@nice2dev/ui-graphics 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/animation/AnimatedPerson.js +470 -143
- package/dist/cjs/animation/AnimationEditor.js +289 -101
- package/dist/cjs/animation/Audience.js +83 -61
- package/dist/cjs/animation/BodyRenderer.js +69 -28
- package/dist/cjs/animation/animationHelper.js +281 -288
- package/dist/cjs/animation/characterTypes.js +200 -203
- package/dist/cjs/animation/choreoDSL.js +205 -219
- package/dist/cjs/animation/choreography.js +4 -32
- package/dist/cjs/animation/karaokeIntegration.js +68 -77
- package/dist/cjs/animation/lottieExport.js +108 -114
- package/dist/cjs/animation/motionPath.js +225 -248
- package/dist/cjs/animation/physics.js +227 -254
- package/dist/cjs/animation/rig/RigPlayer.js +53 -56
- package/dist/cjs/animation/rig/RiggedBody.js +71 -26
- package/dist/cjs/animation/rig/choreoRigBridge.js +72 -77
- package/dist/cjs/animation/rig/ik.js +13 -18
- package/dist/cjs/animation/rig/poseOps.js +34 -41
- package/dist/cjs/animation/rig/presets.js +64 -72
- package/dist/cjs/animation/rig/rigMath.js +25 -32
- package/dist/cjs/animation/rig/rigTypes.js +59 -63
- package/dist/cjs/animation/shapes/arms.js +31 -13
- package/dist/cjs/animation/shapes/eyes.js +129 -47
- package/dist/cjs/animation/shapes/hair.js +72 -45
- package/dist/cjs/animation/shapes/heads.js +131 -57
- package/dist/cjs/animation/shapes/headwear.js +47 -38
- package/dist/cjs/animation/shapes/legs.js +31 -13
- package/dist/cjs/animation/shapes/mouths.js +120 -44
- package/dist/cjs/animation/shapes/noses.js +80 -25
- package/dist/cjs/animation/shapes/outfits.js +101 -39
- package/dist/cjs/animation/shapes/torsos.js +15 -11
- package/dist/cjs/animation/spineExport.js +103 -121
- package/dist/cjs/core/LocalUI.js +108 -43
- package/dist/cjs/core/NiceBrushEngine.js +758 -552
- package/dist/cjs/core/collaboration.js +249 -251
- package/dist/cjs/core/colorBlindness.js +100 -115
- package/dist/cjs/core/dragDrop.js +155 -158
- package/dist/cjs/core/editorAsk.js +51 -41
- package/dist/cjs/core/fixes.js +140 -171
- package/dist/cjs/core/gridGuides.js +166 -201
- package/dist/cjs/core/historyVisual.js +156 -135
- package/dist/cjs/core/i18n.js +13 -14
- package/dist/cjs/core/integrations.js +238 -249
- package/dist/cjs/core/minimap.js +149 -151
- package/dist/cjs/core/plugins.js +98 -113
- package/dist/cjs/core/rtl.js +71 -83
- package/dist/cjs/core/shortcuts.js +196 -225
- package/dist/cjs/core/theme.js +142 -149
- package/dist/cjs/core/yjsCollaboration.js +232 -293
- package/dist/cjs/design/design-tools.js +12 -22
- package/dist/cjs/font/NiceFontEditor.js +877 -316
- package/dist/cjs/font/fontFormatUtils.js +388 -448
- package/dist/cjs/game/GameAsset2dEditor.js +1201 -392
- package/dist/cjs/game/GameAsset2dEditor.module.css.js +146 -5
- package/dist/cjs/game/gameAssetTypes.js +7 -16
- package/dist/cjs/game/gameAssetUtils.js +390 -413
- package/dist/cjs/game/useGameAssetEditor.js +820 -763
- package/dist/cjs/index.js +81 -84
- package/dist/cjs/nice2dev-ui-graphics.css +1 -1
- package/dist/cjs/node_modules/lib0/array.js +8 -70
- package/dist/cjs/node_modules/lib0/binary.js +3 -20
- package/dist/cjs/node_modules/lib0/broadcastchannel.js +24 -86
- package/dist/cjs/node_modules/lib0/buffer.js +15 -82
- package/dist/cjs/node_modules/lib0/conditions.js +3 -16
- package/dist/cjs/node_modules/lib0/decoding.js +108 -287
- package/dist/cjs/node_modules/lib0/dom.js +14 -44
- package/dist/cjs/node_modules/lib0/encoding.js +68 -418
- package/dist/cjs/node_modules/lib0/environment.js +26 -92
- package/dist/cjs/node_modules/lib0/error.js +5 -29
- package/dist/cjs/node_modules/lib0/function.js +27 -66
- package/dist/cjs/node_modules/lib0/iterator.js +8 -33
- package/dist/cjs/node_modules/lib0/logging.common.js +12 -22
- package/dist/cjs/node_modules/lib0/logging.js +32 -71
- package/dist/cjs/node_modules/lib0/map.js +16 -86
- package/dist/cjs/node_modules/lib0/math.js +3 -32
- package/dist/cjs/node_modules/lib0/number.js +4 -15
- package/dist/cjs/node_modules/lib0/object.js +14 -88
- package/dist/cjs/node_modules/lib0/observable.js +38 -78
- package/dist/cjs/node_modules/lib0/pair.js +3 -20
- package/dist/cjs/node_modules/lib0/prng.js +8 -77
- package/dist/cjs/node_modules/lib0/promise.js +6 -30
- package/dist/cjs/node_modules/lib0/random.js +8 -23
- package/dist/cjs/node_modules/lib0/schema.js +313 -687
- package/dist/cjs/node_modules/lib0/set.js +3 -10
- package/dist/cjs/node_modules/lib0/storage.js +20 -55
- package/dist/cjs/node_modules/lib0/string.js +17 -72
- package/dist/cjs/node_modules/lib0/symbol.js +2 -12
- package/dist/cjs/node_modules/lib0/time.js +2 -15
- package/dist/cjs/node_modules/lib0/trait/equality.js +3 -28
- package/dist/cjs/node_modules/lib0/url.js +4 -18
- package/dist/cjs/node_modules/lib0/webcrypto.js +2 -5
- package/dist/cjs/node_modules/y-protocols/auth.js +5 -19
- package/dist/cjs/node_modules/y-protocols/awareness.js +53 -116
- package/dist/cjs/node_modules/y-protocols/sync.js +16 -103
- package/dist/cjs/node_modules/y-websocket/src/y-websocket.js +77 -219
- package/dist/cjs/node_modules/yjs/dist/yjs.js +2128 -4868
- package/dist/cjs/photo/FilterThumb.js +37 -25
- package/dist/cjs/photo/NiceAITools.js +679 -467
- package/dist/cjs/photo/PhotoEditor.js +34 -20
- package/dist/cjs/photo/PhotoEditor.module.css.js +296 -5
- package/dist/cjs/photo/PhotoEditorCanvas.js +250 -91
- package/dist/cjs/photo/PhotoEditorLeftPanel.js +1086 -224
- package/dist/cjs/photo/PhotoEditorToolbar.js +135 -19
- package/dist/cjs/photo/photoEditorActions.js +89 -72
- package/dist/cjs/photo/photoEditorTypes.js +29 -32
- package/dist/cjs/photo/photoFilters.js +959 -985
- package/dist/cjs/photo/photoOverlays.js +899 -945
- package/dist/cjs/photo/photoSelection.js +427 -499
- package/dist/cjs/photo/usePhotoEditor.js +739 -741
- package/dist/cjs/pixel/HSVPicker.js +191 -175
- package/dist/cjs/pixel/PixelEditor.js +159 -48
- package/dist/cjs/pixel/PixelEditor.module.css.js +209 -5
- package/dist/cjs/pixel/PixelEditorCanvas.js +29 -16
- package/dist/cjs/pixel/PixelEditorMenuBar.js +160 -162
- package/dist/cjs/pixel/PixelEditorRightPanel.js +377 -45
- package/dist/cjs/pixel/PixelEditorStatusBar.js +47 -20
- package/dist/cjs/pixel/PixelEditorTimeline.js +106 -23
- package/dist/cjs/pixel/PixelEditorToolbar.js +99 -21
- package/dist/cjs/pixel/SpriteGeneratorPanel.js +483 -303
- package/dist/cjs/pixel/animalGeneratorPresets.js +776 -601
- package/dist/cjs/pixel/asepriteFormat.js +511 -560
- package/dist/cjs/pixel/buildingGeneratorPresets.js +693 -520
- package/dist/cjs/pixel/characterGeneratorPresets.js +644 -544
- package/dist/cjs/pixel/pixel-pro.js +52 -63
- package/dist/cjs/pixel/pixelEditorExports.js +388 -428
- package/dist/cjs/pixel/pixelEditorTypes.js +91 -108
- package/dist/cjs/pixel/pixelEditorUtils.js +519 -561
- package/dist/cjs/pixel/spriteGeneratorCore.js +206 -257
- package/dist/cjs/pixel/usePixelEditor.js +1321 -1343
- package/dist/cjs/texture/Nice3DTexturePainter.js +707 -440
- package/dist/cjs/ui/NiceUIDesigner.js +954 -527
- package/dist/cjs/vector/NiceSvgToCode.js +586 -446
- package/dist/cjs/vector/VectorEditor.js +290 -117
- package/dist/cjs/vector/VectorEditor.module.css.js +86 -5
- package/dist/cjs/vector/VectorEditorMenuBar.js +333 -275
- package/dist/cjs/vector/VectorEditorRightPanel.js +1094 -371
- package/dist/cjs/vector/VectorEditorShapeRenderer.js +198 -60
- package/dist/cjs/vector/VectorEditorStatusBar.js +39 -13
- package/dist/cjs/vector/useVectorEditor.js +848 -889
- package/dist/cjs/vector/vectorAnimation.js +110 -137
- package/dist/cjs/vector/vectorBooleanOps.js +398 -485
- package/dist/cjs/vector/vectorEditorExport.js +201 -203
- package/dist/cjs/vector/vectorEditorImport.js +173 -189
- package/dist/cjs/vector/vectorEditorTypes.js +42 -49
- package/dist/cjs/vector/vectorGradients.js +151 -174
- package/dist/cjs/vector/vectorIconExport.js +52 -59
- package/dist/cjs/vector/vectorIconImport.js +169 -219
- package/dist/esm/animation/AnimatedPerson.js +470 -141
- package/dist/esm/animation/AnimationEditor.js +290 -100
- package/dist/esm/animation/Audience.js +83 -59
- package/dist/esm/animation/BodyRenderer.js +71 -25
- package/dist/esm/animation/animationHelper.js +284 -287
- package/dist/esm/animation/characterTypes.js +204 -202
- package/dist/esm/animation/choreoDSL.js +212 -218
- package/dist/esm/animation/choreography.js +8 -31
- package/dist/esm/animation/karaokeIntegration.js +74 -76
- package/dist/esm/animation/lottieExport.js +112 -113
- package/dist/esm/animation/motionPath.js +235 -247
- package/dist/esm/animation/physics.js +235 -253
- package/dist/esm/animation/rig/RigPlayer.js +53 -54
- package/dist/esm/animation/rig/RiggedBody.js +71 -24
- package/dist/esm/animation/rig/choreoRigBridge.js +74 -76
- package/dist/esm/animation/rig/ik.js +14 -17
- package/dist/esm/animation/rig/poseOps.js +37 -40
- package/dist/esm/animation/rig/presets.js +70 -71
- package/dist/esm/animation/rig/rigMath.js +28 -31
- package/dist/esm/animation/rig/rigTypes.js +62 -62
- package/dist/esm/animation/shapes/arms.js +32 -12
- package/dist/esm/animation/shapes/eyes.js +135 -46
- package/dist/esm/animation/shapes/hair.js +80 -44
- package/dist/esm/animation/shapes/heads.js +140 -56
- package/dist/esm/animation/shapes/headwear.js +54 -37
- package/dist/esm/animation/shapes/legs.js +32 -12
- package/dist/esm/animation/shapes/mouths.js +127 -43
- package/dist/esm/animation/shapes/noses.js +87 -24
- package/dist/esm/animation/shapes/outfits.js +106 -38
- package/dist/esm/animation/shapes/torsos.js +16 -10
- package/dist/esm/animation/spineExport.js +106 -120
- package/dist/esm/core/LocalUI.js +111 -42
- package/dist/esm/core/NiceBrushEngine.js +761 -551
- package/dist/esm/core/collaboration.js +255 -250
- package/dist/esm/core/colorBlindness.js +106 -114
- package/dist/esm/core/dragDrop.js +157 -157
- package/dist/esm/core/editorAsk.js +53 -40
- package/dist/esm/core/fixes.js +145 -170
- package/dist/esm/core/gridGuides.js +178 -200
- package/dist/esm/core/historyVisual.js +158 -134
- package/dist/esm/core/i18n.js +15 -13
- package/dist/esm/core/integrations.js +244 -248
- package/dist/esm/core/minimap.js +151 -150
- package/dist/esm/core/plugins.js +102 -112
- package/dist/esm/core/rtl.js +77 -82
- package/dist/esm/core/shortcuts.js +200 -224
- package/dist/esm/core/theme.js +150 -148
- package/dist/esm/core/yjsCollaboration.js +240 -292
- package/dist/esm/design/design-tools.js +13 -21
- package/dist/esm/font/NiceFontEditor.js +880 -315
- package/dist/esm/font/fontFormatUtils.js +394 -447
- package/dist/esm/game/GameAsset2dEditor.js +1202 -391
- package/dist/esm/game/GameAsset2dEditor.module.css.js +146 -3
- package/dist/esm/game/gameAssetTypes.js +8 -15
- package/dist/esm/game/gameAssetUtils.js +408 -412
- package/dist/esm/game/useGameAssetEditor.js +821 -762
- package/dist/esm/index.js +332 -69
- package/dist/esm/nice2dev-ui-graphics.css +1 -1
- package/dist/esm/node_modules/lib0/array.js +15 -69
- package/dist/esm/node_modules/lib0/binary.js +14 -19
- package/dist/esm/node_modules/lib0/broadcastchannel.js +27 -85
- package/dist/esm/node_modules/lib0/buffer.js +20 -80
- package/dist/esm/node_modules/lib0/conditions.js +4 -15
- package/dist/esm/node_modules/lib0/decoding.js +128 -286
- package/dist/esm/node_modules/lib0/dom.js +20 -43
- package/dist/esm/node_modules/lib0/encoding.js +90 -415
- package/dist/esm/node_modules/lib0/environment.js +33 -91
- package/dist/esm/node_modules/lib0/error.js +8 -28
- package/dist/esm/node_modules/lib0/function.js +31 -65
- package/dist/esm/node_modules/lib0/iterator.js +11 -32
- package/dist/esm/node_modules/lib0/logging.common.js +22 -21
- package/dist/esm/node_modules/lib0/logging.js +44 -70
- package/dist/esm/node_modules/lib0/map.js +21 -85
- package/dist/esm/node_modules/lib0/math.js +9 -31
- package/dist/esm/node_modules/lib0/number.js +7 -14
- package/dist/esm/node_modules/lib0/object.js +26 -87
- package/dist/esm/node_modules/lib0/observable.js +40 -77
- package/dist/esm/node_modules/lib0/pair.js +5 -19
- package/dist/esm/node_modules/lib0/prng.js +15 -76
- package/dist/esm/node_modules/lib0/promise.js +7 -29
- package/dist/esm/node_modules/lib0/random.js +10 -22
- package/dist/esm/node_modules/lib0/schema.js +367 -686
- package/dist/esm/node_modules/lib0/set.js +4 -9
- package/dist/esm/node_modules/lib0/storage.js +23 -54
- package/dist/esm/node_modules/lib0/string.js +26 -71
- package/dist/esm/node_modules/lib0/symbol.js +3 -11
- package/dist/esm/node_modules/lib0/time.js +3 -14
- package/dist/esm/node_modules/lib0/trait/equality.js +5 -27
- package/dist/esm/node_modules/lib0/url.js +5 -17
- package/dist/esm/node_modules/lib0/webcrypto.js +3 -4
- package/dist/esm/node_modules/y-protocols/auth.js +7 -18
- package/dist/esm/node_modules/y-protocols/awareness.js +58 -115
- package/dist/esm/node_modules/y-protocols/sync.js +26 -102
- package/dist/esm/node_modules/y-websocket/src/y-websocket.js +82 -218
- package/dist/esm/node_modules/yjs/dist/yjs.js +2263 -4899
- package/dist/esm/photo/FilterThumb.js +37 -23
- package/dist/esm/photo/NiceAITools.js +685 -466
- package/dist/esm/photo/PhotoEditor.js +34 -18
- package/dist/esm/photo/PhotoEditor.module.css.js +296 -3
- package/dist/esm/photo/PhotoEditorCanvas.js +250 -89
- package/dist/esm/photo/PhotoEditorLeftPanel.js +1086 -222
- package/dist/esm/photo/PhotoEditorToolbar.js +135 -17
- package/dist/esm/photo/photoEditorActions.js +93 -71
- package/dist/esm/photo/photoEditorTypes.js +32 -31
- package/dist/esm/photo/photoFilters.js +967 -984
- package/dist/esm/photo/photoOverlays.js +913 -944
- package/dist/esm/photo/photoSelection.js +438 -498
- package/dist/esm/photo/usePhotoEditor.js +740 -740
- package/dist/esm/pixel/HSVPicker.js +192 -174
- package/dist/esm/pixel/PixelEditor.js +160 -47
- package/dist/esm/pixel/PixelEditor.module.css.js +209 -3
- package/dist/esm/pixel/PixelEditorCanvas.js +29 -14
- package/dist/esm/pixel/PixelEditorMenuBar.js +160 -160
- package/dist/esm/pixel/PixelEditorRightPanel.js +377 -43
- package/dist/esm/pixel/PixelEditorStatusBar.js +47 -18
- package/dist/esm/pixel/PixelEditorTimeline.js +106 -21
- package/dist/esm/pixel/PixelEditorToolbar.js +99 -19
- package/dist/esm/pixel/SpriteGeneratorPanel.js +483 -301
- package/dist/esm/pixel/animalGeneratorPresets.js +782 -600
- package/dist/esm/pixel/asepriteFormat.js +517 -559
- package/dist/esm/pixel/buildingGeneratorPresets.js +699 -519
- package/dist/esm/pixel/characterGeneratorPresets.js +650 -543
- package/dist/esm/pixel/pixel-pro.js +53 -62
- package/dist/esm/pixel/pixelEditorExports.js +397 -427
- package/dist/esm/pixel/pixelEditorTypes.js +103 -107
- package/dist/esm/pixel/pixelEditorUtils.js +551 -560
- package/dist/esm/pixel/spriteGeneratorCore.js +223 -256
- package/dist/esm/pixel/usePixelEditor.js +1322 -1342
- package/dist/esm/texture/Nice3DTexturePainter.js +709 -439
- package/dist/esm/ui/NiceUIDesigner.js +957 -526
- package/dist/esm/vector/NiceSvgToCode.js +589 -445
- package/dist/esm/vector/VectorEditor.js +291 -116
- package/dist/esm/vector/VectorEditor.module.css.js +86 -3
- package/dist/esm/vector/VectorEditorMenuBar.js +333 -273
- package/dist/esm/vector/VectorEditorRightPanel.js +1094 -369
- package/dist/esm/vector/VectorEditorShapeRenderer.js +199 -59
- package/dist/esm/vector/VectorEditorStatusBar.js +39 -11
- package/dist/esm/vector/useVectorEditor.js +849 -888
- package/dist/esm/vector/vectorAnimation.js +115 -136
- package/dist/esm/vector/vectorBooleanOps.js +401 -484
- package/dist/esm/vector/vectorEditorExport.js +207 -202
- package/dist/esm/vector/vectorEditorImport.js +174 -188
- package/dist/esm/vector/vectorEditorTypes.js +50 -48
- package/dist/esm/vector/vectorGradients.js +158 -173
- package/dist/esm/vector/vectorIconExport.js +53 -58
- package/dist/esm/vector/vectorIconImport.js +171 -218
- package/package.json +9 -15
|
@@ -1,295 +1,268 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* physics.ts — 2D physics simulation for animation (ragdoll, cloth).
|
|
8
|
-
*
|
|
9
|
-
* Verlet integration with constraints for realistic body/cloth simulation.
|
|
10
|
-
*/
|
|
11
|
-
// ── Constants ───────────────────────────────────────────────────
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
|
3
|
+
const rigMath = require("./rig/rigMath.js");
|
|
4
|
+
const rigTypes = require("./rig/rigTypes.js");
|
|
12
5
|
const DEFAULT_PHYSICS = {
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
6
|
+
gravity: { x: 0, y: 980 },
|
|
7
|
+
damping: 0.99,
|
|
8
|
+
iterations: 4,
|
|
9
|
+
timestep: 1 / 60
|
|
17
10
|
};
|
|
18
|
-
// ── Verlet Engine ───────────────────────────────────────────────
|
|
19
11
|
function createParticle(x, y, mass = 1, pinned = false) {
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
12
|
+
const p = { pos: { x, y }, prev: { x, y }, acc: { x: 0, y: 0 }, mass, pinned };
|
|
13
|
+
Object.defineProperty(p, "x", {
|
|
14
|
+
get() {
|
|
15
|
+
return this.pos.x;
|
|
16
|
+
},
|
|
17
|
+
set(v) {
|
|
18
|
+
this.pos.x = v;
|
|
19
|
+
},
|
|
20
|
+
enumerable: false,
|
|
21
|
+
configurable: true
|
|
22
|
+
});
|
|
23
|
+
Object.defineProperty(p, "y", {
|
|
24
|
+
get() {
|
|
25
|
+
return this.pos.y;
|
|
26
|
+
},
|
|
27
|
+
set(v) {
|
|
28
|
+
this.pos.y = v;
|
|
29
|
+
},
|
|
30
|
+
enumerable: false,
|
|
31
|
+
configurable: true
|
|
32
|
+
});
|
|
33
|
+
return p;
|
|
42
34
|
}
|
|
43
35
|
function stepParticles(particles, config) {
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
}
|
|
49
|
-
const vx = (p.pos.x - p.prev.x) * config.damping;
|
|
50
|
-
const vy = (p.pos.y - p.prev.y) * config.damping;
|
|
51
|
-
p.prev.x = p.pos.x;
|
|
52
|
-
p.prev.y = p.pos.y;
|
|
53
|
-
p.pos.x += vx + (config.gravity.x + p.acc.x) * dt2;
|
|
54
|
-
p.pos.y += vy + (config.gravity.y + p.acc.y) * dt2;
|
|
55
|
-
p.acc.x = 0;
|
|
56
|
-
p.acc.y = 0;
|
|
36
|
+
const dt2 = config.timestep * config.timestep;
|
|
37
|
+
for (const p of particles) {
|
|
38
|
+
if (p.pinned) {
|
|
39
|
+
continue;
|
|
57
40
|
}
|
|
41
|
+
const vx = (p.pos.x - p.prev.x) * config.damping;
|
|
42
|
+
const vy = (p.pos.y - p.prev.y) * config.damping;
|
|
43
|
+
p.prev.x = p.pos.x;
|
|
44
|
+
p.prev.y = p.pos.y;
|
|
45
|
+
p.pos.x += vx + (config.gravity.x + p.acc.x) * dt2;
|
|
46
|
+
p.pos.y += vy + (config.gravity.y + p.acc.y) * dt2;
|
|
47
|
+
p.acc.x = 0;
|
|
48
|
+
p.acc.y = 0;
|
|
49
|
+
}
|
|
58
50
|
}
|
|
59
51
|
function solveConstraints(particles, constraints, iterations) {
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
}
|
|
52
|
+
for (let i = 0; i < iterations; i++) {
|
|
53
|
+
for (const c of constraints) {
|
|
54
|
+
const a = particles[c.a];
|
|
55
|
+
const b = particles[c.b];
|
|
56
|
+
const dx = b.pos.x - a.pos.x;
|
|
57
|
+
const dy = b.pos.y - a.pos.y;
|
|
58
|
+
const dist = Math.hypot(dx, dy) || 1e-3;
|
|
59
|
+
const diff = (c.restLength - dist) / dist * c.stiffness;
|
|
60
|
+
const ox = dx * diff * 0.5;
|
|
61
|
+
const oy = dy * diff * 0.5;
|
|
62
|
+
if (!a.pinned) {
|
|
63
|
+
a.pos.x -= ox;
|
|
64
|
+
a.pos.y -= oy;
|
|
65
|
+
}
|
|
66
|
+
if (!b.pinned) {
|
|
67
|
+
b.pos.x += ox;
|
|
68
|
+
b.pos.y += oy;
|
|
69
|
+
}
|
|
79
70
|
}
|
|
71
|
+
}
|
|
80
72
|
}
|
|
81
|
-
// ── Ragdoll ─────────────────────────────────────────────────────
|
|
82
73
|
const RAGDOLL_BONES = [
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
74
|
+
{ name: "pelvis", length: 0 },
|
|
75
|
+
{ name: "spineLower", parent: "pelvis", length: 0.1 },
|
|
76
|
+
{ name: "spineUpper", parent: "spineLower", length: 0.1 },
|
|
77
|
+
{ name: "neck", parent: "spineUpper", length: 0.05 },
|
|
78
|
+
{ name: "head", parent: "neck", length: 0.08 },
|
|
79
|
+
{ name: "lShoulder", parent: "spineUpper", length: 0.06 },
|
|
80
|
+
{ name: "lUpperArm", parent: "lShoulder", length: 0.12 },
|
|
81
|
+
{ name: "lForearm", parent: "lUpperArm", length: 0.1 },
|
|
82
|
+
{ name: "lHand", parent: "lForearm", length: 0.05 },
|
|
83
|
+
{ name: "rShoulder", parent: "spineUpper", length: 0.06 },
|
|
84
|
+
{ name: "rUpperArm", parent: "rShoulder", length: 0.12 },
|
|
85
|
+
{ name: "rForearm", parent: "rUpperArm", length: 0.1 },
|
|
86
|
+
{ name: "rHand", parent: "rForearm", length: 0.05 },
|
|
87
|
+
{ name: "lThigh", parent: "pelvis", length: 0.15 },
|
|
88
|
+
{ name: "lShin", parent: "lThigh", length: 0.14 },
|
|
89
|
+
{ name: "lFoot", parent: "lShin", length: 0.05 },
|
|
90
|
+
{ name: "rThigh", parent: "pelvis", length: 0.15 },
|
|
91
|
+
{ name: "rShin", parent: "rThigh", length: 0.14 },
|
|
92
|
+
{ name: "rFoot", parent: "rShin", length: 0.05 }
|
|
102
93
|
];
|
|
103
|
-
/** Create a ragdoll simulation from a rig pose. */
|
|
104
94
|
function createRagdoll(cfg = {}) {
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
const
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
95
|
+
const size = cfg.size ?? 200;
|
|
96
|
+
const offsetX = cfg.x ?? 0;
|
|
97
|
+
const offsetY = cfg.y ?? 0;
|
|
98
|
+
const particles = [];
|
|
99
|
+
const constraints = [];
|
|
100
|
+
const boneMap = {};
|
|
101
|
+
const fk = rigMath.solveFK(rigTypes.DEFAULT_RIG, rigTypes.DEFAULT_POSE, size);
|
|
102
|
+
for (const bone of RAGDOLL_BONES) {
|
|
103
|
+
const solved = fk[bone.name];
|
|
104
|
+
const x = (solved ? solved.x : size / 2) + offsetX;
|
|
105
|
+
const y = (solved ? solved.y : size / 2) + offsetY;
|
|
106
|
+
boneMap[bone.name] = particles.length;
|
|
107
|
+
particles.push(createParticle(x, y));
|
|
108
|
+
}
|
|
109
|
+
for (const bone of RAGDOLL_BONES) {
|
|
110
|
+
if (!bone.parent) {
|
|
111
|
+
continue;
|
|
120
112
|
}
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
const bi = boneMap[bone.name];
|
|
128
|
-
const restLen = bone.length * size;
|
|
129
|
-
constraints.push({ a: ai, b: bi, restLength: restLen, stiffness: 0.8 });
|
|
130
|
-
}
|
|
131
|
-
return { particles, constraints, boneMap };
|
|
113
|
+
const ai = boneMap[bone.parent];
|
|
114
|
+
const bi = boneMap[bone.name];
|
|
115
|
+
const restLen = bone.length * size;
|
|
116
|
+
constraints.push({ a: ai, b: bi, restLength: restLen, stiffness: 0.8 });
|
|
117
|
+
}
|
|
118
|
+
return { particles, constraints, boneMap };
|
|
132
119
|
}
|
|
133
|
-
/** Step the ragdoll simulation forward by one frame. Returns the same sim for chaining. */
|
|
134
120
|
function stepRagdoll(sim, configOrDt = {}, gravity) {
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
cfg.gravity = gravity;
|
|
143
|
-
}
|
|
144
|
-
}
|
|
145
|
-
else {
|
|
146
|
-
Object.assign(cfg, configOrDt);
|
|
121
|
+
const cfg = { ...DEFAULT_PHYSICS };
|
|
122
|
+
if (typeof configOrDt === "number") {
|
|
123
|
+
cfg.timestep = configOrDt;
|
|
124
|
+
if (typeof gravity === "number") {
|
|
125
|
+
cfg.gravity = { x: 0, y: gravity };
|
|
126
|
+
} else if (gravity) {
|
|
127
|
+
cfg.gravity = gravity;
|
|
147
128
|
}
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
129
|
+
} else {
|
|
130
|
+
Object.assign(cfg, configOrDt);
|
|
131
|
+
}
|
|
132
|
+
stepParticles(sim.particles, cfg);
|
|
133
|
+
solveConstraints(sim.particles, sim.constraints, cfg.iterations);
|
|
134
|
+
return sim;
|
|
151
135
|
}
|
|
152
|
-
/** Extract a RigPose from the current ragdoll particle positions. */
|
|
153
136
|
function ragdollToPose(sim) {
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
}
|
|
159
|
-
const ai = sim.boneMap[bone.parent];
|
|
160
|
-
const bi = sim.boneMap[bone.name];
|
|
161
|
-
const a = sim.particles[ai];
|
|
162
|
-
const b = sim.particles[bi];
|
|
163
|
-
const angle = (Math.atan2(b.pos.y - a.pos.y, b.pos.x - a.pos.x) * 180) / Math.PI;
|
|
164
|
-
pose[bone.name] = angle;
|
|
137
|
+
const pose = {};
|
|
138
|
+
for (const bone of RAGDOLL_BONES) {
|
|
139
|
+
if (!bone.parent) {
|
|
140
|
+
continue;
|
|
165
141
|
}
|
|
166
|
-
|
|
142
|
+
const ai = sim.boneMap[bone.parent];
|
|
143
|
+
const bi = sim.boneMap[bone.name];
|
|
144
|
+
const a = sim.particles[ai];
|
|
145
|
+
const b = sim.particles[bi];
|
|
146
|
+
const angle = Math.atan2(b.pos.y - a.pos.y, b.pos.x - a.pos.x) * 180 / Math.PI;
|
|
147
|
+
pose[bone.name] = angle;
|
|
148
|
+
}
|
|
149
|
+
return pose;
|
|
167
150
|
}
|
|
168
|
-
/** Apply a force impulse to a ragdoll particle. Returns the same sim for chaining. */
|
|
169
151
|
function applyImpulse(sim, boneName, force) {
|
|
170
|
-
|
|
171
|
-
|
|
172
|
-
return sim;
|
|
173
|
-
}
|
|
174
|
-
const p = sim.particles[idx];
|
|
175
|
-
p.acc.x += force.x / p.mass;
|
|
176
|
-
p.acc.y += force.y / p.mass;
|
|
152
|
+
const idx = sim.boneMap[boneName];
|
|
153
|
+
if (idx === void 0) {
|
|
177
154
|
return sim;
|
|
155
|
+
}
|
|
156
|
+
const p = sim.particles[idx];
|
|
157
|
+
p.acc.x += force.x / p.mass;
|
|
158
|
+
p.acc.y += force.y / p.mass;
|
|
159
|
+
return sim;
|
|
178
160
|
}
|
|
179
161
|
function createCloth(cfgOrCols, rowsArg, spacingArg, origin) {
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
}
|
|
192
|
-
}
|
|
193
|
-
else {
|
|
194
|
-
cfg = cfgOrCols;
|
|
162
|
+
let cfg;
|
|
163
|
+
let originX = 0;
|
|
164
|
+
let originY = 0;
|
|
165
|
+
if (typeof cfgOrCols === "number") {
|
|
166
|
+
const cols2 = cfgOrCols;
|
|
167
|
+
const rows2 = rowsArg ?? cols2;
|
|
168
|
+
const spacing = spacingArg ?? 20;
|
|
169
|
+
cfg = { cols: cols2, rows: rows2, width: cols2 * spacing, height: rows2 * spacing };
|
|
170
|
+
if (origin) {
|
|
171
|
+
originX = origin.x;
|
|
172
|
+
originY = origin.y;
|
|
195
173
|
}
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
174
|
+
} else {
|
|
175
|
+
cfg = cfgOrCols;
|
|
176
|
+
}
|
|
177
|
+
const { width, height, cols, rows, pinTop = true, stiffness = 0.9 } = cfg;
|
|
178
|
+
const particles = [];
|
|
179
|
+
const constraints = [];
|
|
180
|
+
const spacingX = width / cols;
|
|
181
|
+
const spacingY = height / rows;
|
|
182
|
+
for (let r = 0; r <= rows; r++) {
|
|
183
|
+
for (let c = 0; c <= cols; c++) {
|
|
184
|
+
const x = c * spacingX + originX;
|
|
185
|
+
const y = r * spacingY + originY;
|
|
186
|
+
const pinned = pinTop && r === 0;
|
|
187
|
+
particles.push(createParticle(x, y, 1, pinned));
|
|
209
188
|
}
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
}
|
|
189
|
+
}
|
|
190
|
+
const idx = (r, c) => r * (cols + 1) + c;
|
|
191
|
+
for (let r = 0; r <= rows; r++) {
|
|
192
|
+
for (let c = 0; c <= cols; c++) {
|
|
193
|
+
if (c < cols) {
|
|
194
|
+
constraints.push({ a: idx(r, c), b: idx(r, c + 1), restLength: spacingX, stiffness });
|
|
195
|
+
}
|
|
196
|
+
if (r < rows) {
|
|
197
|
+
constraints.push({ a: idx(r, c), b: idx(r + 1, c), restLength: spacingY, stiffness });
|
|
198
|
+
}
|
|
221
199
|
}
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
}
|
|
200
|
+
}
|
|
201
|
+
const diagLen = Math.hypot(spacingX, spacingY);
|
|
202
|
+
for (let r = 0; r < rows; r++) {
|
|
203
|
+
for (let c = 0; c < cols; c++) {
|
|
204
|
+
constraints.push({
|
|
205
|
+
a: idx(r, c),
|
|
206
|
+
b: idx(r + 1, c + 1),
|
|
207
|
+
restLength: diagLen,
|
|
208
|
+
stiffness: stiffness * 0.5
|
|
209
|
+
});
|
|
210
|
+
constraints.push({
|
|
211
|
+
a: idx(r, c + 1),
|
|
212
|
+
b: idx(r + 1, c),
|
|
213
|
+
restLength: diagLen,
|
|
214
|
+
stiffness: stiffness * 0.5
|
|
215
|
+
});
|
|
239
216
|
}
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
217
|
+
}
|
|
218
|
+
const sim = { particles, constraints, cols, rows };
|
|
219
|
+
Object.defineProperty(sim, "width", {
|
|
220
|
+
get() {
|
|
221
|
+
return this.cols + 1;
|
|
222
|
+
},
|
|
223
|
+
enumerable: false,
|
|
224
|
+
configurable: true
|
|
225
|
+
});
|
|
226
|
+
Object.defineProperty(sim, "height", {
|
|
227
|
+
get() {
|
|
228
|
+
return this.rows + 1;
|
|
229
|
+
},
|
|
230
|
+
enumerable: false,
|
|
231
|
+
configurable: true
|
|
232
|
+
});
|
|
233
|
+
return sim;
|
|
256
234
|
}
|
|
257
|
-
/** Step the cloth simulation forward by one frame. Returns the same sim for chaining. */
|
|
258
235
|
function stepCloth(sim, configOrDt = {}, gravity) {
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
cfg.gravity = gravity;
|
|
267
|
-
}
|
|
268
|
-
}
|
|
269
|
-
else {
|
|
270
|
-
Object.assign(cfg, configOrDt);
|
|
236
|
+
const cfg = { ...DEFAULT_PHYSICS };
|
|
237
|
+
if (typeof configOrDt === "number") {
|
|
238
|
+
cfg.timestep = configOrDt;
|
|
239
|
+
if (typeof gravity === "number") {
|
|
240
|
+
cfg.gravity = { x: 0, y: gravity };
|
|
241
|
+
} else if (gravity) {
|
|
242
|
+
cfg.gravity = gravity;
|
|
271
243
|
}
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
244
|
+
} else {
|
|
245
|
+
Object.assign(cfg, configOrDt);
|
|
246
|
+
}
|
|
247
|
+
stepParticles(sim.particles, cfg);
|
|
248
|
+
solveConstraints(sim.particles, sim.constraints, cfg.iterations);
|
|
249
|
+
return sim;
|
|
275
250
|
}
|
|
276
|
-
/** Get cloth vertex positions as objects with x/y/pinned. */
|
|
277
251
|
function clothVertices(sim) {
|
|
278
|
-
|
|
252
|
+
return sim.particles.map((p) => ({ x: p.pos.x, y: p.pos.y, pinned: p.pinned }));
|
|
279
253
|
}
|
|
280
254
|
function pinClothParticle(sim, a, b, pinned) {
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
}
|
|
285
|
-
return;
|
|
286
|
-
}
|
|
287
|
-
const idx = b * (sim.cols + 1) + a;
|
|
288
|
-
if (idx >= 0 && idx < sim.particles.length) {
|
|
289
|
-
sim.particles[idx].pinned = pinned !== null && pinned !== void 0 ? pinned : true;
|
|
255
|
+
if (b === void 0) {
|
|
256
|
+
if (a >= 0 && a < sim.particles.length) {
|
|
257
|
+
sim.particles[a].pinned = true;
|
|
290
258
|
}
|
|
259
|
+
return;
|
|
260
|
+
}
|
|
261
|
+
const idx = b * (sim.cols + 1) + a;
|
|
262
|
+
if (idx >= 0 && idx < sim.particles.length) {
|
|
263
|
+
sim.particles[idx].pinned = pinned ?? true;
|
|
264
|
+
}
|
|
291
265
|
}
|
|
292
|
-
|
|
293
266
|
exports.applyImpulse = applyImpulse;
|
|
294
267
|
exports.clothVertices = clothVertices;
|
|
295
268
|
exports.createCloth = createCloth;
|
|
@@ -1,63 +1,60 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
const
|
|
15
|
-
const
|
|
16
|
-
const S = Math.max(140, Math.floor((_a = size !== null && size !== void 0 ? size : character.size) !== null && _a !== void 0 ? _a : 180));
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
|
3
|
+
const jsxRuntime = require("react/jsx-runtime");
|
|
4
|
+
const React = require("react");
|
|
5
|
+
const choreoRigBridge = require("./choreoRigBridge.js");
|
|
6
|
+
const ik = require("./ik.js");
|
|
7
|
+
const poseOps = require("./poseOps.js");
|
|
8
|
+
const RiggedBody = require("./RiggedBody.js");
|
|
9
|
+
const rigMath = require("./rigMath.js");
|
|
10
|
+
const rigTypes = require("./rigTypes.js");
|
|
11
|
+
const NiceRigPlayer = /* @__PURE__ */ React.forwardRef(
|
|
12
|
+
({ character, rig, pose, size, debug }, ref) => {
|
|
13
|
+
const [current, setCurrent] = React.useState({ ...rigTypes.DEFAULT_POSE, ...pose ?? {} });
|
|
14
|
+
const r = rig ?? rigTypes.DEFAULT_RIG;
|
|
15
|
+
const S = Math.max(140, Math.floor(size ?? character.size ?? 180));
|
|
17
16
|
const setNow = (p) => setCurrent({ ...rigTypes.DEFAULT_POSE, ...p });
|
|
18
17
|
const aimRightHandAt = (x, y) => {
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
18
|
+
const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
|
|
19
|
+
const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
|
|
20
|
+
const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
|
|
21
|
+
const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, x, y);
|
|
22
|
+
setNow({ ...current, rUpperArm: upper, rForearm: fore });
|
|
24
23
|
};
|
|
25
24
|
const raiseCardIK = async (_score, durationMs = 450) => {
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
25
|
+
const fk = rigMath.solveFK(r, { ...rigTypes.DEFAULT_POSE, ...current }, S);
|
|
26
|
+
const tx = fk.head.x2 + S * 0.12;
|
|
27
|
+
const ty = fk.head.y2 - S * 0.05;
|
|
28
|
+
const L1 = Math.hypot(fk.rUpperArm.x2 - fk.rUpperArm.x, fk.rUpperArm.y2 - fk.rUpperArm.y);
|
|
29
|
+
const L2 = Math.hypot(fk.rForearm.x2 - fk.rForearm.x, fk.rForearm.y2 - fk.rForearm.y);
|
|
30
|
+
const { upper, fore } = ik.solveTwoBoneIK(fk.rShoulder.x, fk.rShoulder.y, L1, L2, tx, ty);
|
|
31
|
+
const target = { ...current, rUpperArm: upper, rForearm: fore, head: 60 };
|
|
32
|
+
await poseOps.tweenPose(current, target, durationMs, setNow, poseOps.ease.inOut);
|
|
34
33
|
};
|
|
35
34
|
React.useImperativeHandle(ref, () => ({
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
aimRightHandAt,
|
|
58
|
-
raiseCardIK,
|
|
35
|
+
setPose: setNow,
|
|
36
|
+
tweenTo: (p, durationMs = 450) => poseOps.tweenPose(current, { ...rigTypes.DEFAULT_POSE, ...p }, durationMs, setNow, poseOps.ease.inOut),
|
|
37
|
+
playChoreo: async (steps, defaultMs = 450) => {
|
|
38
|
+
let cur = current;
|
|
39
|
+
for (const s of steps) {
|
|
40
|
+
if (s.pose === "raiseCard") {
|
|
41
|
+
await raiseCardIK(void 0, s.options?.duration ?? defaultMs);
|
|
42
|
+
cur = { ...current };
|
|
43
|
+
} else {
|
|
44
|
+
const target = choreoRigBridge.rigPoseFor(s.pose);
|
|
45
|
+
await poseOps.tweenPose(cur, target, s.options?.duration ?? defaultMs, setNow, poseOps.ease.inOut);
|
|
46
|
+
cur = target;
|
|
47
|
+
}
|
|
48
|
+
const hold = s.holdMs ?? 0;
|
|
49
|
+
if (hold > 0) {
|
|
50
|
+
await new Promise((r2) => setTimeout(r2, hold));
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
},
|
|
54
|
+
aimRightHandAt,
|
|
55
|
+
raiseCardIK
|
|
59
56
|
}));
|
|
60
|
-
return jsxRuntime.jsx(RiggedBody, { character
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
|
|
57
|
+
return /* @__PURE__ */ jsxRuntime.jsx(RiggedBody.default, { character, rig: r, pose: current, size: S, debug });
|
|
58
|
+
}
|
|
59
|
+
);
|
|
60
|
+
exports.default = NiceRigPlayer;
|