@needle-tools/engine 4.7.0-alpha → 4.7.0-next.4ec920e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C00XXoql.min.js} +63 -63
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CaRf1SjI.umd.cjs} +57 -57
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-DDM6UaI6.js} +640 -640
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  998. package/src/engine-components/ui/RectTransform.ts +375 -375
  999. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1000. package/src/engine-components/ui/Symbols.ts +1 -1
  1001. package/src/engine-components/ui/Text.ts +578 -578
  1002. package/src/engine-components/ui/Utils.ts +113 -113
  1003. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1004. package/src/engine-components/utils/LookAt.ts +88 -88
  1005. package/src/engine-components/utils/OpenURL.ts +114 -114
  1006. package/src/engine-components/webxr/Avatar.ts +265 -265
  1007. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1008. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1009. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1010. package/src/engine-components/webxr/WebXR.ts +585 -585
  1011. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1012. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1013. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1014. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1015. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1016. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1017. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1018. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1019. package/src/engine-components/webxr/index.ts +2 -2
  1020. package/src/engine-components/webxr/types.ts +3 -3
  1021. package/src/engine-components-experimental/Presentation.ts +12 -12
  1022. package/src/engine-components-experimental/api.ts +4 -4
  1023. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1024. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1025. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1026. package/src/engine-schemes/README.md +1 -1
  1027. package/src/engine-schemes/api.ts +12 -12
  1028. package/src/engine-schemes/schemes.ts +28 -28
  1029. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1030. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1031. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1032. package/src/engine-schemes/transform.ts +50 -50
  1033. package/src/engine-schemes/transforms.fbs +25 -25
  1034. package/src/engine-schemes/vec.fbs +19 -19
  1035. package/src/engine-schemes/vec2.ts +33 -33
  1036. package/src/engine-schemes/vec3.ts +38 -38
  1037. package/src/engine-schemes/vec4.ts +43 -43
  1038. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1039. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1040. package/src/include/draco/draco_decoder.js +34 -34
  1041. package/src/include/ktx2/basis_transcoder.js +21 -21
  1042. package/src/include/needle/arial-msdf.json +1471 -1471
  1043. package/src/include/three/DragControls.js +231 -231
  1044. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1045. package/src/needle-engine.ts +70 -70
  1046. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,560 +1,560 @@
1
- import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
- import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
-
4
- import { showBalloonWarning } from "../../engine/debug/index.js";
5
- // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
- import { MODULES } from "../../engine/engine_modules.js";
7
- import { Context } from "../../engine/engine_setup.js";
8
- import { Graphics } from "../../engine/engine_three_utils.js";
9
- import { Constructor } from "../../engine/engine_types.js";
10
- import { getParam } from "../../engine/engine_utils.js";
11
- import { Camera } from "../Camera.js";
12
- import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
- import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
- import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
-
16
- declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
- globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
-
19
-
20
- const debug = getParam("debugpost");
21
-
22
- const activeKey = Symbol("needle:postprocessing-handler");
23
- const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
- const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
-
26
- /**
27
- * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
- */
29
- export class PostProcessingHandler {
30
-
31
- private _composer: EffectComposer | null = null;
32
- private _lastVolumeComponents?: PostProcessingEffect[];
33
- private readonly _effects: Array<PostprocessingEffectData> = [];
34
-
35
- /**
36
- * Returns true if a specific effect is currently active in the post processing stack.
37
- */
38
- getEffectIsActive(effect: Effect): boolean {
39
- if (!effect) return false;
40
- return this._isActive && this._effects.some(e => e.effect === effect);
41
- }
42
-
43
- get isActive() {
44
- return this._isActive;
45
- }
46
-
47
- get composer() {
48
- return this._composer;
49
- }
50
-
51
- private _isActive: boolean = false;
52
- private readonly context: Context;
53
-
54
- constructor(context: Context) {
55
- this.context = context;
56
- }
57
-
58
- apply(components: PostProcessingEffect[]): Promise<void> {
59
- if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
- if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
- else console.debug("Postprocessing is disabled via vite env setting");
62
- return Promise.resolve();
63
- }
64
- if (!NEEDLE_USE_POSTPROCESSING) {
65
- if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
- else console.debug("Postprocessing is disabled via vite define");
67
- return Promise.resolve();
68
- }
69
-
70
- this._isActive = true;
71
- return this.onApply(this.context, components);
72
- }
73
-
74
- unapply(dispose: boolean = true) {
75
- if (debug) console.log("Unapplying postprocessing effects");
76
- this._isActive = false;
77
- if (this._lastVolumeComponents) {
78
- for (const component of this._lastVolumeComponents) {
79
- component.unapply();
80
- }
81
- this._lastVolumeComponents.length = 0;
82
- }
83
- const context = this.context;
84
- const active = context[activeKey] as PostProcessingHandler | null;
85
- if (active === this) {
86
- delete context[activeKey];
87
-
88
- // Restore the auto clear setting
89
- if (typeof context.renderer[autoclearSetting] === "boolean") {
90
- context.renderer.autoClear = context.renderer[autoclearSetting];
91
- }
92
- if (typeof context.renderer[previousToneMapping] === "number") {
93
- context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
- }
95
- }
96
-
97
- this._composer?.removeAllPasses();
98
- if (dispose) this._composer?.dispose();
99
-
100
- if (context.composer === this._composer) {
101
- context.composer = null;
102
- }
103
- }
104
-
105
- dispose() {
106
- this.unapply(true);
107
-
108
- for (const effect of this._effects) {
109
- effect.effect.dispose();
110
- }
111
- this._effects.length = 0;
112
- this._composer = null;
113
- }
114
-
115
- private async onApply(context: Context, components: PostProcessingEffect[]) {
116
-
117
- if (!components) return;
118
-
119
- // IMPORTANT
120
- // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
- await Promise.all([
122
- MODULES.POSTPROCESSING.load(),
123
- MODULES.POSTPROCESSING_AO.load(),
124
- // import("./Effects/Sharpening.effect")
125
- ]);
126
-
127
-
128
- // try {
129
- // internal_SetSharpeningEffectModule(modules[2]);
130
- // }
131
- // catch (err) {
132
- // console.error(err);
133
- // }
134
-
135
- context[activeKey] = this;
136
-
137
- if (debug) console.log("Apply Postprocessing Effects", components);
138
-
139
- this._lastVolumeComponents = [...components];
140
-
141
- // store all effects in an array to apply them all in one pass
142
- // const effects: Array<Effect | Pass> = [];
143
- this._effects.length = 0;
144
-
145
-
146
- // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
- const ctx: PostProcessingEffectContext = {
148
- handler: this,
149
- components: this._lastVolumeComponents,
150
- }
151
- for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
- const component = this._lastVolumeComponents[i];
153
- //@ts-ignore
154
- component.context = context;
155
- if (component.apply) {
156
- if (component.active) {
157
- if (!context.mainCameraComponent) {
158
- console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
- return;
160
- }
161
- // apply or collect effects
162
- const res = component.apply(ctx);
163
- if (!res) continue;
164
-
165
-
166
- if (Array.isArray(res)) {
167
- for (const effect of res) {
168
- this._effects.push({
169
- effect,
170
- typeName: component.typeName,
171
- priority: component.order
172
- });
173
- }
174
- }
175
- else {
176
- this._effects.push({
177
- effect: res,
178
- typeName: component.typeName,
179
- priority: component.order
180
- });
181
- }
182
- }
183
- }
184
- else {
185
- if (component.active)
186
- showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
187
- }
188
- }
189
-
190
- this.applyEffects(context);
191
- }
192
-
193
- private _anyPassHasDepth = false;
194
- private _anyPassHasNormal = false;
195
- private _hasSmaaEffect = false;
196
-
197
- get anyPassHasDepth() { return this._anyPassHasDepth; }
198
- get anyPassHasNormal() { return this._anyPassHasNormal; }
199
- get hasSmaaEffect() { return this._hasSmaaEffect; }
200
-
201
-
202
-
203
- private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
204
- private _customInputBufferId = 0;
205
- private _multisampling: number = 0;
206
- set multisampling(value: number) {
207
- this._multisampling = value;
208
- }
209
- get multisampling() {
210
- return this._multisampling;
211
- }
212
-
213
-
214
- /** Build composer passes */
215
- private applyEffects(context: Context) {
216
- // Reset state
217
- this._anyPassHasDepth = false;
218
- this._anyPassHasNormal = false;
219
- this._hasSmaaEffect = false;
220
-
221
- if (this._effects.length <= 0) {
222
- return;
223
- }
224
-
225
- const camera = context.mainCameraComponent as Camera;
226
- const renderer = context.renderer;
227
- const scene = context.scene;
228
- const cam = camera.threeCamera;
229
-
230
- // Store the auto clear setting because the postprocessing composer just disables it
231
- // and when we disable postprocessing we want to restore the original setting
232
- // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
233
- // First we need to get the previously set autoClear setting, if it exists
234
- if (typeof renderer[autoclearSetting] === "boolean") {
235
- renderer.autoClear = renderer[autoclearSetting];
236
- }
237
- renderer[autoclearSetting] = renderer.autoClear;
238
-
239
- if (typeof renderer[previousToneMapping] === "number") {
240
- renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
241
- }
242
- renderer[previousToneMapping] = renderer.toneMapping;
243
-
244
- // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
245
- if (renderer.toneMapping != NoToneMapping) {
246
- if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
247
- const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
248
- tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
249
- tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
250
- this._effects.push({
251
- typeName: "ToneMapping",
252
- effect: tonemapping,
253
- priority: PostProcessingEffectOrder.ToneMapping
254
- });
255
- }
256
- }
257
-
258
- // create composer and set active on context
259
- if (!this._composer) {
260
- // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
261
- this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
262
- frameBufferType: HalfFloatType,
263
- stencilBuffer: true,
264
- });
265
- }
266
-
267
- if (context.composer && context.composer !== this._composer) {
268
- console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
269
- }
270
-
271
- context.composer = this._composer;
272
- const composer = context.composer;
273
- composer.setMainCamera(cam);
274
- composer.setRenderer(renderer);
275
- composer.setMainScene(scene);
276
- composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
277
- composer.multisampling = 0; // Disable multisampling by default
278
-
279
- for (const prev of composer.passes)
280
- prev.dispose();
281
- composer.removeAllPasses();
282
-
283
- // Render to screen pass
284
- const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
285
- screenpass.name = "RenderPass";
286
- screenpass.mainScene = scene;
287
- composer.addPass(screenpass);
288
-
289
- const screenPassRender = screenpass.render;
290
- this._customInputBuffer?.dispose();
291
- this._customInputBuffer = null;
292
- screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
293
- if (!inputBuffer) return;
294
-
295
- // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
296
- // return;
297
-
298
- // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
299
- inputBuffer.samples = 0;
300
- if (outputBuffer) {
301
- outputBuffer.samples = 0;
302
- }
303
-
304
- // Make sure the input buffer is a WebGLRenderTarget with the correct settings
305
- if (!this._customInputBuffer
306
- || this._customInputBuffer.width !== inputBuffer.width
307
- || this._customInputBuffer.height !== inputBuffer.height
308
- || this._customInputBuffer.samples !== this._multisampling
309
- || this._customInputBuffer.texture.format !== inputBuffer.texture.format
310
- || this._customInputBuffer.texture.type !== HalfFloatType
311
- ) {
312
- this._customInputBuffer?.dispose();
313
-
314
- this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
315
- format: inputBuffer.texture.format,
316
- type: HalfFloatType,
317
- depthBuffer: inputBuffer.depthBuffer,
318
- depthTexture: inputBuffer.depthTexture
319
- ? new DepthTexture(inputBuffer.width, inputBuffer.height)
320
- : undefined,
321
- stencilBuffer: inputBuffer.stencilBuffer,
322
- samples: Math.max(0, this._multisampling),
323
- minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
324
- magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
325
- generateMipmaps: inputBuffer.texture.generateMipmaps,
326
- });
327
- this._customInputBufferId++;
328
- this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
329
- if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
330
- this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
331
- this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
332
- }
333
- // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
334
- if (this._customInputBuffer.samples > 0)
335
- (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
336
-
337
- if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
338
- }
339
- // Calling the original render function with the input buffer
340
- screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
341
- // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
342
- Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
343
- renderer,
344
- depthTexture: this._customInputBuffer.depthTexture,
345
- depthWrite: true,
346
- depthTest: true,
347
- });
348
- };
349
-
350
-
351
- try {
352
- orderEffects(this._effects);
353
-
354
- let foundTonemappingEffect = false;
355
- let activeTonemappingEffect: _TonemappingEffect | null = null;
356
- for (let i = this._effects.length - 1; i >= 0; i--) {
357
- const ef = this._effects[i].effect;
358
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
359
- // If we already have a tonemapping effect, we can skip this one
360
- if (foundTonemappingEffect) {
361
- if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
362
- this._effects.splice(i, 1);
363
- continue;
364
- }
365
- activeTonemappingEffect = ef;
366
- foundTonemappingEffect = true;
367
- }
368
- }
369
-
370
- const effectsToMerge: Array<Effect> = [];
371
- let hasConvolutionEffectInArray = false;
372
-
373
- for (let i = 0; i < this._effects.length; i++) {
374
- const entry = this._effects[i];
375
- const ef = entry.effect;
376
-
377
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
378
- this._hasSmaaEffect = true;
379
- }
380
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
381
- this._anyPassHasNormal = true;
382
- }
383
-
384
- // There can be only one tonemapping effect in the scene, so we skip all others
385
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
386
- // If we already have a tonemapping effect, we can skip this one
387
- continue;
388
- }
389
-
390
- // We can also not merge multiple effects of the same type in one pass
391
- // So we first need to create a new pass with whatever effects we have so far
392
- // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
393
- // const constructor = ef.constructor;
394
- // if (effectsToMerge.find(e => e.constructor === constructor)) {
395
- // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
396
- // }
397
-
398
-
399
-
400
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
401
- const attributes = ef.getAttributes();
402
- const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
403
- if (attributes & convolution) {
404
- if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
405
- if (hasConvolutionEffectInArray) {
406
- if (debug) console.log("[PostProcessing] Merging effects with convolution", effectsToMerge.map(e => e.name).join(", "));
407
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
408
- }
409
- hasConvolutionEffectInArray = true;
410
- }
411
- // Otherwise we can merge it
412
- effectsToMerge.push(ef as Effect);
413
- }
414
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
415
- hasConvolutionEffectInArray = false;
416
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
417
- ef.renderToScreen = false;
418
- composer.addPass(ef as Pass);
419
- }
420
- else {
421
- // seems some effects are not correctly typed, but three can deal with them,
422
- // so we might need to just pass them through
423
- hasConvolutionEffectInArray = false;
424
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
425
- composer.addPass(ef);
426
- }
427
-
428
- }
429
-
430
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
431
- }
432
- catch (e) {
433
- console.error("Error while applying postprocessing effects", e);
434
- composer.passes.forEach(p => p.dispose());
435
- composer.removeAllPasses();
436
- }
437
-
438
- // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
439
- let foundEnabled = false;
440
- for (let i = composer.passes.length - 1; i >= 0; i--) {
441
- const pass = composer.passes[i];
442
- let gammaCorrect = false;
443
- let renderToScreen = false;
444
- if (pass.enabled) {
445
- if (!foundEnabled) {
446
- gammaCorrect = true;
447
- renderToScreen = true;
448
- }
449
- foundEnabled = true;
450
- }
451
-
452
- pass.renderToScreen = renderToScreen;
453
-
454
- if ((pass as any)?.configuration !== undefined) {
455
- (pass as any).configuration.gammaCorrection = gammaCorrect;
456
- }
457
- else if ("autosetGamma" in pass) {
458
- // Some effects have a autosetGamma property that we can use to set the gamma correction
459
- pass.autosetGamma = gammaCorrect;
460
- }
461
-
462
-
463
- this._anyPassHasDepth ||= pass.needsDepthTexture;
464
-
465
- }
466
-
467
- // DEBUG LAND BELOW
468
- if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
469
- if (debug) this._onCreateEffectsDebug(this._composer!, cam);
470
- }
471
-
472
-
473
-
474
- /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
475
- private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
476
- if (effects.length > 0) {
477
- const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
478
- pass.name = effects.map(e => e.name).join(", ");
479
- pass.mainScene = scene;
480
- pass.enabled = true;
481
- pass.renderToScreen = false;
482
- composer.addPass(pass);
483
- effects.length = 0; // Clear effects after adding them to the pass
484
- }
485
- }
486
-
487
-
488
-
489
- private _menuEntry: HTMLSelectElement | null = null;
490
- private _passIndices: number[] | null = null;
491
-
492
- private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
493
- if (debug === "passes") {
494
- // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
495
- const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
496
- blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
497
- inverted: true,
498
- });
499
- depthEffect.name = "Depth Effect";
500
- const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
501
- depthPass.name = "Depth Effect Pass";
502
- depthPass.enabled = false;
503
- composer.passes.push(depthPass);
504
-
505
- if (this._passIndices !== null) {
506
- const newPasses = [composer.passes[0]];
507
- if (this._passIndices.length > 0) {
508
- newPasses.push(...this._passIndices
509
- .filter(x => x !== 0)
510
- .map(index => composer.passes[index])
511
- .filter(pass => pass)
512
- );
513
- }
514
- if (newPasses.length > 0) {
515
- console.log("[PostProcessing] Passes (selected) →", newPasses);
516
- }
517
- composer.passes.length = 0;
518
- for (const pass of newPasses) {
519
- pass.enabled = true;
520
- pass.renderToScreen = false; // allows automatic setting for the last pass
521
- composer.addPass(pass);
522
- }
523
- }
524
-
525
- const menu = this.context.menu;
526
- if (menu && this._passIndices === null) {
527
- if (this._menuEntry)
528
- this._menuEntry.remove();
529
-
530
- const select = document.createElement("select");
531
- select.multiple = true;
532
- const defaultOpt = document.createElement("option");
533
- defaultOpt.innerText = "Final Output";
534
- defaultOpt.value = "-1";
535
- select.appendChild(defaultOpt);
536
- for (const eff of composer.passes) {
537
- const opt = document.createElement("option");
538
- opt.innerText = eff.name;
539
- opt.value = `${composer.passes.indexOf(eff)}`;
540
- opt.title = eff.name;
541
- select.appendChild(opt);
542
- }
543
- menu.appendChild(select);
544
- this._menuEntry = select;
545
- select.addEventListener("change", () => {
546
- const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
547
- if (indices.length === 1 && indices[0] === -1) {
548
- this._passIndices = null;
549
- }
550
- else {
551
- this._passIndices = indices;
552
- }
553
- this.applyEffects(this.context);
554
- });
555
- }
556
- }
557
- }
558
-
559
- }
560
-
1
+ import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
+ import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
+
4
+ import { showBalloonWarning } from "../../engine/debug/index.js";
5
+ // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
+ import { MODULES } from "../../engine/engine_modules.js";
7
+ import { Context } from "../../engine/engine_setup.js";
8
+ import { Graphics } from "../../engine/engine_three_utils.js";
9
+ import { Constructor } from "../../engine/engine_types.js";
10
+ import { getParam } from "../../engine/engine_utils.js";
11
+ import { Camera } from "../Camera.js";
12
+ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
+ import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
+ import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
+
16
+ declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
+ globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
+
19
+
20
+ const debug = getParam("debugpost");
21
+
22
+ const activeKey = Symbol("needle:postprocessing-handler");
23
+ const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
+ const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
+
26
+ /**
27
+ * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
+ */
29
+ export class PostProcessingHandler {
30
+
31
+ private _composer: EffectComposer | null = null;
32
+ private _lastVolumeComponents?: PostProcessingEffect[];
33
+ private readonly _effects: Array<PostprocessingEffectData> = [];
34
+
35
+ /**
36
+ * Returns true if a specific effect is currently active in the post processing stack.
37
+ */
38
+ getEffectIsActive(effect: Effect): boolean {
39
+ if (!effect) return false;
40
+ return this._isActive && this._effects.some(e => e.effect === effect);
41
+ }
42
+
43
+ get isActive() {
44
+ return this._isActive;
45
+ }
46
+
47
+ get composer() {
48
+ return this._composer;
49
+ }
50
+
51
+ private _isActive: boolean = false;
52
+ private readonly context: Context;
53
+
54
+ constructor(context: Context) {
55
+ this.context = context;
56
+ }
57
+
58
+ apply(components: PostProcessingEffect[]): Promise<void> {
59
+ if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
+ if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
+ else console.debug("Postprocessing is disabled via vite env setting");
62
+ return Promise.resolve();
63
+ }
64
+ if (!NEEDLE_USE_POSTPROCESSING) {
65
+ if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
+ else console.debug("Postprocessing is disabled via vite define");
67
+ return Promise.resolve();
68
+ }
69
+
70
+ this._isActive = true;
71
+ return this.onApply(this.context, components);
72
+ }
73
+
74
+ unapply(dispose: boolean = true) {
75
+ if (debug) console.log("Unapplying postprocessing effects");
76
+ this._isActive = false;
77
+ if (this._lastVolumeComponents) {
78
+ for (const component of this._lastVolumeComponents) {
79
+ component.unapply();
80
+ }
81
+ this._lastVolumeComponents.length = 0;
82
+ }
83
+ const context = this.context;
84
+ const active = context[activeKey] as PostProcessingHandler | null;
85
+ if (active === this) {
86
+ delete context[activeKey];
87
+
88
+ // Restore the auto clear setting
89
+ if (typeof context.renderer[autoclearSetting] === "boolean") {
90
+ context.renderer.autoClear = context.renderer[autoclearSetting];
91
+ }
92
+ if (typeof context.renderer[previousToneMapping] === "number") {
93
+ context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
+ }
95
+ }
96
+
97
+ this._composer?.removeAllPasses();
98
+ if (dispose) this._composer?.dispose();
99
+
100
+ if (context.composer === this._composer) {
101
+ context.composer = null;
102
+ }
103
+ }
104
+
105
+ dispose() {
106
+ this.unapply(true);
107
+
108
+ for (const effect of this._effects) {
109
+ effect.effect.dispose();
110
+ }
111
+ this._effects.length = 0;
112
+ this._composer = null;
113
+ }
114
+
115
+ private async onApply(context: Context, components: PostProcessingEffect[]) {
116
+
117
+ if (!components) return;
118
+
119
+ // IMPORTANT
120
+ // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
+ await Promise.all([
122
+ MODULES.POSTPROCESSING.load(),
123
+ MODULES.POSTPROCESSING_AO.load(),
124
+ // import("./Effects/Sharpening.effect")
125
+ ]);
126
+
127
+
128
+ // try {
129
+ // internal_SetSharpeningEffectModule(modules[2]);
130
+ // }
131
+ // catch (err) {
132
+ // console.error(err);
133
+ // }
134
+
135
+ context[activeKey] = this;
136
+
137
+ if (debug) console.log("Apply Postprocessing Effects", components);
138
+
139
+ this._lastVolumeComponents = [...components];
140
+
141
+ // store all effects in an array to apply them all in one pass
142
+ // const effects: Array<Effect | Pass> = [];
143
+ this._effects.length = 0;
144
+
145
+
146
+ // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
+ const ctx: PostProcessingEffectContext = {
148
+ handler: this,
149
+ components: this._lastVolumeComponents,
150
+ }
151
+ for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
+ const component = this._lastVolumeComponents[i];
153
+ //@ts-ignore
154
+ component.context = context;
155
+ if (component.apply) {
156
+ if (component.active) {
157
+ if (!context.mainCameraComponent) {
158
+ console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
+ return;
160
+ }
161
+ // apply or collect effects
162
+ const res = component.apply(ctx);
163
+ if (!res) continue;
164
+
165
+
166
+ if (Array.isArray(res)) {
167
+ for (const effect of res) {
168
+ this._effects.push({
169
+ effect,
170
+ typeName: component.typeName,
171
+ priority: component.order
172
+ });
173
+ }
174
+ }
175
+ else {
176
+ this._effects.push({
177
+ effect: res,
178
+ typeName: component.typeName,
179
+ priority: component.order
180
+ });
181
+ }
182
+ }
183
+ }
184
+ else {
185
+ if (component.active)
186
+ showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
187
+ }
188
+ }
189
+
190
+ this.applyEffects(context);
191
+ }
192
+
193
+ private _anyPassHasDepth = false;
194
+ private _anyPassHasNormal = false;
195
+ private _hasSmaaEffect = false;
196
+
197
+ get anyPassHasDepth() { return this._anyPassHasDepth; }
198
+ get anyPassHasNormal() { return this._anyPassHasNormal; }
199
+ get hasSmaaEffect() { return this._hasSmaaEffect; }
200
+
201
+
202
+
203
+ private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
204
+ private _customInputBufferId = 0;
205
+ private _multisampling: number = 0;
206
+ set multisampling(value: number) {
207
+ this._multisampling = value;
208
+ }
209
+ get multisampling() {
210
+ return this._multisampling;
211
+ }
212
+
213
+
214
+ /** Build composer passes */
215
+ private applyEffects(context: Context) {
216
+ // Reset state
217
+ this._anyPassHasDepth = false;
218
+ this._anyPassHasNormal = false;
219
+ this._hasSmaaEffect = false;
220
+
221
+ if (this._effects.length <= 0) {
222
+ return;
223
+ }
224
+
225
+ const camera = context.mainCameraComponent as Camera;
226
+ const renderer = context.renderer;
227
+ const scene = context.scene;
228
+ const cam = camera.threeCamera;
229
+
230
+ // Store the auto clear setting because the postprocessing composer just disables it
231
+ // and when we disable postprocessing we want to restore the original setting
232
+ // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
233
+ // First we need to get the previously set autoClear setting, if it exists
234
+ if (typeof renderer[autoclearSetting] === "boolean") {
235
+ renderer.autoClear = renderer[autoclearSetting];
236
+ }
237
+ renderer[autoclearSetting] = renderer.autoClear;
238
+
239
+ if (typeof renderer[previousToneMapping] === "number") {
240
+ renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
241
+ }
242
+ renderer[previousToneMapping] = renderer.toneMapping;
243
+
244
+ // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
245
+ if (renderer.toneMapping != NoToneMapping) {
246
+ if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
247
+ const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
248
+ tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
249
+ tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
250
+ this._effects.push({
251
+ typeName: "ToneMapping",
252
+ effect: tonemapping,
253
+ priority: PostProcessingEffectOrder.ToneMapping
254
+ });
255
+ }
256
+ }
257
+
258
+ // create composer and set active on context
259
+ if (!this._composer) {
260
+ // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
261
+ this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
262
+ frameBufferType: HalfFloatType,
263
+ stencilBuffer: true,
264
+ });
265
+ }
266
+
267
+ if (context.composer && context.composer !== this._composer) {
268
+ console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
269
+ }
270
+
271
+ context.composer = this._composer;
272
+ const composer = context.composer;
273
+ composer.setMainCamera(cam);
274
+ composer.setRenderer(renderer);
275
+ composer.setMainScene(scene);
276
+ composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
277
+ composer.multisampling = 0; // Disable multisampling by default
278
+
279
+ for (const prev of composer.passes)
280
+ prev.dispose();
281
+ composer.removeAllPasses();
282
+
283
+ // Render to screen pass
284
+ const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
285
+ screenpass.name = "RenderPass";
286
+ screenpass.mainScene = scene;
287
+ composer.addPass(screenpass);
288
+
289
+ const screenPassRender = screenpass.render;
290
+ this._customInputBuffer?.dispose();
291
+ this._customInputBuffer = null;
292
+ screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
293
+ if (!inputBuffer) return;
294
+
295
+ // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
296
+ // return;
297
+
298
+ // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
299
+ inputBuffer.samples = 0;
300
+ if (outputBuffer) {
301
+ outputBuffer.samples = 0;
302
+ }
303
+
304
+ // Make sure the input buffer is a WebGLRenderTarget with the correct settings
305
+ if (!this._customInputBuffer
306
+ || this._customInputBuffer.width !== inputBuffer.width
307
+ || this._customInputBuffer.height !== inputBuffer.height
308
+ || this._customInputBuffer.samples !== this._multisampling
309
+ || this._customInputBuffer.texture.format !== inputBuffer.texture.format
310
+ || this._customInputBuffer.texture.type !== HalfFloatType
311
+ ) {
312
+ this._customInputBuffer?.dispose();
313
+
314
+ this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
315
+ format: inputBuffer.texture.format,
316
+ type: HalfFloatType,
317
+ depthBuffer: inputBuffer.depthBuffer,
318
+ depthTexture: inputBuffer.depthTexture
319
+ ? new DepthTexture(inputBuffer.width, inputBuffer.height)
320
+ : undefined,
321
+ stencilBuffer: inputBuffer.stencilBuffer,
322
+ samples: Math.max(0, this._multisampling),
323
+ minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
324
+ magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
325
+ generateMipmaps: inputBuffer.texture.generateMipmaps,
326
+ });
327
+ this._customInputBufferId++;
328
+ this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
329
+ if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
330
+ this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
331
+ this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
332
+ }
333
+ // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
334
+ if (this._customInputBuffer.samples > 0)
335
+ (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
336
+
337
+ if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
338
+ }
339
+ // Calling the original render function with the input buffer
340
+ screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
341
+ // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
342
+ Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
343
+ renderer,
344
+ depthTexture: this._customInputBuffer.depthTexture,
345
+ depthWrite: true,
346
+ depthTest: true,
347
+ });
348
+ };
349
+
350
+
351
+ try {
352
+ orderEffects(this._effects);
353
+
354
+ let foundTonemappingEffect = false;
355
+ let activeTonemappingEffect: _TonemappingEffect | null = null;
356
+ for (let i = this._effects.length - 1; i >= 0; i--) {
357
+ const ef = this._effects[i].effect;
358
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
359
+ // If we already have a tonemapping effect, we can skip this one
360
+ if (foundTonemappingEffect) {
361
+ if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
362
+ this._effects.splice(i, 1);
363
+ continue;
364
+ }
365
+ activeTonemappingEffect = ef;
366
+ foundTonemappingEffect = true;
367
+ }
368
+ }
369
+
370
+ const effectsToMerge: Array<Effect> = [];
371
+ let hasConvolutionEffectInArray = false;
372
+
373
+ for (let i = 0; i < this._effects.length; i++) {
374
+ const entry = this._effects[i];
375
+ const ef = entry.effect;
376
+
377
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
378
+ this._hasSmaaEffect = true;
379
+ }
380
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
381
+ this._anyPassHasNormal = true;
382
+ }
383
+
384
+ // There can be only one tonemapping effect in the scene, so we skip all others
385
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
386
+ // If we already have a tonemapping effect, we can skip this one
387
+ continue;
388
+ }
389
+
390
+ // We can also not merge multiple effects of the same type in one pass
391
+ // So we first need to create a new pass with whatever effects we have so far
392
+ // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
393
+ // const constructor = ef.constructor;
394
+ // if (effectsToMerge.find(e => e.constructor === constructor)) {
395
+ // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
396
+ // }
397
+
398
+
399
+
400
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
401
+ const attributes = ef.getAttributes();
402
+ const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
403
+ if (attributes & convolution) {
404
+ if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
405
+ if (hasConvolutionEffectInArray) {
406
+ if (debug) console.log("[PostProcessing] Merging effects with convolution", effectsToMerge.map(e => e.name).join(", "));
407
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
408
+ }
409
+ hasConvolutionEffectInArray = true;
410
+ }
411
+ // Otherwise we can merge it
412
+ effectsToMerge.push(ef as Effect);
413
+ }
414
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
415
+ hasConvolutionEffectInArray = false;
416
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
417
+ ef.renderToScreen = false;
418
+ composer.addPass(ef as Pass);
419
+ }
420
+ else {
421
+ // seems some effects are not correctly typed, but three can deal with them,
422
+ // so we might need to just pass them through
423
+ hasConvolutionEffectInArray = false;
424
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
425
+ composer.addPass(ef);
426
+ }
427
+
428
+ }
429
+
430
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
431
+ }
432
+ catch (e) {
433
+ console.error("Error while applying postprocessing effects", e);
434
+ composer.passes.forEach(p => p.dispose());
435
+ composer.removeAllPasses();
436
+ }
437
+
438
+ // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
439
+ let foundEnabled = false;
440
+ for (let i = composer.passes.length - 1; i >= 0; i--) {
441
+ const pass = composer.passes[i];
442
+ let gammaCorrect = false;
443
+ let renderToScreen = false;
444
+ if (pass.enabled) {
445
+ if (!foundEnabled) {
446
+ gammaCorrect = true;
447
+ renderToScreen = true;
448
+ }
449
+ foundEnabled = true;
450
+ }
451
+
452
+ pass.renderToScreen = renderToScreen;
453
+
454
+ if ((pass as any)?.configuration !== undefined) {
455
+ (pass as any).configuration.gammaCorrection = gammaCorrect;
456
+ }
457
+ else if ("autosetGamma" in pass) {
458
+ // Some effects have a autosetGamma property that we can use to set the gamma correction
459
+ pass.autosetGamma = gammaCorrect;
460
+ }
461
+
462
+
463
+ this._anyPassHasDepth ||= pass.needsDepthTexture;
464
+
465
+ }
466
+
467
+ // DEBUG LAND BELOW
468
+ if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
469
+ if (debug) this._onCreateEffectsDebug(this._composer!, cam);
470
+ }
471
+
472
+
473
+
474
+ /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
475
+ private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
476
+ if (effects.length > 0) {
477
+ const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
478
+ pass.name = effects.map(e => e.name).join(", ");
479
+ pass.mainScene = scene;
480
+ pass.enabled = true;
481
+ pass.renderToScreen = false;
482
+ composer.addPass(pass);
483
+ effects.length = 0; // Clear effects after adding them to the pass
484
+ }
485
+ }
486
+
487
+
488
+
489
+ private _menuEntry: HTMLSelectElement | null = null;
490
+ private _passIndices: number[] | null = null;
491
+
492
+ private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
493
+ if (debug === "passes") {
494
+ // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
495
+ const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
496
+ blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
497
+ inverted: true,
498
+ });
499
+ depthEffect.name = "Depth Effect";
500
+ const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
501
+ depthPass.name = "Depth Effect Pass";
502
+ depthPass.enabled = false;
503
+ composer.passes.push(depthPass);
504
+
505
+ if (this._passIndices !== null) {
506
+ const newPasses = [composer.passes[0]];
507
+ if (this._passIndices.length > 0) {
508
+ newPasses.push(...this._passIndices
509
+ .filter(x => x !== 0)
510
+ .map(index => composer.passes[index])
511
+ .filter(pass => pass)
512
+ );
513
+ }
514
+ if (newPasses.length > 0) {
515
+ console.log("[PostProcessing] Passes (selected) →", newPasses);
516
+ }
517
+ composer.passes.length = 0;
518
+ for (const pass of newPasses) {
519
+ pass.enabled = true;
520
+ pass.renderToScreen = false; // allows automatic setting for the last pass
521
+ composer.addPass(pass);
522
+ }
523
+ }
524
+
525
+ const menu = this.context.menu;
526
+ if (menu && this._passIndices === null) {
527
+ if (this._menuEntry)
528
+ this._menuEntry.remove();
529
+
530
+ const select = document.createElement("select");
531
+ select.multiple = true;
532
+ const defaultOpt = document.createElement("option");
533
+ defaultOpt.innerText = "Final Output";
534
+ defaultOpt.value = "-1";
535
+ select.appendChild(defaultOpt);
536
+ for (const eff of composer.passes) {
537
+ const opt = document.createElement("option");
538
+ opt.innerText = eff.name;
539
+ opt.value = `${composer.passes.indexOf(eff)}`;
540
+ opt.title = eff.name;
541
+ select.appendChild(opt);
542
+ }
543
+ menu.appendChild(select);
544
+ this._menuEntry = select;
545
+ select.addEventListener("change", () => {
546
+ const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
547
+ if (indices.length === 1 && indices[0] === -1) {
548
+ this._passIndices = null;
549
+ }
550
+ else {
551
+ this._passIndices = indices;
552
+ }
553
+ this.applyEffects(this.context);
554
+ });
555
+ }
556
+ }
557
+ }
558
+
559
+ }
560
+