@needle-tools/three 0.145.2 → 0.146.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +3559 -6924
- package/build/three.js +3559 -6924
- package/build/three.min.js +1 -2
- package/build/three.module.js +732 -339
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +94 -28
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLCubeUVMaps.js +1 -1
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
class CubeTexturePass extends THREE.Pass {
|
|
4
4
|
|
|
5
|
-
constructor( camera,
|
|
5
|
+
constructor( camera, tCube, opacity = 1 ) {
|
|
6
6
|
|
|
7
7
|
super();
|
|
8
8
|
this.camera = camera;
|
|
@@ -19,28 +19,25 @@
|
|
|
19
19
|
Object.defineProperty( this.cubeMesh.material, 'envMap', {
|
|
20
20
|
get: function () {
|
|
21
21
|
|
|
22
|
-
return this.uniforms.
|
|
22
|
+
return this.uniforms.tCube.value;
|
|
23
23
|
|
|
24
24
|
}
|
|
25
25
|
} );
|
|
26
|
-
this.
|
|
26
|
+
this.tCube = tCube;
|
|
27
27
|
this.opacity = opacity;
|
|
28
28
|
this.cubeScene = new THREE.Scene();
|
|
29
29
|
this.cubeCamera = new THREE.PerspectiveCamera();
|
|
30
30
|
this.cubeScene.add( this.cubeMesh );
|
|
31
31
|
|
|
32
32
|
}
|
|
33
|
-
|
|
34
|
-
render( renderer, writeBuffer, readBuffer
|
|
35
|
-
/*, deltaTime, maskActive*/
|
|
36
|
-
) {
|
|
33
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) {
|
|
37
34
|
|
|
38
35
|
const oldAutoClear = renderer.autoClear;
|
|
39
36
|
renderer.autoClear = false;
|
|
40
37
|
this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
|
|
41
38
|
this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
|
|
42
|
-
this.cubeMesh.material.uniforms.
|
|
43
|
-
this.cubeMesh.material.uniforms.
|
|
39
|
+
this.cubeMesh.material.uniforms.tCube.value = this.tCube;
|
|
40
|
+
this.cubeMesh.material.uniforms.tFlip.value = this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ? - 1 : 1;
|
|
44
41
|
this.cubeMesh.material.uniforms.opacity.value = this.opacity;
|
|
45
42
|
this.cubeMesh.material.transparent = this.opacity < 1.0;
|
|
46
43
|
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
|
|
@@ -49,6 +46,12 @@
|
|
|
49
46
|
renderer.autoClear = oldAutoClear;
|
|
50
47
|
|
|
51
48
|
}
|
|
49
|
+
dispose() {
|
|
50
|
+
|
|
51
|
+
this.cubeMesh.geometry.dispose();
|
|
52
|
+
this.cubeMesh.material.dispose();
|
|
53
|
+
|
|
54
|
+
}
|
|
52
55
|
|
|
53
56
|
}
|
|
54
57
|
|
|
@@ -19,14 +19,10 @@
|
|
|
19
19
|
this.fsQuad = new THREE.FullScreenQuad( this.material );
|
|
20
20
|
|
|
21
21
|
}
|
|
22
|
-
|
|
23
|
-
render( renderer, writeBuffer, readBuffer
|
|
24
|
-
/*, deltaTime, maskActive */
|
|
25
|
-
) {
|
|
22
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
26
23
|
|
|
27
24
|
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
28
25
|
this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
|
|
29
|
-
|
|
30
26
|
if ( this.renderToScreen ) {
|
|
31
27
|
|
|
32
28
|
renderer.setRenderTarget( null );
|
|
@@ -41,6 +37,12 @@
|
|
|
41
37
|
}
|
|
42
38
|
|
|
43
39
|
}
|
|
40
|
+
dispose() {
|
|
41
|
+
|
|
42
|
+
this.material.dispose();
|
|
43
|
+
this.fsQuad.dispose();
|
|
44
|
+
|
|
45
|
+
}
|
|
44
46
|
|
|
45
47
|
}
|
|
46
48
|
|
|
@@ -5,7 +5,6 @@
|
|
|
5
5
|
constructor( renderer, renderTarget ) {
|
|
6
6
|
|
|
7
7
|
this.renderer = renderer;
|
|
8
|
-
|
|
9
8
|
if ( renderTarget === undefined ) {
|
|
10
9
|
|
|
11
10
|
const size = renderer.getSize( new THREE.Vector2() );
|
|
@@ -29,7 +28,9 @@
|
|
|
29
28
|
this.writeBuffer = this.renderTarget1;
|
|
30
29
|
this.readBuffer = this.renderTarget2;
|
|
31
30
|
this.renderToScreen = true;
|
|
32
|
-
this.passes = [];
|
|
31
|
+
this.passes = [];
|
|
32
|
+
|
|
33
|
+
// dependencies
|
|
33
34
|
|
|
34
35
|
if ( THREE.CopyShader === undefined ) {
|
|
35
36
|
|
|
@@ -47,7 +48,6 @@
|
|
|
47
48
|
this.clock = new THREE.Clock();
|
|
48
49
|
|
|
49
50
|
}
|
|
50
|
-
|
|
51
51
|
swapBuffers() {
|
|
52
52
|
|
|
53
53
|
const tmp = this.readBuffer;
|
|
@@ -55,25 +55,21 @@
|
|
|
55
55
|
this.writeBuffer = tmp;
|
|
56
56
|
|
|
57
57
|
}
|
|
58
|
-
|
|
59
58
|
addPass( pass ) {
|
|
60
59
|
|
|
61
60
|
this.passes.push( pass );
|
|
62
61
|
pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
|
|
63
62
|
|
|
64
63
|
}
|
|
65
|
-
|
|
66
64
|
insertPass( pass, index ) {
|
|
67
65
|
|
|
68
66
|
this.passes.splice( index, 0, pass );
|
|
69
67
|
pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
|
|
70
68
|
|
|
71
69
|
}
|
|
72
|
-
|
|
73
70
|
removePass( pass ) {
|
|
74
71
|
|
|
75
72
|
const index = this.passes.indexOf( pass );
|
|
76
|
-
|
|
77
73
|
if ( index !== - 1 ) {
|
|
78
74
|
|
|
79
75
|
this.passes.splice( index, 1 );
|
|
@@ -81,7 +77,6 @@
|
|
|
81
77
|
}
|
|
82
78
|
|
|
83
79
|
}
|
|
84
|
-
|
|
85
80
|
isLastEnabledPass( passIndex ) {
|
|
86
81
|
|
|
87
82
|
for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
|
|
@@ -97,10 +92,10 @@
|
|
|
97
92
|
return true;
|
|
98
93
|
|
|
99
94
|
}
|
|
100
|
-
|
|
101
95
|
render( deltaTime ) {
|
|
102
96
|
|
|
103
97
|
// deltaTime value is in seconds
|
|
98
|
+
|
|
104
99
|
if ( deltaTime === undefined ) {
|
|
105
100
|
|
|
106
101
|
deltaTime = this.clock.getDelta();
|
|
@@ -109,24 +104,24 @@
|
|
|
109
104
|
|
|
110
105
|
const currentRenderTarget = this.renderer.getRenderTarget();
|
|
111
106
|
let maskActive = false;
|
|
112
|
-
|
|
113
107
|
for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
|
|
114
108
|
|
|
115
109
|
const pass = this.passes[ i ];
|
|
116
110
|
if ( pass.enabled === false ) continue;
|
|
117
111
|
pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass( i );
|
|
118
112
|
pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
|
|
119
|
-
|
|
120
113
|
if ( pass.needsSwap ) {
|
|
121
114
|
|
|
122
115
|
if ( maskActive ) {
|
|
123
116
|
|
|
124
117
|
const context = this.renderer.getContext();
|
|
125
|
-
const stencil = this.renderer.state.buffers.stencil;
|
|
118
|
+
const stencil = this.renderer.state.buffers.stencil;
|
|
126
119
|
|
|
120
|
+
//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
|
|
127
121
|
stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
|
|
128
|
-
this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
|
|
122
|
+
this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
|
|
129
123
|
|
|
124
|
+
//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
|
|
130
125
|
stencil.setFunc( context.EQUAL, 1, 0xffffffff );
|
|
131
126
|
|
|
132
127
|
}
|
|
@@ -154,7 +149,6 @@
|
|
|
154
149
|
this.renderer.setRenderTarget( currentRenderTarget );
|
|
155
150
|
|
|
156
151
|
}
|
|
157
|
-
|
|
158
152
|
reset( renderTarget ) {
|
|
159
153
|
|
|
160
154
|
if ( renderTarget === undefined ) {
|
|
@@ -176,7 +170,6 @@
|
|
|
176
170
|
this.readBuffer = this.renderTarget2;
|
|
177
171
|
|
|
178
172
|
}
|
|
179
|
-
|
|
180
173
|
setSize( width, height ) {
|
|
181
174
|
|
|
182
175
|
this._width = width;
|
|
@@ -185,7 +178,6 @@
|
|
|
185
178
|
const effectiveHeight = this._height * this._pixelRatio;
|
|
186
179
|
this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
|
|
187
180
|
this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
|
|
188
|
-
|
|
189
181
|
for ( let i = 0; i < this.passes.length; i ++ ) {
|
|
190
182
|
|
|
191
183
|
this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
|
|
@@ -193,51 +185,56 @@
|
|
|
193
185
|
}
|
|
194
186
|
|
|
195
187
|
}
|
|
196
|
-
|
|
197
188
|
setPixelRatio( pixelRatio ) {
|
|
198
189
|
|
|
199
190
|
this._pixelRatio = pixelRatio;
|
|
200
191
|
this.setSize( this._width, this._height );
|
|
201
192
|
|
|
202
193
|
}
|
|
194
|
+
dispose() {
|
|
203
195
|
|
|
204
|
-
|
|
196
|
+
this.renderTarget1.dispose();
|
|
197
|
+
this.renderTarget2.dispose();
|
|
198
|
+
this.copyPass.dispose();
|
|
199
|
+
|
|
200
|
+
}
|
|
205
201
|
|
|
202
|
+
}
|
|
206
203
|
class Pass {
|
|
207
204
|
|
|
208
205
|
constructor() {
|
|
209
206
|
|
|
210
207
|
// if set to true, the pass is processed by the composer
|
|
211
|
-
this.enabled = true;
|
|
208
|
+
this.enabled = true;
|
|
212
209
|
|
|
213
|
-
|
|
210
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
|
211
|
+
this.needsSwap = true;
|
|
214
212
|
|
|
215
|
-
|
|
213
|
+
// if set to true, the pass clears its buffer before rendering
|
|
214
|
+
this.clear = false;
|
|
216
215
|
|
|
216
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
|
217
217
|
this.renderToScreen = false;
|
|
218
218
|
|
|
219
219
|
}
|
|
220
|
-
|
|
221
220
|
setSize() {}
|
|
222
|
-
|
|
223
221
|
render() {
|
|
224
222
|
|
|
225
223
|
console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
|
|
226
224
|
|
|
227
225
|
}
|
|
228
226
|
|
|
229
|
-
}
|
|
227
|
+
}
|
|
230
228
|
|
|
229
|
+
// Helper for passes that need to fill the viewport with a single quad.
|
|
231
230
|
|
|
232
|
-
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
|
|
231
|
+
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
|
|
233
232
|
|
|
233
|
+
// https://github.com/mrdoob/three.js/pull/21358
|
|
234
234
|
|
|
235
235
|
const _geometry = new THREE.BufferGeometry();
|
|
236
|
-
|
|
237
236
|
_geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
|
|
238
|
-
|
|
239
237
|
_geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
|
|
240
|
-
|
|
241
238
|
class FullScreenQuad {
|
|
242
239
|
|
|
243
240
|
constructor( material ) {
|
|
@@ -245,25 +242,21 @@
|
|
|
245
242
|
this._mesh = new THREE.Mesh( _geometry, material );
|
|
246
243
|
|
|
247
244
|
}
|
|
248
|
-
|
|
249
245
|
dispose() {
|
|
250
246
|
|
|
251
247
|
this._mesh.geometry.dispose();
|
|
252
248
|
|
|
253
249
|
}
|
|
254
|
-
|
|
255
250
|
render( renderer ) {
|
|
256
251
|
|
|
257
252
|
renderer.render( this._mesh, _camera );
|
|
258
253
|
|
|
259
254
|
}
|
|
260
|
-
|
|
261
255
|
get material() {
|
|
262
256
|
|
|
263
257
|
return this._mesh.material;
|
|
264
258
|
|
|
265
259
|
}
|
|
266
|
-
|
|
267
260
|
set material( value ) {
|
|
268
261
|
|
|
269
262
|
this._mesh.material = value;
|
|
@@ -20,14 +20,10 @@
|
|
|
20
20
|
this.fsQuad = new THREE.FullScreenQuad( this.material );
|
|
21
21
|
|
|
22
22
|
}
|
|
23
|
-
|
|
24
|
-
render( renderer, writeBuffer, readBuffer, deltaTime
|
|
25
|
-
/*, maskActive */
|
|
26
|
-
) {
|
|
23
|
+
render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
|
|
27
24
|
|
|
28
25
|
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
29
26
|
this.uniforms[ 'time' ].value += deltaTime;
|
|
30
|
-
|
|
31
27
|
if ( this.renderToScreen ) {
|
|
32
28
|
|
|
33
29
|
renderer.setRenderTarget( null );
|
|
@@ -42,6 +38,12 @@
|
|
|
42
38
|
}
|
|
43
39
|
|
|
44
40
|
}
|
|
41
|
+
dispose() {
|
|
42
|
+
|
|
43
|
+
this.material.dispose();
|
|
44
|
+
this.fsQuad.dispose();
|
|
45
|
+
|
|
46
|
+
}
|
|
45
47
|
|
|
46
48
|
}
|
|
47
49
|
|
|
@@ -8,7 +8,8 @@
|
|
|
8
8
|
if ( THREE.DigitalGlitch === undefined ) console.error( 'THREE.GlitchPass relies on THREE.DigitalGlitch' );
|
|
9
9
|
const shader = THREE.DigitalGlitch;
|
|
10
10
|
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
11
|
-
this.
|
|
11
|
+
this.heightMap = this.generateHeightmap( dt_size );
|
|
12
|
+
this.uniforms[ 'tDisp' ].value = this.heightMap;
|
|
12
13
|
this.material = new THREE.ShaderMaterial( {
|
|
13
14
|
uniforms: this.uniforms,
|
|
14
15
|
vertexShader: shader.vertexShader,
|
|
@@ -20,17 +21,12 @@
|
|
|
20
21
|
this.generateTrigger();
|
|
21
22
|
|
|
22
23
|
}
|
|
23
|
-
|
|
24
|
-
render( renderer, writeBuffer, readBuffer
|
|
25
|
-
/*, deltaTime, maskActive */
|
|
26
|
-
) {
|
|
24
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
27
25
|
|
|
28
26
|
if ( renderer.capabilities.isWebGL2 === false ) this.uniforms[ 'tDisp' ].value.format = THREE.LuminanceFormat;
|
|
29
27
|
this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
30
28
|
this.uniforms[ 'seed' ].value = Math.random(); //default seeding
|
|
31
|
-
|
|
32
29
|
this.uniforms[ 'byp' ].value = 0;
|
|
33
|
-
|
|
34
30
|
if ( this.curF % this.randX == 0 || this.goWild == true ) {
|
|
35
31
|
|
|
36
32
|
this.uniforms[ 'amount' ].value = Math.random() / 30;
|
|
@@ -58,7 +54,6 @@
|
|
|
58
54
|
}
|
|
59
55
|
|
|
60
56
|
this.curF ++;
|
|
61
|
-
|
|
62
57
|
if ( this.renderToScreen ) {
|
|
63
58
|
|
|
64
59
|
renderer.setRenderTarget( null );
|
|
@@ -73,18 +68,15 @@
|
|
|
73
68
|
}
|
|
74
69
|
|
|
75
70
|
}
|
|
76
|
-
|
|
77
71
|
generateTrigger() {
|
|
78
72
|
|
|
79
73
|
this.randX = THREE.MathUtils.randInt( 120, 240 );
|
|
80
74
|
|
|
81
75
|
}
|
|
82
|
-
|
|
83
76
|
generateHeightmap( dt_size ) {
|
|
84
77
|
|
|
85
78
|
const data_arr = new Float32Array( dt_size * dt_size );
|
|
86
79
|
const length = dt_size * dt_size;
|
|
87
|
-
|
|
88
80
|
for ( let i = 0; i < length; i ++ ) {
|
|
89
81
|
|
|
90
82
|
const val = THREE.MathUtils.randFloat( 0, 1 );
|
|
@@ -97,6 +89,13 @@
|
|
|
97
89
|
return texture;
|
|
98
90
|
|
|
99
91
|
}
|
|
92
|
+
dispose() {
|
|
93
|
+
|
|
94
|
+
this.material.dispose();
|
|
95
|
+
this.heightMap.dispose();
|
|
96
|
+
this.fsQuad.dispose();
|
|
97
|
+
|
|
98
|
+
}
|
|
100
99
|
|
|
101
100
|
}
|
|
102
101
|
|
|
@@ -9,7 +9,6 @@
|
|
|
9
9
|
constructor( width, height, params ) {
|
|
10
10
|
|
|
11
11
|
super();
|
|
12
|
-
|
|
13
12
|
if ( THREE.HalftoneShader === undefined ) {
|
|
14
13
|
|
|
15
14
|
console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
|
|
@@ -21,11 +20,11 @@
|
|
|
21
20
|
uniforms: this.uniforms,
|
|
22
21
|
fragmentShader: THREE.HalftoneShader.fragmentShader,
|
|
23
22
|
vertexShader: THREE.HalftoneShader.vertexShader
|
|
24
|
-
} );
|
|
23
|
+
} );
|
|
25
24
|
|
|
25
|
+
// set params
|
|
26
26
|
this.uniforms.width.value = width;
|
|
27
27
|
this.uniforms.height.value = height;
|
|
28
|
-
|
|
29
28
|
for ( const key in params ) {
|
|
30
29
|
|
|
31
30
|
if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
|
|
@@ -39,13 +38,9 @@
|
|
|
39
38
|
this.fsQuad = new THREE.FullScreenQuad( this.material );
|
|
40
39
|
|
|
41
40
|
}
|
|
42
|
-
|
|
43
|
-
render( renderer, writeBuffer, readBuffer
|
|
44
|
-
/*, deltaTime, maskActive*/
|
|
45
|
-
) {
|
|
41
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/ ) {
|
|
46
42
|
|
|
47
43
|
this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
|
|
48
|
-
|
|
49
44
|
if ( this.renderToScreen ) {
|
|
50
45
|
|
|
51
46
|
renderer.setRenderTarget( null );
|
|
@@ -60,13 +55,18 @@
|
|
|
60
55
|
}
|
|
61
56
|
|
|
62
57
|
}
|
|
63
|
-
|
|
64
58
|
setSize( width, height ) {
|
|
65
59
|
|
|
66
60
|
this.uniforms.width.value = width;
|
|
67
61
|
this.uniforms.height.value = height;
|
|
68
62
|
|
|
69
63
|
}
|
|
64
|
+
dispose() {
|
|
65
|
+
|
|
66
|
+
this.material.dispose();
|
|
67
|
+
this.fsQuad.dispose();
|
|
68
|
+
|
|
69
|
+
}
|
|
70
70
|
|
|
71
71
|
}
|
|
72
72
|
|
|
@@ -21,9 +21,7 @@
|
|
|
21
21
|
value: 1.0
|
|
22
22
|
}
|
|
23
23
|
},
|
|
24
|
-
vertexShader:
|
|
25
|
-
/* glsl */
|
|
26
|
-
`
|
|
24
|
+
vertexShader: /* glsl */`
|
|
27
25
|
|
|
28
26
|
varying vec2 vUv;
|
|
29
27
|
|
|
@@ -35,9 +33,7 @@
|
|
|
35
33
|
}
|
|
36
34
|
|
|
37
35
|
`,
|
|
38
|
-
fragmentShader:
|
|
39
|
-
/* glsl */
|
|
40
|
-
`
|
|
36
|
+
fragmentShader: /* glsl */`
|
|
41
37
|
|
|
42
38
|
uniform float lutSize;
|
|
43
39
|
#if USE_3DTEXTURE
|
|
@@ -110,22 +106,18 @@
|
|
|
110
106
|
|
|
111
107
|
`
|
|
112
108
|
};
|
|
113
|
-
|
|
114
109
|
class LUTPass extends THREE.ShaderPass {
|
|
115
110
|
|
|
116
111
|
set lut( v ) {
|
|
117
112
|
|
|
118
113
|
const material = this.material;
|
|
119
|
-
|
|
120
114
|
if ( v !== this.lut ) {
|
|
121
115
|
|
|
122
116
|
material.uniforms.lut3d.value = null;
|
|
123
117
|
material.uniforms.lut.value = null;
|
|
124
|
-
|
|
125
118
|
if ( v ) {
|
|
126
119
|
|
|
127
120
|
const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
|
|
128
|
-
|
|
129
121
|
if ( is3dTextureDefine !== material.defines.USE_3DTEXTURE ) {
|
|
130
122
|
|
|
131
123
|
material.defines.USE_3DTEXTURE = is3dTextureDefine;
|
|
@@ -134,7 +126,6 @@
|
|
|
134
126
|
}
|
|
135
127
|
|
|
136
128
|
material.uniforms.lutSize.value = v.image.width;
|
|
137
|
-
|
|
138
129
|
if ( v.isData3DTexture ) {
|
|
139
130
|
|
|
140
131
|
material.uniforms.lut3d.value = v;
|
|
@@ -150,25 +141,21 @@
|
|
|
150
141
|
}
|
|
151
142
|
|
|
152
143
|
}
|
|
153
|
-
|
|
154
144
|
get lut() {
|
|
155
145
|
|
|
156
146
|
return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
|
|
157
147
|
|
|
158
148
|
}
|
|
159
|
-
|
|
160
149
|
set intensity( v ) {
|
|
161
150
|
|
|
162
151
|
this.material.uniforms.intensity.value = v;
|
|
163
152
|
|
|
164
153
|
}
|
|
165
|
-
|
|
166
154
|
get intensity() {
|
|
167
155
|
|
|
168
156
|
return this.material.uniforms.intensity.value;
|
|
169
157
|
|
|
170
158
|
}
|
|
171
|
-
|
|
172
159
|
constructor( options = {} ) {
|
|
173
160
|
|
|
174
161
|
super( LUTShader );
|
|
@@ -12,22 +12,24 @@
|
|
|
12
12
|
this.inverse = false;
|
|
13
13
|
|
|
14
14
|
}
|
|
15
|
-
|
|
16
|
-
render( renderer, writeBuffer, readBuffer
|
|
17
|
-
/*, deltaTime, maskActive */
|
|
18
|
-
) {
|
|
15
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
19
16
|
|
|
20
17
|
const context = renderer.getContext();
|
|
21
|
-
const state = renderer.state;
|
|
18
|
+
const state = renderer.state;
|
|
19
|
+
|
|
20
|
+
// don't update color or depth
|
|
22
21
|
|
|
23
22
|
state.buffers.color.setMask( false );
|
|
24
|
-
state.buffers.depth.setMask( false );
|
|
23
|
+
state.buffers.depth.setMask( false );
|
|
24
|
+
|
|
25
|
+
// lock buffers
|
|
25
26
|
|
|
26
27
|
state.buffers.color.setLocked( true );
|
|
27
|
-
state.buffers.depth.setLocked( true );
|
|
28
|
+
state.buffers.depth.setLocked( true );
|
|
28
29
|
|
|
29
|
-
|
|
30
|
+
// set up stencil
|
|
30
31
|
|
|
32
|
+
let writeValue, clearValue;
|
|
31
33
|
if ( this.inverse ) {
|
|
32
34
|
|
|
33
35
|
writeValue = 0;
|
|
@@ -44,28 +46,32 @@
|
|
|
44
46
|
state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
|
|
45
47
|
state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
|
|
46
48
|
state.buffers.stencil.setClear( clearValue );
|
|
47
|
-
state.buffers.stencil.setLocked( true );
|
|
49
|
+
state.buffers.stencil.setLocked( true );
|
|
50
|
+
|
|
51
|
+
// draw into the stencil buffer
|
|
48
52
|
|
|
49
53
|
renderer.setRenderTarget( readBuffer );
|
|
50
54
|
if ( this.clear ) renderer.clear();
|
|
51
55
|
renderer.render( this.scene, this.camera );
|
|
52
56
|
renderer.setRenderTarget( writeBuffer );
|
|
53
57
|
if ( this.clear ) renderer.clear();
|
|
54
|
-
renderer.render( this.scene, this.camera );
|
|
58
|
+
renderer.render( this.scene, this.camera );
|
|
59
|
+
|
|
60
|
+
// unlock color and depth buffer for subsequent rendering
|
|
55
61
|
|
|
56
62
|
state.buffers.color.setLocked( false );
|
|
57
|
-
state.buffers.depth.setLocked( false );
|
|
63
|
+
state.buffers.depth.setLocked( false );
|
|
64
|
+
|
|
65
|
+
// only render where stencil is set to 1
|
|
58
66
|
|
|
59
67
|
state.buffers.stencil.setLocked( false );
|
|
60
68
|
state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
|
|
61
|
-
|
|
62
69
|
state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
|
|
63
70
|
state.buffers.stencil.setLocked( true );
|
|
64
71
|
|
|
65
72
|
}
|
|
66
73
|
|
|
67
74
|
}
|
|
68
|
-
|
|
69
75
|
class ClearMaskPass extends THREE.Pass {
|
|
70
76
|
|
|
71
77
|
constructor() {
|
|
@@ -74,10 +80,7 @@
|
|
|
74
80
|
this.needsSwap = false;
|
|
75
81
|
|
|
76
82
|
}
|
|
77
|
-
|
|
78
|
-
render( renderer
|
|
79
|
-
/*, writeBuffer, readBuffer, deltaTime, maskActive */
|
|
80
|
-
) {
|
|
83
|
+
render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
|
|
81
84
|
|
|
82
85
|
renderer.state.buffers.stencil.setLocked( false );
|
|
83
86
|
renderer.state.buffers.stencil.setTest( false );
|