@needle-tools/three 0.145.2 → 0.146.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +3559 -6924
- package/build/three.js +3559 -6924
- package/build/three.min.js +1 -2
- package/build/three.module.js +732 -339
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +49 -66
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +70 -134
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +138 -405
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -54
- package/examples/js/controls/FlyControls.js +29 -55
- package/examples/js/controls/OrbitControls.js +85 -95
- package/examples/js/controls/PointerLockControls.js +5 -14
- package/examples/js/controls/TrackballControls.js +33 -86
- package/examples/js/controls/TransformControls.js +84 -169
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +4 -18
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +26 -30
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
- package/examples/js/effects/PeppersGhostEffect.js +12 -39
- package/examples/js/effects/StereoEffect.js +0 -4
- package/examples/js/environments/RoomEnvironment.js +12 -10
- package/examples/js/exporters/ColladaExporter.js +48 -65
- package/examples/js/exporters/DRACOExporter.js +22 -22
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +143 -261
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +42 -33
- package/examples/js/exporters/PLYExporter.js +38 -33
- package/examples/js/exporters/STLExporter.js +5 -7
- package/examples/js/exporters/USDZExporter.js +110 -25
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +11 -6
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +25 -12
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +22 -33
- package/examples/js/interactive/InteractiveGroup.js +6 -12
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +0 -8
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +38 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +201 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +29 -66
- package/examples/js/loaders/EXRLoader.js +67 -164
- package/examples/js/loaders/FBXLoader.js +286 -441
- package/examples/js/loaders/FontLoader.js +6 -15
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +354 -405
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +178 -289
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/MaterialXLoader.js +392 -0
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +50 -65
- package/examples/js/loaders/PCDLoader.js +34 -29
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +9 -39
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +361 -233
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +0 -1
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +243 -340
- package/examples/js/loaders/VTKLoader.js +101 -118
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
- package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
- package/examples/js/materials/MeshGouraudMaterial.js +15 -13
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -3
- package/examples/js/math/ConvexHull.js +183 -139
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +14 -18
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +16 -45
- package/examples/js/misc/VolumeSlice.js +14 -24
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +56 -59
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +2 -14
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +22 -20
- package/examples/js/objects/ReflectorForSSRPass.js +19 -23
- package/examples/js/objects/Refractor.js +52 -30
- package/examples/js/objects/ShadowMesh.js +1 -2
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +45 -36
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +2 -21
- package/examples/js/renderers/CSS3DRenderer.js +3 -24
- package/examples/js/renderers/Projector.js +29 -85
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +3 -6
- package/examples/js/shaders/MMDToonShader.js +2 -6
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +3 -6
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +234 -168
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +13 -18
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +117 -6
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/OrbitControls.js +44 -4
- package/examples/jsm/exporters/GLTFExporter.js +17 -131
- package/examples/jsm/exporters/USDZExporter.js +94 -28
- package/examples/jsm/interactive/HTMLMesh.js +2 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +28 -0
- package/examples/jsm/loaders/FBXLoader.js +16 -2
- package/examples/jsm/loaders/GLTFLoader.js +204 -377
- package/examples/jsm/loaders/KTX2Loader.js +68 -29
- package/examples/jsm/loaders/LDrawLoader.js +14 -13
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/PCDLoader.js +1 -1
- package/examples/jsm/loaders/PLYLoader.js +68 -16
- package/examples/jsm/loaders/SVGLoader.js +227 -14
- package/examples/jsm/loaders/USDZLoader.js +31 -16
- package/examples/jsm/nodes/Nodes.js +14 -2
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/SkinningNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +1 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +36 -4
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeVarying.js +7 -4
- package/examples/jsm/nodes/core/VaryingNode.js +6 -4
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
- package/examples/jsm/nodes/materials/Materials.js +9 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +6 -2
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +5 -0
- package/examples/jsm/nodes/math/OperatorNode.js +6 -1
- package/examples/jsm/nodes/shadernode/ShaderNode.js +26 -13
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +2 -0
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +18 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +8 -2
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +10 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +39 -16
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +35 -5
- package/examples/jsm/shaders/MMDToonShader.js +0 -2
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +130 -6
- package/examples/jsm/utils/SceneUtils.js +129 -4
- package/examples/jsm/utils/TextureUtils.js +85 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -1
- package/examples/jsm/webxr/XRHandMeshModel.js +6 -3
- package/package.json +11 -12
- package/src/Three.js +1 -0
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -14
- package/src/constants.js +1 -1
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/extras/Earcut.js +67 -67
- package/src/helpers/DirectionalLightHelper.js +5 -1
- package/src/helpers/HemisphereLightHelper.js +4 -1
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/SpotLightHelper.js +4 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +2 -2
- package/src/loaders/FileLoader.js +4 -1
- package/src/loaders/ObjectLoader.js +5 -1
- package/src/materials/Material.js +1 -1
- package/src/math/Color.js +5 -5
- package/src/math/Matrix3.js +53 -18
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +19 -26
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +36 -62
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk.js +3 -0
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +20 -6
- package/src/renderers/shaders/UniformsLib.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +15 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +15 -7
- package/src/renderers/webgl/WebGLCubeUVMaps.js +1 -1
- package/src/renderers/webgl/WebGLLights.js +0 -4
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -1
- package/src/renderers/webgl/WebGLState.js +31 -1
- package/src/renderers/webgl/WebGLTextures.js +71 -18
- package/src/renderers/webgl/WebGLUniforms.js +116 -20
- package/src/renderers/webgl/WebGLUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +46 -13
- package/src/renderers/webxr/WebXRManager.js +85 -3
- package/src/scenes/Scene.js +8 -0
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/shaders/PixelShader.js +0 -44
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*
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* @param {Object} parameters
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*/
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class PackedPhongMaterial extends THREE.MeshPhongMaterial {
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constructor( parameters ) {
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#if USE_PACKED_POSITION == 0
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transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
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#endif
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-
#endif`, THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.skinning_vertex, THREE.ShaderChunk.displacementmap_vertex, THREE.ShaderChunk.project_vertex, THREE.ShaderChunk.logdepthbuf_vertex, THREE.ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', THREE.ShaderChunk.worldpos_vertex, THREE.ShaderChunk.envmap_vertex, THREE.ShaderChunk.shadowmap_vertex, THREE.ShaderChunk.fog_vertex, '}' ].join( '\n' );
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#endif`, THREE.ShaderChunk.morphtarget_vertex, THREE.ShaderChunk.skinning_vertex, THREE.ShaderChunk.displacementmap_vertex, THREE.ShaderChunk.project_vertex, THREE.ShaderChunk.logdepthbuf_vertex, THREE.ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', THREE.ShaderChunk.worldpos_vertex, THREE.ShaderChunk.envmap_vertex, THREE.ShaderChunk.shadowmap_vertex, THREE.ShaderChunk.fog_vertex, '}' ].join( '\n' );
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// Use the original THREE.MeshPhongMaterial's fragmentShader.
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this.fragmentShader = [ '#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', THREE.ShaderChunk.common, THREE.ShaderChunk.packing, THREE.ShaderChunk.dithering_pars_fragment, THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.uv_pars_fragment, THREE.ShaderChunk.uv2_pars_fragment, THREE.ShaderChunk.map_pars_fragment, THREE.ShaderChunk.alphamap_pars_fragment, THREE.ShaderChunk.aomap_pars_fragment, THREE.ShaderChunk.lightmap_pars_fragment, THREE.ShaderChunk.emissivemap_pars_fragment, THREE.ShaderChunk.envmap_common_pars_fragment, THREE.ShaderChunk.envmap_pars_fragment, THREE.ShaderChunk.fog_pars_fragment, THREE.ShaderChunk.bsdfs, THREE.ShaderChunk.lights_pars_begin, THREE.ShaderChunk.normal_pars_fragment, THREE.ShaderChunk.lights_phong_pars_fragment, THREE.ShaderChunk.shadowmap_pars_fragment, THREE.ShaderChunk.bumpmap_pars_fragment, THREE.ShaderChunk.normalmap_pars_fragment, THREE.ShaderChunk.specularmap_pars_fragment, THREE.ShaderChunk.logdepthbuf_pars_fragment, THREE.ShaderChunk.clipping_planes_pars_fragment, 'void main() {', THREE.ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', THREE.ShaderChunk.logdepthbuf_fragment, THREE.ShaderChunk.map_fragment, THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.alphamap_fragment, THREE.ShaderChunk.alphatest_fragment, THREE.ShaderChunk.specularmap_fragment, THREE.ShaderChunk.normal_fragment_begin, THREE.ShaderChunk.normal_fragment_maps, THREE.ShaderChunk.emissivemap_fragment,
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// accumulation
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THREE.ShaderChunk.lights_phong_fragment, THREE.ShaderChunk.lights_fragment_begin, THREE.ShaderChunk.lights_fragment_maps, THREE.ShaderChunk.lights_fragment_end,
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// modulation
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THREE.ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', THREE.ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', THREE.ShaderChunk.tonemapping_fragment, THREE.ShaderChunk.encodings_fragment, THREE.ShaderChunk.fog_fragment, THREE.ShaderChunk.premultiplied_alpha_fragment, THREE.ShaderChunk.dithering_fragment, '}' ].join( '\n' );
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this.setValues( parameters );
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( function () {
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const _color = /*@__PURE__*/new THREE.Color();
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const _matrix = /*@__PURE__*/new THREE.Matrix4();
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function createMeshesFromInstancedMesh( instancedMesh ) {
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const group = new THREE.Group();
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const count = instancedMesh.count;
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const geometry = instancedMesh.geometry;
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const material = instancedMesh.material;
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for ( let i = 0; i < count; i ++ ) {
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const mesh = new THREE.Mesh( geometry, material );
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}
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const object = new THREE.Group();
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object.copy( mesh );
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object.copy( mesh );
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// merge groups (which automatically sorts them)
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const geometry = THREE.mergeGroups( mesh.geometry );
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const index = geometry.index;
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const groups = geometry.groups;
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const attributeNames = Object.keys( geometry.attributes );
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const attributeNames = Object.keys( geometry.attributes );
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// create a mesh for each group by extracting the buffer data into a new geometry
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for ( let i = 0; i < groups.length; i ++ ) {
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const start = group.start;
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const end = start + group.count;
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const newGeometry = new THREE.BufferGeometry();
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const newMaterial = mesh.material[ group.materialIndex ];
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const newMaterial = mesh.material[ group.materialIndex ];
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// process all buffer attributes
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for ( let j = 0; j < attributeNames.length; j ++ ) {
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const type = attribute.array.constructor;
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const newArray = new type( newLength );
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const newAttribute = new THREE.BufferAttribute( newArray, itemSize );
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for ( let k = start, n = 0; k < end; k ++, n ++ ) {
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const ind = index.getX( k );
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function createMultiMaterialObject( geometry, materials ) {
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const group = new THREE.Group();
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for ( let i = 0, l = materials.length; i < l; i ++ ) {
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group.add( new THREE.Mesh( geometry, materials[ i ] ) );
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}
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function reduceVertices( object, func, initialValue ) {
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let value = initialValue;
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const vertex = new THREE.Vector3();
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object.updateWorldMatrix( true, true );
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object.traverseVisible( child => {
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const {
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geometry
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} = child;
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if ( geometry !== undefined ) {
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const {
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position
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} = geometry.attributes;
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if ( position !== undefined ) {
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for ( let i = 0, l = position.count; i < l; i ++ ) {
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vertex.fromBufferAttribute( position, i );
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if ( child.isSkinnedMesh ) {
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child.boneTransform( i, vertex );
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} else {
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vertex.applyMatrix4( child.matrixWorld );
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}
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value = func( value, vertex );
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}
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}
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}
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} );
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return value;
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}
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/**
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* @param {InstancedMesh}
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* @param {function(int, int):int}
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*/
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function sortInstancedMesh( mesh, compareFn ) {
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// store copy of instanced attributes for lookups
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const instanceMatrixRef = THREE.deepCloneAttribute( mesh.instanceMatrix );
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const instanceColorRef = mesh.instanceColor ? THREE.deepCloneAttribute( mesh.instanceColor ) : null;
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const attributeRefs = new Map();
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for ( const name in mesh.geometry.attributes ) {
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const attribute = mesh.geometry.attributes[ name ];
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if ( attribute.isInstancedBufferAttribute ) {
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attributeRefs.set( attribute, THREE.deepCloneAttribute( attribute ) );
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}
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}
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// compute sort order
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const tokens = [];
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for ( let i = 0; i < mesh.count; i ++ ) tokens.push( i );
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tokens.sort( compareFn );
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// apply sort order
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for ( let i = 0; i < tokens.length; i ++ ) {
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const refIndex = tokens[ i ];
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_matrix.fromArray( instanceMatrixRef.array, refIndex * mesh.instanceMatrix.itemSize );
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_matrix.toArray( mesh.instanceMatrix.array, i * mesh.instanceMatrix.itemSize );
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if ( mesh.instanceColor ) {
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_color.fromArray( instanceColorRef.array, refIndex * mesh.instanceColor.itemSize );
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_color.toArray( mesh.instanceColor.array, i * mesh.instanceColor.itemSize );
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}
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for ( const name in mesh.geometry.attributes ) {
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const attribute = mesh.geometry.attributes[ name ];
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if ( attribute.isInstancedBufferAttribute ) {
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const attributeRef = attributeRefs.get( attribute );
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attribute.setX( i, attributeRef.getX( refIndex ) );
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if ( attribute.itemSize > 1 ) attribute.setY( i, attributeRef.getY( refIndex ) );
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if ( attribute.itemSize > 2 ) attribute.setZ( i, attributeRef.getZ( refIndex ) );
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if ( attribute.itemSize > 3 ) attribute.setW( i, attributeRef.getW( refIndex ) );
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}
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}
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}
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}
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THREE.SceneUtils = {};
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THREE.SceneUtils.createMeshesFromInstancedMesh = createMeshesFromInstancedMesh;
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THREE.SceneUtils.createMeshesFromMultiMaterialMesh = createMeshesFromMultiMaterialMesh;
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THREE.SceneUtils.createMultiMaterialObject = createMultiMaterialObject;
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THREE.SceneUtils.reduceVertices = reduceVertices;
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THREE.SceneUtils.sortInstancedMesh = sortInstancedMesh;
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} )();
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@@ -34,8 +34,9 @@
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//- Internals
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const scope = this;
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36
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const doRenderLabel = light.name !== undefined && light.name !== '';
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-
let userAutoClearSetting;
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let userAutoClearSetting;
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38
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//Holds the initial position and dimension of the HUD
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const frame = {
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x: 10,
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y: 10,
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@@ -44,8 +45,9 @@
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};
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const camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
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camera.position.set( 0, 0, 2 );
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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//HUD for shadow map
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const shader = THREE.UnpackDepthRGBAShader;
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const uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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const material = new THREE.ShaderMaterial( {
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@@ -55,10 +57,10 @@
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} );
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const plane = new THREE.PlaneGeometry( frame.width, frame.height );
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const mesh = new THREE.Mesh( plane, material );
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scene.add( mesh );
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scene.add( mesh );
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//Label for light's name
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let labelCanvas, labelMesh;
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-
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if ( doRenderLabel ) {
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labelCanvas = document.createElement( 'canvas' );
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@@ -90,12 +92,13 @@
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scope.position.set( scope.position.x, scope.position.y );
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}
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// Set to false to disable displaying this shadow map
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}
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//- API
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// Set to false to disable displaying this shadow map
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this.enabled = true;
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// Set the size of the displayed shadow map on the HUD
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this.size = {
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width: frame.width,
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height: frame.height,
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@@ -103,13 +106,15 @@
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this.width = width;
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this.height = height;
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mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
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mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
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//Reset the position as it is off when we scale stuff
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resetPosition();
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}
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-
};
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};
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// Set the position of the displayed shadow map on the HUD
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this.position = {
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x: frame.x,
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y: frame.y,
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@@ -124,7 +129,6 @@
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}
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};
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-
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this.render = function ( renderer ) {
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if ( this.enabled ) {
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@@ -137,7 +141,6 @@
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uniforms.tDiffuse.value = light.shadow.map.texture;
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userAutoClearSetting = renderer.autoClear;
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renderer.autoClear = false; // To allow render overlay
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-
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141
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renderer.clearDepth();
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renderer.render( scene, camera );
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renderer.autoClear = userAutoClearSetting; //Restore user's setting
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@@ -166,9 +169,9 @@
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this.position.set( this.position.x, this.position.y );
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this.size.set( this.size.width, this.size.height );
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};
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};
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const boneIndex = bones.indexOf( bone ),
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bone.position.copy( bonesPosition[ i ] );
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}
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@@ -171,7 +173,6 @@
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options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
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source = getHelperFromSkeleton( source );
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@@ -188,24 +189,20 @@
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|
mixer.clipAction( clip ).play();
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mixer.update( 0 );
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source.updateMatrixWorld();
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for ( let i = 0; i < numFrames; ++ i ) {
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const time = i * delta;
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retarget( target, source, options );
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|
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name = options.names[ bones[ j ].name ] || bones[ j ].name;
|
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199
|
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|
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|
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|
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201
|
|
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204
202
|
bone = bones[ j ];
|
|
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203
|
boneData = boneDatas[ j ] = boneDatas[ j ] || {
|
|
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204
|
bone: bone
|
|
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205
|
};
|
|
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|
-
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|
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206
|
if ( options.hip === name ) {
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|
211
208
|
if ( ! boneData.pos ) {
|
|
@@ -258,7 +255,6 @@
|
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|
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255
|
for ( let i = 0; i < boneDatas.length; ++ i ) {
|
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256
|
|
|
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257
|
boneData = boneDatas[ i ];
|
|
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|
-
|
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262
258
|
if ( boneData ) {
|
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259
|
|
|
264
260
|
if ( boneData.pos ) {
|
|
@@ -296,7 +292,6 @@
|
|
|
296
292
|
sourceDir = new THREE.Vector2();
|
|
297
293
|
options.hip = options.hip !== undefined ? options.hip : 'hip';
|
|
298
294
|
options.names = options.names || {};
|
|
299
|
-
|
|
300
295
|
if ( ! source.isObject3D ) {
|
|
301
296
|
|
|
302
297
|
source = getHelperFromSkeleton( source );
|
|
@@ -310,13 +305,11 @@
|
|
|
310
305
|
offsets = [];
|
|
311
306
|
let bone, boneTo, name, i;
|
|
312
307
|
target.skeleton.pose();
|
|
313
|
-
|
|
314
308
|
for ( i = 0; i < bones.length; ++ i ) {
|
|
315
309
|
|
|
316
310
|
bone = bones[ i ];
|
|
317
311
|
name = options.names[ bone.name ] || bone.name;
|
|
318
312
|
boneTo = getBoneByName( name, sourceBones );
|
|
319
|
-
|
|
320
313
|
if ( boneTo && name !== options.hip ) {
|
|
321
314
|
|
|
322
315
|
const boneParent = getNearestBone( bone.parent, nameKeys ),
|
|
@@ -347,11 +340,9 @@
|
|
|
347
340
|
function renameBones( skeleton, names ) {
|
|
348
341
|
|
|
349
342
|
const bones = getBones( skeleton );
|
|
350
|
-
|
|
351
343
|
for ( let i = 0; i < bones.length; ++ i ) {
|
|
352
344
|
|
|
353
345
|
const bone = bones[ i ];
|
|
354
|
-
|
|
355
346
|
if ( names[ bone.name ] ) {
|
|
356
347
|
|
|
357
348
|
bone.name = names[ bone.name ];
|
|
@@ -402,13 +393,11 @@
|
|
|
402
393
|
result = {
|
|
403
394
|
name: name
|
|
404
395
|
};
|
|
405
|
-
|
|
406
396
|
for ( let i = 0; i < tracks.length; ++ i ) {
|
|
407
397
|
|
|
408
398
|
// 1 is track name
|
|
409
399
|
// 2 is track type
|
|
410
400
|
const trackData = regexp.exec( tracks[ i ].name );
|
|
411
|
-
|
|
412
401
|
if ( trackData && name === trackData[ 1 ] ) {
|
|
413
402
|
|
|
414
403
|
result[ trackData[ 2 ] ] = i;
|
|
@@ -426,11 +415,9 @@
|
|
|
426
415
|
const sourceBones = getBones( skeleton ),
|
|
427
416
|
targetBones = getBones( targetSkeleton ),
|
|
428
417
|
bones = [];
|
|
429
|
-
|
|
430
418
|
search: for ( let i = 0; i < sourceBones.length; i ++ ) {
|
|
431
419
|
|
|
432
420
|
const boneName = sourceBones[ i ].name;
|
|
433
|
-
|
|
434
421
|
for ( let j = 0; j < targetBones.length; j ++ ) {
|
|
435
422
|
|
|
436
423
|
if ( boneName === targetBones[ j ].name ) {
|
|
@@ -482,7 +469,6 @@
|
|
|
482
469
|
function parallelTraverse( a, b, callback ) {
|
|
483
470
|
|
|
484
471
|
callback( a, b );
|
|
485
|
-
|
|
486
472
|
for ( let i = 0; i < a.children.length; i ++ ) {
|
|
487
473
|
|
|
488
474
|
parallelTraverse( a.children[ i ], b.children[ i ], callback );
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
function UVsDebug( geometry, size = 1024 ) {
|
|
12
12
|
|
|
13
13
|
// handles wrapping of uv.x > 1 only
|
|
14
|
+
|
|
14
15
|
const abc = 'abc';
|
|
15
16
|
const a = new THREE.Vector2();
|
|
16
17
|
const b = new THREE.Vector2();
|
|
@@ -18,23 +19,24 @@
|
|
|
18
19
|
const face = [];
|
|
19
20
|
const canvas = document.createElement( 'canvas' );
|
|
20
21
|
const width = size; // power of 2 required for wrapping
|
|
21
|
-
|
|
22
22
|
const height = size;
|
|
23
23
|
canvas.width = width;
|
|
24
24
|
canvas.height = height;
|
|
25
25
|
const ctx = canvas.getContext( '2d' );
|
|
26
26
|
ctx.lineWidth = 1;
|
|
27
27
|
ctx.strokeStyle = 'rgb( 63, 63, 63 )';
|
|
28
|
-
ctx.textAlign = 'center';
|
|
28
|
+
ctx.textAlign = 'center';
|
|
29
|
+
|
|
30
|
+
// paint background white
|
|
29
31
|
|
|
30
32
|
ctx.fillStyle = 'rgb( 255, 255, 255 )';
|
|
31
33
|
ctx.fillRect( 0, 0, width, height );
|
|
32
34
|
const index = geometry.index;
|
|
33
35
|
const uvAttribute = geometry.attributes.uv;
|
|
34
|
-
|
|
35
36
|
if ( index ) {
|
|
36
37
|
|
|
37
38
|
// indexed geometry
|
|
39
|
+
|
|
38
40
|
for ( let i = 0, il = index.count; i < il; i += 3 ) {
|
|
39
41
|
|
|
40
42
|
face[ 0 ] = index.getX( i );
|
|
@@ -50,6 +52,7 @@
|
|
|
50
52
|
} else {
|
|
51
53
|
|
|
52
54
|
// non-indexed geometry
|
|
55
|
+
|
|
53
56
|
for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {
|
|
54
57
|
|
|
55
58
|
face[ 0 ] = i;
|
|
@@ -65,19 +68,17 @@
|
|
|
65
68
|
}
|
|
66
69
|
|
|
67
70
|
return canvas;
|
|
68
|
-
|
|
69
71
|
function processFace( face, uvs, index ) {
|
|
70
72
|
|
|
71
73
|
// draw contour of face
|
|
74
|
+
|
|
72
75
|
ctx.beginPath();
|
|
73
76
|
a.set( 0, 0 );
|
|
74
|
-
|
|
75
77
|
for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
|
|
76
78
|
|
|
77
79
|
const uv = uvs[ j ];
|
|
78
80
|
a.x += uv.x;
|
|
79
81
|
a.y += uv.y;
|
|
80
|
-
|
|
81
82
|
if ( j === 0 ) {
|
|
82
83
|
|
|
83
84
|
ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
|
|
@@ -91,24 +92,31 @@
|
|
|
91
92
|
}
|
|
92
93
|
|
|
93
94
|
ctx.closePath();
|
|
94
|
-
ctx.stroke();
|
|
95
|
+
ctx.stroke();
|
|
96
|
+
|
|
97
|
+
// calculate center of face
|
|
98
|
+
|
|
99
|
+
a.divideScalar( uvs.length );
|
|
95
100
|
|
|
96
|
-
|
|
101
|
+
// label the face number
|
|
97
102
|
|
|
98
103
|
ctx.font = '18px Arial';
|
|
99
104
|
ctx.fillStyle = 'rgb( 63, 63, 63 )';
|
|
100
105
|
ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
|
|
101
|
-
|
|
102
106
|
if ( a.x > 0.95 ) {
|
|
103
107
|
|
|
104
108
|
// wrap x // 0.95 is arbitrary
|
|
109
|
+
|
|
105
110
|
ctx.fillText( index, a.x % 1 * width, ( 1 - a.y ) * height );
|
|
106
111
|
|
|
107
|
-
}
|
|
112
|
+
}
|
|
108
113
|
|
|
114
|
+
//
|
|
109
115
|
|
|
110
116
|
ctx.font = '12px Arial';
|
|
111
|
-
ctx.fillStyle = 'rgb( 191, 191, 191 )';
|
|
117
|
+
ctx.fillStyle = 'rgb( 191, 191, 191 )';
|
|
118
|
+
|
|
119
|
+
// label uv edge orders
|
|
112
120
|
|
|
113
121
|
for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
|
|
114
122
|
|
|
@@ -116,10 +124,10 @@
|
|
|
116
124
|
b.addVectors( a, uv ).divideScalar( 2 );
|
|
117
125
|
const vnum = face[ j ];
|
|
118
126
|
ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
|
|
119
|
-
|
|
120
127
|
if ( b.x > 0.95 ) {
|
|
121
128
|
|
|
122
129
|
// wrap x
|
|
130
|
+
|
|
123
131
|
ctx.fillText( abc[ j ] + vnum, b.x % 1 * width, ( 1 - b.y ) * height );
|
|
124
132
|
|
|
125
133
|
}
|
|
@@ -3,6 +3,7 @@
|
|
|
3
3
|
/**
|
|
4
4
|
* @author Deepkolos / https://github.com/deepkolos
|
|
5
5
|
*/
|
|
6
|
+
|
|
6
7
|
class WorkerPool {
|
|
7
8
|
|
|
8
9
|
constructor( pool = 4 ) {
|
|
@@ -14,7 +15,6 @@
|
|
|
14
15
|
this.workerStatus = 0;
|
|
15
16
|
|
|
16
17
|
}
|
|
17
|
-
|
|
18
18
|
_initWorker( workerId ) {
|
|
19
19
|
|
|
20
20
|
if ( ! this.workers[ workerId ] ) {
|
|
@@ -26,20 +26,16 @@
|
|
|
26
26
|
}
|
|
27
27
|
|
|
28
28
|
}
|
|
29
|
-
|
|
30
29
|
_getIdleWorker() {
|
|
31
30
|
|
|
32
31
|
for ( let i = 0; i < this.pool; i ++ ) if ( ! ( this.workerStatus & 1 << i ) ) return i;
|
|
33
|
-
|
|
34
32
|
return - 1;
|
|
35
33
|
|
|
36
34
|
}
|
|
37
|
-
|
|
38
35
|
_onMessage( workerId, msg ) {
|
|
39
36
|
|
|
40
37
|
const resolve = this.workersResolve[ workerId ];
|
|
41
38
|
resolve && resolve( msg );
|
|
42
|
-
|
|
43
39
|
if ( this.queue.length ) {
|
|
44
40
|
|
|
45
41
|
const {
|
|
@@ -57,29 +53,24 @@
|
|
|
57
53
|
}
|
|
58
54
|
|
|
59
55
|
}
|
|
60
|
-
|
|
61
56
|
setWorkerCreator( workerCreator ) {
|
|
62
57
|
|
|
63
58
|
this.workerCreator = workerCreator;
|
|
64
59
|
|
|
65
60
|
}
|
|
66
|
-
|
|
67
61
|
setWorkerLimit( pool ) {
|
|
68
62
|
|
|
69
63
|
this.pool = pool;
|
|
70
64
|
|
|
71
65
|
}
|
|
72
|
-
|
|
73
66
|
postMessage( msg, transfer ) {
|
|
74
67
|
|
|
75
68
|
return new Promise( resolve => {
|
|
76
69
|
|
|
77
70
|
const workerId = this._getIdleWorker();
|
|
78
|
-
|
|
79
71
|
if ( workerId !== - 1 ) {
|
|
80
72
|
|
|
81
73
|
this._initWorker( workerId );
|
|
82
|
-
|
|
83
74
|
this.workerStatus |= 1 << workerId;
|
|
84
75
|
this.workersResolve[ workerId ] = resolve;
|
|
85
76
|
this.workers[ workerId ].postMessage( msg, transfer );
|
|
@@ -97,7 +88,6 @@
|
|
|
97
88
|
} );
|
|
98
89
|
|
|
99
90
|
}
|
|
100
|
-
|
|
101
91
|
dispose() {
|
|
102
92
|
|
|
103
93
|
this.workers.forEach( worker => worker.terminate() );
|