@nice2dev/game-engine 1.1.6 → 1.1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (496) hide show
  1. package/CHANGELOG.md +125 -0
  2. package/dist/cjs/core/GameConfig.js +21 -7
  3. package/dist/cjs/devtools/DeveloperExperience.js +5 -5
  4. package/dist/cjs/dialogue/DialogueSystem.js +1 -1
  5. package/dist/cjs/editor/AssetBrowser.js +26 -25
  6. package/dist/cjs/editor/NiceGameEditor.js +66 -49
  7. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +33 -32
  8. package/dist/cjs/i18n/I18n.js +305 -0
  9. package/dist/cjs/kids/KidMode.js +36 -36
  10. package/dist/cjs/kids/KidTools.js +31 -31
  11. package/dist/cjs/native-engine/InputSystem.js +9 -2
  12. package/dist/cjs/package.json +3 -0
  13. package/dist/cjs/plugins/PluginSDK.js +1 -1
  14. package/dist/cjs/plugins/PluginTestKit.js +1 -1
  15. package/dist/cjs/quest/QuestSystem.js +5 -1
  16. package/dist/cjs/release/MobileExport.js +45 -12
  17. package/dist/cjs/tutorials/TutorialBranching.js +12 -12
  18. package/dist/cjs/tutorials/TutorialEngine.js +35 -35
  19. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +106 -89
  20. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +103 -55
  21. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +79 -56
  22. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
  23. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +28 -27
  24. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +31 -30
  25. package/dist/esm/core/GameConfig.js +21 -7
  26. package/dist/esm/devtools/DeveloperExperience.js +5 -5
  27. package/dist/esm/dialogue/DialogueSystem.js +1 -1
  28. package/dist/esm/editor/AssetBrowser.js +26 -25
  29. package/dist/esm/editor/NiceGameEditor.js +67 -50
  30. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +33 -32
  31. package/dist/esm/i18n/I18n.js +305 -0
  32. package/dist/esm/kids/KidMode.js +36 -36
  33. package/dist/esm/kids/KidTools.js +31 -31
  34. package/dist/esm/native-engine/InputSystem.js +9 -2
  35. package/dist/esm/plugins/PluginSDK.js +1 -1
  36. package/dist/esm/plugins/PluginTestKit.js +1 -1
  37. package/dist/esm/quest/QuestSystem.js +5 -1
  38. package/dist/esm/release/MobileExport.js +45 -12
  39. package/dist/esm/tutorials/TutorialBranching.js +12 -12
  40. package/dist/esm/tutorials/TutorialEngine.js +35 -35
  41. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +106 -89
  42. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +103 -55
  43. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +79 -56
  44. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +25 -24
  45. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +28 -27
  46. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +31 -30
  47. package/dist/types/core/index.d.ts +1 -1
  48. package/dist/types/editor/AssetBrowser.d.ts +1 -0
  49. package/dist/types/editor/behavior-tree/BTEditorNode.d.ts +2 -1
  50. package/dist/types/editor/behavior-tree/BTEditorToolbar.d.ts +1 -0
  51. package/dist/types/input/index.d.ts +1 -1
  52. package/dist/types/kids/KidMode.d.ts +4 -2
  53. package/dist/types/kids/KidTools.d.ts +1 -1
  54. package/dist/types/legendary/index.d.ts +7 -7
  55. package/dist/types/procedural/index.d.ts +1 -1
  56. package/dist/types/tutorials/TutorialBranching.d.ts +1 -1
  57. package/package.json +3 -2
  58. package/dist/cjs/accessibility/Accessibility.js.map +0 -1
  59. package/dist/cjs/ai/AI.js.map +0 -1
  60. package/dist/cjs/ai/BehaviorTree.js.map +0 -1
  61. package/dist/cjs/ai/StateMachine.js.map +0 -1
  62. package/dist/cjs/animation/Animation.js.map +0 -1
  63. package/dist/cjs/audio/AudioAdvanced.js.map +0 -1
  64. package/dist/cjs/audio/AudioBridge.js.map +0 -1
  65. package/dist/cjs/audio/AudioManager.js.map +0 -1
  66. package/dist/cjs/build-cloud/BuildOrchestration.js.map +0 -1
  67. package/dist/cjs/build-cloud/GodotBuildCloud.js.map +0 -1
  68. package/dist/cjs/build-cloud/UnityBuildCloud.js.map +0 -1
  69. package/dist/cjs/build-cloud/UnrealBuildCloud.js.map +0 -1
  70. package/dist/cjs/core/EventBus.js.map +0 -1
  71. package/dist/cjs/core/GameClock.js.map +0 -1
  72. package/dist/cjs/core/GameConfig.js.map +0 -1
  73. package/dist/cjs/core/GameLoop.js.map +0 -1
  74. package/dist/cjs/core/ServiceLocator.js.map +0 -1
  75. package/dist/cjs/core/Validation.js.map +0 -1
  76. package/dist/cjs/core/math.js.map +0 -1
  77. package/dist/cjs/devtools/DevTools.js.map +0 -1
  78. package/dist/cjs/devtools/DeveloperExperience.js.map +0 -1
  79. package/dist/cjs/devtools/GameplayAnalytics.js.map +0 -1
  80. package/dist/cjs/dialogue/DialogueSystem.js.map +0 -1
  81. package/dist/cjs/docs/DocGenerator.js.map +0 -1
  82. package/dist/cjs/ecs/World.js.map +0 -1
  83. package/dist/cjs/editor/AchievementEditor.js.map +0 -1
  84. package/dist/cjs/editor/AdvancedEditor.js.map +0 -1
  85. package/dist/cjs/editor/AnimationRetargeting.js.map +0 -1
  86. package/dist/cjs/editor/AssetBrowser.js.map +0 -1
  87. package/dist/cjs/editor/AssetManager.js.map +0 -1
  88. package/dist/cjs/editor/ConsolePro.js.map +0 -1
  89. package/dist/cjs/editor/CraftingEditor.js.map +0 -1
  90. package/dist/cjs/editor/DebugTools.js.map +0 -1
  91. package/dist/cjs/editor/DialogueSystem.js.map +0 -1
  92. package/dist/cjs/editor/LeaderboardSystem.js.map +0 -1
  93. package/dist/cjs/editor/NiceGameEditor.js.map +0 -1
  94. package/dist/cjs/editor/PrefabSystem.js.map +0 -1
  95. package/dist/cjs/editor/ProfilerPanel.js.map +0 -1
  96. package/dist/cjs/editor/QuestEditor.js.map +0 -1
  97. package/dist/cjs/editor/ReplaySystem.js.map +0 -1
  98. package/dist/cjs/editor/SceneEditor.js.map +0 -1
  99. package/dist/cjs/editor/ScreenshotMode.js.map +0 -1
  100. package/dist/cjs/editor/ShaderGraph.js.map +0 -1
  101. package/dist/cjs/editor/TimelineEditor.js.map +0 -1
  102. package/dist/cjs/editor/UndoRedoPro.js.map +0 -1
  103. package/dist/cjs/editor/VRARMode.js.map +0 -1
  104. package/dist/cjs/engine/NiceGameEngine.js.map +0 -1
  105. package/dist/cjs/engine/SaveSystem.js.map +0 -1
  106. package/dist/cjs/engine/SaveSystemV2.js +0 -530
  107. package/dist/cjs/engine/SaveSystemV2.js.map +0 -1
  108. package/dist/cjs/enterprise/Enterprise.js.map +0 -1
  109. package/dist/cjs/export/BevyExporter.js.map +0 -1
  110. package/dist/cjs/export/CocosExporter.js.map +0 -1
  111. package/dist/cjs/export/Construct3Exporter.js.map +0 -1
  112. package/dist/cjs/export/DefoldExporter.js.map +0 -1
  113. package/dist/cjs/export/GDevelopExporter.js.map +0 -1
  114. package/dist/cjs/export/GameMakerExporter.js.map +0 -1
  115. package/dist/cjs/export/GodotExporter.js.map +0 -1
  116. package/dist/cjs/export/MinecraftBedrockExporter.js.map +0 -1
  117. package/dist/cjs/export/MonoGameExporter.js.map +0 -1
  118. package/dist/cjs/export/Pico8Exporter.js.map +0 -1
  119. package/dist/cjs/export/PlatformExporter.js.map +0 -1
  120. package/dist/cjs/export/RPGMakerExporter.js.map +0 -1
  121. package/dist/cjs/export/RobloxExporter.js.map +0 -1
  122. package/dist/cjs/export/Solar2DExporter.js.map +0 -1
  123. package/dist/cjs/export/ThreeJSExporter.js.map +0 -1
  124. package/dist/cjs/export/Tic80Exporter.js.map +0 -1
  125. package/dist/cjs/export/UnityExporter.js.map +0 -1
  126. package/dist/cjs/export/UnrealExporter.js.map +0 -1
  127. package/dist/cjs/export/WebExporter.js.map +0 -1
  128. package/dist/cjs/export/index.js.map +0 -1
  129. package/dist/cjs/godot-integration/GodotAssetLibrary.js.map +0 -1
  130. package/dist/cjs/godot-integration/GodotImport.js.map +0 -1
  131. package/dist/cjs/godot-integration/GodotLiveLink.js.map +0 -1
  132. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js.map +0 -1
  133. package/dist/cjs/i18n/I18n.js.map +0 -1
  134. package/dist/cjs/i18n/useTranslation.js.map +0 -1
  135. package/dist/cjs/import/AsepriteImporter.js.map +0 -1
  136. package/dist/cjs/import/DragonBonesImporter.js.map +0 -1
  137. package/dist/cjs/import/GameMakerImporter.js.map +0 -1
  138. package/dist/cjs/import/GodotSceneImporter.js.map +0 -1
  139. package/dist/cjs/import/LDtkImporter.js.map +0 -1
  140. package/dist/cjs/import/Live2DImporter.js.map +0 -1
  141. package/dist/cjs/import/NdgFormat.js.map +0 -1
  142. package/dist/cjs/import/OgmoImporter.js.map +0 -1
  143. package/dist/cjs/import/RPGMakerImporter.js.map +0 -1
  144. package/dist/cjs/import/SceneImporter.js.map +0 -1
  145. package/dist/cjs/import/SpineImporter.js.map +0 -1
  146. package/dist/cjs/import/SpriterImporter.js.map +0 -1
  147. package/dist/cjs/import/TiledMapImporter.js.map +0 -1
  148. package/dist/cjs/import/UnitySceneImporter.js.map +0 -1
  149. package/dist/cjs/import/index.js.map +0 -1
  150. package/dist/cjs/index.js.map +0 -1
  151. package/dist/cjs/input/GamepadNavigation.js.map +0 -1
  152. package/dist/cjs/input/InputManager.js.map +0 -1
  153. package/dist/cjs/input/useGamepads.js.map +0 -1
  154. package/dist/cjs/integration/IconSprite.js.map +0 -1
  155. package/dist/cjs/inventory/InventorySystem.js.map +0 -1
  156. package/dist/cjs/kids/KidMode.js.map +0 -1
  157. package/dist/cjs/kids/KidTools.js.map +0 -1
  158. package/dist/cjs/monetization/Monetization.js.map +0 -1
  159. package/dist/cjs/multiplayer/LocalMultiplayer.js.map +0 -1
  160. package/dist/cjs/multiplayer/MiniGameTypes.js.map +0 -1
  161. package/dist/cjs/native-engine/AssetPipeline.js.map +0 -1
  162. package/dist/cjs/native-engine/AudioEngine.js.map +0 -1
  163. package/dist/cjs/native-engine/InputSystem.js.map +0 -1
  164. package/dist/cjs/native-engine/NetworkingSystem.js.map +0 -1
  165. package/dist/cjs/native-engine/PhysicsEngine.js.map +0 -1
  166. package/dist/cjs/native-engine/RenderingEngine.js.map +0 -1
  167. package/dist/cjs/native-engine/SceneGraph.js.map +0 -1
  168. package/dist/cjs/network/MultiplayerTransport.js.map +0 -1
  169. package/dist/cjs/network/Networking.js.map +0 -1
  170. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js.map +0 -1
  171. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js.map +0 -1
  172. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js.map +0 -1
  173. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js.map +0 -1
  174. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js.map +0 -1
  175. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js.map +0 -1
  176. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js.map +0 -1
  177. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js.map +0 -1
  178. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js.map +0 -1
  179. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js.map +0 -1
  180. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js.map +0 -1
  181. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js.map +0 -1
  182. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js.map +0 -1
  183. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js.map +0 -1
  184. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js.map +0 -1
  185. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js.map +0 -1
  186. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js.map +0 -1
  187. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js.map +0 -1
  188. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js.map +0 -1
  189. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js.map +0 -1
  190. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js.map +0 -1
  191. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js.map +0 -1
  192. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js.map +0 -1
  193. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js.map +0 -1
  194. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js.map +0 -1
  195. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js.map +0 -1
  196. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js.map +0 -1
  197. package/dist/cjs/pathfinding/Pathfinding.js.map +0 -1
  198. package/dist/cjs/performance/AssetStreaming.js.map +0 -1
  199. package/dist/cjs/performance/BenchmarkSuite.js.map +0 -1
  200. package/dist/cjs/performance/DeltaCompression.js.map +0 -1
  201. package/dist/cjs/performance/DeterministicPhysics.js.map +0 -1
  202. package/dist/cjs/performance/ECSOptimization.js.map +0 -1
  203. package/dist/cjs/performance/GameSaveSystem.js.map +0 -1
  204. package/dist/cjs/performance/HotReload.js.map +0 -1
  205. package/dist/cjs/performance/InputRecording.js.map +0 -1
  206. package/dist/cjs/performance/InterestManagement.js.map +0 -1
  207. package/dist/cjs/performance/LocalizationRuntime.js.map +0 -1
  208. package/dist/cjs/performance/MemoryManagement.js.map +0 -1
  209. package/dist/cjs/performance/ModSupport.js.map +0 -1
  210. package/dist/cjs/performance/MultiThreadedPhysics.js.map +0 -1
  211. package/dist/cjs/performance/NetworkPrediction.js.map +0 -1
  212. package/dist/cjs/performance/ObjectPooling.js.map +0 -1
  213. package/dist/cjs/performance/Performance.js.map +0 -1
  214. package/dist/cjs/performance/PerformanceAdvanced.js.map +0 -1
  215. package/dist/cjs/performance/SaveSystem.js +0 -574
  216. package/dist/cjs/performance/SaveSystem.js.map +0 -1
  217. package/dist/cjs/performance/WebGPURenderer.js.map +0 -1
  218. package/dist/cjs/physics/PhysicsAdvanced.js.map +0 -1
  219. package/dist/cjs/physics/PhysicsEngine2D.js.map +0 -1
  220. package/dist/cjs/plugins/PluginSDK.js.map +0 -1
  221. package/dist/cjs/plugins/PluginTestKit.js.map +0 -1
  222. package/dist/cjs/procedural/Procedural.js.map +0 -1
  223. package/dist/cjs/procedural/WorldBuilding.js.map +0 -1
  224. package/dist/cjs/quest/QuestSystem.js.map +0 -1
  225. package/dist/cjs/release/MobileExport.js.map +0 -1
  226. package/dist/cjs/release/Release.js.map +0 -1
  227. package/dist/cjs/rendering/Camera2D.js.map +0 -1
  228. package/dist/cjs/rendering/Renderer2D.js.map +0 -1
  229. package/dist/cjs/rendering/WebGPURenderPipeline.js.map +0 -1
  230. package/dist/cjs/runtime3d/Runtime3D.js.map +0 -1
  231. package/dist/cjs/runtime3d/SceneEditor3D.js.map +0 -1
  232. package/dist/cjs/scene/SceneManager.js.map +0 -1
  233. package/dist/cjs/scripting/GraphToAST.js.map +0 -1
  234. package/dist/cjs/scripting/LanguageExporter.js.map +0 -1
  235. package/dist/cjs/scripting/NodeGraph.js.map +0 -1
  236. package/dist/cjs/scripting/ScriptAST.js.map +0 -1
  237. package/dist/cjs/scripting/VisualScripting2.js.map +0 -1
  238. package/dist/cjs/scripting/exporters/CSharpExporter.js.map +0 -1
  239. package/dist/cjs/scripting/exporters/GDScriptExporter.js.map +0 -1
  240. package/dist/cjs/scripting/exporters/LuaExporter.js.map +0 -1
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  242. package/dist/cjs/scripting/exporters/RustExporter.js.map +0 -1
  243. package/dist/cjs/scripting/exporters/TypeScriptExporter.js.map +0 -1
  244. package/dist/cjs/social/Social.js.map +0 -1
  245. package/dist/cjs/systems/LightingSystem.js.map +0 -1
  246. package/dist/cjs/systems/ParticleSystem2.js.map +0 -1
  247. package/dist/cjs/systems/PhysicsDebugSystem.js.map +0 -1
  248. package/dist/cjs/systems/TerrainSystem.js.map +0 -1
  249. package/dist/cjs/templates/ActionTemplates.js.map +0 -1
  250. package/dist/cjs/templates/FightingTemplate.js.map +0 -1
  251. package/dist/cjs/templates/MetroidvaniaTemplate.js.map +0 -1
  252. package/dist/cjs/templates/PartyTemplates.js.map +0 -1
  253. package/dist/cjs/templates/PuzzleTemplates.js.map +0 -1
  254. package/dist/cjs/templates/RPGTemplates.js.map +0 -1
  255. package/dist/cjs/templates/SportsTemplates.js.map +0 -1
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  257. package/dist/cjs/templates/SurvivalTemplate.js.map +0 -1
  258. package/dist/cjs/templates/WaveDefense.js.map +0 -1
  259. package/dist/cjs/tilemap/Tilemap.js.map +0 -1
  260. package/dist/cjs/tutorials/TutorialBranching.js.map +0 -1
  261. package/dist/cjs/tutorials/TutorialEngine.js.map +0 -1
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  276. package/dist/cjs/xr/ARVR.js.map +0 -1
  277. package/dist/esm/accessibility/Accessibility.js.map +0 -1
  278. package/dist/esm/ai/AI.js.map +0 -1
  279. package/dist/esm/ai/BehaviorTree.js.map +0 -1
  280. package/dist/esm/ai/StateMachine.js.map +0 -1
  281. package/dist/esm/animation/Animation.js.map +0 -1
  282. package/dist/esm/audio/AudioAdvanced.js.map +0 -1
  283. package/dist/esm/audio/AudioBridge.js.map +0 -1
  284. package/dist/esm/audio/AudioManager.js.map +0 -1
  285. package/dist/esm/build-cloud/BuildOrchestration.js.map +0 -1
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  289. package/dist/esm/core/EventBus.js.map +0 -1
  290. package/dist/esm/core/GameClock.js.map +0 -1
  291. package/dist/esm/core/GameConfig.js.map +0 -1
  292. package/dist/esm/core/GameLoop.js.map +0 -1
  293. package/dist/esm/core/ServiceLocator.js.map +0 -1
  294. package/dist/esm/core/Validation.js.map +0 -1
  295. package/dist/esm/core/math.js.map +0 -1
  296. package/dist/esm/devtools/DevTools.js.map +0 -1
  297. package/dist/esm/devtools/DeveloperExperience.js.map +0 -1
  298. package/dist/esm/devtools/GameplayAnalytics.js.map +0 -1
  299. package/dist/esm/dialogue/DialogueSystem.js.map +0 -1
  300. package/dist/esm/docs/DocGenerator.js.map +0 -1
  301. package/dist/esm/ecs/World.js.map +0 -1
  302. package/dist/esm/editor/AchievementEditor.js.map +0 -1
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@@ -34,12 +34,12 @@ const TUTORIAL_RPG = {
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  id: 'rpg-intro',
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  type: 'text',
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  title: {
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- en: 'Build Your Own RPG! ⚔️',
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- pl: 'Zbuduj swoje RPG! ⚔️',
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- de: 'Baue dein eigenes RPG! ⚔️',
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+ en: 'Build Your Own RPG!',
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+ pl: 'Zbuduj swoje RPG!',
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+ de: 'Baue dein eigenes RPG!',
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  },
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  content: {
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- en: 'In this tutorial you\'ll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?',
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+ en: "In this tutorial you'll build a classic top-down RPG!\n\n• Character stats (HP, MP, ATK, DEF, SPD)\n• XP and leveling system\n• Inventory and items\n• NPCs with dialogue\n• Turn-based battle system\n• Tilemap world with warps\n\nReady for an adventure?",
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  pl: 'W tym tutorialu zbudujesz klasyczne RPG z widokiem z góry!\n\n• Statystyki postaci (HP, MP, ATK, DEF, SPD)\n• System XP i poziomów\n• Ekwipunek i przedmioty\n• NPC z dialogami\n• System walki turowej\n• Świat z tilemapy z przejściami\n\nGotowy na przygodę?',
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  de: 'In diesem Tutorial baust du ein klassisches Top-Down-RPG!\n\n• Charakterwerte (HP, MP, ATK, DEF, SPD)\n• XP- und Levelsystem\n• Inventar und Items\n• NPCs mit Dialogen\n• Rundenbasiertes Kampfsystem\n• Tilemap-Welt mit Warps\n\nBereit für ein Abenteuer?',
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  },
@@ -56,7 +56,7 @@ const TUTORIAL_RPG = {
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  de: 'Charakterwerte & Leveling',
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  },
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  content: {
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- en: 'Define your hero\'s stats. Use the RPG template config for stat growth curves and XP requirements.',
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+ en: "Define your hero's stats. Use the RPG template config for stat growth curves and XP requirements.",
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  pl: 'Zdefiniuj statystyki bohatera. Użyj konfiguracji szablonu RPG dla krzywych wzrostu statystyk i wymogów XP.',
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  de: 'Definiere die Werte deines Helden. Verwende die RPG-Template-Konfiguration für Wachstumskurven und XP-Anforderungen.',
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  },
@@ -110,7 +110,7 @@ const TUTORIAL_RPG = {
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  pl: 'Stwórz NPC z drzewami dialogów. Gracz może wybierać odpowiedzi, które rozgałęziają rozmowę.',
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  de: 'Erstelle NPCs mit Dialogbäumen. Spieler können Antworten wählen, die das Gespräch verzweigen.',
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  },
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- codeTemplate: "// Dialogue system\ninterface DialogNode {\n id: string;\n text: string;\n",
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+ codeTemplate: '// Dialogue system\ninterface DialogNode {\n id: string;\n text: string;\n',
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  codeSolution: "interface DialogNode {\n id: string;\n text: string;\n speaker: string;\n choices?: { text: string; next: string; condition?: string }[];\n next?: string; // auto-advance to next node\n}\n\nconst innkeeperDialog: DialogNode[] = [\n {\n id: 'greet',\n speaker: 'Innkeeper',\n text: 'Welcome, traveler! Would you like to rest?',\n choices: [\n { text: 'Yes, I need rest. (10 gold)', next: 'rest' },\n { text: 'No thanks.', next: 'bye' },\n { text: 'Any rumors?', next: 'rumors' },\n ],\n },\n {\n id: 'rest',\n speaker: 'Innkeeper',\n text: 'Sleep well! *HP and MP fully restored*',\n next: 'greet',\n },\n {\n id: 'rumors',\n speaker: 'Innkeeper',\n text: 'I heard monsters in the eastern cave grew stronger...',\n next: 'greet',\n },\n {\n id: 'bye',\n speaker: 'Innkeeper',\n text: 'Safe travels!',\n },\n];",
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  codeValidation: {
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  containsAll: ['DialogNode', 'speaker', 'choices', 'next'],
@@ -161,7 +161,7 @@ const TUTORIAL_RPG = {
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  de: 'Erstelle mehrere Räume verbunden durch Warps. Verwende Tilemaps für jeden Bereich (Stadt, Wald, Höhle, Burg).',
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  },
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  requiredAction: 'create-world-map',
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- codeTemplate: "// Define world areas\nconst areas = [\n",
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+ codeTemplate: '// Define world areas\nconst areas = [\n',
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  codeSolution: "const areas = [\n { id: 'town', name: 'Starter Town', tilemap: 'town-map', npcs: ['innkeeper', 'shopkeeper'] },\n { id: 'forest', name: 'Dark Forest', tilemap: 'forest-map', enemies: ['wolf', 'slime'] },\n { id: 'cave', name: 'Crystal Cave', tilemap: 'cave-map', enemies: ['bat', 'golem'] },\n { id: 'castle', name: 'Demon Castle', tilemap: 'castle-map', enemies: ['skeleton', 'demon-lord'] },\n];\n\nconst warps = [\n { from: 'town', to: 'forest', x: 19, y: 7 },\n { from: 'forest', to: 'cave', x: 15, y: 2 },\n { from: 'forest', to: 'town', x: 0, y: 7 },\n { from: 'cave', to: 'castle', x: 10, y: 0 },\n];",
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  codeValidation: {
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  containsAll: ['areas', 'warps', 'tilemap'],
@@ -172,9 +172,9 @@ const TUTORIAL_RPG = {
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  id: 'rpg-quiz',
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  type: 'quiz',
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  title: {
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- en: 'RPG Quiz 🧙',
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- pl: 'Quiz RPG 🧙',
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- de: 'RPG-Quiz 🧙',
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+ en: 'RPG Quiz',
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+ pl: 'Quiz RPG',
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+ de: 'RPG-Quiz',
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  },
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  content: {
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  en: 'In a turn-based RPG, what stat typically determines the order of actions?',
@@ -194,12 +194,12 @@ const TUTORIAL_RPG = {
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  id: 'rpg-complete',
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  type: 'checkpoint',
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  title: {
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- en: 'RPG Complete! 🏰',
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- pl: 'RPG gotowe! 🏰',
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- de: 'RPG fertig! 🏰',
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+ en: 'RPG Complete!',
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+ pl: 'RPG gotowe!',
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+ de: 'RPG fertig!',
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  },
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  content: {
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- en: 'Amazing! You\'ve built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!',
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+ en: "Amazing! You've built a full RPG with:\n• Character stats & leveling\n• Inventory with rarity system\n• NPCs with branching dialogue\n• Turn-based combat\n• Multi-area world map with warps\n\nChallenge: Add a party system with 4 heroes!",
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  pl: 'Niesamowite! Zbudowałeś pełne RPG z:\n• Statystyki i poziomy postaci\n• Ekwipunek z systemem rzadkości\n• NPC z rozgałęzionymi dialogami\n• Walki turowe\n• Mapa świata z wieloma obszarami\n\nWyzwanie: Dodaj system drużyny z 4 bohaterami!',
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  de: 'Fantastisch! Du hast ein vollständiges RPG gebaut mit:\n• Charakterwerte & Leveling\n• Inventar mit Seltenheitssystem\n• NPCs mit verzweigten Dialogen\n• Rundenbasierter Kampf\n• Weltkarte mit mehreren Bereichen\n\nHerausforderung: Füge ein Gruppensystem mit 4 Helden hinzu!',
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  },
@@ -234,12 +234,12 @@ const TUTORIAL_TOWER_DEFENSE = {
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  id: 'td-intro',
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  type: 'text',
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  title: {
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- en: 'Build Tower Defense! 🗼',
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- pl: 'Zbuduj Tower Defense! 🗼',
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- de: 'Baue Tower Defense! 🗼',
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+ en: 'Build Tower Defense!',
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+ pl: 'Zbuduj Tower Defense!',
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+ de: 'Baue Tower Defense!',
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  },
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  content: {
242
- en: 'In this tutorial you\'ll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!',
242
+ en: "In this tutorial you'll build a tower defense game!\n\n• Map with path for enemies\n• Tower types (arrow, cannon, ice, laser)\n• Enemy waves with scaling difficulty\n• Tower targeting modes\n• Upgrade system\n• Gold & economy\n\nDefend your base!",
243
243
  pl: 'W tym tutorialu zbudujesz grę tower defense!\n\n• Mapa ze ścieżką dla wrogów\n• Typy wież (strzały, armata, lód, laser)\n• Fale wrogów ze skalującą się trudnością\n• Tryby celowania wież\n• System ulepszeń\n• Złoto i ekonomia\n\nBroń swojej bazy!',
244
244
  de: 'In diesem Tutorial baust du ein Tower-Defense-Spiel!\n\n• Karte mit Feindpfad\n• Turmtypen (Pfeil, Kanone, Eis, Laser)\n• Feindwellen mit steigender Schwierigkeit\n• Turm-Zielmodi\n• Upgrade-System\n• Gold & Wirtschaft\n\nVerteidige deine Basis!',
245
245
  },
@@ -286,7 +286,7 @@ const TUTORIAL_TOWER_DEFENSE = {
286
286
  de: 'Feinde folgen einem vordefinierten Pfad vom Start zum Ende. Definiere Wegpunkte, zwischen denen Feinde laufen.',
287
287
  },
288
288
  codeTemplate: '// Enemy path waypoints\nconst path = [\n',
289
- codeSolution: "const path = [\n { x: 0, y: 200 }, // start (left edge)\n { x: 200, y: 200 }, // turn down\n { x: 200, y: 400 },\n { x: 400, y: 400 }, // turn up\n { x: 400, y: 100 },\n { x: 600, y: 100 }, // final stretch\n { x: 600, y: 300 },\n { x: 800, y: 300 }, // end (base)\n];\n\nfunction moveAlongPath(enemy: any, dt: number) {\n const target = path[enemy.waypointIndex];\n const dx = target.x - enemy.x;\n const dy = target.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < 5) {\n enemy.waypointIndex++;\n if (enemy.waypointIndex >= path.length) {\n // Enemy reached the base!\n enemy.reachedEnd = true;\n }\n } else {\n enemy.x += (dx / dist) * enemy.speed * dt;\n enemy.y += (dy / dist) * enemy.speed * dt;\n }\n}",
289
+ codeSolution: 'const path = [\n { x: 0, y: 200 }, // start (left edge)\n { x: 200, y: 200 }, // turn down\n { x: 200, y: 400 },\n { x: 400, y: 400 }, // turn up\n { x: 400, y: 100 },\n { x: 600, y: 100 }, // final stretch\n { x: 600, y: 300 },\n { x: 800, y: 300 }, // end (base)\n];\n\nfunction moveAlongPath(enemy: any, dt: number) {\n const target = path[enemy.waypointIndex];\n const dx = target.x - enemy.x;\n const dy = target.y - enemy.y;\n const dist = Math.sqrt(dx * dx + dy * dy);\n\n if (dist < 5) {\n enemy.waypointIndex++;\n if (enemy.waypointIndex >= path.length) {\n // Enemy reached the base!\n enemy.reachedEnd = true;\n }\n } else {\n enemy.x += (dx / dist) * enemy.speed * dt;\n enemy.y += (dy / dist) * enemy.speed * dt;\n }\n}',
290
290
  codeValidation: {
291
291
  containsAll: ['path', 'waypointIndex', 'moveAlongPath'],
292
292
  },
@@ -361,7 +361,7 @@ const TUTORIAL_TOWER_DEFENSE = {
361
361
  de: 'Türme können aufgewertet werden für mehr Schaden und Reichweite. Verdiene Gold durch Feind-Kills. Verkaufe Türme für Rückerstattung.',
362
362
  },
363
363
  codeTemplate: '// Upgrade system\nlet gold = 200;\n',
364
- codeSolution: "let gold = 200;\n\nfunction upgradeTower(tower: any): boolean {\n const upgradeCost = Math.floor(tower.cost * 0.75 * tower.level);\n if (gold < upgradeCost) return false;\n\n gold -= upgradeCost;\n tower.level++;\n tower.damage = Math.floor(tower.damage * 1.3);\n tower.range += 10;\n tower.fireRate *= 1.1;\n return true;\n}\n\nfunction sellTower(tower: any): number {\n const refund = Math.floor(tower.cost * 0.6);\n gold += refund;\n return refund;\n}\n\nfunction onEnemyKilled(enemy: any) {\n gold += enemy.goldReward;\n}",
364
+ codeSolution: 'let gold = 200;\n\nfunction upgradeTower(tower: any): boolean {\n const upgradeCost = Math.floor(tower.cost * 0.75 * tower.level);\n if (gold < upgradeCost) return false;\n\n gold -= upgradeCost;\n tower.level++;\n tower.damage = Math.floor(tower.damage * 1.3);\n tower.range += 10;\n tower.fireRate *= 1.1;\n return true;\n}\n\nfunction sellTower(tower: any): number {\n const refund = Math.floor(tower.cost * 0.6);\n gold += refund;\n return refund;\n}\n\nfunction onEnemyKilled(enemy: any) {\n gold += enemy.goldReward;\n}',
365
365
  codeValidation: {
366
366
  containsAll: ['upgradeTower', 'sellTower', 'gold'],
367
367
  },
@@ -376,12 +376,12 @@ const TUTORIAL_TOWER_DEFENSE = {
376
376
  id: 'td-complete',
377
377
  type: 'checkpoint',
378
378
  title: {
379
- en: 'Tower Defense Complete! 🏆',
380
- pl: 'Tower Defense gotowy! 🏆',
381
- de: 'Tower Defense fertig! 🏆',
379
+ en: 'Tower Defense Complete!',
380
+ pl: 'Tower Defense gotowy!',
381
+ de: 'Tower Defense fertig!',
382
382
  },
383
383
  content: {
384
- en: 'You\'ve built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!',
384
+ en: "You've built a full tower defense game!\n• 4 tower types with different targeting\n• Enemy pathfinding along waypoints\n• Escalating wave system\n• Upgrade & sell mechanics\n• Gold economy\n\nChallenge: Add flying enemies that ignore the path!",
385
385
  pl: 'Zbudowałeś kompletną grę tower defense!\n• 4 typy wież z różnym celowaniem\n• Pathfinding wrogów po waypointach\n• Eskalujący system fal\n• Mechaniki ulepszania i sprzedaży\n• Ekonomia złota\n\nWyzwanie: Dodaj latających wrogów ignorujących ścieżkę!',
386
386
  de: 'Du hast ein komplettes Tower-Defense-Spiel gebaut!\n• 4 Turmtypen mit verschiedenem Zielen\n• Feind-Pathfinding entlang Wegpunkten\n• Eskalierendes Wellensystem\n• Upgrade- & Verkaufsmechaniken\n• Gold-Wirtschaft\n\nHerausforderung: Füge fliegende Feinde hinzu, die den Pfad ignorieren!',
387
387
  },
@@ -416,12 +416,12 @@ const TUTORIAL_3D_GAME = {
416
416
  id: '3d-intro',
417
417
  type: 'text',
418
418
  title: {
419
- en: 'Welcome to 3D! 🎮',
420
- pl: 'Witaj w 3D! 🎮',
421
- de: 'Willkommen in 3D! 🎮',
419
+ en: 'Welcome to 3D!',
420
+ pl: 'Witaj w 3D!',
421
+ de: 'Willkommen in 3D!',
422
422
  },
423
423
  content: {
424
- en: 'In this tutorial you\'ll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet\'s go 3D!',
424
+ en: "In this tutorial you'll enter the third dimension!\n\n• Set up a 3D world (World3D)\n• Add meshes (cube, sphere, plane)\n• Lighting (directional, point, spot)\n• Camera controllers (FPS, orbit)\n• 3D physics (rigid bodies, colliders)\n• Character controller (walking, jumping)\n\nLet's go 3D!",
425
425
  pl: 'W tym tutorialu wejdziesz w trzeci wymiar!\n\n• Skonfiguruj świat 3D (World3D)\n• Dodaj meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie (kierunkowe, punktowe, spot)\n• Kontrolery kamery (FPS, orbita)\n• Fizyka 3D (rigid body, kolidery)\n• Kontroler postaci (chodzenie, skakanie)\n\nWejdźmy w 3D!',
426
426
  de: 'In diesem Tutorial betrittst du die dritte Dimension!\n\n• 3D-Welt einrichten (World3D)\n• Meshes hinzufügen (Würfel, Kugel, Ebene)\n• Beleuchtung (Richtung, Punkt, Spot)\n• Kamera-Controller (FPS, Orbit)\n• 3D-Physik (Starrkörper, Kollider)\n• Character-Controller (Laufen, Springen)\n\nAb in die 3. Dimension!',
427
427
  },
@@ -583,12 +583,12 @@ const TUTORIAL_3D_GAME = {
583
583
  id: '3d-complete',
584
584
  type: 'checkpoint',
585
585
  title: {
586
- en: '3D Game Complete! 🌟',
587
- pl: 'Gra 3D gotowa! 🌟',
588
- de: '3D-Spiel fertig! 🌟',
586
+ en: '3D Game Complete!',
587
+ pl: 'Gra 3D gotowa!',
588
+ de: '3D-Spiel fertig!',
589
589
  },
590
590
  content: {
591
- en: 'You\'ve built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!',
591
+ en: "You've built your first 3D game!\n• World3D scene with multiple objects\n• Primitive meshes (cube, sphere, plane)\n• Directional and point lighting\n• Orbit camera controller\n• 3D physics with rigid bodies\n• Character controller with jumping\n\nChallenge: Add a skybox and third-person camera!",
592
592
  pl: 'Zbudowałeś swoją pierwszą grę 3D!\n• Scena World3D z wieloma obiektami\n• Prymitywne meshe (sześcian, sfera, płaszczyzna)\n• Oświetlenie kierunkowe i punktowe\n• Kontroler kamery orbitalnej\n• Fizyka 3D z ciałami sztywnymi\n• Kontroler postaci ze skakaniem\n\nWyzwanie: Dodaj skybox i kamerę trzeciej osoby!',
593
593
  de: 'Du hast dein erstes 3D-Spiel gebaut!\n• World3D-Szene mit mehreren Objekten\n• Primitive Meshes (Würfel, Kugel, Ebene)\n• Richtungs- und Punktbeleuchtung\n• Orbit-Kamera-Controller\n• 3D-Physik mit Starrkörpern\n• Character-Controller mit Springen\n\nHerausforderung: Füge eine Skybox und Third-Person-Kamera hinzu!',
594
594
  },
@@ -623,14 +623,14 @@ const TUTORIAL_PUBLISHING = {
623
623
  id: 'pub-intro',
624
624
  type: 'text',
625
625
  title: {
626
- en: 'Publish Your Game! 🚀',
627
- pl: 'Opublikuj swoją grę! 🚀',
628
- de: 'Veröffentliche dein Spiel! 🚀',
626
+ en: 'Publish Your Game!',
627
+ pl: 'Opublikuj swoją grę!',
628
+ de: 'Veröffentliche dein Spiel!',
629
629
  },
630
630
  content: {
631
- en: 'Your game is ready — now let\'s share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet\'s deploy!',
631
+ en: "Your game is ready — now let's share it with the world!\n\n• Feature detection (check browser support)\n• Build optimization (minify, tree-shake)\n• PWA export (installable web app)\n• Electron export (Windows/Mac/Linux)\n• Capacitor export (iOS/Android)\n• Performance benchmarking\n\nLet's deploy!",
632
632
  pl: 'Twoja gra jest gotowa — czas podzielić się nią ze światem!\n\n• Wykrywanie funkcji (sprawdź wsparcie przeglądarki)\n• Optymalizacja buildu (minifikacja, tree-shaking)\n• Eksport PWA (instalowalna web app)\n• Eksport Electron (Windows/Mac/Linux)\n• Eksport Capacitor (iOS/Android)\n• Benchmarkowanie wydajności\n\nWdrażamy!',
633
- de: 'Dein Spiel ist bereit — teile es mit der Welt!\n\n• Feature-Erkennung (Browser-Support)\n• Build-Optimierung (Minifizierung, Tree-Shaking)\n• PWA-Export (installierbare Web-App)\n• Electron-Export (Windows/Mac/Linux)\n• Capacitor-Export (iOS/Android)\n• Performance-Benchmarking\n\nLos geht\'s!',
633
+ de: "Dein Spiel ist bereit — teile es mit der Welt!\n\n• Feature-Erkennung (Browser-Support)\n• Build-Optimierung (Minifizierung, Tree-Shaking)\n• PWA-Export (installierbare Web-App)\n• Electron-Export (Windows/Mac/Linux)\n• Capacitor-Export (iOS/Android)\n• Performance-Benchmarking\n\nLos geht's!",
634
634
  },
635
635
  skippable: true,
636
636
  tooltipPosition: 'center',
@@ -730,9 +730,9 @@ const TUTORIAL_PUBLISHING = {
730
730
  id: 'pub-quiz',
731
731
  type: 'quiz',
732
732
  title: {
733
- en: 'Publishing Quiz 📦',
734
- pl: 'Quiz o publikacji 📦',
735
- de: 'Veröffentlichungs-Quiz 📦',
733
+ en: 'Publishing Quiz',
734
+ pl: 'Quiz o publikacji',
735
+ de: 'Veröffentlichungs-Quiz',
736
736
  },
737
737
  content: {
738
738
  en: 'What is a PWA (Progressive Web App)?',
@@ -740,10 +740,38 @@ const TUTORIAL_PUBLISHING = {
740
740
  de: 'Was ist eine PWA (Progressive Web App)?',
741
741
  },
742
742
  quizOptions: [
743
- { id: 'a', text: { en: 'A native mobile app', pl: 'Natywna aplikacja mobilna', de: 'Eine native mobile App' } },
744
- { id: 'b', text: { en: 'A web app that can be installed and works offline', pl: 'Web app instalowalna i działająca offline', de: 'Eine Web-App die installierbar ist und offline funktioniert' } },
745
- { id: 'c', text: { en: 'A special browser plugin', pl: 'Specjalna wtyczka przeglądarki', de: 'Ein spezielles Browser-Plugin' } },
746
- { id: 'd', text: { en: 'A server-side application', pl: 'Aplikacja serwerowa', de: 'Eine serverseitige Anwendung' } },
743
+ {
744
+ id: 'a',
745
+ text: {
746
+ en: 'A native mobile app',
747
+ pl: 'Natywna aplikacja mobilna',
748
+ de: 'Eine native mobile App',
749
+ },
750
+ },
751
+ {
752
+ id: 'b',
753
+ text: {
754
+ en: 'A web app that can be installed and works offline',
755
+ pl: 'Web app instalowalna i działająca offline',
756
+ de: 'Eine Web-App die installierbar ist und offline funktioniert',
757
+ },
758
+ },
759
+ {
760
+ id: 'c',
761
+ text: {
762
+ en: 'A special browser plugin',
763
+ pl: 'Specjalna wtyczka przeglądarki',
764
+ de: 'Ein spezielles Browser-Plugin',
765
+ },
766
+ },
767
+ {
768
+ id: 'd',
769
+ text: {
770
+ en: 'A server-side application',
771
+ pl: 'Aplikacja serwerowa',
772
+ de: 'Eine serverseitige Anwendung',
773
+ },
774
+ },
747
775
  ],
748
776
  quizCorrectId: 'b',
749
777
  },
@@ -752,14 +780,14 @@ const TUTORIAL_PUBLISHING = {
752
780
  id: 'pub-complete',
753
781
  type: 'checkpoint',
754
782
  title: {
755
- en: 'Publication Complete! 🎊',
756
- pl: 'Publikacja gotowa! 🎊',
757
- de: 'Veröffentlichung fertig! 🎊',
783
+ en: 'Publication Complete!',
784
+ pl: 'Publikacja gotowa!',
785
+ de: 'Veröffentlichung fertig!',
758
786
  },
759
787
  content: {
760
- en: 'Congratulations! You now know how to:\n• Check browser feature support\n• Configure optimized builds\n• Export as PWA, Electron, or Capacitor\n• Run performance benchmarks\n• Deploy to web, desktop, and mobile\n\nYour game is ready for the world! 🌍',
761
- pl: 'Gratulacje! Teraz wiesz jak:\n• Sprawdzić wsparcie funkcji przeglądarki\n• Konfigurować zoptymalizowane buildy\n• Eksportować jako PWA, Electron lub Capacitor\n• Uruchamiać benchmarki wydajności\n• Wdrażać na web, desktop i mobile\n\nTwoja gra jest gotowa na świat! 🌍',
762
- de: 'Herzlichen Glückwunsch! Du weißt jetzt wie man:\n• Browser-Feature-Support prüft\n• Optimierte Builds konfiguriert\n• Als PWA, Electron oder Capacitor exportiert\n• Performance-Benchmarks durchführt\n• Auf Web, Desktop und Mobile deployt\n\nDein Spiel ist bereit für die Welt! 🌍',
788
+ en: 'Congratulations! You now know how to:\n• Check browser feature support\n• Configure optimized builds\n• Export as PWA, Electron, or Capacitor\n• Run performance benchmarks\n• Deploy to web, desktop, and mobile\n\nYour game is ready for the world!',
789
+ pl: 'Gratulacje! Teraz wiesz jak:\n• Sprawdzić wsparcie funkcji przeglądarki\n• Konfigurować zoptymalizowane buildy\n• Eksportować jako PWA, Electron lub Capacitor\n• Uruchamiać benchmarki wydajności\n• Wdrażać na web, desktop i mobile\n\nTwoja gra jest gotowa na świat!',
790
+ de: 'Herzlichen Glückwunsch! Du weißt jetzt wie man:\n• Browser-Feature-Support prüft\n• Optimierte Builds konfiguriert\n• Als PWA, Electron oder Capacitor exportiert\n• Performance-Benchmarks durchführt\n• Auf Web, Desktop und Mobile deployt\n\nDein Spiel ist bereit für die Welt!',
763
791
  },
764
792
  },
765
793
  ],
@@ -768,12 +796,7 @@ const TUTORIAL_PUBLISHING = {
768
796
  Convenience export
769
797
  ══════════════════════════════════════════════════════════════ */
770
798
  function getTutorials_T12_T15() {
771
- return [
772
- TUTORIAL_RPG,
773
- TUTORIAL_TOWER_DEFENSE,
774
- TUTORIAL_3D_GAME,
775
- TUTORIAL_PUBLISHING,
776
- ];
799
+ return [TUTORIAL_RPG, TUTORIAL_TOWER_DEFENSE, TUTORIAL_3D_GAME, TUTORIAL_PUBLISHING];
777
800
  }
778
801
 
779
802
  export { TUTORIAL_3D_GAME, TUTORIAL_PUBLISHING, TUTORIAL_RPG, TUTORIAL_TOWER_DEFENSE, getTutorials_T12_T15 };
@@ -1,4 +1,5 @@
1
1
  import { jsx, jsxs } from 'react/jsx-runtime';
2
+ import { NiceIcon } from '@nice2dev/ui';
2
3
  import { createContext, forwardRef, useReducer, useMemo, useCallback, useImperativeHandle, useState, useContext } from 'react';
3
4
 
4
5
  const DEFAULT_THEME = {
@@ -104,21 +105,21 @@ function formatFileSize(bytes) {
104
105
  function getCategoryIcon(category) {
105
106
  switch (category) {
106
107
  case '3d':
107
- return '🎲';
108
+ return 'box';
108
109
  case '2d':
109
- return '🖼️';
110
+ return 'image';
110
111
  case 'tools':
111
- return '🔧';
112
+ return 'settings';
112
113
  case 'vfx':
113
- return '✨';
114
+ return 'star';
114
115
  case 'audio':
115
- return '🔊';
116
+ return 'volume';
116
117
  case 'templates':
117
- return '📋';
118
+ return 'clipboard';
118
119
  case 'add-ons':
119
- return '🧩';
120
+ return 'puzzle';
120
121
  default:
121
- return '📦';
122
+ return 'box';
122
123
  }
123
124
  }
124
125
  /* ── Search Header ────────────────────────────────────────────── */
@@ -143,7 +144,7 @@ const SearchHeader = () => {
143
144
  padding: '16px 24px',
144
145
  backgroundColor: theme.headerBackground,
145
146
  borderBottom: `1px solid ${theme.border}`,
146
- }, children: [jsxs("div", { style: { display: 'flex', alignItems: 'center', gap: 12, marginBottom: 12 }, children: [jsx("div", { style: { fontSize: 24 }, children: "\uD83C\uDFEA" }), jsx("h1", { style: { margin: 0, fontSize: 18, fontWeight: 600, color: theme.textPrimary }, children: "Unity Asset Store" }), jsx("div", { style: { flex: 1 } }), jsxs("button", { style: {
147
+ }, children: [jsxs("div", { style: { display: 'flex', alignItems: 'center', gap: 12, marginBottom: 12 }, children: [jsx(NiceIcon, { name: "building", size: 24 }), jsx("h1", { style: { margin: 0, fontSize: 18, fontWeight: 600, color: theme.textPrimary }, children: "Unity Asset Store" }), jsx("div", { style: { flex: 1 } }), jsxs("button", { style: {
147
148
  display: 'flex',
148
149
  alignItems: 'center',
149
150
  gap: 6,
@@ -153,14 +154,14 @@ const SearchHeader = () => {
153
154
  borderRadius: 6,
154
155
  color: '#fff',
155
156
  cursor: 'pointer',
156
- }, children: ["\uD83D\uDED2 Cart (", state.cart.size, ")"] }), jsx("button", { onClick: () => dispatch({ type: 'TOGGLE_MY_ASSETS' }), style: {
157
+ }, children: [jsx(NiceIcon, { name: "box", size: 14 }), " Cart (", state.cart.size, ")"] }), jsxs("button", { onClick: () => dispatch({ type: 'TOGGLE_MY_ASSETS' }), style: {
157
158
  padding: '8px 12px',
158
159
  backgroundColor: state.myAssets ? theme.accent : 'rgba(0,0,0,0.2)',
159
160
  border: 'none',
160
161
  borderRadius: 6,
161
162
  color: '#fff',
162
163
  cursor: 'pointer',
163
- }, children: "\uD83D\uDCDA My Assets" })] }), jsxs("div", { style: { display: 'flex', gap: 8 }, children: [jsxs("div", { style: { flex: 1, position: 'relative' }, children: [jsx("input", { type: "text", placeholder: "Search assets...", value: localQuery, onChange: (e) => setLocalQuery(e.target.value), onKeyDown: (e) => e.key === 'Enter' && handleSearch(), style: {
164
+ }, children: [jsx(NiceIcon, { name: "book", size: 14 }), " My Assets"] })] }), jsxs("div", { style: { display: 'flex', gap: 8 }, children: [jsxs("div", { style: { flex: 1, position: 'relative' }, children: [jsx("input", { type: "text", placeholder: "Search assets...", value: localQuery, onChange: (e) => setLocalQuery(e.target.value), onKeyDown: (e) => e.key === 'Enter' && handleSearch(), style: {
164
165
  width: '100%',
165
166
  padding: '10px 16px',
166
167
  paddingRight: 50,
@@ -181,7 +182,7 @@ const SearchHeader = () => {
181
182
  borderRadius: 6,
182
183
  color: '#fff',
183
184
  cursor: 'pointer',
184
- }, children: "\uD83D\uDD0D" })] }), jsx("select", { value: state.query.category, onChange: (e) => {
185
+ }, children: jsx(NiceIcon, { name: "search", size: 14 }) })] }), jsx("select", { value: state.query.category, onChange: (e) => {
185
186
  dispatch({
186
187
  type: 'SET_QUERY',
187
188
  query: { category: e.target.value, page: 1 },
@@ -228,7 +229,7 @@ const RatingStars = ({ rating, count }) => {
228
229
  return (jsxs("div", { style: { display: 'flex', alignItems: 'center', gap: 4 }, children: [[1, 2, 3, 4, 5].map((star) => (jsx("span", { style: {
229
230
  fontSize: 12,
230
231
  color: star <= Math.round(rating) ? theme.star : theme.textSecondary,
231
- }, children: "\u2605" }, star))), count !== undefined && (jsxs("span", { style: { fontSize: 11, color: theme.textSecondary, marginLeft: 4 }, children: ["(", count, ")"] }))] }));
232
+ }, children: jsx(NiceIcon, { name: "star", size: 12 }) }, star))), count !== undefined && (jsxs("span", { style: { fontSize: 11, color: theme.textSecondary, marginLeft: 4 }, children: ["(", count, ")"] }))] }));
232
233
  };
233
234
  /* ── Asset Card ───────────────────────────────────────────────── */
234
235
  const AssetCard = ({ asset }) => {
@@ -290,7 +291,7 @@ const AssetCard = ({ asset }) => {
290
291
  alignItems: 'center',
291
292
  justifyContent: 'center',
292
293
  fontSize: 14,
293
- }, children: getCategoryIcon(asset.category) })] }), jsxs("div", { style: { padding: 12 }, children: [jsx("h3", { style: {
294
+ }, children: jsx(NiceIcon, { name: getCategoryIcon(asset.category), size: 32 }) })] }), jsxs("div", { style: { padding: 12 }, children: [jsx("h3", { style: {
294
295
  margin: 0,
295
296
  fontSize: 13,
296
297
  fontWeight: 600,
@@ -331,7 +332,7 @@ const AssetCard = ({ asset }) => {
331
332
  borderRadius: 6,
332
333
  color: '#fff',
333
334
  cursor: isDownloading ? 'not-allowed' : 'pointer',
334
- }, children: isDownloading ? `${downloadProgress}%` : '📥 Download' })) : (jsx("button", { onClick: (e) => {
335
+ }, children: isDownloading ? `${downloadProgress}%` : 'Download' })) : (jsx("button", { onClick: (e) => {
335
336
  e.stopPropagation();
336
337
  if (isInCart) {
337
338
  dispatch({ type: 'REMOVE_FROM_CART', id: asset.id });
@@ -349,7 +350,7 @@ const AssetCard = ({ asset }) => {
349
350
  borderRadius: 6,
350
351
  color: '#fff',
351
352
  cursor: 'pointer',
352
- }, children: isInCart ? '✓ In Cart' : '🛒 Add to Cart' })), jsx("button", { onClick: (e) => {
353
+ }, children: isInCart ? 'In Cart' : 'Add to Cart' })), jsx("button", { onClick: (e) => {
353
354
  e.stopPropagation();
354
355
  openInBrowser(asset);
355
356
  }, style: {
@@ -360,7 +361,7 @@ const AssetCard = ({ asset }) => {
360
361
  borderRadius: 6,
361
362
  color: theme.textSecondary,
362
363
  cursor: 'pointer',
363
- }, children: "\uD83D\uDD17" })] })] })] }));
364
+ }, children: jsx(NiceIcon, { name: "link", size: 14 }) })] })] })] }));
364
365
  };
365
366
  /* ── Asset Grid ───────────────────────────────────────────────── */
366
367
  const AssetGrid = () => {
@@ -372,7 +373,7 @@ const AssetGrid = () => {
372
373
  alignItems: 'center',
373
374
  justifyContent: 'center',
374
375
  color: theme.textSecondary,
375
- }, children: "\u23F3 Loading assets..." }));
376
+ }, children: "Loading assets..." }));
376
377
  }
377
378
  if (state.error) {
378
379
  return (jsxs("div", { style: {
@@ -381,7 +382,7 @@ const AssetGrid = () => {
381
382
  alignItems: 'center',
382
383
  justifyContent: 'center',
383
384
  color: theme.danger,
384
- }, children: ["\u274C ", state.error] }));
385
+ }, children: [jsx(NiceIcon, { name: "error", size: 14 }), " ", state.error] }));
385
386
  }
386
387
  if (state.results.length === 0) {
387
388
  return (jsxs("div", { style: {
@@ -391,7 +392,7 @@ const AssetGrid = () => {
391
392
  alignItems: 'center',
392
393
  justifyContent: 'center',
393
394
  color: theme.textSecondary,
394
- }, children: [jsx("div", { style: { fontSize: 48, marginBottom: 16 }, children: "\uD83D\uDCED" }), jsx("div", { children: "No assets found" })] }));
395
+ }, children: [jsx("div", { style: { marginBottom: 16 }, children: jsx(NiceIcon, { name: "archive", size: 48 }) }), jsx("div", { children: "No assets found" })] }));
395
396
  }
396
397
  return (jsx("div", { style: {
397
398
  display: 'grid',
@@ -474,7 +475,7 @@ const AssetDetailModal = () => {
474
475
  borderRadius: 8,
475
476
  color: '#fff',
476
477
  cursor: isDownloading ? 'not-allowed' : 'pointer',
477
- }, children: isDownloading ? `Downloading ${downloadProgress}%` : '📥 Download & Import' })) : (jsx("button", { onClick: () => isInCart
478
+ }, children: isDownloading ? `Downloading ${downloadProgress}%` : 'Download & Import' })) : (jsx("button", { onClick: () => isInCart
478
479
  ? dispatch({ type: 'REMOVE_FROM_CART', id: asset.id })
479
480
  : dispatch({ type: 'ADD_TO_CART', id: asset.id }), style: {
480
481
  width: '100%',
@@ -486,7 +487,7 @@ const AssetDetailModal = () => {
486
487
  borderRadius: 8,
487
488
  color: '#fff',
488
489
  cursor: 'pointer',
489
- }, children: isInCart ? '✓ Remove from Cart' : '🛒 Add to Cart' })), jsx("button", { onClick: () => openInBrowser(asset), style: {
490
+ }, children: isInCart ? 'Remove from Cart' : 'Add to Cart' })), jsxs("button", { onClick: () => openInBrowser(asset), style: {
490
491
  width: '100%',
491
492
  marginTop: 8,
492
493
  padding: '10px 24px',
@@ -496,7 +497,7 @@ const AssetDetailModal = () => {
496
497
  borderRadius: 8,
497
498
  color: theme.textSecondary,
498
499
  cursor: 'pointer',
499
- }, children: "\uD83D\uDD17 View on Asset Store" })] })] }), jsx("button", { onClick: () => dispatch({ type: 'SELECT_ASSET', asset: null }), style: {
500
+ }, children: [jsx(NiceIcon, { name: "external-link", size: 14 }), " View on Asset Store"] })] })] }), jsx("button", { onClick: () => dispatch({ type: 'SELECT_ASSET', asset: null }), style: {
500
501
  position: 'absolute',
501
502
  top: 16,
502
503
  right: 16,
@@ -506,7 +507,7 @@ const AssetDetailModal = () => {
506
507
  border: 'none',
507
508
  color: theme.textSecondary,
508
509
  cursor: 'pointer',
509
- }, children: "\u2715" })] }), jsx("div", { style: { display: 'flex', borderBottom: `1px solid ${theme.border}` }, children: ['overview', 'images', 'reviews'].map((tab) => (jsx("button", { onClick: () => setActiveTab(tab), style: {
510
+ }, children: jsx(NiceIcon, { name: "close", size: 14 }) })] }), jsx("div", { style: { display: 'flex', borderBottom: `1px solid ${theme.border}` }, children: ['overview', 'images', 'reviews'].map((tab) => (jsx("button", { onClick: () => setActiveTab(tab), style: {
510
511
  flex: 1,
511
512
  padding: '12px 16px',
512
513
  fontSize: 13,