@onerjs/core 8.30.8 → 8.31.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/Behaviors/Cameras/interpolatingBehavior.d.ts +52 -0
  2. package/Behaviors/Cameras/interpolatingBehavior.js +105 -0
  3. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -0
  4. package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -20
  5. package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -69
  6. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  7. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +10 -2
  8. package/Cameras/Inputs/geospatialCameraPointersInput.js +20 -2
  9. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  10. package/Cameras/Inputs/orbitCameraPointersInput.d.ts +49 -0
  11. package/Cameras/Inputs/orbitCameraPointersInput.js +105 -0
  12. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -0
  13. package/Cameras/camera.js +1 -0
  14. package/Cameras/camera.js.map +1 -1
  15. package/Cameras/cameraMovement.d.ts +150 -0
  16. package/Cameras/cameraMovement.js +190 -0
  17. package/Cameras/cameraMovement.js.map +1 -0
  18. package/Cameras/targetCamera.js +0 -4
  19. package/Cameras/targetCamera.js.map +1 -1
  20. package/Culling/ray.core.js +1 -1
  21. package/Culling/ray.core.js.map +1 -1
  22. package/Decorators/nodeDecorator.d.ts +9 -7
  23. package/Decorators/nodeDecorator.js +9 -7
  24. package/Decorators/nodeDecorator.js.map +1 -1
  25. package/Engines/WebGPU/webgpuTextureManager.js +2 -2
  26. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  27. package/Engines/abstractEngine.js +2 -2
  28. package/Engines/abstractEngine.js.map +1 -1
  29. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  30. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  31. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
  32. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  33. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
  34. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
  35. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
  36. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
  37. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
  38. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
  40. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
  41. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
  42. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
  43. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  44. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
  45. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
  46. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  47. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  48. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
  49. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
  51. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  52. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +1 -1
  53. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
  54. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  55. package/FrameGraph/Node/nodeRenderGraph.js +2 -1
  56. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  57. package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
  58. package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
  59. package/FrameGraph/Passes/objectListPass.js.map +1 -0
  60. package/FrameGraph/Passes/renderPass.d.ts +6 -2
  61. package/FrameGraph/Passes/renderPass.js +14 -2
  62. package/FrameGraph/Passes/renderPass.js.map +1 -1
  63. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
  64. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  65. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
  66. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
  67. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  68. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
  69. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
  70. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  71. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  72. package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
  73. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  74. package/FrameGraph/frameGraph.d.ts +10 -4
  75. package/FrameGraph/frameGraph.js +22 -9
  76. package/FrameGraph/frameGraph.js.map +1 -1
  77. package/FrameGraph/frameGraphTask.js +3 -3
  78. package/FrameGraph/frameGraphTask.js.map +1 -1
  79. package/FrameGraph/index.d.ts +1 -1
  80. package/FrameGraph/index.js +1 -1
  81. package/FrameGraph/index.js.map +1 -1
  82. package/Materials/floatingOriginMatrixOverrides.js +19 -0
  83. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  84. package/Materials/shaderMaterial.d.ts +9 -0
  85. package/Materials/shaderMaterial.js +35 -0
  86. package/Materials/shaderMaterial.js.map +1 -1
  87. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
  88. package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
  89. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  90. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
  91. package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
  92. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  93. package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
  94. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
  95. package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
  96. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
  97. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
  98. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
  99. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +6 -0
  100. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +22 -1
  101. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
  102. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +1 -1
  103. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +1 -1
  104. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -1
  105. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +1 -1
  106. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +1 -1
  107. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
  108. package/Particles/Node/Blocks/Update/updateSizeBlock.d.ts +35 -0
  109. package/Particles/Node/Blocks/Update/updateSizeBlock.js +73 -0
  110. package/Particles/Node/Blocks/Update/updateSizeBlock.js.map +1 -0
  111. package/Particles/Node/Blocks/index.d.ts +1 -0
  112. package/Particles/Node/Blocks/index.js +1 -0
  113. package/Particles/Node/Blocks/index.js.map +1 -1
  114. package/Particles/Node/Blocks/particleInputBlock.js +1 -0
  115. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
  116. package/Particles/Node/Blocks/particleRandomBlock.d.ts +5 -2
  117. package/Particles/Node/Blocks/particleRandomBlock.js +32 -14
  118. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
  119. package/Particles/Node/Blocks/systemBlock.d.ts +12 -4
  120. package/Particles/Node/Blocks/systemBlock.js +16 -12
  121. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  122. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
  123. package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
  124. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
  125. package/Particles/Node/nodeParticleBuildState.js +2 -0
  126. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  127. package/Particles/Node/nodeParticleSystemSet.helper.d.ts +0 -2
  128. package/Particles/Node/nodeParticleSystemSet.helper.js +293 -44
  129. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  130. package/Particles/thinParticleSystem.d.ts +3 -3
  131. package/Particles/thinParticleSystem.js +4 -4
  132. package/Particles/thinParticleSystem.js.map +1 -1
  133. package/package.json +1 -1
  134. package/scene.d.ts +1 -3
  135. package/scene.js +8 -7
  136. package/scene.js.map +1 -1
  137. package/FrameGraph/Passes/cullPass.js.map +0 -1
@@ -1 +1 @@
1
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{ Observable } from \"../../../Misc/observable\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleContextualSources } from \"../Enums/nodeParticleContextualSources\";\r\nimport { NodeParticleSystemSources } from \"../Enums/nodeParticleSystemSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class ParticleInputBlock extends NodeParticleBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this input is displayed in the Inspector\r\n */\r\n public displayInInspector = true;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<ParticleInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeParticleBlockConnectionPointTypes {\r\n if (this._type === NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n private _systemSource: NodeParticleSystemSources = NodeParticleSystemSources.None;\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system source\r\n */\r\n public get isSystemSource(): boolean {\r\n return this._contextualSource === NodeParticleContextualSources.None && this._systemSource !== NodeParticleSystemSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the system source used by this input block\r\n */\r\n public get systemSource(): NodeParticleSystemSources {\r\n return this._systemSource;\r\n }\r\n\r\n public set systemSource(value: NodeParticleSystemSources) {\r\n this._systemSource = value;\r\n\r\n if (value !== NodeParticleSystemSources.None) {\r\n this._contextualSource = NodeParticleContextualSources.None;\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n\r\n switch (value) {\r\n case NodeParticleSystemSources.Time:\r\n case NodeParticleSystemSources.Delta:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleSystemSources.Emitter:\r\n case NodeParticleSystemSources.CameraPosition:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n private _contextualSource = NodeParticleContextualSources.None;\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeParticleContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeParticleContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeParticleContextualSources) {\r\n this._contextualSource = value;\r\n\r\n if (value !== NodeParticleContextualSources.None) {\r\n this._systemSource = NodeParticleSystemSources.None;\r\n\r\n switch (value) {\r\n case NodeParticleContextualSources.Scale:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeParticleContextualSources.Position:\r\n case NodeParticleContextualSources.Direction:\r\n case NodeParticleContextualSources.ScaledDirection:\r\n case NodeParticleContextualSources.InitialDirection:\r\n case NodeParticleContextualSources.LocalPositionUpdated:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeParticleContextualSources.Color:\r\n case NodeParticleContextualSources.InitialColor:\r\n case NodeParticleContextualSources.ColorDead:\r\n case NodeParticleContextualSources.ColorStep:\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n break;\r\n case NodeParticleContextualSources.Age:\r\n case NodeParticleContextualSources.Lifetime:\r\n case NodeParticleContextualSources.Angle:\r\n case NodeParticleContextualSources.AgeGradient:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n this._type = NodeParticleBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this._storedValue = null;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n if (this.isSystemSource) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getSystemValue(this._systemSource);\r\n };\r\n } else if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedValue = this.value;\r\n // As a function to let the user dynamically change the value at runtime\r\n this.output._storedFunction = () => {\r\n return this.value;\r\n };\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.systemSource = this.systemSource;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.displayInInspector = this.displayInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual && !this.isSystemSource) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.systemSource = serializationObject.systemSource || NodeParticleSystemSources.None;\r\n\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n if (serializationObject.displayInInspector !== undefined) {\r\n this.displayInInspector = serializationObject.displayInInspector;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleInputBlock\", ParticleInputBlock);\r\n"]}
1
+ 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{ Observable } from \"../../../Misc/observable\";\r\nimport { GetClass, RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Matrix, Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { NodeParticleContextualSources } from \"../Enums/nodeParticleContextualSources\";\r\nimport { NodeParticleSystemSources } from \"../Enums/nodeParticleSystemSources\";\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class ParticleInputBlock extends NodeParticleBlock {\r\n private _storedValue: any;\r\n private _valueCallback: () => any;\r\n private _type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public min: number = 0;\r\n\r\n /** Gets or set a value used to limit the range of float values */\r\n public max: number = 0;\r\n\r\n /** Gets or sets the group to use to display this block in the Inspector */\r\n public groupInInspector = \"\";\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this input is displayed in the Inspector\r\n */\r\n public displayInInspector = true;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<ParticleInputBlock>();\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeParticleBlockConnectionPointTypes {\r\n if (this._type === NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n if (this.value != null) {\r\n if (!isNaN(this.value)) {\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n return this._type;\r\n }\r\n\r\n switch (this.value.getClassName()) {\r\n case \"Vector2\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n return this._type;\r\n case \"Vector3\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n return this._type;\r\n case \"Color4\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n return this._type;\r\n case \"Matrix\":\r\n this._type = NodeParticleBlockConnectionPointTypes.Matrix;\r\n return this._type;\r\n }\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n /** @internal */\r\n private _systemSource: NodeParticleSystemSources = NodeParticleSystemSources.None;\r\n\r\n /**\r\n * Gets a boolean indicating that the current connection point is a system source\r\n */\r\n public get isSystemSource(): boolean {\r\n return this._contextualSource === NodeParticleContextualSources.None && this._systemSource !== NodeParticleSystemSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the system source used by this input block\r\n */\r\n public get systemSource(): NodeParticleSystemSources {\r\n return this._systemSource;\r\n }\r\n\r\n public set systemSource(value: NodeParticleSystemSources) {\r\n this._systemSource = value;\r\n\r\n if (value !== NodeParticleSystemSources.None) {\r\n this._contextualSource = NodeParticleContextualSources.None;\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n\r\n switch (value) {\r\n case NodeParticleSystemSources.Time:\r\n case NodeParticleSystemSources.Delta:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleSystemSources.Emitter:\r\n case NodeParticleSystemSources.CameraPosition:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n private _contextualSource = NodeParticleContextualSources.None;\r\n /**\r\n * Gets a boolean indicating that the current connection point is a contextual value\r\n */\r\n public get isContextual(): boolean {\r\n return this._contextualSource !== NodeParticleContextualSources.None;\r\n }\r\n\r\n /**\r\n * Gets or sets the current contextual value\r\n */\r\n public get contextualValue(): NodeParticleContextualSources {\r\n return this._contextualSource;\r\n }\r\n\r\n public set contextualValue(value: NodeParticleContextualSources) {\r\n this._contextualSource = value;\r\n\r\n if (value !== NodeParticleContextualSources.None) {\r\n this._systemSource = NodeParticleSystemSources.None;\r\n\r\n switch (value) {\r\n case NodeParticleContextualSources.Scale:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector2;\r\n break;\r\n case NodeParticleContextualSources.Position:\r\n case NodeParticleContextualSources.Direction:\r\n case NodeParticleContextualSources.ScaledDirection:\r\n case NodeParticleContextualSources.InitialDirection:\r\n case NodeParticleContextualSources.LocalPositionUpdated:\r\n this._type = NodeParticleBlockConnectionPointTypes.Vector3;\r\n break;\r\n case NodeParticleContextualSources.Color:\r\n case NodeParticleContextualSources.InitialColor:\r\n case NodeParticleContextualSources.ColorDead:\r\n case NodeParticleContextualSources.ColorStep:\r\n case NodeParticleContextualSources.ScaledColorStep:\r\n this._type = NodeParticleBlockConnectionPointTypes.Color4;\r\n break;\r\n case NodeParticleContextualSources.Age:\r\n case NodeParticleContextualSources.Lifetime:\r\n case NodeParticleContextualSources.Angle:\r\n case NodeParticleContextualSources.AgeGradient:\r\n case NodeParticleContextualSources.Size:\r\n this._type = NodeParticleBlockConnectionPointTypes.Float;\r\n break;\r\n case NodeParticleContextualSources.SpriteCellEnd:\r\n case NodeParticleContextualSources.SpriteCellStart:\r\n case NodeParticleContextualSources.SpriteCellIndex:\r\n this._type = NodeParticleBlockConnectionPointTypes.Int;\r\n break;\r\n }\r\n\r\n if (this.output) {\r\n this.output.type = this._type;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new InputBlock\r\n * @param name defines the block name\r\n * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect)\r\n */\r\n public constructor(name: string, type: NodeParticleBlockConnectionPointTypes = NodeParticleBlockConnectionPointTypes.AutoDetect) {\r\n super(name);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this._storedValue = null;\r\n\r\n this.setDefaultValue();\r\n\r\n this.registerOutput(\"output\", type);\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n * Please note that this value will be ignored if valueCallback is defined\r\n */\r\n public get value(): any {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: any) {\r\n if (this.type === NodeParticleBlockConnectionPointTypes.Float) {\r\n if (this.min !== this.max) {\r\n value = Math.max(this.min, value);\r\n value = Math.min(this.max, value);\r\n }\r\n }\r\n\r\n this._storedValue = value;\r\n\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets a callback used to get the value of that point.\r\n * Please note that setting this value will force the connection point to ignore the value property\r\n */\r\n public get valueCallback(): () => any {\r\n return this._valueCallback;\r\n }\r\n\r\n public set valueCallback(value: () => any) {\r\n this._valueCallback = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n this.value = 0;\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n this.value = Vector2.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n this.value = Vector3.Zero();\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n this.value = new Color4(1, 1, 1, 1);\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Matrix:\r\n this.value = Matrix.Identity();\r\n break;\r\n }\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n if (this.isSystemSource) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getSystemValue(this._systemSource);\r\n };\r\n } else if (this.isContextual) {\r\n this.output._storedValue = null;\r\n this.output._storedFunction = (state) => {\r\n return state.getContextualValue(this._contextualSource);\r\n };\r\n } else {\r\n this.output._storedValue = this.value;\r\n // As a function to let the user dynamically change the value at runtime\r\n this.output._storedFunction = () => {\r\n return this.value;\r\n };\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this.onValueChangedObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.type = this.type;\r\n serializationObject.contextualValue = this.contextualValue;\r\n serializationObject.systemSource = this.systemSource;\r\n serializationObject.min = this.min;\r\n serializationObject.max = this.max;\r\n serializationObject.groupInInspector = this.groupInInspector;\r\n serializationObject.displayInInspector = this.displayInInspector;\r\n\r\n if (this._storedValue !== null && !this.isContextual && !this.isSystemSource) {\r\n if (this._storedValue.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this._storedValue.getClassName();\r\n serializationObject.value = this._storedValue.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this._storedValue;\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._type = serializationObject.type;\r\n this.contextualValue = serializationObject.contextualValue;\r\n this.systemSource = serializationObject.systemSource || NodeParticleSystemSources.None;\r\n\r\n this.min = serializationObject.min || 0;\r\n this.max = serializationObject.max || 0;\r\n this.groupInInspector = serializationObject.groupInInspector || \"\";\r\n if (serializationObject.displayInInspector !== undefined) {\r\n this.displayInInspector = serializationObject.displayInInspector;\r\n }\r\n\r\n if (!serializationObject.valueType) {\r\n return;\r\n }\r\n\r\n if (serializationObject.valueType === \"number\") {\r\n this._storedValue = serializationObject.value;\r\n } else {\r\n const valueType = GetClass(serializationObject.valueType);\r\n\r\n if (valueType) {\r\n this._storedValue = valueType.FromArray(serializationObject.value);\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleInputBlock\", ParticleInputBlock);\r\n"]}
@@ -1,5 +1,5 @@
1
- import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
1
  import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
2
+ import { NodeParticleBlock } from "../nodeParticleBlock.js";
3
3
  /**
4
4
  * Locks supported by the random block
5
5
  */
@@ -9,13 +9,16 @@ export declare enum ParticleRandomBlockLocks {
9
9
  /** PerParticle */
10
10
  PerParticle = 1,
11
11
  /** PerSystem */
12
- PerSystem = 2
12
+ PerSystem = 2,
13
+ /** OncePerParticle */
14
+ OncePerParticle = 3
13
15
  }
14
16
  /**
15
17
  * Block used to get a random number
16
18
  */
17
19
  export declare class ParticleRandomBlock extends NodeParticleBlock {
18
20
  private _currentLockId;
21
+ private _oncePerParticleMap;
19
22
  /**
20
23
  * Gets or sets a value indicating if that block will lock its value for a specific event
21
24
  */
@@ -1,10 +1,10 @@
1
1
  import { __decorate } from "../../../tslib.es6.js";
2
+ import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
2
3
  import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { Color4 } from "../../../Maths/math.color.js";
3
5
  import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
4
- import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
5
6
  import { NodeParticleBlock } from "../nodeParticleBlock.js";
6
7
  import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
7
- import { Color4 } from "../../../Maths/math.color.js";
8
8
  /**
9
9
  * Locks supported by the random block
10
10
  */
@@ -16,6 +16,8 @@ export var ParticleRandomBlockLocks;
16
16
  ParticleRandomBlockLocks[ParticleRandomBlockLocks["PerParticle"] = 1] = "PerParticle";
17
17
  /** PerSystem */
18
18
  ParticleRandomBlockLocks[ParticleRandomBlockLocks["PerSystem"] = 2] = "PerSystem";
19
+ /** OncePerParticle */
20
+ ParticleRandomBlockLocks[ParticleRandomBlockLocks["OncePerParticle"] = 3] = "OncePerParticle";
19
21
  })(ParticleRandomBlockLocks || (ParticleRandomBlockLocks = {}));
20
22
  /**
21
23
  * Block used to get a random number
@@ -28,6 +30,7 @@ export class ParticleRandomBlock extends NodeParticleBlock {
28
30
  constructor(name) {
29
31
  super(name);
30
32
  this._currentLockId = -2;
33
+ this._oncePerParticleMap = new Map();
31
34
  /**
32
35
  * Gets or sets a value indicating if that block will lock its value for a specific event
33
36
  */
@@ -77,6 +80,7 @@ export class ParticleRandomBlock extends NodeParticleBlock {
77
80
  _build() {
78
81
  let func = null;
79
82
  this._currentLockId = -2;
83
+ this._oncePerParticleMap.clear();
80
84
  switch (this.min.type) {
81
85
  case NodeParticleBlockConnectionPointTypes.AutoDetect:
82
86
  case NodeParticleBlockConnectionPointTypes.Int:
@@ -114,20 +118,33 @@ export class ParticleRandomBlock extends NodeParticleBlock {
114
118
  }
115
119
  }
116
120
  this.output._storedFunction = (state) => {
117
- let lockId = 0;
118
- switch (this.lockMode) {
119
- case ParticleRandomBlockLocks.PerParticle:
120
- lockId = state.particleContext?.id ?? -1;
121
- break;
122
- case ParticleRandomBlockLocks.PerSystem:
123
- lockId = state.buildId ?? 0;
124
- break;
121
+ if (this.lockMode === ParticleRandomBlockLocks.OncePerParticle) {
122
+ const particleId = state.particleContext?.id ?? -1;
123
+ let cachedValue = this._oncePerParticleMap.get(particleId);
124
+ if (!cachedValue) {
125
+ cachedValue = func(state);
126
+ this._oncePerParticleMap.set(particleId, cachedValue);
127
+ }
128
+ this.output._storedValue = cachedValue;
125
129
  }
126
- if (this._currentLockId !== lockId) {
127
- if (this.lockMode !== ParticleRandomBlockLocks.None) {
128
- this._currentLockId = lockId;
130
+ else {
131
+ let lockId = -2;
132
+ switch (this.lockMode) {
133
+ case ParticleRandomBlockLocks.PerParticle:
134
+ lockId = state.particleContext?.id ?? -1;
135
+ break;
136
+ case ParticleRandomBlockLocks.PerSystem:
137
+ lockId = state.buildId ?? 0;
138
+ break;
139
+ default:
140
+ break;
141
+ }
142
+ if (this.lockMode === ParticleRandomBlockLocks.None || this._currentLockId !== lockId) {
143
+ if (this.lockMode !== ParticleRandomBlockLocks.None) {
144
+ this._currentLockId = lockId;
145
+ }
146
+ this.output._storedValue = func(state);
129
147
  }
130
- this.output._storedValue = func(state);
131
148
  }
132
149
  return this.output._storedValue;
133
150
  };
@@ -154,6 +171,7 @@ __decorate([
154
171
  { label: "None", value: ParticleRandomBlockLocks.None },
155
172
  { label: "Per particle", value: ParticleRandomBlockLocks.PerParticle },
156
173
  { label: "Per system", value: ParticleRandomBlockLocks.PerSystem },
174
+ { label: "Once per particle", value: ParticleRandomBlockLocks.OncePerParticle },
157
175
  ],
158
176
  })
159
177
  ], ParticleRandomBlock.prototype, "lockMode", void 0);
@@ -1 +1 @@
1
- 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{ RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Vector2, Vector3 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Locks supported by the random block\r\n */\r\nexport enum ParticleRandomBlockLocks {\r\n /** None */\r\n None = 0,\r\n /** PerParticle */\r\n PerParticle = 1,\r\n /** PerSystem */\r\n PerSystem = 2,\r\n}\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class ParticleRandomBlock extends NodeParticleBlock {\r\n private _currentLockId = -2;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific event\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: ParticleRandomBlockLocks.None },\r\n { label: \"Per particle\", value: ParticleRandomBlockLocks.PerParticle },\r\n { label: \"Per system\", value: ParticleRandomBlockLocks.PerSystem },\r\n ],\r\n })\r\n public lockMode = ParticleRandomBlockLocks.PerParticle;\r\n\r\n /**\r\n * Create a new ParticleRandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 0);\r\n this.registerInput(\"max\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[0]._defaultConnectionPointType = NodeParticleBlockConnectionPointTypes.Float;\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleRandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n let func: Nullable<(state: NodeParticleBuildState) => any> = null;\r\n this._currentLockId = -2;\r\n\r\n switch (this.min.type) {\r\n case NodeParticleBlockConnectionPointTypes.AutoDetect:\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? 0;\r\n const max = this.max.getConnectedValue(state) ?? 1;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector2.One();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector3.One();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? new Color4(0, 0, 0, 0);\r\n const max = this.max.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n return new Color4(\r\n min.r + Math.random() * (max.r - min.r),\r\n min.g + Math.random() * (max.g - min.g),\r\n min.b + Math.random() * (max.b - min.b),\r\n min.a + Math.random() * (max.a - min.a)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case ParticleRandomBlockLocks.PerParticle:\r\n lockId = state.particleContext?.id ?? -1;\r\n break;\r\n case ParticleRandomBlockLocks.PerSystem:\r\n lockId = state.buildId ?? 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId) {\r\n if (this.lockMode !== ParticleRandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n }\r\n this.output._storedValue = func!(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleRandomBlock\", ParticleRandomBlock);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Locks supported by the random block\r\n */\r\nexport enum ParticleRandomBlockLocks {\r\n /** None */\r\n None = 0,\r\n /** PerParticle */\r\n PerParticle = 1,\r\n /** PerSystem */\r\n PerSystem = 2,\r\n /** OncePerParticle */\r\n OncePerParticle = 3,\r\n}\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class ParticleRandomBlock extends NodeParticleBlock {\r\n private _currentLockId = -2;\r\n private _oncePerParticleMap: Map<number, any> = new Map();\r\n\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific event\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: ParticleRandomBlockLocks.None },\r\n { label: \"Per particle\", value: ParticleRandomBlockLocks.PerParticle },\r\n { label: \"Per system\", value: ParticleRandomBlockLocks.PerSystem },\r\n { label: \"Once per particle\", value: ParticleRandomBlockLocks.OncePerParticle },\r\n ],\r\n })\r\n public lockMode = ParticleRandomBlockLocks.PerParticle;\r\n\r\n /**\r\n * Create a new ParticleRandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 0);\r\n this.registerInput(\"max\", NodeParticleBlockConnectionPointTypes.AutoDetect, true, 1);\r\n\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n this._inputs[1].addExcludedConnectionPointFromAllowedTypes(\r\n NodeParticleBlockConnectionPointTypes.Float |\r\n NodeParticleBlockConnectionPointTypes.Int |\r\n NodeParticleBlockConnectionPointTypes.Vector2 |\r\n NodeParticleBlockConnectionPointTypes.Vector3 |\r\n NodeParticleBlockConnectionPointTypes.Color4\r\n );\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[0]._defaultConnectionPointType = NodeParticleBlockConnectionPointTypes.Float;\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleRandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build() {\r\n let func: Nullable<(state: NodeParticleBuildState) => any> = null;\r\n this._currentLockId = -2;\r\n this._oncePerParticleMap.clear();\r\n\r\n switch (this.min.type) {\r\n case NodeParticleBlockConnectionPointTypes.AutoDetect:\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n case NodeParticleBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? 0;\r\n const max = this.max.getConnectedValue(state) ?? 1;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector2.One();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) ?? Vector3.One();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeParticleBlockConnectionPointTypes.Color4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) ?? new Color4(0, 0, 0, 0);\r\n const max = this.max.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n return new Color4(\r\n min.r + Math.random() * (max.r - min.r),\r\n min.g + Math.random() * (max.g - min.g),\r\n min.b + Math.random() * (max.b - min.b),\r\n min.a + Math.random() * (max.a - min.a)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (this.lockMode === ParticleRandomBlockLocks.OncePerParticle) {\r\n const particleId = state.particleContext?.id ?? -1;\r\n let cachedValue = this._oncePerParticleMap.get(particleId);\r\n\r\n if (!cachedValue) {\r\n cachedValue = func!(state);\r\n this._oncePerParticleMap.set(particleId, cachedValue);\r\n }\r\n\r\n this.output._storedValue = cachedValue;\r\n } else {\r\n let lockId = -2;\r\n\r\n switch (this.lockMode) {\r\n case ParticleRandomBlockLocks.PerParticle:\r\n lockId = state.particleContext?.id ?? -1;\r\n break;\r\n case ParticleRandomBlockLocks.PerSystem:\r\n lockId = state.buildId ?? 0;\r\n break;\r\n default:\r\n break;\r\n }\r\n\r\n if (this.lockMode === ParticleRandomBlockLocks.None || this._currentLockId !== lockId) {\r\n if (this.lockMode !== ParticleRandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n }\r\n\r\n this.output._storedValue = func!(state);\r\n }\r\n }\r\n\r\n return this.output._storedValue;\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleRandomBlock\", ParticleRandomBlock);\r\n"]}
@@ -23,10 +23,6 @@ export declare class SystemBlock extends NodeParticleBlock {
23
23
  * Gets or sets the manual emit count
24
24
  */
25
25
  manualEmitCount: number;
26
- /**
27
- * Gets or sets the target stop duration for the particle system
28
- */
29
- targetStopDuration: number;
30
26
  /**
31
27
  * Gets or sets the target stop duration for the particle system
32
28
  */
@@ -95,6 +91,10 @@ export declare class SystemBlock extends NodeParticleBlock {
95
91
  * Gets the textureMask input component
96
92
  */
97
93
  get textureMask(): NodeParticleConnectionPoint;
94
+ /**
95
+ * Gets the targetStopDuration input component
96
+ */
97
+ get targetStopDuration(): NodeParticleConnectionPoint;
98
98
  /**
99
99
  * Gets the system output component
100
100
  */
@@ -105,6 +105,14 @@ export declare class SystemBlock extends NodeParticleBlock {
105
105
  * @returns the built particle system
106
106
  */
107
107
  createSystem(state: NodeParticleBuildState): ParticleSystem;
108
+ /**
109
+ * Serializes the system block
110
+ * @returns The serialized object
111
+ */
108
112
  serialize(): any;
113
+ /**
114
+ * Deserializes the system block
115
+ * @param serializationObject The serialized system
116
+ */
109
117
  _deserialize(serializationObject: any): void;
110
118
  }
@@ -33,10 +33,6 @@ export class SystemBlock extends NodeParticleBlock {
33
33
  * Gets or sets the manual emit count
34
34
  */
35
35
  this.manualEmitCount = -1;
36
- /**
37
- * Gets or sets the target stop duration for the particle system
38
- */
39
- this.targetStopDuration = 0;
40
36
  /**
41
37
  * Gets or sets the target stop duration for the particle system
42
38
  */
@@ -78,6 +74,7 @@ export class SystemBlock extends NodeParticleBlock {
78
74
  this.registerInput("onEnd", NodeParticleBlockConnectionPointTypes.System, true);
79
75
  this.registerInput("translationPivot", NodeParticleBlockConnectionPointTypes.Vector2, true);
80
76
  this.registerInput("textureMask", NodeParticleBlockConnectionPointTypes.Color4, true);
77
+ this.registerInput("targetStopDuration", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);
81
78
  this.registerOutput("system", NodeParticleBlockConnectionPointTypes.System);
82
79
  }
83
80
  /**
@@ -123,6 +120,12 @@ export class SystemBlock extends NodeParticleBlock {
123
120
  get textureMask() {
124
121
  return this._inputs[5];
125
122
  }
123
+ /**
124
+ * Gets the targetStopDuration input component
125
+ */
126
+ get targetStopDuration() {
127
+ return this._inputs[6];
128
+ }
126
129
  /**
127
130
  * Gets the system output component
128
131
  */
@@ -147,7 +150,7 @@ export class SystemBlock extends NodeParticleBlock {
147
150
  particleSystem.preWarmStepOffset = this.preWarmStepOffset;
148
151
  particleSystem.blendMode = this.blendMode;
149
152
  particleSystem.name = this.name;
150
- particleSystem._targetStopDuration = this.targetStopDuration;
153
+ particleSystem._targetStopDuration = this.targetStopDuration.getConnectedValue(state) ?? 0;
151
154
  particleSystem.startDelay = this.startDelay;
152
155
  particleSystem.isBillboardBased = this.isBillboardBased;
153
156
  particleSystem.translationPivot = this.translationPivot.getConnectedValue(state) || Vector2.Zero();
@@ -189,6 +192,10 @@ export class SystemBlock extends NodeParticleBlock {
189
192
  // Return
190
193
  return particleSystem;
191
194
  }
195
+ /**
196
+ * Serializes the system block
197
+ * @returns The serialized object
198
+ */
192
199
  serialize() {
193
200
  const serializationObject = super.serialize();
194
201
  serializationObject.capacity = this.capacity;
@@ -202,10 +209,13 @@ export class SystemBlock extends NodeParticleBlock {
202
209
  serializationObject.isLocal = this.isLocal;
203
210
  serializationObject.disposeOnStop = this.disposeOnStop;
204
211
  serializationObject.doNoStart = this.doNoStart;
205
- serializationObject.targetStopDuration = this.targetStopDuration;
206
212
  serializationObject.startDelay = this.startDelay;
207
213
  return serializationObject;
208
214
  }
215
+ /**
216
+ * Deserializes the system block
217
+ * @param serializationObject The serialized system
218
+ */
209
219
  _deserialize(serializationObject) {
210
220
  super._deserialize(serializationObject);
211
221
  this.capacity = serializationObject.capacity;
@@ -221,9 +231,6 @@ export class SystemBlock extends NodeParticleBlock {
221
231
  if (serializationObject.blendMode !== undefined) {
222
232
  this.blendMode = serializationObject.blendMode;
223
233
  }
224
- if (serializationObject.targetStopDuration !== undefined) {
225
- this.targetStopDuration = serializationObject.targetStopDuration;
226
- }
227
234
  if (serializationObject.startDelay !== undefined) {
228
235
  this.startDelay = serializationObject.startDelay;
229
236
  }
@@ -252,9 +259,6 @@ __decorate([
252
259
  __decorate([
253
260
  editableInPropertyPage("Manual emit count", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: -1 })
254
261
  ], SystemBlock.prototype, "manualEmitCount", void 0);
255
- __decorate([
256
- editableInPropertyPage("Target duration", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
257
- ], SystemBlock.prototype, "targetStopDuration", void 0);
258
262
  __decorate([
259
263
  editableInPropertyPage("Delay start(ms)", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
260
264
  ], SystemBlock.prototype, "startDelay", void 0);
@@ -1 +1 @@
1
- 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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Target duration\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public targetStopDuration = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = this.targetStopDuration;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.targetStopDuration = this.targetStopDuration;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.targetStopDuration !== undefined) {\r\n this.targetStopDuration = serializationObject.targetStopDuration;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
1
+ 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type { ParticleSystem } from \"core/Particles/particleSystem\";\r\nimport type { NodeParticleConnectionPoint } from \"core/Particles/Node/nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"core/Particles/Node/nodeParticleBuildState\";\r\n\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { BaseParticleSystem } from \"core/Particles/baseParticleSystem\";\r\nimport { NodeParticleBlock } from \"core/Particles/Node/nodeParticleBlock\";\r\nimport { _TriggerSubEmitter } from \"core/Particles/Node/Blocks/Triggers/triggerTools\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"core/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes\";\r\n\r\n/**\r\n * Block used to get a system of particles\r\n */\r\nexport class SystemBlock extends NodeParticleBlock {\r\n private static _IdCounter = 0;\r\n\r\n /**\r\n * Gets or sets the blend mode for the particle system\r\n */\r\n @editableInPropertyPage(\"Blend mode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"OneOne\", value: BaseParticleSystem.BLENDMODE_ONEONE },\r\n { label: \"Standard\", value: BaseParticleSystem.BLENDMODE_STANDARD },\r\n { label: \"Add\", value: BaseParticleSystem.BLENDMODE_ADD },\r\n { label: \"Multiply\", value: BaseParticleSystem.BLENDMODE_MULTIPLY },\r\n { label: \"MultiplyAdd\", value: BaseParticleSystem.BLENDMODE_MULTIPLYADD },\r\n ],\r\n })\r\n public blendMode = BaseParticleSystem.BLENDMODE_ONEONE;\r\n\r\n /**\r\n * Gets or sets the epsilon value used for comparison\r\n */\r\n @editableInPropertyPage(\"Capacity\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 10000 })\r\n public capacity = 1000;\r\n\r\n /**\r\n * Gets or sets the emit rate\r\n */\r\n @editableInPropertyPage(\"Emit rate\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public emitRate = 10;\r\n\r\n /**\r\n * Gets or sets the manual emit count\r\n */\r\n @editableInPropertyPage(\"Manual emit count\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: -1 })\r\n public manualEmitCount = -1;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"Delay start(ms)\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public startDelay = 0;\r\n\r\n /**\r\n * Gets or sets the target stop duration for the particle system\r\n */\r\n @editableInPropertyPage(\"updateSpeed\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0, max: 0.1 })\r\n public updateSpeed = 0.0167;\r\n\r\n /**\r\n * Gets or sets the number of pre-warm cycles before rendering the particle system\r\n */\r\n @editableInPropertyPage(\"Pre-warm cycles\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmCycles = 0;\r\n\r\n /**\r\n * Gets or sets the time step multiplier used for pre-warm\r\n */\r\n @editableInPropertyPage(\"Pre-warm step multiplier\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public preWarmStepOffset = 0;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system is billboard based\r\n */\r\n @editableInPropertyPage(\"Is billboard based\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isBillboardBased = true;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system coordinate space is local or global\r\n */\r\n @editableInPropertyPage(\"Is local\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public isLocal = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should be disposed when stopped\r\n */\r\n @editableInPropertyPage(\"Dispose on stop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public disposeOnStop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the system should not start automatically\r\n */\r\n @editableInPropertyPage(\"Do no start\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public doNoStart = false;\r\n\r\n /** @internal */\r\n public _internalId = SystemBlock._IdCounter++;\r\n\r\n /**\r\n * Create a new SystemBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isSystem = true;\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"texture\", NodeParticleBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"onStart\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"onEnd\", NodeParticleBlockConnectionPointTypes.System, true);\r\n this.registerInput(\"translationPivot\", NodeParticleBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"textureMask\", NodeParticleBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"targetStopDuration\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0);\r\n this.registerOutput(\"system\", NodeParticleBlockConnectionPointTypes.System);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SystemBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle input component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the texture input component\r\n */\r\n public get texture(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the onStart input component\r\n */\r\n public get onStart(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the onEnd input component\r\n */\r\n public get onEnd(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the translationPivot input component\r\n */\r\n public get translationPivot(): NodeParticleConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the textureMask input component\r\n */\r\n public get textureMask(): NodeParticleConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the targetStopDuration input component\r\n */\r\n public get targetStopDuration(): NodeParticleConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the system output component\r\n */\r\n public get system(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block and return a functional particle system\r\n * @param state defines the building state\r\n * @returns the built particle system\r\n */\r\n public createSystem(state: NodeParticleBuildState): ParticleSystem {\r\n state.capacity = this.capacity;\r\n state.buildId = this._buildId++;\r\n\r\n this.build(state);\r\n\r\n const particleSystem = this.particle.getConnectedValue(state) as ParticleSystem;\r\n particleSystem.particleTexture = this.texture.getConnectedValue(state);\r\n particleSystem.emitRate = this.emitRate;\r\n particleSystem.manualEmitCount = this.manualEmitCount;\r\n particleSystem.updateSpeed = this.updateSpeed;\r\n particleSystem.preWarmCycles = this.preWarmCycles;\r\n particleSystem.preWarmStepOffset = this.preWarmStepOffset;\r\n particleSystem.blendMode = this.blendMode;\r\n particleSystem.name = this.name;\r\n particleSystem._targetStopDuration = (this.targetStopDuration.getConnectedValue(state) as number) ?? 0;\r\n particleSystem.startDelay = this.startDelay;\r\n particleSystem.isBillboardBased = this.isBillboardBased;\r\n particleSystem.translationPivot = (this.translationPivot.getConnectedValue(state) as Vector2) || Vector2.Zero();\r\n particleSystem.textureMask = this.textureMask.getConnectedValue(state) ?? new Color4(1, 1, 1, 1);\r\n particleSystem.isLocal = this.isLocal;\r\n particleSystem.disposeOnStop = this.disposeOnStop;\r\n\r\n this.system._storedValue = this;\r\n\r\n particleSystem.canStart = () => {\r\n return !this.doNoStart;\r\n };\r\n\r\n particleSystem.onStartedObservable.add((system) => {\r\n // Triggers\r\n const onStartSystem = this.onStart.getConnectedValue(state);\r\n if (onStartSystem) {\r\n system.onStartedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onStartSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n\r\n const onEndSystem = this.onEnd.getConnectedValue(state);\r\n if (onEndSystem) {\r\n system.onStoppedObservable.addOnce(() => {\r\n state.systemContext = particleSystem;\r\n const clone = _TriggerSubEmitter(onEndSystem, state.scene, state.emitterPosition!);\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n // Clean up the cloned system when the original system is disposed\r\n clone.dispose();\r\n });\r\n });\r\n }\r\n });\r\n\r\n this.onDisposeObservable.addOnce(() => {\r\n particleSystem.dispose();\r\n });\r\n\r\n // Return\r\n return particleSystem;\r\n }\r\n\r\n /**\r\n * Serializes the system block\r\n * @returns The serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.capacity = this.capacity;\r\n serializationObject.emitRate = this.emitRate;\r\n serializationObject.manualEmitCount = this.manualEmitCount;\r\n serializationObject.blendMode = this.blendMode;\r\n serializationObject.updateSpeed = this.updateSpeed;\r\n serializationObject.preWarmCycles = this.preWarmCycles;\r\n serializationObject.preWarmStepOffset = this.preWarmStepOffset;\r\n serializationObject.isBillboardBased = this.isBillboardBased;\r\n serializationObject.isLocal = this.isLocal;\r\n serializationObject.disposeOnStop = this.disposeOnStop;\r\n serializationObject.doNoStart = this.doNoStart;\r\n serializationObject.startDelay = this.startDelay;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Deserializes the system block\r\n * @param serializationObject The serialized system\r\n */\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.capacity = serializationObject.capacity;\r\n this.emitRate = serializationObject.emitRate;\r\n this.manualEmitCount = serializationObject.manualEmitCount ?? -1;\r\n this.updateSpeed = serializationObject.updateSpeed ?? 0.0167;\r\n this.preWarmCycles = serializationObject.preWarmCycles ?? 0;\r\n this.preWarmStepOffset = serializationObject.preWarmStepOffset ?? 0;\r\n this.isBillboardBased = serializationObject.isBillboardBased ?? true;\r\n this.isLocal = serializationObject.isLocal ?? false;\r\n this.disposeOnStop = serializationObject.disposeOnStop ?? false;\r\n this.doNoStart = !!serializationObject.doNoStart;\r\n\r\n if (serializationObject.blendMode !== undefined) {\r\n this.blendMode = serializationObject.blendMode;\r\n }\r\n\r\n if (serializationObject.startDelay !== undefined) {\r\n this.startDelay = serializationObject.startDelay;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SystemBlock\", SystemBlock);\r\n"]}
@@ -39,5 +39,7 @@ export declare enum NodeParticleContextualSources {
39
39
  /** Scaled Color Step */
40
40
  ScaledColorStep = 23,
41
41
  /** Local Position Updated */
42
- LocalPositionUpdated = 24
42
+ LocalPositionUpdated = 24,
43
+ /** Size */
44
+ Size = 25
43
45
  }
@@ -42,5 +42,7 @@ export var NodeParticleContextualSources;
42
42
  NodeParticleContextualSources[NodeParticleContextualSources["ScaledColorStep"] = 23] = "ScaledColorStep";
43
43
  /** Local Position Updated */
44
44
  NodeParticleContextualSources[NodeParticleContextualSources["LocalPositionUpdated"] = 24] = "LocalPositionUpdated";
45
+ /** Size */
46
+ NodeParticleContextualSources[NodeParticleContextualSources["Size"] = 25] = "Size";
45
47
  })(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
46
48
  //# sourceMappingURL=nodeParticleContextualSources.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BAuCX;AAvCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,0GAAyB,CAAA;IACzB,iBAAiB;IACjB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,wGAAwB,CAAA;IACxB,6BAA6B;IAC7B,kHAA6B,CAAA;AACjC,CAAC,EAvCW,6BAA6B,KAA7B,6BAA6B,QAuCxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n /** Initial Direction */\r\n InitialDirection = 0x0015,\r\n /** Color Step */\r\n ColorStep = 0x0016,\r\n /** Scaled Color Step */\r\n ScaledColorStep = 0x0017,\r\n /** Local Position Updated */\r\n LocalPositionUpdated = 0x0018,\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BAyCX;AAzCD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;IACtB,oBAAoB;IACpB,kGAAqB,CAAA;IACrB,gBAAgB;IAChB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,0GAAyB,CAAA;IACzB,iBAAiB;IACjB,4FAAkB,CAAA;IAClB,wBAAwB;IACxB,wGAAwB,CAAA;IACxB,6BAA6B;IAC7B,kHAA6B,CAAA;IAC7B,WAAW;IACX,kFAAa,CAAA;AACjB,CAAC,EAzCW,6BAA6B,KAA7B,6BAA6B,QAyCxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n /** Initial Color */\r\n InitialColor = 0x0013,\r\n /** Color Dead*/\r\n ColorDead = 0x0014,\r\n /** Initial Direction */\r\n InitialDirection = 0x0015,\r\n /** Color Step */\r\n ColorStep = 0x0016,\r\n /** Scaled Color Step */\r\n ScaledColorStep = 0x0017,\r\n /** Local Position Updated */\r\n LocalPositionUpdated = 0x0018,\r\n /** Size */\r\n Size = 0x0019,\r\n}\r\n"]}
@@ -92,6 +92,8 @@ export class NodeParticleBuildState {
92
92
  return this.particleContext.angle;
93
93
  case NodeParticleContextualSources.Scale:
94
94
  return this.particleContext.scale;
95
+ case NodeParticleContextualSources.Size:
96
+ return this.particleContext.size;
95
97
  case NodeParticleContextualSources.AgeGradient:
96
98
  return this.particleContext.age / this.particleContext.lifeTime;
97
99
  case NodeParticleContextualSources.SpriteCellEnd: