@needle-tools/engine 4.7.0-alpha → 4.7.0-next.4ec920e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C00XXoql.min.js} +63 -63
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CaRf1SjI.umd.cjs} +57 -57
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-DDM6UaI6.js} +640 -640
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  482. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  483. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  498. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  499. package/lib/engine-components/export/usdz/index.js +2 -2
  500. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  501. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  502. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  503. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  504. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  505. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  510. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  511. package/lib/engine-components/particlesystem/api.js +2 -2
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  538. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  539. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.js +480 -480
  544. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  545. package/lib/engine-components/postprocessing/Volume.js +385 -385
  546. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  547. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  548. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  549. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  550. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  551. package/lib/engine-components/postprocessing/index.js +6 -6
  552. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  553. package/lib/engine-components/postprocessing/utils.js +119 -119
  554. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  555. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  556. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  557. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  558. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  559. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  560. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  561. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  562. package/lib/engine-components/timeline/index.d.ts +4 -4
  563. package/lib/engine-components/timeline/index.js +3 -3
  564. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  565. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  566. package/lib/engine-components/ui/Button.d.ts +64 -64
  567. package/lib/engine-components/ui/Button.js +315 -315
  568. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  569. package/lib/engine-components/ui/Canvas.js +407 -407
  570. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  571. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  572. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  573. package/lib/engine-components/ui/EventSystem.js +765 -765
  574. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  575. package/lib/engine-components/ui/Graphic.js +255 -255
  576. package/lib/engine-components/ui/Image.d.ts +35 -35
  577. package/lib/engine-components/ui/Image.js +116 -116
  578. package/lib/engine-components/ui/InputField.d.ts +42 -42
  579. package/lib/engine-components/ui/InputField.js +268 -268
  580. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  581. package/lib/engine-components/ui/Interfaces.js +12 -12
  582. package/lib/engine-components/ui/Layout.d.ts +84 -84
  583. package/lib/engine-components/ui/Layout.js +330 -330
  584. package/lib/engine-components/ui/Outline.d.ts +7 -7
  585. package/lib/engine-components/ui/Outline.js +20 -20
  586. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  587. package/lib/engine-components/ui/PointerEvents.js +145 -145
  588. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  589. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  590. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  591. package/lib/engine-components/ui/Raycaster.js +95 -95
  592. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  593. package/lib/engine-components/ui/RectTransform.js +356 -356
  594. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  595. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  596. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  597. package/lib/engine-components/ui/Symbols.js +1 -1
  598. package/lib/engine-components/ui/Text.d.ts +78 -78
  599. package/lib/engine-components/ui/Text.js +539 -539
  600. package/lib/engine-components/ui/Utils.d.ts +24 -24
  601. package/lib/engine-components/ui/Utils.js +90 -90
  602. package/lib/engine-components/ui/index.d.ts +1 -1
  603. package/lib/engine-components/ui/index.js +1 -1
  604. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  605. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  606. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  607. package/lib/engine-components/utils/LookAt.js +82 -82
  608. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  609. package/lib/engine-components/utils/OpenURL.js +119 -119
  610. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  611. package/lib/engine-components/webxr/Avatar.js +255 -255
  612. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  613. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  614. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  615. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  616. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  617. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  618. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  619. package/lib/engine-components/webxr/WebXR.js +561 -561
  620. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  621. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  622. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  623. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  625. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  626. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  627. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  628. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  629. package/lib/engine-components/webxr/XRFlag.js +139 -139
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  631. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  633. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  635. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  636. package/lib/engine-components/webxr/index.d.ts +3 -3
  637. package/lib/engine-components/webxr/index.js +3 -3
  638. package/lib/engine-components/webxr/types.d.ts +3 -3
  639. package/lib/engine-components/webxr/types.js +1 -1
  640. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  641. package/lib/engine-components-experimental/Presentation.js +9 -9
  642. package/lib/engine-components-experimental/api.d.ts +4 -4
  643. package/lib/engine-components-experimental/api.js +4 -4
  644. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  645. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  646. package/lib/engine-schemes/api.d.ts +12 -12
  647. package/lib/engine-schemes/api.js +12 -12
  648. package/lib/engine-schemes/schemes.d.ts +7 -7
  649. package/lib/engine-schemes/schemes.js +19 -19
  650. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  651. package/lib/engine-schemes/synced-camera-model.js +67 -67
  652. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  653. package/lib/engine-schemes/synced-transform-model.js +66 -66
  654. package/lib/engine-schemes/transform.d.ts +12 -12
  655. package/lib/engine-schemes/transform.js +39 -39
  656. package/lib/engine-schemes/vec2.d.ts +10 -10
  657. package/lib/engine-schemes/vec2.js +25 -25
  658. package/lib/engine-schemes/vec3.d.ts +11 -11
  659. package/lib/engine-schemes/vec3.js +29 -29
  660. package/lib/engine-schemes/vec4.d.ts +12 -12
  661. package/lib/engine-schemes/vec4.js +33 -33
  662. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  663. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  665. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  666. package/lib/needle-engine.d.ts +7 -7
  667. package/lib/needle-engine.js +64 -64
  668. package/package.json +2 -2
  669. package/plugins/common/buildinfo.js +64 -64
  670. package/plugins/common/cloud.js +1 -1
  671. package/plugins/common/config.cjs +31 -31
  672. package/plugins/common/config.js +35 -35
  673. package/plugins/common/files.js +31 -31
  674. package/plugins/common/generator.js +10 -10
  675. package/plugins/common/license.js +452 -452
  676. package/plugins/common/npm.js +15 -15
  677. package/plugins/common/timers.js +7 -7
  678. package/plugins/common/version.js +37 -37
  679. package/plugins/gltf-packer.mjs +1 -1
  680. package/plugins/next/alias.cjs +39 -39
  681. package/plugins/next/license.cjs +24 -24
  682. package/plugins/next/meshbvhworker.cjs +18 -18
  683. package/plugins/next/next.js +141 -141
  684. package/plugins/types/index.d.ts +2 -2
  685. package/plugins/types/license.d.ts +24 -24
  686. package/plugins/types/needleConfig.d.ts +27 -27
  687. package/plugins/types/next.d.ts +2 -2
  688. package/plugins/types/userconfig.d.ts +120 -120
  689. package/plugins/types/vite.d.ts +13 -13
  690. package/plugins/types/webmanifest.d.ts +32 -32
  691. package/plugins/vite/alias.js +174 -174
  692. package/plugins/vite/asap.js +251 -251
  693. package/plugins/vite/build-pipeline.js +371 -371
  694. package/plugins/vite/build.js +19 -19
  695. package/plugins/vite/buildinfo.js +41 -41
  696. package/plugins/vite/config.js +106 -106
  697. package/plugins/vite/copyfiles.js +138 -138
  698. package/plugins/vite/defines.js +70 -70
  699. package/plugins/vite/dependencies.js +232 -232
  700. package/plugins/vite/dependency-watcher.js +237 -237
  701. package/plugins/vite/drop-client.js +76 -76
  702. package/plugins/vite/drop.js +87 -87
  703. package/plugins/vite/editor-connection.js +124 -124
  704. package/plugins/vite/facebook-instant-games.js +102 -102
  705. package/plugins/vite/gzip.js +5 -5
  706. package/plugins/vite/imports-logger.js +143 -143
  707. package/plugins/vite/index.js +143 -143
  708. package/plugins/vite/license.js +56 -56
  709. package/plugins/vite/local-files.js +440 -440
  710. package/plugins/vite/meta.js +163 -163
  711. package/plugins/vite/npm.js +7 -7
  712. package/plugins/vite/peer.js +29 -29
  713. package/plugins/vite/poster-client.js +73 -73
  714. package/plugins/vite/poster.js +79 -79
  715. package/plugins/vite/pwa.js +604 -604
  716. package/plugins/vite/reload-client.js +15 -15
  717. package/plugins/vite/reload.js +351 -351
  718. package/plugins/vite/server.js +66 -66
  719. package/plugins/vite/transform-codegen.js +55 -55
  720. package/plugins/vite/transform.js +31 -31
  721. package/plugins/vite/vite-4.4-hack.js +31 -31
  722. package/src/asap/needle-asap.ts +111 -111
  723. package/src/asap/sessiongranted.ts +75 -75
  724. package/src/asap/utils.ts +4 -4
  725. package/src/engine/analytics/index.ts +10 -10
  726. package/src/engine/analytics/lcp.ts +35 -35
  727. package/src/engine/api.ts +82 -82
  728. package/src/engine/assets/index.ts +59 -59
  729. package/src/engine/assets/static.js +5 -5
  730. package/src/engine/codegen/register_types.ts +300 -300
  731. package/src/engine/debug/debug.ts +51 -51
  732. package/src/engine/debug/debug_console.ts +333 -333
  733. package/src/engine/debug/debug_overlay.ts +332 -332
  734. package/src/engine/debug/debug_spatial_console.ts +429 -429
  735. package/src/engine/debug/index.ts +1 -1
  736. package/src/engine/engine_addressables.ts +680 -680
  737. package/src/engine/engine_animation.ts +145 -145
  738. package/src/engine/engine_application.ts +113 -113
  739. package/src/engine/engine_assetdatabase.ts +389 -389
  740. package/src/engine/engine_audio.ts +24 -24
  741. package/src/engine/engine_camera.ts +39 -39
  742. package/src/engine/engine_components.ts +366 -366
  743. package/src/engine/engine_components_internal.ts +40 -40
  744. package/src/engine/engine_constants.ts +52 -52
  745. package/src/engine/engine_context.ts +1824 -1823
  746. package/src/engine/engine_context_registry.ts +129 -129
  747. package/src/engine/engine_coroutine.ts +54 -54
  748. package/src/engine/engine_create_objects.ts +411 -411
  749. package/src/engine/engine_default_parameters.ts +3 -3
  750. package/src/engine/engine_editor-sync.ts +28 -28
  751. package/src/engine/engine_fileloader.js +9 -9
  752. package/src/engine/engine_gameobject.ts +712 -712
  753. package/src/engine/engine_generic_utils.js +13 -13
  754. package/src/engine/engine_gizmos.ts +577 -577
  755. package/src/engine/engine_gltf.ts +29 -29
  756. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  757. package/src/engine/engine_hot_reload.ts +210 -210
  758. package/src/engine/engine_input.ts +1500 -1500
  759. package/src/engine/engine_input_utils.ts +23 -23
  760. package/src/engine/engine_instancing.ts +45 -45
  761. package/src/engine/engine_license.ts +386 -386
  762. package/src/engine/engine_lifecycle_api.ts +113 -113
  763. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  764. package/src/engine/engine_lightdata.ts +117 -117
  765. package/src/engine/engine_loaders.callbacks.ts +136 -136
  766. package/src/engine/engine_loaders.gltf.ts +82 -82
  767. package/src/engine/engine_loaders.ts +378 -378
  768. package/src/engine/engine_lods.ts +168 -168
  769. package/src/engine/engine_mainloop_utils.ts +472 -472
  770. package/src/engine/engine_math.ts +282 -282
  771. package/src/engine/engine_modules.ts +83 -83
  772. package/src/engine/engine_networking.ts +862 -862
  773. package/src/engine/engine_networking_auto.ts +352 -352
  774. package/src/engine/engine_networking_blob.ts +275 -275
  775. package/src/engine/engine_networking_files.ts +217 -217
  776. package/src/engine/engine_networking_files_default_components.ts +58 -58
  777. package/src/engine/engine_networking_instantiate.ts +419 -419
  778. package/src/engine/engine_networking_peer.ts +159 -159
  779. package/src/engine/engine_networking_streams.ts +713 -713
  780. package/src/engine/engine_networking_types.ts +24 -24
  781. package/src/engine/engine_networking_utils.ts +23 -23
  782. package/src/engine/engine_networking_websocket.ts +2 -2
  783. package/src/engine/engine_patcher.ts +199 -199
  784. package/src/engine/engine_physics.ts +783 -783
  785. package/src/engine/engine_physics.types.ts +46 -46
  786. package/src/engine/engine_physics_rapier.ts +1577 -1577
  787. package/src/engine/engine_playerview.ts +80 -80
  788. package/src/engine/engine_scenelighting.ts +294 -294
  789. package/src/engine/engine_serialization.ts +2 -2
  790. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  791. package/src/engine/engine_serialization_core.ts +720 -720
  792. package/src/engine/engine_serialization_decorator.ts +80 -80
  793. package/src/engine/engine_setup.ts +1 -1
  794. package/src/engine/engine_shaders.ts +267 -267
  795. package/src/engine/engine_shims.ts +32 -32
  796. package/src/engine/engine_test_utils.ts +109 -109
  797. package/src/engine/engine_texture.ts +82 -82
  798. package/src/engine/engine_three_utils.ts +925 -925
  799. package/src/engine/engine_time.ts +94 -94
  800. package/src/engine/engine_time_utils.ts +237 -237
  801. package/src/engine/engine_tonemapping.ts +208 -208
  802. package/src/engine/engine_types.ts +730 -730
  803. package/src/engine/engine_typestore.ts +63 -63
  804. package/src/engine/engine_util_decorator.ts +136 -136
  805. package/src/engine/engine_utils.ts +1115 -1115
  806. package/src/engine/engine_utils_format.ts +273 -273
  807. package/src/engine/engine_utils_screenshot.ts +708 -708
  808. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  809. package/src/engine/export/gltf/Writers.ts +34 -34
  810. package/src/engine/export/gltf/index.ts +158 -158
  811. package/src/engine/export/index.ts +2 -2
  812. package/src/engine/export/state.ts +19 -19
  813. package/src/engine/export/utils.ts +9 -9
  814. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  815. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  816. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  817. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  818. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  819. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  820. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  821. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  822. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  823. package/src/engine/extensions/extension_resolver.ts +4 -4
  824. package/src/engine/extensions/extension_utils.ts +166 -166
  825. package/src/engine/extensions/extensions.ts +140 -140
  826. package/src/engine/extensions/index.ts +5 -5
  827. package/src/engine/extensions/usage_tracker.ts +100 -100
  828. package/src/engine/js-extensions/Camera.ts +37 -37
  829. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  830. package/src/engine/js-extensions/Layers.ts +23 -23
  831. package/src/engine/js-extensions/Object3D.ts +296 -296
  832. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  833. package/src/engine/js-extensions/Vector.ts +18 -18
  834. package/src/engine/js-extensions/index.ts +4 -4
  835. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  836. package/src/engine/shaders/shaderData.ts +67 -67
  837. package/src/engine/tests/test_utils.ts +63 -63
  838. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  839. package/src/engine/webcomponents/api.ts +6 -6
  840. package/src/engine/webcomponents/buttons.ts +292 -292
  841. package/src/engine/webcomponents/fonts.ts +41 -41
  842. package/src/engine/webcomponents/icons.ts +57 -57
  843. package/src/engine/webcomponents/index.ts +1 -1
  844. package/src/engine/webcomponents/logo-element.ts +78 -78
  845. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  846. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  847. package/src/engine/webcomponents/needle-button.ts +181 -181
  848. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  849. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  850. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  851. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  852. package/src/engine/webcomponents/needle-engine.ts +860 -860
  853. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  854. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  855. package/src/engine/xr/NeedleXRSync.ts +220 -220
  856. package/src/engine/xr/SceneTransition.ts +78 -78
  857. package/src/engine/xr/TempXRContext.ts +216 -216
  858. package/src/engine/xr/XRRig.ts +9 -9
  859. package/src/engine/xr/api.ts +5 -5
  860. package/src/engine/xr/events.ts +102 -102
  861. package/src/engine/xr/internal.ts +34 -34
  862. package/src/engine/xr/usdz.ts +30 -30
  863. package/src/engine/xr/utils.ts +39 -39
  864. package/src/engine-components/AlignmentConstraint.ts +36 -36
  865. package/src/engine-components/Animation.ts +557 -557
  866. package/src/engine-components/AnimationCurve.ts +150 -150
  867. package/src/engine-components/AnimationUtils.ts +28 -28
  868. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  869. package/src/engine-components/Animator.ts +397 -397
  870. package/src/engine-components/AnimatorController.ts +1293 -1293
  871. package/src/engine-components/AudioListener.ts +92 -92
  872. package/src/engine-components/AudioSource.ts +644 -644
  873. package/src/engine-components/AvatarLoader.ts +263 -263
  874. package/src/engine-components/AxesHelper.ts +59 -59
  875. package/src/engine-components/BasicIKConstraint.ts +54 -54
  876. package/src/engine-components/BoxCollider.ts +1 -1
  877. package/src/engine-components/BoxHelperComponent.ts +114 -114
  878. package/src/engine-components/Camera.ts +719 -719
  879. package/src/engine-components/CameraUtils.ts +136 -136
  880. package/src/engine-components/CharacterController.ts +253 -253
  881. package/src/engine-components/Collider.ts +374 -374
  882. package/src/engine-components/Component.ts +1297 -1297
  883. package/src/engine-components/ContactShadows.ts +506 -506
  884. package/src/engine-components/DeleteBox.ts +62 -62
  885. package/src/engine-components/DeviceFlag.ts +46 -46
  886. package/src/engine-components/DragControls.ts +1623 -1623
  887. package/src/engine-components/DropListener.ts +713 -713
  888. package/src/engine-components/Duplicatable.ts +198 -198
  889. package/src/engine-components/EventList.ts +266 -266
  890. package/src/engine-components/EventTrigger.ts +74 -74
  891. package/src/engine-components/EventType.ts +22 -22
  892. package/src/engine-components/Fog.ts +60 -60
  893. package/src/engine-components/Gizmos.ts +56 -56
  894. package/src/engine-components/GridHelper.ts +48 -48
  895. package/src/engine-components/GroundProjection.ts +356 -356
  896. package/src/engine-components/Interactable.ts +14 -14
  897. package/src/engine-components/Joints.ts +52 -52
  898. package/src/engine-components/LODGroup.ts +153 -153
  899. package/src/engine-components/Light.ts +558 -558
  900. package/src/engine-components/LookAtConstraint.ts +25 -25
  901. package/src/engine-components/NeedleMenu.ts +84 -84
  902. package/src/engine-components/NestedGltf.ts +86 -86
  903. package/src/engine-components/Networking.ts +114 -114
  904. package/src/engine-components/OffsetConstraint.ts +60 -60
  905. package/src/engine-components/OrbitControls.ts +1074 -1074
  906. package/src/engine-components/PlayerColor.ts +103 -103
  907. package/src/engine-components/ReflectionProbe.ts +220 -220
  908. package/src/engine-components/Renderer.ts +903 -903
  909. package/src/engine-components/RendererInstancing.ts +855 -855
  910. package/src/engine-components/RendererLightmap.ts +198 -198
  911. package/src/engine-components/RigidBody.ts +526 -526
  912. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  913. package/src/engine-components/ScreenCapture.ts +592 -592
  914. package/src/engine-components/ShadowCatcher.ts +172 -172
  915. package/src/engine-components/Skybox.ts +475 -475
  916. package/src/engine-components/SmoothFollow.ts +76 -76
  917. package/src/engine-components/SpatialTrigger.ts +229 -229
  918. package/src/engine-components/SpectatorCamera.ts +787 -787
  919. package/src/engine-components/SphereCollider.ts +1 -1
  920. package/src/engine-components/SpriteRenderer.ts +468 -468
  921. package/src/engine-components/SyncedCamera.ts +220 -220
  922. package/src/engine-components/SyncedRoom.ts +380 -380
  923. package/src/engine-components/SyncedTransform.ts +383 -383
  924. package/src/engine-components/TestRunner.ts +118 -118
  925. package/src/engine-components/TransformGizmo.ts +219 -219
  926. package/src/engine-components/VideoPlayer.ts +1025 -1025
  927. package/src/engine-components/Voip.ts +363 -363
  928. package/src/engine-components/api.ts +60 -60
  929. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  930. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  931. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  932. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  933. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  934. package/src/engine-components/codegen/components.ts +217 -217
  935. package/src/engine-components/debug/LogStats.ts +21 -21
  936. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  937. package/src/engine-components/export/usdz/Extension.ts +24 -24
  938. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  939. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  940. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  941. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  942. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  943. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  944. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  945. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  946. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  947. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  948. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  949. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  950. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  951. package/src/engine-components/export/usdz/index.ts +2 -2
  952. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  953. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  954. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  955. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  956. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  957. package/src/engine-components/particlesystem/api.ts +1 -1
  958. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  959. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  960. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  961. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  962. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  963. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  964. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  965. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  966. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  967. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  968. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  969. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  970. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  971. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  972. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  973. package/src/engine-components/postprocessing/PostProcessingHandler.ts +560 -560
  974. package/src/engine-components/postprocessing/Volume.ts +426 -426
  975. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  976. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  977. package/src/engine-components/postprocessing/index.ts +5 -5
  978. package/src/engine-components/postprocessing/utils.ts +154 -154
  979. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  980. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  981. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  982. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  983. package/src/engine-components/timeline/index.ts +3 -3
  984. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  985. package/src/engine-components/ui/Button.ts +307 -307
  986. package/src/engine-components/ui/Canvas.ts +419 -419
  987. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  988. package/src/engine-components/ui/EventSystem.ts +854 -854
  989. package/src/engine-components/ui/Graphic.ts +275 -275
  990. package/src/engine-components/ui/Image.ts +112 -112
  991. package/src/engine-components/ui/InputField.ts +321 -321
  992. package/src/engine-components/ui/Interfaces.ts +57 -57
  993. package/src/engine-components/ui/Layout.ts +334 -334
  994. package/src/engine-components/ui/Outline.ts +13 -13
  995. package/src/engine-components/ui/PointerEvents.ts +206 -206
  996. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  997. package/src/engine-components/ui/Raycaster.ts +102 -102
  998. package/src/engine-components/ui/RectTransform.ts +375 -375
  999. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1000. package/src/engine-components/ui/Symbols.ts +1 -1
  1001. package/src/engine-components/ui/Text.ts +578 -578
  1002. package/src/engine-components/ui/Utils.ts +113 -113
  1003. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1004. package/src/engine-components/utils/LookAt.ts +88 -88
  1005. package/src/engine-components/utils/OpenURL.ts +114 -114
  1006. package/src/engine-components/webxr/Avatar.ts +265 -265
  1007. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1008. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1009. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1010. package/src/engine-components/webxr/WebXR.ts +585 -585
  1011. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1012. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1013. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1014. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1015. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1016. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1017. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1018. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1019. package/src/engine-components/webxr/index.ts +2 -2
  1020. package/src/engine-components/webxr/types.ts +3 -3
  1021. package/src/engine-components-experimental/Presentation.ts +12 -12
  1022. package/src/engine-components-experimental/api.ts +4 -4
  1023. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1024. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1025. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1026. package/src/engine-schemes/README.md +1 -1
  1027. package/src/engine-schemes/api.ts +12 -12
  1028. package/src/engine-schemes/schemes.ts +28 -28
  1029. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1030. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1031. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1032. package/src/engine-schemes/transform.ts +50 -50
  1033. package/src/engine-schemes/transforms.fbs +25 -25
  1034. package/src/engine-schemes/vec.fbs +19 -19
  1035. package/src/engine-schemes/vec2.ts +33 -33
  1036. package/src/engine-schemes/vec3.ts +38 -38
  1037. package/src/engine-schemes/vec4.ts +43 -43
  1038. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1039. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1040. package/src/include/draco/draco_decoder.js +34 -34
  1041. package/src/include/ktx2/basis_transcoder.js +21 -21
  1042. package/src/include/needle/arial-msdf.json +1471 -1471
  1043. package/src/include/three/DragControls.js +231 -231
  1044. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1045. package/src/needle-engine.ts +70 -70
  1046. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,921 +1,921 @@
1
- import { Object3D, Vector3 } from "three";
2
- import { isDevEnvironment } from "../engine/debug/index.js";
3
- import { addComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, removeComponent } from "../engine/engine_components.js";
4
- import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
5
- import { destroy, findByGuid, foreachComponent, instantiate, isActiveInHierarchy, isActiveSelf, isDestroyed, isUsingInstancing, markAsInstancedRendered, setActive } from "../engine/engine_gameobject.js";
6
- import { isHotReloadEnabled, registerHotReloadType, unregisterHotReloadType } from "../engine/engine_hot_reload.js";
7
- import * as main from "../engine/engine_mainloop_utils.js";
8
- import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
9
- import { Context, FrameEvent } from "../engine/engine_setup.js";
10
- import * as threeutils from "../engine/engine_three_utils.js";
11
- // export interface ISerializationCallbackReceiver {
12
- // onBeforeSerialize?(): object | void;
13
- // onAfterSerialize?();
14
- // onBeforeDeserialize?(data?: any);
15
- // onAfterDeserialize?();
16
- // onDeserialize?(key: string, value: any): any | void;
17
- // }
18
- /**
19
- * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
20
- * GameObjects can have components attached to them, which can be used to add functionality to the object.
21
- * They manage their components and provide methods to add, remove and get components.
22
- *
23
- * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
24
- * These methods are available directly on the GameObject instance:
25
- * ```typescript
26
- * target.addComponent(MyComponent);
27
- * ```
28
- *
29
- * And can be called statically on the GameObject class as well:
30
- * ```typescript
31
- * GameObject.setActive(target, true);
32
- * ```
33
- */
34
- export class GameObject extends Object3D {
35
- /**
36
- * Unique identifier for this GameObject
37
- */
38
- guid;
39
- /**
40
- * Checks if a GameObject has been destroyed
41
- * @param go The GameObject to check
42
- * @returns True if the GameObject has been destroyed
43
- */
44
- static isDestroyed(go) {
45
- return isDestroyed(go);
46
- }
47
- /**
48
- * Sets the active state of a GameObject
49
- * @param go The GameObject to modify
50
- * @param active Whether the GameObject should be active
51
- * @param processStart Whether to process the start callbacks if being activated
52
- */
53
- static setActive(go, active, processStart = true) {
54
- if (!go)
55
- return;
56
- setActive(go, active);
57
- // TODO: do we still need this?:
58
- main.updateIsActive(go);
59
- if (active && processStart)
60
- main.processStart(Context.Current, go);
61
- }
62
- /**
63
- * Checks if the GameObject itself is active (same as go.visible)
64
- * @param go The GameObject to check
65
- * @returns True if the GameObject is active
66
- */
67
- static isActiveSelf(go) {
68
- return isActiveSelf(go);
69
- }
70
- /**
71
- * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
72
- * @param go The GameObject to check
73
- * @returns True if the GameObject is active in the hierarchy
74
- */
75
- static isActiveInHierarchy(go) {
76
- return isActiveInHierarchy(go);
77
- }
78
- /**
79
- * Marks a GameObject to be rendered using instancing
80
- * @param go The GameObject to mark
81
- * @param instanced Whether the GameObject should use instanced rendering
82
- */
83
- static markAsInstancedRendered(go, instanced) {
84
- markAsInstancedRendered(go, instanced);
85
- }
86
- /**
87
- * Checks if a GameObject is using instanced rendering
88
- * @param instance The GameObject to check
89
- * @returns True if the GameObject is using instanced rendering
90
- */
91
- static isUsingInstancing(instance) { return isUsingInstancing(instance); }
92
- /**
93
- * Executes a callback for all components of the provided type on the provided object and its children
94
- * @param instance Object to run the method on
95
- * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
96
- * @param recursive If true, the method will be run on all children as well
97
- * @returns The last return value of the callback
98
- */
99
- static foreachComponent(instance, cb, recursive = true) {
100
- return foreachComponent(instance, cb, recursive);
101
- }
102
- /**
103
- * Creates a new instance of the provided object that will be replicated to all connected clients
104
- * @param instance Object to instantiate
105
- * @param opts Options for the instantiation
106
- * @returns The newly created instance or null if creation failed
107
- */
108
- static instantiateSynced(instance, opts) {
109
- if (!instance)
110
- return null;
111
- return syncInstantiate(instance, opts);
112
- }
113
- static instantiate(instance, opts = null) {
114
- if ('isAssetReference' in instance) {
115
- return instantiate(instance, opts);
116
- }
117
- return instantiate(instance, opts);
118
- }
119
- /**
120
- * Destroys an object on all connected clients (if in a networked session)
121
- * @param instance Object to destroy
122
- * @param context Optional context to use
123
- * @param recursive If true, all children will be destroyed as well
124
- */
125
- static destroySynced(instance, context, recursive = true) {
126
- if (!instance)
127
- return;
128
- const go = instance;
129
- context = context ?? Context.Current;
130
- syncDestroy(go, context.connection, recursive);
131
- }
132
- /**
133
- * Destroys an object
134
- * @param instance Object to destroy
135
- * @param recursive If true, all children will be destroyed as well. Default: true
136
- */
137
- static destroy(instance, recursive = true) {
138
- return destroy(instance, recursive);
139
- }
140
- /**
141
- * Adds an object to parent and ensures all components are properly registered
142
- * @param instance Object to add
143
- * @param parent Parent to add the object to
144
- * @param context Optional context to use
145
- */
146
- static add(instance, parent, context) {
147
- if (!instance || !parent)
148
- return;
149
- if (instance === parent) {
150
- console.warn("Can not add object to self", instance);
151
- return;
152
- }
153
- if (!context) {
154
- context = Context.Current;
155
- }
156
- parent.add(instance);
157
- setActive(instance, true);
158
- main.updateIsActive(instance);
159
- if (context) {
160
- GameObject.foreachComponent(instance, (comp) => {
161
- main.addScriptToArrays(comp, context);
162
- if (comp.__internalDidAwakeAndStart)
163
- return;
164
- if (context.new_script_start.includes(comp) === false) {
165
- context.new_script_start.push(comp);
166
- }
167
- }, true);
168
- }
169
- else {
170
- console.warn("Missing context");
171
- }
172
- }
173
- /**
174
- * Removes the object from its parent and deactivates all of its components
175
- * @param instance Object to remove
176
- */
177
- static remove(instance) {
178
- if (!instance)
179
- return;
180
- instance.parent?.remove(instance);
181
- setActive(instance, false);
182
- main.updateIsActive(instance);
183
- GameObject.foreachComponent(instance, (comp) => {
184
- main.processRemoveFromScene(comp);
185
- }, true);
186
- }
187
- /**
188
- * Invokes a method on all components including children (if a method with that name exists)
189
- * @param go GameObject to invoke the method on
190
- * @param functionName Name of the method to invoke
191
- * @param args Arguments to pass to the method
192
- */
193
- static invokeOnChildren(go, functionName, ...args) {
194
- this.invoke(go, functionName, true, args);
195
- }
196
- /**
197
- * Invokes a method on all components that have a method matching the provided name
198
- * @param go GameObject to invoke the method on
199
- * @param functionName Name of the method to invoke
200
- * @param children Whether to invoke on children as well
201
- * @param args Arguments to pass to the method
202
- */
203
- static invoke(go, functionName, children = false, ...args) {
204
- if (!go)
205
- return;
206
- this.foreachComponent(go, c => {
207
- const fn = c[functionName];
208
- if (fn && typeof fn === "function") {
209
- fn?.call(c, ...args);
210
- }
211
- }, children);
212
- }
213
- /** @deprecated use `addComponent` */
214
- // eslint-disable-next-line deprecation/deprecation
215
- static addNewComponent(go, type, init, callAwake = true) {
216
- return addComponent(go, type, init, { callAwake });
217
- }
218
- /**
219
- * Adds a new component (or moves an existing component) to the provided object
220
- * @param go Object to add the component to
221
- * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
222
- * @param init Optional init object to initialize the component with
223
- * @param opts Optional options for adding the component
224
- * @returns The added or moved component
225
- */
226
- static addComponent(go, instanceOrType, init, opts) {
227
- return addComponent(go, instanceOrType, init, opts);
228
- }
229
- /**
230
- * Moves a component to a new object
231
- * @param go GameObject to move the component to
232
- * @param instance Component to move
233
- * @returns The moved component
234
- */
235
- static moveComponent(go, instance) {
236
- return addComponent(go, instance);
237
- }
238
- /**
239
- * Removes a component from its object
240
- * @param instance Component to remove
241
- * @returns The removed component
242
- */
243
- static removeComponent(instance) {
244
- removeComponent(instance.gameObject, instance);
245
- return instance;
246
- }
247
- /**
248
- * Gets or adds a component of the specified type
249
- * @param go GameObject to get or add the component to
250
- * @param typeName Constructor of the component type
251
- * @returns The existing or newly added component
252
- */
253
- static getOrAddComponent(go, typeName) {
254
- return getOrAddComponent(go, typeName);
255
- }
256
- /**
257
- * Gets a component on the provided object
258
- * @param go GameObject to get the component from
259
- * @param typeName Constructor of the component type
260
- * @returns The component if found, otherwise null
261
- */
262
- static getComponent(go, typeName) {
263
- if (go === null)
264
- return null;
265
- // if names are minified we could also use the type store and work with strings everywhere
266
- // not ideal, but I dont know a good/sane way to do this otherwise
267
- // const res = TypeStore.get(typeName);
268
- // if(res) typeName = res;
269
- return getComponent(go, typeName);
270
- }
271
- /**
272
- * Gets all components of the specified type on the provided object
273
- * @param go GameObject to get the components from
274
- * @param typeName Constructor of the component type
275
- * @param arr Optional array to populate with the components
276
- * @returns Array of components
277
- */
278
- static getComponents(go, typeName, arr = null) {
279
- if (go === null)
280
- return arr ?? [];
281
- return getComponents(go, typeName, arr);
282
- }
283
- /**
284
- * Finds an object or component by its unique identifier
285
- * @param guid Unique identifier to search for
286
- * @param hierarchy Root object to search in
287
- * @returns The found GameObject or Component, or null/undefined if not found
288
- */
289
- static findByGuid(guid, hierarchy) {
290
- const res = findByGuid(guid, hierarchy);
291
- return res;
292
- }
293
- /**
294
- * Finds the first object of the specified component type in the scene
295
- * @param typeName Constructor of the component type
296
- * @param context Context or root object to search in
297
- * @param includeInactive Whether to include inactive objects in the search
298
- * @returns The first matching component if found, otherwise null
299
- */
300
- static findObjectOfType(typeName, context, includeInactive = true) {
301
- return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
302
- }
303
- /**
304
- * Finds all objects of the specified component type in the scene
305
- * @param typeName Constructor of the component type
306
- * @param context Context or root object to search in
307
- * @returns Array of matching components
308
- */
309
- static findObjectsOfType(typeName, context) {
310
- const arr = [];
311
- findObjectsOfType(typeName, arr, context);
312
- return arr;
313
- }
314
- /**
315
- * Gets a component of the specified type in the gameObject's children hierarchy
316
- * @param go GameObject to search in
317
- * @param typeName Constructor of the component type
318
- * @returns The first matching component if found, otherwise null
319
- */
320
- static getComponentInChildren(go, typeName) {
321
- return getComponentInChildren(go, typeName);
322
- }
323
- /**
324
- * Gets all components of the specified type in the gameObject's children hierarchy
325
- * @param go GameObject to search in
326
- * @param typeName Constructor of the component type
327
- * @param arr Optional array to populate with the components
328
- * @returns Array of components
329
- */
330
- static getComponentsInChildren(go, typeName, arr = null) {
331
- return getComponentsInChildren(go, typeName, arr ?? undefined);
332
- }
333
- /**
334
- * Gets a component of the specified type in the gameObject's parent hierarchy
335
- * @param go GameObject to search in
336
- * @param typeName Constructor of the component type
337
- * @returns The first matching component if found, otherwise null
338
- */
339
- static getComponentInParent(go, typeName) {
340
- return getComponentInParent(go, typeName);
341
- }
342
- /**
343
- * Gets all components of the specified type in the gameObject's parent hierarchy
344
- * @param go GameObject to search in
345
- * @param typeName Constructor of the component type
346
- * @param arr Optional array to populate with the components
347
- * @returns Array of components
348
- */
349
- static getComponentsInParent(go, typeName, arr = null) {
350
- return getComponentsInParent(go, typeName, arr);
351
- }
352
- /**
353
- * Gets all components on the gameObject
354
- * @param go GameObject to get components from
355
- * @returns Array of all components
356
- */
357
- static getAllComponents(go) {
358
- const componentsList = go.userData?.components;
359
- if (!componentsList)
360
- return [];
361
- const newList = [...componentsList];
362
- return newList;
363
- }
364
- /**
365
- * Iterates through all components on the gameObject
366
- * @param go GameObject to iterate components on
367
- * @returns Generator yielding each component
368
- */
369
- static *iterateComponents(go) {
370
- const list = go?.userData?.components;
371
- if (list && Array.isArray(list)) {
372
- for (let i = 0; i < list.length; i++) {
373
- yield list[i];
374
- }
375
- }
376
- }
377
- }
378
- /**
379
- * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
380
- * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
381
- * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
382
- *
383
- * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
384
- *
385
- * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
386
- *
387
- * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
388
- *
389
- * @example
390
- * ```typescript
391
- * import { Behaviour } from "@needle-tools/engine";
392
- * export class MyComponent extends Behaviour {
393
- * start() {
394
- * console.log("Hello World");
395
- * }
396
- * update() {
397
- * console.log("Frame", this.context.time.frame);
398
- * }
399
- * }
400
- * ```
401
- *
402
- * @group Components
403
- */
404
- export class Component {
405
- /**
406
- * Indicates whether this object is a component
407
- * @internal
408
- */
409
- get isComponent() { return true; }
410
- __context;
411
- /**
412
- * The context this component belongs to, providing access to the runtime environment
413
- * including physics, timing utilities, camera, and scene
414
- */
415
- get context() {
416
- return this.__context ?? Context.Current;
417
- }
418
- set context(context) {
419
- this.__context = context;
420
- }
421
- /**
422
- * Shorthand accessor for the current scene from the context
423
- * @returns The scene this component belongs to
424
- */
425
- get scene() { return this.context.scene; }
426
- /**
427
- * The layer value of the GameObject this component is attached to
428
- * Used for visibility and physics filtering
429
- */
430
- get layer() {
431
- return this.gameObject?.userData?.layer;
432
- }
433
- /**
434
- * The name of the GameObject this component is attached to
435
- * Used for debugging and finding objects
436
- */
437
- get name() {
438
- if (this.gameObject?.name) {
439
- return this.gameObject.name;
440
- }
441
- return this.gameObject?.userData.name;
442
- }
443
- __name;
444
- set name(str) {
445
- if (this.gameObject) {
446
- if (!this.gameObject.userData)
447
- this.gameObject.userData = {};
448
- this.gameObject.userData.name = str;
449
- this.__name = str;
450
- }
451
- else {
452
- this.__name = str;
453
- }
454
- }
455
- /**
456
- * The tag of the GameObject this component is attached to
457
- * Used for categorizing objects and efficient lookup
458
- */
459
- get tag() {
460
- return this.gameObject?.userData.tag;
461
- }
462
- set tag(str) {
463
- if (this.gameObject) {
464
- if (!this.gameObject.userData)
465
- this.gameObject.userData = {};
466
- this.gameObject.userData.tag = str;
467
- }
468
- }
469
- /**
470
- * Indicates whether the GameObject is marked as static
471
- * Static objects typically don't move and can be optimized by the engine
472
- */
473
- get static() {
474
- return this.gameObject?.userData.static;
475
- }
476
- set static(value) {
477
- if (this.gameObject) {
478
- if (!this.gameObject.userData)
479
- this.gameObject.userData = {};
480
- this.gameObject.userData.static = value;
481
- }
482
- }
483
- // get hideFlags(): HideFlags {
484
- // return this.gameObject?.hideFlags;
485
- // }
486
- /**
487
- * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
488
- * Components that are inactive won't receive lifecycle method calls
489
- * @returns True if the component is enabled and all parent GameObjects are active
490
- */
491
- get activeAndEnabled() {
492
- if (this.destroyed)
493
- return false;
494
- if (this.__isEnabled === false)
495
- return false;
496
- if (!this.__isActiveInHierarchy)
497
- return false;
498
- // let go = this.gameObject;
499
- // do {
500
- // // console.log(go.name, go.visible)
501
- // if (!go.visible) return false;
502
- // go = go.parent as GameObject;
503
- // }
504
- // while (go);
505
- return true;
506
- }
507
- get __isActive() {
508
- return this.gameObject.visible;
509
- }
510
- get __isActiveInHierarchy() {
511
- if (!this.gameObject)
512
- return false;
513
- const res = this.gameObject[activeInHierarchyFieldName];
514
- if (res === undefined)
515
- return true;
516
- return res;
517
- }
518
- set __isActiveInHierarchy(val) {
519
- if (!this.gameObject)
520
- return;
521
- this.gameObject[activeInHierarchyFieldName] = val;
522
- }
523
- /**
524
- * Reference to the GameObject this component is attached to
525
- * This is a three.js Object3D with additional GameObject functionality
526
- */
527
- gameObject;
528
- /**
529
- * Unique identifier for this component instance,
530
- * used for finding and tracking components
531
- */
532
- guid = "invalid";
533
- /**
534
- * Identifier for the source asset that created this component.
535
- * For example, URL to the glTF file this component was loaded from
536
- */
537
- sourceId;
538
- /**
539
- * Called once when the component becomes active for the first time.
540
- * This is the first lifecycle callback to be invoked
541
- */
542
- awake() { }
543
- /**
544
- * Called every time the component becomes enabled or active in the hierarchy.
545
- * Invoked after {@link awake} and before {@link start}.
546
- */
547
- onEnable() { }
548
- /**
549
- * Called every time the component becomes disabled or inactive in the hierarchy.
550
- * Invoked when the component or any parent GameObject becomes invisible
551
- */
552
- onDisable() { }
553
- /**
554
- * Called when the component is destroyed.
555
- * Use for cleanup operations like removing event listeners
556
- */
557
- onDestroy() {
558
- this.__destroyed = true;
559
- }
560
- /**
561
- * Starts a coroutine that can yield to wait for events.
562
- * Coroutines allow for time-based sequencing of operations without blocking.
563
- * Coroutines are based on generator functions, a JavaScript language feature.
564
- *
565
- * @param routine Generator function to start
566
- * @param evt Event to register the coroutine for (default: FrameEvent.Update)
567
- * @returns The generator function that can be used to stop the coroutine
568
- * @example
569
- * Time-based sequencing of operations
570
- * ```ts
571
- * *myCoroutine() {
572
- * yield WaitForSeconds(1); // wait for 1 second
573
- * yield WaitForFrames(10); // wait for 10 frames
574
- * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
575
- * }
576
- * ```
577
- * @example
578
- * Coroutine that logs a message every 5 frames
579
- * ```ts
580
- * onEnable() {
581
- * this.startCoroutine(this.myCoroutine());
582
- * }
583
- * private *myCoroutine() {
584
- * while(this.activeAndEnabled) {
585
- * console.log("Hello World", this.context.time.frame);
586
- * // wait for 5 frames
587
- * for(let i = 0; i < 5; i++) yield;
588
- * }
589
- * }
590
- * ```
591
- */
592
- startCoroutine(routine, evt = FrameEvent.Update) {
593
- return this.context.registerCoroutineUpdate(this, routine, evt);
594
- }
595
- /**
596
- * Stops a coroutine that was previously started with startCoroutine
597
- * @param routine The routine to be stopped
598
- * @param evt The frame event the routine was registered with
599
- */
600
- stopCoroutine(routine, evt = FrameEvent.Update) {
601
- this.context.unregisterCoroutineUpdate(routine, evt);
602
- }
603
- /**
604
- * Checks if this component has been destroyed
605
- * @returns True if the component or its GameObject has been destroyed
606
- */
607
- get destroyed() {
608
- return this.__destroyed;
609
- }
610
- /**
611
- * Destroys this component and removes it from its GameObject
612
- * After destruction, the component will no longer receive lifecycle callbacks
613
- */
614
- destroy() {
615
- if (this.__destroyed)
616
- return;
617
- this.__internalDestroy();
618
- }
619
- /** @internal */
620
- __didAwake = false;
621
- /** @internal */
622
- __didStart = false;
623
- /** @internal */
624
- __didEnable = false;
625
- /** @internal */
626
- __isEnabled = undefined;
627
- /** @internal */
628
- __destroyed = false;
629
- /** @internal */
630
- get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
631
- /** @internal */
632
- constructor(init) {
633
- this.__didAwake = false;
634
- this.__didStart = false;
635
- this.__didEnable = false;
636
- this.__isEnabled = undefined;
637
- this.__destroyed = false;
638
- this._internalInit(init);
639
- if (isHotReloadEnabled())
640
- registerHotReloadType(this);
641
- }
642
- /** @internal */
643
- __internalNewInstanceCreated(init) {
644
- this.__didAwake = false;
645
- this.__didStart = false;
646
- this.__didEnable = false;
647
- this.__isEnabled = undefined;
648
- this.__destroyed = false;
649
- this._internalInit(init);
650
- return this;
651
- }
652
- /**
653
- * Initializes component properties from an initialization object
654
- * @param init Object with properties to copy to this component
655
- * @internal
656
- */
657
- _internalInit(init) {
658
- if (typeof init === "object") {
659
- for (const key of Object.keys(init)) {
660
- const value = init[key];
661
- // we don't want to allow overriding functions via init
662
- if (typeof value === "function")
663
- continue;
664
- this[key] = value;
665
- }
666
- }
667
- }
668
- /** @internal */
669
- __internalAwake() {
670
- if (this.__didAwake)
671
- return;
672
- this.__didAwake = true;
673
- this.awake();
674
- }
675
- /** @internal */
676
- __internalStart() {
677
- if (this.__didStart)
678
- return;
679
- this.__didStart = true;
680
- if (this.start)
681
- this.start();
682
- }
683
- /** @internal */
684
- __internalEnable(isAddingToScene) {
685
- if (this.__destroyed) {
686
- if (isDevEnvironment()) {
687
- console.warn("[Needle Engine Dev] Trying to enable destroyed component");
688
- }
689
- return false;
690
- }
691
- // Don't change enable before awake
692
- // But a user can change enable during awake
693
- if (!this.__didAwake)
694
- return false;
695
- if (this.__didEnable) {
696
- // We dont want to change the enable state if we are adding to scene
697
- // But we want to change the state when e.g. a user changes the enable state during awake
698
- if (isAddingToScene !== true)
699
- this.__isEnabled = true;
700
- return false;
701
- }
702
- // console.trace("INTERNAL ENABLE");
703
- this.__didEnable = true;
704
- this.__isEnabled = true;
705
- this.onEnable();
706
- return true;
707
- }
708
- /** @internal */
709
- __internalDisable(isRemovingFromScene) {
710
- // Don't change enable before awake
711
- // But a user can change enable during awake
712
- if (!this.__didAwake)
713
- return;
714
- if (!this.__didEnable) {
715
- // We dont want to change the enable state if we are removing from a scene
716
- if (isRemovingFromScene !== true)
717
- this.__isEnabled = false;
718
- return;
719
- }
720
- this.__didEnable = false;
721
- this.__isEnabled = false;
722
- this.onDisable();
723
- }
724
- /** @internal */
725
- __internalDestroy() {
726
- if (this.__destroyed)
727
- return;
728
- this.__destroyed = true;
729
- if (this.__didAwake) {
730
- this.onDestroy?.call(this);
731
- this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
732
- }
733
- destroyComponentInstance(this);
734
- if (isHotReloadEnabled())
735
- unregisterHotReloadType(this);
736
- }
737
- /**
738
- * Controls whether this component is enabled
739
- * Disabled components don't receive lifecycle callbacks
740
- */
741
- get enabled() {
742
- return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
743
- }
744
- set enabled(val) {
745
- if (this.__destroyed) {
746
- if (isDevEnvironment()) {
747
- console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
748
- }
749
- return;
750
- }
751
- // when called from animationclip we receive numbers
752
- // due to interpolation they can be anything between 0 and 1
753
- if (typeof val === "number") {
754
- if (val >= 0.5)
755
- val = true;
756
- else
757
- val = false;
758
- }
759
- // need to check here because codegen is calling this before everything is setup
760
- if (!this.__didAwake) {
761
- this.__isEnabled = val;
762
- return;
763
- }
764
- if (val) {
765
- this.__internalEnable();
766
- }
767
- else {
768
- this.__internalDisable();
769
- }
770
- }
771
- /**
772
- * Gets the position of this component's GameObject in world space.
773
- * Note: This is equivalent to calling `this.gameObject.worldPosition`
774
- */
775
- get worldPosition() {
776
- return threeutils.getWorldPosition(this.gameObject);
777
- }
778
- /**
779
- * Sets the position of this component's GameObject in world space
780
- * @param val The world position vector to set
781
- */
782
- set worldPosition(val) {
783
- threeutils.setWorldPosition(this.gameObject, val);
784
- }
785
- /**
786
- * Sets the position of this component's GameObject in world space using individual coordinates
787
- * @param x X-coordinate in world space
788
- * @param y Y-coordinate in world space
789
- * @param z Z-coordinate in world space
790
- */
791
- setWorldPosition(x, y, z) {
792
- threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
793
- }
794
- /**
795
- * Gets the rotation of this component's GameObject in world space as a quaternion
796
- * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
797
- */
798
- get worldQuaternion() {
799
- return threeutils.getWorldQuaternion(this.gameObject);
800
- }
801
- /**
802
- * Sets the rotation of this component's GameObject in world space using a quaternion
803
- * @param val The world rotation quaternion to set
804
- */
805
- set worldQuaternion(val) {
806
- threeutils.setWorldQuaternion(this.gameObject, val);
807
- }
808
- /**
809
- * Sets the rotation of this component's GameObject in world space using quaternion components
810
- * @param x X component of the quaternion
811
- * @param y Y component of the quaternion
812
- * @param z Z component of the quaternion
813
- * @param w W component of the quaternion
814
- */
815
- setWorldQuaternion(x, y, z, w) {
816
- threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
817
- }
818
- /**
819
- * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
820
- */
821
- get worldEuler() {
822
- return threeutils.getWorldEuler(this.gameObject);
823
- }
824
- /**
825
- * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
826
- * @param val The world rotation Euler angles to set
827
- */
828
- set worldEuler(val) {
829
- threeutils.setWorldEuler(this.gameObject, val);
830
- }
831
- /**
832
- * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
833
- * Note: This is equivalent to calling `this.gameObject.worldRotation`
834
- */
835
- get worldRotation() {
836
- return this.gameObject.worldRotation;
837
- }
838
- /**
839
- * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
840
- * @param val The world rotation vector to set (in degrees)
841
- */
842
- set worldRotation(val) {
843
- this.setWorldRotation(val.x, val.y, val.z, true);
844
- }
845
- /**
846
- * Sets the rotation of this component's GameObject in world space using individual Euler angles
847
- * @param x X-axis rotation
848
- * @param y Y-axis rotation
849
- * @param z Z-axis rotation
850
- * @param degrees Whether the values are in degrees (true) or radians (false)
851
- */
852
- setWorldRotation(x, y, z, degrees = true) {
853
- threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
854
- }
855
- static _forward = new Vector3();
856
- /**
857
- * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
858
- */
859
- get forward() {
860
- return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
861
- }
862
- static _right = new Vector3();
863
- /**
864
- * Gets the right direction vector (1,0,0) of this component's GameObject in world space
865
- */
866
- get right() {
867
- return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
868
- }
869
- static _up = new Vector3();
870
- /**
871
- * Gets the up direction vector (0,1,0) of this component's GameObject in world space
872
- */
873
- get up() {
874
- return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
875
- }
876
- // EventTarget implementation:
877
- /**
878
- * Storage for event listeners registered to this component
879
- * @private
880
- */
881
- _eventListeners = new Map();
882
- /**
883
- * Registers an event listener for the specified event type
884
- * @param type The event type to listen for
885
- * @param listener The callback function to execute when the event occurs
886
- */
887
- addEventListener(type, listener) {
888
- this._eventListeners[type] = this._eventListeners[type] || [];
889
- this._eventListeners[type].push(listener);
890
- }
891
- /**
892
- * Removes a previously registered event listener
893
- * @param type The event type the listener was registered for
894
- * @param listener The callback function to remove
895
- */
896
- removeEventListener(type, listener) {
897
- if (!this._eventListeners[type])
898
- return;
899
- const index = this._eventListeners[type].indexOf(listener);
900
- if (index >= 0)
901
- this._eventListeners[type].splice(index, 1);
902
- }
903
- /**
904
- * Dispatches an event to all registered listeners
905
- * @param evt The event object to dispatch
906
- * @returns Always returns false (standard implementation of EventTarget)
907
- */
908
- dispatchEvent(evt) {
909
- if (!evt || !this._eventListeners[evt.type])
910
- return false;
911
- const listeners = this._eventListeners[evt.type];
912
- for (let i = 0; i < listeners.length; i++) {
913
- listeners[i](evt);
914
- }
915
- return false;
916
- }
917
- }
918
- // For legacy reasons we need to export this as well
919
- // (and we don't use extend to inherit the component docs)
920
- export { Component as Behaviour };
1
+ import { Object3D, Vector3 } from "three";
2
+ import { isDevEnvironment } from "../engine/debug/index.js";
3
+ import { addComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, removeComponent } from "../engine/engine_components.js";
4
+ import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
5
+ import { destroy, findByGuid, foreachComponent, instantiate, isActiveInHierarchy, isActiveSelf, isDestroyed, isUsingInstancing, markAsInstancedRendered, setActive } from "../engine/engine_gameobject.js";
6
+ import { isHotReloadEnabled, registerHotReloadType, unregisterHotReloadType } from "../engine/engine_hot_reload.js";
7
+ import * as main from "../engine/engine_mainloop_utils.js";
8
+ import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
9
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
10
+ import * as threeutils from "../engine/engine_three_utils.js";
11
+ // export interface ISerializationCallbackReceiver {
12
+ // onBeforeSerialize?(): object | void;
13
+ // onAfterSerialize?();
14
+ // onBeforeDeserialize?(data?: any);
15
+ // onAfterDeserialize?();
16
+ // onDeserialize?(key: string, value: any): any | void;
17
+ // }
18
+ /**
19
+ * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
20
+ * GameObjects can have components attached to them, which can be used to add functionality to the object.
21
+ * They manage their components and provide methods to add, remove and get components.
22
+ *
23
+ * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
24
+ * These methods are available directly on the GameObject instance:
25
+ * ```typescript
26
+ * target.addComponent(MyComponent);
27
+ * ```
28
+ *
29
+ * And can be called statically on the GameObject class as well:
30
+ * ```typescript
31
+ * GameObject.setActive(target, true);
32
+ * ```
33
+ */
34
+ export class GameObject extends Object3D {
35
+ /**
36
+ * Unique identifier for this GameObject
37
+ */
38
+ guid;
39
+ /**
40
+ * Checks if a GameObject has been destroyed
41
+ * @param go The GameObject to check
42
+ * @returns True if the GameObject has been destroyed
43
+ */
44
+ static isDestroyed(go) {
45
+ return isDestroyed(go);
46
+ }
47
+ /**
48
+ * Sets the active state of a GameObject
49
+ * @param go The GameObject to modify
50
+ * @param active Whether the GameObject should be active
51
+ * @param processStart Whether to process the start callbacks if being activated
52
+ */
53
+ static setActive(go, active, processStart = true) {
54
+ if (!go)
55
+ return;
56
+ setActive(go, active);
57
+ // TODO: do we still need this?:
58
+ main.updateIsActive(go);
59
+ if (active && processStart)
60
+ main.processStart(Context.Current, go);
61
+ }
62
+ /**
63
+ * Checks if the GameObject itself is active (same as go.visible)
64
+ * @param go The GameObject to check
65
+ * @returns True if the GameObject is active
66
+ */
67
+ static isActiveSelf(go) {
68
+ return isActiveSelf(go);
69
+ }
70
+ /**
71
+ * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
72
+ * @param go The GameObject to check
73
+ * @returns True if the GameObject is active in the hierarchy
74
+ */
75
+ static isActiveInHierarchy(go) {
76
+ return isActiveInHierarchy(go);
77
+ }
78
+ /**
79
+ * Marks a GameObject to be rendered using instancing
80
+ * @param go The GameObject to mark
81
+ * @param instanced Whether the GameObject should use instanced rendering
82
+ */
83
+ static markAsInstancedRendered(go, instanced) {
84
+ markAsInstancedRendered(go, instanced);
85
+ }
86
+ /**
87
+ * Checks if a GameObject is using instanced rendering
88
+ * @param instance The GameObject to check
89
+ * @returns True if the GameObject is using instanced rendering
90
+ */
91
+ static isUsingInstancing(instance) { return isUsingInstancing(instance); }
92
+ /**
93
+ * Executes a callback for all components of the provided type on the provided object and its children
94
+ * @param instance Object to run the method on
95
+ * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
96
+ * @param recursive If true, the method will be run on all children as well
97
+ * @returns The last return value of the callback
98
+ */
99
+ static foreachComponent(instance, cb, recursive = true) {
100
+ return foreachComponent(instance, cb, recursive);
101
+ }
102
+ /**
103
+ * Creates a new instance of the provided object that will be replicated to all connected clients
104
+ * @param instance Object to instantiate
105
+ * @param opts Options for the instantiation
106
+ * @returns The newly created instance or null if creation failed
107
+ */
108
+ static instantiateSynced(instance, opts) {
109
+ if (!instance)
110
+ return null;
111
+ return syncInstantiate(instance, opts);
112
+ }
113
+ static instantiate(instance, opts = null) {
114
+ if ('isAssetReference' in instance) {
115
+ return instantiate(instance, opts);
116
+ }
117
+ return instantiate(instance, opts);
118
+ }
119
+ /**
120
+ * Destroys an object on all connected clients (if in a networked session)
121
+ * @param instance Object to destroy
122
+ * @param context Optional context to use
123
+ * @param recursive If true, all children will be destroyed as well
124
+ */
125
+ static destroySynced(instance, context, recursive = true) {
126
+ if (!instance)
127
+ return;
128
+ const go = instance;
129
+ context = context ?? Context.Current;
130
+ syncDestroy(go, context.connection, recursive);
131
+ }
132
+ /**
133
+ * Destroys an object
134
+ * @param instance Object to destroy
135
+ * @param recursive If true, all children will be destroyed as well. Default: true
136
+ */
137
+ static destroy(instance, recursive = true) {
138
+ return destroy(instance, recursive);
139
+ }
140
+ /**
141
+ * Adds an object to parent and ensures all components are properly registered
142
+ * @param instance Object to add
143
+ * @param parent Parent to add the object to
144
+ * @param context Optional context to use
145
+ */
146
+ static add(instance, parent, context) {
147
+ if (!instance || !parent)
148
+ return;
149
+ if (instance === parent) {
150
+ console.warn("Can not add object to self", instance);
151
+ return;
152
+ }
153
+ if (!context) {
154
+ context = Context.Current;
155
+ }
156
+ parent.add(instance);
157
+ setActive(instance, true);
158
+ main.updateIsActive(instance);
159
+ if (context) {
160
+ GameObject.foreachComponent(instance, (comp) => {
161
+ main.addScriptToArrays(comp, context);
162
+ if (comp.__internalDidAwakeAndStart)
163
+ return;
164
+ if (context.new_script_start.includes(comp) === false) {
165
+ context.new_script_start.push(comp);
166
+ }
167
+ }, true);
168
+ }
169
+ else {
170
+ console.warn("Missing context");
171
+ }
172
+ }
173
+ /**
174
+ * Removes the object from its parent and deactivates all of its components
175
+ * @param instance Object to remove
176
+ */
177
+ static remove(instance) {
178
+ if (!instance)
179
+ return;
180
+ instance.parent?.remove(instance);
181
+ setActive(instance, false);
182
+ main.updateIsActive(instance);
183
+ GameObject.foreachComponent(instance, (comp) => {
184
+ main.processRemoveFromScene(comp);
185
+ }, true);
186
+ }
187
+ /**
188
+ * Invokes a method on all components including children (if a method with that name exists)
189
+ * @param go GameObject to invoke the method on
190
+ * @param functionName Name of the method to invoke
191
+ * @param args Arguments to pass to the method
192
+ */
193
+ static invokeOnChildren(go, functionName, ...args) {
194
+ this.invoke(go, functionName, true, args);
195
+ }
196
+ /**
197
+ * Invokes a method on all components that have a method matching the provided name
198
+ * @param go GameObject to invoke the method on
199
+ * @param functionName Name of the method to invoke
200
+ * @param children Whether to invoke on children as well
201
+ * @param args Arguments to pass to the method
202
+ */
203
+ static invoke(go, functionName, children = false, ...args) {
204
+ if (!go)
205
+ return;
206
+ this.foreachComponent(go, c => {
207
+ const fn = c[functionName];
208
+ if (fn && typeof fn === "function") {
209
+ fn?.call(c, ...args);
210
+ }
211
+ }, children);
212
+ }
213
+ /** @deprecated use `addComponent` */
214
+ // eslint-disable-next-line deprecation/deprecation
215
+ static addNewComponent(go, type, init, callAwake = true) {
216
+ return addComponent(go, type, init, { callAwake });
217
+ }
218
+ /**
219
+ * Adds a new component (or moves an existing component) to the provided object
220
+ * @param go Object to add the component to
221
+ * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
222
+ * @param init Optional init object to initialize the component with
223
+ * @param opts Optional options for adding the component
224
+ * @returns The added or moved component
225
+ */
226
+ static addComponent(go, instanceOrType, init, opts) {
227
+ return addComponent(go, instanceOrType, init, opts);
228
+ }
229
+ /**
230
+ * Moves a component to a new object
231
+ * @param go GameObject to move the component to
232
+ * @param instance Component to move
233
+ * @returns The moved component
234
+ */
235
+ static moveComponent(go, instance) {
236
+ return addComponent(go, instance);
237
+ }
238
+ /**
239
+ * Removes a component from its object
240
+ * @param instance Component to remove
241
+ * @returns The removed component
242
+ */
243
+ static removeComponent(instance) {
244
+ removeComponent(instance.gameObject, instance);
245
+ return instance;
246
+ }
247
+ /**
248
+ * Gets or adds a component of the specified type
249
+ * @param go GameObject to get or add the component to
250
+ * @param typeName Constructor of the component type
251
+ * @returns The existing or newly added component
252
+ */
253
+ static getOrAddComponent(go, typeName) {
254
+ return getOrAddComponent(go, typeName);
255
+ }
256
+ /**
257
+ * Gets a component on the provided object
258
+ * @param go GameObject to get the component from
259
+ * @param typeName Constructor of the component type
260
+ * @returns The component if found, otherwise null
261
+ */
262
+ static getComponent(go, typeName) {
263
+ if (go === null)
264
+ return null;
265
+ // if names are minified we could also use the type store and work with strings everywhere
266
+ // not ideal, but I dont know a good/sane way to do this otherwise
267
+ // const res = TypeStore.get(typeName);
268
+ // if(res) typeName = res;
269
+ return getComponent(go, typeName);
270
+ }
271
+ /**
272
+ * Gets all components of the specified type on the provided object
273
+ * @param go GameObject to get the components from
274
+ * @param typeName Constructor of the component type
275
+ * @param arr Optional array to populate with the components
276
+ * @returns Array of components
277
+ */
278
+ static getComponents(go, typeName, arr = null) {
279
+ if (go === null)
280
+ return arr ?? [];
281
+ return getComponents(go, typeName, arr);
282
+ }
283
+ /**
284
+ * Finds an object or component by its unique identifier
285
+ * @param guid Unique identifier to search for
286
+ * @param hierarchy Root object to search in
287
+ * @returns The found GameObject or Component, or null/undefined if not found
288
+ */
289
+ static findByGuid(guid, hierarchy) {
290
+ const res = findByGuid(guid, hierarchy);
291
+ return res;
292
+ }
293
+ /**
294
+ * Finds the first object of the specified component type in the scene
295
+ * @param typeName Constructor of the component type
296
+ * @param context Context or root object to search in
297
+ * @param includeInactive Whether to include inactive objects in the search
298
+ * @returns The first matching component if found, otherwise null
299
+ */
300
+ static findObjectOfType(typeName, context, includeInactive = true) {
301
+ return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
302
+ }
303
+ /**
304
+ * Finds all objects of the specified component type in the scene
305
+ * @param typeName Constructor of the component type
306
+ * @param context Context or root object to search in
307
+ * @returns Array of matching components
308
+ */
309
+ static findObjectsOfType(typeName, context) {
310
+ const arr = [];
311
+ findObjectsOfType(typeName, arr, context);
312
+ return arr;
313
+ }
314
+ /**
315
+ * Gets a component of the specified type in the gameObject's children hierarchy
316
+ * @param go GameObject to search in
317
+ * @param typeName Constructor of the component type
318
+ * @returns The first matching component if found, otherwise null
319
+ */
320
+ static getComponentInChildren(go, typeName) {
321
+ return getComponentInChildren(go, typeName);
322
+ }
323
+ /**
324
+ * Gets all components of the specified type in the gameObject's children hierarchy
325
+ * @param go GameObject to search in
326
+ * @param typeName Constructor of the component type
327
+ * @param arr Optional array to populate with the components
328
+ * @returns Array of components
329
+ */
330
+ static getComponentsInChildren(go, typeName, arr = null) {
331
+ return getComponentsInChildren(go, typeName, arr ?? undefined);
332
+ }
333
+ /**
334
+ * Gets a component of the specified type in the gameObject's parent hierarchy
335
+ * @param go GameObject to search in
336
+ * @param typeName Constructor of the component type
337
+ * @returns The first matching component if found, otherwise null
338
+ */
339
+ static getComponentInParent(go, typeName) {
340
+ return getComponentInParent(go, typeName);
341
+ }
342
+ /**
343
+ * Gets all components of the specified type in the gameObject's parent hierarchy
344
+ * @param go GameObject to search in
345
+ * @param typeName Constructor of the component type
346
+ * @param arr Optional array to populate with the components
347
+ * @returns Array of components
348
+ */
349
+ static getComponentsInParent(go, typeName, arr = null) {
350
+ return getComponentsInParent(go, typeName, arr);
351
+ }
352
+ /**
353
+ * Gets all components on the gameObject
354
+ * @param go GameObject to get components from
355
+ * @returns Array of all components
356
+ */
357
+ static getAllComponents(go) {
358
+ const componentsList = go.userData?.components;
359
+ if (!componentsList)
360
+ return [];
361
+ const newList = [...componentsList];
362
+ return newList;
363
+ }
364
+ /**
365
+ * Iterates through all components on the gameObject
366
+ * @param go GameObject to iterate components on
367
+ * @returns Generator yielding each component
368
+ */
369
+ static *iterateComponents(go) {
370
+ const list = go?.userData?.components;
371
+ if (list && Array.isArray(list)) {
372
+ for (let i = 0; i < list.length; i++) {
373
+ yield list[i];
374
+ }
375
+ }
376
+ }
377
+ }
378
+ /**
379
+ * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
380
+ * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
381
+ * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
382
+ *
383
+ * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
384
+ *
385
+ * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
386
+ *
387
+ * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
388
+ *
389
+ * @example
390
+ * ```typescript
391
+ * import { Behaviour } from "@needle-tools/engine";
392
+ * export class MyComponent extends Behaviour {
393
+ * start() {
394
+ * console.log("Hello World");
395
+ * }
396
+ * update() {
397
+ * console.log("Frame", this.context.time.frame);
398
+ * }
399
+ * }
400
+ * ```
401
+ *
402
+ * @group Components
403
+ */
404
+ export class Component {
405
+ /**
406
+ * Indicates whether this object is a component
407
+ * @internal
408
+ */
409
+ get isComponent() { return true; }
410
+ __context;
411
+ /**
412
+ * The context this component belongs to, providing access to the runtime environment
413
+ * including physics, timing utilities, camera, and scene
414
+ */
415
+ get context() {
416
+ return this.__context ?? Context.Current;
417
+ }
418
+ set context(context) {
419
+ this.__context = context;
420
+ }
421
+ /**
422
+ * Shorthand accessor for the current scene from the context
423
+ * @returns The scene this component belongs to
424
+ */
425
+ get scene() { return this.context.scene; }
426
+ /**
427
+ * The layer value of the GameObject this component is attached to
428
+ * Used for visibility and physics filtering
429
+ */
430
+ get layer() {
431
+ return this.gameObject?.userData?.layer;
432
+ }
433
+ /**
434
+ * The name of the GameObject this component is attached to
435
+ * Used for debugging and finding objects
436
+ */
437
+ get name() {
438
+ if (this.gameObject?.name) {
439
+ return this.gameObject.name;
440
+ }
441
+ return this.gameObject?.userData.name;
442
+ }
443
+ __name;
444
+ set name(str) {
445
+ if (this.gameObject) {
446
+ if (!this.gameObject.userData)
447
+ this.gameObject.userData = {};
448
+ this.gameObject.userData.name = str;
449
+ this.__name = str;
450
+ }
451
+ else {
452
+ this.__name = str;
453
+ }
454
+ }
455
+ /**
456
+ * The tag of the GameObject this component is attached to
457
+ * Used for categorizing objects and efficient lookup
458
+ */
459
+ get tag() {
460
+ return this.gameObject?.userData.tag;
461
+ }
462
+ set tag(str) {
463
+ if (this.gameObject) {
464
+ if (!this.gameObject.userData)
465
+ this.gameObject.userData = {};
466
+ this.gameObject.userData.tag = str;
467
+ }
468
+ }
469
+ /**
470
+ * Indicates whether the GameObject is marked as static
471
+ * Static objects typically don't move and can be optimized by the engine
472
+ */
473
+ get static() {
474
+ return this.gameObject?.userData.static;
475
+ }
476
+ set static(value) {
477
+ if (this.gameObject) {
478
+ if (!this.gameObject.userData)
479
+ this.gameObject.userData = {};
480
+ this.gameObject.userData.static = value;
481
+ }
482
+ }
483
+ // get hideFlags(): HideFlags {
484
+ // return this.gameObject?.hideFlags;
485
+ // }
486
+ /**
487
+ * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
488
+ * Components that are inactive won't receive lifecycle method calls
489
+ * @returns True if the component is enabled and all parent GameObjects are active
490
+ */
491
+ get activeAndEnabled() {
492
+ if (this.destroyed)
493
+ return false;
494
+ if (this.__isEnabled === false)
495
+ return false;
496
+ if (!this.__isActiveInHierarchy)
497
+ return false;
498
+ // let go = this.gameObject;
499
+ // do {
500
+ // // console.log(go.name, go.visible)
501
+ // if (!go.visible) return false;
502
+ // go = go.parent as GameObject;
503
+ // }
504
+ // while (go);
505
+ return true;
506
+ }
507
+ get __isActive() {
508
+ return this.gameObject.visible;
509
+ }
510
+ get __isActiveInHierarchy() {
511
+ if (!this.gameObject)
512
+ return false;
513
+ const res = this.gameObject[activeInHierarchyFieldName];
514
+ if (res === undefined)
515
+ return true;
516
+ return res;
517
+ }
518
+ set __isActiveInHierarchy(val) {
519
+ if (!this.gameObject)
520
+ return;
521
+ this.gameObject[activeInHierarchyFieldName] = val;
522
+ }
523
+ /**
524
+ * Reference to the GameObject this component is attached to
525
+ * This is a three.js Object3D with additional GameObject functionality
526
+ */
527
+ gameObject;
528
+ /**
529
+ * Unique identifier for this component instance,
530
+ * used for finding and tracking components
531
+ */
532
+ guid = "invalid";
533
+ /**
534
+ * Identifier for the source asset that created this component.
535
+ * For example, URL to the glTF file this component was loaded from
536
+ */
537
+ sourceId;
538
+ /**
539
+ * Called once when the component becomes active for the first time.
540
+ * This is the first lifecycle callback to be invoked
541
+ */
542
+ awake() { }
543
+ /**
544
+ * Called every time the component becomes enabled or active in the hierarchy.
545
+ * Invoked after {@link awake} and before {@link start}.
546
+ */
547
+ onEnable() { }
548
+ /**
549
+ * Called every time the component becomes disabled or inactive in the hierarchy.
550
+ * Invoked when the component or any parent GameObject becomes invisible
551
+ */
552
+ onDisable() { }
553
+ /**
554
+ * Called when the component is destroyed.
555
+ * Use for cleanup operations like removing event listeners
556
+ */
557
+ onDestroy() {
558
+ this.__destroyed = true;
559
+ }
560
+ /**
561
+ * Starts a coroutine that can yield to wait for events.
562
+ * Coroutines allow for time-based sequencing of operations without blocking.
563
+ * Coroutines are based on generator functions, a JavaScript language feature.
564
+ *
565
+ * @param routine Generator function to start
566
+ * @param evt Event to register the coroutine for (default: FrameEvent.Update)
567
+ * @returns The generator function that can be used to stop the coroutine
568
+ * @example
569
+ * Time-based sequencing of operations
570
+ * ```ts
571
+ * *myCoroutine() {
572
+ * yield WaitForSeconds(1); // wait for 1 second
573
+ * yield WaitForFrames(10); // wait for 10 frames
574
+ * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
575
+ * }
576
+ * ```
577
+ * @example
578
+ * Coroutine that logs a message every 5 frames
579
+ * ```ts
580
+ * onEnable() {
581
+ * this.startCoroutine(this.myCoroutine());
582
+ * }
583
+ * private *myCoroutine() {
584
+ * while(this.activeAndEnabled) {
585
+ * console.log("Hello World", this.context.time.frame);
586
+ * // wait for 5 frames
587
+ * for(let i = 0; i < 5; i++) yield;
588
+ * }
589
+ * }
590
+ * ```
591
+ */
592
+ startCoroutine(routine, evt = FrameEvent.Update) {
593
+ return this.context.registerCoroutineUpdate(this, routine, evt);
594
+ }
595
+ /**
596
+ * Stops a coroutine that was previously started with startCoroutine
597
+ * @param routine The routine to be stopped
598
+ * @param evt The frame event the routine was registered with
599
+ */
600
+ stopCoroutine(routine, evt = FrameEvent.Update) {
601
+ this.context.unregisterCoroutineUpdate(routine, evt);
602
+ }
603
+ /**
604
+ * Checks if this component has been destroyed
605
+ * @returns True if the component or its GameObject has been destroyed
606
+ */
607
+ get destroyed() {
608
+ return this.__destroyed;
609
+ }
610
+ /**
611
+ * Destroys this component and removes it from its GameObject
612
+ * After destruction, the component will no longer receive lifecycle callbacks
613
+ */
614
+ destroy() {
615
+ if (this.__destroyed)
616
+ return;
617
+ this.__internalDestroy();
618
+ }
619
+ /** @internal */
620
+ __didAwake = false;
621
+ /** @internal */
622
+ __didStart = false;
623
+ /** @internal */
624
+ __didEnable = false;
625
+ /** @internal */
626
+ __isEnabled = undefined;
627
+ /** @internal */
628
+ __destroyed = false;
629
+ /** @internal */
630
+ get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
631
+ /** @internal */
632
+ constructor(init) {
633
+ this.__didAwake = false;
634
+ this.__didStart = false;
635
+ this.__didEnable = false;
636
+ this.__isEnabled = undefined;
637
+ this.__destroyed = false;
638
+ this._internalInit(init);
639
+ if (isHotReloadEnabled())
640
+ registerHotReloadType(this);
641
+ }
642
+ /** @internal */
643
+ __internalNewInstanceCreated(init) {
644
+ this.__didAwake = false;
645
+ this.__didStart = false;
646
+ this.__didEnable = false;
647
+ this.__isEnabled = undefined;
648
+ this.__destroyed = false;
649
+ this._internalInit(init);
650
+ return this;
651
+ }
652
+ /**
653
+ * Initializes component properties from an initialization object
654
+ * @param init Object with properties to copy to this component
655
+ * @internal
656
+ */
657
+ _internalInit(init) {
658
+ if (typeof init === "object") {
659
+ for (const key of Object.keys(init)) {
660
+ const value = init[key];
661
+ // we don't want to allow overriding functions via init
662
+ if (typeof value === "function")
663
+ continue;
664
+ this[key] = value;
665
+ }
666
+ }
667
+ }
668
+ /** @internal */
669
+ __internalAwake() {
670
+ if (this.__didAwake)
671
+ return;
672
+ this.__didAwake = true;
673
+ this.awake();
674
+ }
675
+ /** @internal */
676
+ __internalStart() {
677
+ if (this.__didStart)
678
+ return;
679
+ this.__didStart = true;
680
+ if (this.start)
681
+ this.start();
682
+ }
683
+ /** @internal */
684
+ __internalEnable(isAddingToScene) {
685
+ if (this.__destroyed) {
686
+ if (isDevEnvironment()) {
687
+ console.warn("[Needle Engine Dev] Trying to enable destroyed component");
688
+ }
689
+ return false;
690
+ }
691
+ // Don't change enable before awake
692
+ // But a user can change enable during awake
693
+ if (!this.__didAwake)
694
+ return false;
695
+ if (this.__didEnable) {
696
+ // We dont want to change the enable state if we are adding to scene
697
+ // But we want to change the state when e.g. a user changes the enable state during awake
698
+ if (isAddingToScene !== true)
699
+ this.__isEnabled = true;
700
+ return false;
701
+ }
702
+ // console.trace("INTERNAL ENABLE");
703
+ this.__didEnable = true;
704
+ this.__isEnabled = true;
705
+ this.onEnable();
706
+ return true;
707
+ }
708
+ /** @internal */
709
+ __internalDisable(isRemovingFromScene) {
710
+ // Don't change enable before awake
711
+ // But a user can change enable during awake
712
+ if (!this.__didAwake)
713
+ return;
714
+ if (!this.__didEnable) {
715
+ // We dont want to change the enable state if we are removing from a scene
716
+ if (isRemovingFromScene !== true)
717
+ this.__isEnabled = false;
718
+ return;
719
+ }
720
+ this.__didEnable = false;
721
+ this.__isEnabled = false;
722
+ this.onDisable();
723
+ }
724
+ /** @internal */
725
+ __internalDestroy() {
726
+ if (this.__destroyed)
727
+ return;
728
+ this.__destroyed = true;
729
+ if (this.__didAwake) {
730
+ this.onDestroy?.call(this);
731
+ this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
732
+ }
733
+ destroyComponentInstance(this);
734
+ if (isHotReloadEnabled())
735
+ unregisterHotReloadType(this);
736
+ }
737
+ /**
738
+ * Controls whether this component is enabled
739
+ * Disabled components don't receive lifecycle callbacks
740
+ */
741
+ get enabled() {
742
+ return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
743
+ }
744
+ set enabled(val) {
745
+ if (this.__destroyed) {
746
+ if (isDevEnvironment()) {
747
+ console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
748
+ }
749
+ return;
750
+ }
751
+ // when called from animationclip we receive numbers
752
+ // due to interpolation they can be anything between 0 and 1
753
+ if (typeof val === "number") {
754
+ if (val >= 0.5)
755
+ val = true;
756
+ else
757
+ val = false;
758
+ }
759
+ // need to check here because codegen is calling this before everything is setup
760
+ if (!this.__didAwake) {
761
+ this.__isEnabled = val;
762
+ return;
763
+ }
764
+ if (val) {
765
+ this.__internalEnable();
766
+ }
767
+ else {
768
+ this.__internalDisable();
769
+ }
770
+ }
771
+ /**
772
+ * Gets the position of this component's GameObject in world space.
773
+ * Note: This is equivalent to calling `this.gameObject.worldPosition`
774
+ */
775
+ get worldPosition() {
776
+ return threeutils.getWorldPosition(this.gameObject);
777
+ }
778
+ /**
779
+ * Sets the position of this component's GameObject in world space
780
+ * @param val The world position vector to set
781
+ */
782
+ set worldPosition(val) {
783
+ threeutils.setWorldPosition(this.gameObject, val);
784
+ }
785
+ /**
786
+ * Sets the position of this component's GameObject in world space using individual coordinates
787
+ * @param x X-coordinate in world space
788
+ * @param y Y-coordinate in world space
789
+ * @param z Z-coordinate in world space
790
+ */
791
+ setWorldPosition(x, y, z) {
792
+ threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
793
+ }
794
+ /**
795
+ * Gets the rotation of this component's GameObject in world space as a quaternion
796
+ * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
797
+ */
798
+ get worldQuaternion() {
799
+ return threeutils.getWorldQuaternion(this.gameObject);
800
+ }
801
+ /**
802
+ * Sets the rotation of this component's GameObject in world space using a quaternion
803
+ * @param val The world rotation quaternion to set
804
+ */
805
+ set worldQuaternion(val) {
806
+ threeutils.setWorldQuaternion(this.gameObject, val);
807
+ }
808
+ /**
809
+ * Sets the rotation of this component's GameObject in world space using quaternion components
810
+ * @param x X component of the quaternion
811
+ * @param y Y component of the quaternion
812
+ * @param z Z component of the quaternion
813
+ * @param w W component of the quaternion
814
+ */
815
+ setWorldQuaternion(x, y, z, w) {
816
+ threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
817
+ }
818
+ /**
819
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
820
+ */
821
+ get worldEuler() {
822
+ return threeutils.getWorldEuler(this.gameObject);
823
+ }
824
+ /**
825
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
826
+ * @param val The world rotation Euler angles to set
827
+ */
828
+ set worldEuler(val) {
829
+ threeutils.setWorldEuler(this.gameObject, val);
830
+ }
831
+ /**
832
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
833
+ * Note: This is equivalent to calling `this.gameObject.worldRotation`
834
+ */
835
+ get worldRotation() {
836
+ return this.gameObject.worldRotation;
837
+ }
838
+ /**
839
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
840
+ * @param val The world rotation vector to set (in degrees)
841
+ */
842
+ set worldRotation(val) {
843
+ this.setWorldRotation(val.x, val.y, val.z, true);
844
+ }
845
+ /**
846
+ * Sets the rotation of this component's GameObject in world space using individual Euler angles
847
+ * @param x X-axis rotation
848
+ * @param y Y-axis rotation
849
+ * @param z Z-axis rotation
850
+ * @param degrees Whether the values are in degrees (true) or radians (false)
851
+ */
852
+ setWorldRotation(x, y, z, degrees = true) {
853
+ threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
854
+ }
855
+ static _forward = new Vector3();
856
+ /**
857
+ * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
858
+ */
859
+ get forward() {
860
+ return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
861
+ }
862
+ static _right = new Vector3();
863
+ /**
864
+ * Gets the right direction vector (1,0,0) of this component's GameObject in world space
865
+ */
866
+ get right() {
867
+ return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
868
+ }
869
+ static _up = new Vector3();
870
+ /**
871
+ * Gets the up direction vector (0,1,0) of this component's GameObject in world space
872
+ */
873
+ get up() {
874
+ return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
875
+ }
876
+ // EventTarget implementation:
877
+ /**
878
+ * Storage for event listeners registered to this component
879
+ * @private
880
+ */
881
+ _eventListeners = new Map();
882
+ /**
883
+ * Registers an event listener for the specified event type
884
+ * @param type The event type to listen for
885
+ * @param listener The callback function to execute when the event occurs
886
+ */
887
+ addEventListener(type, listener) {
888
+ this._eventListeners[type] = this._eventListeners[type] || [];
889
+ this._eventListeners[type].push(listener);
890
+ }
891
+ /**
892
+ * Removes a previously registered event listener
893
+ * @param type The event type the listener was registered for
894
+ * @param listener The callback function to remove
895
+ */
896
+ removeEventListener(type, listener) {
897
+ if (!this._eventListeners[type])
898
+ return;
899
+ const index = this._eventListeners[type].indexOf(listener);
900
+ if (index >= 0)
901
+ this._eventListeners[type].splice(index, 1);
902
+ }
903
+ /**
904
+ * Dispatches an event to all registered listeners
905
+ * @param evt The event object to dispatch
906
+ * @returns Always returns false (standard implementation of EventTarget)
907
+ */
908
+ dispatchEvent(evt) {
909
+ if (!evt || !this._eventListeners[evt.type])
910
+ return false;
911
+ const listeners = this._eventListeners[evt.type];
912
+ for (let i = 0; i < listeners.length; i++) {
913
+ listeners[i](evt);
914
+ }
915
+ return false;
916
+ }
917
+ }
918
+ // For legacy reasons we need to export this as well
919
+ // (and we don't use extend to inherit the component docs)
920
+ export { Component as Behaviour };
921
921
  //# sourceMappingURL=Component.js.map