@next2d/webgpu 3.0.5 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/src/AtlasManager.d.ts +75 -6
- package/src/AtlasManager.js +106 -30
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +2 -2
- package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +3 -3
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +4 -4
- package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +4 -4
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +5 -5
- package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +6 -6
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +6 -6
- package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +7 -7
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +6 -6
- package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +9 -9
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +6 -6
- package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +10 -10
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +7 -7
- package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +10 -10
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +3 -3
- package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +7 -7
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +10 -10
- package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +16 -16
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +6 -6
- package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +10 -10
- package/src/AttachmentManager.d.ts +28 -6
- package/src/AttachmentManager.js +28 -23
- package/src/BezierConverter/BezierConverter.d.ts +9 -3
- package/src/BezierConverter/BezierConverter.js +5 -3
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +2 -13
- package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +13 -25
- package/src/Blend/BlendInstancedManager.d.ts +19 -15
- package/src/Blend/BlendInstancedManager.js +35 -22
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +9 -2
- package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +28 -17
- package/src/Blend.d.ts +20 -2
- package/src/Blend.js +20 -4
- package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +2 -2
- package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +2 -2
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +1 -0
- package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +1 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +1 -0
- package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +1 -0
- package/src/BufferManager.d.ts +108 -43
- package/src/BufferManager.js +113 -153
- package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +7 -0
- package/src/Context/service/ContextComputeBitmapMatrixService.js +7 -0
- package/src/Context/service/ContextComputeGradientMatrixService.d.ts +9 -1
- package/src/Context/service/ContextComputeGradientMatrixService.js +15 -7
- package/src/Context/service/ContextFillSimpleService.d.ts +14 -0
- package/src/Context/service/ContextFillSimpleService.js +14 -0
- package/src/Context/service/ContextFillWithStencilMainService.d.ts +11 -0
- package/src/Context/service/ContextFillWithStencilMainService.js +11 -0
- package/src/Context/service/ContextFillWithStencilService.d.ts +11 -0
- package/src/Context/service/ContextFillWithStencilService.js +11 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +17 -0
- package/src/Context/usecase/ContextApplyFilterUseCase.js +201 -62
- package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +23 -0
- package/src/Context/usecase/ContextBitmapFillUseCase.js +47 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +23 -0
- package/src/Context/usecase/ContextBitmapStrokeUseCase.js +35 -0
- package/src/Context/usecase/ContextClipUseCase.d.ts +15 -0
- package/src/Context/usecase/ContextClipUseCase.js +19 -0
- package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +21 -1
- package/src/Context/usecase/ContextContainerEndLayerUseCase.js +195 -104
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +13 -0
- package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +41 -20
- package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +16 -1
- package/src/Context/usecase/ContextDrawIndirectUseCase.js +53 -30
- package/src/Context/usecase/ContextGradientFillUseCase.d.ts +23 -0
- package/src/Context/usecase/ContextGradientFillUseCase.js +47 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +23 -0
- package/src/Context/usecase/ContextGradientStrokeUseCase.js +35 -0
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +13 -1
- package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +126 -60
- package/src/Context.d.ts +445 -63
- package/src/Context.js +566 -144
- package/src/FillTexturePool.d.ts +39 -0
- package/src/FillTexturePool.js +70 -7
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +21 -2
- package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +33 -26
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +5 -5
- package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +81 -64
- package/src/Filter/BlurFilterUseCase.d.ts +15 -11
- package/src/Filter/BlurFilterUseCase.js +22 -17
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +2 -2
- package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +5 -5
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +15 -1
- package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +23 -17
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +20 -1
- package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +37 -26
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +7 -7
- package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +19 -31
- package/src/Filter/FilterGradientLUTCache.js +2 -0
- package/src/Filter/FilterUtil.d.ts +23 -0
- package/src/Filter/FilterUtil.js +33 -0
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +5 -5
- package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +12 -21
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +6 -6
- package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +16 -19
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +5 -5
- package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +13 -16
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +13 -1
- package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +30 -3
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +11 -1
- package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +36 -6
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +10 -10
- package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +15 -15
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +4 -4
- package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +5 -5
- package/src/FrameBufferManager.d.ts +95 -3
- package/src/FrameBufferManager.js +97 -8
- package/src/Gradient/GradientLUTCache.d.ts +36 -4
- package/src/Gradient/GradientLUTCache.js +61 -5
- package/src/Gradient/GradientLUTGenerator.d.ts +26 -14
- package/src/Gradient/GradientLUTGenerator.js +74 -43
- package/src/Mask/service/MaskUnionMaskService.d.ts +16 -1
- package/src/Mask/service/MaskUnionMaskService.js +45 -31
- package/src/Mask.d.ts +57 -3
- package/src/Mask.js +75 -11
- package/src/Mesh/service/MeshFillGenerateService.d.ts +4 -4
- package/src/Mesh/service/MeshFillGenerateService.js +4 -4
- package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +4 -4
- package/src/Mesh/service/MeshStrokeFillGenerateService.js +4 -4
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +3 -3
- package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +10 -3
- package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +2 -2
- package/src/Mesh/usecase/MeshFillGenerateUseCase.js +9 -2
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +3 -3
- package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +10 -3
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +8 -14
- package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +214 -129
- package/src/PathCommand.d.ts +24 -23
- package/src/PathCommand.js +25 -79
- package/src/Shader/PipelineManager.d.ts +223 -6
- package/src/Shader/PipelineManager.js +308 -66
- package/src/Shader/ShaderInstancedManager.d.ts +17 -0
- package/src/Shader/ShaderInstancedManager.js +17 -0
- package/src/Shader/ShaderSource.d.ts +317 -12
- package/src/Shader/ShaderSource.js +328 -39
- package/src/Shader/wgsl/common/SharedWgsl.d.ts +28 -1
- package/src/Shader/wgsl/common/SharedWgsl.js +28 -9
- package/src/Shader/wgsl/fragment/BasicFragment.d.ts +14 -0
- package/src/Shader/wgsl/fragment/BasicFragment.js +14 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +7 -0
- package/src/Shader/wgsl/fragment/BitmapFragment.js +7 -0
- package/src/Shader/wgsl/fragment/EffectFragment.d.ts +42 -0
- package/src/Shader/wgsl/fragment/EffectFragment.js +42 -0
- package/src/Shader/wgsl/fragment/FillFragment.d.ts +7 -0
- package/src/Shader/wgsl/fragment/FillFragment.js +7 -0
- package/src/Shader/wgsl/fragment/FilterFragment.d.ts +70 -0
- package/src/Shader/wgsl/fragment/FilterFragment.js +70 -0
- package/src/Shader/wgsl/fragment/GradientFragment.d.ts +21 -0
- package/src/Shader/wgsl/fragment/GradientFragment.js +43 -8
- package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +7 -0
- package/src/Shader/wgsl/fragment/InstancedFragment.js +7 -0
- package/src/Shader/wgsl/fragment/MaskFragment.d.ts +7 -0
- package/src/Shader/wgsl/fragment/MaskFragment.js +7 -0
- package/src/Shader/wgsl/fragment/StencilFragment.d.ts +14 -0
- package/src/Shader/wgsl/fragment/StencilFragment.js +14 -0
- package/src/Shader/wgsl/vertex/BasicVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/BasicVertex.js +7 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/BitmapVertex.js +7 -0
- package/src/Shader/wgsl/vertex/FillVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/FillVertex.js +7 -0
- package/src/Shader/wgsl/vertex/FilterVertex.d.ts +77 -1
- package/src/Shader/wgsl/vertex/FilterVertex.js +135 -42
- package/src/Shader/wgsl/vertex/GradientVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/GradientVertex.js +7 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/InstancedVertex.js +7 -0
- package/src/Shader/wgsl/vertex/MaskVertex.d.ts +7 -0
- package/src/Shader/wgsl/vertex/MaskVertex.js +7 -0
- package/src/Shader/wgsl/vertex/StencilVertex.d.ts +14 -0
- package/src/Shader/wgsl/vertex/StencilVertex.js +14 -0
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +2 -2
- package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +2 -2
- package/src/TextureManager.d.ts +36 -5
- package/src/TextureManager.js +36 -24
- package/src/TexturePool/service/TexturePoolCleanupService.d.ts +4 -4
- package/src/TexturePool/service/TexturePoolCleanupService.js +6 -6
- package/src/TexturePool/service/TexturePoolReleaseService.d.ts +4 -4
- package/src/TexturePool/service/TexturePoolReleaseService.js +5 -5
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +10 -10
- package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +19 -18
- package/src/TexturePool.d.ts +36 -35
- package/src/TexturePool.js +44 -65
- package/src/WebGPUUtil.d.ts +79 -34
- package/src/WebGPUUtil.js +79 -36
- package/src/interface/IAttachmentObject.d.ts +36 -0
- package/src/interface/IBlendMode.d.ts +7 -0
- package/src/interface/IBlendState.d.ts +8 -0
- package/src/interface/IBounds.d.ts +23 -0
- package/src/interface/IColorBufferObject.d.ts +28 -0
- package/src/interface/IComplexBlendItem.d.ts +48 -0
- package/src/interface/IFilterConfig.d.ts +28 -2
- package/src/interface/IGradientStop.d.ts +20 -0
- package/src/interface/ILocalFilterConfig.d.ts +32 -2
- package/src/interface/IMeshResult.d.ts +8 -0
- package/src/interface/IPoint.d.ts +12 -0
- package/src/interface/IPooledTexture.d.ts +24 -0
- package/src/interface/IQuadraticSegment.d.ts +8 -0
- package/src/interface/IStencilBufferObject.d.ts +28 -0
- package/src/interface/IStorageBufferConfig.d.ts +8 -1
- package/src/interface/ITextureObject.d.ts +28 -0
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +0 -5
- package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +0 -42
- package/src/Blend/service/BlendAddService.d.ts +0 -1
- package/src/Blend/service/BlendAddService.js +0 -8
- package/src/Blend/service/BlendAlphaService.d.ts +0 -1
- package/src/Blend/service/BlendAlphaService.js +0 -8
- package/src/Blend/service/BlendEraseService.d.ts +0 -1
- package/src/Blend/service/BlendEraseService.js +0 -8
- package/src/Blend/service/BlendGetStateService.d.ts +0 -12
- package/src/Blend/service/BlendGetStateService.js +0 -13
- package/src/Blend/service/BlendOneZeroService.d.ts +0 -1
- package/src/Blend/service/BlendOneZeroService.js +0 -8
- package/src/Blend/service/BlendResetService.d.ts +0 -1
- package/src/Blend/service/BlendResetService.js +0 -8
- package/src/Blend/service/BlendScreenService.d.ts +0 -1
- package/src/Blend/service/BlendScreenService.js +0 -8
- package/src/Blend/service/BlendSetModeService.d.ts +0 -2
- package/src/Blend/service/BlendSetModeService.js +0 -4
- package/src/Blend/usecase/BlendOperationUseCase.d.ts +0 -11
- package/src/Blend/usecase/BlendOperationUseCase.js +0 -31
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +0 -9
- package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +0 -15
- package/src/Compute/ComputePipelineManager.d.ts +0 -61
- package/src/Compute/ComputePipelineManager.js +0 -313
- package/src/Compute/service/ComputeExecuteBlurService.d.ts +0 -21
- package/src/Compute/service/ComputeExecuteBlurService.js +0 -81
- package/src/Filter/BevelFilterShader.d.ts +0 -2
- package/src/Filter/BevelFilterShader.js +0 -107
- package/src/Filter/BitmapFilterShader.d.ts +0 -2
- package/src/Filter/BitmapFilterShader.js +0 -207
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +0 -40
- package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +0 -51
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +0 -25
- package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +0 -180
- package/src/Filter/BlurFilterShader.d.ts +0 -5
- package/src/Filter/BlurFilterShader.js +0 -109
- package/src/Filter/ColorMatrixFilterShader.d.ts +0 -4
- package/src/Filter/ColorMatrixFilterShader.js +0 -51
- package/src/Filter/ConvolutionFilterShader.d.ts +0 -2
- package/src/Filter/ConvolutionFilterShader.js +0 -115
- package/src/Filter/DisplacementMapFilterShader.d.ts +0 -2
- package/src/Filter/DisplacementMapFilterShader.js +0 -114
- package/src/Filter/DropShadowFilterShader.d.ts +0 -4
- package/src/Filter/DropShadowFilterShader.js +0 -93
- package/src/Filter/GlowFilterShader.d.ts +0 -4
- package/src/Filter/GlowFilterShader.js +0 -66
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +0 -11
- package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +0 -19
- package/src/Mask/usecase/MaskBindUseCase.d.ts +0 -10
- package/src/Mask/usecase/MaskBindUseCase.js +0 -20
- package/src/Mesh/service/MeshLerpService.d.ts +0 -13
- package/src/Mesh/service/MeshLerpService.js +0 -17
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +0 -14
- package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +0 -28
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +0 -18
- package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +0 -54
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +0 -11
- package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +0 -35
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +0 -13
- package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +0 -15
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +0 -15
- package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +0 -30
- package/src/SamplerCache.d.ts +0 -18
- package/src/SamplerCache.js +0 -61
- package/src/Shader/BlendModeShader.d.ts +0 -51
- package/src/Shader/BlendModeShader.js +0 -71
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +0 -12
- package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +0 -28
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +0 -13
- package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +0 -61
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +0 -19
- package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +0 -37
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +0 -11
- package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +0 -24
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +0 -14
- package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +0 -24
- package/src/Shader/wgsl/fragment/BlendFragment.d.ts +0 -8
- package/src/Shader/wgsl/fragment/BlendFragment.js +0 -63
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +0 -13
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +0 -30
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +0 -15
- package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +0 -26
- package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +0 -11
- package/src/TexturePool/service/TexturePoolEvictOldestService.js +0 -24
- package/src/interface/ICachedBindGroup.d.ts +0 -8
- package/src/interface/ICachedBindGroup.js +0 -1
- package/src/interface/IGradientLUTData.d.ts +0 -8
- package/src/interface/IGradientLUTData.js +0 -1
- package/src/interface/IPooledBuffer.d.ts +0 -8
- package/src/interface/IPooledBuffer.js +0 -1
- package/src/interface/IRectangleInfo.d.ts +0 -13
- package/src/interface/IRectangleInfo.js +0 -1
|
@@ -1,313 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @description Compute Pipeline Manager
|
|
3
|
-
* Compute Shaderパイプラインの管理
|
|
4
|
-
*
|
|
5
|
-
* Compute Shaderは並列処理に最適で、フィルター処理を高速化。
|
|
6
|
-
* 特に大きなブラー半径(64+)の場合、20-35%の高速化が期待できる。
|
|
7
|
-
*
|
|
8
|
-
* @class
|
|
9
|
-
*/
|
|
10
|
-
export class ComputePipelineManager {
|
|
11
|
-
/**
|
|
12
|
-
* @constructor
|
|
13
|
-
* @param {GPUDevice} device - WebGPU device
|
|
14
|
-
*/
|
|
15
|
-
constructor(device) {
|
|
16
|
-
Object.defineProperty(this, "device", {
|
|
17
|
-
enumerable: true,
|
|
18
|
-
configurable: true,
|
|
19
|
-
writable: true,
|
|
20
|
-
value: void 0
|
|
21
|
-
});
|
|
22
|
-
Object.defineProperty(this, "pipelines", {
|
|
23
|
-
enumerable: true,
|
|
24
|
-
configurable: true,
|
|
25
|
-
writable: true,
|
|
26
|
-
value: void 0
|
|
27
|
-
});
|
|
28
|
-
Object.defineProperty(this, "bindGroupLayouts", {
|
|
29
|
-
enumerable: true,
|
|
30
|
-
configurable: true,
|
|
31
|
-
writable: true,
|
|
32
|
-
value: void 0
|
|
33
|
-
});
|
|
34
|
-
this.device = device;
|
|
35
|
-
this.pipelines = new Map();
|
|
36
|
-
this.bindGroupLayouts = new Map();
|
|
37
|
-
this.initializeBlurPipelines();
|
|
38
|
-
}
|
|
39
|
-
/**
|
|
40
|
-
* @description ブラー用Compute Pipelineを初期化
|
|
41
|
-
* @private
|
|
42
|
-
*/
|
|
43
|
-
initializeBlurPipelines() {
|
|
44
|
-
// ブラーCompute Shader用のBindGroupLayoutを作成
|
|
45
|
-
const blurBindGroupLayout = this.device.createBindGroupLayout({
|
|
46
|
-
"label": "blur_compute_bind_group_layout",
|
|
47
|
-
"entries": [
|
|
48
|
-
{
|
|
49
|
-
// 入力テクスチャ
|
|
50
|
-
"binding": 0,
|
|
51
|
-
"visibility": GPUShaderStage.COMPUTE,
|
|
52
|
-
"texture": {
|
|
53
|
-
"sampleType": "float"
|
|
54
|
-
}
|
|
55
|
-
},
|
|
56
|
-
{
|
|
57
|
-
// 出力テクスチャ(Storage Texture)
|
|
58
|
-
"binding": 1,
|
|
59
|
-
"visibility": GPUShaderStage.COMPUTE,
|
|
60
|
-
"storageTexture": {
|
|
61
|
-
"access": "write-only",
|
|
62
|
-
"format": "rgba8unorm"
|
|
63
|
-
}
|
|
64
|
-
},
|
|
65
|
-
{
|
|
66
|
-
// パラメータ(方向、ブラー半径など)
|
|
67
|
-
"binding": 2,
|
|
68
|
-
"visibility": GPUShaderStage.COMPUTE,
|
|
69
|
-
"buffer": {
|
|
70
|
-
"type": "uniform"
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
]
|
|
74
|
-
});
|
|
75
|
-
this.bindGroupLayouts.set("blur_compute", blurBindGroupLayout);
|
|
76
|
-
// 水平/垂直ブラーパイプラインを作成
|
|
77
|
-
// 同じシェーダーを使用し、方向はuniformで制御
|
|
78
|
-
this.createBlurComputePipeline("blur_compute_horizontal");
|
|
79
|
-
this.createBlurComputePipeline("blur_compute_vertical");
|
|
80
|
-
// 共有メモリ版(大半径用)
|
|
81
|
-
this.createBlurComputePipeline("blur_compute_shared_horizontal", true);
|
|
82
|
-
this.createBlurComputePipeline("blur_compute_shared_vertical", true);
|
|
83
|
-
}
|
|
84
|
-
/**
|
|
85
|
-
* @description ブラーCompute Pipelineを作成
|
|
86
|
-
* @param {string} name - パイプライン名
|
|
87
|
-
* @private
|
|
88
|
-
*/
|
|
89
|
-
createBlurComputePipeline(name, useSharedMemory = false) {
|
|
90
|
-
const shaderModule = this.device.createShaderModule({
|
|
91
|
-
"label": `${name}_shader`,
|
|
92
|
-
"code": useSharedMemory ? this.getSharedBlurComputeShaderCode() : this.getBlurComputeShaderCode()
|
|
93
|
-
});
|
|
94
|
-
const pipelineLayout = this.device.createPipelineLayout({
|
|
95
|
-
"label": `${name}_layout`,
|
|
96
|
-
"bindGroupLayouts": [this.bindGroupLayouts.get("blur_compute")]
|
|
97
|
-
});
|
|
98
|
-
const pipeline = this.device.createComputePipeline({
|
|
99
|
-
"label": name,
|
|
100
|
-
"layout": pipelineLayout,
|
|
101
|
-
"compute": {
|
|
102
|
-
"module": shaderModule,
|
|
103
|
-
"entryPoint": "main"
|
|
104
|
-
}
|
|
105
|
-
});
|
|
106
|
-
this.pipelines.set(name, pipeline);
|
|
107
|
-
}
|
|
108
|
-
/**
|
|
109
|
-
* @description ブラーCompute Shaderコードを生成
|
|
110
|
-
* ボックスブラー(均一加重平均)を使用。Fragment Shaderと同一出力。
|
|
111
|
-
* @return {string} WGSLシェーダーコード
|
|
112
|
-
* @private
|
|
113
|
-
*/
|
|
114
|
-
getBlurComputeShaderCode() {
|
|
115
|
-
return `
|
|
116
|
-
struct BlurParams {
|
|
117
|
-
direction: vec2<f32>, // (1,0) or (0,1)
|
|
118
|
-
radius: f32, // ブラー半径
|
|
119
|
-
fraction: f32, // 端ピクセルのブレンド割合
|
|
120
|
-
texSize: vec2<f32>, // テクスチャサイズ
|
|
121
|
-
samples: f32, // サンプル数
|
|
122
|
-
padding: f32, // パディング(16バイトアライメント)
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
@group(0) @binding(0) var inputTexture: texture_2d<f32>;
|
|
126
|
-
@group(0) @binding(1) var outputTexture: texture_storage_2d<rgba8unorm, write>;
|
|
127
|
-
@group(0) @binding(2) var<uniform> params: BlurParams;
|
|
128
|
-
|
|
129
|
-
const WORKGROUP_SIZE: u32 = 16u;
|
|
130
|
-
|
|
131
|
-
@compute @workgroup_size(16, 16, 1)
|
|
132
|
-
fn main(
|
|
133
|
-
@builtin(global_invocation_id) globalId: vec3<u32>
|
|
134
|
-
) {
|
|
135
|
-
let texSize = vec2<u32>(u32(params.texSize.x), u32(params.texSize.y));
|
|
136
|
-
let radius = i32(params.radius);
|
|
137
|
-
|
|
138
|
-
let outCoord = globalId.xy;
|
|
139
|
-
|
|
140
|
-
if (outCoord.x >= texSize.x || outCoord.y >= texSize.y) {
|
|
141
|
-
return;
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
let direction = vec2<i32>(i32(params.direction.x), i32(params.direction.y));
|
|
145
|
-
let samples = params.samples;
|
|
146
|
-
let fraction = params.fraction;
|
|
147
|
-
|
|
148
|
-
var color = vec4<f32>(0.0);
|
|
149
|
-
|
|
150
|
-
for (var i = -radius; i <= radius; i = i + 1) {
|
|
151
|
-
var sampleCoord = vec2<i32>(outCoord) + direction * i;
|
|
152
|
-
|
|
153
|
-
sampleCoord.x = clamp(sampleCoord.x, 0, i32(texSize.x) - 1);
|
|
154
|
-
sampleCoord.y = clamp(sampleCoord.y, 0, i32(texSize.y) - 1);
|
|
155
|
-
|
|
156
|
-
let sample = textureLoad(inputTexture, vec2<u32>(sampleCoord), 0);
|
|
157
|
-
|
|
158
|
-
// 端ピクセルにfraction重みを適用(Fragment Shaderと同じロジック)
|
|
159
|
-
if (i == -radius || i == radius) {
|
|
160
|
-
color = color + sample * fraction;
|
|
161
|
-
} else {
|
|
162
|
-
color = color + sample;
|
|
163
|
-
}
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
color = color / samples;
|
|
167
|
-
|
|
168
|
-
textureStore(outputTexture, outCoord, color);
|
|
169
|
-
}
|
|
170
|
-
`;
|
|
171
|
-
}
|
|
172
|
-
/**
|
|
173
|
-
* @description 共有メモリ版ブラーCompute Shaderコードを生成
|
|
174
|
-
* ワークグループ共有メモリでテクスチャ読み込みの重複を排除。
|
|
175
|
-
* radius >= 8 で通常版より高速。
|
|
176
|
-
* @return {string} WGSLシェーダーコード
|
|
177
|
-
* @private
|
|
178
|
-
*/
|
|
179
|
-
getSharedBlurComputeShaderCode() {
|
|
180
|
-
return `
|
|
181
|
-
struct BlurParams {
|
|
182
|
-
direction: vec2<f32>,
|
|
183
|
-
radius: f32,
|
|
184
|
-
fraction: f32,
|
|
185
|
-
texSize: vec2<f32>,
|
|
186
|
-
samples: f32,
|
|
187
|
-
padding: f32,
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
@group(0) @binding(0) var inputTexture: texture_2d<f32>;
|
|
191
|
-
@group(0) @binding(1) var outputTexture: texture_storage_2d<rgba8unorm, write>;
|
|
192
|
-
@group(0) @binding(2) var<uniform> params: BlurParams;
|
|
193
|
-
|
|
194
|
-
const TILE: u32 = 16u;
|
|
195
|
-
const MAX_APRON: u32 = 24u;
|
|
196
|
-
const SHARED_W: u32 = TILE + 2u * MAX_APRON;
|
|
197
|
-
|
|
198
|
-
var<workgroup> tile: array<vec4<f32>, ${(16 + 2 * 24) * 16}>;
|
|
199
|
-
|
|
200
|
-
@compute @workgroup_size(16, 16, 1)
|
|
201
|
-
fn main(
|
|
202
|
-
@builtin(global_invocation_id) globalId: vec3<u32>,
|
|
203
|
-
@builtin(local_invocation_id) localId: vec3<u32>,
|
|
204
|
-
@builtin(workgroup_id) workgroupId: vec3<u32>
|
|
205
|
-
) {
|
|
206
|
-
let texSize = vec2<u32>(u32(params.texSize.x), u32(params.texSize.y));
|
|
207
|
-
let radius = u32(params.radius);
|
|
208
|
-
let apron = min(radius, MAX_APRON);
|
|
209
|
-
let isHorizontal = params.direction.x > 0.5;
|
|
210
|
-
let fraction = params.fraction;
|
|
211
|
-
let samples = params.samples;
|
|
212
|
-
|
|
213
|
-
let threadIdx = localId.x + localId.y * TILE;
|
|
214
|
-
let totalThreads = TILE * TILE;
|
|
215
|
-
|
|
216
|
-
if (isHorizontal) {
|
|
217
|
-
let sharedWidth = TILE + 2u * apron;
|
|
218
|
-
let baseX = workgroupId.x * TILE;
|
|
219
|
-
let y = globalId.y;
|
|
220
|
-
let clampedY = clamp(y, 0u, max(texSize.y, 1u) - 1u);
|
|
221
|
-
|
|
222
|
-
// 全スレッドが協調ロード(範囲外スレッドもclampされた座標でロード)
|
|
223
|
-
var idx = threadIdx;
|
|
224
|
-
loop {
|
|
225
|
-
if (idx >= sharedWidth) { break; }
|
|
226
|
-
let gx = i32(baseX) + i32(idx) - i32(apron);
|
|
227
|
-
let cx = u32(clamp(gx, 0, i32(max(texSize.x, 1u)) - 1));
|
|
228
|
-
tile[localId.y * SHARED_W + idx] = textureLoad(inputTexture, vec2<u32>(cx, clampedY), 0);
|
|
229
|
-
idx += totalThreads;
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
// 全スレッドがバリアに到達(早期returnなし)
|
|
233
|
-
workgroupBarrier();
|
|
234
|
-
|
|
235
|
-
// 範囲内のスレッドのみ出力
|
|
236
|
-
let outX = globalId.x;
|
|
237
|
-
if (outX < texSize.x && y < texSize.y) {
|
|
238
|
-
let iRadius = i32(radius);
|
|
239
|
-
var color = vec4<f32>(0.0);
|
|
240
|
-
for (var i = -iRadius; i <= iRadius; i = i + 1) {
|
|
241
|
-
let tileIdx = i32(localId.x) + i32(apron) + i;
|
|
242
|
-
let s = tile[localId.y * SHARED_W + u32(clamp(tileIdx, 0, i32(sharedWidth) - 1))];
|
|
243
|
-
if (i == -iRadius || i == iRadius) {
|
|
244
|
-
color += s * fraction;
|
|
245
|
-
} else {
|
|
246
|
-
color += s;
|
|
247
|
-
}
|
|
248
|
-
}
|
|
249
|
-
textureStore(outputTexture, vec2<u32>(outX, y), color / samples);
|
|
250
|
-
}
|
|
251
|
-
} else {
|
|
252
|
-
let sharedHeight = TILE + 2u * apron;
|
|
253
|
-
let baseY = workgroupId.y * TILE;
|
|
254
|
-
let x = globalId.x;
|
|
255
|
-
let clampedX = clamp(x, 0u, max(texSize.x, 1u) - 1u);
|
|
256
|
-
|
|
257
|
-
// 全スレッドが協調ロード(範囲外スレッドもclampされた座標でロード)
|
|
258
|
-
var idx = threadIdx;
|
|
259
|
-
loop {
|
|
260
|
-
if (idx >= sharedHeight) { break; }
|
|
261
|
-
let gy = i32(baseY) + i32(idx) - i32(apron);
|
|
262
|
-
let cy = u32(clamp(gy, 0, i32(max(texSize.y, 1u)) - 1));
|
|
263
|
-
tile[idx * TILE + localId.x] = textureLoad(inputTexture, vec2<u32>(clampedX, cy), 0);
|
|
264
|
-
idx += totalThreads;
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
// 全スレッドがバリアに到達(早期returnなし)
|
|
268
|
-
workgroupBarrier();
|
|
269
|
-
|
|
270
|
-
// 範囲内のスレッドのみ出力
|
|
271
|
-
let outY = globalId.y;
|
|
272
|
-
if (x < texSize.x && outY < texSize.y) {
|
|
273
|
-
let iRadius = i32(radius);
|
|
274
|
-
var color = vec4<f32>(0.0);
|
|
275
|
-
for (var i = -iRadius; i <= iRadius; i = i + 1) {
|
|
276
|
-
let tileIdx = i32(localId.y) + i32(apron) + i;
|
|
277
|
-
let s = tile[u32(clamp(tileIdx, 0, i32(sharedHeight) - 1)) * TILE + localId.x];
|
|
278
|
-
if (i == -iRadius || i == iRadius) {
|
|
279
|
-
color += s * fraction;
|
|
280
|
-
} else {
|
|
281
|
-
color += s;
|
|
282
|
-
}
|
|
283
|
-
}
|
|
284
|
-
textureStore(outputTexture, vec2<u32>(x, outY), color / samples);
|
|
285
|
-
}
|
|
286
|
-
}
|
|
287
|
-
}
|
|
288
|
-
`;
|
|
289
|
-
}
|
|
290
|
-
/**
|
|
291
|
-
* @description パイプラインを取得
|
|
292
|
-
* @param {string} name - パイプライン名
|
|
293
|
-
* @return {GPUComputePipeline | undefined}
|
|
294
|
-
*/
|
|
295
|
-
getPipeline(name) {
|
|
296
|
-
return this.pipelines.get(name);
|
|
297
|
-
}
|
|
298
|
-
/**
|
|
299
|
-
* @description BindGroupLayoutを取得
|
|
300
|
-
* @param {string} name - レイアウト名
|
|
301
|
-
* @return {GPUBindGroupLayout | undefined}
|
|
302
|
-
*/
|
|
303
|
-
getBindGroupLayout(name) {
|
|
304
|
-
return this.bindGroupLayouts.get(name);
|
|
305
|
-
}
|
|
306
|
-
/**
|
|
307
|
-
* @description リソースを破棄
|
|
308
|
-
*/
|
|
309
|
-
destroy() {
|
|
310
|
-
this.pipelines.clear();
|
|
311
|
-
this.bindGroupLayouts.clear();
|
|
312
|
-
}
|
|
313
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import type { IAttachmentObject } from "../../interface/IAttachmentObject";
|
|
2
|
-
import type { ComputePipelineManager } from "../ComputePipelineManager";
|
|
3
|
-
/**
|
|
4
|
-
* @description Compute Shaderでブラーを実行(ボックスブラー)
|
|
5
|
-
* Execute box blur using Compute Shader
|
|
6
|
-
*
|
|
7
|
-
* Fragment Shaderと同一のボックスブラーアルゴリズムを使用。
|
|
8
|
-
*
|
|
9
|
-
* @param {GPUDevice} device - WebGPU device
|
|
10
|
-
* @param {GPUCommandEncoder} commandEncoder - コマンドエンコーダー
|
|
11
|
-
* @param {ComputePipelineManager} computePipelineManager - Compute Pipeline Manager
|
|
12
|
-
* @param {IAttachmentObject} source - 入力アタッチメント
|
|
13
|
-
* @param {IAttachmentObject} dest - 出力アタッチメント
|
|
14
|
-
* @param {boolean} isHorizontal - 水平ブラーかどうか
|
|
15
|
-
* @param {number} blur - ブラー量(bufferBlurX/Y相当)
|
|
16
|
-
* @param {object} [bufferManager] - バッファマネージャー(プール化用)
|
|
17
|
-
* @return {void}
|
|
18
|
-
*/
|
|
19
|
-
export declare const execute: (device: GPUDevice, commandEncoder: GPUCommandEncoder, computePipelineManager: ComputePipelineManager, source: IAttachmentObject, dest: IAttachmentObject, isHorizontal: boolean, blur: number, bufferManager?: {
|
|
20
|
-
acquireAndWriteUniformBuffer(data: Float32Array, byteLength?: number): GPUBuffer;
|
|
21
|
-
}) => void;
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @description プリアロケートされたFloat32Array (サイズ8)
|
|
3
|
-
*/
|
|
4
|
-
const $params8 = new Float32Array(8);
|
|
5
|
-
/**
|
|
6
|
-
* @description プリアロケートされたBindGroupEntry配列 (バインディング3つ)
|
|
7
|
-
*/
|
|
8
|
-
const $computeEntries3 = [
|
|
9
|
-
{ "binding": 0, "resource": null },
|
|
10
|
-
{ "binding": 1, "resource": null },
|
|
11
|
-
{ "binding": 2, "resource": { "buffer": null } }
|
|
12
|
-
];
|
|
13
|
-
/**
|
|
14
|
-
* @description プリアロケートされたComputePassDescriptor
|
|
15
|
-
*/
|
|
16
|
-
const $labelH = { "label": "blur_compute_pass_h" };
|
|
17
|
-
const $labelV = { "label": "blur_compute_pass_v" };
|
|
18
|
-
/**
|
|
19
|
-
* @description Compute Shaderでブラーを実行(ボックスブラー)
|
|
20
|
-
* Execute box blur using Compute Shader
|
|
21
|
-
*
|
|
22
|
-
* Fragment Shaderと同一のボックスブラーアルゴリズムを使用。
|
|
23
|
-
*
|
|
24
|
-
* @param {GPUDevice} device - WebGPU device
|
|
25
|
-
* @param {GPUCommandEncoder} commandEncoder - コマンドエンコーダー
|
|
26
|
-
* @param {ComputePipelineManager} computePipelineManager - Compute Pipeline Manager
|
|
27
|
-
* @param {IAttachmentObject} source - 入力アタッチメント
|
|
28
|
-
* @param {IAttachmentObject} dest - 出力アタッチメント
|
|
29
|
-
* @param {boolean} isHorizontal - 水平ブラーかどうか
|
|
30
|
-
* @param {number} blur - ブラー量(bufferBlurX/Y相当)
|
|
31
|
-
* @param {object} [bufferManager] - バッファマネージャー(プール化用)
|
|
32
|
-
* @return {void}
|
|
33
|
-
*/
|
|
34
|
-
export const execute = (device, commandEncoder, computePipelineManager, source, dest, isHorizontal, blur, bufferManager) => {
|
|
35
|
-
// radius 8~24 の場合は共有メモリ版を使用(MAX_APRON=24の制限)
|
|
36
|
-
const halfBlur = Math.ceil(blur * 0.5);
|
|
37
|
-
const useShared = halfBlur >= 8 && halfBlur <= 24;
|
|
38
|
-
const pipelineName = useShared
|
|
39
|
-
? isHorizontal ? "blur_compute_shared_horizontal" : "blur_compute_shared_vertical"
|
|
40
|
-
: isHorizontal ? "blur_compute_horizontal" : "blur_compute_vertical";
|
|
41
|
-
const pipeline = computePipelineManager.getPipeline(pipelineName);
|
|
42
|
-
const bindGroupLayout = computePipelineManager.getBindGroupLayout("blur_compute");
|
|
43
|
-
if (!pipeline || !bindGroupLayout) {
|
|
44
|
-
return;
|
|
45
|
-
}
|
|
46
|
-
// ボックスブラーパラメータ(Fragment ShaderのcalculateDirectionalBlurParamsと同一ロジック)
|
|
47
|
-
const fraction = 1 - (halfBlur - blur * 0.5);
|
|
48
|
-
const samples = 1 + blur;
|
|
49
|
-
$params8[0] = isHorizontal ? 1.0 : 0.0; // direction.x
|
|
50
|
-
$params8[1] = isHorizontal ? 0.0 : 1.0; // direction.y
|
|
51
|
-
$params8[2] = halfBlur; // radius (halfBlur)
|
|
52
|
-
$params8[3] = fraction; // fraction
|
|
53
|
-
$params8[4] = source.width; // texSize.x
|
|
54
|
-
$params8[5] = source.height; // texSize.y
|
|
55
|
-
$params8[6] = samples; // samples
|
|
56
|
-
$params8[7] = 0.0; // padding
|
|
57
|
-
const paramsBuffer = bufferManager
|
|
58
|
-
? bufferManager.acquireAndWriteUniformBuffer($params8)
|
|
59
|
-
: (() => {
|
|
60
|
-
const buf = device.createBuffer({
|
|
61
|
-
"size": $params8.byteLength,
|
|
62
|
-
"usage": GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
63
|
-
});
|
|
64
|
-
device.queue.writeBuffer(buf, 0, $params8);
|
|
65
|
-
return buf;
|
|
66
|
-
})();
|
|
67
|
-
$computeEntries3[0].resource = source.texture.view;
|
|
68
|
-
$computeEntries3[1].resource = dest.texture.view;
|
|
69
|
-
$computeEntries3[2].resource.buffer = paramsBuffer;
|
|
70
|
-
const bindGroup = device.createBindGroup({
|
|
71
|
-
"layout": bindGroupLayout,
|
|
72
|
-
"entries": $computeEntries3
|
|
73
|
-
});
|
|
74
|
-
const computePass = commandEncoder.beginComputePass(isHorizontal ? $labelH : $labelV);
|
|
75
|
-
computePass.setPipeline(pipeline);
|
|
76
|
-
computePass.setBindGroup(0, bindGroup);
|
|
77
|
-
const workgroupsX = Math.ceil(dest.width / 16);
|
|
78
|
-
const workgroupsY = Math.ceil(dest.height / 16);
|
|
79
|
-
computePass.dispatchWorkgroups(workgroupsX, workgroupsY, 1);
|
|
80
|
-
computePass.end();
|
|
81
|
-
};
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
export const getBevelFilterFragmentShader = (type, knockout, isGradient) => {
|
|
2
|
-
const isInner = type === "inner";
|
|
3
|
-
const isOuter = type === "outer";
|
|
4
|
-
const gradientBinding = isGradient ? `
|
|
5
|
-
@group(0) @binding(4) var gradientTexture: texture_2d<f32>;` : "";
|
|
6
|
-
const colorCalculation = isGradient ? `
|
|
7
|
-
let gradientCoord = vec2<f32>(blurAlpha, 0.5);
|
|
8
|
-
var filterColor = textureSample(gradientTexture, sourceSampler, gradientCoord);
|
|
9
|
-
` : `
|
|
10
|
-
let highlightWeight = clamp(blurAlpha * 2.0, 0.0, 1.0);
|
|
11
|
-
let shadowWeight = clamp((1.0 - blurAlpha) * 2.0, 0.0, 1.0);
|
|
12
|
-
var filterColor = uniforms.highlightColor * highlightWeight + uniforms.shadowColor * shadowWeight;
|
|
13
|
-
`;
|
|
14
|
-
let typeProcessing = "";
|
|
15
|
-
if (isInner) {
|
|
16
|
-
typeProcessing = `
|
|
17
|
-
let baseAlpha = textureSample(baseTexture, sourceSampler, baseTexCoord).a;
|
|
18
|
-
filterColor = filterColor * baseAlpha;
|
|
19
|
-
${knockout ? "let finalColor = filterColor;" : "let finalColor = mix(baseColor, filterColor, filterColor.a);"}
|
|
20
|
-
`;
|
|
21
|
-
}
|
|
22
|
-
else if (isOuter) {
|
|
23
|
-
typeProcessing = `
|
|
24
|
-
let baseAlpha = textureSample(baseTexture, sourceSampler, baseTexCoord).a;
|
|
25
|
-
filterColor = filterColor * (1.0 - baseAlpha);
|
|
26
|
-
${knockout ? "let finalColor = filterColor;" : "let finalColor = filterColor + baseColor * (1.0 - filterColor.a);"}
|
|
27
|
-
`;
|
|
28
|
-
}
|
|
29
|
-
else {
|
|
30
|
-
typeProcessing = knockout ? `
|
|
31
|
-
let finalColor = filterColor;
|
|
32
|
-
` : `
|
|
33
|
-
let finalColor = filterColor + baseColor * (1.0 - filterColor.a);
|
|
34
|
-
`;
|
|
35
|
-
}
|
|
36
|
-
return `
|
|
37
|
-
struct BevelUniforms {
|
|
38
|
-
blurTexCoordScale: vec2<f32>,
|
|
39
|
-
blurTexCoordOffset: vec2<f32>,
|
|
40
|
-
baseTexCoordScale: vec2<f32>,
|
|
41
|
-
baseTexCoordOffset: vec2<f32>,
|
|
42
|
-
strength: f32,
|
|
43
|
-
_pad1: f32,
|
|
44
|
-
_pad2: f32,
|
|
45
|
-
_pad3: f32,
|
|
46
|
-
highlightColor: vec4<f32>,
|
|
47
|
-
shadowColor: vec4<f32>,
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
@group(0) @binding(0) var<uniform> uniforms: BevelUniforms;
|
|
51
|
-
@group(0) @binding(1) var sourceSampler: sampler;
|
|
52
|
-
@group(0) @binding(2) var blurTexture: texture_2d<f32>;
|
|
53
|
-
@group(0) @binding(3) var baseTexture: texture_2d<f32>;
|
|
54
|
-
${gradientBinding}
|
|
55
|
-
|
|
56
|
-
struct VertexOutput {
|
|
57
|
-
@builtin(position) position: vec4<f32>,
|
|
58
|
-
@location(0) texCoord: vec2<f32>,
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
@vertex
|
|
62
|
-
fn vs_main(@builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
63
|
-
var positions = array<vec2<f32>, 6>(
|
|
64
|
-
vec2<f32>(-1.0, -1.0),
|
|
65
|
-
vec2<f32>(1.0, -1.0),
|
|
66
|
-
vec2<f32>(-1.0, 1.0),
|
|
67
|
-
vec2<f32>(-1.0, 1.0),
|
|
68
|
-
vec2<f32>(1.0, -1.0),
|
|
69
|
-
vec2<f32>(1.0, 1.0)
|
|
70
|
-
);
|
|
71
|
-
|
|
72
|
-
var texCoords = array<vec2<f32>, 6>(
|
|
73
|
-
vec2<f32>(0.0, 1.0),
|
|
74
|
-
vec2<f32>(1.0, 1.0),
|
|
75
|
-
vec2<f32>(0.0, 0.0),
|
|
76
|
-
vec2<f32>(0.0, 0.0),
|
|
77
|
-
vec2<f32>(1.0, 1.0),
|
|
78
|
-
vec2<f32>(1.0, 0.0)
|
|
79
|
-
);
|
|
80
|
-
|
|
81
|
-
var output: VertexOutput;
|
|
82
|
-
output.position = vec4<f32>(positions[vertexIndex], 0.0, 1.0);
|
|
83
|
-
output.texCoord = texCoords[vertexIndex];
|
|
84
|
-
return output;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
@fragment
|
|
88
|
-
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|
89
|
-
let blurTexCoord = input.texCoord * uniforms.blurTexCoordScale + uniforms.blurTexCoordOffset;
|
|
90
|
-
let baseTexCoord = input.texCoord * uniforms.baseTexCoordScale + uniforms.baseTexCoordOffset;
|
|
91
|
-
|
|
92
|
-
let blurColor = textureSample(blurTexture, sourceSampler, blurTexCoord);
|
|
93
|
-
var blurAlpha = blurColor.a * uniforms.strength;
|
|
94
|
-
blurAlpha = clamp(blurAlpha, 0.0, 1.0);
|
|
95
|
-
|
|
96
|
-
let baseColor = textureSample(baseTexture, sourceSampler, baseTexCoord);
|
|
97
|
-
|
|
98
|
-
${colorCalculation}
|
|
99
|
-
${typeProcessing}
|
|
100
|
-
|
|
101
|
-
return finalColor;
|
|
102
|
-
}
|
|
103
|
-
`;
|
|
104
|
-
};
|
|
105
|
-
export const getBevelFilterShaderKey = (type, knockout, isGradient) => {
|
|
106
|
-
return `bevel_${type}_${knockout ? "ko" : "nko"}_${isGradient ? "g" : "ng"}`;
|
|
107
|
-
};
|
|
@@ -1,2 +0,0 @@
|
|
|
1
|
-
export declare const getBitmapFilterFragmentShader: (transformsBase: boolean, transformsBlur: boolean, isGlow: boolean, type: string, knockout: boolean, appliesStrength: boolean, isGradient: boolean) => string;
|
|
2
|
-
export declare const getBitmapFilterShaderKey: (transformsBase: boolean, transformsBlur: boolean, isGlow: boolean, type: string, knockout: boolean, appliesStrength: boolean, isGradient: boolean) => string;
|