@meimu/mutracer 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +222 -0
- package/LICENSES/FidelityFX-FSR.txt +19 -0
- package/LICENSES/pbrt-v4-Apache-2.0.txt +202 -0
- package/THIRD_PARTY_NOTICES.md +18 -4
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +6260 -5580
- package/docs/api.md +45 -18
- package/docs/materials.md +4 -2
- package/docs/performance.md +7 -0
- package/docs/post-processing.md +62 -9
- package/docs/progressive-rendering.md +3 -0
- package/docs/sampling.md +4 -0
- package/docs/technical/acceleration.md +52 -0
- package/docs/technical/aovs.md +79 -0
- package/docs/technical/caustics.md +109 -0
- package/docs/technical/continuous-spectrum.md +29 -0
- package/docs/technical/display-upscale.md +82 -0
- package/docs/technical/openpbr.md +99 -0
- package/docs/technical/pbrt-import.md +168 -0
- package/docs/technical/tiling.md +74 -0
- package/docs/technical/webgl.md +53 -0
- package/docs/viewer.md +11 -1
- package/lib/Display.d.ts +19 -5
- package/lib/Display.js +10 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -1
- package/lib/Engine.js +30 -2
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +20 -11
- package/lib/Render.js +32 -7
- package/lib/Render.js.map +1 -1
- package/lib/main.d.ts +3 -1
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/renderer/AovPrimitiveCache.js +39 -8
- package/lib/renderer/AovPrimitiveCache.js.map +1 -1
- package/lib/renderer/DisplayPostProcess.d.ts +8 -3
- package/lib/renderer/DisplayPostProcess.js +51 -18
- package/lib/renderer/DisplayPostProcess.js.map +1 -1
- package/lib/renderer/MaterialData.js +7 -2
- package/lib/renderer/MaterialData.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +7 -1
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +2 -2
- package/lib/renderer/TileRender.js +128 -7
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +6 -1
- package/lib/renderer/WGPUAov.js +108 -14
- package/lib/renderer/WGPUAov.js.map +1 -1
- package/lib/renderer/WGPUCanvasSurface.js +12 -1
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.js +19 -19
- package/lib/renderer/WGPUFullQuadPass.js +3 -3
- package/lib/renderer/WGPURayTraceOutput.js +12 -12
- package/lib/renderer/WGPURayTracePass.d.ts +17 -4
- package/lib/renderer/WGPURayTracePass.js +194 -71
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.js +46 -40
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLAov.js +3 -3
- package/lib/renderer/WebGLAov.js.map +1 -1
- package/lib/renderer/WebGLFullQuadPass.d.ts +1 -1
- package/lib/renderer/WebGLFullQuadPass.js +8 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +66 -66
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +4 -4
- package/lib/renderer/WebGLRayTracePass.d.ts +14 -10
- package/lib/renderer/WebGLRayTracePass.js +115 -111
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +10 -3
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.js +57 -57
- package/lib/renderer/aov.d.ts +13 -1
- package/lib/renderer/aov.js +21 -2
- package/lib/renderer/aov.js.map +1 -1
- package/lib/renderer/aovDisplay.js +2 -2
- package/lib/renderer/aovDisplay.js.map +1 -1
- package/lib/renderer/binnedSahBvh.d.ts +2 -1
- package/lib/renderer/binnedSahBvh.js +24 -17
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +3 -1
- package/lib/renderer/bvhAccel.js +36 -6
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +1 -1
- package/lib/renderer/cameraUniform.js +6 -2
- package/lib/renderer/cameraUniform.js.map +1 -1
- package/lib/renderer/compactVertices.d.ts +14 -0
- package/lib/renderer/compactVertices.js +124 -0
- package/lib/renderer/compactVertices.js.map +1 -0
- package/lib/renderer/easu.d.ts +11 -0
- package/lib/renderer/easu.js +156 -0
- package/lib/renderer/easu.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +1 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -1
- package/lib/renderer/geometryUpdates.js +3 -2
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.js +5 -5
- package/lib/renderer/glsl/aovReflectance.glsl.js +35 -35
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +1 -1
- package/lib/renderer/glsl/aovTrace.frag.js +44 -36
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js +16 -0
- package/lib/renderer/glsl/chunks/cameraProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +9 -16
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +8 -8
- package/lib/renderer/glsl/chunks/envMap.glsl.js +67 -67
- package/lib/renderer/glsl/chunks/intersect.glsl.js +390 -375
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +120 -120
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +562 -562
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +4 -4
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +37 -35
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +70 -74
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +107 -88
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +11 -11
- package/lib/renderer/glsl/chunks/sampling.glsl.js +77 -77
- package/lib/renderer/glsl/chunks/sobol.glsl.js +70 -70
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.d.ts +6 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js +47 -0
- package/lib/renderer/glsl/chunks/spectralPrefix.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +11 -11
- package/lib/renderer/glsl/depthQuery.frag.js +12 -6
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -1
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +10 -10
- package/lib/renderer/glsl/rayTrace.frag.js +233 -170
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +10 -9
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +58 -58
- package/lib/renderer/gpuMemory.js +1 -1
- package/lib/renderer/gpuMemory.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.d.ts +2 -1
- package/lib/renderer/openPbrEnergyLut.js +18 -1
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/pathLimits.d.ts +5 -4
- package/lib/renderer/pathLimits.js +6 -5
- package/lib/renderer/pathLimits.js.map +1 -1
- package/lib/renderer/prepareMeshBVH.d.ts +2 -0
- package/lib/renderer/prepareMeshBVH.js +5 -3
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/progressiveScheduler.js +1 -1
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -0
- package/lib/renderer/renderPipeline.js +1 -0
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/researchTransport.d.ts +1 -1
- package/lib/renderer/researchTransport.js.map +1 -1
- package/lib/renderer/sceneAssembly.d.ts +1 -1
- package/lib/renderer/sceneAssembly.js +4 -3
- package/lib/renderer/sceneAssembly.js.map +1 -1
- package/lib/renderer/sceneChangeDetector.d.ts +1 -1
- package/lib/renderer/sceneChangeDetector.js +3 -1
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +1 -0
- package/lib/renderer/sceneLayoutSchema.js +2 -2
- package/lib/renderer/sceneLayoutSchema.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +3 -2
- package/lib/renderer/scenePreparation.js +18 -2
- package/lib/renderer/scenePreparation.js.map +1 -1
- package/lib/renderer/scratchSampling.js +6 -6
- package/lib/renderer/spectrum.js +2 -2
- package/lib/renderer/staticBvhPreparation.d.ts +9 -0
- package/lib/renderer/staticBvhPreparation.js +8 -2
- package/lib/renderer/staticBvhPreparation.js.map +1 -1
- package/lib/renderer/surfaceHit.d.ts +10 -0
- package/lib/renderer/surfaceHit.js +22 -0
- package/lib/renderer/surfaceHit.js.map +1 -0
- package/lib/renderer/tangentRequirements.d.ts +2 -0
- package/lib/renderer/tangentRequirements.js +7 -0
- package/lib/renderer/tangentRequirements.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +4 -0
- package/lib/renderer/textureAtlas.js +48 -2
- package/lib/renderer/textureAtlas.js.map +1 -1
- package/lib/renderer/webgl.js +4 -0
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglVertexAttributes.d.ts +17 -0
- package/lib/renderer/webglVertexAttributes.js +44 -0
- package/lib/renderer/webglVertexAttributes.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.js +2 -2
- package/lib/renderer/wgpuMaterialConstants.js +4 -3
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -1
- package/lib/renderer/wgpuSceneUniform.js +2 -2
- package/lib/renderer/wgpuSceneUniform.js.map +1 -1
- package/lib/renderer/wgpuShaderSource.d.ts +15 -0
- package/lib/renderer/wgpuShaderSource.js +1 -1
- package/lib/renderer/wgpuShaderSource.js.map +1 -1
- package/lib/renderer/wgsl/aovCompact.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js +26 -0
- package/lib/renderer/wgsl/aovCompact.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +9 -9
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +39 -39
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +1 -1
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +21 -2
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +2 -2
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/aovTrace.wgsl.js +31 -31
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js +56 -0
- package/lib/renderer/wgsl/aovTraceDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +18 -18
- package/lib/renderer/wgsl/causticLight.compute.d.ts +1 -1
- package/lib/renderer/wgsl/causticLight.compute.js +121 -119
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -1
- package/lib/renderer/wgsl/chunks/background.wgsl.js +46 -46
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +30 -30
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -2
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +550 -542
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +18 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +70 -69
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +593 -593
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +118 -118
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +32 -26
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +114 -114
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +159 -137
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +8 -8
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +74 -74
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +74 -74
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js +66 -0
- package/lib/renderer/wgsl/chunks/spectralPrefix.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +11 -11
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js +61 -0
- package/lib/renderer/wgsl/chunks/vertexAttributes.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +99 -97
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/depthQuery.wgsl.js +11 -2
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/easu.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/easu.wgsl.js +80 -0
- package/lib/renderer/wgsl/easu.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.d.ts +21 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js +230 -0
- package/lib/renderer/wgsl/easuDetail.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/jnlm.compute.js +74 -74
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -1
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +26 -26
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +3 -3
- package/lib/renderer/wgsl/photonMap.compute.js +89 -89
- package/lib/renderer/wgsl/proceduralSky.compute.js +61 -61
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +14 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +395 -333
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Scene.js.map +1 -1
- package/lib/settings/render.d.ts +11 -0
- package/lib/settings/render.js +1 -0
- package/lib/settings/render.js.map +1 -1
- package/lib/util/fromTHREE.js +21 -14
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/package.json +5 -2
- package/lib/oidnBundledWeights.cdn.d.ts +0 -2
- package/lib/oidnBundledWeights.cdn.js +0 -5
- package/lib/oidnBundledWeights.cdn.js.map +0 -1
- package/lib/renderer/bvh.worker.d.ts +0 -1
- package/lib/renderer/bvh.worker.js +0 -16
- package/lib/renderer/bvh.worker.js.map +0 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +0 -13
- package/lib/renderer/bvhWorkerBuild.js +0 -17
- package/lib/renderer/bvhWorkerBuild.js.map +0 -1
- package/lib/renderer/lightCore.d.ts +0 -12
- package/lib/renderer/lightCore.js +0 -13
- package/lib/renderer/lightCore.js.map +0 -1
- package/lib/renderer/materialCore.d.ts +0 -8
- package/lib/renderer/materialCore.js +0 -9
- package/lib/renderer/materialCore.js.map +0 -1
- package/lib/scene/PixelTexture.d.ts +0 -6
- package/lib/scene/PixelTexture.js +0 -10
- package/lib/scene/PixelTexture.js.map +0 -1
- package/lib/util/studioLighting.d.ts +0 -18
- package/lib/util/studioLighting.js +0 -36
- package/lib/util/studioLighting.js.map +0 -1
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vec3 aA(vec3 view, vec2 alpha, vec2 samplePoint) {
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-
if (
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+
float eK = abs(direction.z);
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if (eK <= 1e-8) {
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return 0.0;
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}
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vec2
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float
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/ (
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-
return 2.0 / (1.0 + sqrt(1.0 +
|
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+
vec2 iK = alpha * direction.xy;
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float mS = dot(iK, iK)
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/ (eK * eK);
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return 2.0 / (1.0 + sqrt(1.0 + mS));
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}
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float
|
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float
|
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return pow(
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float aI(float cosine) {
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float da = clamp(1.0 - cosine, 0.0, 1.0);
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return pow(da, 5.0);
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}
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float sampling_dielectric_fresnel(float J, float
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float
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float
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* max(0.0, 1.0 -
|
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-
if (
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+
float sampling_dielectric_fresnel(float J, float cH) {
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+
float ja = clamp(abs(J), 0.0, 1.0);
|
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+
float ld = cH * cH
|
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+
* max(0.0, 1.0 - ja * ja);
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if (ld >= 1.0) {
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return 1.0;
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}
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float
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float
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/ max(
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float
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/ max(
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float nh = sqrt(max(0.0, 1.0 - ld));
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+
float bf = (ja - cH * nh)
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/ max(ja + cH * nh, 1e-8);
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+
float rH = (cH * ja - nh)
|
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+
/ max(cH * ja + nh, 1e-8);
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66
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return 0.5 * (
|
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-
|
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+
bf * bf + rH * rH
|
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);
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}
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vec2
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+
vec2 gA(vec2 samplePoint) {
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vec2 offset = 2.0 * samplePoint - vec2(1.0);
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if (offset.x == 0.0 && offset.y == 0.0) {
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return vec2(0.0);
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@@ -88,35 +88,35 @@ return radius * vec2(cos(angle), sin(angle));
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88
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}
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89
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90
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vec3 aM(vec2 samplePoint) {
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-
vec2
|
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+
vec2 lL = gA(samplePoint);
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return vec3(
|
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-
|
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94
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-
sqrt(max(0.0, 1.0 - dot(
|
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+
lL,
|
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94
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+
sqrt(max(0.0, 1.0 - dot(lL, lL)))
|
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);
|
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}
|
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97
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float
|
|
98
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+
float aG(float firstPdf, float secondPdf) {
|
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|
float scale = max(firstPdf, secondPdf);
|
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100
|
if (scale <= 0.0) {
|
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return 0.0;
|
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102
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}
|
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103
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vec2 normalized = vec2(firstPdf, secondPdf) / scale;
|
|
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-
vec2
|
|
105
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-
return
|
|
104
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+
vec2 qC = normalized * normalized;
|
|
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+
return qC.x / (qC.x + qC.y);
|
|
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106
|
}
|
|
107
107
|
|
|
108
108
|
void sampling_orthonormal_basis(in vec3 normal, out vec3 tangent, out vec3 bitangent) {
|
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-
float
|
|
110
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-
float
|
|
111
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-
float xy = normal.x * normal.y *
|
|
109
|
+
float iP = normal.z >= 0.0 ? 1.0 : -1.0;
|
|
110
|
+
float cA = -1.0 / (iP + normal.z);
|
|
111
|
+
float xy = normal.x * normal.y * cA;
|
|
112
112
|
tangent = vec3(
|
|
113
|
-
1.0 +
|
|
114
|
-
|
|
115
|
-
-
|
|
113
|
+
1.0 + iP * normal.x * normal.x * cA,
|
|
114
|
+
iP * xy,
|
|
115
|
+
-iP * normal.x
|
|
116
116
|
);
|
|
117
117
|
bitangent = vec3(
|
|
118
118
|
xy,
|
|
119
|
-
|
|
119
|
+
iP + normal.y * normal.y * cA,
|
|
120
120
|
-normal.y
|
|
121
121
|
);
|
|
122
122
|
}
|
|
@@ -125,37 +125,37 @@ vec3 sampling_spectral_rgb_filter(vec3 rgb, int channel) {
|
|
|
125
125
|
if (channel == 0) {
|
|
126
126
|
return rgb;
|
|
127
127
|
}
|
|
128
|
-
vec3
|
|
129
|
-
|
|
130
|
-
return rgb *
|
|
128
|
+
vec3 uC = vec3(0.0);
|
|
129
|
+
uC[channel - 1] = 1.0;
|
|
130
|
+
return rgb * uC;
|
|
131
131
|
}
|
|
132
132
|
|
|
133
133
|
float sampling_cauchy_ior(
|
|
134
134
|
float wavelength,
|
|
135
|
-
float
|
|
136
|
-
float
|
|
137
|
-
float
|
|
135
|
+
float hy,
|
|
136
|
+
float hF,
|
|
137
|
+
float sD
|
|
138
138
|
) {
|
|
139
|
-
if (wavelength == 0.0 ||
|
|
140
|
-
return
|
|
139
|
+
if (wavelength == 0.0 || hF <= 0.0) {
|
|
140
|
+
return hy;
|
|
141
141
|
}
|
|
142
142
|
|
|
143
143
|
const float FRAUNHOFER_C = 656.3;
|
|
144
144
|
const float FRAUNHOFER_D = 587.6;
|
|
145
145
|
const float FRAUNHOFER_F = 486.1;
|
|
146
|
-
float
|
|
146
|
+
float kD = 1.0 / (
|
|
147
147
|
1.0 / (FRAUNHOFER_F * FRAUNHOFER_F)
|
|
148
148
|
- 1.0 / (FRAUNHOFER_C * FRAUNHOFER_C)
|
|
149
149
|
);
|
|
150
|
-
float
|
|
151
|
-
float
|
|
152
|
-
float
|
|
153
|
-
-
|
|
154
|
-
return
|
|
150
|
+
float oT = max(sD / hF, 1e-6);
|
|
151
|
+
float tj = (hy - 1.0) * kD / oT;
|
|
152
|
+
float wx = hy
|
|
153
|
+
- tj / (FRAUNHOFER_D * FRAUNHOFER_D);
|
|
154
|
+
return wx + tj / (wavelength * wavelength);
|
|
155
155
|
}
|
|
156
156
|
|
|
157
|
-
vec3
|
|
158
|
-
vec3
|
|
157
|
+
vec3 dQ(
|
|
158
|
+
vec3 gQ,
|
|
159
159
|
float anisotropy,
|
|
160
160
|
vec2 samplePoint
|
|
161
161
|
) {
|
|
@@ -164,24 +164,24 @@ if (abs(anisotropy) < 0.001) {
|
|
|
164
164
|
cosine = 1.0 - 2.0 * samplePoint.y;
|
|
165
165
|
}
|
|
166
166
|
else {
|
|
167
|
-
float
|
|
167
|
+
float fw = (1.0 - anisotropy * anisotropy)
|
|
168
168
|
/ (1.0 + anisotropy - 2.0 * anisotropy * samplePoint.y);
|
|
169
169
|
cosine = (
|
|
170
|
-
|
|
170
|
+
fw * fw - 1.0 - anisotropy * anisotropy
|
|
171
171
|
) / (2.0 * anisotropy);
|
|
172
172
|
}
|
|
173
173
|
|
|
174
|
-
float
|
|
174
|
+
float wk = sqrt(max(0.0, 1.0 - cosine * cosine));
|
|
175
175
|
float azimuth = TWOPI * samplePoint.x;
|
|
176
176
|
vec3 tangent;
|
|
177
177
|
vec3 bitangent;
|
|
178
|
-
sampling_orthonormal_basis(
|
|
179
|
-
return tangent * (
|
|
180
|
-
+ bitangent * (
|
|
181
|
-
+
|
|
178
|
+
sampling_orthonormal_basis(gQ, tangent, bitangent);
|
|
179
|
+
return tangent * (wk * cos(azimuth))
|
|
180
|
+
+ bitangent * (wk * sin(azimuth))
|
|
181
|
+
+ gQ * cosine;
|
|
182
182
|
}
|
|
183
183
|
|
|
184
|
-
float
|
|
184
|
+
float ba(float cosine, float anisotropy) {
|
|
185
185
|
float ah = 1.0 + anisotropy * anisotropy
|
|
186
186
|
+ 2.0 * anisotropy * cosine;
|
|
187
187
|
return INV4PI * (1.0 - anisotropy * anisotropy)
|
|
@@ -24,41 +24,41 @@ const uint BOUNCE_STRIDE = 64u;
|
|
|
24
24
|
|
|
25
25
|
|
|
26
26
|
|
|
27
|
-
uvec2
|
|
27
|
+
uvec2 aJ;
|
|
28
28
|
uint aC;
|
|
29
29
|
uint samplingBounce = 0u;
|
|
30
|
-
uint
|
|
31
|
-
uint
|
|
32
|
-
uint x =
|
|
30
|
+
uint hashedCounter = 0u;
|
|
31
|
+
uint cD(uint lm) {
|
|
32
|
+
uint x = lm;
|
|
33
33
|
x ^= x >> 16u; x *= 0x7feb352du;
|
|
34
34
|
x ^= x >> 15u; x *= 0x846ca68bu;
|
|
35
35
|
return x ^ (x >> 16u);
|
|
36
36
|
}
|
|
37
37
|
uint ak(uint a, uint b) {
|
|
38
|
-
return
|
|
38
|
+
return cD(a ^ cD(b + 0x9e3779b9u));
|
|
39
39
|
}
|
|
40
|
-
uint
|
|
41
|
-
uint x =
|
|
40
|
+
uint jc(uint lm, uint seed) {
|
|
41
|
+
uint x = lm + seed;
|
|
42
42
|
x ^= x * 0x6c50b47cu; x ^= x * 0xb82f1e52u;
|
|
43
43
|
x ^= x * 0xc7afe638u; x ^= x * 0x8d22f6e6u;
|
|
44
44
|
return x;
|
|
45
45
|
}
|
|
46
|
-
uint
|
|
47
|
-
return reverseBits(
|
|
46
|
+
uint vN(uint x, uint seed) {
|
|
47
|
+
return reverseBits(jc(reverseBits(x), seed));
|
|
48
48
|
}
|
|
49
49
|
|
|
50
|
-
uint
|
|
51
|
-
uint r = reverseBits(
|
|
50
|
+
uint tP(uint lm) {
|
|
51
|
+
uint r = reverseBits(lm);
|
|
52
52
|
${sobolD1Steps.map(([shift, mask]) => `r ^= (r << ${shift}u) & 0x${mask.toString(16)}u;`).join("\n ")}
|
|
53
53
|
return r;
|
|
54
54
|
}
|
|
55
|
-
vec2
|
|
56
|
-
uint i =
|
|
57
|
-
uint x = reverseBits(
|
|
58
|
-
uint y =
|
|
55
|
+
vec2 Ac(uint index, uint seed) {
|
|
56
|
+
uint i = vN(index, ak(seed, 0u));
|
|
57
|
+
uint x = reverseBits(jc(i, ak(seed, 1u)));
|
|
58
|
+
uint y = vN(tP(i), ak(seed, 2u));
|
|
59
59
|
return vec2(float(x >> 8u), float(y >> 8u)) * (1.0 / 16777216.0);
|
|
60
60
|
}
|
|
61
|
-
uint
|
|
61
|
+
uint wL(uvec2 p) {
|
|
62
62
|
uvec2 v = p & uvec2(255u);
|
|
63
63
|
v = (v | (v << uvec2(4u))) & uvec2(0x0f0fu);
|
|
64
64
|
v = (v | (v << uvec2(2u))) & uvec2(0x3333u);
|
|
@@ -66,104 +66,104 @@ v = (v | (v << uvec2(1u))) & uvec2(0x5555u);
|
|
|
66
66
|
return v.x | (v.y << 1u);
|
|
67
67
|
}
|
|
68
68
|
${zSobolPackedPermutations.map((v, i) => `const uint Z_PERM_${i} = ${v}u;`).join("\n")}
|
|
69
|
-
uint
|
|
70
|
-
uint group =
|
|
69
|
+
uint lq(uint wO) {
|
|
70
|
+
uint group = wO >> 2u;
|
|
71
71
|
uint word = Z_PERM_5;
|
|
72
72
|
${[0, 1, 2, 3, 4].map(i => `word = group == ${i}u ? Z_PERM_${i} : word;`).join("\n ")}
|
|
73
|
-
return (word >> ((
|
|
73
|
+
return (word >> ((wO & 3u) * 8u)) & 255u;
|
|
74
74
|
}
|
|
75
|
-
uint
|
|
75
|
+
uint rX(uint lS, uint dim, uint logSPP) {
|
|
76
76
|
uint odd = logSPP & 1u;
|
|
77
|
-
uint
|
|
77
|
+
uint xX = 8u + ((logSPP + 1u) >> 1u);
|
|
78
78
|
uint result = 0u;
|
|
79
|
-
for (int digit = int(
|
|
79
|
+
for (int digit = int(xX) - 1; digit >= int(odd); digit--) {
|
|
80
80
|
uint shift = 2u*uint(digit) - odd;
|
|
81
81
|
|
|
82
|
-
uint
|
|
83
|
-
if (shift < 30u) {
|
|
84
|
-
uint
|
|
85
|
-
uint d = (
|
|
86
|
-
result |= ((
|
|
82
|
+
uint vs = 0u;
|
|
83
|
+
if (shift < 30u) { vs = lS >> (shift + 2u); }
|
|
84
|
+
uint wO = (cD(vs ^ (0x55555555u * dim)) >> 24u) % 24u;
|
|
85
|
+
uint d = (lS >> shift) & 3u;
|
|
86
|
+
result |= ((lq(wO) >> (2u*d)) & 3u) << shift;
|
|
87
87
|
}
|
|
88
88
|
if (odd != 0u) {
|
|
89
|
-
result |= (
|
|
89
|
+
result |= (lS & 1u) ^ (cD((lS >> 1u) ^ (0x55555555u * dim)) & 1u);
|
|
90
90
|
}
|
|
91
91
|
return result;
|
|
92
92
|
}
|
|
93
93
|
|
|
94
94
|
|
|
95
95
|
|
|
96
|
-
uint
|
|
96
|
+
uint aX(uint slot) {
|
|
97
97
|
return CAMERA_BEVEL_BASE + uint(BEVEL_SAMPLES) + samplingBounce * BOUNCE_STRIDE + slot;
|
|
98
98
|
}
|
|
99
99
|
|
|
100
|
-
uvec4
|
|
101
|
-
uint
|
|
102
|
-
bool
|
|
103
|
-
bool
|
|
104
|
-
uint
|
|
105
|
-
uint
|
|
106
|
-
vec2
|
|
107
|
-
void
|
|
100
|
+
uvec4 hC;
|
|
101
|
+
uint hD;
|
|
102
|
+
bool fM = false;
|
|
103
|
+
bool cZ = false;
|
|
104
|
+
uint dF;
|
|
105
|
+
uint gM;
|
|
106
|
+
vec2 eT;
|
|
107
|
+
void ds(uint dim) {
|
|
108
108
|
|
|
109
|
-
uint
|
|
110
|
-
uvec4 key = uvec4(dim, aC,
|
|
111
|
-
if (
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
uint seed = ak(ak(
|
|
109
|
+
uint kT = aJ.x + aJ.y * uint(round(1.0 / pixelSize.x));
|
|
110
|
+
uvec4 key = uvec4(dim, aC, kT, uint(sequenceSeed));
|
|
111
|
+
if (fM && all(equal(hC, key)) && hD == uint(zSobolLogSPP)) { return; }
|
|
112
|
+
hC = key; hD = uint(zSobolLogSPP);
|
|
113
|
+
fM = true; cZ = false;
|
|
114
|
+
uint seed = ak(ak(kT, dim), uint(sequenceSeed));
|
|
115
115
|
uint index = aC;
|
|
116
116
|
if (samplingPattern == 1) {
|
|
117
117
|
uint logSPP = uint(zSobolLogSPP);
|
|
118
118
|
if (index == 0u) { logSPP = 0u; }
|
|
119
119
|
else { index -= 1u; }
|
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120
120
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|
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121
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-
uint
|
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+
uint jH = index >> logSPP;
|
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122
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uint mask = (1u << logSPP) - 1u;
|
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|
-
uint
|
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124
|
-
index =
|
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125
|
-
uvec2 tile =
|
|
123
|
+
uint lS = (wL(aJ) << logSPP) | (index & mask);
|
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124
|
+
index = rX(lS, dim, logSPP);
|
|
125
|
+
uvec2 tile = aJ >> uvec2(8u);
|
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126
126
|
seed = ak(ak(dim, uint(sequenceSeed)), ak(tile.x, tile.y));
|
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127
|
|
|
128
|
-
if (aC != 0u) {
|
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129
|
-
seed = ak(seed,
|
|
128
|
+
if (aC != 0u) { jH += 1u; }
|
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129
|
+
seed = ak(seed, jH);
|
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130
130
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}
|
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131
|
-
|
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132
|
-
|
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133
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-
uint x = reverseBits(
|
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134
|
-
|
|
131
|
+
dF = vN(index, ak(seed, 0u));
|
|
132
|
+
gM = seed;
|
|
133
|
+
uint x = reverseBits(jc(dF, ak(seed, 1u)));
|
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134
|
+
eT.x = float(x >> 8u) * (1.0 / 16777216.0);
|
|
135
135
|
}
|
|
136
|
-
vec2
|
|
137
|
-
|
|
138
|
-
if (!
|
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139
|
-
uint y =
|
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140
|
-
|
|
141
|
-
|
|
136
|
+
vec2 lZ(uint dim) {
|
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137
|
+
ds(dim);
|
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138
|
+
if (!cZ) {
|
|
139
|
+
uint y = vN(tP(dF), ak(gM, 2u));
|
|
140
|
+
eT.y = float(y >> 8u) * (1.0 / 16777216.0);
|
|
141
|
+
cZ = true;
|
|
142
142
|
}
|
|
143
|
-
return EPS + (1.0 - 2.0*EPS) *
|
|
143
|
+
return EPS + (1.0 - 2.0*EPS) * eT;
|
|
144
144
|
}
|
|
145
145
|
float sample1D(uint dim) {
|
|
146
146
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
147
|
-
|
|
148
|
-
return EPS + (1.0 - 2.0*EPS) *
|
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147
|
+
ds(dim);
|
|
148
|
+
return EPS + (1.0 - 2.0*EPS) * eT.x;
|
|
149
149
|
}
|
|
150
150
|
vec2 sample2D(uint dim) {
|
|
151
151
|
if (samplingPattern == 2) {
|
|
152
152
|
float x = sample1D(dim); float y = sample1D(dim);
|
|
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153
|
return vec2(x,y);
|
|
154
154
|
}
|
|
155
|
-
return
|
|
155
|
+
return lZ(dim);
|
|
156
156
|
}
|
|
157
157
|
|
|
158
|
-
float
|
|
159
|
-
uint dim = ak(ak(samplingBounce, slot),
|
|
160
|
-
|
|
158
|
+
float cm(uint slot) {
|
|
159
|
+
uint dim = ak(ak(samplingBounce, slot), hashedCounter) | 0x80000000u;
|
|
160
|
+
hashedCounter += 1u;
|
|
161
161
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
162
162
|
|
|
163
|
-
uint
|
|
164
|
-
uint seed = ak(ak(
|
|
165
|
-
uint i =
|
|
166
|
-
uint x = reverseBits(
|
|
163
|
+
uint kT = aJ.x + aJ.y * uint(round(1.0 / pixelSize.x));
|
|
164
|
+
uint seed = ak(ak(kT, dim), uint(sequenceSeed));
|
|
165
|
+
uint i = vN(aC, ak(seed, 0u));
|
|
166
|
+
uint x = reverseBits(jc(i, ak(seed, 1u)));
|
|
167
167
|
return EPS + (1.0 - 2.0*EPS) * (float(x >> 8u) * (1.0 / 16777216.0));
|
|
168
168
|
}
|
|
169
169
|
`;
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
export declare const spectralPrefixGlsl = "\nstruct SpectralCompleted {\n bool ready; vec4 result; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralCompleted spCompleted[2];\nbool spActive = true;\nint spChannel;\nint spCall = 0;\nint spForkCall = -1;\nstruct SpectralPrimary {\n SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralPrimary spPrimary;\nbool spDisperses(OpenPbrResolvedMaterial mat) {\n return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;\n}\nvoid spFork(inout Path path) {\n spActive = false; pathChannel = spChannel;\n path.li = sampling_spectral_rgb_filter(path.li, spChannel);\n}\nvec4 spReplay(int slot, inout RayTraceAuxiliary aux) {\n SpectralCompleted saved = spCompleted[slot];\n aux = saved.aux; s0 = saved.rng; hashedCounter = saved.counter; samplingBounce = saved.bounce;\n return vec4(sampling_spectral_rgb_filter(saved.result.rgb, spChannel), saved.result.a);\n}\nvec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {\n if (!spActive) return result;\n if (spChannel == 1) spCompleted[slot] = SpectralCompleted(true, result, aux, s0, hashedCounter, samplingBounce);\n return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);\n}\n";
|
|
2
|
+
export type PrefixBindings = Record<string, [type: string, expression: string]>;
|
|
3
|
+
export declare const prefixRandomBindings: PrefixBindings;
|
|
4
|
+
export declare function prefixCheckpoint(name: string, bindings: PrefixBindings): string;
|
|
5
|
+
export declare function prefixSave(name: string, bindings: PrefixBindings): string;
|
|
6
|
+
export declare function prefixRestore(name: string, bindings: PrefixBindings): string;
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
// The three wavelength continuations run inside one fragment invocation.
|
|
2
|
+
export const spectralPrefixGlsl = /* glsl */ `
|
|
3
|
+
struct eE {
|
|
4
|
+
bool ready; vec4 result; RayTraceAuxiliary aux;
|
|
5
|
+
uvec4 rng; uint counter; uint bounce;
|
|
6
|
+
};
|
|
7
|
+
eE eB[2];
|
|
8
|
+
bool spActive = true;
|
|
9
|
+
int spChannel;
|
|
10
|
+
int qz = 0;
|
|
11
|
+
int fC = -1;
|
|
12
|
+
struct qI {
|
|
13
|
+
SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;
|
|
14
|
+
uvec4 rng; uint counter; uint bounce;
|
|
15
|
+
};
|
|
16
|
+
qI lY;
|
|
17
|
+
bool gf(OpenPbrResolvedMaterial mat) {
|
|
18
|
+
return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;
|
|
19
|
+
}
|
|
20
|
+
void qA(inout Path path) {
|
|
21
|
+
spActive = false; pathChannel = spChannel;
|
|
22
|
+
path.li = sampling_spectral_rgb_filter(path.li, spChannel);
|
|
23
|
+
}
|
|
24
|
+
vec4 rN(int slot, inout RayTraceAuxiliary aux) {
|
|
25
|
+
eE oM = eB[slot];
|
|
26
|
+
aux = oM.aux; s0 = oM.rng; hashedCounter = oM.counter; samplingBounce = oM.bounce;
|
|
27
|
+
return vec4(sampling_spectral_rgb_filter(oM.result.rgb, spChannel), oM.result.a);
|
|
28
|
+
}
|
|
29
|
+
vec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {
|
|
30
|
+
if (!spActive) return result;
|
|
31
|
+
if (spChannel == 1) eB[slot] = eE(true, result, aux, s0, hashedCounter, samplingBounce);
|
|
32
|
+
return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);
|
|
33
|
+
}
|
|
34
|
+
`;
|
|
35
|
+
export const prefixRandomBindings = {
|
|
36
|
+
rng: ['uvec4', 's0'], counter: ['uint', 'hashedCounter'], bounce: ['uint', 'samplingBounce']
|
|
37
|
+
};
|
|
38
|
+
export function prefixCheckpoint(name, bindings) {
|
|
39
|
+
return `struct ${name}State {\n${Object.entries(bindings).map(([key, [type]]) => ` ${type} ${key};`).join('\n')}\n};\n${name}State ${name};\n`;
|
|
40
|
+
}
|
|
41
|
+
export function prefixSave(name, bindings) {
|
|
42
|
+
return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\n');
|
|
43
|
+
}
|
|
44
|
+
export function prefixRestore(name, bindings) {
|
|
45
|
+
return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\n');
|
|
46
|
+
}
|
|
47
|
+
//# sourceMappingURL=spectralPrefix.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"spectralPrefix.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/spectralPrefix.glsl.ts"],"names":[],"mappings":"AAAA,yEAAyE;AACzE,MAAM,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgC5C,CAAC;AAEF,MAAM,CAAC,MAAM,oBAAoB,GAAmB;IAClD,GAAG,EAAE,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,MAAM,EAAE,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,gBAAgB,CAAC;CAC7F,CAAC;AACF,MAAM,UAAU,gBAAgB,CAAC,IAAY,EAAE,QAAwB;IACrE,OAAO,UAAU,IAAI,YAAY,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,SAAS,IAAI,KAAK,CAAC;AAClJ,CAAC;AACD,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,QAAwB;IAC/D,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,IAAI,GAAG,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC;AACD,MAAM,UAAU,aAAa,CAAC,IAAY,EAAE,QAAwB;IAClE,OAAO,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,KAAK,MAAM,IAAI,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AACrG,CAAC","sourcesContent":["// The three wavelength continuations run inside one fragment invocation.\nexport const spectralPrefixGlsl = /* glsl */ `\nstruct SpectralCompleted {\n bool ready; vec4 result; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralCompleted spCompleted[2];\nbool spActive = true;\nint spChannel;\nint spCall = 0;\nint spForkCall = -1;\nstruct SpectralPrimary {\n SurfaceInteraction si; OpenPbrResolvedMaterial mat; RayTraceAuxiliary aux;\n uvec4 rng; uint counter; uint bounce;\n};\nSpectralPrimary spPrimary;\nbool spDisperses(OpenPbrResolvedMaterial mat) {\n return mat.transmissionDispersionScale > 0.0 && mat.specularIor != 1.0;\n}\nvoid spFork(inout Path path) {\n spActive = false; pathChannel = spChannel;\n path.li = sampling_spectral_rgb_filter(path.li, spChannel);\n}\nvec4 spReplay(int slot, inout RayTraceAuxiliary aux) {\n SpectralCompleted saved = spCompleted[slot];\n aux = saved.aux; s0 = saved.rng; hashedCounter = saved.counter; samplingBounce = saved.bounce;\n return vec4(sampling_spectral_rgb_filter(saved.result.rgb, spChannel), saved.result.a);\n}\nvec4 spFinish(int slot, vec4 result, RayTraceAuxiliary aux) {\n if (!spActive) return result;\n if (spChannel == 1) spCompleted[slot] = SpectralCompleted(true, result, aux, s0, hashedCounter, samplingBounce);\n return vec4(sampling_spectral_rgb_filter(result.rgb, spChannel), result.a);\n}\n`;\nexport type PrefixBindings = Record<string, [type: string, expression: string]>;\nexport const prefixRandomBindings: PrefixBindings = {\n rng: ['uvec4', 's0'], counter: ['uint', 'hashedCounter'], bounce: ['uint', 'samplingBounce']\n};\nexport function prefixCheckpoint(name: string, bindings: PrefixBindings) {\n return `struct ${name}State {\\n${Object.entries(bindings).map(([key, [type]]) => ` ${type} ${key};`).join('\\n')}\\n};\\n${name}State ${name};\\n`;\n}\nexport function prefixSave(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${name}.${key} = ${value};`).join('\\n');\n}\nexport function prefixRestore(name: string, bindings: PrefixBindings) {\n return Object.entries(bindings).map(([key, [, value]]) => `${value} = ${name}.${key};`).join('\\n');\n}\n"]}
|
|
@@ -9,16 +9,16 @@ vec4 textureLinear(sampler2D map, vec2 uv) {
|
|
|
9
9
|
return texture(map, uv);
|
|
10
10
|
#else
|
|
11
11
|
vec2 size = vec2(textureSize(map, 0));
|
|
12
|
-
vec2
|
|
12
|
+
vec2 se = 1.0 / size;
|
|
13
13
|
|
|
14
14
|
uv = uv * size - 0.5;
|
|
15
15
|
vec2 f = fract(uv);
|
|
16
16
|
uv = floor(uv) + 0.5;
|
|
17
17
|
|
|
18
|
-
vec4 s1 = texture(map, (uv + vec2(0, 0)) *
|
|
19
|
-
vec4 s2 = texture(map, (uv + vec2(1, 0)) *
|
|
20
|
-
vec4 s3 = texture(map, (uv + vec2(0, 1)) *
|
|
21
|
-
vec4 s4 = texture(map, (uv + vec2(1, 1)) *
|
|
18
|
+
vec4 s1 = texture(map, (uv + vec2(0, 0)) * se);
|
|
19
|
+
vec4 s2 = texture(map, (uv + vec2(1, 0)) * se);
|
|
20
|
+
vec4 s3 = texture(map, (uv + vec2(0, 1)) * se);
|
|
21
|
+
vec4 s4 = texture(map, (uv + vec2(1, 1)) * se);
|
|
22
22
|
|
|
23
23
|
return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);
|
|
24
24
|
#endif
|
|
@@ -8,12 +8,12 @@ float phi = acos(n.y) / PI;
|
|
|
8
8
|
return vec2(theta, 1.0 - phi);
|
|
9
9
|
}
|
|
10
10
|
|
|
11
|
-
vec2
|
|
12
|
-
vec3
|
|
11
|
+
vec2 jq(vec3 pos, vec3 normal, vec2 uvScale) {
|
|
12
|
+
vec3 dj = abs(normal);
|
|
13
13
|
vec2 uv = vec2(0.0);
|
|
14
|
-
if (
|
|
14
|
+
if (dj.x > dj.y && dj.x > dj.z) {
|
|
15
15
|
uv = pos.yz;
|
|
16
|
-
} else if (
|
|
16
|
+
} else if (dj.y > dj.x && dj.y > dj.z) {
|
|
17
17
|
uv = pos.xz;
|
|
18
18
|
} else {
|
|
19
19
|
uv = pos.xy;
|
|
@@ -53,18 +53,18 @@ return fract(uv * uvScale);
|
|
|
53
53
|
|
|
54
54
|
|
|
55
55
|
|
|
56
|
-
vec2
|
|
56
|
+
vec2 hW(vec3 pos, vec3 normal) {
|
|
57
57
|
float theta = atan(pos.z, pos.x) / (2.0 * PI) + 0.5;
|
|
58
58
|
return vec2(theta, pos.y);
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
-
vec2
|
|
62
|
-
if (
|
|
63
|
-
return
|
|
64
|
-
} else if (
|
|
61
|
+
vec2 gW(int fu, vec3 pos, vec3 normal, vec2 uvScale) {
|
|
62
|
+
if (fu == ${uvProjectionConstants.triplanar + ''}) {
|
|
63
|
+
return jq(pos, normal, uvScale);
|
|
64
|
+
} else if (fu == ${uvProjectionConstants.spherical + ''}) {
|
|
65
65
|
return sphericalProjection(pos) * uvScale;
|
|
66
|
-
} else if (
|
|
67
|
-
return
|
|
66
|
+
} else if (fu == ${uvProjectionConstants.cylindrical + ''}) {
|
|
67
|
+
return hW(pos, normal) * uvScale;
|
|
68
68
|
}
|
|
69
69
|
return vec2(0.0);
|
|
70
70
|
}
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import cameraProjection from './chunks/cameraProjection.glsl.js';
|
|
1
2
|
import { FragmentShader, Shader } from '../shader.js';
|
|
2
3
|
import { DEPTH_SAMPLE_GRID } from '../depthQuery.js';
|
|
3
4
|
import common from './chunks/common.glsl.js';
|
|
@@ -14,6 +15,7 @@ export default new FragmentShader({
|
|
|
14
15
|
uniforms: {
|
|
15
16
|
depthArea: Shader.uniform('vec4'),
|
|
16
17
|
viewProjectionInv: Shader.uniform('mat4'),
|
|
18
|
+
projectionInv: Shader.uniform('mat4'),
|
|
17
19
|
viewInv: Shader.uniform('mat4')
|
|
18
20
|
},
|
|
19
21
|
main: /* glsl */ `
|
|
@@ -24,16 +26,16 @@ ${core.main}
|
|
|
24
26
|
${uvProjection}
|
|
25
27
|
${materials.main}
|
|
26
28
|
${intersect.main}
|
|
29
|
+
${cameraProjection}
|
|
27
30
|
|
|
28
31
|
void main() {
|
|
32
|
+
bool picking = depthArea.z < 0.0;
|
|
33
|
+
if (picking && any(greaterThan(gl_FragCoord.xy, vec2(1.0)))) {out_depth = vec4(0.0); return;}
|
|
29
34
|
vec2 offset = floor(gl_FragCoord.xy) / ${DEPTH_SAMPLE_GRID - 1}.0 * 2.0 - 1.0;
|
|
30
|
-
vec2 uv = depthArea.xy + depthArea.zw * offset * vec2(1.0, -1.0);
|
|
35
|
+
vec2 uv = picking ? depthArea.xy : depthArea.xy + depthArea.zw * offset * vec2(1.0, -1.0);
|
|
31
36
|
out_depth = vec4(0.0);
|
|
32
37
|
if (any(lessThan(uv, vec2(0.0))) || any(greaterThan(uv, vec2(1.0)))) return;
|
|
33
|
-
|
|
34
|
-
vec4 target = viewProjectionInv * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
35
|
-
Ray ray;
|
|
36
|
-
initRay(ray, origin.xyz / origin.w, normalize(target.xyz * origin.w - origin.xyz * target.w));
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38
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+
Ray ray = cV(uv);
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37
39
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vec3 eye = viewInv[3].xyz;
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38
40
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vec3 forward = -normalize(viewInv[2].xyz);
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39
41
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SurfaceInteraction si;
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@@ -44,7 +46,11 @@ if (!si.hit) return;
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44
46
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OpenPbrResolvedMaterial material;
|
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45
47
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getMaterial(material, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
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46
48
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if (material.materialType != SHADOW_CATCHER && material.alpha > 0.0) {
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47
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-
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49
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+
if (picking) {
|
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50
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+
uint instance = uint(si.instanceIndex) + 1u, materialIndex = uint(si.materialIndex) + 1u;
|
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51
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+
out_depth = vec4(float(instance & 65535u), float(instance >> 16u),
|
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52
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+
float(materialIndex & 65535u), float(materialIndex >> 16u));
|
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53
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+
} else out_depth.r = max(dot(si.position - eye, forward), 0.0);
|
|
48
54
|
return;
|
|
49
55
|
}
|
|
50
56
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ray.o = si.position + ray.d * (EPS * 0.02);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"depthQuery.frag.js","sourceRoot":"","sources":["../../../src/renderer/glsl/depthQuery.frag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtD,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,MAAM,MAAM,yBAAyB,CAAC;AAC7C,OAAO,IAAI,MAAM,+BAA+B,CAAC;AACjD,OAAO,SAAS,MAAM,iCAAiC,CAAC;AACxD,OAAO,SAAS,MAAM,4BAA4B,CAAC;AACnD,OAAO,YAAY,MAAM,+BAA+B,CAAC;AACzD,OAAO,MAAM,MAAM,yBAAyB,CAAC;AAC7C,OAAO,IAAI,MAAM,uBAAuB,CAAC;AAEzC,eAAe,IAAI,cAAc,CAAC;IAChC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC,OAAO,CAAC;IACtC,OAAO,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE;IACnC,QAAQ,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC;IAC9C,QAAQ,EAAE;QACR,SAAS,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;QACjC,iBAAiB,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;QACzC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;KAChC;IACD,IAAI,EAAE,UAAU,CAAC;EACjB,MAAM;EACN,IAAI;EACJ,MAAM,CAAC,IAAI;EACX,IAAI,CAAC,IAAI;EACT,YAAY;EACZ,SAAS,CAAC,IAAI;EACd,SAAS,CAAC,IAAI
|
|
1
|
+
{"version":3,"file":"depthQuery.frag.js","sourceRoot":"","sources":["../../../src/renderer/glsl/depthQuery.frag.ts"],"names":[],"mappings":"AAAA,OAAO,gBAAgB,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtD,OAAO,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACrD,OAAO,MAAM,MAAM,yBAAyB,CAAC;AAC7C,OAAO,IAAI,MAAM,+BAA+B,CAAC;AACjD,OAAO,SAAS,MAAM,iCAAiC,CAAC;AACxD,OAAO,SAAS,MAAM,4BAA4B,CAAC;AACnD,OAAO,YAAY,MAAM,+BAA+B,CAAC;AACzD,OAAO,MAAM,MAAM,yBAAyB,CAAC;AAC7C,OAAO,IAAI,MAAM,uBAAuB,CAAC;AAEzC,eAAe,IAAI,cAAc,CAAC;IAChC,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,CAAC,OAAO,CAAC;IACtC,OAAO,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE;IACnC,QAAQ,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC;IAC9C,QAAQ,EAAE;QACR,SAAS,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;QACjC,iBAAiB,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;QACzC,aAAa,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;QACrC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC;KAChC;IACD,IAAI,EAAE,UAAU,CAAC;EACjB,MAAM;EACN,IAAI;EACJ,MAAM,CAAC,IAAI;EACX,IAAI,CAAC,IAAI;EACT,YAAY;EACZ,SAAS,CAAC,IAAI;EACd,SAAS,CAAC,IAAI;EACd,gBAAgB;;;;;yCAKyB,iBAAiB,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;CAyB/D;CACA,CAAC,CAAC","sourcesContent":["import cameraProjection from './chunks/cameraProjection.glsl.js';\nimport { FragmentShader, Shader } from '../shader.js';\nimport { DEPTH_SAMPLE_GRID } from '../depthQuery.js';\nimport common from './chunks/common.glsl.js';\nimport core from './chunks/rayTraceCore.glsl.js';\nimport materials from './chunks/materialBuffer.glsl.js';\nimport intersect from './chunks/intersect.glsl.js';\nimport uvProjection from './chunks/uvProjection.glsl.js';\nimport random from './chunks/random.glsl.js';\nimport rand from './chunks/rand.glsl.js';\n\nexport default new FragmentShader({\n name: 'depthQuery', outputs: ['depth'],\n defines: { DEPTH_QUERY_MODE: true },\n includes: [core, materials, intersect, random],\n uniforms: {\n depthArea: Shader.uniform('vec4'),\n viewProjectionInv: Shader.uniform('mat4'),\n projectionInv: Shader.uniform('mat4'),\n viewInv: Shader.uniform('mat4')\n },\n main: /* glsl */ `\n${common}\n${rand}\n${random.main}\n${core.main}\n${uvProjection}\n${materials.main}\n${intersect.main}\n${cameraProjection}\n\nvoid main() {\n bool picking = depthArea.z < 0.0;\n if (picking && any(greaterThan(gl_FragCoord.xy, vec2(1.0)))) {out_depth = vec4(0.0); return;}\n vec2 offset = floor(gl_FragCoord.xy) / ${DEPTH_SAMPLE_GRID - 1}.0 * 2.0 - 1.0;\n vec2 uv = picking ? depthArea.xy : depthArea.xy + depthArea.zw * offset * vec2(1.0, -1.0);\n out_depth = vec4(0.0);\n if (any(lessThan(uv, vec2(0.0))) || any(greaterThan(uv, vec2(1.0)))) return;\n Ray ray = initCameraRay(uv);\n vec3 eye = viewInv[3].xyz;\n vec3 forward = -normalize(viewInv[2].xyz);\n SurfaceInteraction si;\n si.triangleIndex = -1;\n for (int layer = 0; layer < 32; layer++) {\n intersectScene(ray, si, false);\n if (!si.hit) return;\n OpenPbrResolvedMaterial material;\n getMaterial(material, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);\n if (material.materialType != SHADOW_CATCHER && material.alpha > 0.0) {\n if (picking) {\n uint instance = uint(si.instanceIndex) + 1u, materialIndex = uint(si.materialIndex) + 1u;\n out_depth = vec4(float(instance & 65535u), float(instance >> 16u),\n float(materialIndex & 65535u), float(materialIndex >> 16u));\n } else out_depth.r = max(dot(si.position - eye, forward), 0.0);\n return;\n }\n ray.o = si.position + ray.d * (EPS * 0.02);\n }\n}\n`\n});\n"]}
|