@nice2dev/ui-graphics 1.3.14 → 1.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/animation/AnimatedPerson.js +470 -143
  3. package/dist/cjs/animation/AnimationEditor.js +289 -101
  4. package/dist/cjs/animation/Audience.js +83 -61
  5. package/dist/cjs/animation/BodyRenderer.js +69 -28
  6. package/dist/cjs/animation/animationHelper.js +281 -288
  7. package/dist/cjs/animation/characterTypes.js +200 -203
  8. package/dist/cjs/animation/choreoDSL.js +205 -219
  9. package/dist/cjs/animation/choreography.js +4 -32
  10. package/dist/cjs/animation/karaokeIntegration.js +68 -77
  11. package/dist/cjs/animation/lottieExport.js +108 -114
  12. package/dist/cjs/animation/motionPath.js +225 -248
  13. package/dist/cjs/animation/physics.js +227 -254
  14. package/dist/cjs/animation/rig/RigPlayer.js +53 -56
  15. package/dist/cjs/animation/rig/RiggedBody.js +71 -26
  16. package/dist/cjs/animation/rig/choreoRigBridge.js +72 -77
  17. package/dist/cjs/animation/rig/ik.js +13 -18
  18. package/dist/cjs/animation/rig/poseOps.js +34 -41
  19. package/dist/cjs/animation/rig/presets.js +64 -72
  20. package/dist/cjs/animation/rig/rigMath.js +25 -32
  21. package/dist/cjs/animation/rig/rigTypes.js +59 -63
  22. package/dist/cjs/animation/shapes/arms.js +31 -13
  23. package/dist/cjs/animation/shapes/eyes.js +129 -47
  24. package/dist/cjs/animation/shapes/hair.js +72 -45
  25. package/dist/cjs/animation/shapes/heads.js +131 -57
  26. package/dist/cjs/animation/shapes/headwear.js +47 -38
  27. package/dist/cjs/animation/shapes/legs.js +31 -13
  28. package/dist/cjs/animation/shapes/mouths.js +120 -44
  29. package/dist/cjs/animation/shapes/noses.js +80 -25
  30. package/dist/cjs/animation/shapes/outfits.js +101 -39
  31. package/dist/cjs/animation/shapes/torsos.js +15 -11
  32. package/dist/cjs/animation/spineExport.js +103 -121
  33. package/dist/cjs/core/LocalUI.js +108 -43
  34. package/dist/cjs/core/NiceBrushEngine.js +758 -552
  35. package/dist/cjs/core/collaboration.js +249 -251
  36. package/dist/cjs/core/colorBlindness.js +100 -115
  37. package/dist/cjs/core/dragDrop.js +155 -158
  38. package/dist/cjs/core/editorAsk.js +51 -41
  39. package/dist/cjs/core/fixes.js +140 -171
  40. package/dist/cjs/core/gridGuides.js +166 -201
  41. package/dist/cjs/core/historyVisual.js +156 -135
  42. package/dist/cjs/core/i18n.js +13 -14
  43. package/dist/cjs/core/integrations.js +238 -249
  44. package/dist/cjs/core/minimap.js +149 -151
  45. package/dist/cjs/core/plugins.js +98 -113
  46. package/dist/cjs/core/rtl.js +71 -83
  47. package/dist/cjs/core/shortcuts.js +196 -225
  48. package/dist/cjs/core/theme.js +142 -149
  49. package/dist/cjs/core/yjsCollaboration.js +232 -293
  50. package/dist/cjs/design/design-tools.js +12 -22
  51. package/dist/cjs/font/NiceFontEditor.js +877 -316
  52. package/dist/cjs/font/fontFormatUtils.js +388 -448
  53. package/dist/cjs/game/GameAsset2dEditor.js +1201 -392
  54. package/dist/cjs/game/GameAsset2dEditor.module.css.js +146 -5
  55. package/dist/cjs/game/gameAssetTypes.js +7 -16
  56. package/dist/cjs/game/gameAssetUtils.js +390 -413
  57. package/dist/cjs/game/useGameAssetEditor.js +820 -763
  58. package/dist/cjs/index.js +81 -84
  59. package/dist/cjs/nice2dev-ui-graphics.css +1 -1
  60. package/dist/cjs/node_modules/lib0/array.js +8 -70
  61. package/dist/cjs/node_modules/lib0/binary.js +3 -20
  62. package/dist/cjs/node_modules/lib0/broadcastchannel.js +24 -86
  63. package/dist/cjs/node_modules/lib0/buffer.js +15 -82
  64. package/dist/cjs/node_modules/lib0/conditions.js +3 -16
  65. package/dist/cjs/node_modules/lib0/decoding.js +108 -287
  66. package/dist/cjs/node_modules/lib0/dom.js +14 -44
  67. package/dist/cjs/node_modules/lib0/encoding.js +68 -418
  68. package/dist/cjs/node_modules/lib0/environment.js +26 -92
  69. package/dist/cjs/node_modules/lib0/error.js +5 -29
  70. package/dist/cjs/node_modules/lib0/function.js +27 -66
  71. package/dist/cjs/node_modules/lib0/iterator.js +8 -33
  72. package/dist/cjs/node_modules/lib0/logging.common.js +12 -22
  73. package/dist/cjs/node_modules/lib0/logging.js +32 -71
  74. package/dist/cjs/node_modules/lib0/map.js +16 -86
  75. package/dist/cjs/node_modules/lib0/math.js +3 -32
  76. package/dist/cjs/node_modules/lib0/number.js +4 -15
  77. package/dist/cjs/node_modules/lib0/object.js +14 -88
  78. package/dist/cjs/node_modules/lib0/observable.js +38 -78
  79. package/dist/cjs/node_modules/lib0/pair.js +3 -20
  80. package/dist/cjs/node_modules/lib0/prng.js +8 -77
  81. package/dist/cjs/node_modules/lib0/promise.js +6 -30
  82. package/dist/cjs/node_modules/lib0/random.js +8 -23
  83. package/dist/cjs/node_modules/lib0/schema.js +313 -687
  84. package/dist/cjs/node_modules/lib0/set.js +3 -10
  85. package/dist/cjs/node_modules/lib0/storage.js +20 -55
  86. package/dist/cjs/node_modules/lib0/string.js +17 -72
  87. package/dist/cjs/node_modules/lib0/symbol.js +2 -12
  88. package/dist/cjs/node_modules/lib0/time.js +2 -15
  89. package/dist/cjs/node_modules/lib0/trait/equality.js +3 -28
  90. package/dist/cjs/node_modules/lib0/url.js +4 -18
  91. package/dist/cjs/node_modules/lib0/webcrypto.js +2 -5
  92. package/dist/cjs/node_modules/y-protocols/auth.js +5 -19
  93. package/dist/cjs/node_modules/y-protocols/awareness.js +53 -116
  94. package/dist/cjs/node_modules/y-protocols/sync.js +16 -103
  95. package/dist/cjs/node_modules/y-websocket/src/y-websocket.js +77 -219
  96. package/dist/cjs/node_modules/yjs/dist/yjs.js +2128 -4868
  97. package/dist/cjs/photo/FilterThumb.js +37 -25
  98. package/dist/cjs/photo/NiceAITools.js +679 -467
  99. package/dist/cjs/photo/PhotoEditor.js +34 -20
  100. package/dist/cjs/photo/PhotoEditor.module.css.js +296 -5
  101. package/dist/cjs/photo/PhotoEditorCanvas.js +250 -91
  102. package/dist/cjs/photo/PhotoEditorLeftPanel.js +1086 -224
  103. package/dist/cjs/photo/PhotoEditorToolbar.js +135 -19
  104. package/dist/cjs/photo/photoEditorActions.js +89 -72
  105. package/dist/cjs/photo/photoEditorTypes.js +29 -32
  106. package/dist/cjs/photo/photoFilters.js +959 -985
  107. package/dist/cjs/photo/photoOverlays.js +899 -945
  108. package/dist/cjs/photo/photoSelection.js +427 -499
  109. package/dist/cjs/photo/usePhotoEditor.js +739 -741
  110. package/dist/cjs/pixel/HSVPicker.js +191 -175
  111. package/dist/cjs/pixel/PixelEditor.js +159 -48
  112. package/dist/cjs/pixel/PixelEditor.module.css.js +209 -5
  113. package/dist/cjs/pixel/PixelEditorCanvas.js +29 -16
  114. package/dist/cjs/pixel/PixelEditorMenuBar.js +160 -162
  115. package/dist/cjs/pixel/PixelEditorRightPanel.js +377 -45
  116. package/dist/cjs/pixel/PixelEditorStatusBar.js +47 -20
  117. package/dist/cjs/pixel/PixelEditorTimeline.js +106 -23
  118. package/dist/cjs/pixel/PixelEditorToolbar.js +99 -21
  119. package/dist/cjs/pixel/SpriteGeneratorPanel.js +483 -303
  120. package/dist/cjs/pixel/animalGeneratorPresets.js +776 -601
  121. package/dist/cjs/pixel/asepriteFormat.js +511 -560
  122. package/dist/cjs/pixel/buildingGeneratorPresets.js +693 -520
  123. package/dist/cjs/pixel/characterGeneratorPresets.js +644 -544
  124. package/dist/cjs/pixel/pixel-pro.js +52 -63
  125. package/dist/cjs/pixel/pixelEditorExports.js +388 -428
  126. package/dist/cjs/pixel/pixelEditorTypes.js +91 -108
  127. package/dist/cjs/pixel/pixelEditorUtils.js +519 -561
  128. package/dist/cjs/pixel/spriteGeneratorCore.js +206 -257
  129. package/dist/cjs/pixel/usePixelEditor.js +1321 -1343
  130. package/dist/cjs/texture/Nice3DTexturePainter.js +707 -440
  131. package/dist/cjs/ui/NiceUIDesigner.js +954 -527
  132. package/dist/cjs/vector/NiceSvgToCode.js +586 -446
  133. package/dist/cjs/vector/VectorEditor.js +290 -117
  134. package/dist/cjs/vector/VectorEditor.module.css.js +86 -5
  135. package/dist/cjs/vector/VectorEditorMenuBar.js +333 -275
  136. package/dist/cjs/vector/VectorEditorRightPanel.js +1094 -371
  137. package/dist/cjs/vector/VectorEditorShapeRenderer.js +198 -60
  138. package/dist/cjs/vector/VectorEditorStatusBar.js +39 -13
  139. package/dist/cjs/vector/useVectorEditor.js +848 -889
  140. package/dist/cjs/vector/vectorAnimation.js +110 -137
  141. package/dist/cjs/vector/vectorBooleanOps.js +398 -485
  142. package/dist/cjs/vector/vectorEditorExport.js +201 -203
  143. package/dist/cjs/vector/vectorEditorImport.js +173 -189
  144. package/dist/cjs/vector/vectorEditorTypes.js +42 -49
  145. package/dist/cjs/vector/vectorGradients.js +151 -174
  146. package/dist/cjs/vector/vectorIconExport.js +52 -59
  147. package/dist/cjs/vector/vectorIconImport.js +169 -219
  148. package/dist/esm/animation/AnimatedPerson.js +470 -141
  149. package/dist/esm/animation/AnimationEditor.js +290 -100
  150. package/dist/esm/animation/Audience.js +83 -59
  151. package/dist/esm/animation/BodyRenderer.js +71 -25
  152. package/dist/esm/animation/animationHelper.js +284 -287
  153. package/dist/esm/animation/characterTypes.js +204 -202
  154. package/dist/esm/animation/choreoDSL.js +212 -218
  155. package/dist/esm/animation/choreography.js +8 -31
  156. package/dist/esm/animation/karaokeIntegration.js +74 -76
  157. package/dist/esm/animation/lottieExport.js +112 -113
  158. package/dist/esm/animation/motionPath.js +235 -247
  159. package/dist/esm/animation/physics.js +235 -253
  160. package/dist/esm/animation/rig/RigPlayer.js +53 -54
  161. package/dist/esm/animation/rig/RiggedBody.js +71 -24
  162. package/dist/esm/animation/rig/choreoRigBridge.js +74 -76
  163. package/dist/esm/animation/rig/ik.js +14 -17
  164. package/dist/esm/animation/rig/poseOps.js +37 -40
  165. package/dist/esm/animation/rig/presets.js +70 -71
  166. package/dist/esm/animation/rig/rigMath.js +28 -31
  167. package/dist/esm/animation/rig/rigTypes.js +62 -62
  168. package/dist/esm/animation/shapes/arms.js +32 -12
  169. package/dist/esm/animation/shapes/eyes.js +135 -46
  170. package/dist/esm/animation/shapes/hair.js +80 -44
  171. package/dist/esm/animation/shapes/heads.js +140 -56
  172. package/dist/esm/animation/shapes/headwear.js +54 -37
  173. package/dist/esm/animation/shapes/legs.js +32 -12
  174. package/dist/esm/animation/shapes/mouths.js +127 -43
  175. package/dist/esm/animation/shapes/noses.js +87 -24
  176. package/dist/esm/animation/shapes/outfits.js +106 -38
  177. package/dist/esm/animation/shapes/torsos.js +16 -10
  178. package/dist/esm/animation/spineExport.js +106 -120
  179. package/dist/esm/core/LocalUI.js +111 -42
  180. package/dist/esm/core/NiceBrushEngine.js +761 -551
  181. package/dist/esm/core/collaboration.js +255 -250
  182. package/dist/esm/core/colorBlindness.js +106 -114
  183. package/dist/esm/core/dragDrop.js +157 -157
  184. package/dist/esm/core/editorAsk.js +53 -40
  185. package/dist/esm/core/fixes.js +145 -170
  186. package/dist/esm/core/gridGuides.js +178 -200
  187. package/dist/esm/core/historyVisual.js +158 -134
  188. package/dist/esm/core/i18n.js +15 -13
  189. package/dist/esm/core/integrations.js +244 -248
  190. package/dist/esm/core/minimap.js +151 -150
  191. package/dist/esm/core/plugins.js +102 -112
  192. package/dist/esm/core/rtl.js +77 -82
  193. package/dist/esm/core/shortcuts.js +200 -224
  194. package/dist/esm/core/theme.js +150 -148
  195. package/dist/esm/core/yjsCollaboration.js +240 -292
  196. package/dist/esm/design/design-tools.js +13 -21
  197. package/dist/esm/font/NiceFontEditor.js +880 -315
  198. package/dist/esm/font/fontFormatUtils.js +394 -447
  199. package/dist/esm/game/GameAsset2dEditor.js +1202 -391
  200. package/dist/esm/game/GameAsset2dEditor.module.css.js +146 -3
  201. package/dist/esm/game/gameAssetTypes.js +8 -15
  202. package/dist/esm/game/gameAssetUtils.js +408 -412
  203. package/dist/esm/game/useGameAssetEditor.js +821 -762
  204. package/dist/esm/index.js +332 -69
  205. package/dist/esm/nice2dev-ui-graphics.css +1 -1
  206. package/dist/esm/node_modules/lib0/array.js +15 -69
  207. package/dist/esm/node_modules/lib0/binary.js +14 -19
  208. package/dist/esm/node_modules/lib0/broadcastchannel.js +27 -85
  209. package/dist/esm/node_modules/lib0/buffer.js +20 -80
  210. package/dist/esm/node_modules/lib0/conditions.js +4 -15
  211. package/dist/esm/node_modules/lib0/decoding.js +128 -286
  212. package/dist/esm/node_modules/lib0/dom.js +20 -43
  213. package/dist/esm/node_modules/lib0/encoding.js +90 -415
  214. package/dist/esm/node_modules/lib0/environment.js +33 -91
  215. package/dist/esm/node_modules/lib0/error.js +8 -28
  216. package/dist/esm/node_modules/lib0/function.js +31 -65
  217. package/dist/esm/node_modules/lib0/iterator.js +11 -32
  218. package/dist/esm/node_modules/lib0/logging.common.js +22 -21
  219. package/dist/esm/node_modules/lib0/logging.js +44 -70
  220. package/dist/esm/node_modules/lib0/map.js +21 -85
  221. package/dist/esm/node_modules/lib0/math.js +9 -31
  222. package/dist/esm/node_modules/lib0/number.js +7 -14
  223. package/dist/esm/node_modules/lib0/object.js +26 -87
  224. package/dist/esm/node_modules/lib0/observable.js +40 -77
  225. package/dist/esm/node_modules/lib0/pair.js +5 -19
  226. package/dist/esm/node_modules/lib0/prng.js +15 -76
  227. package/dist/esm/node_modules/lib0/promise.js +7 -29
  228. package/dist/esm/node_modules/lib0/random.js +10 -22
  229. package/dist/esm/node_modules/lib0/schema.js +367 -686
  230. package/dist/esm/node_modules/lib0/set.js +4 -9
  231. package/dist/esm/node_modules/lib0/storage.js +23 -54
  232. package/dist/esm/node_modules/lib0/string.js +26 -71
  233. package/dist/esm/node_modules/lib0/symbol.js +3 -11
  234. package/dist/esm/node_modules/lib0/time.js +3 -14
  235. package/dist/esm/node_modules/lib0/trait/equality.js +5 -27
  236. package/dist/esm/node_modules/lib0/url.js +5 -17
  237. package/dist/esm/node_modules/lib0/webcrypto.js +3 -4
  238. package/dist/esm/node_modules/y-protocols/auth.js +7 -18
  239. package/dist/esm/node_modules/y-protocols/awareness.js +58 -115
  240. package/dist/esm/node_modules/y-protocols/sync.js +26 -102
  241. package/dist/esm/node_modules/y-websocket/src/y-websocket.js +82 -218
  242. package/dist/esm/node_modules/yjs/dist/yjs.js +2263 -4899
  243. package/dist/esm/photo/FilterThumb.js +37 -23
  244. package/dist/esm/photo/NiceAITools.js +685 -466
  245. package/dist/esm/photo/PhotoEditor.js +34 -18
  246. package/dist/esm/photo/PhotoEditor.module.css.js +296 -3
  247. package/dist/esm/photo/PhotoEditorCanvas.js +250 -89
  248. package/dist/esm/photo/PhotoEditorLeftPanel.js +1086 -222
  249. package/dist/esm/photo/PhotoEditorToolbar.js +135 -17
  250. package/dist/esm/photo/photoEditorActions.js +93 -71
  251. package/dist/esm/photo/photoEditorTypes.js +32 -31
  252. package/dist/esm/photo/photoFilters.js +967 -984
  253. package/dist/esm/photo/photoOverlays.js +913 -944
  254. package/dist/esm/photo/photoSelection.js +438 -498
  255. package/dist/esm/photo/usePhotoEditor.js +740 -740
  256. package/dist/esm/pixel/HSVPicker.js +192 -174
  257. package/dist/esm/pixel/PixelEditor.js +160 -47
  258. package/dist/esm/pixel/PixelEditor.module.css.js +209 -3
  259. package/dist/esm/pixel/PixelEditorCanvas.js +29 -14
  260. package/dist/esm/pixel/PixelEditorMenuBar.js +160 -160
  261. package/dist/esm/pixel/PixelEditorRightPanel.js +377 -43
  262. package/dist/esm/pixel/PixelEditorStatusBar.js +47 -18
  263. package/dist/esm/pixel/PixelEditorTimeline.js +106 -21
  264. package/dist/esm/pixel/PixelEditorToolbar.js +99 -19
  265. package/dist/esm/pixel/SpriteGeneratorPanel.js +483 -301
  266. package/dist/esm/pixel/animalGeneratorPresets.js +782 -600
  267. package/dist/esm/pixel/asepriteFormat.js +517 -559
  268. package/dist/esm/pixel/buildingGeneratorPresets.js +699 -519
  269. package/dist/esm/pixel/characterGeneratorPresets.js +650 -543
  270. package/dist/esm/pixel/pixel-pro.js +53 -62
  271. package/dist/esm/pixel/pixelEditorExports.js +397 -427
  272. package/dist/esm/pixel/pixelEditorTypes.js +103 -107
  273. package/dist/esm/pixel/pixelEditorUtils.js +551 -560
  274. package/dist/esm/pixel/spriteGeneratorCore.js +223 -256
  275. package/dist/esm/pixel/usePixelEditor.js +1322 -1342
  276. package/dist/esm/texture/Nice3DTexturePainter.js +709 -439
  277. package/dist/esm/ui/NiceUIDesigner.js +957 -526
  278. package/dist/esm/vector/NiceSvgToCode.js +589 -445
  279. package/dist/esm/vector/VectorEditor.js +291 -116
  280. package/dist/esm/vector/VectorEditor.module.css.js +86 -3
  281. package/dist/esm/vector/VectorEditorMenuBar.js +333 -273
  282. package/dist/esm/vector/VectorEditorRightPanel.js +1094 -369
  283. package/dist/esm/vector/VectorEditorShapeRenderer.js +199 -59
  284. package/dist/esm/vector/VectorEditorStatusBar.js +39 -11
  285. package/dist/esm/vector/useVectorEditor.js +849 -888
  286. package/dist/esm/vector/vectorAnimation.js +115 -136
  287. package/dist/esm/vector/vectorBooleanOps.js +401 -484
  288. package/dist/esm/vector/vectorEditorExport.js +207 -202
  289. package/dist/esm/vector/vectorEditorImport.js +174 -188
  290. package/dist/esm/vector/vectorEditorTypes.js +50 -48
  291. package/dist/esm/vector/vectorGradients.js +158 -173
  292. package/dist/esm/vector/vectorIconExport.js +53 -58
  293. package/dist/esm/vector/vectorIconImport.js +171 -218
  294. package/package.json +9 -15
@@ -1,660 +1,618 @@
1
- 'use strict';
2
-
3
- require('@nice2dev/ui-core');
4
-
5
- /**
6
- * pixelEditorUtils.ts — Drawing algorithms for the pixel editor.
7
- * Bresenham line, midpoint ellipse, flood fill, selection, brush shapes,
8
- * pressure-aware blending, dithering, gradient, symmetry etc.
9
- */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ require("@nice2dev/ui-core");
10
4
  const DEFAULT_BRUSH = {
11
- size: 1,
12
- shape: 'square',
13
- opacity: 100,
14
- flow: 100,
15
- spacing: 25,
16
- pressureSize: true,
17
- pressureOpacity: false,
18
- hardness: 100,
5
+ size: 1,
6
+ shape: "square",
7
+ opacity: 100,
8
+ flow: 100,
9
+ spacing: 25,
10
+ pressureSize: true,
11
+ pressureOpacity: false,
12
+ hardness: 100
19
13
  };
20
- /** Read a pixel from ImageData at (x,y). Returns [r,g,b,a]. */
21
14
  function getPixel(data, x, y) {
22
- if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
23
- return [0, 0, 0, 0];
24
- }
25
- const i = (y * data.width + x) * 4;
26
- return [data.data[i], data.data[i + 1], data.data[i + 2], data.data[i + 3]];
15
+ if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
16
+ return [0, 0, 0, 0];
17
+ }
18
+ const i = (y * data.width + x) * 4;
19
+ return [data.data[i], data.data[i + 1], data.data[i + 2], data.data[i + 3]];
27
20
  }
28
- /** Set a pixel in ImageData at (x,y). */
29
21
  function setPixel(data, x, y, color) {
30
- if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
31
- return;
32
- }
33
- const i = (y * data.width + x) * 4;
34
- data.data[i] = color[0];
35
- data.data[i + 1] = color[1];
36
- data.data[i + 2] = color[2];
37
- data.data[i + 3] = color[3];
22
+ if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
23
+ return;
24
+ }
25
+ const i = (y * data.width + x) * 4;
26
+ data.data[i] = color[0];
27
+ data.data[i + 1] = color[1];
28
+ data.data[i + 2] = color[2];
29
+ data.data[i + 3] = color[3];
38
30
  }
39
- /** Blend a pixel onto ImageData at (x,y) with alpha compositing. */
40
31
  function blendPixel(data, x, y, color, strength = 1) {
41
- if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
42
- return;
43
- }
44
- const i = (y * data.width + x) * 4;
45
- const sa = (color[3] / 255) * strength;
46
- if (sa <= 0) {
47
- return;
48
- }
49
- const da = data.data[i + 3] / 255;
50
- const oa = sa + da * (1 - sa);
51
- if (oa <= 0) {
52
- return;
53
- }
54
- data.data[i] = Math.round((color[0] * sa + data.data[i] * da * (1 - sa)) / oa);
55
- data.data[i + 1] = Math.round((color[1] * sa + data.data[i + 1] * da * (1 - sa)) / oa);
56
- data.data[i + 2] = Math.round((color[2] * sa + data.data[i + 2] * da * (1 - sa)) / oa);
57
- data.data[i + 3] = Math.round(oa * 255);
32
+ if (x < 0 || y < 0 || x >= data.width || y >= data.height) {
33
+ return;
34
+ }
35
+ const i = (y * data.width + x) * 4;
36
+ const sa = color[3] / 255 * strength;
37
+ if (sa <= 0) {
38
+ return;
39
+ }
40
+ const da = data.data[i + 3] / 255;
41
+ const oa = sa + da * (1 - sa);
42
+ if (oa <= 0) {
43
+ return;
44
+ }
45
+ data.data[i] = Math.round((color[0] * sa + data.data[i] * da * (1 - sa)) / oa);
46
+ data.data[i + 1] = Math.round((color[1] * sa + data.data[i + 1] * da * (1 - sa)) / oa);
47
+ data.data[i + 2] = Math.round((color[2] * sa + data.data[i + 2] * da * (1 - sa)) / oa);
48
+ data.data[i + 3] = Math.round(oa * 255);
58
49
  }
59
- /** Generate brush mask: returns array of {dx, dy, strength} offsets. */
60
50
  function getBrushMask(cfg, pressure = 0.5) {
61
- const sz = cfg.pressureSize ? Math.max(1, Math.round(cfg.size * pressure)) : cfg.size;
62
- const half = Math.floor(sz / 2);
63
- const flowMul = cfg.flow / 100;
64
- const opaMul = (cfg.opacity / 100) * (cfg.pressureOpacity ? pressure : 1);
65
- const mask = [];
66
- for (let dy = -half; dy < sz - half; dy++) {
67
- for (let dx = -half; dx < sz - half; dx++) {
68
- let inBrush = false;
69
- let dist = 0;
70
- switch (cfg.shape) {
71
- case 'square':
72
- inBrush = true;
73
- dist = Math.max(Math.abs(dx), Math.abs(dy)) / Math.max(half, 0.5);
74
- break;
75
- case 'circle': {
76
- const r = Math.sqrt(dx * dx + dy * dy);
77
- inBrush = r <= half + 0.5;
78
- dist = half > 0 ? r / half : 0;
79
- break;
80
- }
81
- case 'diamond':
82
- inBrush = Math.abs(dx) + Math.abs(dy) <= half;
83
- dist = half > 0 ? (Math.abs(dx) + Math.abs(dy)) / half : 0;
84
- break;
85
- case 'spray':
86
- inBrush = Math.random() < 0.3 && Math.sqrt(dx * dx + dy * dy) <= half + 0.5;
87
- dist = 0;
88
- break;
89
- }
90
- if (!inBrush) {
91
- continue;
92
- }
93
- // hardness: 100 = hard edge, 0 = soft falloff
94
- const hardFactor = cfg.hardness / 100;
95
- const edge = dist > hardFactor ? Math.max(0, 1 - (dist - hardFactor) / (1 - hardFactor + 0.001)) : 1;
96
- mask.push({ dx, dy, strength: edge * flowMul * opaMul });
51
+ const sz = cfg.pressureSize ? Math.max(1, Math.round(cfg.size * pressure)) : cfg.size;
52
+ const half = Math.floor(sz / 2);
53
+ const flowMul = cfg.flow / 100;
54
+ const opaMul = cfg.opacity / 100 * (cfg.pressureOpacity ? pressure : 1);
55
+ const mask = [];
56
+ for (let dy = -half; dy < sz - half; dy++) {
57
+ for (let dx = -half; dx < sz - half; dx++) {
58
+ let inBrush = false;
59
+ let dist = 0;
60
+ switch (cfg.shape) {
61
+ case "square":
62
+ inBrush = true;
63
+ dist = Math.max(Math.abs(dx), Math.abs(dy)) / Math.max(half, 0.5);
64
+ break;
65
+ case "circle": {
66
+ const r = Math.sqrt(dx * dx + dy * dy);
67
+ inBrush = r <= half + 0.5;
68
+ dist = half > 0 ? r / half : 0;
69
+ break;
97
70
  }
71
+ case "diamond":
72
+ inBrush = Math.abs(dx) + Math.abs(dy) <= half;
73
+ dist = half > 0 ? (Math.abs(dx) + Math.abs(dy)) / half : 0;
74
+ break;
75
+ case "spray":
76
+ inBrush = Math.random() < 0.3 && Math.sqrt(dx * dx + dy * dy) <= half + 0.5;
77
+ dist = 0;
78
+ break;
79
+ }
80
+ if (!inBrush) {
81
+ continue;
82
+ }
83
+ const hardFactor = cfg.hardness / 100;
84
+ const edge = dist > hardFactor ? Math.max(0, 1 - (dist - hardFactor) / (1 - hardFactor + 1e-3)) : 1;
85
+ mask.push({ dx, dy, strength: edge * flowMul * opaMul });
98
86
  }
99
- return mask;
87
+ }
88
+ return mask;
100
89
  }
101
- /** Apply brush stamp at (x,y) with all brush settings. */
102
90
  function applyBrushStamp(data, x, y, color, cfg, pressure = 0.5, erase = false) {
103
- const mask = getBrushMask(cfg, pressure);
104
- for (const { dx, dy, strength } of mask) {
105
- const gx = x + dx, gy = y + dy;
106
- if (gx < 0 || gy < 0 || gx >= data.width || gy >= data.height) {
107
- continue;
108
- }
109
- if (erase) {
110
- const cur = getPixel(data, gx, gy);
111
- const newA = Math.max(0, cur[3] - Math.round(255 * strength));
112
- setPixel(data, gx, gy, [cur[0], cur[1], cur[2], newA]);
113
- }
114
- else {
115
- blendPixel(data, gx, gy, color, strength);
116
- }
91
+ const mask = getBrushMask(cfg, pressure);
92
+ for (const { dx, dy, strength } of mask) {
93
+ const gx = x + dx, gy = y + dy;
94
+ if (gx < 0 || gy < 0 || gx >= data.width || gy >= data.height) {
95
+ continue;
96
+ }
97
+ if (erase) {
98
+ const cur = getPixel(data, gx, gy);
99
+ const newA = Math.max(0, cur[3] - Math.round(255 * strength));
100
+ setPixel(data, gx, gy, [cur[0], cur[1], cur[2], newA]);
101
+ } else {
102
+ blendPixel(data, gx, gy, color, strength);
117
103
  }
104
+ }
118
105
  }
119
- /** Get symmetry points for a coordinate. */
120
106
  function getSymmetryPoints(x, y, w, h, mode) {
121
- const pts = [{ x, y }];
122
- switch (mode) {
123
- case 'h':
124
- pts.push({ x: w - 1 - x, y });
125
- break;
126
- case 'v':
127
- pts.push({ x, y: h - 1 - y });
128
- break;
129
- case 'both':
130
- pts.push({ x: w - 1 - x, y }, { x, y: h - 1 - y }, { x: w - 1 - x, y: h - 1 - y });
131
- break;
132
- case 'radial4': {
133
- const cx = w / 2, cy = h / 2;
134
- const dx = x - cx, dy = y - cy;
135
- pts.push({ x: Math.round(cx - dy), y: Math.round(cy + dx) }, { x: Math.round(cx - dx), y: Math.round(cy - dy) }, { x: Math.round(cx + dy), y: Math.round(cy - dx) });
136
- break;
137
- }
107
+ const pts = [{ x, y }];
108
+ switch (mode) {
109
+ case "h":
110
+ pts.push({ x: w - 1 - x, y });
111
+ break;
112
+ case "v":
113
+ pts.push({ x, y: h - 1 - y });
114
+ break;
115
+ case "both":
116
+ pts.push({ x: w - 1 - x, y }, { x, y: h - 1 - y }, { x: w - 1 - x, y: h - 1 - y });
117
+ break;
118
+ case "radial4": {
119
+ const cx = w / 2, cy = h / 2;
120
+ const dx = x - cx, dy = y - cy;
121
+ pts.push(
122
+ { x: Math.round(cx - dy), y: Math.round(cy + dx) },
123
+ { x: Math.round(cx - dx), y: Math.round(cy - dy) },
124
+ { x: Math.round(cx + dy), y: Math.round(cy - dx) }
125
+ );
126
+ break;
138
127
  }
139
- return pts;
128
+ }
129
+ return pts;
140
130
  }
141
- /** Draw a linear gradient between two points on ImageData. */
142
131
  function drawGradient(data, x0, y0, x1, y1, color1, color2, sel) {
143
- var _a, _b, _c, _d;
144
- const dx = x1 - x0, dy = y1 - y0;
145
- const len = Math.sqrt(dx * dx + dy * dy);
146
- if (len === 0) {
147
- return;
148
- }
149
- const sx = (_a = sel === null || sel === void 0 ? void 0 : sel.x) !== null && _a !== void 0 ? _a : 0, sy = (_b = sel === null || sel === void 0 ? void 0 : sel.y) !== null && _b !== void 0 ? _b : 0;
150
- const sw = (_c = sel === null || sel === void 0 ? void 0 : sel.w) !== null && _c !== void 0 ? _c : data.width, sh = (_d = sel === null || sel === void 0 ? void 0 : sel.h) !== null && _d !== void 0 ? _d : data.height;
151
- for (let py = sy; py < sy + sh; py++) {
152
- for (let px = sx; px < sx + sw; px++) {
153
- const t = Math.max(0, Math.min(1, ((px - x0) * dx + (py - y0) * dy) / (len * len)));
154
- const c = [
155
- Math.round(color1[0] + (color2[0] - color1[0]) * t),
156
- Math.round(color1[1] + (color2[1] - color1[1]) * t),
157
- Math.round(color1[2] + (color2[2] - color1[2]) * t),
158
- Math.round(color1[3] + (color2[3] - color1[3]) * t),
159
- ];
160
- setPixel(data, px, py, c);
161
- }
132
+ const dx = x1 - x0, dy = y1 - y0;
133
+ const len = Math.sqrt(dx * dx + dy * dy);
134
+ if (len === 0) {
135
+ return;
136
+ }
137
+ const sx = sel?.x ?? 0, sy = sel?.y ?? 0;
138
+ const sw = sel?.w ?? data.width, sh = sel?.h ?? data.height;
139
+ for (let py = sy; py < sy + sh; py++) {
140
+ for (let px = sx; px < sx + sw; px++) {
141
+ const t = Math.max(0, Math.min(1, ((px - x0) * dx + (py - y0) * dy) / (len * len)));
142
+ const c = [
143
+ Math.round(color1[0] + (color2[0] - color1[0]) * t),
144
+ Math.round(color1[1] + (color2[1] - color1[1]) * t),
145
+ Math.round(color1[2] + (color2[2] - color1[2]) * t),
146
+ Math.round(color1[3] + (color2[3] - color1[3]) * t)
147
+ ];
148
+ setPixel(data, px, py, c);
162
149
  }
150
+ }
163
151
  }
164
- /** Ordered dithering 4x4 Bayer matrix. */
165
152
  const BAYER4 = [
166
- [0, 8, 2, 10],
167
- [12, 4, 14, 6],
168
- [3, 11, 1, 9],
169
- [15, 7, 13, 5],
153
+ [0, 8, 2, 10],
154
+ [12, 4, 14, 6],
155
+ [3, 11, 1, 9],
156
+ [15, 7, 13, 5]
170
157
  ];
171
- /** Apply dithered brush stamp. */
172
158
  function applyDitherStamp(data, x, y, color, size, pressure = 0.5) {
173
- const half = Math.floor(size / 2);
174
- const threshold = pressure * 16;
175
- for (let dy = -half; dy < size - half; dy++) {
176
- for (let dx = -half; dx < size - half; dx++) {
177
- const gx = x + dx, gy = y + dy;
178
- if (gx < 0 || gy < 0 || gx >= data.width || gy >= data.height) {
179
- continue;
180
- }
181
- const bayer = BAYER4[((gy % 4) + 4) % 4][((gx % 4) + 4) % 4];
182
- if (bayer < threshold) {
183
- setPixel(data, gx, gy, color);
184
- }
185
- }
159
+ const half = Math.floor(size / 2);
160
+ const threshold = pressure * 16;
161
+ for (let dy = -half; dy < size - half; dy++) {
162
+ for (let dx = -half; dx < size - half; dx++) {
163
+ const gx = x + dx, gy = y + dy;
164
+ if (gx < 0 || gy < 0 || gx >= data.width || gy >= data.height) {
165
+ continue;
166
+ }
167
+ const bayer = BAYER4[(gy % 4 + 4) % 4][(gx % 4 + 4) % 4];
168
+ if (bayer < threshold) {
169
+ setPixel(data, gx, gy, color);
170
+ }
186
171
  }
172
+ }
187
173
  }
188
- /** Copy pixels from a selection region. */
189
174
  function copySelection(data, sel) {
190
- const out = new ImageData(sel.w, sel.h);
191
- for (let y = 0; y < sel.h; y++) {
192
- for (let x = 0; x < sel.w; x++) {
193
- const px = getPixel(data, sel.x + x, sel.y + y);
194
- setPixel(out, x, y, px);
195
- }
175
+ const out = new ImageData(sel.w, sel.h);
176
+ for (let y = 0; y < sel.h; y++) {
177
+ for (let x = 0; x < sel.w; x++) {
178
+ const px = getPixel(data, sel.x + x, sel.y + y);
179
+ setPixel(out, x, y, px);
196
180
  }
197
- return out;
181
+ }
182
+ return out;
198
183
  }
199
- /** Paste ImageData at position. */
200
184
  function pasteAt(dst, src, ox, oy) {
201
- for (let y = 0; y < src.height; y++) {
202
- for (let x = 0; x < src.width; x++) {
203
- const px = getPixel(src, x, y);
204
- if (px[3] > 0) {
205
- blendPixel(dst, ox + x, oy + y, px, 1);
206
- }
207
- }
185
+ for (let y = 0; y < src.height; y++) {
186
+ for (let x = 0; x < src.width; x++) {
187
+ const px = getPixel(src, x, y);
188
+ if (px[3] > 0) {
189
+ blendPixel(dst, ox + x, oy + y, px, 1);
190
+ }
208
191
  }
192
+ }
209
193
  }
210
- /** Clear pixels in selection region. */
211
194
  function clearSelection(data, sel) {
212
- for (let y = sel.y; y < sel.y + sel.h; y++) {
213
- for (let x = sel.x; x < sel.x + sel.w; x++) {
214
- setPixel(data, x, y, [0, 0, 0, 0]);
215
- }
195
+ for (let y = sel.y; y < sel.y + sel.h; y++) {
196
+ for (let x = sel.x; x < sel.x + sel.w; x++) {
197
+ setPixel(data, x, y, [0, 0, 0, 0]);
216
198
  }
199
+ }
217
200
  }
218
- /** Bresenham line — calls callback for each pixel along the line. */
219
201
  function bresenhamLine(x0, y0, x1, y1, cb) {
220
- const dx = Math.abs(x1 - x0), dy = -Math.abs(y1 - y0);
221
- const sx = x0 < x1 ? 1 : -1, sy = y0 < y1 ? 1 : -1;
222
- let err = dx + dy;
223
- for (;;) {
224
- cb(x0, y0);
225
- if (x0 === x1 && y0 === y1) {
226
- break;
227
- }
228
- const e2 = 2 * err;
229
- if (e2 >= dy) {
230
- err += dy;
231
- x0 += sx;
232
- }
233
- if (e2 <= dx) {
234
- err += dx;
235
- y0 += sy;
236
- }
202
+ const dx = Math.abs(x1 - x0), dy = -Math.abs(y1 - y0);
203
+ const sx = x0 < x1 ? 1 : -1, sy = y0 < y1 ? 1 : -1;
204
+ let err = dx + dy;
205
+ for (; ; ) {
206
+ cb(x0, y0);
207
+ if (x0 === x1 && y0 === y1) {
208
+ break;
209
+ }
210
+ const e2 = 2 * err;
211
+ if (e2 >= dy) {
212
+ err += dy;
213
+ x0 += sx;
214
+ }
215
+ if (e2 <= dx) {
216
+ err += dx;
217
+ y0 += sy;
237
218
  }
219
+ }
238
220
  }
239
- /** Flood fill — fills connected region of same color with new color. */
240
221
  function floodFill(data, startX, startY, fillColor) {
241
- const w = data.width, h = data.height;
242
- if (startX < 0 || startY < 0 || startX >= w || startY >= h) {
243
- return;
222
+ const w = data.width, h = data.height;
223
+ if (startX < 0 || startY < 0 || startX >= w || startY >= h) {
224
+ return;
225
+ }
226
+ const target = getPixel(data, startX, startY);
227
+ if (colorsEqual(target, fillColor)) {
228
+ return;
229
+ }
230
+ const stack = [startX, startY];
231
+ const visited = new Uint8Array(w * h);
232
+ while (stack.length > 0) {
233
+ const y = stack.pop();
234
+ const x = stack.pop();
235
+ const key = y * w + x;
236
+ if (x < 0 || y < 0 || x >= w || y >= h) {
237
+ continue;
244
238
  }
245
- const target = getPixel(data, startX, startY);
246
- if (colorsEqual(target, fillColor)) {
247
- return;
239
+ if (visited[key]) {
240
+ continue;
248
241
  }
249
- const stack = [startX, startY];
250
- const visited = new Uint8Array(w * h);
251
- while (stack.length > 0) {
252
- const y = stack.pop();
253
- const x = stack.pop();
254
- const key = y * w + x;
255
- if (x < 0 || y < 0 || x >= w || y >= h) {
256
- continue;
257
- }
258
- if (visited[key]) {
259
- continue;
260
- }
261
- visited[key] = 1;
262
- const current = getPixel(data, x, y);
263
- if (!colorsEqual(current, target)) {
264
- continue;
265
- }
266
- setPixel(data, x, y, fillColor);
267
- stack.push(x - 1, y, x + 1, y, x, y - 1, x, y + 1);
242
+ visited[key] = 1;
243
+ const current = getPixel(data, x, y);
244
+ if (!colorsEqual(current, target)) {
245
+ continue;
268
246
  }
247
+ setPixel(data, x, y, fillColor);
248
+ stack.push(x - 1, y, x + 1, y, x, y - 1, x, y + 1);
249
+ }
269
250
  }
270
- /** Check if two RGBA colors are equal (with small tolerance for alpha). */
271
251
  function colorsEqual(a, b, tolerance = 0) {
272
- return (Math.abs(a[0] - b[0]) <= tolerance &&
273
- Math.abs(a[1] - b[1]) <= tolerance &&
274
- Math.abs(a[2] - b[2]) <= tolerance &&
275
- Math.abs(a[3] - b[3]) <= tolerance);
252
+ return Math.abs(a[0] - b[0]) <= tolerance && Math.abs(a[1] - b[1]) <= tolerance && Math.abs(a[2] - b[2]) <= tolerance && Math.abs(a[3] - b[3]) <= tolerance;
276
253
  }
277
- /** Parse hex color string to RGBA. */
278
254
  function hexToRGBA(hex, alpha = 255) {
279
- const h = hex.startsWith('#') ? hex.slice(1) : hex;
280
- return [
281
- parseInt(h.slice(0, 2), 16) || 0,
282
- parseInt(h.slice(2, 4), 16) || 0,
283
- parseInt(h.slice(4, 6), 16) || 0,
284
- alpha,
285
- ];
255
+ const h = hex.startsWith("#") ? hex.slice(1) : hex;
256
+ return [
257
+ parseInt(h.slice(0, 2), 16) || 0,
258
+ parseInt(h.slice(2, 4), 16) || 0,
259
+ parseInt(h.slice(4, 6), 16) || 0,
260
+ alpha
261
+ ];
286
262
  }
287
- /** Convert RGBA to hex string. */
288
263
  function rgbaToHex(c) {
289
- return '#' + [c[0], c[1], c[2]].map((v) => v.toString(16).padStart(2, '0')).join('');
264
+ return "#" + [c[0], c[1], c[2]].map((v) => v.toString(16).padStart(2, "0")).join("");
290
265
  }
291
- /** Create blank ImageData. */
292
266
  function createBlankImageData(width, height) {
293
- return new ImageData(width, height);
267
+ return new ImageData(width, height);
294
268
  }
295
- /** Clone ImageData. */
296
269
  function cloneImageData(src) {
297
- const dst = new ImageData(src.width, src.height);
298
- dst.data.set(src.data);
299
- return dst;
270
+ const dst = new ImageData(src.width, src.height);
271
+ dst.data.set(src.data);
272
+ return dst;
300
273
  }
301
- /** Flip ImageData horizontally. */
302
274
  function flipH(src) {
303
- const dst = new ImageData(src.width, src.height);
304
- for (let y = 0; y < src.height; y++) {
305
- for (let x = 0; x < src.width; x++) {
306
- const si = (y * src.width + x) * 4;
307
- const di = (y * src.width + (src.width - 1 - x)) * 4;
308
- dst.data[di] = src.data[si];
309
- dst.data[di + 1] = src.data[si + 1];
310
- dst.data[di + 2] = src.data[si + 2];
311
- dst.data[di + 3] = src.data[si + 3];
312
- }
275
+ const dst = new ImageData(src.width, src.height);
276
+ for (let y = 0; y < src.height; y++) {
277
+ for (let x = 0; x < src.width; x++) {
278
+ const si = (y * src.width + x) * 4;
279
+ const di = (y * src.width + (src.width - 1 - x)) * 4;
280
+ dst.data[di] = src.data[si];
281
+ dst.data[di + 1] = src.data[si + 1];
282
+ dst.data[di + 2] = src.data[si + 2];
283
+ dst.data[di + 3] = src.data[si + 3];
313
284
  }
314
- return dst;
285
+ }
286
+ return dst;
315
287
  }
316
- /** Flip ImageData vertically. */
317
288
  function flipV(src) {
318
- const dst = new ImageData(src.width, src.height);
319
- for (let y = 0; y < src.height; y++) {
320
- for (let x = 0; x < src.width; x++) {
321
- const si = (y * src.width + x) * 4;
322
- const di = ((src.height - 1 - y) * src.width + x) * 4;
323
- dst.data[di] = src.data[si];
324
- dst.data[di + 1] = src.data[si + 1];
325
- dst.data[di + 2] = src.data[si + 2];
326
- dst.data[di + 3] = src.data[si + 3];
327
- }
289
+ const dst = new ImageData(src.width, src.height);
290
+ for (let y = 0; y < src.height; y++) {
291
+ for (let x = 0; x < src.width; x++) {
292
+ const si = (y * src.width + x) * 4;
293
+ const di = ((src.height - 1 - y) * src.width + x) * 4;
294
+ dst.data[di] = src.data[si];
295
+ dst.data[di + 1] = src.data[si + 1];
296
+ dst.data[di + 2] = src.data[si + 2];
297
+ dst.data[di + 3] = src.data[si + 3];
328
298
  }
329
- return dst;
299
+ }
300
+ return dst;
330
301
  }
331
- /** Rotate ImageData 90° clockwise. Returns new ImageData with swapped dimensions. */
332
302
  function rotateCW(src) {
333
- const dst = new ImageData(src.height, src.width);
334
- for (let y = 0; y < src.height; y++) {
335
- for (let x = 0; x < src.width; x++) {
336
- const si = (y * src.width + x) * 4;
337
- const di = (x * dst.width + (dst.width - 1 - y)) * 4;
338
- dst.data[di] = src.data[si];
339
- dst.data[di + 1] = src.data[si + 1];
340
- dst.data[di + 2] = src.data[si + 2];
341
- dst.data[di + 3] = src.data[si + 3];
342
- }
303
+ const dst = new ImageData(src.height, src.width);
304
+ for (let y = 0; y < src.height; y++) {
305
+ for (let x = 0; x < src.width; x++) {
306
+ const si = (y * src.width + x) * 4;
307
+ const di = (x * dst.width + (dst.width - 1 - y)) * 4;
308
+ dst.data[di] = src.data[si];
309
+ dst.data[di + 1] = src.data[si + 1];
310
+ dst.data[di + 2] = src.data[si + 2];
311
+ dst.data[di + 3] = src.data[si + 3];
343
312
  }
344
- return dst;
313
+ }
314
+ return dst;
345
315
  }
346
- // Bayer matrices for ordered dithering
347
316
  const BAYER_2x2 = [
348
- [0, 2],
349
- [3, 1],
317
+ [0, 2],
318
+ [3, 1]
350
319
  ];
351
320
  const BAYER_8x8 = [
352
- [0, 32, 8, 40, 2, 34, 10, 42],
353
- [48, 16, 56, 24, 50, 18, 58, 26],
354
- [12, 44, 4, 36, 14, 46, 6, 38],
355
- [60, 28, 52, 20, 62, 30, 54, 22],
356
- [3, 35, 11, 43, 1, 33, 9, 41],
357
- [51, 19, 59, 27, 49, 17, 57, 25],
358
- [15, 47, 7, 39, 13, 45, 5, 37],
359
- [63, 31, 55, 23, 61, 29, 53, 21],
321
+ [0, 32, 8, 40, 2, 34, 10, 42],
322
+ [48, 16, 56, 24, 50, 18, 58, 26],
323
+ [12, 44, 4, 36, 14, 46, 6, 38],
324
+ [60, 28, 52, 20, 62, 30, 54, 22],
325
+ [3, 35, 11, 43, 1, 33, 9, 41],
326
+ [51, 19, 59, 27, 49, 17, 57, 25],
327
+ [15, 47, 7, 39, 13, 45, 5, 37],
328
+ [63, 31, 55, 23, 61, 29, 53, 21]
360
329
  ];
361
- /** Find closest color in palette */
362
330
  function findClosestPaletteColor(r, g, b, palette) {
363
- let minDist = Infinity;
364
- let closest = palette[0];
365
- for (const color of palette) {
366
- const dr = r - color[0];
367
- const dg = g - color[1];
368
- const db = b - color[2];
369
- const dist = dr * dr + dg * dg + db * db;
370
- if (dist < minDist) {
371
- minDist = dist;
372
- closest = color;
373
- }
331
+ let minDist = Infinity;
332
+ let closest = palette[0];
333
+ for (const color of palette) {
334
+ const dr = r - color[0];
335
+ const dg = g - color[1];
336
+ const db = b - color[2];
337
+ const dist = dr * dr + dg * dg + db * db;
338
+ if (dist < minDist) {
339
+ minDist = dist;
340
+ closest = color;
374
341
  }
375
- return closest;
376
- }
377
- /** Apply ordered dithering with Bayer matrix */
378
- function ditherOrdered(data, palette, matrix = BAYER4, strength = 1.0) {
379
- const result = cloneImageData(data);
380
- const matrixSize = matrix.length;
381
- const maxMatrixValue = matrixSize * matrixSize;
382
- for (let y = 0; y < data.height; y++) {
383
- for (let x = 0; x < data.width; x++) {
384
- const i = (y * data.width + x) * 4;
385
- const a = data.data[i + 3];
386
- if (a < 128) {
387
- continue;
388
- } // Skip transparent pixels
389
- const threshold = (matrix[y % matrixSize][x % matrixSize] / maxMatrixValue - 0.5) * strength * 64;
390
- const r = Math.max(0, Math.min(255, data.data[i] + threshold));
391
- const g = Math.max(0, Math.min(255, data.data[i + 1] + threshold));
392
- const b = Math.max(0, Math.min(255, data.data[i + 2] + threshold));
393
- const closest = findClosestPaletteColor(r, g, b, palette);
394
- result.data[i] = closest[0];
395
- result.data[i + 1] = closest[1];
396
- result.data[i + 2] = closest[2];
397
- }
342
+ }
343
+ return closest;
344
+ }
345
+ function ditherOrdered(data, palette, matrix = BAYER4, strength = 1) {
346
+ const result = cloneImageData(data);
347
+ const matrixSize = matrix.length;
348
+ const maxMatrixValue = matrixSize * matrixSize;
349
+ for (let y = 0; y < data.height; y++) {
350
+ for (let x = 0; x < data.width; x++) {
351
+ const i = (y * data.width + x) * 4;
352
+ const a = data.data[i + 3];
353
+ if (a < 128) {
354
+ continue;
355
+ }
356
+ const threshold = (matrix[y % matrixSize][x % matrixSize] / maxMatrixValue - 0.5) * strength * 64;
357
+ const r = Math.max(0, Math.min(255, data.data[i] + threshold));
358
+ const g = Math.max(0, Math.min(255, data.data[i + 1] + threshold));
359
+ const b = Math.max(0, Math.min(255, data.data[i + 2] + threshold));
360
+ const closest = findClosestPaletteColor(r, g, b, palette);
361
+ result.data[i] = closest[0];
362
+ result.data[i + 1] = closest[1];
363
+ result.data[i + 2] = closest[2];
398
364
  }
399
- return result;
365
+ }
366
+ return result;
400
367
  }
401
- /** Floyd-Steinberg error diffusion dithering */
402
368
  function ditherFloydSteinberg(data, palette) {
403
- const result = cloneImageData(data);
404
- const errors = new Float32Array(data.width * data.height * 3);
405
- for (let y = 0; y < data.height; y++) {
406
- for (let x = 0; x < data.width; x++) {
407
- const idx = y * data.width + x;
408
- const i = idx * 4;
409
- const ei = idx * 3;
410
- if (data.data[i + 3] < 128) {
411
- continue;
412
- }
413
- const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
414
- const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
415
- const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
416
- const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
417
- result.data[i] = newColor[0];
418
- result.data[i + 1] = newColor[1];
419
- result.data[i + 2] = newColor[2];
420
- const errR = oldR - newColor[0];
421
- const errG = oldG - newColor[1];
422
- const errB = oldB - newColor[2];
423
- // Distribute error: [7/16, 3/16, 5/16, 1/16]
424
- const distribute = (dx, dy, factor) => {
425
- const nx = x + dx, ny = y + dy;
426
- if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
427
- const ni = (ny * data.width + nx) * 3;
428
- errors[ni] += errR * factor;
429
- errors[ni + 1] += errG * factor;
430
- errors[ni + 2] += errB * factor;
431
- }
432
- };
433
- distribute(1, 0, 7 / 16);
434
- distribute(-1, 1, 3 / 16);
435
- distribute(0, 1, 5 / 16);
436
- distribute(1, 1, 1 / 16);
369
+ const result = cloneImageData(data);
370
+ const errors = new Float32Array(data.width * data.height * 3);
371
+ for (let y = 0; y < data.height; y++) {
372
+ for (let x = 0; x < data.width; x++) {
373
+ const idx = y * data.width + x;
374
+ const i = idx * 4;
375
+ const ei = idx * 3;
376
+ if (data.data[i + 3] < 128) {
377
+ continue;
378
+ }
379
+ const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
380
+ const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
381
+ const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
382
+ const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
383
+ result.data[i] = newColor[0];
384
+ result.data[i + 1] = newColor[1];
385
+ result.data[i + 2] = newColor[2];
386
+ const errR = oldR - newColor[0];
387
+ const errG = oldG - newColor[1];
388
+ const errB = oldB - newColor[2];
389
+ const distribute = (dx, dy, factor) => {
390
+ const nx = x + dx, ny = y + dy;
391
+ if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
392
+ const ni = (ny * data.width + nx) * 3;
393
+ errors[ni] += errR * factor;
394
+ errors[ni + 1] += errG * factor;
395
+ errors[ni + 2] += errB * factor;
437
396
  }
397
+ };
398
+ distribute(1, 0, 7 / 16);
399
+ distribute(-1, 1, 3 / 16);
400
+ distribute(0, 1, 5 / 16);
401
+ distribute(1, 1, 1 / 16);
438
402
  }
439
- return result;
403
+ }
404
+ return result;
440
405
  }
441
- /** Jarvis-Judice-Ninke dithering (larger error diffusion kernel) */
442
406
  function ditherJarvisJudiceNinke(data, palette) {
443
- const result = cloneImageData(data);
444
- const errors = new Float32Array(data.width * data.height * 3);
445
- for (let y = 0; y < data.height; y++) {
446
- for (let x = 0; x < data.width; x++) {
447
- const idx = y * data.width + x;
448
- const i = idx * 4;
449
- const ei = idx * 3;
450
- if (data.data[i + 3] < 128) {
451
- continue;
452
- }
453
- const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
454
- const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
455
- const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
456
- const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
457
- result.data[i] = newColor[0];
458
- result.data[i + 1] = newColor[1];
459
- result.data[i + 2] = newColor[2];
460
- const errR = oldR - newColor[0];
461
- const errG = oldG - newColor[1];
462
- const errB = oldB - newColor[2];
463
- const distribute = (dx, dy, factor) => {
464
- const nx = x + dx, ny = y + dy;
465
- if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
466
- const ni = (ny * data.width + nx) * 3;
467
- errors[ni] += errR * factor;
468
- errors[ni + 1] += errG * factor;
469
- errors[ni + 2] += errB * factor;
470
- }
471
- };
472
- // JJN kernel: /48
473
- distribute(1, 0, 7 / 48);
474
- distribute(2, 0, 5 / 48);
475
- distribute(-2, 1, 3 / 48);
476
- distribute(-1, 1, 5 / 48);
477
- distribute(0, 1, 7 / 48);
478
- distribute(1, 1, 5 / 48);
479
- distribute(2, 1, 3 / 48);
480
- distribute(-2, 2, 1 / 48);
481
- distribute(-1, 2, 3 / 48);
482
- distribute(0, 2, 5 / 48);
483
- distribute(1, 2, 3 / 48);
484
- distribute(2, 2, 1 / 48);
407
+ const result = cloneImageData(data);
408
+ const errors = new Float32Array(data.width * data.height * 3);
409
+ for (let y = 0; y < data.height; y++) {
410
+ for (let x = 0; x < data.width; x++) {
411
+ const idx = y * data.width + x;
412
+ const i = idx * 4;
413
+ const ei = idx * 3;
414
+ if (data.data[i + 3] < 128) {
415
+ continue;
416
+ }
417
+ const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
418
+ const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
419
+ const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
420
+ const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
421
+ result.data[i] = newColor[0];
422
+ result.data[i + 1] = newColor[1];
423
+ result.data[i + 2] = newColor[2];
424
+ const errR = oldR - newColor[0];
425
+ const errG = oldG - newColor[1];
426
+ const errB = oldB - newColor[2];
427
+ const distribute = (dx, dy, factor) => {
428
+ const nx = x + dx, ny = y + dy;
429
+ if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
430
+ const ni = (ny * data.width + nx) * 3;
431
+ errors[ni] += errR * factor;
432
+ errors[ni + 1] += errG * factor;
433
+ errors[ni + 2] += errB * factor;
485
434
  }
435
+ };
436
+ distribute(1, 0, 7 / 48);
437
+ distribute(2, 0, 5 / 48);
438
+ distribute(-2, 1, 3 / 48);
439
+ distribute(-1, 1, 5 / 48);
440
+ distribute(0, 1, 7 / 48);
441
+ distribute(1, 1, 5 / 48);
442
+ distribute(2, 1, 3 / 48);
443
+ distribute(-2, 2, 1 / 48);
444
+ distribute(-1, 2, 3 / 48);
445
+ distribute(0, 2, 5 / 48);
446
+ distribute(1, 2, 3 / 48);
447
+ distribute(2, 2, 1 / 48);
486
448
  }
487
- return result;
449
+ }
450
+ return result;
488
451
  }
489
- /** Atkinson dithering (preserves details better) */
490
452
  function ditherAtkinson(data, palette) {
491
- const result = cloneImageData(data);
492
- const errors = new Float32Array(data.width * data.height * 3);
493
- for (let y = 0; y < data.height; y++) {
494
- for (let x = 0; x < data.width; x++) {
495
- const idx = y * data.width + x;
496
- const i = idx * 4;
497
- const ei = idx * 3;
498
- if (data.data[i + 3] < 128) {
499
- continue;
500
- }
501
- const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
502
- const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
503
- const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
504
- const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
505
- result.data[i] = newColor[0];
506
- result.data[i + 1] = newColor[1];
507
- result.data[i + 2] = newColor[2];
508
- // Atkinson only diffuses 6/8 = 3/4 of error
509
- const errR = (oldR - newColor[0]) / 8;
510
- const errG = (oldG - newColor[1]) / 8;
511
- const errB = (oldB - newColor[2]) / 8;
512
- const distribute = (dx, dy) => {
513
- const nx = x + dx, ny = y + dy;
514
- if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
515
- const ni = (ny * data.width + nx) * 3;
516
- errors[ni] += errR;
517
- errors[ni + 1] += errG;
518
- errors[ni + 2] += errB;
519
- }
520
- };
521
- distribute(1, 0);
522
- distribute(2, 0);
523
- distribute(-1, 1);
524
- distribute(0, 1);
525
- distribute(1, 1);
526
- distribute(0, 2);
453
+ const result = cloneImageData(data);
454
+ const errors = new Float32Array(data.width * data.height * 3);
455
+ for (let y = 0; y < data.height; y++) {
456
+ for (let x = 0; x < data.width; x++) {
457
+ const idx = y * data.width + x;
458
+ const i = idx * 4;
459
+ const ei = idx * 3;
460
+ if (data.data[i + 3] < 128) {
461
+ continue;
462
+ }
463
+ const oldR = Math.max(0, Math.min(255, data.data[i] + errors[ei]));
464
+ const oldG = Math.max(0, Math.min(255, data.data[i + 1] + errors[ei + 1]));
465
+ const oldB = Math.max(0, Math.min(255, data.data[i + 2] + errors[ei + 2]));
466
+ const newColor = findClosestPaletteColor(oldR, oldG, oldB, palette);
467
+ result.data[i] = newColor[0];
468
+ result.data[i + 1] = newColor[1];
469
+ result.data[i + 2] = newColor[2];
470
+ const errR = (oldR - newColor[0]) / 8;
471
+ const errG = (oldG - newColor[1]) / 8;
472
+ const errB = (oldB - newColor[2]) / 8;
473
+ const distribute = (dx, dy) => {
474
+ const nx = x + dx, ny = y + dy;
475
+ if (nx >= 0 && nx < data.width && ny >= 0 && ny < data.height) {
476
+ const ni = (ny * data.width + nx) * 3;
477
+ errors[ni] += errR;
478
+ errors[ni + 1] += errG;
479
+ errors[ni + 2] += errB;
527
480
  }
481
+ };
482
+ distribute(1, 0);
483
+ distribute(2, 0);
484
+ distribute(-1, 1);
485
+ distribute(0, 1);
486
+ distribute(1, 1);
487
+ distribute(0, 2);
528
488
  }
529
- return result;
489
+ }
490
+ return result;
530
491
  }
531
- /** Random dithering */
532
492
  function ditherRandom(data, palette, strength = 32) {
533
- const result = cloneImageData(data);
534
- for (let y = 0; y < data.height; y++) {
535
- for (let x = 0; x < data.width; x++) {
536
- const i = (y * data.width + x) * 4;
537
- if (data.data[i + 3] < 128) {
538
- continue;
539
- }
540
- const noise = (Math.random() - 0.5) * strength * 2;
541
- const r = Math.max(0, Math.min(255, data.data[i] + noise));
542
- const g = Math.max(0, Math.min(255, data.data[i + 1] + noise));
543
- const b = Math.max(0, Math.min(255, data.data[i + 2] + noise));
544
- const closest = findClosestPaletteColor(r, g, b, palette);
545
- result.data[i] = closest[0];
546
- result.data[i + 1] = closest[1];
547
- result.data[i + 2] = closest[2];
548
- }
493
+ const result = cloneImageData(data);
494
+ for (let y = 0; y < data.height; y++) {
495
+ for (let x = 0; x < data.width; x++) {
496
+ const i = (y * data.width + x) * 4;
497
+ if (data.data[i + 3] < 128) {
498
+ continue;
499
+ }
500
+ const noise = (Math.random() - 0.5) * strength * 2;
501
+ const r = Math.max(0, Math.min(255, data.data[i] + noise));
502
+ const g = Math.max(0, Math.min(255, data.data[i + 1] + noise));
503
+ const b = Math.max(0, Math.min(255, data.data[i + 2] + noise));
504
+ const closest = findClosestPaletteColor(r, g, b, palette);
505
+ result.data[i] = closest[0];
506
+ result.data[i + 1] = closest[1];
507
+ result.data[i + 2] = closest[2];
549
508
  }
550
- return result;
509
+ }
510
+ return result;
551
511
  }
552
- /** Apply dithering with specified algorithm */
553
512
  function applyDithering(data, palette, algorithm) {
554
- switch (algorithm) {
555
- case 'none':
556
- // Just quantize without dithering
557
- return ditherOrdered(data, palette, [[0]], 0);
558
- case 'ordered-2x2':
559
- return ditherOrdered(data, palette, BAYER_2x2);
560
- case 'ordered-4x4':
561
- return ditherOrdered(data, palette, BAYER4);
562
- case 'ordered-8x8':
563
- return ditherOrdered(data, palette, BAYER_8x8);
564
- case 'floyd-steinberg':
565
- return ditherFloydSteinberg(data, palette);
566
- case 'jarvis-judice-ninke':
567
- return ditherJarvisJudiceNinke(data, palette);
568
- case 'atkinson':
569
- return ditherAtkinson(data, palette);
570
- case 'random':
571
- return ditherRandom(data, palette);
572
- default:
573
- return ditherFloydSteinberg(data, palette);
574
- }
513
+ switch (algorithm) {
514
+ case "none":
515
+ return ditherOrdered(data, palette, [[0]], 0);
516
+ case "ordered-2x2":
517
+ return ditherOrdered(data, palette, BAYER_2x2);
518
+ case "ordered-4x4":
519
+ return ditherOrdered(data, palette, BAYER4);
520
+ case "ordered-8x8":
521
+ return ditherOrdered(data, palette, BAYER_8x8);
522
+ case "floyd-steinberg":
523
+ return ditherFloydSteinberg(data, palette);
524
+ case "jarvis-judice-ninke":
525
+ return ditherJarvisJudiceNinke(data, palette);
526
+ case "atkinson":
527
+ return ditherAtkinson(data, palette);
528
+ case "random":
529
+ return ditherRandom(data, palette);
530
+ default:
531
+ return ditherFloydSteinberg(data, palette);
532
+ }
575
533
  }
576
- /** Generate palette from image using median cut algorithm */
577
534
  function extractPalette(data, maxColors) {
578
- const colors = [];
579
- // Collect all non-transparent pixels
580
- for (let i = 0; i < data.data.length; i += 4) {
581
- if (data.data[i + 3] >= 128) {
582
- colors.push([data.data[i], data.data[i + 1], data.data[i + 2]]);
583
- }
535
+ const colors = [];
536
+ for (let i = 0; i < data.data.length; i += 4) {
537
+ if (data.data[i + 3] >= 128) {
538
+ colors.push([data.data[i], data.data[i + 1], data.data[i + 2]]);
584
539
  }
585
- if (colors.length === 0) {
586
- return [[0, 0, 0, 255]];
587
- }
588
- // Simple median cut
589
- function medianCut(colors, depth) {
590
- if (depth === 0 || colors.length <= 1) {
591
- // Return average color
592
- const r = Math.round(colors.reduce((s, c) => s + c[0], 0) / colors.length);
593
- const g = Math.round(colors.reduce((s, c) => s + c[1], 0) / colors.length);
594
- const b = Math.round(colors.reduce((s, c) => s + c[2], 0) / colors.length);
595
- return [[r, g, b]];
596
- }
597
- // Find channel with largest range
598
- const ranges = [0, 1, 2].map((ch) => {
599
- const vals = colors.map((c) => c[ch]);
600
- return Math.max(...vals) - Math.min(...vals);
601
- });
602
- const channel = ranges.indexOf(Math.max(...ranges));
603
- // Sort by channel and split
604
- colors.sort((a, b) => a[channel] - b[channel]);
605
- const mid = Math.floor(colors.length / 2);
606
- return [
607
- ...medianCut(colors.slice(0, mid), depth - 1),
608
- ...medianCut(colors.slice(mid), depth - 1),
609
- ];
540
+ }
541
+ if (colors.length === 0) {
542
+ return [[0, 0, 0, 255]];
543
+ }
544
+ function medianCut(colors2, depth2) {
545
+ if (depth2 === 0 || colors2.length <= 1) {
546
+ const r = Math.round(colors2.reduce((s, c) => s + c[0], 0) / colors2.length);
547
+ const g = Math.round(colors2.reduce((s, c) => s + c[1], 0) / colors2.length);
548
+ const b = Math.round(colors2.reduce((s, c) => s + c[2], 0) / colors2.length);
549
+ return [[r, g, b]];
610
550
  }
611
- const depth = Math.ceil(Math.log2(maxColors));
612
- const palette = medianCut(colors, depth).slice(0, maxColors);
613
- return palette.map((c) => [c[0], c[1], c[2], 255]);
551
+ const ranges = [0, 1, 2].map((ch) => {
552
+ const vals = colors2.map((c) => c[ch]);
553
+ return Math.max(...vals) - Math.min(...vals);
554
+ });
555
+ const channel = ranges.indexOf(Math.max(...ranges));
556
+ colors2.sort((a, b) => a[channel] - b[channel]);
557
+ const mid = Math.floor(colors2.length / 2);
558
+ return [
559
+ ...medianCut(colors2.slice(0, mid), depth2 - 1),
560
+ ...medianCut(colors2.slice(mid), depth2 - 1)
561
+ ];
562
+ }
563
+ const depth = Math.ceil(Math.log2(maxColors));
564
+ const palette = medianCut(colors, depth).slice(0, maxColors);
565
+ return palette.map((c) => [c[0], c[1], c[2], 255]);
614
566
  }
615
- /** Convert hex palette to RGBA array */
616
567
  function hexPaletteToRGBA(hexColors) {
617
- return hexColors.map((hex) => hexToRGBA(hex));
568
+ return hexColors.map((hex) => hexToRGBA(hex));
618
569
  }
619
- /** Create reference overlay from file */
620
570
  async function createReferenceOverlay(file, targetWidth, targetHeight) {
621
- return new Promise((resolve, reject) => {
622
- const img = new Image();
623
- img.onload = () => {
624
- // Scale to fit within target dimensions
625
- const scale = Math.min(targetWidth / img.width, targetHeight / img.height, 1);
626
- const canvas = document.createElement('canvas');
627
- canvas.width = Math.round(img.width * scale);
628
- canvas.height = Math.round(img.height * scale);
629
- const ctx = canvas.getContext('2d');
630
- ctx.imageSmoothingEnabled = false;
631
- ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
632
- resolve({
633
- image: ctx.getImageData(0, 0, canvas.width, canvas.height),
634
- x: 0,
635
- y: 0,
636
- opacity: 0.4,
637
- scale: 1,
638
- locked: false,
639
- });
640
- };
641
- img.onerror = reject;
642
- img.src = URL.createObjectURL(file);
643
- });
571
+ return new Promise((resolve, reject) => {
572
+ const img = new Image();
573
+ img.onload = () => {
574
+ const scale = Math.min(
575
+ targetWidth / img.width,
576
+ targetHeight / img.height,
577
+ 1
578
+ // Don't scale up
579
+ );
580
+ const canvas = document.createElement("canvas");
581
+ canvas.width = Math.round(img.width * scale);
582
+ canvas.height = Math.round(img.height * scale);
583
+ const ctx = canvas.getContext("2d");
584
+ ctx.imageSmoothingEnabled = false;
585
+ ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
586
+ resolve({
587
+ image: ctx.getImageData(0, 0, canvas.width, canvas.height),
588
+ x: 0,
589
+ y: 0,
590
+ opacity: 0.4,
591
+ scale: 1,
592
+ locked: false
593
+ });
594
+ };
595
+ img.onerror = reject;
596
+ img.src = URL.createObjectURL(file);
597
+ });
644
598
  }
645
- /** Render reference overlay onto canvas */
646
599
  function renderReferenceOverlay(ctx, ref, zoom, panX, panY) {
647
- ctx.save();
648
- ctx.globalAlpha = ref.opacity;
649
- const tempCanvas = document.createElement('canvas');
650
- tempCanvas.width = ref.image.width;
651
- tempCanvas.height = ref.image.height;
652
- tempCanvas.getContext('2d').putImageData(ref.image, 0, 0);
653
- ctx.imageSmoothingEnabled = false;
654
- ctx.drawImage(tempCanvas, (ref.x + panX) * zoom, (ref.y + panY) * zoom, ref.image.width * ref.scale * zoom, ref.image.height * ref.scale * zoom);
655
- ctx.restore();
656
- }
657
-
600
+ ctx.save();
601
+ ctx.globalAlpha = ref.opacity;
602
+ const tempCanvas = document.createElement("canvas");
603
+ tempCanvas.width = ref.image.width;
604
+ tempCanvas.height = ref.image.height;
605
+ tempCanvas.getContext("2d").putImageData(ref.image, 0, 0);
606
+ ctx.imageSmoothingEnabled = false;
607
+ ctx.drawImage(
608
+ tempCanvas,
609
+ (ref.x + panX) * zoom,
610
+ (ref.y + panY) * zoom,
611
+ ref.image.width * ref.scale * zoom,
612
+ ref.image.height * ref.scale * zoom
613
+ );
614
+ ctx.restore();
615
+ }
658
616
  exports.DEFAULT_BRUSH = DEFAULT_BRUSH;
659
617
  exports.applyBrushStamp = applyBrushStamp;
660
618
  exports.applyDitherStamp = applyDitherStamp;