@meimu/mutracer 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +6260 -5580
- package/docs/api.md +45 -18
- package/docs/materials.md +4 -2
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +3 -0
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +29 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/viewer.md +11 -1
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -1
- package/lib/Engine.js +30 -2
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +20 -11
- package/lib/Render.js +32 -7
- package/lib/Render.js.map +1 -1
- package/lib/main.d.ts +3 -1
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +7 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPURayTraceOutput.js +12 -12
- package/lib/renderer/WGPURayTracePass.d.ts +17 -4
- package/lib/renderer/WGPURayTracePass.js +194 -71
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +46 -40
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +1 -1
- package/lib/renderer/WebGLFullQuadPass.js +8 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +14 -10
- package/lib/renderer/WebGLRayTracePass.js +115 -111
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +10 -3
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +57 -57
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +35 -35
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +44 -36
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +8 -8
- package/lib/renderer/glsl/chunks/envMap.glsl.js +67 -67
- package/lib/renderer/glsl/chunks/intersect.glsl.js +390 -375
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +120 -120
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +562 -562
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +4 -4
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +37 -35
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +70 -74
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +107 -88
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +11 -11
- package/lib/renderer/glsl/chunks/sampling.glsl.js +77 -77
- package/lib/renderer/glsl/chunks/sobol.glsl.js +70 -70
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +12 -6
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.js +233 -170
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +10 -9
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +58 -58
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +1 -1
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +1 -1
- package/lib/renderer/researchTransport.js.map +1 -1
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +1 -0
- package/lib/renderer/sceneLayoutSchema.js +2 -2
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.js +2 -2
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +2 -2
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +15 -0
- package/lib/renderer/wgpuShaderSource.js +1 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +39 -39
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +31 -31
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +1 -1
- package/lib/renderer/wgsl/causticLight.compute.js +121 -119
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -1
- package/lib/renderer/wgsl/chunks/background.wgsl.js +46 -46
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +30 -30
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +550 -542
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +18 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +70 -69
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +593 -593
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +118 -118
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +32 -26
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +114 -114
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +159 -137
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +8 -8
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +74 -74
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +74 -74
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +99 -97
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +11 -2
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.js +89 -89
- package/lib/renderer/wgsl/proceduralSky.compute.js +61 -61
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +14 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +395 -333
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +11 -0
- package/lib/settings/render.js +1 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +21 -14
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/package.json +5 -2
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
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let bA = origin - center;
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let eN = dot(bA, bT);
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let bk = eN * eN
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- dot(bA, bA) + params.y * params.y;
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if (
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-
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-
||
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bk <= 0.0
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|| dk(bA, params.x, params.y) > 0.0
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) {
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return direction;
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}
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-
var
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-
if (
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+
var cB = -eN + sqrt(bk);
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if (cB <= 0.0) {
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return direction;
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}
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-
let
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if (
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-
return normalize(
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+
let pw = bA + bT * cB;
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+
if (pw.y >= 0.0) {
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return normalize(pw);
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}
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if (
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let
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let
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let
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if (bT.y < -0.00001 && params.y > 1.5 * params.x) {
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+
let iz = (-params.x - bA.y) / bT.y;
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+
let pm = bA + bT * iz;
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+
let qb = (2.0 / 3.0)
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* sqrt(params.y * params.y - 2.25 * params.x * params.x);
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-
if (
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-
return normalize(
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+
if (iz > 0.0 && length(pm.xz) <= qb) {
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return normalize(pm);
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}
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}
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var
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+
var cK = 0.0;
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for (var i = 0; i < 14; i++) {
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-
let
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-
let
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-
if (
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-
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+
let fp = (cK + cB) * 0.5;
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+
let rD = bA + bT * fp;
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+
if (dk(rD, params.x, params.y) > 0.0) {
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+
cB = fp;
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}
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else {
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-
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+
cK = fp;
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}
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}
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-
let hit =
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+
let hit = bA + bT * ((cK + cB) * 0.5);
|
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return normalize(hit);
|
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|
}
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80
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|
-
fn
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+
fn fI(ray: Ray) -> vec4f {
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var bg = vec4f(0.0);
|
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83
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|
if (USE_BACKGROUND_MAP) {
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|
-
let d =
|
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84
|
+
let d = eW(ray.o, ray.d);
|
|
85
85
|
let t = rtUniform.backgroundMapTransform;
|
|
86
|
-
let
|
|
86
|
+
let sh = vec3f(t.x * d.x - t.y * d.z, d.y, t.y * d.x + t.x * d.z);
|
|
87
87
|
let rotation = rtUniform.backgroundMapRotation;
|
|
88
|
-
let
|
|
89
|
-
let aW = textureLinear(backgroundMap,
|
|
88
|
+
let hs = transpose(mat3x3f(rotation[0].xyz, rotation[1].xyz, rotation[2].xyz)) * sh;
|
|
89
|
+
let aW = textureLinear(backgroundMap, eP(hs));
|
|
90
90
|
bg = vec4f(aW.rgb * t.z, aW.a);
|
|
91
91
|
}
|
|
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|
else if (USE_BACKGROUND) {
|
|
93
93
|
bg = rtUniform.backgroundColor;
|
|
94
94
|
}
|
|
95
95
|
else if (USE_ENVMAP) {
|
|
96
|
-
bg = textureLinear(envMap,
|
|
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|
+
bg = textureLinear(envMap, cU(ray.d));
|
|
97
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|
}
|
|
98
98
|
return bg;
|
|
99
99
|
}
|
|
@@ -2,11 +2,11 @@
|
|
|
2
2
|
// view is toward the preceding light vertex, outgoing toward the camera.
|
|
3
3
|
// Reference: Veach 1997, thesis section 5.3 (mathematical formula, no copied code).
|
|
4
4
|
export default /* wgsl */ `
|
|
5
|
-
fn causticAdjoint(view:vec3f,
|
|
6
|
-
let
|
|
7
|
-
let ah=abs(dot(view,geometric)*dot(
|
|
5
|
+
fn causticAdjoint(view:vec3f,xB:vec3f,shading:vec3f,geometric:vec3f)->f32 {
|
|
6
|
+
let je=abs(dot(view,shading)*dot(xB,geometric));
|
|
7
|
+
let ah=abs(dot(view,geometric)*dot(xB,shading));
|
|
8
8
|
if(ah==0.0){return 0.0;}
|
|
9
|
-
return
|
|
9
|
+
return je/ah;
|
|
10
10
|
}
|
|
11
11
|
`;
|
|
12
12
|
//# sourceMappingURL=causticAdjoint.wgsl.js.map
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
// Float32 addition implemented with u32 compare/exchange works on baseline
|
|
2
2
|
// WebGPU, without a fixed radiance quantum or the Q16.16 saturation ceiling.
|
|
3
3
|
export default /* wgsl */ `
|
|
4
|
-
fn
|
|
4
|
+
fn lF(index:u32,value:f32) {
|
|
5
5
|
if(!(value>0.0)||!(value<3.402823e38)){return;}
|
|
6
6
|
var previous=atomicLoad(&splats[index]);
|
|
7
7
|
loop {
|
|
8
8
|
let sum=bitcast<f32>(previous)+value;
|
|
9
|
-
let
|
|
10
|
-
let result=atomicCompareExchangeWeak(&splats[index],previous,
|
|
9
|
+
let xH=bitcast<u32>(sum);
|
|
10
|
+
let result=atomicCompareExchangeWeak(&splats[index],previous,xH);
|
|
11
11
|
if(result.exchanged){break;}
|
|
12
12
|
previous=result.old_value;
|
|
13
13
|
}
|
|
@@ -13,9 +13,9 @@ return isCausticSpecular(m) && m.transmissionWeight == 1.0 && m.causticRoughness
|
|
|
13
13
|
fn isCausticR(m:OpenPbrResolvedMaterial)->bool{
|
|
14
14
|
return isCausticSpecular(m)&&m.causticRoughness==0.0&&!m.causticNormalMapped&&m.alpha>=1.0;
|
|
15
15
|
}
|
|
16
|
-
fn causticHitOwned(path: Path,
|
|
17
|
-
let r1 = ${mnee} &&
|
|
18
|
-
let r2 = ${lightTracing} &&
|
|
16
|
+
fn causticHitOwned(path: Path, zf: bool, xc: bool) -> bool {
|
|
17
|
+
let r1 = ${mnee} && zf && path.causticMneeReceiver && path.causticK == 1u && path.causticSingleT;
|
|
18
|
+
let r2 = ${lightTracing} && xc && path.causticK > 0u && path.causticReceiverPrimary;
|
|
19
19
|
let r3=${photonMapping}&&path.causticPhotonReceiver&&path.causticK>0u;
|
|
20
20
|
return path.causticHasReceiver && (r1 || r2 || r3);
|
|
21
21
|
}
|
|
@@ -11,12 +11,12 @@ const ROUGHNESS_MIN = 0.001;
|
|
|
11
11
|
|
|
12
12
|
|
|
13
13
|
|
|
14
|
-
fn
|
|
14
|
+
fn un(position: vec3f, geometricNormal: vec3f, direction: vec3f) -> vec3f {
|
|
15
15
|
let normal = select(-geometricNormal, geometricNormal, dot(geometricNormal, direction) >= 0.0);
|
|
16
|
-
let
|
|
16
|
+
let st = vec3i(256.0 * normal);
|
|
17
17
|
let bits = bitcast<vec3i>(position);
|
|
18
|
-
let
|
|
19
|
-
return select(
|
|
18
|
+
let Aa = bitcast<vec3f>(bits + select(st, -st, position < vec3f(0.0)));
|
|
19
|
+
return select(Aa, position + normal / 65536.0, abs(position) < vec3f(1.0 / 32.0));
|
|
20
20
|
}
|
|
21
21
|
|
|
22
22
|
`;
|
|
@@ -12,39 +12,39 @@ fn textureLinear(tex: texture_2d<f32>, _uv: vec2f) -> vec4f {
|
|
|
12
12
|
let size = vec2f(textureDimensions(tex, 0));
|
|
13
13
|
|
|
14
14
|
let uv2f = _uv * size - vec2f(0.5);
|
|
15
|
-
let
|
|
15
|
+
let Ah = floor(uv2f);
|
|
16
16
|
let f = fract(uv2f);
|
|
17
|
-
let
|
|
17
|
+
let Ag = vec2i(Ah);
|
|
18
18
|
let maximum = vec2i(size) - vec2i(1);
|
|
19
19
|
|
|
20
20
|
|
|
21
|
-
let s1 = textureLoad(tex, clamp(
|
|
22
|
-
let s2 = textureLoad(tex, clamp(
|
|
23
|
-
let s3 = textureLoad(tex, clamp(
|
|
24
|
-
let s4 = textureLoad(tex, clamp(
|
|
21
|
+
let s1 = textureLoad(tex, clamp(Ag + vec2i(0, 0), vec2i(0), maximum), 0);
|
|
22
|
+
let s2 = textureLoad(tex, clamp(Ag + vec2i(1, 0), vec2i(0), maximum), 0);
|
|
23
|
+
let s3 = textureLoad(tex, clamp(Ag + vec2i(0, 1), vec2i(0), maximum), 0);
|
|
24
|
+
let s4 = textureLoad(tex, clamp(Ag + vec2i(1, 1), vec2i(0), maximum), 0);
|
|
25
25
|
|
|
26
26
|
return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);
|
|
27
27
|
|
|
28
28
|
}
|
|
29
29
|
|
|
30
|
-
fn
|
|
31
|
-
var phi = atan2(-
|
|
30
|
+
fn eP(gz: vec3f) -> vec2f {
|
|
31
|
+
var phi = atan2(-gz.z, -gz.x);
|
|
32
32
|
if (phi < 0.0) {
|
|
33
33
|
phi += TWOPI;
|
|
34
34
|
}
|
|
35
|
-
let theta = acos(clamp(
|
|
35
|
+
let theta = acos(clamp(gz.y, -1.0, 1.0));
|
|
36
36
|
return vec2f(phi * 0.5 * INVPI, theta * INVPI);
|
|
37
37
|
}
|
|
38
38
|
|
|
39
|
-
fn
|
|
39
|
+
fn ky() -> mat3x3f {
|
|
40
40
|
return mat3x3f(rtUniform.environmentRotation[0].xyz, rtUniform.environmentRotation[1].xyz, rtUniform.environmentRotation[2].xyz);
|
|
41
41
|
}
|
|
42
42
|
|
|
43
|
-
fn
|
|
44
|
-
return
|
|
43
|
+
fn cU(oA: vec3f) -> vec2f {
|
|
44
|
+
return eP(transpose(ky()) * oA);
|
|
45
45
|
}
|
|
46
46
|
|
|
47
|
-
fn
|
|
47
|
+
fn sN(u: f32, vOffset: ptr<function, i32>, pdf: ptr<function, vec2f>) -> f32 {
|
|
48
48
|
let size = vec2i(textureDimensions(envMap, 0));
|
|
49
49
|
|
|
50
50
|
var left = 0;
|
|
@@ -70,7 +70,7 @@ let s1 = textureLoad(envMapDistribution, vec2i(0, *vOffset + 1), 0).xy;
|
|
|
70
70
|
return (f32(*vOffset) + (u - s0.x) / (s1.x - s0.x)) / f32(size.y);
|
|
71
71
|
}
|
|
72
72
|
|
|
73
|
-
fn
|
|
73
|
+
fn sM(u: f32, vOffset: i32, pdf: ptr<function, vec2f>) -> f32 {
|
|
74
74
|
let size = vec2i(textureDimensions(envMap, 0));
|
|
75
75
|
|
|
76
76
|
var left = 0;
|
|
@@ -84,16 +84,16 @@ left = mid + 1;
|
|
|
84
84
|
right = mid;
|
|
85
85
|
}
|
|
86
86
|
}
|
|
87
|
-
let
|
|
87
|
+
let qG = left - 1;
|
|
88
88
|
|
|
89
89
|
|
|
90
90
|
|
|
91
|
-
let s0 = textureLoad(envMapDistribution, vec2i(1 +
|
|
92
|
-
let s1 = textureLoad(envMapDistribution, vec2i(1 +
|
|
91
|
+
let s0 = textureLoad(envMapDistribution, vec2i(1 + qG, vOffset), 0).xy;
|
|
92
|
+
let s1 = textureLoad(envMapDistribution, vec2i(1 + qG + 1, vOffset), 0).xy;
|
|
93
93
|
|
|
94
94
|
(*pdf).x = s0.y;
|
|
95
95
|
|
|
96
|
-
return (f32(
|
|
96
|
+
return (f32(qG) + (u - s0.x) / (s1.x - s0.x)) / f32(size.x);
|
|
97
97
|
}
|
|
98
98
|
|
|
99
99
|
|
|
@@ -105,36 +105,36 @@ return partialPdf.x * partialPdf.y * INVPI2 / (2.0 * sinTheta);
|
|
|
105
105
|
}
|
|
106
106
|
|
|
107
107
|
|
|
108
|
-
fn
|
|
108
|
+
fn qx(random: vec2f, uv: ptr<function, vec2f>, pdf: ptr<function, f32>) -> vec3f {
|
|
109
109
|
var partialPdf: vec2f;
|
|
110
110
|
var vOffset: i32;
|
|
111
111
|
|
|
112
|
-
(*uv).y =
|
|
113
|
-
(*uv).x =
|
|
112
|
+
(*uv).y = sN(random.x, &vOffset, &partialPdf);
|
|
113
|
+
(*uv).x = sM(random.y, vOffset, &partialPdf);
|
|
114
114
|
|
|
115
115
|
let phi = (*uv).x * TWOPI;
|
|
116
116
|
let theta = (*uv).y * PI;
|
|
117
|
-
let
|
|
117
|
+
let cv = cos(theta);
|
|
118
118
|
let sinTheta = sin(theta);
|
|
119
|
-
let
|
|
120
|
-
let
|
|
119
|
+
let xV = cos(phi);
|
|
120
|
+
let yo = sin(phi);
|
|
121
121
|
|
|
122
|
-
let dir = vec3f(-sinTheta *
|
|
122
|
+
let dir = vec3f(-sinTheta * xV, cv, -sinTheta * yo);
|
|
123
123
|
|
|
124
124
|
*pdf = envMapSolidAnglePdf(partialPdf, (*uv).y);
|
|
125
125
|
|
|
126
|
-
return
|
|
126
|
+
return ky() * dir;
|
|
127
127
|
}
|
|
128
128
|
|
|
129
129
|
fn envMapPdf(_uv: vec2f) -> f32 {
|
|
130
130
|
let size = vec2f(textureDimensions(envMap, 0));
|
|
131
131
|
|
|
132
|
-
let
|
|
132
|
+
let Al = clamp(vec2i(_uv * size), vec2i(0), vec2i(size) - vec2i(1));
|
|
133
133
|
|
|
134
|
-
let
|
|
135
|
-
let
|
|
134
|
+
let vO = textureLoad(envMapDistribution, vec2i(1 + Al.x, Al.y), 0).y;
|
|
135
|
+
let vP = textureLoad(envMapDistribution, vec2i(0, Al.y), 0).y;
|
|
136
136
|
|
|
137
|
-
return envMapSolidAnglePdf(vec2f(
|
|
137
|
+
return envMapSolidAnglePdf(vec2f(vO, vP), _uv.y);
|
|
138
138
|
}
|
|
139
139
|
|
|
140
140
|
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
export declare function createSceneHitQueryWgsl(hasAnisotropyDirections?: boolean): string;
|
|
2
|
-
export declare function createSceneIntersectionsWgsl({ hasDisplacement, hasAnisotropyDirections, hasCoatNormals, blasLayoutMask, closestName, shadowName, bevelName, closestHitHook }: {
|
|
2
|
+
export declare function createSceneIntersectionsWgsl({ perInstanceBounds, compactVertices, hasDisplacement, hasAnisotropyDirections, hasCoatNormals, blasLayoutMask, closestName, shadowName, bevelName, closestHitHook }: {
|
|
3
|
+
perInstanceBounds?: boolean;
|
|
4
|
+
compactVertices?: boolean;
|
|
3
5
|
hasDisplacement: boolean;
|
|
4
6
|
hasAnisotropyDirections?: boolean;
|
|
5
7
|
hasCoatNormals?: boolean;
|
|
@@ -9,10 +11,12 @@ export declare function createSceneIntersectionsWgsl({ hasDisplacement, hasAniso
|
|
|
9
11
|
bevelName?: string;
|
|
10
12
|
closestHitHook?: string;
|
|
11
13
|
}): string;
|
|
12
|
-
export default function getIntersectCode({ hasDisplacement, hasAnisotropyDirections, hasCoatNormals, blasLayoutMask, sceneIntersections }: {
|
|
14
|
+
export default function getIntersectCode({ perInstanceBounds, compactVertices, hasDisplacement, hasAnisotropyDirections, hasCoatNormals, blasLayoutMask, sceneIntersections }: {
|
|
15
|
+
perInstanceBounds?: boolean;
|
|
13
16
|
hasDisplacement: boolean;
|
|
14
17
|
hasAnisotropyDirections?: boolean;
|
|
15
18
|
hasCoatNormals?: boolean;
|
|
16
19
|
blasLayoutMask?: number;
|
|
17
20
|
sceneIntersections?: string;
|
|
21
|
+
compactVertices?: boolean;
|
|
18
22
|
}): string;
|