@next2d/webgpu 3.0.5 → 3.1.0

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Files changed (296) hide show
  1. package/package.json +3 -3
  2. package/src/AtlasManager.d.ts +75 -6
  3. package/src/AtlasManager.js +106 -30
  4. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +2 -2
  5. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +3 -3
  6. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +4 -4
  7. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +4 -4
  8. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +5 -5
  9. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +6 -6
  10. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +6 -6
  11. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +7 -7
  12. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +6 -6
  13. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +9 -9
  14. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +6 -6
  15. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +10 -10
  16. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +7 -7
  17. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +10 -10
  18. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +3 -3
  19. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +7 -7
  20. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +10 -10
  21. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +16 -16
  22. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +6 -6
  23. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +10 -10
  24. package/src/AttachmentManager.d.ts +28 -6
  25. package/src/AttachmentManager.js +28 -23
  26. package/src/BezierConverter/BezierConverter.d.ts +9 -3
  27. package/src/BezierConverter/BezierConverter.js +5 -3
  28. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +2 -13
  29. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +13 -25
  30. package/src/Blend/BlendInstancedManager.d.ts +19 -15
  31. package/src/Blend/BlendInstancedManager.js +35 -22
  32. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +9 -2
  33. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +28 -17
  34. package/src/Blend.d.ts +20 -2
  35. package/src/Blend.js +20 -4
  36. package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +2 -2
  37. package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +2 -2
  38. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +1 -0
  39. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +1 -0
  40. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +1 -0
  41. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +1 -0
  42. package/src/BufferManager.d.ts +108 -43
  43. package/src/BufferManager.js +113 -153
  44. package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +7 -0
  45. package/src/Context/service/ContextComputeBitmapMatrixService.js +7 -0
  46. package/src/Context/service/ContextComputeGradientMatrixService.d.ts +9 -1
  47. package/src/Context/service/ContextComputeGradientMatrixService.js +15 -7
  48. package/src/Context/service/ContextFillSimpleService.d.ts +14 -0
  49. package/src/Context/service/ContextFillSimpleService.js +14 -0
  50. package/src/Context/service/ContextFillWithStencilMainService.d.ts +11 -0
  51. package/src/Context/service/ContextFillWithStencilMainService.js +11 -0
  52. package/src/Context/service/ContextFillWithStencilService.d.ts +11 -0
  53. package/src/Context/service/ContextFillWithStencilService.js +11 -0
  54. package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +17 -0
  55. package/src/Context/usecase/ContextApplyFilterUseCase.js +201 -62
  56. package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +23 -0
  57. package/src/Context/usecase/ContextBitmapFillUseCase.js +47 -0
  58. package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +23 -0
  59. package/src/Context/usecase/ContextBitmapStrokeUseCase.js +35 -0
  60. package/src/Context/usecase/ContextClipUseCase.d.ts +15 -0
  61. package/src/Context/usecase/ContextClipUseCase.js +19 -0
  62. package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +21 -1
  63. package/src/Context/usecase/ContextContainerEndLayerUseCase.js +195 -104
  64. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +13 -0
  65. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +41 -20
  66. package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +16 -1
  67. package/src/Context/usecase/ContextDrawIndirectUseCase.js +53 -30
  68. package/src/Context/usecase/ContextGradientFillUseCase.d.ts +23 -0
  69. package/src/Context/usecase/ContextGradientFillUseCase.js +47 -0
  70. package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +23 -0
  71. package/src/Context/usecase/ContextGradientStrokeUseCase.js +35 -0
  72. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +13 -1
  73. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +126 -60
  74. package/src/Context.d.ts +445 -63
  75. package/src/Context.js +566 -144
  76. package/src/FillTexturePool.d.ts +39 -0
  77. package/src/FillTexturePool.js +70 -7
  78. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +21 -2
  79. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +33 -26
  80. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +5 -5
  81. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +81 -64
  82. package/src/Filter/BlurFilterUseCase.d.ts +15 -11
  83. package/src/Filter/BlurFilterUseCase.js +22 -17
  84. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +2 -2
  85. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +5 -5
  86. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +15 -1
  87. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +23 -17
  88. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +20 -1
  89. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +37 -26
  90. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +7 -7
  91. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +19 -31
  92. package/src/Filter/FilterGradientLUTCache.js +2 -0
  93. package/src/Filter/FilterUtil.d.ts +23 -0
  94. package/src/Filter/FilterUtil.js +33 -0
  95. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +5 -5
  96. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +12 -21
  97. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +6 -6
  98. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +16 -19
  99. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +5 -5
  100. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +13 -16
  101. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +13 -1
  102. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +30 -3
  103. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +11 -1
  104. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +36 -6
  105. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +10 -10
  106. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +15 -15
  107. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +4 -4
  108. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +5 -5
  109. package/src/FrameBufferManager.d.ts +95 -3
  110. package/src/FrameBufferManager.js +97 -8
  111. package/src/Gradient/GradientLUTCache.d.ts +36 -4
  112. package/src/Gradient/GradientLUTCache.js +61 -5
  113. package/src/Gradient/GradientLUTGenerator.d.ts +26 -14
  114. package/src/Gradient/GradientLUTGenerator.js +74 -43
  115. package/src/Mask/service/MaskUnionMaskService.d.ts +16 -1
  116. package/src/Mask/service/MaskUnionMaskService.js +45 -31
  117. package/src/Mask.d.ts +57 -3
  118. package/src/Mask.js +75 -11
  119. package/src/Mesh/service/MeshFillGenerateService.d.ts +4 -4
  120. package/src/Mesh/service/MeshFillGenerateService.js +4 -4
  121. package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +4 -4
  122. package/src/Mesh/service/MeshStrokeFillGenerateService.js +4 -4
  123. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +3 -3
  124. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +10 -3
  125. package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +2 -2
  126. package/src/Mesh/usecase/MeshFillGenerateUseCase.js +9 -2
  127. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +3 -3
  128. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +10 -3
  129. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +8 -14
  130. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +214 -129
  131. package/src/PathCommand.d.ts +24 -23
  132. package/src/PathCommand.js +25 -79
  133. package/src/Shader/PipelineManager.d.ts +223 -6
  134. package/src/Shader/PipelineManager.js +308 -66
  135. package/src/Shader/ShaderInstancedManager.d.ts +17 -0
  136. package/src/Shader/ShaderInstancedManager.js +17 -0
  137. package/src/Shader/ShaderSource.d.ts +317 -12
  138. package/src/Shader/ShaderSource.js +328 -39
  139. package/src/Shader/wgsl/common/SharedWgsl.d.ts +28 -1
  140. package/src/Shader/wgsl/common/SharedWgsl.js +28 -9
  141. package/src/Shader/wgsl/fragment/BasicFragment.d.ts +14 -0
  142. package/src/Shader/wgsl/fragment/BasicFragment.js +14 -0
  143. package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +7 -0
  144. package/src/Shader/wgsl/fragment/BitmapFragment.js +7 -0
  145. package/src/Shader/wgsl/fragment/EffectFragment.d.ts +42 -0
  146. package/src/Shader/wgsl/fragment/EffectFragment.js +42 -0
  147. package/src/Shader/wgsl/fragment/FillFragment.d.ts +7 -0
  148. package/src/Shader/wgsl/fragment/FillFragment.js +7 -0
  149. package/src/Shader/wgsl/fragment/FilterFragment.d.ts +70 -0
  150. package/src/Shader/wgsl/fragment/FilterFragment.js +70 -0
  151. package/src/Shader/wgsl/fragment/GradientFragment.d.ts +21 -0
  152. package/src/Shader/wgsl/fragment/GradientFragment.js +43 -8
  153. package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +7 -0
  154. package/src/Shader/wgsl/fragment/InstancedFragment.js +7 -0
  155. package/src/Shader/wgsl/fragment/MaskFragment.d.ts +7 -0
  156. package/src/Shader/wgsl/fragment/MaskFragment.js +7 -0
  157. package/src/Shader/wgsl/fragment/StencilFragment.d.ts +14 -0
  158. package/src/Shader/wgsl/fragment/StencilFragment.js +14 -0
  159. package/src/Shader/wgsl/vertex/BasicVertex.d.ts +7 -0
  160. package/src/Shader/wgsl/vertex/BasicVertex.js +7 -0
  161. package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +7 -0
  162. package/src/Shader/wgsl/vertex/BitmapVertex.js +7 -0
  163. package/src/Shader/wgsl/vertex/FillVertex.d.ts +7 -0
  164. package/src/Shader/wgsl/vertex/FillVertex.js +7 -0
  165. package/src/Shader/wgsl/vertex/FilterVertex.d.ts +77 -1
  166. package/src/Shader/wgsl/vertex/FilterVertex.js +135 -42
  167. package/src/Shader/wgsl/vertex/GradientVertex.d.ts +7 -0
  168. package/src/Shader/wgsl/vertex/GradientVertex.js +7 -0
  169. package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +7 -0
  170. package/src/Shader/wgsl/vertex/InstancedVertex.js +7 -0
  171. package/src/Shader/wgsl/vertex/MaskVertex.d.ts +7 -0
  172. package/src/Shader/wgsl/vertex/MaskVertex.js +7 -0
  173. package/src/Shader/wgsl/vertex/StencilVertex.d.ts +14 -0
  174. package/src/Shader/wgsl/vertex/StencilVertex.js +14 -0
  175. package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +2 -2
  176. package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +2 -2
  177. package/src/TextureManager.d.ts +36 -5
  178. package/src/TextureManager.js +36 -24
  179. package/src/TexturePool/service/TexturePoolCleanupService.d.ts +4 -4
  180. package/src/TexturePool/service/TexturePoolCleanupService.js +6 -6
  181. package/src/TexturePool/service/TexturePoolReleaseService.d.ts +4 -4
  182. package/src/TexturePool/service/TexturePoolReleaseService.js +5 -5
  183. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +10 -10
  184. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +19 -18
  185. package/src/TexturePool.d.ts +36 -35
  186. package/src/TexturePool.js +44 -65
  187. package/src/WebGPUUtil.d.ts +79 -34
  188. package/src/WebGPUUtil.js +79 -36
  189. package/src/interface/IAttachmentObject.d.ts +36 -0
  190. package/src/interface/IBlendMode.d.ts +7 -0
  191. package/src/interface/IBlendState.d.ts +8 -0
  192. package/src/interface/IBounds.d.ts +23 -0
  193. package/src/interface/IColorBufferObject.d.ts +28 -0
  194. package/src/interface/IComplexBlendItem.d.ts +48 -0
  195. package/src/interface/IFilterConfig.d.ts +28 -2
  196. package/src/interface/IGradientStop.d.ts +20 -0
  197. package/src/interface/ILocalFilterConfig.d.ts +32 -2
  198. package/src/interface/IMeshResult.d.ts +8 -0
  199. package/src/interface/IPoint.d.ts +12 -0
  200. package/src/interface/IPooledTexture.d.ts +24 -0
  201. package/src/interface/IQuadraticSegment.d.ts +8 -0
  202. package/src/interface/IStencilBufferObject.d.ts +28 -0
  203. package/src/interface/IStorageBufferConfig.d.ts +8 -1
  204. package/src/interface/ITextureObject.d.ts +28 -0
  205. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +0 -5
  206. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +0 -42
  207. package/src/Blend/service/BlendAddService.d.ts +0 -1
  208. package/src/Blend/service/BlendAddService.js +0 -8
  209. package/src/Blend/service/BlendAlphaService.d.ts +0 -1
  210. package/src/Blend/service/BlendAlphaService.js +0 -8
  211. package/src/Blend/service/BlendEraseService.d.ts +0 -1
  212. package/src/Blend/service/BlendEraseService.js +0 -8
  213. package/src/Blend/service/BlendGetStateService.d.ts +0 -12
  214. package/src/Blend/service/BlendGetStateService.js +0 -13
  215. package/src/Blend/service/BlendOneZeroService.d.ts +0 -1
  216. package/src/Blend/service/BlendOneZeroService.js +0 -8
  217. package/src/Blend/service/BlendResetService.d.ts +0 -1
  218. package/src/Blend/service/BlendResetService.js +0 -8
  219. package/src/Blend/service/BlendScreenService.d.ts +0 -1
  220. package/src/Blend/service/BlendScreenService.js +0 -8
  221. package/src/Blend/service/BlendSetModeService.d.ts +0 -2
  222. package/src/Blend/service/BlendSetModeService.js +0 -4
  223. package/src/Blend/usecase/BlendOperationUseCase.d.ts +0 -11
  224. package/src/Blend/usecase/BlendOperationUseCase.js +0 -31
  225. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +0 -9
  226. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +0 -15
  227. package/src/Compute/ComputePipelineManager.d.ts +0 -61
  228. package/src/Compute/ComputePipelineManager.js +0 -313
  229. package/src/Compute/service/ComputeExecuteBlurService.d.ts +0 -21
  230. package/src/Compute/service/ComputeExecuteBlurService.js +0 -81
  231. package/src/Filter/BevelFilterShader.d.ts +0 -2
  232. package/src/Filter/BevelFilterShader.js +0 -107
  233. package/src/Filter/BitmapFilterShader.d.ts +0 -2
  234. package/src/Filter/BitmapFilterShader.js +0 -207
  235. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +0 -40
  236. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +0 -51
  237. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +0 -25
  238. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +0 -180
  239. package/src/Filter/BlurFilterShader.d.ts +0 -5
  240. package/src/Filter/BlurFilterShader.js +0 -109
  241. package/src/Filter/ColorMatrixFilterShader.d.ts +0 -4
  242. package/src/Filter/ColorMatrixFilterShader.js +0 -51
  243. package/src/Filter/ConvolutionFilterShader.d.ts +0 -2
  244. package/src/Filter/ConvolutionFilterShader.js +0 -115
  245. package/src/Filter/DisplacementMapFilterShader.d.ts +0 -2
  246. package/src/Filter/DisplacementMapFilterShader.js +0 -114
  247. package/src/Filter/DropShadowFilterShader.d.ts +0 -4
  248. package/src/Filter/DropShadowFilterShader.js +0 -93
  249. package/src/Filter/GlowFilterShader.d.ts +0 -4
  250. package/src/Filter/GlowFilterShader.js +0 -66
  251. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +0 -11
  252. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +0 -19
  253. package/src/Mask/usecase/MaskBindUseCase.d.ts +0 -10
  254. package/src/Mask/usecase/MaskBindUseCase.js +0 -20
  255. package/src/Mesh/service/MeshLerpService.d.ts +0 -13
  256. package/src/Mesh/service/MeshLerpService.js +0 -17
  257. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +0 -14
  258. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +0 -28
  259. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +0 -18
  260. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +0 -54
  261. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +0 -11
  262. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +0 -35
  263. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +0 -13
  264. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +0 -15
  265. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +0 -15
  266. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +0 -30
  267. package/src/SamplerCache.d.ts +0 -18
  268. package/src/SamplerCache.js +0 -61
  269. package/src/Shader/BlendModeShader.d.ts +0 -51
  270. package/src/Shader/BlendModeShader.js +0 -71
  271. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +0 -12
  272. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +0 -28
  273. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +0 -13
  274. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +0 -61
  275. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +0 -19
  276. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +0 -37
  277. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +0 -11
  278. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +0 -24
  279. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +0 -14
  280. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +0 -24
  281. package/src/Shader/wgsl/fragment/BlendFragment.d.ts +0 -8
  282. package/src/Shader/wgsl/fragment/BlendFragment.js +0 -63
  283. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +0 -13
  284. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +0 -30
  285. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +0 -15
  286. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +0 -26
  287. package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +0 -11
  288. package/src/TexturePool/service/TexturePoolEvictOldestService.js +0 -24
  289. package/src/interface/ICachedBindGroup.d.ts +0 -8
  290. package/src/interface/ICachedBindGroup.js +0 -1
  291. package/src/interface/IGradientLUTData.d.ts +0 -8
  292. package/src/interface/IGradientLUTData.js +0 -1
  293. package/src/interface/IPooledBuffer.d.ts +0 -8
  294. package/src/interface/IPooledBuffer.js +0 -1
  295. package/src/interface/IRectangleInfo.d.ts +0 -13
  296. package/src/interface/IRectangleInfo.js +0 -1
@@ -4,99 +4,144 @@
4
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  *
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  * @type {number}
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  * @default 4
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- * @protected
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- *
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- * @note WebGL版と同じくMSAA 4xをデフォルトで有効化
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- * 曲線のアンチエイリアス品質向上のため
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  */
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- export declare let $samples: number;
8
+ export declare const $samples: number;
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9
  /**
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- * @description 描画のサンプリング数を変更
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- * Change the number of samples for drawing
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- *
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- * @param {number} samples
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- * @return {void}
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- * @method
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- * @protected
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+ * @description WebGPU描画ユーティリティクラス
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+ * Utility class for WebGPU rendering operations
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  */
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- export declare const $setSamples: (samples: number) => void;
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  export declare class WebGPUUtil {
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+ /**
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+ * @description GPUデバイスインスタンス
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+ * GPU device instance
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+ *
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+ * @type {GPUDevice | null}
19
+ */
24
20
  private static device;
21
+ /**
22
+ * @description デバイスピクセル比率
23
+ * Device pixel ratio for high-DPI rendering
24
+ *
25
+ * @type {number}
26
+ */
25
27
  private static devicePixelRatio;
28
+ /**
29
+ * @description レンダリング最大サイズ(テクスチャアトラス用)
30
+ * Maximum render size for texture atlas
31
+ *
32
+ * @type {number}
33
+ */
26
34
  private static renderMaxSize;
35
+ /**
36
+ * @description Float32Array(4) のオブジェクトプール
37
+ * Object pool for Float32Array(4) instances
38
+ *
39
+ * @type {Float32Array[]}
40
+ */
27
41
  private static float32Array4Pool;
28
42
  /**
29
- * @description Set GPUDevice
30
- * @param {GPUDevice} gpu_device
43
+ * @description GPUデバイスを設定する
44
+ * Set the GPUDevice instance
45
+ *
46
+ * @param {GPUDevice} gpu_device - GPUデバイス / GPU device
31
47
  * @return {void}
32
48
  */
33
49
  static setDevice(gpu_device: GPUDevice): void;
34
50
  /**
35
- * @description Get GPUDevice
51
+ * @description GPUデバイスを取得する
52
+ * Get the GPUDevice instance
53
+ *
36
54
  * @return {GPUDevice}
37
55
  */
38
56
  static getDevice(): GPUDevice;
39
57
  /**
40
- * @description Set device pixel ratio
41
- * @param {number} ratio
58
+ * @description デバイスピクセル比率を設定する
59
+ * Set the device pixel ratio
60
+ *
61
+ * @param {number} ratio - ピクセル比率 / pixel ratio
42
62
  * @return {void}
43
63
  */
44
64
  static setDevicePixelRatio(ratio: number): void;
45
65
  /**
46
- * @description Get device pixel ratio
66
+ * @description デバイスピクセル比率を取得する
67
+ * Get the device pixel ratio
68
+ *
47
69
  * @return {number}
48
70
  */
49
71
  static getDevicePixelRatio(): number;
50
72
  /**
51
- * @description Set render max size
52
- * @param {number} size
73
+ * @description レンダリング最大サイズを設定する
74
+ * Set the maximum render size
75
+ *
76
+ * @param {number} size - 最大サイズ / maximum size in pixels
53
77
  * @return {void}
54
78
  */
55
79
  static setRenderMaxSize(size: number): void;
56
80
  /**
57
- * @description Get render max size (for atlas)
81
+ * @description レンダリング最大サイズを取得する(アトラス用)
82
+ * Get the maximum render size (for texture atlas)
83
+ *
58
84
  * @return {number}
59
85
  */
60
86
  static getRenderMaxSize(): number;
61
87
  /**
62
- * @description Create Float32Array
63
- * @param {number} length
88
+ * @description 指定長のFloat32Arrayを生成する
89
+ * Create a new Float32Array with the specified length
90
+ *
91
+ * @param {number} length - 配列の長さ / array length
64
92
  * @return {Float32Array}
65
93
  */
66
94
  static createFloat32Array(length: number): Float32Array;
67
95
  /**
68
- * @description Create generic array
69
- * @return {Array}
96
+ * @description 汎用の空配列を生成する
97
+ * Create a new empty generic array
98
+ *
99
+ * @return {T[]}
70
100
  */
71
101
  static createArray<T>(): T[];
72
102
  /**
73
- * @description Get Float32Array(4) from pool
103
+ * @description Float32Array(4) をプールから取得する(なければ新規作成)
104
+ * Get a Float32Array(4) from the pool, or create a new one
105
+ *
74
106
  * @return {Float32Array}
75
107
  */
76
108
  static getFloat32Array4(): Float32Array;
77
109
  /**
78
- * @description Return Float32Array(4) to pool
79
- * @param {Float32Array} array
110
+ * @description Float32Array(4) をプールに返却する
111
+ * Return a Float32Array(4) to the pool for reuse
112
+ *
113
+ * @param {Float32Array} array - 返却する配列 / array to return
80
114
  * @return {void}
81
115
  */
82
116
  static poolFloat32Array4(array: Float32Array): void;
83
117
  }
84
118
  /**
85
119
  * @description グローバルコンテキスト(WebGLUtilの$contextに相当)
120
+ * Global context instance (equivalent to $context in WebGLUtil)
121
+ *
122
+ * @type {any}
86
123
  */
87
124
  export declare let $context: any;
88
125
  /**
89
- * @description コンテキストを設定
90
- * @param {any} context
126
+ * @description グローバルコンテキストを設定する
127
+ * Set the global context instance
128
+ *
129
+ * @param {any} context - コンテキスト / context instance
130
+ * @return {void}
91
131
  */
92
132
  export declare const $setContext: (context: any) => void;
93
133
  /**
94
- * @description Float32Array(4) をプールから取得
134
+ * @description Float32Array(4) をプールから取得する
135
+ * Get a Float32Array(4) from the pool
136
+ *
95
137
  * @return {Float32Array}
96
138
  */
97
139
  export declare const $getFloat32Array4: () => Float32Array;
98
140
  /**
99
- * @description Float32Array(4) をプールに返却
100
- * @param {Float32Array} array
141
+ * @description Float32Array(4) をプールに返却する
142
+ * Return a Float32Array(4) to the pool
143
+ *
144
+ * @param {Float32Array} array - 返却する配列 / array to return
145
+ * @return {void}
101
146
  */
102
147
  export declare const $poolFloat32Array4: (array: Float32Array) => void;
package/src/WebGPUUtil.js CHANGED
@@ -4,35 +4,27 @@
4
4
  *
5
5
  * @type {number}
6
6
  * @default 4
7
- * @protected
8
- *
9
- * @note WebGL版と同じくMSAA 4xをデフォルトで有効化
10
- * 曲線のアンチエイリアス品質向上のため
11
7
  */
12
- export let $samples = 4;
8
+ export const $samples = 4;
13
9
  /**
14
- * @description 描画のサンプリング数を変更
15
- * Change the number of samples for drawing
16
- *
17
- * @param {number} samples
18
- * @return {void}
19
- * @method
20
- * @protected
10
+ * @description WebGPU描画ユーティリティクラス
11
+ * Utility class for WebGPU rendering operations
21
12
  */
22
- export const $setSamples = (samples) => {
23
- $samples = samples;
24
- };
25
13
  export class WebGPUUtil {
26
14
  /**
27
- * @description Set GPUDevice
28
- * @param {GPUDevice} gpu_device
15
+ * @description GPUデバイスを設定する
16
+ * Set the GPUDevice instance
17
+ *
18
+ * @param {GPUDevice} gpu_device - GPUデバイス / GPU device
29
19
  * @return {void}
30
20
  */
31
21
  static setDevice(gpu_device) {
32
22
  WebGPUUtil.device = gpu_device;
33
23
  }
34
24
  /**
35
- * @description Get GPUDevice
25
+ * @description GPUデバイスを取得する
26
+ * Get the GPUDevice instance
27
+ *
36
28
  * @return {GPUDevice}
37
29
  */
38
30
  static getDevice() {
@@ -42,52 +34,66 @@ export class WebGPUUtil {
42
34
  return WebGPUUtil.device;
43
35
  }
44
36
  /**
45
- * @description Set device pixel ratio
46
- * @param {number} ratio
37
+ * @description デバイスピクセル比率を設定する
38
+ * Set the device pixel ratio
39
+ *
40
+ * @param {number} ratio - ピクセル比率 / pixel ratio
47
41
  * @return {void}
48
42
  */
49
43
  static setDevicePixelRatio(ratio) {
50
44
  WebGPUUtil.devicePixelRatio = ratio;
51
45
  }
52
46
  /**
53
- * @description Get device pixel ratio
47
+ * @description デバイスピクセル比率を取得する
48
+ * Get the device pixel ratio
49
+ *
54
50
  * @return {number}
55
51
  */
56
52
  static getDevicePixelRatio() {
57
53
  return WebGPUUtil.devicePixelRatio;
58
54
  }
59
55
  /**
60
- * @description Set render max size
61
- * @param {number} size
56
+ * @description レンダリング最大サイズを設定する
57
+ * Set the maximum render size
58
+ *
59
+ * @param {number} size - 最大サイズ / maximum size in pixels
62
60
  * @return {void}
63
61
  */
64
62
  static setRenderMaxSize(size) {
65
63
  WebGPUUtil.renderMaxSize = size;
66
64
  }
67
65
  /**
68
- * @description Get render max size (for atlas)
66
+ * @description レンダリング最大サイズを取得する(アトラス用)
67
+ * Get the maximum render size (for texture atlas)
68
+ *
69
69
  * @return {number}
70
70
  */
71
71
  static getRenderMaxSize() {
72
72
  return WebGPUUtil.renderMaxSize;
73
73
  }
74
74
  /**
75
- * @description Create Float32Array
76
- * @param {number} length
75
+ * @description 指定長のFloat32Arrayを生成する
76
+ * Create a new Float32Array with the specified length
77
+ *
78
+ * @param {number} length - 配列の長さ / array length
77
79
  * @return {Float32Array}
78
80
  */
79
81
  static createFloat32Array(length) {
80
82
  return new Float32Array(length);
81
83
  }
82
84
  /**
83
- * @description Create generic array
84
- * @return {Array}
85
+ * @description 汎用の空配列を生成する
86
+ * Create a new empty generic array
87
+ *
88
+ * @return {T[]}
85
89
  */
86
90
  static createArray() {
87
91
  return [];
88
92
  }
89
93
  /**
90
- * @description Get Float32Array(4) from pool
94
+ * @description Float32Array(4) をプールから取得する(なければ新規作成)
95
+ * Get a Float32Array(4) from the pool, or create a new one
96
+ *
91
97
  * @return {Float32Array}
92
98
  */
93
99
  static getFloat32Array4() {
@@ -96,8 +102,10 @@ export class WebGPUUtil {
96
102
  : new Float32Array(4);
97
103
  }
98
104
  /**
99
- * @description Return Float32Array(4) to pool
100
- * @param {Float32Array} array
105
+ * @description Float32Array(4) をプールに返却する
106
+ * Return a Float32Array(4) to the pool for reuse
107
+ *
108
+ * @param {Float32Array} array - 返却する配列 / array to return
101
109
  * @return {void}
102
110
  */
103
111
  static poolFloat32Array4(array) {
@@ -106,24 +114,48 @@ export class WebGPUUtil {
106
114
  }
107
115
  }
108
116
  }
117
+ /**
118
+ * @description GPUデバイスインスタンス
119
+ * GPU device instance
120
+ *
121
+ * @type {GPUDevice | null}
122
+ */
109
123
  Object.defineProperty(WebGPUUtil, "device", {
110
124
  enumerable: true,
111
125
  configurable: true,
112
126
  writable: true,
113
127
  value: null
114
128
  });
129
+ /**
130
+ * @description デバイスピクセル比率
131
+ * Device pixel ratio for high-DPI rendering
132
+ *
133
+ * @type {number}
134
+ */
115
135
  Object.defineProperty(WebGPUUtil, "devicePixelRatio", {
116
136
  enumerable: true,
117
137
  configurable: true,
118
138
  writable: true,
119
139
  value: 1
120
140
  });
141
+ /**
142
+ * @description レンダリング最大サイズ(テクスチャアトラス用)
143
+ * Maximum render size for texture atlas
144
+ *
145
+ * @type {number}
146
+ */
121
147
  Object.defineProperty(WebGPUUtil, "renderMaxSize", {
122
148
  enumerable: true,
123
149
  configurable: true,
124
150
  writable: true,
125
151
  value: 8192
126
152
  });
153
+ /**
154
+ * @description Float32Array(4) のオブジェクトプール
155
+ * Object pool for Float32Array(4) instances
156
+ *
157
+ * @type {Float32Array[]}
158
+ */
127
159
  Object.defineProperty(WebGPUUtil, "float32Array4Pool", {
128
160
  enumerable: true,
129
161
  configurable: true,
@@ -132,25 +164,36 @@ Object.defineProperty(WebGPUUtil, "float32Array4Pool", {
132
164
  });
133
165
  /**
134
166
  * @description グローバルコンテキスト(WebGLUtilの$contextに相当)
167
+ * Global context instance (equivalent to $context in WebGLUtil)
168
+ *
169
+ * @type {any}
135
170
  */
136
171
  export let $context = null;
137
172
  /**
138
- * @description コンテキストを設定
139
- * @param {any} context
173
+ * @description グローバルコンテキストを設定する
174
+ * Set the global context instance
175
+ *
176
+ * @param {any} context - コンテキスト / context instance
177
+ * @return {void}
140
178
  */
141
179
  export const $setContext = (context) => {
142
180
  $context = context;
143
181
  };
144
182
  /**
145
- * @description Float32Array(4) をプールから取得
183
+ * @description Float32Array(4) をプールから取得する
184
+ * Get a Float32Array(4) from the pool
185
+ *
146
186
  * @return {Float32Array}
147
187
  */
148
188
  export const $getFloat32Array4 = () => {
149
189
  return WebGPUUtil.getFloat32Array4();
150
190
  };
151
191
  /**
152
- * @description Float32Array(4) をプールに返却
153
- * @param {Float32Array} array
192
+ * @description Float32Array(4) をプールに返却する
193
+ * Return a Float32Array(4) to the pool
194
+ *
195
+ * @param {Float32Array} array - 返却する配列 / array to return
196
+ * @return {void}
154
197
  */
155
198
  export const $poolFloat32Array4 = (array) => {
156
199
  WebGPUUtil.poolFloat32Array4(array);
@@ -9,14 +9,50 @@ import type { IStencilBufferObject } from "./IStencilBufferObject";
9
9
  * 同じように扱うことができます。
10
10
  */
11
11
  export interface IAttachmentObject {
12
+ /**
13
+ * @description アタッチメントの一意な識別子
14
+ * Unique identifier for the attachment
15
+ */
12
16
  id: number;
17
+ /**
18
+ * @description アタッチメントの幅(ピクセル)
19
+ * Width of the attachment in pixels
20
+ */
13
21
  width: number;
22
+ /**
23
+ * @description アタッチメントの高さ(ピクセル)
24
+ * Height of the attachment in pixels
25
+ */
14
26
  height: number;
27
+ /**
28
+ * @description 現在のクリップ(マスク)ネストレベル
29
+ * Current clip (mask) nesting level
30
+ */
15
31
  clipLevel: number;
32
+ /**
33
+ * @description MSAAが有効かどうか
34
+ * Whether MSAA is enabled
35
+ */
16
36
  msaa: boolean;
37
+ /**
38
+ * @description マスクモードが有効かどうか
39
+ * Whether mask mode is enabled
40
+ */
17
41
  mask: boolean;
42
+ /**
43
+ * @description カラーバッファオブジェクト
44
+ * Color buffer object
45
+ */
18
46
  color: IColorBufferObject | null;
47
+ /**
48
+ * @description テクスチャオブジェクト
49
+ * Texture object
50
+ */
19
51
  texture: ITextureObject | null;
52
+ /**
53
+ * @description ステンシルバッファオブジェクト
54
+ * Stencil buffer object
55
+ */
20
56
  stencil: IStencilBufferObject | null;
21
57
  /**
22
58
  * @description MSAAテクスチャ(sampleCount > 1 の場合に使用)
@@ -1 +1,8 @@
1
+ /**
2
+ * @description ブレンドモードの型定義
3
+ * Blend mode type definition
4
+ *
5
+ * 描画オブジェクトに適用可能なブレンドモードを定義します。
6
+ * Defines the blend modes that can be applied to display objects.
7
+ */
1
8
  export type IBlendMode = "normal" | "layer" | "multiply" | "screen" | "lighten" | "darken" | "difference" | "add" | "subtract" | "invert" | "alpha" | "erase" | "overlay" | "hardlight" | "copy";
@@ -3,6 +3,14 @@
3
3
  * WebGPU blend state definitions
4
4
  */
5
5
  export interface IBlendState {
6
+ /**
7
+ * @description カラーチャンネルのブレンド設定
8
+ * Blend component configuration for the color channel
9
+ */
6
10
  color: GPUBlendComponent;
11
+ /**
12
+ * @description アルファチャンネルのブレンド設定
13
+ * Blend component configuration for the alpha channel
14
+ */
7
15
  alpha: GPUBlendComponent;
8
16
  }
@@ -1,6 +1,29 @@
1
+ /**
2
+ * @description バウンディングボックスのインターフェース
3
+ * Bounding box interface
4
+ *
5
+ * 描画オブジェクトの矩形領域を最小・最大座標で定義します。
6
+ * Defines a rectangular area of a display object using min/max coordinates.
7
+ */
1
8
  export interface IBounds {
9
+ /**
10
+ * @description X軸の最小値
11
+ * Minimum value on the X axis
12
+ */
2
13
  xMin: number;
14
+ /**
15
+ * @description Y軸の最小値
16
+ * Minimum value on the Y axis
17
+ */
3
18
  yMin: number;
19
+ /**
20
+ * @description X軸の最大値
21
+ * Maximum value on the X axis
22
+ */
4
23
  xMax: number;
24
+ /**
25
+ * @description Y軸の最大値
26
+ * Maximum value on the Y axis
27
+ */
5
28
  yMax: number;
6
29
  }
@@ -7,11 +7,39 @@ import type { IStencilBufferObject } from "./IStencilBufferObject";
7
7
  * リソースはGPUTextureを使用します。
8
8
  */
9
9
  export interface IColorBufferObject {
10
+ /**
11
+ * @description GPUテクスチャリソース
12
+ * GPU texture resource
13
+ */
10
14
  resource: GPUTexture;
15
+ /**
16
+ * @description テクスチャビュー(レンダーパスへのアタッチ用)
17
+ * Texture view for attaching to render passes
18
+ */
11
19
  view: GPUTextureView;
20
+ /**
21
+ * @description 対応するステンシルバッファオブジェクト
22
+ * Associated stencil buffer object
23
+ */
12
24
  stencil: IStencilBufferObject;
25
+ /**
26
+ * @description カラーバッファの幅(ピクセル)
27
+ * Width of the color buffer in pixels
28
+ */
13
29
  width: number;
30
+ /**
31
+ * @description カラーバッファの高さ(ピクセル)
32
+ * Height of the color buffer in pixels
33
+ */
14
34
  height: number;
35
+ /**
36
+ * @description バッファの面積(width × height)
37
+ * Area of the buffer (width × height)
38
+ */
15
39
  area: number;
40
+ /**
41
+ * @description バッファが変更されたかどうか
42
+ * Whether the buffer has been modified
43
+ */
16
44
  dirty: boolean;
17
45
  }
@@ -4,16 +4,64 @@ import type { Node } from "@next2d/texture-packer";
4
4
  * Complex blend mode rendering queue
5
5
  */
6
6
  export interface IComplexBlendItem {
7
+ /**
8
+ * @description テクスチャアトラスのノード
9
+ * Texture atlas node
10
+ */
7
11
  node: Node;
12
+ /**
13
+ * @description 描画領域のX最小座標
14
+ * Minimum X coordinate of the rendering area
15
+ */
8
16
  x_min: number;
17
+ /**
18
+ * @description 描画領域のY最小座標
19
+ * Minimum Y coordinate of the rendering area
20
+ */
9
21
  y_min: number;
22
+ /**
23
+ * @description 描画領域のX最大座標
24
+ * Maximum X coordinate of the rendering area
25
+ */
10
26
  x_max: number;
27
+ /**
28
+ * @description 描画領域のY最大座標
29
+ * Maximum Y coordinate of the rendering area
30
+ */
11
31
  y_max: number;
32
+ /**
33
+ * @description カラー変換配列
34
+ * Color transform array
35
+ */
12
36
  color_transform: Float32Array;
37
+ /**
38
+ * @description 変換行列
39
+ * Transformation matrix
40
+ */
13
41
  matrix: Float32Array;
42
+ /**
43
+ * @description ブレンドモード名
44
+ * Blend mode name
45
+ */
14
46
  blend_mode: string;
47
+ /**
48
+ * @description ビューポートの幅
49
+ * Viewport width
50
+ */
15
51
  viewport_width: number;
52
+ /**
53
+ * @description ビューポートの高さ
54
+ * Viewport height
55
+ */
16
56
  viewport_height: number;
57
+ /**
58
+ * @description レンダリング最大サイズ
59
+ * Maximum render size
60
+ */
17
61
  render_max_size: number;
62
+ /**
63
+ * @description グローバル透明度
64
+ * Global alpha transparency
65
+ */
18
66
  global_alpha: number;
19
67
  }
@@ -1,29 +1,55 @@
1
1
  import type { IAttachmentObject } from "./IAttachmentObject";
2
- import type { ComputePipelineManager } from "../Compute/ComputePipelineManager";
3
2
  /**
4
3
  * @description フィルター処理の共通設定
5
4
  * Common filter processing configuration
6
5
  */
7
6
  export interface IFilterConfig {
7
+ /**
8
+ * @description GPUデバイス
9
+ * GPU device instance
10
+ */
8
11
  device: GPUDevice;
12
+ /**
13
+ * @description GPUコマンドエンコーダー
14
+ * GPU command encoder
15
+ */
9
16
  commandEncoder: GPUCommandEncoder;
17
+ /**
18
+ * @description ユニフォームバッファの管理インターフェース
19
+ * Uniform buffer management interface
20
+ */
10
21
  bufferManager?: {
11
22
  acquireUniformBuffer(requiredSize: number): GPUBuffer;
12
23
  acquireAndWriteUniformBuffer(data: Float32Array, byteLength?: number): GPUBuffer;
13
24
  };
25
+ /**
26
+ * @description フレームバッファの管理インターフェース
27
+ * Frame buffer management interface
28
+ */
14
29
  frameBufferManager: {
15
30
  createTemporaryAttachment(width: number, height: number): IAttachmentObject;
16
31
  releaseTemporaryAttachment(attachment: IAttachmentObject): void;
17
32
  createRenderPassDescriptor(view: GPUTextureView, r: number, g: number, b: number, a: number, loadOp: GPULoadOp): GPURenderPassDescriptor;
18
33
  };
34
+ /**
35
+ * @description パイプラインの管理インターフェース
36
+ * Pipeline management interface
37
+ */
19
38
  pipelineManager: {
20
39
  getPipeline(name: string): GPURenderPipeline | undefined;
21
40
  getFilterPipeline(baseName: string, constants: Record<string, number>): GPURenderPipeline | undefined;
22
41
  getBindGroupLayout(name: string): GPUBindGroupLayout | undefined;
23
42
  };
43
+ /**
44
+ * @description テクスチャの管理インターフェース
45
+ * Texture management interface
46
+ */
24
47
  textureManager: {
25
48
  createSampler(name: string, smooth: boolean): GPUSampler;
26
49
  };
27
- computePipelineManager?: ComputePipelineManager;
50
+ /**
51
+ * @description フレームテクスチャの配列
52
+ * Array of frame textures
53
+ */
28
54
  frameTextures: GPUTexture[];
29
55
  }