@meimu/mutracer 0.1.5 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +7 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +10407 -8353
- package/docs/api.md +200 -10
- package/docs/denoising.md +30 -15
- package/docs/materials.md +1 -1
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +32 -1
- package/docs/threejs.md +14 -5
- package/docs/updates.md +44 -2
- package/docs/viewer.md +11 -6
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +27 -6
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +2 -0
- package/lib/Engine.js +52 -25
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +44 -9
- package/lib/Render.js +115 -17
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +7 -1
- package/lib/RenderLoop.js +94 -13
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +10 -0
- package/lib/renderer/GPUTraceQueue.js +31 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +32 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPURayTraceOutput.js +26 -17
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +36 -40
- package/lib/renderer/WGPURayTracePass.js +399 -550
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +239 -60
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +5 -3
- package/lib/renderer/WebGLFullQuadPass.js +18 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +12 -2
- package/lib/renderer/WebGLRayTracePass.js +82 -7
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +116 -8
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +5 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/envMap.glsl.js +80 -74
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +429 -429
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +144 -144
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +801 -801
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +49 -49
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +80 -80
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +102 -102
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +20 -17
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +93 -93
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +191 -191
- package/lib/renderer/glsl/shadowCatcher.frag.js +25 -20
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +20 -17
- package/lib/renderer/lightSampling.js +123 -56
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +3 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +3 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +118 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +15 -0
- package/lib/renderer/wgpuShaderSource.js +31 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +43 -37
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +742 -705
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +84 -82
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +139 -139
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +2 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +42 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -148
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +239 -232
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +26 -13
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -91
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +17 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +612 -393
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +25 -3
- package/lib/settings/render.js +3 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +18 -5
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +4 -0
- package/package.json +31 -5
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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// Generated by scripts/generate-aov-reflectance-samples.mjs; do not edit.
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// xy: concentric cosine disk; zw: spherical-cap azimuth cosine/sine.
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export default /* wgsl */ `
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const hp: array<vec4f, 128> = array<vec4f, 128>(
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vec4f(-0.971247852, -0.202764958, 0.999698818, 0.0245412290),
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vec4f(-0.808660269, 0.547487736, 0.997290432, 0.0735645667),
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vec4f(-0.942509234, 0.187289074, 0.992479563, 0.122410677),
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vec4f(-0.763038993, -0.558020830, 0.985277653, 0.170961902),
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vec4f(-0.929654300, -0.00785388052, 0.975702107, 0.219101235),
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vec4f(-0.656618595, 0.740912974, 0.963776052, 0.266712785),
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vec4f(-0.817265987, 0.373183846, 0.949528158, 0.313681751),
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vec4f(-0.793490529, -0.386950523, 0.932992816, 0.359895051),
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vec4f(-0.860713601, -0.105764769, 0.914209723, 0.405241340),
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vec4f(-0.604139447, 0.619064212, 0.893224299, 0.449611336),
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vec4f(-0.787263036, 0.281084418, 0.870086968, 0.492898226),
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vec4f(-0.673318744, -0.468566477, 0.844853580, 0.534997642),
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vec4f(-0.799623907, 0.0901312605, 0.817584813, 0.575808227),
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vec4f(-0.570307195, -0.676738262, 0.788346410, 0.615231633),
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vec4f(-0.627450705, 0.452229142, 0.757208824, 0.653172851),
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vec4f(-0.698281944, -0.294418186, 0.724247098, 0.689540565),
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vec4f(-0.726036906, -0.153989345, 0.689540505, 0.724247098),
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vec4f(-0.523753047, 0.608020604, 0.653172791, 0.757208884),
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vec4f(-0.671607554, 0.233185455, 0.615231574, 0.788346410),
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vec4f(-0.491990626, -0.494420350, 0.575808167, 0.817584813),
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vec4f(-0.678437173, 0.0412081257, 0.534997642, 0.844853580),
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vec4f(-0.495611340, -0.807542920, 0.492898196, 0.870086968),
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vec4f(-0.508582473, 0.402262419, 0.449611306, 0.893224299),
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vec4f(-0.537693322, -0.333672792, 0.405241281, 0.914209783),
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vec4f(-0.614562631, -0.0568606183, 0.359894961, 0.932992816),
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vec4f(-0.452296555, 0.809743226, 0.313681662, 0.949528217),
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vec4f(-0.492342144, 0.317682207, 0.266712755, 0.963776052),
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vec4f(-0.403601944, -0.406031638, 0.219101220, 0.975702107),
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vec4f(-0.537260950, 0.137945175, 0.170961857, 0.985277653),
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vec4f(-0.404928178, -0.715918541, 0.122410625, 0.992479563),
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vec4f(-0.386338592, 0.556550741, 0.0735644922, 0.997290432),
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vec4f(-0.445942074, -0.242918074, 0.0245411359, 0.999698818),
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vec4f(-0.459759980, -0.175696611, -0.0245412234, 0.999698818),
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vec4f(-0.359771132, 0.682195961, -0.0735645741, 0.997290432),
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vec4f(-0.412575692, 0.205535084, -0.122410707, 0.992479503),
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vec4f(-0.336475104, -0.646421731, -0.170961946, 0.985277653),
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vec4f(-0.429363400, 0.0166855231, -0.219101310, 0.975702107),
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vec4f(-0.319253087, -0.925218344, -0.266712844, 0.963776052),
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vec4f(-0.294470191, 0.430103362, -0.313681722, 0.949528158),
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vec4f(-0.281283021, -0.387403429, -0.359895051, 0.932992816),
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vec4f(-0.358183086, -0.0808178857, -0.405241340, 0.914209723),
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vec4f(-0.271769434, 0.854052365, -0.449611366, 0.893224299),
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vec4f(-0.244775921, 0.311606824, -0.492898166, 0.870087028),
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vec4f(-0.244355842, -0.552090824, -0.534997702, 0.844853520),
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vec4f(-0.283291280, 0.112162955, -0.575808167, 0.817584813),
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vec4f(-0.224362880, -0.823741674, -0.615231693, 0.788346350),
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vec4f(-0.210826442, 0.610893846, -0.653172851, 0.757208824),
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vec4f(-0.191608176, -0.297364026, -0.689540684, 0.724246979),
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vec4f(-0.207833603, -0.124338157, -0.724247158, 0.689540505),
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vec4f(-0.176593989, 0.814833522, -0.757208824, 0.653172851),
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vec4f(-0.158949688, 0.293469012, -0.788346469, 0.615231514),
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vec4f(-0.152046368, -0.648668587, -0.817584813, 0.575808167),
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vec4f(-0.167782038, 0.0643178672, -0.844853640, 0.534997463),
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vec4f(-0.128430068, -0.907204390, -0.870087028, 0.492898136),
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vec4f(-0.115809105, 0.572147131, -0.893224299, 0.449611366),
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vec4f(-0.103222348, -0.403248310, -0.914209783, 0.405241221),
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vec4f(-0.112737618, -0.0319865458, -0.932992816, 0.359895051),
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vec4f(-0.0796749964, 0.955433667, -0.949528217, 0.313681602),
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vec4f(-0.0672519580, 0.453793734, -0.963776052, 0.266712725),
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vec4f(-0.0551275201, -0.538435221, -0.975702167, 0.219101071),
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vec4f(-0.0426490456, 0.204346836, -0.985277653, 0.170961812),
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vec4f(-0.0306719355, -0.790655255, -0.992479503, 0.122410700),
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vec4f(-0.0184057076, 0.708510995, -0.997290492, 0.0735644475),
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vec4f(-0.00613544276, -0.291185349, -0.999698818, 0.0245412104),
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vec4f(0.00613530306, -0.244297966, -0.999698818, -0.0245413855),
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vec4f(0.0184059385, 0.755400777, -0.997290432, -0.0735646188),
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vec4f(0.0306059923, 0.253786176, -0.992479503, -0.122410871),
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+
vec4f(0.356363803, 0.594497383, -0.0735642835, -0.997290492),
|
|
100
|
+
vec4f(0.434345096, -0.231501341, -0.0245412868, -0.999698818),
|
|
101
|
+
vec4f(0.480473697, -0.164373189, 0.0245413091, -0.999698818),
|
|
102
|
+
vec4f(0.392657876, 0.681903303, 0.0735647827, -0.997290432),
|
|
103
|
+
vec4f(0.492657542, 0.218807966, 0.122411035, -0.992479503),
|
|
104
|
+
vec4f(0.409054011, -0.584142148, 0.170961916, -0.985277653),
|
|
105
|
+
vec4f(0.569577277, 0.0289491210, 0.219101399, -0.975702107),
|
|
106
|
+
vec4f(0.442882210, -0.855257273, 0.266713053, -0.963775992),
|
|
107
|
+
vec4f(0.459734946, 0.387970626, 0.313681692, -0.949528217),
|
|
108
|
+
vec4f(0.513070345, -0.343044043, 0.359895140, -0.932992756),
|
|
109
|
+
vec4f(0.629031241, -0.0690753013, 0.405241549, -0.914209664),
|
|
110
|
+
vec4f(0.483215511, 0.773316741, 0.449611664, -0.893224120),
|
|
111
|
+
vec4f(0.586818159, 0.310843110, 0.492898226, -0.870086968),
|
|
112
|
+
vec4f(0.528679490, -0.427168757, 0.534997761, -0.844853461),
|
|
113
|
+
vec4f(0.683721542, 0.126429096, 0.575808465, -0.817584634),
|
|
114
|
+
vec4f(0.517971814, -0.658907175, 0.615231574, -0.788346410),
|
|
115
|
+
vec4f(0.548397303, 0.476606160, 0.653172910, -0.757208765),
|
|
116
|
+
vec4f(0.695181608, -0.259932309, 0.689540744, -0.724246919),
|
|
117
|
+
vec4f(0.748597383, -0.117820688, 0.724247038, -0.689540625),
|
|
118
|
+
vec4f(0.556980729, 0.641256869, 0.757208884, -0.653172791),
|
|
119
|
+
vec4f(0.741829991, 0.268901259, 0.788346529, -0.615231454),
|
|
120
|
+
vec4f(0.647817433, -0.477341115, 0.817584991, -0.575807929),
|
|
121
|
+
vec4f(0.816602290, 0.0779312477, 0.844853580, -0.534997642),
|
|
122
|
+
vec4f(0.599919200, -0.671730816, 0.870087087, -0.492898077),
|
|
123
|
+
vec4f(0.724726558, 0.447135508, 0.893224418, -0.449611068),
|
|
124
|
+
vec4f(0.810727239, -0.307791352, 0.914209723, -0.405241370),
|
|
125
|
+
vec4f(0.882583082, -0.0201240778, 0.932992816, -0.359894961),
|
|
126
|
+
vec4f(0.645550549, 0.729843259, 0.949528277, -0.313681543),
|
|
127
|
+
vec4f(0.839177251, 0.362342149, 0.963776171, -0.266712397),
|
|
128
|
+
vec4f(0.839526892, -0.399391353, 0.975702107, -0.219101220),
|
|
129
|
+
vec4f(0.928934336, 0.175204813, 0.985277653, -0.170961723),
|
|
130
|
+
vec4f(0.774228692, -0.569184363, 0.992479563, -0.122410372),
|
|
131
|
+
vec4f(0.815476179, 0.537282884, 0.997290432, -0.0735645965),
|
|
132
|
+
vec4f(0.968665719, -0.214761987, 0.999698818, -0.0245411228)
|
|
133
|
+
);
|
|
134
|
+
`;
|
|
135
|
+
//# sourceMappingURL=aovReflectanceSamples.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"aovReflectanceSamples.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/aovReflectanceSamples.wgsl.ts"],"names":[],"mappings":"AAAA,0EAA0E;AAC1E,qEAAqE;AACrE,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmIzB,CAAC","sourcesContent":["// Generated by scripts/generate-aov-reflectance-samples.mjs; do not edit.\n// xy: concentric cosine disk; zw: spherical-cap azimuth cosine/sine.\nexport default /* wgsl */ `\nconst mtReflectanceProposals: array<vec4f, 128> = array<vec4f, 128>(\n vec4f(-0.971247852, -0.202764958, 0.999698818, 0.0245412290),\n vec4f(-0.808660269, 0.547487736, 0.997290432, 0.0735645667),\n vec4f(-0.942509234, 0.187289074, 0.992479563, 0.122410677),\n vec4f(-0.763038993, -0.558020830, 0.985277653, 0.170961902),\n vec4f(-0.929654300, -0.00785388052, 0.975702107, 0.219101235),\n vec4f(-0.656618595, 0.740912974, 0.963776052, 0.266712785),\n vec4f(-0.817265987, 0.373183846, 0.949528158, 0.313681751),\n vec4f(-0.793490529, -0.386950523, 0.932992816, 0.359895051),\n vec4f(-0.860713601, -0.105764769, 0.914209723, 0.405241340),\n vec4f(-0.604139447, 0.619064212, 0.893224299, 0.449611336),\n vec4f(-0.787263036, 0.281084418, 0.870086968, 0.492898226),\n vec4f(-0.673318744, -0.468566477, 0.844853580, 0.534997642),\n vec4f(-0.799623907, 0.0901312605, 0.817584813, 0.575808227),\n vec4f(-0.570307195, -0.676738262, 0.788346410, 0.615231633),\n vec4f(-0.627450705, 0.452229142, 0.757208824, 0.653172851),\n vec4f(-0.698281944, -0.294418186, 0.724247098, 0.689540565),\n vec4f(-0.726036906, -0.153989345, 0.689540505, 0.724247098),\n vec4f(-0.523753047, 0.608020604, 0.653172791, 0.757208884),\n vec4f(-0.671607554, 0.233185455, 0.615231574, 0.788346410),\n vec4f(-0.491990626, -0.494420350, 0.575808167, 0.817584813),\n vec4f(-0.678437173, 0.0412081257, 0.534997642, 0.844853580),\n vec4f(-0.495611340, -0.807542920, 0.492898196, 0.870086968),\n vec4f(-0.508582473, 0.402262419, 0.449611306, 0.893224299),\n vec4f(-0.537693322, -0.333672792, 0.405241281, 0.914209783),\n vec4f(-0.614562631, -0.0568606183, 0.359894961, 0.932992816),\n vec4f(-0.452296555, 0.809743226, 0.313681662, 0.949528217),\n vec4f(-0.492342144, 0.317682207, 0.266712755, 0.963776052),\n vec4f(-0.403601944, -0.406031638, 0.219101220, 0.975702107),\n vec4f(-0.537260950, 0.137945175, 0.170961857, 0.985277653),\n vec4f(-0.404928178, -0.715918541, 0.122410625, 0.992479563),\n vec4f(-0.386338592, 0.556550741, 0.0735644922, 0.997290432),\n vec4f(-0.445942074, -0.242918074, 0.0245411359, 0.999698818),\n vec4f(-0.459759980, -0.175696611, -0.0245412234, 0.999698818),\n vec4f(-0.359771132, 0.682195961, -0.0735645741, 0.997290432),\n vec4f(-0.412575692, 0.205535084, -0.122410707, 0.992479503),\n vec4f(-0.336475104, -0.646421731, -0.170961946, 0.985277653),\n vec4f(-0.429363400, 0.0166855231, -0.219101310, 0.975702107),\n vec4f(-0.319253087, -0.925218344, -0.266712844, 0.963776052),\n vec4f(-0.294470191, 0.430103362, -0.313681722, 0.949528158),\n vec4f(-0.281283021, -0.387403429, -0.359895051, 0.932992816),\n vec4f(-0.358183086, -0.0808178857, -0.405241340, 0.914209723),\n vec4f(-0.271769434, 0.854052365, -0.449611366, 0.893224299),\n vec4f(-0.244775921, 0.311606824, -0.492898166, 0.870087028),\n vec4f(-0.244355842, -0.552090824, -0.534997702, 0.844853520),\n vec4f(-0.283291280, 0.112162955, -0.575808167, 0.817584813),\n vec4f(-0.224362880, -0.823741674, -0.615231693, 0.788346350),\n vec4f(-0.210826442, 0.610893846, -0.653172851, 0.757208824),\n vec4f(-0.191608176, -0.297364026, -0.689540684, 0.724246979),\n vec4f(-0.207833603, -0.124338157, -0.724247158, 0.689540505),\n vec4f(-0.176593989, 0.814833522, -0.757208824, 0.653172851),\n vec4f(-0.158949688, 0.293469012, -0.788346469, 0.615231514),\n vec4f(-0.152046368, -0.648668587, -0.817584813, 0.575808167),\n vec4f(-0.167782038, 0.0643178672, -0.844853640, 0.534997463),\n vec4f(-0.128430068, -0.907204390, -0.870087028, 0.492898136),\n vec4f(-0.115809105, 0.572147131, -0.893224299, 0.449611366),\n vec4f(-0.103222348, -0.403248310, -0.914209783, 0.405241221),\n vec4f(-0.112737618, -0.0319865458, -0.932992816, 0.359895051),\n vec4f(-0.0796749964, 0.955433667, -0.949528217, 0.313681602),\n vec4f(-0.0672519580, 0.453793734, -0.963776052, 0.266712725),\n vec4f(-0.0551275201, -0.538435221, -0.975702167, 0.219101071),\n vec4f(-0.0426490456, 0.204346836, -0.985277653, 0.170961812),\n vec4f(-0.0306719355, -0.790655255, -0.992479503, 0.122410700),\n vec4f(-0.0184057076, 0.708510995, -0.997290492, 0.0735644475),\n vec4f(-0.00613544276, -0.291185349, -0.999698818, 0.0245412104),\n vec4f(0.00613530306, -0.244297966, -0.999698818, -0.0245413855),\n vec4f(0.0184059385, 0.755400777, -0.997290432, -0.0735646188),\n vec4f(0.0306059923, 0.253786176, -0.992479503, -0.122410871),\n vec4f(0.0429276451, -0.743136168, -0.985277653, -0.170961991),\n vec4f(0.0701737553, 0.00441496586, -0.975702107, -0.219101235),\n vec4f(0.0674433559, -0.992085159, -0.963776052, -0.266712904),\n vec4f(0.0794365108, 0.499346048, -0.949528158, -0.313681781),\n vec4f(0.0915081054, -0.485832185, -0.932992756, -0.359895200),\n vec4f(0.101071075, -0.0861614645, -0.914209723, -0.405241400),\n vec4f(0.116242222, 0.872919321, -0.893224180, -0.449611515),\n vec4f(0.126407236, 0.359021723, -0.870086908, -0.492898285),\n vec4f(0.139908314, -0.603366435, -0.844853580, -0.534997642),\n vec4f(0.168981716, 0.0979395211, -0.817584693, -0.575808346),\n vec4f(0.164669126, -0.853637457, -0.788346410, -0.615231633),\n vec4f(0.175589874, 0.605686426, -0.757208705, -0.653172970),\n vec4f(0.181917489, -0.321471483, -0.724247038, -0.689540625),\n vec4f(0.219242185, -0.135647133, -0.689540565, -0.724247098),\n vec4f(0.212299466, 0.790099680, -0.653172910, -0.757208765),\n vec4f(0.208243251, 0.240495890, -0.615231574, -0.788346469),\n vec4f(0.234419063, -0.640313387, -0.575808048, -0.817584932),\n vec4f(0.315854102, 0.0532567836, -0.534997344, -0.844853759),\n vec4f(0.260333687, -0.894772291, -0.492898196, -0.870086968),\n vec4f(0.265374005, 0.502337217, -0.449611217, -0.893224359),\n vec4f(0.267429054, -0.339113116, -0.405241072, -0.914209843),\n vec4f(0.380209267, -0.0445682108, -0.359895110, -0.932992756),\n vec4f(0.307221651, 0.891683638, -0.313681692, -0.949528217),\n vec4f(0.296788067, 0.329054117, -0.266712576, -0.963776112),\n vec4f(0.317195147, -0.457708418, -0.219100907, -0.975702226),\n vec4f(0.419729054, 0.148764044, -0.170961887, -0.985277653),\n vec4f(0.349995196, -0.727014899, -0.122410536, -0.992479563),\n vec4f(0.356363803, 0.594497383, -0.0735642835, -0.997290492),\n vec4f(0.434345096, -0.231501341, -0.0245412868, -0.999698818),\n vec4f(0.480473697, -0.164373189, 0.0245413091, -0.999698818),\n vec4f(0.392657876, 0.681903303, 0.0735647827, -0.997290432),\n vec4f(0.492657542, 0.218807966, 0.122411035, -0.992479503),\n vec4f(0.409054011, -0.584142148, 0.170961916, -0.985277653),\n vec4f(0.569577277, 0.0289491210, 0.219101399, -0.975702107),\n vec4f(0.442882210, -0.855257273, 0.266713053, -0.963775992),\n vec4f(0.459734946, 0.387970626, 0.313681692, -0.949528217),\n vec4f(0.513070345, -0.343044043, 0.359895140, -0.932992756),\n vec4f(0.629031241, -0.0690753013, 0.405241549, -0.914209664),\n vec4f(0.483215511, 0.773316741, 0.449611664, -0.893224120),\n vec4f(0.586818159, 0.310843110, 0.492898226, -0.870086968),\n vec4f(0.528679490, -0.427168757, 0.534997761, -0.844853461),\n vec4f(0.683721542, 0.126429096, 0.575808465, -0.817584634),\n vec4f(0.517971814, -0.658907175, 0.615231574, -0.788346410),\n vec4f(0.548397303, 0.476606160, 0.653172910, -0.757208765),\n vec4f(0.695181608, -0.259932309, 0.689540744, -0.724246919),\n vec4f(0.748597383, -0.117820688, 0.724247038, -0.689540625),\n vec4f(0.556980729, 0.641256869, 0.757208884, -0.653172791),\n vec4f(0.741829991, 0.268901259, 0.788346529, -0.615231454),\n vec4f(0.647817433, -0.477341115, 0.817584991, -0.575807929),\n vec4f(0.816602290, 0.0779312477, 0.844853580, -0.534997642),\n vec4f(0.599919200, -0.671730816, 0.870087087, -0.492898077),\n vec4f(0.724726558, 0.447135508, 0.893224418, -0.449611068),\n vec4f(0.810727239, -0.307791352, 0.914209723, -0.405241370),\n vec4f(0.882583082, -0.0201240778, 0.932992816, -0.359894961),\n vec4f(0.645550549, 0.729843259, 0.949528277, -0.313681543),\n vec4f(0.839177251, 0.362342149, 0.963776171, -0.266712397),\n vec4f(0.839526892, -0.399391353, 0.975702107, -0.219101220),\n vec4f(0.928934336, 0.175204813, 0.985277653, -0.170961723),\n vec4f(0.774228692, -0.569184363, 0.992479563, -0.122410372),\n vec4f(0.815476179, 0.537282884, 0.997290432, -0.0735645965),\n vec4f(0.968665719, -0.214761987, 0.999698818, -0.0245411228)\n);\n`;\n"]}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
/** Shared normalization for readback and GPU denoiser snapshots. */
|
|
2
|
+
export declare const aovResolveCommon = "\nstruct AovResolvedAccumulation { geometry: vec4f, position: vec4f, diffuse: vec4f, specular: vec4f, }\nstruct AovResolvedCenter { identity: vec4u, motion: vec4f, }\n@group(0) @binding(0) var<storage,read> accumulation: array<AovResolvedAccumulation>;\n@group(0) @binding(1) var<storage,read> center: array<AovResolvedCenter>;\n@group(0) @binding(3) var<uniform> parameters: vec4u;\nfn aovResolvedValue(source: u32, kind: u32) -> vec4u {\n if(kind==5u){return center[source].identity;}\n var value=vec4f(0.0);\n if(kind==6u){let motion=center[source].motion;value=vec4f(motion.xy,0.0,motion.w);}\n else{\n let pixel=accumulation[source];let hits=pixel.position.w;\n let scale=select(0.0,1.0/max(hits,1.0),hits>0.0);let coverage=hits/f32(max(parameters.z,1u));\n if(kind==0u){value=vec4f(pixel.geometry.x*scale,0.0,0.0,coverage);}\n else if(kind==1u){value=vec4f(pixel.position.xyz*scale,coverage);}\n else if(kind==2u){value=vec4f(pixel.geometry.yzw*scale,coverage);}\n else{let reflectance=select(pixel.diffuse,pixel.specular,kind==4u);\n let inv=select(0.0,1.0/max(reflectance.w,1.0),reflectance.w>0.0);\n value=vec4f(reflectance.xyz*inv,reflectance.w/f32(max(parameters.z,1u)));\n }\n }\n return bitcast<vec4u>(value);\n}\n";
|
|
3
|
+
/** Bit 8 of kind requests top row first. Kept for the native single-output pass. */
|
|
4
|
+
declare const _default: string;
|
|
5
|
+
export default _default;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/** Shared normalization for readback and GPU denoiser snapshots. */
|
|
2
|
+
export const aovResolveCommon = /* wgsl */ `
|
|
3
|
+
struct AovResolvedAccumulation { geometry: vec4f, position: vec4f, diffuse: vec4f, specular: vec4f, }
|
|
4
|
+
struct AovResolvedCenter { identity: vec4u, motion: vec4f, }
|
|
5
|
+
@group(0) @binding(0) var<storage,read> accumulation: array<AovResolvedAccumulation>;
|
|
6
|
+
@group(0) @binding(1) var<storage,read> center: array<AovResolvedCenter>;
|
|
7
|
+
@group(0) @binding(3) var<uniform> parameters: vec4u;
|
|
8
|
+
fn ox(source: u32, kind: u32) -> vec4u {
|
|
9
|
+
if(kind==5u){return center[source].identity;}
|
|
10
|
+
var value=vec4f(0.0);
|
|
11
|
+
if(kind==6u){let motion=center[source].motion;value=vec4f(motion.xy,0.0,motion.w);}
|
|
12
|
+
else{
|
|
13
|
+
let pixel=accumulation[source];let hits=pixel.position.w;
|
|
14
|
+
let scale=select(0.0,1.0/max(hits,1.0),hits>0.0);let coverage=hits/f32(max(parameters.z,1u));
|
|
15
|
+
if(kind==0u){value=vec4f(pixel.geometry.x*scale,0.0,0.0,coverage);}
|
|
16
|
+
else if(kind==1u){value=vec4f(pixel.position.xyz*scale,coverage);}
|
|
17
|
+
else if(kind==2u){value=vec4f(pixel.geometry.yzw*scale,coverage);}
|
|
18
|
+
else{let reflectance=select(pixel.diffuse,pixel.specular,kind==4u);
|
|
19
|
+
let inv=select(0.0,1.0/max(reflectance.w,1.0),reflectance.w>0.0);
|
|
20
|
+
value=vec4f(reflectance.xyz*inv,reflectance.w/f32(max(parameters.z,1u)));
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
return bitcast<vec4u>(value);
|
|
24
|
+
}
|
|
25
|
+
`;
|
|
26
|
+
/** Bit 8 of kind requests top row first. Kept for the native single-output pass. */
|
|
27
|
+
export default aovResolveCommon + /* wgsl */ `
|
|
28
|
+
@group(0) @binding(2) var<storage,read_write> output: array<vec4u>;
|
|
29
|
+
@compute @workgroup_size(8,8)
|
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30
|
+
fn main(@builtin(global_invocation_id) id: vec3u) {
|
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31
|
+
let width=parameters.x;let height=parameters.y;
|
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32
|
+
if(id.x>=width||id.y>=height){return;}
|
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33
|
+
let index=id.x+id.y*width;
|
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34
|
+
let source=id.x+select(id.y,height-1u-id.y,(parameters.w&256u)!=0u)*width;
|
|
35
|
+
output[index]=ox(source,parameters.w&255u);
|
|
36
|
+
}
|
|
37
|
+
`;
|
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38
|
+
//# sourceMappingURL=aovResolve.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"aovResolve.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/aovResolve.wgsl.ts"],"names":[],"mappings":"AAAA,oEAAoE;AACpE,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;CAuB1C,CAAC;AACF,oFAAoF;AACpF,eAAe,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;CAU5C,CAAC","sourcesContent":["/** Shared normalization for readback and GPU denoiser snapshots. */\nexport const aovResolveCommon = /* wgsl */ `\nstruct AovResolvedAccumulation { geometry: vec4f, position: vec4f, diffuse: vec4f, specular: vec4f, }\nstruct AovResolvedCenter { identity: vec4u, motion: vec4f, }\n@group(0) @binding(0) var<storage,read> accumulation: array<AovResolvedAccumulation>;\n@group(0) @binding(1) var<storage,read> center: array<AovResolvedCenter>;\n@group(0) @binding(3) var<uniform> parameters: vec4u;\nfn aovResolvedValue(source: u32, kind: u32) -> vec4u {\n if(kind==5u){return center[source].identity;}\n var value=vec4f(0.0);\n if(kind==6u){let motion=center[source].motion;value=vec4f(motion.xy,0.0,motion.w);}\n else{\n let pixel=accumulation[source];let hits=pixel.position.w;\n let scale=select(0.0,1.0/max(hits,1.0),hits>0.0);let coverage=hits/f32(max(parameters.z,1u));\n if(kind==0u){value=vec4f(pixel.geometry.x*scale,0.0,0.0,coverage);}\n else if(kind==1u){value=vec4f(pixel.position.xyz*scale,coverage);}\n else if(kind==2u){value=vec4f(pixel.geometry.yzw*scale,coverage);}\n else{let reflectance=select(pixel.diffuse,pixel.specular,kind==4u);\n let inv=select(0.0,1.0/max(reflectance.w,1.0),reflectance.w>0.0);\n value=vec4f(reflectance.xyz*inv,reflectance.w/f32(max(parameters.z,1u)));\n }\n }\n return bitcast<vec4u>(value);\n}\n`;\n/** Bit 8 of kind requests top row first. Kept for the native single-output pass. */\nexport default aovResolveCommon + /* wgsl */ `\n@group(0) @binding(2) var<storage,read_write> output: array<vec4u>;\n@compute @workgroup_size(8,8)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n let width=parameters.x;let height=parameters.y;\n if(id.x>=width||id.y>=height){return;}\n let index=id.x+id.y*width;\n let source=id.x+select(id.y,height-1u-id.y,(parameters.w&256u)!=0u)*width;\n output[index]=aovResolvedValue(source,parameters.w&255u);\n}\n`;\n"]}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { AOV_KINDS } from '../aov.js';
|
|
2
|
+
import { aovResolveCommon } from './aovResolve.wgsl.js';
|
|
3
|
+
// Two input storage buffers leave six output slots on the baseline WebGPU
|
|
4
|
+
// eight-storage-buffer limit. Binding 3 remains the shared uniform binding.
|
|
5
|
+
export const AOV_SNAPSHOT_BATCH_SIZE = 6;
|
|
6
|
+
export const aovSnapshotBinding = (index) => index === 0 ? 2 : index + 3;
|
|
7
|
+
export function aovSnapshotShader(kinds) {
|
|
8
|
+
if (!kinds.length || kinds.length > AOV_SNAPSHOT_BATCH_SIZE)
|
|
9
|
+
throw new RangeError('Invalid AOV snapshot batch size');
|
|
10
|
+
return aovResolveCommon + kinds.map((_, i) => `@group(0) @binding(${aovSnapshotBinding(i)}) var<storage,read_write> output${i}: array<vec4u>;`).join('\n') + /* wgsl */ `
|
|
11
|
+
@compute @workgroup_size(8,8)
|
|
12
|
+
fn main(@builtin(global_invocation_id) id: vec3u) {
|
|
13
|
+
let width=parameters.x;let height=parameters.y;
|
|
14
|
+
if(id.x>=width||id.y>=height){return;}
|
|
15
|
+
let index=id.x+id.y*width;
|
|
16
|
+
let source=id.x+(height-1u-id.y)*width;
|
|
17
|
+
${kinds.map((kind, i) => `output${i}[index]=ox(source,${AOV_KINDS.indexOf(kind)}u);`).join('\n ')}
|
|
18
|
+
}
|
|
19
|
+
`;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=aovSnapshot.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"aovSnapshot.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/aovSnapshot.wgsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAe,MAAM,WAAW,CAAC;AAClD,OAAO,EAAC,gBAAgB,EAAC,MAAM,sBAAsB,CAAC;AAEtD,0EAA0E;AAC1E,4EAA4E;AAC5E,MAAM,CAAC,MAAM,uBAAuB,GAAG,CAAC,CAAC;AACzC,MAAM,CAAC,MAAM,kBAAkB,GAAG,CAAC,KAAa,EAAE,EAAE,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;AAEjF,MAAM,UAAU,iBAAiB,CAAC,KAAyB;IACzD,IAAI,CAAC,KAAK,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,GAAG,uBAAuB;QAAE,MAAM,IAAI,UAAU,CAAC,iCAAiC,CAAC,CAAC;IACrH,OAAO,gBAAgB,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAC3C,sBAAsB,kBAAkB,CAAC,CAAC,CAAC,mCAAmC,CAAC,iBAAiB,CACjG,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;;;;;;;EAOxB,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,SAAS,CAAC,qBAAmC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;;CAEjH,CAAC;AACF,CAAC","sourcesContent":["import {AOV_KINDS, type AovKind} from '../aov.js';\nimport {aovResolveCommon} from './aovResolve.wgsl.js';\n\n// Two input storage buffers leave six output slots on the baseline WebGPU\n// eight-storage-buffer limit. Binding 3 remains the shared uniform binding.\nexport const AOV_SNAPSHOT_BATCH_SIZE = 6;\nexport const aovSnapshotBinding = (index: number) => index === 0 ? 2 : index + 3;\n\nexport function aovSnapshotShader(kinds: readonly AovKind[]): string {\n if (!kinds.length || kinds.length > AOV_SNAPSHOT_BATCH_SIZE) throw new RangeError('Invalid AOV snapshot batch size');\n return aovResolveCommon + kinds.map((_, i) =>\n `@group(0) @binding(${aovSnapshotBinding(i)}) var<storage,read_write> output${i}: array<vec4u>;`\n ).join('\\n') + /* wgsl */ `\n@compute @workgroup_size(8,8)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n let width=parameters.x;let height=parameters.y;\n if(id.x>=width||id.y>=height){return;}\n let index=id.x+id.y*width;\n let source=id.x+(height-1u-id.y)*width;\n ${kinds.map((kind, i) => `output${i}[index]=aovResolvedValue(source,${AOV_KINDS.indexOf(kind)}u);`).join('\\n ')}\n}\n`;\n}\n"]}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const _default: "\noverride AOV_REFLECTANCE: bool = true;\nstruct AovAccumulation {\n depthRoughness: vec4f,\n position: vec4f,\n diffuse: vec4f,\n specular: vec4f,\n}\nstruct AovCenter { identity: vec4u, motion: vec4f, }\n@group(3) @binding(5) var<storage, read_write> aovAccum: array<AovAccumulation>;\n@group(3) @binding(6) var<storage, read_write> aovCenter: array<AovCenter>;\n@group(3) @binding(7) var<storage, read> aovScene: array<u32>;\n@group(3) @binding(9) var<storage, read> aovPrevious: array<AovCenter>;\n@group(3) @binding(8) var<uniform> aovParameters: vec4u;\n\nfn aovMatrix(offset: u32) -> mat4x4f {\n return mat4x4f(bitcast<vec4f>(vec4u(aovScene[offset], aovScene[offset+1u], aovScene[offset+2u], aovScene[offset+3u])),\n bitcast<vec4f>(vec4u(aovScene[offset+4u], aovScene[offset+5u], aovScene[offset+6u], aovScene[offset+7u])),\n bitcast<vec4f>(vec4u(aovScene[offset+8u], aovScene[offset+9u], aovScene[offset+10u], aovScene[offset+11u])),\n bitcast<vec4f>(vec4u(aovScene[offset+12u], aovScene[offset+13u], aovScene[offset+14u], aovScene[offset+15u])));\n}\nfn aovVector(offset:u32)->vec3f {return bitcast<vec3f>(vec3u(aovScene[offset],aovScene[offset+1u],aovScene[offset+2u]));}\nfn aovSurface(rayInput: Ray, si: ptr<function, SurfaceInteraction>, material: ptr<function, OpenPbrResolvedMaterial>) -> bool {\n var ray = rayInput;\n (*si).triangleIndex = -1;\n for (var layer = 0; layer < 32; layer++) {\n intersectScene(ray, si, 0, false, false);\n if (!(*si).hit) { return false; }\n getMaterial(material, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);\n if ((*material).materialType != SHADOW_CATCHER && (*material).alpha >= 0.5) { return true; }\n ray.o = (*si).position + ray.d * (EPS * 0.02);\n }\n return false;\n}\n@compute @workgroup_size(8, 8)\nfn aovTrace(@builtin(global_invocation_id) id: vec3u) {\n let size = aovParameters.xy;\n if (any(id.xy >= size)) { return; }\n let index = id.x + id.y * size.x;\n let sample = aovParameters.z;\n if (sample == 0u) { aovAccum[index] = AovAccumulation(); }\n samplingPixel = id.xy; pixelSampleIndex = sample + rtUniform.sampleSequenceOffset;\n samplingBounce = 0u; hashedCounter = 0u;\n rng_initialize(id.xy, i32(pixelSampleIndex ^ sampleHash(rtUniform.sequenceSeed)));\n let uv = (vec2f(id.xy) + sample2D(CAMERA_PIXEL)) / vec2f(size);\n var ray = initCameraRay(uv);\n if (cameraUniform.apertureRadius > 0.0) {\n let eye = cameraUniform.viewInv[3].xyz;\n let forward = -normalize(cameraUniform.viewInv[2].xyz);\n let focusPoint = eye + ray.d * (cameraUniform.focusDistance / dot(ray.d, forward));\n let lens = cameraUniform.apertureRadius * sampleCircle(sample2D(CAMERA_LENS));\n let origin = (cameraUniform.viewInv * vec4f(lens, 0.0, 1.0)).xyz;\n initRay(&ray, origin, normalize(focusPoint-origin));\n }\n var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;\n if (!aovSurface(ray, &si, &material)) { return; }\n let depth = max(dot(si.position-cameraUniform.viewInv[3].xyz, -normalize(cameraUniform.viewInv[2].xyz)), 0.0);\n let unsupported = (material.materialType != STANDARD) | (material.alpha < 1.0) |\n (material.coatWeight > 0.0) | (material.fuzzWeight > 0.0) |\n (material.specularAnisotropy > 0.0) | (material.subsurfaceWeight > 0.0) |\n (dot(material.mediumScattering, material.mediumScattering) > 0.0) |\n (material.bevel > 0.0) | (material.thinFilmWeight > 0.0) |\n (material.transmissionDispersionScale > 0.0);\n aovAccum[index].depthRoughness += vec4f(depth, material.specularRoughness, material.baseMetalness, select(0.0,1.0,unsupported));\n if (AOV_REFLECTANCE && (aovParameters.w & 24u) != 0u && !unsupported) {\n var normal=si.normal; var face=si.faceNormal;\n var cosine=-dot(normal,ray.d); var faceCosine=-dot(face,ray.d);\n if (material.thinWalled && (material.transmissionWeight>0.0 || material.subsurfaceWeight>0.0)) {\n if(cosine<0.0){normal=-normal;cosine=-cosine;}\n if(faceCosine<0.0){face=-face;faceCosine=-faceCosine;}\n }\n if(faceCosine>=0.0 && cosine<0.0){normal=face;cosine=faceCosine;}\n normal=select(-normal,normal,cosine>=0.0);\n material.inside=(cosine<=0.0) && !material.thinWalled;\n material.relativeIor=select(material.specularIor,1.0/material.specularIor,cosine>0.0);\n let prepared=openpbr_prepare(si.tangent,material,-ray.d,normal);\n let reflectance=mtFrameReflectanceComponents(prepared, (aovParameters.w & 8u) != 0u, (aovParameters.w & 16u) != 0u);\n aovAccum[index].diffuse+=vec4f(reflectance.diffuse,1.0);\n aovAccum[index].specular+=vec4f(reflectance.specular,1.0);\n }\n aovAccum[index].position += vec4f(si.position, 1.0);\n}\n@compute @workgroup_size(8, 8)\nfn aovTraceCenter(@builtin(global_invocation_id) id: vec3u) {\n let size = aovParameters.xy;\n if (any(id.xy >= size)) { return; }\n let index = id.x + id.y * size.x;\n aovCenter[index] = AovCenter(vec4u(0xffffffffu), vec4f(0.0));\n let uv = (vec2f(id.xy) + 0.5) / vec2f(size);\n let ray = initCameraRay(uv);\n var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;\n if (!aovSurface(ray, &si, &material)) { return; }\n let offset = 52u + u32(si.instanceIndex) * 24u;\n let materialOffset = aovScene[16u];\n let primitiveOffset = aovScene[17u];\n aovCenter[index].identity = vec4u(aovScene[offset], aovScene[offset+1u],\n aovScene[materialOffset + u32(si.materialIndex)], aovScene[primitiveOffset + u32(si.triangleIndex)]);\n aovCenter[index].motion.z = dot(si.position-aovVector(36u),aovVector(40u));\n if (aovScene[offset+2u] == 0u) { return; }\n let oldWorld = aovMatrix(offset+4u) * vec4f(si.position,1.0);\n let oldClip = aovMatrix(0u) * oldWorld;\n if (oldClip.w <= 0.0) { return; }\n let oldNdc=oldClip.xyz/oldClip.w;\n let oldPixel=(oldNdc.xy*0.5+0.5)*vec2f(size);\n if (any(oldPixel < vec2f(0.0)) || any(oldPixel >= vec2f(size)) || abs(oldNdc.z)>1.0) { return; }\n let previous=aovPrevious[u32(oldPixel.x)+u32(oldPixel.y)*size.x];\n let oldDepth=dot(oldWorld.xyz-aovVector(44u),aovVector(48u));\n if (any(previous.identity.xy != aovCenter[index].identity.xy) || abs(previous.motion.z-oldDepth)>max(1e-4,abs(oldDepth)*1e-3)) { return; }\n let motion=(oldPixel-(vec2f(id.xy)+0.5))*vec2f(1.0,-1.0);\n aovCenter[index].motion=vec4f(motion,aovCenter[index].motion.z,3.0);\n}\n";
|
|
2
|
+
export default _default;
|
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
// These entry points use their own output bindings and never mutate beauty RNG
|
|
2
|
+
// state or accumulation. Storage usage remains four scene + three AOV buffers.
|
|
3
|
+
export default /* wgsl */ `
|
|
4
|
+
override AOV_REFLECTANCE: bool = true;
|
|
5
|
+
struct AovAccumulation {
|
|
6
|
+
depthRoughness: vec4f,
|
|
7
|
+
position: vec4f,
|
|
8
|
+
diffuse: vec4f,
|
|
9
|
+
specular: vec4f,
|
|
10
|
+
}
|
|
11
|
+
struct AovCenter { identity: vec4u, motion: vec4f, }
|
|
12
|
+
@group(3) @binding(5) var<storage, read_write> aovAccum: array<AovAccumulation>;
|
|
13
|
+
@group(3) @binding(6) var<storage, read_write> aovCenter: array<AovCenter>;
|
|
14
|
+
@group(3) @binding(7) var<storage, read> aovScene: array<u32>;
|
|
15
|
+
@group(3) @binding(9) var<storage, read> aovPrevious: array<AovCenter>;
|
|
16
|
+
@group(3) @binding(8) var<uniform> aovParameters: vec4u;
|
|
17
|
+
|
|
18
|
+
fn ow(offset: u32) -> mat4x4f {
|
|
19
|
+
return mat4x4f(bitcast<vec4f>(vec4u(aovScene[offset], aovScene[offset+1u], aovScene[offset+2u], aovScene[offset+3u])),
|
|
20
|
+
bitcast<vec4f>(vec4u(aovScene[offset+4u], aovScene[offset+5u], aovScene[offset+6u], aovScene[offset+7u])),
|
|
21
|
+
bitcast<vec4f>(vec4u(aovScene[offset+8u], aovScene[offset+9u], aovScene[offset+10u], aovScene[offset+11u])),
|
|
22
|
+
bitcast<vec4f>(vec4u(aovScene[offset+12u], aovScene[offset+13u], aovScene[offset+14u], aovScene[offset+15u])));
|
|
23
|
+
}
|
|
24
|
+
fn iN(offset:u32)->vec3f {return bitcast<vec3f>(vec3u(aovScene[offset],aovScene[offset+1u],aovScene[offset+2u]));}
|
|
25
|
+
fn mQ(xe: Ray, si: ptr<function, SurfaceInteraction>, material: ptr<function, OpenPbrResolvedMaterial>) -> bool {
|
|
26
|
+
var ray = xe;
|
|
27
|
+
(*si).triangleIndex = -1;
|
|
28
|
+
for (var layer = 0; layer < 32; layer++) {
|
|
29
|
+
intersectScene(ray, si, 0, false, false);
|
|
30
|
+
if (!(*si).hit) { return false; }
|
|
31
|
+
dg(material, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);
|
|
32
|
+
if ((*material).materialType != SHADOW_CATCHER && (*material).alpha >= 0.5) { return true; }
|
|
33
|
+
ray.o = (*si).position + ray.d * (EPS * 0.02);
|
|
34
|
+
}
|
|
35
|
+
return false;
|
|
36
|
+
}
|
|
37
|
+
@compute @workgroup_size(8, 8)
|
|
38
|
+
fn aovTrace(@builtin(global_invocation_id) id: vec3u) {
|
|
39
|
+
let size = aovParameters.xy;
|
|
40
|
+
if (any(id.xy >= size)) { return; }
|
|
41
|
+
let index = id.x + id.y * size.x;
|
|
42
|
+
let sample = aovParameters.z;
|
|
43
|
+
if (sample == 0u) { aovAccum[index] = AovAccumulation(); }
|
|
44
|
+
aZ = id.xy; aQ = sample + rtUniform.sampleSequenceOffset;
|
|
45
|
+
bT = 0u; cP = 0u;
|
|
46
|
+
gW(id.xy, i32(aQ ^ dG(rtUniform.sequenceSeed)));
|
|
47
|
+
let uv = (vec2f(id.xy) + dZ(CAMERA_PIXEL)) / vec2f(size);
|
|
48
|
+
var ray = fj(uv);
|
|
49
|
+
if (cameraUniform.apertureRadius > 0.0) {
|
|
50
|
+
let eye = cameraUniform.viewInv[3].xyz;
|
|
51
|
+
let forward = -normalize(cameraUniform.viewInv[2].xyz);
|
|
52
|
+
let jN = eye + ray.d * (cameraUniform.focusDistance / dot(ray.d, forward));
|
|
53
|
+
let xU = cameraUniform.apertureRadius * kN(dZ(CAMERA_LENS));
|
|
54
|
+
let origin = (cameraUniform.viewInv * vec4f(xU, 0.0, 1.0)).xyz;
|
|
55
|
+
gC(&ray, origin, normalize(jN-origin));
|
|
56
|
+
}
|
|
57
|
+
var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;
|
|
58
|
+
if (!mQ(ray, &si, &material)) { return; }
|
|
59
|
+
let depth = max(dot(si.position-cameraUniform.viewInv[3].xyz, -normalize(cameraUniform.viewInv[2].xyz)), 0.0);
|
|
60
|
+
let unsupported = (material.materialType != STANDARD) | (material.alpha < 1.0) |
|
|
61
|
+
(material.coatWeight > 0.0) | (material.fuzzWeight > 0.0) |
|
|
62
|
+
(material.specularAnisotropy > 0.0) | (material.subsurfaceWeight > 0.0) |
|
|
63
|
+
(dot(material.mediumScattering, material.mediumScattering) > 0.0) |
|
|
64
|
+
(material.bevel > 0.0) | (material.thinFilmWeight > 0.0) |
|
|
65
|
+
(material.transmissionDispersionScale > 0.0);
|
|
66
|
+
aovAccum[index].depthRoughness += vec4f(depth, material.specularRoughness, material.baseMetalness, select(0.0,1.0,unsupported));
|
|
67
|
+
if (AOV_REFLECTANCE && (aovParameters.w & 24u) != 0u && !unsupported) {
|
|
68
|
+
var normal=si.normal; var face=si.faceNormal;
|
|
69
|
+
var cosine=-dot(normal,ray.d); var fu=-dot(face,ray.d);
|
|
70
|
+
if (material.thinWalled && (material.transmissionWeight>0.0 || material.subsurfaceWeight>0.0)) {
|
|
71
|
+
if(cosine<0.0){normal=-normal;cosine=-cosine;}
|
|
72
|
+
if(fu<0.0){face=-face;fu=-fu;}
|
|
73
|
+
}
|
|
74
|
+
if(fu>=0.0 && cosine<0.0){normal=face;cosine=fu;}
|
|
75
|
+
normal=select(-normal,normal,cosine>=0.0);
|
|
76
|
+
material.inside=(cosine<=0.0) && !material.thinWalled;
|
|
77
|
+
material.relativeIor=select(material.specularIor,1.0/material.specularIor,cosine>0.0);
|
|
78
|
+
let prepared=ds(si.tangent,material,-ray.d,normal);
|
|
79
|
+
let reflectance=hN(prepared, (aovParameters.w & 8u) != 0u, (aovParameters.w & 16u) != 0u);
|
|
80
|
+
aovAccum[index].diffuse+=vec4f(reflectance.diffuse,1.0);
|
|
81
|
+
aovAccum[index].specular+=vec4f(reflectance.specular,1.0);
|
|
82
|
+
}
|
|
83
|
+
aovAccum[index].position += vec4f(si.position, 1.0);
|
|
84
|
+
}
|
|
85
|
+
@compute @workgroup_size(8, 8)
|
|
86
|
+
fn aovTraceCenter(@builtin(global_invocation_id) id: vec3u) {
|
|
87
|
+
let size = aovParameters.xy;
|
|
88
|
+
if (any(id.xy >= size)) { return; }
|
|
89
|
+
let index = id.x + id.y * size.x;
|
|
90
|
+
aovCenter[index] = AovCenter(vec4u(0xffffffffu), vec4f(0.0));
|
|
91
|
+
let uv = (vec2f(id.xy) + 0.5) / vec2f(size);
|
|
92
|
+
let ray = fj(uv);
|
|
93
|
+
var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;
|
|
94
|
+
if (!mQ(ray, &si, &material)) { return; }
|
|
95
|
+
let offset = 52u + u32(si.instanceIndex) * 24u;
|
|
96
|
+
let materialOffset = aovScene[16u];
|
|
97
|
+
let primitiveOffset = aovScene[17u];
|
|
98
|
+
aovCenter[index].identity = vec4u(aovScene[offset], aovScene[offset+1u],
|
|
99
|
+
aovScene[materialOffset + u32(si.materialIndex)], aovScene[primitiveOffset + u32(si.triangleIndex)]);
|
|
100
|
+
aovCenter[index].motion.z = dot(si.position-iN(36u),iN(40u));
|
|
101
|
+
if (aovScene[offset+2u] == 0u) { return; }
|
|
102
|
+
let qA = ow(offset+4u) * vec4f(si.position,1.0);
|
|
103
|
+
let ps = ow(0u) * qA;
|
|
104
|
+
if (ps.w <= 0.0) { return; }
|
|
105
|
+
let tX=ps.xyz/ps.w;
|
|
106
|
+
let iz=(tX.xy*0.5+0.5)*vec2f(size);
|
|
107
|
+
if (any(iz < vec2f(0.0)) || any(iz >= vec2f(size)) || abs(tX.z)>1.0) { return; }
|
|
108
|
+
let previous=aovPrevious[u32(iz.x)+u32(iz.y)*size.x];
|
|
109
|
+
let qz=dot(qA.xyz-iN(44u),iN(48u));
|
|
110
|
+
if (any(previous.identity.xy != aovCenter[index].identity.xy) || abs(previous.motion.z-qz)>max(1e-4,abs(qz)*1e-3)) { return; }
|
|
111
|
+
let motion=(iz-(vec2f(id.xy)+0.5))*vec2f(1.0,-1.0);
|
|
112
|
+
aovCenter[index].motion=vec4f(motion,aovCenter[index].motion.z,3.0);
|
|
113
|
+
}
|
|
114
|
+
`;
|
|
115
|
+
//# sourceMappingURL=aovTrace.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"aovTrace.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/aovTrace.wgsl.ts"],"names":[],"mappings":"AAAA,+EAA+E;AAC/E,+EAA+E;AAC/E,eAAe,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+GzB,CAAC","sourcesContent":["// These entry points use their own output bindings and never mutate beauty RNG\n// state or accumulation. Storage usage remains four scene + three AOV buffers.\nexport default /* wgsl */ `\noverride AOV_REFLECTANCE: bool = true;\nstruct AovAccumulation {\n depthRoughness: vec4f,\n position: vec4f,\n diffuse: vec4f,\n specular: vec4f,\n}\nstruct AovCenter { identity: vec4u, motion: vec4f, }\n@group(3) @binding(5) var<storage, read_write> aovAccum: array<AovAccumulation>;\n@group(3) @binding(6) var<storage, read_write> aovCenter: array<AovCenter>;\n@group(3) @binding(7) var<storage, read> aovScene: array<u32>;\n@group(3) @binding(9) var<storage, read> aovPrevious: array<AovCenter>;\n@group(3) @binding(8) var<uniform> aovParameters: vec4u;\n\nfn aovMatrix(offset: u32) -> mat4x4f {\n return mat4x4f(bitcast<vec4f>(vec4u(aovScene[offset], aovScene[offset+1u], aovScene[offset+2u], aovScene[offset+3u])),\n bitcast<vec4f>(vec4u(aovScene[offset+4u], aovScene[offset+5u], aovScene[offset+6u], aovScene[offset+7u])),\n bitcast<vec4f>(vec4u(aovScene[offset+8u], aovScene[offset+9u], aovScene[offset+10u], aovScene[offset+11u])),\n bitcast<vec4f>(vec4u(aovScene[offset+12u], aovScene[offset+13u], aovScene[offset+14u], aovScene[offset+15u])));\n}\nfn aovVector(offset:u32)->vec3f {return bitcast<vec3f>(vec3u(aovScene[offset],aovScene[offset+1u],aovScene[offset+2u]));}\nfn aovSurface(rayInput: Ray, si: ptr<function, SurfaceInteraction>, material: ptr<function, OpenPbrResolvedMaterial>) -> bool {\n var ray = rayInput;\n (*si).triangleIndex = -1;\n for (var layer = 0; layer < 32; layer++) {\n intersectScene(ray, si, 0, false, false);\n if (!(*si).hit) { return false; }\n getMaterial(material, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);\n if ((*material).materialType != SHADOW_CATCHER && (*material).alpha >= 0.5) { return true; }\n ray.o = (*si).position + ray.d * (EPS * 0.02);\n }\n return false;\n}\n@compute @workgroup_size(8, 8)\nfn aovTrace(@builtin(global_invocation_id) id: vec3u) {\n let size = aovParameters.xy;\n if (any(id.xy >= size)) { return; }\n let index = id.x + id.y * size.x;\n let sample = aovParameters.z;\n if (sample == 0u) { aovAccum[index] = AovAccumulation(); }\n samplingPixel = id.xy; pixelSampleIndex = sample + rtUniform.sampleSequenceOffset;\n samplingBounce = 0u; hashedCounter = 0u;\n rng_initialize(id.xy, i32(pixelSampleIndex ^ sampleHash(rtUniform.sequenceSeed)));\n let uv = (vec2f(id.xy) + sample2D(CAMERA_PIXEL)) / vec2f(size);\n var ray = initCameraRay(uv);\n if (cameraUniform.apertureRadius > 0.0) {\n let eye = cameraUniform.viewInv[3].xyz;\n let forward = -normalize(cameraUniform.viewInv[2].xyz);\n let focusPoint = eye + ray.d * (cameraUniform.focusDistance / dot(ray.d, forward));\n let lens = cameraUniform.apertureRadius * sampleCircle(sample2D(CAMERA_LENS));\n let origin = (cameraUniform.viewInv * vec4f(lens, 0.0, 1.0)).xyz;\n initRay(&ray, origin, normalize(focusPoint-origin));\n }\n var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;\n if (!aovSurface(ray, &si, &material)) { return; }\n let depth = max(dot(si.position-cameraUniform.viewInv[3].xyz, -normalize(cameraUniform.viewInv[2].xyz)), 0.0);\n let unsupported = (material.materialType != STANDARD) | (material.alpha < 1.0) |\n (material.coatWeight > 0.0) | (material.fuzzWeight > 0.0) |\n (material.specularAnisotropy > 0.0) | (material.subsurfaceWeight > 0.0) |\n (dot(material.mediumScattering, material.mediumScattering) > 0.0) |\n (material.bevel > 0.0) | (material.thinFilmWeight > 0.0) |\n (material.transmissionDispersionScale > 0.0);\n aovAccum[index].depthRoughness += vec4f(depth, material.specularRoughness, material.baseMetalness, select(0.0,1.0,unsupported));\n if (AOV_REFLECTANCE && (aovParameters.w & 24u) != 0u && !unsupported) {\n var normal=si.normal; var face=si.faceNormal;\n var cosine=-dot(normal,ray.d); var faceCosine=-dot(face,ray.d);\n if (material.thinWalled && (material.transmissionWeight>0.0 || material.subsurfaceWeight>0.0)) {\n if(cosine<0.0){normal=-normal;cosine=-cosine;}\n if(faceCosine<0.0){face=-face;faceCosine=-faceCosine;}\n }\n if(faceCosine>=0.0 && cosine<0.0){normal=face;cosine=faceCosine;}\n normal=select(-normal,normal,cosine>=0.0);\n material.inside=(cosine<=0.0) && !material.thinWalled;\n material.relativeIor=select(material.specularIor,1.0/material.specularIor,cosine>0.0);\n let prepared=openpbr_prepare(si.tangent,material,-ray.d,normal);\n let reflectance=mtFrameReflectanceComponents(prepared, (aovParameters.w & 8u) != 0u, (aovParameters.w & 16u) != 0u);\n aovAccum[index].diffuse+=vec4f(reflectance.diffuse,1.0);\n aovAccum[index].specular+=vec4f(reflectance.specular,1.0);\n }\n aovAccum[index].position += vec4f(si.position, 1.0);\n}\n@compute @workgroup_size(8, 8)\nfn aovTraceCenter(@builtin(global_invocation_id) id: vec3u) {\n let size = aovParameters.xy;\n if (any(id.xy >= size)) { return; }\n let index = id.x + id.y * size.x;\n aovCenter[index] = AovCenter(vec4u(0xffffffffu), vec4f(0.0));\n let uv = (vec2f(id.xy) + 0.5) / vec2f(size);\n let ray = initCameraRay(uv);\n var si: SurfaceInteraction; var material: OpenPbrResolvedMaterial;\n if (!aovSurface(ray, &si, &material)) { return; }\n let offset = 52u + u32(si.instanceIndex) * 24u;\n let materialOffset = aovScene[16u];\n let primitiveOffset = aovScene[17u];\n aovCenter[index].identity = vec4u(aovScene[offset], aovScene[offset+1u],\n aovScene[materialOffset + u32(si.materialIndex)], aovScene[primitiveOffset + u32(si.triangleIndex)]);\n aovCenter[index].motion.z = dot(si.position-aovVector(36u),aovVector(40u));\n if (aovScene[offset+2u] == 0u) { return; }\n let oldWorld = aovMatrix(offset+4u) * vec4f(si.position,1.0);\n let oldClip = aovMatrix(0u) * oldWorld;\n if (oldClip.w <= 0.0) { return; }\n let oldNdc=oldClip.xyz/oldClip.w;\n let oldPixel=(oldNdc.xy*0.5+0.5)*vec2f(size);\n if (any(oldPixel < vec2f(0.0)) || any(oldPixel >= vec2f(size)) || abs(oldNdc.z)>1.0) { return; }\n let previous=aovPrevious[u32(oldPixel.x)+u32(oldPixel.y)*size.x];\n let oldDepth=dot(oldWorld.xyz-aovVector(44u),aovVector(48u));\n if (any(previous.identity.xy != aovCenter[index].identity.xy) || abs(previous.motion.z-oldDepth)>max(1e-4,abs(oldDepth)*1e-3)) { return; }\n let motion=(oldPixel-(vec2f(id.xy)+0.5))*vec2f(1.0,-1.0);\n aovCenter[index].motion=vec4f(motion,aovCenter[index].motion.z,3.0);\n}\n`;\n"]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
export declare const bloomBrightDefine = "\nfn median(a: vec4f, b: vec4f, c: vec4f) -> vec4f {\nreturn a + b + c - min(min(a, b), c) - max(max(a, b), c);\n}\n";
|
|
2
|
+
export declare const bloomBrightMain = "\n\nlet d = vec3i(1, 1, 0);\n\nvar texel = load_colorTex(uv, 0);\nlet s1 = load_colorTex(uv - d.xz, 0);\nlet s2 = load_colorTex(uv + d.xz, 0);\nlet s3 = load_colorTex(uv - d.zy, 0);\nlet s4 = load_colorTex(uv + d.zy, 0);\ntexel = median(median(texel, s1, s2), s3, s4);\n\n// Premultiplied Alpha\nlet lum = dot(texel.rgb, vec3f(0.2125, 0.7154, 0.0721));\nvar color: vec4f;\nif (lum > threshold && texel.a > 0.0) {\n color = vec4f(texel.rgb * scale, texel.a);\n} else {\n // Bleed the alpha to avoid sharp edge when using alpha\n color = vec4f(vec3(0.0), texel.a);\n}\noutput.color = color;\n";
|
|
3
|
+
export declare const bloomDownDefine = "\nfn brightness(c: vec3f) -> f32 {\n return max(max(c.r, c.g), c.b);\n}\n";
|
|
4
|
+
export declare const bloomDownMain = "\nlet size = vec2f(colorTexRegion());\nlet d = vec4f(-1.0, -1.0, 1.0, 1.0) / size.xyxy;\n\noutput.color = sample_colorTex_linearSampler(uv2 + d.xy) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.zy) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.xw) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.zw) * 0.25;\n";
|
|
5
|
+
export declare const bloomBlurDefine = "\nconst kernel = array<f32, 9>(0.07, 0.09, 0.12, 0.14, 0.16, 0.14, 0.12, 0.09, 0.07);\n";
|
|
6
|
+
export declare const bloomBlurMain = "\nlet texSize = vec2f(colorTexRegion());\nlet off = direction / texSize * size;\n\nvar sum = vec4f(0.0);\nvar weightAll = 0.0;\nfor (var i = 0; i < 9; i++) {\n let w = kernel[i];\n sum += sample_colorTex_linearSampler(uv2 + off * f32(i - 4)) * w;\n weightAll += w;\n}\noutput.color = sum / max(weightAll, 0.01);\n";
|
|
7
|
+
export declare const bloomBlendMain = "\nlet color1 = sample_colorTex1_linearSampler(uv2);\nlet color2 = sample_colorTex2_linearSampler(uv2);\noutput.color = mix(color1, color2, weight);\n";
|
|
8
|
+
export declare const BLOOM_LEVELS = 6;
|
|
9
|
+
export declare function bloomBlurSize(radius: number): number;
|
|
10
|
+
export declare function bloomBlendWeight(radius: number): number;
|
|
11
|
+
export type BloomStep = readonly [kind: number, a: number, b: number, target: number, dx: number, dy: number];
|
|
12
|
+
export declare function createBloomPlan(levels: number): BloomStep[];
|
|
13
|
+
export declare const BLOOM_PLAN: BloomStep[];
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
// Shared pass bodies; each host supplies texture access and the entry point.
|
|
2
|
+
// Median bright pass adapted from KinoBloom (MIT), Keijiro Takahashi:
|
|
3
|
+
// https://github.com/keijiro/KinoBloom/blob/master/Assets/Kino/Bloom/Shader/Bloom.cginc#L96
|
|
4
|
+
// See THIRD_PARTY_NOTICES.md and LICENSES/KinoBloom-MIT.txt.
|
|
5
|
+
export const bloomBrightDefine = /* wgsl */ `
|
|
6
|
+
fn tS(a: vec4f, b: vec4f, c: vec4f) -> vec4f {
|
|
7
|
+
return a + b + c - min(min(a, b), c) - max(max(a, b), c);
|
|
8
|
+
}
|
|
9
|
+
`;
|
|
10
|
+
export const bloomBrightMain = /* wgsl */ `
|
|
11
|
+
|
|
12
|
+
let d = vec3i(1, 1, 0);
|
|
13
|
+
|
|
14
|
+
var dk = load_colorTex(uv, 0);
|
|
15
|
+
let s1 = load_colorTex(uv - d.xz, 0);
|
|
16
|
+
let s2 = load_colorTex(uv + d.xz, 0);
|
|
17
|
+
let s3 = load_colorTex(uv - d.zy, 0);
|
|
18
|
+
let s4 = load_colorTex(uv + d.zy, 0);
|
|
19
|
+
dk = tS(tS(dk, s1, s2), s3, s4);
|
|
20
|
+
|
|
21
|
+
|
|
22
|
+
let lum = dot(dk.rgb, vec3f(0.2125, 0.7154, 0.0721));
|
|
23
|
+
var color: vec4f;
|
|
24
|
+
if (lum > threshold && dk.a > 0.0) {
|
|
25
|
+
color = vec4f(dk.rgb * scale, dk.a);
|
|
26
|
+
} else {
|
|
27
|
+
|
|
28
|
+
color = vec4f(vec3(0.0), dk.a);
|
|
29
|
+
}
|
|
30
|
+
output.color = color;
|
|
31
|
+
`;
|
|
32
|
+
export const bloomDownDefine = /* wgsl */ `
|
|
33
|
+
fn xP(c: vec3f) -> f32 {
|
|
34
|
+
return max(max(c.r, c.g), c.b);
|
|
35
|
+
}
|
|
36
|
+
`;
|
|
37
|
+
export const bloomDownMain = /* wgsl */ `
|
|
38
|
+
let size = vec2f(colorTexRegion());
|
|
39
|
+
let d = vec4f(-1.0, -1.0, 1.0, 1.0) / size.xyxy;
|
|
40
|
+
|
|
41
|
+
output.color = sample_colorTex_linearSampler(uv2 + d.xy) * 0.25
|
|
42
|
+
+ sample_colorTex_linearSampler(uv2 + d.zy) * 0.25
|
|
43
|
+
+ sample_colorTex_linearSampler(uv2 + d.xw) * 0.25
|
|
44
|
+
+ sample_colorTex_linearSampler(uv2 + d.zw) * 0.25;
|
|
45
|
+
`;
|
|
46
|
+
export const bloomBlurDefine = /* wgsl */ `
|
|
47
|
+
const xT = array<f32, 9>(0.07, 0.09, 0.12, 0.14, 0.16, 0.14, 0.12, 0.09, 0.07);
|
|
48
|
+
`;
|
|
49
|
+
export const bloomBlurMain = /* wgsl */ `
|
|
50
|
+
let xG = vec2f(colorTexRegion());
|
|
51
|
+
let off = direction / xG * size;
|
|
52
|
+
|
|
53
|
+
var sum = vec4f(0.0);
|
|
54
|
+
var uE = 0.0;
|
|
55
|
+
for (var i = 0; i < 9; i++) {
|
|
56
|
+
let w = xT[i];
|
|
57
|
+
sum += sample_colorTex_linearSampler(uv2 + off * f32(i - 4)) * w;
|
|
58
|
+
uE += w;
|
|
59
|
+
}
|
|
60
|
+
output.color = sum / max(uE, 0.01);
|
|
61
|
+
`;
|
|
62
|
+
export const bloomBlendMain = /* wgsl */ `
|
|
63
|
+
let xQ = sample_colorTex1_linearSampler(uv2);
|
|
64
|
+
let xR = sample_colorTex2_linearSampler(uv2);
|
|
65
|
+
output.color = mix(xQ, xR, weight);
|
|
66
|
+
`;
|
|
67
|
+
export const BLOOM_LEVELS = 6;
|
|
68
|
+
export function bloomBlurSize(radius) {
|
|
69
|
+
return Math.max(Math.min(radius * 2, 1), 0.2);
|
|
70
|
+
}
|
|
71
|
+
export function bloomBlendWeight(radius) {
|
|
72
|
+
return 1 - Math.max(Math.min(radius ** 0.3 * 0.8, 0.8), 0);
|
|
73
|
+
}
|
|
74
|
+
export function createBloomPlan(levels) {
|
|
75
|
+
const down = 1, h = down + levels, v = h + levels, blend = v + levels;
|
|
76
|
+
const input = blend + levels - 1;
|
|
77
|
+
const steps = [[0, input, input, 0, 0, 0]];
|
|
78
|
+
for (let i = 0; i < levels; i++) {
|
|
79
|
+
const source = i === 0 ? 0 : down + i - 1;
|
|
80
|
+
steps.push([1, source, source, down + i, 0, 0]);
|
|
81
|
+
}
|
|
82
|
+
for (let i = levels - 1; i >= 0; i--) {
|
|
83
|
+
steps.push([2, down + i, down + i, h + i, 1, 0]);
|
|
84
|
+
steps.push([2, h + i, h + i, v + i, 0, 1]);
|
|
85
|
+
}
|
|
86
|
+
for (let i = levels - 2; i >= 0; i--) {
|
|
87
|
+
steps.push([3, i === levels - 2 ? v + levels - 1 : blend + i + 1, v + i, blend + i, 0, 0]);
|
|
88
|
+
}
|
|
89
|
+
return steps;
|
|
90
|
+
}
|
|
91
|
+
export const BLOOM_PLAN = createBloomPlan(BLOOM_LEVELS);
|
|
92
|
+
//# sourceMappingURL=bloom.wgsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bloom.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/bloom.wgsl.ts"],"names":[],"mappings":"AAAA,6EAA6E;AAC7E,sEAAsE;AACtE,4FAA4F;AAC5F,6DAA6D;AAC7D,MAAM,CAAC,MAAM,iBAAiB,GAAG,UAAU,CAAC;;;;CAI3C,CAAC;AACF,MAAM,CAAC,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;CAqBzC,CAAC;AACF,MAAM,CAAC,MAAM,eAAe,GAAG,UAAU,CAAC;;;;CAIzC,CAAC;AACF,MAAM,CAAC,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;;;CAQvC,CAAC;AACF,MAAM,CAAC,MAAM,eAAe,GAAG,UAAU,CAAC;;CAEzC,CAAC;AACF,MAAM,CAAC,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;;;;;;;CAYvC,CAAC;AACF,MAAM,CAAC,MAAM,cAAc,GAAG,UAAU,CAAC;;;;CAIxC,CAAC;AAEF,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,CAAC;AAC9B,MAAM,UAAU,aAAa,CAAC,MAAc;IAC1C,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;AAChD,CAAC;AACD,MAAM,UAAU,gBAAgB,CAAC,MAAc;IAC7C,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,IAAI,GAAG,GAAG,GAAG,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7D,CAAC;AAKD,MAAM,UAAU,eAAe,CAAC,MAAc;IAC5C,MAAM,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,GAAG,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,MAAM,EAAE,KAAK,GAAG,CAAC,GAAG,MAAM,CAAC;IACtE,MAAM,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC;IACjC,MAAM,KAAK,GAAgB,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;QAC1C,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IACD,KAAK,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACjD,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IACD,KAAK,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7F,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AACD,MAAM,CAAC,MAAM,UAAU,GAAG,eAAe,CAAC,YAAY,CAAC,CAAC","sourcesContent":["// Shared pass bodies; each host supplies texture access and the entry point.\n// Median bright pass adapted from KinoBloom (MIT), Keijiro Takahashi:\n// https://github.com/keijiro/KinoBloom/blob/master/Assets/Kino/Bloom/Shader/Bloom.cginc#L96\n// See THIRD_PARTY_NOTICES.md and LICENSES/KinoBloom-MIT.txt.\nexport const bloomBrightDefine = /* wgsl */ `\nfn median(a: vec4f, b: vec4f, c: vec4f) -> vec4f {\nreturn a + b + c - min(min(a, b), c) - max(max(a, b), c);\n}\n`;\nexport const bloomBrightMain = /* wgsl */ `\n\nlet d = vec3i(1, 1, 0);\n\nvar texel = load_colorTex(uv, 0);\nlet s1 = load_colorTex(uv - d.xz, 0);\nlet s2 = load_colorTex(uv + d.xz, 0);\nlet s3 = load_colorTex(uv - d.zy, 0);\nlet s4 = load_colorTex(uv + d.zy, 0);\ntexel = median(median(texel, s1, s2), s3, s4);\n\n// Premultiplied Alpha\nlet lum = dot(texel.rgb, vec3f(0.2125, 0.7154, 0.0721));\nvar color: vec4f;\nif (lum > threshold && texel.a > 0.0) {\n color = vec4f(texel.rgb * scale, texel.a);\n} else {\n // Bleed the alpha to avoid sharp edge when using alpha\n color = vec4f(vec3(0.0), texel.a);\n}\noutput.color = color;\n`;\nexport const bloomDownDefine = /* wgsl */ `\nfn brightness(c: vec3f) -> f32 {\n return max(max(c.r, c.g), c.b);\n}\n`;\nexport const bloomDownMain = /* wgsl */ `\nlet size = vec2f(colorTexRegion());\nlet d = vec4f(-1.0, -1.0, 1.0, 1.0) / size.xyxy;\n\noutput.color = sample_colorTex_linearSampler(uv2 + d.xy) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.zy) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.xw) * 0.25\n + sample_colorTex_linearSampler(uv2 + d.zw) * 0.25;\n`;\nexport const bloomBlurDefine = /* wgsl */ `\nconst kernel = array<f32, 9>(0.07, 0.09, 0.12, 0.14, 0.16, 0.14, 0.12, 0.09, 0.07);\n`;\nexport const bloomBlurMain = /* wgsl */ `\nlet texSize = vec2f(colorTexRegion());\nlet off = direction / texSize * size;\n\nvar sum = vec4f(0.0);\nvar weightAll = 0.0;\nfor (var i = 0; i < 9; i++) {\n let w = kernel[i];\n sum += sample_colorTex_linearSampler(uv2 + off * f32(i - 4)) * w;\n weightAll += w;\n}\noutput.color = sum / max(weightAll, 0.01);\n`;\nexport const bloomBlendMain = /* wgsl */ `\nlet color1 = sample_colorTex1_linearSampler(uv2);\nlet color2 = sample_colorTex2_linearSampler(uv2);\noutput.color = mix(color1, color2, weight);\n`;\n\nexport const BLOOM_LEVELS = 6;\nexport function bloomBlurSize(radius: number): number {\n return Math.max(Math.min(radius * 2, 1), 0.2);\n}\nexport function bloomBlendWeight(radius: number): number {\n return 1 - Math.max(Math.min(radius ** 0.3 * 0.8, 0.8), 0);\n}\n\n// Slots: bright, down[], horizontal[], vertical[], blend[], external input.\n// Kind selects bright/down/blur/blend. Hosts only bind their own pass resources.\nexport type BloomStep = readonly [kind: number, a: number, b: number, target: number, dx: number, dy: number];\nexport function createBloomPlan(levels: number): BloomStep[] {\n const down = 1, h = down + levels, v = h + levels, blend = v + levels;\n const input = blend + levels - 1;\n const steps: BloomStep[] = [[0, input, input, 0, 0, 0]];\n for (let i = 0; i < levels; i++) {\n const source = i === 0 ? 0 : down + i - 1;\n steps.push([1, source, source, down + i, 0, 0]);\n }\n for (let i = levels - 1; i >= 0; i--) {\n steps.push([2, down + i, down + i, h + i, 1, 0]);\n steps.push([2, h + i, h + i, v + i, 0, 1]);\n }\n for (let i = levels - 2; i >= 0; i--) {\n steps.push([3, i === levels - 2 ? v + levels - 1 : blend + i + 1, v + i, blend + i, 0, 0]);\n }\n return steps;\n}\nexport const BLOOM_PLAN = createBloomPlan(BLOOM_LEVELS);\n"]}
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@@ -11,12 +11,12 @@ const ROUGHNESS_MIN = 0.001;
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fn sR(position: vec3f, geometricNormal: vec3f, direction: vec3f) -> vec3f {
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let normal = select(-geometricNormal, geometricNormal, dot(geometricNormal, direction) >= 0.0);
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let rm = vec3i(256.0 * normal);
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return select(
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let xC = bitcast<vec3f>(bits + select(rm, -rm, position < vec3f(0.0)));
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return select(xC, position + normal / 65536.0, abs(position) < vec3f(1.0 / 32.0));
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}
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`;
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declare const _default: "\n\nfn textureLinear(tex: texture_2d<f32>, _uv: vec2f) -> vec4f {\n // #ifdef OES_texture_float_linear\n // return texture(map, uv);\n // #else\n let size = vec2f(textureDimensions(tex, 0));\n\n let uv2f = _uv * size - vec2f(0.5);\n let uvFloor = floor(uv2f);\n let f = fract(uv2f);\n let uv2i = vec2i(uvFloor);\n let maximum = vec2i(size) - vec2i(1);\n\n // TODO use textureGather\n let s1 = textureLoad(tex, clamp(uv2i + vec2i(0, 0), vec2i(0), maximum), 0);\n let s2 = textureLoad(tex, clamp(uv2i + vec2i(1, 0), vec2i(0), maximum), 0);\n let s3 = textureLoad(tex, clamp(uv2i + vec2i(0, 1), vec2i(0), maximum), 0);\n let s4 = textureLoad(tex, clamp(uv2i + vec2i(1, 1), vec2i(0), maximum), 0);\n\n return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);\n // #endif\n}\n\nfn cartesianToEquirect(pointOnSphere: vec3f) -> vec2f {\n var phi = atan2(-pointOnSphere.z, -pointOnSphere.x);\n if (phi < 0.0) {\n phi += TWOPI;\n }\n let theta = acos(clamp(pointOnSphere.y, -1.0, 1.0));\n return vec2f(phi * 0.5 * INVPI, theta * INVPI);\n}\n\nfn environmentOrientation() -> mat3x3f {\n return mat3x3f(rtUniform.environmentRotation[0].xyz, rtUniform.environmentRotation[1].xyz, rtUniform.environmentRotation[2].xyz);\n}\n\nfn environmentUv(worldDirection: vec3f) -> vec2f {\n return cartesianToEquirect(transpose(environmentOrientation()) * worldDirection);\n}\n\nfn getEnvmapV(u: f32, vOffset: ptr<function, i32>, pdf: ptr<function, vec2f>) -> f32 {\n let size = vec2i(textureDimensions(envMap, 0));\n\n var left = 0;\n var right = size.y + 1; // cdf length is the length of the env map + 1\n while (left < right) {\n let mid = (left + right) >> 1;\n let s = textureLoad(envMapDistribution, vec2i(0, mid), 0).x;\n if (s <= u) {\n left = mid + 1;\n } else {\n right = mid;\n }\n }\n *vOffset = left - 1;\n\n // x channel is cumulative distribution of env map luminance\n // y channel is partial probability density of env map luminance\n let s0 = textureLoad(envMapDistribution, vec2i(0, *vOffset), 0).xy;\n let s1 = textureLoad(envMapDistribution, vec2i(0, *vOffset + 1), 0).xy;\n\n (*pdf).y = s0.y;\n\n return (f32(*vOffset) + (u - s0.x) / (s1.x - s0.x)) / f32(size.y);\n}\n\nfn getEnvmapU(u: f32, vOffset: i32, pdf: ptr<function, vec2f>) -> f32 {\n let size = vec2i(textureDimensions(envMap, 0));\n\n var left = 0;\n var right = size.x + 1; // cdf length is the length of the env map + 1\n while (left < right) {\n let mid = (left + right) >> 1;\n let s = textureLoad(envMapDistribution, vec2i(1 + mid, vOffset), 0).x;\n if (s <= u) {\n left = mid + 1;\n } else {\n right = mid;\n }\n }\n let uOffset = left - 1;\n\n // x channel is cumulative distribution of env map luminance\n // y channel is partial probability density of env map luminance\n let s0 = textureLoad(envMapDistribution, vec2i(1 + uOffset, vOffset), 0).xy;\n let s1 = textureLoad(envMapDistribution, vec2i(1 + uOffset + 1, vOffset), 0).xy;\n\n (*pdf).x = s0.y;\n\n return (f32(uOffset) + (u - s0.x) / (s1.x - s0.x)) / f32(size.x);\n}\n\n// Perform two binary searches to find light direction.\nfn sampleEnvmap(random: vec2f, uv: ptr<function, vec2f>, pdf: ptr<function, f32>) -> vec3f {\n var partialPdf: vec2f;\n var vOffset: i32;\n\n (*uv).y = getEnvmapV(random.x, &vOffset, &partialPdf);\n (*uv).x = getEnvmapU(random.y, vOffset, &partialPdf);\n\n let phi = (*uv).x * TWOPI;\n let theta = (*uv).y * PI;\n let cosTheta = cos(theta);\n let sinTheta = sin(theta);\n let cosPhi = cos(phi);\n let sinPhi = sin(phi);\n\n let dir = vec3f(-sinTheta * cosPhi, cosTheta, -sinTheta * sinPhi);\n\n *pdf = partialPdf
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declare const _default: "\n\nfn textureLinear(tex: texture_2d<f32>, _uv: vec2f) -> vec4f {\n // #ifdef OES_texture_float_linear\n // return texture(map, uv);\n // #else\n let size = vec2f(textureDimensions(tex, 0));\n\n let uv2f = _uv * size - vec2f(0.5);\n let uvFloor = floor(uv2f);\n let f = fract(uv2f);\n let uv2i = vec2i(uvFloor);\n let maximum = vec2i(size) - vec2i(1);\n\n // TODO use textureGather\n let s1 = textureLoad(tex, clamp(uv2i + vec2i(0, 0), vec2i(0), maximum), 0);\n let s2 = textureLoad(tex, clamp(uv2i + vec2i(1, 0), vec2i(0), maximum), 0);\n let s3 = textureLoad(tex, clamp(uv2i + vec2i(0, 1), vec2i(0), maximum), 0);\n let s4 = textureLoad(tex, clamp(uv2i + vec2i(1, 1), vec2i(0), maximum), 0);\n\n return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);\n // #endif\n}\n\nfn cartesianToEquirect(pointOnSphere: vec3f) -> vec2f {\n var phi = atan2(-pointOnSphere.z, -pointOnSphere.x);\n if (phi < 0.0) {\n phi += TWOPI;\n }\n let theta = acos(clamp(pointOnSphere.y, -1.0, 1.0));\n return vec2f(phi * 0.5 * INVPI, theta * INVPI);\n}\n\nfn environmentOrientation() -> mat3x3f {\n return mat3x3f(rtUniform.environmentRotation[0].xyz, rtUniform.environmentRotation[1].xyz, rtUniform.environmentRotation[2].xyz);\n}\n\nfn environmentUv(worldDirection: vec3f) -> vec2f {\n return cartesianToEquirect(transpose(environmentOrientation()) * worldDirection);\n}\n\nfn getEnvmapV(u: f32, vOffset: ptr<function, i32>, pdf: ptr<function, vec2f>) -> f32 {\n let size = vec2i(textureDimensions(envMap, 0));\n\n var left = 0;\n var right = size.y + 1; // cdf length is the length of the env map + 1\n while (left < right) {\n let mid = (left + right) >> 1;\n let s = textureLoad(envMapDistribution, vec2i(0, mid), 0).x;\n if (s <= u) {\n left = mid + 1;\n } else {\n right = mid;\n }\n }\n *vOffset = left - 1;\n\n // x channel is cumulative distribution of env map luminance\n // y channel is partial probability density of env map luminance\n let s0 = textureLoad(envMapDistribution, vec2i(0, *vOffset), 0).xy;\n let s1 = textureLoad(envMapDistribution, vec2i(0, *vOffset + 1), 0).xy;\n\n (*pdf).y = s0.y;\n\n return (f32(*vOffset) + (u - s0.x) / (s1.x - s0.x)) / f32(size.y);\n}\n\nfn getEnvmapU(u: f32, vOffset: i32, pdf: ptr<function, vec2f>) -> f32 {\n let size = vec2i(textureDimensions(envMap, 0));\n\n var left = 0;\n var right = size.x + 1; // cdf length is the length of the env map + 1\n while (left < right) {\n let mid = (left + right) >> 1;\n let s = textureLoad(envMapDistribution, vec2i(1 + mid, vOffset), 0).x;\n if (s <= u) {\n left = mid + 1;\n } else {\n right = mid;\n }\n }\n let uOffset = left - 1;\n\n // x channel is cumulative distribution of env map luminance\n // y channel is partial probability density of env map luminance\n let s0 = textureLoad(envMapDistribution, vec2i(1 + uOffset, vOffset), 0).xy;\n let s1 = textureLoad(envMapDistribution, vec2i(1 + uOffset + 1, vOffset), 0).xy;\n\n (*pdf).x = s0.y;\n\n return (f32(uOffset) + (u - s0.x) / (s1.x - s0.x)) / f32(size.x);\n}\n\n// The lat-long Jacobian is undefined at either pole. In f32, sin(PI) can\n// also be negative, which makes MIS amplify a BSDF hit instead of weighting it.\nfn envMapSolidAnglePdf(partialPdf: vec2f, v: f32) -> f32 {\n if (!(v > 0.0 && v < 1.0)) { return 0.0; }\n let sinTheta = sin(min(v, 1.0 - v) * PI);\n return partialPdf.x * partialPdf.y * INVPI2 / (2.0 * sinTheta);\n}\n\n// Perform two binary searches to find light direction.\nfn sampleEnvmap(random: vec2f, uv: ptr<function, vec2f>, pdf: ptr<function, f32>) -> vec3f {\n var partialPdf: vec2f;\n var vOffset: i32;\n\n (*uv).y = getEnvmapV(random.x, &vOffset, &partialPdf);\n (*uv).x = getEnvmapU(random.y, vOffset, &partialPdf);\n\n let phi = (*uv).x * TWOPI;\n let theta = (*uv).y * PI;\n let cosTheta = cos(theta);\n let sinTheta = sin(theta);\n let cosPhi = cos(phi);\n let sinPhi = sin(phi);\n\n let dir = vec3f(-sinTheta * cosPhi, cosTheta, -sinTheta * sinPhi);\n\n *pdf = envMapSolidAnglePdf(partialPdf, (*uv).y);\n\n return environmentOrientation() * dir;\n}\n\nfn envMapPdf(_uv: vec2f) -> f32 {\n let size = vec2f(textureDimensions(envMap, 0));\n\n let _uv2 = clamp(vec2i(_uv * size), vec2i(0), vec2i(size) - vec2i(1));\n\n let partialX = textureLoad(envMapDistribution, vec2i(1 + _uv2.x, _uv2.y), 0).y;\n let partialY = textureLoad(envMapDistribution, vec2i(0, _uv2.y), 0).y;\n\n return envMapSolidAnglePdf(vec2f(partialX, partialY), _uv.y);\n}\n\n\n";
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export default _default;
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