@nativewrappers/fivem 0.0.65 → 0.0.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/Audio.d.ts +2 -2
  2. package/Blip.d.ts +2 -2
  3. package/Camera.d.ts +1 -1
  4. package/Game.d.ts +1 -1
  5. package/GameplayCamera.d.ts +1 -1
  6. package/Model.d.ts +1 -1
  7. package/ParticleEffect.d.ts +2 -2
  8. package/ParticleEffectAsset.d.ts +1 -1
  9. package/README.md +45 -0
  10. package/Raycast.d.ts +2 -2
  11. package/RelationshipGroup.d.ts +1 -1
  12. package/Tasks.d.ts +3 -3
  13. package/World.d.ts +2 -2
  14. package/cfx/StateBagChangeHandler.d.ts +1 -3
  15. package/common/Command.d.ts +30 -0
  16. package/common/Convar.d.ts +13 -0
  17. package/common/GlobalData.d.ts +8 -0
  18. package/common/Kvp.d.ts +69 -0
  19. package/common/Resource.d.ts +14 -0
  20. package/common/decors/Events.d.ts +54 -0
  21. package/common/index.d.ts +8 -0
  22. package/common/net/NetworkedMap.d.ts +28 -0
  23. package/common/types.d.ts +5 -0
  24. package/common/utils/ClassTypes.d.ts +11 -0
  25. package/common/utils/Color.d.ts +14 -0
  26. package/common/utils/Maths.d.ts +4 -0
  27. package/common/utils/PointF.d.ts +12 -0
  28. package/common/utils/Quaternion.d.ts +10 -0
  29. package/common/utils/Vector.d.ts +429 -0
  30. package/common/utils/Vector2.d.ts +1 -0
  31. package/common/utils/Vector3.d.ts +1 -0
  32. package/common/utils/Vector4.d.ts +1 -0
  33. package/common/utils/cleanPlayerName.d.ts +6 -0
  34. package/common/utils/enumValues.d.ts +12 -0
  35. package/{utils/getStringFromUInt8Array.js → common/utils/getStringFromUInt8Array.d.ts} +1 -3
  36. package/{utils/getUInt32FromUint8Array.js → common/utils/getUInt32FromUint8Array.d.ts} +1 -1
  37. package/common/utils/index.d.ts +12 -0
  38. package/index.d.ts +1 -1
  39. package/index.js +20136 -26
  40. package/interfaces/Dimensions.d.ts +1 -1
  41. package/models/BaseEntity.d.ts +3 -3
  42. package/models/Ped.d.ts +2 -2
  43. package/models/PedBone.d.ts +1 -1
  44. package/models/PedBoneCollection.d.ts +1 -1
  45. package/models/Player.d.ts +1 -1
  46. package/models/Vehicle.d.ts +2 -2
  47. package/models/VehicleDoor.d.ts +2 -2
  48. package/models/VehicleDoorCollection.d.ts +1 -1
  49. package/models/VehicleMod.d.ts +2 -2
  50. package/models/VehicleModCollection.d.ts +2 -2
  51. package/models/VehicleToggleMod.d.ts +2 -2
  52. package/models/VehicleWheel.d.ts +1 -1
  53. package/models/VehicleWheelCollection.d.ts +1 -1
  54. package/models/VehicleWindow.d.ts +2 -2
  55. package/models/VehicleWindowCollection.d.ts +1 -1
  56. package/package.json +6 -4
  57. package/ui/Container.d.ts +2 -2
  58. package/ui/Effects.d.ts +1 -1
  59. package/ui/Hud.d.ts +2 -2
  60. package/ui/InstructionalButtons.d.ts +1 -1
  61. package/ui/Rectangle.d.ts +2 -2
  62. package/ui/Scaleform.d.ts +1 -1
  63. package/ui/Screen.d.ts +1 -1
  64. package/ui/Text.d.ts +1 -1
  65. package/ui/interfaces/IButton.d.ts +1 -1
  66. package/ui/interfaces/IDrawable.d.ts +1 -1
  67. package/ui/menu/items/UIMenuItem.d.ts +1 -1
  68. package/ui/menu/items/UIMenuListItem.d.ts +1 -1
  69. package/ui/menu/items/panels/AbstractUIMenuPanel.d.ts +2 -2
  70. package/ui/menu/items/panels/UIMenuStatisticsPanel.d.ts +1 -1
  71. package/utils/LiteEvent.d.ts +2 -6
  72. package/utils/index.d.ts +1 -1
  73. package/weapon/DlcWeaponData.d.ts +1 -1
  74. package/weapon/Weapon.d.ts +7 -7
  75. package/weapon/WeaponAsset.d.ts +1 -1
  76. package/weapon/WeaponCollection.d.ts +2 -2
  77. package/weaponComponent/DlcWeaponComponentData.d.ts +1 -1
  78. package/weaponComponent/InvalidWeaponComponent.d.ts +1 -1
  79. package/weaponComponent/WeaponComponent.d.ts +3 -3
  80. package/weaponComponent/WeaponComponentCollection.d.ts +3 -3
  81. package/Audio.js +0 -93
  82. package/Blip.js +0 -105
  83. package/Camera.js +0 -162
  84. package/Checkpoint.js +0 -43
  85. package/Events.js +0 -74
  86. package/Game.js +0 -474
  87. package/GameplayCamera.js +0 -141
  88. package/Model.js +0 -213
  89. package/NetworkedScene.js +0 -18
  90. package/ParticleEffect.js +0 -123
  91. package/ParticleEffectAsset.js +0 -105
  92. package/Pickup.js +0 -19
  93. package/Raycast.js +0 -123
  94. package/RelationshipGroup.js +0 -67
  95. package/Rope.js +0 -129
  96. package/TaskSequence.js +0 -48
  97. package/Tasks.js +0 -241
  98. package/World.js +0 -765
  99. package/cfx/StateBagChangeHandler.js +0 -1
  100. package/cfx/index.js +0 -1
  101. package/enums/Alignment.js +0 -6
  102. package/enums/AnimationFlags.js +0 -35
  103. package/enums/AudioFlag.js +0 -38
  104. package/enums/BadgeStyle.js +0 -183
  105. package/enums/Blip.js +0 -225
  106. package/enums/Bone.js +0 -103
  107. package/enums/CameraShake.js +0 -14
  108. package/enums/CameraTypes.js +0 -8
  109. package/enums/CheckboxStyle.js +0 -5
  110. package/enums/Checkpoint.js +0 -67
  111. package/enums/CloudHat.js +0 -27
  112. package/enums/Control.js +0 -361
  113. package/enums/CursorSprite.js +0 -15
  114. package/enums/Driving.js +0 -34
  115. package/enums/ExplosionType.js +0 -45
  116. package/enums/FiringPattern.js +0 -20
  117. package/enums/Font.js +0 -8
  118. package/enums/ForceType.js +0 -9
  119. package/enums/Gender.js +0 -5
  120. package/enums/HelmetType.js +0 -6
  121. package/enums/HudColor.js +0 -184
  122. package/enums/HudComponent.js +0 -54
  123. package/enums/InputMode.js +0 -5
  124. package/enums/InvertAxis.js +0 -7
  125. package/enums/Language.js +0 -15
  126. package/enums/LeaveVehicleFlags.js +0 -11
  127. package/enums/LoadingSpinnerType.js +0 -8
  128. package/enums/MarkerType.js +0 -50
  129. package/enums/MenuAlignment.js +0 -5
  130. package/enums/NotificationType.js +0 -11
  131. package/enums/Parachute.js +0 -15
  132. package/enums/PickupType.js +0 -74
  133. package/enums/RadioStation.js +0 -25
  134. package/enums/RagdollType.js +0 -7
  135. package/enums/RaycastEnums.js +0 -32
  136. package/enums/Relationship.js +0 -10
  137. package/enums/RopeType.js +0 -6
  138. package/enums/ScreenEffect.js +0 -84
  139. package/enums/SpeechModifier.js +0 -40
  140. package/enums/Vehicle.js +0 -376
  141. package/enums/Weather.js +0 -22
  142. package/enums/ZoneID.js +0 -95
  143. package/enums/index.js +0 -42
  144. package/hashes/MaterialHash.js +0 -217
  145. package/hashes/PedHash.js +0 -725
  146. package/hashes/VehicleHash.js +0 -523
  147. package/hashes/WeaponHash.js +0 -161
  148. package/hashes/WeatherTypeHash.js +0 -22
  149. package/hashes/index.js +0 -5
  150. package/interfaces/Dimensions.js +0 -1
  151. package/models/BaseEntity.js +0 -477
  152. package/models/Entity.js +0 -25
  153. package/models/EntityBone.js +0 -26
  154. package/models/EntityBoneCollection.js +0 -18
  155. package/models/Ped.js +0 -692
  156. package/models/PedBone.js +0 -9
  157. package/models/PedBoneCollection.js +0 -21
  158. package/models/Player.js +0 -186
  159. package/models/Prop.js +0 -26
  160. package/models/Vehicle.js +0 -576
  161. package/models/VehicleDoor.js +0 -44
  162. package/models/VehicleDoorCollection.js +0 -62
  163. package/models/VehicleMod.js +0 -35
  164. package/models/VehicleModCollection.js +0 -227
  165. package/models/VehicleToggleMod.js +0 -29
  166. package/models/VehicleWheel.js +0 -23
  167. package/models/VehicleWheelCollection.js +0 -57
  168. package/models/VehicleWindow.js +0 -35
  169. package/models/VehicleWindowCollection.js +0 -57
  170. package/models/index.js +0 -19
  171. package/ui/Container.js +0 -31
  172. package/ui/Effects.js +0 -106
  173. package/ui/Fading.js +0 -69
  174. package/ui/Hud.js +0 -39
  175. package/ui/InstructionalButtons.js +0 -54
  176. package/ui/LoadingPrompt.js +0 -45
  177. package/ui/Notification.js +0 -9
  178. package/ui/Rectangle.js +0 -40
  179. package/ui/Scaleform.js +0 -236
  180. package/ui/Screen.js +0 -72
  181. package/ui/Sprite.js +0 -60
  182. package/ui/Text.js +0 -115
  183. package/ui/Timerbar.js +0 -248
  184. package/ui/index.js +0 -15
  185. package/ui/interfaces/IButton.js +0 -1
  186. package/ui/interfaces/IDrawable.js +0 -1
  187. package/ui/interfaces/index.js +0 -1
  188. package/ui/menu/Menu.js +0 -831
  189. package/ui/menu/MenuControl.js +0 -12
  190. package/ui/menu/MenuControls.js +0 -9
  191. package/ui/menu/MenuSettings.js +0 -54
  192. package/ui/menu/index.js +0 -6
  193. package/ui/menu/items/UIMenuCheckboxItem.js +0 -59
  194. package/ui/menu/items/UIMenuItem.js +0 -1111
  195. package/ui/menu/items/UIMenuListItem.js +0 -119
  196. package/ui/menu/items/UIMenuSeparatorItem.js +0 -29
  197. package/ui/menu/items/UIMenuSliderItem.js +0 -191
  198. package/ui/menu/items/index.js +0 -6
  199. package/ui/menu/items/panels/AbstractUIMenuPanel.js +0 -44
  200. package/ui/menu/items/panels/UIMenuColorPanel.js +0 -217
  201. package/ui/menu/items/panels/UIMenuGridPanel.js +0 -261
  202. package/ui/menu/items/panels/UIMenuPercentagePanel.js +0 -124
  203. package/ui/menu/items/panels/UIMenuStatisticsPanel.js +0 -79
  204. package/ui/menu/items/panels/UIMenuStatisticsPanelItem.js +0 -35
  205. package/ui/menu/items/panels/index.js +0 -6
  206. package/ui/menu/modules/ListItem.js +0 -10
  207. package/ui/menu/modules/index.js +0 -1
  208. package/utils/Animations.js +0 -55
  209. package/utils/Crypto.js +0 -25
  210. package/utils/LiteEvent.js +0 -19
  211. package/utils/Maths.js +0 -10
  212. package/utils/Point.js +0 -30
  213. package/utils/PointF.js +0 -14
  214. package/utils/Quaternion.js +0 -27
  215. package/utils/Size.js +0 -8
  216. package/utils/String.js +0 -25
  217. package/utils/enumValues.js +0 -14
  218. package/utils/index.js +0 -9
  219. package/weapon/DlcWeaponData.js +0 -44
  220. package/weapon/Mk2WeaponHash.js +0 -25
  221. package/weapon/Weapon.js +0 -270
  222. package/weapon/WeaponAsset.js +0 -84
  223. package/weapon/WeaponCollection.js +0 -187
  224. package/weapon/WeaponDisplayNameByHash.js +0 -75
  225. package/weapon/WeaponGroup.js +0 -19
  226. package/weapon/WeaponHudStats.js +0 -38
  227. package/weapon/WeaponLivery.js +0 -14
  228. package/weapon/WeaponLiveryColor.js +0 -35
  229. package/weapon/WeaponTint.js +0 -43
  230. package/weapon/index.js +0 -8
  231. package/weaponComponent/ComponentAttachmentPoint.js +0 -19
  232. package/weaponComponent/ComponentAttachmentPointByHash.js +0 -573
  233. package/weaponComponent/ComponentDisplayNameByHash.js +0 -280
  234. package/weaponComponent/DlcWeaponComponentData.js +0 -44
  235. package/weaponComponent/InvalidWeaponComponent.js +0 -28
  236. package/weaponComponent/WeaponComponent.js +0 -123
  237. package/weaponComponent/WeaponComponentCollection.js +0 -174
  238. package/weaponComponent/WeaponComponentHash.js +0 -887
  239. package/weaponComponent/WeaponComponentHashesByWeaponHash.js +0 -829
  240. package/weaponComponent/WeaponComponentHudStats.js +0 -34
  241. package/weaponComponent/index.js +0 -5
@@ -1,4 +1,4 @@
1
- import { Vector3 } from "../utils";
1
+ import type { Vector3 } from "../utils";
2
2
  export interface Dimensions {
3
3
  min: Vector3;
4
4
  max: Vector3;
@@ -1,11 +1,11 @@
1
1
  import { Blip } from "../Blip";
2
2
  import { ForceType } from "../enums";
3
- import { MaterialHash, WeaponHash } from "../hashes";
3
+ import type { MaterialHash, WeaponHash } from "../hashes";
4
4
  import { Model } from "../Model";
5
5
  import { Quaternion, Vector3 } from "../utils";
6
6
  import { EntityBoneCollection } from "./";
7
- import { EntityBone } from "./EntityBone";
8
- import { StateBagChangeHandler } from "../cfx";
7
+ import type { EntityBone } from "./EntityBone";
8
+ import { type StateBagChangeHandler } from "../cfx";
9
9
  import { ClassTypes } from "../../common/utils/ClassTypes";
10
10
  export declare class BaseEntity {
11
11
  static fromNetworkId(networkId: number): BaseEntity | null;
package/models/Ped.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { Player, Vector3 } from "../";
2
- import { DrivingStyle, FiringPattern, Gender, HelmetType, RagdollType, SpeechModifier, VehicleSeat } from "../enums";
3
- import { WeaponHash } from "../hashes";
2
+ import { type DrivingStyle, type FiringPattern, Gender, type HelmetType, RagdollType, SpeechModifier, VehicleSeat } from "../enums";
3
+ import type { WeaponHash } from "../hashes";
4
4
  import { Tasks } from "../Tasks";
5
5
  import { PedBoneCollection, Vehicle } from "./";
6
6
  import { WeaponCollection } from "../weapon/WeaponCollection";
@@ -1,4 +1,4 @@
1
- import { Bone } from "../enums";
1
+ import type { Bone } from "../enums";
2
2
  import { EntityBone, Ped } from "./";
3
3
  export declare class PedBone extends EntityBone {
4
4
  constructor(owner: Ped, boneId: Bone);
@@ -1,4 +1,4 @@
1
- import { EntityBoneCollection, Ped, PedBone } from "./";
1
+ import { EntityBoneCollection, type Ped, PedBone } from "./";
2
2
  export declare class PedBoneCollection extends EntityBoneCollection {
3
3
  constructor(owner: Ped);
4
4
  get Core(): PedBone;
@@ -1,5 +1,5 @@
1
1
  import { Model, Color } from "..";
2
- import { StateBagChangeHandler } from "../cfx";
2
+ import { type StateBagChangeHandler } from "../cfx";
3
3
  import { BaseEntity, Ped } from "./";
4
4
  export declare class Player {
5
5
  private handle;
@@ -1,6 +1,6 @@
1
1
  import { Ped, VehicleDoorCollection, VehicleModCollection, VehicleWheelCollection, VehicleWindowCollection } from "./";
2
- import { RadioStation, VehicleClass, VehicleLandingGearState, VehicleLockStatus, VehicleRoofState, VehicleSeat } from "../enums";
3
- import { Model } from "../Model";
2
+ import { type RadioStation, type VehicleClass, type VehicleLandingGearState, type VehicleLockStatus, VehicleRoofState, VehicleSeat } from "../enums";
3
+ import type { Model } from "../Model";
4
4
  import { Vector3 } from "../utils";
5
5
  import { ClassTypes } from "../../common/utils/ClassTypes";
6
6
  import { BaseEntity } from "./BaseEntity";
@@ -1,5 +1,5 @@
1
- import { Vehicle } from "./Vehicle";
2
- import { VehicleDoorIndex } from "../enums";
1
+ import type { Vehicle } from "./Vehicle";
2
+ import type { VehicleDoorIndex } from "../enums";
3
3
  export declare class VehicleDoor {
4
4
  private _owner;
5
5
  private _index;
@@ -1,4 +1,4 @@
1
- import { Vehicle } from "./Vehicle";
1
+ import type { Vehicle } from "./Vehicle";
2
2
  import { VehicleDoorIndex } from "../enums";
3
3
  import { VehicleDoor } from "./VehicleDoor";
4
4
  export declare class VehicleDoorCollection {
@@ -1,5 +1,5 @@
1
- import { Vehicle } from "./Vehicle";
2
- import { VehicleModType } from "../enums";
1
+ import type { Vehicle } from "./Vehicle";
2
+ import type { VehicleModType } from "../enums";
3
3
  export declare class VehicleMod {
4
4
  private _owner;
5
5
  private _modType;
@@ -1,5 +1,5 @@
1
- import { Vehicle } from "./Vehicle";
2
- import { VehicleColor, VehicleModType, VehicleNeonLight, VehiclePaintType, VehicleToggleModType, VehicleWheelType, VehicleWindowTint, LicensePlateStyle, LicensePlateType } from "../enums";
1
+ import type { Vehicle } from "./Vehicle";
2
+ import { type VehicleColor, VehicleModType, VehicleNeonLight, type VehiclePaintType, type VehicleToggleModType, type VehicleWheelType, type VehicleWindowTint, type LicensePlateStyle, type LicensePlateType } from "../enums";
3
3
  import { VehicleMod } from "./VehicleMod";
4
4
  import { Color } from "../utils";
5
5
  import { VehicleToggleMod } from "./VehicleToggleMod";
@@ -1,5 +1,5 @@
1
- import { Vehicle } from "./Vehicle";
2
- import { VehicleToggleModType } from "../enums";
1
+ import type { Vehicle } from "./Vehicle";
2
+ import type { VehicleToggleModType } from "../enums";
3
3
  export declare class VehicleToggleMod {
4
4
  private _owner;
5
5
  private _modType;
@@ -1,4 +1,4 @@
1
- import { Vehicle } from "./Vehicle";
1
+ import type { Vehicle } from "./Vehicle";
2
2
  export declare class VehicleWheel {
3
3
  private _owner;
4
4
  private _index;
@@ -1,4 +1,4 @@
1
- import { Vehicle } from "./Vehicle";
1
+ import type { Vehicle } from "./Vehicle";
2
2
  import { VehicleWheel } from "./VehicleWheel";
3
3
  import { VehicleWheelIndex } from "../enums";
4
4
  export declare class VehicleWheelCollection {
@@ -1,5 +1,5 @@
1
- import { Vehicle } from "./Vehicle";
2
- import { VehicleWindowIndex } from "../enums";
1
+ import type { Vehicle } from "./Vehicle";
2
+ import type { VehicleWindowIndex } from "../enums";
3
3
  export declare class VehicleWindow {
4
4
  private _owner;
5
5
  private _index;
@@ -1,4 +1,4 @@
1
- import { Vehicle } from "./Vehicle";
1
+ import type { Vehicle } from "./Vehicle";
2
2
  import { VehicleWindowIndex } from "../enums";
3
3
  import { VehicleWindow } from "./VehicleWindow";
4
4
  export declare class VehicleWindowCollection {
package/package.json CHANGED
@@ -1,9 +1,14 @@
1
1
  {
2
2
  "name": "@nativewrappers/fivem",
3
3
  "description": "Native wrappers and utilities for use with FiveM.",
4
+ "contributors": [
5
+ "Remco Troost <d0p3t>",
6
+ "Dillon Skaggs <AvarianKnight>",
7
+ "Linden <thelindat>"
8
+ ],
4
9
  "license": "MIT",
5
10
  "type": "module",
6
- "version": "0.0.65",
11
+ "version": "0.0.72",
7
12
  "repository": {
8
13
  "type": "git",
9
14
  "url": "https://github.com/nativewrappers/nativewrappers.git"
@@ -25,8 +30,5 @@
25
30
  ],
26
31
  "exports": {
27
32
  ".": "./index.js"
28
- },
29
- "dependencies": {
30
- "@nativewrappers/common": "0.0.65"
31
33
  }
32
34
  }
package/ui/Container.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { Color, Point, Size } from "../utils";
2
- import { IDrawable } from "./";
1
+ import { type Color, type Point, Size } from "../utils";
2
+ import { type IDrawable } from "./";
3
3
  export declare class Container implements IDrawable {
4
4
  pos: Point;
5
5
  size: Size;
package/ui/Effects.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { ScreenEffect } from "../enums";
1
+ import type { ScreenEffect } from "../enums";
2
2
  export declare abstract class Effects {
3
3
  static start(effectName: ScreenEffect, duration?: number, looped?: boolean): void;
4
4
  static stop(screenEffect?: ScreenEffect): void;
package/ui/Hud.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { CursorSprite, HudComponent } from "../enums";
2
- import { Point } from "../utils";
1
+ import { CursorSprite, type HudComponent } from "../enums";
2
+ import type { Point } from "../utils";
3
3
  export declare abstract class Hud {
4
4
  static isComponentActive(component: HudComponent): boolean;
5
5
  static showComponentThisFrame(component: HudComponent): void;
@@ -1,4 +1,4 @@
1
- import { IButton } from "./interfaces/IButton";
1
+ import type { IButton } from "./interfaces/IButton";
2
2
  /**
3
3
  * Draw native instructional buttons in the bottom left of the screen using scaleform
4
4
  *
package/ui/Rectangle.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { Color, Point, Size } from "../utils";
2
- import { IDrawable } from "./";
1
+ import { type Color, Point, Size } from "../utils";
2
+ import { type IDrawable } from "./";
3
3
  export declare class Rectangle implements IDrawable {
4
4
  pos: Point;
5
5
  size: Size;
package/ui/Scaleform.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { PointF, Vector3 } from "../utils";
1
+ import type { PointF, Vector3 } from "../utils";
2
2
  /**
3
3
  * Scaleforms will automatically load when calling any of the render functions.
4
4
  *
package/ui/Screen.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import { HudColor, NotificationType } from "../enums";
2
- import { Color, Size, Vector3 } from "../utils";
2
+ import { Color, Size, type Vector3 } from "../utils";
3
3
  import { Notification } from "./";
4
4
  export declare abstract class Screen {
5
5
  static get Resolution(): Size;
package/ui/Text.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { Alignment, Font } from "../enums";
2
2
  import { Color, Point, Size } from "../utils";
3
- import { IDrawable } from "./";
3
+ import { type IDrawable } from "./";
4
4
  export declare class Text implements IDrawable {
5
5
  static draw(caption: string, pos: Point, scale?: number, color?: Color, font?: Font, alignment?: Alignment, dropShadow?: boolean, outline?: boolean, wordWrap?: Size, resolution?: Size): void;
6
6
  static addLongString(str: string): void;
@@ -1,4 +1,4 @@
1
- import { Control } from "../../enums";
1
+ import type { Control } from "../../enums";
2
2
  export interface IButton {
3
3
  controls: Control[];
4
4
  label: string;
@@ -1,4 +1,4 @@
1
- import { Color, Point, Size } from "../../utils/";
1
+ import type { Color, Point, Size } from "../../utils/";
2
2
  export interface IDrawable {
3
3
  pos: Point;
4
4
  size?: Size;
@@ -1,4 +1,4 @@
1
- import { AbstractUIMenuPanel, Menu } from "../";
1
+ import { type AbstractUIMenuPanel, Menu } from "../";
2
2
  import { Rectangle, Sprite, Text } from "../../";
3
3
  import { BadgeStyle } from "../../../enums";
4
4
  import { Color, LiteEvent, Point, Size } from "../../../utils";
@@ -1,5 +1,5 @@
1
1
  import { LiteEvent } from "../../../utils";
2
- import { ListItem } from "../modules/";
2
+ import type { ListItem } from "../modules/";
3
3
  import { UIMenuItem } from "./";
4
4
  export declare class UIMenuListItem extends UIMenuItem {
5
5
  readonly listChanged: LiteEvent;
@@ -1,5 +1,5 @@
1
- import { UIMenuItem } from "../";
2
- import { Rectangle, Sprite } from "../../../";
1
+ import type { UIMenuItem } from "../";
2
+ import { type Rectangle, Sprite } from "../../../";
3
3
  import { Menu } from "../../";
4
4
  export declare abstract class AbstractUIMenuPanel {
5
5
  readonly id: string;
@@ -1,4 +1,4 @@
1
- import { AbstractUIMenuPanel, UIMenuStatisticsPanelItem } from "./";
1
+ import { AbstractUIMenuPanel, type UIMenuStatisticsPanelItem } from "./";
2
2
  import { Rectangle } from "../../../";
3
3
  export declare class UIMenuStatisticsPanel extends AbstractUIMenuPanel {
4
4
  protected readonly background: Rectangle;
@@ -1,10 +1,6 @@
1
1
  export interface LiteEvent {
2
- on(handler: {
3
- (...args: unknown[]): any;
4
- }): void;
5
- off(handler: {
6
- (...args: unknown[]): any;
7
- }): void;
2
+ on(handler: (...args: unknown[]) => any): void;
3
+ off(handler: (...args: unknown[]) => any): void;
8
4
  }
9
5
  export declare class LiteEvent implements LiteEvent {
10
6
  private handlers;
package/utils/index.d.ts CHANGED
@@ -4,6 +4,6 @@ export { PointF } from "./PointF";
4
4
  export { Crypto } from "./Crypto";
5
5
  export { Point } from "./Point";
6
6
  export { Size } from "./Size";
7
- export { Vector2, Vector3, Vector4, Maths, Color, Quaternion, Delay, enumValues, getStringFromUInt8Array, getUInt32FromUint8Array, } from "../../common/utils/index";
7
+ export { Vector2, Vector3, Vector4, Maths, Color, Quaternion, Delay, enumValues, getStringFromUInt8Array, getUInt32FromUint8Array, } from "../common/utils/index";
8
8
  export declare const Wait: (milliseconds: number) => Promise<void>;
9
9
  export * from "./Animations";
@@ -1,4 +1,4 @@
1
- import { WeaponHash } from "../hashes";
1
+ import type { WeaponHash } from "../hashes";
2
2
  /**
3
3
  * DlcWeaponData
4
4
  * refer1: https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/DlcWeaponStructs.cs#L10
@@ -1,13 +1,13 @@
1
1
  import { WeaponComponentCollection } from "../weaponComponent/WeaponComponentCollection";
2
- import { Ped } from "../models";
3
- import { AmmoType, WeaponHash } from "../hashes";
2
+ import type { Ped } from "../models";
3
+ import { type AmmoType, WeaponHash } from "../hashes";
4
4
  import { Model } from "../Model";
5
- import { WeaponTint } from "./WeaponTint";
6
- import { WeaponGroup } from "./WeaponGroup";
7
- import { WeaponLivery } from "./WeaponLivery";
8
- import { WeaponLiveryColor } from "./WeaponLiveryColor";
5
+ import type { WeaponTint } from "./WeaponTint";
6
+ import type { WeaponGroup } from "./WeaponGroup";
7
+ import type { WeaponLivery } from "./WeaponLivery";
8
+ import type { WeaponLiveryColor } from "./WeaponLiveryColor";
9
9
  import { WeaponHudStats } from "./WeaponHudStats";
10
- import { WeaponComponentHash } from "../weaponComponent";
10
+ import type { WeaponComponentHash } from "../weaponComponent";
11
11
  /**
12
12
  * ped weapon
13
13
  *
@@ -1,4 +1,4 @@
1
- import { WeaponHash } from "../hashes";
1
+ import type { WeaponHash } from "../hashes";
2
2
  /**
3
3
  * weapon asset
4
4
  *
@@ -1,6 +1,6 @@
1
1
  import { Weapon } from "./Weapon";
2
- import { Ped, Prop } from "../models";
3
- import { WeaponHash } from "../hashes";
2
+ import { type Ped, Prop } from "../models";
3
+ import type { WeaponHash } from "../hashes";
4
4
  /**
5
5
  * ped weapons
6
6
  *
@@ -1,4 +1,4 @@
1
- import { WeaponComponentHash } from "./WeaponComponentHash";
1
+ import type { WeaponComponentHash } from "./WeaponComponentHash";
2
2
  /**
3
3
  * DlcWeaponComponentData
4
4
  * refer1: https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/DlcWeaponStructs.cs#L130
@@ -1,6 +1,6 @@
1
1
  import { WeaponComponent } from "./WeaponComponent";
2
2
  import { WeaponComponentHash } from "./WeaponComponentHash";
3
- import { WeaponHash } from "../hashes";
3
+ import type { WeaponHash } from "../hashes";
4
4
  import { ComponentAttachmentPoint } from "./ComponentAttachmentPoint";
5
5
  export declare class InvalidWeaponComponent extends WeaponComponent {
6
6
  constructor();
@@ -1,7 +1,7 @@
1
- import { Ped } from "../models";
2
- import { Weapon } from "../weapon";
1
+ import type { Ped } from "../models";
2
+ import type { Weapon } from "../weapon";
3
3
  import { WeaponComponentHash } from "./WeaponComponentHash";
4
- import { WeaponHash } from "../hashes";
4
+ import type { WeaponHash } from "../hashes";
5
5
  import { ComponentAttachmentPoint } from "./ComponentAttachmentPoint";
6
6
  import { WeaponComponentHudStats } from "./WeaponComponentHudStats";
7
7
  /**
@@ -1,6 +1,6 @@
1
- import { Ped } from "../models";
2
- import { Weapon } from "../weapon";
3
- import { WeaponComponentHash } from "./WeaponComponentHash";
1
+ import type { Ped } from "../models";
2
+ import type { Weapon } from "../weapon";
3
+ import type { WeaponComponentHash } from "./WeaponComponentHash";
4
4
  import { WeaponComponent } from "./WeaponComponent";
5
5
  /**
6
6
  * ped weapon components on weapon
package/Audio.js DELETED
@@ -1,93 +0,0 @@
1
- export class Audio {
2
- static playSoundAt(position, sound, set, generateSoundId = true) {
3
- const SOUND_ID = generateSoundId ? GetSoundId() : -1;
4
- PlaySoundFromCoord(SOUND_ID, sound, position.x, position.y, position.z, set ?? "", false, 0, false);
5
- return SOUND_ID;
6
- }
7
- static playSoundFromEntity(entity, sound, set, generateSoundId = true) {
8
- const SOUND_ID = generateSoundId ? GetSoundId() : -1;
9
- PlaySoundFromEntity(SOUND_ID, sound, entity.Handle, set ?? "", false, 0);
10
- return SOUND_ID;
11
- }
12
- static playSoundFrontEnd(sound, set, generateSoundId = true) {
13
- const SOUND_ID = generateSoundId ? GetSoundId() : -1;
14
- PlaySoundFrontend(SOUND_ID, sound, set ?? "", false);
15
- return SOUND_ID;
16
- }
17
- static stopSound(soundId) {
18
- StopSound(soundId);
19
- }
20
- static releaseSound(soundId) {
21
- ReleaseSoundId(soundId);
22
- }
23
- static hasSoundFinished(soundId) {
24
- return HasSoundFinished(soundId);
25
- }
26
- static setAudioFlag(flag, toggle) {
27
- if (typeof flag === "string") {
28
- SetAudioFlag(flag, toggle);
29
- }
30
- else {
31
- SetAudioFlag(this.audioFlags[Number(flag)], toggle);
32
- }
33
- }
34
- static playSound(soundFile, soundSet) {
35
- this.releaseSound(this.playSoundFrontEnd(soundFile, soundSet));
36
- }
37
- static playMusic(musicFile) {
38
- if (!this.cachedMusicFile) {
39
- CancelMusicEvent(musicFile);
40
- }
41
- this.cachedMusicFile = musicFile;
42
- TriggerMusicEvent(musicFile);
43
- }
44
- static stopMusic(musicFile) {
45
- if (!musicFile) {
46
- if (!this.cachedMusicFile) {
47
- CancelMusicEvent(this.cachedMusicFile);
48
- this.cachedMusicFile = "";
49
- }
50
- }
51
- else {
52
- CancelMusicEvent(musicFile ?? "");
53
- }
54
- }
55
- static cachedMusicFile;
56
- static audioFlags = [
57
- "ActivateSwitchWheelAudio",
58
- "AllowCutsceneOverScreenFade",
59
- "AllowForceRadioAfterRetune",
60
- "AllowPainAndAmbientSpeechToPlayDuringCutscene",
61
- "AllowPlayerAIOnMission",
62
- "AllowPoliceScannerWhenPlayerHasNoControl",
63
- "AllowRadioDuringSwitch",
64
- "AllowRadioOverScreenFade",
65
- "AllowScoreAndRadio",
66
- "AllowScriptedSpeechInSlowMo",
67
- "AvoidMissionCompleteDelay",
68
- "DisableAbortConversationForDeathAndInjury",
69
- "DisableAbortConversationForRagdoll",
70
- "DisableBarks",
71
- "DisableFlightMusic",
72
- "DisableReplayScriptStreamRecording",
73
- "EnableHeadsetBeep",
74
- "ForceConversationInterrupt",
75
- "ForceSeamlessRadioSwitch",
76
- "ForceSniperAudio",
77
- "FrontendRadioDisabled",
78
- "HoldMissionCompleteWhenPrepared",
79
- "IsDirectorModeActive",
80
- "IsPlayerOnMissionForSpeech",
81
- "ListenerReverbDisabled",
82
- "LoadMPData",
83
- "MobileRadioInGame",
84
- "OnlyAllowScriptTriggerPoliceScanner",
85
- "PlayMenuMusic",
86
- "PoliceScannerDisabled",
87
- "ScriptedConvListenerMaySpeak",
88
- "SpeechDucksScore",
89
- "SuppressPlayerScubaBreathing",
90
- "WantedMusicDisabled",
91
- "WantedMusicOnMission",
92
- ];
93
- }
package/Blip.js DELETED
@@ -1,105 +0,0 @@
1
- import { Vector3 } from "./utils";
2
- import { BaseEntity } from "./models";
3
- export class Blip {
4
- handle;
5
- constructor(handle) {
6
- this.handle = handle;
7
- }
8
- get Handle() {
9
- return this.handle;
10
- }
11
- get Position() {
12
- return Vector3.fromArray(GetBlipInfoIdCoord(this.handle));
13
- }
14
- set Position(location) {
15
- SetBlipCoords(this.handle, location.x, location.y, location.z);
16
- }
17
- set Rotation(rotation) {
18
- SetBlipRotation(this.handle, rotation);
19
- }
20
- set Scale(scale) {
21
- SetBlipScale(this.handle, scale);
22
- }
23
- get Type() {
24
- return GetBlipInfoIdType(this.handle);
25
- }
26
- get Alpha() {
27
- return GetBlipAlpha(this.handle);
28
- }
29
- set Alpha(alpha) {
30
- SetBlipAlpha(this.handle, alpha);
31
- }
32
- set Priority(priority) {
33
- SetBlipPriority(this.handle, priority);
34
- }
35
- set NumberLabel(number) {
36
- ShowNumberOnBlip(this.handle, number);
37
- }
38
- get Color() {
39
- return GetBlipColour(this.handle);
40
- }
41
- set Color(color) {
42
- SetBlipColour(this.handle, color);
43
- }
44
- get Sprite() {
45
- return GetBlipSprite(this.handle);
46
- }
47
- set Sprite(sprite) {
48
- SetBlipSprite(this.handle, sprite);
49
- }
50
- set Display(display) {
51
- SetBlipDisplay(this.handle, display);
52
- }
53
- set Name(name) {
54
- BeginTextCommandSetBlipName("STRING");
55
- AddTextComponentSubstringPlayerName(name);
56
- EndTextCommandSetBlipName(this.handle);
57
- }
58
- setNameToPlayerName(player) {
59
- SetBlipNameToPlayerName(this.handle, player.Handle);
60
- }
61
- get Entity() {
62
- return new BaseEntity(GetBlipInfoIdEntityIndex(this.handle));
63
- }
64
- set ShowHeadingIndicator(show) {
65
- ShowHeadingIndicatorOnBlip(this.handle, show);
66
- }
67
- set ShowRoute(show) {
68
- SetBlipRoute(this.handle, show);
69
- }
70
- set IsFriendly(friendly) {
71
- SetBlipAsFriendly(this.handle, friendly);
72
- }
73
- set IsFriend(friend) {
74
- SetBlipFriend(this.handle, friend);
75
- }
76
- set IsCrew(crew) {
77
- SetBlipCrew(this.handle, crew);
78
- }
79
- get IsFlashing() {
80
- return IsBlipFlashing(this.handle);
81
- }
82
- set IsFlashing(flashing) {
83
- SetBlipFlashes(this.handle, flashing);
84
- }
85
- get IsOnMinimap() {
86
- return IsBlipOnMinimap(this.handle);
87
- }
88
- get IsShortRange() {
89
- return IsBlipShortRange(this.handle);
90
- }
91
- set IsShortRange(shortRange) {
92
- SetBlipAsShortRange(this.handle, shortRange);
93
- }
94
- removeNumberLabel() {
95
- HideNumberOnBlip(this.handle);
96
- }
97
- delete() {
98
- if (this.exists()) {
99
- RemoveBlip(this.handle);
100
- }
101
- }
102
- exists() {
103
- return DoesBlipExist(this.handle);
104
- }
105
- }