@nativewrappers/fivem 0.0.65 → 0.0.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Blip.d.ts +2 -2
  3. package/Camera.d.ts +1 -1
  4. package/Game.d.ts +1 -1
  5. package/GameplayCamera.d.ts +1 -1
  6. package/Model.d.ts +1 -1
  7. package/ParticleEffect.d.ts +2 -2
  8. package/ParticleEffectAsset.d.ts +1 -1
  9. package/README.md +45 -0
  10. package/Raycast.d.ts +2 -2
  11. package/RelationshipGroup.d.ts +1 -1
  12. package/Tasks.d.ts +3 -3
  13. package/World.d.ts +2 -2
  14. package/cfx/StateBagChangeHandler.d.ts +1 -3
  15. package/common/Command.d.ts +30 -0
  16. package/common/Convar.d.ts +13 -0
  17. package/common/GlobalData.d.ts +8 -0
  18. package/common/Kvp.d.ts +69 -0
  19. package/common/Resource.d.ts +14 -0
  20. package/common/decors/Events.d.ts +54 -0
  21. package/common/index.d.ts +8 -0
  22. package/common/net/NetworkedMap.d.ts +28 -0
  23. package/common/types.d.ts +5 -0
  24. package/common/utils/ClassTypes.d.ts +11 -0
  25. package/common/utils/Color.d.ts +14 -0
  26. package/common/utils/Maths.d.ts +4 -0
  27. package/common/utils/PointF.d.ts +12 -0
  28. package/common/utils/Quaternion.d.ts +10 -0
  29. package/common/utils/Vector.d.ts +429 -0
  30. package/common/utils/Vector2.d.ts +1 -0
  31. package/common/utils/Vector3.d.ts +1 -0
  32. package/common/utils/Vector4.d.ts +1 -0
  33. package/common/utils/cleanPlayerName.d.ts +6 -0
  34. package/common/utils/enumValues.d.ts +12 -0
  35. package/{utils/getStringFromUInt8Array.js → common/utils/getStringFromUInt8Array.d.ts} +1 -3
  36. package/{utils/getUInt32FromUint8Array.js → common/utils/getUInt32FromUint8Array.d.ts} +1 -1
  37. package/common/utils/index.d.ts +12 -0
  38. package/index.d.ts +1 -1
  39. package/index.js +20136 -26
  40. package/interfaces/Dimensions.d.ts +1 -1
  41. package/models/BaseEntity.d.ts +3 -3
  42. package/models/Ped.d.ts +2 -2
  43. package/models/PedBone.d.ts +1 -1
  44. package/models/PedBoneCollection.d.ts +1 -1
  45. package/models/Player.d.ts +1 -1
  46. package/models/Vehicle.d.ts +2 -2
  47. package/models/VehicleDoor.d.ts +2 -2
  48. package/models/VehicleDoorCollection.d.ts +1 -1
  49. package/models/VehicleMod.d.ts +2 -2
  50. package/models/VehicleModCollection.d.ts +2 -2
  51. package/models/VehicleToggleMod.d.ts +2 -2
  52. package/models/VehicleWheel.d.ts +1 -1
  53. package/models/VehicleWheelCollection.d.ts +1 -1
  54. package/models/VehicleWindow.d.ts +2 -2
  55. package/models/VehicleWindowCollection.d.ts +1 -1
  56. package/package.json +6 -4
  57. package/ui/Container.d.ts +2 -2
  58. package/ui/Effects.d.ts +1 -1
  59. package/ui/Hud.d.ts +2 -2
  60. package/ui/InstructionalButtons.d.ts +1 -1
  61. package/ui/Rectangle.d.ts +2 -2
  62. package/ui/Scaleform.d.ts +1 -1
  63. package/ui/Screen.d.ts +1 -1
  64. package/ui/Text.d.ts +1 -1
  65. package/ui/interfaces/IButton.d.ts +1 -1
  66. package/ui/interfaces/IDrawable.d.ts +1 -1
  67. package/ui/menu/items/UIMenuItem.d.ts +1 -1
  68. package/ui/menu/items/UIMenuListItem.d.ts +1 -1
  69. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +2 -2
  70. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +1 -1
  71. package/utils/LiteEvent.d.ts +2 -6
  72. package/utils/index.d.ts +1 -1
  73. package/weapon/DlcWeaponData.d.ts +1 -1
  74. package/weapon/Weapon.d.ts +7 -7
  75. package/weapon/WeaponAsset.d.ts +1 -1
  76. package/weapon/WeaponCollection.d.ts +2 -2
  77. package/weaponComponent/DlcWeaponComponentData.d.ts +1 -1
  78. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  79. package/weaponComponent/WeaponComponent.d.ts +3 -3
  80. package/weaponComponent/WeaponComponentCollection.d.ts +3 -3
  81. package/Audio.js +0 -93
  82. package/Blip.js +0 -105
  83. package/Camera.js +0 -162
  84. package/Checkpoint.js +0 -43
  85. package/Events.js +0 -74
  86. package/Game.js +0 -474
  87. package/GameplayCamera.js +0 -141
  88. package/Model.js +0 -213
  89. package/NetworkedScene.js +0 -18
  90. package/ParticleEffect.js +0 -123
  91. package/ParticleEffectAsset.js +0 -105
  92. package/Pickup.js +0 -19
  93. package/Raycast.js +0 -123
  94. package/RelationshipGroup.js +0 -67
  95. package/Rope.js +0 -129
  96. package/TaskSequence.js +0 -48
  97. package/Tasks.js +0 -241
  98. package/World.js +0 -765
  99. package/cfx/StateBagChangeHandler.js +0 -1
  100. package/cfx/index.js +0 -1
  101. package/enums/Alignment.js +0 -6
  102. package/enums/AnimationFlags.js +0 -35
  103. package/enums/AudioFlag.js +0 -38
  104. package/enums/BadgeStyle.js +0 -183
  105. package/enums/Blip.js +0 -225
  106. package/enums/Bone.js +0 -103
  107. package/enums/CameraShake.js +0 -14
  108. package/enums/CameraTypes.js +0 -8
  109. package/enums/CheckboxStyle.js +0 -5
  110. package/enums/Checkpoint.js +0 -67
  111. package/enums/CloudHat.js +0 -27
  112. package/enums/Control.js +0 -361
  113. package/enums/CursorSprite.js +0 -15
  114. package/enums/Driving.js +0 -34
  115. package/enums/ExplosionType.js +0 -45
  116. package/enums/FiringPattern.js +0 -20
  117. package/enums/Font.js +0 -8
  118. package/enums/ForceType.js +0 -9
  119. package/enums/Gender.js +0 -5
  120. package/enums/HelmetType.js +0 -6
  121. package/enums/HudColor.js +0 -184
  122. package/enums/HudComponent.js +0 -54
  123. package/enums/InputMode.js +0 -5
  124. package/enums/InvertAxis.js +0 -7
  125. package/enums/Language.js +0 -15
  126. package/enums/LeaveVehicleFlags.js +0 -11
  127. package/enums/LoadingSpinnerType.js +0 -8
  128. package/enums/MarkerType.js +0 -50
  129. package/enums/MenuAlignment.js +0 -5
  130. package/enums/NotificationType.js +0 -11
  131. package/enums/Parachute.js +0 -15
  132. package/enums/PickupType.js +0 -74
  133. package/enums/RadioStation.js +0 -25
  134. package/enums/RagdollType.js +0 -7
  135. package/enums/RaycastEnums.js +0 -32
  136. package/enums/Relationship.js +0 -10
  137. package/enums/RopeType.js +0 -6
  138. package/enums/ScreenEffect.js +0 -84
  139. package/enums/SpeechModifier.js +0 -40
  140. package/enums/Vehicle.js +0 -376
  141. package/enums/Weather.js +0 -22
  142. package/enums/ZoneID.js +0 -95
  143. package/enums/index.js +0 -42
  144. package/hashes/MaterialHash.js +0 -217
  145. package/hashes/PedHash.js +0 -725
  146. package/hashes/VehicleHash.js +0 -523
  147. package/hashes/WeaponHash.js +0 -161
  148. package/hashes/WeatherTypeHash.js +0 -22
  149. package/hashes/index.js +0 -5
  150. package/interfaces/Dimensions.js +0 -1
  151. package/models/BaseEntity.js +0 -477
  152. package/models/Entity.js +0 -25
  153. package/models/EntityBone.js +0 -26
  154. package/models/EntityBoneCollection.js +0 -18
  155. package/models/Ped.js +0 -692
  156. package/models/PedBone.js +0 -9
  157. package/models/PedBoneCollection.js +0 -21
  158. package/models/Player.js +0 -186
  159. package/models/Prop.js +0 -26
  160. package/models/Vehicle.js +0 -576
  161. package/models/VehicleDoor.js +0 -44
  162. package/models/VehicleDoorCollection.js +0 -62
  163. package/models/VehicleMod.js +0 -35
  164. package/models/VehicleModCollection.js +0 -227
  165. package/models/VehicleToggleMod.js +0 -29
  166. package/models/VehicleWheel.js +0 -23
  167. package/models/VehicleWheelCollection.js +0 -57
  168. package/models/VehicleWindow.js +0 -35
  169. package/models/VehicleWindowCollection.js +0 -57
  170. package/models/index.js +0 -19
  171. package/ui/Container.js +0 -31
  172. package/ui/Effects.js +0 -106
  173. package/ui/Fading.js +0 -69
  174. package/ui/Hud.js +0 -39
  175. package/ui/InstructionalButtons.js +0 -54
  176. package/ui/LoadingPrompt.js +0 -45
  177. package/ui/Notification.js +0 -9
  178. package/ui/Rectangle.js +0 -40
  179. package/ui/Scaleform.js +0 -236
  180. package/ui/Screen.js +0 -72
  181. package/ui/Sprite.js +0 -60
  182. package/ui/Text.js +0 -115
  183. package/ui/Timerbar.js +0 -248
  184. package/ui/index.js +0 -15
  185. package/ui/interfaces/IButton.js +0 -1
  186. package/ui/interfaces/IDrawable.js +0 -1
  187. package/ui/interfaces/index.js +0 -1
  188. package/ui/menu/Menu.js +0 -831
  189. package/ui/menu/MenuControl.js +0 -12
  190. package/ui/menu/MenuControls.js +0 -9
  191. package/ui/menu/MenuSettings.js +0 -54
  192. package/ui/menu/index.js +0 -6
  193. package/ui/menu/items/UIMenuCheckboxItem.js +0 -59
  194. package/ui/menu/items/UIMenuItem.js +0 -1111
  195. package/ui/menu/items/UIMenuListItem.js +0 -119
  196. package/ui/menu/items/UIMenuSeparatorItem.js +0 -29
  197. package/ui/menu/items/UIMenuSliderItem.js +0 -191
  198. package/ui/menu/items/index.js +0 -6
  199. package/ui/menu/items/panels/AbstractUIMenuPanel.js +0 -44
  200. package/ui/menu/items/panels/UIMenuColorPanel.js +0 -217
  201. package/ui/menu/items/panels/UIMenuGridPanel.js +0 -261
  202. package/ui/menu/items/panels/UIMenuPercentagePanel.js +0 -124
  203. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +0 -79
  204. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +0 -35
  205. package/ui/menu/items/panels/index.js +0 -6
  206. package/ui/menu/modules/ListItem.js +0 -10
  207. package/ui/menu/modules/index.js +0 -1
  208. package/utils/Animations.js +0 -55
  209. package/utils/Crypto.js +0 -25
  210. package/utils/LiteEvent.js +0 -19
  211. package/utils/Maths.js +0 -10
  212. package/utils/Point.js +0 -30
  213. package/utils/PointF.js +0 -14
  214. package/utils/Quaternion.js +0 -27
  215. package/utils/Size.js +0 -8
  216. package/utils/String.js +0 -25
  217. package/utils/enumValues.js +0 -14
  218. package/utils/index.js +0 -9
  219. package/weapon/DlcWeaponData.js +0 -44
  220. package/weapon/Mk2WeaponHash.js +0 -25
  221. package/weapon/Weapon.js +0 -270
  222. package/weapon/WeaponAsset.js +0 -84
  223. package/weapon/WeaponCollection.js +0 -187
  224. package/weapon/WeaponDisplayNameByHash.js +0 -75
  225. package/weapon/WeaponGroup.js +0 -19
  226. package/weapon/WeaponHudStats.js +0 -38
  227. package/weapon/WeaponLivery.js +0 -14
  228. package/weapon/WeaponLiveryColor.js +0 -35
  229. package/weapon/WeaponTint.js +0 -43
  230. package/weapon/index.js +0 -8
  231. package/weaponComponent/ComponentAttachmentPoint.js +0 -19
  232. package/weaponComponent/ComponentAttachmentPointByHash.js +0 -573
  233. package/weaponComponent/ComponentDisplayNameByHash.js +0 -280
  234. package/weaponComponent/DlcWeaponComponentData.js +0 -44
  235. package/weaponComponent/InvalidWeaponComponent.js +0 -28
  236. package/weaponComponent/WeaponComponent.js +0 -123
  237. package/weaponComponent/WeaponComponentCollection.js +0 -174
  238. package/weaponComponent/WeaponComponentHash.js +0 -887
  239. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +0 -829
  240. package/weaponComponent/WeaponComponentHudStats.js +0 -34
  241. package/weaponComponent/index.js +0 -5
@@ -1,75 +0,0 @@
1
- import { DlcWeaponData } from "./DlcWeaponData";
2
- import { WeaponHash } from "../hashes";
3
- /***
4
- * Mapping of WeaponHash -> DisplayName(Label)
5
- *
6
- */
7
- export const WeaponDisplayNameByHash = new Map([
8
- [WeaponHash.Pistol, "WT_PIST"],
9
- [WeaponHash.CombatPistol, "WT_PIST_CBT"],
10
- [WeaponHash.APPistol, "WT_PIST_AP"],
11
- [WeaponHash.SMG, "WT_SMG"],
12
- [WeaponHash.MicroSMG, "WT_SMG_MCR"],
13
- [WeaponHash.AssaultRifle, "WT_RIFLE_ASL"],
14
- [WeaponHash.CarbineRifle, "WT_RIFLE_CBN"],
15
- [WeaponHash.AdvancedRifle, "WT_RIFLE_ADV"],
16
- [WeaponHash.MG, "WT_MG"],
17
- [WeaponHash.CombatMG, "WT_MG_CBT"],
18
- [WeaponHash.PumpShotgun, "WT_SG_PMP"],
19
- [WeaponHash.SawnOffShotgun, "WT_SG_SOF"],
20
- [WeaponHash.AssaultShotgun, "WT_SG_ASL"],
21
- [WeaponHash.HeavySniper, "WT_SNIP_HVY"],
22
- [WeaponHash.SniperRifle, "WT_SNIP_RIF"],
23
- [WeaponHash.GrenadeLauncher, "WT_GL"],
24
- [WeaponHash.RPG, "WT_RPG"],
25
- [WeaponHash.Minigun, "WT_MINIGUN"],
26
- [WeaponHash.AssaultSMG, "WT_SMG_ASL"],
27
- [WeaponHash.BullpupShotgun, "WT_SG_BLP"],
28
- [WeaponHash.Pistol50, "WT_PIST_50"],
29
- [WeaponHash.Bottle, "WT_BOTTLE"],
30
- [WeaponHash.Gusenberg, "WT_GUSENBERG"],
31
- [WeaponHash.SNSPistol, "WT_SNSPISTOL"],
32
- [WeaponHash.VintagePistol, "TT_VPISTOL"],
33
- [WeaponHash.Dagger, "WT_DAGGER"],
34
- [WeaponHash.FlareGun, "WT_FLAREGUN"],
35
- [WeaponHash.Musket, "WT_MUSKET"],
36
- [WeaponHash.Firework, "WT_FWRKLNCHR"],
37
- [WeaponHash.MarksmanRifle, "WT_HMKRIFLE"],
38
- [WeaponHash.HeavyShotgun, "WT_HVYSHOT"],
39
- [WeaponHash.ProximityMine, "WT_PRXMINE"],
40
- [WeaponHash.HomingLauncher, "WT_HOMLNCH"],
41
- [WeaponHash.CombatPDW, "WT_COMBATPDW"],
42
- [WeaponHash.KnuckleDuster, "WT_KNUCKLE"],
43
- [WeaponHash.MarksmanPistol, "WT_MKPISTOL"],
44
- [WeaponHash.Machete, "WT_MACHETE"],
45
- [WeaponHash.MachinePistol, "WT_MCHPIST"],
46
- [WeaponHash.Flashlight, "WT_FLASHLIGHT"],
47
- [WeaponHash.DoubleBarrelShotgun, "WT_DBSHGN"],
48
- [WeaponHash.CompactRifle, "WT_CMPRIFLE"],
49
- [WeaponHash.SwitchBlade, "WT_SWBLADE"],
50
- [WeaponHash.Revolver, "WT_REVOLVER"],
51
- // mpgunrunning
52
- [WeaponHash.PistolMk2, "WT_PIST2"],
53
- [WeaponHash.AssaultRifleMk2, "WT_RIFLE_ASL2"],
54
- [WeaponHash.CarbineRifleMk2, "WT_RIFLE_CBN2"],
55
- [WeaponHash.CombatMGMk2, "WT_MG_CBT2"],
56
- [WeaponHash.HeavySniperMk2, "WT_SNIP_HVY2"],
57
- [WeaponHash.SMGMk2, "WT_SMG2"],
58
- ]);
59
- /**
60
- * Initialize with DlcWeaponData, in case of any missing dlc data
61
- *
62
- */
63
- function initializeOnce() {
64
- let isInitialized = false;
65
- return function () {
66
- if (isInitialized) {
67
- return;
68
- }
69
- for (const [hash, data] of DlcWeaponData) {
70
- WeaponDisplayNameByHash.set(hash, data.name);
71
- }
72
- isInitialized = true;
73
- };
74
- }
75
- initializeOnce()();
@@ -1,19 +0,0 @@
1
- export var WeaponGroup;
2
- (function (WeaponGroup) {
3
- WeaponGroup[WeaponGroup["Unarmed"] = 2685387236] = "Unarmed";
4
- WeaponGroup[WeaponGroup["Melee"] = 3566412244] = "Melee";
5
- WeaponGroup[WeaponGroup["Pistol"] = 416676503] = "Pistol";
6
- WeaponGroup[WeaponGroup["SMG"] = 3337201093] = "SMG";
7
- WeaponGroup[WeaponGroup["AssaultRifle"] = 970310034] = "AssaultRifle";
8
- WeaponGroup[WeaponGroup["DigiScanner"] = 3539449195] = "DigiScanner";
9
- WeaponGroup[WeaponGroup["FireExtinguisher"] = 4257178988] = "FireExtinguisher";
10
- WeaponGroup[WeaponGroup["MG"] = 1159398588] = "MG";
11
- WeaponGroup[WeaponGroup["NightVision"] = 3493187224] = "NightVision";
12
- WeaponGroup[WeaponGroup["Parachute"] = 431593103] = "Parachute";
13
- WeaponGroup[WeaponGroup["Shotgun"] = 860033945] = "Shotgun";
14
- WeaponGroup[WeaponGroup["Sniper"] = 3082541095] = "Sniper";
15
- WeaponGroup[WeaponGroup["Stungun"] = 690389602] = "Stungun";
16
- WeaponGroup[WeaponGroup["Heavy"] = 2725924767] = "Heavy";
17
- WeaponGroup[WeaponGroup["Thrown"] = 1548507267] = "Thrown";
18
- WeaponGroup[WeaponGroup["PetrolCan"] = 1595662460] = "PetrolCan";
19
- })(WeaponGroup || (WeaponGroup = {}));
@@ -1,38 +0,0 @@
1
- import { enumValues } from "../utils";
2
- import { WeaponHash } from "../hashes";
3
- import { getUInt32FromUint8Array } from "../utils";
4
- /**
5
- * Mapping of WeaponHash -> WeaponHudStats
6
- *
7
- */
8
- export const WeaponHudStats = new Map();
9
- /**
10
- * Initialize WeaponHudStats, avoid calling expansive native repeatedly
11
- *
12
- */
13
- function initializeOnce() {
14
- let isInitialized = false;
15
- return function () {
16
- if (isInitialized || IsDuplicityVersion()) {
17
- return;
18
- }
19
- // magic number based on struct WeaponHudStats
20
- const intLength = 4;
21
- for (const hash of enumValues(WeaponHash)) {
22
- const buffer = new Uint8Array(0x28);
23
- // https://docs.fivem.net/natives/?_0xD92C739EE34C9EBA
24
- Citizen.invokeNative("0xD92C739EE34C9EBA", hash, buffer, Citizen.returnResultAnyway());
25
- // noinspection PointlessArithmeticExpressionJS
26
- const weaponHudStats = {
27
- hudDamage: getUInt32FromUint8Array(buffer, 0 * intLength, 1 * intLength),
28
- hudSpeed: getUInt32FromUint8Array(buffer, 2 * intLength, 3 * intLength),
29
- hudCapacity: getUInt32FromUint8Array(buffer, 4 * intLength, 5 * intLength),
30
- hudAccuracy: getUInt32FromUint8Array(buffer, 6 * intLength, 7 * intLength),
31
- hudRange: getUInt32FromUint8Array(buffer, 8 * intLength, 9 * intLength),
32
- };
33
- WeaponHudStats.set(hash, weaponHudStats);
34
- }
35
- isInitialized = true;
36
- };
37
- }
38
- initializeOnce()();
@@ -1,14 +0,0 @@
1
- export var WeaponLivery;
2
- (function (WeaponLivery) {
3
- WeaponLivery[WeaponLivery["Digital"] = 0] = "Digital";
4
- WeaponLivery[WeaponLivery["Brushstroke"] = 1] = "Brushstroke";
5
- WeaponLivery[WeaponLivery["Woodland"] = 2] = "Woodland";
6
- WeaponLivery[WeaponLivery["Skull"] = 3] = "Skull";
7
- WeaponLivery[WeaponLivery["Sessanta"] = 4] = "Sessanta";
8
- WeaponLivery[WeaponLivery["Perseus"] = 5] = "Perseus";
9
- WeaponLivery[WeaponLivery["Leopard"] = 6] = "Leopard";
10
- WeaponLivery[WeaponLivery["Zebra"] = 7] = "Zebra";
11
- WeaponLivery[WeaponLivery["Geometric"] = 8] = "Geometric";
12
- WeaponLivery[WeaponLivery["Boom"] = 9] = "Boom";
13
- WeaponLivery[WeaponLivery["Patriotic"] = 10] = "Patriotic";
14
- })(WeaponLivery || (WeaponLivery = {}));
@@ -1,35 +0,0 @@
1
- export var WeaponLiveryColor;
2
- (function (WeaponLiveryColor) {
3
- WeaponLiveryColor[WeaponLiveryColor["Gray"] = 0] = "Gray";
4
- WeaponLiveryColor[WeaponLiveryColor["DarkGray"] = 1] = "DarkGray";
5
- WeaponLiveryColor[WeaponLiveryColor["Black"] = 2] = "Black";
6
- WeaponLiveryColor[WeaponLiveryColor["White"] = 3] = "White";
7
- WeaponLiveryColor[WeaponLiveryColor["Blue"] = 4] = "Blue";
8
- WeaponLiveryColor[WeaponLiveryColor["Cyan"] = 5] = "Cyan";
9
- WeaponLiveryColor[WeaponLiveryColor["Aqua"] = 6] = "Aqua";
10
- WeaponLiveryColor[WeaponLiveryColor["CoolBlue"] = 7] = "CoolBlue";
11
- WeaponLiveryColor[WeaponLiveryColor["DarkBlue"] = 8] = "DarkBlue";
12
- WeaponLiveryColor[WeaponLiveryColor["RoyalBlue"] = 9] = "RoyalBlue";
13
- WeaponLiveryColor[WeaponLiveryColor["Plum"] = 10] = "Plum";
14
- WeaponLiveryColor[WeaponLiveryColor["DarkPurple"] = 11] = "DarkPurple";
15
- WeaponLiveryColor[WeaponLiveryColor["Purple"] = 12] = "Purple";
16
- WeaponLiveryColor[WeaponLiveryColor["Red"] = 13] = "Red";
17
- WeaponLiveryColor[WeaponLiveryColor["WineRed"] = 14] = "WineRed";
18
- WeaponLiveryColor[WeaponLiveryColor["Magenta"] = 15] = "Magenta";
19
- WeaponLiveryColor[WeaponLiveryColor["Pink"] = 16] = "Pink";
20
- WeaponLiveryColor[WeaponLiveryColor["Salmon"] = 17] = "Salmon";
21
- WeaponLiveryColor[WeaponLiveryColor["HotPink"] = 18] = "HotPink";
22
- WeaponLiveryColor[WeaponLiveryColor["RustOrange"] = 19] = "RustOrange";
23
- WeaponLiveryColor[WeaponLiveryColor["Brown"] = 20] = "Brown";
24
- WeaponLiveryColor[WeaponLiveryColor["Earth"] = 21] = "Earth";
25
- WeaponLiveryColor[WeaponLiveryColor["Orange"] = 22] = "Orange";
26
- WeaponLiveryColor[WeaponLiveryColor["LightOrange"] = 23] = "LightOrange";
27
- WeaponLiveryColor[WeaponLiveryColor["DarkYellow"] = 24] = "DarkYellow";
28
- WeaponLiveryColor[WeaponLiveryColor["Yellow"] = 25] = "Yellow";
29
- WeaponLiveryColor[WeaponLiveryColor["LightBrown"] = 26] = "LightBrown";
30
- WeaponLiveryColor[WeaponLiveryColor["LimeGreen"] = 27] = "LimeGreen";
31
- WeaponLiveryColor[WeaponLiveryColor["Olive"] = 28] = "Olive";
32
- WeaponLiveryColor[WeaponLiveryColor["Moss"] = 29] = "Moss";
33
- WeaponLiveryColor[WeaponLiveryColor["Turquoise"] = 30] = "Turquoise";
34
- WeaponLiveryColor[WeaponLiveryColor["DarkGreen"] = 31] = "DarkGreen";
35
- })(WeaponLiveryColor || (WeaponLiveryColor = {}));
@@ -1,43 +0,0 @@
1
- export var WeaponTint;
2
- (function (WeaponTint) {
3
- WeaponTint[WeaponTint["Mk2ClassicBlack"] = 0] = "Mk2ClassicBlack";
4
- WeaponTint[WeaponTint["Mk2ClassicGray"] = 1] = "Mk2ClassicGray";
5
- WeaponTint[WeaponTint["Mk2ClassicTwoTone"] = 2] = "Mk2ClassicTwoTone";
6
- WeaponTint[WeaponTint["Mk2ClassicWhite"] = 3] = "Mk2ClassicWhite";
7
- WeaponTint[WeaponTint["Mk2ClassicBeige"] = 4] = "Mk2ClassicBeige";
8
- WeaponTint[WeaponTint["Mk2ClassicGreen"] = 5] = "Mk2ClassicGreen";
9
- WeaponTint[WeaponTint["Mk2ClassicBlue"] = 6] = "Mk2ClassicBlue";
10
- WeaponTint[WeaponTint["Mk2ClassicEarth"] = 7] = "Mk2ClassicEarth";
11
- WeaponTint[WeaponTint["Mk2ClassicBrownAndBlack"] = 8] = "Mk2ClassicBrownAndBlack";
12
- WeaponTint[WeaponTint["Mk2RedContrast"] = 9] = "Mk2RedContrast";
13
- WeaponTint[WeaponTint["Mk2BlueContrast"] = 10] = "Mk2BlueContrast";
14
- WeaponTint[WeaponTint["Mk2YellowContrast"] = 11] = "Mk2YellowContrast";
15
- WeaponTint[WeaponTint["Mk2OrangeContrast"] = 12] = "Mk2OrangeContrast";
16
- WeaponTint[WeaponTint["Mk2BoldPink"] = 13] = "Mk2BoldPink";
17
- WeaponTint[WeaponTint["Mk2BoldPurpleAndYellow"] = 14] = "Mk2BoldPurpleAndYellow";
18
- WeaponTint[WeaponTint["Mk2BoldOrange"] = 15] = "Mk2BoldOrange";
19
- WeaponTint[WeaponTint["Mk2BoldGreenAndPurple"] = 16] = "Mk2BoldGreenAndPurple";
20
- WeaponTint[WeaponTint["Mk2BoldRedFeatures"] = 17] = "Mk2BoldRedFeatures";
21
- WeaponTint[WeaponTint["Mk2BoldGreenFeatures"] = 18] = "Mk2BoldGreenFeatures";
22
- WeaponTint[WeaponTint["Mk2BoldCyanFeatures"] = 19] = "Mk2BoldCyanFeatures";
23
- WeaponTint[WeaponTint["Mk2BoldYellowFeatures"] = 20] = "Mk2BoldYellowFeatures";
24
- WeaponTint[WeaponTint["Mk2BoldRedAndWhite"] = 21] = "Mk2BoldRedAndWhite";
25
- WeaponTint[WeaponTint["Mk2BoldBlueAndWhite"] = 22] = "Mk2BoldBlueAndWhite";
26
- WeaponTint[WeaponTint["Mk2MetallicGold"] = 23] = "Mk2MetallicGold";
27
- WeaponTint[WeaponTint["Mk2MetallicPlatinum"] = 24] = "Mk2MetallicPlatinum";
28
- WeaponTint[WeaponTint["Mk2MetallicGrayAndLilac"] = 25] = "Mk2MetallicGrayAndLilac";
29
- WeaponTint[WeaponTint["Mk2MetallicPurpleAndLime"] = 26] = "Mk2MetallicPurpleAndLime";
30
- WeaponTint[WeaponTint["Mk2MetallicRed"] = 27] = "Mk2MetallicRed";
31
- WeaponTint[WeaponTint["Mk2MetallicGreen"] = 28] = "Mk2MetallicGreen";
32
- WeaponTint[WeaponTint["Mk2MetallicBlue"] = 29] = "Mk2MetallicBlue";
33
- WeaponTint[WeaponTint["Mk2MetallicWhiteAndAqua"] = 30] = "Mk2MetallicWhiteAndAqua";
34
- WeaponTint[WeaponTint["Mk2MetallicRedAndYellow"] = 31] = "Mk2MetallicRedAndYellow";
35
- WeaponTint[WeaponTint["Normal"] = 0] = "Normal";
36
- WeaponTint[WeaponTint["Green"] = 1] = "Green";
37
- WeaponTint[WeaponTint["Gold"] = 2] = "Gold";
38
- WeaponTint[WeaponTint["Pink"] = 3] = "Pink";
39
- WeaponTint[WeaponTint["Army"] = 4] = "Army";
40
- WeaponTint[WeaponTint["LSPD"] = 5] = "LSPD";
41
- WeaponTint[WeaponTint["Orange"] = 6] = "Orange";
42
- WeaponTint[WeaponTint["Platinum"] = 7] = "Platinum";
43
- })(WeaponTint || (WeaponTint = {}));
package/weapon/index.js DELETED
@@ -1,8 +0,0 @@
1
- export { DlcWeaponData } from "./DlcWeaponData";
2
- export { WeaponHudStats } from "./WeaponHudStats";
3
- export { WeaponTint } from "./WeaponTint";
4
- export { WeaponGroup } from "./WeaponGroup";
5
- export { WeaponLivery } from "./WeaponLivery";
6
- export { WeaponLiveryColor } from "./WeaponLiveryColor";
7
- export { Weapon } from "./Weapon";
8
- export { WeaponAsset } from "./WeaponAsset";
@@ -1,19 +0,0 @@
1
- export var ComponentAttachmentPoint;
2
- (function (ComponentAttachmentPoint) {
3
- ComponentAttachmentPoint[ComponentAttachmentPoint["Invalid"] = 4294967295] = "Invalid";
4
- ComponentAttachmentPoint[ComponentAttachmentPoint["Clip"] = 3723347892] = "Clip";
5
- ComponentAttachmentPoint[ComponentAttachmentPoint["Clip2"] = 291640902] = "Clip2";
6
- ComponentAttachmentPoint[ComponentAttachmentPoint["FlashLaser"] = 679107254] = "FlashLaser";
7
- ComponentAttachmentPoint[ComponentAttachmentPoint["FlashLaser2"] = 2722126698] = "FlashLaser2";
8
- ComponentAttachmentPoint[ComponentAttachmentPoint["Supp"] = 1863181664] = "Supp";
9
- ComponentAttachmentPoint[ComponentAttachmentPoint["Supp2"] = 945598191] = "Supp2";
10
- ComponentAttachmentPoint[ComponentAttachmentPoint["GunRoot"] = 962500902] = "GunRoot";
11
- ComponentAttachmentPoint[ComponentAttachmentPoint["Scope"] = 196630833] = "Scope";
12
- ComponentAttachmentPoint[ComponentAttachmentPoint["Scope2"] = 1684637069] = "Scope2";
13
- ComponentAttachmentPoint[ComponentAttachmentPoint["Grip"] = 2972950469] = "Grip";
14
- ComponentAttachmentPoint[ComponentAttachmentPoint["Grip2"] = 3748215485] = "Grip2";
15
- ComponentAttachmentPoint[ComponentAttachmentPoint["TorchBulb"] = 421673795] = "TorchBulb";
16
- ComponentAttachmentPoint[ComponentAttachmentPoint["Rail"] = 2451679629] = "Rail";
17
- ComponentAttachmentPoint[ComponentAttachmentPoint["Rail2"] = 497110245] = "Rail2";
18
- ComponentAttachmentPoint[ComponentAttachmentPoint["Barrel"] = 2982890265] = "Barrel";
19
- })(ComponentAttachmentPoint || (ComponentAttachmentPoint = {}));