@needle-tools/three 0.145.2 → 0.146.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (394) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +3559 -6924
  3. package/build/three.js +3559 -6924
  4. package/build/three.min.js +1 -2
  5. package/build/three.module.js +732 -339
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +49 -66
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +70 -134
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +138 -405
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -54
  14. package/examples/js/controls/FlyControls.js +29 -55
  15. package/examples/js/controls/OrbitControls.js +85 -95
  16. package/examples/js/controls/PointerLockControls.js +5 -14
  17. package/examples/js/controls/TrackballControls.js +33 -86
  18. package/examples/js/controls/TransformControls.js +84 -169
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +4 -18
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +26 -30
  30. package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
  31. package/examples/js/effects/PeppersGhostEffect.js +12 -39
  32. package/examples/js/effects/StereoEffect.js +0 -4
  33. package/examples/js/environments/RoomEnvironment.js +12 -10
  34. package/examples/js/exporters/ColladaExporter.js +48 -65
  35. package/examples/js/exporters/DRACOExporter.js +22 -22
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +143 -261
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +42 -33
  40. package/examples/js/exporters/PLYExporter.js +38 -33
  41. package/examples/js/exporters/STLExporter.js +5 -7
  42. package/examples/js/exporters/USDZExporter.js +110 -25
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +11 -6
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +25 -12
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +22 -33
  60. package/examples/js/interactive/InteractiveGroup.js +6 -12
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +0 -8
  63. package/examples/js/lights/LightProbeGenerator.js +32 -39
  64. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  65. package/examples/js/lines/LineGeometry.js +3 -5
  66. package/examples/js/lines/LineMaterial.js +4 -11
  67. package/examples/js/lines/LineSegments2.js +38 -89
  68. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  69. package/examples/js/lines/Wireframe.js +2 -7
  70. package/examples/js/lines/WireframeGeometry2.js +3 -1
  71. package/examples/js/loaders/3DMLoader.js +58 -155
  72. package/examples/js/loaders/3MFLoader.js +72 -106
  73. package/examples/js/loaders/AMFLoader.js +0 -25
  74. package/examples/js/loaders/BVHLoader.js +44 -43
  75. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  76. package/examples/js/loaders/ColladaLoader.js +201 -359
  77. package/examples/js/loaders/DDSLoader.js +24 -25
  78. package/examples/js/loaders/DRACOLoader.js +29 -66
  79. package/examples/js/loaders/EXRLoader.js +67 -164
  80. package/examples/js/loaders/FBXLoader.js +286 -441
  81. package/examples/js/loaders/FontLoader.js +6 -15
  82. package/examples/js/loaders/GCodeLoader.js +15 -16
  83. package/examples/js/loaders/GLTFLoader.js +354 -405
  84. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
  85. package/examples/js/loaders/KMZLoader.js +3 -7
  86. package/examples/js/loaders/KTXLoader.js +12 -30
  87. package/examples/js/loaders/LDrawLoader.js +178 -289
  88. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  89. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  90. package/examples/js/loaders/LWOLoader.js +59 -124
  91. package/examples/js/loaders/LogLuvLoader.js +27 -77
  92. package/examples/js/loaders/LottieLoader.js +4 -4
  93. package/examples/js/loaders/MD2Loader.js +26 -27
  94. package/examples/js/loaders/MDDLoader.js +6 -10
  95. package/examples/js/loaders/MMDLoader.js +180 -189
  96. package/examples/js/loaders/MTLLoader.js +18 -47
  97. package/examples/js/loaders/MaterialXLoader.js +392 -0
  98. package/examples/js/loaders/NRRDLoader.js +44 -84
  99. package/examples/js/loaders/OBJLoader.js +50 -65
  100. package/examples/js/loaders/PCDLoader.js +34 -29
  101. package/examples/js/loaders/PDBLoader.js +17 -13
  102. package/examples/js/loaders/PLYLoader.js +9 -39
  103. package/examples/js/loaders/PRWMLoader.js +11 -22
  104. package/examples/js/loaders/PVRLoader.js +7 -16
  105. package/examples/js/loaders/RGBELoader.js +36 -61
  106. package/examples/js/loaders/RGBMLoader.js +26 -87
  107. package/examples/js/loaders/STLLoader.js +20 -27
  108. package/examples/js/loaders/SVGLoader.js +361 -233
  109. package/examples/js/loaders/TDSLoader.js +81 -118
  110. package/examples/js/loaders/TGALoader.js +39 -41
  111. package/examples/js/loaders/TIFFLoader.js +0 -1
  112. package/examples/js/loaders/TTFLoader.js +0 -8
  113. package/examples/js/loaders/TiltLoader.js +14 -15
  114. package/examples/js/loaders/VOXLoader.js +8 -16
  115. package/examples/js/loaders/VRMLLoader.js +243 -340
  116. package/examples/js/loaders/VTKLoader.js +101 -118
  117. package/examples/js/loaders/XYZLoader.js +2 -4
  118. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  119. package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
  120. package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
  121. package/examples/js/materials/MeshGouraudMaterial.js +15 -13
  122. package/examples/js/math/Capsule.js +0 -17
  123. package/examples/js/math/ColorConverter.js +3 -3
  124. package/examples/js/math/ConvexHull.js +183 -139
  125. package/examples/js/math/ImprovedNoise.js +1 -1
  126. package/examples/js/math/Lut.js +8 -15
  127. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  128. package/examples/js/math/OBB.js +90 -49
  129. package/examples/js/math/Octree.js +2 -57
  130. package/examples/js/math/SimplexNoise.js +74 -88
  131. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  132. package/examples/js/misc/GPUComputationRenderer.js +14 -18
  133. package/examples/js/misc/Gyroscope.js +5 -9
  134. package/examples/js/misc/MD2Character.js +14 -23
  135. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  136. package/examples/js/misc/MorphAnimMesh.js +0 -6
  137. package/examples/js/misc/MorphBlendMesh.js +3 -30
  138. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  139. package/examples/js/misc/RollerCoaster.js +17 -24
  140. package/examples/js/misc/TubePainter.js +18 -12
  141. package/examples/js/misc/Volume.js +16 -45
  142. package/examples/js/misc/VolumeSlice.js +14 -24
  143. package/examples/js/modifiers/CurveModifier.js +19 -21
  144. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  145. package/examples/js/modifiers/SimplifyModifier.js +56 -59
  146. package/examples/js/modifiers/TessellateModifier.js +2 -9
  147. package/examples/js/objects/GroundProjectedEnv.js +2 -14
  148. package/examples/js/objects/Lensflare.js +47 -38
  149. package/examples/js/objects/LightningStorm.js +10 -13
  150. package/examples/js/objects/MarchingCubes.js +80 -59
  151. package/examples/js/objects/Reflector.js +22 -20
  152. package/examples/js/objects/ReflectorForSSRPass.js +19 -23
  153. package/examples/js/objects/Refractor.js +52 -30
  154. package/examples/js/objects/ShadowMesh.js +1 -2
  155. package/examples/js/objects/Sky.js +2 -7
  156. package/examples/js/objects/Water.js +23 -18
  157. package/examples/js/objects/Water2.js +20 -19
  158. package/examples/js/physics/AmmoPhysics.js +23 -20
  159. package/examples/js/physics/OimoPhysics.js +19 -17
  160. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  161. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  162. package/examples/js/postprocessing/BloomPass.js +38 -17
  163. package/examples/js/postprocessing/BokehPass.js +29 -12
  164. package/examples/js/postprocessing/ClearPass.js +1 -6
  165. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  166. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  167. package/examples/js/postprocessing/EffectComposer.js +25 -32
  168. package/examples/js/postprocessing/FilmPass.js +7 -5
  169. package/examples/js/postprocessing/GlitchPass.js +10 -11
  170. package/examples/js/postprocessing/HalftonePass.js +9 -9
  171. package/examples/js/postprocessing/LUTPass.js +2 -15
  172. package/examples/js/postprocessing/MaskPass.js +20 -17
  173. package/examples/js/postprocessing/OutlinePass.js +45 -36
  174. package/examples/js/postprocessing/Pass.js +11 -14
  175. package/examples/js/postprocessing/RenderPass.js +3 -7
  176. package/examples/js/postprocessing/SAOPass.js +40 -32
  177. package/examples/js/postprocessing/SMAAPass.js +34 -17
  178. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  179. package/examples/js/postprocessing/SSAOPass.js +56 -42
  180. package/examples/js/postprocessing/SSRPass.js +78 -61
  181. package/examples/js/postprocessing/SavePass.js +14 -6
  182. package/examples/js/postprocessing/ShaderPass.js +9 -8
  183. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  184. package/examples/js/postprocessing/TexturePass.js +7 -4
  185. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  186. package/examples/js/renderers/CSS2DRenderer.js +2 -21
  187. package/examples/js/renderers/CSS3DRenderer.js +3 -24
  188. package/examples/js/renderers/Projector.js +29 -85
  189. package/examples/js/renderers/SVGRenderer.js +4 -50
  190. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  191. package/examples/js/shaders/AfterimageShader.js +3 -6
  192. package/examples/js/shaders/BasicShader.js +3 -6
  193. package/examples/js/shaders/BleachBypassShader.js +3 -6
  194. package/examples/js/shaders/BlendShader.js +3 -6
  195. package/examples/js/shaders/BokehShader.js +3 -6
  196. package/examples/js/shaders/BokehShader2.js +4 -13
  197. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  198. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  199. package/examples/js/shaders/ColorifyShader.js +2 -6
  200. package/examples/js/shaders/ConvolutionShader.js +5 -10
  201. package/examples/js/shaders/CopyShader.js +3 -6
  202. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  203. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  204. package/examples/js/shaders/DigitalGlitch.js +3 -6
  205. package/examples/js/shaders/DotScreenShader.js +2 -6
  206. package/examples/js/shaders/FXAAShader.js +1 -3
  207. package/examples/js/shaders/FilmShader.js +3 -6
  208. package/examples/js/shaders/FocusShader.js +3 -6
  209. package/examples/js/shaders/FreiChenShader.js +2 -6
  210. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  211. package/examples/js/shaders/GodRaysShader.js +11 -24
  212. package/examples/js/shaders/HalftoneShader.js +3 -6
  213. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  214. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  215. package/examples/js/shaders/HueSaturationShader.js +3 -6
  216. package/examples/js/shaders/KaleidoShader.js +3 -6
  217. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  218. package/examples/js/shaders/LuminosityShader.js +3 -6
  219. package/examples/js/shaders/MMDToonShader.js +2 -6
  220. package/examples/js/shaders/MirrorShader.js +3 -6
  221. package/examples/js/shaders/NormalMapShader.js +2 -6
  222. package/examples/js/shaders/RGBShiftShader.js +3 -6
  223. package/examples/js/shaders/SAOShader.js +2 -6
  224. package/examples/js/shaders/SMAAShader.js +6 -18
  225. package/examples/js/shaders/SSAOShader.js +2 -6
  226. package/examples/js/shaders/SSRShader.js +6 -18
  227. package/examples/js/shaders/SepiaShader.js +3 -6
  228. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  229. package/examples/js/shaders/TechnicolorShader.js +3 -6
  230. package/examples/js/shaders/ToneMapShader.js +3 -6
  231. package/examples/js/shaders/ToonShader.js +8 -24
  232. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  233. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  234. package/examples/js/shaders/VelocityShader.js +126 -0
  235. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  236. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  237. package/examples/js/shaders/VignetteShader.js +3 -6
  238. package/examples/js/shaders/VolumeShader.js +2 -6
  239. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  240. package/examples/js/textures/FlakesTexture.js +0 -1
  241. package/examples/js/utils/BufferGeometryUtils.js +234 -168
  242. package/examples/js/utils/CameraUtils.js +5 -20
  243. package/examples/js/utils/GPUStatsPanel.js +3 -12
  244. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  245. package/examples/js/utils/GeometryUtils.js +13 -18
  246. package/examples/js/utils/LDrawUtils.js +8 -11
  247. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  248. package/examples/js/utils/SceneUtils.js +117 -6
  249. package/examples/js/utils/ShadowMapViewer.js +17 -14
  250. package/examples/js/utils/SkeletonUtils.js +13 -27
  251. package/examples/js/utils/UVsDebug.js +20 -12
  252. package/examples/js/utils/WorkerPool.js +1 -11
  253. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  254. package/examples/jsm/capabilities/WebGPU.js +3 -1
  255. package/examples/jsm/controls/OrbitControls.js +44 -4
  256. package/examples/jsm/exporters/GLTFExporter.js +17 -131
  257. package/examples/jsm/exporters/USDZExporter.js +94 -28
  258. package/examples/jsm/interactive/HTMLMesh.js +2 -0
  259. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  260. package/examples/jsm/loaders/3DMLoader.js +1 -2
  261. package/examples/jsm/loaders/ColladaLoader.js +28 -0
  262. package/examples/jsm/loaders/FBXLoader.js +16 -2
  263. package/examples/jsm/loaders/GLTFLoader.js +204 -377
  264. package/examples/jsm/loaders/KTX2Loader.js +68 -29
  265. package/examples/jsm/loaders/LDrawLoader.js +14 -13
  266. package/examples/jsm/loaders/LottieLoader.js +4 -2
  267. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  268. package/examples/jsm/loaders/PCDLoader.js +1 -1
  269. package/examples/jsm/loaders/PLYLoader.js +68 -16
  270. package/examples/jsm/loaders/SVGLoader.js +227 -14
  271. package/examples/jsm/loaders/USDZLoader.js +31 -16
  272. package/examples/jsm/nodes/Nodes.js +14 -2
  273. package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
  274. package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
  275. package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
  276. package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
  277. package/examples/jsm/nodes/core/Node.js +1 -1
  278. package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
  279. package/examples/jsm/nodes/core/NodeFrame.js +2 -2
  280. package/examples/jsm/nodes/core/NodeVarying.js +7 -4
  281. package/examples/jsm/nodes/core/VaryingNode.js +6 -4
  282. package/examples/jsm/nodes/core/constants.js +13 -13
  283. package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
  284. package/examples/jsm/nodes/display/ViewportNode.js +106 -0
  285. package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
  286. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
  287. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
  288. package/examples/jsm/nodes/materials/Materials.js +9 -7
  289. package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
  290. package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
  291. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
  292. package/examples/jsm/nodes/math/MathNode.js +5 -0
  293. package/examples/jsm/nodes/math/OperatorNode.js +6 -1
  294. package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
  295. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
  296. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
  297. package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
  298. package/examples/jsm/nodes/utils/JoinNode.js +8 -2
  299. package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
  300. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
  301. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
  302. package/examples/jsm/nodes/utils/TimerNode.js +1 -1
  303. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
  304. package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
  305. package/examples/jsm/postprocessing/BloomPass.js +22 -3
  306. package/examples/jsm/postprocessing/BokehPass.js +18 -4
  307. package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
  308. package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
  309. package/examples/jsm/postprocessing/EffectComposer.js +9 -0
  310. package/examples/jsm/postprocessing/FilmPass.js +8 -0
  311. package/examples/jsm/postprocessing/GlitchPass.js +13 -1
  312. package/examples/jsm/postprocessing/HalftonePass.js +8 -0
  313. package/examples/jsm/postprocessing/OutlinePass.js +10 -0
  314. package/examples/jsm/postprocessing/Pass.js +2 -0
  315. package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
  316. package/examples/jsm/postprocessing/SAOPass.js +20 -0
  317. package/examples/jsm/postprocessing/SMAAPass.js +16 -0
  318. package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
  319. package/examples/jsm/postprocessing/SavePass.js +17 -1
  320. package/examples/jsm/postprocessing/ShaderPass.js +8 -0
  321. package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
  322. package/examples/jsm/postprocessing/TexturePass.js +8 -0
  323. package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
  324. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
  325. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
  326. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
  327. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
  328. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
  329. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
  330. package/examples/jsm/shaders/MMDToonShader.js +0 -2
  331. package/examples/jsm/shaders/VelocityShader.js +128 -0
  332. package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
  333. package/examples/jsm/utils/SceneUtils.js +129 -4
  334. package/examples/jsm/utils/TextureUtils.js +85 -0
  335. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  336. package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
  337. package/package.json +11 -12
  338. package/src/Three.js +1 -0
  339. package/src/audio/AudioContext.js +5 -5
  340. package/src/cameras/CubeCamera.js +14 -14
  341. package/src/constants.js +1 -1
  342. package/src/core/InstancedBufferGeometry.js +1 -7
  343. package/src/extras/Earcut.js +67 -67
  344. package/src/helpers/DirectionalLightHelper.js +5 -1
  345. package/src/helpers/HemisphereLightHelper.js +4 -1
  346. package/src/helpers/PointLightHelper.js +2 -1
  347. package/src/helpers/SpotLightHelper.js +4 -2
  348. package/src/lights/PointLight.js +2 -2
  349. package/src/lights/SpotLight.js +2 -2
  350. package/src/loaders/FileLoader.js +4 -1
  351. package/src/loaders/ObjectLoader.js +5 -1
  352. package/src/materials/Material.js +1 -1
  353. package/src/math/Color.js +5 -5
  354. package/src/math/Matrix3.js +53 -18
  355. package/src/math/Ray.js +2 -5
  356. package/src/math/Sphere.js +19 -26
  357. package/src/objects/InstancedMesh.js +7 -0
  358. package/src/objects/LOD.js +25 -6
  359. package/src/renderers/WebGL3DRenderTarget.js +1 -1
  360. package/src/renderers/WebGLArrayRenderTarget.js +1 -1
  361. package/src/renderers/WebGLCubeRenderTarget.js +1 -1
  362. package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
  363. package/src/renderers/WebGLRenderTarget.js +1 -1
  364. package/src/renderers/WebGLRenderer.js +36 -62
  365. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
  366. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
  367. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
  368. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
  369. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
  370. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
  371. package/src/renderers/shaders/ShaderChunk.js +3 -0
  372. package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
  373. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  374. package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
  375. package/src/renderers/shaders/ShaderLib.js +20 -6
  376. package/src/renderers/shaders/UniformsLib.js +1 -1
  377. package/src/renderers/shaders/UniformsUtils.js +15 -0
  378. package/src/renderers/webgl/WebGLAttributes.js +2 -0
  379. package/src/renderers/webgl/WebGLBackground.js +15 -7
  380. package/src/renderers/webgl/WebGLCubeUVMaps.js +1 -1
  381. package/src/renderers/webgl/WebGLLights.js +0 -4
  382. package/src/renderers/webgl/WebGLMaterials.js +2 -1
  383. package/src/renderers/webgl/WebGLShadowMap.js +3 -1
  384. package/src/renderers/webgl/WebGLState.js +31 -1
  385. package/src/renderers/webgl/WebGLTextures.js +71 -18
  386. package/src/renderers/webgl/WebGLUniforms.js +116 -20
  387. package/src/renderers/webgl/WebGLUtils.js +1 -1
  388. package/src/renderers/webxr/WebXRController.js +46 -13
  389. package/src/renderers/webxr/WebXRManager.js +85 -3
  390. package/src/scenes/Scene.js +8 -0
  391. package/src/textures/CompressedArrayTexture.js +18 -0
  392. package/examples/js/libs/lottie_canvas.js +0 -12751
  393. package/examples/js/shaders/PixelShader.js +0 -51
  394. package/examples/jsm/shaders/PixelShader.js +0 -44
@@ -0,0 +1,27 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { nodeObject, vec2, add, mul, atan2, asin, clamp, positionWorldDirection } from '../shadernode/ShaderNodeElements.js';
3
+
4
+ class EquirectUVNode extends TempNode {
5
+
6
+ constructor( dirNode = positionWorldDirection ) {
7
+
8
+ super( 'vec2' );
9
+
10
+ this.dirNode = dirNode;
11
+
12
+ }
13
+
14
+ construct() {
15
+
16
+ const dir = nodeObject( this.dirNode );
17
+
18
+ const u = add( mul( atan2( dir.z, dir.x ), 1 / ( Math.PI * 2 ) ), 0.5 );
19
+ const v = add( mul( asin( clamp( dir.y, - 1.0, 1.0 ) ), 1 / Math.PI ), 0.5 );
20
+
21
+ return vec2( u, v );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ export default EquirectUVNode;
@@ -2,9 +2,9 @@ import TempNode from '../core/Node.js';
2
2
 
3
3
  class JoinNode extends TempNode {
4
4
 
5
- constructor( nodes = [] ) {
5
+ constructor( nodes = [], nodeType = null ) {
6
6
 
7
- super();
7
+ super( nodeType );
8
8
 
9
9
  this.nodes = nodes;
10
10
 
@@ -12,6 +12,12 @@ class JoinNode extends TempNode {
12
12
 
13
13
  getNodeType( builder ) {
14
14
 
15
+ if ( this.nodeType !== null ) {
16
+
17
+ return builder.getVectorType( this.nodeType );
18
+
19
+ }
20
+
15
21
  return builder.getTypeFromLength( this.nodes.reduce( ( count, cur ) => count + builder.getTypeLength( cur.getNodeType( builder ) ), 0 ) );
16
22
 
17
23
  }
@@ -9,14 +9,12 @@ class MatcapUVNode extends TempNode {
9
9
 
10
10
  }
11
11
 
12
- generate( builder ) {
12
+ construct() {
13
13
 
14
14
  const x = normalize( vec3( positionViewDirection.z, 0, negate( positionViewDirection.x ) ) );
15
15
  const y = cross( positionViewDirection, x );
16
16
 
17
- const uv = add( mul( vec2( dot( x, transformedNormalView ), dot( y, transformedNormalView ) ), 0.495 ), 0.5 );
18
-
19
- return uv.build( builder, this.getNodeType( builder ) );
17
+ return add( mul( vec2( dot( x, transformedNormalView ), dot( y, transformedNormalView ) ), 0.495 ), 0.5 );
20
18
 
21
19
  }
22
20
 
@@ -9,7 +9,7 @@ class MaxMipLevelNode extends UniformNode {
9
9
 
10
10
  this.texture = texture;
11
11
 
12
- this.updateType = NodeUpdateType.Frame;
12
+ this.updateType = NodeUpdateType.FRAME;
13
13
 
14
14
  }
15
15
 
@@ -18,20 +18,18 @@ class SpriteSheetUVNode extends Node {
18
18
 
19
19
  }
20
20
 
21
- generate( builder ) {
21
+ construct() {
22
22
 
23
- const count = this.countNode;
24
- const uv = this.uvNode;
25
- const frame = this.frameNode;
23
+ const { frameNode, uvNode, countNode } = this;
26
24
 
27
25
  const one = new ConstNode( 1 );
28
26
 
29
- const width = new SplitNode( count, 'x' );
30
- const height = new SplitNode( count, 'y' );
27
+ const width = new SplitNode( countNode, 'x' );
28
+ const height = new SplitNode( countNode, 'y' );
31
29
 
32
30
  const total = new OperatorNode( '*', width, height );
33
31
 
34
- const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frame, total ) );
32
+ const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frameNode, total ) );
35
33
 
36
34
  const frameNum = new OperatorNode( '+', roundFrame, one );
37
35
 
@@ -39,17 +37,17 @@ class SpriteSheetUVNode extends Node {
39
37
  const row = new MathNode( MathNode.CEIL, new OperatorNode( '/', frameNum, width ) );
40
38
  const rowInv = new OperatorNode( '-', height, row );
41
39
 
42
- const scale = new OperatorNode( '/', one, count );
40
+ const scale = new OperatorNode( '/', one, countNode );
43
41
 
44
42
  const uvFrameOffset = new JoinNode( [
45
43
  new OperatorNode( '*', cell, new SplitNode( scale, 'x' ) ),
46
44
  new OperatorNode( '*', rowInv, new SplitNode( scale, 'y' ) )
47
45
  ] );
48
46
 
49
- const uvScale = new OperatorNode( '*', uv, scale );
47
+ const uvScale = new OperatorNode( '*', uvNode, scale );
50
48
  const uvFrame = new OperatorNode( '+', uvScale, uvFrameOffset );
51
49
 
52
- return uvFrame.build( builder, this.getNodeType( builder ) );
50
+ return uvFrame;
53
51
 
54
52
  }
55
53
 
@@ -15,7 +15,7 @@ class TimerNode extends UniformNode {
15
15
  this.scope = scope;
16
16
  this.scale = scale;
17
17
 
18
- this.updateType = NodeUpdateType.Frame;
18
+ this.updateType = NodeUpdateType.FRAME;
19
19
 
20
20
  }
21
21
  /*
@@ -0,0 +1,51 @@
1
+ import Node from '../core/Node.js';
2
+ import { float, vec3, add, mul, div, dot, normalize, abs, texture, positionWorld, normalWorld } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ class TriplanarTexturesNode extends Node {
5
+
6
+ constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionWorld, normalNode = normalWorld ) {
7
+
8
+ super( 'vec4' );
9
+
10
+ this.textureXNode = textureXNode;
11
+ this.textureYNode = textureYNode;
12
+ this.textureZNode = textureZNode;
13
+
14
+ this.scaleNode = scaleNode;
15
+
16
+ this.positionNode = positionNode;
17
+ this.normalNode = normalNode;
18
+
19
+ }
20
+
21
+ construct() {
22
+
23
+ const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
24
+
25
+ // Ref: https://github.com/keijiro/StandardTriplanar
26
+
27
+ // Blending factor of triplanar mapping
28
+ let bf = normalize( abs( normalNode ) );
29
+ bf = div( bf, dot( bf, vec3( 1.0 ) ) );
30
+
31
+ // Triplanar mapping
32
+ const tx = mul( positionNode.yz, scaleNode );
33
+ const ty = mul( positionNode.zx, scaleNode );
34
+ const tz = mul( positionNode.xy, scaleNode );
35
+
36
+ // Base color
37
+ const textureX = textureXNode.value;
38
+ const textureY = textureYNode !== null ? textureYNode.value : textureX;
39
+ const textureZ = textureZNode !== null ? textureZNode.value : textureX;
40
+
41
+ const cx = mul( texture( textureX, tx ), bf.x );
42
+ const cy = mul( texture( textureY, ty ), bf.y );
43
+ const cz = mul( texture( textureZ, tz ), bf.z );
44
+
45
+ return add( cx, cy, cz );
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default TriplanarTexturesNode;
@@ -30,7 +30,7 @@ class AfterimagePass extends Pass {
30
30
  magFilter: NearestFilter,
31
31
  } );
32
32
 
33
- this.shaderMaterial = new ShaderMaterial( {
33
+ this.compFsMaterial = new ShaderMaterial( {
34
34
 
35
35
  uniforms: this.uniforms,
36
36
  vertexShader: this.shader.vertexShader,
@@ -38,10 +38,10 @@ class AfterimagePass extends Pass {
38
38
 
39
39
  } );
40
40
 
41
- this.compFsQuad = new FullScreenQuad( this.shaderMaterial );
41
+ this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
42
42
 
43
- const material = new MeshBasicMaterial();
44
- this.copyFsQuad = new FullScreenQuad( material );
43
+ this.copyFsMaterial = new MeshBasicMaterial();
44
+ this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
45
45
 
46
46
  }
47
47
 
@@ -85,6 +85,19 @@ class AfterimagePass extends Pass {
85
85
 
86
86
  }
87
87
 
88
+ dispose() {
89
+
90
+ this.textureComp.dispose();
91
+ this.textureOld.dispose();
92
+
93
+ this.compFsMaterial.dispose();
94
+ this.copyFsMaterial.dispose();
95
+
96
+ this.compFsQuad.dispose();
97
+ this.copyFsQuad.dispose();
98
+
99
+ }
100
+
88
101
  }
89
102
 
90
103
  export { AfterimagePass };
@@ -10,15 +10,15 @@ import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
10
10
 
11
11
  class BloomPass extends Pass {
12
12
 
13
- constructor( strength = 1, kernelSize = 25, sigma = 4, resolution = 256 ) {
13
+ constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
14
14
 
15
15
  super();
16
16
 
17
17
  // render targets
18
18
 
19
- this.renderTargetX = new WebGLRenderTarget( resolution, resolution );
19
+ this.renderTargetX = new WebGLRenderTarget(); // will be resized later
20
20
  this.renderTargetX.texture.name = 'BloomPass.x';
21
- this.renderTargetY = new WebGLRenderTarget( resolution, resolution );
21
+ this.renderTargetY = new WebGLRenderTarget(); // will be resized later
22
22
  this.renderTargetY.texture.name = 'BloomPass.y';
23
23
 
24
24
  // combine material
@@ -105,6 +105,25 @@ class BloomPass extends Pass {
105
105
 
106
106
  }
107
107
 
108
+ setSize( width, height ) {
109
+
110
+ this.renderTargetX.setSize( width, height );
111
+ this.renderTargetY.setSize( width, height );
112
+
113
+ }
114
+
115
+ dispose() {
116
+
117
+ this.renderTargetX.dispose();
118
+ this.renderTargetY.dispose();
119
+
120
+ this.materialCombine.dispose();
121
+ this.materialConvolution.dispose();
122
+
123
+ this.fsQuad.dispose();
124
+
125
+ }
126
+
108
127
  }
109
128
 
110
129
  const CombineShader = {
@@ -31,10 +31,7 @@ class BokehPass extends Pass {
31
31
 
32
32
  // render targets
33
33
 
34
- const width = params.width || window.innerWidth || 1;
35
- const height = params.height || window.innerHeight || 1;
36
-
37
- this.renderTargetDepth = new WebGLRenderTarget( width, height, {
34
+ this.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
38
35
  minFilter: NearestFilter,
39
36
  magFilter: NearestFilter
40
37
  } );
@@ -126,6 +123,23 @@ class BokehPass extends Pass {
126
123
 
127
124
  }
128
125
 
126
+ setSize( width, height ) {
127
+
128
+ this.renderTargetDepth.setSize( width, height );
129
+
130
+ }
131
+
132
+ dispose() {
133
+
134
+ this.renderTargetDepth.dispose();
135
+
136
+ this.materialDepth.dispose();
137
+ this.materialBokeh.dispose();
138
+
139
+ this.fsQuad.dispose();
140
+
141
+ }
142
+
129
143
  }
130
144
 
131
145
  export { BokehPass };
@@ -12,7 +12,7 @@ import { Pass } from './Pass.js';
12
12
 
13
13
  class CubeTexturePass extends Pass {
14
14
 
15
- constructor( camera, envMap, opacity = 1 ) {
15
+ constructor( camera, tCube, opacity = 1 ) {
16
16
 
17
17
  super();
18
18
 
@@ -37,13 +37,13 @@ class CubeTexturePass extends Pass {
37
37
 
38
38
  get: function () {
39
39
 
40
- return this.uniforms.envMap.value;
40
+ return this.uniforms.tCube.value;
41
41
 
42
42
  }
43
43
 
44
44
  } );
45
45
 
46
- this.envMap = envMap;
46
+ this.tCube = tCube;
47
47
  this.opacity = opacity;
48
48
 
49
49
  this.cubeScene = new Scene();
@@ -60,8 +60,8 @@ class CubeTexturePass extends Pass {
60
60
  this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
61
61
  this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
62
62
 
63
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
64
- this.cubeMesh.material.uniforms.flipEnvMap.value = ( this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ) ? - 1 : 1;
63
+ this.cubeMesh.material.uniforms.tCube.value = this.tCube;
64
+ this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1;
65
65
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
66
66
  this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
67
67
 
@@ -73,6 +73,13 @@ class CubeTexturePass extends Pass {
73
73
 
74
74
  }
75
75
 
76
+ dispose() {
77
+
78
+ this.cubeMesh.geometry.dispose();
79
+ this.cubeMesh.material.dispose();
80
+
81
+ }
82
+
76
83
  }
77
84
 
78
85
  export { CubeTexturePass };
@@ -53,6 +53,14 @@ class DotScreenPass extends Pass {
53
53
 
54
54
  }
55
55
 
56
+ dispose() {
57
+
58
+ this.material.dispose();
59
+
60
+ this.fsQuad.dispose();
61
+
62
+ }
63
+
56
64
  }
57
65
 
58
66
  export { DotScreenPass };
@@ -232,6 +232,15 @@ class EffectComposer {
232
232
 
233
233
  }
234
234
 
235
+ dispose() {
236
+
237
+ this.renderTarget1.dispose();
238
+ this.renderTarget2.dispose();
239
+
240
+ this.copyPass.dispose();
241
+
242
+ }
243
+
235
244
  }
236
245
 
237
246
 
@@ -54,6 +54,14 @@ class FilmPass extends Pass {
54
54
 
55
55
  }
56
56
 
57
+ dispose() {
58
+
59
+ this.material.dispose();
60
+
61
+ this.fsQuad.dispose();
62
+
63
+ }
64
+
57
65
  }
58
66
 
59
67
  export { FilmPass };
@@ -22,7 +22,9 @@ class GlitchPass extends Pass {
22
22
 
23
23
  this.uniforms = UniformsUtils.clone( shader.uniforms );
24
24
 
25
- this.uniforms[ 'tDisp' ].value = this.generateHeightmap( dt_size );
25
+ this.heightMap = this.generateHeightmap( dt_size );
26
+
27
+ this.uniforms[ 'tDisp' ].value = this.heightMap;
26
28
 
27
29
  this.material = new ShaderMaterial( {
28
30
  uniforms: this.uniforms,
@@ -113,6 +115,16 @@ class GlitchPass extends Pass {
113
115
 
114
116
  }
115
117
 
118
+ dispose() {
119
+
120
+ this.material.dispose();
121
+
122
+ this.heightMap.dispose();
123
+
124
+ this.fsQuad.dispose();
125
+
126
+ }
127
+
116
128
  }
117
129
 
118
130
  export { GlitchPass };
@@ -72,6 +72,14 @@ class HalftonePass extends Pass {
72
72
 
73
73
  }
74
74
 
75
+ dispose() {
76
+
77
+ this.material.dispose();
78
+
79
+ this.fsQuad.dispose();
80
+
81
+ }
82
+
75
83
  }
76
84
 
77
85
  export { HalftonePass };
@@ -140,6 +140,16 @@ class OutlinePass extends Pass {
140
140
  this.renderTargetEdgeBuffer1.dispose();
141
141
  this.renderTargetEdgeBuffer2.dispose();
142
142
 
143
+ this.depthMaterial.dispose();
144
+ this.prepareMaskMaterial.dispose();
145
+ this.edgeDetectionMaterial.dispose();
146
+ this.separableBlurMaterial1.dispose();
147
+ this.separableBlurMaterial2.dispose();
148
+ this.overlayMaterial.dispose();
149
+ this.materialCopy.dispose();
150
+
151
+ this.fsQuad.dispose();
152
+
143
153
  }
144
154
 
145
155
  setSize( width, height ) {
@@ -31,6 +31,8 @@ class Pass {
31
31
 
32
32
  }
33
33
 
34
+ dispose() {}
35
+
34
36
  }
35
37
 
36
38
  // Helper for passes that need to fill the viewport with a single quad.