@nativewrappers/fivem 0.0.80 → 0.0.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Audio.js +99 -0
  3. package/Blip.d.ts +4 -3
  4. package/Blip.js +113 -0
  5. package/Camera.d.ts +3 -3
  6. package/Camera.js +190 -0
  7. package/Checkpoint.d.ts +2 -2
  8. package/Checkpoint.js +51 -0
  9. package/Events.js +80 -0
  10. package/Game.d.ts +10 -3
  11. package/Game.js +478 -0
  12. package/GameplayCamera.d.ts +2 -2
  13. package/GameplayCamera.js +152 -0
  14. package/Model.js +210 -0
  15. package/NetworkedScene.d.ts +2 -1
  16. package/NetworkedScene.js +50 -0
  17. package/ParticleEffect.d.ts +4 -3
  18. package/ParticleEffect.js +128 -0
  19. package/ParticleEffectAsset.d.ts +2 -2
  20. package/ParticleEffectAsset.js +133 -0
  21. package/Pickup.d.ts +1 -1
  22. package/Pickup.js +27 -0
  23. package/Raycast.d.ts +5 -3
  24. package/Raycast.js +132 -0
  25. package/RelationshipGroup.d.ts +1 -1
  26. package/RelationshipGroup.js +72 -0
  27. package/Rope.d.ts +1 -1
  28. package/Rope.js +149 -0
  29. package/TaskSequence.js +52 -0
  30. package/Tasks.d.ts +8 -3
  31. package/Tasks.js +334 -0
  32. package/World.d.ts +13 -4
  33. package/World.js +945 -0
  34. package/cfx/StateBagChangeHandler.js +0 -0
  35. package/cfx/index.d.ts +1 -1
  36. package/cfx/index.js +4 -0
  37. package/common/Command.js +111 -0
  38. package/common/Convar.js +58 -0
  39. package/common/GlobalData.js +16 -0
  40. package/common/Kvp.js +137 -0
  41. package/common/Resource.js +54 -0
  42. package/common/decors/Events.js +170 -0
  43. package/common/net/NetworkedMap.js +225 -0
  44. package/common/types.js +0 -0
  45. package/common/utils/ClassTypes.js +15 -0
  46. package/common/utils/Color.js +33 -0
  47. package/common/utils/Delay.d.ts +1 -0
  48. package/common/utils/Delay.js +6 -0
  49. package/common/utils/Maths.js +18 -0
  50. package/common/utils/Point.d.ts +9 -0
  51. package/common/utils/Point.js +36 -0
  52. package/common/utils/PointF.d.ts +1 -1
  53. package/common/utils/PointF.js +18 -0
  54. package/common/utils/Quaternion.d.ts +1 -1
  55. package/common/utils/Quaternion.js +33 -0
  56. package/common/utils/Vector.js +589 -0
  57. package/common/utils/cleanPlayerName.js +17 -0
  58. package/common/utils/enumValues.js +20 -0
  59. package/common/utils/getStringFromUInt8Array.js +6 -0
  60. package/common/utils/getUInt32FromUint8Array.js +6 -0
  61. package/enums/Alignment.js +9 -0
  62. package/enums/AnimationFlags.js +38 -0
  63. package/enums/AudioFlag.js +41 -0
  64. package/enums/BadgeStyle.js +186 -0
  65. package/enums/Blip.js +229 -0
  66. package/enums/Bone.js +105 -0
  67. package/enums/CameraShake.js +17 -0
  68. package/enums/CameraTypes.js +11 -0
  69. package/enums/CheckboxStyle.js +8 -0
  70. package/enums/Checkpoint.js +68 -0
  71. package/enums/CloudHat.js +27 -0
  72. package/enums/Control.js +364 -0
  73. package/enums/CursorSprite.js +18 -0
  74. package/enums/Driving.js +38 -0
  75. package/enums/ExplosionType.js +45 -0
  76. package/enums/FiringPattern.js +23 -0
  77. package/enums/Font.js +11 -0
  78. package/enums/ForceType.js +12 -0
  79. package/enums/Gender.js +8 -0
  80. package/enums/HelmetType.js +9 -0
  81. package/enums/HudColor.js +187 -0
  82. package/enums/HudComponent.js +57 -0
  83. package/enums/InputMode.js +8 -0
  84. package/enums/InvertAxis.js +10 -0
  85. package/enums/Language.js +18 -0
  86. package/enums/LeaveVehicleFlags.js +14 -0
  87. package/enums/LoadingSpinnerType.js +11 -0
  88. package/enums/MarkerType.js +48 -0
  89. package/enums/MenuAlignment.js +8 -0
  90. package/enums/NotificationType.js +14 -0
  91. package/enums/Parachute.js +19 -0
  92. package/enums/PickupType.js +77 -0
  93. package/enums/RadioStation.js +28 -0
  94. package/enums/RagdollType.js +10 -0
  95. package/enums/RaycastEnums.js +33 -0
  96. package/enums/Relationship.js +13 -0
  97. package/enums/RopeType.js +9 -0
  98. package/enums/ScreenEffect.js +87 -0
  99. package/enums/SpeechModifier.js +43 -0
  100. package/enums/Vehicle.js +396 -0
  101. package/enums/Weather.js +22 -0
  102. package/enums/ZoneID.js +95 -0
  103. package/hashes/MaterialHash.js +220 -0
  104. package/hashes/PedHash.js +728 -0
  105. package/hashes/VehicleHash.js +526 -0
  106. package/hashes/WeaponHash.js +155 -0
  107. package/hashes/WeatherTypeHash.js +22 -0
  108. package/interfaces/Dimensions.d.ts +1 -1
  109. package/interfaces/Dimensions.js +0 -0
  110. package/models/BaseEntity.d.ts +10 -8
  111. package/models/BaseEntity.js +576 -0
  112. package/models/Entity.d.ts +0 -1
  113. package/models/Entity.js +0 -0
  114. package/models/EntityBone.d.ts +1 -1
  115. package/models/EntityBone.js +32 -0
  116. package/models/EntityBoneCollection.d.ts +1 -1
  117. package/models/EntityBoneCollection.js +27 -0
  118. package/models/Ped.d.ts +13 -5
  119. package/models/Ped.js +711 -0
  120. package/models/PedBone.d.ts +3 -2
  121. package/models/PedBone.js +18 -0
  122. package/models/PedBoneCollection.d.ts +3 -1
  123. package/models/PedBoneCollection.js +31 -0
  124. package/models/Player.d.ts +4 -2
  125. package/models/Player.js +188 -0
  126. package/models/Prop.d.ts +1 -1
  127. package/models/Prop.js +34 -0
  128. package/models/Vehicle.d.ts +9 -4
  129. package/models/Vehicle.js +582 -0
  130. package/models/VehicleDoor.d.ts +1 -1
  131. package/models/VehicleDoor.js +52 -0
  132. package/models/VehicleDoorCollection.d.ts +1 -1
  133. package/models/VehicleDoorCollection.js +66 -0
  134. package/models/VehicleMod.d.ts +1 -1
  135. package/models/VehicleMod.js +43 -0
  136. package/models/VehicleModCollection.d.ts +2 -2
  137. package/models/VehicleModCollection.js +227 -0
  138. package/models/VehicleToggleMod.d.ts +1 -1
  139. package/models/VehicleToggleMod.js +37 -0
  140. package/models/VehicleWheel.js +31 -0
  141. package/models/VehicleWheelCollection.d.ts +1 -1
  142. package/models/VehicleWheelCollection.js +61 -0
  143. package/models/VehicleWindow.d.ts +1 -1
  144. package/models/VehicleWindow.js +43 -0
  145. package/models/VehicleWindowCollection.d.ts +1 -1
  146. package/models/VehicleWindowCollection.js +62 -0
  147. package/package.json +2 -2
  148. package/ui/Container.d.ts +4 -2
  149. package/ui/Container.js +39 -0
  150. package/ui/Effects.d.ts +1 -1
  151. package/ui/Effects.js +112 -0
  152. package/ui/Fading.js +74 -0
  153. package/ui/Hud.d.ts +3 -2
  154. package/ui/Hud.js +47 -0
  155. package/ui/InstructionalButtons.js +42 -0
  156. package/ui/LoadingPrompt.d.ts +1 -1
  157. package/ui/LoadingPrompt.js +37 -0
  158. package/ui/Notification.js +17 -0
  159. package/ui/Rectangle.d.ts +4 -2
  160. package/ui/Rectangle.js +46 -0
  161. package/ui/Scaleform.d.ts +2 -1
  162. package/ui/Scaleform.js +240 -0
  163. package/ui/Screen.d.ts +6 -3
  164. package/ui/Screen.js +83 -0
  165. package/ui/Sprite.d.ts +3 -1
  166. package/ui/Sprite.js +70 -0
  167. package/ui/Text.d.ts +6 -3
  168. package/ui/Text.js +119 -0
  169. package/ui/Timerbar.js +241 -0
  170. package/ui/interfaces/IButton.d.ts +1 -1
  171. package/ui/interfaces/IButton.js +0 -0
  172. package/ui/interfaces/IDrawable.d.ts +3 -1
  173. package/ui/interfaces/IDrawable.js +0 -0
  174. package/ui/menu/Menu.d.ts +9 -4
  175. package/ui/menu/Menu.js +830 -0
  176. package/ui/menu/MenuControl.js +20 -0
  177. package/ui/menu/MenuControls.js +17 -0
  178. package/ui/menu/MenuSettings.d.ts +1 -1
  179. package/ui/menu/MenuSettings.js +57 -0
  180. package/ui/menu/items/UIMenuCheckboxItem.d.ts +3 -3
  181. package/ui/menu/items/UIMenuCheckboxItem.js +70 -0
  182. package/ui/menu/items/UIMenuItem.d.ts +10 -4
  183. package/ui/menu/items/UIMenuItem.js +1103 -0
  184. package/ui/menu/items/UIMenuListItem.d.ts +3 -3
  185. package/ui/menu/items/UIMenuListItem.js +118 -0
  186. package/ui/menu/items/UIMenuSeparatorItem.d.ts +1 -1
  187. package/ui/menu/items/UIMenuSeparatorItem.js +37 -0
  188. package/ui/menu/items/UIMenuSliderItem.d.ts +4 -3
  189. package/ui/menu/items/UIMenuSliderItem.js +180 -0
  190. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +4 -3
  191. package/ui/menu/items/panels/AbstractUIMenuPanel.js +49 -0
  192. package/ui/menu/items/panels/UIMenuColorPanel.d.ts +3 -3
  193. package/ui/menu/items/panels/UIMenuColorPanel.js +215 -0
  194. package/ui/menu/items/panels/UIMenuGridPanel.d.ts +3 -3
  195. package/ui/menu/items/panels/UIMenuGridPanel.js +216 -0
  196. package/ui/menu/items/panels/UIMenuPercentagePanel.d.ts +2 -2
  197. package/ui/menu/items/panels/UIMenuPercentagePanel.js +138 -0
  198. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +3 -2
  199. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +88 -0
  200. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +2 -1
  201. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +48 -0
  202. package/ui/menu/modules/ListItem.js +18 -0
  203. package/utils/Animations.js +43 -0
  204. package/utils/Crypto.js +33 -0
  205. package/utils/LiteEvent.js +25 -0
  206. package/utils/Maths.js +18 -0
  207. package/utils/Point.js +36 -0
  208. package/utils/Size.js +16 -0
  209. package/utils/String.d.ts +1 -1
  210. package/utils/String.js +35 -0
  211. package/weapon/DlcWeaponData.d.ts +1 -1
  212. package/weapon/DlcWeaponData.js +40 -0
  213. package/weapon/Mk2WeaponHash.js +18 -0
  214. package/weapon/Weapon.d.ts +7 -7
  215. package/weapon/Weapon.js +276 -0
  216. package/weapon/WeaponAsset.d.ts +1 -1
  217. package/weapon/WeaponAsset.js +87 -0
  218. package/weapon/WeaponCollection.d.ts +3 -2
  219. package/weapon/WeaponCollection.js +179 -0
  220. package/weapon/WeaponDisplayNameByHash.d.ts +1 -1
  221. package/weapon/WeaponDisplayNameByHash.js +73 -0
  222. package/weapon/WeaponGroup.js +22 -0
  223. package/weapon/WeaponHudStats.d.ts +1 -1
  224. package/weapon/WeaponHudStats.js +33 -0
  225. package/weapon/WeaponLivery.js +17 -0
  226. package/weapon/WeaponLiveryColor.js +38 -0
  227. package/weapon/WeaponTint.js +46 -0
  228. package/weaponComponent/ComponentAttachmentPoint.js +22 -0
  229. package/weaponComponent/ComponentAttachmentPointByHash.js +307 -0
  230. package/weaponComponent/ComponentDisplayNameByHash.js +278 -0
  231. package/weaponComponent/DlcWeaponComponentData.js +40 -0
  232. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  233. package/weaponComponent/InvalidWeaponComponent.js +31 -0
  234. package/weaponComponent/WeaponComponent.d.ts +4 -4
  235. package/weaponComponent/WeaponComponent.js +124 -0
  236. package/weaponComponent/WeaponComponentCollection.d.ts +2 -2
  237. package/weaponComponent/WeaponComponentCollection.js +187 -0
  238. package/weaponComponent/WeaponComponentHash.js +670 -0
  239. package/weaponComponent/WeaponComponentHashesByWeaponHash.d.ts +1 -1
  240. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +864 -0
  241. package/weaponComponent/WeaponComponentHudStats.js +33 -0
  242. package/common/index.d.ts +0 -8
  243. package/common/utils/Vector2.d.ts +0 -1
  244. package/common/utils/Vector3.d.ts +0 -1
  245. package/common/utils/Vector4.d.ts +0 -1
  246. package/common/utils/index.d.ts +0 -12
  247. package/enums/index.d.ts +0 -42
  248. package/hashes/index.d.ts +0 -5
  249. package/index.d.ts +0 -25
  250. package/index.js +0 -18794
  251. package/models/index.d.ts +0 -18
  252. package/ui/index.d.ts +0 -15
  253. package/ui/interfaces/index.d.ts +0 -2
  254. package/ui/menu/index.d.ts +0 -6
  255. package/ui/menu/items/index.d.ts +0 -6
  256. package/ui/menu/items/panels/index.d.ts +0 -6
  257. package/ui/menu/modules/index.d.ts +0 -1
  258. package/utils/PointF.d.ts +0 -7
  259. package/utils/Quaternion.d.ts +0 -10
  260. package/utils/enumValues.d.ts +0 -12
  261. package/utils/getStringFromUInt8Array.d.ts +0 -8
  262. package/utils/getUInt32FromUint8Array.d.ts +0 -8
  263. package/utils/index.d.ts +0 -9
  264. package/weapon/index.d.ts +0 -8
  265. package/weaponComponent/index.d.ts +0 -5
package/Tasks.js ADDED
@@ -0,0 +1,334 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { Vector3 } from "./common/utils/Vector";
4
+ import { DrivingStyle } from "./enums/Driving";
5
+ import { FiringPattern } from "./enums/FiringPattern";
6
+ import { VehicleSeat } from "./enums/Vehicle";
7
+ import { BaseEntity } from "./models/BaseEntity";
8
+ import { Ped } from "./models/Ped";
9
+ import { LoadAnimDict } from "./utils/Animations";
10
+ class Tasks {
11
+ static {
12
+ __name(this, "Tasks");
13
+ }
14
+ ped;
15
+ // we take null because sequences have a null ped, if you pass null to this
16
+ // you betterk now what you're doing.
17
+ constructor(ped) {
18
+ const actualPed = ped ?? { handle: null };
19
+ this.ped = actualPed;
20
+ }
21
+ achieveHeading(heading, timeout = 0) {
22
+ TaskAchieveHeading(this.ped.Handle, heading, timeout);
23
+ }
24
+ blockTemporaryEvents(block = true) {
25
+ TaskSetBlockingOfNonTemporaryEvents(this.ped.Handle, block);
26
+ }
27
+ aimAt(target, duration) {
28
+ if (target instanceof BaseEntity) TaskAimGunAtEntity(this.ped.Handle, target.Handle, duration, false);
29
+ else TaskAimGunAtCoord(this.ped.Handle, target.x, target.y, target.z, duration, false, false);
30
+ }
31
+ arrest(ped) {
32
+ TaskArrestPed(this.ped.Handle, ped.Handle);
33
+ }
34
+ chatTo(ped) {
35
+ TaskChatToPed(this.ped.Handle, ped.Handle, 16, 0, 0, 0, 0, 0);
36
+ }
37
+ jump() {
38
+ TaskJump(this.ped.Handle, true);
39
+ }
40
+ climb() {
41
+ TaskClimb(this.ped.Handle, true);
42
+ }
43
+ climbLadder() {
44
+ TaskClimbLadder(this.ped.Handle, 1);
45
+ }
46
+ cower(duration) {
47
+ TaskCower(this.ped.Handle, duration);
48
+ }
49
+ chaseWithGroundVehicle(target) {
50
+ TaskVehicleChase(this.ped.Handle, target.Handle);
51
+ }
52
+ chaseWithHelicopter(target, offset) {
53
+ TaskHeliChase(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z);
54
+ }
55
+ chaseWithPlane(target, offset) {
56
+ TaskPlaneChase(this.ped.Handle, target.Handle, offset.x, offset.y, offset.z);
57
+ }
58
+ cruiseWithVehicle(vehicle, speed, drivingstyle = DrivingStyle.None) {
59
+ TaskVehicleDriveWander(this.ped.Handle, vehicle.Handle, speed, drivingstyle);
60
+ }
61
+ driveTo(vehicle, target, radius, speed, drivingstyle = DrivingStyle.None) {
62
+ TaskVehicleDriveToCoordLongrange(
63
+ this.ped.Handle,
64
+ vehicle.Handle,
65
+ target.x,
66
+ target.y,
67
+ target.z,
68
+ speed,
69
+ drivingstyle,
70
+ radius
71
+ );
72
+ }
73
+ enterAnyVehicle(seat = VehicleSeat.Any, timeout = -1, speed = 0, flag = 0) {
74
+ TaskEnterVehicle(this.ped.Handle, 0, timeout, seat, speed, flag, 0);
75
+ }
76
+ static everyoneLeaveVehicle(vehicle) {
77
+ TaskEveryoneLeaveVehicle(vehicle.Handle);
78
+ }
79
+ fightAgainst(target, duration) {
80
+ if (duration) {
81
+ TaskCombatPedTimed(this.ped.Handle, target.Handle, duration, 0);
82
+ } else {
83
+ TaskCombatPed(this.ped.Handle, target.Handle, 0, 16);
84
+ }
85
+ }
86
+ fightAgainstHatedTargets(radius, duration) {
87
+ if (duration) {
88
+ TaskCombatHatedTargetsAroundPedTimed(this.ped.Handle, radius, duration, 0);
89
+ } else {
90
+ TaskCombatHatedTargetsAroundPed(this.ped.Handle, radius, 0);
91
+ }
92
+ }
93
+ fleeFrom(pedOrPosition, duration = -1) {
94
+ if (pedOrPosition instanceof Ped) {
95
+ TaskSmartFleePed(this.ped.Handle, pedOrPosition.Handle, 100, duration, false, false);
96
+ } else {
97
+ TaskSmartFleeCoord(
98
+ this.ped.Handle,
99
+ pedOrPosition.x,
100
+ pedOrPosition.y,
101
+ pedOrPosition.z,
102
+ 100,
103
+ duration,
104
+ false,
105
+ false
106
+ );
107
+ }
108
+ }
109
+ followPointRoute(points) {
110
+ TaskFlushRoute();
111
+ points.forEach((point) => TaskExtendRoute(point.x, point.y, point.z));
112
+ TaskFollowPointRoute(this.ped.Handle, 1, 0);
113
+ }
114
+ followToOffsetFromEntity(target, offset, timeout, stoppingRange, movementSpeed = 1, persistFollowing = true) {
115
+ TaskFollowToOffsetOfEntity(
116
+ this.ped.Handle,
117
+ target.Handle,
118
+ offset.x,
119
+ offset.y,
120
+ offset.z,
121
+ movementSpeed,
122
+ timeout,
123
+ stoppingRange,
124
+ persistFollowing
125
+ );
126
+ }
127
+ goTo(position, ignorePaths = false, timeout = -1, speed = 1, targetHeading = 0, distanceToSlide = 0, flags = 0) {
128
+ if (ignorePaths) {
129
+ TaskGoStraightToCoord(
130
+ this.ped.Handle,
131
+ position.x,
132
+ position.y,
133
+ position.z,
134
+ speed,
135
+ timeout,
136
+ targetHeading,
137
+ distanceToSlide
138
+ );
139
+ } else {
140
+ TaskFollowNavMeshToCoord(
141
+ this.ped.Handle,
142
+ position.x,
143
+ position.y,
144
+ position.z,
145
+ speed,
146
+ timeout,
147
+ 0,
148
+ flags,
149
+ targetHeading
150
+ );
151
+ }
152
+ }
153
+ goToEntity(target, offset = null, timeout = -1) {
154
+ if (offset === null) {
155
+ offset = new Vector3(0, 0, 0);
156
+ }
157
+ TaskGotoEntityOffsetXy(this.ped.Handle, target.Handle, timeout, offset.x, offset.y, offset.z, 1, true);
158
+ }
159
+ guardCurrentPosition() {
160
+ TaskGuardCurrentPosition(this.ped.Handle, 15, 10, true);
161
+ }
162
+ handsUp(duration) {
163
+ TaskHandsUp(this.ped.Handle, duration, 0, -1, false);
164
+ }
165
+ landPlane(startPosition, touchdownPosition, plane = null) {
166
+ if (plane === null) {
167
+ plane = this.ped.CurrentVehicle;
168
+ }
169
+ if (plane === null || !plane.exists() || plane.isDead()) {
170
+ TaskPlaneLand(
171
+ this.ped.Handle,
172
+ 0,
173
+ startPosition.x,
174
+ startPosition.y,
175
+ startPosition.z,
176
+ touchdownPosition.x,
177
+ touchdownPosition.y,
178
+ touchdownPosition.z
179
+ );
180
+ } else {
181
+ TaskPlaneLand(
182
+ this.ped.Handle,
183
+ plane.Handle,
184
+ startPosition.x,
185
+ startPosition.y,
186
+ startPosition.z,
187
+ touchdownPosition.x,
188
+ touchdownPosition.y,
189
+ touchdownPosition.z
190
+ );
191
+ }
192
+ }
193
+ lookAt(targetOrPosition, duration = -1) {
194
+ if (targetOrPosition instanceof BaseEntity)
195
+ TaskLookAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, 0, 2);
196
+ else TaskLookAtCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration, 0, 2);
197
+ }
198
+ parachuteTo(position) {
199
+ TaskParachuteToTarget(this.ped.Handle, position.x, position.y, position.z);
200
+ }
201
+ parkVehicle(vehicle, position, heading, radius = 20, keepEngineOn = false) {
202
+ TaskVehiclePark(
203
+ this.ped.Handle,
204
+ vehicle.Handle,
205
+ position.x,
206
+ position.y,
207
+ position.z,
208
+ heading,
209
+ 1,
210
+ radius,
211
+ keepEngineOn
212
+ );
213
+ }
214
+ performSequence(sequence) {
215
+ if (!sequence.IsClosed) {
216
+ sequence.close();
217
+ }
218
+ this.clearAll();
219
+ TaskPerformSequence(this.ped.Handle, sequence.Handle);
220
+ }
221
+ async playAnimation(animDict, animName, blendInSpeed, blendOutSpeed, duration, playbackRate, flags) {
222
+ await LoadAnimDict(animDict);
223
+ TaskPlayAnim(
224
+ this.ped.Handle,
225
+ animDict,
226
+ animName,
227
+ blendInSpeed,
228
+ blendOutSpeed,
229
+ duration,
230
+ flags,
231
+ playbackRate,
232
+ false,
233
+ false,
234
+ false
235
+ );
236
+ RemoveAnimDict(animDict);
237
+ }
238
+ reactAndFlee(ped) {
239
+ TaskReactAndFleePed(this.ped.Handle, ped.Handle);
240
+ }
241
+ reloadWeapon() {
242
+ TaskReloadWeapon(this.ped.Handle, true);
243
+ }
244
+ shootAt(targetOrPosition, duration = -1, pattern = FiringPattern.Default) {
245
+ if (targetOrPosition instanceof Ped) TaskShootAtEntity(this.ped.Handle, targetOrPosition.Handle, duration, pattern);
246
+ else
247
+ TaskShootAtCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration, pattern);
248
+ }
249
+ shuffleToNextVehicleSeat(vehicle) {
250
+ TaskShuffleToNextVehicleSeat(this.ped.Handle, vehicle.Handle);
251
+ }
252
+ skyDive() {
253
+ TaskSkyDive(this.ped.Handle);
254
+ }
255
+ slideTo(position, heading, duration = 0.7) {
256
+ TaskPedSlideToCoord(this.ped.Handle, position.x, position.y, position.z, heading, duration);
257
+ }
258
+ standStill(duration) {
259
+ TaskStandStill(this.ped.Handle, duration);
260
+ }
261
+ startScenario(name, position, heading = 0, duration = 0, sittingScenario = false, teleport = true) {
262
+ TaskStartScenarioAtPosition(
263
+ this.ped.Handle,
264
+ name,
265
+ position.x,
266
+ position.y,
267
+ position.z,
268
+ heading,
269
+ duration,
270
+ sittingScenario,
271
+ teleport
272
+ );
273
+ }
274
+ swapWeapon() {
275
+ TaskSwapWeapon(this.ped.Handle, false);
276
+ }
277
+ turnTo(targetOrPosition, duration = -1) {
278
+ if (targetOrPosition instanceof BaseEntity)
279
+ TaskTurnPedToFaceEntity(this.ped.Handle, targetOrPosition.Handle, duration);
280
+ else TaskTurnPedToFaceCoord(this.ped.Handle, targetOrPosition.x, targetOrPosition.y, targetOrPosition.z, duration);
281
+ }
282
+ useParachute() {
283
+ TaskParachute(this.ped.Handle, true);
284
+ }
285
+ useMobilePhone(duration = 1) {
286
+ TaskUseMobilePhone(this.ped.Handle, duration);
287
+ }
288
+ putAwayParachute() {
289
+ TaskParachute(this.ped.Handle, false);
290
+ }
291
+ putAwayMobilePhone() {
292
+ TaskUseMobilePhone(this.ped.Handle, 0);
293
+ }
294
+ vehicleChase(target) {
295
+ TaskVehicleChase(this.ped.Handle, target.Handle);
296
+ }
297
+ vehicleShootAtPed(target) {
298
+ TaskVehicleShootAtPed(this.ped.Handle, target.Handle, 20);
299
+ }
300
+ wait(duration) {
301
+ TaskPause(this.ped.Handle, duration);
302
+ }
303
+ wanderAround(position, radius) {
304
+ if (position && radius) TaskWanderInArea(this.ped.Handle, position.x, position.y, position.z, radius, 0, 0);
305
+ else TaskWanderStandard(this.ped.Handle, 0, 0);
306
+ }
307
+ warpIntoVehicle(vehicle, seat) {
308
+ TaskWarpPedIntoVehicle(this.ped.Handle, vehicle.Handle, seat);
309
+ }
310
+ warpOutOfVehicle(vehicle, flags) {
311
+ TaskLeaveVehicle(this.ped.Handle, vehicle.Handle, flags);
312
+ }
313
+ isPlayingAnim(dict, anim, taskFlag = 3) {
314
+ return IsEntityPlayingAnim(this.ped.Handle, dict, anim, taskFlag);
315
+ }
316
+ clearAll() {
317
+ ClearPedTasks(this.ped.Handle);
318
+ }
319
+ clearAllImmediately() {
320
+ ClearPedTasksImmediately(this.ped.Handle);
321
+ }
322
+ clearLookAt() {
323
+ TaskClearLookAt(this.ped.Handle);
324
+ }
325
+ clearSecondary() {
326
+ ClearPedSecondaryTask(this.ped.Handle);
327
+ }
328
+ clearAnimation(animDict, animName) {
329
+ StopAnimTask(this.ped.Handle, animDict, animName, -4);
330
+ }
331
+ }
332
+ export {
333
+ Tasks
334
+ };
package/World.d.ts CHANGED
@@ -1,13 +1,22 @@
1
- import { Model, Prop } from "./";
1
+ import type { Color } from "./common/utils/Color";
2
2
  import { Blip } from "./Blip";
3
3
  import { Camera } from "./Camera";
4
- import { CameraTypes, CloudHat, IntersectFlags, type MarkerType, type PickupType, type RopeType, Weather } from "./enums";
5
- import { Ped, Vehicle } from "./models";
4
+ import { CameraTypes } from "./enums/CameraTypes";
5
+ import { CloudHat } from "./enums/CloudHat";
6
+ import type { MarkerType } from "./enums/MarkerType";
7
+ import type { PickupType } from "./enums/PickupType";
8
+ import { IntersectFlags } from "./enums/RaycastEnums";
9
+ import type { RopeType } from "./enums/RopeType";
10
+ import { Weather } from "./enums/Weather";
11
+ import { Model } from "./Model";
6
12
  import type { BaseEntity } from "./models/BaseEntity";
13
+ import { Ped } from "./models/Ped";
14
+ import { Prop } from "./models/Prop";
15
+ import { Vehicle } from "./models/Vehicle";
7
16
  import { Pickup } from "./Pickup";
8
17
  import { AsynchronousRaycastResult, SynchronousRaycastResult } from "./Raycast";
9
18
  import { Rope } from "./Rope";
10
- import { type Color, Vector3 } from "./utils";
19
+ import { Vector3 } from "./common/utils/Vector";
11
20
  /**
12
21
  * Class with common world manipulations.
13
22
  *