@meimu/mutracer 0.1.5 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +7 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +10407 -8353
  6. package/docs/api.md +200 -10
  7. package/docs/denoising.md +30 -15
  8. package/docs/materials.md +1 -1
  9. package/docs/performance.md +5 -2
  10. package/docs/progressive-rendering.md +32 -1
  11. package/docs/threejs.md +14 -5
  12. package/docs/updates.md +44 -2
  13. package/docs/viewer.md +11 -6
  14. package/lib/Display.d.ts +13 -2
  15. package/lib/Display.js +27 -6
  16. package/lib/Display.js.map +1 -1
  17. package/lib/Engine.d.ts +2 -0
  18. package/lib/Engine.js +52 -25
  19. package/lib/Engine.js.map +1 -1
  20. package/lib/Render.d.ts +44 -9
  21. package/lib/Render.js +115 -17
  22. package/lib/Render.js.map +1 -1
  23. package/lib/RenderLoop.d.ts +7 -1
  24. package/lib/RenderLoop.js +94 -13
  25. package/lib/RenderLoop.js.map +1 -1
  26. package/lib/main.d.ts +6 -3
  27. package/lib/main.js +1 -0
  28. package/lib/main.js.map +1 -1
  29. package/lib/math/access.d.ts +4 -0
  30. package/lib/math/access.js +10 -0
  31. package/lib/math/access.js.map +1 -0
  32. package/lib/math/mat3.d.ts +4 -0
  33. package/lib/math/mat3.js +54 -0
  34. package/lib/math/mat3.js.map +1 -0
  35. package/lib/math/mat4.d.ts +19 -0
  36. package/lib/math/mat4.js +413 -0
  37. package/lib/math/mat4.js.map +1 -0
  38. package/lib/math/storage.d.ts +6 -0
  39. package/lib/math/storage.js +22 -0
  40. package/lib/math/storage.js.map +1 -0
  41. package/lib/math/types.d.ts +3 -0
  42. package/lib/math/types.js +2 -0
  43. package/lib/math/types.js.map +1 -0
  44. package/lib/math/vec2.d.ts +13 -0
  45. package/lib/math/vec2.js +52 -0
  46. package/lib/math/vec2.js.map +1 -0
  47. package/lib/math/vec3.d.ts +23 -0
  48. package/lib/math/vec3.js +139 -0
  49. package/lib/math/vec3.js.map +1 -0
  50. package/lib/math.d.ts +5 -17
  51. package/lib/math.js +5 -55
  52. package/lib/math.js.map +1 -1
  53. package/lib/oidn.d.ts +1 -1
  54. package/lib/oidn.js +4 -2
  55. package/lib/oidn.js.map +1 -1
  56. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  57. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  58. package/lib/renderer/AovPrimitiveCache.js +48 -0
  59. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  60. package/lib/renderer/Box3.d.ts +5 -0
  61. package/lib/renderer/Box3.js +9 -0
  62. package/lib/renderer/Box3.js.map +1 -0
  63. package/lib/renderer/GPUTraceQueue.d.ts +10 -0
  64. package/lib/renderer/GPUTraceQueue.js +31 -0
  65. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  66. package/lib/renderer/MaterialData.d.ts +15 -0
  67. package/lib/renderer/MaterialData.js +61 -0
  68. package/lib/renderer/MaterialData.js.map +1 -0
  69. package/lib/renderer/MaterialTable.d.ts +11 -98
  70. package/lib/renderer/MaterialTable.js +34 -412
  71. package/lib/renderer/MaterialTable.js.map +1 -1
  72. package/lib/renderer/RenderingPipeline.d.ts +32 -13
  73. package/lib/renderer/RenderingPipeline.js +1 -17
  74. package/lib/renderer/RenderingPipeline.js.map +1 -1
  75. package/lib/renderer/TileRender.d.ts +0 -1
  76. package/lib/renderer/TileRender.js +14 -1
  77. package/lib/renderer/TileRender.js.map +1 -1
  78. package/lib/renderer/WGPUAov.d.ts +39 -0
  79. package/lib/renderer/WGPUAov.js +239 -0
  80. package/lib/renderer/WGPUAov.js.map +1 -0
  81. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  82. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  83. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  85. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  86. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  87. package/lib/renderer/WGPUBloomPass.js +17 -97
  88. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  89. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  90. package/lib/renderer/WGPUComputePass.js.map +1 -1
  91. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  92. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  93. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  94. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  95. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  96. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  97. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  98. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  99. package/lib/renderer/WGPURayTraceOutput.js +26 -17
  100. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  101. package/lib/renderer/WGPURayTracePass.d.ts +36 -40
  102. package/lib/renderer/WGPURayTracePass.js +399 -550
  103. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  104. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  105. package/lib/renderer/WGPURenderingPipeline.js +239 -60
  106. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  107. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  108. package/lib/renderer/WGPUShaderCache.js +10 -5
  109. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  110. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  111. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  112. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  113. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  114. package/lib/renderer/WGPUSkyBaker.js +85 -0
  115. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  116. package/lib/renderer/WebGLAov.d.ts +41 -0
  117. package/lib/renderer/WebGLAov.js +106 -0
  118. package/lib/renderer/WebGLAov.js.map +1 -0
  119. package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
  120. package/lib/renderer/WebGLFullQuadPass.js +18 -2
  121. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  122. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  123. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  124. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  125. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  126. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  127. package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
  128. package/lib/renderer/WebGLRayTracePass.js +82 -7
  129. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  130. package/lib/renderer/WebGLRenderingPipeline.js +116 -8
  131. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  132. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  133. package/lib/renderer/WebGLSkyBaker.js +422 -0
  134. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  135. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  136. package/lib/renderer/WebGLSkySource.js +28 -0
  137. package/lib/renderer/WebGLSkySource.js.map +1 -0
  138. package/lib/renderer/accumulationTarget.d.ts +5 -0
  139. package/lib/renderer/accumulationTarget.js.map +1 -1
  140. package/lib/renderer/aov.d.ts +42 -0
  141. package/lib/renderer/aov.js +50 -0
  142. package/lib/renderer/aov.js.map +1 -0
  143. package/lib/renderer/aovDisplay.d.ts +14 -0
  144. package/lib/renderer/aovDisplay.js +32 -0
  145. package/lib/renderer/aovDisplay.js.map +1 -0
  146. package/lib/renderer/aovScene.d.ts +21 -0
  147. package/lib/renderer/aovScene.js +139 -0
  148. package/lib/renderer/aovScene.js.map +1 -0
  149. package/lib/renderer/binnedSahBvh.js +2 -1
  150. package/lib/renderer/binnedSahBvh.js.map +1 -1
  151. package/lib/renderer/bvhAccel.d.ts +20 -10
  152. package/lib/renderer/bvhAccel.js +168 -58
  153. package/lib/renderer/bvhAccel.js.map +1 -1
  154. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  155. package/lib/renderer/cameraSnapshot.js +2 -1
  156. package/lib/renderer/cameraSnapshot.js.map +1 -1
  157. package/lib/renderer/cameraUniform.d.ts +2 -0
  158. package/lib/renderer/cameraUniform.js +12 -0
  159. package/lib/renderer/cameraUniform.js.map +1 -0
  160. package/lib/renderer/committedScene.js +4 -0
  161. package/lib/renderer/committedScene.js.map +1 -1
  162. package/lib/renderer/denoiser.d.ts +3 -11
  163. package/lib/renderer/denoiser.js.map +1 -1
  164. package/lib/renderer/depthQuery.js +4 -1
  165. package/lib/renderer/depthQuery.js.map +1 -1
  166. package/lib/renderer/displacementPreparation.d.ts +11 -0
  167. package/lib/renderer/displacementPreparation.js +351 -0
  168. package/lib/renderer/displacementPreparation.js.map +1 -0
  169. package/lib/renderer/displacementRange.d.ts +1 -0
  170. package/lib/renderer/displacementRange.js +9 -0
  171. package/lib/renderer/displacementRange.js.map +1 -0
  172. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  173. package/lib/renderer/displayParityDiagnostics.js +2 -0
  174. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  175. package/lib/renderer/envMapCreation.d.ts +9 -8
  176. package/lib/renderer/envMapCreation.js +36 -12
  177. package/lib/renderer/envMapCreation.js.map +1 -1
  178. package/lib/renderer/envMapDistribution.d.ts +12 -2
  179. package/lib/renderer/envMapDistribution.js +43 -34
  180. package/lib/renderer/envMapDistribution.js.map +1 -1
  181. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  182. package/lib/renderer/geometryBvhBounds.js +82 -0
  183. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  184. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  185. package/lib/renderer/geometryUpdateState.js +2 -0
  186. package/lib/renderer/geometryUpdateState.js.map +1 -0
  187. package/lib/renderer/geometryUpdates.d.ts +17 -9
  188. package/lib/renderer/geometryUpdates.js +92 -33
  189. package/lib/renderer/geometryUpdates.js.map +1 -1
  190. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  191. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  192. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  193. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  194. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  195. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  196. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  198. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  200. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  201. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  205. package/lib/renderer/glsl/chunks/intersect.glsl.js +429 -429
  206. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +144 -144
  207. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  208. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +801 -801
  209. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  210. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  211. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +49 -49
  212. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  213. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
  214. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +102 -102
  215. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
  216. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  217. package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
  218. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  219. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  220. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  221. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  222. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  223. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  224. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  225. package/lib/renderer/glsl/rayTrace.frag.js +191 -191
  226. package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
  227. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  228. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  229. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  230. package/lib/renderer/lightConstants.d.ts +10 -0
  231. package/lib/renderer/lightConstants.js +11 -0
  232. package/lib/renderer/lightConstants.js.map +1 -0
  233. package/lib/renderer/lightCore.d.ts +12 -0
  234. package/lib/renderer/lightCore.js +13 -0
  235. package/lib/renderer/lightCore.js.map +1 -0
  236. package/lib/renderer/lightSampling.d.ts +20 -17
  237. package/lib/renderer/lightSampling.js +123 -56
  238. package/lib/renderer/lightSampling.js.map +1 -1
  239. package/lib/renderer/lightsData.d.ts +21 -0
  240. package/lib/renderer/lightsData.js +192 -0
  241. package/lib/renderer/lightsData.js.map +1 -0
  242. package/lib/renderer/lightsUtil.d.ts +3 -26
  243. package/lib/renderer/lightsUtil.js +3 -153
  244. package/lib/renderer/lightsUtil.js.map +1 -1
  245. package/lib/renderer/materialBufferData.d.ts +70 -0
  246. package/lib/renderer/materialBufferData.js +2 -0
  247. package/lib/renderer/materialBufferData.js.map +1 -0
  248. package/lib/renderer/materialConstants.d.ts +11 -0
  249. package/lib/renderer/materialConstants.js +11 -0
  250. package/lib/renderer/materialConstants.js.map +1 -1
  251. package/lib/renderer/materialCore.d.ts +8 -0
  252. package/lib/renderer/materialCore.js +9 -0
  253. package/lib/renderer/materialCore.js.map +1 -0
  254. package/lib/renderer/materialEmission.d.ts +2 -2
  255. package/lib/renderer/materialEmission.js +3 -3
  256. package/lib/renderer/materialEmission.js.map +1 -1
  257. package/lib/renderer/materialLayout.d.ts +2 -101
  258. package/lib/renderer/materialLayout.js +110 -172
  259. package/lib/renderer/materialLayout.js.map +1 -1
  260. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  261. package/lib/renderer/materialLayoutSchema.js +172 -0
  262. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  263. package/lib/renderer/materialParams.d.ts +69 -0
  264. package/lib/renderer/materialParams.js +272 -0
  265. package/lib/renderer/materialParams.js.map +1 -0
  266. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  267. package/lib/renderer/materialTextureSlots.js +21 -8
  268. package/lib/renderer/materialTextureSlots.js.map +1 -1
  269. package/lib/renderer/materialTextures.d.ts +6 -0
  270. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  271. package/lib/renderer/materialTextures.js.map +1 -0
  272. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  273. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  274. package/lib/renderer/meshInstances.d.ts +4 -21
  275. package/lib/renderer/meshInstances.js +10 -56
  276. package/lib/renderer/meshInstances.js.map +1 -1
  277. package/lib/renderer/oidnNetwork.d.ts +2 -2
  278. package/lib/renderer/oidnNetwork.js +1 -1
  279. package/lib/renderer/oidnNetwork.js.map +1 -1
  280. package/lib/renderer/openPbrEnergyLut.js +850 -846
  281. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  282. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  283. package/lib/renderer/ownedDenoiser.js +2 -0
  284. package/lib/renderer/ownedDenoiser.js.map +1 -0
  285. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  286. package/lib/renderer/packedMeshInstances.js +80 -0
  287. package/lib/renderer/packedMeshInstances.js.map +1 -0
  288. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  289. package/lib/renderer/prepareMeshBVH.js +21 -642
  290. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  291. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  292. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  293. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  294. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  295. package/lib/renderer/progressiveScheduler.js +3 -0
  296. package/lib/renderer/progressiveScheduler.js.map +1 -1
  297. package/lib/renderer/renderPipeline.d.ts +3 -1
  298. package/lib/renderer/renderPipeline.js.map +1 -1
  299. package/lib/renderer/renderingLimits.d.ts +9 -0
  300. package/lib/renderer/renderingLimits.js +18 -0
  301. package/lib/renderer/renderingLimits.js.map +1 -0
  302. package/lib/renderer/sceneAssembly.d.ts +73 -0
  303. package/lib/renderer/sceneAssembly.js +109 -0
  304. package/lib/renderer/sceneAssembly.js.map +1 -0
  305. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  306. package/lib/renderer/sceneChangeCore.js +307 -0
  307. package/lib/renderer/sceneChangeCore.js.map +1 -0
  308. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  309. package/lib/renderer/sceneChangeDetector.js +24 -150
  310. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  311. package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
  312. package/lib/renderer/sceneLayoutSchema.js +111 -0
  313. package/lib/renderer/sceneLayoutSchema.js.map +1 -0
  314. package/lib/renderer/sceneLightChanges.d.ts +3 -3
  315. package/lib/renderer/sceneLightChanges.js.map +1 -1
  316. package/lib/renderer/scenePreparation.d.ts +55 -0
  317. package/lib/renderer/scenePreparation.js +360 -0
  318. package/lib/renderer/scenePreparation.js.map +1 -0
  319. package/lib/renderer/scratchSampling.js +18 -18
  320. package/lib/renderer/scratchSampling.js.map +1 -1
  321. package/lib/renderer/shader.d.ts +2 -0
  322. package/lib/renderer/shader.js +2 -0
  323. package/lib/renderer/shader.js.map +1 -1
  324. package/lib/renderer/shaderCapabilities.d.ts +23 -0
  325. package/lib/renderer/shaderCapabilities.js +55 -0
  326. package/lib/renderer/shaderCapabilities.js.map +1 -0
  327. package/lib/renderer/shaderCapacity.d.ts +2 -0
  328. package/lib/renderer/shaderCapacity.js +5 -0
  329. package/lib/renderer/shaderCapacity.js.map +1 -0
  330. package/lib/renderer/skyModel.d.ts +9 -0
  331. package/lib/renderer/skyModel.js +10 -0
  332. package/lib/renderer/skyModel.js.map +1 -0
  333. package/lib/renderer/textureAtlas.d.ts +60 -0
  334. package/lib/renderer/textureAtlas.js +145 -0
  335. package/lib/renderer/textureAtlas.js.map +1 -0
  336. package/lib/renderer/textureAtlasPixels.d.ts +7 -0
  337. package/lib/renderer/textureAtlasPixels.js +68 -0
  338. package/lib/renderer/textureAtlasPixels.js.map +1 -0
  339. package/lib/renderer/util.d.ts +1 -1
  340. package/lib/renderer/util.js.map +1 -1
  341. package/lib/renderer/webgl.d.ts +9 -2
  342. package/lib/renderer/webgl.js +54 -9
  343. package/lib/renderer/webgl.js.map +1 -1
  344. package/lib/renderer/wgpuBindless.d.ts +26 -0
  345. package/lib/renderer/wgpuBindless.js +95 -0
  346. package/lib/renderer/wgpuBindless.js.map +1 -0
  347. package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
  348. package/lib/renderer/wgpuBindlessSource.js +51 -0
  349. package/lib/renderer/wgpuBindlessSource.js.map +1 -0
  350. package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
  351. package/lib/renderer/wgpuMaterialConstants.js +52 -0
  352. package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
  353. package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
  354. package/lib/renderer/wgpuSceneUniform.js +125 -0
  355. package/lib/renderer/wgpuSceneUniform.js.map +1 -0
  356. package/lib/renderer/wgpuShaderSource.d.ts +15 -0
  357. package/lib/renderer/wgpuShaderSource.js +31 -0
  358. package/lib/renderer/wgpuShaderSource.js.map +1 -0
  359. package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
  360. package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
  361. package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
  362. package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
  363. package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
  364. package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
  365. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
  366. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
  367. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
  368. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
  369. package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
  370. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
  371. package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
  372. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
  373. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
  374. package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
  375. package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
  376. package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
  377. package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
  378. package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
  379. package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
  380. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  381. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
  382. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +43 -37
  383. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
  384. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
  385. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +742 -705
  386. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  387. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
  388. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  389. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
  390. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +84 -82
  391. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  392. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
  393. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
  394. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
  395. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  396. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
  397. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +42 -32
  398. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  399. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  400. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -148
  401. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  402. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +239 -232
  403. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  404. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  405. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +26 -13
  406. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  407. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -91
  408. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
  409. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
  410. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
  411. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  412. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
  413. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
  414. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
  415. package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
  416. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  417. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  418. package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
  419. package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
  420. package/lib/renderer/wgsl/jnlm.compute.js +315 -0
  421. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
  422. package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
  423. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
  424. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
  425. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
  426. package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
  427. package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
  428. package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
  429. package/lib/renderer/wgsl/rayTrace.compute.d.ts +17 -1
  430. package/lib/renderer/wgsl/rayTrace.compute.js +612 -393
  431. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  432. package/lib/scene/Camera.js +7 -3
  433. package/lib/scene/Camera.js.map +1 -1
  434. package/lib/scene/EnvironmentLight.d.ts +5 -9
  435. package/lib/scene/EnvironmentLight.js +4 -14
  436. package/lib/scene/EnvironmentLight.js.map +1 -1
  437. package/lib/scene/EnvironmentLightState.d.ts +18 -0
  438. package/lib/scene/EnvironmentLightState.js +19 -0
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  440. package/lib/scene/Geometry.d.ts +12 -6
  441. package/lib/scene/Geometry.js +37 -13
  442. package/lib/scene/Geometry.js.map +1 -1
  443. package/lib/scene/InstanceState.d.ts +39 -0
  444. package/lib/scene/InstanceState.js +77 -0
  445. package/lib/scene/InstanceState.js.map +1 -0
  446. package/lib/scene/InstancedMesh.d.ts +1 -1
  447. package/lib/scene/InstancedMesh.js +3 -0
  448. package/lib/scene/InstancedMesh.js.map +1 -1
  449. package/lib/scene/MaterialState.d.ts +209 -0
  450. package/lib/scene/MaterialState.js +231 -0
  451. package/lib/scene/MaterialState.js.map +1 -0
  452. package/lib/scene/Mesh.d.ts +4 -6
  453. package/lib/scene/Mesh.js +3 -11
  454. package/lib/scene/Mesh.js.map +1 -1
  455. package/lib/scene/MeshState.d.ts +20 -0
  456. package/lib/scene/MeshState.js +35 -0
  457. package/lib/scene/MeshState.js.map +1 -0
  458. package/lib/scene/OpenPBRMaterial.d.ts +6 -168
  459. package/lib/scene/OpenPBRMaterial.js +5 -223
  460. package/lib/scene/OpenPBRMaterial.js.map +1 -1
  461. package/lib/scene/PixelTexture.d.ts +6 -0
  462. package/lib/scene/PixelTexture.js +10 -0
  463. package/lib/scene/PixelTexture.js.map +1 -0
  464. package/lib/scene/ProceduralSky.d.ts +24 -0
  465. package/lib/scene/ProceduralSky.js +40 -0
  466. package/lib/scene/ProceduralSky.js.map +1 -0
  467. package/lib/scene/RectLight.d.ts +2 -13
  468. package/lib/scene/RectLight.js +3 -21
  469. package/lib/scene/RectLight.js.map +1 -1
  470. package/lib/scene/RectLightState.d.ts +31 -0
  471. package/lib/scene/RectLightState.js +26 -0
  472. package/lib/scene/RectLightState.js.map +1 -0
  473. package/lib/scene/Scene.d.ts +15 -4
  474. package/lib/scene/Scene.js.map +1 -1
  475. package/lib/scene/SceneNode.js +7 -6
  476. package/lib/scene/SceneNode.js.map +1 -1
  477. package/lib/scene/Texture.d.ts +10 -41
  478. package/lib/scene/Texture.js +4 -33
  479. package/lib/scene/Texture.js.map +1 -1
  480. package/lib/scene/TextureState.d.ts +35 -0
  481. package/lib/scene/TextureState.js +35 -0
  482. package/lib/scene/TextureState.js.map +1 -0
  483. package/lib/scene/attributeData.d.ts +4 -0
  484. package/lib/scene/attributeData.js +10 -0
  485. package/lib/scene/attributeData.js.map +1 -0
  486. package/lib/scene/lightState.d.ts +8 -0
  487. package/lib/scene/lightState.js +2 -0
  488. package/lib/scene/lightState.js.map +1 -0
  489. package/lib/scene/openPbrSchema.d.ts +7 -12
  490. package/lib/scene/openPbrSchema.js +273 -28
  491. package/lib/scene/openPbrSchema.js.map +1 -1
  492. package/lib/scene/skyParameters.d.ts +20 -0
  493. package/lib/scene/skyParameters.js +28 -0
  494. package/lib/scene/skyParameters.js.map +1 -0
  495. package/lib/scene/textureData.d.ts +9 -0
  496. package/lib/scene/textureData.js +2 -0
  497. package/lib/scene/textureData.js.map +1 -0
  498. package/lib/scene/texturePixels.d.ts +6 -0
  499. package/lib/scene/texturePixels.js +10 -0
  500. package/lib/scene/texturePixels.js.map +1 -0
  501. package/lib/settings/display.d.ts +33 -0
  502. package/lib/settings/display.js +7 -0
  503. package/lib/settings/display.js.map +1 -1
  504. package/lib/settings/render.d.ts +25 -3
  505. package/lib/settings/render.js +3 -1
  506. package/lib/settings/render.js.map +1 -1
  507. package/lib/tinybvh/tinybvh.wasm +0 -0
  508. package/lib/util/commonGeometry.js +7 -7
  509. package/lib/util/commonGeometry.js.map +1 -1
  510. package/lib/util/fromTHREE.d.ts +4 -1
  511. package/lib/util/fromTHREE.js +18 -5
  512. package/lib/util/fromTHREE.js.map +1 -1
  513. package/lib/util/geometry.js +42 -29
  514. package/lib/util/geometry.js.map +1 -1
  515. package/lib/util/loadRGBE.js +3 -4
  516. package/lib/util/loadRGBE.js.map +1 -1
  517. package/lib/util/studioLighting.d.ts +18 -0
  518. package/lib/util/studioLighting.js +36 -0
  519. package/lib/util/studioLighting.js.map +1 -0
  520. package/lib/version.d.ts +1 -1
  521. package/lib/version.js +1 -1
  522. package/lib/version.js.map +1 -1
  523. package/llms.txt +4 -0
  524. package/package.json +31 -5
  525. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  526. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -4,7 +4,7 @@
4
4
  export function createSampleMaterialWgsl(hasAnisotropyDirections = true, hasCoatNormals = false) {
5
5
  return /* wgsl */ `
6
6
 
7
- struct ne {
7
+ struct ob {
8
8
  ray: Ray,
9
9
  maxDistance: f32,
10
10
  triangleIndex: i32,
@@ -16,316 +16,353 @@ lightSelectionPmf: f32,
16
16
  valid: bool,
17
17
  }
18
18
 
19
- fn qq(
20
- si: ptr<function, ad>,
21
- ma: J,
22
- prepared: ag,
19
+ fn sd(
20
+ si: ptr<function, SurfaceInteraction>,
21
+ ma: OpenPbrResolvedMaterial,
23
22
  aa: ptr<function, Path>,
24
23
  ffnormal: vec3f,
25
- gF: bool,
26
- ca: u32,
27
- aV: u32,
28
- gj: ptr<function, ne>
24
+ eM: bool,
25
+ lightSample: LightSampleRec,
26
+ f: vec3f,
27
+ scatteringPdf: f32,
28
+ gz: ptr<function, ob>
29
29
  ) -> bool {
30
- (*gj).valid = false;
31
- (*gj).lightSelectionPmf = 0.0;
32
- (*gj).risTarget = 0.0;
33
- let ln = vec3f(fp(rd(ca, 1u)), dz(rd(ca, 0u)));
34
-
35
- var lightSample: LightSampleRec;
36
- mH(
37
- (*si).position,
38
- ln,
39
- ca,
40
- aV,
41
- &lightSample
42
- );
30
+ (*gz).valid = false;
31
+ (*gz).lightSelectionPmf = 0.0;
32
+ (*gz).risTarget = 0.0;
43
33
  var Li = lightSample.emission;
44
34
 
45
35
  let lightDir = lightSample.direction;
46
- let oS = -(*aa).ray.d;
47
- let fg = lightSample.pdf;
36
+ let qY = -(*aa).ray.d;
37
+ let fA = lightSample.pdf;
48
38
  let lightSelectionPmf = lightSample.selectionPmf;
49
39
 
50
40
 
51
41
  ${hasCoatNormals ? /* wgsl */ `var cosThetaL = dot(ffnormal, lightDir);
52
- if (gF && ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : 'let cosThetaL = dot(ffnormal, lightDir);'}
42
+ if (eM && ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : 'let cosThetaL = dot(ffnormal, lightDir);'}
53
43
 
54
- if (fg <= 0.0 || lightSelectionPmf <= 0.0 ||
55
- max(max(Li.x, Li.y), Li.z) <= 0.0) {
44
+ if ((fA <= 0.0) | (lightSelectionPmf <= 0.0) |
45
+ (max(max(Li.x, Li.y), Li.z) <= 0.0)) {
56
46
  return false;
57
47
  }
58
48
 
59
- var scatteringPdf = 0.0;
60
- var f = vec3f(0.0);
61
- if (gF) {
62
-
63
-
64
- if (cosThetaL <= 0.0 && ma.transmissionWeight <= 0.0 && ma.subsurfaceWeight <= 0.0) {
65
- return false;
66
- }
67
- f = bI(prepared, lightDir, &scatteringPdf);
68
- }
69
- else {
70
- scatteringPdf = bD(
71
- dot(oS, lightDir),
72
- (*si).mediumAnisotropy
73
- );
74
- f = vec3f(scatteringPdf);
75
- }
76
-
77
- if (scatteringPdf <= 0.0 || max(max(f.x, f.y), f.z) <= 0.0) {
49
+ if ((scatteringPdf <= 0.0) | (max(max(f.x, f.y), f.z) <= 0.0)) {
78
50
  return false;
79
51
  }
80
52
 
81
- var mz: Ray;
82
- var hi = (*si).position + EPS * lightDir;
83
- if (gF) {
84
- hi = rQ((*si).position, (*si).faceNormal, lightDir);
85
- let bZ = 0.1;
86
- var dr = dot((*si).normal, lightDir);
87
- ${hasCoatNormals ? /* wgsl */ ` if (ma.coatNormalEnabled) { dr = dot((*si).faceNormal, lightDir); }` : ''}
53
+ var ns: Ray;
54
+ var hw = (*si).position + EPS * lightDir;
55
+ if (eM) {
56
+ hw = sR((*si).position, (*si).faceNormal, lightDir);
57
+ let ch = 0.1;
58
+ var dL = dot((*si).normal, lightDir);
59
+ ${hasCoatNormals ? /* wgsl */ ` if (ma.coatNormalEnabled) { dL = dot((*si).faceNormal, lightDir); }` : ''}
88
60
  let geometricNormal = select(
89
61
  (*si).faceNormal,
90
62
  -(*si).faceNormal,
91
- dr < 0.0
63
+ dL < 0.0
92
64
  );
93
- dr = abs(dr);
94
- let hS = dot(geometricNormal, lightDir);
95
- let oB = select(
96
- clamp(1.0 - hS / bZ, 0.0, 1.0),
65
+ dL = abs(dL);
66
+ let iq = dot(geometricNormal, lightDir);
67
+ let pq = select(
68
+ clamp(1.0 - iq / ch, 0.0, 1.0),
97
69
  clamp(
98
- 2.0 - (hS + dr) / bZ,
70
+ 2.0 - (iq + dL) / ch,
99
71
  0.0,
100
72
  1.0
101
73
  ),
102
- dr < bZ
74
+ dL < ch
103
75
  );
104
- hi += (*si).shadowOffset * oB;
76
+ hw += (*si).shadowOffset * pq;
105
77
  }
106
78
 
107
79
 
108
80
 
109
81
 
110
- var lQ = lightDir;
111
- var mO = lightSample.dist - EPS;
82
+ var mA = lightDir;
83
+ var nN = lightSample.dist - EPS;
112
84
  if (lightSample.sourceType == 1u) {
113
- let sY =
85
+ let uo =
114
86
  (*si).position + lightSample.direction * lightSample.dist;
115
- let qe = sY + EPS * lightSample.normal;
116
- let qp = qe - hi;
117
- mO = length(qp);
118
- lQ = normalize(qp);
87
+ let rc = uo + EPS * lightSample.normal;
88
+ let rr = rc - hw;
89
+ nN = length(rr);
90
+ mA = normalize(rr);
119
91
  }
120
- iC(&mz, hi, lQ);
92
+ gC(&ns, hw, mA);
121
93
 
122
94
 
123
95
 
124
96
 
125
- if (gF && cosThetaL < 0.0 && lightSample.sourceType == 0u) {
126
- let background = hH(mz);
97
+ if (eM & (cosThetaL < 0.0) & (lightSample.sourceType == 0u)) {
98
+ let background = hX(ns);
127
99
  Li = background.rgb * background.a;
128
100
  }
129
101
  if (SPECTRAL) {
130
- Li = ai(Li, (*si).wavelength);
102
+ Li = aj(Li, (*si).wavelength);
131
103
  }
132
104
 
133
105
 
134
106
 
135
- let fa = select(
136
- tC(fg, scatteringPdf),
107
+ let fl = select(
108
+ uS(fA, scatteringPdf),
137
109
  1.0,
138
110
  lightSample.isDelta
139
111
  );
140
- if (fa > 0.0) {
141
- let kq = Li * f / fg * (*aa).beta;
142
- (*gj).risTarget = max(
143
- dot(max(kq * lightSelectionPmf, vec3f(0.0)), luminance),
112
+ if (fl > 0.0) {
113
+ let kV = Li * f / fA * (*aa).beta;
114
+ (*gz).risTarget = max(
115
+ dot(max(kV * lightSelectionPmf, vec3f(0.0)), luminance),
144
116
  0.0
145
117
  );
146
- (*gj).ray = mz;
147
- (*gj).maxDistance = mO;
148
- (*gj).triangleIndex = (*si).triangleIndex;
149
- (*gj).contribution = fa * kq;
150
- (*gj).lightSelectionPmf = lightSelectionPmf;
151
- (*gj).valid = true;
118
+ (*gz).ray = ns;
119
+ (*gz).maxDistance = nN;
120
+ (*gz).triangleIndex = (*si).triangleIndex;
121
+ (*gz).contribution = fl * kV;
122
+ (*gz).lightSelectionPmf = lightSelectionPmf;
123
+ (*gz).valid = true;
152
124
  return true;
153
125
  }
154
126
  return false;
155
127
  }
156
128
 
157
- fn mT(
158
- si: ptr<function, ad>,
159
- ma: J,
129
+ struct qc {
130
+ direction: vec3f,
131
+ response: vec3f,
132
+ pdf: f32,
133
+ transmission: bool,
134
+ }
135
+
136
+ fn sW(
137
+ si: ptr<function, SurfaceInteraction>,
138
+ ma: OpenPbrResolvedMaterial,
160
139
  prepared: ag,
161
140
  aa: ptr<function, Path>,
162
141
  ffnormal: vec3f,
163
- gF: bool
164
- ) {
165
- let aV = jX();
166
- var selected: ne;
142
+ eM: bool
143
+ ) -> qc {
144
+ let candidateCount = kB();
145
+ var selected: ob;
167
146
  selected.valid = false;
168
- var mI = 0.0;
169
- var lH = 0.0;
147
+ var nH = 0.0;
148
+ var mq = 0.0;
149
+ var result: qc;
170
150
 
171
151
 
172
- for (var ca = 0u; ca < aV; ca++) {
173
- var candidate: ne;
174
- let pj = qq(
175
- si, ma, prepared, aa, ffnormal, gF,
176
- ca, aV, &candidate);
177
- if (aV == 1u) {
178
- if (!pj) { return; }
152
+
153
+
154
+ for (var event = 0u; event <= candidateCount; event++) {
155
+ let rX = event == candidateCount;
156
+ var lightSample: LightSampleRec;
157
+ var lightDir: vec3f;
158
+ var scatteringPdf = 0.0;
159
+ var response = vec3f(0.0);
160
+ var tE = false;
161
+ if (rX) {
162
+ var rU = 1.0;
163
+ var valid = selected.valid;
164
+ if (candidateCount > 1u) {
165
+ valid = valid & (nH > 0.0);
166
+ if (valid) {
167
+ rU = selected.lightSelectionPmf * mq /
168
+ (f32(candidateCount) * nH);
169
+ }
170
+ }
171
+ if (valid && !intersectSceneShadow(selected.ray, selected.maxDistance, selected.triangleIndex)) {
172
+ (*aa).li += selected.contribution * rU;
173
+ }
174
+ if (!eM) {
175
+ result.direction = fH(-(*aa).ray.d,
176
+ (*si).mediumAnisotropy, dZ(cE(PHASE_DIRECTION)));
177
+ result.pdf = bL(
178
+ dot(result.direction, -(*aa).ray.d), (*si).mediumAnisotropy);
179
+ return result;
180
+ }
181
+ let vR = vec3f(dZ(cE(BSDF_DIRECTION)), dp(cE(BSDF_LOBE)));
182
+ tE = !prepared.material.thinWalled &
183
+ (abs(prepared.material.relativeIor - 1.0) <= 1e-6) &
184
+ (prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6);
185
+ if (tE) {
186
+ lightDir = openpbr_to_world(prepared.basis, -prepared.viewLocal);
187
+ response = bh(prepared.material) * cF(prepared,
188
+ ${hasCoatNormals ? 'select(-prepared.viewLocal.z, dot(prepared.coatBasis.normal, lightDir), prepared.material.coatNormalEnabled)' : '-prepared.viewLocal.z'});
189
+ scatteringPdf = 1.0;
190
+ result.transmission = true;
191
+ } else {
192
+ var roughness = 1.0; var specular = false; var diffuse = true;
193
+ var jT = u32(OPENPBR_LOBE_DIFFUSE);
194
+
195
+ var transmission = false;
196
+ if (!jq(prepared, vR, &lightDir, &transmission,
197
+ &roughness, &specular, &diffuse, &jT)) { return result; }
198
+ result.transmission = transmission;
199
+ }
200
+ } else {
201
+ let lV = vec3f(dZ(sl(event, 1u)), dp(sl(event, 0u)));
202
+ nE((*si).position, lV, event, candidateCount, &lightSample);
203
+ lightDir = lightSample.direction;
204
+ if ((lightSample.pdf <= 0.0) | (lightSample.selectionPmf <= 0.0) |
205
+ (max(max(lightSample.emission.x, lightSample.emission.y), lightSample.emission.z) <= 0.0)) { continue; }
206
+ ${hasCoatNormals ? /* wgsl */ `var cosThetaL = dot(ffnormal, lightDir);
207
+ if (eM & ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : /* wgsl */ `let cosThetaL = dot(ffnormal, lightDir);`}
208
+ if (eM & (cosThetaL <= 0.0) & (ma.transmissionWeight <= 0.0) & (ma.subsurfaceWeight <= 0.0)) { continue; }
209
+ }
210
+ if (!tE) {
211
+ if (eM) {
212
+ response = bO(prepared, lightDir, &scatteringPdf);
213
+ } else {
214
+ scatteringPdf = bL(
215
+ dot(-(*aa).ray.d, lightDir), (*si).mediumAnisotropy);
216
+ response = vec3f(scatteringPdf);
217
+ }
218
+ }
219
+ if (rX) {
220
+ result.direction = lightDir; result.response = response; result.pdf = scatteringPdf;
221
+ return result;
222
+ }
223
+ var candidate: ob;
224
+ let tv = sd(si, ma, aa, ffnormal, eM,
225
+ lightSample, response, scatteringPdf, &candidate);
226
+ if (!tv) { continue; }
227
+ if (candidateCount == 1u) {
179
228
  selected = candidate;
180
- break;
229
+ continue;
181
230
  }
182
- if (!pj) { continue; }
183
- let kj = candidate.risTarget / max(candidate.lightSelectionPmf, 1e-20);
184
- if (!(kj > 0.0) || kj != kj) { continue; }
185
- lH += kj;
231
+ let kO = candidate.risTarget / max(candidate.lightSelectionPmf, 1e-20);
232
+ if (!(kO > 0.0) | (kO != kO)) { continue; }
233
+ mq += kO;
186
234
  if (!selected.valid ||
187
- pK(ca) * lH <= kj) {
235
+ qx(event) * mq <= kO) {
188
236
  selected = candidate;
189
- mI = candidate.risTarget;
190
- }
191
- }
192
- var qP = 1.0;
193
- if (aV > 1u) {
194
- if (!selected.valid || mI <= 0.0) { return; }
195
-
196
-
197
- qP = selected.lightSelectionPmf * lH /
198
- (f32(aV) * mI);
237
+ nH = candidate.risTarget;
199
238
  }
200
- if (selected.valid &&
201
- !ex(selected.ray, selected.maxDistance, selected.triangleIndex)) {
202
- (*aa).li += selected.contribution * qP;
203
239
  }
240
+ return result;
204
241
  }
205
242
 
206
- fn pp(
207
- si: ptr<function, ad>,
243
+ fn qm(
244
+ si: ptr<function, SurfaceInteraction>,
208
245
  aa: ptr<function, Path>
209
246
  ) -> f32 {
210
- if ((*aa).fromEye || rtUniform.lightWeightTotal <= 0.0 ||
211
- i32(materialsBuffer[(*si).materialIndex].matType) == UNLIT) {
247
+ if ((*aa).fromEye | (rtUniform.lightWeightTotal <= 0.0) |
248
+ (i32(materialsBuffer[(*si).materialIndex].matType) == UNLIT)) {
212
249
  return 1.0;
213
250
  }
214
251
  let samplingLuminance = dot(
215
252
  materialsBuffer[(*si).materialIndex].emission,
216
253
  luminance
217
254
  );
218
- let pm = dot((*si).faceNormal, -(*aa).ray.d);
219
- if (samplingLuminance <= 0.0 || pm <= 0.0) {
255
+ let qi = dot((*si).faceNormal, -(*aa).ray.d);
256
+ if ((samplingLuminance <= 0.0) | (qi <= 0.0)) {
220
257
  return 1.0;
221
258
  }
222
- let rY = distance((*si).position, (*aa).ray.o);
223
- let fg = samplingLuminance / rtUniform.lightWeightTotal *
224
- rY * rY / max(pm, 1e-8);
225
- return fX((*aa).scatteringPdf, fg);
259
+ let te = distance((*si).position, (*aa).ray.o);
260
+ let fA = samplingLuminance / rtUniform.lightWeightTotal *
261
+ te * te / max(qi, 1e-8);
262
+ return gj((*aa).scatteringPdf, fA);
226
263
  }
227
264
 
228
265
  ${hasCoatNormals ? /* wgsl */ `
229
266
 
230
267
 
231
- fn fF(input: vec3f, tq: vec3f, view: vec3f) -> vec3f {
232
- let qY = dot(tq, view) >= 0.0;
233
- let uo = select(-tq, tq, qY);
234
- let qX = select(-input, input, qY);
235
- if (dot(input, tq) <= 0.0 || dot(qX, view) <= 1e-6) { return uo; }
236
- return qX;
268
+ fn fT(input: vec3f, face: vec3f, view: vec3f) -> vec3f {
269
+ let front = dot(face, view) >= 0.0;
270
+ let vP = select(-face, face, front);
271
+ let sc = select(-input, input, front);
272
+ if ((dot(input, face) <= 0.0) | (dot(sc, view) <= 1e-6)) { return vP; }
273
+ return sc;
237
274
  }
238
275
  ` : ''}
239
- fn mb(
240
- si: ptr<function, ad>,
241
- ma: ptr<function, J>,
276
+ fn mL(
277
+ si: ptr<function, SurfaceInteraction>,
278
+ ma: ptr<function, OpenPbrResolvedMaterial>,
242
279
  aa: ptr<function, Path>
243
280
  ) {
244
281
  ${hasCoatNormals ? /* wgsl */ `
245
- let bC = (*si).faceNormal;
246
- let mE = (*si).normal;
282
+ let bK = (*si).faceNormal;
283
+ let nB = (*si).normal;
247
284
  ` : ''}
248
- var rN: f32 = -dot((*si).faceNormal, (*aa).ray.d);
249
- var sG: f32 = -dot((*si).normal, (*aa).ray.d);
250
- if (((*ma).transmissionWeight > 0.0 || (*ma).subsurfaceWeight > 0.0) && (*ma).thinWalled) {
285
+ var sO: f32 = -dot((*si).faceNormal, (*aa).ray.d);
286
+ var tV: f32 = -dot((*si).normal, (*aa).ray.d);
287
+ if ((((*ma).transmissionWeight > 0.0) | ((*ma).subsurfaceWeight > 0.0)) & (*ma).thinWalled) {
251
288
 
252
- if (rN < 0.0) {
289
+ if (sO < 0.0) {
253
290
  (*si).faceNormal = -(*si).faceNormal;
254
- rN = -rN;
291
+ sO = -sO;
255
292
  }
256
- if (sG < 0.0) {
293
+ if (tV < 0.0) {
257
294
  (*si).normal = -(*si).normal;
258
- sG = -sG;
295
+ tV = -tV;
259
296
  }
260
297
  }
261
298
 
262
299
 
263
- var pU: bool = rN >= 0.0 && sG < 0.0;
264
- var ndv: f32 = select(sG, rN, pU);
265
- var N: vec3f = select((*si).normal, (*si).faceNormal, pU);
300
+ var qM: bool = (sO >= 0.0) & (tV < 0.0);
301
+ var ndv: f32 = select(tV, sO, qM);
302
+ var N: vec3f = select((*si).normal, (*si).faceNormal, qM);
266
303
 
267
- (*ma).inside = ndv <= 0.0 && !(*ma).thinWalled;
304
+ (*ma).inside = (ndv <= 0.0) & !(*ma).thinWalled;
268
305
 
269
306
  (*ma).relativeIor = select((*ma).specularIor, (1.0 / (*ma).specularIor), ndv > 0.0);
270
307
  var ffnormal = select(-N, N, ndv >= 0.0);
271
308
  ${hasCoatNormals ? /* wgsl */ `
272
309
  if ((*ma).coatNormalEnabled) {
273
310
  let view = -(*aa).ray.d;
274
- let gb = dot(bC, view);
275
- (*ma).geometricNormal = select(-bC, bC, gb >= 0.0);
276
- ffnormal = fF(mE, bC, view);
277
- (*ma).coatNormal = fF((*si).coatNormal, bC, view);
278
- (*ma).inside = gb <= 0.0 && !(*ma).thinWalled;
279
- (*ma).relativeIor = select((*ma).specularIor, 1.0 / (*ma).specularIor, gb > 0.0 || (*ma).thinWalled);
311
+ let gp = dot(bK, view);
312
+ (*ma).geometricNormal = select(-bK, bK, gp >= 0.0);
313
+ ffnormal = fT(nB, bK, view);
314
+ (*ma).coatNormal = fT((*si).coatNormal, bK, view);
315
+ (*ma).inside = (gp <= 0.0) & !(*ma).thinWalled;
316
+ (*ma).relativeIor = select((*ma).specularIor, 1.0 / (*ma).specularIor, (gp > 0.0) | (*ma).thinWalled);
280
317
  }
281
318
  ` : ''}
282
319
 
283
320
  (*aa).scatteringIsDelta = false;
284
- var bl = false;
285
- var hn = false;
321
+ var bs = false;
322
+ var hC = false;
286
323
  let mediumType = (*si).mediumType;
287
324
 
288
325
  var scatteringPdf: f32;
289
- var cG: vec3f;
326
+ var dH: vec3f;
290
327
 
291
328
  if (HAS_MEDIUM) {
292
329
  let d = distance((*si).position, (*aa).ray.o);
293
- let nu = (*aa).ray.o;
330
+ let os = (*aa).ray.o;
294
331
  let extinction = (*si).mediumExtinction;
295
332
  let scattering = min((*si).mediumScattering, extinction);
296
- let sC = max(max(extinction.x, extinction.y), extinction.z);
297
- if (mediumType > 0 && sC > 0.0) {
333
+ let tR = max(max(extinction.x, extinction.y), extinction.z);
334
+ if ((mediumType > 0) & (tR > 0.0)) {
298
335
 
299
336
 
300
- let nj = min(i32(dz(cw(MEDIUM_CHANNEL)) * 3.0), 2);
301
- let fE = extinction[nj];
302
- let ih = select(
337
+ let oi = min(i32(dp(cE(MEDIUM_CHANNEL)) * 3.0), 2);
338
+ let fS = extinction[oi];
339
+ let iH = select(
303
340
  d,
304
- min(-log(max(dz(cw(MEDIUM_DISTANCE)), 1e-7)) / fE, d),
305
- fE > 0.0
341
+ min(-log(max(dp(cE(MEDIUM_DISTANCE)), 1e-7)) / fS, d),
342
+ fS > 0.0
306
343
  );
307
- bl = ih < d;
308
- let ew = exp(-extinction * ih);
309
- let nZ = select(
310
- ew,
311
- extinction * ew,
312
- bl
344
+ bs = iH < d;
345
+ let transmittance = exp(-extinction * iH);
346
+ let oU = select(
347
+ transmittance,
348
+ extinction * transmittance,
349
+ bs
313
350
  );
314
- let nK = max((nZ.x + nZ.y + nZ.z) / 3.0, 1e-8);
315
- if (bl) {
316
- (*aa).beta *= ew * scattering / nK;
351
+ let oE = max((oU.x + oU.y + oU.z) / 3.0, 1e-8);
352
+ if (bs) {
353
+ (*aa).beta *= transmittance * scattering / oE;
317
354
 
318
- (*aa).ray.o = nu + ih * (*aa).ray.d;
355
+ (*aa).ray.o = os + iH * (*aa).ray.d;
319
356
  (*si).position = (*aa).ray.o;
320
357
  }
321
358
  else {
322
- (*aa).beta *= ew / nK;
359
+ (*aa).beta *= transmittance / oE;
323
360
  }
324
361
  }
325
362
  }
326
363
 
327
- if (!bl) {
328
- (*aa).li += pp(si, aa) * (*ma).emission * (*aa).beta;
364
+ if (!bs) {
365
+ (*aa).li += qm(si, aa) * (*ma).emission * (*aa).beta;
329
366
  }
330
367
  if ((*ma).materialType == UNLIT) {
331
368
  (*aa).abort = true;
@@ -334,81 +371,51 @@ return;
334
371
 
335
372
 
336
373
  var prepared: ag;
337
- if (!bl) {
374
+ if (!bs) {
338
375
  ${hasAnisotropyDirections ? /* wgsl */ `
339
376
  (*ma).directionTangent = (*si).directionTangent;
340
377
  (*ma).directionBitangent = (*si).directionBitangent;
341
378
  (*ma).geometryTangent = (*si).geometryTangent;
342
379
  (*ma).geometryBitangent = (*si).geometryBitangent;
343
380
  ` : /* wgsl */ ``}
344
- prepared = eH((*si).tangent, *ma, -(*aa).ray.d, ffnormal);
345
- }
346
- mT(si, *ma, prepared, aa, ffnormal, !bl);
347
- if (bl) {
348
-
349
- cG = fq(
350
- -(*aa).ray.d,
351
- (*si).mediumAnisotropy,
352
- fp(cw(PHASE_DIRECTION))
353
- );
354
- scatteringPdf = bD(
355
- dot(cG, -(*aa).ray.d),
356
- (*si).mediumAnisotropy
357
- );
381
+ prepared = ds((*si).tangent, *ma, -(*aa).ray.d, ffnormal);
358
382
  }
359
- else {
360
-
361
- var isNextRefraction: bool;
362
- var aA = 1.0;
363
- var aS = false;
364
- var bE = true;
365
- var aR = u32(OPENPBR_LOBE_DIFFUSE);
366
- var qI = 0.0;
367
- let ur = vec3f(fp(cw(BSDF_DIRECTION)), dz(cw(BSDF_LOBE)));
368
- var gY = vec3f(0.0);
369
- let f = dv(
370
- prepared,
371
- ur,
372
- &cG,
373
- &scatteringPdf,
374
- &isNextRefraction,
375
- &aA,
376
- &aS,
377
- &bE,
378
- &aR,
379
- &qI,
380
- &gY
381
- );
383
+ let qW = sW(si, *ma, prepared, aa, ffnormal, !bs);
384
+ dH = qW.direction;
385
+ scatteringPdf = qW.pdf;
386
+ if (!bs) {
387
+ let f = qW.response;
388
+ let isNextRefraction = qW.transmission;
382
389
 
383
390
 
384
391
 
385
392
 
386
- if (!(scatteringPdf > 0.0) ||
387
- !all(f == f) || !all(abs(f) < vec3f(3.402823e38)) ||
388
- dot(cG, cG) < 0.5) {
393
+ if (!(scatteringPdf > 0.0) |
394
+ !all(f == f) | !all(abs(f) < vec3f(3.402823e38)) |
395
+ (dot(dH, dH) < 0.5)) {
389
396
  (*aa).scatteringPdf = 0.0;
390
397
  (*aa).abort = true;
391
398
  return;
392
399
  }
393
400
 
394
401
 
395
- (*aa).scatteringIsDelta = !prepared.material.thinWalled &&
396
- abs(prepared.material.relativeIor - 1.0) <= 1e-6 &&
397
- prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6;
402
+ (*aa).scatteringIsDelta = !prepared.material.thinWalled &
403
+ (abs(prepared.material.relativeIor - 1.0) <= 1e-6) &
404
+ (prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6);
398
405
  (*aa).beta *= f / scatteringPdf;
399
406
 
400
- hn = isNextRefraction && !(*ma).thinWalled;
407
+ hC = isNextRefraction & !(*ma).thinWalled;
401
408
  (*aa).isNextRefraction = isNextRefraction;
402
409
 
403
410
 
404
- (*aa).ray.o = (*si).position + EPS * cG;
411
+ (*aa).ray.o = (*si).position + EPS * dH;
405
412
  ${hasCoatNormals ? /* wgsl */ `
406
- if ((*ma).coatNormalEnabled) { (*aa).ray.o = (*si).position + EPS * select(-bC, bC, dot(bC, cG) >= 0.0); }
413
+ if ((*ma).coatNormalEnabled) { (*aa).ray.o = (*si).position + EPS * select(-bK, bK, dot(bK, dH) >= 0.0); }
407
414
  ` : ''}
408
415
  }
409
416
  (*aa).scatteringPdf = scatteringPdf;
410
- (*aa).ray.d = cG;
411
- if (bl) {
417
+ (*aa).ray.d = dH;
418
+ if (bs) {
412
419
  (*aa).isNextRefraction = false;
413
420
  }
414
421
 
@@ -417,8 +424,8 @@ if (bl) {
417
424
  if (HAS_MEDIUM) {
418
425
 
419
426
 
420
- if (!bl && hn && (*ma).mediumType > 0) {
421
- if (rN >= 0.0) {
427
+ if (!bs & hC & ((*ma).mediumType > 0)) {
428
+ if (sO >= 0.0) {
422
429
  (*si).mediumType = (*ma).mediumType;
423
430
  (*si).mediumExtinction = (*ma).mediumExtinction;
424
431
  (*si).mediumScattering = (*ma).mediumScattering;