@meimu/mutracer 0.1.5 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +7 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +10407 -8353
- package/docs/api.md +200 -10
- package/docs/denoising.md +30 -15
- package/docs/materials.md +1 -1
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +32 -1
- package/docs/threejs.md +14 -5
- package/docs/updates.md +44 -2
- package/docs/viewer.md +11 -6
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +27 -6
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -0
- package/lib/Engine.js +52 -25
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +44 -9
- package/lib/Render.js +115 -17
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -1
- package/lib/RenderLoop.js +94 -13
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +10 -0
- package/lib/renderer/GPUTraceQueue.js +31 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +32 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPURayTraceOutput.js +26 -17
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +36 -40
- package/lib/renderer/WGPURayTracePass.js +399 -550
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +239 -60
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
- package/lib/renderer/WebGLFullQuadPass.js +18 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
- package/lib/renderer/WebGLRayTracePass.js +82 -7
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +116 -8
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +5 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +429 -429
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +144 -144
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +801 -801
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +49 -49
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +102 -102
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +191 -191
- package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +20 -17
- package/lib/renderer/lightSampling.js +123 -56
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +3 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +3 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +15 -0
- package/lib/renderer/wgpuShaderSource.js +31 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +43 -37
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +742 -705
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +84 -82
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +42 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -148
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +239 -232
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +26 -13
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -91
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +17 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +612 -393
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +25 -3
- package/lib/settings/render.js +3 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +18 -5
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +4 -0
- package/package.json +31 -5
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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@@ -2,41 +2,41 @@
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// http://www.pbr-book.org/3ed-2018/Light_Transport_I_Surface_Reflection/Direct_Lighting.html#EstimatingtheDirectLightingIntegral
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import { glsl } from '../../shader.js';
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export default glsl `
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vec3
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float
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vec3
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vec3 ta(SurfaceInteraction si, OpenPbrResolvedMaterial mat, ag prepared, inout Path aa, vec3 ffnormal, bool eM) {
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float lY = 1.0;
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vec3 lV = vec3(dZ(cE(LIGHT_POSITION)), dp(cE(LIGHT_SELECT)));
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LightSampleRec lightSample;
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sampleLight(si.position,
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lightSample.emission =
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sampleLight(si.position, lV, lightSample, false);
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lightSample.emission = aj(lightSample.emission, bp);
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vec3 lightDir = lightSample.direction;
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vec3
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float
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vec3 qY = -aa.ray.d;
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float fA = lightSample.pdf;
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float cosThetaL = dot(ffnormal, lightDir);
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#ifdef USE_COAT_NORMAL_FRAMES
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if (
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if (eM && mat.coatNormalEnabled) { cosThetaL = dot(mat.geometricNormal, lightDir); }
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#endif
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if (
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if (fA <= 0.0 || max(max(lightSample.emission.x, lightSample.emission.y), lightSample.emission.z) <= 0.0) {
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return vec3(0.0);
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}
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float scatteringPdf = 0.0;
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vec3 f = vec3(0.0);
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if (
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if (eM) {
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if (cosThetaL <= 0.0 && mat.transmissionWeight <= 0.0 && mat.subsurfaceWeight <= 0.0) {
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return vec3(0.0);
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}
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f =
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f = bO(prepared, lightDir, scatteringPdf);
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}
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else {
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scatteringPdf =
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dot(
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scatteringPdf = bL(
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dot(qY, lightDir),
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si.mediumAnisotropy
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);
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f = vec3(scatteringPdf);
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return vec3(0.0);
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}
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Ray
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vec3
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if (
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const float
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float
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Ray ns;
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vec3 hw = si.position + EPS * lightDir;
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if (eM) {
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const float ch = 0.1;
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float dL = dot(si.normal, lightDir);
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#ifdef USE_COAT_NORMAL_FRAMES
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if (mat.coatNormalEnabled) {
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if (mat.coatNormalEnabled) { dL = dot(si.faceNormal, lightDir); }
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#endif
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vec3 geometricNormal =
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float
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float
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vec3 geometricNormal = dL < 0.0 ? -si.faceNormal : si.faceNormal;
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dL = abs(dL);
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float iq = dot(geometricNormal, lightDir);
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float pq = dL < ch
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? clamp(
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2.0 - (
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2.0 - (iq + dL) / ch,
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0.0,
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)
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: clamp(1.0 -
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: clamp(1.0 - iq / ch, 0.0, 1.0);
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hw += si.shadowOffset * pq;
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}
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if (
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gC(ns, hw, lightDir);
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if (intersectSceneShadow(ns, lightSample.dist - EPS, si.triangleIndex)) {
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return vec3(0.0);
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}
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#ifdef USE_ENVMAP
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if (
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vec4 background =
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lightSample.emission =
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if (eM && cosThetaL < 0.0 && lV.z < envLightSelectionPmf) {
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vec4 background = cG(ns.o, lightDir);
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lightSample.emission = aj(background.rgb * background.a, bp);
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}
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#endif
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float
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float fl = lightSample.isDelta
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? 1.0
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:
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return
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?
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: aK(fA, scatteringPdf);
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return fl > 0.0
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? fl * lightSample.emission * f / fA
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: vec3(0.0);
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}
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#ifdef USE_COAT_NORMAL_FRAMES
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vec3
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bool
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vec3
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vec3
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if (dot(
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return
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vec3 fT(vec3 qt, vec3 face, vec3 view) {
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bool front = dot(face, view) >= 0.0;
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vec3 vP = front ? face : -face;
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vec3 sc = front ? qt : -qt;
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if (dot(qt, face) <= 0.0 || dot(sc, view) <= 1e-6) { return vP; }
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return sc;
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}
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#endif
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void
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vec3
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void mL(inout SurfaceInteraction si, OpenPbrResolvedMaterial mat, inout Path aa) {
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vec3 vR = vec3(dZ(cE(BSDF_DIRECTION)), dp(cE(BSDF_LOBE)));
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#ifdef USE_COAT_NORMAL_FRAMES
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vec3
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vec3
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vec3 bK = si.faceNormal;
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vec3 nB = si.normal;
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#endif
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float
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float
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float sO = -dot(si.faceNormal, aa.ray.d);
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float tV = -dot(si.normal, aa.ray.d);
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110
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if ((mat.transmissionWeight > 0.0 || mat.subsurfaceWeight > 0.0) && mat.thinWalled) {
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111
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if (
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if (sO < 0.0) {
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si.faceNormal = -si.faceNormal;
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sO = -sO;
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}
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if (
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if (tV < 0.0) {
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si.normal = -si.normal;
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tV = -tV;
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}
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}
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121
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122
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bool
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float ndv =
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vec3 normal =
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bool qM = sO >= 0.0 && tV < 0.0;
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float ndv = qM ? sO : tV;
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vec3 normal = qM ? si.faceNormal : si.normal;
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126
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127
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mat.inside = ndv <= 0.0 && !mat.thinWalled;
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128
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@@ -131,96 +131,96 @@ vec3 ffnormal = ndv >= 0.0 ? normal : -normal;
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131
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#ifdef USE_COAT_NORMAL_FRAMES
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132
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if (mat.coatNormalEnabled) {
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133
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vec3 view = -aa.ray.d;
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float
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135
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mat.geometricNormal =
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136
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-
ffnormal =
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-
mat.coatNormal =
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138
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-
mat.inside =
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139
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-
mat.relativeIor = (
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+
float gp = dot(bK, view);
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135
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mat.geometricNormal = gp >= 0.0 ? bK : -bK;
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ffnormal = fT(nB, bK, view);
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mat.coatNormal = fT(si.coatNormal, bK, view);
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mat.inside = gp <= 0.0 && !mat.thinWalled;
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mat.relativeIor = (gp > 0.0 || mat.thinWalled) ? 1.0 / mat.specularIor : mat.specularIor;
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140
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}
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141
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#endif
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142
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143
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144
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float scatteringPdf;
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vec3
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vec3 dH;
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146
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aa.scatteringIsDelta = false;
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bool
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bool
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bool bs = false;
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bool hC = false;
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ag prepared;
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#ifdef HAS_MEDIUM
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int mediumType = si.mediumType;
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float d = distance(si.position, aa.ray.o);
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vec3
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vec3 os = aa.ray.o;
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vec3 extinction = si.mediumExtinction;
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vec3 scattering = min(si.mediumScattering, extinction);
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float
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if (mediumType > 0 &&
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float tR = max(max(extinction.x, extinction.y), extinction.z);
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if (mediumType > 0 && tR > 0.0) {
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int
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float
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float
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? min(-log(max(
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int oi = min(int(dp(cE(MEDIUM_CHANNEL)) * 3.0), 2);
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float fS = extinction[oi];
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float iH = fS > 0.0
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? min(-log(max(dp(cE(MEDIUM_DISTANCE)), 1e-7)) / fS, d)
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: d;
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vec3
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vec3
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? extinction *
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:
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float
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(
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bs = iH < d;
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vec3 transmittance = exp(-extinction * iH);
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vec3 oU = bs
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? extinction * transmittance
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: transmittance;
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float oE = max(
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(oU.x + oU.y + oU.z) / 3.0,
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1e-8
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);
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if (
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-
aa.beta *=
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if (bs) {
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aa.beta *= transmittance * scattering / oE;
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179
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180
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-
aa.ray.o =
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aa.ray.o = os + iH * aa.ray.d;
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si.position = aa.ray.o;
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182
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-
aa.li +=
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aa.li += ta(si, mat, prepared, aa, ffnormal, false) * aa.beta;
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183
183
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184
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-
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dH = fH(
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-aa.ray.d,
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si.mediumAnisotropy,
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-
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+
dZ(cE(PHASE_DIRECTION))
|
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189
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);
|
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190
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-
scatteringPdf =
|
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-
dot(
|
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190
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+
scatteringPdf = bL(
|
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+
dot(dH, -aa.ray.d),
|
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192
192
|
si.mediumAnisotropy
|
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193
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|
);
|
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194
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}
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195
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else {
|
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196
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-
aa.beta *=
|
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196
|
+
aa.beta *= transmittance / oE;
|
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197
197
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}
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198
198
|
}
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199
|
#endif
|
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200
200
|
|
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201
201
|
|
|
202
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-
if (!
|
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202
|
+
if (!bs) {
|
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203
203
|
aa.li += mat.emission * aa.beta;
|
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204
204
|
if (mat.materialType == UNLIT) {
|
|
205
205
|
aa.abort = true;
|
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206
206
|
return;
|
|
207
207
|
}
|
|
208
|
-
vec3
|
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208
|
+
vec3 qJ = vec3(0.0);
|
|
209
209
|
#ifdef USE_TANGENT
|
|
210
|
-
|
|
210
|
+
qJ = si.tangent;
|
|
211
211
|
#endif
|
|
212
212
|
mat.directionTangent = si.directionTangent;
|
|
213
213
|
mat.directionBitangent = si.directionBitangent;
|
|
214
214
|
mat.geometryTangent = si.geometryTangent;
|
|
215
215
|
mat.geometryBitangent = si.geometryBitangent;
|
|
216
|
-
prepared =
|
|
217
|
-
aa.li +=
|
|
216
|
+
prepared = ds(qJ, mat, -aa.ray.d, ffnormal);
|
|
217
|
+
aa.li += ta(si, mat, prepared, aa, ffnormal, true) * aa.beta;
|
|
218
218
|
|
|
219
219
|
bool isNextRefraction;
|
|
220
|
-
vec3 f =
|
|
220
|
+
vec3 f = eN(
|
|
221
221
|
prepared,
|
|
222
|
-
|
|
223
|
-
|
|
222
|
+
vR,
|
|
223
|
+
dH,
|
|
224
224
|
scatteringPdf,
|
|
225
225
|
isNextRefraction
|
|
226
226
|
);
|
|
@@ -232,26 +232,26 @@ prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6;
|
|
|
232
232
|
|
|
233
233
|
|
|
234
234
|
if (!(scatteringPdf > 0.0) || any(isnan(f)) || any(isinf(f)) ||
|
|
235
|
-
dot(
|
|
235
|
+
dot(dH, dH) < 0.5) {
|
|
236
236
|
aa.scatteringPdf = 0.0;
|
|
237
237
|
aa.abort = true;
|
|
238
238
|
return;
|
|
239
239
|
}
|
|
240
240
|
aa.beta *= f / scatteringPdf;
|
|
241
|
-
|
|
241
|
+
hC = !mat.thinWalled &&
|
|
242
242
|
isNextRefraction;
|
|
243
243
|
aa.isNextRefraction = isNextRefraction;
|
|
244
244
|
|
|
245
245
|
|
|
246
|
-
aa.ray.o = si.position + EPS *
|
|
246
|
+
aa.ray.o = si.position + EPS * dH;
|
|
247
247
|
#ifdef USE_COAT_NORMAL_FRAMES
|
|
248
|
-
if (mat.coatNormalEnabled) { aa.ray.o = si.position + EPS * (dot(
|
|
248
|
+
if (mat.coatNormalEnabled) { aa.ray.o = si.position + EPS * (dot(bK, dH) >= 0.0 ? bK : -bK); }
|
|
249
249
|
#endif
|
|
250
250
|
}
|
|
251
251
|
|
|
252
252
|
aa.scatteringPdf = scatteringPdf;
|
|
253
|
-
|
|
254
|
-
if (
|
|
253
|
+
gC(aa.ray, aa.ray.o, dH);
|
|
254
|
+
if (bs) {
|
|
255
255
|
aa.isNextRefraction = false;
|
|
256
256
|
}
|
|
257
257
|
aa.fromEye = false;
|
|
@@ -259,8 +259,8 @@ aa.fromEye = false;
|
|
|
259
259
|
#ifdef HAS_MEDIUM
|
|
260
260
|
|
|
261
261
|
|
|
262
|
-
if (!
|
|
263
|
-
if (
|
|
262
|
+
if (!bs && hC && mat.mediumType > 0) {
|
|
263
|
+
if (sO >= 0.0) {
|
|
264
264
|
si.mediumType = mat.mediumType;
|
|
265
265
|
si.mediumExtinction = mat.mediumExtinction;
|
|
266
266
|
si.mediumScattering = mat.mediumScattering;
|
|
@@ -9,40 +9,43 @@ export default glsl `
|
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
|
+
|
|
12
13
|
const uint SHADOW_CATCHER_LIGHT_SAMPLES = 4u;
|
|
13
14
|
|
|
14
|
-
uint
|
|
15
|
-
return candidate == 0u ?
|
|
15
|
+
uint lc(uint candidate, uint slot) {
|
|
16
|
+
return candidate == 0u ? cE(slot) : cE(9u + (candidate - 1u) * 3u + slot);
|
|
16
17
|
}
|
|
17
18
|
|
|
18
|
-
|
|
19
|
-
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
vec2 sampleShadowCatcher(SurfaceInteraction si, int bounce, inout Path aa) {
|
|
22
|
+
vec3 qY = -aa.ray.d;
|
|
23
|
+
vec2 counts = vec2(0.0);
|
|
20
24
|
|
|
21
25
|
#if defined(NUM_LIGHTS) || defined(USE_ENVMAP)
|
|
22
|
-
float visibility = 0.0;
|
|
23
26
|
for (uint candidate = 0u; candidate < SHADOW_CATCHER_LIGHT_SAMPLES; candidate++) {
|
|
24
27
|
LightSampleRec lightSample;
|
|
25
|
-
vec3
|
|
26
|
-
|
|
27
|
-
|
|
28
|
+
vec3 lV = vec3(
|
|
29
|
+
dZ(lc(candidate, LIGHT_POSITION)),
|
|
30
|
+
dp(lc(candidate, LIGHT_SELECT))
|
|
28
31
|
);
|
|
29
|
-
sampleLight(si.position,
|
|
32
|
+
sampleLight(si.position, lV, lightSample, false);
|
|
30
33
|
|
|
31
34
|
vec3 lightDir = lightSample.direction;
|
|
32
35
|
float cosThetaL = dot(si.normal, lightDir);
|
|
33
|
-
float
|
|
34
|
-
|
|
35
|
-
if (
|
|
36
|
+
float qB = dot(si.normal, qY) * cosThetaL;
|
|
37
|
+
if (lightSample.pdf > 0.0 && qB >= 0.0) {
|
|
38
|
+
if (dot(lightSample.emission, luminance) * abs(cosThetaL) > 0.0) {
|
|
36
39
|
Ray ray;
|
|
37
|
-
|
|
38
|
-
|
|
40
|
+
gC(ray, si.position + EPS * lightDir, lightDir);
|
|
41
|
+
bool lY = intersectSceneShadow(ray, lightSample.dist - EPS, si.triangleIndex);
|
|
42
|
+
counts += vec2(lY ? 1.0 : 0.0, 1.0);
|
|
43
|
+
}
|
|
39
44
|
}
|
|
40
|
-
visibility += mC ? 0.0 : 1.0;
|
|
41
45
|
}
|
|
42
|
-
|
|
43
|
-
aa.alpha = visibility / float(SHADOW_CATCHER_LIGHT_SAMPLES);
|
|
44
46
|
#endif
|
|
45
47
|
aa.fromEye = false;
|
|
48
|
+
return counts;
|
|
46
49
|
}
|
|
47
50
|
`;
|
|
48
51
|
//# sourceMappingURL=sampleShadowCatcher.glsl.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sampleShadowCatcher.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampleShadowCatcher.glsl.ts"],"names":[],"mappings":"AAAA,qDAAqD;AACrD,sDAAsD;AACtD,kFAAkF;AAElF,2EAA2E;AAC3E,iIAAiI;AAEjI,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA
|
|
1
|
+
{"version":3,"file":"sampleShadowCatcher.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampleShadowCatcher.glsl.ts"],"names":[],"mappings":"AAAA,qDAAqD;AACrD,sDAAsD;AACtD,kFAAkF;AAElF,2EAA2E;AAC3E,iIAAiI;AAEjI,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2ClB,CAAC","sourcesContent":["// Portions adapted from ray-tracing-renderer@0.10.15\n// (https://github.com/hoverinc/ray-tracing-renderer).\n// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.\n\n// Estimate the direct lighting integral using multiple importance sampling\n// http://www.pbr-book.org/3ed-2018/Light_Transport_I_Surface_Reflection/Direct_Lighting.html#EstimatingtheDirectLightingIntegral\n\nimport { glsl } from '../../shader.js';\n\nexport default glsl`\n// A one-sample binary shadow test leaves scattered fully dark pixels far\n// from the occluder at low sample counts. Averaging a few light samples per\n// primary hit costs only shadow rays and lets the mask settle much sooner.\n// Candidate dimensions match WGSL lightDim(). sampleLight() draws only the\n// environment and analytic lights, like WGSL's shadow-catcher table.\nconst uint SHADOW_CATCHER_LIGHT_SAMPLES = 4u;\n\nuint shadowCatcherLightDim(uint candidate, uint slot) {\n return candidate == 0u ? bounceDim(slot) : bounceDim(9u + (candidate - 1u) * 3u + slot);\n}\n\n// Returns the occluded and the total count of light samples that reach the\n// visible side of this hit; see the WGSL sampleShadowCatcher().\nvec2 sampleShadowCatcher(SurfaceInteraction si, int bounce, inout Path path) {\n vec3 viewDir = -path.ray.d;\n vec2 counts = vec2(0.0);\n\n#if defined(NUM_LIGHTS) || defined(USE_ENVMAP)\n for (uint candidate = 0u; candidate < SHADOW_CATCHER_LIGHT_SAMPLES; candidate++) {\n LightSampleRec lightSample;\n vec3 lightRnd = vec3(\n sample2D(shadowCatcherLightDim(candidate, LIGHT_POSITION)),\n sample1D(shadowCatcherLightDim(candidate, LIGHT_SELECT))\n );\n sampleLight(si.position, lightRnd, lightSample, false);\n\n vec3 lightDir = lightSample.direction;\n float cosThetaL = dot(si.normal, lightDir);\n float orientation = dot(si.normal, viewDir) * cosThetaL;\n if (lightSample.pdf > 0.0 && orientation >= 0.0) {\n if (dot(lightSample.emission, luminance) * abs(cosThetaL) > 0.0) {\n Ray ray;\n initRay(ray, si.position + EPS * lightDir, lightDir);\n bool occluded = intersectSceneShadow(ray, lightSample.dist - EPS, si.triangleIndex);\n counts += vec2(occluded ? 1.0 : 0.0, 1.0);\n }\n }\n }\n#endif\n path.fromEye = false;\n return counts;\n}\n`;\n"]}
|