndirectDrawInCompatMode;\r\n }\r\n\r\n /**\r\n * Creates a new WebGPUDrawContext.\r\n * @param bufferManager The buffer manager used to manage WebGPU buffers.\r\n * @param _dummyIndexBuffer A dummy index buffer to be bound as the \"indices\"\r\n * storage buffer when no index buffer is provided.\r\n */\r\n constructor(\r\n bufferManager: WebGPUBufferManager,\r\n private _dummyIndexBuffer: WebGPUDataBuffer\r\n ) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this._enableIndirectDraw = false;\r\n this._vertexPullingEnabled = false;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this._vertexPullingEnabled = false;\r\n }\r\n\r\n /**\r\n * Associates a buffer to the draw context.\r\n * @param name The name of the buffer.\r\n * @param buffer The buffer to set.\r\n */\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate = false): void {\r\n if ((!forceUpdate && instanceCount === this._currentInstanceCount) || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData[0] = indexOrVertexCount;\r\n this._indirectDrawData[1] = instanceCount;\r\n this._indirectDrawData[2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n /**\r\n * Setup or disable vertex pulling as needed.\r\n * @param useVertexPulling Use vertex pulling or not\r\n * @param webgpuPipelineContext The WebGPU pipeline context\r\n * @param vertexBuffers The current vertex buffers\r\n * @param indexBuffer The current index buffer\r\n * @param overrideVertexBuffers The vertex buffers to override\r\n */\r\n public setVertexPulling(\r\n useVertexPulling: boolean,\r\n webgpuPipelineContext: WebGPUPipelineContext,\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> },\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [kind: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n if (this._vertexPullingEnabled === useVertexPulling) {\r\n return;\r\n }\r\n\r\n this._vertexPullingEnabled = useVertexPulling;\r\n this._isDirty = true;\r\n\r\n const bufferNames = webgpuPipelineContext.shaderProcessingContext.bufferNames;\r\n\r\n if (overrideVertexBuffers) {\r\n for (const attributeName in overrideVertexBuffers) {\r\n const vertexBuffer = overrideVertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n }\r\n\r\n for (const attributeName in vertexBuffers) {\r\n if (overrideVertexBuffers && attributeName in overrideVertexBuffers) {\r\n continue;\r\n }\r\n\r\n const vertexBuffer = vertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n\r\n if (bufferNames.indexOf(\"indices\") !== -1) {\r\n this.setBuffer(\"indices\", !useVertexPulling ? null : ((indexBuffer as WebGPUDataBuffer) ?? this._dummyIndexBuffer));\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n this._enableIndirectDraw = false;\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"webgpuDrawContext.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuDrawContext.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,iBAAiB;IA2C1B;;;;OAIG;IACI,OAAO,CAAC,uBAA+B;QAC1C,OAAO,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,wBAAwB,KAAK,uBAAuB,CAAC;IACtF,CAAC;IAED;;;OAGG;IACI,YAAY,CAAC,uBAA+B;QAC/C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,uBAAuB,CAAC;IAC5D,CAAC;IAED,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,MAAe;QACzC,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC;QAE5C,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,MAAM,CAAC;QAElC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC7D,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3D,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;QACvC,CAAC;aAAM,IAAI,MAAM,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,CACzD,EAAE,EACF,eAAe,CAAC,WAAW,CAAC,OAAO,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,OAAO,EAChH,SAAS,EACT,oBAAoB,CACvB,CAAC;YACF,IAAI,CAAC,iBAAiB,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;YAC5C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClC,CAAC;IACL,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,GAAY;QACjC,IAAI,IAAI,CAAC,cAAc,KAAK,GAAG,EAAE,CAAC;YAC9B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;QAC1B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC,CAAC;QAEhC,MAAM,8BAA8B,GAAG,IAAI,CAAC,+BAA+B,CAAC;QAE5E,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;QAE9B,IAAI,CAAC,+BAA+B,GAAG,8BAA8B,CAAC;IAC1E,CAAC;IAED;;;;;OAKG;IACH,YACI,aAAkC,EAC1B,iBAAmC;QAAnC,sBAAiB,GAAjB,iBAAiB,CAAkB;QAxG/C;;;;WAIG;QACI,oCAA+B,GAAG,KAAK,CAAC;QAqG3C,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,EAAE,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC;QAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;IACvC,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,IAAY,EAAE,MAAkC;QAC7D,IAAI,CAAC,QAAQ,KAAb,IAAI,CAAC,QAAQ,GAAK,MAAM,EAAE,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAChC,CAAC;IAEM,eAAe,CAAC,kBAA0B,EAAE,aAAqB,EAAE,kBAA0B,EAAE,WAAW,GAAG,KAAK;QACrH,IAAI,CAAC,CAAC,WAAW,IAAI,aAAa,KAAK,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACxH,yDAAyD;YACzD,mHAAmH;YACnH,mEAAmE;YACnE,OAAO;QACX,CAAC;QACD,IAAI,CAAC,qBAAqB,GAAG,aAAa,CAAC;QAE3C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAC/C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QAC1C,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;IAC9F,CAAC;IAED;;;;;;;OAOG;IACI,gBAAgB,CACnB,gBAAyB,EACzB,qBAA4C,EAC5C,aAAwD,EACxD,WAAiC,EACjC,qBAA2E;QAE3E,IAAI,IAAI,CAAC,qBAAqB,KAAK,gBAAgB,EAAE,CAAC;YAClD,OAAO;QACX,CAAC;QAED,IAAI,CAAC,qBAAqB,GAAG,gBAAgB,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,MAAM,WAAW,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,CAAC;QAE9E,IAAI,qBAAqB,EAAE,CAAC;YACxB,KAAK,MAAM,aAAa,IAAI,qBAAqB,EAAE,CAAC;gBAChD,MAAM,YAAY,GAAG,qBAAqB,CAAC,aAAa,CAAC,CAAC;gBAC1D,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC7D,SAAS;gBACb,CAAC;gBAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAA6C,CAAC;gBAE1E,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACpE,CAAC;QACL,CAAC;QAED,KAAK,MAAM,aAAa,IAAI,aAAa,EAAE,CAAC;YACxC,IAAI,qBAAqB,IAAI,aAAa,IAAI,qBAAqB,EAAE,CAAC;gBAClE,SAAS;YACb,CAAC;YAED,MAAM,YAAY,GAAG,aAAa,CAAC,aAAa,CAAC,CAAC;YAClD,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC7D,SAAS;YACb,CAAC;YAED,MAAM,MAAM,GAAG,YAAY,CAAC,eAA6C,CAAC;YAE1E,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACpE,CAAC;QAED,IAAI,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAE,WAAgC,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QACxH,CAAC;IACL,CAAC;IAEM,OAAO;QACV,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAClC,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAC3D,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;YACpC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC;QACvC,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,OAAO,GAAG,SAAgB,CAAC;QAChC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrC,CAAC;IAED,gBAAgB;IACT,0BAA0B;QAC7B,MAAM,OAAO,GAAG,IAAI,CAAC,4BAA4B,CAAC;QAClD,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,OAAO;QACX,CAAC;QACD,8EAA8E;QAC9E,gEA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{ type VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { type DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type IDrawContext } from \"../IDrawContext\";\r\nimport { type WebGPUBufferManager } from \"./webgpuBufferManager\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { type UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\n/**\r\n * WebGPU implementation of the IDrawContext interface.\r\n * This class manages the draw context for WebGPU, including buffers and indirect draw data.\r\n */\r\nexport class WebGPUDrawContext implements IDrawContext {\r\n private static _Counter = 0;\r\n\r\n /**\r\n * Bundle used in fast mode (when compatibilityMode==false)\r\n */\r\n public fastBundle?: GPURenderBundle;\r\n /**\r\n * Cache of the bind groups. Will be reused for the next draw if isDirty==false (and materialContext.isDirty==false)\r\n */\r\n public bindGroups?: GPUBindGroup[];\r\n\r\n public uniqueId: number;\r\n\r\n /**\r\n * @internal\r\n * By default, indirect draws are enabled in NON compatibility mode only\r\n * To enable indirect draws in compatibility mode (done by the end user), enableIndirectDraw must be set to true\r\n */\r\n public _enableIndirectDrawInCompatMode = false;\r\n\r\n /**\r\n * Buffers (uniform / storage) used for the draw call\r\n */\r\n public buffers: { [name: string]: Nullable<WebGPUDataBuffer> };\r\n\r\n public indirectDrawBuffer?: GPUBuffer;\r\n\r\n private _materialContextUpdateId: number;\r\n private _bufferManager: WebGPUBufferManager;\r\n private _useInstancing: boolean;\r\n private _indirectDrawData?: Uint32Array;\r\n private _currentInstanceCount: number;\r\n private _isDirty: boolean;\r\n private _enableIndirectDraw: boolean;\r\n private _vertexPullingEnabled: boolean;\r\n\r\n /**\r\n * Uniform buffers in which this context owns a slot. Filled by the buffers themselves.\r\n * @internal\r\n */\r\n public _uniformBuffersWithOwnedSlot?: UniformBuffer[];\r\n\r\n /**\r\n * Checks if the draw context is dirty.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n * @returns True if the draw or material context is dirty, false otherwise.\r\n */\r\n public isDirty(materialContextUpdateId: number): boolean {\r\n return this._isDirty || this._materialContextUpdateId !== materialContextUpdateId;\r\n }\r\n\r\n /**\r\n * Resets the dirty state of the draw context.\r\n * @param materialContextUpdateId The update ID of the material context associated with the draw context.\r\n */\r\n public resetIsDirty(materialContextUpdateId: number): void {\r\n this._isDirty = false;\r\n this._materialContextUpdateId = materialContextUpdateId;\r\n }\r\n\r\n public get enableIndirectDraw() {\r\n return this._enableIndirectDraw;\r\n }\r\n\r\n public set enableIndirectDraw(enable: boolean) {\r\n this._enableIndirectDrawInCompatMode = true;\r\n\r\n if (this._enableIndirectDraw === enable) {\r\n return;\r\n }\r\n\r\n this._enableIndirectDraw = enable;\r\n\r\n if (!enable && !this._useInstancing && this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n } else if (enable && !this.indirectDrawBuffer) {\r\n this.indirectDrawBuffer = this._bufferManager.createRawBuffer(\r\n 20,\r\n WebGPUConstants.BufferUsage.CopyDst | WebGPUConstants.BufferUsage.Indirect | WebGPUConstants.BufferUsage.Storage,\r\n undefined,\r\n \"IndirectDrawBuffer\"\r\n );\r\n this._indirectDrawData = new Uint32Array(5);\r\n this._indirectDrawData[3] = 0;\r\n this._indirectDrawData[4] = 0;\r\n }\r\n }\r\n\r\n public get useInstancing() {\r\n return this._useInstancing;\r\n }\r\n\r\n public set useInstancing(use: boolean) {\r\n if (this._useInstancing === use) {\r\n return;\r\n }\r\n\r\n this._useInstancing = use;\r\n this._currentInstanceCount = -1;\r\n\r\n const enableIndirectDrawInCompatMode = this._enableIndirectDrawInCompatMode;\r\n\r\n this.enableIndirectDraw = use;\r\n\r\n this._enableIndirectDrawInCompatMode = enableIndirectDrawInCompatMode;\r\n }\r\n\r\n /**\r\n * Creates a new WebGPUDrawContext.\r\n * @param bufferManager The buffer manager used to manage WebGPU buffers.\r\n * @param _dummyIndexBuffer A dummy index buffer to be bound as the \"indices\"\r\n * storage buffer when no index buffer is provided.\r\n */\r\n constructor(\r\n bufferManager: WebGPUBufferManager,\r\n private _dummyIndexBuffer: WebGPUDataBuffer\r\n ) {\r\n this._bufferManager = bufferManager;\r\n this.uniqueId = WebGPUDrawContext._Counter++;\r\n this._useInstancing = false;\r\n this._currentInstanceCount = 0;\r\n this._enableIndirectDraw = false;\r\n this._vertexPullingEnabled = false;\r\n this.reset();\r\n }\r\n\r\n public reset(): void {\r\n this._releaseUniformBufferSlots();\r\n this.buffers = {};\r\n this._isDirty = true;\r\n this._materialContextUpdateId = 0;\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this._vertexPullingEnabled = false;\r\n }\r\n\r\n /**\r\n * Associates a buffer to the draw context.\r\n * @param name The name of the buffer.\r\n * @param buffer The buffer to set.\r\n */\r\n public setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void {\r\n this._isDirty ||= buffer?.uniqueId !== this.buffers[name]?.uniqueId;\r\n\r\n this.buffers[name] = buffer;\r\n }\r\n\r\n public setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate = false): void {\r\n if ((!forceUpdate && instanceCount === this._currentInstanceCount) || !this.indirectDrawBuffer || !this._indirectDrawData) {\r\n // The current buffer is already up to date so do nothing\r\n // Note that we only check for instanceCount and not indexOrVertexCount nor firstIndexOrVertex because those values\r\n // are supposed to not change during the lifetime of a draw context\r\n return;\r\n }\r\n this._currentInstanceCount = instanceCount;\r\n\r\n this._indirectDrawData[0] = indexOrVertexCount;\r\n this._indirectDrawData[1] = instanceCount;\r\n this._indirectDrawData[2] = firstIndexOrVertex;\r\n\r\n this._bufferManager.setRawData(this.indirectDrawBuffer, 0, this._indirectDrawData, 0, 20);\r\n }\r\n\r\n /**\r\n * Setup or disable vertex pulling as needed.\r\n * @param useVertexPulling Use vertex pulling or not\r\n * @param webgpuPipelineContext The WebGPU pipeline context\r\n * @param vertexBuffers The current vertex buffers\r\n * @param indexBuffer The current index buffer\r\n * @param overrideVertexBuffers The vertex buffers to override\r\n */\r\n public setVertexPulling(\r\n useVertexPulling: boolean,\r\n webgpuPipelineContext: WebGPUPipelineContext,\r\n vertexBuffers: { [key: string]: Nullable<VertexBuffer> },\r\n indexBuffer: Nullable<DataBuffer>,\r\n overrideVertexBuffers: Nullable<{ [kind: string]: Nullable<VertexBuffer> }>\r\n ): void {\r\n if (this._vertexPullingEnabled === useVertexPulling) {\r\n return;\r\n }\r\n\r\n this._vertexPullingEnabled = useVertexPulling;\r\n this._isDirty = true;\r\n\r\n const bufferNames = webgpuPipelineContext.shaderProcessingContext.bufferNames;\r\n\r\n if (overrideVertexBuffers) {\r\n for (const attributeName in overrideVertexBuffers) {\r\n const vertexBuffer = overrideVertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n }\r\n\r\n for (const attributeName in vertexBuffers) {\r\n if (overrideVertexBuffers && attributeName in overrideVertexBuffers) {\r\n continue;\r\n }\r\n\r\n const vertexBuffer = vertexBuffers[attributeName];\r\n if (!vertexBuffer || bufferNames.indexOf(attributeName) === -1) {\r\n continue;\r\n }\r\n\r\n const buffer = vertexBuffer.effectiveBuffer as Nullable<WebGPUDataBuffer>;\r\n\r\n this.setBuffer(attributeName, useVertexPulling ? buffer : null);\r\n }\r\n\r\n if (bufferNames.indexOf(\"indices\") !== -1) {\r\n this.setBuffer(\"indices\", !useVertexPulling ? null : ((indexBuffer as WebGPUDataBuffer) ?? this._dummyIndexBuffer));\r\n }\r\n }\r\n\r\n public dispose(): void {\r\n this._releaseUniformBufferSlots();\r\n if (this.indirectDrawBuffer) {\r\n this._bufferManager.releaseBuffer(this.indirectDrawBuffer);\r\n this.indirectDrawBuffer = undefined;\r\n this._indirectDrawData = undefined;\r\n }\r\n this.fastBundle = undefined;\r\n this.bindGroups = undefined;\r\n this.buffers = undefined as any;\r\n this._enableIndirectDraw = false;\r\n }\r\n\r\n /** @internal */\r\n public _releaseUniformBufferSlots(): void {\r\n const buffers = this._uniformBuffersWithOwnedSlot;\r\n if (!buffers) {\r\n return;\r\n }\r\n // _releaseOwnerSlot removes its reciprocal entry; pop first to avoid skipping\r\n // entries when several buffers were registered on this context.\r\n while (buffers.length) {\r\n buffers.pop()!._releaseOwnerSlot(this);\r\n }\r\n this._uniformBuffersWithOwnedSlot = undefined;\r\n }\r\n}\r\n"]}
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@@ -853,13 +853,13 @@ export class AbstractEngine {
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*/
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// Not mixed with Version for tooling purpose.
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static get NpmPackage() {
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856
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-
return "babylonjs@9.
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856
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+
return "babylonjs@9.25.0";
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}
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/**
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* Returns the current version of the framework
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*/
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static get Version() {
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-
return "9.
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862
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+
return "9.25.0";
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}
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/**
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* Gets the HTML canvas attached with the current webGL context
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