@onerjs/core 8.55.8 → 8.56.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.pure.js +2 -2
- package/Animations/animation.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +4 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
- package/AudioV2/webAudio/webAudioEngine.js +6 -5
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -0
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -0
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.d.ts +15 -0
- package/Cameras/Inputs/followCameraPointersInput.js +18 -3
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.pure.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1 -1
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -0
- package/Collisions/gpuPicker.js +5 -4
- package/Collisions/gpuPicker.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.js +9 -5
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Culling/boundingSphere.js +7 -4
- package/Culling/boundingSphere.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.d.ts +5 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js +7 -3
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.d.ts +6 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js +16 -0
- package/Engines/AbstractEngine/abstractEngine.textureLoaders.pure.js.map +1 -0
- package/Engines/AbstractEngine/pure.d.ts +1 -0
- package/Engines/AbstractEngine/pure.js +1 -0
- package/Engines/AbstractEngine/pure.js.map +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js +1 -1
- package/Engines/Extensions/engine.prefilteredCubeTexture.pure.js.map +1 -1
- package/Engines/IDrawContext.d.ts +2 -0
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js +48 -6
- package/Engines/Native/Extensions/nativeEngine.cubeTexture.pure.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +8 -0
- package/Engines/WebGPU/webgpuDrawContext.js +15 -0
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/abstractEngine.pure.js +2 -2
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +21 -4
- package/Engines/thinNativeEngine.pure.d.ts +6 -1
- package/Engines/thinNativeEngine.pure.js +29 -2
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +10 -0
- package/Engines/webgpuEngine.pure.js +15 -1
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.d.ts +3 -63
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js +5 -71
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.d.ts +71 -0
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.js +86 -0
- package/FlowGraph/Blocks/Data/flowGraphIsKeyPressedBlock.pure.js.map +1 -0
- package/FlowGraph/Blocks/Data/pure.d.ts +1 -0
- package/FlowGraph/Blocks/Data/pure.js +1 -0
- package/FlowGraph/Blocks/Data/pure.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.d.ts +3 -37
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js +5 -39
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.d.ts +45 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.js +54 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyDownEventBlock.pure.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.d.ts +3 -17
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js +5 -22
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.d.ts +25 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.js +37 -0
- package/FlowGraph/Blocks/Event/flowGraphKeyUpEventBlock.pure.js.map +1 -0
- package/FlowGraph/Blocks/Event/pure.d.ts +2 -0
- package/FlowGraph/Blocks/Event/pure.js +2 -0
- package/FlowGraph/Blocks/Event/pure.js.map +1 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.d.ts +1 -1
- package/FlowGraph/Blocks/flowGraphBlockFactory.js +198 -172
- package/FlowGraph/Blocks/flowGraphBlockFactory.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +2 -5
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/FrameGraph/frameGraph.js +10 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/Gamepads/gamepadManager.d.ts +1 -0
- package/Gamepads/gamepadManager.js +5 -2
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/scaleGizmo.js +1 -0
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Lights/IES/iesLoader.js +6 -8
- package/Lights/IES/iesLoader.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +4 -6
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +3 -5
- package/Lights/light.js.map +1 -1
- package/Lights/spotLight.pure.js +1 -1
- package/Lights/spotLight.pure.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +1 -1
- package/Materials/Background/backgroundMaterial.pure.js +3 -12
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +2 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +2 -0
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.pure.js +2 -1
- package/Materials/Node/Blocks/powBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.pure.js +14 -12
- package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +1 -0
- package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
- package/Materials/PBR/openpbrMaterial.pure.d.ts +2 -1
- package/Materials/PBR/openpbrMaterial.pure.js +3 -12
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.pure.d.ts +2 -1
- package/Materials/PBR/pbrBaseMaterial.pure.js +3 -12
- package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
- package/Materials/Textures/index.d.ts +1 -0
- package/Materials/Textures/index.js +1 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.pure.js +1 -1
- package/Materials/Textures/renderTargetTexture.pure.js.map +1 -1
- package/Materials/drawWrapper.js +3 -0
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/imageProcessingConfiguration.defines.d.ts +3 -0
- package/Materials/imageProcessingConfiguration.defines.js +2 -0
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/imageProcessingConfiguration.functions.js +3 -0
- package/Materials/imageProcessingConfiguration.functions.js.map +1 -1
- package/Materials/imageProcessingConfiguration.pure.d.ts +58 -0
- package/Materials/imageProcessingConfiguration.pure.js +123 -2
- package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
- package/Materials/material.pure.js +2 -2
- package/Materials/material.pure.js.map +1 -1
- package/Materials/standardMaterial.pure.d.ts +2 -1
- package/Materials/standardMaterial.pure.js +4 -13
- package/Materials/standardMaterial.pure.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +29 -0
- package/Materials/uniformBuffer.js +146 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/colorTemperature.functions.d.ts +29 -0
- package/Maths/colorTemperature.functions.js +196 -0
- package/Maths/colorTemperature.functions.js.map +1 -0
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.polar.js +1 -1
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vector.pure.js +4 -3
- package/Maths/math.vector.pure.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.d.ts +72 -0
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +164 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +2 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +36 -18
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.d.ts +5 -4
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js +25 -8
- package/Meshes/GaussianSplatting/gaussianSplattingPartProxyMesh.pure.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +3 -3
- package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js +2 -2
- package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.pure.js +2 -2
- package/Meshes/Node/Blocks/mappingBlock.pure.js.map +1 -1
- package/Meshes/csg.js +5 -5
- package/Meshes/csg.js.map +1 -1
- package/Meshes/groundMesh.pure.js +1 -1
- package/Meshes/groundMesh.pure.js.map +1 -1
- package/Meshes/mesh.pure.js +2 -2
- package/Meshes/mesh.pure.js.map +1 -1
- package/Misc/deepMerger.js +1 -1
- package/Misc/deepMerger.js.map +1 -1
- package/Misc/dumpTools.pure.js +1 -1
- package/Misc/dumpTools.pure.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/observable.pure.js +1 -3
- package/Misc/observable.pure.js.map +1 -1
- package/Misc/pure.d.ts +1 -0
- package/Misc/pure.js +1 -0
- package/Misc/pure.js.map +1 -1
- package/Misc/shaderImportLoader.d.ts +25 -0
- package/Misc/shaderImportLoader.js +54 -0
- package/Misc/shaderImportLoader.js.map +1 -0
- package/Misc/tools.pure.js +1 -1
- package/Misc/tools.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleClampBlock.pure.d.ts +0 -1
- package/Particles/Node/Blocks/particleClampBlock.pure.js +1 -6
- package/Particles/Node/Blocks/particleClampBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleMathBlock.pure.js +1 -1
- package/Particles/Node/Blocks/particleMathBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleNLerpBlock.pure.js +8 -3
- package/Particles/Node/Blocks/particleNLerpBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleSmoothStepBlock.pure.js +3 -2
- package/Particles/Node/Blocks/particleSmoothStepBlock.pure.js.map +1 -1
- package/Particles/Node/Blocks/particleStepBlock.pure.js +3 -2
- package/Particles/Node/Blocks/particleStepBlock.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.js +1 -1
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +41 -1
- package/PostProcesses/imageProcessingPostProcess.js +41 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +50 -0
- package/PostProcesses/thinImageProcessingPostProcess.js +65 -0
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js +22 -0
- package/Rendering/IBLShadows/iblShadowsMaterialCompatibility.pure.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +39 -0
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.d.ts +12 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +17 -5
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +14 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +122 -6
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +7 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +17 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/IBLShadows/pure.d.ts +1 -0
- package/Rendering/IBLShadows/pure.js +1 -0
- package/Rendering/IBLShadows/pure.js.map +1 -1
- package/Rendering/boundingBoxRenderer.pure.js +3 -3
- package/Rendering/boundingBoxRenderer.pure.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +11 -0
- package/Rendering/fluidRenderer/fluidRenderingObject.js +36 -14
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +16 -3
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.d.ts +5 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js +12 -0
- package/Rendering/fluidRenderer/fluidRenderingObjectParticleSystem.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +10 -1
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/outlineRenderer.pure.js +1 -0
- package/Rendering/outlineRenderer.pure.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/subSurfaceSceneComponent.pure.d.ts +1 -1
- package/Rendering/subSurfaceSceneComponent.pure.js +1 -1
- package/Rendering/subSurfaceSceneComponent.pure.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +2 -2
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +34 -4
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +7 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingVoxel.fragment.js +4 -10
- package/Shaders/gaussianSplattingVoxel.fragment.js.map +1 -1
- package/Shaders/iblCombineVoxelGrids.fragment.js +1 -1
- package/Shaders/iblCombineVoxelGrids.fragment.js.map +1 -1
- package/Shaders/iblShadowVoxelTracing.fragment.js +24 -7
- package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.js +13 -0
- package/ShadersWGSL/ShadersInclude/iblVoxelOpacityAtomicMax.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +3 -0
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +35 -5
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLightingInit.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +8 -2
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +16 -4
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +15 -3
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingVoxel.fragment.js +15 -9
- package/ShadersWGSL/gaussianSplattingVoxel.fragment.js.map +1 -1
- package/ShadersWGSL/iblCombineVoxelGrids.fragment.js +1 -1
- package/ShadersWGSL/iblCombineVoxelGrids.fragment.js.map +1 -1
- package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.d.ts +5 -0
- package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.js +14 -0
- package/ShadersWGSL/iblCopyVoxelBufferToGrid.compute.js.map +1 -0
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +24 -7
- package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.fragment.js +26 -6
- package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
- package/SmartAssets/smartAssetManager.pure.js +1 -1
- package/SmartAssets/smartAssetManager.pure.js.map +1 -1
- package/Sprites/thinSprite.js +1 -1
- package/Sprites/thinSprite.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +182 -12
- package/XR/features/Layers/WebXRCompositionLayer.js +272 -3
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRFallbackLayer.d.ts +84 -0
- package/XR/features/Layers/WebXRFallbackLayer.js +137 -0
- package/XR/features/Layers/WebXRFallbackLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +4 -4
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.pure.d.ts +45 -0
- package/XR/features/WebXRAnchorSystem.pure.js +153 -13
- package/XR/features/WebXRAnchorSystem.pure.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.pure.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.pure.js +2 -1
- package/XR/features/WebXRControllerTeleportation.pure.js.map +1 -1
- package/XR/features/WebXRDepthSensing.pure.d.ts +21 -0
- package/XR/features/WebXRDepthSensing.pure.js +42 -0
- package/XR/features/WebXRDepthSensing.pure.js.map +1 -1
- package/XR/features/WebXRHandTracking.pure.js +2 -0
- package/XR/features/WebXRHandTracking.pure.js.map +1 -1
- package/XR/features/WebXRLayers.pure.d.ts +183 -8
- package/XR/features/WebXRLayers.pure.js +531 -99
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/features/WebXRLayersFallback.d.ts +5 -0
- package/XR/features/WebXRLayersFallback.js +8 -0
- package/XR/features/WebXRLayersFallback.js.map +1 -0
- package/XR/features/WebXRLayersFallback.pure.d.ts +6 -0
- package/XR/features/WebXRLayersFallback.pure.js +44 -0
- package/XR/features/WebXRLayersFallback.pure.js.map +1 -0
- package/XR/features/WebXRLightEstimation.pure.d.ts +3 -4
- package/XR/features/WebXRLightEstimation.pure.js +22 -21
- package/XR/features/WebXRLightEstimation.pure.js.map +1 -1
- package/XR/features/WebXRMeshDetector.pure.d.ts +5 -0
- package/XR/features/WebXRMeshDetector.pure.js +1 -0
- package/XR/features/WebXRMeshDetector.pure.js.map +1 -1
- package/XR/features/WebXRNearInteraction.pure.js +3 -3
- package/XR/features/WebXRNearInteraction.pure.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.pure.d.ts +9 -5
- package/XR/features/WebXRPlaneDetector.pure.js +12 -8
- package/XR/features/WebXRPlaneDetector.pure.js.map +1 -1
- package/XR/features/WebXRTrackedSources.d.ts +5 -0
- package/XR/features/WebXRTrackedSources.js +8 -0
- package/XR/features/WebXRTrackedSources.js.map +1 -0
- package/XR/features/WebXRTrackedSources.pure.d.ts +70 -0
- package/XR/features/WebXRTrackedSources.pure.js +153 -0
- package/XR/features/WebXRTrackedSources.pure.js.map +1 -0
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/features/pure.d.ts +2 -0
- package/XR/features/pure.js +2 -0
- package/XR/features/pure.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +53 -1
- package/XR/motionController/webXRAbstractMotionController.js +61 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -0
- package/XR/webXRCamera.js +8 -2
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.js +8 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +86 -44
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +9 -0
- package/XR/webXRFeaturesManager.js +4 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +29 -0
- package/XR/webXRGraphicsBinding.js +40 -0
- package/XR/webXRGraphicsBinding.js.map +1 -1
- package/XR/webXRInputSource.js +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +26 -10
- package/XR/webXRLayerWrapper.js +19 -7
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +4 -4
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +45 -0
- package/XR/webXRSessionManager.js +174 -29
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +2 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +3 -3
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -1
- package/package.json +1 -1
- package/scene.pure.d.ts +5 -0
- package/scene.pure.js +25 -0
- package/scene.pure.js.map +1 -1
|
@@ -47,7 +47,8 @@ export class PowBlock extends NodeMaterialBlock {
|
|
|
47
47
|
_buildBlock(state) {
|
|
48
48
|
super._buildBlock(state);
|
|
49
49
|
const output = this._outputs[0];
|
|
50
|
-
|
|
50
|
+
const zero = `${state._getShaderType(output.type)}(0.)`;
|
|
51
|
+
state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\n`;
|
|
51
52
|
return this;
|
|
52
53
|
}
|
|
53
54
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"powBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/powBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH,MAAM,OAAO,QAAS,SAAQ,iBAAiB;IAC3C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;QAExD,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,GAAG,cAAc,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;QAEhK,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,gBAAgB;IAC5B,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;AAChD,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n/**\r\n * Block used to get the value of the first parameter raised to the power of the second\r\n */\r\nexport class PowBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new PowBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"power\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PowBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value operand input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the power operand input component\r\n */\r\n public get power(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n const zero = `${state._getShaderType(output.type)}(0.)`;\r\n\r\n state.compilationString += state._declareOutput(output) + ` = pow(max(${this.value.associatedVariableName}, ${zero}), ${this.power.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for powBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterPowBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.PowBlock\", PowBlock);\r\n}\r\n"]}
|
|
@@ -61,7 +61,7 @@ let TriPlanarBlock = (() => {
|
|
|
61
61
|
*/
|
|
62
62
|
get textureZ() {
|
|
63
63
|
if (this.sourceZ?.isConnected) {
|
|
64
|
-
return (this.
|
|
64
|
+
return (this.sourceZ.connectedPoint?.ownerBlock).texture;
|
|
65
65
|
}
|
|
66
66
|
return null;
|
|
67
67
|
}
|
|
@@ -358,27 +358,29 @@ let TriPlanarBlock = (() => {
|
|
|
358
358
|
`;
|
|
359
359
|
}
|
|
360
360
|
const suffix = state.fSuffix;
|
|
361
|
+
const uniformPrefix = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "uniforms." : "";
|
|
362
|
+
const mat2 = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */ ? "mat2x2f" : "mat2";
|
|
361
363
|
state.compilationString += `
|
|
362
364
|
// apply rotation
|
|
363
365
|
{
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
${uvx} =
|
|
367
|
-
cosAngle = cos(${this._textureInfoName}.z);
|
|
368
|
-
sinAngle = sin(${this._textureInfoName}.z);
|
|
369
|
-
${uvy} =
|
|
370
|
-
cosAngle = cos(${this._textureInfoName}.w);
|
|
371
|
-
sinAngle = sin(${this._textureInfoName}.w);
|
|
372
|
-
${uvz} =
|
|
366
|
+
${state._declareLocalVar("cosAngle", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);
|
|
367
|
+
${state._declareLocalVar("sinAngle", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);
|
|
368
|
+
${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};
|
|
369
|
+
cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);
|
|
370
|
+
sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);
|
|
371
|
+
${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};
|
|
372
|
+
cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);
|
|
373
|
+
sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);
|
|
374
|
+
${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};
|
|
373
375
|
|
|
374
376
|
// apply scaling
|
|
375
|
-
|
|
377
|
+
${state._declareLocalVar("uvScale", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);
|
|
376
378
|
${uvx} = ${uvx} * uvScale;
|
|
377
379
|
${uvy} = ${uvy} * uvScale;
|
|
378
380
|
${uvz} = ${uvz} * uvScale;
|
|
379
381
|
|
|
380
382
|
// apply offset
|
|
381
|
-
|
|
383
|
+
${state._declareLocalVar("offset", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);
|
|
382
384
|
${uvx} = ${uvx} + offset;
|
|
383
385
|
${uvy} = ${uvy} + offset;
|
|
384
386
|
${uvz} = ${uvz} + offset;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"triPlanarBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/triPlanarBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAIpD,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,uCAAuC,EAAE,MAAM,4CAA4C,CAAC;AACrG,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AAEnG,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;IACU,cAAc;;sBAAS,iBAAiB;;;;sBAAxC,cAAe,SAAQ,WAAiB;YAgBjD;;eAEG;YACH,IAAW,OAAO;gBACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC1B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBAChF,CAAC;gBACD,OAAO,IAAI,CAAC,QAAQ,CAAC;YACzB,CAAC;YAED,IAAW,OAAO,CAAC,OAA0B;gBACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;oBAC5B,OAAO;gBACX,CAAC;gBAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;gBAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;oBACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;oBAC1C,CAAC,CAAC,CAAC;gBACP,CAAC;gBAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;gBAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;oBACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBACnC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;oBAC3B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBACjF,CAAC;gBACD,OAAO,IAAI,CAAC;YAChB,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,IAAI,IAAI,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;oBAC5B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBACjF,CAAC;gBACD,OAAO,IAAI,CAAC;YAChB,CAAC;YAES,oBAAoB,CAAC,eAAsD;gBACjF,OAAO,eAAe,EAAE,WAAW,CAAC,CAAC,CAAE,eAAe,CAAC,cAAe,CAAC,UAA+B,CAAC,CAAC,CAAC,IAAI,CAAC;YAClH,CAAC;YAED;;eAEG;YACH,IAAW,WAAW;gBAClB,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAChE,IAAI,gBAAgB,EAAE,CAAC;oBACnB,OAAO,gBAAgB,CAAC,WAAW,CAAC;gBACxC,CAAC;gBACD,OAAO,IAAI,CAAC,YAAY,CAAC;YAC7B,CAAC;YAED;;eAEG;YACH,IAAW,YAAY;gBACnB,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,WAAW,IAAI,IAAI,CAAC;YACxE,CAAC;YAED;;eAEG;YACH,IAAW,YAAY;gBACnB,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,WAAW,IAAI,IAAI,CAAC;YACxE,CAAC;YAED;;eAEG;YACH,IAAW,cAAc;gBACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;YACnC,CAAC;YAGD;;eAEG;YACH,IAAW,mBAAmB,CAAC,KAAc;gBACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBACtC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;gBAClC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;oBACtE,KAAK,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;oBACzC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YACD,IAAW,mBAAmB;gBAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;YACrC,CAAC;YAGD;;eAEG;YACH,IAAW,oBAAoB,CAAC,KAAc;gBAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE,CAAC;oBACvC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACnC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;oBACtE,KAAK,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;oBACzC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YACD,IAAW,oBAAoB;gBAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;YACtC,CAAC;YAOD;;;;eAIG;YACH,YAAmB,IAAY,EAAE,WAAW,GAAG,KAAK;gBAChD,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBApJlD;;mBAEG;gBAEI,kBAAa,wDAAY,KAAK,EAAC;gBAE5B,aAAQ,6DAAoB;gBAyF9B,yBAAoB,GAAG,KAAK,CAAC;gBAqB7B,0BAAqB,GAAG,KAAK,CAAC;gBAqBtC;;mBAEG;gBACI,+BAA0B,GAAG,KAAK,CAAC;gBAUtC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBACxF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBACtF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACnF,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;gBACF,IAAI,CAAC,aAAa,CACd,SAAS,EACT,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,SAAS,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;gBACF,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,IAAI,CAAC,aAAa,CACd,SAAS,EACT,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,SAAS,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;gBACN,CAAC;gBAED,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;gBACF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;YACN,CAAC;YAED;;;eAGG;YACa,UAAU,CAAC,KAA6B;gBACpD,mEAAmE;gBACnE,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtD,CAAC;YAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;gBAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;gBAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;oBACzC,MAAM,MAAM,CAAC,qDAAqD,CAAC,CAAC;gBACxE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBACpE,CAAC;gBAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACvD,CAAC;YAED;;;eAGG;YACa,YAAY;gBACxB,OAAO,gBAAgB,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,SAAS;gBAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,IAAI;gBACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,GAAG;gBACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,KAAK;gBACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;;eAGG;YACa,cAAc,CAAC,OAA4B;gBACvD,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC7B,OAAO;gBACX,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;gBACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;gBAEtF,0EAA0E;gBAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;YAC5D,CAAC;YAED;;;eAGG;YACa,OAAO;gBACnB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;oBACvD,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC;YAED;;;eAGG;YACa,IAAI,CAAC,MAAc;gBAC/B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO;gBACX,CAAC;gBAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAE/H,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;oBACrB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;YAEO,YAAY,CAAC,KAA6B;gBAC9C,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,OAAO,eAAe,CAAC;gBAC3B,CAAC;gBACD,OAAO,WAAW,CAAC;YACvB,CAAC;YAEO,sBAAsB,CAAC,WAAmB,EAAE,EAAU,EAAE,KAA6B;gBACzF,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;gBAC7G,CAAC;gBACD,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;YAChE,CAAC;YAES,sBAAsB,CAAC,KAA6B;gBAC1D,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;gBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;gBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;gBAE7F,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAE9C,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;;cAEhH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;cACpH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;cACpH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;SACzH,CAAC;gBAEF,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;oBACrB,KAAK,CAAC,iBAAiB,IAAI;kBACrB,GAAG,SAAS,GAAG;;sBAEX,CAAC;sBACD,GAAG,SAAS,GAAG;;sBAEf,CAAC;sBACD,GAAG,SAAS,GAAG;;sBAEf,CAAC;sBACD,GAAG,SAAS,GAAG;;aAExB,CAAC;gBACN,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;gBAE7B,KAAK,CAAC,iBAAiB,IAAI;;;mCAGA,IAAI,CAAC,gBAAgB;mCACrB,IAAI,CAAC,gBAAgB;cAC1C,GAAG,UAAU,MAAM,+CAA+C,GAAG;6BACtD,IAAI,CAAC,gBAAgB;6BACrB,IAAI,CAAC,gBAAgB;cACpC,GAAG,UAAU,MAAM,+CAA+C,GAAG;6BACtD,IAAI,CAAC,gBAAgB;6BACrB,IAAI,CAAC,gBAAgB;cACpC,GAAG,UAAU,MAAM,+CAA+C,GAAG;;;kBAGjE,MAAM,kBAAkB,MAAM,IAAI,IAAI,CAAC,iBAAiB,OAAO,IAAI,CAAC,iBAAiB;cACzF,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;;;kBAGR,MAAM,iBAAiB,MAAM,IAAI,IAAI,CAAC,iBAAiB,OAAO,IAAI,CAAC,iBAAiB;cACxF,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;;SAEjB,CAAC;gBAEF,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,GAAG,EAAE,KAAK,CAAC;cAClI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,GAAG,EAAE,KAAK,CAAC;cACnI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,GAAG,EAAE,KAAK,CAAC;;;cAGnI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,cAAc,CAAC,UAAU,MAAM,IAAI,SAAS;;;cAGpH,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;SACvK,CAAC;YACN,CAAC;YAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;gBAC/G,IAAI,YAAY,GAAG,EAAE,CAAC;gBAEtB,IACI,KAAK,CAAC,cAAc,gCAAwB;oBAC5C,CAAC,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,CAAC,EACjI,CAAC;oBACC,YAAY,GAAG,MAAM,CAAC;gBAC1B,CAAC;gBAED,IAAI,OAAO,KAAK,GAAG,EAAE,CAAC;oBAClB,6CAA6C;oBAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;wBAC5C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,kBAAkB,YAAY,IAAI,MAAM,CAAC,sBAAsB;;iBAEjG,CAAC;oBACN,CAAC;oBAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,mBAAmB,YAAY,IAAI,MAAM,CAAC,sBAAsB;;aAElG,CAAC;gBACN,CAAC;YACL,CAAC;YAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;gBACpG,IAAI,UAAU,GAAG,EAAE,CAAC;gBAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE,CAAC;oBACnC,UAAU,GAAG,MAAM,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,IAAI,CAAC;gBACnH,CAAC;gBAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,KAAK,CAAC;gBACnH,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACzD,CAAC;YAEkB,WAAW,CAAC,KAA6B;gBACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;gBACnF,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC7B,CAAC;gBAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;gBAExE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAErI,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;gBAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;gBAE5D,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;oBACrB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;oBAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5C,CAAC;gBAED,eAAe;gBACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;gBAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;gBAE5D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;gBACnG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;gBAEpG,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;gBAEnC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;wBACjD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;oBAClD,CAAC;gBACL,CAAC;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC;YAEkB,mBAAmB;gBAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;gBAC/F,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;gBACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,KAAK,CAAC;gBAC7G,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,KAAK,CAAC;gBAEnF,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO,UAAU,CAAC;gBACtB,CAAC;gBAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,MAAM,CAAC;gBAC1L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;gBACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;gBACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;gBACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;gBACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;gBACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;gBACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;gBAEvG,OAAO,UAAU,CAAC;YACtB,CAAC;YAED;;;eAGG;YACa,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACrE,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;gBACjF,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBACvD,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE,CAAC;oBACzH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;gBAC3D,CAAC;gBAED,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAED;;;;;eAKG;YACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;gBAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;gBACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;gBACvE,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;gBACnF,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,aAAa,CAAC;gBAEzD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;oBACzH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;oBAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;gBACzF,CAAC;YACL,CAAC;;;;yCAzlBA,sBAAsB,CAAC,iBAAiB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACvI,yLAAO,aAAa,6BAAb,aAAa,qGAAkB;;;;;SAb7B,cAAc;AAwmB3B,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,sBAAsB;IAClC,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;AAC5D,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n float cosAngle = cos(${this._textureInfoName}.y);\r\n float sinAngle = sin(${this._textureInfoName}.y);\r\n ${uvx} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${this._textureInfoName}.z);\r\n sinAngle = sin(${this._textureInfoName}.z);\r\n ${uvy} = mat2${suffix}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${this._textureInfoName}.w);\r\n sinAngle = sin(${this._textureInfoName}.w);\r\n ${uvz} = mat2${suffix}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n vec2${suffix} uvScale = vec2${suffix}(${this._textureInfoName2}.z, ${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n vec2${suffix} offset = vec2${suffix}(${this._textureInfoName2}.x, ${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"triPlanarBlock.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/triPlanarBlock.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;;AAE7D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAEvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAG7E,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AAIpD,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,uCAAuC,EAAE,MAAM,4CAA4C,CAAC;AACrG,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AAEnG,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;IACU,cAAc;;sBAAS,iBAAiB;;;;sBAAxC,cAAe,SAAQ,WAAiB;YAgBjD;;eAEG;YACH,IAAW,OAAO;gBACd,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC1B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBAChF,CAAC;gBACD,OAAO,IAAI,CAAC,QAAQ,CAAC;YACzB,CAAC;YAED,IAAW,OAAO,CAAC,OAA0B;gBACzC,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE,CAAC;oBAC5B,OAAO;gBACX,CAAC;gBAED,MAAM,KAAK,GAAG,OAAO,EAAE,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;gBAElE,IAAI,CAAC,OAAO,IAAI,KAAK,EAAE,CAAC;oBACpB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,QAAS,CAAC,CAAC;oBAC1C,CAAC,CAAC,CAAC;gBACP,CAAC;gBAED,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;gBAExB,IAAI,OAAO,IAAI,KAAK,EAAE,CAAC;oBACnB,KAAK,CAAC,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACvE,OAAO,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;oBACnC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;oBAC3B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBACjF,CAAC;gBACD,OAAO,IAAI,CAAC;YAChB,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,IAAI,IAAI,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC;oBAC5B,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,UAA+B,CAAA,CAAC,OAAO,CAAC;gBACjF,CAAC;gBACD,OAAO,IAAI,CAAC;YAChB,CAAC;YAES,oBAAoB,CAAC,eAAsD;gBACjF,OAAO,eAAe,EAAE,WAAW,CAAC,CAAC,CAAE,eAAe,CAAC,cAAe,CAAC,UAA+B,CAAC,CAAC,CAAC,IAAI,CAAC;YAClH,CAAC;YAED;;eAEG;YACH,IAAW,WAAW;gBAClB,MAAM,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAChE,IAAI,gBAAgB,EAAE,CAAC;oBACnB,OAAO,gBAAgB,CAAC,WAAW,CAAC;gBACxC,CAAC;gBACD,OAAO,IAAI,CAAC,YAAY,CAAC;YAC7B,CAAC;YAED;;eAEG;YACH,IAAW,YAAY;gBACnB,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,WAAW,IAAI,IAAI,CAAC;YACxE,CAAC;YAED;;eAEG;YACH,IAAW,YAAY;gBACnB,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE,WAAW,IAAI,IAAI,CAAC;YACxE,CAAC;YAED;;eAEG;YACH,IAAW,cAAc;gBACrB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;YACnC,CAAC;YAGD;;eAEG;YACH,IAAW,mBAAmB,CAAC,KAAc;gBACzC,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBACtC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;gBAClC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;oBACtE,KAAK,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;oBACzC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YACD,IAAW,mBAAmB;gBAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;YACrC,CAAC;YAGD;;eAEG;YACH,IAAW,oBAAoB,CAAC,KAAc;gBAC1C,IAAI,KAAK,KAAK,IAAI,CAAC,qBAAqB,EAAE,CAAC;oBACvC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACnC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,IAAI,WAAW,CAAC,gBAAgB,CAAC;oBACtE,KAAK,EAAE,uBAAuB,CAAC,SAAS,CAAC,yBAAyB,EAAE,CAAC,GAAG,EAAE,EAAE;wBACxE,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,OAAQ,CAAC,CAAC;oBACzC,CAAC,CAAC,CAAC;gBACP,CAAC;YACL,CAAC;YACD,IAAW,oBAAoB;gBAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;YACtC,CAAC;YAOD;;;;eAIG;YACH,YAAmB,IAAY,EAAE,WAAW,GAAG,KAAK;gBAChD,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBApJlD;;mBAEG;gBAEI,kBAAa,wDAAY,KAAK,EAAC;gBAE5B,aAAQ,6DAAoB;gBAyF9B,yBAAoB,GAAG,KAAK,CAAC;gBAqB7B,0BAAqB,GAAG,KAAK,CAAC;gBAqBtC;;mBAEG;gBACI,+BAA0B,GAAG,KAAK,CAAC;gBAUtC,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBACxF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBACtF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;gBACnF,IAAI,CAAC,aAAa,CACd,QAAQ,EACR,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,QAAQ,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CAChJ,CAAC;gBACF,IAAI,CAAC,aAAa,CACd,SAAS,EACT,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,SAAS,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;gBACF,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,IAAI,CAAC,aAAa,CACd,SAAS,EACT,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,SAAS,EAAE,IAAI,sDAA8C,gBAAgB,EAAE,kBAAkB,CAAC,CACjJ,CAAC;gBACN,CAAC;gBAED,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAC5G,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,MAAM,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAC3G,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBACxG,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAExG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;gBAE5G,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;gBACF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,0CAA0C,CACtD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;YACN,CAAC;YAED;;;eAGG;YACa,UAAU,CAAC,KAA6B;gBACpD,mEAAmE;gBACnE,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;YACtD,CAAC;YAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;gBAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;gBAE1B,IAAI,cAAc,gCAAwB,EAAE,CAAC;oBACzC,MAAM,MAAM,CAAC,qDAAqD,CAAC,CAAC;gBACxE,CAAC;qBAAM,CAAC;oBACJ,MAAM,MAAM,CAAC,iDAAiD,CAAC,CAAC;gBACpE,CAAC;gBAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACvD,CAAC;YAED;;;eAGG;YACa,YAAY;gBACxB,OAAO,gBAAgB,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,QAAQ;gBACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,SAAS;gBAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,MAAM;gBACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,OAAO;gBACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC3B,CAAC;YAED;;eAEG;YACH,IAAW,IAAI;gBACX,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,GAAG;gBACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,CAAC;gBACR,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;eAEG;YACH,IAAW,KAAK;gBACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC5B,CAAC;YAED;;;eAGG;YACa,cAAc,CAAC,OAA4B;gBACvD,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;oBAC7B,OAAO;gBACX,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;gBACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC;gBAEtF,0EAA0E;gBAC1E,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBACxD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;YAC5D,CAAC;YAED;;;eAGG;YACa,OAAO;gBACnB,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,EAAE,CAAC;oBACvD,OAAO,KAAK,CAAC;gBACjB,CAAC;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC;YAED;;;eAGG;YACa,IAAI,CAAC,MAAc;gBAC/B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO;gBACX,CAAC;gBAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;gBAE/H,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;oBACrB,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;YAEO,YAAY,CAAC,KAA6B;gBAC9C,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,OAAO,eAAe,CAAC;gBAC3B,CAAC;gBACD,OAAO,WAAW,CAAC;YACvB,CAAC;YAEO,sBAAsB,CAAC,WAAmB,EAAE,EAAU,EAAE,KAA6B;gBACzF,IAAI,KAAK,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC/C,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;gBAC7G,CAAC;gBACD,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;YAChE,CAAC;YAES,sBAAsB,CAAC,KAA6B;gBAC1D,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;gBACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;gBACtD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;gBAEtD,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;gBAE7F,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,CAAC,GAAG,KAAK,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;gBAC1C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBAE9C,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB;;cAEhH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;cACpH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;cACpH,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,QAAQ,CAAC,sBAAsB;SACzH,CAAC;gBAEF,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;oBACrB,KAAK,CAAC,iBAAiB,IAAI;kBACrB,GAAG,SAAS,GAAG;;sBAEX,CAAC;sBACD,GAAG,SAAS,GAAG;;sBAEf,CAAC;sBACD,GAAG,SAAS,GAAG;;sBAEf,CAAC;sBACD,GAAG,SAAS,GAAG;;aAExB,CAAC;gBACN,CAAC;gBAED,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;gBAC7B,MAAM,aAAa,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtF,MAAM,IAAI,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;gBAE/E,KAAK,CAAC,iBAAiB,IAAI;;;cAGrB,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,aAAa,GAAG,IAAI,CAAC,gBAAgB;cAC9H,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,CAAC,UAAU,aAAa,GAAG,IAAI,CAAC,gBAAgB;cAC9H,GAAG,MAAM,IAAI,+CAA+C,GAAG;6BAChD,aAAa,GAAG,IAAI,CAAC,gBAAgB;6BACrC,aAAa,GAAG,IAAI,CAAC,gBAAgB;cACpD,GAAG,MAAM,IAAI,+CAA+C,GAAG;6BAChD,aAAa,GAAG,IAAI,CAAC,gBAAgB;6BACrC,aAAa,GAAG,IAAI,CAAC,gBAAgB;cACpD,GAAG,MAAM,IAAI,+CAA+C,GAAG;;;cAG/D,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,MAAM,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,OAAO,aAAa,GAAG,IAAI,CAAC,iBAAiB;cACvL,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;;;cAGZ,KAAK,CAAC,gBAAgB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,MAAM,IAAI,aAAa,GAAG,IAAI,CAAC,iBAAiB,OAAO,aAAa,GAAG,IAAI,CAAC,iBAAiB;cACtL,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;cACZ,GAAG,MAAM,GAAG;;SAEjB,CAAC;gBAEF,KAAK,CAAC,iBAAiB,IAAI;cACrB,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,GAAG,EAAE,KAAK,CAAC;cAClI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,GAAG,EAAE,KAAK,CAAC;cACnI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,GAAG,EAAE,KAAK,CAAC;;;cAGnI,KAAK,CAAC,gBAAgB,CAAC,CAAC,EAAE,qCAAqC,CAAC,OAAO,CAAC,cAAc,CAAC,UAAU,MAAM,IAAI,SAAS;;;cAGpH,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC;SACvK,CAAC;YACN,CAAC;YAEO,uBAAuB,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;gBAC/G,IAAI,YAAY,GAAG,EAAE,CAAC;gBAEtB,IACI,KAAK,CAAC,cAAc,gCAAwB;oBAC5C,CAAC,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,CAAC,EACjI,CAAC;oBACC,YAAY,GAAG,MAAM,CAAC;gBAC1B,CAAC;gBAED,IAAI,OAAO,KAAK,GAAG,EAAE,CAAC;oBAClB,6CAA6C;oBAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;wBAC5C,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,iBAAiB;sBACrD,MAAM,CAAC,sBAAsB,kBAAkB,YAAY,IAAI,MAAM,CAAC,sBAAsB;;iBAEjG,CAAC;oBACN,CAAC;oBAED,KAAK,CAAC,iBAAiB,IAAI,UAAU,IAAI,CAAC,gBAAgB;kBACpD,MAAM,CAAC,sBAAsB,mBAAmB,YAAY,IAAI,MAAM,CAAC,sBAAsB;;aAElG,CAAC;gBACN,CAAC;YACL,CAAC;YAEO,YAAY,CAAC,KAA6B,EAAE,MAAmC,EAAE,OAAe;gBACpG,IAAI,UAAU,GAAG,EAAE,CAAC;gBAEpB,IAAI,CAAC,IAAI,CAAC,0BAA0B,EAAE,CAAC;oBACnC,UAAU,GAAG,MAAM,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,gBAAgB,IAAI,CAAC;gBACnH,CAAC;gBAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,gBAAgB,IAAI,OAAO,GAAG,UAAU,KAAK,CAAC;gBACnH,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;YACzD,CAAC;YAEkB,WAAW,CAAC,KAA6B;gBACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBAEzB,IAAI,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,cAAe,CAAC,UAA8B,CAAC;gBACnF,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC7B,CAAC;gBAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;gBAExE,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,KAAK,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAErI,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;gBACtE,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;gBAC9D,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;gBAE5D,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC;oBACrB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;oBAEtE,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAC5C,CAAC;gBAED,eAAe;gBACf,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC3C,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC1C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAE3C,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;gBAClC,KAAK,CAAC,wBAAwB,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;gBAE5D,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;gBACnG,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;gBAEpG,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;gBAEnC,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACjC,IAAI,MAAM,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;wBACjD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;oBAClD,CAAC;gBACL,CAAC;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC;YAEkB,mBAAmB;gBAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBAE7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,KAAK,CAAC;gBAC/F,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;gBACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,KAAK,CAAC;gBAC7G,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,KAAK,CAAC;gBAEnF,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO,UAAU,CAAC;gBACtB,CAAC;gBAED,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,OAAO,CAAC,IAAI,YAAY,IAAI,CAAC,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,CAAC,YAAY,MAAM,CAAC;gBAC1L,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;gBACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,OAAO,CAAC,KAAK,KAAK,CAAC;gBACnF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC;gBACjF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;gBACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,OAAO,CAAC,OAAO,KAAK,CAAC;gBACvF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;gBACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;gBACrF,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,CAAC;gBAEvG,OAAO,UAAU,CAAC;YACtB,CAAC;YAED;;;eAGG;YACa,SAAS;gBACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;gBAE9C,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACrE,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;gBACjF,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;gBACvD,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,KAAK,cAAc,EAAE,CAAC;oBACzH,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;gBAC3D,CAAC;gBAED,OAAO,mBAAmB,CAAC;YAC/B,CAAC;YAED;;;;;eAKG;YACa,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;gBAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;gBAExD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;gBACnE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;gBACvE,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC,mBAAmB,CAAC,0BAA0B,CAAC;gBACnF,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,mBAAmB,CAAC,aAAa,CAAC;gBAEzD,IAAI,mBAAmB,CAAC,OAAO,IAAI,CAAC,YAAY,CAAC,wBAAwB,IAAI,mBAAmB,CAAC,OAAO,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;oBACzH,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC;oBAChF,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAY,CAAC;gBACzF,CAAC;YACL,CAAC;;;;yCA3lBA,sBAAsB,CAAC,iBAAiB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YACvI,yLAAO,aAAa,6BAAb,aAAa,qGAAkB;;;;;SAb7B,cAAc;AA0mB3B,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,sBAAsB;IAClC,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC;AAC5D,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { type NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { NodeMaterialConnectionPointDirection, type NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\n\r\nimport { NodeMaterial } from \"../nodeMaterial.pure\";\r\nimport { type NodeMaterialDefines } from \"../nodeMaterial\";\r\nimport { type Effect } from \"../../effect.pure\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { Texture } from \"../../Textures/texture.pure\";\r\nimport { type Scene } from \"../../../scene.pure\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\nimport { ImageSourceBlock } from \"./Dual/imageSourceBlock.pure\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../nodeMaterialConnectionPointCustomObject\";\r\nimport { EngineStore } from \"../../../Engines/engineStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to read a texture with triplanar mapping (see \"boxmap\" in https://iquilezles.org/articles/biplanar/)\r\n */\r\nexport class TriPlanarBlock extends NodeMaterialBlock {\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n protected _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _textureInfoName: string;\r\n private _textureInfoName2: string;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n /**\r\n * Project the texture(s) for a better fit to a cube\r\n */\r\n @editableInPropertyPage(\"Project as cube\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public projectAsCube: boolean = false;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the textureY associated with the node\r\n */\r\n public get textureY(): Nullable<Texture> {\r\n if (this.sourceY.isConnected) {\r\n return (this.sourceY.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the textureZ associated with the node\r\n */\r\n public get textureZ(): Nullable<Texture> {\r\n if (this.sourceZ?.isConnected) {\r\n return (this.sourceZ.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return null;\r\n }\r\n\r\n protected _getImageSourceBlock(connectionPoint: Nullable<NodeMaterialConnectionPoint>): Nullable<ImageSourceBlock> {\r\n return connectionPoint?.isConnected ? (connectionPoint.connectedPoint!.ownerBlock as ImageSourceBlock) : null;\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n const imageSourceBlock = this._getImageSourceBlock(this.source);\r\n if (imageSourceBlock) {\r\n return imageSourceBlock.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets the samplerY name associated with this texture\r\n */\r\n public get samplerYName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceY)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets the samplerZ name associated with this texture\r\n */\r\n public get samplerZName(): Nullable<string> {\r\n return this._getImageSourceBlock(this.sourceZ)?.samplerName ?? null;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return this.source.isConnected;\r\n }\r\n\r\n private _convertToGammaSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public set convertToGammaSpace(value: boolean) {\r\n if (value === this._convertToGammaSpace) {\r\n return;\r\n }\r\n\r\n this._convertToGammaSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToGammaSpace(): boolean {\r\n return this._convertToGammaSpace;\r\n }\r\n\r\n private _convertToLinearSpace = false;\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public set convertToLinearSpace(value: boolean) {\r\n if (value === this._convertToLinearSpace) {\r\n return;\r\n }\r\n\r\n this._convertToLinearSpace = value;\r\n if (this.texture) {\r\n const scene = this.texture.getScene() ?? EngineStore.LastCreatedScene;\r\n scene?.markAllMaterialsAsDirty(Constants.MATERIAL_TextureDirtyFlag, (mat) => {\r\n return mat.hasTexture(this.texture!);\r\n });\r\n }\r\n }\r\n public get convertToLinearSpace(): boolean {\r\n return this._convertToLinearSpace;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TriPlanarBlock\r\n * @param name defines the block name\r\n * @param hideSourceZ defines a boolean indicating that normal Z should not be used (false by default)\r\n */\r\n public constructor(name: string, hideSourceZ = false) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerInput(\"sharpness\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"source\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n this.registerInput(\r\n \"sourceY\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceY\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n if (!hideSourceZ) {\r\n this.registerInput(\r\n \"sourceZ\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sourceZ\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\")\r\n );\r\n }\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await import(\"../../../ShadersWGSL/ShadersInclude/helperFunctions\");\r\n } else {\r\n await import(\"../../../Shaders/ShadersInclude/helperFunctions\");\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"TriPlanarBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the sharpness input component\r\n */\r\n public get sharpness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the sourceY input component\r\n */\r\n public get sourceY(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the sourceZ input component\r\n */\r\n public get sourceZ(): Nullable<NodeMaterialConnectionPoint> {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Prepares the defines for the block\r\n * @param defines - the defines to prepare\r\n */\r\n public override prepareDefines(defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n const toGamma = this.convertToGammaSpace && this.texture && !this.texture.gammaSpace;\r\n const toLinear = this.convertToLinearSpace && this.texture && this.texture.gammaSpace;\r\n\r\n // Not a bug... Name defines the texture space not the required conversion\r\n defines.setValue(this._linearDefineName, toGamma, true);\r\n defines.setValue(this._gammaDefineName, toLinear, true);\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @returns true if the block is ready\r\n */\r\n public override isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Bind the block\r\n * @param effect - the effect to bind\r\n */\r\n public override bind(effect: Effect) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n effect.setFloat4(this._textureInfoName, this.texture.level, this.texture.uAng, this.texture.vAng, this.texture.wAng);\r\n effect.setFloat4(this._textureInfoName2, this.texture.uOffset, this.texture.vOffset, this.texture.uScale, this.texture.vScale);\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private _samplerFunc(state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n private _generateTextureSample(textureName: string, uv: string, state: NodeMaterialBuildState) {\r\n if (state.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc(state)}(${textureName},${textureName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc(state)}(${textureName}, ${uv})`;\r\n }\r\n\r\n protected _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n const samplerYName = this.samplerYName ?? samplerName;\r\n const samplerZName = this.samplerZName ?? samplerName;\r\n\r\n const sharpness = this.sharpness.isConnected ? this.sharpness.associatedVariableName : \"1.0\";\r\n\r\n const x = state._getFreeVariableName(\"x\");\r\n const y = state._getFreeVariableName(\"y\");\r\n const z = state._getFreeVariableName(\"z\");\r\n const w = state._getFreeVariableName(\"w\");\r\n const n = state._getFreeVariableName(\"n\");\r\n const uvx = state._getFreeVariableName(\"uvx\");\r\n const uvy = state._getFreeVariableName(\"uvy\");\r\n const uvz = state._getFreeVariableName(\"uvz\");\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(n, NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.normal.associatedVariableName}.xyz;\r\n\r\n ${state._declareLocalVar(uvx, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.yz;\r\n ${state._declareLocalVar(uvy, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.zx;\r\n ${state._declareLocalVar(uvz, NodeMaterialBlockConnectionPointTypes.Vector2)} = ${this.position.associatedVariableName}.xy;\r\n `;\r\n\r\n if (this.projectAsCube) {\r\n state.compilationString += `\r\n ${uvx}.xy = ${uvx}.yx;\r\n\r\n if (${n}.x >= 0.0) {\r\n ${uvx}.x = -${uvx}.x;\r\n }\r\n if (${n}.y < 0.0) {\r\n ${uvy}.y = -${uvy}.y;\r\n }\r\n if (${n}.z < 0.0) {\r\n ${uvz}.x = -${uvz}.x;\r\n }\r\n `;\r\n }\r\n\r\n const suffix = state.fSuffix;\r\n const uniformPrefix = state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\";\r\n const mat2 = state.shaderLanguage === ShaderLanguage.WGSL ? \"mat2x2f\" : \"mat2\";\r\n\r\n state.compilationString += `\r\n // apply rotation\r\n {\r\n ${state._declareLocalVar(\"cosAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = cos(${uniformPrefix}${this._textureInfoName}.y);\r\n ${state._declareLocalVar(\"sinAngle\", NodeMaterialBlockConnectionPointTypes.Float)} = sin(${uniformPrefix}${this._textureInfoName}.y);\r\n ${uvx} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvx};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.z);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.z);\r\n ${uvy} = ${mat2}(cosAngle, sinAngle, -sinAngle, cosAngle) * ${uvy};\r\n cosAngle = cos(${uniformPrefix}${this._textureInfoName}.w);\r\n sinAngle = sin(${uniformPrefix}${this._textureInfoName}.w);\r\n ${uvz} = ${mat2}(cosAngle, -sinAngle, sinAngle, cosAngle) * ${uvz};\r\n\r\n // apply scaling\r\n ${state._declareLocalVar(\"uvScale\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.z, ${uniformPrefix}${this._textureInfoName2}.w);\r\n ${uvx} = ${uvx} * uvScale;\r\n ${uvy} = ${uvy} * uvScale;\r\n ${uvz} = ${uvz} * uvScale;\r\n\r\n // apply offset\r\n ${state._declareLocalVar(\"offset\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${suffix}(${uniformPrefix}${this._textureInfoName2}.x, ${uniformPrefix}${this._textureInfoName2}.y);\r\n ${uvx} = ${uvx} + offset;\r\n ${uvy} = ${uvy} + offset;\r\n ${uvz} = ${uvz} + offset;\r\n }\r\n `;\r\n\r\n state.compilationString += `\r\n ${state._declareLocalVar(x, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerName, uvx, state)};\r\n ${state._declareLocalVar(y, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerYName, uvy, state)};\r\n ${state._declareLocalVar(z, NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this._generateTextureSample(samplerZName, uvz, state)};\r\n \r\n // blend weights\r\n ${state._declareLocalVar(w, NodeMaterialBlockConnectionPointTypes.Vector3)} = pow(abs(${n}), vec3${suffix}(${sharpness}));\r\n\r\n // blend and return\r\n ${state._declareLocalVar(this._tempTextureRead, NodeMaterialBlockConnectionPointTypes.Vector4)} = (${x}*${w}.x + ${y}*${w}.y + ${z}*${w}.z) / (${w}.x + ${w}.y + ${w}.z); \r\n `;\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n let vecSpecifier = \"\";\r\n\r\n if (\r\n state.shaderLanguage === ShaderLanguage.WGSL &&\r\n (output.type === NodeMaterialBlockConnectionPointTypes.Vector3 || output.type === NodeMaterialBlockConnectionPointTypes.Color3)\r\n ) {\r\n vecSpecifier = \"Vec3\";\r\n }\r\n\r\n if (swizzle !== \"a\") {\r\n // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace${vecSpecifier}(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\"}${this._textureInfoName}.x`;\r\n }\r\n\r\n state.compilationString += `${state._declareOutput(output)} = ${this._tempTextureRead}.${swizzle}${complement};\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n this._textureInfoName2 = state._getFreeVariableName(\"textureInfoName2\");\r\n\r\n this.level.associatedVariableName = (state.shaderLanguage === ShaderLanguage.WGSL ? \"uniforms.\" : \"\") + this._textureInfoName + \".x\";\r\n\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Texture\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n const comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n state._emitUniformFromString(this._textureInfoName, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(this._textureInfoName2, NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._generateTextureLookup(state);\r\n\r\n for (const output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\n`;\r\n codeString += `${this._codeVariableName}.projectAsCube = ${this.projectAsCube};\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes the block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n serializationObject.projectAsCube = this.projectAsCube;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the block from a serialization object\r\n * @param serializationObject - the object to deserialize from\r\n * @param scene - the current scene\r\n * @param rootUrl - the root URL for loading\r\n */\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n this.projectAsCube = !!serializationObject.projectAsCube;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for triPlanarBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterTriPlanarBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.TriPlanarBlock\", TriPlanarBlock);\r\n}\r\n"]}
|
|
@@ -65,6 +65,7 @@ declare class NodeMaterialDefinesBase extends NodeMaterialDefinesBase_base {
|
|
|
65
65
|
declare const NodeMaterialDefines_base: {
|
|
66
66
|
new (...args: any[]): {
|
|
67
67
|
IMAGEPROCESSING: boolean;
|
|
68
|
+
WHITEBALANCE: boolean;
|
|
68
69
|
VIGNETTE: boolean;
|
|
69
70
|
VIGNETTEBLENDMODEMULTIPLY: boolean;
|
|
70
71
|
VIGNETTEBLENDMODEOPAQUE: boolean;
|
|
@@ -136,7 +136,7 @@ export declare class NodeMaterialBuildState {
|
|
|
136
136
|
/**
|
|
137
137
|
* @internal
|
|
138
138
|
*/
|
|
139
|
-
_getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "
|
|
139
|
+
_getShaderType(type: NodeMaterialBlockConnectionPointTypes): "" | "float" | "i32" | "int" | "f32" | "vec2f" | "vec2" | "vec3f" | "vec3" | "vec4f" | "vec4" | "mat4x4f" | "mat4";
|
|
140
140
|
/**
|
|
141
141
|
* @internal
|
|
142
142
|
*/
|
|
@@ -208,11 +208,11 @@ export declare class NodeMaterialBuildState {
|
|
|
208
208
|
/**
|
|
209
209
|
* @internal
|
|
210
210
|
*/
|
|
211
|
-
_samplerCubeFunc(): "
|
|
211
|
+
_samplerCubeFunc(): "textureCube" | "textureSample";
|
|
212
212
|
/**
|
|
213
213
|
* @internal
|
|
214
214
|
*/
|
|
215
|
-
_samplerFunc(): "
|
|
215
|
+
_samplerFunc(): "texture2D" | "textureSample";
|
|
216
216
|
/**
|
|
217
217
|
* @internal
|
|
218
218
|
*/
|
|
@@ -101,6 +101,7 @@ declare class OpenPBRMaterialDefinesWithEnvLighting extends OpenPBRMaterialDefin
|
|
|
101
101
|
declare const OpenPBRMaterialDefines_base: {
|
|
102
102
|
new (...args: any[]): {
|
|
103
103
|
IMAGEPROCESSING: boolean;
|
|
104
|
+
WHITEBALANCE: boolean;
|
|
104
105
|
VIGNETTE: boolean;
|
|
105
106
|
VIGNETTEBLENDMODEMULTIPLY: boolean;
|
|
106
107
|
VIGNETTEBLENDMODEOPAQUE: boolean;
|
|
@@ -1278,7 +1279,7 @@ export declare class OpenPBRMaterial extends OpenPBRMaterialBase {
|
|
|
1278
1279
|
*/
|
|
1279
1280
|
private _applyDecalMapAfterDetailMap;
|
|
1280
1281
|
private _debugMode;
|
|
1281
|
-
private
|
|
1282
|
+
private static readonly _ShaderLoader;
|
|
1282
1283
|
private _breakShaderLoadedCheck;
|
|
1283
1284
|
private _vertexPullingMetadata;
|
|
1284
1285
|
/**
|
|
@@ -18,6 +18,7 @@ import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, BindM
|
|
|
18
18
|
import { VertexBuffer } from "../../Buffers/buffer.pure.js";
|
|
19
19
|
import { MaterialHelperGeometryRendering } from "../materialHelper.geometryrendering.js";
|
|
20
20
|
import { PrePassConfiguration } from "../prePassConfiguration.js";
|
|
21
|
+
import { _ShaderImportLoader } from "../../Misc/shaderImportLoader.js";
|
|
21
22
|
import { MaterialFlags } from "../materialFlags.js";
|
|
22
23
|
import { Logger } from "../../Misc/logger.js";
|
|
23
24
|
import { UVDefinesMixin } from "../uv.defines.js";
|
|
@@ -1999,7 +2000,6 @@ let OpenPBRMaterial = (() => {
|
|
|
1999
2000
|
*/
|
|
2000
2001
|
this._applyDecalMapAfterDetailMap = false;
|
|
2001
2002
|
this._debugMode = 0;
|
|
2002
|
-
this._shadersLoaded = false;
|
|
2003
2003
|
this._breakShaderLoadedCheck = false;
|
|
2004
2004
|
this._vertexPullingMetadata = null;
|
|
2005
2005
|
_OpenPBRMaterial_debugMode_accessor_storage.set(this, __runInitializers(this, _debugMode_initializers, 0));
|
|
@@ -3014,17 +3014,7 @@ let OpenPBRMaterial = (() => {
|
|
|
3014
3014
|
processCodeAfterIncludes: this._eventInfo.customCode,
|
|
3015
3015
|
multiTarget: defines.PREPASS,
|
|
3016
3016
|
shaderLanguage: this._shaderLanguage,
|
|
3017
|
-
extraInitializationsAsync: this.
|
|
3018
|
-
? undefined
|
|
3019
|
-
: async () => {
|
|
3020
|
-
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
3021
|
-
await Promise.all([import("../../ShadersWGSL/openpbr.vertex.js"), import("../../ShadersWGSL/openpbr.fragment.js")]);
|
|
3022
|
-
}
|
|
3023
|
-
else {
|
|
3024
|
-
await Promise.all([import("../../Shaders/openpbr.vertex.js"), import("../../Shaders/openpbr.fragment.js")]);
|
|
3025
|
-
}
|
|
3026
|
-
this._shadersLoaded = true;
|
|
3027
|
-
},
|
|
3017
|
+
extraInitializationsAsync: _a._ShaderLoader.getLoadCallback(this._shaderLanguage),
|
|
3028
3018
|
}, engine);
|
|
3029
3019
|
this._eventInfo.customCode = undefined;
|
|
3030
3020
|
return effect;
|
|
@@ -3590,6 +3580,7 @@ let OpenPBRMaterial = (() => {
|
|
|
3590
3580
|
* False by default. This is mostly meant for backward compatibility.
|
|
3591
3581
|
*/
|
|
3592
3582
|
_a.ForceGLSL = false,
|
|
3583
|
+
_a._ShaderLoader = new _ShaderImportLoader(() => [import("../../Shaders/openpbr.vertex.js"), import("../../Shaders/openpbr.fragment.js")], () => [import("../../ShadersWGSL/openpbr.vertex.js"), import("../../ShadersWGSL/openpbr.fragment.js")]),
|
|
3593
3584
|
_a;
|
|
3594
3585
|
})();
|
|
3595
3586
|
export { OpenPBRMaterial };
|