@nativewrappers/fivem 0.0.80 → 0.0.81

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Audio.js +99 -0
  3. package/Blip.d.ts +4 -3
  4. package/Blip.js +113 -0
  5. package/Camera.d.ts +3 -3
  6. package/Camera.js +190 -0
  7. package/Checkpoint.d.ts +2 -2
  8. package/Checkpoint.js +51 -0
  9. package/Events.js +80 -0
  10. package/Game.d.ts +10 -3
  11. package/Game.js +478 -0
  12. package/GameplayCamera.d.ts +2 -2
  13. package/GameplayCamera.js +152 -0
  14. package/Model.js +210 -0
  15. package/NetworkedScene.d.ts +2 -1
  16. package/NetworkedScene.js +50 -0
  17. package/ParticleEffect.d.ts +4 -3
  18. package/ParticleEffect.js +128 -0
  19. package/ParticleEffectAsset.d.ts +2 -2
  20. package/ParticleEffectAsset.js +133 -0
  21. package/Pickup.d.ts +1 -1
  22. package/Pickup.js +27 -0
  23. package/Raycast.d.ts +5 -3
  24. package/Raycast.js +132 -0
  25. package/RelationshipGroup.d.ts +1 -1
  26. package/RelationshipGroup.js +72 -0
  27. package/Rope.d.ts +1 -1
  28. package/Rope.js +149 -0
  29. package/TaskSequence.js +52 -0
  30. package/Tasks.d.ts +8 -3
  31. package/Tasks.js +334 -0
  32. package/World.d.ts +13 -4
  33. package/World.js +945 -0
  34. package/cfx/StateBagChangeHandler.js +0 -0
  35. package/cfx/index.d.ts +1 -1
  36. package/cfx/index.js +4 -0
  37. package/common/Command.js +111 -0
  38. package/common/Convar.js +58 -0
  39. package/common/GlobalData.js +16 -0
  40. package/common/Kvp.js +137 -0
  41. package/common/Resource.js +54 -0
  42. package/common/decors/Events.js +170 -0
  43. package/common/net/NetworkedMap.js +225 -0
  44. package/common/types.js +0 -0
  45. package/common/utils/ClassTypes.js +15 -0
  46. package/common/utils/Color.js +33 -0
  47. package/common/utils/Delay.d.ts +1 -0
  48. package/common/utils/Delay.js +6 -0
  49. package/common/utils/Maths.js +18 -0
  50. package/common/utils/Point.d.ts +9 -0
  51. package/common/utils/Point.js +36 -0
  52. package/common/utils/PointF.d.ts +1 -1
  53. package/common/utils/PointF.js +18 -0
  54. package/common/utils/Quaternion.d.ts +1 -1
  55. package/common/utils/Quaternion.js +33 -0
  56. package/common/utils/Vector.js +589 -0
  57. package/common/utils/cleanPlayerName.js +17 -0
  58. package/common/utils/enumValues.js +20 -0
  59. package/common/utils/getStringFromUInt8Array.js +6 -0
  60. package/common/utils/getUInt32FromUint8Array.js +6 -0
  61. package/enums/Alignment.js +9 -0
  62. package/enums/AnimationFlags.js +38 -0
  63. package/enums/AudioFlag.js +41 -0
  64. package/enums/BadgeStyle.js +186 -0
  65. package/enums/Blip.js +229 -0
  66. package/enums/Bone.js +105 -0
  67. package/enums/CameraShake.js +17 -0
  68. package/enums/CameraTypes.js +11 -0
  69. package/enums/CheckboxStyle.js +8 -0
  70. package/enums/Checkpoint.js +68 -0
  71. package/enums/CloudHat.js +27 -0
  72. package/enums/Control.js +364 -0
  73. package/enums/CursorSprite.js +18 -0
  74. package/enums/Driving.js +38 -0
  75. package/enums/ExplosionType.js +45 -0
  76. package/enums/FiringPattern.js +23 -0
  77. package/enums/Font.js +11 -0
  78. package/enums/ForceType.js +12 -0
  79. package/enums/Gender.js +8 -0
  80. package/enums/HelmetType.js +9 -0
  81. package/enums/HudColor.js +187 -0
  82. package/enums/HudComponent.js +57 -0
  83. package/enums/InputMode.js +8 -0
  84. package/enums/InvertAxis.js +10 -0
  85. package/enums/Language.js +18 -0
  86. package/enums/LeaveVehicleFlags.js +14 -0
  87. package/enums/LoadingSpinnerType.js +11 -0
  88. package/enums/MarkerType.js +48 -0
  89. package/enums/MenuAlignment.js +8 -0
  90. package/enums/NotificationType.js +14 -0
  91. package/enums/Parachute.js +19 -0
  92. package/enums/PickupType.js +77 -0
  93. package/enums/RadioStation.js +28 -0
  94. package/enums/RagdollType.js +10 -0
  95. package/enums/RaycastEnums.js +33 -0
  96. package/enums/Relationship.js +13 -0
  97. package/enums/RopeType.js +9 -0
  98. package/enums/ScreenEffect.js +87 -0
  99. package/enums/SpeechModifier.js +43 -0
  100. package/enums/Vehicle.js +396 -0
  101. package/enums/Weather.js +22 -0
  102. package/enums/ZoneID.js +95 -0
  103. package/hashes/MaterialHash.js +220 -0
  104. package/hashes/PedHash.js +728 -0
  105. package/hashes/VehicleHash.js +526 -0
  106. package/hashes/WeaponHash.js +155 -0
  107. package/hashes/WeatherTypeHash.js +22 -0
  108. package/interfaces/Dimensions.d.ts +1 -1
  109. package/interfaces/Dimensions.js +0 -0
  110. package/models/BaseEntity.d.ts +10 -8
  111. package/models/BaseEntity.js +576 -0
  112. package/models/Entity.d.ts +0 -1
  113. package/models/Entity.js +0 -0
  114. package/models/EntityBone.d.ts +1 -1
  115. package/models/EntityBone.js +32 -0
  116. package/models/EntityBoneCollection.d.ts +1 -1
  117. package/models/EntityBoneCollection.js +27 -0
  118. package/models/Ped.d.ts +13 -5
  119. package/models/Ped.js +711 -0
  120. package/models/PedBone.d.ts +3 -2
  121. package/models/PedBone.js +18 -0
  122. package/models/PedBoneCollection.d.ts +3 -1
  123. package/models/PedBoneCollection.js +31 -0
  124. package/models/Player.d.ts +4 -2
  125. package/models/Player.js +188 -0
  126. package/models/Prop.d.ts +1 -1
  127. package/models/Prop.js +34 -0
  128. package/models/Vehicle.d.ts +9 -4
  129. package/models/Vehicle.js +582 -0
  130. package/models/VehicleDoor.d.ts +1 -1
  131. package/models/VehicleDoor.js +52 -0
  132. package/models/VehicleDoorCollection.d.ts +1 -1
  133. package/models/VehicleDoorCollection.js +66 -0
  134. package/models/VehicleMod.d.ts +1 -1
  135. package/models/VehicleMod.js +43 -0
  136. package/models/VehicleModCollection.d.ts +2 -2
  137. package/models/VehicleModCollection.js +227 -0
  138. package/models/VehicleToggleMod.d.ts +1 -1
  139. package/models/VehicleToggleMod.js +37 -0
  140. package/models/VehicleWheel.js +31 -0
  141. package/models/VehicleWheelCollection.d.ts +1 -1
  142. package/models/VehicleWheelCollection.js +61 -0
  143. package/models/VehicleWindow.d.ts +1 -1
  144. package/models/VehicleWindow.js +43 -0
  145. package/models/VehicleWindowCollection.d.ts +1 -1
  146. package/models/VehicleWindowCollection.js +62 -0
  147. package/package.json +2 -2
  148. package/ui/Container.d.ts +4 -2
  149. package/ui/Container.js +39 -0
  150. package/ui/Effects.d.ts +1 -1
  151. package/ui/Effects.js +112 -0
  152. package/ui/Fading.js +74 -0
  153. package/ui/Hud.d.ts +3 -2
  154. package/ui/Hud.js +47 -0
  155. package/ui/InstructionalButtons.js +42 -0
  156. package/ui/LoadingPrompt.d.ts +1 -1
  157. package/ui/LoadingPrompt.js +37 -0
  158. package/ui/Notification.js +17 -0
  159. package/ui/Rectangle.d.ts +4 -2
  160. package/ui/Rectangle.js +46 -0
  161. package/ui/Scaleform.d.ts +2 -1
  162. package/ui/Scaleform.js +240 -0
  163. package/ui/Screen.d.ts +6 -3
  164. package/ui/Screen.js +83 -0
  165. package/ui/Sprite.d.ts +3 -1
  166. package/ui/Sprite.js +70 -0
  167. package/ui/Text.d.ts +6 -3
  168. package/ui/Text.js +119 -0
  169. package/ui/Timerbar.js +241 -0
  170. package/ui/interfaces/IButton.d.ts +1 -1
  171. package/ui/interfaces/IButton.js +0 -0
  172. package/ui/interfaces/IDrawable.d.ts +3 -1
  173. package/ui/interfaces/IDrawable.js +0 -0
  174. package/ui/menu/Menu.d.ts +9 -4
  175. package/ui/menu/Menu.js +830 -0
  176. package/ui/menu/MenuControl.js +20 -0
  177. package/ui/menu/MenuControls.js +17 -0
  178. package/ui/menu/MenuSettings.d.ts +1 -1
  179. package/ui/menu/MenuSettings.js +57 -0
  180. package/ui/menu/items/UIMenuCheckboxItem.d.ts +3 -3
  181. package/ui/menu/items/UIMenuCheckboxItem.js +70 -0
  182. package/ui/menu/items/UIMenuItem.d.ts +10 -4
  183. package/ui/menu/items/UIMenuItem.js +1103 -0
  184. package/ui/menu/items/UIMenuListItem.d.ts +3 -3
  185. package/ui/menu/items/UIMenuListItem.js +118 -0
  186. package/ui/menu/items/UIMenuSeparatorItem.d.ts +1 -1
  187. package/ui/menu/items/UIMenuSeparatorItem.js +37 -0
  188. package/ui/menu/items/UIMenuSliderItem.d.ts +4 -3
  189. package/ui/menu/items/UIMenuSliderItem.js +180 -0
  190. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +4 -3
  191. package/ui/menu/items/panels/AbstractUIMenuPanel.js +49 -0
  192. package/ui/menu/items/panels/UIMenuColorPanel.d.ts +3 -3
  193. package/ui/menu/items/panels/UIMenuColorPanel.js +215 -0
  194. package/ui/menu/items/panels/UIMenuGridPanel.d.ts +3 -3
  195. package/ui/menu/items/panels/UIMenuGridPanel.js +216 -0
  196. package/ui/menu/items/panels/UIMenuPercentagePanel.d.ts +2 -2
  197. package/ui/menu/items/panels/UIMenuPercentagePanel.js +138 -0
  198. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +3 -2
  199. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +88 -0
  200. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.d.ts +2 -1
  201. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +48 -0
  202. package/ui/menu/modules/ListItem.js +18 -0
  203. package/utils/Animations.js +43 -0
  204. package/utils/Crypto.js +33 -0
  205. package/utils/LiteEvent.js +25 -0
  206. package/utils/Maths.js +18 -0
  207. package/utils/Point.js +36 -0
  208. package/utils/Size.js +16 -0
  209. package/utils/String.d.ts +1 -1
  210. package/utils/String.js +35 -0
  211. package/weapon/DlcWeaponData.d.ts +1 -1
  212. package/weapon/DlcWeaponData.js +40 -0
  213. package/weapon/Mk2WeaponHash.js +18 -0
  214. package/weapon/Weapon.d.ts +7 -7
  215. package/weapon/Weapon.js +276 -0
  216. package/weapon/WeaponAsset.d.ts +1 -1
  217. package/weapon/WeaponAsset.js +87 -0
  218. package/weapon/WeaponCollection.d.ts +3 -2
  219. package/weapon/WeaponCollection.js +179 -0
  220. package/weapon/WeaponDisplayNameByHash.d.ts +1 -1
  221. package/weapon/WeaponDisplayNameByHash.js +73 -0
  222. package/weapon/WeaponGroup.js +22 -0
  223. package/weapon/WeaponHudStats.d.ts +1 -1
  224. package/weapon/WeaponHudStats.js +33 -0
  225. package/weapon/WeaponLivery.js +17 -0
  226. package/weapon/WeaponLiveryColor.js +38 -0
  227. package/weapon/WeaponTint.js +46 -0
  228. package/weaponComponent/ComponentAttachmentPoint.js +22 -0
  229. package/weaponComponent/ComponentAttachmentPointByHash.js +307 -0
  230. package/weaponComponent/ComponentDisplayNameByHash.js +278 -0
  231. package/weaponComponent/DlcWeaponComponentData.js +40 -0
  232. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  233. package/weaponComponent/InvalidWeaponComponent.js +31 -0
  234. package/weaponComponent/WeaponComponent.d.ts +4 -4
  235. package/weaponComponent/WeaponComponent.js +124 -0
  236. package/weaponComponent/WeaponComponentCollection.d.ts +2 -2
  237. package/weaponComponent/WeaponComponentCollection.js +187 -0
  238. package/weaponComponent/WeaponComponentHash.js +670 -0
  239. package/weaponComponent/WeaponComponentHashesByWeaponHash.d.ts +1 -1
  240. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +864 -0
  241. package/weaponComponent/WeaponComponentHudStats.js +33 -0
  242. package/common/index.d.ts +0 -8
  243. package/common/utils/Vector2.d.ts +0 -1
  244. package/common/utils/Vector3.d.ts +0 -1
  245. package/common/utils/Vector4.d.ts +0 -1
  246. package/common/utils/index.d.ts +0 -12
  247. package/enums/index.d.ts +0 -42
  248. package/hashes/index.d.ts +0 -5
  249. package/index.d.ts +0 -25
  250. package/index.js +0 -18794
  251. package/models/index.d.ts +0 -18
  252. package/ui/index.d.ts +0 -15
  253. package/ui/interfaces/index.d.ts +0 -2
  254. package/ui/menu/index.d.ts +0 -6
  255. package/ui/menu/items/index.d.ts +0 -6
  256. package/ui/menu/items/panels/index.d.ts +0 -6
  257. package/ui/menu/modules/index.d.ts +0 -1
  258. package/utils/PointF.d.ts +0 -7
  259. package/utils/Quaternion.d.ts +0 -10
  260. package/utils/enumValues.d.ts +0 -12
  261. package/utils/getStringFromUInt8Array.d.ts +0 -8
  262. package/utils/getUInt32FromUint8Array.d.ts +0 -8
  263. package/utils/index.d.ts +0 -9
  264. package/weapon/index.d.ts +0 -8
  265. package/weaponComponent/index.d.ts +0 -5
@@ -0,0 +1,179 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { Prop } from "fivem/models/Prop";
4
+ import { Weapon } from "./Weapon";
5
+ class WeaponCollection {
6
+ static {
7
+ __name(this, "WeaponCollection");
8
+ }
9
+ owner;
10
+ weapons = /* @__PURE__ */ new Map();
11
+ constructor(owner) {
12
+ this.owner = owner;
13
+ }
14
+ [Symbol.iterator]() {
15
+ let pointer = 0;
16
+ const weapons = Array.from(this.weapons.values());
17
+ return {
18
+ next() {
19
+ if (pointer < weapons.length) {
20
+ return { done: false, value: weapons[pointer++] };
21
+ }
22
+ return { done: true, value: null };
23
+ }
24
+ };
25
+ }
26
+ /**
27
+ * get weapon by hash
28
+ *
29
+ * @param hash
30
+ */
31
+ get(hash) {
32
+ let weapon = this.weapons.get(hash);
33
+ if (!weapon) {
34
+ if (!this.hasWeapon(hash)) {
35
+ return null;
36
+ }
37
+ weapon = this.createAndAddWeapon(hash);
38
+ }
39
+ return weapon;
40
+ }
41
+ /**
42
+ * get ped current weapon
43
+ *
44
+ * @constructor
45
+ */
46
+ get Current() {
47
+ const [, hash] = GetCurrentPedWeapon(this.owner.Handle, true);
48
+ if (this.weapons.has(hash)) {
49
+ return this.weapons.get(hash);
50
+ }
51
+ return this.createAndAddWeapon(hash);
52
+ }
53
+ /**
54
+ * get ped current weapon object
55
+ *
56
+ * @constructor
57
+ */
58
+ get CurrentWeaponObject() {
59
+ if (this.Current.IsUnarmed) {
60
+ return null;
61
+ }
62
+ return new Prop(GetCurrentPedWeaponEntityIndex(this.owner.Handle));
63
+ }
64
+ /**
65
+ * get ped best weapon
66
+ *
67
+ * @constructor
68
+ */
69
+ get BestWeapon() {
70
+ const hash = GetBestPedWeapon(this.owner.Handle, false);
71
+ if (this.weapons.has(hash)) {
72
+ return this.weapons.get(hash);
73
+ }
74
+ return this.createAndAddWeapon(hash);
75
+ }
76
+ /**
77
+ * check ped has weapon
78
+ *
79
+ * @param hash
80
+ */
81
+ hasWeapon(hash) {
82
+ return HasPedGotWeapon(this.owner.Handle, hash, false);
83
+ }
84
+ /**
85
+ * check weapon is valid
86
+ *
87
+ * @param hash
88
+ */
89
+ isWeaponValid(hash) {
90
+ return IsWeaponValid(hash);
91
+ }
92
+ /**
93
+ * give weapon to ped
94
+ *
95
+ * @param hash
96
+ * @param ammoCount
97
+ * @param equipNow
98
+ * @param isAmmoLoaded
99
+ */
100
+ give(hash, ammoCount, equipNow, isAmmoLoaded) {
101
+ let weapon = this.weapons.get(hash);
102
+ if (!weapon) {
103
+ weapon = this.createAndAddWeapon(hash);
104
+ }
105
+ if (weapon.IsPresent) {
106
+ this.select(weapon);
107
+ } else {
108
+ GiveWeaponToPed(this.owner.Handle, weapon.Hash, ammoCount, equipNow, isAmmoLoaded);
109
+ }
110
+ return weapon;
111
+ }
112
+ /**
113
+ * set ped current weapon on hand
114
+ *
115
+ * @param weapon
116
+ */
117
+ select(weapon) {
118
+ if (weapon instanceof Weapon) {
119
+ if (!weapon.IsPresent) {
120
+ return false;
121
+ }
122
+ SetCurrentPedWeapon(this.owner.Handle, weapon.Hash, true);
123
+ return true;
124
+ }
125
+ if (!this.hasWeapon(weapon)) {
126
+ return false;
127
+ }
128
+ SetCurrentPedWeapon(this.owner.Handle, weapon, true);
129
+ return true;
130
+ }
131
+ /**
132
+ * remove weapon from ped
133
+ *
134
+ * @param weapon
135
+ */
136
+ remove(weapon) {
137
+ if (weapon instanceof Weapon) {
138
+ if (this.weapons.has(weapon.Hash)) {
139
+ this.weapons.delete(weapon.Hash);
140
+ }
141
+ this.remove(weapon.Hash);
142
+ } else {
143
+ RemoveWeaponFromPed(this.owner.Handle, weapon);
144
+ }
145
+ }
146
+ /**
147
+ * remove all weapons from ped
148
+ *
149
+ */
150
+ removeAll() {
151
+ RemoveAllPedWeapons(this.owner.Handle, true);
152
+ this.weapons.clear();
153
+ }
154
+ /**
155
+ * Drop ped current weapon?
156
+ * todo: this native seems does not work as expected, need to investigate
157
+ * refer1: https://docs.fivem.net/natives/?_0x6B7513D9966FBEC0
158
+ * refer2: https://forum.cfx.re/t/release-weapondrop/49856/8
159
+ *
160
+ */
161
+ drop() {
162
+ SetPedDropsWeapon(this.owner.Handle);
163
+ }
164
+ /**
165
+ * create weapon object and add to collection
166
+ *
167
+ * @param hash
168
+ * @private
169
+ */
170
+ createAndAddWeapon(hash) {
171
+ const uintHash = hash >>> 0;
172
+ const weapon = new Weapon(this.owner, uintHash);
173
+ this.weapons.set(uintHash, weapon);
174
+ return weapon;
175
+ }
176
+ }
177
+ export {
178
+ WeaponCollection
179
+ };
@@ -1,4 +1,4 @@
1
- import { WeaponHash } from "../hashes";
1
+ import { WeaponHash } from "fivem/hashes/WeaponHash";
2
2
  /***
3
3
  * Mapping of WeaponHash -> DisplayName(Label)
4
4
  *
@@ -0,0 +1,73 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { WeaponHash } from "fivem/hashes/WeaponHash";
4
+ import { DlcWeaponData } from "./DlcWeaponData";
5
+ const WeaponDisplayNameByHash = /* @__PURE__ */ new Map([
6
+ [WeaponHash.Pistol, "WT_PIST"],
7
+ [WeaponHash.CombatPistol, "WT_PIST_CBT"],
8
+ [WeaponHash.APPistol, "WT_PIST_AP"],
9
+ [WeaponHash.SMG, "WT_SMG"],
10
+ [WeaponHash.MicroSMG, "WT_SMG_MCR"],
11
+ [WeaponHash.AssaultRifle, "WT_RIFLE_ASL"],
12
+ [WeaponHash.CarbineRifle, "WT_RIFLE_CBN"],
13
+ [WeaponHash.AdvancedRifle, "WT_RIFLE_ADV"],
14
+ [WeaponHash.MG, "WT_MG"],
15
+ [WeaponHash.CombatMG, "WT_MG_CBT"],
16
+ [WeaponHash.PumpShotgun, "WT_SG_PMP"],
17
+ [WeaponHash.SawnOffShotgun, "WT_SG_SOF"],
18
+ [WeaponHash.AssaultShotgun, "WT_SG_ASL"],
19
+ [WeaponHash.HeavySniper, "WT_SNIP_HVY"],
20
+ [WeaponHash.SniperRifle, "WT_SNIP_RIF"],
21
+ [WeaponHash.GrenadeLauncher, "WT_GL"],
22
+ [WeaponHash.RPG, "WT_RPG"],
23
+ [WeaponHash.Minigun, "WT_MINIGUN"],
24
+ [WeaponHash.AssaultSMG, "WT_SMG_ASL"],
25
+ [WeaponHash.BullpupShotgun, "WT_SG_BLP"],
26
+ [WeaponHash.Pistol50, "WT_PIST_50"],
27
+ [WeaponHash.Bottle, "WT_BOTTLE"],
28
+ [WeaponHash.Gusenberg, "WT_GUSENBERG"],
29
+ [WeaponHash.SNSPistol, "WT_SNSPISTOL"],
30
+ [WeaponHash.VintagePistol, "TT_VPISTOL"],
31
+ [WeaponHash.Dagger, "WT_DAGGER"],
32
+ [WeaponHash.FlareGun, "WT_FLAREGUN"],
33
+ [WeaponHash.Musket, "WT_MUSKET"],
34
+ [WeaponHash.Firework, "WT_FWRKLNCHR"],
35
+ [WeaponHash.MarksmanRifle, "WT_HMKRIFLE"],
36
+ [WeaponHash.HeavyShotgun, "WT_HVYSHOT"],
37
+ [WeaponHash.ProximityMine, "WT_PRXMINE"],
38
+ [WeaponHash.HomingLauncher, "WT_HOMLNCH"],
39
+ [WeaponHash.CombatPDW, "WT_COMBATPDW"],
40
+ [WeaponHash.KnuckleDuster, "WT_KNUCKLE"],
41
+ [WeaponHash.MarksmanPistol, "WT_MKPISTOL"],
42
+ [WeaponHash.Machete, "WT_MACHETE"],
43
+ [WeaponHash.MachinePistol, "WT_MCHPIST"],
44
+ [WeaponHash.Flashlight, "WT_FLASHLIGHT"],
45
+ [WeaponHash.DoubleBarrelShotgun, "WT_DBSHGN"],
46
+ [WeaponHash.CompactRifle, "WT_CMPRIFLE"],
47
+ [WeaponHash.SwitchBlade, "WT_SWBLADE"],
48
+ [WeaponHash.Revolver, "WT_REVOLVER"],
49
+ // mpgunrunning
50
+ [WeaponHash.PistolMk2, "WT_PIST2"],
51
+ [WeaponHash.AssaultRifleMk2, "WT_RIFLE_ASL2"],
52
+ [WeaponHash.CarbineRifleMk2, "WT_RIFLE_CBN2"],
53
+ [WeaponHash.CombatMGMk2, "WT_MG_CBT2"],
54
+ [WeaponHash.HeavySniperMk2, "WT_SNIP_HVY2"],
55
+ [WeaponHash.SMGMk2, "WT_SMG2"]
56
+ ]);
57
+ function initializeOnce() {
58
+ let isInitialized = false;
59
+ return () => {
60
+ if (isInitialized) {
61
+ return;
62
+ }
63
+ for (const [hash, data] of DlcWeaponData) {
64
+ WeaponDisplayNameByHash.set(hash, data.name);
65
+ }
66
+ isInitialized = true;
67
+ };
68
+ }
69
+ __name(initializeOnce, "initializeOnce");
70
+ initializeOnce()();
71
+ export {
72
+ WeaponDisplayNameByHash
73
+ };
@@ -0,0 +1,22 @@
1
+ var WeaponGroup = /* @__PURE__ */ ((WeaponGroup2) => {
2
+ WeaponGroup2[WeaponGroup2["Unarmed"] = 2685387236] = "Unarmed";
3
+ WeaponGroup2[WeaponGroup2["Melee"] = 3566412244] = "Melee";
4
+ WeaponGroup2[WeaponGroup2["Pistol"] = 416676503] = "Pistol";
5
+ WeaponGroup2[WeaponGroup2["SMG"] = 3337201093] = "SMG";
6
+ WeaponGroup2[WeaponGroup2["AssaultRifle"] = 970310034] = "AssaultRifle";
7
+ WeaponGroup2[WeaponGroup2["DigiScanner"] = 3539449195] = "DigiScanner";
8
+ WeaponGroup2[WeaponGroup2["FireExtinguisher"] = 4257178988] = "FireExtinguisher";
9
+ WeaponGroup2[WeaponGroup2["MG"] = 1159398588] = "MG";
10
+ WeaponGroup2[WeaponGroup2["NightVision"] = 3493187224] = "NightVision";
11
+ WeaponGroup2[WeaponGroup2["Parachute"] = 431593103] = "Parachute";
12
+ WeaponGroup2[WeaponGroup2["Shotgun"] = 860033945] = "Shotgun";
13
+ WeaponGroup2[WeaponGroup2["Sniper"] = 3082541095] = "Sniper";
14
+ WeaponGroup2[WeaponGroup2["Stungun"] = 690389602] = "Stungun";
15
+ WeaponGroup2[WeaponGroup2["Heavy"] = 2725924767] = "Heavy";
16
+ WeaponGroup2[WeaponGroup2["Thrown"] = 1548507267] = "Thrown";
17
+ WeaponGroup2[WeaponGroup2["PetrolCan"] = 1595662460] = "PetrolCan";
18
+ return WeaponGroup2;
19
+ })(WeaponGroup || {});
20
+ export {
21
+ WeaponGroup
22
+ };
@@ -1,4 +1,4 @@
1
- import { WeaponHash } from "../hashes";
1
+ import { WeaponHash } from "fivem/hashes/WeaponHash";
2
2
  /***
3
3
  * WeaponHudStats
4
4
  * refer1: https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/Game.cs#L900
@@ -0,0 +1,33 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+ import { enumValues } from "../common/utils/enumValues";
4
+ import { getUInt32FromUint8Array } from "../common/utils/getUInt32FromUint8Array";
5
+ import { WeaponHash } from "fivem/hashes/WeaponHash";
6
+ const WeaponHudStats = /* @__PURE__ */ new Map();
7
+ function initializeOnce() {
8
+ let isInitialized = false;
9
+ return () => {
10
+ if (isInitialized || IsDuplicityVersion()) {
11
+ return;
12
+ }
13
+ const intLength = 4;
14
+ for (const hash of enumValues(WeaponHash)) {
15
+ const buffer = new Uint8Array(40);
16
+ Citizen.invokeNative("0xD92C739EE34C9EBA", hash, buffer, Citizen.returnResultAnyway());
17
+ const weaponHudStats = {
18
+ hudDamage: getUInt32FromUint8Array(buffer, 0 * intLength, 1 * intLength),
19
+ hudSpeed: getUInt32FromUint8Array(buffer, 2 * intLength, 3 * intLength),
20
+ hudCapacity: getUInt32FromUint8Array(buffer, 4 * intLength, 5 * intLength),
21
+ hudAccuracy: getUInt32FromUint8Array(buffer, 6 * intLength, 7 * intLength),
22
+ hudRange: getUInt32FromUint8Array(buffer, 8 * intLength, 9 * intLength)
23
+ };
24
+ WeaponHudStats.set(hash, weaponHudStats);
25
+ }
26
+ isInitialized = true;
27
+ };
28
+ }
29
+ __name(initializeOnce, "initializeOnce");
30
+ initializeOnce()();
31
+ export {
32
+ WeaponHudStats
33
+ };
@@ -0,0 +1,17 @@
1
+ var WeaponLivery = /* @__PURE__ */ ((WeaponLivery2) => {
2
+ WeaponLivery2[WeaponLivery2["Digital"] = 0] = "Digital";
3
+ WeaponLivery2[WeaponLivery2["Brushstroke"] = 1] = "Brushstroke";
4
+ WeaponLivery2[WeaponLivery2["Woodland"] = 2] = "Woodland";
5
+ WeaponLivery2[WeaponLivery2["Skull"] = 3] = "Skull";
6
+ WeaponLivery2[WeaponLivery2["Sessanta"] = 4] = "Sessanta";
7
+ WeaponLivery2[WeaponLivery2["Perseus"] = 5] = "Perseus";
8
+ WeaponLivery2[WeaponLivery2["Leopard"] = 6] = "Leopard";
9
+ WeaponLivery2[WeaponLivery2["Zebra"] = 7] = "Zebra";
10
+ WeaponLivery2[WeaponLivery2["Geometric"] = 8] = "Geometric";
11
+ WeaponLivery2[WeaponLivery2["Boom"] = 9] = "Boom";
12
+ WeaponLivery2[WeaponLivery2["Patriotic"] = 10] = "Patriotic";
13
+ return WeaponLivery2;
14
+ })(WeaponLivery || {});
15
+ export {
16
+ WeaponLivery
17
+ };
@@ -0,0 +1,38 @@
1
+ var WeaponLiveryColor = /* @__PURE__ */ ((WeaponLiveryColor2) => {
2
+ WeaponLiveryColor2[WeaponLiveryColor2["Gray"] = 0] = "Gray";
3
+ WeaponLiveryColor2[WeaponLiveryColor2["DarkGray"] = 1] = "DarkGray";
4
+ WeaponLiveryColor2[WeaponLiveryColor2["Black"] = 2] = "Black";
5
+ WeaponLiveryColor2[WeaponLiveryColor2["White"] = 3] = "White";
6
+ WeaponLiveryColor2[WeaponLiveryColor2["Blue"] = 4] = "Blue";
7
+ WeaponLiveryColor2[WeaponLiveryColor2["Cyan"] = 5] = "Cyan";
8
+ WeaponLiveryColor2[WeaponLiveryColor2["Aqua"] = 6] = "Aqua";
9
+ WeaponLiveryColor2[WeaponLiveryColor2["CoolBlue"] = 7] = "CoolBlue";
10
+ WeaponLiveryColor2[WeaponLiveryColor2["DarkBlue"] = 8] = "DarkBlue";
11
+ WeaponLiveryColor2[WeaponLiveryColor2["RoyalBlue"] = 9] = "RoyalBlue";
12
+ WeaponLiveryColor2[WeaponLiveryColor2["Plum"] = 10] = "Plum";
13
+ WeaponLiveryColor2[WeaponLiveryColor2["DarkPurple"] = 11] = "DarkPurple";
14
+ WeaponLiveryColor2[WeaponLiveryColor2["Purple"] = 12] = "Purple";
15
+ WeaponLiveryColor2[WeaponLiveryColor2["Red"] = 13] = "Red";
16
+ WeaponLiveryColor2[WeaponLiveryColor2["WineRed"] = 14] = "WineRed";
17
+ WeaponLiveryColor2[WeaponLiveryColor2["Magenta"] = 15] = "Magenta";
18
+ WeaponLiveryColor2[WeaponLiveryColor2["Pink"] = 16] = "Pink";
19
+ WeaponLiveryColor2[WeaponLiveryColor2["Salmon"] = 17] = "Salmon";
20
+ WeaponLiveryColor2[WeaponLiveryColor2["HotPink"] = 18] = "HotPink";
21
+ WeaponLiveryColor2[WeaponLiveryColor2["RustOrange"] = 19] = "RustOrange";
22
+ WeaponLiveryColor2[WeaponLiveryColor2["Brown"] = 20] = "Brown";
23
+ WeaponLiveryColor2[WeaponLiveryColor2["Earth"] = 21] = "Earth";
24
+ WeaponLiveryColor2[WeaponLiveryColor2["Orange"] = 22] = "Orange";
25
+ WeaponLiveryColor2[WeaponLiveryColor2["LightOrange"] = 23] = "LightOrange";
26
+ WeaponLiveryColor2[WeaponLiveryColor2["DarkYellow"] = 24] = "DarkYellow";
27
+ WeaponLiveryColor2[WeaponLiveryColor2["Yellow"] = 25] = "Yellow";
28
+ WeaponLiveryColor2[WeaponLiveryColor2["LightBrown"] = 26] = "LightBrown";
29
+ WeaponLiveryColor2[WeaponLiveryColor2["LimeGreen"] = 27] = "LimeGreen";
30
+ WeaponLiveryColor2[WeaponLiveryColor2["Olive"] = 28] = "Olive";
31
+ WeaponLiveryColor2[WeaponLiveryColor2["Moss"] = 29] = "Moss";
32
+ WeaponLiveryColor2[WeaponLiveryColor2["Turquoise"] = 30] = "Turquoise";
33
+ WeaponLiveryColor2[WeaponLiveryColor2["DarkGreen"] = 31] = "DarkGreen";
34
+ return WeaponLiveryColor2;
35
+ })(WeaponLiveryColor || {});
36
+ export {
37
+ WeaponLiveryColor
38
+ };
@@ -0,0 +1,46 @@
1
+ var WeaponTint = /* @__PURE__ */ ((WeaponTint2) => {
2
+ WeaponTint2[WeaponTint2["Mk2ClassicBlack"] = 0] = "Mk2ClassicBlack";
3
+ WeaponTint2[WeaponTint2["Mk2ClassicGray"] = 1] = "Mk2ClassicGray";
4
+ WeaponTint2[WeaponTint2["Mk2ClassicTwoTone"] = 2] = "Mk2ClassicTwoTone";
5
+ WeaponTint2[WeaponTint2["Mk2ClassicWhite"] = 3] = "Mk2ClassicWhite";
6
+ WeaponTint2[WeaponTint2["Mk2ClassicBeige"] = 4] = "Mk2ClassicBeige";
7
+ WeaponTint2[WeaponTint2["Mk2ClassicGreen"] = 5] = "Mk2ClassicGreen";
8
+ WeaponTint2[WeaponTint2["Mk2ClassicBlue"] = 6] = "Mk2ClassicBlue";
9
+ WeaponTint2[WeaponTint2["Mk2ClassicEarth"] = 7] = "Mk2ClassicEarth";
10
+ WeaponTint2[WeaponTint2["Mk2ClassicBrownAndBlack"] = 8] = "Mk2ClassicBrownAndBlack";
11
+ WeaponTint2[WeaponTint2["Mk2RedContrast"] = 9] = "Mk2RedContrast";
12
+ WeaponTint2[WeaponTint2["Mk2BlueContrast"] = 10] = "Mk2BlueContrast";
13
+ WeaponTint2[WeaponTint2["Mk2YellowContrast"] = 11] = "Mk2YellowContrast";
14
+ WeaponTint2[WeaponTint2["Mk2OrangeContrast"] = 12] = "Mk2OrangeContrast";
15
+ WeaponTint2[WeaponTint2["Mk2BoldPink"] = 13] = "Mk2BoldPink";
16
+ WeaponTint2[WeaponTint2["Mk2BoldPurpleAndYellow"] = 14] = "Mk2BoldPurpleAndYellow";
17
+ WeaponTint2[WeaponTint2["Mk2BoldOrange"] = 15] = "Mk2BoldOrange";
18
+ WeaponTint2[WeaponTint2["Mk2BoldGreenAndPurple"] = 16] = "Mk2BoldGreenAndPurple";
19
+ WeaponTint2[WeaponTint2["Mk2BoldRedFeatures"] = 17] = "Mk2BoldRedFeatures";
20
+ WeaponTint2[WeaponTint2["Mk2BoldGreenFeatures"] = 18] = "Mk2BoldGreenFeatures";
21
+ WeaponTint2[WeaponTint2["Mk2BoldCyanFeatures"] = 19] = "Mk2BoldCyanFeatures";
22
+ WeaponTint2[WeaponTint2["Mk2BoldYellowFeatures"] = 20] = "Mk2BoldYellowFeatures";
23
+ WeaponTint2[WeaponTint2["Mk2BoldRedAndWhite"] = 21] = "Mk2BoldRedAndWhite";
24
+ WeaponTint2[WeaponTint2["Mk2BoldBlueAndWhite"] = 22] = "Mk2BoldBlueAndWhite";
25
+ WeaponTint2[WeaponTint2["Mk2MetallicGold"] = 23] = "Mk2MetallicGold";
26
+ WeaponTint2[WeaponTint2["Mk2MetallicPlatinum"] = 24] = "Mk2MetallicPlatinum";
27
+ WeaponTint2[WeaponTint2["Mk2MetallicGrayAndLilac"] = 25] = "Mk2MetallicGrayAndLilac";
28
+ WeaponTint2[WeaponTint2["Mk2MetallicPurpleAndLime"] = 26] = "Mk2MetallicPurpleAndLime";
29
+ WeaponTint2[WeaponTint2["Mk2MetallicRed"] = 27] = "Mk2MetallicRed";
30
+ WeaponTint2[WeaponTint2["Mk2MetallicGreen"] = 28] = "Mk2MetallicGreen";
31
+ WeaponTint2[WeaponTint2["Mk2MetallicBlue"] = 29] = "Mk2MetallicBlue";
32
+ WeaponTint2[WeaponTint2["Mk2MetallicWhiteAndAqua"] = 30] = "Mk2MetallicWhiteAndAqua";
33
+ WeaponTint2[WeaponTint2["Mk2MetallicRedAndYellow"] = 31] = "Mk2MetallicRedAndYellow";
34
+ WeaponTint2[WeaponTint2["Normal"] = 0] = "Normal";
35
+ WeaponTint2[WeaponTint2["Green"] = 1] = "Green";
36
+ WeaponTint2[WeaponTint2["Gold"] = 2] = "Gold";
37
+ WeaponTint2[WeaponTint2["Pink"] = 3] = "Pink";
38
+ WeaponTint2[WeaponTint2["Army"] = 4] = "Army";
39
+ WeaponTint2[WeaponTint2["LSPD"] = 5] = "LSPD";
40
+ WeaponTint2[WeaponTint2["Orange"] = 6] = "Orange";
41
+ WeaponTint2[WeaponTint2["Platinum"] = 7] = "Platinum";
42
+ return WeaponTint2;
43
+ })(WeaponTint || {});
44
+ export {
45
+ WeaponTint
46
+ };
@@ -0,0 +1,22 @@
1
+ var ComponentAttachmentPoint = /* @__PURE__ */ ((ComponentAttachmentPoint2) => {
2
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Invalid"] = 4294967295] = "Invalid";
3
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Clip"] = 3723347892] = "Clip";
4
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Clip2"] = 291640902] = "Clip2";
5
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["FlashLaser"] = 679107254] = "FlashLaser";
6
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["FlashLaser2"] = 2722126698] = "FlashLaser2";
7
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Supp"] = 1863181664] = "Supp";
8
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Supp2"] = 945598191] = "Supp2";
9
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["GunRoot"] = 962500902] = "GunRoot";
10
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Scope"] = 196630833] = "Scope";
11
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Scope2"] = 1684637069] = "Scope2";
12
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Grip"] = 2972950469] = "Grip";
13
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Grip2"] = 3748215485] = "Grip2";
14
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["TorchBulb"] = 421673795] = "TorchBulb";
15
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Rail"] = 2451679629] = "Rail";
16
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Rail2"] = 497110245] = "Rail2";
17
+ ComponentAttachmentPoint2[ComponentAttachmentPoint2["Barrel"] = 2982890265] = "Barrel";
18
+ return ComponentAttachmentPoint2;
19
+ })(ComponentAttachmentPoint || {});
20
+ export {
21
+ ComponentAttachmentPoint
22
+ };