@onerjs/core 8.55.9 → 8.56.1

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Files changed (187) hide show
  1. package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
  2. package/AudioV2/webAudio/webAudioEngine.js +6 -5
  3. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  4. package/Culling/Helper/boundingInfoHelper.js +8 -4
  5. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  6. package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
  7. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
  8. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
  9. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
  10. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
  11. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
  12. package/Engines/AbstractEngine/pure.d.ts +1 -0
  13. package/Engines/AbstractEngine/pure.js +1 -0
  14. package/Engines/AbstractEngine/pure.js.map +1 -1
  15. package/Engines/IDrawContext.d.ts +2 -0
  16. package/Engines/IDrawContext.js.map +1 -1
  17. package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
  18. package/Engines/WebGPU/webgpuDrawContext.js +15 -0
  19. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  20. package/Engines/abstractEngine.pure.js +2 -2
  21. package/Engines/abstractEngine.pure.js.map +1 -1
  22. package/Engines/engine.d.ts +11 -3
  23. package/Engines/webgpuEngine.d.ts +1 -0
  24. package/Engines/webgpuEngine.js +1 -0
  25. package/Engines/webgpuEngine.js.map +1 -1
  26. package/Engines/webgpuEngine.pure.d.ts +10 -0
  27. package/Engines/webgpuEngine.pure.js +15 -1
  28. package/Engines/webgpuEngine.pure.js.map +1 -1
  29. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
  30. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  31. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
  32. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  33. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
  34. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  35. package/Materials/Node/Blocks/powBlock.pure.js +2 -1
  36. package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
  37. package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
  38. package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
  39. package/Materials/Node/nodeMaterial.pure.d.ts +1 -0
  40. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  41. package/Materials/PBR/openpbrMaterial.pure.d.ts +1 -0
  42. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +1 -0
  43. package/Materials/Textures/index.d.ts +1 -0
  44. package/Materials/Textures/index.js +1 -0
  45. package/Materials/Textures/index.js.map +1 -1
  46. package/Materials/drawWrapper.js +3 -0
  47. package/Materials/drawWrapper.js.map +1 -1
  48. package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
  49. package/Materials/imageProcessingConfiguration.defines.js +2 -0
  50. package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
  51. package/Materials/imageProcessingConfiguration.functions.js +3 -0
  52. package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
  53. package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
  54. package/Materials/imageProcessingConfiguration.pure.js +123 -2
  55. package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
  56. package/Materials/standardMaterial.pure.d.ts +1 -0
  57. package/Materials/uniformBuffer.d.ts +29 -0
  58. package/Materials/uniformBuffer.js +146 -0
  59. package/Materials/uniformBuffer.js.map +1 -1
  60. package/Maths/colorTemperature.functions.d.ts +29 -0
  61. package/Maths/colorTemperature.functions.js +196 -0
  62. package/Maths/colorTemperature.functions.js.map +1 -0
  63. package/Maths/index.d.ts +1 -0
  64. package/Maths/index.js +1 -0
  65. package/Maths/index.js.map +1 -1
  66. package/Maths/pure.d.ts +1 -0
  67. package/Maths/pure.js +1 -0
  68. package/Maths/pure.js.map +1 -1
  69. package/Misc/observable.pure.js +1 -3
  70. package/Misc/observable.pure.js.map +1 -1
  71. package/Misc/tools.pure.js +1 -1
  72. package/Misc/tools.pure.js.map +1 -1
  73. package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
  74. package/PostProcesses/imageProcessingPostProcess.js +41 -1
  75. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  76. package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
  77. package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
  78. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  79. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
  80. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
  81. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
  82. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
  83. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
  84. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
  85. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +2 -4
  86. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  87. package/Rendering/IBLShadows/pure.d.ts +1 -0
  88. package/Rendering/IBLShadows/pure.js +1 -0
  89. package/Rendering/IBLShadows/pure.js.map +1 -1
  90. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
  91. package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
  92. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  93. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
  94. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
  95. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  96. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
  97. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
  98. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  99. package/Rendering/iblCdfGenerator.js +10 -1
  100. package/Rendering/iblCdfGenerator.js.map +1 -1
  101. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  102. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  103. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  104. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  105. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
  106. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  107. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
  108. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  109. package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
  110. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  111. package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
  112. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  113. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  114. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  115. package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
  116. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  117. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
  118. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  119. package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
  120. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  121. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
  122. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  123. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
  124. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  125. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
  126. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  127. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
  128. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
  129. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
  130. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  131. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  132. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  133. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
  134. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  135. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
  136. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  137. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
  138. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  139. package/XR/features/Layers/WebXRCompositionLayer.d.ts +52 -0
  140. package/XR/features/Layers/WebXRCompositionLayer.js +80 -0
  141. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
  142. package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
  143. package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
  144. package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
  145. package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
  146. package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
  147. package/XR/features/WebXRDepthSensing.pure.js +42 -0
  148. package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
  149. package/XR/features/WebXRHandTracking.pure.js +2 -0
  150. package/XR/features/WebXRHandTracking.pure.js.map +1 -1
  151. package/XR/features/WebXRLayers.pure.d.ts +12 -0
  152. package/XR/features/WebXRLayers.pure.js +31 -1
  153. package/XR/features/WebXRLayers.pure.js.map +1 -1
  154. package/XR/features/WebXRTrackedSources.d.ts +5 -0
  155. package/XR/features/WebXRTrackedSources.js +8 -0
  156. package/XR/features/WebXRTrackedSources.js.map +1 -0
  157. package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
  158. package/XR/features/WebXRTrackedSources.pure.js +153 -0
  159. package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
  160. package/XR/features/index.d.ts +1 -0
  161. package/XR/features/index.js +1 -0
  162. package/XR/features/index.js.map +1 -1
  163. package/XR/features/pure.d.ts +1 -0
  164. package/XR/features/pure.js +1 -0
  165. package/XR/features/pure.js.map +1 -1
  166. package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
  167. package/XR/motionController/webXRAbstractMotionController.js +61 -0
  168. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  169. package/XR/webXRDefaultExperience.js +8 -4
  170. package/XR/webXRDefaultExperience.js.map +1 -1
  171. package/XR/webXRExperienceHelper.js +86 -44
  172. package/XR/webXRExperienceHelper.js.map +1 -1
  173. package/XR/webXRFeaturesManager.d.ts +9 -0
  174. package/XR/webXRFeaturesManager.js +4 -0
  175. package/XR/webXRFeaturesManager.js.map +1 -1
  176. package/XR/webXRGraphicsBinding.d.ts +29 -0
  177. package/XR/webXRGraphicsBinding.js +40 -0
  178. package/XR/webXRGraphicsBinding.js.map +1 -1
  179. package/XR/webXRInputSource.js +1 -1
  180. package/XR/webXRInputSource.js.map +1 -1
  181. package/XR/webXRLayerWrapper.d.ts +7 -5
  182. package/XR/webXRLayerWrapper.js +10 -7
  183. package/XR/webXRLayerWrapper.js.map +1 -1
  184. package/XR/webXRSessionManager.d.ts +45 -0
  185. package/XR/webXRSessionManager.js +174 -29
  186. package/XR/webXRSessionManager.js.map +1 -1
  187. package/package.json +1 -1
@@ -2,7 +2,7 @@ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
2
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  import { serialize } from "../Misc/decorators.js";
3
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  import { PostProcess } from "./postProcess.pure.js";
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- import { ThinImageProcessingPostProcess } from "./thinImageProcessingPostProcess.js";
5
+ import { _ApplyWhiteBalanceOptions, ThinImageProcessingPostProcess } from "./thinImageProcessingPostProcess.js";
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  /**
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  * ImageProcessingPostProcess
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#imageprocessing
@@ -133,6 +133,42 @@ let ImageProcessingPostProcess = (() => {
133
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  set contrast(value) {
134
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  this.imageProcessingConfiguration.contrast = value;
135
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  }
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+ /**
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+ * Gets whether the white balance effect is enabled.
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+ */
139
+ get whiteBalanceEnabled() {
140
+ return this.imageProcessingConfiguration.whiteBalanceEnabled;
141
+ }
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+ /**
143
+ * Sets whether the white balance effect is enabled.
144
+ */
145
+ set whiteBalanceEnabled(value) {
146
+ this.imageProcessingConfiguration.whiteBalanceEnabled = value;
147
+ }
148
+ /**
149
+ * Gets the white balance correlated color temperature, in Kelvin, used in the effect.
150
+ */
151
+ get temperature() {
152
+ return this.imageProcessingConfiguration.temperature;
153
+ }
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+ /**
155
+ * Sets the white balance correlated color temperature, in Kelvin, used in the effect.
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+ */
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+ set temperature(value) {
158
+ this.imageProcessingConfiguration.temperature = value;
159
+ }
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+ /**
161
+ * Gets the white balance tint offset used in the effect.
162
+ */
163
+ get tint() {
164
+ return this.imageProcessingConfiguration.tint;
165
+ }
166
+ /**
167
+ * Sets the white balance tint offset used in the effect.
168
+ */
169
+ set tint(value) {
170
+ this.imageProcessingConfiguration.tint = value;
171
+ }
136
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  /**
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  * Gets Vignette stretch size.
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  */
@@ -307,6 +343,10 @@ let ImageProcessingPostProcess = (() => {
307
343
  ...localOptions,
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  });
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  __runInitializers(this, _instanceExtraInitializers);
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+ // Applied here (not just inside ThinImageProcessingPostProcess's own constructor) so that `temperature`/
347
+ // `tint` are honored even when a caller supplies their own pre-built `effectWrapper`, in which case the
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+ // thin wrapper above is never constructed and its own application of these options never runs.
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+ _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);
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  this.onApply = () => {
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  this._effectWrapper.overrideAspectRatio = this.aspectRatio;
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  };
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Color4 } from \"../Maths/math.color\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { ThinImageProcessingPostProcess } from \"./thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n protected get _imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n this._effectWrapper.imageProcessingConfiguration = value;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public override get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n @serialize()\r\n public get fromLinearSpace(): boolean {\r\n return this._effectWrapper.fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n this._effectWrapper.fromLinearSpace = value;\r\n }\r\n\r\n declare protected _effectWrapper: ThinImageProcessingPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n imageProcessingConfiguration?: ImageProcessingConfiguration\r\n ) {\r\n const localOptions = {\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n imageProcessingConfiguration,\r\n scene: camera?.getScene(),\r\n ...(options as PostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinImageProcessingPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinImageProcessingPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApply = () => {\r\n this._effectWrapper.overrideAspectRatio = this.aspectRatio;\r\n };\r\n }\r\n\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public override getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._effectWrapper._updateParameters();\r\n }\r\n public override dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"../types\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { type Color4 } from \"../Maths/math.color\";\r\nimport { type Camera } from \"../Cameras/camera\";\r\nimport { type BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { type ColorCurves } from \"../Materials/colorCurves\";\r\nimport { type ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration\";\r\nimport { type PostProcessOptions, PostProcess } from \"./postProcess.pure\";\r\nimport { type AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { _ApplyWhiteBalanceOptions, ThinImageProcessingPostProcess } from \"./thinImageProcessingPostProcess\";\r\n\r\n/**\r\n * Options used to create an `ImageProcessingPostProcess`.\r\n */\r\nexport type ImageProcessingPostProcessOptions = PostProcessOptions & {\r\n /**\r\n * The correlated color temperature, in Kelvin, of the illuminant to neutralize via white balance - see\r\n * `ImageProcessingConfiguration.temperature`. Providing this (or `tint`) also enables white balance.\r\n * Defaults to 6500 K.\r\n */\r\n temperature?: number;\r\n\r\n /**\r\n * The white balance tint offset to apply, on the green/magenta axis - see `ImageProcessingConfiguration.tint`.\r\n * Providing this (or `temperature`) also enables white balance. Defaults to 0 (no tint offset).\r\n */\r\n tint?: number;\r\n};\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n protected get _imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._effectWrapper.imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n this._effectWrapper.imageProcessingConfiguration = value;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public override get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets whether the white balance effect is enabled.\r\n */\r\n public get whiteBalanceEnabled(): boolean {\r\n return this.imageProcessingConfiguration.whiteBalanceEnabled;\r\n }\r\n /**\r\n * Sets whether the white balance effect is enabled.\r\n */\r\n public set whiteBalanceEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.whiteBalanceEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the white balance correlated color temperature, in Kelvin, used in the effect.\r\n */\r\n public get temperature(): number {\r\n return this.imageProcessingConfiguration.temperature;\r\n }\r\n /**\r\n * Sets the white balance correlated color temperature, in Kelvin, used in the effect.\r\n */\r\n public set temperature(value: number) {\r\n this.imageProcessingConfiguration.temperature = value;\r\n }\r\n\r\n /**\r\n * Gets the white balance tint offset used in the effect.\r\n */\r\n public get tint(): number {\r\n return this.imageProcessingConfiguration.tint;\r\n }\r\n /**\r\n * Sets the white balance tint offset used in the effect.\r\n */\r\n public set tint(value: number) {\r\n this.imageProcessingConfiguration.tint = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n @serialize()\r\n public get fromLinearSpace(): boolean {\r\n return this._effectWrapper.fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n this._effectWrapper.fromLinearSpace = value;\r\n }\r\n\r\n declare protected _effectWrapper: ThinImageProcessingPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n options: number | ImageProcessingPostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n imageProcessingConfiguration?: ImageProcessingConfiguration\r\n ) {\r\n const localOptions = {\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n imageProcessingConfiguration,\r\n scene: camera?.getScene(),\r\n ...(options as ImageProcessingPostProcessOptions),\r\n blockCompilation: true,\r\n };\r\n\r\n super(name, ThinImageProcessingPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinImageProcessingPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n // Applied here (not just inside ThinImageProcessingPostProcess's own constructor) so that `temperature`/\r\n // `tint` are honored even when a caller supplies their own pre-built `effectWrapper`, in which case the\r\n // thin wrapper above is never constructed and its own application of these options never runs.\r\n _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);\r\n\r\n this.onApply = () => {\r\n this._effectWrapper.overrideAspectRatio = this.aspectRatio;\r\n };\r\n }\r\n\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public override getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._effectWrapper._updateParameters();\r\n }\r\n public override dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -14,7 +14,33 @@ export interface ThinImageProcessingPostProcessOptions extends EffectWrapperCrea
14
14
  * If not provided, the last created scene will be used.
15
15
  */
16
16
  scene?: Nullable<Scene>;
17
+ /**
18
+ * The correlated color temperature, in Kelvin, of the illuminant to neutralize via white balance, applied to
19
+ * the resolved image processing configuration - see `ImageProcessingConfiguration.temperature`. Providing
20
+ * this (or `tint`) also enables white balance. Defaults to 6500 K.
21
+ */
22
+ temperature?: number;
23
+ /**
24
+ * The white balance tint offset to apply, on the green/magenta axis, to the resolved image processing
25
+ * configuration - see `ImageProcessingConfiguration.tint`. Providing this (or `temperature`) also enables
26
+ * white balance. Defaults to 0 (no tint offset).
27
+ */
28
+ tint?: number;
17
29
  }
30
+ /**
31
+ * Applies the `temperature`/`tint` white balance options (if provided) to an image processing configuration,
32
+ * enabling white balance if either was supplied. Exported (but internal) so it can be applied uniformly
33
+ * regardless of how the configuration was resolved - in particular, `ImageProcessingPostProcess` also calls this
34
+ * directly on `this.imageProcessingConfiguration` after construction, since a caller-supplied `effectWrapper`
35
+ * bypasses `ThinImageProcessingPostProcess`'s own constructor (and thus its own call to this function) entirely.
36
+ * @param configuration the image processing configuration to update
37
+ * @param options the options object that may contain `temperature`/`tint`, or a plain size number (ignored)
38
+ * @internal
39
+ */
40
+ export declare function _ApplyWhiteBalanceOptions(configuration: ImageProcessingConfiguration, options?: {
41
+ temperature?: number;
42
+ tint?: number;
43
+ } | number): void;
18
44
  /**
19
45
  * Post process used to apply image processing to a scene
20
46
  */
@@ -112,6 +138,30 @@ export declare class ThinImageProcessingPostProcess extends EffectWrapper {
112
138
  * Sets contrast used in the effect.
113
139
  */
114
140
  set contrast(value: number);
141
+ /**
142
+ * Gets whether the white balance effect is enabled.
143
+ */
144
+ get whiteBalanceEnabled(): boolean;
145
+ /**
146
+ * Sets whether the white balance effect is enabled.
147
+ */
148
+ set whiteBalanceEnabled(value: boolean);
149
+ /**
150
+ * Gets the white balance correlated color temperature, in Kelvin, used in the effect.
151
+ */
152
+ get temperature(): number;
153
+ /**
154
+ * Sets the white balance correlated color temperature, in Kelvin, used in the effect.
155
+ */
156
+ set temperature(value: number);
157
+ /**
158
+ * Gets the white balance tint offset used in the effect.
159
+ */
160
+ get tint(): number;
161
+ /**
162
+ * Sets the white balance tint offset used in the effect.
163
+ */
164
+ set tint(value: number);
115
165
  /**
116
166
  * Gets Vignette stretch size.
117
167
  */
@@ -1,6 +1,32 @@
1
1
  import { EffectWrapper } from "../Materials/effectRenderer.pure.js";
2
2
  import { EngineStore } from "../Engines/engineStore.js";
3
3
  import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration.pure.js";
4
+ /**
5
+ * Applies the `temperature`/`tint` white balance options (if provided) to an image processing configuration,
6
+ * enabling white balance if either was supplied. Exported (but internal) so it can be applied uniformly
7
+ * regardless of how the configuration was resolved - in particular, `ImageProcessingPostProcess` also calls this
8
+ * directly on `this.imageProcessingConfiguration` after construction, since a caller-supplied `effectWrapper`
9
+ * bypasses `ThinImageProcessingPostProcess`'s own constructor (and thus its own call to this function) entirely.
10
+ * @param configuration the image processing configuration to update
11
+ * @param options the options object that may contain `temperature`/`tint`, or a plain size number (ignored)
12
+ * @internal
13
+ */
14
+ // eslint-disable-next-line @typescript-eslint/naming-convention
15
+ export function _ApplyWhiteBalanceOptions(configuration, options) {
16
+ if (!options || typeof options === "number") {
17
+ return;
18
+ }
19
+ if (options.temperature === undefined && options.tint === undefined) {
20
+ return;
21
+ }
22
+ if (options.temperature !== undefined) {
23
+ configuration.temperature = options.temperature;
24
+ }
25
+ if (options.tint !== undefined) {
26
+ configuration.tint = options.tint;
27
+ }
28
+ configuration.whiteBalanceEnabled = true;
29
+ }
4
30
  /**
5
31
  * Post process used to apply image processing to a scene
6
32
  */
@@ -174,6 +200,42 @@ export class ThinImageProcessingPostProcess extends EffectWrapper {
174
200
  set contrast(value) {
175
201
  this.imageProcessingConfiguration.contrast = value;
176
202
  }
203
+ /**
204
+ * Gets whether the white balance effect is enabled.
205
+ */
206
+ get whiteBalanceEnabled() {
207
+ return this.imageProcessingConfiguration.whiteBalanceEnabled;
208
+ }
209
+ /**
210
+ * Sets whether the white balance effect is enabled.
211
+ */
212
+ set whiteBalanceEnabled(value) {
213
+ this.imageProcessingConfiguration.whiteBalanceEnabled = value;
214
+ }
215
+ /**
216
+ * Gets the white balance correlated color temperature, in Kelvin, used in the effect.
217
+ */
218
+ get temperature() {
219
+ return this.imageProcessingConfiguration.temperature;
220
+ }
221
+ /**
222
+ * Sets the white balance correlated color temperature, in Kelvin, used in the effect.
223
+ */
224
+ set temperature(value) {
225
+ this.imageProcessingConfiguration.temperature = value;
226
+ }
227
+ /**
228
+ * Gets the white balance tint offset used in the effect.
229
+ */
230
+ get tint() {
231
+ return this.imageProcessingConfiguration.tint;
232
+ }
233
+ /**
234
+ * Sets the white balance tint offset used in the effect.
235
+ */
236
+ set tint(value) {
237
+ this.imageProcessingConfiguration.tint = value;
238
+ }
177
239
  /**
178
240
  * Gets Vignette stretch size.
179
241
  */
@@ -379,6 +441,7 @@ export class ThinImageProcessingPostProcess extends EffectWrapper {
379
441
  */
380
442
  this._defines = {
381
443
  IMAGEPROCESSING: false,
444
+ WHITEBALANCE: false,
382
445
  VIGNETTE: false,
383
446
  VIGNETTEBLENDMODEMULTIPLY: false,
384
447
  VIGNETTEBLENDMODEOPAQUE: false,
@@ -401,12 +464,14 @@ export class ThinImageProcessingPostProcess extends EffectWrapper {
401
464
  if (imageProcessingConfiguration) {
402
465
  imageProcessingConfiguration.applyByPostProcess = true;
403
466
  this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);
467
+ _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);
404
468
  // This will cause the shader to be compiled
405
469
  this._updateParameters();
406
470
  }
407
471
  // Setup the default processing configuration to the scene.
408
472
  else {
409
473
  this._attachImageProcessingConfiguration(null, true);
474
+ _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);
410
475
  this.imageProcessingConfiguration.applyByPostProcess = true;
411
476
  }
412
477
  }
@@ -1 +1 @@
1
- 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{\r\n type Nullable,\r\n type AbstractEngine,\r\n type EffectWrapperCreationOptions,\r\n type Observer,\r\n type NonNullableFields,\r\n type Scene,\r\n type ColorCurves,\r\n type BaseTexture,\r\n type Color4,\r\n} from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration.defines\";\r\nimport { ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration.pure\";\r\n\r\n/**\r\n * Options used to create a ThinImageProcessingPostProcessOptions.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ThinImageProcessingPostProcessOptions extends EffectWrapperCreationOptions {\r\n /**\r\n * An existing image processing configuration to use. If not provided, the scene one will be used.\r\n */\r\n imageProcessingConfiguration?: ImageProcessingConfiguration;\r\n\r\n /**\r\n * The scene to retrieve the image processing configuration from if not provided in the options.\r\n * If not provided, the last created scene will be used.\r\n */\r\n scene?: Nullable<Scene>;\r\n}\r\n\r\n/**\r\n * Post process used to apply image processing to a scene\r\n */\r\nexport class ThinImageProcessingPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"imageProcessing\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/imageProcessing.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/imageProcessing.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n * @param doNotBuild\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n let scene = this.options.scene;\r\n\r\n if (!scene) {\r\n const engine = this.options.engine;\r\n if (engine && engine.scenes) {\r\n const scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n } else {\r\n scene = EngineStore.LastCreatedScene!;\r\n }\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n } else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n } else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * * Gets the width of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureWidth() {\r\n return this.imageProcessingConfiguration.outputTextureWidth;\r\n }\r\n\r\n /**\r\n * * Sets the width of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureWidth(value: number) {\r\n this.imageProcessingConfiguration.outputTextureWidth = value;\r\n }\r\n\r\n /**\r\n * * Gets the height of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureHeight() {\r\n return this.imageProcessingConfiguration.outputTextureHeight;\r\n }\r\n\r\n /**\r\n * * Sets the height of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureHeight(value: number) {\r\n this.imageProcessingConfiguration.outputTextureHeight = value;\r\n }\r\n\r\n /**\r\n * Gets/sets the aspect ratio used to override the default one.\r\n */\r\n public overrideAspectRatio?: number;\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: 0,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n DITHER: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n public override readonly options: Required<NonNullableFields<ThinImageProcessingPostProcessOptions>>;\r\n\r\n /**\r\n * Constructs a new image processing post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: ThinImageProcessingPostProcessOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinImageProcessingPostProcess.FragmentUrl,\r\n });\r\n\r\n const imageProcessingConfiguration = options?.imageProcessingConfiguration;\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n // This will cause the shader to be compiled\r\n this._updateParameters();\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n let defines = \"\";\r\n for (const prop in this._defines) {\r\n const value = (<any>this._defines)[prop];\r\n const type = typeof value;\r\n\r\n switch (type) {\r\n case \"number\":\r\n case \"string\":\r\n defines += `#define ${prop} ${value};\\n`;\r\n break;\r\n default:\r\n if (value) {\r\n defines += `#define ${prop};\\n`;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n const samplers = [\"textureSampler\"];\r\n const uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this.imageProcessingConfiguration.bind(this.effect, this.overrideAspectRatio);\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
1
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{\r\n type Nullable,\r\n type AbstractEngine,\r\n type EffectWrapperCreationOptions,\r\n type Observer,\r\n type NonNullableFields,\r\n type Scene,\r\n type ColorCurves,\r\n type BaseTexture,\r\n type Color4,\r\n} from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer.pure\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport { type IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration.defines\";\r\nimport { ImageProcessingConfiguration } from \"../Materials/imageProcessingConfiguration.pure\";\r\n\r\n/**\r\n * Options used to create a ThinImageProcessingPostProcessOptions.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface ThinImageProcessingPostProcessOptions extends EffectWrapperCreationOptions {\r\n /**\r\n * An existing image processing configuration to use. If not provided, the scene one will be used.\r\n */\r\n imageProcessingConfiguration?: ImageProcessingConfiguration;\r\n\r\n /**\r\n * The scene to retrieve the image processing configuration from if not provided in the options.\r\n * If not provided, the last created scene will be used.\r\n */\r\n scene?: Nullable<Scene>;\r\n\r\n /**\r\n * The correlated color temperature, in Kelvin, of the illuminant to neutralize via white balance, applied to\r\n * the resolved image processing configuration - see `ImageProcessingConfiguration.temperature`. Providing\r\n * this (or `tint`) also enables white balance. Defaults to 6500 K.\r\n */\r\n temperature?: number;\r\n\r\n /**\r\n * The white balance tint offset to apply, on the green/magenta axis, to the resolved image processing\r\n * configuration - see `ImageProcessingConfiguration.tint`. Providing this (or `temperature`) also enables\r\n * white balance. Defaults to 0 (no tint offset).\r\n */\r\n tint?: number;\r\n}\r\n\r\n/**\r\n * Applies the `temperature`/`tint` white balance options (if provided) to an image processing configuration,\r\n * enabling white balance if either was supplied. Exported (but internal) so it can be applied uniformly\r\n * regardless of how the configuration was resolved - in particular, `ImageProcessingPostProcess` also calls this\r\n * directly on `this.imageProcessingConfiguration` after construction, since a caller-supplied `effectWrapper`\r\n * bypasses `ThinImageProcessingPostProcess`'s own constructor (and thus its own call to this function) entirely.\r\n * @param configuration the image processing configuration to update\r\n * @param options the options object that may contain `temperature`/`tint`, or a plain size number (ignored)\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function _ApplyWhiteBalanceOptions(configuration: ImageProcessingConfiguration, options?: { temperature?: number; tint?: number } | number): void {\r\n if (!options || typeof options === \"number\") {\r\n return;\r\n }\r\n\r\n if (options.temperature === undefined && options.tint === undefined) {\r\n return;\r\n }\r\n\r\n if (options.temperature !== undefined) {\r\n configuration.temperature = options.temperature;\r\n }\r\n if (options.tint !== undefined) {\r\n configuration.tint = options.tint;\r\n }\r\n configuration.whiteBalanceEnabled = true;\r\n}\r\n\r\n/**\r\n * Post process used to apply image processing to a scene\r\n */\r\nexport class ThinImageProcessingPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"imageProcessing\";\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/imageProcessing.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/imageProcessing.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n * @param doNotBuild\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n let scene = this.options.scene;\r\n\r\n if (!scene) {\r\n const engine = this.options.engine;\r\n if (engine && engine.scenes) {\r\n const scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n } else {\r\n scene = EngineStore.LastCreatedScene!;\r\n }\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n } else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n } else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets whether the white balance effect is enabled.\r\n */\r\n public get whiteBalanceEnabled(): boolean {\r\n return this.imageProcessingConfiguration.whiteBalanceEnabled;\r\n }\r\n /**\r\n * Sets whether the white balance effect is enabled.\r\n */\r\n public set whiteBalanceEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.whiteBalanceEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the white balance correlated color temperature, in Kelvin, used in the effect.\r\n */\r\n public get temperature(): number {\r\n return this.imageProcessingConfiguration.temperature;\r\n }\r\n /**\r\n * Sets the white balance correlated color temperature, in Kelvin, used in the effect.\r\n */\r\n public set temperature(value: number) {\r\n this.imageProcessingConfiguration.temperature = value;\r\n }\r\n\r\n /**\r\n * Gets the white balance tint offset used in the effect.\r\n */\r\n public get tint(): number {\r\n return this.imageProcessingConfiguration.tint;\r\n }\r\n /**\r\n * Sets the white balance tint offset used in the effect.\r\n */\r\n public set tint(value: number) {\r\n this.imageProcessingConfiguration.tint = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n /**\r\n * Sets Vignette center X Offset.\r\n * @deprecated use vignetteCenterX instead\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n /**\r\n * Sets Vignette center Y Offset.\r\n * @deprecated use vignetteCenterY instead\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center Y Offset.\r\n */\r\n public get vignetteCenterY(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterY;\r\n }\r\n public set vignetteCenterY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterY = value;\r\n }\r\n\r\n /**\r\n * Vignette center X Offset.\r\n */\r\n public get vignetteCenterX(): number {\r\n return this.imageProcessingConfiguration.vignetteCenterX;\r\n }\r\n public set vignetteCenterX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCenterX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets intensity of the dithering effect.\r\n */\r\n public get ditheringIntensity(): number {\r\n return this.imageProcessingConfiguration.ditheringIntensity;\r\n }\r\n /**\r\n * Sets intensity of the dithering effect.\r\n */\r\n public set ditheringIntensity(value: number) {\r\n this.imageProcessingConfiguration.ditheringIntensity = value;\r\n }\r\n\r\n /**\r\n * Gets whether the dithering effect is enabled.\r\n */\r\n public get ditheringEnabled(): boolean {\r\n return this.imageProcessingConfiguration.ditheringEnabled;\r\n }\r\n /**\r\n * Sets whether the dithering effect is enabled.\r\n */\r\n public set ditheringEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.ditheringEnabled = value;\r\n }\r\n\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * * Gets the width of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureWidth() {\r\n return this.imageProcessingConfiguration.outputTextureWidth;\r\n }\r\n\r\n /**\r\n * * Sets the width of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureWidth(value: number) {\r\n this.imageProcessingConfiguration.outputTextureWidth = value;\r\n }\r\n\r\n /**\r\n * * Gets the height of the output texture used to store the result of the post process.\r\n */\r\n public get outputTextureHeight() {\r\n return this.imageProcessingConfiguration.outputTextureHeight;\r\n }\r\n\r\n /**\r\n * * Sets the height of the output texture used to store the result of the post process.\r\n */\r\n public set outputTextureHeight(value: number) {\r\n this.imageProcessingConfiguration.outputTextureHeight = value;\r\n }\r\n\r\n /**\r\n * Gets/sets the aspect ratio used to override the default one.\r\n */\r\n public overrideAspectRatio?: number;\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n WHITEBALANCE: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: 0,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n DITHER: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n public override readonly options: Required<NonNullableFields<ThinImageProcessingPostProcessOptions>>;\r\n\r\n /**\r\n * Constructs a new image processing post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: ThinImageProcessingPostProcessOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || EngineStore.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinImageProcessingPostProcess.FragmentUrl,\r\n });\r\n\r\n const imageProcessingConfiguration = options?.imageProcessingConfiguration;\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);\r\n // This will cause the shader to be compiled\r\n this._updateParameters();\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n _ApplyWhiteBalanceOptions(this.imageProcessingConfiguration, options);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n let defines = \"\";\r\n for (const prop in this._defines) {\r\n const value = (<any>this._defines)[prop];\r\n const type = typeof value;\r\n\r\n switch (type) {\r\n case \"number\":\r\n case \"string\":\r\n defines += `#define ${prop} ${value};\\n`;\r\n break;\r\n default:\r\n if (value) {\r\n defines += `#define ${prop};\\n`;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n const samplers = [\"textureSampler\"];\r\n const uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this.imageProcessingConfiguration.bind(this.effect, this.overrideAspectRatio);\r\n }\r\n\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -0,0 +1,12 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ import { type Material } from "../../Materials/material.pure.js";
3
+ /**
4
+ * Determines whether a material can receive IBL shadows by hosting an `IBLShadowsPluginMaterial`.
5
+ *
6
+ * Shared by both the legacy `IblShadowsRenderPipeline` and the Frame Graph
7
+ * `FrameGraphIblShadowsRendererTask` so the two code paths cannot drift out of sync.
8
+ * @param material The material to test.
9
+ * @returns True if the material supports the IBL shadows plugin.
10
+ * @internal
11
+ */
12
+ export declare function IsIBLShadowsReceiverCompatible(material: Material): boolean;
@@ -0,0 +1,22 @@
1
+ /** This file must only contain pure code and pure imports */
2
+ import { PBRBaseMaterial } from "../../Materials/PBR/pbrBaseMaterial.pure.js";
3
+ import { StandardMaterial } from "../../Materials/standardMaterial.pure.js";
4
+ import { OpenPBRMaterial } from "../../Materials/PBR/openpbrMaterial.pure.js";
5
+ /**
6
+ * Determines whether a material can receive IBL shadows by hosting an `IBLShadowsPluginMaterial`.
7
+ *
8
+ * Shared by both the legacy `IblShadowsRenderPipeline` and the Frame Graph
9
+ * `FrameGraphIblShadowsRendererTask` so the two code paths cannot drift out of sync.
10
+ * @param material The material to test.
11
+ * @returns True if the material supports the IBL shadows plugin.
12
+ * @internal
13
+ */
14
+ export function IsIBLShadowsReceiverCompatible(material) {
15
+ return (material instanceof PBRBaseMaterial ||
16
+ material instanceof StandardMaterial ||
17
+ material instanceof OpenPBRMaterial ||
18
+ // ShadowOnlyMaterial lives in the separate `materials` package (which `core` cannot import),
19
+ // so it is identified by class name rather than `instanceof`.
20
+ material.getClassName() === "ShadowOnlyMaterial");
21
+ }
22
+ //# sourceMappingURL=iblShadowsMaterialCompatibility.pure.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"iblShadowsMaterialCompatibility.pure.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAG7D,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAC1E,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACxE,OAAO,EAAE,eAAe,EAAE,MAAM,yCAAyC,CAAC;AAE1E;;;;;;;;GAQG;AACH,MAAM,UAAU,8BAA8B,CAAC,QAAkB;IAC7D,OAAO,CACH,QAAQ,YAAY,eAAe;QACnC,QAAQ,YAAY,gBAAgB;QACpC,QAAQ,YAAY,eAAe;QACnC,6FAA6F;QAC7F,8DAA8D;QAC9D,QAAQ,CAAC,YAAY,EAAE,KAAK,oBAAoB,CACnD,CAAC;AACN,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\n\nimport { type Material } from \"core/Materials/material.pure\";\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\nimport { StandardMaterial } from \"core/Materials/standardMaterial.pure\";\nimport { OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\n\n/**\n * Determines whether a material can receive IBL shadows by hosting an `IBLShadowsPluginMaterial`.\n *\n * Shared by both the legacy `IblShadowsRenderPipeline` and the Frame Graph\n * `FrameGraphIblShadowsRendererTask` so the two code paths cannot drift out of sync.\n * @param material The material to test.\n * @returns True if the material supports the IBL shadows plugin.\n * @internal\n */\nexport function IsIBLShadowsReceiverCompatible(material: Material): boolean {\n return (\n material instanceof PBRBaseMaterial ||\n material instanceof StandardMaterial ||\n material instanceof OpenPBRMaterial ||\n // ShadowOnlyMaterial lives in the separate `materials` package (which `core` cannot import),\n // so it is identified by class name rather than `instanceof`.\n material.getClassName() === \"ShadowOnlyMaterial\"\n );\n}\n"]}
@@ -50,6 +50,7 @@ export declare class IBLShadowsPluginMaterial extends MaterialPluginBase {
50
50
  isCompatible(): boolean;
51
51
  constructor(material: Material | StandardMaterial | PBRBaseMaterial | OpenPBRMaterial);
52
52
  private _isOpenPBRMaterial;
53
+ private _isShadowOnlyMaterial;
53
54
  prepareDefines(defines: MaterialIBLShadowsRenderDefines): void;
54
55
  getClassName(): string;
55
56
  getUniforms(_shaderLanguage: ShaderLanguage): any;
@@ -80,6 +80,9 @@ let IBLShadowsPluginMaterial = (() => {
80
80
  _isOpenPBRMaterial() {
81
81
  return this._material.getClassName() === "OpenPBRMaterial";
82
82
  }
83
+ _isShadowOnlyMaterial() {
84
+ return this._material.getClassName() === "ShadowOnlyMaterial";
85
+ }
83
86
  prepareDefines(defines) {
84
87
  defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;
85
88
  defines.COLORED_IBL_SHADOWS = this.isColored;
@@ -197,6 +200,24 @@ let IBLShadowsPluginMaterial = (() => {
197
200
  ambient_occlusion = min(ambient_occlusion, vec3f(computeIndirectShadow().x));
198
201
  #endif
199
202
  #endif
203
+ `;
204
+ }
205
+ else if (this._isShadowOnlyMaterial()) {
206
+ // ShadowOnlyMaterial encodes shadow strength in a single alpha channel via the `shadow`
207
+ // scalar, so modulate `shadow` directly rather than color.rgb (which is the -typically
208
+ // black- shadowColor). Because there is only one output channel, IBL shadows on this
209
+ // material are monochrome by contract: a colored shadow value is reduced to its Rec.709
210
+ // luminance rather than preserving per-channel hue (which an alpha-only catcher cannot do).
211
+ frag["CUSTOM_FRAGMENT_BEFORE_LIGHT_COMPOSITION"] = `
212
+ #ifdef RENDER_WITH_IBL_SHADOWS
213
+ #ifdef COLORED_IBL_SHADOWS
214
+ var shadowValue: vec3f = computeIndirectShadow();
215
+ shadow *= clamp(dot(shadowValue, vec3f(0.2126f, 0.7152f, 0.0722f)), 0.0f, 1.0f);
216
+ #else
217
+ var shadowValue: vec2f = computeIndirectShadow();
218
+ shadow *= clamp(shadowValue.x, 0.0f, 1.0f);
219
+ #endif
220
+ #endif
200
221
  `;
201
222
  }
202
223
  else {
@@ -276,6 +297,24 @@ let IBLShadowsPluginMaterial = (() => {
276
297
  ambient_occlusion = min(ambient_occlusion, vec3(computeIndirectShadow().x));
277
298
  #endif
278
299
  #endif
300
+ `;
301
+ }
302
+ else if (this._isShadowOnlyMaterial()) {
303
+ // ShadowOnlyMaterial encodes shadow strength in a single alpha channel via the `shadow`
304
+ // scalar, so modulate `shadow` directly rather than color.rgb (which is the -typically
305
+ // black- shadowColor). Because there is only one output channel, IBL shadows on this
306
+ // material are monochrome by contract: a colored shadow value is reduced to its Rec.709
307
+ // luminance rather than preserving per-channel hue (which an alpha-only catcher cannot do).
308
+ frag["CUSTOM_FRAGMENT_BEFORE_LIGHT_COMPOSITION"] = `
309
+ #ifdef RENDER_WITH_IBL_SHADOWS
310
+ #ifdef COLORED_IBL_SHADOWS
311
+ vec3 shadowValue = computeIndirectShadow();
312
+ shadow *= clamp(dot(shadowValue, vec3(0.2126, 0.7152, 0.0722)), 0.0, 1.0);
313
+ #else
314
+ vec2 shadowValue = computeIndirectShadow();
315
+ shadow *= clamp(shadowValue.x, 0.0, 1.0);
316
+ #endif
317
+ #endif
279
318
  `;
280
319
  }
281
320
  else {