@needle-tools/engine 2.36.0-pre → 2.37.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/dist/needle-engine.d.ts +171 -141
  3. package/dist/needle-engine.js +451 -437
  4. package/dist/needle-engine.js.map +4 -4
  5. package/dist/needle-engine.min.js +82 -82
  6. package/dist/needle-engine.min.js.map +4 -4
  7. package/lib/engine/api.d.ts +1 -0
  8. package/lib/engine/api.js +1 -0
  9. package/lib/engine/api.js.map +1 -1
  10. package/lib/engine/debug/debug.d.ts +1 -0
  11. package/lib/engine/debug/debug.js +3 -0
  12. package/lib/engine/debug/debug.js.map +1 -1
  13. package/lib/engine/engine_gameobject.js +2 -1
  14. package/lib/engine/engine_gameobject.js.map +1 -1
  15. package/lib/engine/engine_physics.d.ts +33 -42
  16. package/lib/engine/engine_physics.js +431 -383
  17. package/lib/engine/engine_physics.js.map +1 -1
  18. package/lib/engine/engine_physics.types.d.ts +16 -0
  19. package/lib/engine/engine_physics.types.js +19 -0
  20. package/lib/engine/engine_physics.types.js.map +1 -0
  21. package/lib/engine/engine_serialization_core.d.ts +3 -0
  22. package/lib/engine/engine_serialization_core.js +5 -0
  23. package/lib/engine/engine_serialization_core.js.map +1 -1
  24. package/lib/engine/engine_setup.js +3 -1
  25. package/lib/engine/engine_setup.js.map +1 -1
  26. package/lib/engine/engine_types.d.ts +45 -26
  27. package/lib/engine/engine_types.js +24 -37
  28. package/lib/engine/engine_types.js.map +1 -1
  29. package/lib/engine/engine_util_decorator.d.ts +6 -0
  30. package/lib/engine/engine_util_decorator.js +54 -0
  31. package/lib/engine/engine_util_decorator.js.map +1 -0
  32. package/lib/engine/engine_utils.d.ts +1 -1
  33. package/lib/engine/engine_utils.js +1 -1
  34. package/lib/engine/engine_utils.js.map +1 -1
  35. package/lib/engine/extensions/NEEDLE_gameobject_data.js +2 -0
  36. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -1
  37. package/lib/engine-components/Animation.d.ts +6 -5
  38. package/lib/engine-components/Animation.js +0 -7
  39. package/lib/engine-components/Animation.js.map +1 -1
  40. package/lib/engine-components/BoxHelperComponent.js +1 -0
  41. package/lib/engine-components/BoxHelperComponent.js.map +1 -1
  42. package/lib/engine-components/Collider.d.ts +7 -2
  43. package/lib/engine-components/Collider.js +27 -15
  44. package/lib/engine-components/Collider.js.map +1 -1
  45. package/lib/engine-components/Component.d.ts +6 -15
  46. package/lib/engine-components/Component.js +7 -112
  47. package/lib/engine-components/Component.js.map +1 -1
  48. package/lib/engine-components/DragControls.js +9 -6
  49. package/lib/engine-components/DragControls.js.map +1 -1
  50. package/lib/engine-components/NavMesh.d.ts +0 -5
  51. package/lib/engine-components/NavMesh.js +100 -10
  52. package/lib/engine-components/NavMesh.js.map +1 -1
  53. package/lib/engine-components/NestedGltf.js +2 -0
  54. package/lib/engine-components/NestedGltf.js.map +1 -1
  55. package/lib/engine-components/RigidBody.d.ts +40 -25
  56. package/lib/engine-components/RigidBody.js +253 -142
  57. package/lib/engine-components/RigidBody.js.map +1 -1
  58. package/lib/engine-components/SpatialTrigger.js +1 -1
  59. package/lib/engine-components/SpatialTrigger.js.map +1 -1
  60. package/lib/engine-components/SpectatorCamera.d.ts +1 -0
  61. package/lib/engine-components/SpectatorCamera.js +9 -2
  62. package/lib/engine-components/SpectatorCamera.js.map +1 -1
  63. package/lib/engine-components/SpringJoint.d.ts +0 -13
  64. package/lib/engine-components/SpringJoint.js +42 -41
  65. package/lib/engine-components/SpringJoint.js.map +1 -1
  66. package/lib/engine-components/VideoPlayer.js.map +1 -1
  67. package/lib/engine-components/WebXR.d.ts +1 -0
  68. package/lib/engine-components/WebXR.js +10 -2
  69. package/lib/engine-components/WebXR.js.map +1 -1
  70. package/lib/engine-components/WebXRController.js +12 -6
  71. package/lib/engine-components/WebXRController.js.map +1 -1
  72. package/lib/engine-components/codegen/components.d.ts +1 -3
  73. package/lib/engine-components/codegen/components.js +1 -3
  74. package/lib/engine-components/codegen/components.js.map +1 -1
  75. package/package.json +3 -4
  76. package/src/engine/api.ts +2 -1
  77. package/src/engine/codegen/register_types.js +4 -12
  78. package/src/engine/debug/debug.ts +4 -0
  79. package/src/engine/engine_gameobject.ts +4 -4
  80. package/src/engine/engine_physics.ts +460 -421
  81. package/src/engine/engine_physics.types.ts +19 -0
  82. package/src/engine/engine_serialization_core.ts +8 -1
  83. package/src/engine/engine_setup.ts +5 -1
  84. package/src/engine/engine_types.ts +82 -56
  85. package/src/engine/engine_util_decorator.ts +69 -0
  86. package/src/engine/engine_utils.ts +3 -3
  87. package/src/engine/extensions/NEEDLE_gameobject_data.ts +2 -0
  88. package/src/engine-components/Animation.ts +10 -12
  89. package/src/engine-components/BoxHelperComponent.ts +1 -0
  90. package/src/engine-components/Collider.ts +29 -29
  91. package/src/engine-components/Component.ts +15 -130
  92. package/src/engine-components/DragControls.ts +9 -5
  93. package/src/engine-components/NavMesh.ts +114 -115
  94. package/src/engine-components/NestedGltf.ts +2 -0
  95. package/src/engine-components/RigidBody.ts +258 -149
  96. package/src/engine-components/SpatialTrigger.ts +1 -1
  97. package/src/engine-components/SpectatorCamera.ts +10 -2
  98. package/src/engine-components/SpringJoint.ts +41 -41
  99. package/src/engine-components/VideoPlayer.ts +1 -2
  100. package/src/engine-components/WebXR.ts +12 -2
  101. package/src/engine-components/WebXRController.ts +16 -7
  102. package/src/engine-components/codegen/components.ts +1 -3
@@ -5,213 +5,324 @@ var __decorate = (this && this.__decorate) || function (decorators, target, key,
5
5
  return c > 3 && r && Object.defineProperty(target, key, r), r;
6
6
  };
7
7
  import { Behaviour } from "./Component";
8
- import { BodyOptions } from '../engine/engine_physics';
9
- import * as CANNON from 'cannon-es';
10
8
  import * as THREE from 'three';
11
9
  import { getWorldPosition } from "../engine/engine_three_utils";
12
10
  import { serializeable } from "../engine/engine_serialization_decorator";
13
11
  import { Watch } from "../engine/engine_utils";
14
12
  import { Vector3 } from "three";
15
- export class Rigidbody extends Behaviour {
16
- mass = 1;
17
- set isKinematic(kinematic) {
18
- this._isKinematic = kinematic;
19
- if (this._body) {
20
- this._body.type = kinematic ? CANNON.Body.KINEMATIC : CANNON.Body.DYNAMIC;
13
+ import { CollisionDetectionMode, RigidbodyConstraints } from "../engine/engine_physics.types";
14
+ import { validate } from "../engine/engine_util_decorator";
15
+ class TransformWatch {
16
+ get isDirty() {
17
+ return this.positionChanged || this.rotationChanged;
18
+ }
19
+ positionChanged = false;
20
+ rotationChanged = false;
21
+ position;
22
+ quaternion;
23
+ reset() {
24
+ this.positionChanged = false;
25
+ this.rotationChanged = false;
26
+ this.mute = false;
27
+ }
28
+ mute = false;
29
+ applyValues() {
30
+ if (this.positionChanged) {
31
+ this.obj.position.copy(this.position);
32
+ }
33
+ if (this.rotationChanged) {
34
+ this.obj.quaternion.copy(this.quaternion);
35
+ }
36
+ }
37
+ context;
38
+ obj;
39
+ _positionWatch;
40
+ _rotationWatch;
41
+ constructor(obj, context) {
42
+ this.context = context;
43
+ this.obj = obj;
44
+ }
45
+ start(position, rotation) {
46
+ this.reset();
47
+ if (position) {
48
+ if (!this._positionWatch)
49
+ this._positionWatch = new Watch(this.obj.position, ["x", "y", "z"]);
50
+ this._positionWatch.apply();
51
+ this.position = this.obj.position.clone();
52
+ this._positionWatch.subscribeWrite((val, prop) => {
53
+ if (this.context.physics.isUpdating || this.mute)
54
+ return;
55
+ // if (this.position![prop] !== val) {
56
+ this.position[prop] = val;
57
+ this.positionChanged = true;
58
+ // }
59
+ });
60
+ }
61
+ if (rotation) {
62
+ if (!this._rotationWatch)
63
+ this._rotationWatch = new Watch(this.obj.quaternion, ["_x", "_y", "_z", "_w"]);
64
+ this._rotationWatch.apply();
65
+ this.quaternion = this.obj.quaternion.clone();
66
+ this._rotationWatch.subscribeWrite((val, prop) => {
67
+ if (this.context.physics.isUpdating || this.mute)
68
+ return;
69
+ // if (this.quaternion![prop] !== val) {
70
+ this.quaternion[prop] = val;
71
+ this.rotationChanged = true;
72
+ // }
73
+ });
21
74
  }
22
75
  }
23
- get isKinematic() {
24
- return this._isKinematic;
76
+ stop() {
77
+ this._positionWatch?.revoke();
78
+ this._rotationWatch?.revoke();
25
79
  }
26
- _isKinematic = false;
80
+ }
81
+ export class Rigidbody extends Behaviour {
82
+ mass = 1;
83
+ useGravity = true;
84
+ constraints = RigidbodyConstraints.None;
85
+ isKinematic = false;
27
86
  drag = 0;
28
87
  angularDrag = 1;
29
88
  detectCollisions = true;
30
89
  sleepThreshold = 0.01;
31
- get body() {
32
- if (this._body === null) {
33
- this.initialize();
34
- }
35
- return this._body;
90
+ collisionDetectionMode = CollisionDetectionMode.Discrete;
91
+ get lockPositionX() {
92
+ return (this.constraints & RigidbodyConstraints.FreezePositionX) !== 0;
93
+ }
94
+ get lockPositionY() {
95
+ return (this.constraints & RigidbodyConstraints.FreezePositionY) !== 0;
96
+ }
97
+ get lockPositionZ() {
98
+ return (this.constraints & RigidbodyConstraints.FreezePositionZ) !== 0;
99
+ }
100
+ get lockRotationX() {
101
+ return (this.constraints & RigidbodyConstraints.FreezeRotationX) !== 0;
36
102
  }
103
+ get lockRotationY() {
104
+ return (this.constraints & RigidbodyConstraints.FreezeRotationY) !== 0;
105
+ }
106
+ get lockRotationZ() {
107
+ return (this.constraints & RigidbodyConstraints.FreezeRotationZ) !== 0;
108
+ }
109
+ set lockPositionX(v) {
110
+ if (v)
111
+ this.constraints |= RigidbodyConstraints.FreezePositionX;
112
+ else
113
+ this.constraints &= ~RigidbodyConstraints.FreezePositionX;
114
+ }
115
+ set lockPositionY(v) {
116
+ if (v)
117
+ this.constraints |= RigidbodyConstraints.FreezePositionY;
118
+ else
119
+ this.constraints &= ~RigidbodyConstraints.FreezePositionY;
120
+ }
121
+ set lockPositionZ(v) {
122
+ if (v)
123
+ this.constraints |= RigidbodyConstraints.FreezePositionZ;
124
+ else
125
+ this.constraints &= ~RigidbodyConstraints.FreezePositionZ;
126
+ }
127
+ set lockRotationX(v) {
128
+ if (v)
129
+ this.constraints |= RigidbodyConstraints.FreezeRotationX;
130
+ else
131
+ this.constraints &= ~RigidbodyConstraints.FreezeRotationX;
132
+ }
133
+ set lockRotationY(v) {
134
+ if (v)
135
+ this.constraints |= RigidbodyConstraints.FreezeRotationY;
136
+ else
137
+ this.constraints &= ~RigidbodyConstraints.FreezeRotationY;
138
+ }
139
+ set lockRotationZ(v) {
140
+ if (v)
141
+ this.constraints |= RigidbodyConstraints.FreezeRotationZ;
142
+ else
143
+ this.constraints &= ~RigidbodyConstraints.FreezeRotationZ;
144
+ }
145
+ _propertiesChanged = false;
37
146
  static tempPosition = new THREE.Vector3();
38
- _body = null;
39
- currentVelocity;
147
+ _currentVelocity;
40
148
  _smoothedVelocity;
41
- lastWorldPosition;
42
- _ignoreChange = false;
43
- _dirty = false;
44
- _positionWatch;
45
- _matrixWatch;
46
- _setMatrix;
47
- constructor() {
48
- super();
49
- this._setMatrix = new THREE.Matrix4();
50
- }
149
+ _smoothedVelocityGetter;
150
+ _lastPosition;
151
+ _watch;
51
152
  awake() {
52
- this._body = null;
53
- this.currentVelocity = new THREE.Vector3();
153
+ this._watch = undefined;
154
+ this._currentVelocity = new THREE.Vector3();
54
155
  this._smoothedVelocity = new THREE.Vector3();
55
- this.lastWorldPosition = getWorldPosition(this.gameObject).clone();
56
- this._matrixWatch = undefined;
57
- this._positionWatch = undefined;
156
+ this._smoothedVelocityGetter = new THREE.Vector3();
157
+ this._lastPosition = new THREE.Vector3();
58
158
  }
59
- // start() {
60
- // this.setBodyFromGameObject();
61
- // }
62
159
  onEnable() {
63
- if (this._body) {
64
- this.context.physics.addBody(this.gameObject, this._body);
65
- }
66
- else
67
- this.initialize();
68
- if (this.body) {
69
- this.body.wakeUp();
70
- this.gameObject.updateWorldMatrix(true, false);
71
- this.setBodyFromGameObject();
160
+ if (!this._watch) {
161
+ this._watch = new TransformWatch(this.gameObject, this.context);
72
162
  }
73
- if (!this._positionWatch)
74
- this._positionWatch = new Watch(this.gameObject.position, ["x", "y", "z"]);
75
- this._positionWatch.subscribeWrite(_ => {
76
- if (!this.context.physics.isUpdating && !this._ignoreChange) {
77
- this._dirty = true;
78
- this._setMatrix.copy(this.gameObject.matrix);
79
- this._setMatrix.setPosition(this.gameObject.position);
80
- }
81
- });
163
+ this._watch.start(true, true);
82
164
  }
83
165
  onDisable() {
84
- if (this._body)
85
- this.context.physics.removeBody(this.gameObject, this._body, false);
166
+ this._watch?.stop();
167
+ this.context.physics.removeBody(this);
86
168
  }
87
169
  onDestroy() {
88
- if (this._body)
89
- this.context.physics.removeBody(this.gameObject, this._body);
90
- }
91
- onBeforeRender() {
92
- this._ignoreChange = true;
93
- this.updateVelocity();
94
- if (this._dirty) {
95
- this._dirty = false;
96
- this._setMatrix.decompose(this.gameObject.position, this.gameObject.quaternion, this.gameObject.scale);
97
- this.setBodyFromGameObject();
98
- }
99
- this._ignoreChange = false;
170
+ this.context.physics.removeBody(this);
100
171
  }
101
- initialize() {
102
- if (this._body) {
103
- return;
172
+ onValidate() {
173
+ this._propertiesChanged = true;
174
+ }
175
+ earlyUpdate() {
176
+ if (this._propertiesChanged) {
177
+ this._propertiesChanged = false;
178
+ this.context.physics.updateProperties(this);
104
179
  }
105
- const options = new BodyOptions();
106
- options.drag = this.drag;
107
- options.angularDrag = this.angularDrag;
108
- options.mass = this.mass;
109
- options.kinematic = this.isKinematic;
110
- options.physicsEvents = this.detectCollisions;
111
- options.sleepThreshold = this.sleepThreshold;
112
- this._body = this.context.physics.createBody(this.gameObject, options);
180
+ if (this._watch?.isDirty) {
181
+ this._watch.mute = true;
182
+ this._watch.applyValues();
183
+ this.context.physics.updateBody(this, this._watch.positionChanged, this._watch.rotationChanged);
184
+ this._watch.reset();
185
+ }
186
+ this.captureVelocity();
187
+ }
188
+ get body() {
189
+ return this.context.physics.internal_getRigidbody(this);
190
+ }
191
+ // TODO: we need to differentiate between setting a physics body to a new position and moving it where we also want to affect the velocity
192
+ // public teleport(){
193
+ // this.context.physics.updateBody(this);
194
+ // }
195
+ resetForces() {
196
+ this.body?.resetForces(true);
197
+ }
198
+ resetTorques() {
199
+ this.body?.resetTorques(true);
200
+ }
201
+ resetVelocities() {
202
+ this.setVelocity(0, 0, 0);
203
+ this.setAngularVelocity(0, 0, 0);
204
+ }
205
+ resetForcesAndTorques() {
206
+ this.resetForces();
207
+ this.resetTorques();
113
208
  }
114
209
  wakeUp() {
115
210
  this.body?.wakeUp();
116
211
  }
117
- applyForce(vec, rel) {
118
- const force = new CANNON.Vec3(vec.x, vec.y, vec.z);
119
- force.scale(1 / this.context.time.deltaTime, force);
120
- this.body?.applyForce(force, rel ? new CANNON.Vec3(rel.x, rel.y, rel.z) : undefined);
212
+ applyForce(vec, _rel) {
213
+ this.body?.addForce(vec, true);
214
+ }
215
+ applyImpulse(vec) {
216
+ this.body?.applyImpulse(vec, true);
121
217
  }
122
218
  setForce(x, y, z) {
123
- this.body?.force.set(x, y, z);
219
+ this.body?.resetForces(true);
220
+ this.body?.addForce({ x, y, z }, true);
124
221
  }
125
222
  getVelocity() {
126
- if (this.body)
127
- return Rigidbody.tempPosition.set(this.body?.velocity.x, this.body?.velocity.y, this.body?.velocity.z);
128
- return Rigidbody.tempPosition.set(0, 0, 0);
223
+ const vel = this.body?.linvel();
224
+ if (!vel)
225
+ return this._currentVelocity.set(0, 0, 0);
226
+ this._currentVelocity.x = vel.x;
227
+ this._currentVelocity.y = vel.y;
228
+ this._currentVelocity.z = vel.z;
229
+ return this._currentVelocity;
129
230
  }
130
231
  setVelocity(x, y, z) {
131
- if (!this.body)
132
- return;
133
232
  if (x instanceof Vector3) {
134
233
  const vec = x;
135
- x = vec.x;
136
- y = vec.y;
137
- z = vec.z;
234
+ this.body?.setLinvel(vec, true);
235
+ return;
138
236
  }
139
- this.body.velocity.x = x / this.context.time.deltaTime;
140
- this.body.velocity.y = y / this.context.time.deltaTime;
141
- this.body.velocity.z = z / this.context.time.deltaTime;
142
- }
143
- getTorque() {
144
- if (this.body)
145
- return Rigidbody.tempPosition.set(this.body?.torque.x, this.body?.torque.y, this.body?.torque.z);
146
- return Rigidbody.tempPosition.set(0, 0, 0);
147
- }
148
- setTorque(x, y, z) {
149
- if (!this.body)
237
+ if (y === undefined || z === undefined)
150
238
  return;
239
+ this.body?.setLinvel({ x: x, y: y, z: z }, true);
240
+ }
241
+ setAngularVelocity(x, y, z) {
151
242
  if (x instanceof Vector3) {
152
243
  const vec = x;
153
- x = vec.x;
154
- y = vec.y;
155
- z = vec.z;
244
+ this.body?.setAngvel(vec, true);
245
+ return;
156
246
  }
157
- this.body.torque.x = x / this.context.time.deltaTime;
158
- this.body.torque.y = y / this.context.time.deltaTime;
159
- this.body.torque.z = z / this.context.time.deltaTime;
160
- }
161
- get smoothedVelocity() { return this._smoothedVelocity; }
162
- setAngularVelocity(x, y, z) {
163
- if (!this.body)
247
+ if (y === undefined || z === undefined)
164
248
  return;
165
- this.body.angularVelocity.x = x / this.context.time.deltaTime;
166
- this.body.angularVelocity.y = y / this.context.time.deltaTime;
167
- this.body.angularVelocity.z = z / this.context.time.deltaTime;
168
- }
169
- static copyVector3 = new THREE.Vector3();
170
- setBodyFromGameObject(velocity = null) {
171
- if (this.body && this.gameObject && !this.destroyed) {
172
- this._ignoreChange = true;
173
- const wp = this.worldPosition;
174
- this.body.position.set(wp.x, wp.y, wp.z);
175
- const wr = this.worldQuaternion;
176
- this.body.quaternion.set(wr.x, wr.y, wr.z, wr.w);
177
- if (velocity) {
178
- Rigidbody.copyVector3.set(velocity.x, velocity.y, velocity.z);
179
- this._smoothedVelocity.lerp(Rigidbody.copyVector3, this.context.time.deltaTime / .1);
180
- const sm = this._smoothedVelocity;
181
- this.body.velocity.x = sm.x;
182
- this.body.velocity.y = sm.y;
183
- this.body.velocity.z = sm.z;
184
- }
185
- this._ignoreChange = false;
249
+ this.body?.setAngvel({ x: x, y: y, z: z }, true);
250
+ }
251
+ setTorque(x, y, z) {
252
+ this.setAngularVelocity(x, y, z);
253
+ }
254
+ get smoothedVelocity() {
255
+ this._smoothedVelocityGetter.copy(this._smoothedVelocity);
256
+ return this._smoothedVelocityGetter.multiplyScalar(1 / this.context.time.deltaTime);
257
+ }
258
+ // public get smoothedVelocity() { return this._smoothedVelocity; }
259
+ /**d
260
+ * @deprecated not used anymore
261
+ */
262
+ setBodyFromGameObject(_velocity = null) {
263
+ if (this.gameObject && !this.destroyed) {
264
+ // this.context.physics.updateBody(this);
265
+ // this._ignoreChange = true;
266
+ // const wp = this.worldPosition;
267
+ // this.body.position.set(wp.x, wp.y, wp.z);
268
+ // const wr = this.worldQuaternion;
269
+ // this.body.quaternion.set(wr.x, wr.y, wr.z, wr.w);
270
+ // if (velocity) {
271
+ // Rigidbody.copyVector3.set(velocity.x, velocity.y, velocity.z);
272
+ // this._smoothedVelocity.lerp(Rigidbody.copyVector3, this.context.time.deltaTime / .1);
273
+ // const sm = this._smoothedVelocity;
274
+ // this.body.velocity.x = sm.x;
275
+ // this.body.velocity.y = sm.y;
276
+ // this.body.velocity.z = sm.z;
277
+ // }
278
+ // this._ignoreChange = false;
186
279
  }
187
280
  }
188
- updateVelocity() {
189
- if (!this.currentVelocity)
190
- return;
191
- if (this.body && this.gameObject) {
281
+ captureVelocity() {
282
+ if (this.body) {
192
283
  const wp = getWorldPosition(this.gameObject);
193
- this.currentVelocity.subVectors(wp, this.lastWorldPosition);
194
- this.lastWorldPosition.copy(wp);
195
- this._smoothedVelocity.lerp(this.currentVelocity, this.context.time.deltaTime / .1);
284
+ Rigidbody.tempPosition.copy(wp);
285
+ const vel = wp.sub(this._lastPosition);
286
+ this._lastPosition.copy(Rigidbody.tempPosition);
287
+ this._smoothedVelocity.lerp(vel, this.context.time.deltaTime / .1);
288
+ // this._smoothedVelocity.set(0, 1 / this.context.time.deltaTime, 0);
196
289
  }
197
290
  }
198
291
  }
199
292
  __decorate([
293
+ validate(),
200
294
  serializeable()
201
295
  ], Rigidbody.prototype, "mass", void 0);
202
296
  __decorate([
297
+ validate(),
298
+ serializeable()
299
+ ], Rigidbody.prototype, "useGravity", void 0);
300
+ __decorate([
301
+ validate(),
203
302
  serializeable()
204
- ], Rigidbody.prototype, "isKinematic", null);
303
+ ], Rigidbody.prototype, "constraints", void 0);
205
304
  __decorate([
305
+ validate(),
306
+ serializeable()
307
+ ], Rigidbody.prototype, "isKinematic", void 0);
308
+ __decorate([
309
+ validate(),
206
310
  serializeable()
207
311
  ], Rigidbody.prototype, "drag", void 0);
208
312
  __decorate([
313
+ validate(),
209
314
  serializeable()
210
315
  ], Rigidbody.prototype, "angularDrag", void 0);
211
316
  __decorate([
317
+ validate(),
212
318
  serializeable()
213
319
  ], Rigidbody.prototype, "detectCollisions", void 0);
214
320
  __decorate([
321
+ validate(),
215
322
  serializeable()
216
323
  ], Rigidbody.prototype, "sleepThreshold", void 0);
324
+ __decorate([
325
+ validate(),
326
+ serializeable()
327
+ ], Rigidbody.prototype, "collisionDetectionMode", void 0);
217
328
  //# sourceMappingURL=RigidBody.js.map
@@ -1 +1 @@
1
- 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1
+ 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@@ -95,7 +95,7 @@ export class SpatialTrigger extends Behaviour {
95
95
  SpatialTrigger.triggers.push(this);
96
96
  if (!this.boxHelper) {
97
97
  this.boxHelper = GameObject.addNewComponent(this.gameObject, BoxHelperComponent);
98
- this.boxHelper?.showHelper();
98
+ this.boxHelper?.showHelper(null, debug);
99
99
  }
100
100
  }
101
101
  onDisable() {
@@ -1 +1 @@
1
- {"version":3,"file":"SpatialTrigger.js","sourceRoot":"","sources":["../../../engine-components/SpatialTrigger.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAa,MAAM,EAAE,MAAM,OAAO,CAAC;AAC1C,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAElD,MAAM,KAAK,GAAG,QAAQ,CAAC,qBAAqB,CAAC,CAAC;AAE9C,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAC5B,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAC5B,SAAS,QAAQ,CAAC,KAAK,EAAE,KAAK;IAC1B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,OAAO,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AAC/B,CAAC;AAED,MAAM,OAAO,sBAAuB,SAAQ,SAAS;IAEjD,mJAAmJ;IAEnJ,WAAW,GAAW,CAAC,CAAC;IAExB,OAAO,CAAa;IAEpB,MAAM,CAAa;IAEnB,MAAM,CAAa;IAEnB,KAAK;QACD,IAAI,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,MAAM;QACF,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,KAAK,MAAM,OAAO,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC3C,IAAI,QAAQ,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,EAAE;gBACjD,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;oBAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iBACzC;aACJ;SACJ;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;YACpC,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;gBAC3C,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACrC;SACJ;QACD,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACvC,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC;gBACrC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;SAC3B;QACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAE1D,CAAC;IAED,kBAAkB,GAAqB,EAAE,CAAC;IAC1C,eAAe,GAAqB,EAAE,CAAC;IAEvC,cAAc,CAAC,OAAuB;QAClC,IAAG,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACxC,CAAC;IACD,aAAa,CAAC,OAAuB;QACjC,IAAG,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QAC9E,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACvC,CAAC;IAED,aAAa,CAAC,OAAuB;QACjC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACvC,CAAC;CACJ;AAxDG;IADC,aAAa,EAAE;2DACQ;AAExB;IADC,aAAa,CAAC,SAAS,CAAC;uDACL;AAEpB;IADC,aAAa,CAAC,SAAS,CAAC;sDACN;AAEnB;IADC,aAAa,CAAC,SAAS,CAAC;sDACN;AAoDvB,MAAM,OAAO,cAAe,SAAQ,SAAS;IAEzC,MAAM,CAAC,QAAQ,GAAqB,EAAE,CAAC;IAGvC,WAAW,CAAU;IAEb,SAAS,CAAsB;IAEvC,KAAK;QACD,IAAI,KAAK;YACL,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IACvD,CAAC;IAED,QAAQ;QACJ,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;YACjF,IAAI,CAAC,SAAS,EAAE,UAAU,EAAE,CAAC;SAChC;IACL,CAAC;IACD,SAAS;QACL,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7E,CAAC;IAED,IAAI,CAAC,GAAmB;QACpB,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO,KAAK,CAAC;QAClC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC;IAChD,CAAC;IAED,yEAAyE;IAEzE,iBAAiB,CAAC,GAA2B;QACzC,4BAA4B;QAC5B,0BAA0B;QAC1B,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAC1B;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;IAED,gBAAgB,CAAC,GAA2B;QACxC,4BAA4B;QAC5B,0BAA0B;QAC1B,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACzB;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;IAED,gBAAgB,CAAC,GAA2B;QACxC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACzB;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;;AAxDD;IADC,aAAa,EAAE;mDACK"}
1
+ {"version":3,"file":"SpatialTrigger.js","sourceRoot":"","sources":["../../../engine-components/SpatialTrigger.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAa,MAAM,EAAE,MAAM,OAAO,CAAC;AAC1C,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACpD,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,0CAA0C,CAAC;AACzE,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAElD,MAAM,KAAK,GAAG,QAAQ,CAAC,qBAAqB,CAAC,CAAC;AAE9C,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAC5B,MAAM,MAAM,GAAG,IAAI,MAAM,EAAE,CAAC;AAC5B,SAAS,QAAQ,CAAC,KAAK,EAAE,KAAK;IAC1B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,OAAO,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;AAC/B,CAAC;AAED,MAAM,OAAO,sBAAuB,SAAQ,SAAS;IAEjD,mJAAmJ;IAEnJ,WAAW,GAAW,CAAC,CAAC;IAExB,OAAO,CAAa;IAEpB,MAAM,CAAa;IAEnB,MAAM,CAAa;IAEnB,KAAK;QACD,IAAI,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IAC9D,CAAC;IAED,MAAM;QACF,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,KAAK,MAAM,OAAO,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC3C,IAAI,QAAQ,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,CAAC,EAAE;gBACjD,IAAI,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE;oBAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;iBACzC;aACJ;SACJ;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAA;YACpC,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;gBAC3C,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;gBACzB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aACrC;SACJ;QACD,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACvC,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC;gBACrC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;SAC3B;QACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAE1D,CAAC;IAED,kBAAkB,GAAqB,EAAE,CAAC;IAC1C,eAAe,GAAqB,EAAE,CAAC;IAEvC,cAAc,CAAC,OAAuB;QAClC,IAAG,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,eAAe,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACxC,CAAC;IACD,aAAa,CAAC,OAAuB;QACjC,IAAG,KAAK;YAAE,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;QAC9E,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACvC,CAAC;IAED,aAAa,CAAC,OAAuB;QACjC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACvC,CAAC;CACJ;AAxDG;IADC,aAAa,EAAE;2DACQ;AAExB;IADC,aAAa,CAAC,SAAS,CAAC;uDACL;AAEpB;IADC,aAAa,CAAC,SAAS,CAAC;sDACN;AAEnB;IADC,aAAa,CAAC,SAAS,CAAC;sDACN;AAoDvB,MAAM,OAAO,cAAe,SAAQ,SAAS;IAEzC,MAAM,CAAC,QAAQ,GAAqB,EAAE,CAAC;IAGvC,WAAW,CAAU;IAEb,SAAS,CAAsB;IAEvC,KAAK;QACD,IAAI,KAAK;YACL,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IACvD,CAAC;IAED,QAAQ;QACJ,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,EAAE,kBAAkB,CAAC,CAAC;YACjF,IAAI,CAAC,SAAS,EAAE,UAAU,CAAC,IAAI,EAAE,KAAgB,CAAC,CAAC;SACtD;IACL,CAAC;IACD,SAAS;QACL,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7E,CAAC;IAED,IAAI,CAAC,GAAmB;QACpB,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO,KAAK,CAAC;QAClC,OAAO,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC;IAChD,CAAC;IAED,yEAAyE;IAEzE,iBAAiB,CAAC,GAA2B;QACzC,4BAA4B;QAC5B,0BAA0B;QAC1B,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAC1B;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;IAED,gBAAgB,CAAC,GAA2B;QACxC,4BAA4B;QAC5B,0BAA0B;QAC1B,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACzB;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;IAED,gBAAgB,CAAC,GAA2B;QACxC,UAAU,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE;YAC7C,IAAI,CAAC,KAAK,GAAG;gBAAE,OAAO;YACtB,IAAG,CAAC,YAAY,sBAAsB,EAAE;gBACpC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;aACzB;QACL,CAAC,EAAE,KAAK,CAAC,CAAC;IACd,CAAC;;AAxDD;IADC,aAAa,EAAE;mDACK"}
@@ -17,6 +17,7 @@ export declare class SpectatorCamera extends Behaviour {
17
17
  /** list of other users that are following me */
18
18
  get followers(): string[];
19
19
  stopSpectating(): void;
20
+ private get localId();
20
21
  /** player view to follow */
21
22
  set target(target: PlayerView | undefined);
22
23
  get target(): PlayerView | undefined;
@@ -45,6 +45,9 @@ export class SpectatorCamera extends Behaviour {
45
45
  }
46
46
  this.target = undefined;
47
47
  }
48
+ get localId() {
49
+ return this.context.connection.connectionId ?? "local";
50
+ }
48
51
  /** player view to follow */
49
52
  set target(target) {
50
53
  if (this._handler) {
@@ -56,7 +59,7 @@ export class SpectatorCamera extends Behaviour {
56
59
  // }
57
60
  // }
58
61
  const prev = this._handler.currentTarget?.userId;
59
- const self = this.context.players.getPlayerView(this.context.connection.connectionId);
62
+ const self = this.context.players.getPlayerView(this.localId);
60
63
  // if user is in XR and sets target to self disable it
61
64
  if (target === undefined || (this.context.isInXR === false && self?.currentObject === target.currentObject)) {
62
65
  if (this._handler.currentTarget !== undefined) {
@@ -83,7 +86,7 @@ export class SpectatorCamera extends Behaviour {
83
86
  this._networking.onRequestFollowMe();
84
87
  }
85
88
  get isSpectatingSelf() {
86
- return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.context.connection.connectionId)?.currentObject;
89
+ return this.isSpectating && this.target?.currentObject === this.context.players.getPlayerView(this.localId)?.currentObject;
87
90
  }
88
91
  // private currentViewport : THREE.Vector4 = new THREE.Vector4();
89
92
  // private currentScissor : THREE.Vector4 = new THREE.Vector4();
@@ -155,6 +158,10 @@ export class SpectatorCamera extends Behaviour {
155
158
  }
156
159
  followSelf() {
157
160
  this.target = this.context.players.getPlayerView(this.context.connection.connectionId);
161
+ if (!this.target) {
162
+ this.context.players.setPlayerView(this.localId, this.context.mainCamera, ViewDevice.Headset);
163
+ this.target = this.context.players.getPlayerView(this.localId);
164
+ }
158
165
  if (debug)
159
166
  console.log("Follow self", this.target);
160
167
  }