@next2d/webgpu 3.0.5 → 3.1.0

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Files changed (296) hide show
  1. package/package.json +3 -3
  2. package/src/AtlasManager.d.ts +75 -6
  3. package/src/AtlasManager.js +106 -30
  4. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +2 -2
  5. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +3 -3
  6. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +4 -4
  7. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +4 -4
  8. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +5 -5
  9. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +6 -6
  10. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +6 -6
  11. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +7 -7
  12. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +6 -6
  13. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +9 -9
  14. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +6 -6
  15. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +10 -10
  16. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +7 -7
  17. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +10 -10
  18. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +3 -3
  19. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +7 -7
  20. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +10 -10
  21. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +16 -16
  22. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +6 -6
  23. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +10 -10
  24. package/src/AttachmentManager.d.ts +28 -6
  25. package/src/AttachmentManager.js +28 -23
  26. package/src/BezierConverter/BezierConverter.d.ts +9 -3
  27. package/src/BezierConverter/BezierConverter.js +5 -3
  28. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +2 -13
  29. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +13 -25
  30. package/src/Blend/BlendInstancedManager.d.ts +19 -15
  31. package/src/Blend/BlendInstancedManager.js +35 -22
  32. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +9 -2
  33. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +28 -17
  34. package/src/Blend.d.ts +20 -2
  35. package/src/Blend.js +20 -4
  36. package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +2 -2
  37. package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +2 -2
  38. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +1 -0
  39. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +1 -0
  40. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +1 -0
  41. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +1 -0
  42. package/src/BufferManager.d.ts +108 -43
  43. package/src/BufferManager.js +113 -153
  44. package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +7 -0
  45. package/src/Context/service/ContextComputeBitmapMatrixService.js +7 -0
  46. package/src/Context/service/ContextComputeGradientMatrixService.d.ts +9 -1
  47. package/src/Context/service/ContextComputeGradientMatrixService.js +15 -7
  48. package/src/Context/service/ContextFillSimpleService.d.ts +14 -0
  49. package/src/Context/service/ContextFillSimpleService.js +14 -0
  50. package/src/Context/service/ContextFillWithStencilMainService.d.ts +11 -0
  51. package/src/Context/service/ContextFillWithStencilMainService.js +11 -0
  52. package/src/Context/service/ContextFillWithStencilService.d.ts +11 -0
  53. package/src/Context/service/ContextFillWithStencilService.js +11 -0
  54. package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +17 -0
  55. package/src/Context/usecase/ContextApplyFilterUseCase.js +201 -62
  56. package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +23 -0
  57. package/src/Context/usecase/ContextBitmapFillUseCase.js +47 -0
  58. package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +23 -0
  59. package/src/Context/usecase/ContextBitmapStrokeUseCase.js +35 -0
  60. package/src/Context/usecase/ContextClipUseCase.d.ts +15 -0
  61. package/src/Context/usecase/ContextClipUseCase.js +19 -0
  62. package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +21 -1
  63. package/src/Context/usecase/ContextContainerEndLayerUseCase.js +195 -104
  64. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +13 -0
  65. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +41 -20
  66. package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +16 -1
  67. package/src/Context/usecase/ContextDrawIndirectUseCase.js +53 -30
  68. package/src/Context/usecase/ContextGradientFillUseCase.d.ts +23 -0
  69. package/src/Context/usecase/ContextGradientFillUseCase.js +47 -0
  70. package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +23 -0
  71. package/src/Context/usecase/ContextGradientStrokeUseCase.js +35 -0
  72. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +13 -1
  73. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +126 -60
  74. package/src/Context.d.ts +445 -63
  75. package/src/Context.js +566 -144
  76. package/src/FillTexturePool.d.ts +39 -0
  77. package/src/FillTexturePool.js +70 -7
  78. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +21 -2
  79. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +33 -26
  80. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +5 -5
  81. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +81 -64
  82. package/src/Filter/BlurFilterUseCase.d.ts +15 -11
  83. package/src/Filter/BlurFilterUseCase.js +22 -17
  84. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +2 -2
  85. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +5 -5
  86. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +15 -1
  87. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +23 -17
  88. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +20 -1
  89. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +37 -26
  90. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +7 -7
  91. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +19 -31
  92. package/src/Filter/FilterGradientLUTCache.js +2 -0
  93. package/src/Filter/FilterUtil.d.ts +23 -0
  94. package/src/Filter/FilterUtil.js +33 -0
  95. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +5 -5
  96. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +12 -21
  97. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +6 -6
  98. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +16 -19
  99. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +5 -5
  100. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +13 -16
  101. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +13 -1
  102. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +30 -3
  103. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +11 -1
  104. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +36 -6
  105. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +10 -10
  106. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +15 -15
  107. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +4 -4
  108. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +5 -5
  109. package/src/FrameBufferManager.d.ts +95 -3
  110. package/src/FrameBufferManager.js +97 -8
  111. package/src/Gradient/GradientLUTCache.d.ts +36 -4
  112. package/src/Gradient/GradientLUTCache.js +61 -5
  113. package/src/Gradient/GradientLUTGenerator.d.ts +26 -14
  114. package/src/Gradient/GradientLUTGenerator.js +74 -43
  115. package/src/Mask/service/MaskUnionMaskService.d.ts +16 -1
  116. package/src/Mask/service/MaskUnionMaskService.js +45 -31
  117. package/src/Mask.d.ts +57 -3
  118. package/src/Mask.js +75 -11
  119. package/src/Mesh/service/MeshFillGenerateService.d.ts +4 -4
  120. package/src/Mesh/service/MeshFillGenerateService.js +4 -4
  121. package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +4 -4
  122. package/src/Mesh/service/MeshStrokeFillGenerateService.js +4 -4
  123. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +3 -3
  124. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +10 -3
  125. package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +2 -2
  126. package/src/Mesh/usecase/MeshFillGenerateUseCase.js +9 -2
  127. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +3 -3
  128. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +10 -3
  129. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +8 -14
  130. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +214 -129
  131. package/src/PathCommand.d.ts +24 -23
  132. package/src/PathCommand.js +25 -79
  133. package/src/Shader/PipelineManager.d.ts +223 -6
  134. package/src/Shader/PipelineManager.js +308 -66
  135. package/src/Shader/ShaderInstancedManager.d.ts +17 -0
  136. package/src/Shader/ShaderInstancedManager.js +17 -0
  137. package/src/Shader/ShaderSource.d.ts +317 -12
  138. package/src/Shader/ShaderSource.js +328 -39
  139. package/src/Shader/wgsl/common/SharedWgsl.d.ts +28 -1
  140. package/src/Shader/wgsl/common/SharedWgsl.js +28 -9
  141. package/src/Shader/wgsl/fragment/BasicFragment.d.ts +14 -0
  142. package/src/Shader/wgsl/fragment/BasicFragment.js +14 -0
  143. package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +7 -0
  144. package/src/Shader/wgsl/fragment/BitmapFragment.js +7 -0
  145. package/src/Shader/wgsl/fragment/EffectFragment.d.ts +42 -0
  146. package/src/Shader/wgsl/fragment/EffectFragment.js +42 -0
  147. package/src/Shader/wgsl/fragment/FillFragment.d.ts +7 -0
  148. package/src/Shader/wgsl/fragment/FillFragment.js +7 -0
  149. package/src/Shader/wgsl/fragment/FilterFragment.d.ts +70 -0
  150. package/src/Shader/wgsl/fragment/FilterFragment.js +70 -0
  151. package/src/Shader/wgsl/fragment/GradientFragment.d.ts +21 -0
  152. package/src/Shader/wgsl/fragment/GradientFragment.js +43 -8
  153. package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +7 -0
  154. package/src/Shader/wgsl/fragment/InstancedFragment.js +7 -0
  155. package/src/Shader/wgsl/fragment/MaskFragment.d.ts +7 -0
  156. package/src/Shader/wgsl/fragment/MaskFragment.js +7 -0
  157. package/src/Shader/wgsl/fragment/StencilFragment.d.ts +14 -0
  158. package/src/Shader/wgsl/fragment/StencilFragment.js +14 -0
  159. package/src/Shader/wgsl/vertex/BasicVertex.d.ts +7 -0
  160. package/src/Shader/wgsl/vertex/BasicVertex.js +7 -0
  161. package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +7 -0
  162. package/src/Shader/wgsl/vertex/BitmapVertex.js +7 -0
  163. package/src/Shader/wgsl/vertex/FillVertex.d.ts +7 -0
  164. package/src/Shader/wgsl/vertex/FillVertex.js +7 -0
  165. package/src/Shader/wgsl/vertex/FilterVertex.d.ts +77 -1
  166. package/src/Shader/wgsl/vertex/FilterVertex.js +135 -42
  167. package/src/Shader/wgsl/vertex/GradientVertex.d.ts +7 -0
  168. package/src/Shader/wgsl/vertex/GradientVertex.js +7 -0
  169. package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +7 -0
  170. package/src/Shader/wgsl/vertex/InstancedVertex.js +7 -0
  171. package/src/Shader/wgsl/vertex/MaskVertex.d.ts +7 -0
  172. package/src/Shader/wgsl/vertex/MaskVertex.js +7 -0
  173. package/src/Shader/wgsl/vertex/StencilVertex.d.ts +14 -0
  174. package/src/Shader/wgsl/vertex/StencilVertex.js +14 -0
  175. package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +2 -2
  176. package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +2 -2
  177. package/src/TextureManager.d.ts +36 -5
  178. package/src/TextureManager.js +36 -24
  179. package/src/TexturePool/service/TexturePoolCleanupService.d.ts +4 -4
  180. package/src/TexturePool/service/TexturePoolCleanupService.js +6 -6
  181. package/src/TexturePool/service/TexturePoolReleaseService.d.ts +4 -4
  182. package/src/TexturePool/service/TexturePoolReleaseService.js +5 -5
  183. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +10 -10
  184. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +19 -18
  185. package/src/TexturePool.d.ts +36 -35
  186. package/src/TexturePool.js +44 -65
  187. package/src/WebGPUUtil.d.ts +79 -34
  188. package/src/WebGPUUtil.js +79 -36
  189. package/src/interface/IAttachmentObject.d.ts +36 -0
  190. package/src/interface/IBlendMode.d.ts +7 -0
  191. package/src/interface/IBlendState.d.ts +8 -0
  192. package/src/interface/IBounds.d.ts +23 -0
  193. package/src/interface/IColorBufferObject.d.ts +28 -0
  194. package/src/interface/IComplexBlendItem.d.ts +48 -0
  195. package/src/interface/IFilterConfig.d.ts +28 -2
  196. package/src/interface/IGradientStop.d.ts +20 -0
  197. package/src/interface/ILocalFilterConfig.d.ts +32 -2
  198. package/src/interface/IMeshResult.d.ts +8 -0
  199. package/src/interface/IPoint.d.ts +12 -0
  200. package/src/interface/IPooledTexture.d.ts +24 -0
  201. package/src/interface/IQuadraticSegment.d.ts +8 -0
  202. package/src/interface/IStencilBufferObject.d.ts +28 -0
  203. package/src/interface/IStorageBufferConfig.d.ts +8 -1
  204. package/src/interface/ITextureObject.d.ts +28 -0
  205. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +0 -5
  206. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +0 -42
  207. package/src/Blend/service/BlendAddService.d.ts +0 -1
  208. package/src/Blend/service/BlendAddService.js +0 -8
  209. package/src/Blend/service/BlendAlphaService.d.ts +0 -1
  210. package/src/Blend/service/BlendAlphaService.js +0 -8
  211. package/src/Blend/service/BlendEraseService.d.ts +0 -1
  212. package/src/Blend/service/BlendEraseService.js +0 -8
  213. package/src/Blend/service/BlendGetStateService.d.ts +0 -12
  214. package/src/Blend/service/BlendGetStateService.js +0 -13
  215. package/src/Blend/service/BlendOneZeroService.d.ts +0 -1
  216. package/src/Blend/service/BlendOneZeroService.js +0 -8
  217. package/src/Blend/service/BlendResetService.d.ts +0 -1
  218. package/src/Blend/service/BlendResetService.js +0 -8
  219. package/src/Blend/service/BlendScreenService.d.ts +0 -1
  220. package/src/Blend/service/BlendScreenService.js +0 -8
  221. package/src/Blend/service/BlendSetModeService.d.ts +0 -2
  222. package/src/Blend/service/BlendSetModeService.js +0 -4
  223. package/src/Blend/usecase/BlendOperationUseCase.d.ts +0 -11
  224. package/src/Blend/usecase/BlendOperationUseCase.js +0 -31
  225. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +0 -9
  226. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +0 -15
  227. package/src/Compute/ComputePipelineManager.d.ts +0 -61
  228. package/src/Compute/ComputePipelineManager.js +0 -313
  229. package/src/Compute/service/ComputeExecuteBlurService.d.ts +0 -21
  230. package/src/Compute/service/ComputeExecuteBlurService.js +0 -81
  231. package/src/Filter/BevelFilterShader.d.ts +0 -2
  232. package/src/Filter/BevelFilterShader.js +0 -107
  233. package/src/Filter/BitmapFilterShader.d.ts +0 -2
  234. package/src/Filter/BitmapFilterShader.js +0 -207
  235. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +0 -40
  236. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +0 -51
  237. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +0 -25
  238. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +0 -180
  239. package/src/Filter/BlurFilterShader.d.ts +0 -5
  240. package/src/Filter/BlurFilterShader.js +0 -109
  241. package/src/Filter/ColorMatrixFilterShader.d.ts +0 -4
  242. package/src/Filter/ColorMatrixFilterShader.js +0 -51
  243. package/src/Filter/ConvolutionFilterShader.d.ts +0 -2
  244. package/src/Filter/ConvolutionFilterShader.js +0 -115
  245. package/src/Filter/DisplacementMapFilterShader.d.ts +0 -2
  246. package/src/Filter/DisplacementMapFilterShader.js +0 -114
  247. package/src/Filter/DropShadowFilterShader.d.ts +0 -4
  248. package/src/Filter/DropShadowFilterShader.js +0 -93
  249. package/src/Filter/GlowFilterShader.d.ts +0 -4
  250. package/src/Filter/GlowFilterShader.js +0 -66
  251. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +0 -11
  252. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +0 -19
  253. package/src/Mask/usecase/MaskBindUseCase.d.ts +0 -10
  254. package/src/Mask/usecase/MaskBindUseCase.js +0 -20
  255. package/src/Mesh/service/MeshLerpService.d.ts +0 -13
  256. package/src/Mesh/service/MeshLerpService.js +0 -17
  257. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +0 -14
  258. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +0 -28
  259. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +0 -18
  260. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +0 -54
  261. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +0 -11
  262. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +0 -35
  263. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +0 -13
  264. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +0 -15
  265. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +0 -15
  266. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +0 -30
  267. package/src/SamplerCache.d.ts +0 -18
  268. package/src/SamplerCache.js +0 -61
  269. package/src/Shader/BlendModeShader.d.ts +0 -51
  270. package/src/Shader/BlendModeShader.js +0 -71
  271. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +0 -12
  272. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +0 -28
  273. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +0 -13
  274. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +0 -61
  275. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +0 -19
  276. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +0 -37
  277. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +0 -11
  278. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +0 -24
  279. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +0 -14
  280. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +0 -24
  281. package/src/Shader/wgsl/fragment/BlendFragment.d.ts +0 -8
  282. package/src/Shader/wgsl/fragment/BlendFragment.js +0 -63
  283. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +0 -13
  284. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +0 -30
  285. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +0 -15
  286. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +0 -26
  287. package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +0 -11
  288. package/src/TexturePool/service/TexturePoolEvictOldestService.js +0 -24
  289. package/src/interface/ICachedBindGroup.d.ts +0 -8
  290. package/src/interface/ICachedBindGroup.js +0 -1
  291. package/src/interface/IGradientLUTData.d.ts +0 -8
  292. package/src/interface/IGradientLUTData.js +0 -1
  293. package/src/interface/IPooledBuffer.d.ts +0 -8
  294. package/src/interface/IPooledBuffer.js +0 -1
  295. package/src/interface/IRectangleInfo.d.ts +0 -13
  296. package/src/interface/IRectangleInfo.js +0 -1
@@ -3,20 +3,20 @@
3
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  * Releases a temporary attachment after filter processing
4
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  * テクスチャは即座に破棄せず、フレーム終了時に遅延解放します
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  *
6
- * @param {Map<string, IAttachmentObject>} attachments
7
- * @param {IAttachmentObject[]} pendingReleases
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- * @param {IAttachmentObject} attachment
6
+ * @param {Map<string, IAttachmentObject>} attachments - アタッチメント管理マップ
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+ * @param {IAttachmentObject[]} pending_releases - 遅延解放キュー
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+ * @param {IAttachmentObject} attachment - 解放するアタッチメント
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  * @return {void}
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  * @method
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  * @protected
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  */
13
- export const execute = (attachments, pendingReleases, attachment) => {
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+ export const execute = (attachments, pending_releases, attachment) => {
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  // 名前を検索して削除(Map から削除するが、テクスチャは破棄しない)
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  for (const [name, att] of attachments.entries()) {
16
16
  if (att.id === attachment.id) {
17
17
  attachments.delete(name);
18
18
  // フレーム終了時に遅延解放するためキューに追加
19
- pendingReleases.push(att);
19
+ pending_releases.push(att);
20
20
  break;
21
21
  }
22
22
  }
@@ -1,4 +1,8 @@
1
1
  import type { IAttachmentObject } from "./interface/IAttachmentObject";
2
+ /**
3
+ * @description フレームバッファとアタッチメントの管理クラス
4
+ * Manager class for frame buffers and attachments
5
+ */
2
6
  export declare class FrameBufferManager {
3
7
  private device;
4
8
  private format;
@@ -7,18 +11,106 @@ export declare class FrameBufferManager {
7
11
  private idCounter;
8
12
  private texturePool;
9
13
  private pendingReleases;
14
+ /**
15
+ * @description FrameBufferManagerのコンストラクタ
16
+ * Constructor for FrameBufferManager
17
+ * @param {GPUDevice} device - WebGPUデバイス / WebGPU device
18
+ * @param {GPUTextureFormat} format - テクスチャフォーマット / Texture format
19
+ */
10
20
  constructor(device: GPUDevice, format: GPUTextureFormat);
21
+ /**
22
+ * @description フレームの開始処理を行う
23
+ * Begin a new frame
24
+ * @return {void}
25
+ */
11
26
  beginFrame(): void;
27
+ /**
28
+ * @description 新しいアタッチメントを作成する
29
+ * Create a new attachment
30
+ * @param {string} name - アタッチメント名 / Attachment name
31
+ * @param {number} width - テクスチャの幅 / Texture width
32
+ * @param {number} height - テクスチャの高さ / Texture height
33
+ * @param {boolean} [msaa=false] - MSAAを有効にするか / Whether to enable MSAA
34
+ * @param {boolean} [mask=false] - マスクを有効にするか / Whether to enable mask
35
+ * @return {IAttachmentObject}
36
+ */
12
37
  createAttachment(name: string, width: number, height: number, msaa?: boolean, mask?: boolean): IAttachmentObject;
38
+ /**
39
+ * @description 名前でアタッチメントを取得する
40
+ * Get an attachment by name
41
+ * @param {string} name - アタッチメント名 / Attachment name
42
+ * @return {IAttachmentObject | undefined}
43
+ */
13
44
  getAttachment(name: string): IAttachmentObject | undefined;
45
+ /**
46
+ * @description 現在のアタッチメントを設定する
47
+ * Set the current attachment
48
+ * @param {IAttachmentObject | null} attachment - 設定するアタッチメント / Attachment to set
49
+ * @return {void}
50
+ */
14
51
  setCurrentAttachment(attachment: IAttachmentObject | null): void;
52
+ /**
53
+ * @description 現在のアタッチメントを取得する
54
+ * Get the current attachment
55
+ * @return {IAttachmentObject | null}
56
+ */
15
57
  getCurrentAttachment(): IAttachmentObject | null;
16
- createRenderPassDescriptor(view: GPUTextureView, r?: number, g?: number, b?: number, a?: number, loadOp?: GPULoadOp, resolveTarget?: GPUTextureView | null): GPURenderPassDescriptor;
17
- createStencilRenderPassDescriptor(colorView: GPUTextureView, stencilView: GPUTextureView, colorLoadOp?: GPULoadOp, stencilLoadOp?: GPULoadOp, resolveTarget?: GPUTextureView | null): GPURenderPassDescriptor;
58
+ /**
59
+ * @description レンダーパスディスクリプタを作成する
60
+ * Create a render pass descriptor
61
+ * @param {GPUTextureView} view - カラーテクスチャビュー / Color texture view
62
+ * @param {number} [r=0] - クリアカラーR値 / Clear color R value
63
+ * @param {number} [g=0] - クリアカラーG値 / Clear color G value
64
+ * @param {number} [b=0] - クリアカラーB値 / Clear color B value
65
+ * @param {number} [a=0] - クリアカラーA値 / Clear color A value
66
+ * @param {GPULoadOp} [load_op="clear"] - ロードオペレーション / Load operation
67
+ * @param {GPUTextureView|null} [resolve_target=null] - MSAAリゾルブターゲット / MSAA resolve target
68
+ * @return {GPURenderPassDescriptor}
69
+ */
70
+ createRenderPassDescriptor(view: GPUTextureView, r?: number, g?: number, b?: number, a?: number, load_op?: GPULoadOp, resolve_target?: GPUTextureView | null): GPURenderPassDescriptor;
71
+ /**
72
+ * @description ステンシル付きレンダーパスディスクリプタを作成する
73
+ * Create a render pass descriptor with stencil
74
+ * @param {GPUTextureView} color_view - カラーテクスチャビュー / Color texture view
75
+ * @param {GPUTextureView} stencil_view - ステンシルテクスチャビュー / Stencil texture view
76
+ * @param {GPULoadOp} [color_load_op="load"] - カラーロードオペレーション / Color load operation
77
+ * @param {GPULoadOp} [stencil_load_op="clear"] - ステンシルロードオペレーション / Stencil load operation
78
+ * @param {GPUTextureView|null} [resolve_target=null] - MSAAリゾルブターゲット / MSAA resolve target
79
+ * @return {GPURenderPassDescriptor}
80
+ */
81
+ createStencilRenderPassDescriptor(color_view: GPUTextureView, stencil_view: GPUTextureView, color_load_op?: GPULoadOp, stencil_load_op?: GPULoadOp, resolve_target?: GPUTextureView | null): GPURenderPassDescriptor;
82
+ /**
83
+ * @description アタッチメントを破棄する
84
+ * Destroy an attachment by name
85
+ * @param {string} name - アタッチメント名 / Attachment name
86
+ * @return {void}
87
+ */
18
88
  destroyAttachment(name: string): void;
19
- resizeAttachment(name: string, width: number, height: number): IAttachmentObject;
89
+ /**
90
+ * @description 一時的なアタッチメントを作成する
91
+ * Create a temporary attachment
92
+ * @param {number} width - テクスチャの幅 / Texture width
93
+ * @param {number} height - テクスチャの高さ / Texture height
94
+ * @return {IAttachmentObject}
95
+ */
20
96
  createTemporaryAttachment(width: number, height: number): IAttachmentObject;
97
+ /**
98
+ * @description 一時アタッチメントをリリースキューに追加する
99
+ * Add a temporary attachment to the release queue
100
+ * @param {IAttachmentObject} attachment - リリースするアタッチメント / Attachment to release
101
+ * @return {void}
102
+ */
21
103
  releaseTemporaryAttachment(attachment: IAttachmentObject): void;
104
+ /**
105
+ * @description 保留中のリリースを実行する
106
+ * Flush all pending releases
107
+ * @return {void}
108
+ */
22
109
  flushPendingReleases(): void;
110
+ /**
111
+ * @description 全リソースを破棄する
112
+ * Dispose all resources
113
+ * @return {void}
114
+ */
23
115
  dispose(): void;
24
116
  }
@@ -3,7 +3,17 @@ import { execute as frameBufferManagerReleaseTemporaryAttachmentUseCase } from "
3
3
  import { execute as frameBufferManagerCreateRenderPassDescriptorService } from "./FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService";
4
4
  import { execute as frameBufferManagerCreateStencilRenderPassDescriptorService } from "./FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService";
5
5
  import { TexturePool } from "./TexturePool";
6
+ /**
7
+ * @description フレームバッファとアタッチメントの管理クラス
8
+ * Manager class for frame buffers and attachments
9
+ */
6
10
  export class FrameBufferManager {
11
+ /**
12
+ * @description FrameBufferManagerのコンストラクタ
13
+ * Constructor for FrameBufferManager
14
+ * @param {GPUDevice} device - WebGPUデバイス / WebGPU device
15
+ * @param {GPUTextureFormat} format - テクスチャフォーマット / Texture format
16
+ */
7
17
  constructor(device, format) {
8
18
  Object.defineProperty(this, "device", {
9
19
  enumerable: true,
@@ -54,27 +64,87 @@ export class FrameBufferManager {
54
64
  this.idCounter = { "nextId": 1, "textureId": 1, "stencilId": 1 };
55
65
  this.texturePool = new TexturePool(device);
56
66
  }
67
+ /**
68
+ * @description フレームの開始処理を行う
69
+ * Begin a new frame
70
+ * @return {void}
71
+ */
57
72
  beginFrame() {
58
73
  this.texturePool.beginFrame();
59
74
  }
75
+ /**
76
+ * @description 新しいアタッチメントを作成する
77
+ * Create a new attachment
78
+ * @param {string} name - アタッチメント名 / Attachment name
79
+ * @param {number} width - テクスチャの幅 / Texture width
80
+ * @param {number} height - テクスチャの高さ / Texture height
81
+ * @param {boolean} [msaa=false] - MSAAを有効にするか / Whether to enable MSAA
82
+ * @param {boolean} [mask=false] - マスクを有効にするか / Whether to enable mask
83
+ * @return {IAttachmentObject}
84
+ */
60
85
  createAttachment(name, width, height, msaa = false, mask = false) {
61
86
  return frameBufferManagerCreateAttachmentUseCase(this.device, this.format, this.attachments, name, width, height, msaa, mask, this.idCounter);
62
87
  }
88
+ /**
89
+ * @description 名前でアタッチメントを取得する
90
+ * Get an attachment by name
91
+ * @param {string} name - アタッチメント名 / Attachment name
92
+ * @return {IAttachmentObject | undefined}
93
+ */
63
94
  getAttachment(name) {
64
95
  return this.attachments.get(name);
65
96
  }
97
+ /**
98
+ * @description 現在のアタッチメントを設定する
99
+ * Set the current attachment
100
+ * @param {IAttachmentObject | null} attachment - 設定するアタッチメント / Attachment to set
101
+ * @return {void}
102
+ */
66
103
  setCurrentAttachment(attachment) {
67
104
  this.currentAttachment = attachment;
68
105
  }
106
+ /**
107
+ * @description 現在のアタッチメントを取得する
108
+ * Get the current attachment
109
+ * @return {IAttachmentObject | null}
110
+ */
69
111
  getCurrentAttachment() {
70
112
  return this.currentAttachment;
71
113
  }
72
- createRenderPassDescriptor(view, r = 0, g = 0, b = 0, a = 0, loadOp = "clear", resolveTarget = null) {
73
- return frameBufferManagerCreateRenderPassDescriptorService(view, r, g, b, a, loadOp, resolveTarget);
114
+ /**
115
+ * @description レンダーパスディスクリプタを作成する
116
+ * Create a render pass descriptor
117
+ * @param {GPUTextureView} view - カラーテクスチャビュー / Color texture view
118
+ * @param {number} [r=0] - クリアカラーR値 / Clear color R value
119
+ * @param {number} [g=0] - クリアカラーG値 / Clear color G value
120
+ * @param {number} [b=0] - クリアカラーB値 / Clear color B value
121
+ * @param {number} [a=0] - クリアカラーA値 / Clear color A value
122
+ * @param {GPULoadOp} [load_op="clear"] - ロードオペレーション / Load operation
123
+ * @param {GPUTextureView|null} [resolve_target=null] - MSAAリゾルブターゲット / MSAA resolve target
124
+ * @return {GPURenderPassDescriptor}
125
+ */
126
+ createRenderPassDescriptor(view, r = 0, g = 0, b = 0, a = 0, load_op = "clear", resolve_target = null) {
127
+ return frameBufferManagerCreateRenderPassDescriptorService(view, r, g, b, a, load_op, resolve_target);
74
128
  }
75
- createStencilRenderPassDescriptor(colorView, stencilView, colorLoadOp = "load", stencilLoadOp = "clear", resolveTarget = null) {
76
- return frameBufferManagerCreateStencilRenderPassDescriptorService(colorView, stencilView, colorLoadOp, stencilLoadOp, resolveTarget);
129
+ /**
130
+ * @description ステンシル付きレンダーパスディスクリプタを作成する
131
+ * Create a render pass descriptor with stencil
132
+ * @param {GPUTextureView} color_view - カラーテクスチャビュー / Color texture view
133
+ * @param {GPUTextureView} stencil_view - ステンシルテクスチャビュー / Stencil texture view
134
+ * @param {GPULoadOp} [color_load_op="load"] - カラーロードオペレーション / Color load operation
135
+ * @param {GPULoadOp} [stencil_load_op="clear"] - ステンシルロードオペレーション / Stencil load operation
136
+ * @param {GPUTextureView|null} [resolve_target=null] - MSAAリゾルブターゲット / MSAA resolve target
137
+ * @return {GPURenderPassDescriptor}
138
+ */
139
+ createStencilRenderPassDescriptor(color_view, stencil_view, color_load_op = "load", stencil_load_op = "clear", resolve_target = null) {
140
+ return frameBufferManagerCreateStencilRenderPassDescriptorService(color_view, stencil_view, color_load_op, stencil_load_op, resolve_target);
77
141
  }
142
+ /**
143
+ * @description アタッチメントを破棄する
144
+ * Destroy an attachment by name
145
+ * @param {string} name - アタッチメント名 / Attachment name
146
+ * @return {void}
147
+ */
78
148
  destroyAttachment(name) {
79
149
  const attachment = this.attachments.get(name);
80
150
  if (attachment) {
@@ -87,10 +157,13 @@ export class FrameBufferManager {
87
157
  this.attachments.delete(name);
88
158
  }
89
159
  }
90
- resizeAttachment(name, width, height) {
91
- this.destroyAttachment(name);
92
- return this.createAttachment(name, width, height);
93
- }
160
+ /**
161
+ * @description 一時的なアタッチメントを作成する
162
+ * Create a temporary attachment
163
+ * @param {number} width - テクスチャの幅 / Texture width
164
+ * @param {number} height - テクスチャの高さ / Texture height
165
+ * @return {IAttachmentObject}
166
+ */
94
167
  createTemporaryAttachment(width, height) {
95
168
  const name = `temp_${this.idCounter.nextId}`;
96
169
  const usage = GPUTextureUsage.RENDER_ATTACHMENT |
@@ -125,9 +198,20 @@ export class FrameBufferManager {
125
198
  this.attachments.set(name, attachment);
126
199
  return attachment;
127
200
  }
201
+ /**
202
+ * @description 一時アタッチメントをリリースキューに追加する
203
+ * Add a temporary attachment to the release queue
204
+ * @param {IAttachmentObject} attachment - リリースするアタッチメント / Attachment to release
205
+ * @return {void}
206
+ */
128
207
  releaseTemporaryAttachment(attachment) {
129
208
  frameBufferManagerReleaseTemporaryAttachmentUseCase(this.attachments, this.pendingReleases, attachment);
130
209
  }
210
+ /**
211
+ * @description 保留中のリリースを実行する
212
+ * Flush all pending releases
213
+ * @return {void}
214
+ */
131
215
  flushPendingReleases() {
132
216
  for (const att of this.pendingReleases) {
133
217
  if (att.texture) {
@@ -145,6 +229,11 @@ export class FrameBufferManager {
145
229
  }
146
230
  this.pendingReleases = [];
147
231
  }
232
+ /**
233
+ * @description 全リソースを破棄する
234
+ * Dispose all resources
235
+ * @return {void}
236
+ */
148
237
  dispose() {
149
238
  for (const attachment of this.attachments.values()) {
150
239
  if (attachment.texture) {
@@ -37,25 +37,57 @@ export declare const $getGradientAttachmentObject: () => IAttachmentObject;
37
37
  * @protected
38
38
  */
39
39
  export declare const $clearGradientAttachmentObjects: () => void;
40
+ /**
41
+ * @description グラデーションLUTキャッシュエントリのインターフェース
42
+ * Interface for gradient LUT cache entry
43
+ */
40
44
  interface IGradientLUTEntry {
41
45
  texture: GPUTexture;
42
46
  view: GPUTextureView;
43
47
  lastUsedFrame: number;
44
48
  }
45
49
  /**
46
- * @description キャッシュからLUTテクスチャを取得。ヒットしなければnullを返す。
50
+ * @description キャッシュからLUTテクスチャを取得する。ヒットしなければnullを返す。
51
+ * Retrieve a LUT texture from the cache. Returns null on cache miss.
52
+ *
53
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
54
+ * @param {number} spread - スプレッドメソッド / Spread method
55
+ * @param {number} interpolation - 補間方法 / Interpolation method
56
+ * @return {IGradientLUTEntry | null} キャッシュエントリまたはnull / Cache entry or null
57
+ * @method
58
+ * @protected
47
59
  */
48
60
  export declare const $getLUTFromCache: (stops: number[], spread: number, interpolation: number) => IGradientLUTEntry | null;
49
61
  /**
50
- * @description LUTテクスチャをキャッシュに格納
62
+ * @description LUTテクスチャをキャッシュに格納する
63
+ * Store a LUT texture into the cache
64
+ *
65
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
66
+ * @param {number} spread - スプレッドメソッド / Spread method
67
+ * @param {number} interpolation - 補間方法 / Interpolation method
68
+ * @param {GPUTexture} texture - GPUテクスチャ / GPU texture
69
+ * @param {GPUTextureView} view - GPUテクスチャビュー / GPU texture view
70
+ * @return {void}
71
+ * @method
72
+ * @protected
51
73
  */
52
74
  export declare const $putLUTToCache: (stops: number[], spread: number, interpolation: number, texture: GPUTexture, view: GPUTextureView) => void;
53
75
  /**
54
- * @description フレーム終了時にTTL超過エントリを解放
76
+ * @description フレーム終了時にTTL超過エントリを解放する
77
+ * Release entries that exceed TTL at the end of each frame
78
+ *
79
+ * @return {void}
80
+ * @method
81
+ * @protected
55
82
  */
56
83
  export declare const $cleanupLUTCache: () => void;
57
84
  /**
58
- * @description 全LUTキャッシュを破棄
85
+ * @description 全LUTキャッシュを破棄する
86
+ * Destroy and clear the entire LUT cache
87
+ *
88
+ * @return {void}
89
+ * @method
90
+ * @protected
59
91
  */
60
92
  export declare const $clearLUTCache: () => void;
61
93
  export {};
@@ -13,6 +13,8 @@ import { $releaseFillTexture } from "../FillTexturePool";
13
13
  const $gradientAttachmentObjects = new Map();
14
14
  /**
15
15
  * @description GPUDeviceの参照
16
+ * Reference to the GPUDevice
17
+ * @type {GPUDevice | null}
16
18
  * @private
17
19
  */
18
20
  let $device = null;
@@ -97,17 +99,51 @@ export const $clearGradientAttachmentObjects = () => {
97
99
  }
98
100
  $gradientAttachmentObjects.clear();
99
101
  };
102
+ /**
103
+ * @description キー文字列からLUTエントリへのキャッシュマップ
104
+ * Cache map from key string to LUT entry
105
+ * @type {Map<string, IGradientLUTEntry>}
106
+ * @private
107
+ */
100
108
  const $lutCache = new Map();
109
+ /**
110
+ * @description 現在のフレーム番号(TTL計算に使用)
111
+ * Current frame number used for TTL calculation
112
+ * @type {number}
113
+ * @private
114
+ */
101
115
  let $currentFrame = 0;
116
+ /**
117
+ * @description LUTキャッシュのTTL(フレーム数)
118
+ * TTL for LUT cache in number of frames
119
+ * @type {number}
120
+ * @constant
121
+ * @private
122
+ */
102
123
  const $LUT_TTL = 60;
103
124
  /**
104
- * @description グラデーションLUTのキャッシュキーを生成
125
+ * @description グラデーションLUTのキャッシュキーを生成する
126
+ * Build a cache key string for a gradient LUT
127
+ *
128
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
129
+ * @param {number} spread - スプレッドメソッド / Spread method
130
+ * @param {number} interpolation - 補間方法 / Interpolation method
131
+ * @return {string} キャッシュキー文字列 / Cache key string
132
+ * @private
105
133
  */
106
134
  const $buildLUTKey = (stops, spread, interpolation) => {
107
135
  return `${spread}_${interpolation}_${stops.join(",")}`;
108
136
  };
109
137
  /**
110
- * @description キャッシュからLUTテクスチャを取得。ヒットしなければnullを返す。
138
+ * @description キャッシュからLUTテクスチャを取得する。ヒットしなければnullを返す。
139
+ * Retrieve a LUT texture from the cache. Returns null on cache miss.
140
+ *
141
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
142
+ * @param {number} spread - スプレッドメソッド / Spread method
143
+ * @param {number} interpolation - 補間方法 / Interpolation method
144
+ * @return {IGradientLUTEntry | null} キャッシュエントリまたはnull / Cache entry or null
145
+ * @method
146
+ * @protected
111
147
  */
112
148
  export const $getLUTFromCache = (stops, spread, interpolation) => {
113
149
  const key = $buildLUTKey(stops, spread, interpolation);
@@ -119,7 +155,17 @@ export const $getLUTFromCache = (stops, spread, interpolation) => {
119
155
  return null;
120
156
  };
121
157
  /**
122
- * @description LUTテクスチャをキャッシュに格納
158
+ * @description LUTテクスチャをキャッシュに格納する
159
+ * Store a LUT texture into the cache
160
+ *
161
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
162
+ * @param {number} spread - スプレッドメソッド / Spread method
163
+ * @param {number} interpolation - 補間方法 / Interpolation method
164
+ * @param {GPUTexture} texture - GPUテクスチャ / GPU texture
165
+ * @param {GPUTextureView} view - GPUテクスチャビュー / GPU texture view
166
+ * @return {void}
167
+ * @method
168
+ * @protected
123
169
  */
124
170
  export const $putLUTToCache = (stops, spread, interpolation, texture, view) => {
125
171
  const key = $buildLUTKey(stops, spread, interpolation);
@@ -130,7 +176,12 @@ export const $putLUTToCache = (stops, spread, interpolation, texture, view) => {
130
176
  });
131
177
  };
132
178
  /**
133
- * @description フレーム終了時にTTL超過エントリを解放
179
+ * @description フレーム終了時にTTL超過エントリを解放する
180
+ * Release entries that exceed TTL at the end of each frame
181
+ *
182
+ * @return {void}
183
+ * @method
184
+ * @protected
134
185
  */
135
186
  export const $cleanupLUTCache = () => {
136
187
  $currentFrame++;
@@ -142,7 +193,12 @@ export const $cleanupLUTCache = () => {
142
193
  }
143
194
  };
144
195
  /**
145
- * @description 全LUTキャッシュを破棄
196
+ * @description 全LUTキャッシュを破棄する
197
+ * Destroy and clear the entire LUT cache
198
+ *
199
+ * @return {void}
200
+ * @method
201
+ * @protected
146
202
  */
147
203
  export const $clearLUTCache = () => {
148
204
  for (const entry of $lutCache.values()) {
@@ -3,28 +3,40 @@
3
3
  * Gradient LUT texture generator
4
4
  */
5
5
  /**
6
- * @description ストップ数に応じた適応解像度を取得
7
- * @param {number} stopsLength
8
- * @return {number}
6
+ * @description ストップ数に応じた適応解像度を取得する
7
+ * Get adaptive resolution based on the number of gradient stops
8
+ *
9
+ * @param {number} stops_length - ストップ数 / Number of gradient stops
10
+ * @return {number} 解像度 (256, 512, or 1024) / Resolution
11
+ * @method
12
+ * @protected
9
13
  */
10
- export declare const getAdaptiveResolution: (stopsLength: number) => number;
14
+ export declare const getAdaptiveResolution: (stops_length: number) => number;
11
15
  /**
12
- * @description グラデーションLUTテクスチャデータを生成
16
+ * @description グラデーションLUTテクスチャデータを生成する
17
+ * Generate gradient LUT texture data.
13
18
  * stops配列: [offset, R, G, B, A, offset, R, G, B, A, ...]
14
19
  * 注意: R, G, B, A は 0-255 範囲
15
20
  * LUTは0-1の範囲の色を生成し、spread処理はシェーダー側で行う
16
- * @param {number[]} stops - グラデーションストップ配列
17
- * @param {number} _spread - スプレッドメソッド(未使用、シェーダー側で処理)
18
- * @param {number} interpolation - 補間方法 (0: linearRGB, 1: RGB) ※WebGL互換
19
- * @return {Uint8Array}
21
+ *
22
+ * @param {number[]} stops - グラデーションストップ配列 / Gradient stop array
23
+ * @param {number} _spread - スプレッドメソッド(未使用、シェーダー側で処理)/ Spread method (unused, handled by shader)
24
+ * @param {number} interpolation - 補間方法 (0: linearRGB, 1: RGB) / Interpolation method (WebGL compatible)
25
+ * @return {Uint8Array} LUTテクスチャデータ / LUT texture data
26
+ * @method
27
+ * @protected
20
28
  */
21
29
  export declare const generateGradientLUT: (stops: number[], _spread: number, interpolation: number) => Uint8Array;
22
30
  /**
23
- * @description フィルター用グラデーションLUTテクスチャデータを生成
31
+ * @description フィルター用グラデーションLUTテクスチャデータを生成する
32
+ * Generate gradient LUT texture data for filters.
24
33
  * ratios, colors, alphas配列から1D LUTを生成
25
- * @param {Float32Array} ratios - 比率配列 (0-255)
26
- * @param {Float32Array} colors - 色配列 (32bit整数)
27
- * @param {Float32Array} alphas - アルファ配列 (0-1)
28
- * @return {Uint8Array}
34
+ *
35
+ * @param {Float32Array} ratios - 比率配列 (0-255) / Ratio array (0-255)
36
+ * @param {Float32Array} colors - 色配列 (32bit整数) / Color array (32-bit integers)
37
+ * @param {Float32Array} alphas - アルファ配列 (0-1) / Alpha array (0-1)
38
+ * @return {Uint8Array} LUTテクスチャデータ / LUT texture data
39
+ * @method
40
+ * @protected
29
41
  */
30
42
  export declare const generateFilterGradientLUT: (ratios: Float32Array, colors: Float32Array, alphas: Float32Array) => Uint8Array;