@needle-tools/three 0.145.2 → 0.146.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +3559 -6924
- package/build/three.js +3559 -6924
- package/build/three.min.js +1 -2
- package/build/three.module.js +732 -339
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +94 -28
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLCubeUVMaps.js +1 -1
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WebGLRenderTarget,
|
|
3
|
+
MeshNormalMaterial,
|
|
4
|
+
ShaderMaterial,
|
|
5
|
+
Vector2,
|
|
6
|
+
Vector4,
|
|
7
|
+
DepthTexture,
|
|
8
|
+
NearestFilter
|
|
9
|
+
} from 'three';
|
|
10
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
|
11
|
+
|
|
12
|
+
class RenderPixelatedPass extends Pass {
|
|
13
|
+
|
|
14
|
+
constructor( pixelSize, scene, camera, options = {} ) {
|
|
15
|
+
|
|
16
|
+
super();
|
|
17
|
+
|
|
18
|
+
this.pixelSize = pixelSize;
|
|
19
|
+
this.resolution = new Vector2();
|
|
20
|
+
this.renderResolution = new Vector2();
|
|
21
|
+
|
|
22
|
+
this.pixelatedMaterial = this.createPixelatedMaterial();
|
|
23
|
+
this.normalMaterial = new MeshNormalMaterial();
|
|
24
|
+
|
|
25
|
+
this.fsQuad = new FullScreenQuad( this.pixelatedMaterial );
|
|
26
|
+
this.scene = scene;
|
|
27
|
+
this.camera = camera;
|
|
28
|
+
|
|
29
|
+
this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
|
|
30
|
+
this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
|
|
31
|
+
|
|
32
|
+
this.beautyRenderTarget = new WebGLRenderTarget();
|
|
33
|
+
this.beautyRenderTarget.texture.minFilter = NearestFilter;
|
|
34
|
+
this.beautyRenderTarget.texture.magFilter = NearestFilter;
|
|
35
|
+
this.beautyRenderTarget.depthTexture = new DepthTexture();
|
|
36
|
+
|
|
37
|
+
this.normalRenderTarget = new WebGLRenderTarget();
|
|
38
|
+
this.normalRenderTarget.texture.minFilter = NearestFilter;
|
|
39
|
+
this.normalRenderTarget.texture.magFilter = NearestFilter;
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
dispose() {
|
|
46
|
+
|
|
47
|
+
this.beautyRenderTarget.dispose();
|
|
48
|
+
this.normalRenderTarget.dispose();
|
|
49
|
+
|
|
50
|
+
this.pixelatedMaterial.dispose();
|
|
51
|
+
this.normalMaterial.dispose();
|
|
52
|
+
|
|
53
|
+
this.fsQuad.dispose();
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
setSize( width, height ) {
|
|
58
|
+
|
|
59
|
+
this.resolution.set( width, height );
|
|
60
|
+
this.renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );
|
|
61
|
+
const { x, y } = this.renderResolution;
|
|
62
|
+
this.beautyRenderTarget.setSize( x, y );
|
|
63
|
+
this.normalRenderTarget.setSize( x, y );
|
|
64
|
+
this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
|
|
65
|
+
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
setPixelSize( pixelSize ) {
|
|
69
|
+
|
|
70
|
+
this.pixelSize = pixelSize;
|
|
71
|
+
this.setSize( this.resolution.x, this.resolution.y );
|
|
72
|
+
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
render( renderer, writeBuffer ) {
|
|
76
|
+
|
|
77
|
+
const uniforms = this.fsQuad.material.uniforms;
|
|
78
|
+
uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
|
|
79
|
+
uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
|
|
80
|
+
|
|
81
|
+
renderer.setRenderTarget( this.beautyRenderTarget );
|
|
82
|
+
renderer.render( this.scene, this.camera );
|
|
83
|
+
|
|
84
|
+
const overrideMaterial_old = this.scene.overrideMaterial;
|
|
85
|
+
renderer.setRenderTarget( this.normalRenderTarget );
|
|
86
|
+
this.scene.overrideMaterial = this.normalMaterial;
|
|
87
|
+
renderer.render( this.scene, this.camera );
|
|
88
|
+
this.scene.overrideMaterial = overrideMaterial_old;
|
|
89
|
+
|
|
90
|
+
uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
|
|
91
|
+
uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
|
|
92
|
+
uniforms.tNormal.value = this.normalRenderTarget.texture;
|
|
93
|
+
|
|
94
|
+
if ( this.renderToScreen ) {
|
|
95
|
+
|
|
96
|
+
renderer.setRenderTarget( null );
|
|
97
|
+
|
|
98
|
+
} else {
|
|
99
|
+
|
|
100
|
+
renderer.setRenderTarget( writeBuffer );
|
|
101
|
+
|
|
102
|
+
if ( this.clear ) renderer.clear();
|
|
103
|
+
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
this.fsQuad.render( renderer );
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
createPixelatedMaterial() {
|
|
111
|
+
|
|
112
|
+
return new ShaderMaterial( {
|
|
113
|
+
uniforms: {
|
|
114
|
+
tDiffuse: { value: null },
|
|
115
|
+
tDepth: { value: null },
|
|
116
|
+
tNormal: { value: null },
|
|
117
|
+
resolution: {
|
|
118
|
+
value: new Vector4(
|
|
119
|
+
this.renderResolution.x,
|
|
120
|
+
this.renderResolution.y,
|
|
121
|
+
1 / this.renderResolution.x,
|
|
122
|
+
1 / this.renderResolution.y,
|
|
123
|
+
)
|
|
124
|
+
},
|
|
125
|
+
normalEdgeStrength: { value: 0 },
|
|
126
|
+
depthEdgeStrength: { value: 0 }
|
|
127
|
+
},
|
|
128
|
+
vertexShader: /* glsl */`
|
|
129
|
+
varying vec2 vUv;
|
|
130
|
+
|
|
131
|
+
void main() {
|
|
132
|
+
|
|
133
|
+
vUv = uv;
|
|
134
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
135
|
+
|
|
136
|
+
}
|
|
137
|
+
`,
|
|
138
|
+
fragmentShader: /* glsl */`
|
|
139
|
+
uniform sampler2D tDiffuse;
|
|
140
|
+
uniform sampler2D tDepth;
|
|
141
|
+
uniform sampler2D tNormal;
|
|
142
|
+
uniform vec4 resolution;
|
|
143
|
+
uniform float normalEdgeStrength;
|
|
144
|
+
uniform float depthEdgeStrength;
|
|
145
|
+
varying vec2 vUv;
|
|
146
|
+
|
|
147
|
+
float getDepth(int x, int y) {
|
|
148
|
+
|
|
149
|
+
return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
|
|
150
|
+
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
vec3 getNormal(int x, int y) {
|
|
154
|
+
|
|
155
|
+
return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
float depthEdgeIndicator(float depth, vec3 normal) {
|
|
160
|
+
|
|
161
|
+
float diff = 0.0;
|
|
162
|
+
diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
|
|
163
|
+
diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
|
|
164
|
+
diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
|
|
165
|
+
diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
|
|
166
|
+
return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
|
|
171
|
+
|
|
172
|
+
float depthDiff = getDepth(x, y) - depth;
|
|
173
|
+
vec3 neighborNormal = getNormal(x, y);
|
|
174
|
+
|
|
175
|
+
// Edge pixels should yield to faces who's normals are closer to the bias normal.
|
|
176
|
+
vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
|
|
177
|
+
float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
|
|
178
|
+
float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
|
|
179
|
+
|
|
180
|
+
// Only the shallower pixel should detect the normal edge.
|
|
181
|
+
float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
|
|
182
|
+
|
|
183
|
+
return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
float normalEdgeIndicator(float depth, vec3 normal) {
|
|
188
|
+
|
|
189
|
+
float indicator = 0.0;
|
|
190
|
+
|
|
191
|
+
indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
|
192
|
+
indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
|
193
|
+
indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
|
194
|
+
indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
|
|
195
|
+
|
|
196
|
+
return step(0.1, indicator);
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
void main() {
|
|
201
|
+
|
|
202
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
203
|
+
|
|
204
|
+
float depth = 0.0;
|
|
205
|
+
vec3 normal = vec3(0.0);
|
|
206
|
+
|
|
207
|
+
if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
|
|
208
|
+
|
|
209
|
+
depth = getDepth(0, 0);
|
|
210
|
+
normal = getNormal(0, 0);
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
float dei = 0.0;
|
|
215
|
+
if (depthEdgeStrength > 0.0)
|
|
216
|
+
dei = depthEdgeIndicator(depth, normal);
|
|
217
|
+
|
|
218
|
+
float nei = 0.0;
|
|
219
|
+
if (normalEdgeStrength > 0.0)
|
|
220
|
+
nei = normalEdgeIndicator(depth, normal);
|
|
221
|
+
|
|
222
|
+
float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
|
223
|
+
|
|
224
|
+
gl_FragColor = texel * Strength;
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
`
|
|
228
|
+
} );
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
export { RenderPixelatedPass };
|
|
@@ -400,6 +400,26 @@ class SAOPass extends Pass {
|
|
|
400
400
|
|
|
401
401
|
}
|
|
402
402
|
|
|
403
|
+
dispose() {
|
|
404
|
+
|
|
405
|
+
this.saoRenderTarget.dispose();
|
|
406
|
+
this.blurIntermediateRenderTarget.dispose();
|
|
407
|
+
this.beautyRenderTarget.dispose();
|
|
408
|
+
this.normalRenderTarget.dispose();
|
|
409
|
+
this.depthRenderTarget.dispose();
|
|
410
|
+
|
|
411
|
+
this.depthMaterial.dispose();
|
|
412
|
+
this.normalMaterial.dispose();
|
|
413
|
+
this.saoMaterial.dispose();
|
|
414
|
+
this.vBlurMaterial.dispose();
|
|
415
|
+
this.hBlurMaterial.dispose();
|
|
416
|
+
this.materialCopy.dispose();
|
|
417
|
+
this.depthCopy.dispose();
|
|
418
|
+
|
|
419
|
+
this.fsQuad.dispose();
|
|
420
|
+
|
|
421
|
+
}
|
|
422
|
+
|
|
403
423
|
}
|
|
404
424
|
|
|
405
425
|
SAOPass.OUTPUT = {
|
|
@@ -183,6 +183,22 @@ class SMAAPass extends Pass {
|
|
|
183
183
|
|
|
184
184
|
}
|
|
185
185
|
|
|
186
|
+
dispose() {
|
|
187
|
+
|
|
188
|
+
this.edgesRT.dispose();
|
|
189
|
+
this.weightsRT.dispose();
|
|
190
|
+
|
|
191
|
+
this.areaTexture.dispose();
|
|
192
|
+
this.searchTexture.dispose();
|
|
193
|
+
|
|
194
|
+
this.materialEdges.dispose();
|
|
195
|
+
this.materialWeights.dispose();
|
|
196
|
+
this.materialBlend.dispose();
|
|
197
|
+
|
|
198
|
+
this.fsQuad.dispose();
|
|
199
|
+
|
|
200
|
+
}
|
|
201
|
+
|
|
186
202
|
}
|
|
187
203
|
|
|
188
204
|
export { SMAAPass };
|
|
@@ -32,7 +32,7 @@ class SavePass extends Pass {
|
|
|
32
32
|
|
|
33
33
|
if ( this.renderTarget === undefined ) {
|
|
34
34
|
|
|
35
|
-
this.renderTarget = new WebGLRenderTarget(
|
|
35
|
+
this.renderTarget = new WebGLRenderTarget(); // will be resized later
|
|
36
36
|
this.renderTarget.texture.name = 'SavePass.rt';
|
|
37
37
|
|
|
38
38
|
}
|
|
@@ -57,6 +57,22 @@ class SavePass extends Pass {
|
|
|
57
57
|
|
|
58
58
|
}
|
|
59
59
|
|
|
60
|
+
setSize( width, height ) {
|
|
61
|
+
|
|
62
|
+
this.renderTarget.setSize( width, height );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
dispose() {
|
|
67
|
+
|
|
68
|
+
this.renderTarget.dispose();
|
|
69
|
+
|
|
70
|
+
this.material.dispose();
|
|
71
|
+
|
|
72
|
+
this.fsQuad.dispose();
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
60
76
|
}
|
|
61
77
|
|
|
62
78
|
export { SavePass };
|
|
@@ -130,6 +130,15 @@ class TAARenderPass extends SSAARenderPass {
|
|
|
130
130
|
|
|
131
131
|
}
|
|
132
132
|
|
|
133
|
+
dispose() {
|
|
134
|
+
|
|
135
|
+
super.dispose();
|
|
136
|
+
|
|
137
|
+
if ( this.sampleRenderTarget !== undefined ) this.sampleRenderTarget.dispose();
|
|
138
|
+
if ( this.holdRenderTarget !== undefined ) this.holdRenderTarget.dispose();
|
|
139
|
+
|
|
140
|
+
}
|
|
141
|
+
|
|
133
142
|
}
|
|
134
143
|
|
|
135
144
|
const _JitterVectors = [
|
|
@@ -170,6 +170,22 @@ class UnrealBloomPass extends Pass {
|
|
|
170
170
|
|
|
171
171
|
this.renderTargetBright.dispose();
|
|
172
172
|
|
|
173
|
+
//
|
|
174
|
+
|
|
175
|
+
for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
|
|
176
|
+
|
|
177
|
+
this.separableBlurMaterials[ i ].dispose();
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
this.compositeMaterial.dispose();
|
|
182
|
+
this.materialCopy.dispose();
|
|
183
|
+
this.basic.dispose();
|
|
184
|
+
|
|
185
|
+
//
|
|
186
|
+
|
|
187
|
+
this.fsQuad.dispose();
|
|
188
|
+
|
|
173
189
|
}
|
|
174
190
|
|
|
175
191
|
setSize( width, height ) {
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder } from 'three/nodes';
|
|
2
2
|
import SlotNode from './SlotNode.js';
|
|
3
|
-
import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib
|
|
4
|
-
LinearEncoding, RGBAFormat, UnsignedByteType, sRGBEncoding } from 'three';
|
|
3
|
+
import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
|
|
5
4
|
|
|
6
5
|
const nodeFrame = new NodeFrame();
|
|
7
6
|
nodeFrame.camera = new PerspectiveCamera();
|
|
@@ -73,7 +72,17 @@ class WebGLNodeBuilder extends NodeBuilder {
|
|
|
73
72
|
|
|
74
73
|
_parseShaderLib() {
|
|
75
74
|
|
|
76
|
-
const
|
|
75
|
+
const material = this.material;
|
|
76
|
+
|
|
77
|
+
let type = material.type;
|
|
78
|
+
|
|
79
|
+
// see https://github.com/mrdoob/three.js/issues/23707
|
|
80
|
+
|
|
81
|
+
if ( material.isMeshPhysicalNodeMaterial ) type = 'MeshPhysicalNodeMaterial';
|
|
82
|
+
else if ( material.isMeshStandardNodeMaterial ) type = 'MeshStandardNodeMaterial';
|
|
83
|
+
else if ( material.isMeshBasicNodeMaterial ) type = 'MeshBasicNodeMaterial';
|
|
84
|
+
else if ( material.isPointsNodeMaterial ) type = 'PointsNodeMaterial';
|
|
85
|
+
else if ( material.isLineBasicNodeMaterial ) type = 'LineBasicNodeMaterial';
|
|
77
86
|
|
|
78
87
|
// shader lib
|
|
79
88
|
|
|
@@ -501,15 +510,31 @@ class WebGLNodeBuilder extends NodeBuilder {
|
|
|
501
510
|
|
|
502
511
|
}
|
|
503
512
|
|
|
504
|
-
getVaryings(
|
|
513
|
+
getVaryings( shaderStage ) {
|
|
505
514
|
|
|
506
515
|
let snippet = '';
|
|
507
516
|
|
|
508
517
|
const varyings = this.varyings;
|
|
509
518
|
|
|
510
|
-
|
|
519
|
+
if ( shaderStage === 'vertex' ) {
|
|
520
|
+
|
|
521
|
+
for ( const varying of varyings ) {
|
|
522
|
+
|
|
523
|
+
snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name}; `;
|
|
524
|
+
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
} else if ( shaderStage === 'fragment' ) {
|
|
528
|
+
|
|
529
|
+
for ( const varying of varyings ) {
|
|
530
|
+
|
|
531
|
+
if ( varying.needsInterpolation ) {
|
|
511
532
|
|
|
512
|
-
|
|
533
|
+
snippet += `varying ${varying.type} ${varying.name}; `;
|
|
534
|
+
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
}
|
|
513
538
|
|
|
514
539
|
}
|
|
515
540
|
|
|
@@ -546,23 +571,21 @@ class WebGLNodeBuilder extends NodeBuilder {
|
|
|
546
571
|
|
|
547
572
|
}
|
|
548
573
|
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
const isWebGL2 = this.renderer.capabilities.isWebGL2;
|
|
574
|
+
getFrontFacing() {
|
|
552
575
|
|
|
553
|
-
|
|
576
|
+
return 'gl_FrontFacing';
|
|
554
577
|
|
|
555
|
-
|
|
578
|
+
}
|
|
556
579
|
|
|
557
|
-
|
|
580
|
+
getFragCoord() {
|
|
558
581
|
|
|
559
|
-
return
|
|
582
|
+
return 'gl_FragCoord';
|
|
560
583
|
|
|
561
584
|
}
|
|
562
585
|
|
|
563
|
-
|
|
586
|
+
isFlipY() {
|
|
564
587
|
|
|
565
|
-
return
|
|
588
|
+
return true;
|
|
566
589
|
|
|
567
590
|
}
|
|
568
591
|
|
|
@@ -692,7 +715,7 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
|
|
|
692
715
|
this.addCode(
|
|
693
716
|
shaderStage,
|
|
694
717
|
'main() {',
|
|
695
|
-
this.flowCode[ shaderStage ]
|
|
718
|
+
'\n\t' + this.flowCode[ shaderStage ]
|
|
696
719
|
);
|
|
697
720
|
|
|
698
721
|
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
class WebGPUAnimation {
|
|
2
|
+
|
|
3
|
+
constructor() {
|
|
4
|
+
|
|
5
|
+
this.nodes = null;
|
|
6
|
+
|
|
7
|
+
this.animationLoop = null;
|
|
8
|
+
this.requestId = null;
|
|
9
|
+
|
|
10
|
+
this.isAnimating = false;
|
|
11
|
+
|
|
12
|
+
this.context = self;
|
|
13
|
+
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
start() {
|
|
17
|
+
|
|
18
|
+
if ( this.isAnimating === true || this.animationLoop === null || this.nodes === null ) return;
|
|
19
|
+
|
|
20
|
+
this.isAnimating = true;
|
|
21
|
+
|
|
22
|
+
const update = ( time, frame ) => {
|
|
23
|
+
|
|
24
|
+
this.requestId = self.requestAnimationFrame( update );
|
|
25
|
+
|
|
26
|
+
this.animationLoop( time, frame );
|
|
27
|
+
|
|
28
|
+
this.nodes.updateFrame();
|
|
29
|
+
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
this.requestId = self.requestAnimationFrame( update );
|
|
33
|
+
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
stop() {
|
|
37
|
+
|
|
38
|
+
self.cancelAnimationFrame( this.requestId );
|
|
39
|
+
|
|
40
|
+
this.isAnimating = false;
|
|
41
|
+
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
setAnimationLoop( callback ) {
|
|
45
|
+
|
|
46
|
+
this.animationLoop = callback;
|
|
47
|
+
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
setNodes( nodes ) {
|
|
51
|
+
|
|
52
|
+
this.nodes = nodes;
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export default WebGPUAnimation;
|
|
@@ -23,7 +23,7 @@ class WebGPUAttributes {
|
|
|
23
23
|
|
|
24
24
|
if ( data ) {
|
|
25
25
|
|
|
26
|
-
|
|
26
|
+
this._destroyBuffers( data );
|
|
27
27
|
|
|
28
28
|
this.buffers.delete( attribute );
|
|
29
29
|
|
|
@@ -51,7 +51,7 @@ class WebGPUAttributes {
|
|
|
51
51
|
|
|
52
52
|
} else if ( usage && usage !== data.usage ) {
|
|
53
53
|
|
|
54
|
-
|
|
54
|
+
this._destroyBuffers( data );
|
|
55
55
|
|
|
56
56
|
data = this._createBuffer( attribute, usage );
|
|
57
57
|
|
|
@@ -67,6 +67,53 @@ class WebGPUAttributes {
|
|
|
67
67
|
|
|
68
68
|
}
|
|
69
69
|
|
|
70
|
+
async getArrayBuffer( attribute ) {
|
|
71
|
+
|
|
72
|
+
const data = this.get( attribute );
|
|
73
|
+
const device = this.device;
|
|
74
|
+
|
|
75
|
+
const gpuBuffer = data.buffer;
|
|
76
|
+
const size = gpuBuffer.size;
|
|
77
|
+
|
|
78
|
+
let gpuReadBuffer = data.readBuffer;
|
|
79
|
+
let needsUnmap = true;
|
|
80
|
+
|
|
81
|
+
if ( gpuReadBuffer === null ) {
|
|
82
|
+
|
|
83
|
+
gpuReadBuffer = device.createBuffer( {
|
|
84
|
+
size,
|
|
85
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
|
|
86
|
+
} );
|
|
87
|
+
|
|
88
|
+
needsUnmap = false;
|
|
89
|
+
|
|
90
|
+
data.readBuffer = gpuReadBuffer;
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
const cmdEncoder = device.createCommandEncoder( {} );
|
|
95
|
+
|
|
96
|
+
cmdEncoder.copyBufferToBuffer(
|
|
97
|
+
gpuBuffer,
|
|
98
|
+
0,
|
|
99
|
+
gpuReadBuffer,
|
|
100
|
+
0,
|
|
101
|
+
size
|
|
102
|
+
);
|
|
103
|
+
|
|
104
|
+
if ( needsUnmap ) gpuReadBuffer.unmap();
|
|
105
|
+
|
|
106
|
+
const gpuCommands = cmdEncoder.finish();
|
|
107
|
+
device.queue.submit( [ gpuCommands ] );
|
|
108
|
+
|
|
109
|
+
await gpuReadBuffer.mapAsync( GPUMapMode.READ );
|
|
110
|
+
|
|
111
|
+
const arrayBuffer = gpuReadBuffer.getMappedRange();
|
|
112
|
+
|
|
113
|
+
return new Float32Array( arrayBuffer );
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
70
117
|
_createBuffer( attribute, usage ) {
|
|
71
118
|
|
|
72
119
|
const array = attribute.array;
|
|
@@ -74,7 +121,7 @@ class WebGPUAttributes {
|
|
|
74
121
|
|
|
75
122
|
const buffer = this.device.createBuffer( {
|
|
76
123
|
size,
|
|
77
|
-
usage: usage | GPUBufferUsage.COPY_DST,
|
|
124
|
+
usage: usage | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
78
125
|
mappedAtCreation: true
|
|
79
126
|
} );
|
|
80
127
|
|
|
@@ -87,6 +134,7 @@ class WebGPUAttributes {
|
|
|
87
134
|
return {
|
|
88
135
|
version: attribute.version,
|
|
89
136
|
buffer,
|
|
137
|
+
readBuffer: null,
|
|
90
138
|
usage
|
|
91
139
|
};
|
|
92
140
|
|
|
@@ -94,6 +142,8 @@ class WebGPUAttributes {
|
|
|
94
142
|
|
|
95
143
|
_writeBuffer( buffer, attribute ) {
|
|
96
144
|
|
|
145
|
+
const device = this.device;
|
|
146
|
+
|
|
97
147
|
const array = attribute.array;
|
|
98
148
|
const updateRange = attribute.updateRange;
|
|
99
149
|
|
|
@@ -101,7 +151,7 @@ class WebGPUAttributes {
|
|
|
101
151
|
|
|
102
152
|
// Not using update ranges
|
|
103
153
|
|
|
104
|
-
|
|
154
|
+
device.queue.writeBuffer(
|
|
105
155
|
buffer,
|
|
106
156
|
0,
|
|
107
157
|
array,
|
|
@@ -110,7 +160,7 @@ class WebGPUAttributes {
|
|
|
110
160
|
|
|
111
161
|
} else {
|
|
112
162
|
|
|
113
|
-
|
|
163
|
+
device.queue.writeBuffer(
|
|
114
164
|
buffer,
|
|
115
165
|
0,
|
|
116
166
|
array,
|
|
@@ -124,6 +174,14 @@ class WebGPUAttributes {
|
|
|
124
174
|
|
|
125
175
|
}
|
|
126
176
|
|
|
177
|
+
_destroyBuffers( { buffer, readBuffer } ) {
|
|
178
|
+
|
|
179
|
+
buffer.destroy();
|
|
180
|
+
|
|
181
|
+
if ( readBuffer !== null ) readBuffer.destroy();
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
127
185
|
}
|
|
128
186
|
|
|
129
187
|
export default WebGPUAttributes;
|