@needle-tools/engine 4.7.0-alpha → 4.7.0-next.4ec920e

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1064) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-C00XXoql.min.js} +63 -63
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CaRf1SjI.umd.cjs} +57 -57
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-DDM6UaI6.js} +640 -640
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  998. package/src/engine-components/ui/RectTransform.ts +375 -375
  999. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1000. package/src/engine-components/ui/Symbols.ts +1 -1
  1001. package/src/engine-components/ui/Text.ts +578 -578
  1002. package/src/engine-components/ui/Utils.ts +113 -113
  1003. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1004. package/src/engine-components/utils/LookAt.ts +88 -88
  1005. package/src/engine-components/utils/OpenURL.ts +114 -114
  1006. package/src/engine-components/webxr/Avatar.ts +265 -265
  1007. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1008. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1009. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1010. package/src/engine-components/webxr/WebXR.ts +585 -585
  1011. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1012. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1013. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1014. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1015. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1016. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1017. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1018. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1019. package/src/engine-components/webxr/index.ts +2 -2
  1020. package/src/engine-components/webxr/types.ts +3 -3
  1021. package/src/engine-components-experimental/Presentation.ts +12 -12
  1022. package/src/engine-components-experimental/api.ts +4 -4
  1023. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1024. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1025. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1026. package/src/engine-schemes/README.md +1 -1
  1027. package/src/engine-schemes/api.ts +12 -12
  1028. package/src/engine-schemes/schemes.ts +28 -28
  1029. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1030. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1031. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1032. package/src/engine-schemes/transform.ts +50 -50
  1033. package/src/engine-schemes/transforms.fbs +25 -25
  1034. package/src/engine-schemes/vec.fbs +19 -19
  1035. package/src/engine-schemes/vec2.ts +33 -33
  1036. package/src/engine-schemes/vec3.ts +38 -38
  1037. package/src/engine-schemes/vec4.ts +43 -43
  1038. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1039. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1040. package/src/include/draco/draco_decoder.js +34 -34
  1041. package/src/include/ktx2/basis_transcoder.js +21 -21
  1042. package/src/include/needle/arial-msdf.json +1471 -1471
  1043. package/src/include/three/DragControls.js +231 -231
  1044. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1045. package/src/needle-engine.ts +70 -70
  1046. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1047. package/src/engine-schemes/dist/api.js +0 -17
  1048. package/src/engine-schemes/dist/api.js.meta +0 -7
  1049. package/src/engine-schemes/dist/schemes.js +0 -25
  1050. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1051. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1052. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1053. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1054. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1055. package/src/engine-schemes/dist/transform.js +0 -46
  1056. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1057. package/src/engine-schemes/dist/vec2.js +0 -32
  1058. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1059. package/src/engine-schemes/dist/vec3.js +0 -36
  1060. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1061. package/src/engine-schemes/dist/vec4.js +0 -40
  1062. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1064. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,507 +1,507 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
- import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
- import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
- import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
- import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
- import { Gizmos } from "../../../engine/engine_gizmos.js";
13
- import { Mathf } from "../../../engine/engine_math.js";
14
- import { serializable } from "../../../engine/engine_serialization.js";
15
- import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
- import { getParam } from "../../../engine/engine_utils.js";
17
- import { Behaviour, GameObject } from "../../Component.js";
18
- import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
- import { TeleportTarget } from "../TeleportTarget.js";
20
- const debug = getParam("debugwebxr");
21
- /**
22
- * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
- * @category XR
24
- * @group Components
25
- */
26
- export class XRControllerMovement extends Behaviour {
27
- /** Movement speed in meters per second
28
- * @default 1.5
29
- */
30
- movementSpeed = 1.5;
31
- /** How many degrees to rotate the XR rig when using the rotation trigger
32
- * @default 30
33
- */
34
- rotationStep = 30;
35
- /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
- * @default true
37
- */
38
- useTeleport = true;
39
- /**
40
- * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
- * @default true
42
- */
43
- usePinchToTeleport = true;
44
- /** Enable to only allow teleporting on objects with a teleport target component
45
- * @default false
46
- */
47
- useTeleportTarget = false;
48
- /** Enable to fade out the scene when teleporting
49
- * @default false
50
- */
51
- useTeleportFade = false;
52
- /** enable to visualize controller rays in the 3D scene
53
- * @default true
54
- */
55
- showRays = true;
56
- /** enable to visualize pointer targets in the 3D scene
57
- * @default false
58
- */
59
- showHits = true;
60
- isXRMovementHandler = true;
61
- xrSessionMode = "immersive-vr";
62
- _didApplyRotation = false;
63
- _didTeleport = false;
64
- onUpdateXR(args) {
65
- const rig = args.xr.rig;
66
- if (!rig?.gameObject)
67
- return;
68
- // in AR pass through mode we dont want to move the rig
69
- if (args.xr.isPassThrough) {
70
- return;
71
- }
72
- const movementController = args.xr.leftController;
73
- const teleportController = args.xr.rightController;
74
- if (movementController)
75
- this.onHandleMovement(movementController, rig.gameObject);
76
- if (teleportController) {
77
- this.onHandleRotation(teleportController, rig.gameObject);
78
- if (this.useTeleport)
79
- this.onHandleTeleport(teleportController, rig.gameObject);
80
- }
81
- }
82
- onLeaveXR(_) {
83
- for (const line of this._lines) {
84
- line.removeFromParent();
85
- }
86
- for (const disc of this._hitDiscs) {
87
- disc?.removeFromParent();
88
- }
89
- }
90
- onBeforeRender() {
91
- if (this.context.xr?.running) {
92
- if (this.showRays)
93
- this.renderRays(this.context.xr);
94
- if (this.showHits)
95
- this.renderHits(this.context.xr);
96
- }
97
- }
98
- onHandleMovement(controller, rig) {
99
- const stick = controller.getStick("xr-standard-thumbstick");
100
- if (stick.x != 0 || stick.y != 0) {
101
- const vec = getTempVector(stick.x, 0, stick.y);
102
- vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
- const scale = getWorldScale(rig);
104
- vec.multiplyScalar(scale.x);
105
- vec.applyQuaternion(controller.xr.poseOrientation);
106
- vec.y = 0;
107
- vec.applyQuaternion(rig.worldQuaternion);
108
- rig.position.add(vec);
109
- // if we dont do this here the XRControllerModel will be frame-delayed
110
- // maybe we need to introduce a priority order for XR components
111
- // TODO: would be better if this script would just run at the beginning of the frame
112
- rig.updateWorldMatrix(false, false);
113
- for (const ch of rig.children)
114
- ch.updateWorldMatrix(false, false);
115
- }
116
- }
117
- onHandleRotation(controller, rig) {
118
- // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
- if (controller["_isMxInk"])
120
- return;
121
- const stick = controller.getStick("xr-standard-thumbstick");
122
- const rotationInput = stick.x;
123
- if (this._didApplyRotation) {
124
- if (Math.abs(rotationInput) < .3) {
125
- this._didApplyRotation = false;
126
- }
127
- }
128
- else if (Math.abs(rotationInput) > .5) {
129
- this._didApplyRotation = true;
130
- const dir = rotationInput > 0 ? 1 : -1;
131
- // store user worldpos
132
- const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
- rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
- // apply user offset so we rotate around the user
135
- const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
- const diff = end_worldpos.sub(start_worldpos);
137
- diff.y = 0;
138
- rig.position.sub(diff);
139
- }
140
- }
141
- _teleportBuffer = new Array();
142
- onHandleTeleport(controller, rig) {
143
- let teleportInput = 0;
144
- if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
- // prevent pinch teleport while the primary input is in use
146
- const pointerId = controller.getPointerId("primary");
147
- if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
- return;
149
- }
150
- const pinch = controller.getGesture("pinch");
151
- if (pinch) {
152
- teleportInput = pinch.value;
153
- }
154
- }
155
- else {
156
- teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
- }
158
- if (this._didTeleport) {
159
- if (teleportInput >= 0 && teleportInput < .4) {
160
- this._didTeleport = false;
161
- }
162
- else if (teleportInput < 0 && teleportInput > -.4) {
163
- this._didTeleport = false;
164
- }
165
- }
166
- else if (teleportInput > .8) {
167
- this._didTeleport = true;
168
- const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
- if (hit && hit.object instanceof GroundedSkybox) {
170
- const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
- // Make sure we can only teleport on the ground / floor plane
172
- if (dot_up !== undefined && dot_up < 0.4) {
173
- return;
174
- }
175
- }
176
- let point = hit?.point;
177
- // If we didnt hit an object in the scene use the ground plane
178
- if (!point && !this.useTeleportTarget) {
179
- if (!this._plane) {
180
- this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
- }
182
- const currentPosition = rig.worldPosition;
183
- this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
- const ray = controller.ray;
185
- point = currentPosition.clone();
186
- this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
- if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
- point = null;
189
- }
190
- }
191
- if (point) {
192
- if (this.useTeleportTarget) {
193
- const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
- if (!teleportTarget)
195
- return;
196
- }
197
- const cloned = point.clone();
198
- if (debug)
199
- Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
- // remove user XR rig position
201
- const positionInRig = this.context.mainCamera?.position;
202
- if (positionInRig) {
203
- const vec = this.context.xr?.getUserOffsetInRig();
204
- if (vec) {
205
- vec.y = 0;
206
- cloned.sub(vec);
207
- if (debug)
208
- Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
- }
210
- }
211
- this._teleportBuffer.push(rig.matrix.clone());
212
- if (this._teleportBuffer.length > 10) {
213
- this._teleportBuffer.shift();
214
- }
215
- if (this.useTeleportFade) {
216
- controller.xr.fadeTransition()?.then(() => {
217
- rig.worldPosition = cloned;
218
- });
219
- }
220
- else {
221
- rig.worldPosition = cloned;
222
- }
223
- }
224
- }
225
- else if (teleportInput < -.8) {
226
- this._didTeleport = true;
227
- if (this._teleportBuffer.length > 0) {
228
- // get latest teleport position
229
- const prev = this._teleportBuffer.pop();
230
- if (prev) {
231
- prev.decompose(rig.position, rig.quaternion, rig.scale);
232
- }
233
- }
234
- }
235
- }
236
- _plane = null;
237
- _lines = [];
238
- _hitDiscs = [];
239
- _hitDistances = [];
240
- _lastHitDistances = [];
241
- renderRays(session) {
242
- for (let i = 0; i < this._lines.length; i++) {
243
- const line = this._lines[i];
244
- if (line)
245
- line.visible = false;
246
- }
247
- for (let i = 0; i < session.controllers.length; i++) {
248
- const ctrl = session.controllers[i];
249
- let line = this._lines[i];
250
- if (!ctrl.connected || !ctrl.isTracking ||
251
- !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
- !ctrl.hasSelectEvent) {
253
- if (line)
254
- line.visible = false;
255
- continue;
256
- }
257
- if (!line) {
258
- line = this.createRayLineObject();
259
- line.scale.z = .5;
260
- this._lines[i] = line;
261
- }
262
- ctrl.updateRayWorldPosition();
263
- ctrl.updateRayWorldQuaternion();
264
- const pos = ctrl.rayWorldPosition;
265
- const rot = ctrl.rayWorldQuaternion;
266
- line.position.copy(pos);
267
- line.quaternion.copy(rot);
268
- const scale = session.rigScale;
269
- const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
- const distance = this._lastHitDistances[i];
271
- const hasHit = this._hitDistances[i] != null;
272
- const dist = distance != null ? distance : scale;
273
- line.scale.set(scale, scale, dist);
274
- line.visible = true;
275
- line.layers.disableAll();
276
- line.layers.enable(2);
277
- let targetOpacity = line.material.opacity;
278
- if (forceShowRay) {
279
- targetOpacity = 1;
280
- }
281
- else if (this.showHits && dist < session.rigScale * 0.5) {
282
- targetOpacity = 0;
283
- }
284
- else if (ctrl.getButton("primary")?.pressed) {
285
- targetOpacity = .5;
286
- }
287
- else {
288
- targetOpacity = hasHit ? .2 : .1;
289
- }
290
- line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
- if (line.parent !== this.context.scene)
292
- this.context.scene.add(line);
293
- }
294
- }
295
- renderHits(session) {
296
- for (const disc of this._hitDiscs) {
297
- if (!disc)
298
- continue;
299
- const ctrl = disc["controller"];
300
- if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
- disc.visible = false;
302
- continue;
303
- }
304
- }
305
- for (let i = 0; i < session.controllers.length; i++) {
306
- const ctrl = session.controllers[i];
307
- if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
- continue;
309
- let disc = this._hitDiscs[i];
310
- let runRaycast = true;
311
- // Check if the primary input button is in use
312
- const pointerId = ctrl.getPointerId("primary");
313
- if (pointerId != undefined) {
314
- const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
- // if the input is being used then we hide the ray
316
- if (isCurrentlyUsed) {
317
- if (disc)
318
- disc.visible = false;
319
- this._hitDistances[i] = null;
320
- this._lastHitDistances[i] = 0;
321
- runRaycast = false;
322
- }
323
- }
324
- // save performance by only raycasting every nth frame
325
- const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
- if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
- runRaycast = false;
328
- }
329
- if (!runRaycast) {
330
- const disc = this._hitDiscs[i];
331
- // if the disc had a hit last frame, we can update it here
332
- if (disc && disc.visible && disc["hit"]) {
333
- this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
- }
335
- continue;
336
- }
337
- const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
- let hit = hits.find(hit => {
339
- if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
- return true;
341
- // Only render hits on interactable objects
342
- return this.isObjectWithInteractiveComponent(hit.object);
343
- });
344
- // Fallback to use the first hit
345
- if (!hit) {
346
- hit = hits[0];
347
- }
348
- if (disc) // save the hit object on the disc
349
- {
350
- disc["controller"] = ctrl;
351
- disc["hit"] = hit;
352
- }
353
- this._hitDistances[i] = hit?.distance || null;
354
- if (hit) {
355
- this._lastHitDistances[i] = hit.distance;
356
- const rigScale = (session.rigScale ?? 1);
357
- if (debug) {
358
- Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
- Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
- }
361
- if (!disc) {
362
- disc = this.createHitPointObject();
363
- this._hitDiscs[i] = disc;
364
- }
365
- disc["hit"] = hit;
366
- // hide the disc if the hit point is too close
367
- disc.visible = hit.distance > rigScale * 0.05;
368
- let size = (.01 * (rigScale + hit.distance));
369
- const primaryPressed = ctrl.getButton("primary")?.pressed;
370
- if (primaryPressed)
371
- size *= 1.1;
372
- disc.scale.set(size, size, size);
373
- disc.layers.set(2);
374
- let targetOpacity = disc.material.opacity;
375
- if (primaryPressed) {
376
- targetOpacity = 1;
377
- }
378
- else {
379
- targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
- }
381
- disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
- if (disc.visible) {
383
- if (hit.normal) {
384
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
- const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
- disc.quaternion.setFromUnitVectors(up, worldNormal);
387
- }
388
- else {
389
- this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
- }
391
- if (disc.parent !== this.context.scene) {
392
- this.context.scene.add(disc);
393
- }
394
- }
395
- }
396
- else {
397
- if (this._hitDiscs[i]) {
398
- this._hitDiscs[i].visible = false;
399
- }
400
- }
401
- }
402
- }
403
- isObjectWithInteractiveComponent(object, level = 0) {
404
- if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
- return true;
406
- if (object.isScene)
407
- return false;
408
- if (object.parent)
409
- return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
- return false;
411
- }
412
- updateHitPointerPosition(ctrl, pt, distance) {
413
- const targetPos = getTempVector(ctrl.rayWorldPosition);
414
- targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
- pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
- }
417
- hitPointRaycastFilter = (obj) => {
418
- // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
- if (obj.type === "SkinnedMesh")
420
- return "continue in children";
421
- return true;
422
- };
423
- /** create an object to visualize hit points in the scene */
424
- createHitPointObject() {
425
- // var container = new Object3D();
426
- const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
- new MeshBasicMaterial({
428
- color: 0xeeeeee,
429
- opacity: .7,
430
- transparent: true,
431
- depthTest: false,
432
- depthWrite: false,
433
- side: DoubleSide,
434
- }));
435
- mesh.layers.disableAll();
436
- mesh.layers.enable(2);
437
- // container.add(disc);
438
- // const disc2 = new Mesh(
439
- // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
- // new MeshBasicMaterial({
441
- // color: 0x000000,
442
- // opacity: .2,
443
- // transparent: true,
444
- // side: DoubleSide,
445
- // })
446
- // );
447
- // disc2.layers.disableAll();
448
- // disc2.layers.enable(2);
449
- // disc2.position.y = .01;
450
- // container.add(disc2);
451
- return mesh;
452
- }
453
- /** create an object to visualize controller rays */
454
- createRayLineObject() {
455
- const line = new Line2();
456
- line.layers.disableAll();
457
- line.layers.enable(2);
458
- const geometry = new LineGeometry();
459
- line.geometry = geometry;
460
- const positions = new Float32Array(9);
461
- positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
- geometry.setPositions(positions);
463
- const colors = new Float32Array(9);
464
- colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
- geometry.setColors(colors);
466
- const mat = new LineMaterial({
467
- color: 0xffffff,
468
- vertexColors: true,
469
- worldUnits: true,
470
- linewidth: .004,
471
- transparent: true,
472
- depthWrite: false,
473
- // TODO: this doesnt work with passthrough
474
- blending: AdditiveBlending,
475
- dashed: false,
476
- // alphaToCoverage: true,
477
- });
478
- line.material = mat;
479
- return line;
480
- }
481
- }
482
- __decorate([
483
- serializable()
484
- ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
- __decorate([
486
- serializable()
487
- ], XRControllerMovement.prototype, "rotationStep", void 0);
488
- __decorate([
489
- serializable()
490
- ], XRControllerMovement.prototype, "useTeleport", void 0);
491
- __decorate([
492
- serializable()
493
- ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
- __decorate([
495
- serializable()
496
- ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
- __decorate([
498
- serializable()
499
- ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
- __decorate([
501
- serializable()
502
- ], XRControllerMovement.prototype, "showRays", void 0);
503
- __decorate([
504
- serializable()
505
- ], XRControllerMovement.prototype, "showHits", void 0);
506
- const up = new Vector3(0, 1, 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { AdditiveBlending, DoubleSide, Line3, Mesh, MeshBasicMaterial, Plane, SphereGeometry, Vector3 } from "three";
8
+ import { Line2 } from "three/examples/jsm/lines/Line2.js";
9
+ import { LineGeometry } from "three/examples/jsm/lines/LineGeometry.js";
10
+ import { LineMaterial } from "three/examples/jsm/lines/LineMaterial.js";
11
+ import { GroundedSkybox } from "three/examples/jsm/objects/GroundedSkybox.js";
12
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
13
+ import { Mathf } from "../../../engine/engine_math.js";
14
+ import { serializable } from "../../../engine/engine_serialization.js";
15
+ import { getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale } from "../../../engine/engine_three_utils.js";
16
+ import { getParam } from "../../../engine/engine_utils.js";
17
+ import { Behaviour, GameObject } from "../../Component.js";
18
+ import { hasPointerEventComponent } from "../../ui/PointerEvents.js";
19
+ import { TeleportTarget } from "../TeleportTarget.js";
20
+ const debug = getParam("debugwebxr");
21
+ /**
22
+ * XRControllerMovement is a component that allows to move the XR rig using the XR controller input.
23
+ * @category XR
24
+ * @group Components
25
+ */
26
+ export class XRControllerMovement extends Behaviour {
27
+ /** Movement speed in meters per second
28
+ * @default 1.5
29
+ */
30
+ movementSpeed = 1.5;
31
+ /** How many degrees to rotate the XR rig when using the rotation trigger
32
+ * @default 30
33
+ */
34
+ rotationStep = 30;
35
+ /** When enabled you can teleport using the right XR controller's thumbstick by pressing forward
36
+ * @default true
37
+ */
38
+ useTeleport = true;
39
+ /**
40
+ * When enabled you can teleport by pinching the right XR controller's index finger tip in front of the hand
41
+ * @default true
42
+ */
43
+ usePinchToTeleport = true;
44
+ /** Enable to only allow teleporting on objects with a teleport target component
45
+ * @default false
46
+ */
47
+ useTeleportTarget = false;
48
+ /** Enable to fade out the scene when teleporting
49
+ * @default false
50
+ */
51
+ useTeleportFade = false;
52
+ /** enable to visualize controller rays in the 3D scene
53
+ * @default true
54
+ */
55
+ showRays = true;
56
+ /** enable to visualize pointer targets in the 3D scene
57
+ * @default false
58
+ */
59
+ showHits = true;
60
+ isXRMovementHandler = true;
61
+ xrSessionMode = "immersive-vr";
62
+ _didApplyRotation = false;
63
+ _didTeleport = false;
64
+ onUpdateXR(args) {
65
+ const rig = args.xr.rig;
66
+ if (!rig?.gameObject)
67
+ return;
68
+ // in AR pass through mode we dont want to move the rig
69
+ if (args.xr.isPassThrough) {
70
+ return;
71
+ }
72
+ const movementController = args.xr.leftController;
73
+ const teleportController = args.xr.rightController;
74
+ if (movementController)
75
+ this.onHandleMovement(movementController, rig.gameObject);
76
+ if (teleportController) {
77
+ this.onHandleRotation(teleportController, rig.gameObject);
78
+ if (this.useTeleport)
79
+ this.onHandleTeleport(teleportController, rig.gameObject);
80
+ }
81
+ }
82
+ onLeaveXR(_) {
83
+ for (const line of this._lines) {
84
+ line.removeFromParent();
85
+ }
86
+ for (const disc of this._hitDiscs) {
87
+ disc?.removeFromParent();
88
+ }
89
+ }
90
+ onBeforeRender() {
91
+ if (this.context.xr?.running) {
92
+ if (this.showRays)
93
+ this.renderRays(this.context.xr);
94
+ if (this.showHits)
95
+ this.renderHits(this.context.xr);
96
+ }
97
+ }
98
+ onHandleMovement(controller, rig) {
99
+ const stick = controller.getStick("xr-standard-thumbstick");
100
+ if (stick.x != 0 || stick.y != 0) {
101
+ const vec = getTempVector(stick.x, 0, stick.y);
102
+ vec.multiplyScalar(this.context.time.deltaTimeUnscaled * this.movementSpeed);
103
+ const scale = getWorldScale(rig);
104
+ vec.multiplyScalar(scale.x);
105
+ vec.applyQuaternion(controller.xr.poseOrientation);
106
+ vec.y = 0;
107
+ vec.applyQuaternion(rig.worldQuaternion);
108
+ rig.position.add(vec);
109
+ // if we dont do this here the XRControllerModel will be frame-delayed
110
+ // maybe we need to introduce a priority order for XR components
111
+ // TODO: would be better if this script would just run at the beginning of the frame
112
+ rig.updateWorldMatrix(false, false);
113
+ for (const ch of rig.children)
114
+ ch.updateWorldMatrix(false, false);
115
+ }
116
+ }
117
+ onHandleRotation(controller, rig) {
118
+ // WORKAROUND for QuestOS v69 and less where data from MX Ink comes as thumbstick motion
119
+ if (controller["_isMxInk"])
120
+ return;
121
+ const stick = controller.getStick("xr-standard-thumbstick");
122
+ const rotationInput = stick.x;
123
+ if (this._didApplyRotation) {
124
+ if (Math.abs(rotationInput) < .3) {
125
+ this._didApplyRotation = false;
126
+ }
127
+ }
128
+ else if (Math.abs(rotationInput) > .5) {
129
+ this._didApplyRotation = true;
130
+ const dir = rotationInput > 0 ? 1 : -1;
131
+ // store user worldpos
132
+ const start_worldpos = getWorldPosition(this.context.mainCamera).clone();
133
+ rig.rotateY(dir * Mathf.toRadians(this.rotationStep));
134
+ // apply user offset so we rotate around the user
135
+ const end_worldpos = getWorldPosition(this.context.mainCamera).clone();
136
+ const diff = end_worldpos.sub(start_worldpos);
137
+ diff.y = 0;
138
+ rig.position.sub(diff);
139
+ }
140
+ }
141
+ _teleportBuffer = new Array();
142
+ onHandleTeleport(controller, rig) {
143
+ let teleportInput = 0;
144
+ if (controller.hand && this.usePinchToTeleport && controller.isTeleportGesture) {
145
+ // prevent pinch teleport while the primary input is in use
146
+ const pointerId = controller.getPointerId("primary");
147
+ if (pointerId != undefined && this.context.input.getIsPointerIdInUse(pointerId)) {
148
+ return;
149
+ }
150
+ const pinch = controller.getGesture("pinch");
151
+ if (pinch) {
152
+ teleportInput = pinch.value;
153
+ }
154
+ }
155
+ else {
156
+ teleportInput = controller.getStick("xr-standard-thumbstick")?.y;
157
+ }
158
+ if (this._didTeleport) {
159
+ if (teleportInput >= 0 && teleportInput < .4) {
160
+ this._didTeleport = false;
161
+ }
162
+ else if (teleportInput < 0 && teleportInput > -.4) {
163
+ this._didTeleport = false;
164
+ }
165
+ }
166
+ else if (teleportInput > .8) {
167
+ this._didTeleport = true;
168
+ const hit = this.context.physics.raycastFromRay(controller.ray)[0];
169
+ if (hit && hit.object instanceof GroundedSkybox) {
170
+ const dot_up = hit.normal?.dot(getTempVector(0, 1, 0));
171
+ // Make sure we can only teleport on the ground / floor plane
172
+ if (dot_up !== undefined && dot_up < 0.4) {
173
+ return;
174
+ }
175
+ }
176
+ let point = hit?.point;
177
+ // If we didnt hit an object in the scene use the ground plane
178
+ if (!point && !this.useTeleportTarget) {
179
+ if (!this._plane) {
180
+ this._plane = new Plane(new Vector3(0, 1, 0), 0);
181
+ }
182
+ const currentPosition = rig.worldPosition;
183
+ this._plane.setFromNormalAndCoplanarPoint(new Vector3(0, 1, 0), currentPosition);
184
+ const ray = controller.ray;
185
+ point = currentPosition.clone();
186
+ this._plane.intersectLine(new Line3(ray.origin, getTempVector(ray.direction).multiplyScalar(10000).add(ray.origin)), point);
187
+ if (point.distanceTo(currentPosition) > rig.scale.x * 10) {
188
+ point = null;
189
+ }
190
+ }
191
+ if (point) {
192
+ if (this.useTeleportTarget) {
193
+ const teleportTarget = GameObject.getComponentInParent(hit.object, TeleportTarget);
194
+ if (!teleportTarget)
195
+ return;
196
+ }
197
+ const cloned = point.clone();
198
+ if (debug)
199
+ Gizmos.DrawSphere(point, .025, 0xff0000, 5);
200
+ // remove user XR rig position
201
+ const positionInRig = this.context.mainCamera?.position;
202
+ if (positionInRig) {
203
+ const vec = this.context.xr?.getUserOffsetInRig();
204
+ if (vec) {
205
+ vec.y = 0;
206
+ cloned.sub(vec);
207
+ if (debug)
208
+ Gizmos.DrawWireSphere(vec.add(cloned), .025, 0x00ff00, 5);
209
+ }
210
+ }
211
+ this._teleportBuffer.push(rig.matrix.clone());
212
+ if (this._teleportBuffer.length > 10) {
213
+ this._teleportBuffer.shift();
214
+ }
215
+ if (this.useTeleportFade) {
216
+ controller.xr.fadeTransition()?.then(() => {
217
+ rig.worldPosition = cloned;
218
+ });
219
+ }
220
+ else {
221
+ rig.worldPosition = cloned;
222
+ }
223
+ }
224
+ }
225
+ else if (teleportInput < -.8) {
226
+ this._didTeleport = true;
227
+ if (this._teleportBuffer.length > 0) {
228
+ // get latest teleport position
229
+ const prev = this._teleportBuffer.pop();
230
+ if (prev) {
231
+ prev.decompose(rig.position, rig.quaternion, rig.scale);
232
+ }
233
+ }
234
+ }
235
+ }
236
+ _plane = null;
237
+ _lines = [];
238
+ _hitDiscs = [];
239
+ _hitDistances = [];
240
+ _lastHitDistances = [];
241
+ renderRays(session) {
242
+ for (let i = 0; i < this._lines.length; i++) {
243
+ const line = this._lines[i];
244
+ if (line)
245
+ line.visible = false;
246
+ }
247
+ for (let i = 0; i < session.controllers.length; i++) {
248
+ const ctrl = session.controllers[i];
249
+ let line = this._lines[i];
250
+ if (!ctrl.connected || !ctrl.isTracking ||
251
+ !ctrl.ray || ctrl.targetRayMode === "transient-pointer" ||
252
+ !ctrl.hasSelectEvent) {
253
+ if (line)
254
+ line.visible = false;
255
+ continue;
256
+ }
257
+ if (!line) {
258
+ line = this.createRayLineObject();
259
+ line.scale.z = .5;
260
+ this._lines[i] = line;
261
+ }
262
+ ctrl.updateRayWorldPosition();
263
+ ctrl.updateRayWorldQuaternion();
264
+ const pos = ctrl.rayWorldPosition;
265
+ const rot = ctrl.rayWorldQuaternion;
266
+ line.position.copy(pos);
267
+ line.quaternion.copy(rot);
268
+ const scale = session.rigScale;
269
+ const forceShowRay = this.usePinchToTeleport && ctrl.isTeleportGesture;
270
+ const distance = this._lastHitDistances[i];
271
+ const hasHit = this._hitDistances[i] != null;
272
+ const dist = distance != null ? distance : scale;
273
+ line.scale.set(scale, scale, dist);
274
+ line.visible = true;
275
+ line.layers.disableAll();
276
+ line.layers.enable(2);
277
+ let targetOpacity = line.material.opacity;
278
+ if (forceShowRay) {
279
+ targetOpacity = 1;
280
+ }
281
+ else if (this.showHits && dist < session.rigScale * 0.5) {
282
+ targetOpacity = 0;
283
+ }
284
+ else if (ctrl.getButton("primary")?.pressed) {
285
+ targetOpacity = .5;
286
+ }
287
+ else {
288
+ targetOpacity = hasHit ? .2 : .1;
289
+ }
290
+ line.material.opacity = Mathf.lerp(line.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
291
+ if (line.parent !== this.context.scene)
292
+ this.context.scene.add(line);
293
+ }
294
+ }
295
+ renderHits(session) {
296
+ for (const disc of this._hitDiscs) {
297
+ if (!disc)
298
+ continue;
299
+ const ctrl = disc["controller"];
300
+ if (!ctrl || !ctrl.connected || !ctrl.isTracking) {
301
+ disc.visible = false;
302
+ continue;
303
+ }
304
+ }
305
+ for (let i = 0; i < session.controllers.length; i++) {
306
+ const ctrl = session.controllers[i];
307
+ if (!ctrl.connected || !ctrl.isTracking || !ctrl.ray || !ctrl.hasSelectEvent)
308
+ continue;
309
+ let disc = this._hitDiscs[i];
310
+ let runRaycast = true;
311
+ // Check if the primary input button is in use
312
+ const pointerId = ctrl.getPointerId("primary");
313
+ if (pointerId != undefined) {
314
+ const isCurrentlyUsed = this.context.input.getIsPointerIdInUse(pointerId);
315
+ // if the input is being used then we hide the ray
316
+ if (isCurrentlyUsed) {
317
+ if (disc)
318
+ disc.visible = false;
319
+ this._hitDistances[i] = null;
320
+ this._lastHitDistances[i] = 0;
321
+ runRaycast = false;
322
+ }
323
+ }
324
+ // save performance by only raycasting every nth frame
325
+ const interval = this.context.time.smoothedFps >= 59 ? 1 : 10;
326
+ if ((this.context.time.frame + ctrl.index) % interval !== 0) {
327
+ runRaycast = false;
328
+ }
329
+ if (!runRaycast) {
330
+ const disc = this._hitDiscs[i];
331
+ // if the disc had a hit last frame, we can update it here
332
+ if (disc && disc.visible && disc["hit"]) {
333
+ this.updateHitPointerPosition(ctrl, disc, disc["hit"].distance);
334
+ }
335
+ continue;
336
+ }
337
+ const hits = this.context.physics.raycastFromRay(ctrl.ray, { testObject: this.hitPointRaycastFilter, precise: false });
338
+ let hit = hits.find(hit => {
339
+ if (this.usePinchToTeleport && ctrl.isTeleportGesture)
340
+ return true;
341
+ // Only render hits on interactable objects
342
+ return this.isObjectWithInteractiveComponent(hit.object);
343
+ });
344
+ // Fallback to use the first hit
345
+ if (!hit) {
346
+ hit = hits[0];
347
+ }
348
+ if (disc) // save the hit object on the disc
349
+ {
350
+ disc["controller"] = ctrl;
351
+ disc["hit"] = hit;
352
+ }
353
+ this._hitDistances[i] = hit?.distance || null;
354
+ if (hit) {
355
+ this._lastHitDistances[i] = hit.distance;
356
+ const rigScale = (session.rigScale ?? 1);
357
+ if (debug) {
358
+ Gizmos.DrawWireSphere(hit.point, .025 * rigScale, 0xff0000);
359
+ Gizmos.DrawLabel(getTempVector(0, .2, 0).add(hit.point), hit.object.name, .02, 0);
360
+ }
361
+ if (!disc) {
362
+ disc = this.createHitPointObject();
363
+ this._hitDiscs[i] = disc;
364
+ }
365
+ disc["hit"] = hit;
366
+ // hide the disc if the hit point is too close
367
+ disc.visible = hit.distance > rigScale * 0.05;
368
+ let size = (.01 * (rigScale + hit.distance));
369
+ const primaryPressed = ctrl.getButton("primary")?.pressed;
370
+ if (primaryPressed)
371
+ size *= 1.1;
372
+ disc.scale.set(size, size, size);
373
+ disc.layers.set(2);
374
+ let targetOpacity = disc.material.opacity;
375
+ if (primaryPressed) {
376
+ targetOpacity = 1;
377
+ }
378
+ else {
379
+ targetOpacity = hit.distance < .15 * rigScale ? .2 : .6;
380
+ }
381
+ disc.material.opacity = Mathf.lerp(disc.material.opacity, targetOpacity, this.context.time.deltaTimeUnscaled / .1);
382
+ if (disc.visible) {
383
+ if (hit.normal) {
384
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
385
+ const worldNormal = hit.normal.applyQuaternion(getWorldQuaternion(hit.object));
386
+ disc.quaternion.setFromUnitVectors(up, worldNormal);
387
+ }
388
+ else {
389
+ this.updateHitPointerPosition(ctrl, disc, hit.distance);
390
+ }
391
+ if (disc.parent !== this.context.scene) {
392
+ this.context.scene.add(disc);
393
+ }
394
+ }
395
+ }
396
+ else {
397
+ if (this._hitDiscs[i]) {
398
+ this._hitDiscs[i].visible = false;
399
+ }
400
+ }
401
+ }
402
+ }
403
+ isObjectWithInteractiveComponent(object, level = 0) {
404
+ if (hasPointerEventComponent(object) || (object["isUI"] === true))
405
+ return true;
406
+ if (object.isScene)
407
+ return false;
408
+ if (object.parent)
409
+ return this.isObjectWithInteractiveComponent(object.parent, level + 1);
410
+ return false;
411
+ }
412
+ updateHitPointerPosition(ctrl, pt, distance) {
413
+ const targetPos = getTempVector(ctrl.rayWorldPosition);
414
+ targetPos.add(getTempVector(0, 0, distance - .01).applyQuaternion(ctrl.rayWorldQuaternion));
415
+ pt.position.lerp(targetPos, this.context.time.deltaTimeUnscaled / .05);
416
+ }
417
+ hitPointRaycastFilter = (obj) => {
418
+ // by default dont raycast ont skinned meshes using the hit point raycast (because it is a big performance hit and only a visual indicator)
419
+ if (obj.type === "SkinnedMesh")
420
+ return "continue in children";
421
+ return true;
422
+ };
423
+ /** create an object to visualize hit points in the scene */
424
+ createHitPointObject() {
425
+ // var container = new Object3D();
426
+ const mesh = new Mesh(new SphereGeometry(.3, 6, 6), // new RingGeometry(.3, 0.5, 32).rotateX(- Math.PI / 2),
427
+ new MeshBasicMaterial({
428
+ color: 0xeeeeee,
429
+ opacity: .7,
430
+ transparent: true,
431
+ depthTest: false,
432
+ depthWrite: false,
433
+ side: DoubleSide,
434
+ }));
435
+ mesh.layers.disableAll();
436
+ mesh.layers.enable(2);
437
+ // container.add(disc);
438
+ // const disc2 = new Mesh(
439
+ // new RingGeometry(.43, 0.5, 32).rotateX(- Math.PI / 2),
440
+ // new MeshBasicMaterial({
441
+ // color: 0x000000,
442
+ // opacity: .2,
443
+ // transparent: true,
444
+ // side: DoubleSide,
445
+ // })
446
+ // );
447
+ // disc2.layers.disableAll();
448
+ // disc2.layers.enable(2);
449
+ // disc2.position.y = .01;
450
+ // container.add(disc2);
451
+ return mesh;
452
+ }
453
+ /** create an object to visualize controller rays */
454
+ createRayLineObject() {
455
+ const line = new Line2();
456
+ line.layers.disableAll();
457
+ line.layers.enable(2);
458
+ const geometry = new LineGeometry();
459
+ line.geometry = geometry;
460
+ const positions = new Float32Array(9);
461
+ positions.set([0, 0, .02, 0, 0, .4, 0, 0, 1]);
462
+ geometry.setPositions(positions);
463
+ const colors = new Float32Array(9);
464
+ colors.set([1, 1, 1, .1, .1, .1, 0, 0, 0]);
465
+ geometry.setColors(colors);
466
+ const mat = new LineMaterial({
467
+ color: 0xffffff,
468
+ vertexColors: true,
469
+ worldUnits: true,
470
+ linewidth: .004,
471
+ transparent: true,
472
+ depthWrite: false,
473
+ // TODO: this doesnt work with passthrough
474
+ blending: AdditiveBlending,
475
+ dashed: false,
476
+ // alphaToCoverage: true,
477
+ });
478
+ line.material = mat;
479
+ return line;
480
+ }
481
+ }
482
+ __decorate([
483
+ serializable()
484
+ ], XRControllerMovement.prototype, "movementSpeed", void 0);
485
+ __decorate([
486
+ serializable()
487
+ ], XRControllerMovement.prototype, "rotationStep", void 0);
488
+ __decorate([
489
+ serializable()
490
+ ], XRControllerMovement.prototype, "useTeleport", void 0);
491
+ __decorate([
492
+ serializable()
493
+ ], XRControllerMovement.prototype, "usePinchToTeleport", void 0);
494
+ __decorate([
495
+ serializable()
496
+ ], XRControllerMovement.prototype, "useTeleportTarget", void 0);
497
+ __decorate([
498
+ serializable()
499
+ ], XRControllerMovement.prototype, "useTeleportFade", void 0);
500
+ __decorate([
501
+ serializable()
502
+ ], XRControllerMovement.prototype, "showRays", void 0);
503
+ __decorate([
504
+ serializable()
505
+ ], XRControllerMovement.prototype, "showHits", void 0);
506
+ const up = new Vector3(0, 1, 0);
507
507
  //# sourceMappingURL=XRControllerMovement.js.map