@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/dist/classes/base/math-array.d.ts +61 -31
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +67 -65
  4. package/dist/classes/base/matrix.d.ts +12 -10
  5. package/dist/classes/base/matrix.d.ts.map +1 -1
  6. package/dist/classes/base/matrix.js +2 -10
  7. package/dist/classes/base/vector.d.ts +37 -25
  8. package/dist/classes/base/vector.d.ts.map +1 -1
  9. package/dist/classes/base/vector.js +17 -24
  10. package/dist/classes/euler.d.ts +59 -55
  11. package/dist/classes/euler.d.ts.map +1 -1
  12. package/dist/classes/euler.js +57 -77
  13. package/dist/classes/matrix3.d.ts +58 -41
  14. package/dist/classes/matrix3.d.ts.map +1 -1
  15. package/dist/classes/matrix3.js +68 -59
  16. package/dist/classes/matrix4.d.ts +214 -90
  17. package/dist/classes/matrix4.d.ts.map +1 -1
  18. package/dist/classes/matrix4.js +252 -171
  19. package/dist/classes/pose.d.ts +29 -26
  20. package/dist/classes/pose.d.ts.map +1 -1
  21. package/dist/classes/pose.js +6 -23
  22. package/dist/classes/quaternion.d.ts +61 -40
  23. package/dist/classes/quaternion.d.ts.map +1 -1
  24. package/dist/classes/quaternion.js +49 -53
  25. package/dist/classes/spherical-coordinates.d.ts +45 -25
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  27. package/dist/classes/spherical-coordinates.js +30 -24
  28. package/dist/classes/vector2.d.ts +51 -15
  29. package/dist/classes/vector2.d.ts.map +1 -1
  30. package/dist/classes/vector2.js +29 -23
  31. package/dist/classes/vector3.d.ts +47 -32
  32. package/dist/classes/vector3.d.ts.map +1 -1
  33. package/dist/classes/vector3.js +16 -30
  34. package/dist/classes/vector4.d.ts +37 -19
  35. package/dist/classes/vector4.d.ts.map +1 -1
  36. package/dist/classes/vector4.js +12 -24
  37. package/dist/es5/classes/base/math-array.js +248 -179
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +74 -54
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +167 -121
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +575 -480
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +234 -158
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +510 -417
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +126 -101
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +285 -213
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +170 -125
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js +118 -76
  56. package/dist/es5/classes/vector2.js.map +1 -1
  57. package/dist/es5/classes/vector3.js +171 -119
  58. package/dist/es5/classes/vector3.js.map +1 -1
  59. package/dist/es5/classes/vector4.js +141 -94
  60. package/dist/es5/classes/vector4.js.map +1 -1
  61. package/dist/es5/index.js +34 -34
  62. package/dist/es5/lib/common.js +56 -30
  63. package/dist/es5/lib/common.js.map +1 -1
  64. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  65. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix.d.js +2 -0
  67. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  68. package/dist/es5/lib/validators.js +5 -3
  69. package/dist/es5/lib/validators.js.map +1 -1
  70. package/dist/esm/classes/base/math-array.js +45 -47
  71. package/dist/esm/classes/base/math-array.js.map +1 -1
  72. package/dist/esm/classes/base/matrix.js +0 -11
  73. package/dist/esm/classes/base/matrix.js.map +1 -1
  74. package/dist/esm/classes/base/vector.js +0 -10
  75. package/dist/esm/classes/base/vector.js.map +1 -1
  76. package/dist/esm/classes/euler.js +61 -48
  77. package/dist/esm/classes/euler.js.map +1 -1
  78. package/dist/esm/classes/matrix3.js +55 -33
  79. package/dist/esm/classes/matrix3.js.map +1 -1
  80. package/dist/esm/classes/matrix4.js +156 -136
  81. package/dist/esm/classes/matrix4.js.map +1 -1
  82. package/dist/esm/classes/pose.js +8 -4
  83. package/dist/esm/classes/pose.js.map +1 -1
  84. package/dist/esm/classes/quaternion.js +37 -27
  85. package/dist/esm/classes/quaternion.js.map +1 -1
  86. package/dist/esm/classes/spherical-coordinates.js +15 -5
  87. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  88. package/dist/esm/classes/vector2.js.map +1 -1
  89. package/dist/esm/classes/vector3.js +7 -2
  90. package/dist/esm/classes/vector3.js.map +1 -1
  91. package/dist/esm/classes/vector4.js +7 -2
  92. package/dist/esm/classes/vector4.js.map +1 -1
  93. package/dist/esm/lib/common.js +8 -8
  94. package/dist/esm/lib/common.js.map +1 -1
  95. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  96. package/dist/esm/lib/gl-matrix.d.js +2 -0
  97. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  98. package/dist/esm/lib/validators.js.map +1 -1
  99. package/dist/lib/common.d.ts +14 -11
  100. package/dist/lib/common.d.ts.map +1 -1
  101. package/dist/lib/common.js +10 -23
  102. package/dist/lib/gl-matrix-extras.d.ts +6 -5
  103. package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
  104. package/dist/lib/gl-matrix-extras.js +0 -1
  105. package/dist/lib/validators.d.ts +5 -4
  106. package/dist/lib/validators.d.ts.map +1 -1
  107. package/dist/lib/validators.js +0 -19
  108. package/package.json +4 -4
  109. package/src/classes/base/math-array.ts +265 -0
  110. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  111. package/src/classes/base/{vector.js → vector.ts} +47 -54
  112. package/src/classes/{euler.js → euler.ts} +121 -221
  113. package/src/classes/matrix3.ts +253 -0
  114. package/src/classes/matrix4.ts +668 -0
  115. package/src/classes/{pose.js → pose.ts} +52 -49
  116. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  117. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  118. package/src/classes/vector2.ts +127 -0
  119. package/src/classes/{vector3.js → vector3.ts} +43 -55
  120. package/src/classes/{vector4.js → vector4.ts} +44 -48
  121. package/src/lib/common.ts +58 -37
  122. package/src/lib/gl-matrix-extras.ts +26 -5
  123. package/src/lib/gl-matrix.d.ts +266 -0
  124. package/src/lib/validators.ts +10 -6
  125. package/dist/es5/classes/base/math-array.d.js +0 -46
  126. package/dist/es5/classes/base/math-array.d.js.map +0 -1
  127. package/dist/es5/classes/base/matrix.d.js +0 -15
  128. package/dist/es5/classes/base/matrix.d.js.map +0 -1
  129. package/dist/es5/classes/base/vector.d.js +0 -24
  130. package/dist/es5/classes/base/vector.d.js.map +0 -1
  131. package/dist/es5/classes/euler.d.js +0 -45
  132. package/dist/es5/classes/euler.d.js.map +0 -1
  133. package/dist/es5/classes/matrix3.d.js +0 -25
  134. package/dist/es5/classes/matrix3.d.js.map +0 -1
  135. package/dist/es5/classes/matrix4.d.js +0 -25
  136. package/dist/es5/classes/matrix4.d.js.map +0 -1
  137. package/dist/es5/classes/pose.d.js +0 -25
  138. package/dist/es5/classes/pose.d.js.map +0 -1
  139. package/dist/es5/classes/quaternion.d.js +0 -27
  140. package/dist/es5/classes/quaternion.d.js.map +0 -1
  141. package/dist/es5/classes/spherical-coordinates.d.js +0 -27
  142. package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
  143. package/dist/es5/classes/vector2.d.js +0 -18
  144. package/dist/es5/classes/vector2.d.js.map +0 -1
  145. package/dist/es5/classes/vector3.d.js +0 -24
  146. package/dist/es5/classes/vector3.d.js.map +0 -1
  147. package/dist/es5/classes/vector4.d.js +0 -25
  148. package/dist/es5/classes/vector4.d.js.map +0 -1
  149. package/dist/esm/classes/base/math-array.d.js +0 -36
  150. package/dist/esm/classes/base/math-array.d.js.map +0 -1
  151. package/dist/esm/classes/base/matrix.d.js +0 -3
  152. package/dist/esm/classes/base/matrix.d.js.map +0 -1
  153. package/dist/esm/classes/base/vector.d.js +0 -13
  154. package/dist/esm/classes/base/vector.d.js.map +0 -1
  155. package/dist/esm/classes/euler.d.js +0 -55
  156. package/dist/esm/classes/euler.d.js.map +0 -1
  157. package/dist/esm/classes/matrix3.d.js +0 -15
  158. package/dist/esm/classes/matrix3.d.js.map +0 -1
  159. package/dist/esm/classes/matrix4.d.js +0 -15
  160. package/dist/esm/classes/matrix4.d.js.map +0 -1
  161. package/dist/esm/classes/pose.d.js +0 -18
  162. package/dist/esm/classes/pose.d.js.map +0 -1
  163. package/dist/esm/classes/quaternion.d.js +0 -19
  164. package/dist/esm/classes/quaternion.d.js.map +0 -1
  165. package/dist/esm/classes/spherical-coordinates.d.js +0 -22
  166. package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
  167. package/dist/esm/classes/vector2.d.js +0 -6
  168. package/dist/esm/classes/vector2.d.js.map +0 -1
  169. package/dist/esm/classes/vector3.d.js +0 -13
  170. package/dist/esm/classes/vector3.d.js.map +0 -1
  171. package/dist/esm/classes/vector4.d.js +0 -15
  172. package/dist/esm/classes/vector4.d.js.map +0 -1
  173. package/src/classes/base/math-array.d.ts +0 -55
  174. package/src/classes/base/math-array.js +0 -250
  175. package/src/classes/base/matrix.d.ts +0 -15
  176. package/src/classes/base/vector.d.ts +0 -45
  177. package/src/classes/euler.d.ts +0 -92
  178. package/src/classes/matrix3.d.ts +0 -91
  179. package/src/classes/matrix3.js +0 -225
  180. package/src/classes/matrix4.d.ts +0 -161
  181. package/src/classes/matrix4.js +0 -530
  182. package/src/classes/pose.d.ts +0 -92
  183. package/src/classes/quaternion.d.ts +0 -107
  184. package/src/classes/spherical-coordinates.d.ts +0 -87
  185. package/src/classes/vector2.d.ts +0 -65
  186. package/src/classes/vector2.js +0 -122
  187. package/src/classes/vector3.d.ts +0 -65
  188. package/src/classes/vector4.d.ts +0 -34
@@ -1,29 +1,15 @@
1
1
  // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
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- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
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- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
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- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
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- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
2
+ // MIT License
20
3
  import Vector from './base/vector';
21
4
  import { config, isArray } from '../lib/common';
22
5
  import { checkNumber } from '../lib/validators';
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- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
24
6
  import * as vec2 from 'gl-matrix/vec2';
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- // eslint-disable-next-line camelcase
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+ /* eslint-disable camelcase */
26
8
  import { vec2_transformMat4AsVector } from '../lib/gl-matrix-extras';
9
+ /**
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+ * Two-element vector class.
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+ * Subclass of Array<number>
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+ */
27
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  export default class Vector2 extends Vector {
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  // Creates a new, empty vec2
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  constructor(x = 0, y = 0) {
@@ -69,23 +55,43 @@ export default class Vector2 extends Vector {
69
55
  get ELEMENTS() {
70
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  return 2;
71
57
  }
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- // x,y inherited from Vector
58
+ /**
59
+ * Returns angle from x axis
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+ * @returns
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+ */
73
62
  horizontalAngle() {
74
63
  return Math.atan2(this.y, this.x);
75
64
  }
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+ /**
66
+ * Returns angle from y axis
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+ * @returns
68
+ */
76
69
  verticalAngle() {
77
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  return Math.atan2(this.x, this.y);
78
71
  }
79
72
  // Transforms
73
+ /**
74
+ * Transforms as point
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+ * @param matrix4
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+ * @returns
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+ */
80
78
  transform(matrix4) {
81
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  return this.transformAsPoint(matrix4);
82
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  }
83
- // transforms as point (4th component is implicitly 1)
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+ /**
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+ * transforms as point (4th component is implicitly 1)
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+ * @param matrix4
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+ * @returns
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+ */
84
86
  transformAsPoint(matrix4) {
85
87
  vec2.transformMat4(this, this, matrix4);
86
88
  return this.check();
87
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  }
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- // transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
90
+ /**
91
+ * transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
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+ * @param matrix4
93
+ * @returns
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+ */
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95
  transformAsVector(matrix4) {
90
96
  vec2_transformMat4AsVector(this, this, matrix4);
91
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  return this.check();
@@ -1,41 +1,56 @@
1
- export default class Vector3 extends Vector<any> {
2
- static get ZERO(): any;
1
+ import { NumericArray } from '@math.gl/types';
2
+ import Vector from './base/vector';
3
+ /**
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+ * Three-element vector class.
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+ * Subclass of Array<number>
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+ */
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+ export default class Vector3 extends Vector {
8
+ static get ZERO(): Vector3;
3
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  /**
4
10
  * @class
5
- * @param {Number | [Number, Number, Number]} x
6
- * @param {Number} y - rotation around X (latitude)
7
- * @param {Number} z - rotation around X (latitude)
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+ * @param x
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+ * @param y
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+ * @param z
8
14
  */
9
- constructor(x?: number | [number, number, number], y?: number, z?: number, ...args: any[]);
10
- 0: number | [number, number, number];
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- 1: number;
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- 2: number;
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- set(x: any, y: any, z: any): any;
14
- copy(array: any): any;
15
- fromObject(object: any): any;
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- toObject(object: any): any;
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- set z(arg: number);
15
+ constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number);
16
+ set(x: number, y: number, z: number): this;
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+ copy(array: Readonly<NumericArray>): this;
18
+ fromObject(object: {
19
+ x: number;
20
+ y: number;
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+ z: number;
22
+ }): this;
23
+ toObject(object: {
24
+ x?: number;
25
+ y?: number;
26
+ z?: number;
27
+ }): {
28
+ x: number;
29
+ y: number;
30
+ z: number;
31
+ };
32
+ get ELEMENTS(): number;
18
33
  get z(): number;
19
- angle(vector: any): any;
20
- cross(vector: any): any;
34
+ set z(value: number);
35
+ angle(vector: Readonly<NumericArray>): number;
36
+ cross(vector: Readonly<NumericArray>): this;
21
37
  rotateX({ radians, origin }: {
22
- radians: any;
23
- origin?: number[];
24
- }): any;
38
+ radians: number;
39
+ origin?: Readonly<NumericArray>;
40
+ }): this;
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41
  rotateY({ radians, origin }: {
26
- radians: any;
27
- origin?: number[];
28
- }): any;
42
+ radians: number;
43
+ origin?: Readonly<NumericArray>;
44
+ }): this;
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  rotateZ({ radians, origin }: {
30
- radians: any;
31
- origin?: number[];
32
- }): any;
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- transform(matrix4: any): any;
34
- transformAsPoint(matrix4: any): any;
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- transformAsVector(matrix4: any): any;
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- transformByMatrix3(matrix3: any): any;
37
- transformByMatrix2(matrix2: any): any;
38
- transformByQuaternion(quaternion: any): any;
46
+ radians: number;
47
+ origin?: Readonly<NumericArray>;
48
+ }): this;
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+ transform(matrix4: Readonly<NumericArray>): this;
50
+ transformAsPoint(matrix4: Readonly<NumericArray>): this;
51
+ transformAsVector(matrix4: Readonly<NumericArray>): this;
52
+ transformByMatrix3(matrix3: Readonly<NumericArray>): this;
53
+ transformByMatrix2(matrix2: Readonly<NumericArray>): this;
54
+ transformByQuaternion(quaternion: Readonly<NumericArray>): this;
39
55
  }
40
- import Vector from "./base/vector";
41
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  //# sourceMappingURL=vector3.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"vector3.d.ts","sourceRoot":"","sources":["../../src/classes/vector3.js"],"names":[],"mappings":"AAgCA;IACE,uBAEC;IAED;;;;;OAKG;IACH,gBAJW,SAAS,wBAAwB,0CAqB3C;IAJG,qCAAW;IACX,UAAW;IACX,UAAW;IAIf,iCAKC;IAED,sBAKC;IAED,6BAUC;IAED,2BAKC;IAaD,mBAEC;IALD,gBAEC;IAMD,wBAEC;IAID,wBAGC;IAED;;;YAGC;IAED;;;YAGC;IAED;;;YAGC;IAKD,6BAEC;IAGD,oCAGC;IAGD,qCAGC;IAED,sCAGC;IAED,sCAGC;IAED,4CAGC;CACF"}
1
+ {"version":3,"file":"vector3.d.ts","sourceRoot":"","sources":["../../src/classes/vector3.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAC5C,OAAO,MAAM,MAAM,eAAe,CAAC;AAWnC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;IACzC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;IAED;;;;;OAKG;gBACS,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAmBhF,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO1C,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAOzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAY3D,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC;IASzF,IAAI,QAAQ,IAAI,MAAM,CAErB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAID,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM;IAM7C,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK3C,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAK7F,OAAO,CAAC,EAAC,OAAO,EAAE,MAAe,EAAC,EAAE;QAAC,OAAO,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAA;KAAC,GAAG,IAAI;IAQ7F,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAMvD,iBAAiB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKxD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;CAIhE"}
@@ -1,40 +1,28 @@
1
- // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
20
1
  import Vector from './base/vector';
21
2
  import { config, isArray } from '../lib/common';
22
3
  import { checkNumber } from '../lib/validators';
23
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
24
4
  import * as vec3 from 'gl-matrix/vec3';
25
- // eslint-disable-next-line camelcase
5
+ /* eslint-disable camelcase */
26
6
  import { vec3_transformMat2, vec3_transformMat4AsVector } from '../lib/gl-matrix-extras';
27
7
  const ORIGIN = [0, 0, 0];
28
- const constants = {};
8
+ let ZERO;
9
+ /**
10
+ * Three-element vector class.
11
+ * Subclass of Array<number>
12
+ */
29
13
  export default class Vector3 extends Vector {
30
14
  static get ZERO() {
31
- return (constants.ZERO = constants.ZERO || Object.freeze(new Vector3(0, 0, 0, 0)));
15
+ if (!ZERO) {
16
+ ZERO = new Vector3(0, 0, 0);
17
+ Object.freeze(ZERO);
18
+ }
19
+ return ZERO;
32
20
  }
33
21
  /**
34
22
  * @class
35
- * @param {Number | [Number, Number, Number]} x
36
- * @param {Number} y - rotation around X (latitude)
37
- * @param {Number} z - rotation around X (latitude)
23
+ * @param x
24
+ * @param y
25
+ * @param z
38
26
  */
39
27
  constructor(x = 0, y = 0, z = 0) {
40
28
  // PERF NOTE: initialize elements as double precision numbers
@@ -49,7 +37,7 @@ export default class Vector3 extends Vector {
49
37
  checkNumber(y);
50
38
  checkNumber(z);
51
39
  }
52
- // @ts-ignore TS2412: Property '0' of type 'number | [number, number, number]' is not assignable to numeric index type 'number'
40
+ // @ts-expect-error TS2412: Property '0' of type 'number | [number, number, number]' is not assignable to numeric index type 'number'
53
41
  this[0] = x;
54
42
  this[1] = y;
55
43
  this[2] = z;
@@ -85,18 +73,16 @@ export default class Vector3 extends Vector {
85
73
  return object;
86
74
  }
87
75
  // Getters/setters
88
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
89
76
  get ELEMENTS() {
90
77
  return 3;
91
78
  }
92
- // x,y inherited from Vector
93
79
  get z() {
94
80
  return this[2];
95
81
  }
96
82
  set z(value) {
97
83
  this[2] = checkNumber(value);
98
84
  }
99
- /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
85
+ // ACCESSORS
100
86
  angle(vector) {
101
87
  return vec3.angle(this, vector);
102
88
  }
@@ -1,23 +1,41 @@
1
- export default class Vector4 extends Vector<any> {
2
- static get ZERO(): any;
3
- constructor(x?: number, y?: number, z?: number, w?: number, ...args: any[]);
4
- 0: number;
5
- 1: number;
6
- 2: number;
7
- 3: number;
8
- set(x: any, y: any, z: any, w: any): any;
9
- copy(array: any): any;
10
- fromObject(object: any): Vector4;
11
- toObject(object: any): any;
12
- set z(arg: number);
1
+ import Vector from './base/vector';
2
+ import { NumericArray } from '@math.gl/types';
3
+ import type Matrix4 from './matrix4';
4
+ /**
5
+ * Four-element vector class.
6
+ * Subclass of Array<number>
7
+ */
8
+ export default class Vector4 extends Vector {
9
+ static get ZERO(): Vector4;
10
+ constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
11
+ set(x: number, y: number, z: number, w: number): this;
12
+ copy(array: Readonly<NumericArray>): this;
13
+ fromObject(object: {
14
+ x: number;
15
+ y: number;
16
+ z: number;
17
+ w: number;
18
+ }): this;
19
+ toObject(object: {
20
+ x?: number;
21
+ y?: number;
22
+ z?: number;
23
+ w?: number;
24
+ }): {
25
+ x: number;
26
+ y: number;
27
+ z: number;
28
+ w: number;
29
+ };
30
+ get ELEMENTS(): number;
13
31
  get z(): number;
14
- set w(arg: number);
32
+ set z(value: number);
15
33
  get w(): number;
16
- transform(matrix4: any): any;
17
- transformByMatrix3(matrix3: any): any;
18
- transformByMatrix2(matrix2: any): any;
19
- transformByQuaternion(quaternion: any): any;
20
- applyMatrix4(m: any): Vector4;
34
+ set w(value: number);
35
+ transform(matrix4: Readonly<NumericArray>): this;
36
+ transformByMatrix3(matrix3: Readonly<NumericArray>): this;
37
+ transformByMatrix2(matrix2: Readonly<NumericArray>): this;
38
+ transformByQuaternion(quaternion: Readonly<NumericArray>): this;
39
+ applyMatrix4(m: Matrix4): this;
21
40
  }
22
- import Vector from "./base/vector";
23
41
  //# sourceMappingURL=vector4.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.js"],"names":[],"mappings":"AA+BA;IACE,uBAEC;IAED,4EAkBC;IALG,UAAW;IACX,UAAW;IACX,UAAW;IACX,UAAW;IAIf,yCAMC;IAED,sBAMC;IAED,iCAYC;IAED,2BAMC;IAcD,mBAEC;IAND,gBAEC;IAUD,mBAEC;IAND,gBAEC;IAOD,6BAGC;IAED,sCAGC;IAED,sCAGC;IAED,4CAGC;IAGD,8BAGC;CACF"}
1
+ {"version":3,"file":"vector4.d.ts","sourceRoot":"","sources":["../../src/classes/vector4.ts"],"names":[],"mappings":"AAGA,OAAO,MAAM,MAAM,eAAe,CAAC;AAMnC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C,OAAO,KAAK,OAAO,MAAM,WAAW,CAAC;AAIrC;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;IACzC,MAAM,KAAK,IAAI,IAAI,OAAO,CAMzB;gBAEW,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU;IAoB/F,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IActE,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAClE,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX;IAeD,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IACD,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKhD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,qBAAqB,CAAC,UAAU,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM/D,YAAY,CAAC,CAAC,EAAE,OAAO,GAAG,IAAI;CAI/B"}
@@ -1,33 +1,23 @@
1
1
  // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
2
+ // MIT License
20
3
  import Vector from './base/vector';
21
4
  import { config, isArray } from '../lib/common';
22
5
  import { checkNumber } from '../lib/validators';
23
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
24
6
  import * as vec4 from 'gl-matrix/vec3';
25
- // eslint-disable-next-line camelcase
7
+ /* eslint-disable camelcase */
26
8
  import { vec4_transformMat2, vec4_transformMat3 } from '../lib/gl-matrix-extras';
27
- const constants = {};
9
+ let ZERO;
10
+ /**
11
+ * Four-element vector class.
12
+ * Subclass of Array<number>
13
+ */
28
14
  export default class Vector4 extends Vector {
29
15
  static get ZERO() {
30
- return (constants.ZERO = constants.ZERO || Object.freeze(new Vector4(0, 0, 0, 0)));
16
+ if (!ZERO) {
17
+ ZERO = new Vector4(0, 0, 0, 0);
18
+ Object.freeze(ZERO);
19
+ }
20
+ return ZERO;
31
21
  }
32
22
  constructor(x = 0, y = 0, z = 0, w = 0) {
33
23
  // PERF NOTE: initialize elements as double precision numbers
@@ -88,7 +78,6 @@ export default class Vector4 extends Vector {
88
78
  get ELEMENTS() {
89
79
  return 4;
90
80
  }
91
- // x,y inherited from Vector
92
81
  get z() {
93
82
  return this[2];
94
83
  }
@@ -101,7 +90,6 @@ export default class Vector4 extends Vector {
101
90
  set w(value) {
102
91
  this[3] = checkNumber(value);
103
92
  }
104
- /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
105
93
  transform(matrix4) {
106
94
  vec4.transformMat4(this, this, matrix4);
107
95
  return this.check();