@needle-tools/engine 2.36.0-pre → 2.38.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/dist/needle-engine.d.ts +248 -151
- package/dist/needle-engine.js +451 -437
- package/dist/needle-engine.js.map +4 -4
- package/dist/needle-engine.min.js +82 -82
- package/dist/needle-engine.min.js.map +4 -4
- package/lib/engine/api.d.ts +1 -0
- package/lib/engine/api.js +1 -0
- package/lib/engine/api.js.map +1 -1
- package/lib/engine/debug/debug.d.ts +1 -0
- package/lib/engine/debug/debug.js +3 -0
- package/lib/engine/debug/debug.js.map +1 -1
- package/lib/engine/engine_addressables.d.ts +3 -1
- package/lib/engine/engine_addressables.js +12 -5
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_element.js +3 -2
- package/lib/engine/engine_element.js.map +1 -1
- package/lib/engine/engine_element_overlay.js +4 -3
- package/lib/engine/engine_element_overlay.js.map +1 -1
- package/lib/engine/engine_gameobject.js +2 -1
- package/lib/engine/engine_gameobject.js.map +1 -1
- package/lib/engine/engine_input.d.ts +2 -0
- package/lib/engine/engine_input.js +14 -3
- package/lib/engine/engine_input.js.map +1 -1
- package/lib/engine/engine_physics.d.ts +35 -46
- package/lib/engine/engine_physics.js +479 -386
- package/lib/engine/engine_physics.js.map +1 -1
- package/lib/engine/engine_physics.types.d.ts +23 -0
- package/lib/engine/engine_physics.types.js +27 -0
- package/lib/engine/engine_physics.types.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +3 -0
- package/lib/engine/engine_serialization_core.js +5 -0
- package/lib/engine/engine_serialization_core.js.map +1 -1
- package/lib/engine/engine_setup.d.ts +7 -1
- package/lib/engine/engine_setup.js +13 -3
- package/lib/engine/engine_setup.js.map +1 -1
- package/lib/engine/engine_types.d.ts +45 -26
- package/lib/engine/engine_types.js +24 -37
- package/lib/engine/engine_types.js.map +1 -1
- package/lib/engine/engine_util_decorator.d.ts +6 -0
- package/lib/engine/engine_util_decorator.js +54 -0
- package/lib/engine/engine_util_decorator.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +1 -1
- package/lib/engine/engine_utils.js +1 -1
- package/lib/engine/engine_utils.js.map +1 -1
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +2 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -1
- package/lib/engine-components/Animation.d.ts +7 -5
- package/lib/engine-components/Animation.js +7 -7
- package/lib/engine-components/Animation.js.map +1 -1
- package/lib/engine-components/AnimatorController.js +14 -7
- package/lib/engine-components/AnimatorController.js.map +1 -1
- package/lib/engine-components/BoxHelperComponent.js +1 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -1
- package/lib/engine-components/Camera.d.ts +1 -0
- package/lib/engine-components/Camera.js +20 -5
- package/lib/engine-components/Camera.js.map +1 -1
- package/lib/engine-components/CharacterController.d.ts +31 -0
- package/lib/engine-components/CharacterController.js +167 -0
- package/lib/engine-components/CharacterController.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +16 -5
- package/lib/engine-components/Collider.js +45 -23
- package/lib/engine-components/Collider.js.map +1 -1
- package/lib/engine-components/Component.d.ts +6 -15
- package/lib/engine-components/Component.js +7 -112
- package/lib/engine-components/Component.js.map +1 -1
- package/lib/engine-components/DragControls.js +9 -6
- package/lib/engine-components/DragControls.js.map +1 -1
- package/lib/engine-components/Light.d.ts +2 -0
- package/lib/engine-components/Light.js +13 -2
- package/lib/engine-components/Light.js.map +1 -1
- package/lib/engine-components/NavMesh.d.ts +0 -5
- package/lib/engine-components/NavMesh.js +100 -10
- package/lib/engine-components/NavMesh.js.map +1 -1
- package/lib/engine-components/NestedGltf.js +2 -0
- package/lib/engine-components/NestedGltf.js.map +1 -1
- package/lib/engine-components/Renderer.js +4 -0
- package/lib/engine-components/Renderer.js.map +1 -1
- package/lib/engine-components/RigidBody.d.ts +45 -25
- package/lib/engine-components/RigidBody.js +290 -142
- package/lib/engine-components/RigidBody.js.map +1 -1
- package/lib/engine-components/SmoothFollow.d.ts +2 -1
- package/lib/engine-components/SmoothFollow.js +25 -17
- package/lib/engine-components/SmoothFollow.js.map +1 -1
- package/lib/engine-components/SpatialTrigger.js +1 -1
- package/lib/engine-components/SpatialTrigger.js.map +1 -1
- package/lib/engine-components/SpectatorCamera.d.ts +1 -0
- package/lib/engine-components/SpectatorCamera.js +9 -2
- package/lib/engine-components/SpectatorCamera.js.map +1 -1
- package/lib/engine-components/SpringJoint.d.ts +0 -13
- package/lib/engine-components/SpringJoint.js +42 -41
- package/lib/engine-components/SpringJoint.js.map +1 -1
- package/lib/engine-components/VideoPlayer.js.map +1 -1
- package/lib/engine-components/WebXR.d.ts +1 -0
- package/lib/engine-components/WebXR.js +13 -6
- package/lib/engine-components/WebXR.js.map +1 -1
- package/lib/engine-components/WebXRController.js +12 -6
- package/lib/engine-components/WebXRController.js.map +1 -1
- package/lib/engine-components/codegen/components.d.ts +4 -3
- package/lib/engine-components/codegen/components.js +4 -3
- package/lib/engine-components/codegen/components.js.map +1 -1
- package/package.json +3 -4
- package/src/engine/api.ts +2 -1
- package/src/engine/codegen/register_types.js +16 -12
- package/src/engine/debug/debug.ts +4 -0
- package/src/engine/dist/engine_physics.js +739 -0
- package/src/engine/dist/engine_setup.js +777 -0
- package/src/engine/engine_addressables.ts +18 -8
- package/src/engine/engine_element.ts +3 -2
- package/src/engine/engine_element_overlay.ts +4 -3
- package/src/engine/engine_gameobject.ts +4 -4
- package/src/engine/engine_input.ts +12 -3
- package/src/engine/engine_physics.ts +492 -418
- package/src/engine/engine_physics.types.ts +28 -0
- package/src/engine/engine_serialization_core.ts +8 -1
- package/src/engine/engine_setup.ts +31 -18
- package/src/engine/engine_types.ts +83 -56
- package/src/engine/engine_util_decorator.ts +69 -0
- package/src/engine/engine_utils.ts +3 -3
- package/src/engine/extensions/NEEDLE_gameobject_data.ts +2 -0
- package/src/engine-components/Animation.ts +18 -12
- package/src/engine-components/AnimatorController.ts +16 -11
- package/src/engine-components/BoxHelperComponent.ts +1 -0
- package/src/engine-components/Camera.ts +21 -4
- package/src/engine-components/CharacterController.ts +171 -0
- package/src/engine-components/Collider.ts +49 -39
- package/src/engine-components/Component.ts +15 -130
- package/src/engine-components/DragControls.ts +9 -5
- package/src/engine-components/Light.ts +17 -3
- package/src/engine-components/NavMesh.ts +114 -115
- package/src/engine-components/NestedGltf.ts +2 -0
- package/src/engine-components/Renderer.ts +5 -1
- package/src/engine-components/RigidBody.ts +292 -149
- package/src/engine-components/SmoothFollow.ts +21 -18
- package/src/engine-components/SpatialTrigger.ts +1 -1
- package/src/engine-components/SpectatorCamera.ts +10 -2
- package/src/engine-components/SpringJoint.ts +41 -41
- package/src/engine-components/VideoPlayer.ts +1 -2
- package/src/engine-components/WebXR.ts +15 -6
- package/src/engine-components/WebXRController.ts +16 -7
- package/src/engine-components/codegen/components.ts +4 -3
- package/src/engine-components/dist/CharacterController.js +123 -0
- package/src/engine-components/dist/RigidBody.js +458 -0
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@@ -12,6 +12,7 @@ import { serializeable } from "../engine/engine_serialization_decorator";
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import { RGBAColor } from "./js-extensions/RGBAColor";
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import { PerspectiveCamera } from "three";
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import { XRSessionMode } from "../engine/engine_setup";
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import { showBalloonMessage } from "../engine/debug/debug";
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export var ClearFlags;
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(function (ClearFlags) {
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ClearFlags[ClearFlags["Skybox"] = 1] = "Skybox";
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@@ -111,6 +112,9 @@ export class Camera extends Behaviour {
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}
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this.applyClearFlagsIfIsActiveCamera();
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}
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onDisable() {
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this.context.removeCamera(this);
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}
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buildCamera() {
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if (this._cam)
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return;
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@@ -149,6 +153,8 @@ export class Camera extends Behaviour {
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}
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}
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applyClearFlagsIfIsActiveCamera() {
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if (debug)
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showBalloonMessage("apply Camera clear flags");
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if (this._cam && this.context.mainCameraComponent === this) {
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switch (this._clearFlags) {
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case ClearFlags.Skybox:
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@@ -184,12 +190,21 @@ export class Camera extends Behaviour {
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if (!session)
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return false;
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const environmentBlendMode = session.environmentBlendMode;
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if (debug)
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showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
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const transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
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if (this.context.xrSessionMode === XRSessionMode.ImmersiveAR) {
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if (environmentBlendMode === "opaque") {
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// workaround for Quest 2 returning opaque when it should be alpha-blend
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// check user agent if this is the Quest browser and return true if so
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if (navigator.userAgent?.includes("OculusBrowser")) {
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return true;
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}
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// Mozilla WebXR Viewer
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else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
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return true;
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}
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}
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}
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return transparent;
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}
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@@ -1 +1 @@
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-
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+
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@@ -0,0 +1,31 @@
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1
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+
import { Vector3 } from "three";
|
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2
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+
import { Collision } from "../engine/engine_types";
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3
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+
import { Behaviour } from "./Component";
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4
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+
import { Rigidbody } from "./RigidBody";
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5
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+
import { Animator } from "./Animator";
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6
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+
export declare class CharacterController extends Behaviour {
|
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7
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+
center: Vector3;
|
|
8
|
+
radius: number;
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|
9
|
+
height: number;
|
|
10
|
+
private _rigidbody;
|
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11
|
+
get rigidbody(): Rigidbody;
|
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12
|
+
onEnable(): void;
|
|
13
|
+
move(vec: Vector3): void;
|
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14
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+
private _activeGroundCollisions;
|
|
15
|
+
onCollisionEnter(col: Collision): void;
|
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16
|
+
onCollisionExit(col: Collision): void;
|
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17
|
+
get isGrounded(): boolean;
|
|
18
|
+
}
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|
19
|
+
export declare class CharacterControllerInput extends Behaviour {
|
|
20
|
+
controller?: CharacterController;
|
|
21
|
+
movementSpeed: number;
|
|
22
|
+
rotationSpeed: number;
|
|
23
|
+
jumpForce: number;
|
|
24
|
+
animator?: Animator;
|
|
25
|
+
private _currentSpeed;
|
|
26
|
+
private _currentAngularSpeed;
|
|
27
|
+
private _temp;
|
|
28
|
+
private _jumpCount;
|
|
29
|
+
update(): void;
|
|
30
|
+
private _raycastOptions;
|
|
31
|
+
}
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|
@@ -0,0 +1,167 @@
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1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
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2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Ray, Vector3 } from "three";
|
|
8
|
+
import { Mathf } from "../engine/engine_math";
|
|
9
|
+
import { serializeable } from "../engine/engine_serialization";
|
|
10
|
+
import { CapsuleCollider } from "./Collider";
|
|
11
|
+
import { Behaviour } from "./Component";
|
|
12
|
+
import { Rigidbody } from "./RigidBody";
|
|
13
|
+
import { Animator } from "./Animator";
|
|
14
|
+
import { RaycastOptions } from "../engine/engine_physics";
|
|
15
|
+
import { getWorldPosition } from "../engine/engine_three_utils";
|
|
16
|
+
export class CharacterController extends Behaviour {
|
|
17
|
+
center = new Vector3(0, 0, 0);
|
|
18
|
+
radius = .5;
|
|
19
|
+
height = 2;
|
|
20
|
+
_rigidbody = null;
|
|
21
|
+
get rigidbody() {
|
|
22
|
+
if (this._rigidbody)
|
|
23
|
+
return this._rigidbody;
|
|
24
|
+
this._rigidbody = this.gameObject.getComponent(Rigidbody);
|
|
25
|
+
if (!this._rigidbody)
|
|
26
|
+
this._rigidbody = this.gameObject.addNewComponent(Rigidbody);
|
|
27
|
+
return this.rigidbody;
|
|
28
|
+
}
|
|
29
|
+
onEnable() {
|
|
30
|
+
let rb = this.rigidbody;
|
|
31
|
+
let collider = this.gameObject.getComponent(CapsuleCollider);
|
|
32
|
+
if (!collider)
|
|
33
|
+
collider = this.gameObject.addNewComponent(CapsuleCollider);
|
|
34
|
+
// rb.isKinematic = true;
|
|
35
|
+
collider.center.copy(this.center);
|
|
36
|
+
collider.radius = this.radius;
|
|
37
|
+
collider.height = this.height;
|
|
38
|
+
this.gameObject.rotation.x = 0;
|
|
39
|
+
this.gameObject.rotation.z = 0;
|
|
40
|
+
rb.lockRotationX = true;
|
|
41
|
+
rb.lockRotationY = true;
|
|
42
|
+
rb.lockRotationZ = true;
|
|
43
|
+
// TODO: this doesnt work yet
|
|
44
|
+
// setInterval(()=>{
|
|
45
|
+
// this.rigidbody.isKinematic = !this.rigidbody.isKinematic;
|
|
46
|
+
// console.log(this.rigidbody.isKinematic);
|
|
47
|
+
// }, 1000)
|
|
48
|
+
}
|
|
49
|
+
move(vec) {
|
|
50
|
+
this.gameObject.position.add(vec);
|
|
51
|
+
}
|
|
52
|
+
_activeGroundCollisions = new Set();
|
|
53
|
+
onCollisionEnter(col) {
|
|
54
|
+
for (const contact of col.contacts) {
|
|
55
|
+
// console.log(contact.normal);
|
|
56
|
+
if (contact.normal.y > .1) {
|
|
57
|
+
this._activeGroundCollisions.add(col);
|
|
58
|
+
break;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
onCollisionExit(col) {
|
|
63
|
+
this._activeGroundCollisions.delete(col);
|
|
64
|
+
}
|
|
65
|
+
get isGrounded() { return this._activeGroundCollisions.size > 0; }
|
|
66
|
+
}
|
|
67
|
+
__decorate([
|
|
68
|
+
serializeable(Vector3)
|
|
69
|
+
], CharacterController.prototype, "center", void 0);
|
|
70
|
+
__decorate([
|
|
71
|
+
serializeable()
|
|
72
|
+
], CharacterController.prototype, "radius", void 0);
|
|
73
|
+
__decorate([
|
|
74
|
+
serializeable()
|
|
75
|
+
], CharacterController.prototype, "height", void 0);
|
|
76
|
+
export class CharacterControllerInput extends Behaviour {
|
|
77
|
+
controller;
|
|
78
|
+
movementSpeed = 2;
|
|
79
|
+
rotationSpeed = 2;
|
|
80
|
+
jumpForce = 1;
|
|
81
|
+
animator;
|
|
82
|
+
_currentSpeed = new Vector3(0, 0, 0);
|
|
83
|
+
_currentAngularSpeed = new Vector3(0, 0, 0);
|
|
84
|
+
_temp = new Vector3(0, 0, 0);
|
|
85
|
+
_jumpCount = 0;
|
|
86
|
+
update() {
|
|
87
|
+
if (this.controller?.isGrounded) {
|
|
88
|
+
this._jumpCount = 0;
|
|
89
|
+
this.animator?.SetBool("doubleJump", false);
|
|
90
|
+
}
|
|
91
|
+
const forward = this.context.input.isKeyPressed("w");
|
|
92
|
+
const backward = this.context.input.isKeyPressed("s");
|
|
93
|
+
const rotateLeft = this.context.input.isKeyPressed("a");
|
|
94
|
+
const rotateRight = this.context.input.isKeyPressed("d");
|
|
95
|
+
const jump = this.context.input.isKeyDown(" ");
|
|
96
|
+
// if (jumpDown) this._jumpDownTime = this.context.time.time;
|
|
97
|
+
// const jumpUp = this.context.input.isKeyUp(" ");
|
|
98
|
+
const step = forward ? 1 : 0 + backward ? -1 : 0;
|
|
99
|
+
this._currentSpeed.z += step * this.movementSpeed * this.context.time.deltaTime;
|
|
100
|
+
// if (!this.controller || this.controller.isGrounded)
|
|
101
|
+
this.animator?.SetBool("running", step != 0);
|
|
102
|
+
this.animator?.SetBool("jumping", this.controller?.isGrounded === true && jump);
|
|
103
|
+
this._temp.copy(this._currentSpeed);
|
|
104
|
+
this._temp.applyQuaternion(this.gameObject.quaternion);
|
|
105
|
+
if (this.controller)
|
|
106
|
+
this.controller.move(this._temp);
|
|
107
|
+
else
|
|
108
|
+
this.gameObject.position.add(this._temp);
|
|
109
|
+
const rotation = rotateLeft ? 1 : 0 + rotateRight ? -1 : 0;
|
|
110
|
+
this._currentAngularSpeed.y += Mathf.toRadians(rotation * this.rotationSpeed) * this.context.time.deltaTime;
|
|
111
|
+
this.gameObject.rotateY(this._currentAngularSpeed.y);
|
|
112
|
+
this._currentSpeed.multiplyScalar(1 - this.context.time.deltaTime * 10);
|
|
113
|
+
this._currentAngularSpeed.y *= 1 - this.context.time.deltaTime * 10;
|
|
114
|
+
if (this.controller && jump && this.jumpForce > 0) {
|
|
115
|
+
let canJump = this.controller?.isGrounded;
|
|
116
|
+
if (!this.controller?.isGrounded && this._jumpCount === 1) {
|
|
117
|
+
canJump = true;
|
|
118
|
+
this.animator?.SetBool("doubleJump", true);
|
|
119
|
+
}
|
|
120
|
+
if (canJump) {
|
|
121
|
+
this._jumpCount += 1;
|
|
122
|
+
// TODO: factor in mass
|
|
123
|
+
const rb = this.controller.rigidbody;
|
|
124
|
+
// const fullJumpHoldLength = .1;
|
|
125
|
+
const factor = this._jumpCount === 2 ? 2 : 1; // Mathf.clamp((this.context.time.time - this._jumpDownTime), 0, fullJumpHoldLength) / fullJumpHoldLength;
|
|
126
|
+
rb.applyImpulse(new Vector3(0, 1, 0).multiplyScalar(this.jumpForce * factor));
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
if (this.controller) {
|
|
130
|
+
// TODO: should probably raycast to the ground or check if we're still in the jump animation
|
|
131
|
+
const verticalSpeed = this.controller?.rigidbody.getVelocity().y;
|
|
132
|
+
if (verticalSpeed < -1) {
|
|
133
|
+
if (!this._raycastOptions.ray)
|
|
134
|
+
this._raycastOptions.ray = new Ray();
|
|
135
|
+
this._raycastOptions.ray.origin.copy(getWorldPosition(this.gameObject));
|
|
136
|
+
this._raycastOptions.ray.direction.set(0, -1, 0);
|
|
137
|
+
const currentLayer = this.layer;
|
|
138
|
+
this.gameObject.layers.disableAll();
|
|
139
|
+
this.gameObject.layers.set(2);
|
|
140
|
+
const hits = this.context.physics.raycast(this._raycastOptions);
|
|
141
|
+
this.gameObject.layers.set(currentLayer);
|
|
142
|
+
if ((hits.length && hits[0].distance > 2 || verticalSpeed < -10)) {
|
|
143
|
+
this.animator?.SetBool("falling", true);
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
else
|
|
147
|
+
this.animator?.SetBool("falling", false);
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
_raycastOptions = new RaycastOptions();
|
|
151
|
+
}
|
|
152
|
+
__decorate([
|
|
153
|
+
serializeable(CharacterController)
|
|
154
|
+
], CharacterControllerInput.prototype, "controller", void 0);
|
|
155
|
+
__decorate([
|
|
156
|
+
serializeable()
|
|
157
|
+
], CharacterControllerInput.prototype, "movementSpeed", void 0);
|
|
158
|
+
__decorate([
|
|
159
|
+
serializeable()
|
|
160
|
+
], CharacterControllerInput.prototype, "rotationSpeed", void 0);
|
|
161
|
+
__decorate([
|
|
162
|
+
serializeable()
|
|
163
|
+
], CharacterControllerInput.prototype, "jumpForce", void 0);
|
|
164
|
+
__decorate([
|
|
165
|
+
serializeable(Animator)
|
|
166
|
+
], CharacterControllerInput.prototype, "animator", void 0);
|
|
167
|
+
//# sourceMappingURL=CharacterController.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -1,12 +1,11 @@
|
|
|
1
1
|
import { Behaviour } from "./Component";
|
|
2
2
|
import { Rigidbody } from "./RigidBody";
|
|
3
|
-
import {
|
|
3
|
+
import { Mesh, Vector3 } from "three";
|
|
4
4
|
import { ICollider } from "../engine/engine_types";
|
|
5
5
|
export declare class Collider extends Behaviour implements ICollider {
|
|
6
6
|
get isCollider(): any;
|
|
7
7
|
attachedRigidbody: Rigidbody | null;
|
|
8
8
|
isTrigger: boolean;
|
|
9
|
-
protected _shape: Shape | null;
|
|
10
9
|
awake(): void;
|
|
11
10
|
start(): void;
|
|
12
11
|
onEnable(): void;
|
|
@@ -14,11 +13,23 @@ export declare class Collider extends Behaviour implements ICollider {
|
|
|
14
13
|
}
|
|
15
14
|
export declare class SphereCollider extends Collider {
|
|
16
15
|
radius: number;
|
|
17
|
-
center:
|
|
16
|
+
center: Vector3;
|
|
18
17
|
onEnable(): void;
|
|
19
18
|
}
|
|
20
19
|
export declare class BoxCollider extends Collider {
|
|
21
|
-
size:
|
|
22
|
-
center:
|
|
20
|
+
size: Vector3;
|
|
21
|
+
center: Vector3;
|
|
22
|
+
onEnable(): void;
|
|
23
|
+
}
|
|
24
|
+
export declare class MeshCollider extends Collider {
|
|
25
|
+
sharedMesh?: Mesh;
|
|
26
|
+
convex: boolean;
|
|
27
|
+
awake(): void;
|
|
28
|
+
onEnable(): void;
|
|
29
|
+
}
|
|
30
|
+
export declare class CapsuleCollider extends Collider {
|
|
31
|
+
center: Vector3;
|
|
32
|
+
radius: number;
|
|
33
|
+
height: number;
|
|
23
34
|
onEnable(): void;
|
|
24
35
|
}
|
|
@@ -7,25 +7,17 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
|
|
|
7
7
|
import { Behaviour } from "./Component";
|
|
8
8
|
import { Rigidbody } from "./RigidBody";
|
|
9
9
|
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
10
|
-
import { Vector3 } from "three";
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11
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-
import { registerColliderProvider } from "../engine/engine_physics";
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-
import { getComponentInChildren } from "../engine/engine_components";
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13
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class ColliderProvider {
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getCollider(obj) {
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return getComponentInChildren(obj, Collider);
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}
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}
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registerColliderProvider(new ColliderProvider());
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+
import { Mesh, Vector3 } from "three";
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19
11
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export class Collider extends Behaviour {
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12
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get isCollider() {
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return true;
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14
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}
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15
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attachedRigidbody = null;
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isTrigger = false;
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_shape = null;
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awake() {
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18
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super.awake();
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28
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-
this.
|
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19
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+
if (!this.attachedRigidbody)
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20
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+
this.attachedRigidbody = this.gameObject.getComponentInParent(Rigidbody);
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21
|
}
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30
22
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start() {
|
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23
|
if (!this.attachedRigidbody)
|
|
@@ -37,8 +29,7 @@ export class Collider extends Behaviour {
|
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37
29
|
this.attachedRigidbody = this.gameObject.getComponentInParent(Rigidbody);
|
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38
30
|
}
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39
31
|
onDisable() {
|
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40
|
-
|
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41
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-
}
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32
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+
this.context.physics.removeBody(this);
|
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42
33
|
}
|
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43
34
|
}
|
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44
35
|
__decorate([
|
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@@ -52,8 +43,7 @@ export class SphereCollider extends Collider {
|
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52
43
|
center = new Vector3(0, 0, 0);
|
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53
44
|
onEnable() {
|
|
54
45
|
super.onEnable();
|
|
55
|
-
|
|
56
|
-
this._shape = this.context.physics.addSphereCollider(this.gameObject, this.center, this.radius, this.attachedRigidbody);
|
|
46
|
+
this.context.physics.addSphereCollider(this, this.center, this.radius);
|
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57
47
|
}
|
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58
48
|
}
|
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59
49
|
__decorate([
|
|
@@ -67,8 +57,7 @@ export class BoxCollider extends Collider {
|
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67
57
|
center = new Vector3(0, 0, 0);
|
|
68
58
|
onEnable() {
|
|
69
59
|
super.onEnable();
|
|
70
|
-
|
|
71
|
-
this._shape = this.context.physics.addBoxCollider(this.gameObject, this.isTrigger, this.center, this.size, this.attachedRigidbody);
|
|
60
|
+
this.context.physics.addBoxCollider(this, this.center, this.size);
|
|
72
61
|
}
|
|
73
62
|
}
|
|
74
63
|
__decorate([
|
|
@@ -77,10 +66,43 @@ __decorate([
|
|
|
77
66
|
__decorate([
|
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78
67
|
serializeable(Vector3)
|
|
79
68
|
], BoxCollider.prototype, "center", void 0);
|
|
80
|
-
|
|
81
|
-
|
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82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
69
|
+
export class MeshCollider extends Collider {
|
|
70
|
+
sharedMesh;
|
|
71
|
+
convex = false;
|
|
72
|
+
awake() {
|
|
73
|
+
console.log(this);
|
|
74
|
+
}
|
|
75
|
+
onEnable() {
|
|
76
|
+
super.onEnable();
|
|
77
|
+
if (!this.sharedMesh?.isMesh) {
|
|
78
|
+
// HACK using the renderer mesh
|
|
79
|
+
if (this.gameObject instanceof Mesh) {
|
|
80
|
+
this.sharedMesh = this.gameObject;
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
if (this.sharedMesh?.isMesh)
|
|
84
|
+
this.context.physics.addMeshCollider(this, this.sharedMesh, this.convex);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
__decorate([
|
|
88
|
+
serializeable()
|
|
89
|
+
], MeshCollider.prototype, "convex", void 0);
|
|
90
|
+
export class CapsuleCollider extends Collider {
|
|
91
|
+
center = new Vector3(0, 0, 0);
|
|
92
|
+
radius = .5;
|
|
93
|
+
height = 2;
|
|
94
|
+
onEnable() {
|
|
95
|
+
super.onEnable();
|
|
96
|
+
this.context.physics.addCapsuleCollider(this, this.center, this.height, this.radius);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
__decorate([
|
|
100
|
+
serializeable(Vector3)
|
|
101
|
+
], CapsuleCollider.prototype, "center", void 0);
|
|
102
|
+
__decorate([
|
|
103
|
+
serializeable()
|
|
104
|
+
], CapsuleCollider.prototype, "radius", void 0);
|
|
105
|
+
__decorate([
|
|
106
|
+
serializeable()
|
|
107
|
+
], CapsuleCollider.prototype, "height", void 0);
|
|
86
108
|
//# sourceMappingURL=Collider.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Collider.js","sourceRoot":"","sources":["../../../engine-components/Collider.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,
|
|
1
|
+
{"version":3,"file":"Collider.js","sourceRoot":"","sources":["../../../engine-components/Collider.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,EAAS,IAAI,EAAY,OAAO,EAAE,MAAM,OAAO,CAAA;AAKtD,MAAM,OAAO,QAAS,SAAQ,SAAS;IAEnC,IAAI,UAAU;QACV,OAAO,IAAI,CAAC;IAChB,CAAC;IAGD,iBAAiB,GAAqB,IAAI,CAAC;IAE3C,SAAS,GAAY,KAAK,CAAC;IAG3B,KAAK;QACD,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,IAAI,CAAC,iBAAiB;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;IACjF,CAAC;IAED,KAAK;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;IACjF,CAAC;IAED,QAAQ;QACJ,oDAAoD;QACpD,IAAI,CAAC,IAAI,CAAC,iBAAiB;YACvB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;IACjF,CAAC;IAED,SAAS;QACL,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAC1C,CAAC;CAEJ;AA1BG;IADC,aAAa,CAAC,SAAS,CAAC;mDACkB;AAE3C;IADC,aAAa,EAAE;2CACW;AA2B/B,MAAM,OAAO,cAAe,SAAQ,QAAQ;IAGxC,MAAM,GAAW,EAAE,CAAC;IAEpB,MAAM,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvC,QAAQ;QACJ,KAAK,CAAC,QAAQ,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3E,CAAC;CACJ;AARG;IADC,aAAa,EAAE;8CACI;AAEpB;IADC,aAAa,CAAC,OAAO,CAAC;8CACgB;AAQ3C,MAAM,OAAO,WAAY,SAAQ,QAAQ;IAGrC,IAAI,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAErC,MAAM,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEvC,QAAQ;QACJ,KAAK,CAAC,QAAQ,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IACtE,CAAC;CACJ;AARG;IADC,aAAa,CAAC,OAAO,CAAC;yCACc;AAErC;IADC,aAAa,CAAC,OAAO,CAAC;2CACgB;AAS3C,MAAM,OAAO,YAAa,SAAQ,QAAQ;IAGtC,UAAU,CAAQ;IAElB,MAAM,GAAY,KAAK,CAAC;IAExB,KAAK;QACD,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACtB,CAAC;IAED,QAAQ;QACJ,KAAK,CAAC,QAAQ,EAAE,CAAC;QACjB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE;YAC1B,+BAA+B;YAC/B,IAAI,IAAI,CAAC,UAAU,YAAY,IAAI,EAAE;gBACjC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;aACrC;SACJ;QACD,IAAI,IAAI,CAAC,UAAU,EAAE,MAAM;YACvB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACjF,CAAC;CACJ;AAjBG;IADC,aAAa,EAAE;4CACQ;AAoB5B,MAAM,OAAO,eAAgB,SAAQ,QAAQ;IAEzC,MAAM,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAGvC,MAAM,GAAW,EAAE,CAAC;IAEpB,MAAM,GAAW,CAAC,CAAC;IAEnB,QAAQ;QACJ,KAAK,CAAC,QAAQ,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IACzF,CAAC;CAEJ;AAZG;IADC,aAAa,CAAC,OAAO,CAAC;+CACgB;AAGvC;IADC,aAAa,EAAE;+CACI;AAEpB;IADC,aAAa,EAAE;+CACG"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import * as THREE from "three";
|
|
2
2
|
import { Context, FrameEvent } from "../engine/engine_setup";
|
|
3
3
|
import { Object3D } from "three";
|
|
4
|
-
import { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision } from "../engine/engine_types";
|
|
4
|
+
import { ConstructorConcrete, SourceIdentifier, IComponent, IGameObject, Constructor, GuidsMap, Collision, ICollider } from "../engine/engine_types";
|
|
5
5
|
import { InstantiateOptions, HideFlags } from "../engine/engine_gameobject";
|
|
6
6
|
declare abstract class GameObject extends THREE.Object3D implements THREE.Object3D, IGameObject {
|
|
7
7
|
guid: string | undefined;
|
|
@@ -77,6 +77,7 @@ declare class Component implements IComponent, EventTarget {
|
|
|
77
77
|
onEnable(): void;
|
|
78
78
|
onDisable(): void;
|
|
79
79
|
onDestroy(): void;
|
|
80
|
+
onValidate?(prop?: string): void;
|
|
80
81
|
start?(): void;
|
|
81
82
|
earlyUpdate?(): void;
|
|
82
83
|
update?(): void;
|
|
@@ -85,11 +86,10 @@ declare class Component implements IComponent, EventTarget {
|
|
|
85
86
|
onAfterRender?(): void;
|
|
86
87
|
onCollisionEnter?(col: Collision): any;
|
|
87
88
|
onCollisionExit?(col: Collision): any;
|
|
88
|
-
onCollisionExitRaw?(col: Collision): any;
|
|
89
89
|
onCollisionStay?(col: Collision): any;
|
|
90
|
-
onTriggerEnter?(col:
|
|
91
|
-
onTriggerStay?(col:
|
|
92
|
-
onTriggerExit?(col:
|
|
90
|
+
onTriggerEnter?(col: ICollider): any;
|
|
91
|
+
onTriggerStay?(col: ICollider): any;
|
|
92
|
+
onTriggerExit?(col: ICollider): any;
|
|
93
93
|
startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
|
|
94
94
|
stopCoroutine(routine: Generator, evt?: FrameEvent): void;
|
|
95
95
|
get destroyed(): boolean;
|
|
@@ -100,6 +100,7 @@ declare class Component implements IComponent, EventTarget {
|
|
|
100
100
|
protected __isEnabled: boolean | undefined;
|
|
101
101
|
private __destroyed;
|
|
102
102
|
get __internalDidAwakeAndStart(): boolean;
|
|
103
|
+
constructor();
|
|
103
104
|
__internalNewInstanceCreated(): void;
|
|
104
105
|
__internalAwake(): void;
|
|
105
106
|
__internalStart(): void;
|
|
@@ -108,16 +109,6 @@ declare class Component implements IComponent, EventTarget {
|
|
|
108
109
|
__internalDestroy(): void;
|
|
109
110
|
get enabled(): boolean;
|
|
110
111
|
set enabled(val: boolean);
|
|
111
|
-
constructor();
|
|
112
|
-
private _collisionExitRoutine;
|
|
113
|
-
private _collisions;
|
|
114
|
-
private _triggerExitRoutine;
|
|
115
|
-
private _triggerCollisions;
|
|
116
|
-
get collisionsCount(): number;
|
|
117
|
-
private __internalResetsCachedPhysicsData;
|
|
118
|
-
__internalHandleCollision(col: Collision, isTriggerCollision: boolean): void;
|
|
119
|
-
__internalHandleExitCollisionEvent(obj: Object3D, isTriggerCollision: boolean): void;
|
|
120
|
-
private __waitForCollisionExit;
|
|
121
112
|
private static _worldPositionBuffer;
|
|
122
113
|
private static _worldQuaternionBuffer;
|
|
123
114
|
private static _worldEulerBuffer;
|