@nayan-ui/games 1.19.0 → 1.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +53 -191
- package/lib/module/assets/fonts/Inter-SemiBold.ttf +0 -0
- package/lib/module/assets/models/explorer/explorer.glb +0 -0
- package/lib/module/assets/models/explorer/params.json +51 -0
- package/lib/module/assets/models/explorer/source.json +222 -0
- package/lib/module/assets/models/play-with-tua/play-with-tua.glb +0 -0
- package/lib/module/assets/models/play-with-tua/sources.json +141 -0
- package/lib/module/assets/sfx/balloon_pop.wav +0 -0
- package/lib/module/assets/sfx/blocked.wav +0 -0
- package/lib/module/assets/sfx/boing.wav +0 -0
- package/lib/module/assets/sfx/bonus.wav +0 -0
- package/lib/module/assets/sfx/boom.wav +0 -0
- package/lib/module/assets/sfx/bump.wav +0 -0
- package/lib/module/assets/sfx/cannon.wav +0 -0
- package/lib/module/assets/sfx/capture.wav +0 -0
- package/lib/module/assets/sfx/card_flip.wav +0 -0
- package/lib/module/assets/sfx/card_place.wav +0 -0
- package/lib/module/assets/sfx/catch.wav +0 -0
- package/lib/module/assets/sfx/chime.wav +0 -0
- package/lib/module/assets/sfx/chomp.wav +0 -0
- package/lib/module/assets/sfx/chomp_alt.wav +0 -0
- package/lib/module/assets/sfx/clack.wav +0 -0
- package/lib/module/assets/sfx/clang.wav +0 -0
- package/lib/module/assets/sfx/clash.wav +0 -0
- package/lib/module/assets/sfx/click.wav +0 -0
- package/lib/module/assets/sfx/coin.wav +0 -0
- package/lib/module/assets/sfx/combo.wav +0 -0
- package/lib/module/assets/sfx/crash.wav +0 -0
- package/lib/module/assets/sfx/crunch.wav +0 -0
- package/lib/module/assets/sfx/dance.wav +0 -0
- package/lib/module/assets/sfx/deselect.wav +0 -0
- package/lib/module/assets/sfx/dice_roll.wav +0 -0
- package/lib/module/assets/sfx/die.wav +0 -0
- package/lib/module/assets/sfx/draw.wav +0 -0
- package/lib/module/assets/sfx/drop.wav +0 -0
- package/lib/module/assets/sfx/eat.wav +0 -0
- package/lib/module/assets/sfx/engine.wav +0 -0
- package/lib/module/assets/sfx/error.wav +0 -0
- package/lib/module/assets/sfx/flag.wav +0 -0
- package/lib/module/assets/sfx/flap.wav +0 -0
- package/lib/module/assets/sfx/flip_disc.wav +0 -0
- package/lib/module/assets/sfx/footstep_run.wav +0 -0
- package/lib/module/assets/sfx/footstep_walk.wav +0 -0
- package/lib/module/assets/sfx/game_over.wav +0 -0
- package/lib/module/assets/sfx/gate.wav +0 -0
- package/lib/module/assets/sfx/hit.wav +0 -0
- package/lib/module/assets/sfx/hop.wav +0 -0
- package/lib/module/assets/sfx/hurt.wav +0 -0
- package/lib/module/assets/sfx/invalid.wav +0 -0
- package/lib/module/assets/sfx/jump.wav +0 -0
- package/lib/module/assets/sfx/ladder.wav +0 -0
- package/lib/module/assets/sfx/land.wav +0 -0
- package/lib/module/assets/sfx/laugh.wav +0 -0
- package/lib/module/assets/sfx/lose.wav +0 -0
- package/lib/module/assets/sfx/merge.wav +0 -0
- package/lib/module/assets/sfx/miss.wav +0 -0
- package/lib/module/assets/sfx/nitro.wav +0 -0
- package/lib/module/assets/sfx/pew.wav +0 -0
- package/lib/module/assets/sfx/place.wav +0 -0
- package/lib/module/assets/sfx/pling.wav +0 -0
- package/lib/module/assets/sfx/point.wav +0 -0
- package/lib/module/assets/sfx/pop.wav +0 -0
- package/lib/module/assets/sfx/pop_soft.wav +0 -0
- package/lib/module/assets/sfx/power_up.wav +0 -0
- package/lib/module/assets/sfx/reveal.wav +0 -0
- package/lib/module/assets/sfx/robot.wav +0 -0
- package/lib/module/assets/sfx/rotate.wav +0 -0
- package/lib/module/assets/sfx/run_steps.wav +0 -0
- package/lib/module/assets/sfx/select.wav +0 -0
- package/lib/module/assets/sfx/shuffle.wav +0 -0
- package/lib/module/assets/sfx/six.wav +0 -0
- package/lib/module/assets/sfx/slice.wav +0 -0
- package/lib/module/assets/sfx/slide.wav +0 -0
- package/lib/module/assets/sfx/snake.wav +0 -0
- package/lib/module/assets/sfx/snap.wav +0 -0
- package/lib/module/assets/sfx/splash.wav +0 -0
- package/lib/module/assets/sfx/star.wav +0 -0
- package/lib/module/assets/sfx/start.wav +0 -0
- package/lib/module/assets/sfx/swoosh.wav +0 -0
- package/lib/module/assets/sfx/tap.wav +0 -0
- package/lib/module/assets/sfx/thud.wav +0 -0
- package/lib/module/assets/sfx/thunk.wav +0 -0
- package/lib/module/assets/sfx/tick.wav +0 -0
- package/lib/module/assets/sfx/time_up.wav +0 -0
- package/lib/module/assets/sfx/tock.wav +0 -0
- package/lib/module/assets/sfx/walk_steps.wav +0 -0
- package/lib/module/assets/sfx/warning.wav +0 -0
- package/lib/module/assets/sfx/whack.wav +0 -0
- package/lib/module/assets/sfx/whoosh.wav +0 -0
- package/lib/module/assets/sfx/win.wav +0 -0
- package/lib/module/assets/sfx/zap.wav +0 -0
- package/lib/module/assets/textures/ad_bolt.png +0 -0
- package/lib/module/assets/textures/ad_bubbles.png +0 -0
- package/lib/module/assets/textures/ad_chevrons.png +0 -0
- package/lib/module/assets/textures/asphalt.png +0 -0
- package/lib/module/assets/textures/bark.jpg +0 -0
- package/lib/module/assets/textures/explorer-atlas.png +0 -0
- package/lib/module/assets/textures/facade.png +0 -0
- package/lib/module/assets/textures/grass.png +0 -0
- package/lib/module/assets/textures/leaves.png +0 -0
- package/lib/module/assets/textures/limestone.jpg +0 -0
- package/lib/module/assets/textures/meadow.jpg +0 -0
- package/lib/module/assets/textures/nature-sources.json +87 -0
- package/lib/module/assets/textures/pine.png +0 -0
- package/lib/module/assets/textures/river.jpg +0 -0
- package/lib/module/assets/textures/soft_glow.png +0 -0
- package/lib/module/games/arrows/Arrows.js +1 -1
- package/lib/module/games/arrows/ArrowsConstants.js +1 -1
- package/lib/module/games/arrows/ArrowsGame.js +1 -0
- package/lib/module/games/arrows/ArrowsScene.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlaster.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterConstants.js +1 -1
- package/lib/module/games/balloon-blaster/BalloonBlasterGame.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterPhysics.js +1 -0
- package/lib/module/games/balloon-blaster/BalloonBlasterScene.js +1 -0
- package/lib/module/games/bike-racing/BikeMeshes.js +1 -0
- package/lib/module/games/bike-racing/BikeRacing.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingConstants.js +1 -1
- package/lib/module/games/bike-racing/BikeRacingGame.js +1 -0
- package/lib/module/games/bike-racing/BikeRacingScene.js +1 -0
- package/lib/module/games/block-blast/BlockBlast.js +1 -1
- package/lib/module/games/block-blast/BlockBlastConstants.js +1 -1
- package/lib/module/games/block-blast/BlockBlastGame.js +1 -0
- package/lib/module/games/block-blast/BlockBlastScene.js +1 -0
- package/lib/module/games/block-breaker/BlockBreaker.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerConstants.js +1 -1
- package/lib/module/games/block-breaker/BlockBreakerGame.js +1 -0
- package/lib/module/games/block-breaker/BlockBreakerScene.js +1 -0
- package/lib/module/games/bluk/Bluk.js +1 -1
- package/lib/module/games/bluk/BlukConstants.js +1 -1
- package/lib/module/games/bluk/BlukGame.js +1 -0
- package/lib/module/games/bluk/BlukRules.js +1 -0
- package/lib/module/games/bluk/BlukScene.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooter.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterConstants.js +1 -1
- package/lib/module/games/bubble-shooter/BubbleShooterGame.js +1 -0
- package/lib/module/games/bubble-shooter/BubbleShooterScene.js +1 -0
- package/lib/module/games/candy-crush/CandyCrush.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushConstants.js +1 -1
- package/lib/module/games/candy-crush/CandyCrushGame.js +1 -0
- package/lib/module/games/candy-crush/CandyCrushScene.js +1 -0
- package/lib/module/games/car-racing/CarMeshes.js +1 -0
- package/lib/module/games/car-racing/CarRacing.js +1 -1
- package/lib/module/games/car-racing/CarRacingConstants.js +1 -1
- package/lib/module/games/car-racing/CarRacingFacade.js +1 -0
- package/lib/module/games/car-racing/CarRacingGame.js +1 -0
- package/lib/module/games/car-racing/CarRacingScene.js +1 -0
- package/lib/module/games/car-racing/CarRacingScenery.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRun.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunBackdrop.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunConstants.js +1 -1
- package/lib/module/games/chameleon-run/ChameleonRunGame.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunMeshes.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunRules.js +1 -0
- package/lib/module/games/chameleon-run/ChameleonRunScene.js +1 -0
- package/lib/module/games/checkers/Checkers.js +1 -1
- package/lib/module/games/checkers/CheckersAI.js +1 -0
- package/lib/module/games/checkers/CheckersConstants.js +1 -1
- package/lib/module/games/checkers/CheckersGame.js +1 -0
- package/lib/module/games/checkers/CheckersRules.js +1 -0
- package/lib/module/games/checkers/CheckersScene.js +1 -0
- package/lib/module/games/color-switch/ColorSwitch.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchConstants.js +1 -1
- package/lib/module/games/color-switch/ColorSwitchGame.js +1 -0
- package/lib/module/games/color-switch/ColorSwitchScene.js +1 -0
- package/lib/module/games/colors-sort/ColorsSort.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortConstants.js +1 -1
- package/lib/module/games/colors-sort/ColorsSortGame.js +1 -0
- package/lib/module/games/colors-sort/ColorsSortScene.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAll.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllConstants.js +1 -1
- package/lib/module/games/connect-em-all/ConnectEmAllGame.js +1 -0
- package/lib/module/games/connect-em-all/ConnectEmAllScene.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoad.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadCamera.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadConstants.js +1 -1
- package/lib/module/games/crossy-road/CrossyRoadGame.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadMeshes.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadPerson.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadRules.js +1 -0
- package/lib/module/games/crossy-road/CrossyRoadScene.js +1 -0
- package/lib/module/games/dino-jump/DinoJump.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpConstants.js +1 -1
- package/lib/module/games/dino-jump/DinoJumpGame.js +1 -0
- package/lib/module/games/dino-jump/DinoJumpScene.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxes.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesConstants.js +1 -1
- package/lib/module/games/dots-and-boxes/DotsAndBoxesGame.js +1 -0
- package/lib/module/games/dots-and-boxes/DotsAndBoxesScene.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticks.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksConstants.js +1 -1
- package/lib/module/games/falling-sticks/FallingSticksGame.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksRules.js +1 -0
- package/lib/module/games/falling-sticks/FallingSticksScene.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumber.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberConstants.js +1 -1
- package/lib/module/games/find-different-number/FindDifferentNumberGame.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberRules.js +1 -0
- package/lib/module/games/find-different-number/FindDifferentNumberScene.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBird.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdConstants.js +1 -1
- package/lib/module/games/flappy-bird/FlappyBirdGame.js +1 -0
- package/lib/module/games/flappy-bird/FlappyBirdScene.js +1 -0
- package/lib/module/games/fruit-merger/FruitMerger.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerConstants.js +1 -1
- package/lib/module/games/fruit-merger/FruitMergerGame.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerRules.js +1 -0
- package/lib/module/games/fruit-merger/FruitMergerScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinja.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaConstants.js +1 -1
- package/lib/module/games/fruit-ninja/FruitNinjaGame.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaScene.js +1 -0
- package/lib/module/games/fruit-ninja/FruitNinjaWorld.js +1 -0
- package/lib/module/games/game-2048/Game2048.js +1 -1
- package/lib/module/games/game-2048/Game2048Constants.js +1 -1
- package/lib/module/games/game-2048/Game2048Game.js +1 -0
- package/lib/module/games/game-2048/Game2048Rules.js +1 -0
- package/lib/module/games/game-2048/Game2048Scene.js +1 -0
- package/lib/module/games/knife-hit/KnifeHit.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitConstants.js +1 -1
- package/lib/module/games/knife-hit/KnifeHitGame.js +1 -0
- package/lib/module/games/knife-hit/KnifeHitScene.js +1 -0
- package/lib/module/games/ludo-king/LudoKing.js +1 -1
- package/lib/module/games/ludo-king/LudoKingConstants.js +1 -1
- package/lib/module/games/ludo-king/LudoKingGame.js +1 -0
- package/lib/module/games/ludo-king/LudoKingRules.js +1 -0
- package/lib/module/games/ludo-king/LudoKingScene.js +1 -0
- package/lib/module/games/maze-runner/MazeRunner.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerConstants.js +1 -1
- package/lib/module/games/maze-runner/MazeRunnerGame.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerRules.js +1 -0
- package/lib/module/games/maze-runner/MazeRunnerScene.js +1 -0
- package/lib/module/games/memory-match/MemoryMatch.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchConstants.js +1 -1
- package/lib/module/games/memory-match/MemoryMatchGame.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchRules.js +1 -0
- package/lib/module/games/memory-match/MemoryMatchScene.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeper.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperConstants.js +1 -1
- package/lib/module/games/mine-sweeper/MineSweeperGame.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperRules.js +1 -0
- package/lib/module/games/mine-sweeper/MineSweeperScene.js +1 -0
- package/lib/module/games/mob-control/MobControl.js +1 -1
- package/lib/module/games/mob-control/MobControlConstants.js +1 -1
- package/lib/module/games/mob-control/MobControlGame.js +1 -0
- package/lib/module/games/mob-control/MobControlMeshes.js +1 -0
- package/lib/module/games/mob-control/MobControlRenderer.js +1 -0
- package/lib/module/games/mob-control/MobControlRules.js +1 -0
- package/lib/module/games/mob-control/MobControlScene.js +1 -0
- package/lib/module/games/number-search/NumberSearch.js +1 -1
- package/lib/module/games/number-search/NumberSearchNumbers.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBolts.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsConstants.js +1 -1
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsGame.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsRules.js +1 -0
- package/lib/module/games/nuts-and-bolts/NutsAndBoltsScene.js +1 -0
- package/lib/module/games/pac-man/PacMan.js +1 -1
- package/lib/module/games/pac-man/PacManConstants.js +1 -1
- package/lib/module/games/pac-man/PacManGame.js +1 -0
- package/lib/module/games/pac-man/PacManRules.js +1 -0
- package/lib/module/games/pac-man/PacManScene.js +1 -0
- package/lib/module/games/paper-io/PaperIo.js +1 -1
- package/lib/module/games/paper-io/PaperIoConstants.js +1 -1
- package/lib/module/games/paper-io/PaperIoGame.js +1 -0
- package/lib/module/games/paper-io/PaperIoMeshes.js +1 -0
- package/lib/module/games/paper-io/PaperIoRules.js +1 -0
- package/lib/module/games/paper-io/PaperIoScene.js +1 -0
- package/lib/module/games/penguin-run/PenguinMeshes.js +1 -0
- package/lib/module/games/penguin-run/PenguinModel.js +1 -0
- package/lib/module/games/penguin-run/PenguinRun.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunConstants.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunGame.js +1 -0
- package/lib/module/games/penguin-run/PenguinRunScene.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircle.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleConstants.js +1 -1
- package/lib/module/games/perfect-circle/PerfectCircleGame.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleRules.js +1 -0
- package/lib/module/games/perfect-circle/PerfectCircleScene.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnect.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectConstants.js +1 -1
- package/lib/module/games/pipe-connect/PipeConnectGame.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectRules.js +1 -0
- package/lib/module/games/pipe-connect/PipeConnectScene.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTua.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaConstants.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaGame.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaModel.js +1 -0
- package/lib/module/games/play-with-tua/PlayWithTuaScene.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidget.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetConstants.js +1 -1
- package/lib/module/games/popit-fidget/PopitFidgetGame.js +1 -0
- package/lib/module/games/popit-fidget/PopitFidgetScene.js +1 -0
- package/lib/module/games/reversi/Reversi.js +1 -1
- package/lib/module/games/reversi/ReversiConstants.js +1 -1
- package/lib/module/games/reversi/ReversiGame.js +1 -0
- package/lib/module/games/reversi/ReversiRules.js +1 -0
- package/lib/module/games/reversi/ReversiScene.js +1 -0
- package/lib/module/games/search-grid/SearchGrid.js +1 -0
- package/lib/module/games/search-grid/SearchGridConstants.js +1 -0
- package/lib/module/games/search-grid/SearchGridGame.js +1 -0
- package/lib/module/games/search-grid/SearchGridScene.js +1 -0
- package/lib/module/games/shared/BackdropCard.js +1 -0
- package/lib/module/games/shared/EngineBackdrop.js +1 -0
- package/lib/module/games/shared/EngineBlasts.js +1 -0
- package/lib/module/games/shared/EngineBlocks.js +1 -0
- package/lib/module/games/shared/EngineControlText.js +1 -0
- package/lib/module/games/shared/EngineDice.js +1 -0
- package/lib/module/games/shared/EngineFootprint.js +1 -0
- package/lib/module/games/shared/EngineFruits.js +1 -0
- package/lib/module/games/shared/EngineGameLoader.js +1 -0
- package/lib/module/games/shared/EngineGameScreen.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.js +1 -0
- package/lib/module/games/shared/EngineGameWidth.web.js +1 -0
- package/lib/module/games/shared/EngineGlyphs.js +1 -0
- package/lib/module/games/shared/EngineHud.js +1 -0
- package/lib/module/games/shared/EngineLoading.js +1 -0
- package/lib/module/games/shared/EngineMeadow.js +1 -0
- package/lib/module/games/shared/EngineMeshCache.js +1 -0
- package/lib/module/games/shared/EngineMeshes.js +1 -0
- package/lib/module/games/shared/EngineRacingChase.js +1 -0
- package/lib/module/games/shared/EngineRacingHandling.js +1 -0
- package/lib/module/games/shared/EngineReadyContext.js +1 -0
- package/lib/module/games/shared/EngineTilt.js +1 -0
- package/lib/module/games/shared/EngineTouchSurface.js +1 -0
- package/lib/module/games/shared/EngineUtils.js +1 -0
- package/lib/module/games/shared/GameActivity.js +1 -0
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- package/lib/module/games/shared/GameLoadingTransition.js +1 -0
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- package/lib/typescript/src/games/knife-hit/KnifeHitStore.d.ts +0 -41
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- package/lib/typescript/src/games/ludo-king/LudoKingStore.d.ts +0 -34
- package/lib/typescript/src/games/ludo-king/components/Dice.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/ludo-king/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/maze-runner/MazeRunnerStore.d.ts +0 -62
- package/lib/typescript/src/games/maze-runner/components/EnhancedBallComponent.d.ts +0 -10
- package/lib/typescript/src/games/maze-runner/components/EnhancedGameArea.d.ts +0 -33
- package/lib/typescript/src/games/maze-runner/components/ScoreBoard.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/SkiaPipeComponent.d.ts +0 -24
- package/lib/typescript/src/games/maze-runner/components/WallComponent.d.ts +0 -9
- package/lib/typescript/src/games/memory-match/MemoryMatchService.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/MemoryMatchStore.d.ts +0 -42
- package/lib/typescript/src/games/memory-match/components/Card.d.ts +0 -6
- package/lib/typescript/src/games/memory-match/components/GameBoard.d.ts +0 -6
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- package/lib/typescript/src/games/mob-control/MobControlStore.d.ts +0 -66
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- package/lib/typescript/src/games/number-search/NumberSearchStore.d.ts +0 -70
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- package/lib/typescript/src/games/pac-man/PacManStore.d.ts +0 -89
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- package/lib/typescript/src/games/space-fighter/SpaceFighterStore.d.ts +0 -54
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- package/lib/typescript/src/games/space-fighter/components/SpacecraftPath.d.ts +0 -9
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireService.d.ts +0 -23
- package/lib/typescript/src/games/spider-solitaire/SpiderSolitaireStore.d.ts +0 -71
- package/lib/typescript/src/games/spider-solitaire/components/Card.d.ts +0 -10
- package/lib/typescript/src/games/spider-solitaire/components/CardPile.d.ts +0 -12
- package/lib/typescript/src/games/spider-solitaire/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/stack-tower/StackTowerService.d.ts +0 -51
- package/lib/typescript/src/games/stack-tower/StackTowerStore.d.ts +0 -52
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- package/lib/typescript/src/games/sudoku/SudokuService.d.ts +0 -24
- package/lib/typescript/src/games/sudoku/SudokuStore.d.ts +0 -65
- package/lib/typescript/src/games/sudoku/components/GameArea.d.ts +0 -8
- package/lib/typescript/src/games/sudoku/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramService.d.ts +0 -6
- package/lib/typescript/src/games/tangram/TangramStore.d.ts +0 -34
- package/lib/typescript/src/games/tangram/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tangram/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tank-1990/Tank1990Service.d.ts +0 -80
- package/lib/typescript/src/games/tank-1990/Tank1990Store.d.ts +0 -48
- package/lib/typescript/src/games/tank-1990/components/Controls.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/GameBoard.d.ts +0 -2
- package/lib/typescript/src/games/tank-1990/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeService.d.ts +0 -0
- package/lib/typescript/src/games/tic-tac-toe/TicTacToeStore.d.ts +0 -51
- package/lib/typescript/src/games/tic-tac-toe/components/GameBoard.d.ts +0 -6
- package/lib/typescript/src/games/tic-tac-toe/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/TileHomeService.d.ts +0 -1
- package/lib/typescript/src/games/tile-home/TileHomeStore.d.ts +0 -57
- package/lib/typescript/src/games/tile-home/components/AnimatingTile.d.ts +0 -9
- package/lib/typescript/src/games/tile-home/components/FlyingTile.d.ts +0 -16
- package/lib/typescript/src/games/tile-home/components/GameBoard.d.ts +0 -7
- package/lib/typescript/src/games/tile-home/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/tile-home/components/TileItem.d.ts +0 -11
- package/lib/typescript/src/games/tile-home/components/TileSlot.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleService.d.ts +0 -32
- package/lib/typescript/src/games/whack-a-mole/WhackAMoleStore.d.ts +0 -39
- package/lib/typescript/src/games/whack-a-mole/components/GameBackground.d.ts +0 -7
- package/lib/typescript/src/games/whack-a-mole/components/GameGrid.d.ts +0 -10
- package/lib/typescript/src/games/whack-a-mole/components/GameHole.d.ts +0 -11
- package/lib/typescript/src/games/whack-a-mole/components/MoleCharacter.d.ts +0 -6
- package/lib/typescript/src/games/whack-a-mole/components/ScoreBoard.d.ts +0 -6
- package/lib/typescript/src/games/word-search/WordSearchConstants.d.ts +0 -63
- package/lib/typescript/src/games/word-search/WordSearchService.d.ts +0 -34
- package/lib/typescript/src/games/word-search/WordSearchStore.d.ts +0 -70
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- package/lib/typescript/src/helpers/AnimationFrame.d.ts +0 -40
- package/lib/typescript/src/helpers/AnimationTracker.d.ts +0 -44
- package/lib/typescript/src/helpers/BlastAnimation.d.ts +0 -16
- package/lib/typescript/src/helpers/ErrorHandler.d.ts +0 -123
- package/lib/typescript/src/helpers/GameBackgroundPattern.d.ts +0 -7
- package/lib/typescript/src/helpers/GameControlButton.d.ts +0 -11
- package/lib/typescript/src/helpers/GameOverModal.d.ts +0 -15
- package/lib/typescript/src/helpers/GameTimer.d.ts +0 -26
- package/lib/typescript/src/helpers/Icons.d.ts +0 -12
- package/lib/typescript/src/helpers/ParticleBlast.d.ts +0 -11
- package/lib/typescript/src/helpers/ScoreBoardContainer.d.ts +0 -85
- package/lib/typescript/src/helpers/assets/apple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/avocado-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/banana-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/bomb-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/broccoli-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/cherries-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/donut-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/dragonfruit-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fries-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/fruit-helpers.d.ts +0 -154
- package/lib/typescript/src/helpers/assets/grapes-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/icecream-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/index.d.ts +0 -31
- package/lib/typescript/src/helpers/assets/kiwi-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/mango-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/orange-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/papaya-full-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/peach-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pineapple-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pomegranate-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/pumpkin-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/raspberry-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/star-item.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/strawberry-fruit.d.ts +0 -4
- package/lib/typescript/src/helpers/assets/watermelon-fruit.d.ts +0 -4
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import { type Camera, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { type Layout } from './KnifeHitConstants';
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import { type Scene } from './KnifeHitScene';
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export type Phase = 'ready' | 'playing' | 'over';
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/** throw: a knife left the hand; stick / apple / clash: how it landed. */
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export type GameEvent = 'throw' | 'stick' | 'apple' | 'clash';
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export declare function createGame(theme: GameTheme): {
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world: World;
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camera: Camera;
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theme: GameTheme;
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layout: Layout | null;
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scene: Scene | null;
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phase: Phase;
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/** The knives in the log (angles: the play area's, y down), the apple if there is one. */
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stuck: number[];
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apple: number | null;
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appleTaken: boolean;
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rotation: number;
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speed: number;
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direction: number;
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turnTimer: number;
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turnInterval: number;
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/** The knife in flight: its tip's height in the play area, or null. */
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flying: number | null;
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knivesLeft: number;
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/** Score and the countdown live in the engine (Rust), advanced by world.update. */
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readonly score: number;
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readonly timeLeft: number;
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won: boolean;
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pending: number;
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onPhase: (_p: Phase) => void;
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onScore: (_s: number) => void;
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onTime: (_t: number) => void;
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onKnives: (_n: number) => void;
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onEvent: (_e: GameEvent) => void;
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};
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export type Game = ReturnType<typeof createGame>;
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/** Lays the log out for the view (first layout, header height, rotation): rebuilt from the round's state. */
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export declare function setLayout(g: Game, l: Layout): void;
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export declare function setTheme(g: Game, theme: GameTheme): void;
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/** A fresh round: three knives in the log, sometimes an apple, the log's speed and turns varied a little. */
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export declare function start(g: Game): void;
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/** Back to the still preview log (Stop, Play Again). The world, and the GPU view drawing it, are kept. */
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export declare function reset(g: Game): void;
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export declare function dispose(g: Game): void;
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export declare function tick(g: Game, dt: number): void;
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/** A finger down throws the next knife, if one's ready and none is in the air. */
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export declare function throwKnife(g: Game): void;
|
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@@ -0,0 +1,37 @@
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import { type Entity, type Vec3, type World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { type Layout } from './KnifeHitConstants';
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/** A play-area point (y down) in the world, at height z. */
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export declare function toWorld(l: Layout, x: number, y: number, z?: number): Vec3;
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export type Scene = {
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countShown?: number;
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backdrop: Entity;
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/** The log's pivot (spins), and what rides on it. */
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pivot: Entity;
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log: Entity;
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stuck: Entity[];
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apple: Entity | null;
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/** The knife in hand. */
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knife: Entity;
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/** The round's knives, counted down the left. */
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counters: Entity[];
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};
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export declare function buildScene(world: World, l: Layout, theme: GameTheme): Scene;
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export declare function removeScene(world: World, s: Scene): void;
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export declare function setSceneTheme(world: World, s: Scene, theme: GameTheme): void;
|
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/** The log's knives and apple for a round (or the preview), the log back at rest. */
|
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export declare function dressLog(world: World, l: Layout, s: Scene, angles: number[], apple: number | null): void;
|
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|
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/** The log turned to `rotation` (radians, clockwise on screen). */
|
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export declare function spinLog(world: World, s: Scene, rotation: number): void;
|
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|
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/** The knife in hand, its tip at play-area height `y`; hidden when there's none to throw. */
|
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27
|
+
export declare function placeKnife(world: World, l: Layout, s: Scene, y: number, shown: boolean): void;
|
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|
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/** The count down the left: bright for knives left, dim for those thrown. */
|
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|
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export declare function showCount(world: World, s: Scene, left: number): void;
|
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|
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/** A knife sinks into the rim: it joins the log, the log jumps a touch, chips fly. */
|
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export declare function stick(world: World, l: Layout, s: Scene, a: number): void;
|
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|
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/** A knife strikes another: sparks, the log shudders, the thrown knife spins away and falls. */
|
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|
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export declare function clash(world: World, l: Layout, s: Scene, tipY: number): void;
|
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|
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/** The apple's hit: it bursts in a spray of juice. */
|
|
35
|
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export declare function burstApple(world: World, l: Layout, s: Scene): void;
|
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36
|
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/** Every knife in: a shower of confetti from the log. */
|
|
37
|
+
export declare function celebrate(world: World, l: Layout): void;
|
|
@@ -1,37 +1,59 @@
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1
1
|
export type PlayerColor = 'red' | 'green' | 'yellow' | 'blue';
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export declare const
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export declare const
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export declare const
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export declare const
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|
-
export declare const
|
|
2
|
+
export declare const GRID = 15;
|
|
3
|
+
export declare const TOKENS_PER_PLAYER = 4;
|
|
4
|
+
export declare const TRACK_LENGTH = 56;
|
|
5
|
+
export declare const MAX_SIXES = 3;
|
|
6
|
+
export declare const PLAYER_COLORS: Record<PlayerColor, string>;
|
|
7
|
+
export declare const BOARD_WHITE = "#FBF7EC";
|
|
8
|
+
export declare const BOARD_FRAME = "#2A2550";
|
|
9
|
+
export declare const STAR_COLOR = "#8A8AA0";
|
|
10
|
+
export declare const PLAYER_COLOR: string;
|
|
11
|
+
export declare const AI_COLOR: string;
|
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12
|
+
export declare const ROLL_TIME = 0.9;
|
|
13
|
+
export declare const MOVE_DELAY = 0.35;
|
|
14
|
+
export declare const HOP_TIME = 0.14;
|
|
15
|
+
export declare const NEXT_TURN_DELAY = 0.45;
|
|
16
|
+
export declare const PENALTY_DELAY = 0.9;
|
|
17
|
+
export declare const CANT_MOVE_DELAY = 0.6;
|
|
18
|
+
export declare const AI_THINK = 0.7;
|
|
19
|
+
export declare const TILT = 0.35;
|
|
20
|
+
export declare const LIGHT: import("@nayan-ui/engine").Light;
|
|
21
|
+
export declare const RIM = 0.014;
|
|
22
|
+
export declare const TILE_TOP = 0.012;
|
|
23
|
+
export declare const DIE_SIZE = 0.15;
|
|
24
|
+
export declare const DIE_Y: number;
|
|
25
|
+
export declare const TOKEN_HEIGHT = 0.07;
|
|
26
|
+
/** Absolute index on MAIN_PATH where each player joins. */
|
|
27
|
+
export declare const ENTRY: Record<PlayerColor, number>;
|
|
28
|
+
/** Entry cells and stars: no capture here. */
|
|
28
29
|
export declare const SAFE_POSITIONS: number[];
|
|
30
|
+
/** The 52 shared cells, clockwise, as {row, col} on the 15 x 15 grid. */
|
|
29
31
|
export declare const MAIN_PATH: {
|
|
30
32
|
row: number;
|
|
31
33
|
col: number;
|
|
32
34
|
}[];
|
|
33
|
-
|
|
35
|
+
/** Each player's 6 home-stretch cells, from the first inside the arm to the centre. */
|
|
36
|
+
export declare const HOME_STRETCH: Record<PlayerColor, {
|
|
37
|
+
row: number;
|
|
38
|
+
col: number;
|
|
39
|
+
}[]>;
|
|
40
|
+
/** The four token yards in each player's home base. */
|
|
41
|
+
export declare const HOME_YARDS: Record<PlayerColor, {
|
|
34
42
|
row: number;
|
|
35
43
|
col: number;
|
|
36
44
|
}[]>;
|
|
37
|
-
export declare const
|
|
45
|
+
export declare const CENTER: {
|
|
46
|
+
row: number;
|
|
47
|
+
col: number;
|
|
48
|
+
};
|
|
49
|
+
/** A grid cell (row, col; may be fractional for yards) as a board-unit point (x right, y up, centred). */
|
|
50
|
+
export declare function cellPoint(row: number, col: number): [number, number];
|
|
51
|
+
export type Layout = {
|
|
52
|
+
width: number;
|
|
53
|
+
height: number;
|
|
54
|
+
size: number;
|
|
55
|
+
centerY: number;
|
|
56
|
+
};
|
|
57
|
+
export declare function getLayout(width: number, height: number, offset: number): Layout;
|
|
58
|
+
/** Where a point on (or `z` above) the board, in board units, appears in the view. */
|
|
59
|
+
export declare function toView(l: Layout, x: number, y: number, z?: number): [number, number];
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
import { type Camera, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './LudoKingConstants';
|
|
4
|
+
import { type Player } from './LudoKingRules';
|
|
5
|
+
import { type Scene } from './LudoKingScene';
|
|
6
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
7
|
+
export type Turn = 0 | 1;
|
|
8
|
+
/** 'rolling' waits for your die tap, 'await' for your token tap, others animate or are the AI's. */
|
|
9
|
+
type Stage = 'rolling' | 'await' | 'busy' | 'thinking';
|
|
10
|
+
export type GameEvent = 'tap' | 'roll' | 'six' | 'penalty' | 'cantMove' | 'move' | 'capture' | 'finish';
|
|
11
|
+
export declare function createGame(theme: GameTheme): {
|
|
12
|
+
world: World;
|
|
13
|
+
camera: Camera;
|
|
14
|
+
theme: GameTheme;
|
|
15
|
+
layout: Layout | null;
|
|
16
|
+
scene: Scene | null;
|
|
17
|
+
phase: Phase;
|
|
18
|
+
players: Player[];
|
|
19
|
+
turn: Turn;
|
|
20
|
+
dice: number;
|
|
21
|
+
stage: Stage;
|
|
22
|
+
sixes: number;
|
|
23
|
+
/** The score lives in the engine (Rust). */
|
|
24
|
+
readonly score: number;
|
|
25
|
+
won: boolean;
|
|
26
|
+
onPhase: (_p: Phase) => void;
|
|
27
|
+
onFinished: (_you: number, _ai: number) => void;
|
|
28
|
+
onScore: (_s: number) => void;
|
|
29
|
+
onTurn: (_t: Turn) => void;
|
|
30
|
+
onEvent: (_e: GameEvent, _who: Turn) => void;
|
|
31
|
+
};
|
|
32
|
+
export type Game = ReturnType<typeof createGame>;
|
|
33
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
34
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
35
|
+
export declare function start(g: Game): void;
|
|
36
|
+
export declare function reset(g: Game): void;
|
|
37
|
+
export declare function dispose(g: Game): void;
|
|
38
|
+
export declare function tick(g: Game, dt: number): void;
|
|
39
|
+
export declare function tap(g: Game, x: number, y: number): void;
|
|
40
|
+
export {};
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { type PlayerColor } from './LudoKingConstants';
|
|
2
|
+
export type Token = {
|
|
3
|
+
id: string;
|
|
4
|
+
player: PlayerColor;
|
|
5
|
+
/** -1 yard, 0..56 along the route (56 = home). */
|
|
6
|
+
progress: number;
|
|
7
|
+
};
|
|
8
|
+
export type Player = {
|
|
9
|
+
color: PlayerColor;
|
|
10
|
+
tokens: Token[];
|
|
11
|
+
isAI: boolean;
|
|
12
|
+
finishedTokens: number;
|
|
13
|
+
};
|
|
14
|
+
export type GamePhase = 'rolling' | 'moving' | 'ai_turn' | 'over';
|
|
15
|
+
export declare const isInYard: (t: Token) => boolean;
|
|
16
|
+
export declare const isFinished: (t: Token) => boolean;
|
|
17
|
+
export declare const rollDice: () => number;
|
|
18
|
+
export declare function createPlayers(you: PlayerColor, ai: PlayerColor[]): Player[];
|
|
19
|
+
/** The absolute index on the shared track for a token `steps` from its entry (0..50). */
|
|
20
|
+
export declare const mainIndexAt: (player: PlayerColor, steps: number) => number;
|
|
21
|
+
export declare function canMove(token: Token, dice: number): boolean;
|
|
22
|
+
export declare const movableTokens: (player: Player, dice: number) => Token[];
|
|
23
|
+
/** The grid cell a token stands on now. */
|
|
24
|
+
export declare function tokenCell(token: Token): {
|
|
25
|
+
row: number;
|
|
26
|
+
col: number;
|
|
27
|
+
};
|
|
28
|
+
/** The cells a token passes through for a move of `dice` (for the hop animation), start included. */
|
|
29
|
+
export declare function journey(token: Token, dice: number): {
|
|
30
|
+
row: number;
|
|
31
|
+
col: number;
|
|
32
|
+
}[];
|
|
33
|
+
/** Applies a move, returning the moved token and any opponent token it captured. */
|
|
34
|
+
export declare function moveToken(token: Token, dice: number, players: Player[]): {
|
|
35
|
+
moved: Token;
|
|
36
|
+
captured: Token | null;
|
|
37
|
+
};
|
|
38
|
+
export declare const isGameOver: (players: Player[]) => boolean;
|
|
39
|
+
export declare const getWinner: (players: Player[]) => Player | null;
|
|
40
|
+
/** The AI's pick: a weighted score per move, best 70% of the time (as the original medium AI). */
|
|
41
|
+
export declare function selectAIMove(player: Player, dice: number, players: Player[]): Token | null;
|
|
42
|
+
export declare function calculateScore(player: Player): number;
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { type Camera, type Entity, type Quat, type Vec3, type World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout, type PlayerColor } from './LudoKingConstants';
|
|
4
|
+
/** Above every layer of the board: pawn shadows, then the pawns and hint rings over them. */
|
|
5
|
+
export declare const SHADOW_Z: number;
|
|
6
|
+
export declare const PAWN_Z: number;
|
|
7
|
+
/** The die showing `value` toward the camera (shared/EngineDice), turned `twist` round its up axis. */
|
|
8
|
+
export declare const dieRotation: (value: number, twist?: number) => Quat;
|
|
9
|
+
export type Scene = {
|
|
10
|
+
backdrop: Entity;
|
|
11
|
+
board: Entity;
|
|
12
|
+
tokens: Map<string, Entity>;
|
|
13
|
+
tokenAt: Map<Entity, string>;
|
|
14
|
+
bobbing: Set<string>;
|
|
15
|
+
shadows: Map<string, Entity>;
|
|
16
|
+
die: Entity;
|
|
17
|
+
dieShadow: Entity;
|
|
18
|
+
ring: Entity;
|
|
19
|
+
hints: Entity[];
|
|
20
|
+
};
|
|
21
|
+
export declare const toWorld: (l: Layout, x: number, y: number, z: number) => Vec3;
|
|
22
|
+
export declare const aimCamera: (camera: Camera, l: Layout) => void;
|
|
23
|
+
export declare const dieRest: (l: Layout) => Vec3;
|
|
24
|
+
export declare function buildScene(world: World, l: Layout, theme: GameTheme, tokenIds: {
|
|
25
|
+
id: string;
|
|
26
|
+
color: PlayerColor;
|
|
27
|
+
}[]): Scene;
|
|
28
|
+
export declare function removeScene(world: World, s: Scene): void;
|
|
29
|
+
export declare function setSceneTheme(world: World, s: Scene, theme: GameTheme): void;
|
|
30
|
+
/** When players share a cell they shoulder apart a little. */
|
|
31
|
+
export declare function placeToken(world: World, l: Layout, s: Scene, id: string, cell: {
|
|
32
|
+
row: number;
|
|
33
|
+
col: number;
|
|
34
|
+
}, offset?: number): void;
|
|
35
|
+
/** Hops a token through a run of cells. */
|
|
36
|
+
export declare function hopToken(world: World, l: Layout, s: Scene, id: string, cells: {
|
|
37
|
+
row: number;
|
|
38
|
+
col: number;
|
|
39
|
+
}[], time: number): void;
|
|
40
|
+
export declare function bobToken(world: World, l: Layout, s: Scene, ids: string[]): void;
|
|
41
|
+
export declare function showHints(world: World, l: Layout, s: Scene, cells: {
|
|
42
|
+
row: number;
|
|
43
|
+
col: number;
|
|
44
|
+
}[]): void;
|
|
45
|
+
/** The die is tossed, tumbles and bounces to rest showing `value` (shared/EngineDice). */
|
|
46
|
+
export declare function rollDie(world: World, l: Layout, s: Scene, value: number, time: number, disposed?: () => boolean): void;
|
|
47
|
+
export declare function showRollHint(world: World, l: Layout, s: Scene, on: boolean): void;
|
|
48
|
+
export declare function captureBurst(world: World, l: Layout, cell: {
|
|
49
|
+
row: number;
|
|
50
|
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col: number;
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}): void;
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export declare function finishBurst(world: World, l: Layout): void;
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export declare function confetti(world: World, l: Layout, winner: PlayerColor): void;
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@@ -1,12 +1,36 @@
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import type { TiltView } from '../shared/EngineTilt';
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export declare const GRID = 14;
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export declare const GAME_DURATION = 120;
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/** A win scores by its time against the full three minutes. */
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export declare const BASE_SCORE = 100;
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export declare const GAME_OVER_DELAY = 0.5;
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export declare const COLORS: {
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readonly WALLS: readonly ["#7A4A24", "#8B4513", "#A0522D", "#9A5B2E"];
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readonly WALL_TOP: "#D2A06A";
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readonly BALL: "#4ECDC4";
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readonly BALL_BAND: "#FFFFFF";
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readonly BALL_DOT: "#2C8C86";
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readonly START: "#4CAF50";
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readonly START_INNER: "#81C784";
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readonly GOAL: "#FF5722";
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readonly GOAL_INNER: "#FF8A65";
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};
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/** Directly overhead so raised walls do not obscure the maze's passages. */
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export declare const TILT = 0;
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/** Overhead light, with cast shadows disabled by frontLight. */
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export declare const LIGHT: import("@nayan-ui/engine").Light;
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/** A wall's thickness and height, and the ball's size, of a cell. */
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export declare const WALL_THICKNESS = 0.14;
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export declare const WALL_HEIGHT = 0.42;
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export declare const BALL_SIZE = 0.56;
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/** The board's rim round the maze, in points: it counts toward the max width. */
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export declare const BORDER = 6;
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export type Layout = TiltView & {
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n: number;
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cell: number;
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size: number;
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};
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/** The maze square as big as the game area allows, viewed directly overhead. */
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export declare function getLayout(width: number, height: number, offset: number): Layout;
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/** A cell's centre (or any point in cells: 0.5 is the middle of the first column / row), in world units. */
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export declare function cellPoint(l: Layout, cx: number, cy: number): [number, number];
|
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@@ -0,0 +1,44 @@
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import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
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import type { GameTheme } from '../../services/ThemeService';
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import { type Layout } from './MazeRunnerConstants';
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import { type Scene } from './MazeRunnerScene';
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/** ready: the maze waits; playing: rolling; over: won or lost (the game-over card comes up a beat later, through `onCard`). */
|
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export type Phase = 'ready' | 'playing' | 'over';
|
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|
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/** turn: a swipe taken; bump: rolled into a wall; win / lose: how it ended. */
|
|
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|
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export type GameEvent = 'turn' | 'bump' | 'win' | 'lose';
|
|
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|
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export declare function createGame(theme: GameTheme): {
|
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|
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world: World;
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camera: Camera;
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theme: GameTheme;
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layout: Layout | null;
|
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scene: Scene | null;
|
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phase: Phase;
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open: number[];
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|
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ball: import("./MazeRunnerRules").Roll;
|
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|
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/** Where the ball was last drawn (in cells), so its turn follows how far it rolled. */
|
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|
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drawn: [number, number];
|
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|
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/** Running: the clock's ticking and swipes roll the ball (false from the moment it ends). */
|
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|
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running: boolean;
|
|
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|
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/** Seconds played and the score: the clock and score live in the engine (Rust), advanced by world.update. */
|
|
23
|
+
readonly elapsed: number;
|
|
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|
+
readonly score: number;
|
|
25
|
+
won: boolean;
|
|
26
|
+
onPhase: (_p: Phase) => void;
|
|
27
|
+
onCard: () => void;
|
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28
|
+
onTime: (_remaining: number) => void;
|
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|
+
onEvent: (_e: GameEvent) => void;
|
|
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|
+
};
|
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export type Game = ReturnType<typeof createGame>;
|
|
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|
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/** Lays the maze out for the view (first layout, header height, rotation): rebuilt where things stand. */
|
|
33
|
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export declare function setLayout(g: Game, l: Layout): void;
|
|
34
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
35
|
+
/** Starts on the maze already shown, the ball at the start. */
|
|
36
|
+
export declare function start(g: Game): void;
|
|
37
|
+
/** Stop: the same maze, the ball back at the start, not running (as the original game). */
|
|
38
|
+
export declare function stop(g: Game): void;
|
|
39
|
+
/** Play Again: a new maze rises, the ball at the start, not running. */
|
|
40
|
+
export declare function newMaze(g: Game): void;
|
|
41
|
+
export declare function dispose(g: Game): void;
|
|
42
|
+
export declare function tick(g: Game, dt: number): void;
|
|
43
|
+
/** Swipes anywhere: each stretch of a drag one way is a swipe, so one drag can chain turns. */
|
|
44
|
+
export declare function drag(g: Game, e: DragEvent): void;
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
/** Directions: 0 none, 1 up, 2 right, 3 down, 4 left. A cell's open sides are a bitmask (1 << (dir - 1)). */
|
|
2
|
+
export declare const NONE = 0;
|
|
3
|
+
export declare const UP = 1;
|
|
4
|
+
export declare const RIGHT = 2;
|
|
5
|
+
export declare const DOWN = 3;
|
|
6
|
+
export declare const LEFT = 4;
|
|
7
|
+
export declare const ROLL_CELLS_PER_SEC = 5;
|
|
8
|
+
export declare const SWIPE_PX = 16;
|
|
9
|
+
export declare const FRAME_MS = 16.67;
|
|
10
|
+
export declare const dirDX: (d: number) => 1 | 0 | -1;
|
|
11
|
+
export declare const dirDY: (d: number) => 1 | 0 | -1;
|
|
12
|
+
/** A fresh maze: the hardest of several carved ones, by the length of the way through and its choices. */
|
|
13
|
+
export declare function generateMaze(n: number): number[];
|
|
14
|
+
export declare const isOpen: (open: number[], n: number, x: number, y: number, d: number) => boolean;
|
|
15
|
+
/** The ball's roll: the cell it last centred on, how far (0..1) it's gone toward the next, and which way. */
|
|
16
|
+
export type Roll = {
|
|
17
|
+
cx: number;
|
|
18
|
+
cy: number;
|
|
19
|
+
p: number;
|
|
20
|
+
dir: number;
|
|
21
|
+
queued: number;
|
|
22
|
+
anchorX: number;
|
|
23
|
+
anchorY: number;
|
|
24
|
+
};
|
|
25
|
+
export declare const homeRoll: () => Roll;
|
|
26
|
+
/** A finger moved to (x, y): a swipe once it's gone SWIPE_PX one way from where the last began. Returns whether a new way was taken. */
|
|
27
|
+
export declare function swipe(r: Roll, x: number, y: number): boolean;
|
|
28
|
+
/** One display frame of rolling. Says whether the ball bumped a wall, and the cell it reached (if it reached one). */
|
|
29
|
+
export declare function roll(r: Roll, open: number[], n: number, frameMs: number): {
|
|
30
|
+
bumped: boolean;
|
|
31
|
+
reached: [number, number] | null;
|
|
32
|
+
};
|
|
33
|
+
/** Where the ball is drawn, in cells (its centre: 0.5 is the middle of the first column / row). */
|
|
34
|
+
export declare const rollAt: (r: Roll) => [number, number];
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { type Entity, type Quat, type World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './MazeRunnerConstants';
|
|
4
|
+
export type Scene = {
|
|
5
|
+
backdrop: Entity;
|
|
6
|
+
floor: Entity;
|
|
7
|
+
inner: Entity | null;
|
|
8
|
+
walls: Entity[];
|
|
9
|
+
pads: Entity[];
|
|
10
|
+
ring: Entity;
|
|
11
|
+
ball: Entity;
|
|
12
|
+
/** The ball's turn so far, from rolling. */
|
|
13
|
+
spin: Quat;
|
|
14
|
+
};
|
|
15
|
+
export declare function buildScene(world: World, l: Layout, theme: GameTheme, open: number[]): Scene;
|
|
16
|
+
export declare function removeScene(world: World, s: Scene): void;
|
|
17
|
+
export declare function setSceneTheme(world: World, l: Layout, s: Scene, theme: GameTheme): void;
|
|
18
|
+
/** Builds a maze's walls; on a new maze they rise out of the board, from the start corner outward. */
|
|
19
|
+
export declare function setMaze(world: World, l: Layout, s: Scene, open: number[], animate: boolean): void;
|
|
20
|
+
/** The ball at a point (in cells), turned by how far it rolled to get there from (px, py). */
|
|
21
|
+
export declare function placeBall(world: World, l: Layout, s: Scene, cx: number, cy: number, px: number, py: number): void;
|
|
22
|
+
/** Back to the start's look (a new game, or the preview). */
|
|
23
|
+
export declare function resetBall(world: World, l: Layout, s: Scene): void;
|
|
24
|
+
/** It ran into a wall: a little jolt. */
|
|
25
|
+
export declare function bump(world: World, l: Layout, s: Scene): void;
|
|
26
|
+
/** The exit reached: the ball turns gold with a pop, and confetti bursts over the maze. */
|
|
27
|
+
export declare function celebrate(world: World, l: Layout, s: Scene): void;
|
|
28
|
+
/** Out of time: the ball dims where it stopped. */
|
|
29
|
+
export declare function timeUp(world: World, s: Scene): void;
|
|
@@ -1,49 +1,49 @@
|
|
|
1
|
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|
|
2
|
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|
|
3
|
-
|
|
4
|
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|
|
5
|
-
export declare const
|
|
6
|
-
export declare const
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
readonly
|
|
10
|
-
readonly
|
|
11
|
-
readonly
|
|
1
|
+
import type { TiltView } from '../shared/EngineTilt';
|
|
2
|
+
export declare const GAME_DURATION = 300;
|
|
3
|
+
export declare const MISMATCH_DELAY = 0.8;
|
|
4
|
+
export declare const POINTS_PER_MATCH = 1000;
|
|
5
|
+
export declare const WIN_BONUS = 5000;
|
|
6
|
+
export declare const FLIP_TIME = 0.22;
|
|
7
|
+
export declare const TAP_SLOP = 12;
|
|
8
|
+
export declare const COLORS: {
|
|
9
|
+
readonly CARD_FRONT: "#FFFDF7";
|
|
10
|
+
readonly CARD_MATCHED: "#E5F7EC";
|
|
11
|
+
readonly FRONT_BORDER: "#DFE3F1";
|
|
12
|
+
readonly MATCHED_BORDER: "#8BD3AD";
|
|
13
|
+
readonly MATCHED_BADGE: "#32A875";
|
|
14
|
+
readonly BACK_TOP: "#6378E0";
|
|
15
|
+
readonly BACK_BOTTOM: "#3E4EAE";
|
|
16
|
+
readonly BACK_BORDER: "#97A7EF";
|
|
17
|
+
readonly BACK_HALO: "#6072CE";
|
|
18
|
+
readonly BACK_MOTIF: "#EAF0FF";
|
|
19
|
+
readonly BACK_PAIR: "#B9CCFF";
|
|
12
20
|
};
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
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|
|
18
|
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|
|
19
|
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|
|
20
|
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|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
export declare const
|
|
27
|
-
export
|
|
28
|
-
x: number;
|
|
29
|
-
y: number;
|
|
30
|
-
w: number;
|
|
31
|
-
h: number;
|
|
32
|
-
cx: number;
|
|
33
|
-
cy: number;
|
|
34
|
-
}
|
|
35
|
-
export interface BoardLayout {
|
|
21
|
+
/** The camera leans back a little from straight down, so the cards and fruit stand up. */
|
|
22
|
+
export declare const TILT = 0.2;
|
|
23
|
+
/** Lit from the upper left; surfaces facing up off the table (+z) keep their exact color. */
|
|
24
|
+
export declare const LIGHT: import("@nayan-ui/engine").Light;
|
|
25
|
+
/** A card's thickness, and its fruit's size, of its width. */
|
|
26
|
+
export declare const THICKNESS = 0.28;
|
|
27
|
+
/** The flat face of EngineBlocks' bevel occupies 78% of the block's width. */
|
|
28
|
+
export declare const FACE_SIZE = 0.78;
|
|
29
|
+
export declare const FRUIT_SIZE = 0.62;
|
|
30
|
+
/**
|
|
31
|
+
* Mesh detail for the card fruit (EngineFruits): about as big on screen as Fruit Ninja's, so the same
|
|
32
|
+
* lighter models serve both games; ten full-detail fruit would be built in one frame on the first deal.
|
|
33
|
+
*/
|
|
34
|
+
export declare const FRUIT_DETAIL: number;
|
|
35
|
+
export type Layout = TiltView & {
|
|
36
36
|
rows: number;
|
|
37
37
|
cols: number;
|
|
38
38
|
card: number;
|
|
39
39
|
gap: number;
|
|
40
|
+
pitch: number;
|
|
40
41
|
boardW: number;
|
|
41
42
|
boardH: number;
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
export declare
|
|
45
|
-
|
|
46
|
-
export
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
}
|
|
43
|
+
};
|
|
44
|
+
/** Fill the shared game width without outer gutters; fit shorter screens inside the available height. */
|
|
45
|
+
export declare function getLayout(width: number, height: number, offset: number, tablet: boolean): Layout;
|
|
46
|
+
/** A card's centre on the table (index row-major, row 0 along the top), in world units. */
|
|
47
|
+
export declare function cardCentre(l: Layout, i: number): [number, number];
|
|
48
|
+
/** The card under a table point (not in the gaps), or -1. */
|
|
49
|
+
export declare function cardAt(l: Layout, x: number, y: number): number;
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { type Camera, type DragEvent, World } from '@nayan-ui/engine';
|
|
2
|
+
import type { GameTheme } from '../../services/ThemeService';
|
|
3
|
+
import { type Layout } from './MemoryMatchConstants';
|
|
4
|
+
import { type Card } from './MemoryMatchRules';
|
|
5
|
+
import { type Scene } from './MemoryMatchScene';
|
|
6
|
+
export type Phase = 'ready' | 'playing' | 'over';
|
|
7
|
+
/** flip: a first card turned; match / wrong: how a pair went; win / lose: how it ended. */
|
|
8
|
+
export type GameEvent = 'flip' | 'match' | 'wrong' | 'win' | 'lose';
|
|
9
|
+
export declare function createGame(theme: GameTheme): {
|
|
10
|
+
world: World;
|
|
11
|
+
camera: Camera;
|
|
12
|
+
theme: GameTheme;
|
|
13
|
+
layout: Layout | null;
|
|
14
|
+
scene: Scene | null;
|
|
15
|
+
phase: Phase;
|
|
16
|
+
cards: Card[];
|
|
17
|
+
totalPairs: number;
|
|
18
|
+
firstIndex: number;
|
|
19
|
+
/** Input is locked while a miss is shown. */
|
|
20
|
+
lock: boolean;
|
|
21
|
+
matchedPairs: number;
|
|
22
|
+
moves: number;
|
|
23
|
+
/** Score and the countdown live in the engine (Rust), advanced by world.update. */
|
|
24
|
+
readonly score: number;
|
|
25
|
+
readonly timeLeft: number;
|
|
26
|
+
won: boolean;
|
|
27
|
+
press: {
|
|
28
|
+
x: number;
|
|
29
|
+
y: number;
|
|
30
|
+
index: number;
|
|
31
|
+
} | null;
|
|
32
|
+
onPhase: (_p: Phase) => void;
|
|
33
|
+
onScore: (_s: number) => void;
|
|
34
|
+
onPairs: (_matched: number, _total: number) => void;
|
|
35
|
+
onTime: (_t: number) => void;
|
|
36
|
+
onEvent: (_e: GameEvent) => void;
|
|
37
|
+
};
|
|
38
|
+
export type Game = ReturnType<typeof createGame>;
|
|
39
|
+
/** Lays the table out for the view (first layout, header height, rotation): rebuilt where things stand. */
|
|
40
|
+
export declare function setLayout(g: Game, l: Layout): void;
|
|
41
|
+
export declare function setTheme(g: Game, theme: GameTheme): void;
|
|
42
|
+
/** Starts play on the deal already on the table. */
|
|
43
|
+
export declare function start(g: Game): void;
|
|
44
|
+
/** A fresh deal, not started (Stop, Play Again), as the original store's reset. The world is kept. */
|
|
45
|
+
export declare function reset(g: Game): void;
|
|
46
|
+
export declare function dispose(g: Game): void;
|
|
47
|
+
export declare function tick(g: Game, dt: number): void;
|
|
48
|
+
/** Turns a card over: the first of a pair waits, the second matches or misses. */
|
|
49
|
+
export declare function flipCard(g: Game, index: number): void;
|
|
50
|
+
/** The card under a view point (on the cards' tops), or -1. */
|
|
51
|
+
export declare function cardUnder(g: Game, x: number, y: number): number;
|
|
52
|
+
/** A tap (down and up without wandering, however long) turns the card under it. */
|
|
53
|
+
export declare function drag(g: Game, { phase, x, y }: DragEvent): void;
|