@onerjs/core 8.30.8 → 8.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +52 -0
- package/Behaviors/Cameras/interpolatingBehavior.js +105 -0
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -0
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +5 -20
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +9 -69
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +10 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js +20 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.d.ts +49 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js +105 -0
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -0
- package/Cameras/camera.js +1 -0
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraMovement.d.ts +150 -0
- package/Cameras/cameraMovement.js +190 -0
- package/Cameras/cameraMovement.js.map +1 -0
- package/Cameras/targetCamera.js +0 -4
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +9 -7
- package/Decorators/nodeDecorator.js +9 -7
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +2 -2
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +26 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +48 -22
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/{cullPass.d.ts → objectListPass.d.ts} +8 -8
- package/FrameGraph/Passes/{cullPass.js → objectListPass.js} +9 -9
- package/FrameGraph/Passes/objectListPass.js.map +1 -0
- package/FrameGraph/Passes/renderPass.d.ts +6 -2
- package/FrameGraph/Passes/renderPass.js +14 -2
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js +2 -2
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +10 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +13 -0
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +10 -4
- package/FrameGraph/frameGraph.js +22 -9
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTask.js +3 -3
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +19 -0
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +9 -0
- package/Materials/shaderMaterial.js +35 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +6 -4
- package/Particles/EmitterTypes/coneParticleEmitter.js +18 -12
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -3
- package/Particles/EmitterTypes/customParticleEmitter.js +8 -6
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +15 -4
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +66 -36
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +13 -9
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +36 -23
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +6 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +22 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +1 -1
- package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +1 -1
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -1
- package/Particles/Node/Blocks/Update/updateSizeBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateSizeBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +1 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +5 -2
- package/Particles/Node/Blocks/particleRandomBlock.js +32 -14
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +12 -4
- package/Particles/Node/Blocks/systemBlock.js +16 -12
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.js +2 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.d.ts +0 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +293 -44
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +3 -3
- package/Particles/thinParticleSystem.js +4 -4
- package/Particles/thinParticleSystem.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -3
- package/scene.js +8 -7
- package/scene.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +0 -1
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import type { Behavior } from "../behavior.js";
|
|
2
|
+
import { EasingFunction } from "../../Animations/easing.js";
|
|
3
|
+
import type { Camera } from "../../Cameras/camera.js";
|
|
4
|
+
/**
|
|
5
|
+
* Animate camera property changes with an interpolation effect
|
|
6
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors
|
|
7
|
+
*/
|
|
8
|
+
export declare class InterpolatingBehavior<C extends Camera = Camera> implements Behavior<C> {
|
|
9
|
+
/**
|
|
10
|
+
* Gets the name of the behavior.
|
|
11
|
+
*/
|
|
12
|
+
get name(): string;
|
|
13
|
+
/**
|
|
14
|
+
* The easing function to use for interpolation
|
|
15
|
+
*/
|
|
16
|
+
easingFunction: EasingFunction;
|
|
17
|
+
/**
|
|
18
|
+
* The easing mode (default is EASINGMODE_EASEINOUT)
|
|
19
|
+
*/
|
|
20
|
+
easingMode: number;
|
|
21
|
+
/**
|
|
22
|
+
* Duration of the animation in milliseconds
|
|
23
|
+
*/
|
|
24
|
+
transitionDuration: number;
|
|
25
|
+
private _attachedCamera;
|
|
26
|
+
private _animatables;
|
|
27
|
+
private _promiseResolve?;
|
|
28
|
+
/**
|
|
29
|
+
* Initializes the behavior
|
|
30
|
+
*/
|
|
31
|
+
constructor();
|
|
32
|
+
/**
|
|
33
|
+
* Initializes the behavior
|
|
34
|
+
*/
|
|
35
|
+
init(): void;
|
|
36
|
+
/**
|
|
37
|
+
* Attaches the behavior to a camera
|
|
38
|
+
* @param camera The camera to attach to
|
|
39
|
+
*/
|
|
40
|
+
attach(camera: C): void;
|
|
41
|
+
/**
|
|
42
|
+
* Detaches the behavior from the camera
|
|
43
|
+
*/
|
|
44
|
+
detach(): void;
|
|
45
|
+
get isInterpolating(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Stops and removes all animations
|
|
48
|
+
*/
|
|
49
|
+
stopAllAnimations(): void;
|
|
50
|
+
updateProperties(properties: Map<string, any>): void;
|
|
51
|
+
animatePropertiesAsync(properties: Map<string, any>, transitionDuration?: number, easingFn?: EasingFunction): Promise<void>;
|
|
52
|
+
}
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
import { CubicEase, EasingFunction } from "../../Animations/easing.js";
|
|
2
|
+
import { Animation } from "../../Animations/animation.js";
|
|
3
|
+
/**
|
|
4
|
+
* Animate camera property changes with an interpolation effect
|
|
5
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors
|
|
6
|
+
*/
|
|
7
|
+
export class InterpolatingBehavior {
|
|
8
|
+
/**
|
|
9
|
+
* Gets the name of the behavior.
|
|
10
|
+
*/
|
|
11
|
+
get name() {
|
|
12
|
+
return "Interpolating";
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Initializes the behavior
|
|
16
|
+
*/
|
|
17
|
+
constructor() {
|
|
18
|
+
/**
|
|
19
|
+
* The easing function to use for interpolation
|
|
20
|
+
*/
|
|
21
|
+
this.easingFunction = new CubicEase();
|
|
22
|
+
/**
|
|
23
|
+
* The easing mode (default is EASINGMODE_EASEINOUT)
|
|
24
|
+
*/
|
|
25
|
+
this.easingMode = EasingFunction.EASINGMODE_EASEINOUT;
|
|
26
|
+
/**
|
|
27
|
+
* Duration of the animation in milliseconds
|
|
28
|
+
*/
|
|
29
|
+
this.transitionDuration = 450;
|
|
30
|
+
this._attachedCamera = null;
|
|
31
|
+
this._animatables = new Map();
|
|
32
|
+
this.easingFunction.setEasingMode(this.easingMode);
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Initializes the behavior
|
|
36
|
+
*/
|
|
37
|
+
init() {
|
|
38
|
+
// Nothing to do on init
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Attaches the behavior to a camera
|
|
42
|
+
* @param camera The camera to attach to
|
|
43
|
+
*/
|
|
44
|
+
attach(camera) {
|
|
45
|
+
this._attachedCamera = camera;
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Detaches the behavior from the camera
|
|
49
|
+
*/
|
|
50
|
+
detach() {
|
|
51
|
+
if (!this._attachedCamera) {
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
this.stopAllAnimations();
|
|
55
|
+
this._attachedCamera = null;
|
|
56
|
+
}
|
|
57
|
+
get isInterpolating() {
|
|
58
|
+
return this._animatables.size > 0;
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Stops and removes all animations
|
|
62
|
+
*/
|
|
63
|
+
stopAllAnimations() {
|
|
64
|
+
if (this._attachedCamera) {
|
|
65
|
+
this._animatables.forEach((animatable) => animatable.stop());
|
|
66
|
+
}
|
|
67
|
+
this._animatables.clear();
|
|
68
|
+
this._promiseResolve?.();
|
|
69
|
+
this._promiseResolve = undefined;
|
|
70
|
+
}
|
|
71
|
+
updateProperties(properties) {
|
|
72
|
+
properties.forEach((value, key) => {
|
|
73
|
+
const animatable = this._animatables.get(key);
|
|
74
|
+
animatable && (animatable.target = value);
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
async animatePropertiesAsync(properties, transitionDuration = this.transitionDuration, easingFn = this.easingFunction) {
|
|
78
|
+
const promise = new Promise((resolve) => {
|
|
79
|
+
this._promiseResolve = resolve;
|
|
80
|
+
this.stopAllAnimations();
|
|
81
|
+
if (!this._attachedCamera) {
|
|
82
|
+
this._promiseResolve = undefined;
|
|
83
|
+
return resolve();
|
|
84
|
+
}
|
|
85
|
+
const camera = this._attachedCamera;
|
|
86
|
+
const scene = camera.getScene();
|
|
87
|
+
const checkClear = (animation) => {
|
|
88
|
+
this._animatables.delete(animation);
|
|
89
|
+
if (this._animatables.size === 0) {
|
|
90
|
+
this._promiseResolve = undefined;
|
|
91
|
+
resolve();
|
|
92
|
+
}
|
|
93
|
+
};
|
|
94
|
+
properties.forEach((value, key) => {
|
|
95
|
+
const animation = Animation.CreateAnimation(key, Animation.ANIMATIONTYPE_FLOAT, 60, easingFn);
|
|
96
|
+
const animatable = Animation.TransitionTo(key, value, camera, scene, 60, animation, transitionDuration, () => checkClear(key));
|
|
97
|
+
if (animatable) {
|
|
98
|
+
this._animatables.set(key, animatable);
|
|
99
|
+
}
|
|
100
|
+
});
|
|
101
|
+
});
|
|
102
|
+
return await promise;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
//# sourceMappingURL=interpolatingBehavior.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"interpolatingBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Cameras/interpolatingBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAGpE,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAGvD;;;GAGG;AACH,MAAM,OAAO,qBAAqB;IAC9B;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,eAAe,CAAC;IAC3B,CAAC;IAqBD;;OAEG;IACH;QAtBA;;WAEG;QACI,mBAAc,GAAmB,IAAI,SAAS,EAAE,CAAC;QAExD;;WAEG;QACI,eAAU,GAAG,cAAc,CAAC,oBAAoB,CAAC;QAExD;;WAEG;QACI,uBAAkB,GAAG,GAAG,CAAC;QAExB,oBAAe,GAAgB,IAAI,CAAC;QACpC,iBAAY,GAA4B,IAAI,GAAG,EAAsB,CAAC;QAO1E,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IACI,IAAI;QACP,wBAAwB;IAC5B,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,MAAS;QACnB,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,CAAC;IAED,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,GAAG,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,iBAAiB;QACpB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC;QACjE,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;IACrC,CAAC;IAEM,gBAAgB,CAAC,UAA4B;QAChD,UAAU,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YAC9C,UAAU,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;QAC9C,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,KAAK,CAAC,sBAAsB,CAC/B,UAA4B,EAC5B,qBAA6B,IAAI,CAAC,kBAAkB,EACpD,WAA2B,IAAI,CAAC,cAAc;QAE9C,MAAM,OAAO,GAAG,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE;YAC1C,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;YAC/B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;gBACjC,OAAO,OAAO,EAAE,CAAC;YACrB,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC;YACpC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAEhC,MAAM,UAAU,GAAG,CAAC,SAAiB,EAAE,EAAE;gBACrC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;gBACpC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,KAAK,CAAC,EAAE,CAAC;oBAC/B,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;oBACjC,OAAO,EAAE,CAAC;gBACd,CAAC;YACL,CAAC,CAAC;YAEF,UAAU,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,GAAG,EAAE,EAAE;gBAC9B,MAAM,SAAS,GAAG,SAAS,CAAC,eAAe,CAAC,GAAG,EAAE,SAAS,CAAC,mBAAmB,EAAE,EAAE,EAAE,QAAQ,CAAC,CAAC;gBAC9F,MAAM,UAAU,GAAG,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,kBAAkB,EAAE,GAAG,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC/H,IAAI,UAAU,EAAE,CAAC;oBACb,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;gBAC3C,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QACH,OAAO,MAAM,OAAO,CAAC;IACzB,CAAC;CACJ","sourcesContent":["import type { Behavior } from \"../behavior\";\r\nimport { CubicEase, EasingFunction } from \"../../Animations/easing\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Animatable } from \"../../Animations/animatable.core\";\r\nimport { Animation } from \"../../Animations/animation\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\n\r\n/**\r\n * Animate camera property changes with an interpolation effect\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors/cameraBehaviors\r\n */\r\nexport class InterpolatingBehavior<C extends Camera = Camera> implements Behavior<C> {\r\n /**\r\n * Gets the name of the behavior.\r\n */\r\n public get name(): string {\r\n return \"Interpolating\";\r\n }\r\n\r\n /**\r\n * The easing function to use for interpolation\r\n */\r\n public easingFunction: EasingFunction = new CubicEase();\r\n\r\n /**\r\n * The easing mode (default is EASINGMODE_EASEINOUT)\r\n */\r\n public easingMode = EasingFunction.EASINGMODE_EASEINOUT;\r\n\r\n /**\r\n * Duration of the animation in milliseconds\r\n */\r\n public transitionDuration = 450;\r\n\r\n private _attachedCamera: Nullable<C> = null;\r\n private _animatables: Map<string, Animatable> = new Map<string, Animatable>();\r\n private _promiseResolve?: () => void;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n constructor() {\r\n this.easingFunction.setEasingMode(this.easingMode);\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init(): void {\r\n // Nothing to do on init\r\n }\r\n\r\n /**\r\n * Attaches the behavior to a camera\r\n * @param camera The camera to attach to\r\n */\r\n public attach(camera: C): void {\r\n this._attachedCamera = camera;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the camera\r\n */\r\n public detach(): void {\r\n if (!this._attachedCamera) {\r\n return;\r\n }\r\n\r\n this.stopAllAnimations();\r\n this._attachedCamera = null;\r\n }\r\n\r\n public get isInterpolating(): boolean {\r\n return this._animatables.size > 0;\r\n }\r\n\r\n /**\r\n * Stops and removes all animations\r\n */\r\n public stopAllAnimations(): void {\r\n if (this._attachedCamera) {\r\n this._animatables.forEach((animatable) => animatable.stop());\r\n }\r\n this._animatables.clear();\r\n this._promiseResolve?.();\r\n this._promiseResolve = undefined;\r\n }\r\n\r\n public updateProperties(properties: Map<string, any>): void {\r\n properties.forEach((value, key) => {\r\n const animatable = this._animatables.get(key);\r\n animatable && (animatable.target = value);\r\n });\r\n }\r\n\r\n public async animatePropertiesAsync(\r\n properties: Map<string, any>,\r\n transitionDuration: number = this.transitionDuration,\r\n easingFn: EasingFunction = this.easingFunction\r\n ): Promise<void> {\r\n const promise = new Promise<void>((resolve) => {\r\n this._promiseResolve = resolve;\r\n this.stopAllAnimations();\r\n if (!this._attachedCamera) {\r\n this._promiseResolve = undefined;\r\n return resolve();\r\n }\r\n const camera = this._attachedCamera;\r\n const scene = camera.getScene();\r\n\r\n const checkClear = (animation: string) => {\r\n this._animatables.delete(animation);\r\n if (this._animatables.size === 0) {\r\n this._promiseResolve = undefined;\r\n resolve();\r\n }\r\n };\r\n\r\n properties.forEach((value, key) => {\r\n const animation = Animation.CreateAnimation(key, Animation.ANIMATIONTYPE_FLOAT, 60, easingFn);\r\n const animatable = Animation.TransitionTo(key, value, camera, scene, 60, animation, transitionDuration, () => checkClear(key));\r\n if (animatable) {\r\n this._animatables.set(key, animatable);\r\n }\r\n });\r\n });\r\n return await promise;\r\n }\r\n}\r\n"]}
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import type { Nullable } from "../../types.js";
|
|
2
2
|
import type { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
|
|
3
|
-
import {
|
|
3
|
+
import { OrbitCameraPointersInput } from "../../Cameras/Inputs/orbitCameraPointersInput.js";
|
|
4
4
|
import type { PointerTouch } from "../../Events/pointerEvents.js";
|
|
5
5
|
import type { IPointerEvent } from "../../Events/deviceInputEvents.js";
|
|
6
6
|
/**
|
|
7
7
|
* Manage the pointers inputs to control an arc rotate camera.
|
|
8
8
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
|
|
9
9
|
*/
|
|
10
|
-
export declare class ArcRotateCameraPointersInput extends
|
|
10
|
+
export declare class ArcRotateCameraPointersInput extends OrbitCameraPointersInput {
|
|
11
11
|
/**
|
|
12
12
|
* Defines the camera the input is attached to.
|
|
13
13
|
*/
|
|
@@ -53,42 +53,27 @@ export declare class ArcRotateCameraPointersInput extends BaseCameraPointersInpu
|
|
|
53
53
|
* Overrides pinchDeltaPercentage and pinchPrecision.
|
|
54
54
|
*/
|
|
55
55
|
useNaturalPinchZoom: boolean;
|
|
56
|
-
/**
|
|
57
|
-
* Defines whether zoom (2 fingers pinch) is enabled through multitouch
|
|
58
|
-
*/
|
|
59
|
-
pinchZoom: boolean;
|
|
60
56
|
/**
|
|
61
57
|
* Defines the pointer panning sensibility or how fast is the camera moving.
|
|
62
58
|
*/
|
|
63
59
|
panningSensibility: number;
|
|
64
|
-
/**
|
|
65
|
-
* Defines whether panning (2 fingers swipe) is enabled through multitouch.
|
|
66
|
-
*/
|
|
67
|
-
multiTouchPanning: boolean;
|
|
68
|
-
/**
|
|
69
|
-
* Defines whether panning is enabled for both pan (2 fingers swipe) and
|
|
70
|
-
* zoom (pinch) through multitouch.
|
|
71
|
-
*/
|
|
72
|
-
multiTouchPanAndZoom: boolean;
|
|
73
60
|
/**
|
|
74
61
|
* Revers pinch action direction.
|
|
75
62
|
*/
|
|
76
63
|
pinchInwards: boolean;
|
|
77
64
|
private _isPanClick;
|
|
78
|
-
private _twoFingerActivityCount;
|
|
79
|
-
private _isPinching;
|
|
80
65
|
/**
|
|
81
66
|
* Move camera from multi touch panning positions.
|
|
82
67
|
* @param previousMultiTouchPanPosition
|
|
83
68
|
* @param multiTouchPanPosition
|
|
84
69
|
*/
|
|
85
|
-
|
|
70
|
+
protected _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void;
|
|
86
71
|
/**
|
|
87
|
-
* Move camera from pinch zoom distances.
|
|
72
|
+
* Move camera from multitouch (pinch) zoom distances.
|
|
88
73
|
* @param previousPinchSquaredDistance
|
|
89
74
|
* @param pinchSquaredDistance
|
|
90
75
|
*/
|
|
91
|
-
|
|
76
|
+
protected _computePinchZoom(previousPinchSquaredDistance: number, pinchSquaredDistance: number): void;
|
|
92
77
|
/**
|
|
93
78
|
* Called on pointer POINTERMOVE event if only a single touch is active.
|
|
94
79
|
* @param point current touch point
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { __decorate } from "../../tslib.es6.js";
|
|
2
2
|
import { serialize } from "../../Misc/decorators.js";
|
|
3
3
|
import { CameraInputTypes } from "../../Cameras/cameraInputsManager.js";
|
|
4
|
-
import {
|
|
4
|
+
import { OrbitCameraPointersInput } from "../../Cameras/Inputs/orbitCameraPointersInput.js";
|
|
5
5
|
/**
|
|
6
6
|
* Manage the pointers inputs to control an arc rotate camera.
|
|
7
7
|
* @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
|
|
8
8
|
*/
|
|
9
|
-
export class ArcRotateCameraPointersInput extends
|
|
9
|
+
export class ArcRotateCameraPointersInput extends OrbitCameraPointersInput {
|
|
10
10
|
constructor() {
|
|
11
11
|
super(...arguments);
|
|
12
12
|
/**
|
|
@@ -41,30 +41,15 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
|
|
|
41
41
|
* Overrides pinchDeltaPercentage and pinchPrecision.
|
|
42
42
|
*/
|
|
43
43
|
this.useNaturalPinchZoom = false;
|
|
44
|
-
/**
|
|
45
|
-
* Defines whether zoom (2 fingers pinch) is enabled through multitouch
|
|
46
|
-
*/
|
|
47
|
-
this.pinchZoom = true;
|
|
48
44
|
/**
|
|
49
45
|
* Defines the pointer panning sensibility or how fast is the camera moving.
|
|
50
46
|
*/
|
|
51
47
|
this.panningSensibility = 1000.0;
|
|
52
|
-
/**
|
|
53
|
-
* Defines whether panning (2 fingers swipe) is enabled through multitouch.
|
|
54
|
-
*/
|
|
55
|
-
this.multiTouchPanning = true;
|
|
56
|
-
/**
|
|
57
|
-
* Defines whether panning is enabled for both pan (2 fingers swipe) and
|
|
58
|
-
* zoom (pinch) through multitouch.
|
|
59
|
-
*/
|
|
60
|
-
this.multiTouchPanAndZoom = true;
|
|
61
48
|
/**
|
|
62
49
|
* Revers pinch action direction.
|
|
63
50
|
*/
|
|
64
51
|
this.pinchInwards = true;
|
|
65
52
|
this._isPanClick = false;
|
|
66
|
-
this._twoFingerActivityCount = 0;
|
|
67
|
-
this._isPinching = false;
|
|
68
53
|
}
|
|
69
54
|
/**
|
|
70
55
|
* Gets the class name of the current input.
|
|
@@ -87,7 +72,7 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
|
|
|
87
72
|
}
|
|
88
73
|
}
|
|
89
74
|
/**
|
|
90
|
-
* Move camera from pinch zoom distances.
|
|
75
|
+
* Move camera from multitouch (pinch) zoom distances.
|
|
91
76
|
* @param previousPinchSquaredDistance
|
|
92
77
|
* @param pinchSquaredDistance
|
|
93
78
|
*/
|
|
@@ -139,44 +124,9 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
|
|
|
139
124
|
* @param multiTouchPanPosition multi-touch position in current step
|
|
140
125
|
*/
|
|
141
126
|
onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition) {
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
// previousPinchSquaredDistance and pinchSquaredDistance to compare.
|
|
146
|
-
return;
|
|
147
|
-
}
|
|
148
|
-
if (pinchSquaredDistance === 0 && multiTouchPanPosition === null) {
|
|
149
|
-
// Last time this method is called at the end of a pinch.
|
|
150
|
-
return;
|
|
151
|
-
}
|
|
152
|
-
// Zoom and panning enabled together
|
|
153
|
-
if (this.multiTouchPanAndZoom) {
|
|
154
|
-
this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);
|
|
155
|
-
this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);
|
|
156
|
-
// Zoom and panning enabled but only one at a time
|
|
157
|
-
}
|
|
158
|
-
else if (this.multiTouchPanning && this.pinchZoom) {
|
|
159
|
-
this._twoFingerActivityCount++;
|
|
160
|
-
if (this._isPinching ||
|
|
161
|
-
(this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance)) {
|
|
162
|
-
// Since pinch has not been active long, assume we intend to zoom.
|
|
163
|
-
this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);
|
|
164
|
-
// Since we are pinching, remain pinching on next iteration.
|
|
165
|
-
this._isPinching = true;
|
|
166
|
-
}
|
|
167
|
-
else {
|
|
168
|
-
// Pause between pinch starting and moving implies not a zoom event. Pan instead.
|
|
169
|
-
this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);
|
|
170
|
-
}
|
|
171
|
-
// Panning enabled, zoom disabled
|
|
172
|
-
}
|
|
173
|
-
else if (this.multiTouchPanning) {
|
|
174
|
-
this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);
|
|
175
|
-
// Zoom enabled, panning disabled
|
|
176
|
-
}
|
|
177
|
-
else if (this.pinchZoom) {
|
|
178
|
-
this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);
|
|
179
|
-
}
|
|
127
|
+
this._shouldStartPinchZoom =
|
|
128
|
+
this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance;
|
|
129
|
+
super.onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);
|
|
180
130
|
}
|
|
181
131
|
/**
|
|
182
132
|
* Called each time a new POINTERDOWN event occurs. Ie, for each button
|
|
@@ -185,6 +135,7 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
|
|
|
185
135
|
*/
|
|
186
136
|
onButtonDown(evt) {
|
|
187
137
|
this._isPanClick = evt.button === this.camera._panningMouseButton;
|
|
138
|
+
super.onButtonDown(evt);
|
|
188
139
|
}
|
|
189
140
|
/**
|
|
190
141
|
* Called each time a new POINTERUP event occurs. Ie, for each button
|
|
@@ -192,16 +143,14 @@ export class ArcRotateCameraPointersInput extends BaseCameraPointersInput {
|
|
|
192
143
|
* @param _evt Defines the event to track
|
|
193
144
|
*/
|
|
194
145
|
onButtonUp(_evt) {
|
|
195
|
-
|
|
196
|
-
this._isPinching = false;
|
|
146
|
+
super.onButtonUp(_evt);
|
|
197
147
|
}
|
|
198
148
|
/**
|
|
199
149
|
* Called when window becomes inactive.
|
|
200
150
|
*/
|
|
201
151
|
onLostFocus() {
|
|
202
152
|
this._isPanClick = false;
|
|
203
|
-
|
|
204
|
-
this._isPinching = false;
|
|
153
|
+
super.onLostFocus();
|
|
205
154
|
}
|
|
206
155
|
}
|
|
207
156
|
/**
|
|
@@ -226,17 +175,8 @@ __decorate([
|
|
|
226
175
|
__decorate([
|
|
227
176
|
serialize()
|
|
228
177
|
], ArcRotateCameraPointersInput.prototype, "useNaturalPinchZoom", void 0);
|
|
229
|
-
__decorate([
|
|
230
|
-
serialize()
|
|
231
|
-
], ArcRotateCameraPointersInput.prototype, "pinchZoom", void 0);
|
|
232
178
|
__decorate([
|
|
233
179
|
serialize()
|
|
234
180
|
], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
|
|
235
|
-
__decorate([
|
|
236
|
-
serialize()
|
|
237
|
-
], ArcRotateCameraPointersInput.prototype, "multiTouchPanning", void 0);
|
|
238
|
-
__decorate([
|
|
239
|
-
serialize()
|
|
240
|
-
], ArcRotateCameraPointersInput.prototype, "multiTouchPanAndZoom", void 0);
|
|
241
181
|
CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
|
|
242
182
|
//# sourceMappingURL=arcRotateCameraPointersInput.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"arcRotateCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/arcRotateCameraPointersInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,8CAA8C,CAAC;AAIvF;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,uBAAuB;IAAzE;;QAmBI;;WAEG;QAEa,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;;WAKG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;;;;WAKG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QAE5C;;WAEG;QAEI,cAAS,GAAY,IAAI,CAAC;QAEjC;;WAEG;QAEI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QAEI,sBAAiB,GAAY,IAAI,CAAC;QAEzC;;;WAGG;QAEI,yBAAoB,GAAY,IAAI,CAAC;QAE5C;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAEnB,gBAAW,GAAY,KAAK,CAAC;QAC7B,4BAAuB,GAAW,CAAC,CAAC;QACpC,gBAAW,GAAY,KAAK,CAAC;IAmJzC,CAAC;IAvOG;;;OAGG;IACa,YAAY;QACxB,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAgFD;;;;OAIG;IACK,yBAAyB,CAAC,6BAAqD,EAAE,qBAA6C;QAClI,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,6BAA6B,IAAI,qBAAqB,EAAE,CAAC;YAC1F,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzE,CAAC;IACL,CAAC;IAED;;;;OAIG;IACK,iBAAiB,CAAC,4BAAoC,EAAE,oBAA4B;QACxF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,4BAA4B,CAAC,qBAAqB,CAAC;QACxF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC9G,CAAC;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,CAAC,oBAAoB,GAAG,4BAA4B,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAC3I,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,oBAAoB;gBAC5B,CAAC,oBAAoB,GAAG,4BAA4B,CAAC;oBACrD,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3H,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QACnF,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YAC3G,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACtE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACzE,CAAC;IACL,CAAC;IAED;;OAEG;IACa,WAAW;QACvB,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;;;;OAQG;IACa,YAAY,CACxB,MAA8B,EAC9B,MAA8B,EAC9B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C;QAE7C,IAAI,4BAA4B,KAAK,CAAC,IAAI,6BAA6B,KAAK,IAAI,EAAE,CAAC;YAC/E,kDAAkD;YAClD,2CAA2C;YAC3C,oEAAoE;YACpE,OAAO;QACX,CAAC;QACD,IAAI,oBAAoB,KAAK,CAAC,IAAI,qBAAqB,KAAK,IAAI,EAAE,CAAC;YAC/D,yDAAyD;YACzD,OAAO;QACX,CAAC;QAED,oCAAoC;QACpC,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;YAC3E,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,kDAAkD;QACtD,CAAC;aAAM,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAClD,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAE/B,IACI,IAAI,CAAC,WAAW;gBAChB,CAAC,IAAI,CAAC,uBAAuB,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,EAChK,CAAC;gBACC,kEAAkE;gBAClE,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;gBAE3E,4DAA4D;gBAC5D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACJ,iFAAiF;gBACjF,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YACzF,CAAC;YAED,iCAAiC;QACrC,CAAC;aAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAChC,IAAI,CAAC,yBAAyB,CAAC,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;YAErF,iCAAiC;QACrC,CAAC;aAAM,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACxB,IAAI,CAAC,iBAAiB,CAAC,4BAA4B,EAAE,oBAAoB,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAED;;;;OAIG;IACa,YAAY,CAAC,GAAkB;QAC3C,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC;IACtE,CAAC;IAED;;;;OAIG;IACa,UAAU,CAAC,IAAmB;QAC1C,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAED;;OAEG;IACa,WAAW;QACvB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;;AA3OD;;GAEG;AACW,kDAAqB,GAAW,KAAK,AAAhB,CAAiB;AAcpC;IADf,SAAS,EAAE;6DACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAM7B;IADN,SAAS,EAAE;oEACiB;AAStB;IADN,SAAS,EAAE;0EACoB;AASzB;IADN,SAAS,EAAE;yEACgC;AAMrC;IADN,SAAS,EAAE;+DACqB;AAM1B;IADN,SAAS,EAAE;wEAC+B;AAMpC;IADN,SAAS,EAAE;uEAC6B;AAOlC;IADN,SAAS,EAAE;0EACgC;AA6J1C,gBAAiB,CAAC,8BAA8B,CAAC,GAAG,4BAA4B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { BaseCameraPointersInput } from \"../../Cameras/Inputs/BaseCameraPointersInput\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Manage the pointers inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraPointersInput extends BaseCameraPointersInput {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * The minimum radius used for pinch, to avoid radius lock at 0\r\n */\r\n public static MinimumRadiusForPinch: number = 0.001;\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"ArcRotateCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public override buttons = [0, 1, 2];\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the X axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityX = 1000.0;\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the Y axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityY = 1000.0;\r\n\r\n /**\r\n * Defines the pointer pinch precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public pinchPrecision = 12.0;\r\n\r\n /**\r\n * pinchDeltaPercentage will be used instead of pinchPrecision if different\r\n * from 0.\r\n * It defines the percentage of current camera.radius to use as delta when\r\n * pinch zoom is used.\r\n */\r\n @serialize()\r\n public pinchDeltaPercentage = 0;\r\n\r\n /**\r\n * When useNaturalPinchZoom is true, multi touch zoom will zoom in such\r\n * that any object in the plane at the camera's target point will scale\r\n * perfectly with finger motion.\r\n * Overrides pinchDeltaPercentage and pinchPrecision.\r\n */\r\n @serialize()\r\n public useNaturalPinchZoom: boolean = false;\r\n\r\n /**\r\n * Defines whether zoom (2 fingers pinch) is enabled through multitouch\r\n */\r\n @serialize()\r\n public pinchZoom: boolean = true;\r\n\r\n /**\r\n * Defines the pointer panning sensibility or how fast is the camera moving.\r\n */\r\n @serialize()\r\n public panningSensibility: number = 1000.0;\r\n\r\n /**\r\n * Defines whether panning (2 fingers swipe) is enabled through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanning: boolean = true;\r\n\r\n /**\r\n * Defines whether panning is enabled for both pan (2 fingers swipe) and\r\n * zoom (pinch) through multitouch.\r\n */\r\n @serialize()\r\n public multiTouchPanAndZoom: boolean = true;\r\n\r\n /**\r\n * Revers pinch action direction.\r\n */\r\n public pinchInwards = true;\r\n\r\n private _isPanClick: boolean = false;\r\n private _twoFingerActivityCount: number = 0;\r\n private _isPinching: boolean = false;\r\n\r\n /**\r\n * Move camera from multi touch panning positions.\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n private _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void {\r\n if (this.panningSensibility !== 0 && previousMultiTouchPanPosition && multiTouchPanPosition) {\r\n const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;\r\n const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;\r\n this.camera.inertialPanningX += -moveDeltaX / this.panningSensibility;\r\n this.camera.inertialPanningY += moveDeltaY / this.panningSensibility;\r\n }\r\n }\r\n\r\n /**\r\n * Move camera from pinch zoom distances.\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n */\r\n private _computePinchZoom(previousPinchSquaredDistance: number, pinchSquaredDistance: number): void {\r\n const radius = this.camera.radius || ArcRotateCameraPointersInput.MinimumRadiusForPinch;\r\n if (this.useNaturalPinchZoom) {\r\n this.camera.radius = (radius * Math.sqrt(previousPinchSquaredDistance)) / Math.sqrt(pinchSquaredDistance);\r\n } else if (this.pinchDeltaPercentage) {\r\n this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) * 0.001 * radius * this.pinchDeltaPercentage;\r\n } else {\r\n this.camera.inertialRadiusOffset +=\r\n (pinchSquaredDistance - previousPinchSquaredDistance) /\r\n ((this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY)) / 2);\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * @param point current touch point\r\n * @param offsetX offset on X\r\n * @param offsetY offset on Y\r\n */\r\n public override onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n if (this.panningSensibility !== 0 && ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {\r\n this.camera.inertialPanningX += -offsetX / this.panningSensibility;\r\n this.camera.inertialPanningY += offsetY / this.panningSensibility;\r\n } else {\r\n this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;\r\n this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n */\r\n public override onDoubleTap() {\r\n if (this.camera.useInputToRestoreState) {\r\n this.camera.restoreState();\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * @param pointA point A\r\n * @param pointB point B\r\n * @param previousPinchSquaredDistance distance between points in previous pinch\r\n * @param pinchSquaredDistance distance between points in current pinch\r\n * @param previousMultiTouchPanPosition multi-touch position in previous step\r\n * @param multiTouchPanPosition multi-touch position in current step\r\n */\r\n public override onMultiTouch(\r\n pointA: Nullable<PointerTouch>,\r\n pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {\r\n if (previousPinchSquaredDistance === 0 && previousMultiTouchPanPosition === null) {\r\n // First time this method is called for new pinch.\r\n // Next time this is called there will be a\r\n // previousPinchSquaredDistance and pinchSquaredDistance to compare.\r\n return;\r\n }\r\n if (pinchSquaredDistance === 0 && multiTouchPanPosition === null) {\r\n // Last time this method is called at the end of a pinch.\r\n return;\r\n }\r\n\r\n // Zoom and panning enabled together\r\n if (this.multiTouchPanAndZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom and panning enabled but only one at a time\r\n } else if (this.multiTouchPanning && this.pinchZoom) {\r\n this._twoFingerActivityCount++;\r\n\r\n if (\r\n this._isPinching ||\r\n (this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance)\r\n ) {\r\n // Since pinch has not been active long, assume we intend to zoom.\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n\r\n // Since we are pinching, remain pinching on next iteration.\r\n this._isPinching = true;\r\n } else {\r\n // Pause between pinch starting and moving implies not a zoom event. Pan instead.\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n }\r\n\r\n // Panning enabled, zoom disabled\r\n } else if (this.multiTouchPanning) {\r\n this._computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition);\r\n\r\n // Zoom enabled, panning disabled\r\n } else if (this.pinchZoom) {\r\n this._computePinchZoom(previousPinchSquaredDistance, pinchSquaredDistance);\r\n }\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * @param evt Defines the event to track\r\n */\r\n public override onButtonDown(evt: IPointerEvent): void {\r\n this._isPanClick = evt.button === this.camera._panningMouseButton;\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * @param _evt Defines the event to track\r\n */\r\n public override onButtonUp(_evt: IPointerEvent): void {\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n */\r\n public override onLostFocus(): void {\r\n this._isPanClick = false;\r\n this._twoFingerActivityCount = 0;\r\n this._isPinching = false;\r\n }\r\n}\r\n(<any>CameraInputTypes)[\"ArcRotateCameraPointersInput\"] = ArcRotateCameraPointersInput;\r\n"]}
|
|
1
|
+
{"version":3,"file":"arcRotateCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/arcRotateCameraPointersInput.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,wBAAwB,EAAE,MAAM,+CAA+C,CAAC;AAIzF;;;GAGG;AACH,MAAM,OAAO,4BAA6B,SAAQ,wBAAwB;IAA1E;;QAmBI;;WAEG;QAEa,YAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;;WAGG;QAEI,wBAAmB,GAAG,MAAM,CAAC;QAEpC;;WAEG;QAEI,mBAAc,GAAG,IAAI,CAAC;QAE7B;;;;;WAKG;QAEI,yBAAoB,GAAG,CAAC,CAAC;QAEhC;;;;;WAKG;QAEI,wBAAmB,GAAY,KAAK,CAAC;QAE5C;;WAEG;QAEI,uBAAkB,GAAW,MAAM,CAAC;QAE3C;;WAEG;QACI,iBAAY,GAAG,IAAI,CAAC;QAEnB,gBAAW,GAAY,KAAK,CAAC;IA2GzC,CAAC;IA1KG;;;OAGG;IACa,YAAY;QACxB,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IA2DD;;;;OAIG;IACgB,yBAAyB,CAAC,6BAAqD,EAAE,qBAA6C;QAC7I,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,6BAA6B,IAAI,qBAAqB,EAAE,CAAC;YAC1F,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACzE,CAAC;IACL,CAAC;IAED;;;;OAIG;IACgB,iBAAiB,CAAC,4BAAoC,EAAE,oBAA4B;QACnG,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,IAAI,4BAA4B,CAAC,qBAAqB,CAAC;QACxF,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAC9G,CAAC;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,CAAC,oBAAoB,GAAG,4BAA4B,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAC3I,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,oBAAoB;gBAC5B,CAAC,oBAAoB,GAAG,4BAA4B,CAAC;oBACrD,CAAC,CAAC,IAAI,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3H,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACa,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QACnF,IAAI,IAAI,CAAC,kBAAkB,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YAC3G,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnE,IAAI,CAAC,MAAM,CAAC,gBAAgB,IAAI,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACtE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,kBAAkB,IAAI,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACzE,CAAC;IACL,CAAC;IAED;;OAEG;IACa,WAAW;QACvB,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;YACrC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;;;;;;;OAQG;IACa,YAAY,CACxB,MAA8B,EAC9B,MAA8B,EAC9B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C;QAE7C,IAAI,CAAC,qBAAqB;YACtB,IAAI,CAAC,uBAAuB,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;QACjK,KAAK,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;IACjJ,CAAC;IAED;;;;OAIG;IACa,YAAY,CAAC,GAAkB;QAC3C,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC;QAClE,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5B,CAAC;IAED;;;;OAIG;IACa,UAAU,CAAC,IAAmB;QAC1C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACa,WAAW;QACvB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,KAAK,CAAC,WAAW,EAAE,CAAC;IACxB,CAAC;;AA9KD;;GAEG;AACW,kDAAqB,GAAW,KAAK,AAAhB,CAAiB;AAcpC;IADf,SAAS,EAAE;6DACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAO7B;IADN,SAAS,EAAE;yEACwB;AAM7B;IADN,SAAS,EAAE;oEACiB;AAStB;IADN,SAAS,EAAE;0EACoB;AASzB;IADN,SAAS,EAAE;yEACgC;AAMrC;IADN,SAAS,EAAE;wEAC+B;AAmHzC,gBAAiB,CAAC,8BAA8B,CAAC,GAAG,4BAA4B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport type { ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\nimport { CameraInputTypes } from \"../../Cameras/cameraInputsManager\";\r\nimport { OrbitCameraPointersInput } from \"../../Cameras/Inputs/orbitCameraPointersInput\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\n\r\n/**\r\n * Manage the pointers inputs to control an arc rotate camera.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs\r\n */\r\nexport class ArcRotateCameraPointersInput extends OrbitCameraPointersInput {\r\n /**\r\n * Defines the camera the input is attached to.\r\n */\r\n public camera: ArcRotateCamera;\r\n\r\n /**\r\n * The minimum radius used for pinch, to avoid radius lock at 0\r\n */\r\n public static MinimumRadiusForPinch: number = 0.001;\r\n\r\n /**\r\n * Gets the class name of the current input.\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"ArcRotateCameraPointersInput\";\r\n }\r\n\r\n /**\r\n * Defines the buttons associated with the input to handle camera move.\r\n */\r\n @serialize()\r\n public override buttons = [0, 1, 2];\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the X axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityX = 1000.0;\r\n\r\n /**\r\n * Defines the pointer angular sensibility along the Y axis or how fast is\r\n * the camera rotating.\r\n */\r\n @serialize()\r\n public angularSensibilityY = 1000.0;\r\n\r\n /**\r\n * Defines the pointer pinch precision or how fast is the camera zooming.\r\n */\r\n @serialize()\r\n public pinchPrecision = 12.0;\r\n\r\n /**\r\n * pinchDeltaPercentage will be used instead of pinchPrecision if different\r\n * from 0.\r\n * It defines the percentage of current camera.radius to use as delta when\r\n * pinch zoom is used.\r\n */\r\n @serialize()\r\n public pinchDeltaPercentage = 0;\r\n\r\n /**\r\n * When useNaturalPinchZoom is true, multi touch zoom will zoom in such\r\n * that any object in the plane at the camera's target point will scale\r\n * perfectly with finger motion.\r\n * Overrides pinchDeltaPercentage and pinchPrecision.\r\n */\r\n @serialize()\r\n public useNaturalPinchZoom: boolean = false;\r\n\r\n /**\r\n * Defines the pointer panning sensibility or how fast is the camera moving.\r\n */\r\n @serialize()\r\n public panningSensibility: number = 1000.0;\r\n\r\n /**\r\n * Revers pinch action direction.\r\n */\r\n public pinchInwards = true;\r\n\r\n private _isPanClick: boolean = false;\r\n\r\n /**\r\n * Move camera from multi touch panning positions.\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n protected override _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void {\r\n if (this.panningSensibility !== 0 && previousMultiTouchPanPosition && multiTouchPanPosition) {\r\n const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;\r\n const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;\r\n this.camera.inertialPanningX += -moveDeltaX / this.panningSensibility;\r\n this.camera.inertialPanningY += moveDeltaY / this.panningSensibility;\r\n }\r\n }\r\n\r\n /**\r\n * Move camera from multitouch (pinch) zoom distances.\r\n * @param previousPinchSquaredDistance\r\n * @param pinchSquaredDistance\r\n */\r\n protected override _computePinchZoom(previousPinchSquaredDistance: number, pinchSquaredDistance: number): void {\r\n const radius = this.camera.radius || ArcRotateCameraPointersInput.MinimumRadiusForPinch;\r\n if (this.useNaturalPinchZoom) {\r\n this.camera.radius = (radius * Math.sqrt(previousPinchSquaredDistance)) / Math.sqrt(pinchSquaredDistance);\r\n } else if (this.pinchDeltaPercentage) {\r\n this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) * 0.001 * radius * this.pinchDeltaPercentage;\r\n } else {\r\n this.camera.inertialRadiusOffset +=\r\n (pinchSquaredDistance - previousPinchSquaredDistance) /\r\n ((this.pinchPrecision * (this.pinchInwards ? 1 : -1) * (this.angularSensibilityX + this.angularSensibilityY)) / 2);\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if only a single touch is active.\r\n * @param point current touch point\r\n * @param offsetX offset on X\r\n * @param offsetY offset on Y\r\n */\r\n public override onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n if (this.panningSensibility !== 0 && ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {\r\n this.camera.inertialPanningX += -offsetX / this.panningSensibility;\r\n this.camera.inertialPanningY += offsetY / this.panningSensibility;\r\n } else {\r\n this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;\r\n this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERDOUBLETAP event.\r\n */\r\n public override onDoubleTap() {\r\n if (this.camera.useInputToRestoreState) {\r\n this.camera.restoreState();\r\n }\r\n }\r\n\r\n /**\r\n * Called on pointer POINTERMOVE event if multiple touches are active.\r\n * @param pointA point A\r\n * @param pointB point B\r\n * @param previousPinchSquaredDistance distance between points in previous pinch\r\n * @param pinchSquaredDistance distance between points in current pinch\r\n * @param previousMultiTouchPanPosition multi-touch position in previous step\r\n * @param multiTouchPanPosition multi-touch position in current step\r\n */\r\n public override onMultiTouch(\r\n pointA: Nullable<PointerTouch>,\r\n pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {\r\n this._shouldStartPinchZoom =\r\n this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > this.camera.pinchToPanMaxDistance;\r\n super.onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERDOWN event occurs. Ie, for each button\r\n * press.\r\n * @param evt Defines the event to track\r\n */\r\n public override onButtonDown(evt: IPointerEvent): void {\r\n this._isPanClick = evt.button === this.camera._panningMouseButton;\r\n super.onButtonDown(evt);\r\n }\r\n\r\n /**\r\n * Called each time a new POINTERUP event occurs. Ie, for each button\r\n * release.\r\n * @param _evt Defines the event to track\r\n */\r\n public override onButtonUp(_evt: IPointerEvent): void {\r\n super.onButtonUp(_evt);\r\n }\r\n\r\n /**\r\n * Called when window becomes inactive.\r\n */\r\n public override onLostFocus(): void {\r\n this._isPanClick = false;\r\n super.onLostFocus();\r\n }\r\n}\r\n(<any>CameraInputTypes)[\"ArcRotateCameraPointersInput\"] = ArcRotateCameraPointersInput;\r\n"]}
|
|
@@ -2,7 +2,7 @@ import type { GeospatialCamera } from "../../Cameras/geospatialCamera.js";
|
|
|
2
2
|
import type { IPointerEvent } from "../../Events/deviceInputEvents.js";
|
|
3
3
|
import type { PointerTouch } from "../../Events/pointerEvents.js";
|
|
4
4
|
import type { Nullable } from "../../types.js";
|
|
5
|
-
import {
|
|
5
|
+
import { OrbitCameraPointersInput } from "./orbitCameraPointersInput.js";
|
|
6
6
|
/**
|
|
7
7
|
* @experimental
|
|
8
8
|
* Geospatial camera inputs can simulate dragging the globe around or tilting the camera around some point on the globe
|
|
@@ -16,7 +16,7 @@ import { BaseCameraPointersInput } from "./BaseCameraPointersInput.js";
|
|
|
16
16
|
* Right mouse button: tilt globe around center of screen
|
|
17
17
|
*
|
|
18
18
|
*/
|
|
19
|
-
export declare class GeospatialCameraPointersInput extends
|
|
19
|
+
export declare class GeospatialCameraPointersInput extends OrbitCameraPointersInput {
|
|
20
20
|
camera: GeospatialCamera;
|
|
21
21
|
/**
|
|
22
22
|
* Mouse sensitivity for rotation (lower = more sensitive)
|
|
@@ -31,6 +31,14 @@ export declare class GeospatialCameraPointersInput extends BaseCameraPointersInp
|
|
|
31
31
|
getClassName(): string;
|
|
32
32
|
onButtonDown(evt: IPointerEvent): void;
|
|
33
33
|
onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void;
|
|
34
|
+
/**
|
|
35
|
+
* Move camera from multi touch panning positions.
|
|
36
|
+
* In geospatialcamera, multi touch panning tilts the globe (whereas single touch will pan/drag it)
|
|
37
|
+
* @param previousMultiTouchPanPosition
|
|
38
|
+
* @param multiTouchPanPosition
|
|
39
|
+
*/
|
|
40
|
+
protected _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void;
|
|
41
|
+
onMultiTouch(pointA: Nullable<PointerTouch>, pointB: Nullable<PointerTouch>, previousPinchSquaredDistance: number, pinchSquaredDistance: number, previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void;
|
|
34
42
|
onButtonUp(_evt: IPointerEvent): void;
|
|
35
43
|
/**
|
|
36
44
|
* The DragPlaneOffsetVector represents the vector between the dragPlane hit point and the dragPlane origin point.
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Plane } from "../../Maths/math.plane.js";
|
|
2
2
|
import { TmpVectors, Vector3 } from "../../Maths/math.vector.js";
|
|
3
|
-
import {
|
|
3
|
+
import { OrbitCameraPointersInput } from "./orbitCameraPointersInput.js";
|
|
4
4
|
/**
|
|
5
5
|
* @experimental
|
|
6
6
|
* Geospatial camera inputs can simulate dragging the globe around or tilting the camera around some point on the globe
|
|
@@ -14,7 +14,7 @@ import { BaseCameraPointersInput } from "./BaseCameraPointersInput.js";
|
|
|
14
14
|
* Right mouse button: tilt globe around center of screen
|
|
15
15
|
*
|
|
16
16
|
*/
|
|
17
|
-
export class GeospatialCameraPointersInput extends
|
|
17
|
+
export class GeospatialCameraPointersInput extends OrbitCameraPointersInput {
|
|
18
18
|
constructor() {
|
|
19
19
|
super(...arguments);
|
|
20
20
|
/**
|
|
@@ -68,9 +68,27 @@ export class GeospatialCameraPointersInput extends BaseCameraPointersInput {
|
|
|
68
68
|
break;
|
|
69
69
|
}
|
|
70
70
|
}
|
|
71
|
+
/**
|
|
72
|
+
* Move camera from multi touch panning positions.
|
|
73
|
+
* In geospatialcamera, multi touch panning tilts the globe (whereas single touch will pan/drag it)
|
|
74
|
+
* @param previousMultiTouchPanPosition
|
|
75
|
+
* @param multiTouchPanPosition
|
|
76
|
+
*/
|
|
77
|
+
_computeMultiTouchPanning(previousMultiTouchPanPosition, multiTouchPanPosition) {
|
|
78
|
+
if (previousMultiTouchPanPosition && multiTouchPanPosition) {
|
|
79
|
+
const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;
|
|
80
|
+
const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;
|
|
81
|
+
this._handleTilt(moveDeltaX, moveDeltaY);
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition) {
|
|
85
|
+
this._shouldStartPinchZoom = this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > 20; // move to limits once limits exist
|
|
86
|
+
super.onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);
|
|
87
|
+
}
|
|
71
88
|
onButtonUp(_evt) {
|
|
72
89
|
this._hitPointRadius = undefined;
|
|
73
90
|
this.camera._alternateRotationPt = null;
|
|
91
|
+
super.onButtonUp(_evt);
|
|
74
92
|
}
|
|
75
93
|
/**
|
|
76
94
|
* The DragPlaneOffsetVector represents the vector between the dragPlane hit point and the dragPlane origin point.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geospatialCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraPointersInput.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AAEpE;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,6BAA8B,SAAQ,uBAAuB;IAA1E;;QAGI;;WAEG;QACI,uBAAkB,GAAG,KAAK,CAAC;QAE1B,eAAU,GAAU,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3C,0BAAqB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAChD,uBAAkB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7C,2BAAsB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;IA8F7D,CAAC;IA1FmB,YAAY;QACxB,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAEe,YAAY,CAAC,GAAkB;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,UAAiC,CAAC;QACtC,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;YACjB,KAAK,CAAC,EAAE,4CAA4C;gBAChD,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;gBACnF,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;oBAC3C,kFAAkF;oBAClF,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;oBAEvD,sJAAsJ;oBACtJ,IAAI,CAAC,sCAAsC,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACnH,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,CAAC,wCAAwC;gBAC9E,CAAC;gBACD,MAAM;YACV,KAAK,CAAC,EAAE,4CAA4C;gBAChD,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;gBACnF,UAAU,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;gBACtF,MAAM;YACV,KAAK,CAAC,EAAE,0EAA0E;gBAC9E,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;gBACtD,MAAM;YACV;gBACI,OAAO;QACf,CAAC;IACL,CAAC;IAEe,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QACnF,QAAQ,KAAK,EAAE,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,EAAE,4CAA4C;gBAChD,IAAI,CAAC,eAAe,KAAK,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC7E,MAAM;YACV,KAAK,CAAC,CAAC,CAAC,4CAA4C;YACpD,KAAK,CAAC,EAAE,6BAA6B;gBACjC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gBACnC,MAAM;QACd,CAAC;IACL,CAAC;IAEe,UAAU,CAAC,IAAmB;QAC1C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,sCAAsC,CAAC,cAAsB,EAAE,GAAQ,EAAE,GAAY;QACzF,yIAAyI;QACzI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAE7E,oFAAoF;QACpF,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAErG,8EAA8E;QAC9E,0BAA0B,CAAC,GAAG,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE1E,yEAAyE;QACzE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,qBAAqB,EAAE,GAAG,CAAC,CAAC;IAC3E,CAAC;IAEO,WAAW,CAAC,cAAsB;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC9D,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;YACjB,MAAM,wBAAwB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,CAAC,sCAAsC,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,EAAE,wBAAwB,CAAC,CAAC;YACtG,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACpC,wBAAwB,CAAC,aAAa,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;YAE3E,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,wBAAwB,CAAC,CAAC;YAE/D,IAAI,CAAC,MAAM,CAAC,8BAA8B,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM;QAC7E,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,MAAc,EAAE,MAAc;QAC9C,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,6BAA6B;QAC7G,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,oDAAoD;IACxI,CAAC;CACJ;AAED,SAAS,0BAA0B,CAAC,GAAQ,EAAE,KAAY,EAAE,GAAY;IACpE,sDAAsD;IACtD,MAAM,IAAI,GAAG,GAAG,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IAExC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;QAC7B,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC","sourcesContent":["import type { GeospatialCamera } from \"../../Cameras/geospatialCamera\";\r\nimport type { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Ray } from \"../../Culling/ray\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { Plane } from \"../../Maths/math.plane\";\r\nimport { TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { BaseCameraPointersInput } from \"./BaseCameraPointersInput\";\r\n\r\n/**\r\n * @experimental\r\n * Geospatial camera inputs can simulate dragging the globe around or tilting the camera around some point on the globe\r\n * The input will update the camera's localTranslation or localRotation values, and the camera is responsible for using these updates to calculate viewMatrix appropriately\r\n *\r\n * As of right now, the camera correction logic (to keep the camera geospatially oriented around the globe) is happening within the camera class when calculating viewmatrix\r\n * As this is experimental, it is possible we move that correction step to live within the input class (to enable non-corrected translations in the future), say if we want to allow the camera to move outside of the globe's orbit\r\n *\r\n * Left mouse button: drag globe\r\n * Middle mouse button: tilt globe around cursor location\r\n * Right mouse button: tilt globe around center of screen\r\n *\r\n */\r\nexport class GeospatialCameraPointersInput extends BaseCameraPointersInput {\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Mouse sensitivity for rotation (lower = more sensitive)\r\n */\r\n public angularSensibility = 200.0;\r\n\r\n private _dragPlane: Plane = new Plane(0, 0, 0, 0);\r\n private _dragPlaneNormal: Vector3 = Vector3.Zero();\r\n private _dragPlaneOriginPoint: Vector3 = Vector3.Zero();\r\n private _dragPlaneHitPoint: Vector3 = Vector3.Zero();\r\n private _dragPlaneOffsetVector: Vector3 = Vector3.Zero();\r\n\r\n private _hitPointRadius?: number; // Distance between world origin (center of globe) and the hitPoint (where initial drag started)\r\n\r\n public override getClassName(): string {\r\n return \"GeospatialCameraPointersInput\";\r\n }\r\n\r\n public override onButtonDown(evt: IPointerEvent): void {\r\n const scene = this.camera.getScene();\r\n let pickResult: Nullable<PickingInfo>;\r\n switch (evt.button) {\r\n case 0: // Left button - drag/pan globe under cursor\r\n pickResult = scene.pick(scene.pointerX, scene.pointerY, this.camera.pickPredicate);\r\n if (pickResult.pickedPoint && pickResult.ray) {\r\n // Store radius from earth center to pickedPoint, used when calculating drag plane\r\n this._hitPointRadius = pickResult.pickedPoint.length();\r\n\r\n // The dragPlaneOffsetVector will later be recalculated when drag occurs, and the delta between the offset vectors will be applied to localTranslation\r\n this._recalculateDragPlaneOffsetVectorToRef(this._hitPointRadius, pickResult.ray, this._dragPlaneOffsetVector);\r\n } else {\r\n this._hitPointRadius = undefined; // can't drag without a hit on the globe\r\n }\r\n break;\r\n case 1: // Middle button - tilt camera around cursor\r\n pickResult = scene.pick(scene.pointerX, scene.pointerY, this.camera.pickPredicate);\r\n pickResult.pickedPoint && (this.camera._alternateRotationPt = pickResult.pickedPoint);\r\n break;\r\n case 2: // Right button - tilt camera around center of screen, already the default\r\n this.camera._alternateRotationPt = this.camera.center;\r\n break;\r\n default:\r\n return;\r\n }\r\n }\r\n\r\n public override onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n switch (point?.button) {\r\n case 0: // Left button - drag/pan globe under cursor\r\n this._hitPointRadius !== undefined && this._handleDrag(this._hitPointRadius);\r\n break;\r\n case 1: // Middle button - tilt camera around cursor\r\n case 2: // Right button - tilt camera\r\n this._handleTilt(offsetX, offsetY);\r\n break;\r\n }\r\n }\r\n\r\n public override onButtonUp(_evt: IPointerEvent): void {\r\n this._hitPointRadius = undefined;\r\n this.camera._alternateRotationPt = null;\r\n }\r\n\r\n /**\r\n * The DragPlaneOffsetVector represents the vector between the dragPlane hit point and the dragPlane origin point.\r\n * As the drag movement occurs, we will continuously recalculate this vector. The delta between the offsetVectors is the delta we will apply to the camera's localtranslation\r\n * @param hitPointRadius The distance between the world origin (center of globe) and the initial drag hit point\r\n * @param ray The ray from the camera to the new cursor location\r\n * @param ref The offset vector between the drag plane's hitPoint and originPoint\r\n */\r\n private _recalculateDragPlaneOffsetVectorToRef(hitPointRadius: number, ray: Ray, ref: Vector3) {\r\n // Use the camera's geocentric normal to find the dragPlaneOriginPoint which lives at hitPointRadius along the camera's geocentric normal\r\n this.camera.position.normalizeToRef(this._dragPlaneNormal);\r\n this._dragPlaneNormal.scaleToRef(hitPointRadius, this._dragPlaneOriginPoint);\r\n\r\n // Now create a plane at that point, perpendicular to the camera's geocentric normal\r\n Plane.FromPositionAndNormalToRef(this._dragPlaneOriginPoint, this._dragPlaneNormal, this._dragPlane);\r\n\r\n // Lastly, find the _dragPlaneHitPoint where the ray intersects the _dragPlane\r\n IntersectRayWithPlaneToRef(ray, this._dragPlane, this._dragPlaneHitPoint);\r\n\r\n // Store the new offset between the drag plane's hitPoint and originPoint\r\n this._dragPlaneHitPoint.subtractToRef(this._dragPlaneOriginPoint, ref);\r\n }\r\n\r\n private _handleDrag(hitPointRadius: number): void {\r\n const scene = this.camera.getScene();\r\n const pickResult = scene.pick(scene.pointerX, scene.pointerY);\r\n if (pickResult.ray) {\r\n const newDragPlaneOffsetVector = TmpVectors.Vector3[5];\r\n this._recalculateDragPlaneOffsetVectorToRef(hitPointRadius, pickResult.ray, newDragPlaneOffsetVector);\r\n const delta = TmpVectors.Vector3[6];\r\n newDragPlaneOffsetVector.subtractToRef(this._dragPlaneOffsetVector, delta);\r\n\r\n this._dragPlaneOffsetVector.copyFrom(newDragPlaneOffsetVector);\r\n\r\n this.camera._perFrameGeocentricTranslation.subtractInPlace(delta); // ???\r\n }\r\n }\r\n\r\n private _handleTilt(deltaX: number, deltaY: number): void {\r\n this.camera._perFrameGeocentricRotation.y += -deltaX / this.angularSensibility; // yaw - looking side to side\r\n this.camera._perFrameGeocentricRotation.x += -deltaY / this.angularSensibility; // pitch - look up towards sky / down towards ground\r\n }\r\n}\r\n\r\nfunction IntersectRayWithPlaneToRef(ray: Ray, plane: Plane, ref: Vector3): boolean {\r\n // Distance along the ray to the plane; null if no hit\r\n const dist = ray.intersectsPlane(plane);\r\n\r\n if (dist !== null && dist >= 0) {\r\n ray.origin.addToRef(ray.direction.scaleToRef(dist, TmpVectors.Vector3[0]), ref);\r\n return true;\r\n }\r\n\r\n return false;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"geospatialCameraPointersInput.js","sourceRoot":"","sources":["../../../../../dev/core/src/Cameras/Inputs/geospatialCameraPointersInput.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,wBAAwB,EAAE,MAAM,4BAA4B,CAAC;AAEtE;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,6BAA8B,SAAQ,wBAAwB;IAA3E;;QAGI;;WAEG;QACI,uBAAkB,GAAG,KAAK,CAAC;QAE1B,eAAU,GAAU,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,qBAAgB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3C,0BAAqB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAChD,uBAAkB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7C,2BAAsB,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;IAyH7D,CAAC;IArHmB,YAAY;QACxB,OAAO,+BAA+B,CAAC;IAC3C,CAAC;IAEe,YAAY,CAAC,GAAkB;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,IAAI,UAAiC,CAAC;QACtC,QAAQ,GAAG,CAAC,MAAM,EAAE,CAAC;YACjB,KAAK,CAAC,EAAE,4CAA4C;gBAChD,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;gBACnF,IAAI,UAAU,CAAC,WAAW,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;oBAC3C,kFAAkF;oBAClF,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;oBAEvD,sJAAsJ;oBACtJ,IAAI,CAAC,sCAAsC,CAAC,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBACnH,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,CAAC,wCAAwC;gBAC9E,CAAC;gBACD,MAAM;YACV,KAAK,CAAC,EAAE,4CAA4C;gBAChD,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC;gBACnF,UAAU,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;gBACtF,MAAM;YACV,KAAK,CAAC,EAAE,0EAA0E;gBAC9E,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;gBACtD,MAAM;YACV;gBACI,OAAO;QACf,CAAC;IACL,CAAC;IAEe,OAAO,CAAC,KAA6B,EAAE,OAAe,EAAE,OAAe;QACnF,QAAQ,KAAK,EAAE,MAAM,EAAE,CAAC;YACpB,KAAK,CAAC,EAAE,4CAA4C;gBAChD,IAAI,CAAC,eAAe,KAAK,SAAS,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;gBAC7E,MAAM;YACV,KAAK,CAAC,CAAC,CAAC,4CAA4C;YACpD,KAAK,CAAC,EAAE,6BAA6B;gBACjC,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gBACnC,MAAM;QACd,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACgB,yBAAyB,CAAC,6BAAqD,EAAE,qBAA6C;QAC7I,IAAI,6BAA6B,IAAI,qBAAqB,EAAE,CAAC;YACzD,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,MAAM,UAAU,GAAG,qBAAqB,CAAC,CAAC,GAAG,6BAA6B,CAAC,CAAC,CAAC;YAC7E,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;QAC7C,CAAC;IACL,CAAC;IAEe,YAAY,CACxB,MAA8B,EAC9B,MAA8B,EAC9B,4BAAoC,EACpC,oBAA4B,EAC5B,6BAAqD,EACrD,qBAA6C;QAE7C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,uBAAuB,GAAG,EAAE,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,mCAAmC;QAC/L,KAAK,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,4BAA4B,EAAE,oBAAoB,EAAE,6BAA6B,EAAE,qBAAqB,CAAC,CAAC;IACjJ,CAAC;IAEe,UAAU,CAAC,IAAmB;QAC1C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACxC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACK,sCAAsC,CAAC,cAAsB,EAAE,GAAQ,EAAE,GAAY;QACzF,yIAAyI;QACzI,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAE7E,oFAAoF;QACpF,KAAK,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAErG,8EAA8E;QAC9E,0BAA0B,CAAC,GAAG,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAE1E,yEAAyE;QACzE,IAAI,CAAC,kBAAkB,CAAC,aAAa,CAAC,IAAI,CAAC,qBAAqB,EAAE,GAAG,CAAC,CAAC;IAC3E,CAAC;IAEO,WAAW,CAAC,cAAsB;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,CAAC;QACrC,MAAM,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;QAC9D,IAAI,UAAU,CAAC,GAAG,EAAE,CAAC;YACjB,MAAM,wBAAwB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,CAAC,sCAAsC,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,EAAE,wBAAwB,CAAC,CAAC;YACtG,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACpC,wBAAwB,CAAC,aAAa,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;YAE3E,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,wBAAwB,CAAC,CAAC;YAE/D,IAAI,CAAC,MAAM,CAAC,8BAA8B,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM;QAC7E,CAAC;IACL,CAAC;IAEO,WAAW,CAAC,MAAc,EAAE,MAAc;QAC9C,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,6BAA6B;QAC7G,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,oDAAoD;IACxI,CAAC;CACJ;AAED,SAAS,0BAA0B,CAAC,GAAQ,EAAE,KAAY,EAAE,GAAY;IACpE,sDAAsD;IACtD,MAAM,IAAI,GAAG,GAAG,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IAExC,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;QAC7B,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC","sourcesContent":["import type { GeospatialCamera } from \"../../Cameras/geospatialCamera\";\r\nimport type { PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport type { Ray } from \"../../Culling/ray\";\r\nimport type { IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport type { PointerTouch } from \"../../Events/pointerEvents\";\r\nimport { Plane } from \"../../Maths/math.plane\";\r\nimport { TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { OrbitCameraPointersInput } from \"./orbitCameraPointersInput\";\r\n\r\n/**\r\n * @experimental\r\n * Geospatial camera inputs can simulate dragging the globe around or tilting the camera around some point on the globe\r\n * The input will update the camera's localTranslation or localRotation values, and the camera is responsible for using these updates to calculate viewMatrix appropriately\r\n *\r\n * As of right now, the camera correction logic (to keep the camera geospatially oriented around the globe) is happening within the camera class when calculating viewmatrix\r\n * As this is experimental, it is possible we move that correction step to live within the input class (to enable non-corrected translations in the future), say if we want to allow the camera to move outside of the globe's orbit\r\n *\r\n * Left mouse button: drag globe\r\n * Middle mouse button: tilt globe around cursor location\r\n * Right mouse button: tilt globe around center of screen\r\n *\r\n */\r\nexport class GeospatialCameraPointersInput extends OrbitCameraPointersInput {\r\n public camera: GeospatialCamera;\r\n\r\n /**\r\n * Mouse sensitivity for rotation (lower = more sensitive)\r\n */\r\n public angularSensibility = 200.0;\r\n\r\n private _dragPlane: Plane = new Plane(0, 0, 0, 0);\r\n private _dragPlaneNormal: Vector3 = Vector3.Zero();\r\n private _dragPlaneOriginPoint: Vector3 = Vector3.Zero();\r\n private _dragPlaneHitPoint: Vector3 = Vector3.Zero();\r\n private _dragPlaneOffsetVector: Vector3 = Vector3.Zero();\r\n\r\n private _hitPointRadius?: number; // Distance between world origin (center of globe) and the hitPoint (where initial drag started)\r\n\r\n public override getClassName(): string {\r\n return \"GeospatialCameraPointersInput\";\r\n }\r\n\r\n public override onButtonDown(evt: IPointerEvent): void {\r\n const scene = this.camera.getScene();\r\n let pickResult: Nullable<PickingInfo>;\r\n switch (evt.button) {\r\n case 0: // Left button - drag/pan globe under cursor\r\n pickResult = scene.pick(scene.pointerX, scene.pointerY, this.camera.pickPredicate);\r\n if (pickResult.pickedPoint && pickResult.ray) {\r\n // Store radius from earth center to pickedPoint, used when calculating drag plane\r\n this._hitPointRadius = pickResult.pickedPoint.length();\r\n\r\n // The dragPlaneOffsetVector will later be recalculated when drag occurs, and the delta between the offset vectors will be applied to localTranslation\r\n this._recalculateDragPlaneOffsetVectorToRef(this._hitPointRadius, pickResult.ray, this._dragPlaneOffsetVector);\r\n } else {\r\n this._hitPointRadius = undefined; // can't drag without a hit on the globe\r\n }\r\n break;\r\n case 1: // Middle button - tilt camera around cursor\r\n pickResult = scene.pick(scene.pointerX, scene.pointerY, this.camera.pickPredicate);\r\n pickResult.pickedPoint && (this.camera._alternateRotationPt = pickResult.pickedPoint);\r\n break;\r\n case 2: // Right button - tilt camera around center of screen, already the default\r\n this.camera._alternateRotationPt = this.camera.center;\r\n break;\r\n default:\r\n return;\r\n }\r\n }\r\n\r\n public override onTouch(point: Nullable<PointerTouch>, offsetX: number, offsetY: number): void {\r\n switch (point?.button) {\r\n case 0: // Left button - drag/pan globe under cursor\r\n this._hitPointRadius !== undefined && this._handleDrag(this._hitPointRadius);\r\n break;\r\n case 1: // Middle button - tilt camera around cursor\r\n case 2: // Right button - tilt camera\r\n this._handleTilt(offsetX, offsetY);\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Move camera from multi touch panning positions.\r\n * In geospatialcamera, multi touch panning tilts the globe (whereas single touch will pan/drag it)\r\n * @param previousMultiTouchPanPosition\r\n * @param multiTouchPanPosition\r\n */\r\n protected override _computeMultiTouchPanning(previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void {\r\n if (previousMultiTouchPanPosition && multiTouchPanPosition) {\r\n const moveDeltaX = multiTouchPanPosition.x - previousMultiTouchPanPosition.x;\r\n const moveDeltaY = multiTouchPanPosition.y - previousMultiTouchPanPosition.y;\r\n this._handleTilt(moveDeltaX, moveDeltaY);\r\n }\r\n }\r\n\r\n public override onMultiTouch(\r\n pointA: Nullable<PointerTouch>,\r\n pointB: Nullable<PointerTouch>,\r\n previousPinchSquaredDistance: number,\r\n pinchSquaredDistance: number,\r\n previousMultiTouchPanPosition: Nullable<PointerTouch>,\r\n multiTouchPanPosition: Nullable<PointerTouch>\r\n ): void {\r\n this._shouldStartPinchZoom = this._twoFingerActivityCount < 20 && Math.abs(Math.sqrt(pinchSquaredDistance) - Math.sqrt(previousPinchSquaredDistance)) > 20; // move to limits once limits exist\r\n super.onMultiTouch(pointA, pointB, previousPinchSquaredDistance, pinchSquaredDistance, previousMultiTouchPanPosition, multiTouchPanPosition);\r\n }\r\n\r\n public override onButtonUp(_evt: IPointerEvent): void {\r\n this._hitPointRadius = undefined;\r\n this.camera._alternateRotationPt = null;\r\n super.onButtonUp(_evt);\r\n }\r\n\r\n /**\r\n * The DragPlaneOffsetVector represents the vector between the dragPlane hit point and the dragPlane origin point.\r\n * As the drag movement occurs, we will continuously recalculate this vector. The delta between the offsetVectors is the delta we will apply to the camera's localtranslation\r\n * @param hitPointRadius The distance between the world origin (center of globe) and the initial drag hit point\r\n * @param ray The ray from the camera to the new cursor location\r\n * @param ref The offset vector between the drag plane's hitPoint and originPoint\r\n */\r\n private _recalculateDragPlaneOffsetVectorToRef(hitPointRadius: number, ray: Ray, ref: Vector3) {\r\n // Use the camera's geocentric normal to find the dragPlaneOriginPoint which lives at hitPointRadius along the camera's geocentric normal\r\n this.camera.position.normalizeToRef(this._dragPlaneNormal);\r\n this._dragPlaneNormal.scaleToRef(hitPointRadius, this._dragPlaneOriginPoint);\r\n\r\n // Now create a plane at that point, perpendicular to the camera's geocentric normal\r\n Plane.FromPositionAndNormalToRef(this._dragPlaneOriginPoint, this._dragPlaneNormal, this._dragPlane);\r\n\r\n // Lastly, find the _dragPlaneHitPoint where the ray intersects the _dragPlane\r\n IntersectRayWithPlaneToRef(ray, this._dragPlane, this._dragPlaneHitPoint);\r\n\r\n // Store the new offset between the drag plane's hitPoint and originPoint\r\n this._dragPlaneHitPoint.subtractToRef(this._dragPlaneOriginPoint, ref);\r\n }\r\n\r\n private _handleDrag(hitPointRadius: number): void {\r\n const scene = this.camera.getScene();\r\n const pickResult = scene.pick(scene.pointerX, scene.pointerY);\r\n if (pickResult.ray) {\r\n const newDragPlaneOffsetVector = TmpVectors.Vector3[5];\r\n this._recalculateDragPlaneOffsetVectorToRef(hitPointRadius, pickResult.ray, newDragPlaneOffsetVector);\r\n const delta = TmpVectors.Vector3[6];\r\n newDragPlaneOffsetVector.subtractToRef(this._dragPlaneOffsetVector, delta);\r\n\r\n this._dragPlaneOffsetVector.copyFrom(newDragPlaneOffsetVector);\r\n\r\n this.camera._perFrameGeocentricTranslation.subtractInPlace(delta); // ???\r\n }\r\n }\r\n\r\n private _handleTilt(deltaX: number, deltaY: number): void {\r\n this.camera._perFrameGeocentricRotation.y += -deltaX / this.angularSensibility; // yaw - looking side to side\r\n this.camera._perFrameGeocentricRotation.x += -deltaY / this.angularSensibility; // pitch - look up towards sky / down towards ground\r\n }\r\n}\r\n\r\nfunction IntersectRayWithPlaneToRef(ray: Ray, plane: Plane, ref: Vector3): boolean {\r\n // Distance along the ray to the plane; null if no hit\r\n const dist = ray.intersectsPlane(plane);\r\n\r\n if (dist !== null && dist >= 0) {\r\n ray.origin.addToRef(ray.direction.scaleToRef(dist, TmpVectors.Vector3[0]), ref);\r\n return true;\r\n }\r\n\r\n return false;\r\n}\r\n"]}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import type { Nullable } from "../../types.js";
|
|
2
|
+
import type { PointerTouch } from "../../Events/pointerEvents.js";
|
|
3
|
+
import type { IPointerEvent } from "../../Events/deviceInputEvents.js";
|
|
4
|
+
import { BaseCameraPointersInput } from "./BaseCameraPointersInput.js";
|
|
5
|
+
/**
|
|
6
|
+
* Used by both arcrotatecamera and geospatialcamera, OrbitCameraPointersInputs handle pinchToZoom and multiTouchPanning
|
|
7
|
+
* as though you are orbiting around a target point
|
|
8
|
+
*/
|
|
9
|
+
export declare abstract class OrbitCameraPointersInput extends BaseCameraPointersInput {
|
|
10
|
+
/**
|
|
11
|
+
* Defines whether zoom (2 fingers pinch) is enabled through multitouch
|
|
12
|
+
*/
|
|
13
|
+
pinchZoom: boolean;
|
|
14
|
+
/**
|
|
15
|
+
* Defines whether panning (2 fingers swipe) is enabled through multitouch.
|
|
16
|
+
*/
|
|
17
|
+
multiTouchPanning: boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Defines whether panning is enabled for both pan (2 fingers swipe) and
|
|
20
|
+
* zoom (pinch) through multitouch.
|
|
21
|
+
*/
|
|
22
|
+
multiTouchPanAndZoom: boolean;
|
|
23
|
+
protected _isPinching: boolean;
|
|
24
|
+
protected _twoFingerActivityCount: number;
|
|
25
|
+
protected _shouldStartPinchZoom: boolean;
|
|
26
|
+
protected _computePinchZoom(_previousPinchSquaredDistance: number, _pinchSquaredDistance: number): void;
|
|
27
|
+
protected _computeMultiTouchPanning(_previousMultiTouchPanPosition: Nullable<PointerTouch>, _multiTouchPanPosition: Nullable<PointerTouch>): void;
|
|
28
|
+
/**
|
|
29
|
+
* Called on pointer POINTERMOVE event if multiple touches are active.
|
|
30
|
+
* Override this method to provide functionality.
|
|
31
|
+
* @param _pointA First point in the pair
|
|
32
|
+
* @param _pointB Second point in the pair
|
|
33
|
+
* @param previousPinchSquaredDistance Sqr Distance between the points the last time this event was fired (by this input)
|
|
34
|
+
* @param pinchSquaredDistance Sqr Distance between the points this time
|
|
35
|
+
* @param previousMultiTouchPanPosition Previous center point between the points
|
|
36
|
+
* @param multiTouchPanPosition Current center point between the points
|
|
37
|
+
*/
|
|
38
|
+
onMultiTouch(_pointA: Nullable<PointerTouch>, _pointB: Nullable<PointerTouch>, previousPinchSquaredDistance: number, pinchSquaredDistance: number, previousMultiTouchPanPosition: Nullable<PointerTouch>, multiTouchPanPosition: Nullable<PointerTouch>): void;
|
|
39
|
+
/**
|
|
40
|
+
* Called each time a new POINTERUP event occurs. Ie, for each button
|
|
41
|
+
* release.
|
|
42
|
+
* @param _evt Defines the event to track
|
|
43
|
+
*/
|
|
44
|
+
onButtonUp(_evt: IPointerEvent): void;
|
|
45
|
+
/**
|
|
46
|
+
* Called when window becomes inactive.
|
|
47
|
+
*/
|
|
48
|
+
onLostFocus(): void;
|
|
49
|
+
}
|