@onerjs/core 8.42.6 → 8.42.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.js +1 -1
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +5 -2
- package/Animations/animatorAvatar.js +42 -29
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +1 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js +3 -3
- package/AudioV2/webAudio/subNodes/webAudioBusAndSoundSubGraph.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.js +1 -1
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Buffers/buffer.js +1 -1
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.d.ts +1 -2
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js +1 -2
- package/Cameras/Inputs/geospatialCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +0 -4
- package/Cameras/Inputs/geospatialCameraPointersInput.js +1 -5
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraMovement.d.ts +1 -4
- package/Cameras/cameraMovement.js +1 -4
- package/Cameras/cameraMovement.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +22 -4
- package/Cameras/geospatialCamera.js +27 -9
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +3 -3
- package/Cameras/geospatialCameraMovement.js +18 -18
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.renderPass.js +1 -0
- package/Engines/AbstractEngine/abstractEngine.renderPass.js.map +1 -1
- package/Engines/Extensions/engine.query.js +1 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +2 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.debugging.d.ts +87 -0
- package/Engines/WebGPU/Extensions/engine.debugging.js +135 -21
- package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +10 -5
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.common.js +2 -2
- package/Engines/engine.common.js.map +1 -1
- package/Engines/engine.js +0 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +0 -2
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/nullEngine.js +0 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.functions.js +1 -1
- package/Engines/thinEngine.functions.js.map +1 -1
- package/Engines/thinEngine.js +4 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/thinNativeEngine.js +2 -6
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +11 -4
- package/Engines/thinWebGPUEngine.js +58 -34
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +3 -1
- package/Engines/webgpuEngine.js +30 -169
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/flowGraph.d.ts +1 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphContext.d.ts +1 -0
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphCoordinator.d.ts +1 -0
- package/FlowGraph/flowGraphCoordinator.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +12 -1
- package/FrameGraph/Node/nodeRenderGraph.js +36 -2
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js +0 -3
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +3 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +3 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +14 -0
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +20 -14
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +2 -3
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +5 -29
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +3 -2
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +38 -14
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +3 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.js +1 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +0 -2
- package/FrameGraph/frameGraphTask.js +15 -17
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +2 -2
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +1 -1
- package/Gizmos/cameraGizmo.js +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +4 -4
- package/Gizmos/gizmo.js +5 -5
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +1 -1
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +2 -2
- package/Gizmos/planeRotationGizmo.js +2 -3
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +1 -1
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +1 -1
- package/Gizmos/scaleGizmo.js +1 -1
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +1 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +28 -1
- package/Lights/Shadows/shadowGenerator.js +77 -11
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/lightingVolume.d.ts +1 -0
- package/Lights/lightingVolume.js +10 -2
- package/Lights/lightingVolume.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +44 -14
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.js +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.d.ts +12 -3
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js +33 -8
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +1 -1
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +2 -3
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.js +3 -5
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +2 -3
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +0 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +1 -1
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/htmlElementTexture.js +2 -2
- package/Materials/Textures/htmlElementTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +13 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/effect.js +2 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +1 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +0 -4
- package/Materials/uniformBuffer.js +0 -8
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/index.d.ts +2 -0
- package/Maths/index.js +2 -0
- package/Maths/index.js.map +1 -1
- package/Maths/math.geospatial.d.ts +27 -0
- package/Maths/math.geospatial.functions.d.ts +33 -0
- package/Maths/math.geospatial.functions.js +60 -0
- package/Maths/math.geospatial.functions.js.map +1 -0
- package/Maths/math.geospatial.js +2 -0
- package/Maths/math.geospatial.js.map +1 -0
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.scalar.functions.js +3 -3
- package/Maths/math.scalar.functions.js.map +1 -1
- package/Maths/math.vector.js +1 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/boxBuilder.js +1 -2
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +1 -2
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/latheBuilder.js +2 -2
- package/Meshes/Builders/latheBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.js +11 -15
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.js +6 -6
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.js +2 -2
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +6 -6
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.js +2 -3
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.js +1 -1
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.js +1 -2
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +14 -10
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +1 -1
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.js +1 -1
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.js +11 -13
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.js +2 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.js +7 -7
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +2 -0
- package/Meshes/mesh.js +22 -8
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +22 -22
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplification.js +1 -1
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/polygonMesh.js +1 -1
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/trailMesh.js +1 -1
- package/Meshes/trailMesh.js.map +1 -1
- package/Misc/HighDynamicRange/hdr.js +4 -6
- package/Misc/HighDynamicRange/hdr.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/meshExploder.js +1 -2
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/tga.js +2 -2
- package/Misc/tga.js.map +1 -1
- package/Misc/timer.js +4 -2
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.d.ts +7 -0
- package/Misc/tools.js +20 -6
- package/Misc/tools.js.map +1 -1
- package/Morph/morphTargetManager.js +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Navigation/INavigationEngine.d.ts +2 -2
- package/Navigation/INavigationEngine.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +2 -2
- package/Navigation/Plugins/recastJSPlugin.js +14 -5
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js +1 -1
- package/Particles/Node/Blocks/Update/updateNoiseBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +11 -1
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +25 -11
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.js +3 -3
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +14 -0
- package/Particles/gpuParticleSystem.js +94 -12
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +4 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.js +46 -47
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +5 -6
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +3 -4
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/castingResult.d.ts +4 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/joinedPhysicsEngineComponent.js +1 -1
- package/Physics/joinedPhysicsEngineComponent.js.map +1 -1
- package/Physics/physicsHelper.d.ts +8 -8
- package/Physics/physicsHelper.js +7 -7
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/shapeCastResult.d.ts +4 -0
- package/Physics/shapeCastResult.js +7 -0
- package/Physics/shapeCastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.js +0 -8
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +51 -4
- package/Physics/v2/IPhysicsEnginePlugin.js +12 -12
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/characterController.js +4 -8
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +1 -1
- package/Physics/v2/physicsConstraint.js +1 -1
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +0 -5
- package/Physics/v2/physicsEngine.js +0 -5
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsEngineComponent.d.ts +1 -1
- package/Physics/v2/physicsEngineComponent.js.map +1 -1
- package/Physics/v2/physicsMaterial.d.ts +6 -0
- package/Physics/v2/physicsMaterial.js +2 -2
- package/Physics/v2/physicsMaterial.js.map +1 -1
- package/Physics/v2/ragdoll.js +1 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/postProcess.js +3 -3
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.js +2 -2
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/Probes/reflectionProbe.js +0 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -5
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +4 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +0 -11
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.js +1 -1
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Rendering/edgesRenderer.js +1 -0
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +0 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/objectRenderer.js +15 -9
- package/Rendering/objectRenderer.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +1 -1
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.js +1 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +18 -8
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +4 -0
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +15 -3
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/iblVoxelGrid.fragment.js +4 -1
- package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +18 -7
- package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/ShadersWGSL/background.vertex.js +8 -8
- package/ShadersWGSL/background.vertex.js.map +1 -1
- package/ShadersWGSL/boundingBoxRenderer.vertex.js +2 -2
- package/ShadersWGSL/boundingBoxRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/clearQuad.vertex.js +1 -1
- package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
- package/ShadersWGSL/color.vertex.js +1 -1
- package/ShadersWGSL/color.vertex.js.map +1 -1
- package/ShadersWGSL/depth.vertex.js +3 -3
- package/ShadersWGSL/depth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js +2 -2
- package/ShadersWGSL/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js +2 -2
- package/ShadersWGSL/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js +2 -2
- package/ShadersWGSL/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/ShadersWGSL/fxaa.vertex.js +1 -1
- package/ShadersWGSL/fxaa.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/geometry.vertex.js +4 -4
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/glowMapGeneration.vertex.js +4 -4
- package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
- package/ShadersWGSL/glowMapMerge.vertex.js +1 -1
- package/ShadersWGSL/glowMapMerge.vertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +16 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +10 -4
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrFiltering.vertex.js +1 -1
- package/ShadersWGSL/hdrFiltering.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -1
- package/ShadersWGSL/iblVoxelGrid.vertex.js +2 -2
- package/ShadersWGSL/iblVoxelGrid.vertex.js.map +1 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +1 -1
- package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +1 -1
- package/ShadersWGSL/kernelBlur.vertex.js +2 -2
- package/ShadersWGSL/kernelBlur.vertex.js.map +1 -1
- package/ShadersWGSL/layer.vertex.js +1 -1
- package/ShadersWGSL/layer.vertex.js.map +1 -1
- package/ShadersWGSL/lensFlare.vertex.js +1 -1
- package/ShadersWGSL/lensFlare.vertex.js.map +1 -1
- package/ShadersWGSL/line.vertex.js +2 -2
- package/ShadersWGSL/line.vertex.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRenderer.vertex.js +2 -2
- package/ShadersWGSL/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js +1 -1
- package/ShadersWGSL/meshUVSpaceRendererFinaliser.vertex.js.map +1 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js +1 -1
- package/ShadersWGSL/meshUVSpaceRendererMasker.vertex.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +9 -9
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/ShadersWGSL/picking.vertex.js +2 -2
- package/ShadersWGSL/picking.vertex.js.map +1 -1
- package/ShadersWGSL/procedural.vertex.js +1 -1
- package/ShadersWGSL/procedural.vertex.js.map +1 -1
- package/ShadersWGSL/shadowMap.vertex.js +4 -4
- package/ShadersWGSL/shadowMap.vertex.js.map +1 -1
- package/ShadersWGSL/sprites.vertex.js +3 -3
- package/ShadersWGSL/sprites.vertex.js.map +1 -1
- package/Sprites/spriteManager.js +4 -4
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +2 -2
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +0 -2
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +4 -7
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js +1 -1
- package/XR/motionController/webXRMicrosoftMixedRealityController.js.map +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js +1 -1
- package/XR/motionController/webXROculusTouchMotionController.js.map +1 -1
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/assetContainer.js +1 -1
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +16 -0
- package/scene.js +30 -1
- package/scene.js.map +1 -1
- package/sceneComponent.js +1 -1
- package/sceneComponent.js.map +1 -1
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@@ -25,7 +25,7 @@ function Rgbe2float(float32array, red, green, blue, exponent, index) {
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}
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function ReadStringLine(uint8array, startIndex) {
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let character
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for (let i = startIndex; i < uint8array.length - startIndex; i++) {
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character = String.fromCharCode(uint8array[i]);
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if (character == "\n") {
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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export function RGBE_ReadHeader(uint8array) {
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let height = 0;
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let width = 0;
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let line = ReadStringLine(uint8array, 0);
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if (line[0] != "#" || line[1] != "?") {
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// eslint-disable-next-line no-throw-literal
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// eslint-disable-next-line no-throw-literal
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throw "HDR Bad header format, no size";
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}
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width = parseInt(match[2]);
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const width = parseInt(match[2]);
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if (width < 8 || width > 0x7fff) {
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// eslint-disable-next-line no-throw-literal
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throw "HDR Bad header format, unsupported size";
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@@ -131,7 +129,7 @@ function ReadRGBEPixelsRLE(uint8array, hdrInfo) {
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const scanlineWidth = hdrInfo.width;
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let a, b, c, d, count;
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let dataIndex = hdrInfo.dataPosition;
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let index
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let index, endIndex, i;
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const scanLineArrayBuffer = new ArrayBuffer(scanlineWidth * 4); // four channel R G B E
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const scanLineArray = new Uint8Array(scanLineArrayBuffer);
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// 3 channels of 4 bytes per pixel in float.
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-
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type { CubeMapInfo } from \"./panoramaToCubemap\";\r\nimport { PanoramaToCubeMapTools } from \"./panoramaToCubemap\";\r\n\r\n/**\r\n * Header information of HDR texture files.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface HDRInfo {\r\n /**\r\n * The height of the texture in pixels.\r\n */\r\n height: number;\r\n\r\n /**\r\n * The width of the texture in pixels.\r\n */\r\n width: number;\r\n\r\n /**\r\n * The index of the beginning of the data in the binary file.\r\n */\r\n dataPosition: number;\r\n}\r\n\r\n/* This groups tools to convert HDR texture to native colors array. */\r\n\r\nfunction Ldexp(mantissa: number, exponent: number): number {\r\n if (exponent > 1023) {\r\n return mantissa * Math.pow(2, 1023) * Math.pow(2, exponent - 1023);\r\n }\r\n\r\n if (exponent < -1074) {\r\n return mantissa * Math.pow(2, -1074) * Math.pow(2, exponent + 1074);\r\n }\r\n\r\n return mantissa * Math.pow(2, exponent);\r\n}\r\n\r\nfunction Rgbe2float(float32array: Float32Array, red: number, green: number, blue: number, exponent: number, index: number) {\r\n if (exponent > 0) {\r\n /*nonzero pixel*/\r\n exponent = Ldexp(1.0, exponent - (128 + 8));\r\n\r\n float32array[index + 0] = red * exponent;\r\n float32array[index + 1] = green * exponent;\r\n float32array[index + 2] = blue * exponent;\r\n } else {\r\n float32array[index + 0] = 0;\r\n float32array[index + 1] = 0;\r\n float32array[index + 2] = 0;\r\n }\r\n}\r\n\r\nfunction ReadStringLine(uint8array: Uint8Array, startIndex: number): string {\r\n let line = \"\";\r\n let character = \"\";\r\n\r\n for (let i = startIndex; i < uint8array.length - startIndex; i++) {\r\n character = String.fromCharCode(uint8array[i]);\r\n\r\n if (character == \"\\n\") {\r\n break;\r\n }\r\n\r\n line += character;\r\n }\r\n\r\n return line;\r\n}\r\n\r\n/**\r\n * Reads header information from an RGBE texture stored in a native array.\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param uint8array The binary file stored in native array.\r\n * @returns The header information.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RGBE_ReadHeader(uint8array: Uint8Array): HDRInfo {\r\n let height: number = 0;\r\n let width: number = 0;\r\n\r\n let line = ReadStringLine(uint8array, 0);\r\n if (line[0] != \"#\" || line[1] != \"?\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Bad HDR Format.\";\r\n }\r\n\r\n let endOfHeader = false;\r\n let findFormat = false;\r\n let lineIndex: number = 0;\r\n\r\n do {\r\n lineIndex += line.length + 1;\r\n line = ReadStringLine(uint8array, lineIndex);\r\n\r\n if (line == \"FORMAT=32-bit_rle_rgbe\") {\r\n findFormat = true;\r\n } else if (line.length == 0) {\r\n endOfHeader = true;\r\n }\r\n } while (!endOfHeader);\r\n\r\n if (!findFormat) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, unsupported FORMAT\";\r\n }\r\n\r\n lineIndex += line.length + 1;\r\n line = ReadStringLine(uint8array, lineIndex);\r\n\r\n const sizeRegexp = /^-Y (.*) \\+X (.*)$/g;\r\n const match = sizeRegexp.exec(line);\r\n\r\n // TODO. Support +Y and -X if needed.\r\n if (!match || match.length < 3) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, no size\";\r\n }\r\n width = parseInt(match[2]);\r\n height = parseInt(match[1]);\r\n\r\n if (width < 8 || width > 0x7fff) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, unsupported size\";\r\n }\r\n\r\n lineIndex += line.length + 1;\r\n\r\n return {\r\n height: height,\r\n width: width,\r\n dataPosition: lineIndex,\r\n };\r\n}\r\n\r\n/**\r\n * Returns the cubemap information (each faces texture data) extracted from an RGBE texture.\r\n * This RGBE texture needs to store the information as a panorama.\r\n *\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param buffer The binary file stored in an array buffer.\r\n * @param size The expected size of the extracted cubemap.\r\n * @param supersample enable supersampling the cubemap (default: false)\r\n * @returns The Cube Map information.\r\n */\r\nexport function GetCubeMapTextureData(buffer: ArrayBuffer, size: number, supersample = false): CubeMapInfo {\r\n const uint8array = new Uint8Array(buffer);\r\n const hdrInfo = RGBE_ReadHeader(uint8array);\r\n const data = RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const cubeMapData = PanoramaToCubeMapTools.ConvertPanoramaToCubemap(data, hdrInfo.width, hdrInfo.height, size, supersample);\r\n\r\n return cubeMapData;\r\n}\r\n\r\n/**\r\n * Returns the pixels data extracted from an RGBE texture.\r\n * This pixels will be stored left to right up to down in the R G B order in one array.\r\n *\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param uint8array The binary file stored in an array buffer.\r\n * @param hdrInfo The header information of the file.\r\n * @returns The pixels data in RGB right to left up to down order.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RGBE_ReadPixels(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n return ReadRGBEPixelsRLE(uint8array, hdrInfo);\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction ReadRGBEPixelsRLE(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n let numScanlines = hdrInfo.height;\r\n const scanlineWidth = hdrInfo.width;\r\n\r\n let a: number, b: number, c: number, d: number, count: number;\r\n let dataIndex = hdrInfo.dataPosition;\r\n let index = 0,\r\n endIndex = 0,\r\n i = 0;\r\n\r\n const scanLineArrayBuffer = new ArrayBuffer(scanlineWidth * 4); // four channel R G B E\r\n const scanLineArray = new Uint8Array(scanLineArrayBuffer);\r\n\r\n // 3 channels of 4 bytes per pixel in float.\r\n const resultBuffer = new ArrayBuffer(hdrInfo.width * hdrInfo.height * 4 * 3);\r\n const resultArray = new Float32Array(resultBuffer);\r\n\r\n // read in each successive scanline\r\n while (numScanlines > 0) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n c = uint8array[dataIndex++];\r\n d = uint8array[dataIndex++];\r\n\r\n if (a != 2 || b != 2 || c & 0x80 || hdrInfo.width < 8 || hdrInfo.width > 32767) {\r\n return ReadRGBEPixelsNotRLE(uint8array, hdrInfo);\r\n }\r\n\r\n if (((c << 8) | d) != scanlineWidth) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, wrong scan line width\";\r\n }\r\n\r\n index = 0;\r\n\r\n // read each of the four channels for the scanline into the buffer\r\n for (i = 0; i < 4; i++) {\r\n endIndex = (i + 1) * scanlineWidth;\r\n\r\n while (index < endIndex) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n\r\n if (a > 128) {\r\n // a run of the same value\r\n count = a - 128;\r\n if (count == 0 || count > endIndex - index) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad Format, bad scanline data (run)\";\r\n }\r\n\r\n while (count-- > 0) {\r\n scanLineArray[index++] = b;\r\n }\r\n } else {\r\n // a non-run\r\n count = a;\r\n if (count == 0 || count > endIndex - index) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad Format, bad scanline data (non-run)\";\r\n }\r\n\r\n scanLineArray[index++] = b;\r\n if (--count > 0) {\r\n for (let j = 0; j < count; j++) {\r\n scanLineArray[index++] = uint8array[dataIndex++];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // now convert data from buffer into floats\r\n for (i = 0; i < scanlineWidth; i++) {\r\n a = scanLineArray[i];\r\n b = scanLineArray[i + scanlineWidth];\r\n c = scanLineArray[i + 2 * scanlineWidth];\r\n d = scanLineArray[i + 3 * scanlineWidth];\r\n\r\n Rgbe2float(resultArray, a, b, c, d, (hdrInfo.height - numScanlines) * scanlineWidth * 3 + i * 3);\r\n }\r\n\r\n numScanlines--;\r\n }\r\n\r\n return resultArray;\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction ReadRGBEPixelsNotRLE(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n // this file is not run length encoded\r\n // read values sequentially\r\n\r\n let numScanlines = hdrInfo.height;\r\n const scanlineWidth = hdrInfo.width;\r\n\r\n let a: number, b: number, c: number, d: number, i: number;\r\n let dataIndex = hdrInfo.dataPosition;\r\n\r\n // 3 channels of 4 bytes per pixel in float.\r\n const resultBuffer = new ArrayBuffer(hdrInfo.width * hdrInfo.height * 4 * 3);\r\n const resultArray = new Float32Array(resultBuffer);\r\n\r\n // read in each successive scanline\r\n while (numScanlines > 0) {\r\n for (i = 0; i < hdrInfo.width; i++) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n c = uint8array[dataIndex++];\r\n d = uint8array[dataIndex++];\r\n\r\n Rgbe2float(resultArray, a, b, c, d, (hdrInfo.height - numScanlines) * scanlineWidth * 3 + i * 3);\r\n }\r\n\r\n numScanlines--;\r\n }\r\n\r\n return resultArray;\r\n}\r\n\r\n/**\r\n * @deprecated Use functions separately\r\n */\r\nexport const HDRTools = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n RGBE_ReadHeader,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GetCubeMapTextureData,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n RGBE_ReadPixels,\r\n};\r\n"]}
|
|
1
|
+
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type { CubeMapInfo } from \"./panoramaToCubemap\";\r\nimport { PanoramaToCubeMapTools } from \"./panoramaToCubemap\";\r\n\r\n/**\r\n * Header information of HDR texture files.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface HDRInfo {\r\n /**\r\n * The height of the texture in pixels.\r\n */\r\n height: number;\r\n\r\n /**\r\n * The width of the texture in pixels.\r\n */\r\n width: number;\r\n\r\n /**\r\n * The index of the beginning of the data in the binary file.\r\n */\r\n dataPosition: number;\r\n}\r\n\r\n/* This groups tools to convert HDR texture to native colors array. */\r\n\r\nfunction Ldexp(mantissa: number, exponent: number): number {\r\n if (exponent > 1023) {\r\n return mantissa * Math.pow(2, 1023) * Math.pow(2, exponent - 1023);\r\n }\r\n\r\n if (exponent < -1074) {\r\n return mantissa * Math.pow(2, -1074) * Math.pow(2, exponent + 1074);\r\n }\r\n\r\n return mantissa * Math.pow(2, exponent);\r\n}\r\n\r\nfunction Rgbe2float(float32array: Float32Array, red: number, green: number, blue: number, exponent: number, index: number) {\r\n if (exponent > 0) {\r\n /*nonzero pixel*/\r\n exponent = Ldexp(1.0, exponent - (128 + 8));\r\n\r\n float32array[index + 0] = red * exponent;\r\n float32array[index + 1] = green * exponent;\r\n float32array[index + 2] = blue * exponent;\r\n } else {\r\n float32array[index + 0] = 0;\r\n float32array[index + 1] = 0;\r\n float32array[index + 2] = 0;\r\n }\r\n}\r\n\r\nfunction ReadStringLine(uint8array: Uint8Array, startIndex: number): string {\r\n let line = \"\";\r\n let character: string;\r\n\r\n for (let i = startIndex; i < uint8array.length - startIndex; i++) {\r\n character = String.fromCharCode(uint8array[i]);\r\n\r\n if (character == \"\\n\") {\r\n break;\r\n }\r\n\r\n line += character;\r\n }\r\n\r\n return line;\r\n}\r\n\r\n/**\r\n * Reads header information from an RGBE texture stored in a native array.\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param uint8array The binary file stored in native array.\r\n * @returns The header information.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RGBE_ReadHeader(uint8array: Uint8Array): HDRInfo {\r\n let line = ReadStringLine(uint8array, 0);\r\n if (line[0] != \"#\" || line[1] != \"?\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"Bad HDR Format.\";\r\n }\r\n\r\n let endOfHeader = false;\r\n let findFormat = false;\r\n let lineIndex: number = 0;\r\n\r\n do {\r\n lineIndex += line.length + 1;\r\n line = ReadStringLine(uint8array, lineIndex);\r\n\r\n if (line == \"FORMAT=32-bit_rle_rgbe\") {\r\n findFormat = true;\r\n } else if (line.length == 0) {\r\n endOfHeader = true;\r\n }\r\n } while (!endOfHeader);\r\n\r\n if (!findFormat) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, unsupported FORMAT\";\r\n }\r\n\r\n lineIndex += line.length + 1;\r\n line = ReadStringLine(uint8array, lineIndex);\r\n\r\n const sizeRegexp = /^-Y (.*) \\+X (.*)$/g;\r\n const match = sizeRegexp.exec(line);\r\n\r\n // TODO. Support +Y and -X if needed.\r\n if (!match || match.length < 3) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, no size\";\r\n }\r\n const width = parseInt(match[2]);\r\n const height = parseInt(match[1]);\r\n\r\n if (width < 8 || width > 0x7fff) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, unsupported size\";\r\n }\r\n\r\n lineIndex += line.length + 1;\r\n\r\n return {\r\n height: height,\r\n width: width,\r\n dataPosition: lineIndex,\r\n };\r\n}\r\n\r\n/**\r\n * Returns the cubemap information (each faces texture data) extracted from an RGBE texture.\r\n * This RGBE texture needs to store the information as a panorama.\r\n *\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param buffer The binary file stored in an array buffer.\r\n * @param size The expected size of the extracted cubemap.\r\n * @param supersample enable supersampling the cubemap (default: false)\r\n * @returns The Cube Map information.\r\n */\r\nexport function GetCubeMapTextureData(buffer: ArrayBuffer, size: number, supersample = false): CubeMapInfo {\r\n const uint8array = new Uint8Array(buffer);\r\n const hdrInfo = RGBE_ReadHeader(uint8array);\r\n const data = RGBE_ReadPixels(uint8array, hdrInfo);\r\n\r\n const cubeMapData = PanoramaToCubeMapTools.ConvertPanoramaToCubemap(data, hdrInfo.width, hdrInfo.height, size, supersample);\r\n\r\n return cubeMapData;\r\n}\r\n\r\n/**\r\n * Returns the pixels data extracted from an RGBE texture.\r\n * This pixels will be stored left to right up to down in the R G B order in one array.\r\n *\r\n * More information on this format are available here:\r\n * https://en.wikipedia.org/wiki/RGBE_image_format\r\n *\r\n * @param uint8array The binary file stored in an array buffer.\r\n * @param hdrInfo The header information of the file.\r\n * @returns The pixels data in RGB right to left up to down order.\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function RGBE_ReadPixels(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n return ReadRGBEPixelsRLE(uint8array, hdrInfo);\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction ReadRGBEPixelsRLE(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n let numScanlines = hdrInfo.height;\r\n const scanlineWidth = hdrInfo.width;\r\n\r\n let a: number, b: number, c: number, d: number, count: number;\r\n let dataIndex = hdrInfo.dataPosition;\r\n let index: number, endIndex: number, i: number;\r\n\r\n const scanLineArrayBuffer = new ArrayBuffer(scanlineWidth * 4); // four channel R G B E\r\n const scanLineArray = new Uint8Array(scanLineArrayBuffer);\r\n\r\n // 3 channels of 4 bytes per pixel in float.\r\n const resultBuffer = new ArrayBuffer(hdrInfo.width * hdrInfo.height * 4 * 3);\r\n const resultArray = new Float32Array(resultBuffer);\r\n\r\n // read in each successive scanline\r\n while (numScanlines > 0) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n c = uint8array[dataIndex++];\r\n d = uint8array[dataIndex++];\r\n\r\n if (a != 2 || b != 2 || c & 0x80 || hdrInfo.width < 8 || hdrInfo.width > 32767) {\r\n return ReadRGBEPixelsNotRLE(uint8array, hdrInfo);\r\n }\r\n\r\n if (((c << 8) | d) != scanlineWidth) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad header format, wrong scan line width\";\r\n }\r\n\r\n index = 0;\r\n\r\n // read each of the four channels for the scanline into the buffer\r\n for (i = 0; i < 4; i++) {\r\n endIndex = (i + 1) * scanlineWidth;\r\n\r\n while (index < endIndex) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n\r\n if (a > 128) {\r\n // a run of the same value\r\n count = a - 128;\r\n if (count == 0 || count > endIndex - index) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad Format, bad scanline data (run)\";\r\n }\r\n\r\n while (count-- > 0) {\r\n scanLineArray[index++] = b;\r\n }\r\n } else {\r\n // a non-run\r\n count = a;\r\n if (count == 0 || count > endIndex - index) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"HDR Bad Format, bad scanline data (non-run)\";\r\n }\r\n\r\n scanLineArray[index++] = b;\r\n if (--count > 0) {\r\n for (let j = 0; j < count; j++) {\r\n scanLineArray[index++] = uint8array[dataIndex++];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // now convert data from buffer into floats\r\n for (i = 0; i < scanlineWidth; i++) {\r\n a = scanLineArray[i];\r\n b = scanLineArray[i + scanlineWidth];\r\n c = scanLineArray[i + 2 * scanlineWidth];\r\n d = scanLineArray[i + 3 * scanlineWidth];\r\n\r\n Rgbe2float(resultArray, a, b, c, d, (hdrInfo.height - numScanlines) * scanlineWidth * 3 + i * 3);\r\n }\r\n\r\n numScanlines--;\r\n }\r\n\r\n return resultArray;\r\n}\r\n\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction ReadRGBEPixelsNotRLE(uint8array: Uint8Array, hdrInfo: HDRInfo): Float32Array {\r\n // this file is not run length encoded\r\n // read values sequentially\r\n\r\n let numScanlines = hdrInfo.height;\r\n const scanlineWidth = hdrInfo.width;\r\n\r\n let a: number, b: number, c: number, d: number, i: number;\r\n let dataIndex = hdrInfo.dataPosition;\r\n\r\n // 3 channels of 4 bytes per pixel in float.\r\n const resultBuffer = new ArrayBuffer(hdrInfo.width * hdrInfo.height * 4 * 3);\r\n const resultArray = new Float32Array(resultBuffer);\r\n\r\n // read in each successive scanline\r\n while (numScanlines > 0) {\r\n for (i = 0; i < hdrInfo.width; i++) {\r\n a = uint8array[dataIndex++];\r\n b = uint8array[dataIndex++];\r\n c = uint8array[dataIndex++];\r\n d = uint8array[dataIndex++];\r\n\r\n Rgbe2float(resultArray, a, b, c, d, (hdrInfo.height - numScanlines) * scanlineWidth * 3 + i * 3);\r\n }\r\n\r\n numScanlines--;\r\n }\r\n\r\n return resultArray;\r\n}\r\n\r\n/**\r\n * @deprecated Use functions separately\r\n */\r\nexport const HDRTools = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n RGBE_ReadHeader,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n GetCubeMapTextureData,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n RGBE_ReadPixels,\r\n};\r\n"]}
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@@ -20,7 +20,7 @@ export class PanoramaToCubeMapTools {
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// eslint-disable-next-line no-throw-literal
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throw "ConvertPanoramaToCubemap: input cannot be null";
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}
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-
let stride
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+
let stride;
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if (float32Array.length != inputWidth * inputHeight * 3) {
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if (float32Array.length != inputWidth * inputHeight * 4) {
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// eslint-disable-next-line no-throw-literal
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@@ -1 +1 @@
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1
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-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * CubeMap information grouping all the data for each faces as well as the cubemap size.\r\n */\r\nexport interface CubeMapInfo {\r\n /**\r\n * The pixel array for the front face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n front: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the back face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n back: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the left face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n left: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the right face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n right: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the up face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n up: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the down face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n down: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The size of the cubemap stored.\r\n *\r\n * Each faces will be size * size pixels.\r\n */\r\n size: number;\r\n\r\n /**\r\n * The format of the texture.\r\n *\r\n * RGBA, RGB.\r\n */\r\n format: number;\r\n\r\n /**\r\n * The type of the texture data.\r\n *\r\n * UNSIGNED_INT, FLOAT.\r\n */\r\n type: number;\r\n\r\n /**\r\n * Specifies whether the texture is in gamma space.\r\n */\r\n gammaSpace: boolean;\r\n}\r\n\r\n/**\r\n * Helper class useful to convert panorama picture to their cubemap representation in 6 faces.\r\n */\r\nexport class PanoramaToCubeMapTools {\r\n private static FACE_LEFT = [new Vector3(-1.0, -1.0, -1.0), new Vector3(1.0, -1.0, -1.0), new Vector3(-1.0, 1.0, -1.0), new Vector3(1.0, 1.0, -1.0)];\r\n private static FACE_RIGHT = [new Vector3(1.0, -1.0, 1.0), new Vector3(-1.0, -1.0, 1.0), new Vector3(1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, 1.0)];\r\n private static FACE_FRONT = [new Vector3(1.0, -1.0, -1.0), new Vector3(1.0, -1.0, 1.0), new Vector3(1.0, 1.0, -1.0), new Vector3(1.0, 1.0, 1.0)];\r\n private static FACE_BACK = [new Vector3(-1.0, -1.0, 1.0), new Vector3(-1.0, -1.0, -1.0), new Vector3(-1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, -1.0)];\r\n private static FACE_DOWN = [new Vector3(1.0, 1.0, -1.0), new Vector3(1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, -1.0), new Vector3(-1.0, 1.0, 1.0)];\r\n private static FACE_UP = [new Vector3(-1.0, -1.0, -1.0), new Vector3(-1.0, -1.0, 1.0), new Vector3(1.0, -1.0, -1.0), new Vector3(1.0, -1.0, 1.0)];\r\n\r\n /**\r\n * Converts a panorama stored in RGB right to left up to down format into a cubemap (6 faces).\r\n *\r\n * @param float32Array The source data.\r\n * @param inputWidth The width of the input panorama.\r\n * @param inputHeight The height of the input panorama.\r\n * @param size The willing size of the generated cubemap (each faces will be size * size pixels)\r\n * @param supersample enable supersampling the cubemap\r\n * @param invertY defines if the Y axis must be inverted\r\n * @returns The cubemap data\r\n */\r\n public static ConvertPanoramaToCubemap(float32Array: Float32Array, inputWidth: number, inputHeight: number, size: number, supersample = false, invertY = true): CubeMapInfo {\r\n if (!float32Array) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"ConvertPanoramaToCubemap: input cannot be null\";\r\n }\r\n\r\n let stride = 0;\r\n if (float32Array.length != inputWidth * inputHeight * 3) {\r\n if (float32Array.length != inputWidth * inputHeight * 4) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"ConvertPanoramaToCubemap: input size is wrong\";\r\n } else {\r\n stride = 4;\r\n }\r\n } else {\r\n stride = 3;\r\n }\r\n\r\n const textureFront = this.CreateCubemapTexture(size, this.FACE_FRONT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureBack = this.CreateCubemapTexture(size, this.FACE_BACK, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureLeft = this.CreateCubemapTexture(size, this.FACE_LEFT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureRight = this.CreateCubemapTexture(size, this.FACE_RIGHT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureUp = this.CreateCubemapTexture(size, this.FACE_UP, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureDown = this.CreateCubemapTexture(size, this.FACE_DOWN, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n\r\n return {\r\n front: textureFront,\r\n back: textureBack,\r\n left: textureLeft,\r\n right: textureRight,\r\n up: textureUp,\r\n down: textureDown,\r\n size: size,\r\n type: Constants.TEXTURETYPE_FLOAT,\r\n format: Constants.TEXTUREFORMAT_RGB,\r\n gammaSpace: false,\r\n };\r\n }\r\n\r\n private static CreateCubemapTexture(\r\n texSize: number,\r\n faceData: Vector3[],\r\n float32Array: Float32Array,\r\n inputWidth: number,\r\n inputHeight: number,\r\n supersample: boolean,\r\n invertY: boolean,\r\n stride: number\r\n ): Float32Array {\r\n const buffer = new ArrayBuffer(texSize * texSize * 4 * 3);\r\n const textureArray = new Float32Array(buffer);\r\n\r\n // If supersampling, determine number of samples needed when source texture width is divided for 4 cube faces\r\n const samples = supersample ? Math.max(1, Math.round(inputWidth / 4 / texSize)) : 1;\r\n const sampleFactor = 1 / samples;\r\n const sampleFactorSqr = sampleFactor * sampleFactor;\r\n\r\n const rotDX1 = faceData[1].subtract(faceData[0]).scale(sampleFactor / texSize);\r\n const rotDX2 = faceData[3].subtract(faceData[2]).scale(sampleFactor / texSize);\r\n\r\n const dy = 1 / texSize;\r\n let fy = 0;\r\n\r\n for (let y = 0; y < texSize; y++) {\r\n for (let sy = 0; sy < samples; sy++) {\r\n let xv1 = faceData[0];\r\n let xv2 = faceData[2];\r\n\r\n for (let x = 0; x < texSize; x++) {\r\n for (let sx = 0; sx < samples; sx++) {\r\n const v = xv2.subtract(xv1).scale(fy).add(xv1);\r\n v.normalize();\r\n\r\n const color = this.CalcProjectionSpherical(v, float32Array, inputWidth, inputHeight, stride, invertY);\r\n\r\n // 3 channels per pixels\r\n textureArray[y * texSize * 3 + x * 3 + 0] += color.r * sampleFactorSqr;\r\n textureArray[y * texSize * 3 + x * 3 + 1] += color.g * sampleFactorSqr;\r\n textureArray[y * texSize * 3 + x * 3 + 2] += color.b * sampleFactorSqr;\r\n\r\n xv1 = xv1.add(rotDX1);\r\n xv2 = xv2.add(rotDX2);\r\n }\r\n }\r\n\r\n fy += dy * sampleFactor;\r\n }\r\n }\r\n\r\n return textureArray;\r\n }\r\n\r\n private static CalcProjectionSpherical(vDir: Vector3, float32Array: Float32Array, inputWidth: number, inputHeight: number, stride: number, invertY: boolean): any {\r\n let theta = Math.atan2(vDir.z, vDir.x);\r\n const phi = Math.acos(vDir.y);\r\n\r\n while (theta < -Math.PI) {\r\n theta += 2 * Math.PI;\r\n }\r\n while (theta > Math.PI) {\r\n theta -= 2 * Math.PI;\r\n }\r\n\r\n let dx = theta / Math.PI;\r\n const dy = phi / Math.PI;\r\n\r\n // recenter.\r\n dx = dx * 0.5 + 0.5;\r\n\r\n let px = Math.round(dx * inputWidth);\r\n if (px < 0) {\r\n px = 0;\r\n } else if (px >= inputWidth) {\r\n px = inputWidth - 1;\r\n }\r\n\r\n let py = Math.round(dy * inputHeight);\r\n if (py < 0) {\r\n py = 0;\r\n } else if (py >= inputHeight) {\r\n py = inputHeight - 1;\r\n }\r\n\r\n const inputY = invertY ? inputHeight - py - 1 : py;\r\n const r = float32Array[inputY * inputWidth * stride + px * stride + 0];\r\n const g = float32Array[inputY * inputWidth * stride + px * stride + 1];\r\n const b = float32Array[inputY * inputWidth * stride + px * stride + 2];\r\n\r\n return {\r\n r: r,\r\n g: g,\r\n b: b,\r\n };\r\n }\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * CubeMap information grouping all the data for each faces as well as the cubemap size.\r\n */\r\nexport interface CubeMapInfo {\r\n /**\r\n * The pixel array for the front face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n front: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the back face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n back: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the left face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n left: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the right face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n right: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the up face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n up: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The pixel array for the down face.\r\n * This is stored in format, left to right, up to down format.\r\n */\r\n down: Nullable<ArrayBufferView>;\r\n\r\n /**\r\n * The size of the cubemap stored.\r\n *\r\n * Each faces will be size * size pixels.\r\n */\r\n size: number;\r\n\r\n /**\r\n * The format of the texture.\r\n *\r\n * RGBA, RGB.\r\n */\r\n format: number;\r\n\r\n /**\r\n * The type of the texture data.\r\n *\r\n * UNSIGNED_INT, FLOAT.\r\n */\r\n type: number;\r\n\r\n /**\r\n * Specifies whether the texture is in gamma space.\r\n */\r\n gammaSpace: boolean;\r\n}\r\n\r\n/**\r\n * Helper class useful to convert panorama picture to their cubemap representation in 6 faces.\r\n */\r\nexport class PanoramaToCubeMapTools {\r\n private static FACE_LEFT = [new Vector3(-1.0, -1.0, -1.0), new Vector3(1.0, -1.0, -1.0), new Vector3(-1.0, 1.0, -1.0), new Vector3(1.0, 1.0, -1.0)];\r\n private static FACE_RIGHT = [new Vector3(1.0, -1.0, 1.0), new Vector3(-1.0, -1.0, 1.0), new Vector3(1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, 1.0)];\r\n private static FACE_FRONT = [new Vector3(1.0, -1.0, -1.0), new Vector3(1.0, -1.0, 1.0), new Vector3(1.0, 1.0, -1.0), new Vector3(1.0, 1.0, 1.0)];\r\n private static FACE_BACK = [new Vector3(-1.0, -1.0, 1.0), new Vector3(-1.0, -1.0, -1.0), new Vector3(-1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, -1.0)];\r\n private static FACE_DOWN = [new Vector3(1.0, 1.0, -1.0), new Vector3(1.0, 1.0, 1.0), new Vector3(-1.0, 1.0, -1.0), new Vector3(-1.0, 1.0, 1.0)];\r\n private static FACE_UP = [new Vector3(-1.0, -1.0, -1.0), new Vector3(-1.0, -1.0, 1.0), new Vector3(1.0, -1.0, -1.0), new Vector3(1.0, -1.0, 1.0)];\r\n\r\n /**\r\n * Converts a panorama stored in RGB right to left up to down format into a cubemap (6 faces).\r\n *\r\n * @param float32Array The source data.\r\n * @param inputWidth The width of the input panorama.\r\n * @param inputHeight The height of the input panorama.\r\n * @param size The willing size of the generated cubemap (each faces will be size * size pixels)\r\n * @param supersample enable supersampling the cubemap\r\n * @param invertY defines if the Y axis must be inverted\r\n * @returns The cubemap data\r\n */\r\n public static ConvertPanoramaToCubemap(float32Array: Float32Array, inputWidth: number, inputHeight: number, size: number, supersample = false, invertY = true): CubeMapInfo {\r\n if (!float32Array) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"ConvertPanoramaToCubemap: input cannot be null\";\r\n }\r\n\r\n let stride: number;\r\n if (float32Array.length != inputWidth * inputHeight * 3) {\r\n if (float32Array.length != inputWidth * inputHeight * 4) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"ConvertPanoramaToCubemap: input size is wrong\";\r\n } else {\r\n stride = 4;\r\n }\r\n } else {\r\n stride = 3;\r\n }\r\n\r\n const textureFront = this.CreateCubemapTexture(size, this.FACE_FRONT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureBack = this.CreateCubemapTexture(size, this.FACE_BACK, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureLeft = this.CreateCubemapTexture(size, this.FACE_LEFT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureRight = this.CreateCubemapTexture(size, this.FACE_RIGHT, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureUp = this.CreateCubemapTexture(size, this.FACE_UP, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n const textureDown = this.CreateCubemapTexture(size, this.FACE_DOWN, float32Array, inputWidth, inputHeight, supersample, invertY, stride);\r\n\r\n return {\r\n front: textureFront,\r\n back: textureBack,\r\n left: textureLeft,\r\n right: textureRight,\r\n up: textureUp,\r\n down: textureDown,\r\n size: size,\r\n type: Constants.TEXTURETYPE_FLOAT,\r\n format: Constants.TEXTUREFORMAT_RGB,\r\n gammaSpace: false,\r\n };\r\n }\r\n\r\n private static CreateCubemapTexture(\r\n texSize: number,\r\n faceData: Vector3[],\r\n float32Array: Float32Array,\r\n inputWidth: number,\r\n inputHeight: number,\r\n supersample: boolean,\r\n invertY: boolean,\r\n stride: number\r\n ): Float32Array {\r\n const buffer = new ArrayBuffer(texSize * texSize * 4 * 3);\r\n const textureArray = new Float32Array(buffer);\r\n\r\n // If supersampling, determine number of samples needed when source texture width is divided for 4 cube faces\r\n const samples = supersample ? Math.max(1, Math.round(inputWidth / 4 / texSize)) : 1;\r\n const sampleFactor = 1 / samples;\r\n const sampleFactorSqr = sampleFactor * sampleFactor;\r\n\r\n const rotDX1 = faceData[1].subtract(faceData[0]).scale(sampleFactor / texSize);\r\n const rotDX2 = faceData[3].subtract(faceData[2]).scale(sampleFactor / texSize);\r\n\r\n const dy = 1 / texSize;\r\n let fy = 0;\r\n\r\n for (let y = 0; y < texSize; y++) {\r\n for (let sy = 0; sy < samples; sy++) {\r\n let xv1 = faceData[0];\r\n let xv2 = faceData[2];\r\n\r\n for (let x = 0; x < texSize; x++) {\r\n for (let sx = 0; sx < samples; sx++) {\r\n const v = xv2.subtract(xv1).scale(fy).add(xv1);\r\n v.normalize();\r\n\r\n const color = this.CalcProjectionSpherical(v, float32Array, inputWidth, inputHeight, stride, invertY);\r\n\r\n // 3 channels per pixels\r\n textureArray[y * texSize * 3 + x * 3 + 0] += color.r * sampleFactorSqr;\r\n textureArray[y * texSize * 3 + x * 3 + 1] += color.g * sampleFactorSqr;\r\n textureArray[y * texSize * 3 + x * 3 + 2] += color.b * sampleFactorSqr;\r\n\r\n xv1 = xv1.add(rotDX1);\r\n xv2 = xv2.add(rotDX2);\r\n }\r\n }\r\n\r\n fy += dy * sampleFactor;\r\n }\r\n }\r\n\r\n return textureArray;\r\n }\r\n\r\n private static CalcProjectionSpherical(vDir: Vector3, float32Array: Float32Array, inputWidth: number, inputHeight: number, stride: number, invertY: boolean): any {\r\n let theta = Math.atan2(vDir.z, vDir.x);\r\n const phi = Math.acos(vDir.y);\r\n\r\n while (theta < -Math.PI) {\r\n theta += 2 * Math.PI;\r\n }\r\n while (theta > Math.PI) {\r\n theta -= 2 * Math.PI;\r\n }\r\n\r\n let dx = theta / Math.PI;\r\n const dy = phi / Math.PI;\r\n\r\n // recenter.\r\n dx = dx * 0.5 + 0.5;\r\n\r\n let px = Math.round(dx * inputWidth);\r\n if (px < 0) {\r\n px = 0;\r\n } else if (px >= inputWidth) {\r\n px = inputWidth - 1;\r\n }\r\n\r\n let py = Math.round(dy * inputHeight);\r\n if (py < 0) {\r\n py = 0;\r\n } else if (py >= inputHeight) {\r\n py = inputHeight - 1;\r\n }\r\n\r\n const inputY = invertY ? inputHeight - py - 1 : py;\r\n const r = float32Array[inputY * inputWidth * stride + px * stride + 0];\r\n const g = float32Array[inputY * inputWidth * stride + px * stride + 1];\r\n const b = float32Array[inputY * inputWidth * stride + px * stride + 2];\r\n\r\n return {\r\n r: r,\r\n g: g,\r\n b: b,\r\n };\r\n }\r\n}\r\n"]}
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package/Misc/basisWorker.js
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package/Misc/basisWorker.js.map
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-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"./tools\";\r\nimport type { BasisFileInfo, BasisTranscodeConfiguration } from \"./basis\";\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare let BASIS: any;\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function workerFunction(): void {\r\n const _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFETC2: 1,\r\n cTFBC1: 2,\r\n cTFBC3: 3,\r\n cTFBC4: 4,\r\n cTFBC5: 5,\r\n cTFBC7: 6,\r\n cTFPVRTC1_4_RGB: 8,\r\n cTFPVRTC1_4_RGBA: 9,\r\n cTFASTC_4x4: 10,\r\n cTFATC_RGB: 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA: 12,\r\n cTFRGBA32: 13,\r\n cTFRGB565: 14,\r\n cTFBGR565: 15,\r\n cTFRGBA4444: 16,\r\n cTFFXT1_RGB: 17,\r\n cTFPVRTC2_4_RGB: 18,\r\n cTFPVRTC2_4_RGBA: 19,\r\n cTFETC2_EAC_R11: 20,\r\n cTFETC2_EAC_RG11: 21,\r\n };\r\n let transcoderModulePromise: Nullable<PromiseLike<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (event.data.url) {\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n }\r\n if (!transcoderModulePromise) {\r\n transcoderModulePromise = BASIS({\r\n // Override wasm binary\r\n wasmBinary: event.data.wasmBinary,\r\n });\r\n }\r\n if (transcoderModulePromise !== null) {\r\n // eslint-disable-next-line github/no-then\r\n transcoderModulePromise.then((m) => {\r\n BASIS = m;\r\n m.initializeBasis();\r\n postMessage({ action: \"init\" });\r\n });\r\n }\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n const config: BasisTranscodeConfiguration = event.data.config;\r\n const imgData = event.data.imageData;\r\n const loadedFile = new BASIS.BasisFile(imgData);\r\n const fileInfo = GetFileInfo(loadedFile);\r\n let format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n let needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n let success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n const buffers: Array<any> = [];\r\n for (let imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n const image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n let mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (let levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n const levelInfo = image.levels[levelIndex];\r\n\r\n const pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n let format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.astc) {\r\n format = _BASIS_FORMAT.cTFASTC_4x4;\r\n } else if (config.supportedCompressionFormats.bc7) {\r\n format = _BASIS_FORMAT.cTFBC7;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFPVRTC1_4_RGBA : _BASIS_FORMAT.cTFPVRTC1_4_RGB;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n } else if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else {\r\n format = _BASIS_FORMAT.cTFRGB565;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n const hasAlpha = basisFile.getHasAlpha();\r\n const imageCount = basisFile.getNumImages();\r\n const images = [];\r\n for (let i = 0; i < imageCount; i++) {\r\n const imageInfo = {\r\n levels: [] as Array<any>,\r\n };\r\n const levelCount = basisFile.getNumLevels(i);\r\n for (let level = 0; level < levelCount; level++) {\r\n const levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level),\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n const info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n const dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n let dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n const alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n const alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @returns the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n const c = new Uint16Array(4);\r\n const dst = new Uint16Array(width * height);\r\n\r\n const blockWidth = width / 4;\r\n const blockHeight = height / 4;\r\n for (let blockY = 0; blockY < blockHeight; blockY++) {\r\n for (let blockX = 0; blockX < blockWidth; blockX++) {\r\n const i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] =\r\n ((2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3) |\r\n (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] =\r\n ((2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3) |\r\n (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (let row = 0; row < 4; row++) {\r\n const m = src[i + 4 + row];\r\n let dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI++] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n\r\n/**\r\n * Initialize a web worker with the basis transcoder\r\n * @param worker the worker to initialize\r\n * @param wasmBinary the wasm binary to load into the worker\r\n * @param moduleUrl the url to the basis transcoder module\r\n * @returns a promise that resolves when the worker is initialized\r\n */\r\n// eslint-disable-next-line no-restricted-syntax\r\nexport async function initializeWebWorker(worker: Worker, wasmBinary: ArrayBuffer, moduleUrl?: string) {\r\n return await new Promise<Worker>((res, reject) => {\r\n const initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n worker.removeEventListener(\"message\", initHandler);\r\n res(worker);\r\n } else if (msg.data.action === \"error\") {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n worker.addEventListener(\"message\", initHandler);\r\n // we can use transferable objects here because the worker will own the ArrayBuffer\r\n worker.postMessage({ action: \"init\", url: moduleUrl ? Tools.GetBabylonScriptURL(moduleUrl) : undefined, wasmBinary }, [wasmBinary]);\r\n });\r\n}\r\n"]}
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"./tools\";\r\nimport type { BasisFileInfo, BasisTranscodeConfiguration } from \"./basis\";\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare let BASIS: any;\r\n/**\r\n * The worker function that gets converted to a blob url to pass into a worker.\r\n * To be used if a developer wants to create their own worker instance and inject it instead of using the default worker.\r\n */\r\nexport function workerFunction(): void {\r\n const _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFETC2: 1,\r\n cTFBC1: 2,\r\n cTFBC3: 3,\r\n cTFBC4: 4,\r\n cTFBC5: 5,\r\n cTFBC7: 6,\r\n cTFPVRTC1_4_RGB: 8,\r\n cTFPVRTC1_4_RGBA: 9,\r\n cTFASTC_4x4: 10,\r\n cTFATC_RGB: 11,\r\n cTFATC_RGBA_INTERPOLATED_ALPHA: 12,\r\n cTFRGBA32: 13,\r\n cTFRGB565: 14,\r\n cTFBGR565: 15,\r\n cTFRGBA4444: 16,\r\n cTFFXT1_RGB: 17,\r\n cTFPVRTC2_4_RGB: 18,\r\n cTFPVRTC2_4_RGBA: 19,\r\n cTFETC2_EAC_R11: 20,\r\n cTFETC2_EAC_RG11: 21,\r\n };\r\n let transcoderModulePromise: Nullable<PromiseLike<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (event.data.url) {\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n }\r\n if (!transcoderModulePromise) {\r\n transcoderModulePromise = BASIS({\r\n // Override wasm binary\r\n wasmBinary: event.data.wasmBinary,\r\n });\r\n }\r\n if (transcoderModulePromise !== null) {\r\n // eslint-disable-next-line github/no-then\r\n transcoderModulePromise.then((m) => {\r\n BASIS = m;\r\n m.initializeBasis();\r\n postMessage({ action: \"init\" });\r\n });\r\n }\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n const config: BasisTranscodeConfiguration = event.data.config;\r\n const imgData = event.data.imageData;\r\n const loadedFile = new BASIS.BasisFile(imgData);\r\n const fileInfo = GetFileInfo(loadedFile);\r\n let format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n let needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n let success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n const buffers: Array<any> = [];\r\n for (let imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n const image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n let mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (let levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n const levelInfo = image.levels[levelIndex];\r\n\r\n const pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n }\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n let format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.astc) {\r\n format = _BASIS_FORMAT.cTFASTC_4x4;\r\n } else if (config.supportedCompressionFormats.bc7) {\r\n format = _BASIS_FORMAT.cTFBC7;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFPVRTC1_4_RGBA : _BASIS_FORMAT.cTFPVRTC1_4_RGB;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n } else if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else {\r\n format = _BASIS_FORMAT.cTFRGB565;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n const hasAlpha = basisFile.getHasAlpha();\r\n const imageCount = basisFile.getNumImages();\r\n const images = [];\r\n for (let i = 0; i < imageCount; i++) {\r\n const imageInfo = {\r\n levels: [] as Array<any>,\r\n };\r\n const levelCount = basisFile.getNumLevels(i);\r\n for (let level = 0; level < levelCount; level++) {\r\n const levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level),\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n const info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n const dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n let dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n const alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n const alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @returns the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n const c = new Uint16Array(4);\r\n const dst = new Uint16Array(width * height);\r\n\r\n const blockWidth = width / 4;\r\n const blockHeight = height / 4;\r\n for (let blockY = 0; blockY < blockHeight; blockY++) {\r\n for (let blockX = 0; blockX < blockWidth; blockX++) {\r\n const i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] =\r\n ((2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3) |\r\n (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] =\r\n ((2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3) |\r\n (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0) |\r\n (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (let row = 0; row < 4; row++) {\r\n const m = src[i + 4 + row];\r\n let dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n\r\n/**\r\n * Initialize a web worker with the basis transcoder\r\n * @param worker the worker to initialize\r\n * @param wasmBinary the wasm binary to load into the worker\r\n * @param moduleUrl the url to the basis transcoder module\r\n * @returns a promise that resolves when the worker is initialized\r\n */\r\n// eslint-disable-next-line no-restricted-syntax\r\nexport async function initializeWebWorker(worker: Worker, wasmBinary: ArrayBuffer, moduleUrl?: string) {\r\n return await new Promise<Worker>((res, reject) => {\r\n const initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n worker.removeEventListener(\"message\", initHandler);\r\n res(worker);\r\n } else if (msg.data.action === \"error\") {\r\n // eslint-disable-next-line @typescript-eslint/prefer-promise-reject-errors\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n worker.addEventListener(\"message\", initHandler);\r\n // we can use transferable objects here because the worker will own the ArrayBuffer\r\n worker.postMessage({ action: \"init\", url: moduleUrl ? Tools.GetBabylonScriptURL(moduleUrl) : undefined, wasmBinary }, [wasmBinary]);\r\n });\r\n}\r\n"]}
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@@ -34,7 +34,7 @@ export function GetEnvInfo(data) {
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}
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// Read json manifest - collect characters up to null terminator
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let manifestString = "";
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let charCode
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while ((charCode = dataView.getUint8(pos++))) {
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manifestString += String.fromCharCode(charCode);
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}
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