@nice2dev/ui-graphics 1.3.14 → 1.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/animation/AnimatedPerson.js +470 -143
- package/dist/cjs/animation/AnimationEditor.js +289 -101
- package/dist/cjs/animation/Audience.js +83 -61
- package/dist/cjs/animation/BodyRenderer.js +69 -28
- package/dist/cjs/animation/animationHelper.js +281 -288
- package/dist/cjs/animation/characterTypes.js +200 -203
- package/dist/cjs/animation/choreoDSL.js +205 -219
- package/dist/cjs/animation/choreography.js +4 -32
- package/dist/cjs/animation/karaokeIntegration.js +68 -77
- package/dist/cjs/animation/lottieExport.js +108 -114
- package/dist/cjs/animation/motionPath.js +225 -248
- package/dist/cjs/animation/physics.js +227 -254
- package/dist/cjs/animation/rig/RigPlayer.js +53 -56
- package/dist/cjs/animation/rig/RiggedBody.js +71 -26
- package/dist/cjs/animation/rig/choreoRigBridge.js +72 -77
- package/dist/cjs/animation/rig/ik.js +13 -18
- package/dist/cjs/animation/rig/poseOps.js +34 -41
- package/dist/cjs/animation/rig/presets.js +64 -72
- package/dist/cjs/animation/rig/rigMath.js +25 -32
- package/dist/cjs/animation/rig/rigTypes.js +59 -63
- package/dist/cjs/animation/shapes/arms.js +31 -13
- package/dist/cjs/animation/shapes/eyes.js +129 -47
- package/dist/cjs/animation/shapes/hair.js +72 -45
- package/dist/cjs/animation/shapes/heads.js +131 -57
- package/dist/cjs/animation/shapes/headwear.js +47 -38
- package/dist/cjs/animation/shapes/legs.js +31 -13
- package/dist/cjs/animation/shapes/mouths.js +120 -44
- package/dist/cjs/animation/shapes/noses.js +80 -25
- package/dist/cjs/animation/shapes/outfits.js +101 -39
- package/dist/cjs/animation/shapes/torsos.js +15 -11
- package/dist/cjs/animation/spineExport.js +103 -121
- package/dist/cjs/core/LocalUI.js +108 -43
- package/dist/cjs/core/NiceBrushEngine.js +758 -552
- package/dist/cjs/core/collaboration.js +249 -251
- package/dist/cjs/core/colorBlindness.js +100 -115
- package/dist/cjs/core/dragDrop.js +155 -158
- package/dist/cjs/core/editorAsk.js +51 -41
- package/dist/cjs/core/fixes.js +140 -171
- package/dist/cjs/core/gridGuides.js +166 -201
- package/dist/cjs/core/historyVisual.js +156 -135
- package/dist/cjs/core/i18n.js +13 -14
- package/dist/cjs/core/integrations.js +238 -249
- package/dist/cjs/core/minimap.js +149 -151
- package/dist/cjs/core/plugins.js +98 -113
- package/dist/cjs/core/rtl.js +71 -83
- package/dist/cjs/core/shortcuts.js +196 -225
- package/dist/cjs/core/theme.js +142 -149
- package/dist/cjs/core/yjsCollaboration.js +232 -293
- package/dist/cjs/design/design-tools.js +12 -22
- package/dist/cjs/font/NiceFontEditor.js +877 -316
- package/dist/cjs/font/fontFormatUtils.js +388 -448
- package/dist/cjs/game/GameAsset2dEditor.js +1201 -392
- package/dist/cjs/game/GameAsset2dEditor.module.css.js +146 -5
- package/dist/cjs/game/gameAssetTypes.js +7 -16
- package/dist/cjs/game/gameAssetUtils.js +390 -413
- package/dist/cjs/game/useGameAssetEditor.js +820 -763
- package/dist/cjs/index.js +81 -84
- package/dist/cjs/nice2dev-ui-graphics.css +1 -1
- package/dist/cjs/node_modules/lib0/array.js +8 -70
- package/dist/cjs/node_modules/lib0/binary.js +3 -20
- package/dist/cjs/node_modules/lib0/broadcastchannel.js +24 -86
- package/dist/cjs/node_modules/lib0/buffer.js +15 -82
- package/dist/cjs/node_modules/lib0/conditions.js +3 -16
- package/dist/cjs/node_modules/lib0/decoding.js +108 -287
- package/dist/cjs/node_modules/lib0/dom.js +14 -44
- package/dist/cjs/node_modules/lib0/encoding.js +68 -418
- package/dist/cjs/node_modules/lib0/environment.js +26 -92
- package/dist/cjs/node_modules/lib0/error.js +5 -29
- package/dist/cjs/node_modules/lib0/function.js +27 -66
- package/dist/cjs/node_modules/lib0/iterator.js +8 -33
- package/dist/cjs/node_modules/lib0/logging.common.js +12 -22
- package/dist/cjs/node_modules/lib0/logging.js +32 -71
- package/dist/cjs/node_modules/lib0/map.js +16 -86
- package/dist/cjs/node_modules/lib0/math.js +3 -32
- package/dist/cjs/node_modules/lib0/number.js +4 -15
- package/dist/cjs/node_modules/lib0/object.js +14 -88
- package/dist/cjs/node_modules/lib0/observable.js +38 -78
- package/dist/cjs/node_modules/lib0/pair.js +3 -20
- package/dist/cjs/node_modules/lib0/prng.js +8 -77
- package/dist/cjs/node_modules/lib0/promise.js +6 -30
- package/dist/cjs/node_modules/lib0/random.js +8 -23
- package/dist/cjs/node_modules/lib0/schema.js +313 -687
- package/dist/cjs/node_modules/lib0/set.js +3 -10
- package/dist/cjs/node_modules/lib0/storage.js +20 -55
- package/dist/cjs/node_modules/lib0/string.js +17 -72
- package/dist/cjs/node_modules/lib0/symbol.js +2 -12
- package/dist/cjs/node_modules/lib0/time.js +2 -15
- package/dist/cjs/node_modules/lib0/trait/equality.js +3 -28
- package/dist/cjs/node_modules/lib0/url.js +4 -18
- package/dist/cjs/node_modules/lib0/webcrypto.js +2 -5
- package/dist/cjs/node_modules/y-protocols/auth.js +5 -19
- package/dist/cjs/node_modules/y-protocols/awareness.js +53 -116
- package/dist/cjs/node_modules/y-protocols/sync.js +16 -103
- package/dist/cjs/node_modules/y-websocket/src/y-websocket.js +77 -219
- package/dist/cjs/node_modules/yjs/dist/yjs.js +2128 -4868
- package/dist/cjs/photo/FilterThumb.js +37 -25
- package/dist/cjs/photo/NiceAITools.js +679 -467
- package/dist/cjs/photo/PhotoEditor.js +34 -20
- package/dist/cjs/photo/PhotoEditor.module.css.js +296 -5
- package/dist/cjs/photo/PhotoEditorCanvas.js +250 -91
- package/dist/cjs/photo/PhotoEditorLeftPanel.js +1086 -224
- package/dist/cjs/photo/PhotoEditorToolbar.js +135 -19
- package/dist/cjs/photo/photoEditorActions.js +89 -72
- package/dist/cjs/photo/photoEditorTypes.js +29 -32
- package/dist/cjs/photo/photoFilters.js +959 -985
- package/dist/cjs/photo/photoOverlays.js +899 -945
- package/dist/cjs/photo/photoSelection.js +427 -499
- package/dist/cjs/photo/usePhotoEditor.js +739 -741
- package/dist/cjs/pixel/HSVPicker.js +191 -175
- package/dist/cjs/pixel/PixelEditor.js +159 -48
- package/dist/cjs/pixel/PixelEditor.module.css.js +209 -5
- package/dist/cjs/pixel/PixelEditorCanvas.js +29 -16
- package/dist/cjs/pixel/PixelEditorMenuBar.js +160 -162
- package/dist/cjs/pixel/PixelEditorRightPanel.js +377 -45
- package/dist/cjs/pixel/PixelEditorStatusBar.js +47 -20
- package/dist/cjs/pixel/PixelEditorTimeline.js +106 -23
- package/dist/cjs/pixel/PixelEditorToolbar.js +99 -21
- package/dist/cjs/pixel/SpriteGeneratorPanel.js +483 -303
- package/dist/cjs/pixel/animalGeneratorPresets.js +776 -601
- package/dist/cjs/pixel/asepriteFormat.js +511 -560
- package/dist/cjs/pixel/buildingGeneratorPresets.js +693 -520
- package/dist/cjs/pixel/characterGeneratorPresets.js +644 -544
- package/dist/cjs/pixel/pixel-pro.js +52 -63
- package/dist/cjs/pixel/pixelEditorExports.js +388 -428
- package/dist/cjs/pixel/pixelEditorTypes.js +91 -108
- package/dist/cjs/pixel/pixelEditorUtils.js +519 -561
- package/dist/cjs/pixel/spriteGeneratorCore.js +206 -257
- package/dist/cjs/pixel/usePixelEditor.js +1321 -1343
- package/dist/cjs/texture/Nice3DTexturePainter.js +707 -440
- package/dist/cjs/ui/NiceUIDesigner.js +954 -527
- package/dist/cjs/vector/NiceSvgToCode.js +586 -446
- package/dist/cjs/vector/VectorEditor.js +290 -117
- package/dist/cjs/vector/VectorEditor.module.css.js +86 -5
- package/dist/cjs/vector/VectorEditorMenuBar.js +333 -275
- package/dist/cjs/vector/VectorEditorRightPanel.js +1094 -371
- package/dist/cjs/vector/VectorEditorShapeRenderer.js +198 -60
- package/dist/cjs/vector/VectorEditorStatusBar.js +39 -13
- package/dist/cjs/vector/useVectorEditor.js +848 -889
- package/dist/cjs/vector/vectorAnimation.js +110 -137
- package/dist/cjs/vector/vectorBooleanOps.js +398 -485
- package/dist/cjs/vector/vectorEditorExport.js +201 -203
- package/dist/cjs/vector/vectorEditorImport.js +173 -189
- package/dist/cjs/vector/vectorEditorTypes.js +42 -49
- package/dist/cjs/vector/vectorGradients.js +151 -174
- package/dist/cjs/vector/vectorIconExport.js +52 -59
- package/dist/cjs/vector/vectorIconImport.js +169 -219
- package/dist/esm/animation/AnimatedPerson.js +470 -141
- package/dist/esm/animation/AnimationEditor.js +290 -100
- package/dist/esm/animation/Audience.js +83 -59
- package/dist/esm/animation/BodyRenderer.js +71 -25
- package/dist/esm/animation/animationHelper.js +284 -287
- package/dist/esm/animation/characterTypes.js +204 -202
- package/dist/esm/animation/choreoDSL.js +212 -218
- package/dist/esm/animation/choreography.js +8 -31
- package/dist/esm/animation/karaokeIntegration.js +74 -76
- package/dist/esm/animation/lottieExport.js +112 -113
- package/dist/esm/animation/motionPath.js +235 -247
- package/dist/esm/animation/physics.js +235 -253
- package/dist/esm/animation/rig/RigPlayer.js +53 -54
- package/dist/esm/animation/rig/RiggedBody.js +71 -24
- package/dist/esm/animation/rig/choreoRigBridge.js +74 -76
- package/dist/esm/animation/rig/ik.js +14 -17
- package/dist/esm/animation/rig/poseOps.js +37 -40
- package/dist/esm/animation/rig/presets.js +70 -71
- package/dist/esm/animation/rig/rigMath.js +28 -31
- package/dist/esm/animation/rig/rigTypes.js +62 -62
- package/dist/esm/animation/shapes/arms.js +32 -12
- package/dist/esm/animation/shapes/eyes.js +135 -46
- package/dist/esm/animation/shapes/hair.js +80 -44
- package/dist/esm/animation/shapes/heads.js +140 -56
- package/dist/esm/animation/shapes/headwear.js +54 -37
- package/dist/esm/animation/shapes/legs.js +32 -12
- package/dist/esm/animation/shapes/mouths.js +127 -43
- package/dist/esm/animation/shapes/noses.js +87 -24
- package/dist/esm/animation/shapes/outfits.js +106 -38
- package/dist/esm/animation/shapes/torsos.js +16 -10
- package/dist/esm/animation/spineExport.js +106 -120
- package/dist/esm/core/LocalUI.js +111 -42
- package/dist/esm/core/NiceBrushEngine.js +761 -551
- package/dist/esm/core/collaboration.js +255 -250
- package/dist/esm/core/colorBlindness.js +106 -114
- package/dist/esm/core/dragDrop.js +157 -157
- package/dist/esm/core/editorAsk.js +53 -40
- package/dist/esm/core/fixes.js +145 -170
- package/dist/esm/core/gridGuides.js +178 -200
- package/dist/esm/core/historyVisual.js +158 -134
- package/dist/esm/core/i18n.js +15 -13
- package/dist/esm/core/integrations.js +244 -248
- package/dist/esm/core/minimap.js +151 -150
- package/dist/esm/core/plugins.js +102 -112
- package/dist/esm/core/rtl.js +77 -82
- package/dist/esm/core/shortcuts.js +200 -224
- package/dist/esm/core/theme.js +150 -148
- package/dist/esm/core/yjsCollaboration.js +240 -292
- package/dist/esm/design/design-tools.js +13 -21
- package/dist/esm/font/NiceFontEditor.js +880 -315
- package/dist/esm/font/fontFormatUtils.js +394 -447
- package/dist/esm/game/GameAsset2dEditor.js +1202 -391
- package/dist/esm/game/GameAsset2dEditor.module.css.js +146 -3
- package/dist/esm/game/gameAssetTypes.js +8 -15
- package/dist/esm/game/gameAssetUtils.js +408 -412
- package/dist/esm/game/useGameAssetEditor.js +821 -762
- package/dist/esm/index.js +332 -69
- package/dist/esm/nice2dev-ui-graphics.css +1 -1
- package/dist/esm/node_modules/lib0/array.js +15 -69
- package/dist/esm/node_modules/lib0/binary.js +14 -19
- package/dist/esm/node_modules/lib0/broadcastchannel.js +27 -85
- package/dist/esm/node_modules/lib0/buffer.js +20 -80
- package/dist/esm/node_modules/lib0/conditions.js +4 -15
- package/dist/esm/node_modules/lib0/decoding.js +128 -286
- package/dist/esm/node_modules/lib0/dom.js +20 -43
- package/dist/esm/node_modules/lib0/encoding.js +90 -415
- package/dist/esm/node_modules/lib0/environment.js +33 -91
- package/dist/esm/node_modules/lib0/error.js +8 -28
- package/dist/esm/node_modules/lib0/function.js +31 -65
- package/dist/esm/node_modules/lib0/iterator.js +11 -32
- package/dist/esm/node_modules/lib0/logging.common.js +22 -21
- package/dist/esm/node_modules/lib0/logging.js +44 -70
- package/dist/esm/node_modules/lib0/map.js +21 -85
- package/dist/esm/node_modules/lib0/math.js +9 -31
- package/dist/esm/node_modules/lib0/number.js +7 -14
- package/dist/esm/node_modules/lib0/object.js +26 -87
- package/dist/esm/node_modules/lib0/observable.js +40 -77
- package/dist/esm/node_modules/lib0/pair.js +5 -19
- package/dist/esm/node_modules/lib0/prng.js +15 -76
- package/dist/esm/node_modules/lib0/promise.js +7 -29
- package/dist/esm/node_modules/lib0/random.js +10 -22
- package/dist/esm/node_modules/lib0/schema.js +367 -686
- package/dist/esm/node_modules/lib0/set.js +4 -9
- package/dist/esm/node_modules/lib0/storage.js +23 -54
- package/dist/esm/node_modules/lib0/string.js +26 -71
- package/dist/esm/node_modules/lib0/symbol.js +3 -11
- package/dist/esm/node_modules/lib0/time.js +3 -14
- package/dist/esm/node_modules/lib0/trait/equality.js +5 -27
- package/dist/esm/node_modules/lib0/url.js +5 -17
- package/dist/esm/node_modules/lib0/webcrypto.js +3 -4
- package/dist/esm/node_modules/y-protocols/auth.js +7 -18
- package/dist/esm/node_modules/y-protocols/awareness.js +58 -115
- package/dist/esm/node_modules/y-protocols/sync.js +26 -102
- package/dist/esm/node_modules/y-websocket/src/y-websocket.js +82 -218
- package/dist/esm/node_modules/yjs/dist/yjs.js +2263 -4899
- package/dist/esm/photo/FilterThumb.js +37 -23
- package/dist/esm/photo/NiceAITools.js +685 -466
- package/dist/esm/photo/PhotoEditor.js +34 -18
- package/dist/esm/photo/PhotoEditor.module.css.js +296 -3
- package/dist/esm/photo/PhotoEditorCanvas.js +250 -89
- package/dist/esm/photo/PhotoEditorLeftPanel.js +1086 -222
- package/dist/esm/photo/PhotoEditorToolbar.js +135 -17
- package/dist/esm/photo/photoEditorActions.js +93 -71
- package/dist/esm/photo/photoEditorTypes.js +32 -31
- package/dist/esm/photo/photoFilters.js +967 -984
- package/dist/esm/photo/photoOverlays.js +913 -944
- package/dist/esm/photo/photoSelection.js +438 -498
- package/dist/esm/photo/usePhotoEditor.js +740 -740
- package/dist/esm/pixel/HSVPicker.js +192 -174
- package/dist/esm/pixel/PixelEditor.js +160 -47
- package/dist/esm/pixel/PixelEditor.module.css.js +209 -3
- package/dist/esm/pixel/PixelEditorCanvas.js +29 -14
- package/dist/esm/pixel/PixelEditorMenuBar.js +160 -160
- package/dist/esm/pixel/PixelEditorRightPanel.js +377 -43
- package/dist/esm/pixel/PixelEditorStatusBar.js +47 -18
- package/dist/esm/pixel/PixelEditorTimeline.js +106 -21
- package/dist/esm/pixel/PixelEditorToolbar.js +99 -19
- package/dist/esm/pixel/SpriteGeneratorPanel.js +483 -301
- package/dist/esm/pixel/animalGeneratorPresets.js +782 -600
- package/dist/esm/pixel/asepriteFormat.js +517 -559
- package/dist/esm/pixel/buildingGeneratorPresets.js +699 -519
- package/dist/esm/pixel/characterGeneratorPresets.js +650 -543
- package/dist/esm/pixel/pixel-pro.js +53 -62
- package/dist/esm/pixel/pixelEditorExports.js +397 -427
- package/dist/esm/pixel/pixelEditorTypes.js +103 -107
- package/dist/esm/pixel/pixelEditorUtils.js +551 -560
- package/dist/esm/pixel/spriteGeneratorCore.js +223 -256
- package/dist/esm/pixel/usePixelEditor.js +1322 -1342
- package/dist/esm/texture/Nice3DTexturePainter.js +709 -439
- package/dist/esm/ui/NiceUIDesigner.js +957 -526
- package/dist/esm/vector/NiceSvgToCode.js +589 -445
- package/dist/esm/vector/VectorEditor.js +291 -116
- package/dist/esm/vector/VectorEditor.module.css.js +86 -3
- package/dist/esm/vector/VectorEditorMenuBar.js +333 -273
- package/dist/esm/vector/VectorEditorRightPanel.js +1094 -369
- package/dist/esm/vector/VectorEditorShapeRenderer.js +199 -59
- package/dist/esm/vector/VectorEditorStatusBar.js +39 -11
- package/dist/esm/vector/useVectorEditor.js +849 -888
- package/dist/esm/vector/vectorAnimation.js +115 -136
- package/dist/esm/vector/vectorBooleanOps.js +401 -484
- package/dist/esm/vector/vectorEditorExport.js +207 -202
- package/dist/esm/vector/vectorEditorImport.js +174 -188
- package/dist/esm/vector/vectorEditorTypes.js +50 -48
- package/dist/esm/vector/vectorGradients.js +158 -173
- package/dist/esm/vector/vectorIconExport.js +53 -58
- package/dist/esm/vector/vectorIconImport.js +171 -218
- package/package.json +9 -15
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return /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.menuBar, children: [
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/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.menuGroup, children: [
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"aria-label": t("gameAsset2dEditor.showCollision", "Show Collision"),
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title: t("gameAsset2dEditor.snapToGrid", "Snap to Grid"),
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return (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.rightPanel, children: [jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.layers', 'Layers') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: api.addLayer, disabled: !activeMap, children: t('gameAsset2dEditor.add', '+ Add') })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: activeMap ? (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.layersList, children: [...activeMap.layers].reverse().map((layer) => (jsxRuntime.jsxs("div", { role: "button", tabIndex: 0, onKeyDown: uiCore.clickOnActivationKey, className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectLayer(layer.id), children: [jsxRuntime.jsx(ui.NiceButton, { className: `${GameAsset2dEditor_module.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.hidden : ''}`, variant: "ghost", size: "sm", onClick: (e) => {
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: t('gameAsset2dEditor.showLayer', 'Show layer'), children: jsxRuntime.jsx(uiCore.NiceIcon, { name: layer.visible ? 'eye' : 'eye-off', size: 16 }) }), jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: layer.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [Math.round(layer.opacity * 100), "%"] })] }, layer.id))) })) : (jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyState, children: jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.noTileMapSelected', 'No tile map selected') }) })) }), jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.panelHeader, children: [jsxRuntime.jsx("span", { children: t('gameAsset2dEditor.maps', 'Maps') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.menuBtn, variant: "ghost", size: "sm", onClick: () => api.createTileMap('New Map', 32, 32), children: t('gameAsset2dEditor.new2', '+ New') })] }), jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.panelContent, children: api.project.tileMaps.map((map) => (jsxRuntime.jsxs("div", { role: "button", tabIndex: 0, onKeyDown: uiCore.clickOnActivationKey, className: `${GameAsset2dEditor_module.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.selected : ''}`, onClick: () => api.selectTileMap(map.id), children: [jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.layerName, children: map.name }), jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.layerOpacity, children: [map.width, "\u00D7", map.height] })] }, map.id))) })] }));
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const [sliceWidth, setSliceWidth] = React.useState(16);
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const [sliceHeight, setSliceHeight] = React.useState(16);
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{
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/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: activeMap ? /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.layersList, children: [...activeMap.layers].reverse().map((layer) => /* @__PURE__ */ jsxRuntime.jsxs(
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className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.activeLayerId === layer.id ? GameAsset2dEditor_module.default.selected : ""}`,
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className: `${GameAsset2dEditor_module.default.layerVisibility} ${!layer.visible ? GameAsset2dEditor_module.default.hidden : ""}`,
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api.toggleLayerVisibility(layer.id);
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},
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"aria-label": layer.visible ? t("gameAsset2dEditor.hideLayer", "Hide layer") : t("gameAsset2dEditor.showLayer", "Show layer"),
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children: /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: layer.visible ? "eye" : "eye-off", size: 16 })
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}
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),
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/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: layer.name }),
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/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: [
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"%"
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},
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)) }) : /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyState, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t("gameAsset2dEditor.noTileMapSelected", "No tile map selected") }) }) }),
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/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelHeader, children: [
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/* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.maps", "Maps") }),
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/* @__PURE__ */ jsxRuntime.jsx(
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{
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className: GameAsset2dEditor_module.default.menuBtn,
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variant: "ghost",
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size: "sm",
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onClick: () => api.createTileMap("New Map", 32, 32),
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children: t("gameAsset2dEditor.new2", "+ New")
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] }),
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/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: api.project.tileMaps.map((map) => /* @__PURE__ */ jsxRuntime.jsxs(
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{
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role: "button",
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tabIndex: 0,
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onKeyDown: uiCore.clickOnActivationKey,
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className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.activeTileMapId === map.id ? GameAsset2dEditor_module.default.selected : ""}`,
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onClick: () => api.selectTileMap(map.id),
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children: [
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/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: map.name }),
|
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/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: [
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"×",
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map.height
|
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] })
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]
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},
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)) })
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] });
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};
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const TileMapCanvas = ({ api }) => {
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const { t } = i18n.useNiceTranslation();
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const canvasRef = React.useRef(null);
|
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const containerRef = React.useRef(null);
|
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const [isDragging, setIsDragging] = React.useState(false);
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const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
|
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React.useEffect(() => {
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const canvas = canvasRef.current;
|
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if (!canvas || !activeMap) {
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return;
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const ctx = canvas.getContext("2d");
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+
if (!ctx) {
|
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+
return;
|
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428
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+
}
|
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429
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+
canvas.width = activeMap.width * activeMap.tileWidth;
|
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430
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+
canvas.height = activeMap.height * activeMap.tileHeight;
|
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431
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+
ctx.fillStyle = activeMap.backgroundColor;
|
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432
|
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
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433
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+
for (const layer of activeMap.layers.filter((l) => l.visible)) {
|
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434
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+
ctx.globalAlpha = layer.opacity;
|
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435
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+
for (let y = 0; y < activeMap.height; y++) {
|
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436
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for (let x = 0; x < activeMap.width; x++) {
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437
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+
const tileId = layer.tiles[y]?.[x];
|
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if (tileId) {
|
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const tile = api.project.tileSets.find((t2) => t2.id === tileId);
|
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440
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if (tile?.thumbnail) {
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const img = new Image();
|
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img.src = tile.thumbnail;
|
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ctx.drawImage(
|
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img,
|
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x * activeMap.tileWidth,
|
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y * activeMap.tileHeight,
|
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activeMap.tileWidth,
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activeMap.tileHeight
|
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);
|
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}
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}
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}
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}
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+
if (api.editorState.showGrid) {
|
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|
+
ctx.globalAlpha = 0.3;
|
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ctx.strokeStyle = uiCore.resolveCssColor("var(--nice-bg, #fff)", ctx.canvas);
|
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|
+
ctx.lineWidth = 1;
|
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459
|
+
for (let x = 0; x <= activeMap.width; x++) {
|
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+
ctx.beginPath();
|
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|
+
ctx.moveTo(x * activeMap.tileWidth, 0);
|
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|
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ctx.lineTo(x * activeMap.tileWidth, canvas.height);
|
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+
ctx.stroke();
|
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+
}
|
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465
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+
for (let y = 0; y <= activeMap.height; y++) {
|
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+
ctx.beginPath();
|
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+
ctx.moveTo(0, y * activeMap.tileHeight);
|
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468
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+
ctx.lineTo(canvas.width, y * activeMap.tileHeight);
|
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ctx.stroke();
|
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470
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+
}
|
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471
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+
}
|
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472
|
+
ctx.globalAlpha = 1;
|
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473
|
+
}, [activeMap, api.project.tileSets, api.editorState.showGrid]);
|
|
474
|
+
const handleCanvasClick = React.useCallback(
|
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475
|
+
(e) => {
|
|
476
|
+
if (!activeMap || !api.editorState.activeLayerId || !api.editorState.selectedTileId) {
|
|
477
|
+
return;
|
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478
|
+
}
|
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479
|
+
const canvas = canvasRef.current;
|
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480
|
+
if (!canvas) {
|
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|
+
return;
|
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482
|
+
}
|
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483
|
+
const rect = canvas.getBoundingClientRect();
|
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484
|
+
const scaleX = canvas.width / rect.width;
|
|
485
|
+
const scaleY = canvas.height / rect.height;
|
|
486
|
+
const x = Math.floor((e.clientX - rect.left) * scaleX / activeMap.tileWidth);
|
|
487
|
+
const y = Math.floor((e.clientY - rect.top) * scaleY / activeMap.tileHeight);
|
|
488
|
+
if (api.editorState.tileMapTool === "brush") {
|
|
489
|
+
api.setTile(api.editorState.activeLayerId, x, y, api.editorState.selectedTileId);
|
|
490
|
+
} else if (api.editorState.tileMapTool === "eraser") {
|
|
491
|
+
api.setTile(api.editorState.activeLayerId, x, y, null);
|
|
492
|
+
} else if (api.editorState.tileMapTool === "fill") {
|
|
493
|
+
api.fillTiles(api.editorState.activeLayerId, x, y, api.editorState.selectedTileId);
|
|
494
|
+
}
|
|
495
|
+
},
|
|
496
|
+
[activeMap, api]
|
|
497
|
+
);
|
|
498
|
+
return /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.viewport, ref: containerRef, children: activeMap ? /* @__PURE__ */ jsxRuntime.jsx(
|
|
499
|
+
"canvas",
|
|
500
|
+
{
|
|
501
|
+
ref: canvasRef,
|
|
502
|
+
className: GameAsset2dEditor_module.default.viewportCanvas,
|
|
503
|
+
style: {
|
|
504
|
+
transform: `translate(-50%, -50%) scale(${api.editorState.zoom})`
|
|
505
|
+
},
|
|
506
|
+
onClick: handleCanvasClick,
|
|
507
|
+
onMouseDown: () => setIsDragging(true),
|
|
508
|
+
onMouseUp: () => setIsDragging(false),
|
|
509
|
+
onMouseMove: (e) => {
|
|
510
|
+
if (isDragging && (api.editorState.tileMapTool === "brush" || api.editorState.tileMapTool === "eraser")) {
|
|
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|
+
handleCanvasClick(e);
|
|
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|
}
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|
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|
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|
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|
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|
-
|
|
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|
+
}
|
|
514
|
+
}
|
|
515
|
+
) : /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.emptyState, children: [
|
|
516
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t(
|
|
517
|
+
"gameAsset2dEditor.createOrSelectATile",
|
|
518
|
+
"Create or select a tile map to start editing"
|
|
519
|
+
) }),
|
|
520
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
521
|
+
ui.NiceButton,
|
|
522
|
+
{
|
|
523
|
+
className: GameAsset2dEditor_module.default.btnPrimary,
|
|
524
|
+
variant: "primary",
|
|
525
|
+
onClick: () => api.createTileMap("New Map", 32, 32),
|
|
526
|
+
children: t("gameAsset2dEditor.createTileMap", "Create Tile Map")
|
|
527
|
+
}
|
|
528
|
+
)
|
|
529
|
+
] }) });
|
|
530
|
+
};
|
|
531
|
+
const SpriteSheetCanvas = ({ api }) => {
|
|
532
|
+
const { t } = i18n.useNiceTranslation();
|
|
533
|
+
const canvasRef = React.useRef(null);
|
|
534
|
+
const fileInputRef = React.useRef(null);
|
|
535
|
+
const activeSheet = api.project.spriteSheets.find(
|
|
536
|
+
(s) => s.id === api.editorState.activeSpriteSheetId
|
|
537
|
+
);
|
|
538
|
+
React.useEffect(() => {
|
|
539
|
+
const canvas = canvasRef.current;
|
|
540
|
+
if (!canvas || !activeSheet?.image) {
|
|
541
|
+
return;
|
|
542
|
+
}
|
|
543
|
+
const ctx = canvas.getContext("2d");
|
|
544
|
+
if (!ctx) {
|
|
545
|
+
return;
|
|
546
|
+
}
|
|
547
|
+
canvas.width = activeSheet.width;
|
|
548
|
+
canvas.height = activeSheet.height;
|
|
549
|
+
ctx.drawImage(activeSheet.image, 0, 0);
|
|
550
|
+
ctx.strokeStyle = uiCore.resolveCssColor("var(--nice-warning, #ffd369)", ctx.canvas);
|
|
551
|
+
ctx.lineWidth = 2;
|
|
552
|
+
for (const frame of activeSheet.frames) {
|
|
553
|
+
const isSelected = api.editorState.selectedFrameIds.includes(frame.id);
|
|
554
|
+
ctx.strokeStyle = uiCore.resolveCssColor(
|
|
555
|
+
isSelected ? "var(--nice-warning, #ffd369)" : "var(--nice-text-secondary, #4a5a7e)",
|
|
556
|
+
ctx.canvas
|
|
557
|
+
);
|
|
558
|
+
ctx.strokeRect(frame.x, frame.y, frame.width, frame.height);
|
|
559
|
+
const pivotX = frame.x + frame.width * frame.pivotX;
|
|
560
|
+
const pivotY = frame.y + frame.height * frame.pivotY;
|
|
561
|
+
ctx.fillStyle = uiCore.resolveCssColor(
|
|
562
|
+
isSelected ? "var(--nice-warning, #ffd369)" : "var(--nice-text-secondary, #4a5a7e)",
|
|
563
|
+
ctx.canvas
|
|
564
|
+
);
|
|
565
|
+
ctx.beginPath();
|
|
566
|
+
ctx.arc(pivotX, pivotY, 3, 0, Math.PI * 2);
|
|
567
|
+
ctx.fill();
|
|
568
|
+
}
|
|
569
|
+
}, [activeSheet, api.editorState.selectedFrameIds]);
|
|
570
|
+
const handleFrameClick = React.useCallback(
|
|
571
|
+
(e) => {
|
|
572
|
+
if (!activeSheet) {
|
|
573
|
+
return;
|
|
574
|
+
}
|
|
575
|
+
const canvas = canvasRef.current;
|
|
576
|
+
if (!canvas) {
|
|
577
|
+
return;
|
|
578
|
+
}
|
|
579
|
+
const rect = canvas.getBoundingClientRect();
|
|
580
|
+
const scaleX = canvas.width / rect.width;
|
|
581
|
+
const scaleY = canvas.height / rect.height;
|
|
582
|
+
const x = (e.clientX - rect.left) * scaleX;
|
|
583
|
+
const y = (e.clientY - rect.top) * scaleY;
|
|
584
|
+
const clickedFrame = activeSheet.frames.find(
|
|
585
|
+
(f) => x >= f.x && x <= f.x + f.width && y >= f.y && y <= f.y + f.height
|
|
586
|
+
);
|
|
587
|
+
if (clickedFrame) {
|
|
588
|
+
if (e.ctrlKey || e.metaKey) {
|
|
589
|
+
const newSelection = api.editorState.selectedFrameIds.includes(clickedFrame.id) ? api.editorState.selectedFrameIds.filter((id) => id !== clickedFrame.id) : [...api.editorState.selectedFrameIds, clickedFrame.id];
|
|
590
|
+
api.selectFrames(newSelection);
|
|
591
|
+
} else {
|
|
592
|
+
api.selectFrames([clickedFrame.id]);
|
|
254
593
|
}
|
|
255
|
-
|
|
256
|
-
|
|
594
|
+
} else {
|
|
595
|
+
api.selectFrames([]);
|
|
596
|
+
}
|
|
597
|
+
},
|
|
598
|
+
[activeSheet, api]
|
|
599
|
+
);
|
|
600
|
+
return /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.viewport, children: activeSheet ? /* @__PURE__ */ jsxRuntime.jsx(
|
|
601
|
+
"canvas",
|
|
602
|
+
{
|
|
603
|
+
ref: canvasRef,
|
|
604
|
+
className: GameAsset2dEditor_module.default.viewportCanvas,
|
|
605
|
+
style: {
|
|
606
|
+
transform: `translate(-50%, -50%) scale(${api.editorState.zoom})`
|
|
607
|
+
},
|
|
608
|
+
onClick: handleFrameClick
|
|
609
|
+
}
|
|
610
|
+
) : /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.emptyState, children: [
|
|
611
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t("gameAsset2dEditor.importASpriteSheetTo", "Import a sprite sheet to start") }),
|
|
612
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
613
|
+
ui.NiceButton,
|
|
614
|
+
{
|
|
615
|
+
className: GameAsset2dEditor_module.default.btnPrimary,
|
|
616
|
+
variant: "primary",
|
|
617
|
+
onClick: () => fileInputRef.current?.click(),
|
|
618
|
+
children: t("gameAsset2dEditor.importSpriteSheet", "Import Sprite Sheet")
|
|
619
|
+
}
|
|
620
|
+
),
|
|
621
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
622
|
+
"input",
|
|
623
|
+
{
|
|
624
|
+
ref: fileInputRef,
|
|
625
|
+
type: "file",
|
|
626
|
+
accept: "image/*",
|
|
627
|
+
style: { display: "none" },
|
|
628
|
+
onChange: (e) => {
|
|
629
|
+
const file = e.target.files?.[0];
|
|
630
|
+
if (file) {
|
|
631
|
+
api.importSpriteSheet(file);
|
|
632
|
+
}
|
|
633
|
+
e.target.value = "";
|
|
257
634
|
}
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
}, onClick: handleFrameClick })) : (jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.emptyState, children: [jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.emptyStateText, children: t('gameAsset2dEditor.importASpriteSheetTo', 'Import a sprite sheet to start') }), jsxRuntime.jsx(ui.NiceButton, { className: GameAsset2dEditor_module.btnPrimary, variant: "primary", onClick: () => { var _a; return (_a = fileInputRef.current) === null || _a === void 0 ? void 0 : _a.click(); }, children: t('gameAsset2dEditor.importSpriteSheet', 'Import Sprite Sheet') }), jsxRuntime.jsx("input", { ref: fileInputRef, type: "file", accept: "image/*", style: { display: 'none' }, onChange: (e) => {
|
|
262
|
-
var _a;
|
|
263
|
-
const file = (_a = e.target.files) === null || _a === void 0 ? void 0 : _a[0];
|
|
264
|
-
if (file) {
|
|
265
|
-
api.importSpriteSheet(file);
|
|
266
|
-
}
|
|
267
|
-
e.target.value = '';
|
|
268
|
-
} })] })) }));
|
|
635
|
+
}
|
|
636
|
+
)
|
|
637
|
+
] }) });
|
|
269
638
|
};
|
|
270
|
-
/* ────────────────────────────────────────────────────────────────
|
|
271
|
-
SPRITE SHEETS LIST
|
|
272
|
-
──────────────────────────────────────────────────────────────── */
|
|
273
639
|
const SpriteSheetsList = ({ api }) => {
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
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|
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|
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|
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|
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|
|
282
|
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|
|
283
|
-
|
|
640
|
+
const { t } = i18n.useNiceTranslation();
|
|
641
|
+
const fileInputRef = React.useRef(null);
|
|
642
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.leftPanel, children: [
|
|
643
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelHeader, children: [
|
|
644
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.spriteSheets", "Sprite Sheets") }),
|
|
645
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
646
|
+
ui.NiceButton,
|
|
647
|
+
{
|
|
648
|
+
className: GameAsset2dEditor_module.default.menuBtn,
|
|
649
|
+
variant: "ghost",
|
|
650
|
+
size: "sm",
|
|
651
|
+
onClick: () => fileInputRef.current?.click(),
|
|
652
|
+
children: t("gameAsset2dEditor.import", "+ Import")
|
|
653
|
+
}
|
|
654
|
+
)
|
|
655
|
+
] }),
|
|
656
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: api.project.spriteSheets.length === 0 ? /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyState, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t("gameAsset2dEditor.noSpriteSheets", "No sprite sheets") }) }) : /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.layersList, children: api.project.spriteSheets.map((sheet) => /* @__PURE__ */ jsxRuntime.jsxs(
|
|
657
|
+
"div",
|
|
658
|
+
{
|
|
659
|
+
role: "button",
|
|
660
|
+
tabIndex: 0,
|
|
661
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
662
|
+
className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.activeSpriteSheetId === sheet.id ? GameAsset2dEditor_module.default.selected : ""}`,
|
|
663
|
+
onClick: () => api.selectSpriteSheet(sheet.id),
|
|
664
|
+
children: [
|
|
665
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: sheet.name }),
|
|
666
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: t("gameAsset2dEditor.frames", "{frames} frames").replace(
|
|
667
|
+
"{frames}",
|
|
668
|
+
String(sheet.frames.length)
|
|
669
|
+
) })
|
|
670
|
+
]
|
|
671
|
+
},
|
|
672
|
+
sheet.id
|
|
673
|
+
)) }) }),
|
|
674
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
675
|
+
"input",
|
|
676
|
+
{
|
|
677
|
+
ref: fileInputRef,
|
|
678
|
+
type: "file",
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679
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+
accept: "image/*",
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style: { display: "none" },
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onChange: (e) => {
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+
const file = e.target.files?.[0];
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if (file) {
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api.importSpriteSheet(file);
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}
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e.target.value = "";
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}
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}
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)
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] });
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──────────────────────────────────────────────────────────────── */
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const FramesPanel = ({ api }) => {
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}
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const { t } = i18n.useNiceTranslation();
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const [animName, setAnimName] = React.useState("");
|
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695
|
+
const activeSheet = api.project.spriteSheets.find(
|
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(s) => s.id === api.editorState.activeSpriteSheetId
|
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+
);
|
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|
+
const createAnimationFromSelection = React.useCallback(() => {
|
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699
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+
if (animName && api.editorState.selectedFrameIds.length > 0) {
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api.createAnimation(animName, api.editorState.selectedFrameIds);
|
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setAnimName("");
|
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}
|
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703
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}, [animName, api]);
|
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704
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.rightPanel, children: [
|
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705
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.frames2", "Frames ({frames})").replace(
|
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706
|
+
"{frames}",
|
|
707
|
+
String(activeSheet?.frames.length ?? 0)
|
|
708
|
+
) }) }),
|
|
709
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, style: { maxHeight: 200 }, children: activeSheet?.frames.map((frame) => /* @__PURE__ */ jsxRuntime.jsxs(
|
|
710
|
+
"div",
|
|
711
|
+
{
|
|
712
|
+
role: "button",
|
|
713
|
+
tabIndex: 0,
|
|
714
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
715
|
+
className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.selectedFrameIds.includes(frame.id) ? GameAsset2dEditor_module.default.selected : ""}`,
|
|
716
|
+
onClick: () => api.selectFrames([frame.id]),
|
|
717
|
+
children: [
|
|
718
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: frame.name }),
|
|
719
|
+
/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: [
|
|
720
|
+
frame.width,
|
|
721
|
+
"×",
|
|
722
|
+
frame.height
|
|
723
|
+
] })
|
|
724
|
+
]
|
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725
|
+
},
|
|
726
|
+
frame.id
|
|
727
|
+
)) }),
|
|
728
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.animations", "Animations") }) }),
|
|
729
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelContent, children: [
|
|
730
|
+
api.editorState.selectedFrameIds.length > 0 && /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelSection, children: [
|
|
731
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
732
|
+
ui.NiceTextInput,
|
|
733
|
+
{
|
|
734
|
+
className: GameAsset2dEditor_module.default.panelInput,
|
|
735
|
+
placeholder: t("gameAsset2dEditor.animationName", "Animation name..."),
|
|
736
|
+
value: animName,
|
|
737
|
+
onChange: (val) => setAnimName(val)
|
|
738
|
+
}
|
|
739
|
+
),
|
|
740
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
741
|
+
ui.NiceButton,
|
|
742
|
+
{
|
|
743
|
+
className: GameAsset2dEditor_module.default.btnPrimary,
|
|
744
|
+
variant: "primary",
|
|
745
|
+
onClick: createAnimationFromSelection,
|
|
746
|
+
style: { marginTop: 8, width: "100%" },
|
|
747
|
+
disabled: !animName,
|
|
748
|
+
children: t("gameAsset2dEditor.createFromFrames", "Create from {count} frames").replace(
|
|
749
|
+
"{count}",
|
|
750
|
+
String(api.editorState.selectedFrameIds.length)
|
|
751
|
+
)
|
|
752
|
+
}
|
|
753
|
+
)
|
|
754
|
+
] }),
|
|
755
|
+
activeSheet?.animations.map((anim) => /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.layerItem, children: [
|
|
756
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: anim.name }),
|
|
757
|
+
/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: [
|
|
758
|
+
anim.frameIds.length,
|
|
759
|
+
"f"
|
|
760
|
+
] }),
|
|
761
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
762
|
+
ui.NiceButton,
|
|
763
|
+
{
|
|
764
|
+
className: GameAsset2dEditor_module.default.effectRemove,
|
|
765
|
+
variant: "ghost",
|
|
766
|
+
size: "sm",
|
|
767
|
+
onClick: () => api.removeAnimation(anim.id),
|
|
768
|
+
"aria-label": t("gameAsset2dEditor.removeAnimation", "Remove animation"),
|
|
769
|
+
children: /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 })
|
|
770
|
+
}
|
|
771
|
+
)
|
|
772
|
+
] }, anim.id))
|
|
773
|
+
] })
|
|
774
|
+
] });
|
|
300
775
|
};
|
|
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|
-
/* ────────────────────────────────────────────────────────────────
|
|
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|
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ANIMATION STATE MACHINE
|
|
303
|
-
──────────────────────────────────────────────────────────────── */
|
|
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776
|
const AnimationStateMachineView = ({ api }) => {
|
|
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|
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|
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|
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|
|
777
|
+
const { t } = i18n.useNiceTranslation();
|
|
778
|
+
const [newStateName, setNewStateName] = React.useState("");
|
|
779
|
+
const activeSM = api.project.stateMachines.find(
|
|
780
|
+
(sm) => sm.id === api.editorState.activeStateMachineId
|
|
781
|
+
);
|
|
782
|
+
const allAnimations = React.useMemo(() => {
|
|
783
|
+
const result = [];
|
|
784
|
+
for (const sheet of api.project.spriteSheets) {
|
|
785
|
+
for (const anim of sheet.animations) {
|
|
786
|
+
result.push({ ...anim, sheetName: sheet.name });
|
|
787
|
+
}
|
|
788
|
+
}
|
|
789
|
+
return result;
|
|
790
|
+
}, [api.project.spriteSheets]);
|
|
791
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { style: { display: "flex", flex: 1, overflow: "hidden" }, children: [
|
|
792
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.leftPanel, children: [
|
|
793
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelHeader, children: [
|
|
794
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.stateMachines", "State Machines") }),
|
|
795
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
796
|
+
"button",
|
|
797
|
+
{
|
|
798
|
+
className: GameAsset2dEditor_module.default.menuBtn,
|
|
799
|
+
onClick: () => api.createStateMachine("New State Machine"),
|
|
800
|
+
children: t("gameAsset2dEditor.new2", "+ New")
|
|
801
|
+
}
|
|
802
|
+
)
|
|
803
|
+
] }),
|
|
804
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, style: { maxHeight: 150 }, children: api.project.stateMachines.map((sm) => /* @__PURE__ */ jsxRuntime.jsxs(
|
|
805
|
+
"div",
|
|
806
|
+
{
|
|
807
|
+
role: "button",
|
|
808
|
+
tabIndex: 0,
|
|
809
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
810
|
+
className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.activeStateMachineId === sm.id ? GameAsset2dEditor_module.default.selected : ""}`,
|
|
811
|
+
onClick: () => api.selectStateMachine(sm.id),
|
|
812
|
+
children: [
|
|
813
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: sm.name }),
|
|
814
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: t("gameAsset2dEditor.states2", "{states} states").replace(
|
|
815
|
+
"{states}",
|
|
816
|
+
String(sm.states.length)
|
|
817
|
+
) })
|
|
818
|
+
]
|
|
819
|
+
},
|
|
820
|
+
sm.id
|
|
821
|
+
)) }),
|
|
822
|
+
activeSM && /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
|
|
823
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.states", "States") }) }),
|
|
824
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelContent, children: [
|
|
825
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelSection, children: [
|
|
826
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
827
|
+
ui.NiceTextInput,
|
|
828
|
+
{
|
|
829
|
+
className: GameAsset2dEditor_module.default.panelInput,
|
|
830
|
+
placeholder: t("gameAsset2dEditor.stateName", "State name..."),
|
|
831
|
+
value: newStateName,
|
|
832
|
+
onChange: (val) => setNewStateName(val)
|
|
833
|
+
}
|
|
834
|
+
),
|
|
835
|
+
allAnimations.length > 0 && newStateName && /* @__PURE__ */ jsxRuntime.jsx(
|
|
836
|
+
ui.NiceSelect,
|
|
837
|
+
{
|
|
838
|
+
className: GameAsset2dEditor_module.default.panelInput,
|
|
839
|
+
style: { marginTop: 4 },
|
|
840
|
+
onChange: (val) => {
|
|
841
|
+
if (val) {
|
|
842
|
+
api.addState(newStateName, val);
|
|
843
|
+
setNewStateName("");
|
|
844
|
+
}
|
|
845
|
+
},
|
|
846
|
+
options: [
|
|
847
|
+
{
|
|
848
|
+
value: "",
|
|
849
|
+
label: t("gameAsset2dEditor.selectAnimation", "Select animation...")
|
|
850
|
+
},
|
|
851
|
+
...allAnimations.map((anim) => ({
|
|
852
|
+
value: anim.id,
|
|
853
|
+
label: `${anim.sheetName}: ${anim.name}`
|
|
854
|
+
}))
|
|
855
|
+
]
|
|
856
|
+
}
|
|
857
|
+
)
|
|
858
|
+
] }),
|
|
859
|
+
activeSM.states.map((state) => /* @__PURE__ */ jsxRuntime.jsxs(
|
|
860
|
+
"div",
|
|
861
|
+
{
|
|
862
|
+
role: "button",
|
|
863
|
+
tabIndex: 0,
|
|
864
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
865
|
+
className: `${GameAsset2dEditor_module.default.layerItem} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.default.selected : ""} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.default.entry : ""}`,
|
|
866
|
+
onClick: () => api.selectState(state.id),
|
|
867
|
+
children: [
|
|
868
|
+
/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerName, children: [
|
|
869
|
+
activeSM.entryStateId === state.id && /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "play", size: 12 }),
|
|
870
|
+
" ",
|
|
871
|
+
state.name
|
|
872
|
+
] }),
|
|
873
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
874
|
+
ui.NiceButton,
|
|
875
|
+
{
|
|
876
|
+
className: GameAsset2dEditor_module.default.effectRemove,
|
|
877
|
+
variant: "ghost",
|
|
878
|
+
size: "sm",
|
|
879
|
+
onClick: (e) => {
|
|
880
|
+
e.stopPropagation();
|
|
881
|
+
api.removeState(state.id);
|
|
882
|
+
},
|
|
883
|
+
"aria-label": t("gameAsset2dEditor.removeState", "Remove state"),
|
|
884
|
+
children: /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 })
|
|
885
|
+
}
|
|
886
|
+
)
|
|
887
|
+
]
|
|
888
|
+
},
|
|
889
|
+
state.id
|
|
890
|
+
))
|
|
891
|
+
] })
|
|
892
|
+
] })
|
|
893
|
+
] }),
|
|
894
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.stateGraph, children: activeSM ? /* @__PURE__ */ jsxRuntime.jsxs("svg", { width: "100%", height: "100%", children: [
|
|
895
|
+
/* @__PURE__ */ jsxRuntime.jsx("defs", { children: /* @__PURE__ */ jsxRuntime.jsx(
|
|
896
|
+
"marker",
|
|
897
|
+
{
|
|
898
|
+
id: "arrowhead",
|
|
899
|
+
markerWidth: "10",
|
|
900
|
+
markerHeight: "7",
|
|
901
|
+
refX: "9",
|
|
902
|
+
refY: "3.5",
|
|
903
|
+
orient: "auto",
|
|
904
|
+
children: /* @__PURE__ */ jsxRuntime.jsx("polygon", { points: "0 0, 10 3.5, 0 7", fill: "var(--nice-text-secondary, #4a5a7e)" })
|
|
905
|
+
}
|
|
906
|
+
) }),
|
|
907
|
+
activeSM.transitions.map((trans) => {
|
|
908
|
+
const from = activeSM.states.find((s) => s.id === trans.fromStateId);
|
|
909
|
+
const to = activeSM.states.find((s) => s.id === trans.toStateId);
|
|
910
|
+
if (!from || !to) {
|
|
911
|
+
return null;
|
|
316
912
|
}
|
|
317
|
-
return
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318
|
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319
|
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320
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321
|
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|
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|
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329
|
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|
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331
|
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332
|
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333
|
-
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334
|
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|
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335
|
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|
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336
|
-
|
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337
|
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|
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338
|
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|
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339
|
-
|
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340
|
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|
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341
|
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342
|
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|
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343
|
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|
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344
|
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|
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345
|
-
|
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346
|
-
|
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347
|
-
|
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348
|
-
|
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349
|
-
|
|
350
|
-
|
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351
|
-
|
|
352
|
-
|
|
353
|
-
|
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354
|
-
|
|
355
|
-
|
|
356
|
-
|
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357
|
-
|
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358
|
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|
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359
|
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|
|
360
|
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|
|
361
|
-
|
|
913
|
+
return /* @__PURE__ */ jsxRuntime.jsx(
|
|
914
|
+
"line",
|
|
915
|
+
{
|
|
916
|
+
x1: from.position.x + 60,
|
|
917
|
+
y1: from.position.y + 20,
|
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918
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x2: to.position.x + 60,
|
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919
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+
y2: to.position.y + 20,
|
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920
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+
className: GameAsset2dEditor_module.default.transition,
|
|
921
|
+
onClick: () => api.removeTransition(trans.id)
|
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922
|
+
},
|
|
923
|
+
trans.id
|
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924
|
+
);
|
|
925
|
+
}),
|
|
926
|
+
activeSM.states.map((state) => /* @__PURE__ */ jsxRuntime.jsx(
|
|
927
|
+
"foreignObject",
|
|
928
|
+
{
|
|
929
|
+
x: state.position.x,
|
|
930
|
+
y: state.position.y,
|
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931
|
+
width: 120,
|
|
932
|
+
height: 50,
|
|
933
|
+
children: /* @__PURE__ */ jsxRuntime.jsxs(
|
|
934
|
+
"div",
|
|
935
|
+
{
|
|
936
|
+
role: "button",
|
|
937
|
+
tabIndex: 0,
|
|
938
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
939
|
+
className: `${GameAsset2dEditor_module.default.stateNode} ${api.editorState.selectedStateId === state.id ? GameAsset2dEditor_module.default.selected : ""} ${activeSM.entryStateId === state.id ? GameAsset2dEditor_module.default.entry : ""}`,
|
|
940
|
+
onClick: () => api.selectState(state.id),
|
|
941
|
+
children: [
|
|
942
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.stateNodeName, children: state.name }),
|
|
943
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.stateNodeAnim, children: allAnimations.find((a) => a.id === state.animationId)?.name ?? t("gameAsset2dEditor.noAnimation", "No animation") })
|
|
944
|
+
]
|
|
945
|
+
}
|
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946
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+
)
|
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947
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+
},
|
|
948
|
+
state.id
|
|
949
|
+
))
|
|
950
|
+
] }) : /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyState, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t(
|
|
951
|
+
"gameAsset2dEditor.createAStateMachineTo",
|
|
952
|
+
"Create a state machine to design animation flows"
|
|
953
|
+
) }) }) }),
|
|
954
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.rightPanel, children: [
|
|
955
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelHeader, children: [
|
|
956
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.parameters", "Parameters") }),
|
|
957
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
958
|
+
ui.NiceButton,
|
|
959
|
+
{
|
|
960
|
+
className: GameAsset2dEditor_module.default.menuBtn,
|
|
961
|
+
variant: "ghost",
|
|
962
|
+
size: "sm",
|
|
963
|
+
onClick: () => api.addParameter("new_param", "trigger"),
|
|
964
|
+
disabled: !activeSM,
|
|
965
|
+
children: t("gameAsset2dEditor.add", "+ Add")
|
|
966
|
+
}
|
|
967
|
+
)
|
|
968
|
+
] }),
|
|
969
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: activeSM?.parameters.map((param) => /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.layerItem, children: [
|
|
970
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: param.type }),
|
|
971
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: param.name }),
|
|
972
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
973
|
+
ui.NiceButton,
|
|
974
|
+
{
|
|
975
|
+
className: GameAsset2dEditor_module.default.effectRemove,
|
|
976
|
+
variant: "ghost",
|
|
977
|
+
size: "sm",
|
|
978
|
+
onClick: () => api.removeParameter(param.id),
|
|
979
|
+
"aria-label": t("gameAsset2dEditor.removeParameter", "Remove parameter"),
|
|
980
|
+
children: /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 })
|
|
981
|
+
}
|
|
982
|
+
)
|
|
983
|
+
] }, param.id)) }),
|
|
984
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.transitions", "Transitions") }) }),
|
|
985
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelContent, children: [
|
|
986
|
+
activeSM?.transitions.map((trans) => {
|
|
987
|
+
const from = activeSM.states.find((s) => s.id === trans.fromStateId);
|
|
988
|
+
const to = activeSM.states.find((s) => s.id === trans.toStateId);
|
|
989
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.layerItem, children: [
|
|
990
|
+
/* @__PURE__ */ jsxRuntime.jsxs("span", { className: GameAsset2dEditor_module.default.layerName, children: [
|
|
991
|
+
from?.name ?? "?",
|
|
992
|
+
" ",
|
|
993
|
+
/* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "arrow-right", size: 12 }),
|
|
994
|
+
" ",
|
|
995
|
+
to?.name ?? "?"
|
|
996
|
+
] }),
|
|
997
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
998
|
+
ui.NiceButton,
|
|
999
|
+
{
|
|
1000
|
+
className: GameAsset2dEditor_module.default.effectRemove,
|
|
1001
|
+
variant: "ghost",
|
|
1002
|
+
size: "sm",
|
|
1003
|
+
onClick: () => api.removeTransition(trans.id),
|
|
1004
|
+
"aria-label": t("gameAsset2dEditor.removeTransition", "Remove transition"),
|
|
1005
|
+
children: /* @__PURE__ */ jsxRuntime.jsx(uiCore.NiceIcon, { name: "close", size: 14 })
|
|
1006
|
+
}
|
|
1007
|
+
)
|
|
1008
|
+
] }, trans.id);
|
|
1009
|
+
}),
|
|
1010
|
+
api.editorState.selectedStateId && /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelSection, style: { marginTop: 12 }, children: [
|
|
1011
|
+
/* @__PURE__ */ jsxRuntime.jsx("label", { className: GameAsset2dEditor_module.default.panelLabel, children: t("gameAsset2dEditor.addTransitionTo", "Add transition to:") }),
|
|
1012
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1013
|
+
ui.NiceSelect,
|
|
1014
|
+
{
|
|
1015
|
+
className: GameAsset2dEditor_module.default.panelInput,
|
|
1016
|
+
onChange: (val) => {
|
|
1017
|
+
if (val && api.editorState.selectedStateId) {
|
|
1018
|
+
api.addTransition(api.editorState.selectedStateId, val);
|
|
1019
|
+
}
|
|
1020
|
+
},
|
|
1021
|
+
options: [
|
|
1022
|
+
{
|
|
1023
|
+
value: "",
|
|
1024
|
+
label: t("gameAsset2dEditor.selectTargetState", "Select target state...")
|
|
1025
|
+
},
|
|
1026
|
+
...activeSM?.states.filter((s) => s.id !== api.editorState.selectedStateId).map((s) => ({ value: s.id, label: s.name })) ?? []
|
|
1027
|
+
]
|
|
1028
|
+
}
|
|
1029
|
+
)
|
|
1030
|
+
] })
|
|
1031
|
+
] })
|
|
1032
|
+
] })
|
|
1033
|
+
] });
|
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362
1034
|
};
|
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363
|
-
/* ────────────────────────────────────────────────────────────────
|
|
364
|
-
EFFECTS PANEL
|
|
365
|
-
──────────────────────────────────────────────────────────────── */
|
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366
1035
|
const EffectsView = ({ api }) => {
|
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367
|
-
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368
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369
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-
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370
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382
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383
|
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384
|
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385
|
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386
|
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387
|
-
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388
|
-
|
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389
|
-
|
|
1036
|
+
const { t } = i18n.useNiceTranslation();
|
|
1037
|
+
const [_currentEffects, _setCurrentEffects] = React.useState([]);
|
|
1038
|
+
const [presetName, setPresetName] = React.useState("");
|
|
1039
|
+
const effectTypes = [
|
|
1040
|
+
{ type: "brightness", label: t("gameAsset2dEditor.brightness", "Brightness") },
|
|
1041
|
+
{ type: "contrast", label: t("gameAsset2dEditor.contrast", "Contrast") },
|
|
1042
|
+
{ type: "saturation", label: t("gameAsset2dEditor.saturation", "Saturation") },
|
|
1043
|
+
{ type: "hue-shift", label: t("gameAsset2dEditor.hueShift", "Hue Shift") },
|
|
1044
|
+
{ type: "invert", label: t("gameAsset2dEditor.invert", "Invert") },
|
|
1045
|
+
{ type: "pixelate", label: t("gameAsset2dEditor.pixelate", "Pixelate") },
|
|
1046
|
+
{ type: "outline", label: t("gameAsset2dEditor.outline", "Outline") },
|
|
1047
|
+
{ type: "tint", label: t("gameAsset2dEditor.tint", "Tint") },
|
|
1048
|
+
{ type: "blur", label: t("gameAsset2dEditor.blur", "Blur") },
|
|
1049
|
+
{ type: "glow", label: t("gameAsset2dEditor.glow", "Glow") },
|
|
1050
|
+
{ type: "shadow", label: t("gameAsset2dEditor.shadow", "Shadow") },
|
|
1051
|
+
{ type: "palette-swap", label: t("gameAsset2dEditor.paletteSwap", "Palette Swap") }
|
|
1052
|
+
];
|
|
1053
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { style: { display: "flex", flex: 1, overflow: "hidden" }, children: [
|
|
1054
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.leftPanel, children: [
|
|
1055
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.addEffect", "Add Effect") }) }),
|
|
1056
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: effectTypes.map(({ type, label }) => /* @__PURE__ */ jsxRuntime.jsx(
|
|
1057
|
+
ui.NiceButton,
|
|
1058
|
+
{
|
|
1059
|
+
className: GameAsset2dEditor_module.default.layerItem,
|
|
1060
|
+
variant: "ghost",
|
|
1061
|
+
onClick: () => api.addEffect(type),
|
|
1062
|
+
style: { cursor: "pointer", border: "none", textAlign: "left" },
|
|
1063
|
+
children: /* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: label })
|
|
1064
|
+
},
|
|
1065
|
+
type
|
|
1066
|
+
)) }),
|
|
1067
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.presets", "Presets") }) }),
|
|
1068
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelContent, children: [
|
|
1069
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.panelSection, children: [
|
|
1070
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1071
|
+
ui.NiceTextInput,
|
|
1072
|
+
{
|
|
1073
|
+
className: GameAsset2dEditor_module.default.panelInput,
|
|
1074
|
+
placeholder: t("gameAsset2dEditor.presetName", "Preset name..."),
|
|
1075
|
+
value: presetName,
|
|
1076
|
+
onChange: (val) => setPresetName(val)
|
|
1077
|
+
}
|
|
1078
|
+
),
|
|
1079
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1080
|
+
ui.NiceButton,
|
|
1081
|
+
{
|
|
1082
|
+
className: GameAsset2dEditor_module.default.btnSecondary,
|
|
1083
|
+
variant: "ghost",
|
|
1084
|
+
style: { marginTop: 4, width: "100%" },
|
|
1085
|
+
onClick: () => {
|
|
1086
|
+
if (presetName) {
|
|
1087
|
+
api.saveEffectPreset(presetName);
|
|
1088
|
+
setPresetName("");
|
|
1089
|
+
}
|
|
1090
|
+
},
|
|
1091
|
+
disabled: !presetName,
|
|
1092
|
+
children: t("gameAsset2dEditor.saveCurrentEffects", "Save Current Effects")
|
|
1093
|
+
}
|
|
1094
|
+
)
|
|
1095
|
+
] }),
|
|
1096
|
+
api.project.effectPresets.map((preset) => /* @__PURE__ */ jsxRuntime.jsxs(
|
|
1097
|
+
"div",
|
|
1098
|
+
{
|
|
1099
|
+
role: "button",
|
|
1100
|
+
tabIndex: 0,
|
|
1101
|
+
onKeyDown: uiCore.clickOnActivationKey,
|
|
1102
|
+
className: GameAsset2dEditor_module.default.layerItem,
|
|
1103
|
+
onClick: () => api.loadEffectPreset(preset.id),
|
|
1104
|
+
style: { cursor: "pointer" },
|
|
1105
|
+
children: [
|
|
1106
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerName, children: preset.name }),
|
|
1107
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.layerOpacity, children: t("gameAsset2dEditor.effects", "{effects} effects").replace(
|
|
1108
|
+
"{effects}",
|
|
1109
|
+
String(preset.effects.length)
|
|
1110
|
+
) })
|
|
1111
|
+
]
|
|
1112
|
+
},
|
|
1113
|
+
preset.id
|
|
1114
|
+
))
|
|
1115
|
+
] })
|
|
1116
|
+
] }),
|
|
1117
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.viewport, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyState, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t(
|
|
1118
|
+
"gameAsset2dEditor.selectASpriteOrTile",
|
|
1119
|
+
"Select a sprite or tile to preview effects"
|
|
1120
|
+
) }) }) }),
|
|
1121
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.rightPanel, children: [
|
|
1122
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelHeader, children: /* @__PURE__ */ jsxRuntime.jsx("span", { children: t("gameAsset2dEditor.activeEffects", "Active Effects") }) }),
|
|
1123
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.panelContent, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.effectsList, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyState, children: /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.emptyStateText, children: t("gameAsset2dEditor.addEffectsFromTheLeft", "Add effects from the left panel") }) }) }) })
|
|
1124
|
+
] })
|
|
1125
|
+
] });
|
|
390
1126
|
};
|
|
391
|
-
/* ────────────────────────────────────────────────────────────────
|
|
392
|
-
STATUS BAR
|
|
393
|
-
──────────────────────────────────────────────────────────────── */
|
|
394
1127
|
const StatusBar = ({ api }) => {
|
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395
|
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|
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396
|
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|
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}
|
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|
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/*
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|
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421
|
-
|
|
1128
|
+
const { t } = i18n.useNiceTranslation();
|
|
1129
|
+
const activeMap = api.project.tileMaps.find((m) => m.id === api.editorState.activeTileMapId);
|
|
1130
|
+
const activeSheet = api.project.spriteSheets.find(
|
|
1131
|
+
(s) => s.id === api.editorState.activeSpriteSheetId
|
|
1132
|
+
);
|
|
1133
|
+
return /* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.statusBar, children: [
|
|
1134
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.statusItem, children: t("gameAsset2dEditor.mode", "Mode: {mode}").replace(
|
|
1135
|
+
"{mode}",
|
|
1136
|
+
String(api.editorState.mode)
|
|
1137
|
+
) }),
|
|
1138
|
+
api.editorState.mode === "tilemap" && activeMap && /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
|
|
1139
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.statusItem, children: t("gameAsset2dEditor.map", "Map: {name} ({width}×{height})").replace("{name}", String(activeMap.name)).replace("{width}", String(activeMap.width)).replace("{height}", String(activeMap.height)) }),
|
|
1140
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.statusItem, children: t("gameAsset2dEditor.tilePx", "Tile: {tileWidth}×{tileHeight}px").replace("{tileWidth}", String(activeMap.tileWidth)).replace("{tileHeight}", String(activeMap.tileHeight)) })
|
|
1141
|
+
] }),
|
|
1142
|
+
api.editorState.mode === "spritesheet" && activeSheet && /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
|
|
1143
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.statusItem, children: t("gameAsset2dEditor.sheet", "Sheet: {name}").replace(
|
|
1144
|
+
"{name}",
|
|
1145
|
+
String(activeSheet.name)
|
|
1146
|
+
) }),
|
|
1147
|
+
/* @__PURE__ */ jsxRuntime.jsx("span", { className: GameAsset2dEditor_module.default.statusItem, children: t("gameAsset2dEditor.selectedFrames", "Selected: {selectedFrameIds} frames").replace(
|
|
1148
|
+
"{selectedFrameIds}",
|
|
1149
|
+
String(api.editorState.selectedFrameIds.length)
|
|
1150
|
+
) })
|
|
1151
|
+
] }),
|
|
1152
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.zoomControl, children: [
|
|
1153
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1154
|
+
ui.NiceButton,
|
|
1155
|
+
{
|
|
1156
|
+
className: GameAsset2dEditor_module.default.zoomBtn,
|
|
1157
|
+
variant: "ghost",
|
|
1158
|
+
size: "sm",
|
|
1159
|
+
onClick: () => api.setZoom(api.editorState.zoom - 0.25),
|
|
1160
|
+
children: "−"
|
|
1161
|
+
}
|
|
1162
|
+
),
|
|
1163
|
+
/* @__PURE__ */ jsxRuntime.jsxs("span", { children: [
|
|
1164
|
+
Math.round(api.editorState.zoom * 100),
|
|
1165
|
+
"%"
|
|
1166
|
+
] }),
|
|
1167
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1168
|
+
ui.NiceButton,
|
|
1169
|
+
{
|
|
1170
|
+
className: GameAsset2dEditor_module.default.zoomBtn,
|
|
1171
|
+
variant: "ghost",
|
|
1172
|
+
size: "sm",
|
|
1173
|
+
onClick: () => api.setZoom(api.editorState.zoom + 0.25),
|
|
1174
|
+
children: "+"
|
|
1175
|
+
}
|
|
1176
|
+
),
|
|
1177
|
+
/* @__PURE__ */ jsxRuntime.jsx(
|
|
1178
|
+
ui.NiceButton,
|
|
1179
|
+
{
|
|
1180
|
+
className: GameAsset2dEditor_module.default.zoomBtn,
|
|
1181
|
+
variant: "ghost",
|
|
1182
|
+
size: "sm",
|
|
1183
|
+
onClick: () => api.setZoom(1),
|
|
1184
|
+
children: "⊙"
|
|
422
1185
|
}
|
|
423
|
-
|
|
424
|
-
|
|
1186
|
+
)
|
|
1187
|
+
] })
|
|
1188
|
+
] });
|
|
1189
|
+
};
|
|
1190
|
+
const NiceGameAsset2dEditor = ({
|
|
1191
|
+
className,
|
|
1192
|
+
onSave,
|
|
1193
|
+
onExport
|
|
1194
|
+
}) => {
|
|
1195
|
+
const api = useGameAssetEditor.useGameAssetEditor({ onSave, onExport });
|
|
1196
|
+
const renderModeContent = () => {
|
|
1197
|
+
switch (api.editorState.mode) {
|
|
1198
|
+
case "tilemap":
|
|
1199
|
+
return /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
|
|
1200
|
+
/* @__PURE__ */ jsxRuntime.jsx(TileMapToolbar, { api }),
|
|
1201
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.mainArea, children: [
|
|
1202
|
+
/* @__PURE__ */ jsxRuntime.jsx(TilePalette, { api }),
|
|
1203
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.centerArea, children: /* @__PURE__ */ jsxRuntime.jsx(TileMapCanvas, { api }) }),
|
|
1204
|
+
/* @__PURE__ */ jsxRuntime.jsx(LayersPanel, { api })
|
|
1205
|
+
] })
|
|
1206
|
+
] });
|
|
1207
|
+
case "spritesheet":
|
|
1208
|
+
return /* @__PURE__ */ jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [
|
|
1209
|
+
/* @__PURE__ */ jsxRuntime.jsx(SpriteSheetToolbar, { api }),
|
|
1210
|
+
/* @__PURE__ */ jsxRuntime.jsxs("div", { className: GameAsset2dEditor_module.default.mainArea, children: [
|
|
1211
|
+
/* @__PURE__ */ jsxRuntime.jsx(SpriteSheetsList, { api }),
|
|
1212
|
+
/* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.centerArea, children: /* @__PURE__ */ jsxRuntime.jsx(SpriteSheetCanvas, { api }) }),
|
|
1213
|
+
/* @__PURE__ */ jsxRuntime.jsx(FramesPanel, { api })
|
|
1214
|
+
] })
|
|
1215
|
+
] });
|
|
1216
|
+
case "animation":
|
|
1217
|
+
return /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.mainArea, children: /* @__PURE__ */ jsxRuntime.jsx(AnimationStateMachineView, { api }) });
|
|
1218
|
+
case "effects":
|
|
1219
|
+
return /* @__PURE__ */ jsxRuntime.jsx("div", { className: GameAsset2dEditor_module.default.mainArea, children: /* @__PURE__ */ jsxRuntime.jsx(EffectsView, { api }) });
|
|
1220
|
+
default:
|
|
1221
|
+
return null;
|
|
1222
|
+
}
|
|
1223
|
+
};
|
|
1224
|
+
return /* @__PURE__ */ jsxRuntime.jsx(
|
|
1225
|
+
ui.NiceAppShell,
|
|
1226
|
+
{
|
|
1227
|
+
className: `${GameAsset2dEditor_module.default.root} ${className || ""}`,
|
|
1228
|
+
flush: true,
|
|
1229
|
+
menubar: /* @__PURE__ */ jsxRuntime.jsx(MenuBar, { api }),
|
|
1230
|
+
toolbar: /* @__PURE__ */ jsxRuntime.jsx(ModeTabs, { api }),
|
|
1231
|
+
statusBar: /* @__PURE__ */ jsxRuntime.jsx(StatusBar, { api }),
|
|
1232
|
+
children: /* @__PURE__ */ jsxRuntime.jsx("div", { style: { display: "flex", flexDirection: "column", minHeight: 0, height: "100%" }, children: renderModeContent() })
|
|
1233
|
+
}
|
|
1234
|
+
);
|
|
425
1235
|
};
|
|
426
|
-
|
|
427
1236
|
exports.NiceGameAsset2dEditor = NiceGameAsset2dEditor;
|