@nice2dev/game-engine 0.1.0

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Files changed (519) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/LICENSE +21 -0
  3. package/README.md +105 -0
  4. package/dist/cjs/accessibility/Accessibility.js +162 -0
  5. package/dist/cjs/accessibility/Accessibility.js.map +1 -0
  6. package/dist/cjs/ai/AI.js +321 -0
  7. package/dist/cjs/ai/AI.js.map +1 -0
  8. package/dist/cjs/animation/Animation.js +233 -0
  9. package/dist/cjs/animation/Animation.js.map +1 -0
  10. package/dist/cjs/audio/AudioAdvanced.js +262 -0
  11. package/dist/cjs/audio/AudioAdvanced.js.map +1 -0
  12. package/dist/cjs/audio/AudioManager.js +248 -0
  13. package/dist/cjs/audio/AudioManager.js.map +1 -0
  14. package/dist/cjs/core/EventBus.js +63 -0
  15. package/dist/cjs/core/EventBus.js.map +1 -0
  16. package/dist/cjs/core/GameClock.js +70 -0
  17. package/dist/cjs/core/GameClock.js.map +1 -0
  18. package/dist/cjs/core/GameConfig.js +86 -0
  19. package/dist/cjs/core/GameConfig.js.map +1 -0
  20. package/dist/cjs/core/GameLoop.js +93 -0
  21. package/dist/cjs/core/GameLoop.js.map +1 -0
  22. package/dist/cjs/core/ServiceLocator.js +73 -0
  23. package/dist/cjs/core/ServiceLocator.js.map +1 -0
  24. package/dist/cjs/core/Validation.js +119 -0
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  26. package/dist/cjs/core/math.js +116 -0
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  28. package/dist/cjs/devtools/DevTools.js +560 -0
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  30. package/dist/cjs/devtools/DeveloperExperience.js +562 -0
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  32. package/dist/cjs/docs/DocGenerator.js +357 -0
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  34. package/dist/cjs/ecs/World.js +280 -0
  35. package/dist/cjs/ecs/World.js.map +1 -0
  36. package/dist/cjs/editor/AdvancedEditor.js +149 -0
  37. package/dist/cjs/editor/AdvancedEditor.js.map +1 -0
  38. package/dist/cjs/editor/AssetManager.js +190 -0
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  40. package/dist/cjs/editor/DebugTools.js +187 -0
  41. package/dist/cjs/editor/DebugTools.js.map +1 -0
  42. package/dist/cjs/editor/NiceGameEditor.js +361 -0
  43. package/dist/cjs/editor/NiceGameEditor.js.map +1 -0
  44. package/dist/cjs/editor/SceneEditor.js +223 -0
  45. package/dist/cjs/editor/SceneEditor.js.map +1 -0
  46. package/dist/cjs/engine/NiceGameEngine.js +172 -0
  47. package/dist/cjs/engine/NiceGameEngine.js.map +1 -0
  48. package/dist/cjs/enterprise/Enterprise.js +258 -0
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  52. package/dist/cjs/i18n/useTranslation.js +100 -0
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  54. package/dist/cjs/index.js +526 -0
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  56. package/dist/cjs/input/GamepadNavigation.js +181 -0
  57. package/dist/cjs/input/GamepadNavigation.js.map +1 -0
  58. package/dist/cjs/input/InputManager.js +404 -0
  59. package/dist/cjs/input/InputManager.js.map +1 -0
  60. package/dist/cjs/input/useGamepads.js +86 -0
  61. package/dist/cjs/input/useGamepads.js.map +1 -0
  62. package/dist/cjs/kids/KidMode.js +670 -0
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  66. package/dist/cjs/monetization/Monetization.js +197 -0
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  68. package/dist/cjs/multiplayer/LocalMultiplayer.js +288 -0
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  70. package/dist/cjs/multiplayer/MiniGameTypes.js +70 -0
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  72. package/dist/cjs/network/MultiplayerTransport.js +109 -0
  73. package/dist/cjs/network/MultiplayerTransport.js.map +1 -0
  74. package/dist/cjs/network/Networking.js +569 -0
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  76. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +32 -0
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  102. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +27 -0
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  106. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +124 -0
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  110. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +188 -0
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  112. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +199 -0
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  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +160 -0
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  130. package/dist/cjs/pathfinding/Pathfinding.js +255 -0
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  132. package/dist/cjs/performance/BenchmarkSuite.js +318 -0
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  138. package/dist/cjs/physics/PhysicsAdvanced.js +432 -0
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  140. package/dist/cjs/physics/PhysicsEngine2D.js +445 -0
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@@ -0,0 +1,248 @@
1
+ 'use strict';
2
+
3
+ var EventBus = require('../core/EventBus.js');
4
+
5
+ /* ────────────────────────────────────────────────────────────────
6
+ AudioManager — Web Audio API wrapper for games
7
+ ──────────────────────────────────────────────────────────────── */
8
+ /* ── AudioManager ─────────────────────────────────────────────── */
9
+ class AudioManager {
10
+ constructor() {
11
+ this.events = new EventBus.EventBus();
12
+ this.ctx = null;
13
+ this.masterGain = null;
14
+ this.channelGains = new Map();
15
+ this.bufferCache = new Map();
16
+ this.activeMusic = null;
17
+ this.activeSounds = new Set();
18
+ this.pool = [];
19
+ this._listenerPos = { x: 0, y: 0 };
20
+ this._muted = false;
21
+ // Volume settings
22
+ this.volumes = {
23
+ master: 1,
24
+ music: 0.7,
25
+ sfx: 1,
26
+ voice: 1,
27
+ ui: 0.8,
28
+ };
29
+ }
30
+ /* ── Lifecycle ──────────────────────────────────────────────── */
31
+ /** Initialize audio context (must be called after user gesture). */
32
+ init() {
33
+ if (this.ctx)
34
+ return;
35
+ this.ctx = new AudioContext();
36
+ this.masterGain = this.ctx.createGain();
37
+ this.masterGain.connect(this.ctx.destination);
38
+ // Create channel gains
39
+ const channels = ['music', 'sfx', 'voice', 'ui'];
40
+ for (const ch of channels) {
41
+ const gain = this.ctx.createGain();
42
+ gain.gain.value = this.volumes[ch];
43
+ gain.connect(this.masterGain);
44
+ this.channelGains.set(ch, gain);
45
+ }
46
+ this.masterGain.gain.value = this.volumes.master;
47
+ }
48
+ /** Ensure context is running (after autoplay policy). */
49
+ async resume() {
50
+ var _a;
51
+ if (((_a = this.ctx) === null || _a === void 0 ? void 0 : _a.state) === 'suspended') {
52
+ await this.ctx.resume();
53
+ }
54
+ }
55
+ dispose() {
56
+ var _a;
57
+ this.stopAll();
58
+ this.bufferCache.clear();
59
+ (_a = this.ctx) === null || _a === void 0 ? void 0 : _a.close();
60
+ this.ctx = null;
61
+ }
62
+ /* ── Loading ────────────────────────────────────────────────── */
63
+ /** Load an audio file and cache its buffer. */
64
+ async load(id, url) {
65
+ if (this.bufferCache.has(id))
66
+ return;
67
+ if (!this.ctx)
68
+ this.init();
69
+ const response = await fetch(url);
70
+ const arrayBuf = await response.arrayBuffer();
71
+ const audioBuffer = await this.ctx.decodeAudioData(arrayBuf);
72
+ this.bufferCache.set(id, audioBuffer);
73
+ }
74
+ /** Check if a sound is loaded. */
75
+ isLoaded(id) {
76
+ return this.bufferCache.has(id);
77
+ }
78
+ /* ── Play SFX ───────────────────────────────────────────────── */
79
+ /** Play a sound effect. Returns an ID to control it. */
80
+ play(id, options = {}) {
81
+ var _a, _b, _c, _d;
82
+ if (!this.ctx || !this.masterGain) {
83
+ if (typeof console !== 'undefined')
84
+ console.warn(`[AudioManager] play("${id}"): AudioContext not initialized. Call init() first.`);
85
+ return -1;
86
+ }
87
+ const buffer = this.bufferCache.get(id);
88
+ if (!buffer) {
89
+ if (typeof console !== 'undefined')
90
+ console.warn(`[AudioManager] play("${id}"): sound not loaded. Call loadSound() first.`);
91
+ return -1;
92
+ }
93
+ const channel = (_a = options.channel) !== null && _a !== void 0 ? _a : 'sfx';
94
+ const channelGain = this.channelGains.get(channel);
95
+ if (!channelGain)
96
+ return -1;
97
+ const source = this.ctx.createBufferSource();
98
+ source.buffer = buffer;
99
+ source.loop = (_b = options.loop) !== null && _b !== void 0 ? _b : false;
100
+ source.playbackRate.value = (_c = options.pitch) !== null && _c !== void 0 ? _c : 1;
101
+ // Volume
102
+ const volNode = this.ctx.createGain();
103
+ volNode.gain.value = (_d = options.volume) !== null && _d !== void 0 ? _d : 1;
104
+ // Pan
105
+ let panNode = null;
106
+ if (options.pan !== undefined) {
107
+ panNode = this.ctx.createStereoPanner();
108
+ panNode.pan.value = Math.max(-1, Math.min(1, options.pan));
109
+ }
110
+ // Chain: source → vol → [pan] → channel → master
111
+ source.connect(volNode);
112
+ if (panNode) {
113
+ volNode.connect(panNode);
114
+ panNode.connect(channelGain);
115
+ }
116
+ else {
117
+ volNode.connect(channelGain);
118
+ }
119
+ const soundId = nextSoundId++;
120
+ const active = {
121
+ id: soundId,
122
+ source,
123
+ gain: volNode,
124
+ channel,
125
+ };
126
+ source.onended = () => {
127
+ this.activeSounds.delete(active);
128
+ };
129
+ source.start();
130
+ this.activeSounds.add(active);
131
+ this.events.emit('sound:play', { id, soundId });
132
+ return soundId;
133
+ }
134
+ /** Stop a specific playing sound. */
135
+ stopSound(soundId) {
136
+ for (const snd of this.activeSounds) {
137
+ if (snd.id === soundId) {
138
+ snd.source.stop();
139
+ this.activeSounds.delete(snd);
140
+ break;
141
+ }
142
+ }
143
+ }
144
+ /* ── Music ──────────────────────────────────────────────────── */
145
+ /** Play background music with optional crossfade. */
146
+ playMusic(id, options = {}) {
147
+ var _a, _b, _c;
148
+ if (!this.ctx)
149
+ return;
150
+ const buffer = this.bufferCache.get(id);
151
+ if (!buffer)
152
+ return;
153
+ const fadeIn = (_a = options.fadeIn) !== null && _a !== void 0 ? _a : 1;
154
+ // Fade out current
155
+ if (this.activeMusic) {
156
+ this.fadeOutMusic(1);
157
+ }
158
+ const channelGain = this.channelGains.get('music');
159
+ if (!channelGain)
160
+ return;
161
+ const source = this.ctx.createBufferSource();
162
+ source.buffer = buffer;
163
+ source.loop = (_b = options.loop) !== null && _b !== void 0 ? _b : true;
164
+ const volNode = this.ctx.createGain();
165
+ volNode.gain.value = 0;
166
+ volNode.gain.linearRampToValueAtTime((_c = options.volume) !== null && _c !== void 0 ? _c : 1, this.ctx.currentTime + fadeIn);
167
+ source.connect(volNode);
168
+ volNode.connect(channelGain);
169
+ source.start();
170
+ this.activeMusic = { id, source, gain: volNode };
171
+ this.events.emit('music:play', id);
172
+ }
173
+ /** Stop music with fade out. */
174
+ stopMusic(fadeOut = 1) {
175
+ this.fadeOutMusic(fadeOut);
176
+ }
177
+ fadeOutMusic(fadeOut) {
178
+ if (!this.activeMusic || !this.ctx)
179
+ return;
180
+ const { source, gain } = this.activeMusic;
181
+ gain.gain.linearRampToValueAtTime(0, this.ctx.currentTime + fadeOut);
182
+ setTimeout(() => {
183
+ try {
184
+ source.stop();
185
+ }
186
+ catch ( /* already stopped */_a) { /* already stopped */ }
187
+ }, fadeOut * 1000 + 50);
188
+ this.activeMusic = null;
189
+ }
190
+ /* ── Volume Control ─────────────────────────────────────────── */
191
+ setVolume(channel, volume) {
192
+ volume = Math.max(0, Math.min(1, volume));
193
+ this.volumes[channel] = volume;
194
+ if (channel === 'master') {
195
+ if (this.masterGain)
196
+ this.masterGain.gain.value = volume;
197
+ }
198
+ else {
199
+ const gain = this.channelGains.get(channel);
200
+ if (gain)
201
+ gain.gain.value = volume;
202
+ }
203
+ }
204
+ getVolume(channel) {
205
+ return this.volumes[channel];
206
+ }
207
+ get muted() {
208
+ return this._muted;
209
+ }
210
+ set muted(value) {
211
+ this._muted = value;
212
+ if (this.masterGain) {
213
+ this.masterGain.gain.value = value ? 0 : this.volumes.master;
214
+ }
215
+ }
216
+ /* ── Spatial Audio ──────────────────────────────────────────── */
217
+ setListenerPosition(pos) {
218
+ this._listenerPos = pos;
219
+ }
220
+ /* ── Utility ────────────────────────────────────────────────── */
221
+ /** Stop all sounds and music, properly disconnecting audio nodes. */
222
+ stopAll() {
223
+ for (const snd of this.activeSounds) {
224
+ try {
225
+ snd.source.stop();
226
+ }
227
+ catch ( /* already stopped */_a) { /* already stopped */ }
228
+ try {
229
+ snd.source.disconnect();
230
+ }
231
+ catch ( /* already disconnected */_b) { /* already disconnected */ }
232
+ try {
233
+ snd.gain.disconnect();
234
+ }
235
+ catch ( /* already disconnected */_c) { /* already disconnected */ }
236
+ }
237
+ this.activeSounds.clear();
238
+ this.pool.length = 0;
239
+ this.fadeOutMusic(0);
240
+ }
241
+ get activeSoundCount() {
242
+ return this.activeSounds.size;
243
+ }
244
+ }
245
+ let nextSoundId = 1;
246
+
247
+ exports.AudioManager = AudioManager;
248
+ //# sourceMappingURL=AudioManager.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,63 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ EventBus — Typed publish/subscribe event system
5
+ ──────────────────────────────────────────────────────────────── */
6
+ class EventBus {
7
+ constructor() {
8
+ this.handlers = new Map();
9
+ }
10
+ /** Subscribe to an event. Returns unsubscribe function. */
11
+ on(event, handler) {
12
+ let set = this.handlers.get(event);
13
+ if (!set) {
14
+ set = new Set();
15
+ this.handlers.set(event, set);
16
+ }
17
+ set.add(handler);
18
+ return () => this.off(event, handler);
19
+ }
20
+ /** Subscribe once — auto-removes after first call. */
21
+ once(event, handler) {
22
+ const wrapper = (data) => {
23
+ this.off(event, wrapper);
24
+ handler(data);
25
+ };
26
+ return this.on(event, wrapper);
27
+ }
28
+ /** Unsubscribe from an event. */
29
+ off(event, handler) {
30
+ const set = this.handlers.get(event);
31
+ if (set) {
32
+ set.delete(handler);
33
+ if (set.size === 0)
34
+ this.handlers.delete(event);
35
+ }
36
+ }
37
+ /** Emit an event to all subscribers. */
38
+ emit(event, data) {
39
+ const set = this.handlers.get(event);
40
+ if (set) {
41
+ for (const handler of set) {
42
+ handler(data);
43
+ }
44
+ }
45
+ }
46
+ /** Remove all handlers for an event, or all events if no arg. */
47
+ clear(event) {
48
+ if (event) {
49
+ this.handlers.delete(event);
50
+ }
51
+ else {
52
+ this.handlers.clear();
53
+ }
54
+ }
55
+ /** Check if an event has any listeners. */
56
+ has(event) {
57
+ const set = this.handlers.get(event);
58
+ return set != null && set.size > 0;
59
+ }
60
+ }
61
+
62
+ exports.EventBus = EventBus;
63
+ //# sourceMappingURL=EventBus.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EventBus.js","sources":["../../../src/core/EventBus.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;;AAEmE;MAItD,QAAQ,CAAA;AAArB,IAAA,WAAA,GAAA;AACU,QAAA,IAAA,CAAA,QAAQ,GAAG,IAAI,GAAG,EAAsC;IAuDlE;;IApDE,EAAE,CAAc,KAAa,EAAE,OAAwB,EAAA;QACrD,IAAI,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;QAClC,IAAI,CAAC,GAAG,EAAE;AACR,YAAA,GAAG,GAAG,IAAI,GAAG,EAAE;YACf,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC;QAC/B;AACA,QAAA,GAAG,CAAC,GAAG,CAAC,OAAgC,CAAC;QACzC,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC;IACvC;;IAGA,IAAI,CAAc,KAAa,EAAE,OAAwB,EAAA;AACvD,QAAA,MAAM,OAAO,GAAoB,CAAC,IAAI,KAAI;AACxC,YAAA,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC;YACxB,OAAO,CAAC,IAAI,CAAC;AACf,QAAA,CAAC;QACD,OAAO,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,CAAC;IAChC;;IAGA,GAAG,CAAc,KAAa,EAAE,OAAwB,EAAA;QACtD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;QACpC,IAAI,GAAG,EAAE;AACP,YAAA,GAAG,CAAC,MAAM,CAAC,OAAgC,CAAC;AAC5C,YAAA,IAAI,GAAG,CAAC,IAAI,KAAK,CAAC;AAAE,gBAAA,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;QACjD;IACF;;IAGA,IAAI,CAAc,KAAa,EAAE,IAAO,EAAA;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;QACpC,IAAI,GAAG,EAAE;AACP,YAAA,KAAK,MAAM,OAAO,IAAI,GAAG,EAAE;gBACzB,OAAO,CAAC,IAAI,CAAC;YACf;QACF;IACF;;AAGA,IAAA,KAAK,CAAC,KAAc,EAAA;QAClB,IAAI,KAAK,EAAE;AACT,YAAA,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,CAAC;QAC7B;aAAO;AACL,YAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;QACvB;IACF;;AAGA,IAAA,GAAG,CAAC,KAAa,EAAA;QACf,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,CAAC;QACpC,OAAO,GAAG,IAAI,IAAI,IAAI,GAAG,CAAC,IAAI,GAAG,CAAC;IACpC;AACD;;;;"}
@@ -0,0 +1,70 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ GameClock — High-precision game timing
5
+ ──────────────────────────────────────────────────────────────── */
6
+ class GameClock {
7
+ constructor(fixedFps = 60) {
8
+ this._startTime = 0;
9
+ this._elapsed = 0;
10
+ this._delta = 0;
11
+ this._frame = 0;
12
+ this._timeScale = 1;
13
+ this._paused = false;
14
+ this._fixedDelta = 1 / fixedFps;
15
+ this._startTime = performance.now() / 1000;
16
+ }
17
+ /* ── Getters ────────────────────────────────────────────────── */
18
+ /** Total elapsed time in seconds (affected by timeScale) */
19
+ get elapsed() {
20
+ return this._elapsed;
21
+ }
22
+ /** Delta time for current frame in seconds */
23
+ get delta() {
24
+ return this._delta;
25
+ }
26
+ /** Fixed timestep for physics */
27
+ get fixedDelta() {
28
+ return this._fixedDelta;
29
+ }
30
+ /** Current frame number */
31
+ get frame() {
32
+ return this._frame;
33
+ }
34
+ /** Time scale multiplier (0 = frozen, 1 = normal, 2 = 2x) */
35
+ get timeScale() {
36
+ return this._timeScale;
37
+ }
38
+ set timeScale(value) {
39
+ this._timeScale = Math.max(0, value);
40
+ }
41
+ get paused() {
42
+ return this._paused;
43
+ }
44
+ /** Real time since start in seconds (unaffected by timeScale) */
45
+ get realTime() {
46
+ return performance.now() / 1000 - this._startTime;
47
+ }
48
+ /* ── Methods ────────────────────────────────────────────────── */
49
+ /** Called each frame with raw delta */
50
+ tick(rawDelta) {
51
+ this._delta = this._paused ? 0 : rawDelta * this._timeScale;
52
+ this._elapsed += this._delta;
53
+ this._frame++;
54
+ }
55
+ pause() {
56
+ this._paused = true;
57
+ }
58
+ resume() {
59
+ this._paused = false;
60
+ }
61
+ reset() {
62
+ this._elapsed = 0;
63
+ this._delta = 0;
64
+ this._frame = 0;
65
+ this._startTime = performance.now() / 1000;
66
+ }
67
+ }
68
+
69
+ exports.GameClock = GameClock;
70
+ //# sourceMappingURL=GameClock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameClock.js","sources":["../../../src/core/GameClock.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;;AAEmE;MAEtD,SAAS,CAAA;IASpB,WAAA,CAAY,QAAQ,GAAG,EAAE,EAAA;QARjB,IAAA,CAAA,UAAU,GAAG,CAAC;QACd,IAAA,CAAA,QAAQ,GAAG,CAAC;QACZ,IAAA,CAAA,MAAM,GAAG,CAAC;QACV,IAAA,CAAA,MAAM,GAAG,CAAC;QACV,IAAA,CAAA,UAAU,GAAG,CAAC;QACd,IAAA,CAAA,OAAO,GAAG,KAAK;AAIrB,QAAA,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,QAAQ;QAC/B,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,GAAG,EAAE,GAAG,IAAI;IAC5C;;;AAKA,IAAA,IAAI,OAAO,GAAA;QACT,OAAO,IAAI,CAAC,QAAQ;IACtB;;AAGA,IAAA,IAAI,KAAK,GAAA;QACP,OAAO,IAAI,CAAC,MAAM;IACpB;;AAGA,IAAA,IAAI,UAAU,GAAA;QACZ,OAAO,IAAI,CAAC,WAAW;IACzB;;AAGA,IAAA,IAAI,KAAK,GAAA;QACP,OAAO,IAAI,CAAC,MAAM;IACpB;;AAGA,IAAA,IAAI,SAAS,GAAA;QACX,OAAO,IAAI,CAAC,UAAU;IACxB;IAEA,IAAI,SAAS,CAAC,KAAa,EAAA;QACzB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC;IACtC;AAEA,IAAA,IAAI,MAAM,GAAA;QACR,OAAO,IAAI,CAAC,OAAO;IACrB;;AAGA,IAAA,IAAI,QAAQ,GAAA;QACV,OAAO,WAAW,CAAC,GAAG,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,UAAU;IACnD;;;AAKA,IAAA,IAAI,CAAC,QAAgB,EAAA;AACnB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,UAAU;AAC3D,QAAA,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM;QAC5B,IAAI,CAAC,MAAM,EAAE;IACf;IAEA,KAAK,GAAA;AACH,QAAA,IAAI,CAAC,OAAO,GAAG,IAAI;IACrB;IAEA,MAAM,GAAA;AACJ,QAAA,IAAI,CAAC,OAAO,GAAG,KAAK;IACtB;IAEA,KAAK,GAAA;AACH,QAAA,IAAI,CAAC,QAAQ,GAAG,CAAC;AACjB,QAAA,IAAI,CAAC,MAAM,GAAG,CAAC;AACf,QAAA,IAAI,CAAC,MAAM,GAAG,CAAC;QACf,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,GAAG,EAAE,GAAG,IAAI;IAC5C;AACD;;;;"}
@@ -0,0 +1,86 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ GameConfig — Global game configuration
5
+ ──────────────────────────────────────────────────────────────── */
6
+ const WHITE = { r: 1, g: 1, b: 1, a: 1 };
7
+ const DEFAULT_PHYSICS = {
8
+ gravity: { x: 0, y: 980 },
9
+ fixedTimestep: 1 / 60,
10
+ velocityIterations: 8,
11
+ positionIterations: 3,
12
+ };
13
+ const DEFAULT_AUDIO = {
14
+ masterVolume: 1,
15
+ musicVolume: 0.7,
16
+ sfxVolume: 1,
17
+ voiceVolume: 1,
18
+ };
19
+ const DEFAULT_RENDERING = {
20
+ pixelPerfect: false,
21
+ antiAlias: true,
22
+ backgroundColor: WHITE,
23
+ };
24
+ const DEFAULT_SETTINGS = {
25
+ width: 1280,
26
+ height: 720,
27
+ targetFps: 60,
28
+ maxPlayers: 4,
29
+ physics: { ...DEFAULT_PHYSICS },
30
+ audio: { ...DEFAULT_AUDIO },
31
+ rendering: { ...DEFAULT_RENDERING },
32
+ };
33
+ class GameConfig {
34
+ constructor(overrides) {
35
+ this._settings = mergeSettings(DEFAULT_SETTINGS, overrides !== null && overrides !== void 0 ? overrides : {});
36
+ }
37
+ get settings() {
38
+ return this._settings;
39
+ }
40
+ get width() { return this._settings.width; }
41
+ get height() { return this._settings.height; }
42
+ get targetFps() { return this._settings.targetFps; }
43
+ get maxPlayers() { return this._settings.maxPlayers; }
44
+ get physics() { return this._settings.physics; }
45
+ get audio() { return this._settings.audio; }
46
+ get rendering() { return this._settings.rendering; }
47
+ update(overrides) {
48
+ this._settings = mergeSettings(this._settings, overrides);
49
+ }
50
+ toJSON() {
51
+ return structuredClone(this._settings);
52
+ }
53
+ static fromJSON(json) {
54
+ return new GameConfig(json);
55
+ }
56
+ }
57
+ /* ── Deep merge utility ───────────────────────────────────────── */
58
+ /** Type-safe deep merge wrapper — returns T preserving the original shape. */
59
+ function mergeSettings(target, source) {
60
+ return mergeDeepRaw(target, source);
61
+ }
62
+ function mergeDeepRaw(target, source) {
63
+ const result = { ...target };
64
+ const src = source;
65
+ for (const key of Object.keys(src)) {
66
+ const sv = src[key];
67
+ const tv = result[key];
68
+ if (isPlainObject(sv) && isPlainObject(tv)) {
69
+ result[key] = mergeDeepRaw(tv, sv);
70
+ }
71
+ else if (sv !== undefined) {
72
+ result[key] = sv;
73
+ }
74
+ }
75
+ return result;
76
+ }
77
+ function isPlainObject(v) {
78
+ return typeof v === 'object' && v !== null && !Array.isArray(v);
79
+ }
80
+
81
+ exports.DEFAULT_AUDIO = DEFAULT_AUDIO;
82
+ exports.DEFAULT_PHYSICS = DEFAULT_PHYSICS;
83
+ exports.DEFAULT_RENDERING = DEFAULT_RENDERING;
84
+ exports.DEFAULT_SETTINGS = DEFAULT_SETTINGS;
85
+ exports.GameConfig = GameConfig;
86
+ //# sourceMappingURL=GameConfig.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GameConfig.js","sources":["../../../src/core/GameConfig.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;;AAEmE;AAWnE,MAAM,KAAK,GAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAExC,MAAM,eAAe,GAAoB;IAC9C,OAAO,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE;IACzB,aAAa,EAAE,CAAC,GAAG,EAAE;AACrB,IAAA,kBAAkB,EAAE,CAAC;AACrB,IAAA,kBAAkB,EAAE,CAAC;;AAGhB,MAAM,aAAa,GAAkB;AAC1C,IAAA,YAAY,EAAE,CAAC;AACf,IAAA,WAAW,EAAE,GAAG;AAChB,IAAA,SAAS,EAAE,CAAC;AACZ,IAAA,WAAW,EAAE,CAAC;;AAGT,MAAM,iBAAiB,GAAsB;AAClD,IAAA,YAAY,EAAE,KAAK;AACnB,IAAA,SAAS,EAAE,IAAI;AACf,IAAA,eAAe,EAAE,KAAK;;AAGjB,MAAM,gBAAgB,GAAiB;AAC5C,IAAA,KAAK,EAAE,IAAI;AACX,IAAA,MAAM,EAAE,GAAG;AACX,IAAA,SAAS,EAAE,EAAE;AACb,IAAA,UAAU,EAAE,CAAC;AACb,IAAA,OAAO,EAAE,EAAE,GAAG,eAAe,EAAE;AAC/B,IAAA,KAAK,EAAE,EAAE,GAAG,aAAa,EAAE;AAC3B,IAAA,SAAS,EAAE,EAAE,GAAG,iBAAiB,EAAE;;MAGxB,UAAU,CAAA;AAGrB,IAAA,WAAA,CAAY,SAAqC,EAAA;AAC/C,QAAA,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC,gBAAgB,EAAE,SAAS,KAAA,IAAA,IAAT,SAAS,KAAA,MAAA,GAAT,SAAS,GAAI,EAAE,CAAC;IACnE;AAEA,IAAA,IAAI,QAAQ,GAAA;QACV,OAAO,IAAI,CAAC,SAAS;IACvB;IAEA,IAAI,KAAK,GAAA,EAAa,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACnD,IAAI,MAAM,GAAA,EAAa,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACrD,IAAI,SAAS,GAAA,EAAa,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC3D,IAAI,UAAU,GAAA,EAAa,OAAO,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;IAC7D,IAAI,OAAO,GAAA,EAAgC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;IAC1E,IAAI,KAAK,GAAA,EAA8B,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACpE,IAAI,SAAS,GAAA,EAAkC,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;AAEhF,IAAA,MAAM,CAAC,SAAoC,EAAA;QACzC,IAAI,CAAC,SAAS,GAAG,aAAa,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC;IAC3D;IAEA,MAAM,GAAA;AACJ,QAAA,OAAO,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC;IACxC;IAEA,OAAO,QAAQ,CAAC,IAAkB,EAAA;AAChC,QAAA,OAAO,IAAI,UAAU,CAAC,IAAI,CAAC;IAC7B;AACD;AAED;AAEA;AACA,SAAS,aAAa,CAAmB,MAAS,EAAE,MAA+B,EAAA;AACjF,IAAA,OAAO,YAAY,CAAC,MAAM,EAAE,MAAM,CAAM;AAC1C;AAEA,SAAS,YAAY,CAAC,MAAc,EAAE,MAAc,EAAA;AAClD,IAAA,MAAM,MAAM,GAA4B,EAAE,GAAI,MAAkC,EAAE;IAClF,MAAM,GAAG,GAAG,MAAiC;IAC7C,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;AAClC,QAAA,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC;AACnB,QAAA,MAAM,EAAE,GAAG,MAAM,CAAC,GAAG,CAAC;QACtB,IAAI,aAAa,CAAC,EAAE,CAAC,IAAI,aAAa,CAAC,EAAE,CAAC,EAAE;YAC1C,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC,EAAE,EAAE,EAAE,CAAC;QACpC;AAAO,aAAA,IAAI,EAAE,KAAK,SAAS,EAAE;AAC3B,YAAA,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE;QAClB;IACF;AACA,IAAA,OAAO,MAAM;AACf;AAEA,SAAS,aAAa,CAAC,CAAU,EAAA;AAC/B,IAAA,OAAO,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;AACjE;;;;;;;;"}
@@ -0,0 +1,93 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ GameLoop — requestAnimationFrame loop with fixed & variable timestep
5
+ ──────────────────────────────────────────────────────────────── */
6
+ class GameLoop {
7
+ constructor(callbacks) {
8
+ this.callbacks = callbacks;
9
+ this._running = false;
10
+ this._rafId = 0;
11
+ this._lastTime = 0;
12
+ this._accumulator = 0;
13
+ this._frameCount = 0;
14
+ this._fpsTime = 0;
15
+ this._fps = 0;
16
+ this._timeScale = 1;
17
+ this.fixedTimestep = 1 / 60; // 60 Hz fixed update
18
+ this.maxDelta = 0.1; // clamp to prevent spiral of death
19
+ /* ── Internal ───────────────────────────────────────────────── */
20
+ this.tick = (nowMs) => {
21
+ if (!this._running)
22
+ return;
23
+ this._rafId = requestAnimationFrame(this.tick);
24
+ const now = nowMs / 1000;
25
+ let dt = (now - this._lastTime) * this._timeScale;
26
+ this._lastTime = now;
27
+ // Clamp large deltas (e.g. tab was in background)
28
+ if (dt > this.maxDelta)
29
+ dt = this.maxDelta;
30
+ // Fixed timestep accumulator
31
+ this._accumulator += dt;
32
+ while (this._accumulator >= this.fixedTimestep) {
33
+ this.callbacks.fixedUpdate(this.fixedTimestep);
34
+ this._accumulator -= this.fixedTimestep;
35
+ }
36
+ // Variable update
37
+ this.callbacks.update(dt);
38
+ // Render with interpolation factor
39
+ const interpolation = this._accumulator / this.fixedTimestep;
40
+ this.callbacks.render(interpolation);
41
+ // FPS counter
42
+ this._frameCount++;
43
+ if (now - this._fpsTime >= 1) {
44
+ this._fps = this._frameCount / (now - this._fpsTime);
45
+ this._frameCount = 0;
46
+ this._fpsTime = now;
47
+ }
48
+ };
49
+ }
50
+ /* ── Public API ─────────────────────────────────────────────── */
51
+ get running() {
52
+ return this._running;
53
+ }
54
+ get fps() {
55
+ return this._fps;
56
+ }
57
+ get frameCount() {
58
+ return this._frameCount;
59
+ }
60
+ get timeScale() {
61
+ return this._timeScale;
62
+ }
63
+ set timeScale(v) {
64
+ this._timeScale = Math.max(0, v);
65
+ }
66
+ start() {
67
+ if (this._running)
68
+ return;
69
+ this._running = true;
70
+ this._lastTime = performance.now() / 1000;
71
+ this._accumulator = 0;
72
+ this._fpsTime = this._lastTime;
73
+ this._frameCount = 0;
74
+ this._rafId = requestAnimationFrame(this.tick);
75
+ }
76
+ stop() {
77
+ this._running = false;
78
+ if (this._rafId) {
79
+ cancelAnimationFrame(this._rafId);
80
+ this._rafId = 0;
81
+ }
82
+ }
83
+ /** Run a single frame manually (for step-debug) */
84
+ stepFrame(dt = this.fixedTimestep) {
85
+ this.callbacks.fixedUpdate(dt);
86
+ this.callbacks.update(dt);
87
+ this.callbacks.render(1);
88
+ this._frameCount++;
89
+ }
90
+ }
91
+
92
+ exports.GameLoop = GameLoop;
93
+ //# sourceMappingURL=GameLoop.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,73 @@
1
+ 'use strict';
2
+
3
+ /* ────────────────────────────────────────────────────────────────
4
+ ServiceLocator — Dependency injection container
5
+ ──────────────────────────────────────────────────────────────── */
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+ class ServiceLocator {
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+ constructor() {
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+ this.services = new Map();
9
+ }
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+ static get instance() {
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+ if (!ServiceLocator._instance) {
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+ ServiceLocator._instance = new ServiceLocator();
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+ }
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+ return ServiceLocator._instance;
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+ }
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+ /** Register a service by key. */
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+ register(key, service) {
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+ this.services.set(key, service);
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+ }
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+ /** Retrieve a service by key. Throws if not registered. */
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+ get(key) {
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+ const svc = this.services.get(key);
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+ if (svc === undefined) {
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+ throw new Error(`[ServiceLocator] Service "${key}" not registered.`);
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+ }
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+ return svc;
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+ }
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+ /** Retrieve a service, or undefined if not registered. */
29
+ tryGet(key) {
30
+ return this.services.get(key);
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+ }
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+ /** Check if a service is registered. */
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+ has(key) {
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+ return this.services.has(key);
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+ }
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+ /** Remove a service. */
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+ unregister(key) {
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+ return this.services.delete(key);
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+ }
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+ /** Remove all services. */
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+ clear() {
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+ this.services.clear();
43
+ }
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+ /** Reset static singleton (for testing). */
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+ static reset() {
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+ var _a;
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+ (_a = ServiceLocator._instance) === null || _a === void 0 ? void 0 : _a.clear();
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+ ServiceLocator._instance = null;
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+ }
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+ }
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+ ServiceLocator._instance = null;
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+ /* ── Convenience service keys ─────────────────────────────────── */
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+ const SERVICE_KEYS = {
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+ CONFIG: 'GameConfig',
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+ CLOCK: 'GameClock',
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+ LOOP: 'GameLoop',
57
+ EVENTS: 'EventBus',
58
+ EVENT_BUS: 'EventBus',
59
+ INPUT: 'InputManager',
60
+ AUDIO: 'AudioManager',
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+ RENDERER: 'Renderer2D',
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+ CAMERA: 'Camera2D',
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+ PHYSICS: 'PhysicsEngine',
64
+ SCENES: 'SceneManager',
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+ SCENE_MANAGER: 'SceneManager',
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+ PLAYERS: 'PlayerManager',
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+ PLAYER_MANAGER: 'PlayerManager',
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+ WORLD: 'World',
69
+ };
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+
71
+ exports.SERVICE_KEYS = SERVICE_KEYS;
72
+ exports.ServiceLocator = ServiceLocator;
73
+ //# sourceMappingURL=ServiceLocator.js.map