@onerjs/core 8.55.8 → 8.56.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (423) hide show
  1. package/Animations/animation.pure.js +2 -2
  2. package/Animations/animation.pure.js.map +1 -1
  3. package/Animations/runtimeAnimation.js +4 -0
  4. package/Animations/runtimeAnimation.js.map +1 -1
  5. package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
  6. package/AudioV2/webAudio/webAudioEngine.js +6 -5
  7. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  8. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  9. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  10. package/Behaviors/Meshes/followBehavior.js +1 -0
  11. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  12. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -0
  13. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  14. package/Cameras/Inputs/followCameraMouseWheelInput.js +2 -2
  15. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  16. package/Cameras/Inputs/followCameraPointersInput.d.ts +15 -0
  17. package/Cameras/Inputs/followCameraPointersInput.js +18 -3
  18. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  19. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
  20. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  21. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.pure.js +1 -1
  22. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.pure.js.map +1 -1
  23. package/Cameras/arcRotateCamera.pure.js +1 -1
  24. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  25. package/Collisions/gpuPicker.d.ts +1 -0
  26. package/Collisions/gpuPicker.js +5 -4
  27. package/Collisions/gpuPicker.js.map +1 -1
  28. package/Culling/Helper/boundingInfoHelper.js +9 -5
  29. package/Culling/Helper/boundingInfoHelper.js.map +1 -1
  30. package/Culling/boundingSphere.js +7 -4
  31. package/Culling/boundingSphere.js.map +1 -1
  32. package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
  33. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
  34. package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
  35. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
  36. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
  37. package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
  38. package/Engines/AbstractEngine/pure.d.ts +1 -0
  39. package/Engines/AbstractEngine/pure.js +1 -0
  40. package/Engines/AbstractEngine/pure.js.map +1 -1
  41. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +1 -1
  42. package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
  43. package/Engines/IDrawContext.d.ts +2 -0
  44. package/Engines/IDrawContext.js.map +1 -1
  45. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +48 -6
  46. package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
  47. package/Engines/Native/nativeInterfaces.d.ts +1 -1
  48. package/Engines/Native/nativeInterfaces.js.map +1 -1
  49. package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
  50. package/Engines/WebGPU/webgpuDrawContext.js +15 -0
  51. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  52. package/Engines/abstractEngine.pure.js +2 -2
  53. package/Engines/abstractEngine.pure.js.map +1 -1
  54. package/Engines/engine.d.ts +21 -4
  55. package/Engines/thinNativeEngine.pure.d.ts +6 -1
  56. package/Engines/thinNativeEngine.pure.js +29 -2
  57. package/Engines/thinNativeEngine.pure.js.map +1 -1
  58. package/Engines/webgpuEngine.d.ts +1 -0
  59. package/Engines/webgpuEngine.js +1 -0
  60. package/Engines/webgpuEngine.js.map +1 -1
  61. package/Engines/webgpuEngine.pure.d.ts +10 -0
  62. package/Engines/webgpuEngine.pure.js +15 -1
  63. package/Engines/webgpuEngine.pure.js.map +1 -1
  64. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.d.ts +3 -63
  65. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js +5 -71
  66. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js.map +1 -1
  67. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.d.ts +71 -0
  68. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.js +86 -0
  69. package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.js.map +1 -0
  70. package/FlowGraph/Blocks/Data/pure.d.ts +1 -0
  71. package/FlowGraph/Blocks/Data/pure.js +1 -0
  72. package/FlowGraph/Blocks/Data/pure.js.map +1 -1
  73. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.d.ts +3 -37
  74. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js +5 -39
  75. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js.map +1 -1
  76. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.d.ts +45 -0
  77. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.js +54 -0
  78. package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.js.map +1 -0
  79. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.d.ts +3 -17
  80. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js +5 -22
  81. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js.map +1 -1
  82. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.d.ts +25 -0
  83. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.js +37 -0
  84. package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.js.map +1 -0
  85. package/FlowGraph/Blocks/Event/pure.d.ts +2 -0
  86. package/FlowGraph/Blocks/Event/pure.js +2 -0
  87. package/FlowGraph/Blocks/Event/pure.js.map +1 -1
  88. package/FlowGraph/Blocks/flowGraphBlockFactory.d.ts +1 -1
  89. package/FlowGraph/Blocks/flowGraphBlockFactory.js +198 -172
  90. package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
  91. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
  92. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  93. package/FrameGraph/frameGraph.js +10 -1
  94. package/FrameGraph/frameGraph.js.map +1 -1
  95. package/Gamepads/gamepadManager.d.ts +1 -0
  96. package/Gamepads/gamepadManager.js +5 -2
  97. package/Gamepads/gamepadManager.js.map +1 -1
  98. package/Gizmos/scaleGizmo.js +1 -0
  99. package/Gizmos/scaleGizmo.js.map +1 -1
  100. package/Lights/IES/iesLoader.js +6 -8
  101. package/Lights/IES/iesLoader.js.map +1 -1
  102. package/Lights/Shadows/cascadedShadowGenerator.pure.js +4 -6
  103. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
  104. package/Lights/Shadows/shadowGenerator.js +2 -2
  105. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  106. package/Lights/light.js +3 -5
  107. package/Lights/light.js.map +1 -1
  108. package/Lights/spotLight.pure.js +1 -1
  109. package/Lights/spotLight.pure.js.map +1 -1
  110. package/Materials/Background/backgroundMaterial.pure.d.ts +1 -1
  111. package/Materials/Background/backgroundMaterial.pure.js +3 -12
  112. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  113. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +2 -0
  114. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  115. package/Materials/Node/Blocks/Fragment/TBNBlock.pure.js +1 -1
  116. package/Materials/Node/Blocks/Fragment/TBNBlock.pure.js.map +1 -1
  117. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
  118. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  119. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
  120. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  121. package/Materials/Node/Blocks/powBlock.pure.js +2 -1
  122. package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
  123. package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
  124. package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
  125. package/Materials/Node/nodeMaterial.pure.d.ts +1 -0
  126. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  127. package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -1
  128. package/Materials/PBR/openpbrMaterial.pure.js +3 -12
  129. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  130. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -1
  131. package/Materials/PBR/pbrBaseMaterial.pure.js +3 -12
  132. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  133. package/Materials/Textures/index.d.ts +1 -0
  134. package/Materials/Textures/index.js +1 -0
  135. package/Materials/Textures/index.js.map +1 -1
  136. package/Materials/Textures/renderTargetTexture.pure.js +1 -1
  137. package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
  138. package/Materials/drawWrapper.js +3 -0
  139. package/Materials/drawWrapper.js.map +1 -1
  140. package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
  141. package/Materials/imageProcessingConfiguration.defines.js +2 -0
  142. package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
  143. package/Materials/imageProcessingConfiguration.functions.js +3 -0
  144. package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
  145. package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
  146. package/Materials/imageProcessingConfiguration.pure.js +123 -2
  147. package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
  148. package/Materials/material.pure.js +2 -2
  149. package/Materials/material.pure.js.map +1 -1
  150. package/Materials/standardMaterial.pure.d.ts +2 -1
  151. package/Materials/standardMaterial.pure.js +4 -13
  152. package/Materials/standardMaterial.pure.js.map +1 -1
  153. package/Materials/uniformBuffer.d.ts +29 -0
  154. package/Materials/uniformBuffer.js +146 -0
  155. package/Materials/uniformBuffer.js.map +1 -1
  156. package/Maths/colorTemperature.functions.d.ts +29 -0
  157. package/Maths/colorTemperature.functions.js +196 -0
  158. package/Maths/colorTemperature.functions.js.map +1 -0
  159. package/Maths/index.d.ts +1 -0
  160. package/Maths/index.js +1 -0
  161. package/Maths/index.js.map +1 -1
  162. package/Maths/math.path.js +1 -1
  163. package/Maths/math.path.js.map +1 -1
  164. package/Maths/math.polar.js +1 -1
  165. package/Maths/math.polar.js.map +1 -1
  166. package/Maths/math.vector.pure.js +4 -3
  167. package/Maths/math.vector.pure.js.map +1 -1
  168. package/Maths/pure.d.ts +1 -0
  169. package/Maths/pure.js +1 -0
  170. package/Maths/pure.js.map +1 -1
  171. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +72 -0
  172. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +164 -1
  173. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  174. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -1
  175. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +36 -18
  176. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  177. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.d.ts +5 -4
  178. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js +25 -8
  179. package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js.map +1 -1
  180. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +3 -3
  181. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js.map +1 -1
  182. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js +1 -1
  183. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js.map +1 -1
  184. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js +2 -2
  185. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js.map +1 -1
  186. package/Meshes/Node/Blocks/mappingBlock.pure.js +2 -2
  187. package/Meshes/Node/Blocks/mappingBlock.pure.js.map +1 -1
  188. package/Meshes/csg.js +5 -5
  189. package/Meshes/csg.js.map +1 -1
  190. package/Meshes/groundMesh.pure.js +1 -1
  191. package/Meshes/groundMesh.pure.js.map +1 -1
  192. package/Meshes/mesh.pure.js +2 -2
  193. package/Meshes/mesh.pure.js.map +1 -1
  194. package/Misc/deepMerger.js +1 -1
  195. package/Misc/deepMerger.js.map +1 -1
  196. package/Misc/dumpTools.pure.js +1 -1
  197. package/Misc/dumpTools.pure.js.map +1 -1
  198. package/Misc/index.d.ts +1 -0
  199. package/Misc/index.js +1 -0
  200. package/Misc/index.js.map +1 -1
  201. package/Misc/observable.pure.js +1 -3
  202. package/Misc/observable.pure.js.map +1 -1
  203. package/Misc/pure.d.ts +1 -0
  204. package/Misc/pure.js +1 -0
  205. package/Misc/pure.js.map +1 -1
  206. package/Misc/shaderImportLoader.d.ts +25 -0
  207. package/Misc/shaderImportLoader.js +54 -0
  208. package/Misc/shaderImportLoader.js.map +1 -0
  209. package/Misc/tools.pure.js +1 -1
  210. package/Misc/tools.pure.js.map +1 -1
  211. package/Particles/Node/Blocks/particleClampBlock.pure.d.ts +0 -1
  212. package/Particles/Node/Blocks/particleClampBlock.pure.js +1 -6
  213. package/Particles/Node/Blocks/particleClampBlock.pure.js.map +1 -1
  214. package/Particles/Node/Blocks/particleMathBlock.pure.js +1 -1
  215. package/Particles/Node/Blocks/particleMathBlock.pure.js.map +1 -1
  216. package/Particles/Node/Blocks/particleNLerpBlock.pure.js +8 -3
  217. package/Particles/Node/Blocks/particleNLerpBlock.pure.js.map +1 -1
  218. package/Particles/Node/Blocks/particleSmoothStepBlock.pure.js +3 -2
  219. package/Particles/Node/Blocks/particleSmoothStepBlock.pure.js.map +1 -1
  220. package/Particles/Node/Blocks/particleStepBlock.pure.js +3 -2
  221. package/Particles/Node/Blocks/particleStepBlock.pure.js.map +1 -1
  222. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js +1 -1
  223. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js.map +1 -1
  224. package/PostProcesses/depthOfFieldEffect.js +1 -1
  225. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  226. package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
  227. package/PostProcesses/imageProcessingPostProcess.js +41 -1
  228. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  229. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +1 -1
  230. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
  231. package/PostProcesses/sharpenPostProcess.pure.js +1 -1
  232. package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
  233. package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
  234. package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
  235. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  236. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
  237. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
  238. package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
  239. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
  240. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
  241. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
  242. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.d.ts +12 -0
  243. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +17 -5
  244. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  245. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +14 -0
  246. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +122 -6
  247. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  248. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +7 -0
  249. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +17 -0
  250. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  251. package/Rendering/IBLShadows/pure.d.ts +1 -0
  252. package/Rendering/IBLShadows/pure.js +1 -0
  253. package/Rendering/IBLShadows/pure.js.map +1 -1
  254. package/Rendering/boundingBoxRenderer.pure.js +3 -3
  255. package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
  256. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
  257. package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
  258. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  259. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
  260. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
  261. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  262. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
  263. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
  264. package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
  265. package/Rendering/iblCdfGenerator.js +10 -1
  266. package/Rendering/iblCdfGenerator.js.map +1 -1
  267. package/Rendering/outlineRenderer.pure.js +1 -0
  268. package/Rendering/outlineRenderer.pure.js.map +1 -1
  269. package/Rendering/subSurfaceConfiguration.js +1 -1
  270. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  271. package/Rendering/subSurfaceSceneComponent.pure.d.ts +1 -1
  272. package/Rendering/subSurfaceSceneComponent.pure.js +1 -1
  273. package/Rendering/subSurfaceSceneComponent.pure.js.map +1 -1
  274. package/Rendering/utilityLayerRenderer.js +1 -1
  275. package/Rendering/utilityLayerRenderer.js.map +1 -1
  276. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  277. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  278. package/Shaders/ShadersInclude/helperFunctions.js +2 -2
  279. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  280. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
  281. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  282. package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
  283. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  284. package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
  285. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  286. package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
  287. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  288. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  289. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  290. package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
  291. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  292. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
  293. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  294. package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
  295. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  296. package/Shaders/gaussianSplattingVoxel.fragment.js +4 -10
  297. package/Shaders/gaussianSplattingVoxel.fragment.js.map +1 -1
  298. package/Shaders/iblCombineVoxelGrids.fragment.js +1 -1
  299. package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
  300. package/Shaders/iblShadowVoxelTracing.fragment.js +24 -7
  301. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  302. package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.d.ts +5 -0
  303. package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.js +13 -0
  304. package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.js.map +1 -0
  305. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
  306. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  307. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
  308. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  309. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
  310. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  311. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
  312. package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
  313. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
  314. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  315. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
  316. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  317. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
  318. package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
  319. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
  320. package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  321. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
  322. package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
  323. package/ShadersWGSL/gaussianSplattingVoxel.fragment.js +15 -9
  324. package/ShadersWGSL/gaussianSplattingVoxel.fragment.js.map +1 -1
  325. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +1 -1
  326. package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
  327. package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.d.ts +5 -0
  328. package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.js +14 -0
  329. package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.js.map +1 -0
  330. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +24 -7
  331. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  332. package/ShadersWGSL/iblVoxelGrid.fragment.js +26 -6
  333. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  334. package/SmartAssets/smartAssetManager.pure.js +1 -1
  335. package/SmartAssets/smartAssetManager.pure.js.map +1 -1
  336. package/Sprites/thinSprite.js +1 -1
  337. package/Sprites/thinSprite.js.map +1 -1
  338. package/XR/features/Layers/WebXRCompositionLayer.d.ts +182 -12
  339. package/XR/features/Layers/WebXRCompositionLayer.js +272 -3
  340. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
  341. package/XR/features/Layers/WebXRFallbackLayer.d.ts +84 -0
  342. package/XR/features/Layers/WebXRFallbackLayer.js +137 -0
  343. package/XR/features/Layers/WebXRFallbackLayer.js.map +1 -0
  344. package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +4 -4
  345. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -1
  346. package/XR/features/WebXRAnchorSystem.pure.d.ts +45 -0
  347. package/XR/features/WebXRAnchorSystem.pure.js +153 -13
  348. package/XR/features/WebXRAnchorSystem.pure.js.map +1 -1
  349. package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
  350. package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
  351. package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
  352. package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
  353. package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
  354. package/XR/features/WebXRDepthSensing.pure.js +42 -0
  355. package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
  356. package/XR/features/WebXRHandTracking.pure.js +2 -0
  357. package/XR/features/WebXRHandTracking.pure.js.map +1 -1
  358. package/XR/features/WebXRLayers.pure.d.ts +183 -8
  359. package/XR/features/WebXRLayers.pure.js +531 -99
  360. package/XR/features/WebXRLayers.pure.js.map +1 -1
  361. package/XR/features/WebXRLayersFallback.d.ts +5 -0
  362. package/XR/features/WebXRLayersFallback.js +8 -0
  363. package/XR/features/WebXRLayersFallback.js.map +1 -0
  364. package/XR/features/WebXRLayersFallback.pure.d.ts +6 -0
  365. package/XR/features/WebXRLayersFallback.pure.js +44 -0
  366. package/XR/features/WebXRLayersFallback.pure.js.map +1 -0
  367. package/XR/features/WebXRLightEstimation.pure.d.ts +3 -4
  368. package/XR/features/WebXRLightEstimation.pure.js +22 -21
  369. package/XR/features/WebXRLightEstimation.pure.js.map +1 -1
  370. package/XR/features/WebXRMeshDetector.pure.d.ts +5 -0
  371. package/XR/features/WebXRMeshDetector.pure.js +1 -0
  372. package/XR/features/WebXRMeshDetector.pure.js.map +1 -1
  373. package/XR/features/WebXRNearInteraction.pure.js +3 -3
  374. package/XR/features/WebXRNearInteraction.pure.js.map +1 -1
  375. package/XR/features/WebXRPlaneDetector.pure.d.ts +9 -5
  376. package/XR/features/WebXRPlaneDetector.pure.js +12 -8
  377. package/XR/features/WebXRPlaneDetector.pure.js.map +1 -1
  378. package/XR/features/WebXRTrackedSources.d.ts +5 -0
  379. package/XR/features/WebXRTrackedSources.js +8 -0
  380. package/XR/features/WebXRTrackedSources.js.map +1 -0
  381. package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
  382. package/XR/features/WebXRTrackedSources.pure.js +153 -0
  383. package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
  384. package/XR/features/index.d.ts +1 -0
  385. package/XR/features/index.js +1 -0
  386. package/XR/features/index.js.map +1 -1
  387. package/XR/features/pure.d.ts +2 -0
  388. package/XR/features/pure.js +2 -0
  389. package/XR/features/pure.js.map +1 -1
  390. package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
  391. package/XR/motionController/webXRAbstractMotionController.js +61 -0
  392. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  393. package/XR/webXRCamera.d.ts +2 -0
  394. package/XR/webXRCamera.js +8 -2
  395. package/XR/webXRCamera.js.map +1 -1
  396. package/XR/webXRDefaultExperience.js +8 -4
  397. package/XR/webXRDefaultExperience.js.map +1 -1
  398. package/XR/webXRExperienceHelper.js +86 -44
  399. package/XR/webXRExperienceHelper.js.map +1 -1
  400. package/XR/webXRFeaturesManager.d.ts +9 -0
  401. package/XR/webXRFeaturesManager.js +4 -0
  402. package/XR/webXRFeaturesManager.js.map +1 -1
  403. package/XR/webXRGraphicsBinding.d.ts +29 -0
  404. package/XR/webXRGraphicsBinding.js +40 -0
  405. package/XR/webXRGraphicsBinding.js.map +1 -1
  406. package/XR/webXRInputSource.js +1 -1
  407. package/XR/webXRInputSource.js.map +1 -1
  408. package/XR/webXRLayerWrapper.d.ts +26 -10
  409. package/XR/webXRLayerWrapper.js +19 -7
  410. package/XR/webXRLayerWrapper.js.map +1 -1
  411. package/XR/webXRRenderTargetTextureProvider.d.ts +4 -4
  412. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  413. package/XR/webXRSessionManager.d.ts +45 -0
  414. package/XR/webXRSessionManager.js +174 -29
  415. package/XR/webXRSessionManager.js.map +1 -1
  416. package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +2 -1
  417. package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -1
  418. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +3 -3
  419. package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -1
  420. package/package.json +1 -1
  421. package/scene.pure.d.ts +5 -0
  422. package/scene.pure.js +25 -0
  423. package/scene.pure.js.map +1 -1
@@ -47,7 +47,8 @@ export class PowBlock extends NodeMaterialBlock {
47
47
  _buildBlock(state) {
48
48
  super._buildBlock(state);
49
49
  const output = this._outputs[0];
50
- state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, 0.), ${this.power.associatedVariableName});\n`;
50
+ const zero = `${state._getShaderType(output.type)}(0.)`;
51
+ state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\n`;
51
52
  return this;
52
53
  }
53
54
  }
@@ -1 +1 @@
1
- {"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,cAAc,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAU,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAE3J,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,gBAAgB;IAC5B,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;AAChD,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to get the value of the first parameter raised to the power of the second\r\n */\r\nexport class PowBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"power\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the power operand input component\r\n */\r\n public get power(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, 0.), ${this.power.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for powBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterPowBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.PowBlock\", PowBlock);\r\n}\r\n"]}
1
+ {"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,cAAc,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAEhK,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,gBAAgB;IAC5B,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;AAChD,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to get the value of the first parameter raised to the power of the second\r\n */\r\nexport class PowBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"power\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the power operand input component\r\n */\r\n public get power(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const zero = `${state._getShaderType(output.type)}(0.)`;\r\n\r\n state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for powBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterPowBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.PowBlock\", PowBlock);\r\n}\r\n"]}
@@ -61,7 +61,7 @@ let TriPlanarBlock = (() => {
61
61
  */
62
62
  get textureZ() {
63
63
  if (this.sourceZ?.isConnected) {
64
- return (this.sourceY.connectedPoint?.ownerBlock).texture;
64
+ return (this.sourceZ.connectedPoint?.ownerBlock).texture;
65
65
  }
66
66
  return null;
67
67
  }
@@ -358,27 +358,29 @@ let TriPlanarBlock = (() => {
358
358
  `;
359
359
  }
360
360
  const suffix = state.fSuffix;
361
+ const uniformPrefix = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : "";
362
+ const mat2 = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "mat2x2f" : "mat2";
361
363
  state.compilationString += `
362
364
  // apply rotation
363
365
  {
364
- float cosAngle = cos(${this._textureInfoName}.y);
365
- float sinAngle = sin(${this._textureInfoName}.y);
366
- ${uvx} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};
367
- cosAngle = cos(${this._textureInfoName}.z);
368
- sinAngle = sin(${this._textureInfoName}.z);
369
- ${uvy} = mat2${suffix}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};
370
- cosAngle = cos(${this._textureInfoName}.w);
371
- sinAngle = sin(${this._textureInfoName}.w);
372
- ${uvz} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};
366
+ ${state._declareLocalVar("cosAngle", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);
367
+ ${state._declareLocalVar("sinAngle", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);
368
+ ${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};
369
+ cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);
370
+ sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);
371
+ ${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};
372
+ cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);
373
+ sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);
374
+ ${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};
373
375
 
374
376
  // apply scaling
375
- vec2${suffix} uvScale = vec2${suffix}(${this._textureInfoName2}.z, ${this._textureInfoName2}.w);
377
+ ${state._declareLocalVar("uvScale", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);
376
378
  ${uvx} = ${uvx} * uvScale;
377
379
  ${uvy} = ${uvy} * uvScale;
378
380
  ${uvz} = ${uvz} * uvScale;
379
381
 
380
382
  // apply offset
381
- vec2${suffix} offset = vec2${suffix}(${this._textureInfoName2}.x, ${this._textureInfoName2}.y);
383
+ ${state._declareLocalVar("offset", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);
382
384
  ${uvx} = ${uvx} + offset;
383
385
  ${uvy} = ${uvy} + offset;
384
386
  ${uvz} = ${uvz} + offset;
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n float cosAngle = cos(${this._textureInfoName}.y);\r\n float sinAngle = sin(${this._textureInfoName}.y);\r\n ${uvx} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${this._textureInfoName}.z);\r\n sinAngle = sin(${this._textureInfoName}.z);\r\n ${uvy} = mat2${suffix}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${this._textureInfoName}.w);\r\n sinAngle = sin(${this._textureInfoName}.w);\r\n ${uvz} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n vec2${suffix} uvScale = vec2${suffix}(${this._textureInfoName2}.z, ${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n vec2${suffix} offset = vec2${suffix}(${this._textureInfoName2}.x, ${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceZ.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n const uniformPrefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n const mat2 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat2x2f\" : \"mat2\";\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n ${state._declareLocalVar(\"cosAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);\r\n ${state._declareLocalVar(\"sinAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);\r\n ${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);\r\n ${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);\r\n ${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n ${state._declareLocalVar(\"uvScale\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n ${state._declareLocalVar(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
@@ -65,6 +65,7 @@ declare class NodeMaterialDefinesBase extends NodeMaterialDefinesBase_base {
65
65
  declare const NodeMaterialDefines_base: {
66
66
  new (...args: any[]): {
67
67
  IMAGEPROCESSING: boolean;
68
+ WHITEBALANCE: boolean;
68
69
  VIGNETTE: boolean;
69
70
  VIGNETTEBLENDMODEMULTIPLY: boolean;
70
71
  VIGNETTEBLENDMODEOPAQUE: boolean;
@@ -136,7 +136,7 @@ export declare class NodeMaterialBuildState {
136
136
  /**
137
137
  * @internal
138
138
  */
139
- _getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "f32" | "float" | "i32" | "int" | "vec2f" | "vec2" | "vec3f" | "vec3" | "vec4f" | "vec4" | "mat4x4f" | "mat4";
139
+ _getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "float" | "i32" | "int" | "f32" | "vec2f" | "vec2" | "vec3f" | "vec3" | "vec4f" | "vec4" | "mat4x4f" | "mat4";
140
140
  /**
141
141
  * @internal
142
142
  */
@@ -208,11 +208,11 @@ export declare class NodeMaterialBuildState {
208
208
  /**
209
209
  * @internal
210
210
  */
211
- _samplerCubeFunc(): "textureSample" | "textureCube";
211
+ _samplerCubeFunc(): "textureCube" | "textureSample";
212
212
  /**
213
213
  * @internal
214
214
  */
215
- _samplerFunc(): "textureSample" | "texture2D";
215
+ _samplerFunc(): "texture2D" | "textureSample";
216
216
  /**
217
217
  * @internal
218
218
  */
@@ -101,6 +101,7 @@ declare class OpenPBRMaterialDefinesWithEnvLighting extends OpenPBRMaterialDefin
101
101
  declare const OpenPBRMaterialDefines_base: {
102
102
  new (...args: any[]): {
103
103
  IMAGEPROCESSING: boolean;
104
+ WHITEBALANCE: boolean;
104
105
  VIGNETTE: boolean;
105
106
  VIGNETTEBLENDMODEMULTIPLY: boolean;
106
107
  VIGNETTEBLENDMODEOPAQUE: boolean;
@@ -1278,7 +1279,7 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
1278
1279
  */
1279
1280
  private _applyDecalMapAfterDetailMap;
1280
1281
  private _debugMode;
1281
- private _shadersLoaded;
1282
+ private static readonly _ShaderLoader;
1282
1283
  private _breakShaderLoadedCheck;
1283
1284
  private _vertexPullingMetadata;
1284
1285
  /**
@@ -18,6 +18,7 @@ import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, BindM
18
18
  import { VertexBuffer } from "../../Buffers/buffer.pure.js";
19
19
  import { MaterialHelperGeometryRendering } from "../materialHelper.geometryrendering.js";
20
20
  import { PrePassConfiguration } from "../prePassConfiguration.js";
21
+ import { _ShaderImportLoader } from "../../Misc/shaderImportLoader.js";
21
22
  import { MaterialFlags } from "../materialFlags.js";
22
23
  import { Logger } from "../../Misc/logger.js";
23
24
  import { UVDefinesMixin } from "../uv.defines.js";
@@ -1999,7 +2000,6 @@ let OpenPBRMaterial = (() => {
1999
2000
  */
2000
2001
  this._applyDecalMapAfterDetailMap = false;
2001
2002
  this._debugMode = 0;
2002
- this._shadersLoaded = false;
2003
2003
  this._breakShaderLoadedCheck = false;
2004
2004
  this._vertexPullingMetadata = null;
2005
2005
  _OpenPBRMaterial_debugMode_accessor_storage.set(this, __runInitializers(this, _debugMode_initializers, 0));
@@ -3014,17 +3014,7 @@ let OpenPBRMaterial = (() => {
3014
3014
  processCodeAfterIncludes: this._eventInfo.customCode,
3015
3015
  multiTarget: defines.PREPASS,
3016
3016
  shaderLanguage: this._shaderLanguage,
3017
- extraInitializationsAsync: this._shadersLoaded
3018
- ? undefined
3019
- : async () => {
3020
- if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
3021
- await Promise.all([import("../../ShadersWGSL/openpbr.vertex.js"), import("../../ShadersWGSL/openpbr.fragment.js")]);
3022
- }
3023
- else {
3024
- await Promise.all([import("../../Shaders/openpbr.vertex.js"), import("../../Shaders/openpbr.fragment.js")]);
3025
- }
3026
- this._shadersLoaded = true;
3027
- },
3017
+ extraInitializationsAsync: _a._ShaderLoader.getLoadCallback(this._shaderLanguage),
3028
3018
  }, engine);
3029
3019
  this._eventInfo.customCode = undefined;
3030
3020
  return effect;
@@ -3590,6 +3580,7 @@ let OpenPBRMaterial = (() => {
3590
3580
  * False by default. This is mostly meant for backward compatibility.
3591
3581
  */
3592
3582
  _a.ForceGLSL = false,
3583
+ _a._ShaderLoader = new _ShaderImportLoader(() => [import("../../Shaders/openpbr.vertex.js"), import("../../Shaders/openpbr.fragment.js")], () => [import("../../ShadersWGSL/openpbr.vertex.js"), import("../../ShadersWGSL/openpbr.fragment.js")]),
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  _a;
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  })();
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  export { OpenPBRMaterial };