@nice2dev/game-engine 1.1.6 → 1.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +125 -0
- package/dist/cjs/core/GameConfig.js +21 -7
- package/dist/cjs/devtools/DeveloperExperience.js +5 -5
- package/dist/cjs/dialogue/DialogueSystem.js +1 -1
- package/dist/cjs/editor/AssetBrowser.js +26 -25
- package/dist/cjs/editor/NiceGameEditor.js +66 -49
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/cjs/i18n/I18n.js +305 -0
- package/dist/cjs/kids/KidMode.js +36 -36
- package/dist/cjs/kids/KidTools.js +31 -31
- package/dist/cjs/native-engine/InputSystem.js +9 -2
- package/dist/cjs/package.json +3 -0
- package/dist/cjs/plugins/PluginSDK.js +1 -1
- package/dist/cjs/plugins/PluginTestKit.js +1 -1
- package/dist/cjs/quest/QuestSystem.js +5 -1
- package/dist/cjs/release/MobileExport.js +45 -12
- package/dist/cjs/tutorials/TutorialBranching.js +12 -12
- package/dist/cjs/tutorials/TutorialEngine.js +35 -35
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +106 -89
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +103 -55
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +79 -56
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/esm/core/GameConfig.js +21 -7
- package/dist/esm/devtools/DeveloperExperience.js +5 -5
- package/dist/esm/dialogue/DialogueSystem.js +1 -1
- package/dist/esm/editor/AssetBrowser.js +26 -25
- package/dist/esm/editor/NiceGameEditor.js +67 -50
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +33 -32
- package/dist/esm/i18n/I18n.js +305 -0
- package/dist/esm/kids/KidMode.js +36 -36
- package/dist/esm/kids/KidTools.js +31 -31
- package/dist/esm/native-engine/InputSystem.js +9 -2
- package/dist/esm/plugins/PluginSDK.js +1 -1
- package/dist/esm/plugins/PluginTestKit.js +1 -1
- package/dist/esm/quest/QuestSystem.js +5 -1
- package/dist/esm/release/MobileExport.js +45 -12
- package/dist/esm/tutorials/TutorialBranching.js +12 -12
- package/dist/esm/tutorials/TutorialEngine.js +35 -35
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +106 -89
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +103 -55
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +79 -56
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +28 -27
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +31 -30
- package/dist/types/core/index.d.ts +1 -1
- package/dist/types/editor/AssetBrowser.d.ts +1 -0
- package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +2 -1
- package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +1 -0
- package/dist/types/input/index.d.ts +1 -1
- package/dist/types/kids/KidMode.d.ts +4 -2
- package/dist/types/kids/KidTools.d.ts +1 -1
- package/dist/types/legendary/index.d.ts +7 -7
- package/dist/types/procedural/index.d.ts +1 -1
- package/dist/types/tutorials/TutorialBranching.d.ts +1 -1
- package/package.json +3 -2
- package/dist/cjs/accessibility/Accessibility.js.map +0 -1
- package/dist/cjs/ai/AI.js.map +0 -1
- package/dist/cjs/ai/BehaviorTree.js.map +0 -1
- package/dist/cjs/ai/StateMachine.js.map +0 -1
- package/dist/cjs/animation/Animation.js.map +0 -1
- package/dist/cjs/audio/AudioAdvanced.js.map +0 -1
- package/dist/cjs/audio/AudioBridge.js.map +0 -1
- package/dist/cjs/audio/AudioManager.js.map +0 -1
- package/dist/cjs/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/cjs/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/cjs/core/EventBus.js.map +0 -1
- package/dist/cjs/core/GameClock.js.map +0 -1
- package/dist/cjs/core/GameConfig.js.map +0 -1
- package/dist/cjs/core/GameLoop.js.map +0 -1
- package/dist/cjs/core/ServiceLocator.js.map +0 -1
- package/dist/cjs/core/Validation.js.map +0 -1
- package/dist/cjs/core/math.js.map +0 -1
- package/dist/cjs/devtools/DevTools.js.map +0 -1
- package/dist/cjs/devtools/DeveloperExperience.js.map +0 -1
- package/dist/cjs/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/cjs/dialogue/DialogueSystem.js.map +0 -1
- package/dist/cjs/docs/DocGenerator.js.map +0 -1
- package/dist/cjs/ecs/World.js.map +0 -1
- package/dist/cjs/editor/AchievementEditor.js.map +0 -1
- package/dist/cjs/editor/AdvancedEditor.js.map +0 -1
- package/dist/cjs/editor/AnimationRetargeting.js.map +0 -1
- package/dist/cjs/editor/AssetBrowser.js.map +0 -1
- package/dist/cjs/editor/AssetManager.js.map +0 -1
- package/dist/cjs/editor/ConsolePro.js.map +0 -1
- package/dist/cjs/editor/CraftingEditor.js.map +0 -1
- package/dist/cjs/editor/DebugTools.js.map +0 -1
- package/dist/cjs/editor/DialogueSystem.js.map +0 -1
- package/dist/cjs/editor/LeaderboardSystem.js.map +0 -1
- package/dist/cjs/editor/NiceGameEditor.js.map +0 -1
- package/dist/cjs/editor/PrefabSystem.js.map +0 -1
- package/dist/cjs/editor/ProfilerPanel.js.map +0 -1
- package/dist/cjs/editor/QuestEditor.js.map +0 -1
- package/dist/cjs/editor/ReplaySystem.js.map +0 -1
- package/dist/cjs/editor/SceneEditor.js.map +0 -1
- package/dist/cjs/editor/ScreenshotMode.js.map +0 -1
- package/dist/cjs/editor/ShaderGraph.js.map +0 -1
- package/dist/cjs/editor/TimelineEditor.js.map +0 -1
- package/dist/cjs/editor/UndoRedoPro.js.map +0 -1
- package/dist/cjs/editor/VRARMode.js.map +0 -1
- package/dist/cjs/engine/NiceGameEngine.js.map +0 -1
- package/dist/cjs/engine/SaveSystem.js.map +0 -1
- package/dist/cjs/engine/SaveSystemV2.js +0 -530
- package/dist/cjs/engine/SaveSystemV2.js.map +0 -1
- package/dist/cjs/enterprise/Enterprise.js.map +0 -1
- package/dist/cjs/export/BevyExporter.js.map +0 -1
- package/dist/cjs/export/CocosExporter.js.map +0 -1
- package/dist/cjs/export/Construct3Exporter.js.map +0 -1
- package/dist/cjs/export/DefoldExporter.js.map +0 -1
- package/dist/cjs/export/GDevelopExporter.js.map +0 -1
- package/dist/cjs/export/GameMakerExporter.js.map +0 -1
- package/dist/cjs/export/GodotExporter.js.map +0 -1
- package/dist/cjs/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/cjs/export/MonoGameExporter.js.map +0 -1
- package/dist/cjs/export/Pico8Exporter.js.map +0 -1
- package/dist/cjs/export/PlatformExporter.js.map +0 -1
- package/dist/cjs/export/RPGMakerExporter.js.map +0 -1
- package/dist/cjs/export/RobloxExporter.js.map +0 -1
- package/dist/cjs/export/Solar2DExporter.js.map +0 -1
- package/dist/cjs/export/ThreeJSExporter.js.map +0 -1
- package/dist/cjs/export/Tic80Exporter.js.map +0 -1
- package/dist/cjs/export/UnityExporter.js.map +0 -1
- package/dist/cjs/export/UnrealExporter.js.map +0 -1
- package/dist/cjs/export/WebExporter.js.map +0 -1
- package/dist/cjs/export/index.js.map +0 -1
- package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/cjs/godot-integration/GodotImport.js.map +0 -1
- package/dist/cjs/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/cjs/i18n/I18n.js.map +0 -1
- package/dist/cjs/i18n/useTranslation.js.map +0 -1
- package/dist/cjs/import/AsepriteImporter.js.map +0 -1
- package/dist/cjs/import/DragonBonesImporter.js.map +0 -1
- package/dist/cjs/import/GameMakerImporter.js.map +0 -1
- package/dist/cjs/import/GodotSceneImporter.js.map +0 -1
- package/dist/cjs/import/LDtkImporter.js.map +0 -1
- package/dist/cjs/import/Live2DImporter.js.map +0 -1
- package/dist/cjs/import/NdgFormat.js.map +0 -1
- package/dist/cjs/import/OgmoImporter.js.map +0 -1
- package/dist/cjs/import/RPGMakerImporter.js.map +0 -1
- package/dist/cjs/import/SceneImporter.js.map +0 -1
- package/dist/cjs/import/SpineImporter.js.map +0 -1
- package/dist/cjs/import/SpriterImporter.js.map +0 -1
- package/dist/cjs/import/TiledMapImporter.js.map +0 -1
- package/dist/cjs/import/UnitySceneImporter.js.map +0 -1
- package/dist/cjs/import/index.js.map +0 -1
- package/dist/cjs/index.js.map +0 -1
- package/dist/cjs/input/GamepadNavigation.js.map +0 -1
- package/dist/cjs/input/InputManager.js.map +0 -1
- package/dist/cjs/input/useGamepads.js.map +0 -1
- package/dist/cjs/integration/IconSprite.js.map +0 -1
- package/dist/cjs/inventory/InventorySystem.js.map +0 -1
- package/dist/cjs/kids/KidMode.js.map +0 -1
- package/dist/cjs/kids/KidTools.js.map +0 -1
- package/dist/cjs/monetization/Monetization.js.map +0 -1
- package/dist/cjs/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/cjs/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/cjs/native-engine/AssetPipeline.js.map +0 -1
- package/dist/cjs/native-engine/AudioEngine.js.map +0 -1
- package/dist/cjs/native-engine/InputSystem.js.map +0 -1
- package/dist/cjs/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/cjs/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/cjs/native-engine/RenderingEngine.js.map +0 -1
- package/dist/cjs/native-engine/SceneGraph.js.map +0 -1
- package/dist/cjs/network/MultiplayerTransport.js.map +0 -1
- package/dist/cjs/network/Networking.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/cjs/pathfinding/Pathfinding.js.map +0 -1
- package/dist/cjs/performance/AssetStreaming.js.map +0 -1
- package/dist/cjs/performance/BenchmarkSuite.js.map +0 -1
- package/dist/cjs/performance/DeltaCompression.js.map +0 -1
- package/dist/cjs/performance/DeterministicPhysics.js.map +0 -1
- package/dist/cjs/performance/ECSOptimization.js.map +0 -1
- package/dist/cjs/performance/GameSaveSystem.js.map +0 -1
- package/dist/cjs/performance/HotReload.js.map +0 -1
- package/dist/cjs/performance/InputRecording.js.map +0 -1
- package/dist/cjs/performance/InterestManagement.js.map +0 -1
- package/dist/cjs/performance/LocalizationRuntime.js.map +0 -1
- package/dist/cjs/performance/MemoryManagement.js.map +0 -1
- package/dist/cjs/performance/ModSupport.js.map +0 -1
- package/dist/cjs/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/cjs/performance/NetworkPrediction.js.map +0 -1
- package/dist/cjs/performance/ObjectPooling.js.map +0 -1
- package/dist/cjs/performance/Performance.js.map +0 -1
- package/dist/cjs/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/cjs/performance/SaveSystem.js +0 -574
- package/dist/cjs/performance/SaveSystem.js.map +0 -1
- package/dist/cjs/performance/WebGPURenderer.js.map +0 -1
- package/dist/cjs/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/cjs/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/cjs/plugins/PluginSDK.js.map +0 -1
- package/dist/cjs/plugins/PluginTestKit.js.map +0 -1
- package/dist/cjs/procedural/Procedural.js.map +0 -1
- package/dist/cjs/procedural/WorldBuilding.js.map +0 -1
- package/dist/cjs/quest/QuestSystem.js.map +0 -1
- package/dist/cjs/release/MobileExport.js.map +0 -1
- package/dist/cjs/release/Release.js.map +0 -1
- package/dist/cjs/rendering/Camera2D.js.map +0 -1
- package/dist/cjs/rendering/Renderer2D.js.map +0 -1
- package/dist/cjs/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/cjs/runtime3d/Runtime3D.js.map +0 -1
- package/dist/cjs/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/cjs/scene/SceneManager.js.map +0 -1
- package/dist/cjs/scripting/GraphToAST.js.map +0 -1
- package/dist/cjs/scripting/LanguageExporter.js.map +0 -1
- package/dist/cjs/scripting/NodeGraph.js.map +0 -1
- package/dist/cjs/scripting/ScriptAST.js.map +0 -1
- package/dist/cjs/scripting/VisualScripting2.js.map +0 -1
- package/dist/cjs/scripting/exporters/CSharpExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/LuaExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/PythonExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/RustExporter.js.map +0 -1
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +0 -1
- package/dist/cjs/social/Social.js.map +0 -1
- package/dist/cjs/systems/LightingSystem.js.map +0 -1
- package/dist/cjs/systems/ParticleSystem2.js.map +0 -1
- package/dist/cjs/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/cjs/systems/TerrainSystem.js.map +0 -1
- package/dist/cjs/templates/ActionTemplates.js.map +0 -1
- package/dist/cjs/templates/FightingTemplate.js.map +0 -1
- package/dist/cjs/templates/MetroidvaniaTemplate.js.map +0 -1
- package/dist/cjs/templates/PartyTemplates.js.map +0 -1
- package/dist/cjs/templates/PuzzleTemplates.js.map +0 -1
- package/dist/cjs/templates/RPGTemplates.js.map +0 -1
- package/dist/cjs/templates/SportsTemplates.js.map +0 -1
- package/dist/cjs/templates/StrategyTemplates.js.map +0 -1
- package/dist/cjs/templates/SurvivalTemplate.js.map +0 -1
- package/dist/cjs/templates/WaveDefense.js.map +0 -1
- package/dist/cjs/tilemap/Tilemap.js.map +0 -1
- package/dist/cjs/tutorials/TutorialBranching.js.map +0 -1
- package/dist/cjs/tutorials/TutorialEngine.js.map +0 -1
- package/dist/cjs/tutorials/TutorialOverlay.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js.map +0 -1
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js.map +0 -1
- package/dist/cjs/ui/GameUI.js.map +0 -1
- package/dist/cjs/unity-integration/UnityAssetStore.js.map +0 -1
- package/dist/cjs/unity-integration/UnityImport.js.map +0 -1
- package/dist/cjs/unity-integration/UnityLiveLink.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js.map +0 -1
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealImport.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealLiveLink.js.map +0 -1
- package/dist/cjs/unreal-integration/UnrealMarketplace.js.map +0 -1
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js.map +0 -1
- package/dist/cjs/xr/ARVR.js.map +0 -1
- package/dist/esm/accessibility/Accessibility.js.map +0 -1
- package/dist/esm/ai/AI.js.map +0 -1
- package/dist/esm/ai/BehaviorTree.js.map +0 -1
- package/dist/esm/ai/StateMachine.js.map +0 -1
- package/dist/esm/animation/Animation.js.map +0 -1
- package/dist/esm/audio/AudioAdvanced.js.map +0 -1
- package/dist/esm/audio/AudioBridge.js.map +0 -1
- package/dist/esm/audio/AudioManager.js.map +0 -1
- package/dist/esm/build-cloud/BuildOrchestration.js.map +0 -1
- package/dist/esm/build-cloud/GodotBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnityBuildCloud.js.map +0 -1
- package/dist/esm/build-cloud/UnrealBuildCloud.js.map +0 -1
- package/dist/esm/core/EventBus.js.map +0 -1
- package/dist/esm/core/GameClock.js.map +0 -1
- package/dist/esm/core/GameConfig.js.map +0 -1
- package/dist/esm/core/GameLoop.js.map +0 -1
- package/dist/esm/core/ServiceLocator.js.map +0 -1
- package/dist/esm/core/Validation.js.map +0 -1
- package/dist/esm/core/math.js.map +0 -1
- package/dist/esm/devtools/DevTools.js.map +0 -1
- package/dist/esm/devtools/DeveloperExperience.js.map +0 -1
- package/dist/esm/devtools/GameplayAnalytics.js.map +0 -1
- package/dist/esm/dialogue/DialogueSystem.js.map +0 -1
- package/dist/esm/docs/DocGenerator.js.map +0 -1
- package/dist/esm/ecs/World.js.map +0 -1
- package/dist/esm/editor/AchievementEditor.js.map +0 -1
- package/dist/esm/editor/AdvancedEditor.js.map +0 -1
- package/dist/esm/editor/AnimationRetargeting.js.map +0 -1
- package/dist/esm/editor/AssetBrowser.js.map +0 -1
- package/dist/esm/editor/AssetManager.js.map +0 -1
- package/dist/esm/editor/ConsolePro.js.map +0 -1
- package/dist/esm/editor/CraftingEditor.js.map +0 -1
- package/dist/esm/editor/DebugTools.js.map +0 -1
- package/dist/esm/editor/DialogueSystem.js.map +0 -1
- package/dist/esm/editor/LeaderboardSystem.js.map +0 -1
- package/dist/esm/editor/NiceGameEditor.js.map +0 -1
- package/dist/esm/editor/PrefabSystem.js.map +0 -1
- package/dist/esm/editor/ProfilerPanel.js.map +0 -1
- package/dist/esm/editor/QuestEditor.js.map +0 -1
- package/dist/esm/editor/ReplaySystem.js.map +0 -1
- package/dist/esm/editor/SceneEditor.js.map +0 -1
- package/dist/esm/editor/ScreenshotMode.js.map +0 -1
- package/dist/esm/editor/ShaderGraph.js.map +0 -1
- package/dist/esm/editor/TimelineEditor.js.map +0 -1
- package/dist/esm/editor/UndoRedoPro.js.map +0 -1
- package/dist/esm/editor/VRARMode.js.map +0 -1
- package/dist/esm/engine/NiceGameEngine.js.map +0 -1
- package/dist/esm/engine/SaveSystem.js.map +0 -1
- package/dist/esm/engine/SaveSystemV2.js +0 -523
- package/dist/esm/engine/SaveSystemV2.js.map +0 -1
- package/dist/esm/enterprise/Enterprise.js.map +0 -1
- package/dist/esm/export/BevyExporter.js.map +0 -1
- package/dist/esm/export/CocosExporter.js.map +0 -1
- package/dist/esm/export/Construct3Exporter.js.map +0 -1
- package/dist/esm/export/DefoldExporter.js.map +0 -1
- package/dist/esm/export/GDevelopExporter.js.map +0 -1
- package/dist/esm/export/GameMakerExporter.js.map +0 -1
- package/dist/esm/export/GodotExporter.js.map +0 -1
- package/dist/esm/export/MinecraftBedrockExporter.js.map +0 -1
- package/dist/esm/export/MonoGameExporter.js.map +0 -1
- package/dist/esm/export/Pico8Exporter.js.map +0 -1
- package/dist/esm/export/PlatformExporter.js.map +0 -1
- package/dist/esm/export/RPGMakerExporter.js.map +0 -1
- package/dist/esm/export/RobloxExporter.js.map +0 -1
- package/dist/esm/export/Solar2DExporter.js.map +0 -1
- package/dist/esm/export/ThreeJSExporter.js.map +0 -1
- package/dist/esm/export/Tic80Exporter.js.map +0 -1
- package/dist/esm/export/UnityExporter.js.map +0 -1
- package/dist/esm/export/UnrealExporter.js.map +0 -1
- package/dist/esm/export/WebExporter.js.map +0 -1
- package/dist/esm/export/index.js.map +0 -1
- package/dist/esm/godot-integration/GodotAssetLibrary.js.map +0 -1
- package/dist/esm/godot-integration/GodotImport.js.map +0 -1
- package/dist/esm/godot-integration/GodotLiveLink.js.map +0 -1
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js.map +0 -1
- package/dist/esm/i18n/I18n.js.map +0 -1
- package/dist/esm/i18n/useTranslation.js.map +0 -1
- package/dist/esm/import/AsepriteImporter.js.map +0 -1
- package/dist/esm/import/DragonBonesImporter.js.map +0 -1
- package/dist/esm/import/GameMakerImporter.js.map +0 -1
- package/dist/esm/import/GodotSceneImporter.js.map +0 -1
- package/dist/esm/import/LDtkImporter.js.map +0 -1
- package/dist/esm/import/Live2DImporter.js.map +0 -1
- package/dist/esm/import/NdgFormat.js.map +0 -1
- package/dist/esm/import/OgmoImporter.js.map +0 -1
- package/dist/esm/import/RPGMakerImporter.js.map +0 -1
- package/dist/esm/import/SceneImporter.js.map +0 -1
- package/dist/esm/import/SpineImporter.js.map +0 -1
- package/dist/esm/import/SpriterImporter.js.map +0 -1
- package/dist/esm/import/TiledMapImporter.js.map +0 -1
- package/dist/esm/import/UnitySceneImporter.js.map +0 -1
- package/dist/esm/import/index.js.map +0 -1
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/input/GamepadNavigation.js.map +0 -1
- package/dist/esm/input/InputManager.js.map +0 -1
- package/dist/esm/input/useGamepads.js.map +0 -1
- package/dist/esm/integration/IconSprite.js.map +0 -1
- package/dist/esm/inventory/InventorySystem.js.map +0 -1
- package/dist/esm/kids/KidMode.js.map +0 -1
- package/dist/esm/kids/KidTools.js.map +0 -1
- package/dist/esm/monetization/Monetization.js.map +0 -1
- package/dist/esm/multiplayer/LocalMultiplayer.js.map +0 -1
- package/dist/esm/multiplayer/MiniGameTypes.js.map +0 -1
- package/dist/esm/native-engine/AssetPipeline.js.map +0 -1
- package/dist/esm/native-engine/AudioEngine.js.map +0 -1
- package/dist/esm/native-engine/InputSystem.js.map +0 -1
- package/dist/esm/native-engine/NetworkingSystem.js.map +0 -1
- package/dist/esm/native-engine/PhysicsEngine.js.map +0 -1
- package/dist/esm/native-engine/RenderingEngine.js.map +0 -1
- package/dist/esm/native-engine/SceneGraph.js.map +0 -1
- package/dist/esm/network/MultiplayerTransport.js.map +0 -1
- package/dist/esm/network/Networking.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
- package/dist/esm/pathfinding/Pathfinding.js.map +0 -1
- package/dist/esm/performance/AssetStreaming.js.map +0 -1
- package/dist/esm/performance/BenchmarkSuite.js.map +0 -1
- package/dist/esm/performance/DeltaCompression.js.map +0 -1
- package/dist/esm/performance/DeterministicPhysics.js.map +0 -1
- package/dist/esm/performance/ECSOptimization.js.map +0 -1
- package/dist/esm/performance/GameSaveSystem.js.map +0 -1
- package/dist/esm/performance/HotReload.js.map +0 -1
- package/dist/esm/performance/InputRecording.js.map +0 -1
- package/dist/esm/performance/InterestManagement.js.map +0 -1
- package/dist/esm/performance/LocalizationRuntime.js.map +0 -1
- package/dist/esm/performance/MemoryManagement.js.map +0 -1
- package/dist/esm/performance/ModSupport.js.map +0 -1
- package/dist/esm/performance/MultiThreadedPhysics.js.map +0 -1
- package/dist/esm/performance/NetworkPrediction.js.map +0 -1
- package/dist/esm/performance/ObjectPooling.js.map +0 -1
- package/dist/esm/performance/Performance.js.map +0 -1
- package/dist/esm/performance/PerformanceAdvanced.js.map +0 -1
- package/dist/esm/performance/SaveSystem.js +0 -567
- package/dist/esm/performance/SaveSystem.js.map +0 -1
- package/dist/esm/performance/WebGPURenderer.js.map +0 -1
- package/dist/esm/physics/PhysicsAdvanced.js.map +0 -1
- package/dist/esm/physics/PhysicsEngine2D.js.map +0 -1
- package/dist/esm/plugins/PluginSDK.js.map +0 -1
- package/dist/esm/plugins/PluginTestKit.js.map +0 -1
- package/dist/esm/procedural/Procedural.js.map +0 -1
- package/dist/esm/procedural/WorldBuilding.js.map +0 -1
- package/dist/esm/quest/QuestSystem.js.map +0 -1
- package/dist/esm/release/MobileExport.js.map +0 -1
- package/dist/esm/release/Release.js.map +0 -1
- package/dist/esm/rendering/Camera2D.js.map +0 -1
- package/dist/esm/rendering/Renderer2D.js.map +0 -1
- package/dist/esm/rendering/WebGPURenderPipeline.js.map +0 -1
- package/dist/esm/runtime3d/Runtime3D.js.map +0 -1
- package/dist/esm/runtime3d/SceneEditor3D.js.map +0 -1
- package/dist/esm/scene/SceneManager.js.map +0 -1
- package/dist/esm/scripting/GraphToAST.js.map +0 -1
- package/dist/esm/scripting/LanguageExporter.js.map +0 -1
- package/dist/esm/scripting/NodeGraph.js.map +0 -1
- package/dist/esm/scripting/ScriptAST.js.map +0 -1
- package/dist/esm/scripting/VisualScripting2.js.map +0 -1
- package/dist/esm/scripting/exporters/CSharpExporter.js.map +0 -1
- package/dist/esm/scripting/exporters/GDScriptExporter.js.map +0 -1
- package/dist/esm/scripting/exporters/LuaExporter.js.map +0 -1
- package/dist/esm/scripting/exporters/PythonExporter.js.map +0 -1
- package/dist/esm/scripting/exporters/RustExporter.js.map +0 -1
- package/dist/esm/scripting/exporters/TypeScriptExporter.js.map +0 -1
- package/dist/esm/social/Social.js.map +0 -1
- package/dist/esm/systems/LightingSystem.js.map +0 -1
- package/dist/esm/systems/ParticleSystem2.js.map +0 -1
- package/dist/esm/systems/PhysicsDebugSystem.js.map +0 -1
- package/dist/esm/systems/TerrainSystem.js.map +0 -1
- package/dist/esm/templates/ActionTemplates.js.map +0 -1
- package/dist/esm/templates/FightingTemplate.js.map +0 -1
- package/dist/esm/templates/MetroidvaniaTemplate.js.map +0 -1
- package/dist/esm/templates/PartyTemplates.js.map +0 -1
- package/dist/esm/templates/PuzzleTemplates.js.map +0 -1
- package/dist/esm/templates/RPGTemplates.js.map +0 -1
- package/dist/esm/templates/SportsTemplates.js.map +0 -1
- package/dist/esm/templates/StrategyTemplates.js.map +0 -1
- package/dist/esm/templates/SurvivalTemplate.js.map +0 -1
- package/dist/esm/templates/WaveDefense.js.map +0 -1
- package/dist/esm/tilemap/Tilemap.js.map +0 -1
- package/dist/esm/tutorials/TutorialBranching.js.map +0 -1
- package/dist/esm/tutorials/TutorialEngine.js.map +0 -1
- package/dist/esm/tutorials/TutorialOverlay.js.map +0 -1
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js.map +0 -1
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js.map +0 -1
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js.map +0 -1
- package/dist/esm/ui/GameUI.js.map +0 -1
- package/dist/esm/unity-integration/UnityAssetStore.js.map +0 -1
- package/dist/esm/unity-integration/UnityImport.js.map +0 -1
- package/dist/esm/unity-integration/UnityLiveLink.js.map +0 -1
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js.map +0 -1
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js.map +0 -1
- package/dist/esm/unreal-integration/UnrealImport.js.map +0 -1
- package/dist/esm/unreal-integration/UnrealLiveLink.js.map +0 -1
- package/dist/esm/unreal-integration/UnrealMarketplace.js.map +0 -1
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js.map +0 -1
- package/dist/esm/xr/ARVR.js.map +0 -1
- package/dist/types/engine/SaveSystemV2.d.ts +0 -155
|
@@ -15,12 +15,12 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
15
15
|
id: 'animations-sprites-tweens',
|
|
16
16
|
title: {
|
|
17
17
|
en: 'Animations: Sprites, Tweens & Easing',
|
|
18
|
-
pl:
|
|
18
|
+
pl: "Animacje: Sprite'y, Tweeny i Easing",
|
|
19
19
|
de: 'Animationen: Sprites, Tweens & Easing',
|
|
20
20
|
},
|
|
21
21
|
description: {
|
|
22
22
|
en: 'Learn to animate game objects using sprite sheets, tweens, easing functions, and state machines.',
|
|
23
|
-
pl:
|
|
23
|
+
pl: "Naucz się animować obiekty za pomocą sprite sheet'ów, tweenów, easing'ów i maszyn stanów.",
|
|
24
24
|
de: 'Lerne, Spielobjekte mit Spritesheets, Tweens, Easing und Zustandsmaschinen zu animieren.',
|
|
25
25
|
},
|
|
26
26
|
category: 'game-basics',
|
|
@@ -36,13 +36,13 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
36
36
|
id: 'anim-welcome',
|
|
37
37
|
type: 'text',
|
|
38
38
|
title: {
|
|
39
|
-
en: 'Welcome to Animations!
|
|
40
|
-
pl: 'Witaj w świecie animacji!
|
|
41
|
-
de: 'Willkommen bei Animationen!
|
|
39
|
+
en: 'Welcome to Animations!',
|
|
40
|
+
pl: 'Witaj w świecie animacji!',
|
|
41
|
+
de: 'Willkommen bei Animationen!',
|
|
42
42
|
},
|
|
43
43
|
content: {
|
|
44
|
-
en:
|
|
45
|
-
pl:
|
|
44
|
+
en: "In this tutorial you will learn:\n• Creating animation clips from sprite sheets\n• Using tweens for smooth movement\n• Easing functions (bounce, elastic, cubic)\n• Animation state machines\n\nLet's bring your game to life!",
|
|
45
|
+
pl: "W tym tutorialu nauczysz się:\n• Tworzenia klipów animacji ze sprite sheet'ów\n• Używania tweenów do płynnego ruchu\n• Funkcji easing (bounce, elastic, cubic)\n• Maszyn stanów animacji\n\nOżywmy Twoją grę!",
|
|
46
46
|
de: 'In diesem Tutorial lernst du:\n• Animationsclips aus Spritesheets erstellen\n• Tweens für flüssige Bewegungen\n• Easing-Funktionen (Bounce, Elastic, Cubic)\n• Animations-Zustandsmaschinen\n\nLass uns dein Spiel zum Leben erwecken!',
|
|
47
47
|
},
|
|
48
48
|
skippable: true,
|
|
@@ -59,7 +59,7 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
59
59
|
},
|
|
60
60
|
content: {
|
|
61
61
|
en: 'Use `createClipFromSheet` to define an animation clip from a sprite sheet.\nParameters: name, columns in the sheet, start index, frame count, frame size, and duration per frame.',
|
|
62
|
-
pl:
|
|
62
|
+
pl: "Użyj `createClipFromSheet` aby zdefiniować klip animacji ze sprite sheet'a.\nParametry: nazwa, kolumny w arkuszu, indeks startowy, ilość klatek, rozmiar klatki i czas trwania klatki.",
|
|
63
63
|
de: 'Verwende `createClipFromSheet` um einen Animationsclip aus einem Spritesheet zu erstellen.\nParameter: Name, Spalten im Sheet, Startindex, Framezahl, Framegröße und Dauer pro Frame.',
|
|
64
64
|
},
|
|
65
65
|
codeTemplate: '// Create a "walk" animation clip\nconst walkClip = ',
|
|
@@ -103,9 +103,9 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
103
103
|
id: 'quiz-animation',
|
|
104
104
|
type: 'quiz',
|
|
105
105
|
title: {
|
|
106
|
-
en: 'Quick Quiz!
|
|
107
|
-
pl: 'Szybki quiz!
|
|
108
|
-
de: 'Schnelles Quiz!
|
|
106
|
+
en: 'Quick Quiz!',
|
|
107
|
+
pl: 'Szybki quiz!',
|
|
108
|
+
de: 'Schnelles Quiz!',
|
|
109
109
|
},
|
|
110
110
|
content: {
|
|
111
111
|
en: 'If an animation has 8 frames at 0.1s each, how long is one full cycle?',
|
|
@@ -150,14 +150,14 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
150
150
|
id: 'easing-functions',
|
|
151
151
|
type: 'text',
|
|
152
152
|
title: {
|
|
153
|
-
en: 'Easing Functions Explained
|
|
154
|
-
pl: 'Funkcje Easing wyjaśnione
|
|
155
|
-
de: 'Easing-Funktionen erklärt
|
|
153
|
+
en: 'Easing Functions Explained',
|
|
154
|
+
pl: 'Funkcje Easing wyjaśnione',
|
|
155
|
+
de: 'Easing-Funktionen erklärt',
|
|
156
156
|
},
|
|
157
157
|
content: {
|
|
158
|
-
en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end
|
|
159
|
-
pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia
|
|
160
|
-
de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt
|
|
158
|
+
en: 'Available easing functions:\n\n• `Easing.linear` — constant speed\n• `Easing.easeInQuad` — starts slow, accelerates\n• `Easing.easeOutQuad` — starts fast, decelerates\n• `Easing.easeInOutQuad` — slow start & end\n• `Easing.easeInCubic` — stronger acceleration\n• `Easing.easeOutCubic` — stronger deceleration\n• `Easing.easeOutBounce` — bounce effect at the end\n• `Easing.easeOutElastic` — spring/elastic effect\n\nExperiment with different easings to find the right feel for your game!',
|
|
159
|
+
pl: 'Dostępne funkcje easing:\n\n• `Easing.linear` — stała prędkość\n• `Easing.easeInQuad` — zaczyna wolno, przyspiesza\n• `Easing.easeOutQuad` — zaczyna szybko, zwalnia\n• `Easing.easeInOutQuad` — wolny start i koniec\n• `Easing.easeInCubic` — silniejsze przyspieszenie\n• `Easing.easeOutCubic` — silniejsze hamowanie\n• `Easing.easeOutBounce` — efekt odbicia\n• `Easing.easeOutElastic` — efekt sprężyny\n\nEksperymentuj z różnymi easingami, aby znaleźć odpowiedni feeling!',
|
|
160
|
+
de: 'Verfügbare Easing-Funktionen:\n\n• `Easing.linear` — konstante Geschwindigkeit\n• `Easing.easeInQuad` — langsamer Start, beschleunigt\n• `Easing.easeOutQuad` — schneller Start, bremst ab\n• `Easing.easeInOutQuad` — langsamer Start & Ende\n• `Easing.easeInCubic` — stärkere Beschleunigung\n• `Easing.easeOutCubic` — stärkere Verlangsamung\n• `Easing.easeOutBounce` — Bounce-Effekt\n• `Easing.easeOutElastic` — Feder/Elastik-Effekt\n\nExperimentiere mit verschiedenen Easings!',
|
|
161
161
|
},
|
|
162
162
|
},
|
|
163
163
|
// --- S7: Animation State Machine ---
|
|
@@ -190,12 +190,12 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
190
190
|
id: 'anim-checkpoint',
|
|
191
191
|
type: 'checkpoint',
|
|
192
192
|
title: {
|
|
193
|
-
en: 'Animation Checkpoint
|
|
194
|
-
pl: 'Checkpoint animacji
|
|
195
|
-
de: 'Animations-Checkpoint
|
|
193
|
+
en: 'Animation Checkpoint',
|
|
194
|
+
pl: 'Checkpoint animacji',
|
|
195
|
+
de: 'Animations-Checkpoint',
|
|
196
196
|
},
|
|
197
197
|
content: {
|
|
198
|
-
en:
|
|
198
|
+
en: "Great progress! You've learned the core animation APIs. Your progress is saved.",
|
|
199
199
|
pl: 'Świetne postępy! Opanowałeś podstawowe API animacji. Twoje postępy zostały zapisane.',
|
|
200
200
|
de: 'Toller Fortschritt! Du hast die Kern-Animations-APIs gelernt. Dein Fortschritt wurde gespeichert.',
|
|
201
201
|
},
|
|
@@ -205,14 +205,14 @@ const TUTORIAL_ANIMATIONS = {
|
|
|
205
205
|
id: 'anim-congratulations',
|
|
206
206
|
type: 'text',
|
|
207
207
|
title: {
|
|
208
|
-
en: 'Congratulations!
|
|
209
|
-
pl: 'Gratulacje!
|
|
210
|
-
de: 'Herzlichen Glückwunsch!
|
|
208
|
+
en: 'Congratulations!',
|
|
209
|
+
pl: 'Gratulacje!',
|
|
210
|
+
de: 'Herzlichen Glückwunsch!',
|
|
211
211
|
},
|
|
212
212
|
content: {
|
|
213
|
-
en: '
|
|
214
|
-
pl: '
|
|
215
|
-
de: '
|
|
213
|
+
en: 'You learned:\n• Creating animation clips with `createClipFromSheet`\n• `SpriteAnimator` for frame-by-frame animation\n• `TweenManager` for smooth interpolation\n• Easing functions (bounce, elastic, cubic)\n• `AnimationStateMachine` for automatic transitions\n\nNext: Try the "Tilemaps & Worlds" tutorial!',
|
|
214
|
+
pl: 'Nauczyłeś się:\n• Tworzenia klipów animacji z `createClipFromSheet`\n• `SpriteAnimator` do animacji klatka po klatce\n• `TweenManager` do płynnej interpolacji\n• Funkcji easing (bounce, elastic, cubic)\n• `AnimationStateMachine` do automatycznych przejść\n\nDalej: Spróbuj tutoriala "Tilemapy i światy"!',
|
|
215
|
+
de: 'Du hast gelernt:\n• Animationsclips mit `createClipFromSheet` erstellen\n• `SpriteAnimator` für Frame-by-Frame-Animation\n• `TweenManager` für flüssige Interpolation\n• Easing-Funktionen (Bounce, Elastic, Cubic)\n• `AnimationStateMachine` für automatische Übergänge\n\nWeiter: Probiere das "Tilemaps & Welten"-Tutorial!',
|
|
216
216
|
},
|
|
217
217
|
tooltipPosition: 'center',
|
|
218
218
|
},
|
|
@@ -246,14 +246,14 @@ const TUTORIAL_TILEMAPS = {
|
|
|
246
246
|
id: 'tile-welcome',
|
|
247
247
|
type: 'text',
|
|
248
248
|
title: {
|
|
249
|
-
en: 'Building Worlds with Tiles!
|
|
250
|
-
pl: 'Budujemy światy z kafelków!
|
|
251
|
-
de: 'Welten mit Kacheln bauen!
|
|
249
|
+
en: 'Building Worlds with Tiles!',
|
|
250
|
+
pl: 'Budujemy światy z kafelków!',
|
|
251
|
+
de: 'Welten mit Kacheln bauen!',
|
|
252
252
|
},
|
|
253
253
|
content: {
|
|
254
|
-
en:
|
|
255
|
-
pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat!
|
|
256
|
-
de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!
|
|
254
|
+
en: "Tilemaps are the foundation of 2D game worlds — platformers, RPGs, strategy games.\n\nYou will learn:\n• Creating a tilemap with layers\n• Placing and filling tiles\n• Auto-tiling (smart borders)\n• Collision detection with tiles\n• Serializing tilemaps (save/load)\n\nLet's build a world!",
|
|
255
|
+
pl: 'Tilemapy to fundament świata gier 2D — platformówek, RPG, strategii.\n\nNauczysz się:\n• Tworzenia tilemapy z warstwami\n• Umieszczania i wypełniania kafelków\n• Auto-tilingu (inteligentne krawędzie)\n• Detekcji kolizji z kafelkami\n• Serializacji tilemap (zapis/odczyt)\n\nZbudujmy świat!',
|
|
256
|
+
de: 'Tilemaps sind das Fundament von 2D-Spielwelten — Platformer, RPGs, Strategiespiele.\n\nDu lernst:\n• Erstellen einer Tilemap mit Ebenen\n• Kacheln platzieren und füllen\n• Auto-Tiling (intelligente Ränder)\n• Kollisionserkennung mit Kacheln\n• Tilemaps serialisieren (Speichern/Laden)\n\nBauen wir eine Welt!',
|
|
257
257
|
},
|
|
258
258
|
skippable: true,
|
|
259
259
|
tooltipPosition: 'center',
|
|
@@ -313,9 +313,9 @@ const TUTORIAL_TILEMAPS = {
|
|
|
313
313
|
id: 'auto-tiling',
|
|
314
314
|
type: 'code',
|
|
315
315
|
title: {
|
|
316
|
-
en: 'Auto-Tiling Magic
|
|
317
|
-
pl: 'Magia auto-tilingu
|
|
318
|
-
de: 'Auto-Tiling Magie
|
|
316
|
+
en: 'Auto-Tiling Magic',
|
|
317
|
+
pl: 'Magia auto-tilingu',
|
|
318
|
+
de: 'Auto-Tiling Magie',
|
|
319
319
|
},
|
|
320
320
|
content: {
|
|
321
321
|
en: 'Use `computeAutoTileMask` to automatically determine which border tile variant to use.\nThe 4-bit bitmask checks top/right/bottom/left neighbors.',
|
|
@@ -338,9 +338,9 @@ const TUTORIAL_TILEMAPS = {
|
|
|
338
338
|
id: 'quiz-tilemap',
|
|
339
339
|
type: 'quiz',
|
|
340
340
|
title: {
|
|
341
|
-
en: 'Tilemap Quiz!
|
|
342
|
-
pl: 'Quiz tilemap!
|
|
343
|
-
de: 'Tilemap-Quiz!
|
|
341
|
+
en: 'Tilemap Quiz!',
|
|
342
|
+
pl: 'Quiz tilemap!',
|
|
343
|
+
de: 'Tilemap-Quiz!',
|
|
344
344
|
},
|
|
345
345
|
content: {
|
|
346
346
|
en: 'A tilemap is 20 tiles wide × 15 tiles tall with 32px tiles. What is the total pixel width?',
|
|
@@ -410,14 +410,14 @@ const TUTORIAL_TILEMAPS = {
|
|
|
410
410
|
id: 'tile-congratulations',
|
|
411
411
|
type: 'text',
|
|
412
412
|
title: {
|
|
413
|
-
en: 'Congratulations!
|
|
414
|
-
pl: 'Gratulacje!
|
|
415
|
-
de: 'Herzlichen Glückwunsch!
|
|
413
|
+
en: 'Congratulations!',
|
|
414
|
+
pl: 'Gratulacje!',
|
|
415
|
+
de: 'Herzlichen Glückwunsch!',
|
|
416
416
|
},
|
|
417
417
|
content: {
|
|
418
|
-
en: '
|
|
419
|
-
pl: '
|
|
420
|
-
de: '
|
|
418
|
+
en: 'You learned:\n• `Tilemap` creation with layers\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` for smart borders\n• `worldToTile` / `tileToWorld` conversion\n• `isSolid` / `getSolidTilesInRect` for collision\n• `toJSON` / `fromJSON` for save/load\n\nNext: Try "Visual Scripting" to program without code!',
|
|
419
|
+
pl: 'Nauczyłeś się:\n• Tworzenia `Tilemap` z warstwami\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` do inteligentnych krawędzi\n• `worldToTile` / `tileToWorld` konwersji\n• `isSolid` / `getSolidTilesInRect` do kolizji\n• `toJSON` / `fromJSON` do zapisu/odczytu\n\nDalej: Spróbuj "Visual Scripting" — programowanie bez kodu!',
|
|
420
|
+
de: 'Du hast gelernt:\n• `Tilemap`-Erstellung mit Ebenen\n• `setTile`, `fillRect`, `floodFill`\n• `computeAutoTileMask` für intelligente Ränder\n• `worldToTile` / `tileToWorld` Konvertierung\n• `isSolid` / `getSolidTilesInRect` für Kollision\n• `toJSON` / `fromJSON` zum Speichern/Laden\n\nWeiter: Probiere "Visual Scripting" — Programmieren ohne Code!',
|
|
421
421
|
},
|
|
422
422
|
tooltipPosition: 'center',
|
|
423
423
|
},
|
|
@@ -450,14 +450,14 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
450
450
|
id: 'vs-welcome',
|
|
451
451
|
type: 'text',
|
|
452
452
|
title: {
|
|
453
|
-
en: 'Program Without Code!
|
|
454
|
-
pl: 'Programuj bez kodu!
|
|
455
|
-
de: 'Programmieren ohne Code!
|
|
453
|
+
en: 'Program Without Code!',
|
|
454
|
+
pl: 'Programuj bez kodu!',
|
|
455
|
+
de: 'Programmieren ohne Code!',
|
|
456
456
|
},
|
|
457
457
|
content: {
|
|
458
|
-
en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!
|
|
459
|
-
pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!
|
|
460
|
-
de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!
|
|
458
|
+
en: 'Visual Scripting lets you create game behaviors by connecting nodes in a graph.\nNo typing required — just drag, connect, and play!\n\nYou will learn:\n• Creating a node library\n• Building a script graph\n• Connecting nodes with ports\n• Running the graph\n\nPerfect for beginners and kids!',
|
|
459
|
+
pl: 'Visual Scripting pozwala tworzyć zachowania gry przez łączenie węzłów w grafie.\nBez pisania — po prostu przeciągaj, łącz i graj!\n\nNauczysz się:\n• Tworzenia biblioteki węzłów\n• Budowania grafu skryptowego\n• Łączenia węzłów portami\n• Uruchamiania grafu\n\nIdealne dla początkujących i dzieci!',
|
|
460
|
+
de: 'Visual Scripting lässt dich Spielverhalten durch Verbinden von Knoten erstellen.\nKein Tippen nötig — einfach ziehen, verbinden und spielen!\n\nDu lernst:\n• Eine Knoten-Bibliothek erstellen\n• Einen Script-Graph bauen\n• Knoten mit Ports verbinden\n• Den Graphen ausführen\n\nPerfekt für Anfänger und Kinder!',
|
|
461
461
|
},
|
|
462
462
|
skippable: true,
|
|
463
463
|
tooltipPosition: 'center',
|
|
@@ -497,7 +497,7 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
497
497
|
de: 'Baue einen Script-Graphen',
|
|
498
498
|
},
|
|
499
499
|
content: {
|
|
500
|
-
en:
|
|
500
|
+
en: "A `ScriptGraph` has nodes (instances) and connections between their ports.\nLet's create a simple graph that moves an entity when a key is pressed.",
|
|
501
501
|
pl: '`ScriptGraph` zawiera węzły (instancje) i połączenia między ich portami.\nUtwórzmy prosty graf, który przesuwa encję po naciśnięciu klawisza.',
|
|
502
502
|
de: 'Ein `ScriptGraph` hat Knoten (Instanzen) und Verbindungen zwischen Ports.\nErstellen wir einen einfachen Graphen, der eine Entity bewegt, wenn eine Taste gedrückt wird.',
|
|
503
503
|
},
|
|
@@ -517,9 +517,9 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
517
517
|
id: 'quiz-nodes',
|
|
518
518
|
type: 'quiz',
|
|
519
519
|
title: {
|
|
520
|
-
en: 'Node Quiz!
|
|
521
|
-
pl: 'Quiz o węzłach!
|
|
522
|
-
de: 'Knoten-Quiz!
|
|
520
|
+
en: 'Node Quiz!',
|
|
521
|
+
pl: 'Quiz o węzłach!',
|
|
522
|
+
de: 'Knoten-Quiz!',
|
|
523
523
|
},
|
|
524
524
|
content: {
|
|
525
525
|
en: 'What does a "flow" port type control in visual scripting?',
|
|
@@ -527,9 +527,26 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
527
527
|
de: 'Was steuert ein "flow"-Port in Visual Scripting?',
|
|
528
528
|
},
|
|
529
529
|
quizOptions: [
|
|
530
|
-
{
|
|
531
|
-
|
|
532
|
-
|
|
530
|
+
{
|
|
531
|
+
id: 'a',
|
|
532
|
+
text: { en: 'The color of the node', pl: 'Kolor węzła', de: 'Die Farbe des Knotens' },
|
|
533
|
+
},
|
|
534
|
+
{
|
|
535
|
+
id: 'b',
|
|
536
|
+
text: {
|
|
537
|
+
en: 'The execution order (which node runs next)',
|
|
538
|
+
pl: 'Kolejność wykonania (który węzeł uruchomić dalej)',
|
|
539
|
+
de: 'Die Ausführungsreihenfolge (welcher Knoten als nächstes läuft)',
|
|
540
|
+
},
|
|
541
|
+
},
|
|
542
|
+
{
|
|
543
|
+
id: 'c',
|
|
544
|
+
text: {
|
|
545
|
+
en: 'The animation speed',
|
|
546
|
+
pl: 'Prędkość animacji',
|
|
547
|
+
de: 'Die Animationsgeschwindigkeit',
|
|
548
|
+
},
|
|
549
|
+
},
|
|
533
550
|
{ id: 'd', text: { en: 'The sound volume', pl: 'Głośność dźwięku', de: 'Die Lautstärke' } },
|
|
534
551
|
],
|
|
535
552
|
quizCorrectId: 'b',
|
|
@@ -539,12 +556,12 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
539
556
|
id: 'run-graph',
|
|
540
557
|
type: 'code',
|
|
541
558
|
title: {
|
|
542
|
-
en: 'Run the Graph!
|
|
543
|
-
pl: 'Uruchom graf!
|
|
544
|
-
de: 'Starte den Graphen!
|
|
559
|
+
en: 'Run the Graph!',
|
|
560
|
+
pl: 'Uruchom graf!',
|
|
561
|
+
de: 'Starte den Graphen!',
|
|
545
562
|
},
|
|
546
563
|
content: {
|
|
547
|
-
en:
|
|
564
|
+
en: "The `GraphExecutor` takes a node library and a script graph, then executes it each frame.\nConnect it to the engine's update loop.",
|
|
548
565
|
pl: '`GraphExecutor` przyjmuje bibliotekę węzłów i graf, a następnie wykonuje go co klatkę.\nPodłącz go do pętli update silnika.',
|
|
549
566
|
de: 'Der `GraphExecutor` nimmt eine Knoten-Bibliothek und einen Graphen und führt ihn pro Frame aus.\nVerbinde ihn mit der Update-Schleife der Engine.',
|
|
550
567
|
},
|
|
@@ -569,7 +586,7 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
569
586
|
de: 'Probiere es! Verbinde Knoten',
|
|
570
587
|
},
|
|
571
588
|
content: {
|
|
572
|
-
en:
|
|
589
|
+
en: "In the editor, try dragging a connection from one node's output port to another node's input port.\nThe wire turns green when compatible ports are connected!",
|
|
573
590
|
pl: 'W edytorze spróbuj przeciągnąć połączenie z portu wyjściowego jednego węzła na port wejściowy drugiego.\nPrzewód zmienia kolor na zielony gdy porty są kompatybilne!',
|
|
574
591
|
de: 'Im Editor: Ziehe eine Verbindung vom Ausgang eines Knotens zum Eingang eines anderen.\nDie Leitung wird grün, wenn kompatible Ports verbunden sind!',
|
|
575
592
|
},
|
|
@@ -580,14 +597,14 @@ const TUTORIAL_VISUAL_SCRIPTING = {
|
|
|
580
597
|
id: 'vs-congratulations',
|
|
581
598
|
type: 'text',
|
|
582
599
|
title: {
|
|
583
|
-
en: 'Congratulations!
|
|
584
|
-
pl: 'Gratulacje!
|
|
585
|
-
de: 'Herzlichen Glückwunsch!
|
|
600
|
+
en: 'Congratulations!',
|
|
601
|
+
pl: 'Gratulacje!',
|
|
602
|
+
de: 'Herzlichen Glückwunsch!',
|
|
586
603
|
},
|
|
587
604
|
content: {
|
|
588
|
-
en: '
|
|
589
|
-
pl: '
|
|
590
|
-
de: '
|
|
605
|
+
en: 'You learned:\n• `NodeLibrary` with built-in node types\n• Port types: flow, number, string, boolean, vec2, entity\n• `ScriptGraph` structure (nodes + connections)\n• `GraphExecutor` to run graphs each frame\n• Node categories: flow, math, logic, entity, input, physics, game\n\nVisual Scripting makes game development accessible to everyone!\n\nNext: Try "Local Multiplayer" for co-op gaming!',
|
|
606
|
+
pl: 'Nauczyłeś się:\n• `NodeLibrary` z wbudowanymi typami węzłów\n• Typy portów: flow, number, string, boolean, vec2, entity\n• Struktury `ScriptGraph` (nodes + connections)\n• `GraphExecutor` do uruchamiania grafów co klatkę\n• Kategorie węzłów: flow, math, logic, entity, input, physics, game\n\nVisual Scripting sprawia, że tworzenie gier jest dostępne dla każdego!\n\nDalej: Spróbuj "Multiplayer lokalny" do gry w co-op!',
|
|
607
|
+
de: 'Du hast gelernt:\n• `NodeLibrary` mit eingebauten Knotentypen\n• Port-Typen: flow, number, string, boolean, vec2, entity\n• `ScriptGraph`-Struktur (Knoten + Verbindungen)\n• `GraphExecutor` zum Ausführen von Graphen\n• Knoten-Kategorien: flow, math, logic, entity, input, physics, game\n\nVisual Scripting macht Spieleentwicklung für alle zugänglich!\n\nWeiter: Probiere "Lokaler Multiplayer" für Co-op!',
|
|
591
608
|
},
|
|
592
609
|
tooltipPosition: 'center',
|
|
593
610
|
},
|
|
@@ -621,14 +638,14 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
|
|
|
621
638
|
id: 'mp-welcome',
|
|
622
639
|
type: 'text',
|
|
623
640
|
title: {
|
|
624
|
-
en: 'Play Together!
|
|
625
|
-
pl: 'Grajcie razem!
|
|
626
|
-
de: 'Zusammen spielen!
|
|
641
|
+
en: 'Play Together!',
|
|
642
|
+
pl: 'Grajcie razem!',
|
|
643
|
+
de: 'Zusammen spielen!',
|
|
627
644
|
},
|
|
628
645
|
content: {
|
|
629
|
-
en:
|
|
630
|
-
pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!
|
|
631
|
-
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!
|
|
646
|
+
en: "Local multiplayer lets friends play together on the same screen!\n\nYou will learn:\n• `PlayerManager` — managing up to 12 players\n• Gamepad input for each player\n• Split-screen viewports\n• Drop-in / drop-out\n\nGrab some controllers and let's go!",
|
|
647
|
+
pl: 'Multiplayer lokalny pozwala znajomym grać razem na jednym ekranie!\n\nNauczysz się:\n• `PlayerManager` — zarządzanie do 12 graczy\n• Wejście z gamepada dla każdego gracza\n• Podzielony ekran (split-screen)\n• Dynamiczne dołączanie/odłączanie graczy\n\nWeź kontrolery i zaczynamy!',
|
|
648
|
+
de: 'Lokaler Multiplayer lässt Freunde zusammen auf einem Bildschirm spielen!\n\nDu lernst:\n• `PlayerManager` — bis zu 12 Spieler verwalten\n• Gamepad-Eingabe für jeden Spieler\n• Splitscreen-Ansichten\n• Drop-in / Drop-out\n\nSchnappt euch Controller und los!',
|
|
632
649
|
},
|
|
633
650
|
skippable: true,
|
|
634
651
|
tooltipPosition: 'center',
|
|
@@ -713,9 +730,9 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
|
|
|
713
730
|
id: 'quiz-multiplayer',
|
|
714
731
|
type: 'quiz',
|
|
715
732
|
title: {
|
|
716
|
-
en: 'Multiplayer Quiz!
|
|
717
|
-
pl: 'Quiz multiplayer!
|
|
718
|
-
de: 'Multiplayer-Quiz!
|
|
733
|
+
en: 'Multiplayer Quiz!',
|
|
734
|
+
pl: 'Quiz multiplayer!',
|
|
735
|
+
de: 'Multiplayer-Quiz!',
|
|
719
736
|
},
|
|
720
737
|
content: {
|
|
721
738
|
en: 'How many players does the engine support simultaneously?',
|
|
@@ -760,17 +777,17 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
|
|
|
760
777
|
id: 'gamepad-vibration',
|
|
761
778
|
type: 'code',
|
|
762
779
|
title: {
|
|
763
|
-
en: 'Gamepad Vibration
|
|
764
|
-
pl: 'Wibracja gamepada
|
|
765
|
-
de: 'Gamepad-Vibration
|
|
780
|
+
en: 'Gamepad Vibration',
|
|
781
|
+
pl: 'Wibracja gamepada',
|
|
782
|
+
de: 'Gamepad-Vibration',
|
|
766
783
|
},
|
|
767
784
|
content: {
|
|
768
785
|
en: 'Make gamepads rumble on events like damage or explosions using the `vibrate` method.',
|
|
769
786
|
pl: 'Spraw, aby gamepady zaczęły wibrować przy zdarzeniach jak obrażenia czy eksplozje, używając metody `vibrate`.',
|
|
770
787
|
de: 'Lass Gamepads bei Events wie Schaden oder Explosionen vibrieren mit der `vibrate`-Methode.',
|
|
771
788
|
},
|
|
772
|
-
codeTemplate:
|
|
773
|
-
codeSolution:
|
|
789
|
+
codeTemplate: "// Vibrate a player's gamepad\n",
|
|
790
|
+
codeSolution: "// Vibrate player 1's gamepad for 200ms\nengine.input.vibrate(\n 1, // player index\n 200, // duration (ms)\n 0.5, // weak motor magnitude (0-1)\n 1.0 // strong motor magnitude (0-1)\n);",
|
|
774
791
|
codeValidation: {
|
|
775
792
|
containsAll: ['vibrate'],
|
|
776
793
|
},
|
|
@@ -785,14 +802,14 @@ const TUTORIAL_LOCAL_MULTIPLAYER = {
|
|
|
785
802
|
id: 'mp-congratulations',
|
|
786
803
|
type: 'text',
|
|
787
804
|
title: {
|
|
788
|
-
en: 'Congratulations!
|
|
789
|
-
pl: 'Gratulacje!
|
|
790
|
-
de: 'Herzlichen Glückwunsch!
|
|
805
|
+
en: 'Congratulations!',
|
|
806
|
+
pl: 'Gratulacje!',
|
|
807
|
+
de: 'Herzlichen Glückwunsch!',
|
|
791
808
|
},
|
|
792
809
|
content: {
|
|
793
|
-
en: '
|
|
794
|
-
pl: '
|
|
795
|
-
de: '
|
|
810
|
+
en: 'You learned:\n• `PlayerManager` for up to 12 players\n• `setupLocal(count)` for quick setup\n• Per-player `getAction(name, playerIndex)`\n• Action bindings for keyboard + gamepad\n• `SplitScreenManager` with 7 screen modes\n• Drop-in / drop-out with events\n• Gamepad vibration for tactile feedback\n\nYour games are now multiplayer-ready!',
|
|
811
|
+
pl: 'Nauczyłeś się:\n• `PlayerManager` do 12 graczy\n• `setupLocal(count)` do szybkiej konfiguracji\n• Per-gracz `getAction(name, playerIndex)`\n• Bindowanie akcji dla klawiatury + gamepada\n• `SplitScreenManager` z 7 trybami ekranu\n• Dynamiczne dołączanie/odłączanie ze zdarzeniami\n• Wibracja gamepada dla taktylnego feedbacku\n\nTwoje gry są teraz gotowe na multiplayer!',
|
|
812
|
+
de: 'Du hast gelernt:\n• `PlayerManager` für bis zu 12 Spieler\n• `setupLocal(count)` für schnelles Setup\n• Pro-Spieler `getAction(name, spielerIndex)`\n• Aktionsbindungen für Tastatur + Gamepad\n• `SplitScreenManager` mit 7 Bildschirmmodi\n• Drop-in / Drop-out mit Events\n• Gamepad-Vibration für taktiles Feedback\n\nDeine Spiele sind jetzt Multiplayer-bereit!',
|
|
796
813
|
},
|
|
797
814
|
tooltipPosition: 'center',
|
|
798
815
|
},
|