@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +61 -31
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/classes/base/math-array.js +67 -65
- package/dist/classes/base/matrix.d.ts +12 -10
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/classes/base/matrix.js +2 -10
- package/dist/classes/base/vector.d.ts +37 -25
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/classes/base/vector.js +17 -24
- package/dist/classes/euler.d.ts +59 -55
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/classes/euler.js +57 -77
- package/dist/classes/matrix3.d.ts +58 -41
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/classes/matrix3.js +68 -59
- package/dist/classes/matrix4.d.ts +214 -90
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/classes/matrix4.js +252 -171
- package/dist/classes/pose.d.ts +29 -26
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/classes/pose.js +6 -23
- package/dist/classes/quaternion.d.ts +61 -40
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/classes/quaternion.js +49 -53
- package/dist/classes/spherical-coordinates.d.ts +45 -25
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/classes/spherical-coordinates.js +30 -24
- package/dist/classes/vector2.d.ts +51 -15
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/classes/vector2.js +29 -23
- package/dist/classes/vector3.d.ts +47 -32
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/classes/vector3.js +16 -30
- package/dist/classes/vector4.d.ts +37 -19
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/classes/vector4.js +12 -24
- package/dist/es5/classes/base/math-array.js +248 -179
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.js +74 -54
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.js +167 -121
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.js +575 -480
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.js +234 -158
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.js +510 -417
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.js +126 -101
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.js +285 -213
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.js +170 -125
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.js +118 -76
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.js +171 -119
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.js +141 -94
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/index.js +34 -34
- package/dist/es5/lib/common.js +56 -30
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js +14 -14
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/gl-matrix.d.js +2 -0
- package/dist/es5/lib/gl-matrix.d.js.map +1 -0
- package/dist/es5/lib/validators.js +5 -3
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.js +45 -47
- package/dist/esm/classes/base/math-array.js.map +1 -1
- package/dist/esm/classes/base/matrix.js +0 -11
- package/dist/esm/classes/base/matrix.js.map +1 -1
- package/dist/esm/classes/base/vector.js +0 -10
- package/dist/esm/classes/base/vector.js.map +1 -1
- package/dist/esm/classes/euler.js +61 -48
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.js +55 -33
- package/dist/esm/classes/matrix3.js.map +1 -1
- package/dist/esm/classes/matrix4.js +156 -136
- package/dist/esm/classes/matrix4.js.map +1 -1
- package/dist/esm/classes/pose.js +8 -4
- package/dist/esm/classes/pose.js.map +1 -1
- package/dist/esm/classes/quaternion.js +37 -27
- package/dist/esm/classes/quaternion.js.map +1 -1
- package/dist/esm/classes/spherical-coordinates.js +15 -5
- package/dist/esm/classes/spherical-coordinates.js.map +1 -1
- package/dist/esm/classes/vector2.js.map +1 -1
- package/dist/esm/classes/vector3.js +7 -2
- package/dist/esm/classes/vector3.js.map +1 -1
- package/dist/esm/classes/vector4.js +7 -2
- package/dist/esm/classes/vector4.js.map +1 -1
- package/dist/esm/lib/common.js +8 -8
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/gl-matrix.d.js +2 -0
- package/dist/esm/lib/gl-matrix.d.js.map +1 -0
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/lib/common.d.ts +14 -11
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/lib/common.js +10 -23
- package/dist/lib/gl-matrix-extras.d.ts +6 -5
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
- package/dist/lib/gl-matrix-extras.js +0 -1
- package/dist/lib/validators.d.ts +5 -4
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/lib/validators.js +0 -19
- package/package.json +4 -4
- package/src/classes/base/math-array.ts +265 -0
- package/src/classes/base/{matrix.js → matrix.ts} +15 -19
- package/src/classes/base/{vector.js → vector.ts} +47 -54
- package/src/classes/{euler.js → euler.ts} +121 -221
- package/src/classes/matrix3.ts +253 -0
- package/src/classes/matrix4.ts +668 -0
- package/src/classes/{pose.js → pose.ts} +52 -49
- package/src/classes/{quaternion.js → quaternion.ts} +107 -95
- package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
- package/src/classes/vector2.ts +127 -0
- package/src/classes/{vector3.js → vector3.ts} +43 -55
- package/src/classes/{vector4.js → vector4.ts} +44 -48
- package/src/lib/common.ts +58 -37
- package/src/lib/gl-matrix-extras.ts +26 -5
- package/src/lib/gl-matrix.d.ts +266 -0
- package/src/lib/validators.ts +10 -6
- package/dist/es5/classes/base/math-array.d.js +0 -46
- package/dist/es5/classes/base/math-array.d.js.map +0 -1
- package/dist/es5/classes/base/matrix.d.js +0 -15
- package/dist/es5/classes/base/matrix.d.js.map +0 -1
- package/dist/es5/classes/base/vector.d.js +0 -24
- package/dist/es5/classes/base/vector.d.js.map +0 -1
- package/dist/es5/classes/euler.d.js +0 -45
- package/dist/es5/classes/euler.d.js.map +0 -1
- package/dist/es5/classes/matrix3.d.js +0 -25
- package/dist/es5/classes/matrix3.d.js.map +0 -1
- package/dist/es5/classes/matrix4.d.js +0 -25
- package/dist/es5/classes/matrix4.d.js.map +0 -1
- package/dist/es5/classes/pose.d.js +0 -25
- package/dist/es5/classes/pose.d.js.map +0 -1
- package/dist/es5/classes/quaternion.d.js +0 -27
- package/dist/es5/classes/quaternion.d.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.d.js +0 -27
- package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
- package/dist/es5/classes/vector2.d.js +0 -18
- package/dist/es5/classes/vector2.d.js.map +0 -1
- package/dist/es5/classes/vector3.d.js +0 -24
- package/dist/es5/classes/vector3.d.js.map +0 -1
- package/dist/es5/classes/vector4.d.js +0 -25
- package/dist/es5/classes/vector4.d.js.map +0 -1
- package/dist/esm/classes/base/math-array.d.js +0 -36
- package/dist/esm/classes/base/math-array.d.js.map +0 -1
- package/dist/esm/classes/base/matrix.d.js +0 -3
- package/dist/esm/classes/base/matrix.d.js.map +0 -1
- package/dist/esm/classes/base/vector.d.js +0 -13
- package/dist/esm/classes/base/vector.d.js.map +0 -1
- package/dist/esm/classes/euler.d.js +0 -55
- package/dist/esm/classes/euler.d.js.map +0 -1
- package/dist/esm/classes/matrix3.d.js +0 -15
- package/dist/esm/classes/matrix3.d.js.map +0 -1
- package/dist/esm/classes/matrix4.d.js +0 -15
- package/dist/esm/classes/matrix4.d.js.map +0 -1
- package/dist/esm/classes/pose.d.js +0 -18
- package/dist/esm/classes/pose.d.js.map +0 -1
- package/dist/esm/classes/quaternion.d.js +0 -19
- package/dist/esm/classes/quaternion.d.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.d.js +0 -22
- package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
- package/dist/esm/classes/vector2.d.js +0 -6
- package/dist/esm/classes/vector2.d.js.map +0 -1
- package/dist/esm/classes/vector3.d.js +0 -13
- package/dist/esm/classes/vector3.d.js.map +0 -1
- package/dist/esm/classes/vector4.d.js +0 -15
- package/dist/esm/classes/vector4.d.js.map +0 -1
- package/src/classes/base/math-array.d.ts +0 -55
- package/src/classes/base/math-array.js +0 -250
- package/src/classes/base/matrix.d.ts +0 -15
- package/src/classes/base/vector.d.ts +0 -45
- package/src/classes/euler.d.ts +0 -92
- package/src/classes/matrix3.d.ts +0 -91
- package/src/classes/matrix3.js +0 -225
- package/src/classes/matrix4.d.ts +0 -161
- package/src/classes/matrix4.js +0 -530
- package/src/classes/pose.d.ts +0 -92
- package/src/classes/quaternion.d.ts +0 -107
- package/src/classes/spherical-coordinates.d.ts +0 -87
- package/src/classes/vector2.d.ts +0 -65
- package/src/classes/vector2.js +0 -122
- package/src/classes/vector3.d.ts +0 -65
- package/src/classes/vector4.d.ts +0 -34
package/dist/classes/pose.js
CHANGED
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// Copyright (c) 2017 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// MIT License
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import Matrix4 from './matrix4';
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import Vector3 from './vector3';
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import Euler from './euler';
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export default class Pose {
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constructor({ x = 0, y = 0, z = 0, roll = 0, pitch = 0, yaw = 0, position = undefined, orientation = undefined } = {}) {
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constructor({ x = 0, y = 0, z = 0, roll = 0, pitch = 0, yaw = 0, position, orientation } = {}) {
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if (Array.isArray(position) && position.length === 3) {
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this.position = new Vector3(position);
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}
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this.position = new Vector3(x, y, z);
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}
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if (Array.isArray(orientation) && orientation.length === 4) {
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// @ts-expect-error
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this.orientation = new Euler(orientation, orientation[3]);
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}
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return (this.position.exactEquals(pose.position) && this.orientation.exactEquals(pose.orientation));
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}
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getTransformationMatrix() {
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// setup
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// setup pre computations for the sin/cos of the angles
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const sr = Math.sin(this.roll);
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const sp = Math.sin(this.pitch);
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const sw = Math.sin(this.yaw);
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const cr = Math.cos(this.roll);
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const cp = Math.cos(this.pitch);
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const cw = Math.cos(this.yaw);
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// Create matrix
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return new Matrix4().setRowMajor(cw * cp, // 0,0
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sw * sr + cw * sp * cr, // 0,2
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this.x, // 0,3
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cp * cr, // 2,2
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this.z, // 2,3
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0, 0, 0, 1);
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return matrix;
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}
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getTransformationMatrixFromPose(pose) {
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return new Matrix4()
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import MathArray from './base/math-array';
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import { NumericArray } from '@math.gl/types';
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export default class Quaternion extends MathArray {
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constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
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copy(array: Readonly<NumericArray>): this;
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set(x: number, y: number, z: number, w: number): this;
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fromObject(object: {
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}): this;
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/**
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* @returns
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*/
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fromMatrix3(m: Readonly<NumericArray>): this;
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fromAxisRotation(axis: Readonly<NumericArray>, rad: number): this;
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/** Set a quat to the identity quaternion */
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identity(): this;
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setAxisAngle(axis: Readonly<NumericArray>, rad: number): this;
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get ELEMENTS(): number;
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get x(): number;
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set x(value: number);
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get y(): number;
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set y(value: number);
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get z(): number;
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set z(value: number);
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get w(): number;
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set w(value: number);
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len(): number;
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lengthSquared(): number;
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dot(a: Readonly<NumericArray>): number;
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rotationTo(vectorA: NumericArray, vectorB: NumericArray): this;
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add(a: Readonly<NumericArray>): this;
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calculateW(): this;
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conjugate(): this;
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invert(): this;
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lerp(a: Readonly<NumericArray>, b: Readonly<NumericArray> | number, t?: number): this;
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multiplyRight(a: Readonly<NumericArray>): this;
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multiplyLeft(a: Readonly<NumericArray>): this;
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normalize(): this;
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rotateX(rad: number): this;
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rotateY(rad: number): this;
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rotateZ(rad: number): this;
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scale(b: number): this;
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slerp(target: Readonly<NumericArray>, ratio: number): this;
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slerp(start: Readonly<NumericArray>, target: Readonly<NumericArray>, ratio: number): this;
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slerp(params: {
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start: Readonly<NumericArray>;
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target: Readonly<NumericArray>;
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ratio: number;
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}): this;
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transformVector4(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray;
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lengthSq(): number;
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setFromAxisAngle(axis: Readonly<NumericArray>, rad: number): this;
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premultiply(a: Readonly<NumericArray>): this;
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multiply(a: Readonly<NumericArray>): this;
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}
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import MathArray from "./base/math-array";
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{"version":3,"file":"quaternion.d.ts","sourceRoot":"","sources":["../../src/classes/quaternion.
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{"version":3,"file":"quaternion.d.ts","sourceRoot":"","sources":["../../src/classes/quaternion.ts"],"names":[],"mappings":"AAEA,OAAO,SAAS,MAAM,mBAAmB,CAAC;AAK1C,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAI5C,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,SAAS;gBACnC,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAWvE,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAQtE;;;;;;OAMG;IACH,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK5C,gBAAgB,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAKjE,4CAA4C;IAC5C,QAAQ,IAAI,IAAI;IAYhB,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAK7D,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAGD,GAAG,IAAI,MAAM;IAKb,aAAa,IAAI,MAAM;IAMvB,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM;IAoBtC,UAAU,CAAC,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI;IAgB9D,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAOpC,UAAU,IAAI,IAAI;IAOlB,SAAS,IAAI,IAAI;IAMjB,MAAM,IAAI,IAAI;IAMd,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IASrF,aAAa,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK9C,YAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM7C,SAAS,IAAI,IAAI;IAgBjB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKtB,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAC1D,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IACzF,KAAK,CAAC,MAAM,EAAE;QACZ,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC9B,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC/B,KAAK,EAAE,MAAM,CAAC;KACf,GAAG,IAAI;IA8CR,gBAAgB,CACd,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC9B,MAAM,GAAE,YAA4B,GACnC,YAAY;IAMf,QAAQ,IAAI,MAAM;IAIlB,gBAAgB,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAIjE,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAI5C,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;CAGnC"}
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// Copyright (c) 2017 Uber Technologies, Inc.
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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// THE SOFTWARE.
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// MIT License
|
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import MathArray from './base/math-array';
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import { checkNumber, checkVector } from '../lib/validators';
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import
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// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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|
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import Vector4 from './vector4';
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|
import * as quat from 'gl-matrix/quat';
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// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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import * as vec4 from 'gl-matrix/vec4';
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const IDENTITY_QUATERNION = [0, 0, 0, 1];
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export default class Quaternion extends MathArray {
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@@ -51,22 +32,33 @@ export default class Quaternion extends MathArray {
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this[3] = w;
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return this.check();
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}
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fromObject(object) {
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this[1] = object.y;
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this[2] = object.z;
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}
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/**
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* Creates a quaternion from the given 3x3 rotation matrix.
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* NOTE: The resultant quaternion is not normalized, so you should
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* be sure to renormalize the quaternion yourself where necessary.
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* @param m
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* @returns
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*/
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fromMatrix3(m) {
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quat.fromMat3(this, m);
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return this.check();
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}
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53
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fromAxisRotation(axis, rad) {
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quat.setAxisAngle(this, axis, rad);
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return this.check();
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}
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/** Set a quat to the identity quaternion */
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identity() {
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quat.identity(this);
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return this.check();
|
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}
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// Set the components of a quat to the given values
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// set(i, j, k, l) {
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// quat.set(this, i, j, k, l);
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return this.fromAxisRotation(axis, rad);
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}
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// Getters/setters
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/* eslint-disable no-multi-spaces, brace-style, no-return-assign */
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72
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get ELEMENTS() {
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}
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@@ -105,7 +96,6 @@ export default class Quaternion extends MathArray {
|
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105
96
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set w(value) {
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97
|
this[3] = checkNumber(value);
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|
}
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108
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/* eslint-enable no-multi-spaces, brace-style, no-return-assign */
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|
// Calculates the length of a quat
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len() {
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return quat.length(this);
|
|
@@ -116,10 +106,7 @@ export default class Quaternion extends MathArray {
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}
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|
// Calculates the dot product of two quat's
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// @return {Number}
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dot(a
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throw new Error('Quaternion.dot only takes one argument');
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}
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dot(a) {
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|
return quat.dot(this, a);
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111
|
}
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|
// Gets the rotation axis and angle for a given quaternion.
|
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@@ -153,10 +140,7 @@ export default class Quaternion extends MathArray {
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// Number;
|
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141
|
// }
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|
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// Adds two quat's
|
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|
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add(a
|
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|
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if (b !== undefined) {
|
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|
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}
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add(a) {
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quat.add(this, this, a);
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return this.check();
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|
}
|
|
@@ -179,17 +163,18 @@ export default class Quaternion extends MathArray {
|
|
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179
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|
}
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180
164
|
// Performs a linear interpolation between two quat's
|
|
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165
|
lerp(a, b, t) {
|
|
166
|
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if (t === undefined) {
|
|
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|
+
return this.lerp(this, a, b);
|
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|
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}
|
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169
|
quat.lerp(this, a, b, t);
|
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170
|
return this.check();
|
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}
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172
|
// Multiplies two quat's
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multiplyRight(a
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|
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assert(!b); // Quaternion.multiply only takes one argument
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multiplyRight(a) {
|
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quat.multiply(this, this, a);
|
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return this.check();
|
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}
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multiplyLeft(a
|
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|
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assert(!b); // Quaternion.multiply only takes one argument
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+
multiplyLeft(a) {
|
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193
178
|
quat.multiply(this, a, this);
|
|
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179
|
return this.check();
|
|
195
180
|
}
|
|
@@ -229,24 +214,35 @@ export default class Quaternion extends MathArray {
|
|
|
229
214
|
return this.check();
|
|
230
215
|
}
|
|
231
216
|
// Performs a spherical linear interpolation between two quat
|
|
232
|
-
slerp(
|
|
217
|
+
slerp(arg0, arg1, arg2) {
|
|
218
|
+
let start;
|
|
219
|
+
let target;
|
|
220
|
+
let ratio;
|
|
233
221
|
// eslint-disable-next-line prefer-rest-params
|
|
234
222
|
switch (arguments.length) {
|
|
235
223
|
case 1: // Deprecated signature ({start, target, ratio})
|
|
236
224
|
// eslint-disable-next-line prefer-rest-params
|
|
237
|
-
({
|
|
225
|
+
({
|
|
226
|
+
start = IDENTITY_QUATERNION,
|
|
227
|
+
target,
|
|
228
|
+
ratio
|
|
229
|
+
} = arg0);
|
|
238
230
|
break;
|
|
239
231
|
case 2: // THREE.js compatibility signature (target, ration)
|
|
240
|
-
// eslint-disable-next-line prefer-rest-params
|
|
241
|
-
[target, ratio] = arguments;
|
|
242
232
|
start = this; // eslint-disable-line
|
|
233
|
+
target = arg0;
|
|
234
|
+
ratio = arg1;
|
|
243
235
|
break;
|
|
244
|
-
default:
|
|
236
|
+
default:
|
|
237
|
+
// Default signature: (start, target, ratio)
|
|
238
|
+
start = arg0;
|
|
239
|
+
target = arg1;
|
|
240
|
+
ratio = arg2;
|
|
245
241
|
}
|
|
246
242
|
quat.slerp(this, start, target, ratio);
|
|
247
243
|
return this.check();
|
|
248
244
|
}
|
|
249
|
-
transformVector4(vector, result =
|
|
245
|
+
transformVector4(vector, result = new Vector4()) {
|
|
250
246
|
vec4.transformQuat(result, vector, this);
|
|
251
247
|
return checkVector(result, 4);
|
|
252
248
|
}
|
|
@@ -257,10 +253,10 @@ export default class Quaternion extends MathArray {
|
|
|
257
253
|
setFromAxisAngle(axis, rad) {
|
|
258
254
|
return this.setAxisAngle(axis, rad);
|
|
259
255
|
}
|
|
260
|
-
premultiply(a
|
|
261
|
-
return this.multiplyLeft(a
|
|
256
|
+
premultiply(a) {
|
|
257
|
+
return this.multiplyLeft(a);
|
|
262
258
|
}
|
|
263
|
-
multiply(a
|
|
264
|
-
return this.multiplyRight(a
|
|
259
|
+
multiply(a) {
|
|
260
|
+
return this.multiplyRight(a);
|
|
265
261
|
}
|
|
266
262
|
}
|
|
@@ -1,40 +1,60 @@
|
|
|
1
|
+
import Vector3 from './vector3';
|
|
2
|
+
import { NumericArray } from '@math.gl/types';
|
|
3
|
+
declare type SphericalCoordinatesOptions = {
|
|
4
|
+
phi?: number;
|
|
5
|
+
theta?: number;
|
|
6
|
+
radius?: number;
|
|
7
|
+
bearing?: number;
|
|
8
|
+
pitch?: number;
|
|
9
|
+
altitude?: number;
|
|
10
|
+
radiusScale?: number;
|
|
11
|
+
};
|
|
12
|
+
declare type FormatOptions = {
|
|
13
|
+
printTypes?: boolean;
|
|
14
|
+
};
|
|
15
|
+
/**
|
|
16
|
+
* The poles (phi) are at the positive and negative y axis.
|
|
17
|
+
* The equator starts at positive z.
|
|
18
|
+
* @link https://en.wikipedia.org/wiki/Spherical_coordinate_system
|
|
19
|
+
*/
|
|
1
20
|
export default class SphericalCoordinates {
|
|
2
|
-
constructor({ phi, theta, radius, bearing, pitch, altitude, radiusScale }?: {
|
|
3
|
-
phi?: number;
|
|
4
|
-
theta?: number;
|
|
5
|
-
radius?: number;
|
|
6
|
-
bearing?: any;
|
|
7
|
-
pitch?: any;
|
|
8
|
-
altitude?: any;
|
|
9
|
-
radiusScale?: number;
|
|
10
|
-
});
|
|
11
21
|
phi: number;
|
|
12
22
|
theta: number;
|
|
13
|
-
radius:
|
|
23
|
+
radius: number;
|
|
14
24
|
radiusScale: number;
|
|
15
|
-
|
|
25
|
+
/**
|
|
26
|
+
* Creates a new SphericalCoordinates object
|
|
27
|
+
* @param options
|
|
28
|
+
* @param [options.phi] =0 - rotation around X (latitude)
|
|
29
|
+
* @param [options.theta] =0 - rotation around Y (longitude)
|
|
30
|
+
* @param [options.radius] =1 - Distance from center
|
|
31
|
+
* @param [options.bearing]
|
|
32
|
+
* @param [options.pitch]
|
|
33
|
+
* @param [options.altitude]
|
|
34
|
+
* @param [options.radiusScale] =1
|
|
35
|
+
*/
|
|
36
|
+
constructor({ phi, theta, radius, bearing, pitch, altitude, radiusScale }?: SphericalCoordinatesOptions);
|
|
37
|
+
toString(): string;
|
|
38
|
+
formatString({ printTypes }: FormatOptions): string;
|
|
39
|
+
equals(other: SphericalCoordinates): boolean;
|
|
40
|
+
exactEquals(other: SphericalCoordinates): boolean;
|
|
16
41
|
get bearing(): number;
|
|
17
|
-
set
|
|
42
|
+
set bearing(v: number);
|
|
18
43
|
get pitch(): number;
|
|
19
|
-
|
|
20
|
-
formatString({ printTypes }: {
|
|
21
|
-
printTypes?: boolean;
|
|
22
|
-
}): string;
|
|
23
|
-
equals(other: any): boolean;
|
|
24
|
-
exactEquals(other: any): boolean;
|
|
44
|
+
set pitch(v: number);
|
|
25
45
|
get longitude(): number;
|
|
26
46
|
get latitude(): number;
|
|
27
47
|
get lng(): number;
|
|
28
48
|
get lat(): number;
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get z(): number;
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set(radius:
|
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set(radius: number, phi: number, theta: number): this;
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clone(): SphericalCoordinates;
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copy(other:
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fromLngLatZ([lng, lat, z]: [
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fromVector3(v:
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copy(other: SphericalCoordinates): this;
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fromLngLatZ([lng, lat, z]: [number, number, number]): this;
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fromVector3(v: Readonly<NumericArray>): this;
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toVector3(): Vector3;
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makeSafe():
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check():
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makeSafe(): this;
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check(): this;
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}
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export {};
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{"version":3,"file":"spherical-coordinates.d.ts","sourceRoot":"","sources":["../../src/classes/spherical-coordinates.
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{"version":3,"file":"spherical-coordinates.d.ts","sourceRoot":"","sources":["../../src/classes/spherical-coordinates.ts"],"names":[],"mappings":"AAGA,OAAO,OAAO,MAAM,WAAW,CAAC;AAIhC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C,aAAK,2BAA2B,GAAG;IACjC,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,aAAa,GAAG;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB,CAAC;AAMF;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,oBAAoB;IACvC,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IAYpB;;;;;;;;;;OAUG;gBAES,EACV,GAAO,EACP,KAAS,EACT,MAAU,EACV,OAAO,EACP,KAAK,EACL,QAAQ,EACR,WAAiC,EAClC,GAAE,2BAAgC;IAenC,QAAQ,IAAI,MAAM;IAIlB,YAAY,CAAC,EAAC,UAAkB,EAAC,EAAE,aAAa,GAAG,MAAM;IAMzD,MAAM,CAAC,KAAK,EAAE,oBAAoB,GAAG,OAAO;IAQ5C,WAAW,CAAC,KAAK,EAAE,oBAAoB,GAAG,OAAO;IAMjD,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAEpB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAElB;IAMD,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IAGD,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAOrD,KAAK,IAAI,oBAAoB;IAI7B,IAAI,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;IAOvC,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAO1D,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAS5C,SAAS,IAAI,OAAO;IAOpB,QAAQ,IAAI,IAAI;IAKhB,KAAK,IAAI,IAAI;CAOd"}
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// Copyright (c) 2017 Uber Technologies, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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+
// MIT License
|
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3
|
// Adaptation of THREE.js Spherical class, under MIT license
|
|
4
|
+
import Vector3 from './vector3';
|
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5
|
import { formatValue, equals, config } from '../lib/common';
|
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6
|
import { degrees, radians, clamp } from '../lib/common';
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|
-
import Vector3 from './vector3';
|
|
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|
-
// @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
|
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7
|
import * as vec3 from 'gl-matrix/vec3';
|
|
26
8
|
// TODO - import epsilon
|
|
27
9
|
const EPSILON = 0.000001;
|
|
28
|
-
const EARTH_RADIUS_METERS =
|
|
29
|
-
|
|
10
|
+
const EARTH_RADIUS_METERS = 6371000;
|
|
11
|
+
/**
|
|
12
|
+
* The poles (phi) are at the positive and negative y axis.
|
|
13
|
+
* The equator starts at positive z.
|
|
14
|
+
* @link https://en.wikipedia.org/wiki/Spherical_coordinate_system
|
|
15
|
+
*/
|
|
30
16
|
export default class SphericalCoordinates {
|
|
31
|
-
//
|
|
17
|
+
// bearing: number;
|
|
18
|
+
// pitch: number;
|
|
19
|
+
// altitude: number;
|
|
20
|
+
// lnglatZ coordinates
|
|
21
|
+
// longitude: number;
|
|
22
|
+
// latitude: number;
|
|
23
|
+
// lng: number;
|
|
24
|
+
// lat: number;
|
|
25
|
+
// z: number;
|
|
26
|
+
/**
|
|
27
|
+
* Creates a new SphericalCoordinates object
|
|
28
|
+
* @param options
|
|
29
|
+
* @param [options.phi] =0 - rotation around X (latitude)
|
|
30
|
+
* @param [options.theta] =0 - rotation around Y (longitude)
|
|
31
|
+
* @param [options.radius] =1 - Distance from center
|
|
32
|
+
* @param [options.bearing]
|
|
33
|
+
* @param [options.pitch]
|
|
34
|
+
* @param [options.altitude]
|
|
35
|
+
* @param [options.radiusScale] =1
|
|
36
|
+
*/
|
|
32
37
|
// eslint-disable-next-line complexity
|
|
33
|
-
constructor({ phi = 0, theta = 0, radius = 1, bearing
|
|
38
|
+
constructor({ phi = 0, theta = 0, radius = 1, bearing, pitch, altitude, radiusScale = EARTH_RADIUS_METERS } = {}) {
|
|
34
39
|
this.phi = phi;
|
|
35
40
|
this.theta = theta;
|
|
36
41
|
// TODO - silently accepts illegal 0
|
|
@@ -113,6 +118,7 @@ export default class SphericalCoordinates {
|
|
|
113
118
|
this.radius = 1 + z / this.radiusScale;
|
|
114
119
|
this.phi = radians(lat);
|
|
115
120
|
this.theta = radians(lng);
|
|
121
|
+
return this.check();
|
|
116
122
|
}
|
|
117
123
|
fromVector3(v) {
|
|
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124
|
this.radius = vec3.length(v);
|
|
@@ -1,19 +1,55 @@
|
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|
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|
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|
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|
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|
|
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|
+
import Vector from './base/vector';
|
|
2
|
+
import { NumericArray } from '@math.gl/types';
|
|
3
|
+
/**
|
|
4
|
+
* Two-element vector class.
|
|
5
|
+
* Subclass of Array<number>
|
|
6
|
+
*/
|
|
7
|
+
export default class Vector2 extends Vector {
|
|
8
|
+
constructor(x?: number | Readonly<NumericArray>, y?: number);
|
|
9
|
+
set(x: number, y: number): this;
|
|
10
|
+
copy(array: Readonly<NumericArray>): this;
|
|
11
|
+
fromObject(object: {
|
|
12
|
+
x: number;
|
|
13
|
+
y: number;
|
|
14
|
+
}): this;
|
|
15
|
+
toObject(object: {
|
|
16
|
+
x?: number;
|
|
17
|
+
y?: number;
|
|
18
|
+
}): {
|
|
19
|
+
x: number;
|
|
20
|
+
y: number;
|
|
21
|
+
};
|
|
22
|
+
get ELEMENTS(): number;
|
|
23
|
+
/**
|
|
24
|
+
* Returns angle from x axis
|
|
25
|
+
* @returns
|
|
26
|
+
*/
|
|
9
27
|
horizontalAngle(): number;
|
|
28
|
+
/**
|
|
29
|
+
* Returns angle from y axis
|
|
30
|
+
* @returns
|
|
31
|
+
*/
|
|
10
32
|
verticalAngle(): number;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
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|
-
|
|
33
|
+
/**
|
|
34
|
+
* Transforms as point
|
|
35
|
+
* @param matrix4
|
|
36
|
+
* @returns
|
|
37
|
+
*/
|
|
38
|
+
transform(matrix4: Readonly<NumericArray>): this;
|
|
39
|
+
/**
|
|
40
|
+
* transforms as point (4th component is implicitly 1)
|
|
41
|
+
* @param matrix4
|
|
42
|
+
* @returns
|
|
43
|
+
*/
|
|
44
|
+
transformAsPoint(matrix4: Readonly<NumericArray>): this;
|
|
45
|
+
/**
|
|
46
|
+
* transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
|
|
47
|
+
* @param matrix4
|
|
48
|
+
* @returns
|
|
49
|
+
*/
|
|
50
|
+
transformAsVector(matrix4: Readonly<NumericArray>): this;
|
|
51
|
+
transformByMatrix3(matrix3: Readonly<NumericArray>): this;
|
|
52
|
+
transformByMatrix2x3(matrix2x3: Readonly<NumericArray>): this;
|
|
53
|
+
transformByMatrix2(matrix2: Readonly<NumericArray>): this;
|
|
17
54
|
}
|
|
18
|
-
import Vector from "./base/vector";
|
|
19
55
|
//# sourceMappingURL=vector2.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/classes/vector2.
|
|
1
|
+
{"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/classes/vector2.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,MAAM,eAAe,CAAC;AAMnC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;gBAE7B,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU;IAejE,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAM/B,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAMzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAUhD,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC;IAQlE,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,aAAa,IAAI,MAAM;IAMvB;;;;OAIG;IACH,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAIhD;;;;OAIG;IACH,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKvD;;;;OAIG;IACH,iBAAiB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKxD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,oBAAoB,CAAC,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK7D,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;CAI1D"}
|