@meimu/mutracer 0.1.5 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (526) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +7 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +10407 -8353
  6. package/docs/api.md +200 -10
  7. package/docs/denoising.md +30 -15
  8. package/docs/materials.md +1 -1
  9. package/docs/performance.md +5 -2
  10. package/docs/progressive-rendering.md +32 -1
  11. package/docs/threejs.md +14 -5
  12. package/docs/updates.md +44 -2
  13. package/docs/viewer.md +11 -6
  14. package/lib/Display.d.ts +13 -2
  15. package/lib/Display.js +27 -6
  16. package/lib/Display.js.map +1 -1
  17. package/lib/Engine.d.ts +2 -0
  18. package/lib/Engine.js +52 -25
  19. package/lib/Engine.js.map +1 -1
  20. package/lib/Render.d.ts +44 -9
  21. package/lib/Render.js +115 -17
  22. package/lib/Render.js.map +1 -1
  23. package/lib/RenderLoop.d.ts +7 -1
  24. package/lib/RenderLoop.js +94 -13
  25. package/lib/RenderLoop.js.map +1 -1
  26. package/lib/main.d.ts +6 -3
  27. package/lib/main.js +1 -0
  28. package/lib/main.js.map +1 -1
  29. package/lib/math/access.d.ts +4 -0
  30. package/lib/math/access.js +10 -0
  31. package/lib/math/access.js.map +1 -0
  32. package/lib/math/mat3.d.ts +4 -0
  33. package/lib/math/mat3.js +54 -0
  34. package/lib/math/mat3.js.map +1 -0
  35. package/lib/math/mat4.d.ts +19 -0
  36. package/lib/math/mat4.js +413 -0
  37. package/lib/math/mat4.js.map +1 -0
  38. package/lib/math/storage.d.ts +6 -0
  39. package/lib/math/storage.js +22 -0
  40. package/lib/math/storage.js.map +1 -0
  41. package/lib/math/types.d.ts +3 -0
  42. package/lib/math/types.js +2 -0
  43. package/lib/math/types.js.map +1 -0
  44. package/lib/math/vec2.d.ts +13 -0
  45. package/lib/math/vec2.js +52 -0
  46. package/lib/math/vec2.js.map +1 -0
  47. package/lib/math/vec3.d.ts +23 -0
  48. package/lib/math/vec3.js +139 -0
  49. package/lib/math/vec3.js.map +1 -0
  50. package/lib/math.d.ts +5 -17
  51. package/lib/math.js +5 -55
  52. package/lib/math.js.map +1 -1
  53. package/lib/oidn.d.ts +1 -1
  54. package/lib/oidn.js +4 -2
  55. package/lib/oidn.js.map +1 -1
  56. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  57. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  58. package/lib/renderer/AovPrimitiveCache.js +48 -0
  59. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  60. package/lib/renderer/Box3.d.ts +5 -0
  61. package/lib/renderer/Box3.js +9 -0
  62. package/lib/renderer/Box3.js.map +1 -0
  63. package/lib/renderer/GPUTraceQueue.d.ts +10 -0
  64. package/lib/renderer/GPUTraceQueue.js +31 -0
  65. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  66. package/lib/renderer/MaterialData.d.ts +15 -0
  67. package/lib/renderer/MaterialData.js +61 -0
  68. package/lib/renderer/MaterialData.js.map +1 -0
  69. package/lib/renderer/MaterialTable.d.ts +11 -98
  70. package/lib/renderer/MaterialTable.js +34 -412
  71. package/lib/renderer/MaterialTable.js.map +1 -1
  72. package/lib/renderer/RenderingPipeline.d.ts +32 -13
  73. package/lib/renderer/RenderingPipeline.js +1 -17
  74. package/lib/renderer/RenderingPipeline.js.map +1 -1
  75. package/lib/renderer/TileRender.d.ts +0 -1
  76. package/lib/renderer/TileRender.js +14 -1
  77. package/lib/renderer/TileRender.js.map +1 -1
  78. package/lib/renderer/WGPUAov.d.ts +39 -0
  79. package/lib/renderer/WGPUAov.js +239 -0
  80. package/lib/renderer/WGPUAov.js.map +1 -0
  81. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  82. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  83. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  85. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  86. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  87. package/lib/renderer/WGPUBloomPass.js +17 -97
  88. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  89. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  90. package/lib/renderer/WGPUComputePass.js.map +1 -1
  91. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  92. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  93. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  94. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  95. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  96. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  97. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  98. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  99. package/lib/renderer/WGPURayTraceOutput.js +26 -17
  100. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  101. package/lib/renderer/WGPURayTracePass.d.ts +36 -40
  102. package/lib/renderer/WGPURayTracePass.js +399 -550
  103. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  104. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  105. package/lib/renderer/WGPURenderingPipeline.js +239 -60
  106. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  107. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  108. package/lib/renderer/WGPUShaderCache.js +10 -5
  109. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  110. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  111. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  112. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  113. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  114. package/lib/renderer/WGPUSkyBaker.js +85 -0
  115. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  116. package/lib/renderer/WebGLAov.d.ts +41 -0
  117. package/lib/renderer/WebGLAov.js +106 -0
  118. package/lib/renderer/WebGLAov.js.map +1 -0
  119. package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
  120. package/lib/renderer/WebGLFullQuadPass.js +18 -2
  121. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  122. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  123. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  124. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  125. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  126. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  127. package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
  128. package/lib/renderer/WebGLRayTracePass.js +82 -7
  129. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  130. package/lib/renderer/WebGLRenderingPipeline.js +116 -8
  131. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  132. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  133. package/lib/renderer/WebGLSkyBaker.js +422 -0
  134. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  135. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  136. package/lib/renderer/WebGLSkySource.js +28 -0
  137. package/lib/renderer/WebGLSkySource.js.map +1 -0
  138. package/lib/renderer/accumulationTarget.d.ts +5 -0
  139. package/lib/renderer/accumulationTarget.js.map +1 -1
  140. package/lib/renderer/aov.d.ts +42 -0
  141. package/lib/renderer/aov.js +50 -0
  142. package/lib/renderer/aov.js.map +1 -0
  143. package/lib/renderer/aovDisplay.d.ts +14 -0
  144. package/lib/renderer/aovDisplay.js +32 -0
  145. package/lib/renderer/aovDisplay.js.map +1 -0
  146. package/lib/renderer/aovScene.d.ts +21 -0
  147. package/lib/renderer/aovScene.js +139 -0
  148. package/lib/renderer/aovScene.js.map +1 -0
  149. package/lib/renderer/binnedSahBvh.js +2 -1
  150. package/lib/renderer/binnedSahBvh.js.map +1 -1
  151. package/lib/renderer/bvhAccel.d.ts +20 -10
  152. package/lib/renderer/bvhAccel.js +168 -58
  153. package/lib/renderer/bvhAccel.js.map +1 -1
  154. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  155. package/lib/renderer/cameraSnapshot.js +2 -1
  156. package/lib/renderer/cameraSnapshot.js.map +1 -1
  157. package/lib/renderer/cameraUniform.d.ts +2 -0
  158. package/lib/renderer/cameraUniform.js +12 -0
  159. package/lib/renderer/cameraUniform.js.map +1 -0
  160. package/lib/renderer/committedScene.js +4 -0
  161. package/lib/renderer/committedScene.js.map +1 -1
  162. package/lib/renderer/denoiser.d.ts +3 -11
  163. package/lib/renderer/denoiser.js.map +1 -1
  164. package/lib/renderer/depthQuery.js +4 -1
  165. package/lib/renderer/depthQuery.js.map +1 -1
  166. package/lib/renderer/displacementPreparation.d.ts +11 -0
  167. package/lib/renderer/displacementPreparation.js +351 -0
  168. package/lib/renderer/displacementPreparation.js.map +1 -0
  169. package/lib/renderer/displacementRange.d.ts +1 -0
  170. package/lib/renderer/displacementRange.js +9 -0
  171. package/lib/renderer/displacementRange.js.map +1 -0
  172. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  173. package/lib/renderer/displayParityDiagnostics.js +2 -0
  174. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  175. package/lib/renderer/envMapCreation.d.ts +9 -8
  176. package/lib/renderer/envMapCreation.js +36 -12
  177. package/lib/renderer/envMapCreation.js.map +1 -1
  178. package/lib/renderer/envMapDistribution.d.ts +12 -2
  179. package/lib/renderer/envMapDistribution.js +43 -34
  180. package/lib/renderer/envMapDistribution.js.map +1 -1
  181. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  182. package/lib/renderer/geometryBvhBounds.js +82 -0
  183. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  184. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  185. package/lib/renderer/geometryUpdateState.js +2 -0
  186. package/lib/renderer/geometryUpdateState.js.map +1 -0
  187. package/lib/renderer/geometryUpdates.d.ts +17 -9
  188. package/lib/renderer/geometryUpdates.js +92 -33
  189. package/lib/renderer/geometryUpdates.js.map +1 -1
  190. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  191. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  192. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  193. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  194. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  195. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  196. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  198. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  200. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  201. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  205. package/lib/renderer/glsl/chunks/intersect.glsl.js +429 -429
  206. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +144 -144
  207. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  208. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +801 -801
  209. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  210. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  211. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +49 -49
  212. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  213. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
  214. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +102 -102
  215. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
  216. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  217. package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
  218. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  219. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  220. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  221. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  222. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  223. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  224. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  225. package/lib/renderer/glsl/rayTrace.frag.js +191 -191
  226. package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
  227. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  228. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  229. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  230. package/lib/renderer/lightConstants.d.ts +10 -0
  231. package/lib/renderer/lightConstants.js +11 -0
  232. package/lib/renderer/lightConstants.js.map +1 -0
  233. package/lib/renderer/lightCore.d.ts +12 -0
  234. package/lib/renderer/lightCore.js +13 -0
  235. package/lib/renderer/lightCore.js.map +1 -0
  236. package/lib/renderer/lightSampling.d.ts +20 -17
  237. package/lib/renderer/lightSampling.js +123 -56
  238. package/lib/renderer/lightSampling.js.map +1 -1
  239. package/lib/renderer/lightsData.d.ts +21 -0
  240. package/lib/renderer/lightsData.js +192 -0
  241. package/lib/renderer/lightsData.js.map +1 -0
  242. package/lib/renderer/lightsUtil.d.ts +3 -26
  243. package/lib/renderer/lightsUtil.js +3 -153
  244. package/lib/renderer/lightsUtil.js.map +1 -1
  245. package/lib/renderer/materialBufferData.d.ts +70 -0
  246. package/lib/renderer/materialBufferData.js +2 -0
  247. package/lib/renderer/materialBufferData.js.map +1 -0
  248. package/lib/renderer/materialConstants.d.ts +11 -0
  249. package/lib/renderer/materialConstants.js +11 -0
  250. package/lib/renderer/materialConstants.js.map +1 -1
  251. package/lib/renderer/materialCore.d.ts +8 -0
  252. package/lib/renderer/materialCore.js +9 -0
  253. package/lib/renderer/materialCore.js.map +1 -0
  254. package/lib/renderer/materialEmission.d.ts +2 -2
  255. package/lib/renderer/materialEmission.js +3 -3
  256. package/lib/renderer/materialEmission.js.map +1 -1
  257. package/lib/renderer/materialLayout.d.ts +2 -101
  258. package/lib/renderer/materialLayout.js +110 -172
  259. package/lib/renderer/materialLayout.js.map +1 -1
  260. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  261. package/lib/renderer/materialLayoutSchema.js +172 -0
  262. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  263. package/lib/renderer/materialParams.d.ts +69 -0
  264. package/lib/renderer/materialParams.js +272 -0
  265. package/lib/renderer/materialParams.js.map +1 -0
  266. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  267. package/lib/renderer/materialTextureSlots.js +21 -8
  268. package/lib/renderer/materialTextureSlots.js.map +1 -1
  269. package/lib/renderer/materialTextures.d.ts +6 -0
  270. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  271. package/lib/renderer/materialTextures.js.map +1 -0
  272. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  273. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  274. package/lib/renderer/meshInstances.d.ts +4 -21
  275. package/lib/renderer/meshInstances.js +10 -56
  276. package/lib/renderer/meshInstances.js.map +1 -1
  277. package/lib/renderer/oidnNetwork.d.ts +2 -2
  278. package/lib/renderer/oidnNetwork.js +1 -1
  279. package/lib/renderer/oidnNetwork.js.map +1 -1
  280. package/lib/renderer/openPbrEnergyLut.js +850 -846
  281. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  282. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  283. package/lib/renderer/ownedDenoiser.js +2 -0
  284. package/lib/renderer/ownedDenoiser.js.map +1 -0
  285. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  286. package/lib/renderer/packedMeshInstances.js +80 -0
  287. package/lib/renderer/packedMeshInstances.js.map +1 -0
  288. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  289. package/lib/renderer/prepareMeshBVH.js +21 -642
  290. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  291. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  292. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  293. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  294. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  295. package/lib/renderer/progressiveScheduler.js +3 -0
  296. package/lib/renderer/progressiveScheduler.js.map +1 -1
  297. package/lib/renderer/renderPipeline.d.ts +3 -1
  298. package/lib/renderer/renderPipeline.js.map +1 -1
  299. package/lib/renderer/renderingLimits.d.ts +9 -0
  300. package/lib/renderer/renderingLimits.js +18 -0
  301. package/lib/renderer/renderingLimits.js.map +1 -0
  302. package/lib/renderer/sceneAssembly.d.ts +73 -0
  303. package/lib/renderer/sceneAssembly.js +109 -0
  304. package/lib/renderer/sceneAssembly.js.map +1 -0
  305. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  306. package/lib/renderer/sceneChangeCore.js +307 -0
  307. package/lib/renderer/sceneChangeCore.js.map +1 -0
  308. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  309. package/lib/renderer/sceneChangeDetector.js +24 -150
  310. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  311. package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
  312. package/lib/renderer/sceneLayoutSchema.js +111 -0
  313. package/lib/renderer/sceneLayoutSchema.js.map +1 -0
  314. package/lib/renderer/sceneLightChanges.d.ts +3 -3
  315. package/lib/renderer/sceneLightChanges.js.map +1 -1
  316. package/lib/renderer/scenePreparation.d.ts +55 -0
  317. package/lib/renderer/scenePreparation.js +360 -0
  318. package/lib/renderer/scenePreparation.js.map +1 -0
  319. package/lib/renderer/scratchSampling.js +18 -18
  320. package/lib/renderer/scratchSampling.js.map +1 -1
  321. package/lib/renderer/shader.d.ts +2 -0
  322. package/lib/renderer/shader.js +2 -0
  323. package/lib/renderer/shader.js.map +1 -1
  324. package/lib/renderer/shaderCapabilities.d.ts +23 -0
  325. package/lib/renderer/shaderCapabilities.js +55 -0
  326. package/lib/renderer/shaderCapabilities.js.map +1 -0
  327. package/lib/renderer/shaderCapacity.d.ts +2 -0
  328. package/lib/renderer/shaderCapacity.js +5 -0
  329. package/lib/renderer/shaderCapacity.js.map +1 -0
  330. package/lib/renderer/skyModel.d.ts +9 -0
  331. package/lib/renderer/skyModel.js +10 -0
  332. package/lib/renderer/skyModel.js.map +1 -0
  333. package/lib/renderer/textureAtlas.d.ts +60 -0
  334. package/lib/renderer/textureAtlas.js +145 -0
  335. package/lib/renderer/textureAtlas.js.map +1 -0
  336. package/lib/renderer/textureAtlasPixels.d.ts +7 -0
  337. package/lib/renderer/textureAtlasPixels.js +68 -0
  338. package/lib/renderer/textureAtlasPixels.js.map +1 -0
  339. package/lib/renderer/util.d.ts +1 -1
  340. package/lib/renderer/util.js.map +1 -1
  341. package/lib/renderer/webgl.d.ts +9 -2
  342. package/lib/renderer/webgl.js +54 -9
  343. package/lib/renderer/webgl.js.map +1 -1
  344. package/lib/renderer/wgpuBindless.d.ts +26 -0
  345. package/lib/renderer/wgpuBindless.js +95 -0
  346. package/lib/renderer/wgpuBindless.js.map +1 -0
  347. package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
  348. package/lib/renderer/wgpuBindlessSource.js +51 -0
  349. package/lib/renderer/wgpuBindlessSource.js.map +1 -0
  350. package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
  351. package/lib/renderer/wgpuMaterialConstants.js +52 -0
  352. package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
  353. package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
  354. package/lib/renderer/wgpuSceneUniform.js +125 -0
  355. package/lib/renderer/wgpuSceneUniform.js.map +1 -0
  356. package/lib/renderer/wgpuShaderSource.d.ts +15 -0
  357. package/lib/renderer/wgpuShaderSource.js +31 -0
  358. package/lib/renderer/wgpuShaderSource.js.map +1 -0
  359. package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
  360. package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
  361. package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
  362. package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
  363. package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
  364. package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
  365. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
  366. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
  367. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
  368. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
  369. package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
  370. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
  371. package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
  372. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
  373. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
  374. package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
  375. package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
  376. package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
  377. package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
  378. package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
  379. package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
  380. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  381. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
  382. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +43 -37
  383. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
  384. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
  385. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +742 -705
  386. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  387. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
  388. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  389. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
  390. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +84 -82
  391. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  392. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
  393. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
  394. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
  395. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  396. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
  397. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +42 -32
  398. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  399. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  400. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -148
  401. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  402. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +239 -232
  403. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  404. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  405. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +26 -13
  406. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  407. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -91
  408. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
  409. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
  410. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
  411. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  412. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
  413. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
  414. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
  415. package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
  416. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  417. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  418. package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
  419. package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
  420. package/lib/renderer/wgsl/jnlm.compute.js +315 -0
  421. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
  422. package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
  423. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
  424. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
  425. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
  426. package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
  427. package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
  428. package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
  429. package/lib/renderer/wgsl/rayTrace.compute.d.ts +17 -1
  430. package/lib/renderer/wgsl/rayTrace.compute.js +612 -393
  431. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  432. package/lib/scene/Camera.js +7 -3
  433. package/lib/scene/Camera.js.map +1 -1
  434. package/lib/scene/EnvironmentLight.d.ts +5 -9
  435. package/lib/scene/EnvironmentLight.js +4 -14
  436. package/lib/scene/EnvironmentLight.js.map +1 -1
  437. package/lib/scene/EnvironmentLightState.d.ts +18 -0
  438. package/lib/scene/EnvironmentLightState.js +19 -0
  439. package/lib/scene/EnvironmentLightState.js.map +1 -0
  440. package/lib/scene/Geometry.d.ts +12 -6
  441. package/lib/scene/Geometry.js +37 -13
  442. package/lib/scene/Geometry.js.map +1 -1
  443. package/lib/scene/InstanceState.d.ts +39 -0
  444. package/lib/scene/InstanceState.js +77 -0
  445. package/lib/scene/InstanceState.js.map +1 -0
  446. package/lib/scene/InstancedMesh.d.ts +1 -1
  447. package/lib/scene/InstancedMesh.js +3 -0
  448. package/lib/scene/InstancedMesh.js.map +1 -1
  449. package/lib/scene/MaterialState.d.ts +209 -0
  450. package/lib/scene/MaterialState.js +231 -0
  451. package/lib/scene/MaterialState.js.map +1 -0
  452. package/lib/scene/Mesh.d.ts +4 -6
  453. package/lib/scene/Mesh.js +3 -11
  454. package/lib/scene/Mesh.js.map +1 -1
  455. package/lib/scene/MeshState.d.ts +20 -0
  456. package/lib/scene/MeshState.js +35 -0
  457. package/lib/scene/MeshState.js.map +1 -0
  458. package/lib/scene/OpenPBRMaterial.d.ts +6 -168
  459. package/lib/scene/OpenPBRMaterial.js +5 -223
  460. package/lib/scene/OpenPBRMaterial.js.map +1 -1
  461. package/lib/scene/PixelTexture.d.ts +6 -0
  462. package/lib/scene/PixelTexture.js +10 -0
  463. package/lib/scene/PixelTexture.js.map +1 -0
  464. package/lib/scene/ProceduralSky.d.ts +24 -0
  465. package/lib/scene/ProceduralSky.js +40 -0
  466. package/lib/scene/ProceduralSky.js.map +1 -0
  467. package/lib/scene/RectLight.d.ts +2 -13
  468. package/lib/scene/RectLight.js +3 -21
  469. package/lib/scene/RectLight.js.map +1 -1
  470. package/lib/scene/RectLightState.d.ts +31 -0
  471. package/lib/scene/RectLightState.js +26 -0
  472. package/lib/scene/RectLightState.js.map +1 -0
  473. package/lib/scene/Scene.d.ts +15 -4
  474. package/lib/scene/Scene.js.map +1 -1
  475. package/lib/scene/SceneNode.js +7 -6
  476. package/lib/scene/SceneNode.js.map +1 -1
  477. package/lib/scene/Texture.d.ts +10 -41
  478. package/lib/scene/Texture.js +4 -33
  479. package/lib/scene/Texture.js.map +1 -1
  480. package/lib/scene/TextureState.d.ts +35 -0
  481. package/lib/scene/TextureState.js +35 -0
  482. package/lib/scene/TextureState.js.map +1 -0
  483. package/lib/scene/attributeData.d.ts +4 -0
  484. package/lib/scene/attributeData.js +10 -0
  485. package/lib/scene/attributeData.js.map +1 -0
  486. package/lib/scene/lightState.d.ts +8 -0
  487. package/lib/scene/lightState.js +2 -0
  488. package/lib/scene/lightState.js.map +1 -0
  489. package/lib/scene/openPbrSchema.d.ts +7 -12
  490. package/lib/scene/openPbrSchema.js +273 -28
  491. package/lib/scene/openPbrSchema.js.map +1 -1
  492. package/lib/scene/skyParameters.d.ts +20 -0
  493. package/lib/scene/skyParameters.js +28 -0
  494. package/lib/scene/skyParameters.js.map +1 -0
  495. package/lib/scene/textureData.d.ts +9 -0
  496. package/lib/scene/textureData.js +2 -0
  497. package/lib/scene/textureData.js.map +1 -0
  498. package/lib/scene/texturePixels.d.ts +6 -0
  499. package/lib/scene/texturePixels.js +10 -0
  500. package/lib/scene/texturePixels.js.map +1 -0
  501. package/lib/settings/display.d.ts +33 -0
  502. package/lib/settings/display.js +7 -0
  503. package/lib/settings/display.js.map +1 -1
  504. package/lib/settings/render.d.ts +25 -3
  505. package/lib/settings/render.js +3 -1
  506. package/lib/settings/render.js.map +1 -1
  507. package/lib/tinybvh/tinybvh.wasm +0 -0
  508. package/lib/util/commonGeometry.js +7 -7
  509. package/lib/util/commonGeometry.js.map +1 -1
  510. package/lib/util/fromTHREE.d.ts +4 -1
  511. package/lib/util/fromTHREE.js +18 -5
  512. package/lib/util/fromTHREE.js.map +1 -1
  513. package/lib/util/geometry.js +42 -29
  514. package/lib/util/geometry.js.map +1 -1
  515. package/lib/util/loadRGBE.js +3 -4
  516. package/lib/util/loadRGBE.js.map +1 -1
  517. package/lib/util/studioLighting.d.ts +18 -0
  518. package/lib/util/studioLighting.js +36 -0
  519. package/lib/util/studioLighting.js.map +1 -0
  520. package/lib/version.d.ts +1 -1
  521. package/lib/version.js +1 -1
  522. package/lib/version.js.map +1 -1
  523. package/llms.txt +4 -0
  524. package/package.json +31 -5
  525. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  526. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -1,56 +1,56 @@
1
1
  const displacementCommon = /*wgsl*/ `
2
2
 
3
3
 
4
- struct jD {
4
+ struct kc {
5
5
  barycentric: vec3f,
6
6
  t: f32,
7
7
  normal: vec3f,
8
8
 
9
9
  }
10
10
 
11
- fn uX(
11
+ fn wO(
12
12
  uu: f32,
13
- tX: vec3f, tY: vec3f,
13
+ vA: vec3f, vB: vec3f,
14
14
  eAC: vec3f, eBD: vec3f,
15
- iO: vec3f,
16
- pX: f32,
17
- pZ: ptr<function, f32>
15
+ je: vec3f,
16
+ qT: f32,
17
+ qV: ptr<function, f32>
18
18
  ) -> bool {
19
19
  if (uu >= 0.0 && uu <= 1.0) {
20
- let pAB = mix(tX, tY, uu);
20
+ let pAB = mix(vA, vB, uu);
21
21
  let pCD = mix(eAC, eBD, uu);
22
- var n = cross(iO, pCD);
23
- let vA = 1.0 / dot(n, n);
22
+ var n = cross(je, pCD);
23
+ let xf = 1.0 / dot(n, n);
24
24
  n = cross(n, pAB);
25
- let tt = dot(n, pCD) * vA;
26
- let vv = dot(n, iO) * vA;
27
- if (vv >= 0.0 && vv <= 1.0 && tt > pX && tt < *pZ) {
28
- *pZ = tt;
25
+ let tt = dot(n, pCD) * xf;
26
+ let vv = dot(n, je) * xf;
27
+ if (vv >= 0.0 && vv <= 1.0 && tt > qT && tt < *qV) {
28
+ *qV = tt;
29
29
  return true;
30
30
  }
31
31
  }
32
32
  return false;
33
33
  }
34
34
 
35
- fn hj(
36
- pP: vec3f, iO: vec3f, pX: f32, tn: f32,
35
+ fn hx(
36
+ qF: vec3f, je: vec3f, qT: f32, uM: f32,
37
37
  pA: vec3f, pB: vec3f, pC: vec3f, pD: vec3f,
38
- pZ: ptr<function, f32>
38
+ qV: ptr<function, f32>
39
39
  ) -> bool {
40
40
  let eAB = pB - pA;
41
41
  let eAC = pC - pA;
42
42
  let eBD = pD - pB;
43
43
  let eCD = pD - pC;
44
- let tX = pA - pP;
45
- let tY = pB - pP;
44
+ let vA = pA - qF;
45
+ let vB = pB - qF;
46
46
 
47
47
  var u1: f32;
48
48
  var u2: f32;
49
49
  {
50
50
  let qN = cross(eAB, -eCD);
51
- let a = dot(qN, iO);
52
- var b = dot(cross(tY, iO), eBD);
53
- let c = dot(cross(tX, iO), eAC);
51
+ let a = dot(qN, je);
52
+ var b = dot(cross(vB, je), eBD);
53
+ let c = dot(cross(vA, je), eAC);
54
54
  b -= a + c;
55
55
 
56
56
  let det = b * b - 4.0 * a * c;
@@ -62,19 +62,19 @@ if (a == 0.0) {
62
62
  u1 = -c / b;
63
63
  u2 = -1.0;
64
64
  } else {
65
- let vQ = sqrt(det);
66
- let wL = -0.5 * (b + sign(b) * vQ);
67
- u1 = wL / a;
68
- u2 = c / wL;
65
+ let xF = sqrt(det);
66
+ let yo = -0.5 * (b + sign(b) * xF);
67
+ u1 = yo / a;
68
+ u2 = c / yo;
69
69
  }
70
70
  }
71
71
 
72
- *pZ = tn;
72
+ *qV = uM;
73
73
 
74
74
  var hit = false;
75
75
 
76
- hit = uX(u1, tX, tY, eAC, eBD, iO, pX, pZ) ||
77
- uX(u2, tX, tY, eAC, eBD, iO, pX, pZ);
76
+ hit = wO(u1, vA, vB, eAC, eBD, je, qT, qV) ||
77
+ wO(u2, vA, vB, eAC, eBD, je, qT, qV);
78
78
  if (!hit) {
79
79
  return false;
80
80
  }
@@ -82,70 +82,70 @@ return false;
82
82
  return true;
83
83
  }
84
84
 
85
- fn sv(
86
- pP: vec3f, iO: vec3f, pX: f32, tn: f32,
85
+ fn tM(
86
+ qF: vec3f, je: vec3f, qT: f32, uM: f32,
87
87
  pA: vec3f, pB: vec3f, pC: vec3f,
88
88
  pD: vec3f, pE: vec3f, pF: vec3f,
89
89
 
90
- bT: ptr<function, f32>,
91
- bS: ptr<function, f32>
90
+ bX: ptr<function, f32>,
91
+ bW: ptr<function, f32>
92
92
  ) -> bool {
93
- *bT = INF;
94
- *bS = -INF;
93
+ *bX = INF;
94
+ *bW = -INF;
95
95
 
96
- let wd = maxDimension(abs(iO));
97
- let gQ = mu(iO, wd);
96
+ let xV = maxDimension(abs(je));
97
+ let gY = nk(je, xV);
98
98
  var tt: f32;
99
99
 
100
- tt = fM(
101
- pP, iO,
102
- fB(pC, pB, pA), wd, gQ, INF
100
+ tt = ga(
101
+ qF, je,
102
+ fP(pC, pB, pA), xV, gY, INF
103
103
  ).t;
104
104
  if (tt > 0.0) {
105
- *bT = min(*bT, tt);
106
- *bS = max(*bS, tt);
105
+ *bX = min(*bX, tt);
106
+ *bW = max(*bW, tt);
107
107
  }
108
- tt = fM(
109
- pP, iO,
110
- fB(pD, pE, pF), wd, gQ, INF
108
+ tt = ga(
109
+ qF, je,
110
+ fP(pD, pE, pF), xV, gY, INF
111
111
  ).t;
112
112
  if (tt > 0.0) {
113
- *bT = min(*bT, tt);
114
- *bS = max(*bS, tt);
113
+ *bX = min(*bX, tt);
114
+ *bW = max(*bW, tt);
115
115
  }
116
- if (hj(
117
- pP, iO, -INF, INF,
116
+ if (hx(
117
+ qF, je, -INF, INF,
118
118
  pA, pB, pD, pE,
119
119
  &tt)) {
120
- *bT = min(*bT, tt);
121
- *bS = max(*bS, tt);
120
+ *bX = min(*bX, tt);
121
+ *bW = max(*bW, tt);
122
122
  }
123
- if (hj(
124
- pP, iO, -INF, INF,
123
+ if (hx(
124
+ qF, je, -INF, INF,
125
125
  pB, pC, pE, pF,
126
126
  &tt)) {
127
- *bT = min(*bT, tt);
128
- *bS = max(*bS, tt);
127
+ *bX = min(*bX, tt);
128
+ *bW = max(*bW, tt);
129
129
  }
130
- if (hj(
131
- pP, iO, -INF, INF,
130
+ if (hx(
131
+ qF, je, -INF, INF,
132
132
  pC, pA, pF, pD,
133
133
  &tt)) {
134
- *bT = min(*bT, tt);
135
- *bS = max(*bS, tt);
134
+ *bX = min(*bX, tt);
135
+ *bW = max(*bW, tt);
136
136
  }
137
137
 
138
- *bT = max(*bT, pX);
139
- *bS = min(*bS, tn);
138
+ *bX = max(*bX, qT);
139
+ *bW = min(*bW, uM);
140
140
 
141
- return *bT <= *bS && *bS > 0.0;
141
+ return *bX <= *bW && *bW > 0.0;
142
142
  }
143
143
  `;
144
144
  export default /* wgsl */ `
145
145
 
146
146
  ${displacementCommon}
147
147
 
148
- fn lP(p: vec3f, p0: vec3f, p1: vec3f, p2: vec3f) -> vec3f {
148
+ fn mz(p: vec3f, p0: vec3f, p1: vec3f, p2: vec3f) -> vec3f {
149
149
  let v0 = p1 - p0;
150
150
  let v1 = p2 - p0;
151
151
  let v2 = p - p0;
@@ -156,9 +156,9 @@ let d11 = dot(v1, v1);
156
156
  let d20 = dot(v2, v0);
157
157
  let d21 = dot(v2, v1);
158
158
 
159
- let tT = 1.0 / (d00 * d11 - d01 * d01);
160
- let v = clamp((d11 * d20 - d01 * d21) * tT, 0.0, 1.0);
161
- let w = clamp((d00 * d21 - d01 * d20) * tT, 0.0, 1.0);
159
+ let vs = 1.0 / (d00 * d11 - d01 * d01);
160
+ let v = clamp((d11 * d20 - d01 * d21) * vs, 0.0, 1.0);
161
+ let w = clamp((d00 * d21 - d01 * d20) * vs, 0.0, 1.0);
162
162
  let u = 1.0 - v - w;
163
163
 
164
164
  return vec3f(u, v, w);
@@ -166,59 +166,59 @@ return vec3f(u, v, w);
166
166
 
167
167
 
168
168
 
169
- fn pc(
170
- qr: vec3f, qM: vec3f, wQ: f32,
169
+ fn pY(
170
+ rs: vec3f, rS: vec3f, yt: f32,
171
171
  _pA: vec3f, _pB: vec3f, _pC: vec3f,
172
172
  _nA: vec3f, _nB: vec3f, _nC: vec3f,
173
- vG: vec2f, vH: vec2f, vI: vec2f,
173
+ xm: vec2f, xn: vec2f, xo: vec2f,
174
174
 
175
- jQ: i32,
176
- vF: vec2f,
175
+ ku: i32,
176
+ xl: vec2f,
177
177
 
178
- wk: f32, wj: f32,
178
+ yd: f32, yc: f32,
179
179
  hScale: f32,
180
- uJ: f32,
181
- uf: f32,
180
+ wk: f32,
181
+ vH: f32,
182
182
  uvProjection: i32,
183
183
  uvScale: vec2f,
184
- vV: bool,
185
- rc: bool
186
- ) -> jD {
184
+ xM: bool,
185
+ sk: bool
186
+ ) -> kc {
187
187
 
188
188
 
189
189
 
190
- let DT = select(max(abs(hScale) / 32.0, 1e-12), uf, uf > 0.0);
191
- let dt = DT / length(qM);
190
+ let DT = select(max(abs(hScale) / 32.0, 1e-12), vH, vH > 0.0);
191
+ let dt = DT / length(rS);
192
192
  let dbx = 0.001;
193
193
  let dby = 0.001;
194
194
 
195
- var result: jD;
195
+ var result: kc;
196
196
  result.t = INF;
197
197
 
198
- var bT = INF;
199
- var bS = -INF;
198
+ var bX = INF;
199
+ var bW = -INF;
200
200
 
201
- let ra = sign(hScale);
202
- let uP = abs(hScale);
201
+ let sg = sign(hScale);
202
+ let wC = abs(hScale);
203
203
 
204
- let te = ra * normalize(cross(_pB - _pA, _pC - _pA));
204
+ let uC = sg * normalize(cross(_pB - _pA, _pC - _pA));
205
205
 
206
206
 
207
- let dA = dot(_nA, te);
208
- let dB = dot(_nB, te);
209
- let dC = dot(_nC, te);
207
+ let dA = dot(_nA, uC);
208
+ let dB = dot(_nB, uC);
209
+ let dC = dot(_nC, uC);
210
210
 
211
- var minH = wk * hScale * min(min(dA, dB), dC);
212
- var maxH = wj * hScale * max(max(dA, dB), dC);
211
+ var minH = yd * hScale * min(min(dA, dB), dC);
212
+ var maxH = yc * hScale * max(max(dA, dB), dC);
213
213
 
214
214
 
215
215
 
216
216
 
217
- let tZ = abs(maxH) - abs(minH);
217
+ let vC = abs(maxH) - abs(minH);
218
218
 
219
219
 
220
220
  minH = sign(minH) * max(abs(minH) - DT * 2.0, 0.0);
221
- if (tZ < DT * 2.0) {
221
+ if (vC < DT * 2.0) {
222
222
  maxH = sign(maxH) * min(abs(maxH) + DT * 2.0, abs(hScale));
223
223
  }
224
224
 
@@ -230,70 +230,70 @@ let pD = _pA + _nA * maxH / dA;
230
230
  let pE = _pB + _nB * maxH / dB;
231
231
  let pF = _pC + _nC * maxH / dC;
232
232
 
233
- if (!sv(
234
- qr, qM, 0.0, INF,
233
+ if (!tM(
234
+ rs, rS, 0.0, INF,
235
235
  pA, pB, pC,
236
236
  pD, pE, pF,
237
237
 
238
- &bT, &bS
238
+ &bX, &bW
239
239
  )) {
240
240
  return result;
241
241
  }
242
242
 
243
- var wM = false;
243
+ var yp = false;
244
244
 
245
- if (bS == bT) {
246
- bT = 0.0;
245
+ if (bW == bX) {
246
+ bX = 0.0;
247
247
  }
248
248
 
249
- var t = bT + dt * eo(2u);
250
- var s = qr + qM * t;
251
- var tS = dot(s - _pA, te);
252
- var vd = select(0.0, INF, ra < 0.0);
249
+ var t = bX + dt * eC(2u);
250
+ var s = rs + rS * t;
251
+ var vq = dot(s - _pA, uC);
252
+ var wV = select(0.0, INF, sg < 0.0);
253
253
 
254
- var c0 = _pA + _nA * tS / dA;
255
- var c1 = _pB + _nB * tS / dB;
256
- var c2 = _pC + _nC * tS / dC;
254
+ var c0 = _pA + _nA * vq / dA;
255
+ var c1 = _pB + _nB * vq / dB;
256
+ var c2 = _pC + _nC * vq / dC;
257
257
 
258
- var tF: vec3f;
258
+ var uV: vec3f;
259
259
 
260
- tS = abs(tS);
260
+ vq = abs(vq);
261
261
 
262
- var qZ = tS - vd;
263
- var pY = qZ;
262
+ var sf = vq - wV;
263
+ var qU = sf;
264
264
  var step = 0;
265
265
 
266
266
  while (true) {
267
267
 
268
- let b = lP(s, c0, c1, c2);
268
+ let b = mz(s, c0, c1, c2);
269
269
 
270
- tF = _pA * b.x + _pB * b.y + _pC * b.z;
270
+ uV = _pA * b.x + _pB * b.y + _pC * b.z;
271
271
 
272
- tS = distance(tF, s);
272
+ vq = distance(uV, s);
273
273
 
274
274
  var uv: vec2f;
275
275
  if (uvProjection > 0) {
276
276
  let n = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
277
- uv = gI(uvProjection, tF - (_nA * b.x + _nB * b.y + _nC * b.z) * uJ, n) * uvScale;
277
+ uv = gU(uvProjection, uV - (_nA * b.x + _nB * b.y + _nC * b.z) * wk, n) * uvScale;
278
278
  }
279
279
  else {
280
- uv = vG * b.x + vH * b.y + vI * b.z;
280
+ uv = xm * b.x + xn * b.y + xo * b.z;
281
281
  }
282
- let h = sampleMap(jQ, uv).x;
282
+ let h = sampleMap(ku, uv).x;
283
283
 
284
- vd = max(uP * h, DT);
284
+ wV = max(wC * h, DT);
285
285
 
286
286
 
287
- let dh = dot(te, s - c0);
287
+ let dh = dot(uC, s - c0);
288
288
  c0 = c0 + _nA * dh / dA;
289
289
  c1 = c1 + _nB * dh / dB;
290
290
  c2 = c2 + _nC * dh / dC;
291
291
 
292
- pY = qZ;
293
- qZ = tS - vd;
292
+ qU = sf;
293
+ sf = vq - wV;
294
294
 
295
- if (!(select(qZ * ra, qZ * pY, rc) > 0.0
296
- && t < bS + dt)
295
+ if (!(select(sf * sg, sf * qU, sk) > 0.0
296
+ && t < bW + dt)
297
297
 
298
298
  && step > 0) {
299
299
  break;
@@ -301,15 +301,15 @@ break;
301
301
 
302
302
  step++;
303
303
  t = t + dt;
304
- s = s + qM * dt;
304
+ s = s + rS * dt;
305
305
  }
306
306
 
307
- if (select(qZ * ra, qZ * pY, rc) <= 0.0) {
308
- let dtt = dt * (abs(qZ) / (abs(pY) + abs(qZ) + EPS));
307
+ if (select(sf * sg, sf * qU, sk) <= 0.0) {
308
+ let dtt = dt * (abs(sf) / (abs(qU) + abs(sf) + EPS));
309
309
  t = t - dtt;
310
310
 
311
- let wO = qr + qM * t;
312
- let b = lP(wO, c0, c1, c2);
311
+ let yr = rs + rS * t;
312
+ let b = mz(yr, c0, c1, c2);
313
313
 
314
314
  let N = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
315
315
 
@@ -317,33 +317,33 @@ let p_a = _pA * b.x + _pB * b.y + _pC * b.z;
317
317
  let p_b = _pA * (b.x + dbx) + _pB * b.y + _pC * (b.z - dbx);
318
318
  let p_c = _pA * b.x + _pB * (b.y + dby) + _pC * (b.z - dby);
319
319
 
320
- var wg: vec2f;
321
- var wh: vec2f;
322
- var wi: vec2f;
320
+ var xX: vec2f;
321
+ var xY: vec2f;
322
+ var xZ: vec2f;
323
323
 
324
324
  if (uvProjection > 0) {
325
325
  let NA = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
326
326
  let NB = normalize(_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx));
327
327
  let NC = normalize(_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby));
328
- wg = gI(uvProjection, p_a - (_nA * b.x + _nB * b.y + _nC * b.z) * uJ, NA) * uvScale;
329
- wh = gI(uvProjection, p_b - (_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx)) * uJ, NB) * uvScale;
330
- wi = gI(uvProjection, p_c - (_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby)) * uJ, NC) * uvScale;
328
+ xX = gU(uvProjection, p_a - (_nA * b.x + _nB * b.y + _nC * b.z) * wk, NA) * uvScale;
329
+ xY = gU(uvProjection, p_b - (_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx)) * wk, NB) * uvScale;
330
+ xZ = gU(uvProjection, p_c - (_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby)) * wk, NC) * uvScale;
331
331
  }
332
332
  else {
333
- wg = vG * b.x + vH * b.y + vI * b.z;
334
- wh = vG * (b.x + dbx) + vH * b.y + vI * (b.z - dbx);
335
- wi = vG * b.x + vH * (b.y + dby) + vI * (b.z - dby);
333
+ xX = xm * b.x + xn * b.y + xo * b.z;
334
+ xY = xm * (b.x + dbx) + xn * b.y + xo * (b.z - dbx);
335
+ xZ = xm * b.x + xn * (b.y + dby) + xo * (b.z - dby);
336
336
  }
337
337
 
338
- let s_a = p_a + ra * N * sampleMap(jQ, wg).x * hScale;
339
- let s_b = p_b + ra * N * sampleMap(jQ, wh).x * hScale;
340
- let s_c = p_c + ra * N * sampleMap(jQ, wi).x * hScale;
338
+ let s_a = p_a + sg * N * sampleMap(ku, xX).x * hScale;
339
+ let s_b = p_b + sg * N * sampleMap(ku, xY).x * hScale;
340
+ let s_c = p_c + sg * N * sampleMap(ku, xZ).x * hScale;
341
341
 
342
- let N_s = -ra * normalize(cross(s_c - s_a, s_b - s_a));
342
+ let N_s = -sg * normalize(cross(s_c - s_a, s_b - s_a));
343
343
 
344
344
  result.t = t;
345
345
  result.barycentric = b;
346
- result.normal = normalize(N_s - te + ra * N);
346
+ result.normal = normalize(N_s - uC + sg * N);
347
347
  }
348
348
 
349
349
  return result;
@@ -4,13 +4,13 @@
4
4
  export default /* wgsl */ `
5
5
  var<private> s0: vec4u;
6
6
 
7
- fn kh(p: vec2u, frame: i32) {
7
+ fn gW(p: vec2u, frame: i32) {
8
8
 
9
9
  s0 = vec4u(p, u32(frame), u32(p.x) + u32(p.y));
10
10
  }
11
11
 
12
12
 
13
- fn vx() {
13
+ fn xd() {
14
14
  s0 = s0 * 1664525u + 1013904223u;
15
15
  s0.x += s0.y*s0.w; s0.y += s0.z*s0.x; s0.z += s0.x*s0.y; s0.w += s0.y*s0.z;
16
16
  s0 = s0 ^ (s0>>vec4(16u));
@@ -18,7 +18,7 @@ s0.x += s0.y*s0.w; s0.y += s0.z*s0.x; s0.z += s0.x*s0.y; s0.w += s0.y*s0.z;
18
18
  }
19
19
 
20
20
  fn rand() -> f32 {
21
- vx(); return f32(s0.x)/f32(0xffffffffu);
21
+ xd(); return f32(s0.x)/f32(0xffffffffu);
22
22
  }
23
23
 
24
24
  `;
@@ -1,5 +1,6 @@
1
- export default function rayTraceCore({ hasAnisotropyDirections, hasCoatNormals, hasSceneAlpha }: {
1
+ export default function rayTraceCore({ hasAnisotropyDirections, hasCoatNormals, hasSceneAlpha, lightCapabilities }: {
2
2
  hasAnisotropyDirections?: boolean;
3
3
  hasCoatNormals?: boolean;
4
4
  hasSceneAlpha?: boolean;
5
+ lightCapabilities?: number;
5
6
  }): string;
@@ -1,7 +1,8 @@
1
- import { materialBufferWgsl } from '../../materialLayout.js';
1
+ import { materialBufferWgsl } from '../../materialLayoutSchema.js';
2
+ import { ALL_LIGHT_SHADER_CAPABILITIES, LIGHT_SHADER_CAPABILITIES } from '../../shaderCapabilities.js';
2
3
  import { ShadowCatcherMaterial, UnlitMaterial } from '../../../constants.js';
3
- import { CONSTANT_DIRECTIONAL_LIGHT, CONSTANT_RECT_LIGHT, CONSTANT_SPHERE_LIGHT, CONSTANT_SPOT_LIGHT } from '../../lightsUtil.js';
4
- export default function rayTraceCore({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true }) {
4
+ import { CONSTANT_DIRECTIONAL_LIGHT, CONSTANT_RECT_LIGHT, CONSTANT_SPHERE_LIGHT, CONSTANT_SPOT_LIGHT } from '../../lightConstants.js';
5
+ export default function rayTraceCore({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, lightCapabilities = ALL_LIGHT_SHADER_CAPABILITIES }) {
5
6
  return /*wgsl*/ `
6
7
 
7
8
  const luminance = vec3f(0.2126, 0.7152, 0.0722);
@@ -15,13 +16,18 @@ const RECT_LIGHT = ${CONSTANT_RECT_LIGHT};
15
16
  const SPHERE_LIGHT = ${CONSTANT_SPHERE_LIGHT};
16
17
  const DIRECTIONAL_LIGHT = ${CONSTANT_DIRECTIONAL_LIGHT};
17
18
  const SPOT_LIGHT = ${CONSTANT_SPOT_LIGHT};
19
+ const HAS_SCENE_SPHERE_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.SphereLight) !== 0};
20
+ const HAS_SCENE_RECT_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.RectLight) !== 0};
21
+ const HAS_SCENE_SPOT_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.SpotLight) !== 0};
22
+ const HAS_SCENE_DIRECTIONAL_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.DirectionalLight) !== 0};
23
+ const HAS_SCENE_EMISSIVE_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.emissive) !== 0};
18
24
 
19
25
  struct Ray {
20
26
  o: vec3f,
21
27
  d: vec3f,
22
28
  };
23
29
 
24
- struct ad {
30
+ struct SurfaceInteraction {
25
31
  position: vec3f,
26
32
 
27
33
 
@@ -66,7 +72,7 @@ mediumAnisotropy: f32,
66
72
 
67
73
 
68
74
 
69
- struct J {
75
+ struct OpenPbrResolvedMaterial {
70
76
  baseColor: vec3f,
71
77
  transmissionWeight: f32,
72
78
 
@@ -203,7 +209,7 @@ secondaryUv1: vec2f,
203
209
  secondaryUv2: vec2f,
204
210
  };
205
211
 
206
- struct pe {
212
+ struct qb {
207
213
  probability: f32,
208
214
  aliasIndex: i32,
209
215
  sourceType: i32,
@@ -250,8 +256,12 @@ sceneFeatureFlags: u32,
250
256
  sequenceSeed: u32,
251
257
  zSobolLogSPP: u32,
252
258
  sampleSequenceOffset: u32,
259
+
260
+ shadowCatcherChoiceOffset: i32,
261
+ shadowCatcherChoiceCount: i32,
253
262
  environmentRotation: mat4x4f,
254
263
  backgroundMapTransform: vec4f,
264
+ backgroundMapRotation: mat4x4f,
255
265
  }
256
266
 
257
267
 
@@ -273,44 +283,44 @@ backgroundMapTransform: vec4f,
273
283
  @group(1) @binding(9) var openPbrEnergyLut: texture_2d<f32>;
274
284
  @group(1) @binding(10) var adaptiveSampleTargets: texture_2d<f32>;
275
285
 
276
- fn cL(dV: i32, ls: i32) -> f32 {
277
- let im = dV + ls / 4;
286
+ fn cS(el: i32, mc: i32) -> f32 {
287
+ let iK = el + mc / 4;
278
288
  let width = rtUniform.lightSamplingTextureWidth;
279
- let packed = textureLoad(lightSamplingData, vec2i(im % width, im / width), 0);
280
- return packed[ls % 4];
289
+ let packed = textureLoad(lightSamplingData, vec2i(iK % width, iK / width), 0);
290
+ return packed[mc % 4];
281
291
  }
282
292
 
283
- fn kR(dV: i32, uv: vec2f) -> f32 {
284
- if (dV < 0) { return 1.0; }
285
- let fQ = fract(uv) * 128.0 - vec2f(0.5);
286
- let x0 = i32(floor(fQ.x));
287
- let y0 = i32(floor(fQ.y));
288
- let fx = fract(fQ.x);
289
- let fy = fract(fQ.y);
293
+ fn lB(el: i32, uv: vec2f) -> f32 {
294
+ if (el < 0) { return 1.0; }
295
+ let pixel = fract(uv) * 128.0 - vec2f(0.5);
296
+ let x0 = i32(floor(pixel.x));
297
+ let y0 = i32(floor(pixel.y));
298
+ let fx = fract(pixel.x);
299
+ let fy = fract(pixel.y);
290
300
  let xa = select(x0, 127, x0 < 0);
291
301
  let xb = select(x0 + 1, 0, x0 >= 127);
292
302
  let ya = select(y0, 127, y0 < 0);
293
303
  let yb = select(y0 + 1, 0, y0 >= 127);
294
- let a = cL(dV, ya * 128 + xa);
295
- let b = cL(dV, ya * 128 + xb);
296
- let c = cL(dV, yb * 128 + xa);
297
- let d = cL(dV, yb * 128 + xb);
304
+ let a = cS(el, ya * 128 + xa);
305
+ let b = cS(el, ya * 128 + xb);
306
+ let c = cS(el, yb * 128 + xa);
307
+ let d = cS(el, yb * 128 + xb);
298
308
  return mix(mix(a, b, fx), mix(c, d, fx), fy);
299
309
  }
300
310
 
301
- fn bL(light: Light, dK: vec3f) -> f32 {
311
+ fn bP(light: Light, dV: vec3f) -> f32 {
302
312
  let axis = normalize(light.u);
303
- let cc = dot(axis, dK);
304
- var tP = select(0.0, 1.0, cc >= light.v.x);
313
+ let ci = dot(axis, dV);
314
+ var vm = select(0.0, 1.0, ci >= light.v.x);
305
315
  if (light.v.y > light.v.x + 1e-6) {
306
- tP = smoothstep(light.v.x, light.v.y, cc);
316
+ vm = smoothstep(light.v.x, light.v.y, ci);
307
317
  }
308
- if (tP <= 0.0 || light.textureIndex < 0.0) { return tP; }
309
- let uj = light.iesReference;
310
- let vD = cross(axis, uj);
311
- let vertical = acos(clamp(cc, -1.0, 1.0));
312
- let horizontal = atan2(dot(dK, vD), dot(dK, uj));
313
- return tP * kR(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI + 0.5));
318
+ if (vm <= 0.0 || light.textureIndex < 0.0) { return vm; }
319
+ let vK = light.iesReference;
320
+ let xj = cross(axis, vK);
321
+ let vertical = acos(clamp(ci, -1.0, 1.0));
322
+ let horizontal = atan2(dot(dV, xj), dot(dV, vK));
323
+ return vm * lB(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI + 0.5));
314
324
  }
315
325
 
316
326
 
@@ -322,7 +332,7 @@ return tP * kR(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI
322
332
  @group(2) @binding(2) var<uniform> analyticLights: array<Light, NUM_UNIFORM_LIGHTS>;
323
333
 
324
334
 
325
- fn iC(ray: ptr<function, Ray>, origin: vec3f, direction: vec3f) {
335
+ fn gC(ray: ptr<function, Ray>, origin: vec3f, direction: vec3f) {
326
336
  (*ray).o = origin;
327
337
  (*ray).d = direction;
328
338
  }