@next2d/webgpu 3.0.5 → 3.1.0

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Files changed (296) hide show
  1. package/package.json +3 -3
  2. package/src/AtlasManager.d.ts +75 -6
  3. package/src/AtlasManager.js +106 -30
  4. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.d.ts +2 -2
  5. package/src/AttachmentManager/service/AttachmentManagerCreateAttachmentObjectService.js +3 -3
  6. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.d.ts +4 -4
  7. package/src/AttachmentManager/service/AttachmentManagerCreateColorBufferService.js +4 -4
  8. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.d.ts +5 -5
  9. package/src/AttachmentManager/service/AttachmentManagerCreateStencilBufferService.js +6 -6
  10. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.d.ts +6 -6
  11. package/src/AttachmentManager/service/AttachmentManagerCreateTextureObjectService.js +7 -7
  12. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.d.ts +6 -6
  13. package/src/AttachmentManager/service/AttachmentManagerGetColorBufferService.js +9 -9
  14. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.d.ts +6 -6
  15. package/src/AttachmentManager/service/AttachmentManagerGetStencilBufferService.js +10 -10
  16. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.d.ts +7 -7
  17. package/src/AttachmentManager/service/AttachmentManagerGetTextureService.js +10 -10
  18. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.d.ts +3 -3
  19. package/src/AttachmentManager/service/AttachmentManagerReleaseTextureService.js +7 -7
  20. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.d.ts +10 -10
  21. package/src/AttachmentManager/usecase/AttachmentManagerGetAttachmentObjectUseCase.js +16 -16
  22. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.d.ts +6 -6
  23. package/src/AttachmentManager/usecase/AttachmentManagerReleaseAttachmentUseCase.js +10 -10
  24. package/src/AttachmentManager.d.ts +28 -6
  25. package/src/AttachmentManager.js +28 -23
  26. package/src/BezierConverter/BezierConverter.d.ts +9 -3
  27. package/src/BezierConverter/BezierConverter.js +5 -3
  28. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.d.ts +2 -13
  29. package/src/BezierConverter/usecase/BezierConverterAdaptiveCubicToQuadUseCase.js +13 -25
  30. package/src/Blend/BlendInstancedManager.d.ts +19 -15
  31. package/src/Blend/BlendInstancedManager.js +35 -22
  32. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.d.ts +9 -2
  33. package/src/Blend/usecase/BlendApplyComplexBlendUseCase.js +28 -17
  34. package/src/Blend.d.ts +20 -2
  35. package/src/Blend.js +20 -4
  36. package/src/BufferManager/service/BufferManagerReleaseUniformBufferService.js +2 -2
  37. package/src/BufferManager/service/BufferManagerReleaseVertexBufferService.js +2 -2
  38. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.d.ts +1 -0
  39. package/src/BufferManager/service/BufferManagerUpdateIndirectBufferService.js +1 -0
  40. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.d.ts +1 -0
  41. package/src/BufferManager/usecase/BufferManagerCleanupStorageBuffersUseCase.js +1 -0
  42. package/src/BufferManager.d.ts +108 -43
  43. package/src/BufferManager.js +113 -153
  44. package/src/Context/service/ContextComputeBitmapMatrixService.d.ts +7 -0
  45. package/src/Context/service/ContextComputeBitmapMatrixService.js +7 -0
  46. package/src/Context/service/ContextComputeGradientMatrixService.d.ts +9 -1
  47. package/src/Context/service/ContextComputeGradientMatrixService.js +15 -7
  48. package/src/Context/service/ContextFillSimpleService.d.ts +14 -0
  49. package/src/Context/service/ContextFillSimpleService.js +14 -0
  50. package/src/Context/service/ContextFillWithStencilMainService.d.ts +11 -0
  51. package/src/Context/service/ContextFillWithStencilMainService.js +11 -0
  52. package/src/Context/service/ContextFillWithStencilService.d.ts +11 -0
  53. package/src/Context/service/ContextFillWithStencilService.js +11 -0
  54. package/src/Context/usecase/ContextApplyFilterUseCase.d.ts +17 -0
  55. package/src/Context/usecase/ContextApplyFilterUseCase.js +201 -62
  56. package/src/Context/usecase/ContextBitmapFillUseCase.d.ts +23 -0
  57. package/src/Context/usecase/ContextBitmapFillUseCase.js +47 -0
  58. package/src/Context/usecase/ContextBitmapStrokeUseCase.d.ts +23 -0
  59. package/src/Context/usecase/ContextBitmapStrokeUseCase.js +35 -0
  60. package/src/Context/usecase/ContextClipUseCase.d.ts +15 -0
  61. package/src/Context/usecase/ContextClipUseCase.js +19 -0
  62. package/src/Context/usecase/ContextContainerEndLayerUseCase.d.ts +21 -1
  63. package/src/Context/usecase/ContextContainerEndLayerUseCase.js +195 -104
  64. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.d.ts +13 -0
  65. package/src/Context/usecase/ContextDrawArraysInstancedUseCase.js +41 -20
  66. package/src/Context/usecase/ContextDrawIndirectUseCase.d.ts +16 -1
  67. package/src/Context/usecase/ContextDrawIndirectUseCase.js +53 -30
  68. package/src/Context/usecase/ContextGradientFillUseCase.d.ts +23 -0
  69. package/src/Context/usecase/ContextGradientFillUseCase.js +47 -0
  70. package/src/Context/usecase/ContextGradientStrokeUseCase.d.ts +23 -0
  71. package/src/Context/usecase/ContextGradientStrokeUseCase.js +35 -0
  72. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.d.ts +13 -1
  73. package/src/Context/usecase/ContextProcessComplexBlendQueueUseCase.js +126 -60
  74. package/src/Context.d.ts +445 -63
  75. package/src/Context.js +566 -144
  76. package/src/FillTexturePool.d.ts +39 -0
  77. package/src/FillTexturePool.js +70 -7
  78. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.d.ts +21 -2
  79. package/src/Filter/BevelFilter/FilterApplyBevelFilterUseCase.js +33 -26
  80. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.d.ts +5 -5
  81. package/src/Filter/BlurFilter/FilterApplyBlurFilterUseCase.js +81 -64
  82. package/src/Filter/BlurFilterUseCase.d.ts +15 -11
  83. package/src/Filter/BlurFilterUseCase.js +22 -17
  84. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.d.ts +2 -2
  85. package/src/Filter/ColorMatrixFilter/FilterApplyColorMatrixFilterUseCase.js +5 -5
  86. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.d.ts +15 -1
  87. package/src/Filter/ConvolutionFilter/FilterApplyConvolutionFilterUseCase.js +23 -17
  88. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.d.ts +20 -1
  89. package/src/Filter/DisplacementMapFilter/FilterApplyDisplacementMapFilterUseCase.js +37 -26
  90. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.d.ts +7 -7
  91. package/src/Filter/DropShadowFilter/FilterApplyDropShadowFilterUseCase.js +19 -31
  92. package/src/Filter/FilterGradientLUTCache.js +2 -0
  93. package/src/Filter/FilterUtil.d.ts +23 -0
  94. package/src/Filter/FilterUtil.js +33 -0
  95. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.d.ts +5 -5
  96. package/src/Filter/GlowFilter/FilterApplyGlowFilterUseCase.js +12 -21
  97. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.d.ts +6 -6
  98. package/src/Filter/GradientBevelFilter/FilterApplyGradientBevelFilterUseCase.js +16 -19
  99. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.d.ts +5 -5
  100. package/src/Filter/GradientGlowFilter/FilterApplyGradientGlowFilterUseCase.js +13 -16
  101. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.d.ts +13 -1
  102. package/src/FrameBufferManager/service/FrameBufferManagerCreateRenderPassDescriptorService.js +30 -3
  103. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.d.ts +11 -1
  104. package/src/FrameBufferManager/service/FrameBufferManagerCreateStencilRenderPassDescriptorService.js +36 -6
  105. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.d.ts +10 -10
  106. package/src/FrameBufferManager/usecase/FrameBufferManagerCreateAttachmentUseCase.js +15 -15
  107. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.d.ts +4 -4
  108. package/src/FrameBufferManager/usecase/FrameBufferManagerReleaseTemporaryAttachmentUseCase.js +5 -5
  109. package/src/FrameBufferManager.d.ts +95 -3
  110. package/src/FrameBufferManager.js +97 -8
  111. package/src/Gradient/GradientLUTCache.d.ts +36 -4
  112. package/src/Gradient/GradientLUTCache.js +61 -5
  113. package/src/Gradient/GradientLUTGenerator.d.ts +26 -14
  114. package/src/Gradient/GradientLUTGenerator.js +74 -43
  115. package/src/Mask/service/MaskUnionMaskService.d.ts +16 -1
  116. package/src/Mask/service/MaskUnionMaskService.js +45 -31
  117. package/src/Mask.d.ts +57 -3
  118. package/src/Mask.js +75 -11
  119. package/src/Mesh/service/MeshFillGenerateService.d.ts +4 -4
  120. package/src/Mesh/service/MeshFillGenerateService.js +4 -4
  121. package/src/Mesh/service/MeshStrokeFillGenerateService.d.ts +4 -4
  122. package/src/Mesh/service/MeshStrokeFillGenerateService.js +4 -4
  123. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.d.ts +3 -3
  124. package/src/Mesh/usecase/MeshBitmapStrokeGenerateUseCase.js +10 -3
  125. package/src/Mesh/usecase/MeshFillGenerateUseCase.d.ts +2 -2
  126. package/src/Mesh/usecase/MeshFillGenerateUseCase.js +9 -2
  127. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.d.ts +3 -3
  128. package/src/Mesh/usecase/MeshGradientStrokeGenerateUseCase.js +10 -3
  129. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.d.ts +8 -14
  130. package/src/Mesh/usecase/MeshStrokeGenerateUseCase.js +214 -129
  131. package/src/PathCommand.d.ts +24 -23
  132. package/src/PathCommand.js +25 -79
  133. package/src/Shader/PipelineManager.d.ts +223 -6
  134. package/src/Shader/PipelineManager.js +308 -66
  135. package/src/Shader/ShaderInstancedManager.d.ts +17 -0
  136. package/src/Shader/ShaderInstancedManager.js +17 -0
  137. package/src/Shader/ShaderSource.d.ts +317 -12
  138. package/src/Shader/ShaderSource.js +328 -39
  139. package/src/Shader/wgsl/common/SharedWgsl.d.ts +28 -1
  140. package/src/Shader/wgsl/common/SharedWgsl.js +28 -9
  141. package/src/Shader/wgsl/fragment/BasicFragment.d.ts +14 -0
  142. package/src/Shader/wgsl/fragment/BasicFragment.js +14 -0
  143. package/src/Shader/wgsl/fragment/BitmapFragment.d.ts +7 -0
  144. package/src/Shader/wgsl/fragment/BitmapFragment.js +7 -0
  145. package/src/Shader/wgsl/fragment/EffectFragment.d.ts +42 -0
  146. package/src/Shader/wgsl/fragment/EffectFragment.js +42 -0
  147. package/src/Shader/wgsl/fragment/FillFragment.d.ts +7 -0
  148. package/src/Shader/wgsl/fragment/FillFragment.js +7 -0
  149. package/src/Shader/wgsl/fragment/FilterFragment.d.ts +70 -0
  150. package/src/Shader/wgsl/fragment/FilterFragment.js +70 -0
  151. package/src/Shader/wgsl/fragment/GradientFragment.d.ts +21 -0
  152. package/src/Shader/wgsl/fragment/GradientFragment.js +43 -8
  153. package/src/Shader/wgsl/fragment/InstancedFragment.d.ts +7 -0
  154. package/src/Shader/wgsl/fragment/InstancedFragment.js +7 -0
  155. package/src/Shader/wgsl/fragment/MaskFragment.d.ts +7 -0
  156. package/src/Shader/wgsl/fragment/MaskFragment.js +7 -0
  157. package/src/Shader/wgsl/fragment/StencilFragment.d.ts +14 -0
  158. package/src/Shader/wgsl/fragment/StencilFragment.js +14 -0
  159. package/src/Shader/wgsl/vertex/BasicVertex.d.ts +7 -0
  160. package/src/Shader/wgsl/vertex/BasicVertex.js +7 -0
  161. package/src/Shader/wgsl/vertex/BitmapVertex.d.ts +7 -0
  162. package/src/Shader/wgsl/vertex/BitmapVertex.js +7 -0
  163. package/src/Shader/wgsl/vertex/FillVertex.d.ts +7 -0
  164. package/src/Shader/wgsl/vertex/FillVertex.js +7 -0
  165. package/src/Shader/wgsl/vertex/FilterVertex.d.ts +77 -1
  166. package/src/Shader/wgsl/vertex/FilterVertex.js +135 -42
  167. package/src/Shader/wgsl/vertex/GradientVertex.d.ts +7 -0
  168. package/src/Shader/wgsl/vertex/GradientVertex.js +7 -0
  169. package/src/Shader/wgsl/vertex/InstancedVertex.d.ts +7 -0
  170. package/src/Shader/wgsl/vertex/InstancedVertex.js +7 -0
  171. package/src/Shader/wgsl/vertex/MaskVertex.d.ts +7 -0
  172. package/src/Shader/wgsl/vertex/MaskVertex.js +7 -0
  173. package/src/Shader/wgsl/vertex/StencilVertex.d.ts +14 -0
  174. package/src/Shader/wgsl/vertex/StencilVertex.js +14 -0
  175. package/src/TextureManager/service/TextureManagerInitializeSamplersService.d.ts +2 -2
  176. package/src/TextureManager/service/TextureManagerInitializeSamplersService.js +2 -2
  177. package/src/TextureManager.d.ts +36 -5
  178. package/src/TextureManager.js +36 -24
  179. package/src/TexturePool/service/TexturePoolCleanupService.d.ts +4 -4
  180. package/src/TexturePool/service/TexturePoolCleanupService.js +6 -6
  181. package/src/TexturePool/service/TexturePoolReleaseService.d.ts +4 -4
  182. package/src/TexturePool/service/TexturePoolReleaseService.js +5 -5
  183. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.d.ts +10 -10
  184. package/src/TexturePool/usecase/TexturePoolAcquireUseCase.js +19 -18
  185. package/src/TexturePool.d.ts +36 -35
  186. package/src/TexturePool.js +44 -65
  187. package/src/WebGPUUtil.d.ts +79 -34
  188. package/src/WebGPUUtil.js +79 -36
  189. package/src/interface/IAttachmentObject.d.ts +36 -0
  190. package/src/interface/IBlendMode.d.ts +7 -0
  191. package/src/interface/IBlendState.d.ts +8 -0
  192. package/src/interface/IBounds.d.ts +23 -0
  193. package/src/interface/IColorBufferObject.d.ts +28 -0
  194. package/src/interface/IComplexBlendItem.d.ts +48 -0
  195. package/src/interface/IFilterConfig.d.ts +28 -2
  196. package/src/interface/IGradientStop.d.ts +20 -0
  197. package/src/interface/ILocalFilterConfig.d.ts +32 -2
  198. package/src/interface/IMeshResult.d.ts +8 -0
  199. package/src/interface/IPoint.d.ts +12 -0
  200. package/src/interface/IPooledTexture.d.ts +24 -0
  201. package/src/interface/IQuadraticSegment.d.ts +8 -0
  202. package/src/interface/IStencilBufferObject.d.ts +28 -0
  203. package/src/interface/IStorageBufferConfig.d.ts +8 -1
  204. package/src/interface/ITextureObject.d.ts +28 -0
  205. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.d.ts +0 -5
  206. package/src/AttachmentManager/service/AttachmentManagerCreateRenderPassDescriptorService.js +0 -42
  207. package/src/Blend/service/BlendAddService.d.ts +0 -1
  208. package/src/Blend/service/BlendAddService.js +0 -8
  209. package/src/Blend/service/BlendAlphaService.d.ts +0 -1
  210. package/src/Blend/service/BlendAlphaService.js +0 -8
  211. package/src/Blend/service/BlendEraseService.d.ts +0 -1
  212. package/src/Blend/service/BlendEraseService.js +0 -8
  213. package/src/Blend/service/BlendGetStateService.d.ts +0 -12
  214. package/src/Blend/service/BlendGetStateService.js +0 -13
  215. package/src/Blend/service/BlendOneZeroService.d.ts +0 -1
  216. package/src/Blend/service/BlendOneZeroService.js +0 -8
  217. package/src/Blend/service/BlendResetService.d.ts +0 -1
  218. package/src/Blend/service/BlendResetService.js +0 -8
  219. package/src/Blend/service/BlendScreenService.d.ts +0 -1
  220. package/src/Blend/service/BlendScreenService.js +0 -8
  221. package/src/Blend/service/BlendSetModeService.d.ts +0 -2
  222. package/src/Blend/service/BlendSetModeService.js +0 -4
  223. package/src/Blend/usecase/BlendOperationUseCase.d.ts +0 -11
  224. package/src/Blend/usecase/BlendOperationUseCase.js +0 -31
  225. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.d.ts +0 -9
  226. package/src/BufferManager/usecase/BufferManagerReleaseStorageBufferUseCase.js +0 -15
  227. package/src/Compute/ComputePipelineManager.d.ts +0 -61
  228. package/src/Compute/ComputePipelineManager.js +0 -313
  229. package/src/Compute/service/ComputeExecuteBlurService.d.ts +0 -21
  230. package/src/Compute/service/ComputeExecuteBlurService.js +0 -81
  231. package/src/Filter/BevelFilterShader.d.ts +0 -2
  232. package/src/Filter/BevelFilterShader.js +0 -107
  233. package/src/Filter/BitmapFilterShader.d.ts +0 -2
  234. package/src/Filter/BitmapFilterShader.js +0 -207
  235. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.d.ts +0 -40
  236. package/src/Filter/BlurFilter/service/BlurFilterComputeShaderService.js +0 -51
  237. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.d.ts +0 -25
  238. package/src/Filter/BlurFilter/usecase/FilterApplyBlurComputeUseCase.js +0 -180
  239. package/src/Filter/BlurFilterShader.d.ts +0 -5
  240. package/src/Filter/BlurFilterShader.js +0 -109
  241. package/src/Filter/ColorMatrixFilterShader.d.ts +0 -4
  242. package/src/Filter/ColorMatrixFilterShader.js +0 -51
  243. package/src/Filter/ConvolutionFilterShader.d.ts +0 -2
  244. package/src/Filter/ConvolutionFilterShader.js +0 -115
  245. package/src/Filter/DisplacementMapFilterShader.d.ts +0 -2
  246. package/src/Filter/DisplacementMapFilterShader.js +0 -114
  247. package/src/Filter/DropShadowFilterShader.d.ts +0 -4
  248. package/src/Filter/DropShadowFilterShader.js +0 -93
  249. package/src/Filter/GlowFilterShader.d.ts +0 -4
  250. package/src/Filter/GlowFilterShader.js +0 -66
  251. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.d.ts +0 -11
  252. package/src/FrameBufferManager/service/FrameBufferManagerFlushPendingReleasesService.js +0 -19
  253. package/src/Mask/usecase/MaskBindUseCase.d.ts +0 -10
  254. package/src/Mask/usecase/MaskBindUseCase.js +0 -20
  255. package/src/Mesh/service/MeshLerpService.d.ts +0 -13
  256. package/src/Mesh/service/MeshLerpService.js +0 -17
  257. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.d.ts +0 -14
  258. package/src/Mesh/usecase/MeshSplitQuadraticBezierUseCase.js +0 -28
  259. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.d.ts +0 -18
  260. package/src/Mesh/usecase/MeshStrokeFillGenerateUseCase.js +0 -54
  261. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.d.ts +0 -11
  262. package/src/SamplerCache/service/SamplerCacheCreateCommonSamplersService.js +0 -35
  263. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.d.ts +0 -13
  264. package/src/SamplerCache/service/SamplerCacheGenerateKeyService.js +0 -15
  265. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.d.ts +0 -15
  266. package/src/SamplerCache/service/SamplerCacheGetOrCreateService.js +0 -30
  267. package/src/SamplerCache.d.ts +0 -18
  268. package/src/SamplerCache.js +0 -61
  269. package/src/Shader/BlendModeShader.d.ts +0 -51
  270. package/src/Shader/BlendModeShader.js +0 -71
  271. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.d.ts +0 -12
  272. package/src/Shader/GradientLUTGenerator/service/GradientLUTCalculateResolutionService.js +0 -28
  273. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.d.ts +0 -13
  274. package/src/Shader/GradientLUTGenerator/service/GradientLUTGeneratePixelsService.js +0 -61
  275. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.d.ts +0 -19
  276. package/src/Shader/GradientLUTGenerator/service/GradientLUTInterpolateColorService.js +0 -37
  277. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.d.ts +0 -11
  278. package/src/Shader/GradientLUTGenerator/service/GradientLUTParseStopsService.js +0 -24
  279. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.d.ts +0 -14
  280. package/src/Shader/GradientLUTGenerator/usecase/GradientLUTGenerateDataUseCase.js +0 -24
  281. package/src/Shader/wgsl/fragment/BlendFragment.d.ts +0 -8
  282. package/src/Shader/wgsl/fragment/BlendFragment.js +0 -63
  283. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.d.ts +0 -13
  284. package/src/TextureManager/usecase/TextureManagerCreateTextureFromImageBitmapUseCase.js +0 -30
  285. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.d.ts +0 -15
  286. package/src/TextureManager/usecase/TextureManagerCreateTextureFromPixelsUseCase.js +0 -26
  287. package/src/TexturePool/service/TexturePoolEvictOldestService.d.ts +0 -11
  288. package/src/TexturePool/service/TexturePoolEvictOldestService.js +0 -24
  289. package/src/interface/ICachedBindGroup.d.ts +0 -8
  290. package/src/interface/ICachedBindGroup.js +0 -1
  291. package/src/interface/IGradientLUTData.d.ts +0 -8
  292. package/src/interface/IGradientLUTData.js +0 -1
  293. package/src/interface/IPooledBuffer.d.ts +0 -8
  294. package/src/interface/IPooledBuffer.js +0 -1
  295. package/src/interface/IRectangleInfo.d.ts +0 -13
  296. package/src/interface/IRectangleInfo.js +0 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@next2d/webgpu",
3
- "version": "3.0.5",
3
+ "version": "3.1.0",
4
4
  "description": "Next2D WebGPU Package",
5
5
  "author": "Toshiyuki Ienaga<ienaga@next2d.app> (https://github.com/ienaga/)",
6
6
  "license": "MIT",
@@ -24,7 +24,7 @@
24
24
  "url": "git+https://github.com/Next2D/Player.git"
25
25
  },
26
26
  "dependencies": {
27
- "@next2d/texture-packer": "3.0.5",
28
- "@next2d/render-queue": "3.0.5"
27
+ "@next2d/texture-packer": "3.1.0",
28
+ "@next2d/render-queue": "3.1.0"
29
29
  }
30
30
  }
@@ -1,23 +1,92 @@
1
1
  import type { IAttachmentObject } from "./interface/IAttachmentObject";
2
- import type { ITextureObject } from "./interface/ITextureObject";
3
2
  import type { TexturePacker } from "@next2d/texture-packer";
3
+ /**
4
+ * @description アクティブなアトラスインデックスを設定する
5
+ * Set the active atlas index
6
+ * @param {number} index - アトラスインデックス / atlas index
7
+ * @return {void}
8
+ */
4
9
  export declare const $setActiveAtlasIndex: (index: number) => void;
10
+ /**
11
+ * @description アクティブなアトラスインデックスを取得する
12
+ * Get the active atlas index
13
+ * @return {number}
14
+ */
5
15
  export declare const $getActiveAtlasIndex: () => number;
16
+ /**
17
+ * @description アトラスのアタッチメントオブジェクト配列を取得する
18
+ * Get the array of atlas attachment objects
19
+ * @return {IAttachmentObject[]}
20
+ */
6
21
  export declare const $getAtlasAttachmentObjects: () => IAttachmentObject[];
22
+ /**
23
+ * @description アクティブなインデックスにアタッチメントオブジェクトを設定する
24
+ * Set an attachment object at the active atlas index
25
+ * @param {IAttachmentObject} attachment_object - アタッチメントオブジェクト / attachment object
26
+ * @return {void}
27
+ */
7
28
  export declare const $setAtlasAttachmentObject: (attachment_object: IAttachmentObject) => void;
29
+ /**
30
+ * @description アトラス生成関数の型定義
31
+ * Type definition for atlas creator function
32
+ */
8
33
  type AtlasCreator = (index: number) => IAttachmentObject;
34
+ /**
35
+ * @description アトラス生成関数を設定する
36
+ * Set the atlas creator function
37
+ * @param {AtlasCreator} creator - アトラス生成関数 / atlas creator function
38
+ * @return {void}
39
+ */
9
40
  export declare const $setAtlasCreator: (creator: AtlasCreator) => void;
41
+ /**
42
+ * @description アクティブなインデックスのアタッチメントオブジェクトを取得する(未作成の場合はcreatorで生成)
43
+ * Get the attachment object at the active index (creates via creator if not yet created)
44
+ * @return {IAttachmentObject | null}
45
+ */
10
46
  export declare const $getAtlasAttachmentObject: () => IAttachmentObject | null;
47
+ /**
48
+ * @description 指定インデックスのアタッチメントオブジェクトを取得する
49
+ * Get the attachment object at a specified index
50
+ * @param {number} index - アトラスインデックス / atlas index
51
+ * @return {IAttachmentObject | null}
52
+ */
11
53
  export declare const $getAtlasAttachmentObjectByIndex: (index: number) => IAttachmentObject | null;
12
- export declare const $hasAtlasAttachmentObject: () => boolean;
54
+ /**
55
+ * @description テクスチャパッカーのルートノード配列
56
+ * Array of root nodes for texture packing
57
+ * @type {TexturePacker[]}
58
+ */
13
59
  export declare const $rootNodes: TexturePacker[];
14
- export declare let $atlasTexture: ITextureObject | null;
15
- export declare const $setAtlasTexture: (texture_object: ITextureObject | null) => void;
16
- export declare const $getAtlasTexture: () => ITextureObject | null;
60
+ /**
61
+ * @description 指定インデックスのアクティブな転送領域を取得する(未作成の場合は初期化)
62
+ * Get the active transfer bounds at the specified index (initializes if not yet created)
63
+ * @param {number} index - アトラスインデックス / atlas index
64
+ * @return {Float32Array}
65
+ */
17
66
  export declare const $getActiveTransferBounds: (index: number) => Float32Array;
18
- export declare const $getActiveAllTransferBounds: (index: number) => Float32Array;
67
+ /**
68
+ * @description 全ての転送領域を初期値にリセットする
69
+ * Reset all transfer bounds to their initial values
70
+ * @return {void}
71
+ */
19
72
  export declare const $clearTransferBounds: () => void;
73
+ /**
74
+ * @description 現在のアトラスインデックスを設定する
75
+ * Set the current atlas index
76
+ * @param {number} index - アトラスインデックス / atlas index
77
+ * @return {void}
78
+ */
20
79
  export declare const $setCurrentAtlasIndex: (index: number) => void;
80
+ /**
81
+ * @description 現在のアトラスインデックスを取得する
82
+ * Get the current atlas index
83
+ * @return {number}
84
+ */
21
85
  export declare const $getCurrentAtlasIndex: () => number;
86
+ /**
87
+ * @description アトラスの全状態をリセットする(テクスチャリソースの破棄を含む)
88
+ * Reset all atlas state including destroying texture resources
89
+ * @return {void}
90
+ */
22
91
  export declare const $resetAtlas: () => void;
23
92
  export {};
@@ -1,23 +1,81 @@
1
+ /**
2
+ * @description テクスチャアトラス境界の初期最大値
3
+ * Initial maximum value for texture atlas bounds
4
+ * @type {number}
5
+ */
1
6
  const $MAX_VALUE = Number.MAX_VALUE;
7
+ /**
8
+ * @description テクスチャアトラス境界の初期最小値
9
+ * Initial minimum value for texture atlas bounds
10
+ * @type {number}
11
+ */
2
12
  const $MIN_VALUE = -Number.MAX_VALUE;
13
+ /**
14
+ * @description 現在アクティブなアトラスのインデックス
15
+ * Index of the currently active atlas
16
+ * @type {number}
17
+ */
3
18
  let $activeAtlasIndex = 0;
19
+ /**
20
+ * @description アクティブなアトラスインデックスを設定する
21
+ * Set the active atlas index
22
+ * @param {number} index - アトラスインデックス / atlas index
23
+ * @return {void}
24
+ */
4
25
  export const $setActiveAtlasIndex = (index) => {
5
26
  $activeAtlasIndex = index;
6
27
  };
28
+ /**
29
+ * @description アクティブなアトラスインデックスを取得する
30
+ * Get the active atlas index
31
+ * @return {number}
32
+ */
7
33
  export const $getActiveAtlasIndex = () => {
8
34
  return $activeAtlasIndex;
9
35
  };
36
+ /**
37
+ * @description アトラスのアタッチメントオブジェクト配列
38
+ * Array of atlas attachment objects
39
+ * @type {IAttachmentObject[]}
40
+ */
10
41
  const $atlasAttachmentObjects = [];
42
+ /**
43
+ * @description アトラスのアタッチメントオブジェクト配列を取得する
44
+ * Get the array of atlas attachment objects
45
+ * @return {IAttachmentObject[]}
46
+ */
11
47
  export const $getAtlasAttachmentObjects = () => {
12
48
  return $atlasAttachmentObjects;
13
49
  };
50
+ /**
51
+ * @description アクティブなインデックスにアタッチメントオブジェクトを設定する
52
+ * Set an attachment object at the active atlas index
53
+ * @param {IAttachmentObject} attachment_object - アタッチメントオブジェクト / attachment object
54
+ * @return {void}
55
+ */
14
56
  export const $setAtlasAttachmentObject = (attachment_object) => {
15
57
  $atlasAttachmentObjects[$activeAtlasIndex] = attachment_object;
16
58
  };
59
+ /**
60
+ * @description アトラス生成関数の参照
61
+ * Atlas creator function reference
62
+ * @type {AtlasCreator | null}
63
+ */
17
64
  let $atlasCreator = null;
65
+ /**
66
+ * @description アトラス生成関数を設定する
67
+ * Set the atlas creator function
68
+ * @param {AtlasCreator} creator - アトラス生成関数 / atlas creator function
69
+ * @return {void}
70
+ */
18
71
  export const $setAtlasCreator = (creator) => {
19
72
  $atlasCreator = creator;
20
73
  };
74
+ /**
75
+ * @description アクティブなインデックスのアタッチメントオブジェクトを取得する(未作成の場合はcreatorで生成)
76
+ * Get the attachment object at the active index (creates via creator if not yet created)
77
+ * @return {IAttachmentObject | null}
78
+ */
21
79
  export const $getAtlasAttachmentObject = () => {
22
80
  if (!($activeAtlasIndex in $atlasAttachmentObjects)) {
23
81
  if ($atlasCreator) {
@@ -30,24 +88,36 @@ export const $getAtlasAttachmentObject = () => {
30
88
  }
31
89
  return $atlasAttachmentObjects[$activeAtlasIndex];
32
90
  };
91
+ /**
92
+ * @description 指定インデックスのアタッチメントオブジェクトを取得する
93
+ * Get the attachment object at a specified index
94
+ * @param {number} index - アトラスインデックス / atlas index
95
+ * @return {IAttachmentObject | null}
96
+ */
33
97
  export const $getAtlasAttachmentObjectByIndex = (index) => {
34
98
  if (!(index in $atlasAttachmentObjects)) {
35
99
  return null;
36
100
  }
37
101
  return $atlasAttachmentObjects[index];
38
102
  };
39
- export const $hasAtlasAttachmentObject = () => {
40
- return $activeAtlasIndex in $atlasAttachmentObjects;
41
- };
103
+ /**
104
+ * @description テクスチャパッカーのルートノード配列
105
+ * Array of root nodes for texture packing
106
+ * @type {TexturePacker[]}
107
+ */
42
108
  export const $rootNodes = [];
43
- export let $atlasTexture = null;
44
- export const $setAtlasTexture = (texture_object) => {
45
- $atlasTexture = texture_object;
46
- };
47
- export const $getAtlasTexture = () => {
48
- return $atlasTexture;
49
- };
109
+ /**
110
+ * @description アトラスごとの転送領域配列
111
+ * Array of transfer bounds per atlas
112
+ * @type {Float32Array[]}
113
+ */
50
114
  const $transferBounds = [];
115
+ /**
116
+ * @description 指定インデックスのアクティブな転送領域を取得する(未作成の場合は初期化)
117
+ * Get the active transfer bounds at the specified index (initializes if not yet created)
118
+ * @param {number} index - アトラスインデックス / atlas index
119
+ * @return {Float32Array}
120
+ */
51
121
  export const $getActiveTransferBounds = (index) => {
52
122
  if (!(index in $transferBounds)) {
53
123
  $transferBounds[index] = new Float32Array([
@@ -59,18 +129,11 @@ export const $getActiveTransferBounds = (index) => {
59
129
  }
60
130
  return $transferBounds[index];
61
131
  };
62
- const $allTransferBounds = [];
63
- export const $getActiveAllTransferBounds = (index) => {
64
- if (!(index in $allTransferBounds)) {
65
- $allTransferBounds[index] = new Float32Array([
66
- $MAX_VALUE,
67
- $MAX_VALUE,
68
- $MIN_VALUE,
69
- $MIN_VALUE
70
- ]);
71
- }
72
- return $allTransferBounds[index];
73
- };
132
+ /**
133
+ * @description 全ての転送領域を初期値にリセットする
134
+ * Reset all transfer bounds to their initial values
135
+ * @return {void}
136
+ */
74
137
  export const $clearTransferBounds = () => {
75
138
  for (let idx = 0; idx < $transferBounds.length; ++idx) {
76
139
  const bounds = $transferBounds[idx];
@@ -80,22 +143,35 @@ export const $clearTransferBounds = () => {
80
143
  bounds[0] = bounds[1] = $MAX_VALUE;
81
144
  bounds[2] = bounds[3] = $MIN_VALUE;
82
145
  }
83
- for (let idx = 0; idx < $allTransferBounds.length; ++idx) {
84
- const bounds = $allTransferBounds[idx];
85
- if (!bounds) {
86
- continue;
87
- }
88
- bounds[0] = bounds[1] = $MAX_VALUE;
89
- bounds[2] = bounds[3] = $MIN_VALUE;
90
- }
91
146
  };
147
+ /**
148
+ * @description 現在処理中のアトラスインデックス
149
+ * Index of the currently processed atlas
150
+ * @type {number}
151
+ */
92
152
  let $currentAtlasIndex = 0;
153
+ /**
154
+ * @description 現在のアトラスインデックスを設定する
155
+ * Set the current atlas index
156
+ * @param {number} index - アトラスインデックス / atlas index
157
+ * @return {void}
158
+ */
93
159
  export const $setCurrentAtlasIndex = (index) => {
94
160
  $currentAtlasIndex = index;
95
161
  };
162
+ /**
163
+ * @description 現在のアトラスインデックスを取得する
164
+ * Get the current atlas index
165
+ * @return {number}
166
+ */
96
167
  export const $getCurrentAtlasIndex = () => {
97
168
  return $currentAtlasIndex;
98
169
  };
170
+ /**
171
+ * @description アトラスの全状態をリセットする(テクスチャリソースの破棄を含む)
172
+ * Reset all atlas state including destroying texture resources
173
+ * @return {void}
174
+ */
99
175
  export const $resetAtlas = () => {
100
176
  $rootNodes.length = 0;
101
177
  $setActiveAtlasIndex(0);
@@ -3,11 +3,11 @@ import type { IAttachmentObject } from "../../interface/IAttachmentObject";
3
3
  * @description 新しいアタッチメントオブジェクトを作成
4
4
  * Create a new attachment object
5
5
  *
6
- * @param {{ attachmentId: number }} idCounter
6
+ * @param {{ attachmentId: number }} id_counter - ID管理カウンタ
7
7
  * @return {IAttachmentObject}
8
8
  * @method
9
9
  * @protected
10
10
  */
11
- export declare const execute: (idCounter: {
11
+ export declare const execute: (id_counter: {
12
12
  attachmentId: number;
13
13
  }) => IAttachmentObject;
@@ -2,14 +2,14 @@
2
2
  * @description 新しいアタッチメントオブジェクトを作成
3
3
  * Create a new attachment object
4
4
  *
5
- * @param {{ attachmentId: number }} idCounter
5
+ * @param {{ attachmentId: number }} id_counter - ID管理カウンタ
6
6
  * @return {IAttachmentObject}
7
7
  * @method
8
8
  * @protected
9
9
  */
10
- export const execute = (idCounter) => {
10
+ export const execute = (id_counter) => {
11
11
  return {
12
- "id": idCounter.attachmentId++,
12
+ "id": id_counter.attachmentId++,
13
13
  "width": 0,
14
14
  "height": 0,
15
15
  "clipLevel": 0,
@@ -4,10 +4,10 @@ import type { IStencilBufferObject } from "../../interface/IStencilBufferObject"
4
4
  * @description カラーバッファを新規作成
5
5
  * Create a new color buffer
6
6
  *
7
- * @param {GPUDevice} device
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {IStencilBufferObject} stencil
7
+ * @param {GPUDevice} device - GPUデバイス
8
+ * @param {number} width - バッファ幅
9
+ * @param {number} height - バッファ高さ
10
+ * @param {IStencilBufferObject} stencil - 関連するステンシルバッファ
11
11
  * @return {IColorBufferObject}
12
12
  * @method
13
13
  * @protected
@@ -2,10 +2,10 @@
2
2
  * @description カラーバッファを新規作成
3
3
  * Create a new color buffer
4
4
  *
5
- * @param {GPUDevice} device
6
- * @param {number} width
7
- * @param {number} height
8
- * @param {IStencilBufferObject} stencil
5
+ * @param {GPUDevice} device - GPUデバイス
6
+ * @param {number} width - バッファ幅
7
+ * @param {number} height - バッファ高さ
8
+ * @param {IStencilBufferObject} stencil - 関連するステンシルバッファ
9
9
  * @return {IColorBufferObject}
10
10
  * @method
11
11
  * @protected
@@ -3,14 +3,14 @@ import type { IStencilBufferObject } from "../../interface/IStencilBufferObject"
3
3
  * @description ステンシルバッファを新規作成
4
4
  * Create a new stencil buffer
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {number} width
8
- * @param {number} height
9
- * @param {{ stencilId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {number} width - バッファ幅
8
+ * @param {number} height - バッファ高さ
9
+ * @param {{ stencilId: number }} id_counter - ID管理カウンタ
10
10
  * @return {IStencilBufferObject}
11
11
  * @method
12
12
  * @protected
13
13
  */
14
- export declare const execute: (device: GPUDevice, width: number, height: number, idCounter: {
14
+ export declare const execute: (device: GPUDevice, width: number, height: number, id_counter: {
15
15
  stencilId: number;
16
16
  }) => IStencilBufferObject;
@@ -2,22 +2,22 @@
2
2
  * @description ステンシルバッファを新規作成
3
3
  * Create a new stencil buffer
4
4
  *
5
- * @param {GPUDevice} device
6
- * @param {number} width
7
- * @param {number} height
8
- * @param {{ stencilId: number }} idCounter
5
+ * @param {GPUDevice} device - GPUデバイス
6
+ * @param {number} width - バッファ幅
7
+ * @param {number} height - バッファ高さ
8
+ * @param {{ stencilId: number }} id_counter - ID管理カウンタ
9
9
  * @return {IStencilBufferObject}
10
10
  * @method
11
11
  * @protected
12
12
  */
13
- export const execute = (device, width, height, idCounter) => {
13
+ export const execute = (device, width, height, id_counter) => {
14
14
  const texture = device.createTexture({
15
15
  "size": { width, height },
16
16
  "format": "depth24plus-stencil8",
17
17
  "usage": GPUTextureUsage.RENDER_ATTACHMENT
18
18
  });
19
19
  return {
20
- "id": idCounter.stencilId++,
20
+ "id": id_counter.stencilId++,
21
21
  "resource": texture,
22
22
  "view": texture.createView(),
23
23
  width,
@@ -3,15 +3,15 @@ import type { ITextureObject } from "../../interface/ITextureObject";
3
3
  * @description テクスチャオブジェクトを新規作成
4
4
  * Create a new texture object
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {number} width
8
- * @param {number} height
9
- * @param {boolean} smooth
10
- * @param {{ textureId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {number} width - テクスチャ幅
8
+ * @param {number} height - テクスチャ高さ
9
+ * @param {boolean} smooth - スムーズフィルタリングの有効フラグ
10
+ * @param {{ textureId: number }} id_counter - ID管理カウンタ
11
11
  * @return {ITextureObject}
12
12
  * @method
13
13
  * @protected
14
14
  */
15
- export declare const execute: (device: GPUDevice, width: number, height: number, smooth: boolean, idCounter: {
15
+ export declare const execute: (device: GPUDevice, width: number, height: number, smooth: boolean, id_counter: {
16
16
  textureId: number;
17
17
  }) => ITextureObject;
@@ -2,16 +2,16 @@
2
2
  * @description テクスチャオブジェクトを新規作成
3
3
  * Create a new texture object
4
4
  *
5
- * @param {GPUDevice} device
6
- * @param {number} width
7
- * @param {number} height
8
- * @param {boolean} smooth
9
- * @param {{ textureId: number }} idCounter
5
+ * @param {GPUDevice} device - GPUデバイス
6
+ * @param {number} width - テクスチャ幅
7
+ * @param {number} height - テクスチャ高さ
8
+ * @param {boolean} smooth - スムーズフィルタリングの有効フラグ
9
+ * @param {{ textureId: number }} id_counter - ID管理カウンタ
10
10
  * @return {ITextureObject}
11
11
  * @method
12
12
  * @protected
13
13
  */
14
- export const execute = (device, width, height, smooth, idCounter) => {
14
+ export const execute = (device, width, height, smooth, id_counter) => {
15
15
  const texture = device.createTexture({
16
16
  "size": { width, height },
17
17
  "format": "rgba8unorm",
@@ -22,7 +22,7 @@ export const execute = (device, width, height, smooth, idCounter) => {
22
22
  });
23
23
  const view = texture.createView();
24
24
  return {
25
- "id": idCounter.textureId++,
25
+ "id": id_counter.textureId++,
26
26
  "resource": texture,
27
27
  view,
28
28
  width,
@@ -4,13 +4,13 @@ import type { IStencilBufferObject } from "../../interface/IStencilBufferObject"
4
4
  * @description カラーバッファを取得(プールから再利用または新規作成)
5
5
  * Get color buffer from pool or create new one
6
6
  *
7
- * @param {GPUDevice} device
8
- * @param {IColorBufferObject[]} colorBufferPool
9
- * @param {number} width
10
- * @param {number} height
11
- * @param {IStencilBufferObject} stencil
7
+ * @param {GPUDevice} device - GPUデバイス
8
+ * @param {IColorBufferObject[]} color_buffer_pool - カラーバッファプール
9
+ * @param {number} width - バッファ幅
10
+ * @param {number} height - バッファ高さ
11
+ * @param {IStencilBufferObject} stencil - 関連するステンシルバッファ
12
12
  * @return {IColorBufferObject}
13
13
  * @method
14
14
  * @protected
15
15
  */
16
- export declare const execute: (device: GPUDevice, colorBufferPool: IColorBufferObject[], width: number, height: number, stencil: IStencilBufferObject) => IColorBufferObject;
16
+ export declare const execute: (device: GPUDevice, color_buffer_pool: IColorBufferObject[], width: number, height: number, stencil: IStencilBufferObject) => IColorBufferObject;
@@ -3,21 +3,21 @@ import { execute as attachmentManagerCreateColorBufferService } from "./Attachme
3
3
  * @description カラーバッファを取得(プールから再利用または新規作成)
4
4
  * Get color buffer from pool or create new one
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {IColorBufferObject[]} colorBufferPool
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {IStencilBufferObject} stencil
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {IColorBufferObject[]} color_buffer_pool - カラーバッファプール
8
+ * @param {number} width - バッファ幅
9
+ * @param {number} height - バッファ高さ
10
+ * @param {IStencilBufferObject} stencil - 関連するステンシルバッファ
11
11
  * @return {IColorBufferObject}
12
12
  * @method
13
13
  * @protected
14
14
  */
15
- export const execute = (device, colorBufferPool, width, height, stencil) => {
15
+ export const execute = (device, color_buffer_pool, width, height, stencil) => {
16
16
  // プールから適切なサイズのものを検索
17
- for (let i = 0; i < colorBufferPool.length; i++) {
18
- const buffer = colorBufferPool[i];
17
+ for (let i = 0; i < color_buffer_pool.length; i++) {
18
+ const buffer = color_buffer_pool[i];
19
19
  if (buffer.width >= width && buffer.height >= height) {
20
- colorBufferPool.splice(i, 1);
20
+ color_buffer_pool.splice(i, 1);
21
21
  buffer.stencil = stencil;
22
22
  buffer.dirty = false;
23
23
  return buffer;
@@ -3,15 +3,15 @@ import type { IStencilBufferObject } from "../../interface/IStencilBufferObject"
3
3
  * @description ステンシルバッファを取得(プールから再利用または新規作成)
4
4
  * Get stencil buffer from pool or create new one
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {IStencilBufferObject[]} stencilBufferPool
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {{ stencilId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {IStencilBufferObject[]} stencil_buffer_pool - ステンシルバッファプール
8
+ * @param {number} width - バッファ幅
9
+ * @param {number} height - バッファ高さ
10
+ * @param {{ stencilId: number }} id_counter - ID管理カウンタ
11
11
  * @return {IStencilBufferObject}
12
12
  * @method
13
13
  * @protected
14
14
  */
15
- export declare const execute: (device: GPUDevice, stencilBufferPool: IStencilBufferObject[], width: number, height: number, idCounter: {
15
+ export declare const execute: (device: GPUDevice, stencil_buffer_pool: IStencilBufferObject[], width: number, height: number, id_counter: {
16
16
  stencilId: number;
17
17
  }) => IStencilBufferObject;
@@ -3,25 +3,25 @@ import { execute as attachmentManagerCreateStencilBufferService } from "./Attach
3
3
  * @description ステンシルバッファを取得(プールから再利用または新規作成)
4
4
  * Get stencil buffer from pool or create new one
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {IStencilBufferObject[]} stencilBufferPool
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {{ stencilId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {IStencilBufferObject[]} stencil_buffer_pool - ステンシルバッファプール
8
+ * @param {number} width - バッファ幅
9
+ * @param {number} height - バッファ高さ
10
+ * @param {{ stencilId: number }} id_counter - ID管理カウンタ
11
11
  * @return {IStencilBufferObject}
12
12
  * @method
13
13
  * @protected
14
14
  */
15
- export const execute = (device, stencilBufferPool, width, height, idCounter) => {
15
+ export const execute = (device, stencil_buffer_pool, width, height, id_counter) => {
16
16
  // プールから適切なサイズのものを検索
17
- for (let i = 0; i < stencilBufferPool.length; i++) {
18
- const buffer = stencilBufferPool[i];
17
+ for (let i = 0; i < stencil_buffer_pool.length; i++) {
18
+ const buffer = stencil_buffer_pool[i];
19
19
  if (buffer.width >= width && buffer.height >= height) {
20
- stencilBufferPool.splice(i, 1);
20
+ stencil_buffer_pool.splice(i, 1);
21
21
  buffer.dirty = false;
22
22
  return buffer;
23
23
  }
24
24
  }
25
25
  // 新規作成
26
- return attachmentManagerCreateStencilBufferService(device, width, height, idCounter);
26
+ return attachmentManagerCreateStencilBufferService(device, width, height, id_counter);
27
27
  };
@@ -3,16 +3,16 @@ import type { ITextureObject } from "../../interface/ITextureObject";
3
3
  * @description テクスチャオブジェクトを取得(プールから再利用または新規作成)
4
4
  * Get texture object from pool or create new one
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {Map<string, ITextureObject[]>} texturePool
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {boolean} smooth
11
- * @param {{ textureId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {Map<string, ITextureObject[]>} texture_pool - テクスチャプール
8
+ * @param {number} width - テクスチャ幅
9
+ * @param {number} height - テクスチャ高さ
10
+ * @param {boolean} smooth - スムーズフィルタリングの有効フラグ
11
+ * @param {{ textureId: number }} id_counter - ID管理カウンタ
12
12
  * @return {ITextureObject}
13
13
  * @method
14
14
  * @protected
15
15
  */
16
- export declare const execute: (device: GPUDevice, texturePool: Map<string, ITextureObject[]>, width: number, height: number, smooth: boolean, idCounter: {
16
+ export declare const execute: (device: GPUDevice, texture_pool: Map<string, ITextureObject[]>, width: number, height: number, smooth: boolean, id_counter: {
17
17
  textureId: number;
18
18
  }) => ITextureObject;
@@ -3,25 +3,25 @@ import { execute as attachmentManagerCreateTextureObjectService } from "./Attach
3
3
  * @description テクスチャオブジェクトを取得(プールから再利用または新規作成)
4
4
  * Get texture object from pool or create new one
5
5
  *
6
- * @param {GPUDevice} device
7
- * @param {Map<string, ITextureObject[]>} texturePool
8
- * @param {number} width
9
- * @param {number} height
10
- * @param {boolean} smooth
11
- * @param {{ textureId: number }} idCounter
6
+ * @param {GPUDevice} device - GPUデバイス
7
+ * @param {Map<string, ITextureObject[]>} texture_pool - テクスチャプール
8
+ * @param {number} width - テクスチャ幅
9
+ * @param {number} height - テクスチャ高さ
10
+ * @param {boolean} smooth - スムーズフィルタリングの有効フラグ
11
+ * @param {{ textureId: number }} id_counter - ID管理カウンタ
12
12
  * @return {ITextureObject}
13
13
  * @method
14
14
  * @protected
15
15
  */
16
- export const execute = (device, texturePool, width, height, smooth, idCounter) => {
16
+ export const execute = (device, texture_pool, width, height, smooth, id_counter) => {
17
17
  const key = `${width}x${height}_${smooth ? "smooth" : "nearest"}`;
18
18
  // プールから再利用
19
- if (texturePool.has(key)) {
20
- const pool = texturePool.get(key);
19
+ if (texture_pool.has(key)) {
20
+ const pool = texture_pool.get(key);
21
21
  if (pool.length > 0) {
22
22
  return pool.pop();
23
23
  }
24
24
  }
25
25
  // 新規作成
26
- return attachmentManagerCreateTextureObjectService(device, width, height, smooth, idCounter);
26
+ return attachmentManagerCreateTextureObjectService(device, width, height, smooth, id_counter);
27
27
  };