@nativewrappers/fivem 0.0.65 → 0.0.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Blip.d.ts +2 -2
  3. package/Camera.d.ts +1 -1
  4. package/Game.d.ts +1 -1
  5. package/GameplayCamera.d.ts +1 -1
  6. package/Model.d.ts +1 -1
  7. package/ParticleEffect.d.ts +2 -2
  8. package/ParticleEffectAsset.d.ts +1 -1
  9. package/README.md +45 -0
  10. package/Raycast.d.ts +2 -2
  11. package/RelationshipGroup.d.ts +1 -1
  12. package/Tasks.d.ts +3 -3
  13. package/World.d.ts +2 -2
  14. package/cfx/StateBagChangeHandler.d.ts +1 -3
  15. package/common/Command.d.ts +30 -0
  16. package/common/Convar.d.ts +13 -0
  17. package/common/GlobalData.d.ts +8 -0
  18. package/common/Kvp.d.ts +69 -0
  19. package/common/Resource.d.ts +14 -0
  20. package/common/decors/Events.d.ts +54 -0
  21. package/common/index.d.ts +8 -0
  22. package/common/net/NetworkedMap.d.ts +28 -0
  23. package/common/types.d.ts +5 -0
  24. package/common/utils/ClassTypes.d.ts +11 -0
  25. package/common/utils/Color.d.ts +14 -0
  26. package/common/utils/Maths.d.ts +4 -0
  27. package/common/utils/PointF.d.ts +12 -0
  28. package/common/utils/Quaternion.d.ts +10 -0
  29. package/common/utils/Vector.d.ts +429 -0
  30. package/common/utils/Vector2.d.ts +1 -0
  31. package/common/utils/Vector3.d.ts +1 -0
  32. package/common/utils/Vector4.d.ts +1 -0
  33. package/common/utils/cleanPlayerName.d.ts +6 -0
  34. package/common/utils/enumValues.d.ts +12 -0
  35. package/{utils/getStringFromUInt8Array.js → common/utils/getStringFromUInt8Array.d.ts} +1 -3
  36. package/{utils/getUInt32FromUint8Array.js → common/utils/getUInt32FromUint8Array.d.ts} +1 -1
  37. package/common/utils/index.d.ts +12 -0
  38. package/index.d.ts +1 -1
  39. package/index.js +20136 -26
  40. package/interfaces/Dimensions.d.ts +1 -1
  41. package/models/BaseEntity.d.ts +3 -3
  42. package/models/Ped.d.ts +2 -2
  43. package/models/PedBone.d.ts +1 -1
  44. package/models/PedBoneCollection.d.ts +1 -1
  45. package/models/Player.d.ts +1 -1
  46. package/models/Vehicle.d.ts +2 -2
  47. package/models/VehicleDoor.d.ts +2 -2
  48. package/models/VehicleDoorCollection.d.ts +1 -1
  49. package/models/VehicleMod.d.ts +2 -2
  50. package/models/VehicleModCollection.d.ts +2 -2
  51. package/models/VehicleToggleMod.d.ts +2 -2
  52. package/models/VehicleWheel.d.ts +1 -1
  53. package/models/VehicleWheelCollection.d.ts +1 -1
  54. package/models/VehicleWindow.d.ts +2 -2
  55. package/models/VehicleWindowCollection.d.ts +1 -1
  56. package/package.json +6 -4
  57. package/ui/Container.d.ts +2 -2
  58. package/ui/Effects.d.ts +1 -1
  59. package/ui/Hud.d.ts +2 -2
  60. package/ui/InstructionalButtons.d.ts +1 -1
  61. package/ui/Rectangle.d.ts +2 -2
  62. package/ui/Scaleform.d.ts +1 -1
  63. package/ui/Screen.d.ts +1 -1
  64. package/ui/Text.d.ts +1 -1
  65. package/ui/interfaces/IButton.d.ts +1 -1
  66. package/ui/interfaces/IDrawable.d.ts +1 -1
  67. package/ui/menu/items/UIMenuItem.d.ts +1 -1
  68. package/ui/menu/items/UIMenuListItem.d.ts +1 -1
  69. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +2 -2
  70. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +1 -1
  71. package/utils/LiteEvent.d.ts +2 -6
  72. package/utils/index.d.ts +1 -1
  73. package/weapon/DlcWeaponData.d.ts +1 -1
  74. package/weapon/Weapon.d.ts +7 -7
  75. package/weapon/WeaponAsset.d.ts +1 -1
  76. package/weapon/WeaponCollection.d.ts +2 -2
  77. package/weaponComponent/DlcWeaponComponentData.d.ts +1 -1
  78. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  79. package/weaponComponent/WeaponComponent.d.ts +3 -3
  80. package/weaponComponent/WeaponComponentCollection.d.ts +3 -3
  81. package/Audio.js +0 -93
  82. package/Blip.js +0 -105
  83. package/Camera.js +0 -162
  84. package/Checkpoint.js +0 -43
  85. package/Events.js +0 -74
  86. package/Game.js +0 -474
  87. package/GameplayCamera.js +0 -141
  88. package/Model.js +0 -213
  89. package/NetworkedScene.js +0 -18
  90. package/ParticleEffect.js +0 -123
  91. package/ParticleEffectAsset.js +0 -105
  92. package/Pickup.js +0 -19
  93. package/Raycast.js +0 -123
  94. package/RelationshipGroup.js +0 -67
  95. package/Rope.js +0 -129
  96. package/TaskSequence.js +0 -48
  97. package/Tasks.js +0 -241
  98. package/World.js +0 -765
  99. package/cfx/StateBagChangeHandler.js +0 -1
  100. package/cfx/index.js +0 -1
  101. package/enums/Alignment.js +0 -6
  102. package/enums/AnimationFlags.js +0 -35
  103. package/enums/AudioFlag.js +0 -38
  104. package/enums/BadgeStyle.js +0 -183
  105. package/enums/Blip.js +0 -225
  106. package/enums/Bone.js +0 -103
  107. package/enums/CameraShake.js +0 -14
  108. package/enums/CameraTypes.js +0 -8
  109. package/enums/CheckboxStyle.js +0 -5
  110. package/enums/Checkpoint.js +0 -67
  111. package/enums/CloudHat.js +0 -27
  112. package/enums/Control.js +0 -361
  113. package/enums/CursorSprite.js +0 -15
  114. package/enums/Driving.js +0 -34
  115. package/enums/ExplosionType.js +0 -45
  116. package/enums/FiringPattern.js +0 -20
  117. package/enums/Font.js +0 -8
  118. package/enums/ForceType.js +0 -9
  119. package/enums/Gender.js +0 -5
  120. package/enums/HelmetType.js +0 -6
  121. package/enums/HudColor.js +0 -184
  122. package/enums/HudComponent.js +0 -54
  123. package/enums/InputMode.js +0 -5
  124. package/enums/InvertAxis.js +0 -7
  125. package/enums/Language.js +0 -15
  126. package/enums/LeaveVehicleFlags.js +0 -11
  127. package/enums/LoadingSpinnerType.js +0 -8
  128. package/enums/MarkerType.js +0 -50
  129. package/enums/MenuAlignment.js +0 -5
  130. package/enums/NotificationType.js +0 -11
  131. package/enums/Parachute.js +0 -15
  132. package/enums/PickupType.js +0 -74
  133. package/enums/RadioStation.js +0 -25
  134. package/enums/RagdollType.js +0 -7
  135. package/enums/RaycastEnums.js +0 -32
  136. package/enums/Relationship.js +0 -10
  137. package/enums/RopeType.js +0 -6
  138. package/enums/ScreenEffect.js +0 -84
  139. package/enums/SpeechModifier.js +0 -40
  140. package/enums/Vehicle.js +0 -376
  141. package/enums/Weather.js +0 -22
  142. package/enums/ZoneID.js +0 -95
  143. package/enums/index.js +0 -42
  144. package/hashes/MaterialHash.js +0 -217
  145. package/hashes/PedHash.js +0 -725
  146. package/hashes/VehicleHash.js +0 -523
  147. package/hashes/WeaponHash.js +0 -161
  148. package/hashes/WeatherTypeHash.js +0 -22
  149. package/hashes/index.js +0 -5
  150. package/interfaces/Dimensions.js +0 -1
  151. package/models/BaseEntity.js +0 -477
  152. package/models/Entity.js +0 -25
  153. package/models/EntityBone.js +0 -26
  154. package/models/EntityBoneCollection.js +0 -18
  155. package/models/Ped.js +0 -692
  156. package/models/PedBone.js +0 -9
  157. package/models/PedBoneCollection.js +0 -21
  158. package/models/Player.js +0 -186
  159. package/models/Prop.js +0 -26
  160. package/models/Vehicle.js +0 -576
  161. package/models/VehicleDoor.js +0 -44
  162. package/models/VehicleDoorCollection.js +0 -62
  163. package/models/VehicleMod.js +0 -35
  164. package/models/VehicleModCollection.js +0 -227
  165. package/models/VehicleToggleMod.js +0 -29
  166. package/models/VehicleWheel.js +0 -23
  167. package/models/VehicleWheelCollection.js +0 -57
  168. package/models/VehicleWindow.js +0 -35
  169. package/models/VehicleWindowCollection.js +0 -57
  170. package/models/index.js +0 -19
  171. package/ui/Container.js +0 -31
  172. package/ui/Effects.js +0 -106
  173. package/ui/Fading.js +0 -69
  174. package/ui/Hud.js +0 -39
  175. package/ui/InstructionalButtons.js +0 -54
  176. package/ui/LoadingPrompt.js +0 -45
  177. package/ui/Notification.js +0 -9
  178. package/ui/Rectangle.js +0 -40
  179. package/ui/Scaleform.js +0 -236
  180. package/ui/Screen.js +0 -72
  181. package/ui/Sprite.js +0 -60
  182. package/ui/Text.js +0 -115
  183. package/ui/Timerbar.js +0 -248
  184. package/ui/index.js +0 -15
  185. package/ui/interfaces/IButton.js +0 -1
  186. package/ui/interfaces/IDrawable.js +0 -1
  187. package/ui/interfaces/index.js +0 -1
  188. package/ui/menu/Menu.js +0 -831
  189. package/ui/menu/MenuControl.js +0 -12
  190. package/ui/menu/MenuControls.js +0 -9
  191. package/ui/menu/MenuSettings.js +0 -54
  192. package/ui/menu/index.js +0 -6
  193. package/ui/menu/items/UIMenuCheckboxItem.js +0 -59
  194. package/ui/menu/items/UIMenuItem.js +0 -1111
  195. package/ui/menu/items/UIMenuListItem.js +0 -119
  196. package/ui/menu/items/UIMenuSeparatorItem.js +0 -29
  197. package/ui/menu/items/UIMenuSliderItem.js +0 -191
  198. package/ui/menu/items/index.js +0 -6
  199. package/ui/menu/items/panels/AbstractUIMenuPanel.js +0 -44
  200. package/ui/menu/items/panels/UIMenuColorPanel.js +0 -217
  201. package/ui/menu/items/panels/UIMenuGridPanel.js +0 -261
  202. package/ui/menu/items/panels/UIMenuPercentagePanel.js +0 -124
  203. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +0 -79
  204. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +0 -35
  205. package/ui/menu/items/panels/index.js +0 -6
  206. package/ui/menu/modules/ListItem.js +0 -10
  207. package/ui/menu/modules/index.js +0 -1
  208. package/utils/Animations.js +0 -55
  209. package/utils/Crypto.js +0 -25
  210. package/utils/LiteEvent.js +0 -19
  211. package/utils/Maths.js +0 -10
  212. package/utils/Point.js +0 -30
  213. package/utils/PointF.js +0 -14
  214. package/utils/Quaternion.js +0 -27
  215. package/utils/Size.js +0 -8
  216. package/utils/String.js +0 -25
  217. package/utils/enumValues.js +0 -14
  218. package/utils/index.js +0 -9
  219. package/weapon/DlcWeaponData.js +0 -44
  220. package/weapon/Mk2WeaponHash.js +0 -25
  221. package/weapon/Weapon.js +0 -270
  222. package/weapon/WeaponAsset.js +0 -84
  223. package/weapon/WeaponCollection.js +0 -187
  224. package/weapon/WeaponDisplayNameByHash.js +0 -75
  225. package/weapon/WeaponGroup.js +0 -19
  226. package/weapon/WeaponHudStats.js +0 -38
  227. package/weapon/WeaponLivery.js +0 -14
  228. package/weapon/WeaponLiveryColor.js +0 -35
  229. package/weapon/WeaponTint.js +0 -43
  230. package/weapon/index.js +0 -8
  231. package/weaponComponent/ComponentAttachmentPoint.js +0 -19
  232. package/weaponComponent/ComponentAttachmentPointByHash.js +0 -573
  233. package/weaponComponent/ComponentDisplayNameByHash.js +0 -280
  234. package/weaponComponent/DlcWeaponComponentData.js +0 -44
  235. package/weaponComponent/InvalidWeaponComponent.js +0 -28
  236. package/weaponComponent/WeaponComponent.js +0 -123
  237. package/weaponComponent/WeaponComponentCollection.js +0 -174
  238. package/weaponComponent/WeaponComponentHash.js +0 -887
  239. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +0 -829
  240. package/weaponComponent/WeaponComponentHudStats.js +0 -34
  241. package/weaponComponent/index.js +0 -5
package/Camera.js DELETED
@@ -1,162 +0,0 @@
1
- import { PedBone } from "./models";
2
- import { BaseEntity } from "./models/BaseEntity";
3
- import { Vector3 } from "./utils";
4
- import { LoadAnimDict } from "./utils/Animations";
5
- export class Camera {
6
- static shakeNames = [
7
- "HAND_SHAKE",
8
- "SMALL_EXPLOSION_SHAKE",
9
- "MEDIUM_EXPLOSION_SHAKE",
10
- "LARGE_EXPLOSION_SHAKE",
11
- "JOLT_SHAKE",
12
- "VIBRATE_SHAKE",
13
- "ROAD_VIBRATION_SHAKE",
14
- "DRUNK_SHAKE",
15
- "SKY_DIVING_SHAKE",
16
- "FAMILY5_DRUG_TRIP_SHAKE",
17
- "DEATH_FAIL_IN_EFFECT_SHAKE",
18
- ];
19
- handle;
20
- constructor(handle) {
21
- this.handle = handle;
22
- }
23
- get Handle() {
24
- return this.handle;
25
- }
26
- get IsActive() {
27
- return IsCamActive(this.handle);
28
- }
29
- set IsActive(active) {
30
- SetCamActive(this.handle, active);
31
- }
32
- get Position() {
33
- return Vector3.fromArray(GetCamCoord(this.handle));
34
- }
35
- set Position(position) {
36
- SetCamCoord(this.handle, position.x, position.y, position.z);
37
- }
38
- get Rotation() {
39
- return Vector3.fromArray(GetCamRot(this.handle, 2));
40
- }
41
- set Rotation(rotation) {
42
- SetCamRot(this.handle, rotation.x, rotation.y, rotation.z, 2);
43
- }
44
- // public get Matrix() : Matrix {}
45
- /**
46
- * Gets the direction the camera is facing. Same as ForwardVector
47
- */
48
- get Direction() {
49
- return this.ForwardVector;
50
- }
51
- set Direction(direction) {
52
- const dir = direction.normalize();
53
- const vec1 = new Vector3(dir.x, dir.y, 0);
54
- const vec2 = new Vector3(dir.z, vec1.distanceSquared(vec1), 0);
55
- const vec3 = vec2.normalize();
56
- this.Rotation = new Vector3(Math.atan2(vec3.x, vec3.y) * 57.295779513082323, this.Rotation.y, Math.atan2(dir.x, dir.y) * -57.295779513082323);
57
- }
58
- // public get UpVector() : Vector3 {
59
- // return Matrix.Up;
60
- // }
61
- get ForwardVector() {
62
- const rotation = Vector3.multiply(this.Rotation, Math.PI / 180);
63
- const normalized = Vector3.normalize(new Vector3(-Math.sin(rotation.z) * Math.abs(Math.cos(rotation.x)), Math.cos(rotation.z) * Math.abs(Math.cos(rotation.x)), Math.sin(rotation.x)));
64
- return new Vector3(normalized.x, normalized.y, normalized.z);
65
- }
66
- // public get RightVector() : Vector3 {
67
- // return Matrix.Right;
68
- // }
69
- // public Vector3 GetOffsetPosition(Vector3 offset) {
70
- // return Vector3.TransformCoordinate(offset, Matrix);
71
- // }
72
- // public Vector3 GetPositionOffset(Vector3 worldCoords) {
73
- // return Vector3.TransformCoordinate(worldCoords, Matrix.Invert(Matrix));
74
- // }
75
- get FieldOfView() {
76
- return GetCamFov(this.handle);
77
- }
78
- set FieldOfView(fieldOfView) {
79
- SetCamFov(this.handle, fieldOfView);
80
- }
81
- get NearClip() {
82
- return GetCamNearClip(this.handle);
83
- }
84
- set NearClip(nearClip) {
85
- SetCamNearClip(this.handle, nearClip);
86
- }
87
- get FarClip() {
88
- return GetCamFarClip(this.handle);
89
- }
90
- set FarClip(farClip) {
91
- SetCamFarClip(this.handle, farClip);
92
- }
93
- set NearDepthOfField(nearDepthOfField) {
94
- SetCamNearDof(this.handle, nearDepthOfField);
95
- }
96
- get FarDepthOfField() {
97
- return GetCamFarDof(this.handle);
98
- }
99
- set FarDepthOfField(farDepthOfField) {
100
- SetCamFarDof(this.handle, farDepthOfField);
101
- }
102
- set DepthOfFieldStrength(strength) {
103
- SetCamDofStrength(this.handle, strength);
104
- }
105
- set MotionBlurStrength(strength) {
106
- SetCamMotionBlurStrength(this.handle, strength);
107
- }
108
- shake(shakeType, amplitude) {
109
- ShakeCam(this.handle, Camera.shakeNames[Number(shakeType)], amplitude);
110
- }
111
- stopShaking() {
112
- StopCamShaking(this.handle, true);
113
- }
114
- get IsShaking() {
115
- return IsCamShaking(this.handle);
116
- }
117
- set ShakeAmplitude(amplitude) {
118
- SetCamShakeAmplitude(this.handle, amplitude);
119
- }
120
- async playAnim(animName, animDict, position, rotation) {
121
- await LoadAnimDict(animDict);
122
- PlayCamAnim(this.handle, animName, animDict, position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, false, 2);
123
- RemoveAnimDict(animDict);
124
- }
125
- pointAt(target, offset = new Vector3(0, 0, 0)) {
126
- if (target instanceof BaseEntity) {
127
- PointCamAtEntity(this.handle, target.Handle, offset.x, offset.y, offset.z, true);
128
- }
129
- else if (target instanceof PedBone) {
130
- PointCamAtPedBone(this.handle, target.Owner.Handle, target.Index, offset.x, offset.y, offset.z, true);
131
- }
132
- else {
133
- PointCamAtCoord(this.handle, target.x, target.y, target.z);
134
- }
135
- }
136
- stopPointing() {
137
- StopCamPointing(this.handle);
138
- }
139
- interpTo(to, duration, easePosition, easeRotation) {
140
- SetCamActiveWithInterp(to.handle, this.handle, duration, Number(easePosition), Number(easeRotation));
141
- }
142
- get IsInterpolating() {
143
- return IsCamInterpolating(this.handle);
144
- }
145
- attachTo(object, offset) {
146
- if (object instanceof BaseEntity) {
147
- AttachCamToEntity(this.handle, object.Handle, offset.x, offset.y, offset.z, true);
148
- }
149
- else if (object instanceof PedBone) {
150
- AttachCamToPedBone(this.handle, object.Owner.Handle, object.Index, offset.x, offset.y, offset.z, true);
151
- }
152
- }
153
- detach() {
154
- DetachCam(this.handle);
155
- }
156
- delete() {
157
- DestroyCam(this.handle, false);
158
- }
159
- exists() {
160
- return DoesCamExist(this.handle);
161
- }
162
- }
package/Checkpoint.js DELETED
@@ -1,43 +0,0 @@
1
- import { CheckpointIcon } from "./enums";
2
- import { Vector3 } from "./utils";
3
- export class Checkpoint {
4
- handle;
5
- position = new Vector3(0, 0, 0);
6
- targetPosition = new Vector3(0, 0, 0);
7
- icon = CheckpointIcon.Empty;
8
- radius = 0;
9
- constructor(handle) {
10
- this.handle = handle;
11
- }
12
- get Position() {
13
- return this.position;
14
- }
15
- set Position(position) {
16
- this.position = position;
17
- }
18
- get TargetPosition() {
19
- return this.targetPosition;
20
- }
21
- set TargetPosition(targetPosition) {
22
- this.targetPosition = targetPosition;
23
- }
24
- get Icon() {
25
- return this.icon;
26
- }
27
- set Icon(icon) {
28
- this.icon = icon;
29
- }
30
- // TODO
31
- // public get CustomIcon(): CheckpointIcon {
32
- // return this.icon;
33
- // }
34
- // public set CustomIcon(icon: CheckpointIcon) {
35
- // this.icon = icon;
36
- // }
37
- get Radius() {
38
- return this.radius;
39
- }
40
- set Radius(radius) {
41
- this.radius = radius;
42
- }
43
- }
package/Events.js DELETED
@@ -1,74 +0,0 @@
1
- import { ClassTypes } from "../common/utils/ClassTypes";
2
- import { Ped } from "./models/Ped";
3
- import { Vector2, Vector3, Vector4 } from "./utils";
4
- import { Player } from "./models/Player";
5
- import { Prop } from "./models/Prop";
6
- import { Vehicle } from "./models/Vehicle";
7
- import { BaseEntity } from "./models";
8
- const getClassFromArguments = (...args) => {
9
- const newArgs = [];
10
- for (const arg of args) {
11
- if (!arg.type) {
12
- newArgs.push(arg);
13
- continue;
14
- }
15
- switch (arg.type) {
16
- case ClassTypes.Vector2: {
17
- newArgs.push(Vector2.fromObject(arg));
18
- continue;
19
- }
20
- case ClassTypes.Vector3: {
21
- newArgs.push(Vector3.fromObject(arg));
22
- continue;
23
- }
24
- case ClassTypes.Vector4: {
25
- newArgs.push(Vector4.fromObject(arg));
26
- continue;
27
- }
28
- case ClassTypes.Ped: {
29
- newArgs.push(Ped.fromNetworkId(arg.handle));
30
- continue;
31
- }
32
- case ClassTypes.Player: {
33
- newArgs.push(Player.fromServerId(arg.source));
34
- continue;
35
- }
36
- case ClassTypes.Prop: {
37
- newArgs.push(Prop.fromNetworkId(arg.handle));
38
- continue;
39
- }
40
- case ClassTypes.Vehicle: {
41
- newArgs.push(Vehicle.fromNetworkId(arg.netId));
42
- continue;
43
- }
44
- case ClassTypes.Entity: {
45
- newArgs.push(BaseEntity.fromNetworkId(arg.netId));
46
- continue;
47
- }
48
- default: {
49
- newArgs.push(arg);
50
- }
51
- }
52
- }
53
- return newArgs;
54
- };
55
- // TODO: Add a third argument to enable recursive decent and change any
56
- // object/array to its proper type
57
- export class Events {
58
- /**
59
- * An onNet wrapper that properly converts the type into the correct type
60
- */
61
- static onNet = (eventName, event) => {
62
- onNet(eventName, (...args) => {
63
- event(...getClassFromArguments(...args));
64
- });
65
- };
66
- /**
67
- * An on wrapper that properly converts the classes
68
- */
69
- static on = (eventName, event) => {
70
- on(eventName, (...args) => {
71
- event(...getClassFromArguments(...args));
72
- });
73
- };
74
- }