@needle-tools/engine 2.36.0-pre → 2.38.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/dist/needle-engine.d.ts +248 -151
- package/dist/needle-engine.js +451 -437
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +82 -82
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/api.d.ts +1 -0
- package/lib/engine/api.js +1 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug.d.ts +1 -0
- package/lib/engine/debug/debug.js +3 -0
- package/lib/engine/debug/debug.js.map +1 -1
- package/lib/engine/engine_addressables.d.ts +3 -1
- package/lib/engine/engine_addressables.js +12 -5
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_element.js +3 -2
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_overlay.js +4 -3
- package/lib/engine/engine_element_overlay.js.map +1 -1
- package/lib/engine/engine_gameobject.js +2 -1
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_input.d.ts +2 -0
- package/lib/engine/engine_input.js +14 -3
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +35 -46
- package/lib/engine/engine_physics.js +479 -386
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics.types.d.ts +23 -0
- package/lib/engine/engine_physics.types.js +27 -0
- package/lib/engine/engine_physics.types.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +3 -0
- package/lib/engine/engine_serialization_core.js +5 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_setup.d.ts +7 -1
- package/lib/engine/engine_setup.js +13 -3
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_types.d.ts +45 -26
- package/lib/engine/engine_types.js +24 -37
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_util_decorator.d.ts +6 -0
- package/lib/engine/engine_util_decorator.js +54 -0
- package/lib/engine/engine_util_decorator.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +1 -1
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +2 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -1
- package/lib/engine-components/Animation.d.ts +7 -5
- package/lib/engine-components/Animation.js +7 -7
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +14 -7
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/BoxHelperComponent.js +1 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +1 -0
- package/lib/engine-components/Camera.js +20 -5
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +31 -0
- package/lib/engine-components/CharacterController.js +167 -0
- package/lib/engine-components/CharacterController.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +16 -5
- package/lib/engine-components/Collider.js +45 -23
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +6 -15
- package/lib/engine-components/Component.js +7 -112
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DragControls.js +9 -6
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/Light.d.ts +2 -0
- package/lib/engine-components/Light.js +13 -2
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/NavMesh.d.ts +0 -5
- package/lib/engine-components/NavMesh.js +100 -10
- package/lib/engine-components/NavMesh.js.map +1 -1
- package/lib/engine-components/NestedGltf.js +2 -0
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/Renderer.js +4 -0
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +45 -25
- package/lib/engine-components/RigidBody.js +290 -142
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +2 -1
- package/lib/engine-components/SmoothFollow.js +25 -17
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpatialTrigger.js +1 -1
- package/lib/engine-components/SpatialTrigger.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.d.ts +1 -0
- package/lib/engine-components/SpectatorCamera.js +9 -2
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SpringJoint.d.ts +0 -13
- package/lib/engine-components/SpringJoint.js +42 -41
- package/lib/engine-components/SpringJoint.js.map +1 -1
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/WebXR.d.ts +1 -0
- package/lib/engine-components/WebXR.js +13 -6
- package/lib/engine-components/WebXR.js.map +1 -1
- package/lib/engine-components/WebXRController.js +12 -6
- package/lib/engine-components/WebXRController.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +4 -3
- package/lib/engine-components/codegen/components.js +4 -3
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/package.json +3 -4
- package/src/engine/api.ts +2 -1
- package/src/engine/codegen/register_types.js +16 -12
- package/src/engine/debug/debug.ts +4 -0
- package/src/engine/dist/engine_physics.js +739 -0
- package/src/engine/dist/engine_setup.js +777 -0
- package/src/engine/engine_addressables.ts +18 -8
- package/src/engine/engine_element.ts +3 -2
- package/src/engine/engine_element_overlay.ts +4 -3
- package/src/engine/engine_gameobject.ts +4 -4
- package/src/engine/engine_input.ts +12 -3
- package/src/engine/engine_physics.ts +492 -418
- package/src/engine/engine_physics.types.ts +28 -0
- package/src/engine/engine_serialization_core.ts +8 -1
- package/src/engine/engine_setup.ts +31 -18
- package/src/engine/engine_types.ts +83 -56
- package/src/engine/engine_util_decorator.ts +69 -0
- package/src/engine/engine_utils.ts +3 -3
- package/src/engine/extensions/NEEDLE_gameobject_data.ts +2 -0
- package/src/engine-components/Animation.ts +18 -12
- package/src/engine-components/AnimatorController.ts +16 -11
- package/src/engine-components/BoxHelperComponent.ts +1 -0
- package/src/engine-components/Camera.ts +21 -4
- package/src/engine-components/CharacterController.ts +171 -0
- package/src/engine-components/Collider.ts +49 -39
- package/src/engine-components/Component.ts +15 -130
- package/src/engine-components/DragControls.ts +9 -5
- package/src/engine-components/Light.ts +17 -3
- package/src/engine-components/NavMesh.ts +114 -115
- package/src/engine-components/NestedGltf.ts +2 -0
- package/src/engine-components/Renderer.ts +5 -1
- package/src/engine-components/RigidBody.ts +292 -149
- package/src/engine-components/SmoothFollow.ts +21 -18
- package/src/engine-components/SpatialTrigger.ts +1 -1
- package/src/engine-components/SpectatorCamera.ts +10 -2
- package/src/engine-components/SpringJoint.ts +41 -41
- package/src/engine-components/VideoPlayer.ts +1 -2
- package/src/engine-components/WebXR.ts +15 -6
- package/src/engine-components/WebXRController.ts +16 -7
- package/src/engine-components/codegen/components.ts +4 -3
- package/src/engine-components/dist/CharacterController.js +123 -0
- package/src/engine-components/dist/RigidBody.js +458 -0
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}
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};
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exports.__esModule = true;
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exports.Context = exports.registerComponent = exports.XRSessionMode = exports.FrameEvent = exports.ContextArgs = exports.build_scene_functions = void 0;
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var three_1 = require("three");
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var THREE = require("three");
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var engine_input_1 = require("./engine_input");
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var engine_physics_1 = require("./engine_physics");
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var engine_time_1 = require("./engine_time");
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var engine_networking_1 = require("./engine_networking");
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var engine_networking_instantiate_1 = require("./engine_networking_instantiate");
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var looputils = require("./engine_mainloop_utils");
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var utils = require("./engine_utils");
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var EffectComposer_js_1 = require("three/examples/jsm/postprocessing/EffectComposer.js");
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var RenderPass_1 = require("three/examples/jsm/postprocessing/RenderPass");
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var engine_networking_files_1 = require("./engine_networking_files");
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var engine_assetdatabase_1 = require("./engine_assetdatabase");
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var engine_three_utils_1 = require("./engine_three_utils");
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var Stats = require("three/examples/jsm/libs/stats.module");
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var engine_rendererdata_1 = require("./engine_rendererdata");
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var engine_addressables_1 = require("./engine_addressables");
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var engine_application_1 = require("./engine_application");
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var engine_lightdata_1 = require("./engine_lightdata");
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var engine_playerview_1 = require("./engine_playerview");
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var engine_gameobject_1 = require("./engine_gameobject");
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var debug = utils.getParam("debugSetup");
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var stats = utils.getParam("stats");
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// this is where functions that setup unity scenes will be pushed into
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// those will be accessed from our custom html element to load them into their context
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exports.build_scene_functions = {};
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var ContextArgs = /** @class */ (function () {
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function ContextArgs(domElement) {
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this.alias = undefined;
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this.renderer = undefined;
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this.domElement = domElement !== null && domElement !== void 0 ? domElement : document.body;
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}
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return ContextArgs;
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}());
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exports.ContextArgs = ContextArgs;
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var FrameEvent;
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(function (FrameEvent) {
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FrameEvent[FrameEvent["EarlyUpdate"] = 0] = "EarlyUpdate";
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FrameEvent[FrameEvent["Update"] = 1] = "Update";
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FrameEvent[FrameEvent["LateUpdate"] = 2] = "LateUpdate";
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FrameEvent[FrameEvent["OnBeforeRender"] = 3] = "OnBeforeRender";
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FrameEvent[FrameEvent["OnAfterRender"] = 4] = "OnAfterRender";
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FrameEvent[FrameEvent["PrePhysicsStep"] = 9] = "PrePhysicsStep";
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FrameEvent[FrameEvent["PostPhysicsStep"] = 10] = "PostPhysicsStep";
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})(FrameEvent = exports.FrameEvent || (exports.FrameEvent = {}));
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var XRSessionMode;
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(function (XRSessionMode) {
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XRSessionMode["ImmersiveVR"] = "immersive-vr";
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XRSessionMode["ImmersiveAR"] = "immersive-ar";
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})(XRSessionMode = exports.XRSessionMode || (exports.XRSessionMode = {}));
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function registerComponent(script, context) {
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var _a;
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if (!script)
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return;
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var new_scripts = (_a = context === null || context === void 0 ? void 0 : context.new_scripts) !== null && _a !== void 0 ? _a : Context.Current.new_scripts;
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new_scripts.push(script);
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}
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}
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exports.registerComponent = registerComponent;
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var Context = /** @class */ (function () {
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function Context(args) {
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var _this = this;
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this.isManagedExternally = false;
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this._resolutionScaleFactor = 1;
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this.xrSessionMode = undefined;
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this.composer = null;
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// all scripts
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this.scripts = [];
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// scripts with update event
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this.scripts_earlyUpdate = [];
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this.scripts_update = [];
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this.scripts_lateUpdate = [];
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this.scripts_onBeforeRender = [];
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this.scripts_onAfterRender = [];
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this.scripts_WithCorroutines = [];
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this.coroutines = {};
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this.post_setup_callbacks = [];
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this.pre_update_callbacks = [];
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this.pre_render_callbacks = [];
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this.post_render_callbacks = [];
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this.new_scripts = [];
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this.new_script_start = [];
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this.new_scripts_pre_setup_callbacks = [];
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this.new_scripts_post_setup_callbacks = [];
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this.mainLight = null;
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this._sizeChanged = false;
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this._isCreated = false;
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this._stats = stats ? Stats["default"]() : null;
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this._cameraStack = [];
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this._onBeforeRenderListeners = {};
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this._requireDepthTexture = false;
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this._requireColorTexture = false;
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this._isRendering = false;
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this.name = (args === null || args === void 0 ? void 0 : args.name) || "";
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this.alias = args === null || args === void 0 ? void 0 : args.alias;
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this.domElement = (args === null || args === void 0 ? void 0 : args.domElement) || document.body;
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if (args === null || args === void 0 ? void 0 : args.renderer) {
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this.renderer = args.renderer;
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this.isManagedExternally = true;
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}
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else {
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var useComposer = utils.getParam("postfx");
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this.renderer = new three_1.WebGLRenderer({ antialias: true });
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// some tonemapping other than "NONE" is required for adjusting exposure with EXR environments
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this.renderer.toneMappingExposure = 1; // range [0...inf] instead of the usual -15..15
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this.renderer.toneMapping = THREE.NoToneMapping; // could also set to LinearToneMapping, ACESFilmicToneMapping
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this.renderer.setClearColor(new THREE.Color('lightgrey'), 0);
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// @ts-ignore
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this.renderer.antialias = true;
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// @ts-ignore
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this.renderer.alpha = false;
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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this.renderer.setSize(this.domWidth, this.domHeight);
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this.renderer.outputEncoding = THREE.sRGBEncoding;
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this.renderer.physicallyCorrectLights = true;
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this.composer = useComposer ? new EffectComposer_js_1.EffectComposer(this.renderer) : null;
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}
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this.scene = new THREE.Scene();
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this.application = new engine_application_1.Application(this);
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this.time = new engine_time_1.Time();
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this.input = new engine_input_1.Input(this);
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this.physics = new engine_physics_1.Physics(this);
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this.connection = new engine_networking_1.NetworkConnection(this);
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this.assets = new engine_assetdatabase_1.AssetDatabase();
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this.rendererData = new engine_rendererdata_1.RendererData(this);
|
|
167
|
+
this.addressables = new engine_addressables_1.Addressables(this);
|
|
168
|
+
this.lightmaps = new engine_lightdata_1.LightDataRegistry(this);
|
|
169
|
+
this.players = new engine_playerview_1.PlayerViewManager(this);
|
|
170
|
+
window.addEventListener('resize', function () { return _this._sizeChanged = true; });
|
|
171
|
+
var ro = new ResizeObserver(function (_) { return _this._sizeChanged = true; });
|
|
172
|
+
ro.observe(this.domElement);
|
|
173
|
+
}
|
|
174
|
+
Object.defineProperty(Context, "Current", {
|
|
175
|
+
get: function () {
|
|
176
|
+
return this._current;
|
|
177
|
+
},
|
|
178
|
+
set: function (context) {
|
|
179
|
+
this._current = context;
|
|
180
|
+
},
|
|
181
|
+
enumerable: false,
|
|
182
|
+
configurable: true
|
|
183
|
+
});
|
|
184
|
+
Object.defineProperty(Context.prototype, "resolutionScaleFactor", {
|
|
185
|
+
get: function () { return this._resolutionScaleFactor; },
|
|
186
|
+
/** use to scale the resolution up or down of the renderer. default is 1 */
|
|
187
|
+
set: function (val) {
|
|
188
|
+
if (val === this._resolutionScaleFactor)
|
|
189
|
+
return;
|
|
190
|
+
if (typeof val !== "number")
|
|
191
|
+
return;
|
|
192
|
+
if (val <= 0) {
|
|
193
|
+
console.error("Invalid resolution scale factor", val);
|
|
194
|
+
return;
|
|
195
|
+
}
|
|
196
|
+
this._resolutionScaleFactor = val;
|
|
197
|
+
this.updateSize();
|
|
198
|
+
},
|
|
199
|
+
enumerable: false,
|
|
200
|
+
configurable: true
|
|
201
|
+
});
|
|
202
|
+
Object.defineProperty(Context.prototype, "domWidth", {
|
|
203
|
+
get: function () { return this.domElement.clientWidth; },
|
|
204
|
+
enumerable: false,
|
|
205
|
+
configurable: true
|
|
206
|
+
});
|
|
207
|
+
Object.defineProperty(Context.prototype, "domHeight", {
|
|
208
|
+
get: function () { return this.domElement.clientHeight; },
|
|
209
|
+
enumerable: false,
|
|
210
|
+
configurable: true
|
|
211
|
+
});
|
|
212
|
+
Object.defineProperty(Context.prototype, "domX", {
|
|
213
|
+
get: function () { return this.domElement.offsetLeft; },
|
|
214
|
+
enumerable: false,
|
|
215
|
+
configurable: true
|
|
216
|
+
});
|
|
217
|
+
Object.defineProperty(Context.prototype, "domY", {
|
|
218
|
+
get: function () { return this.domElement.offsetTop; },
|
|
219
|
+
enumerable: false,
|
|
220
|
+
configurable: true
|
|
221
|
+
});
|
|
222
|
+
Object.defineProperty(Context.prototype, "isInXR", {
|
|
223
|
+
get: function () { var _a; return ((_a = this.renderer.xr) === null || _a === void 0 ? void 0 : _a.isPresenting) || false; },
|
|
224
|
+
enumerable: false,
|
|
225
|
+
configurable: true
|
|
226
|
+
});
|
|
227
|
+
Object.defineProperty(Context.prototype, "isInVR", {
|
|
228
|
+
get: function () { return this.xrSessionMode === XRSessionMode.ImmersiveVR; },
|
|
229
|
+
enumerable: false,
|
|
230
|
+
configurable: true
|
|
231
|
+
});
|
|
232
|
+
Object.defineProperty(Context.prototype, "isInAR", {
|
|
233
|
+
get: function () { return this.xrSessionMode === XRSessionMode.ImmersiveAR; },
|
|
234
|
+
enumerable: false,
|
|
235
|
+
configurable: true
|
|
236
|
+
});
|
|
237
|
+
Object.defineProperty(Context.prototype, "xrSession", {
|
|
238
|
+
get: function () { var _a; return (_a = this.renderer.xr) === null || _a === void 0 ? void 0 : _a.getSession(); },
|
|
239
|
+
enumerable: false,
|
|
240
|
+
configurable: true
|
|
241
|
+
});
|
|
242
|
+
Object.defineProperty(Context.prototype, "arOverlayElement", {
|
|
243
|
+
get: function () {
|
|
244
|
+
var el = this.domElement;
|
|
245
|
+
if (typeof el.getAROverlayContainer === "function")
|
|
246
|
+
return el.getAROverlayContainer();
|
|
247
|
+
return this.domElement;
|
|
248
|
+
},
|
|
249
|
+
enumerable: false,
|
|
250
|
+
configurable: true
|
|
251
|
+
});
|
|
252
|
+
Object.defineProperty(Context.prototype, "mainCamera", {
|
|
253
|
+
get: function () {
|
|
254
|
+
if (this.mainCameraComponent) {
|
|
255
|
+
var cam = this.mainCameraComponent;
|
|
256
|
+
if (!cam.cam)
|
|
257
|
+
cam.buildCamera();
|
|
258
|
+
return cam.cam;
|
|
259
|
+
}
|
|
260
|
+
return null;
|
|
261
|
+
},
|
|
262
|
+
enumerable: false,
|
|
263
|
+
configurable: true
|
|
264
|
+
});
|
|
265
|
+
// private _requestSizeUpdate : boolean = false;
|
|
266
|
+
Context.prototype.updateSize = function () {
|
|
267
|
+
if (!this.isManagedExternally && !this.renderer.xr.isPresenting) {
|
|
268
|
+
this._sizeChanged = false;
|
|
269
|
+
var scaleFactor = this.resolutionScaleFactor;
|
|
270
|
+
var width = this.domWidth * scaleFactor;
|
|
271
|
+
var height = this.domHeight * scaleFactor;
|
|
272
|
+
var camera = this.mainCamera;
|
|
273
|
+
this.updateAspect(camera);
|
|
274
|
+
this.renderer.setSize(width, height);
|
|
275
|
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
|
276
|
+
// avoid setting pixel values here since this can cause pingpong updates
|
|
277
|
+
// e.g. when system scale is set to 125%
|
|
278
|
+
// https://github.com/needle-tools/needle-engine-support/issues/69
|
|
279
|
+
this.renderer.domElement.style.width = "100%";
|
|
280
|
+
this.renderer.domElement.style.height = "100%";
|
|
281
|
+
if (this.composer) {
|
|
282
|
+
this.composer.setSize(width, height);
|
|
283
|
+
this.composer.setPixelRatio(window.devicePixelRatio);
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
};
|
|
287
|
+
Context.prototype.updateAspect = function (camera) {
|
|
288
|
+
if (!camera)
|
|
289
|
+
return;
|
|
290
|
+
var width = this.domWidth;
|
|
291
|
+
var height = this.domHeight;
|
|
292
|
+
var pa = camera.aspect;
|
|
293
|
+
camera.aspect = width / height;
|
|
294
|
+
if (pa !== camera.aspect)
|
|
295
|
+
camera.updateProjectionMatrix();
|
|
296
|
+
};
|
|
297
|
+
Context.prototype.onCreate = function (buildScene, opts) {
|
|
298
|
+
if (this._isCreated) {
|
|
299
|
+
console.warn("Context already created");
|
|
300
|
+
return null;
|
|
301
|
+
}
|
|
302
|
+
this._isCreated = true;
|
|
303
|
+
return this.internalOnCreate(buildScene, opts);
|
|
304
|
+
};
|
|
305
|
+
Context.prototype.onDestroy = function () {
|
|
306
|
+
var _a, _b;
|
|
307
|
+
if (!this._isCreated)
|
|
308
|
+
return;
|
|
309
|
+
this._isCreated = false;
|
|
310
|
+
engine_gameobject_1.destroy(this.scene, true);
|
|
311
|
+
(_a = this.renderer) === null || _a === void 0 ? void 0 : _a.setAnimationLoop(null);
|
|
312
|
+
if (!this.isManagedExternally) {
|
|
313
|
+
(_b = this.renderer) === null || _b === void 0 ? void 0 : _b.dispose();
|
|
314
|
+
}
|
|
315
|
+
};
|
|
316
|
+
Context.prototype.registerCoroutineUpdate = function (script, coroutine, evt) {
|
|
317
|
+
if (!this.coroutines[evt])
|
|
318
|
+
this.coroutines[evt] = [];
|
|
319
|
+
this.coroutines[evt].push({ comp: script, main: coroutine });
|
|
320
|
+
return coroutine;
|
|
321
|
+
};
|
|
322
|
+
Context.prototype.unregisterCoroutineUpdate = function (coroutine, evt) {
|
|
323
|
+
if (!this.coroutines[evt])
|
|
324
|
+
return;
|
|
325
|
+
var idx = this.coroutines[evt].findIndex(function (c) { return c.main === coroutine; });
|
|
326
|
+
if (idx >= 0)
|
|
327
|
+
this.coroutines[evt].splice(idx, 1);
|
|
328
|
+
};
|
|
329
|
+
Context.prototype.stopAllCoroutinesFrom = function (script) {
|
|
330
|
+
for (var evt in this.coroutines) {
|
|
331
|
+
var rout = this.coroutines[evt];
|
|
332
|
+
for (var i = rout.length - 1; i >= 0; i--) {
|
|
333
|
+
var r = rout[i];
|
|
334
|
+
if (r.comp === script) {
|
|
335
|
+
rout.splice(i, 1);
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
};
|
|
340
|
+
Context.prototype.setCurrentCamera = function (cam) {
|
|
341
|
+
var _a;
|
|
342
|
+
if (!cam)
|
|
343
|
+
return;
|
|
344
|
+
if (!cam.cam)
|
|
345
|
+
cam.buildCamera(); // < to build camera
|
|
346
|
+
if (!cam.cam) {
|
|
347
|
+
console.warn("Camera component is missing camera", cam);
|
|
348
|
+
return;
|
|
349
|
+
}
|
|
350
|
+
var index = this._cameraStack.indexOf(cam);
|
|
351
|
+
if (index >= 0)
|
|
352
|
+
this._cameraStack.splice(index, 1);
|
|
353
|
+
this._cameraStack.push(cam);
|
|
354
|
+
this.mainCameraComponent = cam;
|
|
355
|
+
var camera = cam.cam;
|
|
356
|
+
if (camera.isPerspectiveCamera)
|
|
357
|
+
this.updateAspect(camera);
|
|
358
|
+
(_a = this.mainCameraComponent) === null || _a === void 0 ? void 0 : _a.applyClearFlagsIfIsActiveCamera();
|
|
359
|
+
};
|
|
360
|
+
Context.prototype.removeCamera = function (cam) {
|
|
361
|
+
if (!cam)
|
|
362
|
+
return;
|
|
363
|
+
var index = this._cameraStack.indexOf(cam);
|
|
364
|
+
if (index >= 0)
|
|
365
|
+
this._cameraStack.splice(index, 1);
|
|
366
|
+
if (this.mainCameraComponent === cam) {
|
|
367
|
+
this.mainCameraComponent = undefined;
|
|
368
|
+
if (this._cameraStack.length > 0) {
|
|
369
|
+
var last = this._cameraStack[this._cameraStack.length - 1];
|
|
370
|
+
this.setCurrentCamera(last);
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
};
|
|
374
|
+
/** use this to subscribe to onBeforeRender events on threejs objects */
|
|
375
|
+
Context.prototype.addBeforeRenderListener = function (target, callback) {
|
|
376
|
+
var _this = this;
|
|
377
|
+
if (!this._onBeforeRenderListeners[target.uuid]) {
|
|
378
|
+
this._onBeforeRenderListeners[target.uuid] = [];
|
|
379
|
+
var onBeforeRenderCallback = function (renderer, scene, camera, geometry, material, group) {
|
|
380
|
+
var arr = _this._onBeforeRenderListeners[target.uuid];
|
|
381
|
+
if (!arr)
|
|
382
|
+
return;
|
|
383
|
+
for (var i = 0; i < arr.length; i++) {
|
|
384
|
+
var fn = arr[i];
|
|
385
|
+
fn(renderer, scene, camera, geometry, material, group);
|
|
386
|
+
}
|
|
387
|
+
};
|
|
388
|
+
target.onBeforeRender = onBeforeRenderCallback;
|
|
389
|
+
}
|
|
390
|
+
this._onBeforeRenderListeners[target.uuid].push(callback);
|
|
391
|
+
};
|
|
392
|
+
Context.prototype.removeBeforeRenderListener = function (target, callback) {
|
|
393
|
+
if (this._onBeforeRenderListeners[target.uuid]) {
|
|
394
|
+
var arr = this._onBeforeRenderListeners[target.uuid];
|
|
395
|
+
var idx = arr.indexOf(callback);
|
|
396
|
+
if (idx >= 0)
|
|
397
|
+
arr.splice(idx, 1);
|
|
398
|
+
}
|
|
399
|
+
};
|
|
400
|
+
Object.defineProperty(Context.prototype, "isRendering", {
|
|
401
|
+
get: function () { return this._isRendering; },
|
|
402
|
+
enumerable: false,
|
|
403
|
+
configurable: true
|
|
404
|
+
});
|
|
405
|
+
Context.prototype.setRequireDepth = function (val) {
|
|
406
|
+
this._requireDepthTexture = val;
|
|
407
|
+
};
|
|
408
|
+
Context.prototype.setRequireColor = function (val) {
|
|
409
|
+
this._requireColorTexture = val;
|
|
410
|
+
};
|
|
411
|
+
Object.defineProperty(Context.prototype, "depthTexture", {
|
|
412
|
+
get: function () {
|
|
413
|
+
var _a;
|
|
414
|
+
return ((_a = this._renderTarget) === null || _a === void 0 ? void 0 : _a.depthTexture) || null;
|
|
415
|
+
},
|
|
416
|
+
enumerable: false,
|
|
417
|
+
configurable: true
|
|
418
|
+
});
|
|
419
|
+
Object.defineProperty(Context.prototype, "opaqueColorTexture", {
|
|
420
|
+
get: function () {
|
|
421
|
+
var _a;
|
|
422
|
+
return ((_a = this._renderTarget) === null || _a === void 0 ? void 0 : _a.texture) || null;
|
|
423
|
+
},
|
|
424
|
+
enumerable: false,
|
|
425
|
+
configurable: true
|
|
426
|
+
});
|
|
427
|
+
Context.prototype.internalOnCreate = function (buildScene, opts) {
|
|
428
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
429
|
+
var prepare_succeeded, err_1, i, script, arr, i, renderPass;
|
|
430
|
+
return __generator(this, function (_a) {
|
|
431
|
+
switch (_a.label) {
|
|
432
|
+
case 0:
|
|
433
|
+
// TODO: we could configure if we need physics
|
|
434
|
+
return [4 /*yield*/, this.physics.createWorld()];
|
|
435
|
+
case 1:
|
|
436
|
+
// TODO: we could configure if we need physics
|
|
437
|
+
_a.sent();
|
|
438
|
+
prepare_succeeded = true;
|
|
439
|
+
_a.label = 2;
|
|
440
|
+
case 2:
|
|
441
|
+
_a.trys.push([2, 5, , 6]);
|
|
442
|
+
Context.Current = this;
|
|
443
|
+
if (!buildScene) return [3 /*break*/, 4];
|
|
444
|
+
return [4 /*yield*/, buildScene(this, opts)];
|
|
445
|
+
case 3:
|
|
446
|
+
_a.sent();
|
|
447
|
+
_a.label = 4;
|
|
448
|
+
case 4: return [3 /*break*/, 6];
|
|
449
|
+
case 5:
|
|
450
|
+
err_1 = _a.sent();
|
|
451
|
+
console.error(err_1);
|
|
452
|
+
prepare_succeeded = false;
|
|
453
|
+
return [3 /*break*/, 6];
|
|
454
|
+
case 6:
|
|
455
|
+
if (!prepare_succeeded)
|
|
456
|
+
return [2 /*return*/];
|
|
457
|
+
// console.log(prepare_succeeded);
|
|
458
|
+
if (!this.isManagedExternally)
|
|
459
|
+
this.domElement.prepend(this.renderer.domElement);
|
|
460
|
+
engine_networking_instantiate_1.beginListenInstantiate(this);
|
|
461
|
+
engine_networking_instantiate_1.beginListenDestroy(this);
|
|
462
|
+
engine_networking_files_1.beginListenFileSpawn(this);
|
|
463
|
+
// Setup
|
|
464
|
+
Context._current = this;
|
|
465
|
+
for (i = 0; i < this.new_scripts.length; i++) {
|
|
466
|
+
script = this.new_scripts[i];
|
|
467
|
+
if (script.gameObject !== undefined && script.gameObject !== null) {
|
|
468
|
+
if (script.gameObject.userData === undefined)
|
|
469
|
+
script.gameObject.userData = {};
|
|
470
|
+
if (script.gameObject.userData.components === undefined)
|
|
471
|
+
script.gameObject.userData.components = [];
|
|
472
|
+
arr = script.gameObject.userData.components;
|
|
473
|
+
if (!arr.includes(script))
|
|
474
|
+
arr.push(script);
|
|
475
|
+
}
|
|
476
|
+
// if (script.gameObject && !this.raycastTargets.includes(script.gameObject)) {
|
|
477
|
+
// this.raycastTargets.push(script.gameObject);
|
|
478
|
+
// }
|
|
479
|
+
}
|
|
480
|
+
if (!this.post_setup_callbacks) return [3 /*break*/, 10];
|
|
481
|
+
i = 0;
|
|
482
|
+
_a.label = 7;
|
|
483
|
+
case 7:
|
|
484
|
+
if (!(i < this.post_setup_callbacks.length)) return [3 /*break*/, 10];
|
|
485
|
+
Context._current = this;
|
|
486
|
+
return [4 /*yield*/, this.post_setup_callbacks[i](this)];
|
|
487
|
+
case 8:
|
|
488
|
+
_a.sent();
|
|
489
|
+
_a.label = 9;
|
|
490
|
+
case 9:
|
|
491
|
+
i++;
|
|
492
|
+
return [3 /*break*/, 7];
|
|
493
|
+
case 10:
|
|
494
|
+
if (!this.mainCamera) {
|
|
495
|
+
// console.error("MISSING camera", this);
|
|
496
|
+
// return;
|
|
497
|
+
// Context._current = this;
|
|
498
|
+
// //@ts-ignore
|
|
499
|
+
// const cams = findObjectsOfType(Camera, this);
|
|
500
|
+
// console.log(cams);
|
|
501
|
+
// // get main camera, fallback to first camera
|
|
502
|
+
// const mc: Camera = cams.find(c => c.tag == "MainCamera") ?? cams.find(_ => true) as Camera;
|
|
503
|
+
// if (mc) {
|
|
504
|
+
// if (mc.tag !== "MainCamera")
|
|
505
|
+
// console.warn("No mainCamera configured. Some components rely on a mainCamera object being present. " +
|
|
506
|
+
// "When exporting your scene, make sure to set the mainCamera tag on your camera. Using \"" + mc.name + "\" as mainCamera now.");
|
|
507
|
+
// this.setCurrentCamera(mc);
|
|
508
|
+
// }
|
|
509
|
+
// else {
|
|
510
|
+
// console.error("No camera found");
|
|
511
|
+
// const cam = createCameraWithOrbitControl(this.scene);
|
|
512
|
+
// this.setCurrentCamera(cam);
|
|
513
|
+
// }
|
|
514
|
+
}
|
|
515
|
+
Context._current = this;
|
|
516
|
+
looputils.processNewScripts(this);
|
|
517
|
+
// const mainCam = this.mainCameraComponent as Camera;
|
|
518
|
+
// if (mainCam) {
|
|
519
|
+
// mainCam.applyClearFlagsIfIsActiveCamera();
|
|
520
|
+
// }
|
|
521
|
+
if (!this.isManagedExternally && this.composer && this.mainCamera) {
|
|
522
|
+
renderPass = new RenderPass_1.RenderPass(this.scene, this.mainCamera);
|
|
523
|
+
this.renderer.setSize(this.domWidth, this.domHeight);
|
|
524
|
+
this.composer.addPass(renderPass);
|
|
525
|
+
this.composer.setSize(this.domWidth, this.domHeight);
|
|
526
|
+
}
|
|
527
|
+
this._sizeChanged = true;
|
|
528
|
+
if (this._stats) {
|
|
529
|
+
this._stats.showPanel(1);
|
|
530
|
+
this.domElement.appendChild(this._stats.dom);
|
|
531
|
+
}
|
|
532
|
+
this.renderer.setAnimationLoop(this.render.bind(this));
|
|
533
|
+
if (debug)
|
|
534
|
+
engine_three_utils_1.logHierarchy(this.scene, true);
|
|
535
|
+
return [2 /*return*/];
|
|
536
|
+
}
|
|
537
|
+
});
|
|
538
|
+
});
|
|
539
|
+
};
|
|
540
|
+
Context.prototype.render = function (_, frame) {
|
|
541
|
+
var _a, _b;
|
|
542
|
+
(_a = this._stats) === null || _a === void 0 ? void 0 : _a.begin();
|
|
543
|
+
Context._current = this;
|
|
544
|
+
this.time.update();
|
|
545
|
+
looputils.processNewScripts(this);
|
|
546
|
+
looputils.updateIsActive();
|
|
547
|
+
looputils.processStart(this);
|
|
548
|
+
while (this._cameraStack.length > 0 && (!this.mainCameraComponent || this.mainCameraComponent.destroyed)) {
|
|
549
|
+
this._cameraStack.splice(this._cameraStack.length - 1, 1);
|
|
550
|
+
var last = this._cameraStack[this._cameraStack.length - 1];
|
|
551
|
+
this.setCurrentCamera(last);
|
|
552
|
+
}
|
|
553
|
+
if (this.pre_update_callbacks) {
|
|
554
|
+
for (var i in this.pre_update_callbacks) {
|
|
555
|
+
this.pre_update_callbacks[i]();
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
for (var i = 0; i < this.scripts_earlyUpdate.length; i++) {
|
|
559
|
+
var script = this.scripts_earlyUpdate[i];
|
|
560
|
+
if (!script.activeAndEnabled)
|
|
561
|
+
continue;
|
|
562
|
+
if (script.earlyUpdate !== undefined) {
|
|
563
|
+
Context._current = this;
|
|
564
|
+
script.earlyUpdate();
|
|
565
|
+
}
|
|
566
|
+
}
|
|
567
|
+
this.executeCoroutines(FrameEvent.EarlyUpdate);
|
|
568
|
+
for (var i = 0; i < this.scripts_update.length; i++) {
|
|
569
|
+
var script = this.scripts_update[i];
|
|
570
|
+
if (!script.activeAndEnabled)
|
|
571
|
+
continue;
|
|
572
|
+
if (script.update !== undefined) {
|
|
573
|
+
Context._current = this;
|
|
574
|
+
script.update();
|
|
575
|
+
}
|
|
576
|
+
}
|
|
577
|
+
this.executeCoroutines(FrameEvent.Update);
|
|
578
|
+
for (var i = 0; i < this.scripts_lateUpdate.length; i++) {
|
|
579
|
+
var script = this.scripts_lateUpdate[i];
|
|
580
|
+
if (!script.activeAndEnabled)
|
|
581
|
+
continue;
|
|
582
|
+
if (script.lateUpdate !== undefined) {
|
|
583
|
+
Context._current = this;
|
|
584
|
+
script.lateUpdate();
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
// this.mainLight = null;
|
|
588
|
+
this.executeCoroutines(FrameEvent.LateUpdate);
|
|
589
|
+
try {
|
|
590
|
+
var physicsSteps = 1;
|
|
591
|
+
var dt = this.time.deltaTime / physicsSteps;
|
|
592
|
+
for (var i = 0; i < physicsSteps; i++) {
|
|
593
|
+
this.executeCoroutines(FrameEvent.PrePhysicsStep);
|
|
594
|
+
this.physics.step(dt);
|
|
595
|
+
this.executeCoroutines(FrameEvent.PostPhysicsStep);
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
catch (err) {
|
|
599
|
+
console.error(err);
|
|
600
|
+
}
|
|
601
|
+
this.physics.postStep();
|
|
602
|
+
// should we move these callbacks in the regular three onBeforeRender events?
|
|
603
|
+
for (var i = 0; i < this.scripts_onBeforeRender.length; i++) {
|
|
604
|
+
var script = this.scripts_onBeforeRender[i];
|
|
605
|
+
if (!script.activeAndEnabled)
|
|
606
|
+
continue;
|
|
607
|
+
// if(script.isActiveAndEnabled === false) continue;
|
|
608
|
+
if (script.onBeforeRender !== undefined) {
|
|
609
|
+
Context._current = this;
|
|
610
|
+
script.onBeforeRender(frame);
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
this.executeCoroutines(FrameEvent.OnBeforeRender);
|
|
614
|
+
if (this._sizeChanged)
|
|
615
|
+
this.updateSize();
|
|
616
|
+
if (this.pre_render_callbacks) {
|
|
617
|
+
for (var i in this.pre_render_callbacks) {
|
|
618
|
+
this.pre_render_callbacks[i]();
|
|
619
|
+
}
|
|
620
|
+
}
|
|
621
|
+
this._isRendering = true;
|
|
622
|
+
this.renderRequiredTextures();
|
|
623
|
+
if (!this.isManagedExternally) {
|
|
624
|
+
if (this.composer && !this.isInXR) {
|
|
625
|
+
this.composer.render();
|
|
626
|
+
}
|
|
627
|
+
else if (this.mainCamera) {
|
|
628
|
+
this.renderer.render(this.scene, this.mainCamera);
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
this._isRendering = false;
|
|
632
|
+
for (var i = 0; i < this.scripts_onAfterRender.length; i++) {
|
|
633
|
+
var script = this.scripts_onAfterRender[i];
|
|
634
|
+
if (!script.activeAndEnabled)
|
|
635
|
+
continue;
|
|
636
|
+
if (script.onAfterRender !== undefined) {
|
|
637
|
+
Context._current = this;
|
|
638
|
+
script.onAfterRender();
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
this.executeCoroutines(FrameEvent.OnAfterRender);
|
|
642
|
+
if (this.post_render_callbacks) {
|
|
643
|
+
for (var i in this.post_render_callbacks) {
|
|
644
|
+
this.post_render_callbacks[i]();
|
|
645
|
+
}
|
|
646
|
+
}
|
|
647
|
+
this.connection.sendBufferedMessagesNow();
|
|
648
|
+
(_b = this._stats) === null || _b === void 0 ? void 0 : _b.end();
|
|
649
|
+
};
|
|
650
|
+
Context.prototype.renderRequiredTextures = function () {
|
|
651
|
+
if (!this.mainCamera)
|
|
652
|
+
return;
|
|
653
|
+
if (!this._requireDepthTexture && !this._requireColorTexture)
|
|
654
|
+
return;
|
|
655
|
+
if (!this._renderTarget) {
|
|
656
|
+
this._renderTarget = new THREE.WebGLRenderTarget(this.domWidth, this.domHeight);
|
|
657
|
+
if (this._requireDepthTexture) {
|
|
658
|
+
var dt = new three_1.DepthTexture(this.domWidth, this.domHeight);
|
|
659
|
+
;
|
|
660
|
+
this._renderTarget.depthTexture = dt;
|
|
661
|
+
}
|
|
662
|
+
if (this._requireColorTexture) {
|
|
663
|
+
this._renderTarget.texture = new THREE.Texture();
|
|
664
|
+
this._renderTarget.texture.generateMipmaps = false;
|
|
665
|
+
this._renderTarget.texture.minFilter = THREE.NearestFilter;
|
|
666
|
+
this._renderTarget.texture.magFilter = THREE.NearestFilter;
|
|
667
|
+
this._renderTarget.texture.format = THREE.RGBAFormat;
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
var rt = this._renderTarget;
|
|
671
|
+
if (rt.texture) {
|
|
672
|
+
rt.texture.encoding = this.renderer.outputEncoding;
|
|
673
|
+
}
|
|
674
|
+
var prevTarget = this.renderer.getRenderTarget();
|
|
675
|
+
this.renderer.setRenderTarget(rt);
|
|
676
|
+
this.renderer.render(this.scene, this.mainCamera);
|
|
677
|
+
this.renderer.setRenderTarget(prevTarget);
|
|
678
|
+
};
|
|
679
|
+
Context.prototype.executeCoroutines = function (evt) {
|
|
680
|
+
if (this.coroutines[evt]) {
|
|
681
|
+
var evts = this.coroutines[evt];
|
|
682
|
+
for (var i = 0; i < evts.length; i++) {
|
|
683
|
+
var evt_1 = evts[i];
|
|
684
|
+
var remove = !evt_1.comp || evt_1.comp.destroyed || !evt_1.main || evt_1.comp["enabled"] === false;
|
|
685
|
+
if (remove) {
|
|
686
|
+
evts.splice(i, 1);
|
|
687
|
+
--i;
|
|
688
|
+
continue;
|
|
689
|
+
}
|
|
690
|
+
var iter = evt_1.chained;
|
|
691
|
+
if (iter && iter.length > 0) {
|
|
692
|
+
var last = iter[iter.length - 1];
|
|
693
|
+
var res_1 = last.next();
|
|
694
|
+
if (res_1.done) {
|
|
695
|
+
iter.pop();
|
|
696
|
+
}
|
|
697
|
+
if (isGenerator(res_1)) {
|
|
698
|
+
if (!evt_1.chained)
|
|
699
|
+
evt_1.chained = [];
|
|
700
|
+
evt_1.chained.push(res_1.value);
|
|
701
|
+
}
|
|
702
|
+
if (!res_1.done)
|
|
703
|
+
continue;
|
|
704
|
+
}
|
|
705
|
+
var res = evt_1.main.next();
|
|
706
|
+
if (res.done === true) {
|
|
707
|
+
evts.splice(i, 1);
|
|
708
|
+
--i;
|
|
709
|
+
continue;
|
|
710
|
+
}
|
|
711
|
+
var val = res.value;
|
|
712
|
+
if (isGenerator(val)) {
|
|
713
|
+
// invoke once if its a generator
|
|
714
|
+
// this means e.g. WaitForFrame(1) works and will capture
|
|
715
|
+
// the frame it was created
|
|
716
|
+
var gen = val;
|
|
717
|
+
var res_2 = gen.next();
|
|
718
|
+
if (res_2.done)
|
|
719
|
+
continue;
|
|
720
|
+
if (!evt_1.chained)
|
|
721
|
+
evt_1.chained = [];
|
|
722
|
+
evt_1.chained.push(val);
|
|
723
|
+
}
|
|
724
|
+
}
|
|
725
|
+
}
|
|
726
|
+
function isGenerator(val) {
|
|
727
|
+
if (val) {
|
|
728
|
+
if (val.next && val["return"]) {
|
|
729
|
+
return true;
|
|
730
|
+
}
|
|
731
|
+
}
|
|
732
|
+
return false;
|
|
733
|
+
}
|
|
734
|
+
};
|
|
735
|
+
return Context;
|
|
736
|
+
}());
|
|
737
|
+
exports.Context = Context;
|
|
738
|
+
// const scene = new THREE.Scene();
|
|
739
|
+
// const useComposer = utils.getParam("postfx");
|
|
740
|
+
// const renderer = new WebGLRenderer({ antialias: true });
|
|
741
|
+
// const composer = useComposer ? new EffectComposer(renderer) : undefined;
|
|
742
|
+
// renderer.setClearColor(new THREE.Color('lightgrey'), 0)
|
|
743
|
+
// renderer.antialias = true;
|
|
744
|
+
// renderer.alpha = false;
|
|
745
|
+
// renderer.shadowMap.enabled = true;
|
|
746
|
+
// renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
|
747
|
+
// renderer.setSize(window.innerWidth, window.innerHeight);
|
|
748
|
+
// renderer.outputEncoding = THREE.sRGBEncoding;
|
|
749
|
+
// renderer.physicallyCorrectLights = true;
|
|
750
|
+
// document.body.appendChild(renderer.domElement);
|
|
751
|
+
// // generation pushes loading requests in this array
|
|
752
|
+
// const sceneData: {
|
|
753
|
+
// mainCamera: THREE.Camera | undefined
|
|
754
|
+
// } = {
|
|
755
|
+
// preparing: [],
|
|
756
|
+
// resolving: [],
|
|
757
|
+
// scripts: [],
|
|
758
|
+
// raycastTargets: [],
|
|
759
|
+
// mainCamera: undefined,
|
|
760
|
+
// mainCameraComponent: undefined,
|
|
761
|
+
// };
|
|
762
|
+
// // contains a list of functions to be called after loading is done
|
|
763
|
+
// const post_setup_callbacks = [];
|
|
764
|
+
// const pre_render_Callbacks = [];
|
|
765
|
+
// const post_render_callbacks = [];
|
|
766
|
+
// const new_scripts = [];
|
|
767
|
+
// const new_scripts_post_setup_callbacks = [];
|
|
768
|
+
// const new_scripts_pre_setup_callbacks = [];
|
|
769
|
+
// export {
|
|
770
|
+
// scene, renderer, composer,
|
|
771
|
+
// new_scripts,
|
|
772
|
+
// new_scripts_post_setup_callbacks, new_scripts_pre_setup_callbacks,
|
|
773
|
+
// sceneData,
|
|
774
|
+
// post_setup_callbacks,
|
|
775
|
+
// pre_render_Callbacks,
|
|
776
|
+
// post_render_callbacks
|
|
777
|
+
// }
|