@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/base/math-array.d.ts +61 -31
- package/dist/classes/base/math-array.d.ts.map +1 -1
- package/dist/classes/base/math-array.js +67 -65
- package/dist/classes/base/matrix.d.ts +12 -10
- package/dist/classes/base/matrix.d.ts.map +1 -1
- package/dist/classes/base/matrix.js +2 -10
- package/dist/classes/base/vector.d.ts +37 -25
- package/dist/classes/base/vector.d.ts.map +1 -1
- package/dist/classes/base/vector.js +17 -24
- package/dist/classes/euler.d.ts +59 -55
- package/dist/classes/euler.d.ts.map +1 -1
- package/dist/classes/euler.js +57 -77
- package/dist/classes/matrix3.d.ts +58 -41
- package/dist/classes/matrix3.d.ts.map +1 -1
- package/dist/classes/matrix3.js +68 -59
- package/dist/classes/matrix4.d.ts +214 -90
- package/dist/classes/matrix4.d.ts.map +1 -1
- package/dist/classes/matrix4.js +252 -171
- package/dist/classes/pose.d.ts +29 -26
- package/dist/classes/pose.d.ts.map +1 -1
- package/dist/classes/pose.js +6 -23
- package/dist/classes/quaternion.d.ts +61 -40
- package/dist/classes/quaternion.d.ts.map +1 -1
- package/dist/classes/quaternion.js +49 -53
- package/dist/classes/spherical-coordinates.d.ts +45 -25
- package/dist/classes/spherical-coordinates.d.ts.map +1 -1
- package/dist/classes/spherical-coordinates.js +30 -24
- package/dist/classes/vector2.d.ts +51 -15
- package/dist/classes/vector2.d.ts.map +1 -1
- package/dist/classes/vector2.js +29 -23
- package/dist/classes/vector3.d.ts +47 -32
- package/dist/classes/vector3.d.ts.map +1 -1
- package/dist/classes/vector3.js +16 -30
- package/dist/classes/vector4.d.ts +37 -19
- package/dist/classes/vector4.d.ts.map +1 -1
- package/dist/classes/vector4.js +12 -24
- package/dist/es5/classes/base/math-array.js +248 -179
- package/dist/es5/classes/base/math-array.js.map +1 -1
- package/dist/es5/classes/base/matrix.js +74 -54
- package/dist/es5/classes/base/matrix.js.map +1 -1
- package/dist/es5/classes/base/vector.js +167 -121
- package/dist/es5/classes/base/vector.js.map +1 -1
- package/dist/es5/classes/euler.js +575 -480
- package/dist/es5/classes/euler.js.map +1 -1
- package/dist/es5/classes/matrix3.js +234 -158
- package/dist/es5/classes/matrix3.js.map +1 -1
- package/dist/es5/classes/matrix4.js +510 -417
- package/dist/es5/classes/matrix4.js.map +1 -1
- package/dist/es5/classes/pose.js +126 -101
- package/dist/es5/classes/pose.js.map +1 -1
- package/dist/es5/classes/quaternion.js +285 -213
- package/dist/es5/classes/quaternion.js.map +1 -1
- package/dist/es5/classes/spherical-coordinates.js +170 -125
- package/dist/es5/classes/spherical-coordinates.js.map +1 -1
- package/dist/es5/classes/vector2.js +118 -76
- package/dist/es5/classes/vector2.js.map +1 -1
- package/dist/es5/classes/vector3.js +171 -119
- package/dist/es5/classes/vector3.js.map +1 -1
- package/dist/es5/classes/vector4.js +141 -94
- package/dist/es5/classes/vector4.js.map +1 -1
- package/dist/es5/index.js +34 -34
- package/dist/es5/lib/common.js +56 -30
- package/dist/es5/lib/common.js.map +1 -1
- package/dist/es5/lib/gl-matrix-extras.js +14 -14
- package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
- package/dist/es5/lib/gl-matrix.d.js +2 -0
- package/dist/es5/lib/gl-matrix.d.js.map +1 -0
- package/dist/es5/lib/validators.js +5 -3
- package/dist/es5/lib/validators.js.map +1 -1
- package/dist/esm/classes/base/math-array.js +45 -47
- package/dist/esm/classes/base/math-array.js.map +1 -1
- package/dist/esm/classes/base/matrix.js +0 -11
- package/dist/esm/classes/base/matrix.js.map +1 -1
- package/dist/esm/classes/base/vector.js +0 -10
- package/dist/esm/classes/base/vector.js.map +1 -1
- package/dist/esm/classes/euler.js +61 -48
- package/dist/esm/classes/euler.js.map +1 -1
- package/dist/esm/classes/matrix3.js +55 -33
- package/dist/esm/classes/matrix3.js.map +1 -1
- package/dist/esm/classes/matrix4.js +156 -136
- package/dist/esm/classes/matrix4.js.map +1 -1
- package/dist/esm/classes/pose.js +8 -4
- package/dist/esm/classes/pose.js.map +1 -1
- package/dist/esm/classes/quaternion.js +37 -27
- package/dist/esm/classes/quaternion.js.map +1 -1
- package/dist/esm/classes/spherical-coordinates.js +15 -5
- package/dist/esm/classes/spherical-coordinates.js.map +1 -1
- package/dist/esm/classes/vector2.js.map +1 -1
- package/dist/esm/classes/vector3.js +7 -2
- package/dist/esm/classes/vector3.js.map +1 -1
- package/dist/esm/classes/vector4.js +7 -2
- package/dist/esm/classes/vector4.js.map +1 -1
- package/dist/esm/lib/common.js +8 -8
- package/dist/esm/lib/common.js.map +1 -1
- package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
- package/dist/esm/lib/gl-matrix.d.js +2 -0
- package/dist/esm/lib/gl-matrix.d.js.map +1 -0
- package/dist/esm/lib/validators.js.map +1 -1
- package/dist/lib/common.d.ts +14 -11
- package/dist/lib/common.d.ts.map +1 -1
- package/dist/lib/common.js +10 -23
- package/dist/lib/gl-matrix-extras.d.ts +6 -5
- package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
- package/dist/lib/gl-matrix-extras.js +0 -1
- package/dist/lib/validators.d.ts +5 -4
- package/dist/lib/validators.d.ts.map +1 -1
- package/dist/lib/validators.js +0 -19
- package/package.json +4 -4
- package/src/classes/base/math-array.ts +265 -0
- package/src/classes/base/{matrix.js → matrix.ts} +15 -19
- package/src/classes/base/{vector.js → vector.ts} +47 -54
- package/src/classes/{euler.js → euler.ts} +121 -221
- package/src/classes/matrix3.ts +253 -0
- package/src/classes/matrix4.ts +668 -0
- package/src/classes/{pose.js → pose.ts} +52 -49
- package/src/classes/{quaternion.js → quaternion.ts} +107 -95
- package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
- package/src/classes/vector2.ts +127 -0
- package/src/classes/{vector3.js → vector3.ts} +43 -55
- package/src/classes/{vector4.js → vector4.ts} +44 -48
- package/src/lib/common.ts +58 -37
- package/src/lib/gl-matrix-extras.ts +26 -5
- package/src/lib/gl-matrix.d.ts +266 -0
- package/src/lib/validators.ts +10 -6
- package/dist/es5/classes/base/math-array.d.js +0 -46
- package/dist/es5/classes/base/math-array.d.js.map +0 -1
- package/dist/es5/classes/base/matrix.d.js +0 -15
- package/dist/es5/classes/base/matrix.d.js.map +0 -1
- package/dist/es5/classes/base/vector.d.js +0 -24
- package/dist/es5/classes/base/vector.d.js.map +0 -1
- package/dist/es5/classes/euler.d.js +0 -45
- package/dist/es5/classes/euler.d.js.map +0 -1
- package/dist/es5/classes/matrix3.d.js +0 -25
- package/dist/es5/classes/matrix3.d.js.map +0 -1
- package/dist/es5/classes/matrix4.d.js +0 -25
- package/dist/es5/classes/matrix4.d.js.map +0 -1
- package/dist/es5/classes/pose.d.js +0 -25
- package/dist/es5/classes/pose.d.js.map +0 -1
- package/dist/es5/classes/quaternion.d.js +0 -27
- package/dist/es5/classes/quaternion.d.js.map +0 -1
- package/dist/es5/classes/spherical-coordinates.d.js +0 -27
- package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
- package/dist/es5/classes/vector2.d.js +0 -18
- package/dist/es5/classes/vector2.d.js.map +0 -1
- package/dist/es5/classes/vector3.d.js +0 -24
- package/dist/es5/classes/vector3.d.js.map +0 -1
- package/dist/es5/classes/vector4.d.js +0 -25
- package/dist/es5/classes/vector4.d.js.map +0 -1
- package/dist/esm/classes/base/math-array.d.js +0 -36
- package/dist/esm/classes/base/math-array.d.js.map +0 -1
- package/dist/esm/classes/base/matrix.d.js +0 -3
- package/dist/esm/classes/base/matrix.d.js.map +0 -1
- package/dist/esm/classes/base/vector.d.js +0 -13
- package/dist/esm/classes/base/vector.d.js.map +0 -1
- package/dist/esm/classes/euler.d.js +0 -55
- package/dist/esm/classes/euler.d.js.map +0 -1
- package/dist/esm/classes/matrix3.d.js +0 -15
- package/dist/esm/classes/matrix3.d.js.map +0 -1
- package/dist/esm/classes/matrix4.d.js +0 -15
- package/dist/esm/classes/matrix4.d.js.map +0 -1
- package/dist/esm/classes/pose.d.js +0 -18
- package/dist/esm/classes/pose.d.js.map +0 -1
- package/dist/esm/classes/quaternion.d.js +0 -19
- package/dist/esm/classes/quaternion.d.js.map +0 -1
- package/dist/esm/classes/spherical-coordinates.d.js +0 -22
- package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
- package/dist/esm/classes/vector2.d.js +0 -6
- package/dist/esm/classes/vector2.d.js.map +0 -1
- package/dist/esm/classes/vector3.d.js +0 -13
- package/dist/esm/classes/vector3.d.js.map +0 -1
- package/dist/esm/classes/vector4.d.js +0 -15
- package/dist/esm/classes/vector4.d.js.map +0 -1
- package/src/classes/base/math-array.d.ts +0 -55
- package/src/classes/base/math-array.js +0 -250
- package/src/classes/base/matrix.d.ts +0 -15
- package/src/classes/base/vector.d.ts +0 -45
- package/src/classes/euler.d.ts +0 -92
- package/src/classes/matrix3.d.ts +0 -91
- package/src/classes/matrix3.js +0 -225
- package/src/classes/matrix4.d.ts +0 -161
- package/src/classes/matrix4.js +0 -530
- package/src/classes/pose.d.ts +0 -92
- package/src/classes/quaternion.d.ts +0 -107
- package/src/classes/spherical-coordinates.d.ts +0 -87
- package/src/classes/vector2.d.ts +0 -65
- package/src/classes/vector2.js +0 -122
- package/src/classes/vector3.d.ts +0 -65
- package/src/classes/vector4.d.ts +0 -34
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type NumericArray =
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| Int8Array
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| Uint8Array
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| Int16Array
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| Uint16Array
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| Int32Array
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| Uint32Array
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| Uint8ClampedArray
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| Float32Array
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| Float64Array
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| number[];
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declare module 'gl-matrix/vec2' {
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function length(a: Readonly<NumericArray>): number;
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function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function add<T extends NumericArray>(
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out: T,
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a: Readonly<NumericArray>,
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b: Readonly<NumericArray>
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): T;
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function sub<T extends NumericArray>(
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a: Readonly<NumericArray>,
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b: Readonly<NumericArray>
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): T;
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function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
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function lerp<T extends NumericArray>(
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a: Readonly<NumericArray>,
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t: number
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): T;
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function transformMat2<T extends NumericArray>(
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): T;
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function transformMat2d<T extends NumericArray>(
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function transformMat3<T extends NumericArray>(
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function transformMat4<T extends NumericArray>(
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declare module 'gl-matrix/vec3' {
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function length(a: Readonly<NumericArray>): number;
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function angle(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
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function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
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function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function cross<T extends NumericArray>(
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function rotateX<T extends NumericArray>(
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declare module 'gl-matrix/vec4' {
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function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
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function transpose<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function rotate<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
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function multiply<T extends NumericArray>(
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declare module 'gl-matrix/mat4' {
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function fromQuat<T extends NumericArray>(out: T, q: Readonly<NumericArray>): T;
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function transpose<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
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function getRotation<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
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|
+
function getScaling<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
|
|
161
|
+
function getTranslation<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
|
|
162
|
+
function equals(a: Readonly<NumericArray>, b: Readonly<NumericArray>): boolean;
|
|
163
|
+
function translate<T extends NumericArray>(
|
|
164
|
+
out: T,
|
|
165
|
+
a: Readonly<NumericArray>,
|
|
166
|
+
v: Readonly<NumericArray>
|
|
167
|
+
): T;
|
|
168
|
+
function scale<T extends NumericArray>(
|
|
169
|
+
out: T,
|
|
170
|
+
a: Readonly<NumericArray>,
|
|
171
|
+
v: Readonly<NumericArray>
|
|
172
|
+
): T;
|
|
173
|
+
function rotate<T extends NumericArray>(
|
|
174
|
+
out: T,
|
|
175
|
+
a: Readonly<NumericArray>,
|
|
176
|
+
rad: number,
|
|
177
|
+
axis: Readonly<NumericArray>
|
|
178
|
+
): T;
|
|
179
|
+
function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
180
|
+
function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
181
|
+
function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
182
|
+
function multiply<T extends NumericArray>(
|
|
183
|
+
out: T,
|
|
184
|
+
a: Readonly<NumericArray>,
|
|
185
|
+
b: Readonly<NumericArray>
|
|
186
|
+
): T;
|
|
187
|
+
function lookAt<T extends NumericArray>(
|
|
188
|
+
out: T,
|
|
189
|
+
eye: Readonly<NumericArray>,
|
|
190
|
+
center: Readonly<NumericArray>,
|
|
191
|
+
up: Readonly<NumericArray>
|
|
192
|
+
): T;
|
|
193
|
+
function perspective<T extends NumericArray>(
|
|
194
|
+
out: T,
|
|
195
|
+
fovy: number,
|
|
196
|
+
aspect: number,
|
|
197
|
+
near: number,
|
|
198
|
+
far: number
|
|
199
|
+
): T;
|
|
200
|
+
function frustum<T extends NumericArray>(
|
|
201
|
+
out: T,
|
|
202
|
+
left: number,
|
|
203
|
+
right: number,
|
|
204
|
+
bottom: number,
|
|
205
|
+
top: number,
|
|
206
|
+
near: number,
|
|
207
|
+
far: number
|
|
208
|
+
): T;
|
|
209
|
+
function ortho<T extends NumericArray>(
|
|
210
|
+
out: T,
|
|
211
|
+
left: number,
|
|
212
|
+
right: number,
|
|
213
|
+
bottom: number,
|
|
214
|
+
top: number,
|
|
215
|
+
near: number,
|
|
216
|
+
far: number
|
|
217
|
+
): T;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
declare module 'gl-matrix/quat' {
|
|
221
|
+
function identity<T extends NumericArray>(out: T): T;
|
|
222
|
+
function length(a: Readonly<NumericArray>): number;
|
|
223
|
+
function squaredLength(a: Readonly<NumericArray>): number;
|
|
224
|
+
function fromMat3<T extends NumericArray>(out: T, m: Readonly<NumericArray>): T;
|
|
225
|
+
function setAxisAngle<T extends NumericArray>(
|
|
226
|
+
out: T,
|
|
227
|
+
axis: Readonly<NumericArray>,
|
|
228
|
+
rad: number
|
|
229
|
+
): T;
|
|
230
|
+
function rotationTo<T extends NumericArray>(
|
|
231
|
+
out: T,
|
|
232
|
+
a: Readonly<NumericArray>,
|
|
233
|
+
b: Readonly<NumericArray>
|
|
234
|
+
): T;
|
|
235
|
+
function add<T extends NumericArray>(
|
|
236
|
+
out: T,
|
|
237
|
+
a: Readonly<NumericArray>,
|
|
238
|
+
b: Readonly<NumericArray>
|
|
239
|
+
): T;
|
|
240
|
+
function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
|
|
241
|
+
function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
242
|
+
function calculateW<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
243
|
+
function conjugate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
|
|
244
|
+
|
|
245
|
+
function lerp<T extends NumericArray>(
|
|
246
|
+
out: T,
|
|
247
|
+
a: Readonly<NumericArray>,
|
|
248
|
+
b: Readonly<NumericArray>,
|
|
249
|
+
t: number
|
|
250
|
+
): T;
|
|
251
|
+
function slerp<T extends NumericArray>(
|
|
252
|
+
out: T,
|
|
253
|
+
a: Readonly<NumericArray>,
|
|
254
|
+
b: Readonly<NumericArray>,
|
|
255
|
+
t: number
|
|
256
|
+
): T;
|
|
257
|
+
function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
|
|
258
|
+
function multiply<T extends NumericArray>(
|
|
259
|
+
out: T,
|
|
260
|
+
a: Readonly<NumericArray>,
|
|
261
|
+
b: Readonly<NumericArray>
|
|
262
|
+
): T;
|
|
263
|
+
function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
264
|
+
function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
265
|
+
function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
|
|
266
|
+
}
|
package/src/lib/validators.ts
CHANGED
|
@@ -17,10 +17,10 @@
|
|
|
17
17
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
18
18
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
19
19
|
// THE SOFTWARE.
|
|
20
|
-
|
|
20
|
+
import {NumberArray} from '@math.gl/types';
|
|
21
21
|
import {config} from './common';
|
|
22
22
|
|
|
23
|
-
export function validateVector(v, length) {
|
|
23
|
+
export function validateVector(v: NumberArray, length: number): boolean {
|
|
24
24
|
if (v.length !== length) {
|
|
25
25
|
return false;
|
|
26
26
|
}
|
|
@@ -33,14 +33,18 @@ export function validateVector(v, length) {
|
|
|
33
33
|
return true;
|
|
34
34
|
}
|
|
35
35
|
|
|
36
|
-
export function checkNumber(value) {
|
|
36
|
+
export function checkNumber(value: any): number {
|
|
37
37
|
if (!Number.isFinite(value)) {
|
|
38
38
|
throw new Error(`Invalid number ${value}`);
|
|
39
39
|
}
|
|
40
|
-
return value;
|
|
40
|
+
return value as number;
|
|
41
41
|
}
|
|
42
42
|
|
|
43
|
-
export function checkVector
|
|
43
|
+
export function checkVector<T extends NumberArray>(
|
|
44
|
+
v: T,
|
|
45
|
+
length: number,
|
|
46
|
+
callerName: string = ''
|
|
47
|
+
): T {
|
|
44
48
|
if (config.debug && !validateVector(v, length)) {
|
|
45
49
|
throw new Error(`math.gl: ${callerName} some fields set to invalid numbers'`);
|
|
46
50
|
}
|
|
@@ -49,7 +53,7 @@ export function checkVector(v, length, callerName = '') {
|
|
|
49
53
|
|
|
50
54
|
const map = {};
|
|
51
55
|
|
|
52
|
-
export function deprecated(method, version) {
|
|
56
|
+
export function deprecated(method: string, version: string): void {
|
|
53
57
|
if (!map[method]) {
|
|
54
58
|
map[method] = true;
|
|
55
59
|
// eslint-disable-next-line
|
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.default = void 0;
|
|
9
|
-
|
|
10
|
-
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
11
|
-
|
|
12
|
-
function _extendableBuiltin(cls) {
|
|
13
|
-
function ExtendableBuiltin() {
|
|
14
|
-
var instance = Reflect.construct(cls, Array.from(arguments));
|
|
15
|
-
Object.setPrototypeOf(instance, Object.getPrototypeOf(this));
|
|
16
|
-
return instance;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
ExtendableBuiltin.prototype = Object.create(cls.prototype, {
|
|
20
|
-
constructor: {
|
|
21
|
-
value: cls,
|
|
22
|
-
enumerable: false,
|
|
23
|
-
writable: true,
|
|
24
|
-
configurable: true
|
|
25
|
-
}
|
|
26
|
-
});
|
|
27
|
-
|
|
28
|
-
if (Object.setPrototypeOf) {
|
|
29
|
-
Object.setPrototypeOf(ExtendableBuiltin, cls);
|
|
30
|
-
} else {
|
|
31
|
-
ExtendableBuiltin.__proto__ = cls;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
return ExtendableBuiltin;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
class MathArray extends _extendableBuiltin(Array) {
|
|
38
|
-
constructor(...args) {
|
|
39
|
-
super(...args);
|
|
40
|
-
(0, _defineProperty2.default)(this, "elements", void 0);
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
exports.default = MathArray;
|
|
46
|
-
//# sourceMappingURL=math-array.d.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/classes/base/math-array.d.ts"],"names":["MathArray","Array"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACe,MAAeA,SAAf,4BAA8CC,KAA9C,EAA4D;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["/** Base class for vectors and matrices */\nexport default abstract class MathArray<DerivedType> extends Array<number> {\n // Defined by derived class\n abstract get ELEMENTS(): number;\n\n clone(): DerivedType;\n\n // TODO - define more sophisticated object type per class?\n from(array: readonly number[]): DerivedType;\n from(object: object): DerivedType;\n\n fromArray(array: readonly number[], offset?: number): DerivedType;\n // todo\n to(arrayOrObject): any;\n toTarget(target): any;\n\n toArray(array?: number[], offset?: number): number[];\n toFloat32Array(): Float32Array;\n toString(): string;\n formatString(opts: object): string;\n equals(array: readonly number[]): boolean;\n exactEquals(array: readonly number[]): boolean;\n\n // Modifiers\n\n negate(): DerivedType;\n lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;\n\n min(vector: readonly number[]): DerivedType;\n max(vector: readonly number[]): DerivedType;\n\n clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;\n\n add(...vectors): DerivedType;\n subtract(...vectors): DerivedType;\n\n scale(scale): DerivedType;\n\n // three.js compatibility\n\n sub(a): DerivedType;\n setScalar(a): DerivedType;\n addScalar(a): DerivedType;\n subScalar(a): DerivedType;\n multiplyScalar(scalar): DerivedType;\n divideScalar(a): DerivedType;\n clampScalar(min, max): DerivedType;\n elements: number[];\n\n // Cesium compatibility\n multiplyByScalar(scalar): DerivedType;\n\n // private\n check(): DerivedType;\n}\n"],"file":"math-array.d.js"}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.default = void 0;
|
|
9
|
-
|
|
10
|
-
var _mathArray = _interopRequireDefault(require("./math-array"));
|
|
11
|
-
|
|
12
|
-
class Matrix extends _mathArray.default {}
|
|
13
|
-
|
|
14
|
-
exports.default = Matrix;
|
|
15
|
-
//# sourceMappingURL=matrix.d.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/classes/base/matrix.d.ts"],"names":["Matrix","MathArray"],"mappings":";;;;;;;;;AAAA;;AAEe,MAAeA,MAAf,SAA0CC,kBAA1C,CAAgE","sourcesContent":["import MathArray from './math-array';\n\nexport default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {\n abstract get RANK(): number;\n\n toString(): string;\n\n getElementIndex(row: number, col: number): number;\n // By default assumes row major indices\n getElement(row: number, col: number);\n // By default assumes row major indices\n setElement(row: number, col: number, value: number);\n getColumn(columnIndex: number, result?: number[]);\n setColumn(columnIndex: number, columnVector: number[]);\n}\n"],"file":"matrix.d.js"}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.default = void 0;
|
|
9
|
-
|
|
10
|
-
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
11
|
-
|
|
12
|
-
var _mathArray = _interopRequireDefault(require("./math-array"));
|
|
13
|
-
|
|
14
|
-
class Vector extends _mathArray.default {
|
|
15
|
-
constructor(...args) {
|
|
16
|
-
super(...args);
|
|
17
|
-
(0, _defineProperty2.default)(this, "x", void 0);
|
|
18
|
-
(0, _defineProperty2.default)(this, "y", void 0);
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
exports.default = Vector;
|
|
24
|
-
//# sourceMappingURL=vector.d.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/classes/base/vector.d.ts"],"names":["Vector","MathArray"],"mappings":";;;;;;;;;;;AAAA;;AAGe,MAAeA,MAAf,SAA0CC,kBAA1C,CAAgE;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["import MathArray from './math-array';\n\n/** Base class for vectors */\nexport default abstract class Vector<VectorType> extends MathArray<VectorType> {\n // VIRTUAL METHODS\n // copy(vector) {\n\n // ACCESSORS\n\n x: number;\n y: number;\n\n // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`\n len(): number;\n magnitude(): number;\n lengthSquared(): number;\n magnitudeSquared(): number;\n\n distance(mathArray): number;\n\n distanceSquared(mathArray): number;\n\n dot(mathArray): number;\n // MODIFIERS\n\n normalize(): VectorType;\n\n multiply(...vectors): VectorType;\n\n divide(...vectors): VectorType;\n\n // THREE.js compatibility\n lengthSq(): number;\n distanceTo(vector: VectorType): number;\n distanceToSquared(vector): number;\n\n getComponent(i): number;\n setComponent(i, value): number;\n\n addVectors(a: VectorType, b: VectorType): VectorType;\n subVectors(a: VectorType, b: VectorType): VectorType;\n multiplyVectors(a: VectorType, b: VectorType): VectorType;\n\n addScaledVector(a: VectorType, b: VectorType): VectorType;\n}\n"],"file":"vector.d.js"}
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.default = void 0;
|
|
9
|
-
|
|
10
|
-
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
|
11
|
-
|
|
12
|
-
var _mathArray = _interopRequireDefault(require("./base/math-array"));
|
|
13
|
-
|
|
14
|
-
class Euler extends _mathArray.default {
|
|
15
|
-
constructor(...args) {
|
|
16
|
-
super(...args);
|
|
17
|
-
(0, _defineProperty2.default)(this, "ELEMENTS", void 0);
|
|
18
|
-
(0, _defineProperty2.default)(this, "x", void 0);
|
|
19
|
-
(0, _defineProperty2.default)(this, "y", void 0);
|
|
20
|
-
(0, _defineProperty2.default)(this, "z", void 0);
|
|
21
|
-
(0, _defineProperty2.default)(this, "alpha", void 0);
|
|
22
|
-
(0, _defineProperty2.default)(this, "beta", void 0);
|
|
23
|
-
(0, _defineProperty2.default)(this, "gamma", void 0);
|
|
24
|
-
(0, _defineProperty2.default)(this, "phi", void 0);
|
|
25
|
-
(0, _defineProperty2.default)(this, "theta", void 0);
|
|
26
|
-
(0, _defineProperty2.default)(this, "psi", void 0);
|
|
27
|
-
(0, _defineProperty2.default)(this, "roll", void 0);
|
|
28
|
-
(0, _defineProperty2.default)(this, "pitch", void 0);
|
|
29
|
-
(0, _defineProperty2.default)(this, "yaw", void 0);
|
|
30
|
-
(0, _defineProperty2.default)(this, "order", void 0);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
exports.default = Euler;
|
|
36
|
-
(0, _defineProperty2.default)(Euler, "ZYX", void 0);
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{"version":3,"sources":["../../../src/classes/euler.d.ts"],"names":["Euler","MathArray"],"mappings":";;;;;;;;;;;AAAA;;AAIe,MAAMA,KAAN,SAAoBC,kBAApB,CAAqC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAA/BD,K;8BAAAA,K;8BAAAA,K;8BAAAA,K;8BAAAA,K;8BAAAA,K;8BAAAA,K;8BAAAA,K;8BAAAA,K","sourcesContent":["import MathArray from './base/math-array';\nimport Quaternion from './quaternion';\nimport Matrix3 from './matrix3';\n\nexport default class Euler extends MathArray<Euler> {\n static ZYX: number;\n static YXZ: number;\n static XZY: number;\n static ZXY: number;\n static YZX: number;\n static XYZ: number;\n static RollPitchYaw: number;\n static DefaultOrder: number;\n static RotationOrders: string[];\n\n static rotationOrder(order: number): string;\n\n ELEMENTS: number;\n\n /**\n * @class\n * @param {Number | Number[]} x\n * @param {Number=} [y]\n * @param {Number=} [z]\n * @param {Number=} [order]\n */\n constructor();\n constructor(x: number, y: number, z: number, order?: number);\n constructor(vector3: number[], order?: number);\n\n fromQuaternion(quaternion: Quaternion): Euler;\n\n // If copied array does contain fourth element, preserves currently set order\n copy(array: number[]): Euler;\n\n // Sets the three angles, and optionally sets the rotation order\n // If order is not specified, preserves currently set order\n set(x: number, y: number, z: number, order?: number): Euler;\n\n validate(): boolean;\n\n // Does not copy the orientation element\n toArray(array?: number[], offset?: number): number[];\n\n // Copies the orientation element\n toArray4(array?: number[], offset?: number): number[];\n\n toVector3(result?: number[]): number[];\n\n // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)\n x: number;\n y: number;\n z: number;\n\n // alpha, beta, gamma angle notation\n alpha: number;\n beta: number;\n gamma: number;\n\n // phi, theta, psi angle notation\n phi: number;\n theta: number;\n psi: number;\n\n // roll, pitch, yaw angle notation\n roll: number;\n pitch: number;\n yaw: number;\n\n // rotation order, in all three angle notations\n order: number;\n\n /* eslint-disable no-multi-spaces, brace-style, no-return-assign */\n\n // Constructors\n fromVector3(v: number[], order: number): Euler;\n // TODO - with and without 4th element\n fromArray(array: number[], offset?: number): Euler;\n\n // Common ZYX rotation order\n fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;\n fromRotationMatrix(m: number[], order?: number): Euler;\n\n // ACCESSORS\n\n getRotationMatrix(m: Matrix3): Matrix3;\n getRotationMatrix(m?: number[]): number[];\n\n // TODO - move to Quaternion\n getQuaternion(): Quaternion;\n toQuaternion(): Quaternion;\n}\n"],"file":"euler.d.js"}
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{"version":3,"sources":["../../../src/classes/matrix3.d.ts"],"names":["Matrix3","Matrix"],"mappings":";;;;;;;;;;;AAAA;;AAGe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAAhCD,O;8BAAAA,O","sourcesContent":["import Matrix from './base/matrix';\n// import Quaternion from './quaternion';\n\nexport default class Matrix3 extends Matrix<Matrix3> {\n static IDENTITY: Matrix3;\n static ZERO: Matrix3;\n\n // inherited\n get ELEMENTS(): number;\n get RANK(): number;\n INDICES: number[];\n\n constructor();\n constructor(array: number[]);\n constructor(\n m00: number,\n m10: number,\n m20: number,\n m01: number,\n m11: number,\n m21: number,\n m02: number,\n m12: number,\n m22: number\n );\n\n copy(array): Matrix3;\n\n // accepts column major order, stores in column major order\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m10: number,\n m20: number,\n m01: number,\n m11: number,\n m21: number,\n m02: number,\n m12: number,\n m22: number\n );\n\n // accepts row major order, stores as column major\n // eslint-disable-next-line max-params\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m10: number,\n m11: number,\n m12: number,\n m20: number,\n m21: number,\n m22: number\n );\n setRowMajor(...array: number[]);\n\n // Accessors\n determinant(): number;\n\n // Constructors\n identity(): Matrix3;\n\n // Calculates a 3x3 matrix from the given quaternion\n // q quat Quaternion to create matrix from\n fromQuaternion(q: number[]): Matrix3;\n\n // Modifiers\n transpose(): Matrix3;\n invert(): Matrix3;\n\n // Operations\n multiplyLeft(a: Matrix3): Matrix3;\n multiplyRight(a: Matrix3): Matrix3;\n\n rotate(radians: number): Matrix3;\n\n scale(scale: number): Matrix3;\n scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;\n\n translate(vec): Matrix3;\n\n // Transforms\n\n transform(vector: number[], result?: number[]): number[];\n\n // DEPRECATED IN 3.0\n transformVector(vector, result);\n transformVector2(vector, result);\n transformVector3(vector, result);\n}\n"],"file":"matrix3.d.js"}
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{"version":3,"sources":["../../../src/classes/matrix4.d.ts"],"names":["Matrix4","Matrix"],"mappings":";;;;;;;;;;;AAAA;;AAMe,MAAMA,OAAN,SAAsBC,eAAtB,CAAsC;AAAA;AAAA;AAAA;AAAA;;AAAA;;;8BAAhCD,O;8BAAAA,O","sourcesContent":["import Matrix from './base/matrix';\n// import Quaternion from './quaternion';\n\ntype Array16 = number[];\n// = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];\n\nexport default class Matrix4 extends Matrix<Matrix4> {\n static IDENTITY: number[];\n static ZERO: number[];\n\n INDICES: number[];\n get ELEMENTS(): number;\n get RANK(): number;\n\n constructor();\n constructor(array: Array16);\n\n copy(array: Array16);\n\n // eslint-disable-next-line max-params\n set(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n setRowMajor(\n m00: number,\n m01: number,\n m02: number,\n m03: number,\n m10: number,\n m11: number,\n m12: number,\n m13: number,\n m20: number,\n m21: number,\n m22: number,\n m23: number,\n m30: number,\n m31: number,\n m32: number,\n m33: number\n );\n\n toRowMajor(result: Array16);\n\n identity(): Matrix4;\n\n // Calculates a 4x4 matrix from the given quaternion\n fromQuaternion(q: number[]): Matrix4;\n\n // Generates a frustum matrix with the given bounds\n frustum(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates a look-at matrix with the given eye position, focal point, and up axis\n lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;\n lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;\n\n // Generates a orthogonal projection matrix with the given bounds\n ortho(args: {\n left: number;\n right: number;\n bottom: number;\n top: number;\n near: number;\n far: number;\n }): Matrix4;\n\n // Generates an orthogonal projection matrix with the same parameters\n orthographic(args: {\n fovy: number;\n aspect?: number;\n focalDistance?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Generates a perspective projection matrix with the given bounds\n perspective(args: {\n fovy?: number;\n fov?: number;\n aspect?: number;\n near?: number;\n far?: number;\n }): Matrix4;\n\n // Accessors\n\n determinant(): Matrix4;\n\n // Decomposition\n // Extracts the non-uniform scale assuming the matrix is an affine transformation.\n // The scales are the \"lengths\" of the column vectors in the upper-left 3x3 matrix.\n getScale(): number[];\n getScale<T extends number[]>(result: T): T;\n // Gets the translation portion, assuming the matrix is a affine transformation matrix.\n getTranslation(): number[];\n getTranslation<T extends number[]>(result: T): T;\n // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix\n getRotation(): number[];\n getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;\n getRotationMatrix3(): number[];\n getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;\n\n // Modifiers\n transpose(): Matrix4;\n invert(): Matrix4;\n\n // Operations\n multiplyLeft(a: number[]): Matrix4;\n multiplyRight(a: number[]): Matrix4;\n\n scale(factor): Matrix4;\n translate(vec): Matrix4;\n rotateX(radians: number): Matrix4;\n rotateY(radians: number): Matrix4;\n rotateZ(radians: number): Matrix4;\n rotateXYZ([rx, ry, rz]: number[]): Matrix4;\n rotateAxis(radians, axis): Matrix4;\n\n // Transforms\n\n // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points\n transform(vector: number[], result: number[]): number[];\n\n // Transforms any 2 or 3 element array as point (w implicitly 1)\n transformAsPoint(vector: number[], result: number[]): number[];\n transformAsVector(vector: number[], result: number[]): number[];\n\n // three.js math API compatibility\n makeRotationX(radians: number): Matrix4;\n makeTranslation(x: number, y: number, z: number): Matrix4;\n\n // DEPRECATED in 3.0\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformPoint(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformVector(vector: number[], result?: number[]): number[];\n /** @deprecated Use Matrix4.transformAsPoint instead. */\n transformDirection(vector: number[], result?: number[]): number[];\n}\n"],"file":"matrix4.d.js"}
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{"version":3,"sources":["../../../src/classes/pose.d.ts"],"names":["Pose"],"mappings":";;;;;;;;;;;AAkCe,MAAMA,IAAN,CAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\nimport Matrix4 from './matrix4';\nimport Vector3 from './vector3';\nimport Euler from './euler';\n\ntype PoseOptions = {\n position?: number[];\n orientation?: number[];\n x?: number;\n y?: number;\n z?: number;\n roll?: number;\n pitch?: number;\n yaw?: number;\n};\n\nexport default class Pose {\n /**\n * A pose contains both rotation and rotations.\n * Note that every single pose defines its own coordinate system\n * (with the position of the pose in the origin, and zero rotations).\n * These \"pose relative\" coordinate will be centered on the defining\n * pose's position and with with the defining pose's orientation\n * aligned with axis.\n * @param {Object} options\n * @param {Number[]} [options.position]\n * @param {Number[]} [options.orientation]\n * @param {Number} [options.x]\n * @param {Number} [options.y]\n * @param {Number} [options.z]\n * @param {Number} [options.roll]\n * @param {Number} [options.pitch]\n * @param {Number} [options.yaw]\n */\n constructor(options?: PoseOptions);\n\n x: number;\n y: number;\n z: number;\n roll: number;\n pitch: number;\n yaw: number;\n\n getPosition(): Vector3;\n getOrientation(): Euler;\n\n equals(pose: Pose): boolean;\n exactEquals(pose: Pose): boolean;\n\n /**\n * Returns a 4x4 matrix that transforms a coordinates (in the same\n * coordinate system as this pose) into the \"pose-relative\" coordinate\n * system defined by this pose.\n * The pose relative coordinates with have origin in the position of this\n * pose, and axis will be aligned with the rotation of this pose.\n */\n getTransformationMatrix(): Matrix4;\n\n /**\n * Given a second pose that represent the same object in a second coordinate\n * system, this method returns a 4x4 matrix that transforms coordinates in the\n * second coordinate system into the coordinate system of this pose.\n */\n getTransformationMatrixFromPose(pose: Pose): Matrix4;\n\n /**\n * Given a second pose that represent the same object in a second coordinate\n * system, this method returns a 4x4 matrix that transforms coordinates in the\n * coordinate system of this pose into the coordinate system of the second pose.\n *\n * Note: This method returns the inverse of `this.getTransformationMatrixFromPose(pose)`\n */\n getTransformationMatrixToPose(pose: Pose): Matrix4;\n}\n"],"file":"pose.d.js"}
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{"version":3,"sources":["../../../src/classes/quaternion.d.ts"],"names":["Quaternion","MathArray"],"mappings":";;;;;;;;;;;AAAA;;AAEe,MAAMA,UAAN,SAAyBC,kBAAzB,CAA+C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["import MathArray from './base/math-array';\n\nexport default class Quaternion extends MathArray<Quaternion> {\n // Getters/setters\n ELEMENTS: number;\n\n x: number;\n y: number;\n z: number;\n w: number;\n\n /** Creates a new identity quaternion: `w^2 + x^2 + y^2 + z^2 = 1` */\n constructor();\n constructor(q: Quaternion);\n constructor(q: readonly number[]);\n constructor(x: number, y: number, z: number, w: number);\n\n copy(array: readonly number[]): Quaternion;\n\n set(x: number, y: number, z: number, w: number): Quaternion;\n\n /**\n * Creates a quaternion from the given 3x3 rotation matrix.\n *\n * - The resultant quaternion is not normalized, so you should\n * be sure to renormalize the quaternion yourself where necessary.\n */\n fromMatrix3(m: readonly number[]): Quaternion;\n\n fromAxisRotation(axis, rad): Quaternion;\n\n /** Set a quat to the identity quaternion */\n identity(): Quaternion;\n\n // Set the components of a quaternion to the given values\n // set(i, j, k, l) {\n // quat.set(this, i, j, k, l);\n // return this.check();\n // }\n\n /** Sets a quaternion from the given angle and rotation axis, then returns it. */\n setAxisAngle(axis, rad): Quaternion;\n\n /** Calculates the length of a quaternion */\n len(): number;\n\n /** Calculates the squared length of a quaternion */\n lengthSquared(): number;\n\n /** Calculates the dot product of two quaternions */\n dot(a: readonly number[]): number;\n\n rotationTo(vectorA, vectorB): Quaternion;\n\n /** Adds two quaternions */\n add(a: readonly number[]): Quaternion;\n\n /**\n * Calculates the W component of a quat from the X, Y, and Z components.\n * Any existing W component will be ignored.\n */\n calculateW(): Quaternion;\n\n /**\n * Calculates the conjugate of a quat If the quaternion is normalized,\n * this function is faster than quat.inverse and produces the same result.\n */\n conjugate(): Quaternion;\n\n /** Calculates the inverse of this quaternion */\n invert(): Quaternion;\n\n /** Performs a linear interpolation between two quaternions */\n lerp(a, b, t): Quaternion;\n\n /** Multiplies two quaternions */\n multiplyRight(a, b): Quaternion;\n /** Multiplies two quaternions */\n multiplyLeft(a, b): Quaternion;\n\n /** Normalize a quaternion */\n normalize(): Quaternion;\n\n // MODIFIERS\n\n /** Rotates a quaternion by the given angle about the X axis */\n rotateX(radians: number): Quaternion;\n /** Rotates a quaternion by the given angle about the Y axis */\n rotateY(radians: number): Quaternion;\n /** Rotates a quaternion by the given angle about the Z axis */\n rotateZ(radians: number): Quaternion;\n\n /** Scales a quaternion by a scalar number */\n scale(b: number): Quaternion;\n\n /** Performs a spherical linear interpolation between two quaternions */\n slerp(start: readonly number[], target: readonly number[], ratio: number): Quaternion;\n slerp(args: {start: readonly number[]; target: readonly number[]; ratio: number}): Quaternion;\n\n transformVector4(vector, result?);\n\n // THREE.js Math API compatibility\n lengthSq(): Quaternion;\n setFromAxisAngle(axis, rad): Quaternion;\n premultiply(a, b): Quaternion;\n multiply(a, b): Quaternion;\n}\n"],"file":"quaternion.d.js"}
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{"version":3,"sources":["../../../src/classes/spherical-coordinates.d.ts"],"names":["SphericalCoordinates"],"mappings":";;;;;;;;;;;AA0Ce,MAAMA,oBAAN,CAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA","sourcesContent":["// Copyright (c) 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n// Adaptation of THREE.js Spherical class, under MIT license\nimport Vector3 from './vector3';\n\ntype SphericalCoordinatesOptions = {\n phi?: number;\n theta?: number;\n radius?: number;\n bearing?: number;\n pitch?: number;\n altitude?: number;\n radiusScale?: number;\n};\n\ntype FormatOptions = {\n printTypes?: boolean;\n};\n\n/**\n * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system\n * The poles (phi) are at the positive and negative y axis.\n * The equator starts at positive z.\n */\nexport default class SphericalCoordinates {\n // Todo [rho, theta, phi] ?\n\n // Cartographic (bearing 0 north, pitch 0 look from above)\n bearing: number;\n pitch: number;\n altitude: number;\n\n // lnglatZ coordinates\n longitude: number;\n latitude: number;\n lng: number;\n lat: number;\n z: number;\n\n /**\n * @param {Object} options\n * @param {Number} [options.phi] =0 - rotation around X (latitude)\n * @param {Number} [options.theta] =0 - rotation around Y (longitude)\n * @param {Number} [options.radius] =1 - Distance from center\n * @param {Number} [options.bearing]\n * @param {Number} [options.pitch]\n * @param {Number} [options.altitude]\n * @param {Number} [options.radiusScale] =1\n */\n constructor(options?: SphericalCoordinatesOptions);\n\n fromLngLatZ(lngLatZ: number[]): SphericalCoordinates;\n fromVector3(v: number[]): SphericalCoordinates;\n\n clone(): SphericalCoordinates;\n copy(other: SphericalCoordinates): SphericalCoordinates;\n set(radius: number, phi: number, theta: number): SphericalCoordinates;\n\n equals(other: SphericalCoordinates): boolean;\n exactEquals(other: SphericalCoordinates): boolean;\n\n toString(): string;\n formatString(options?: FormatOptions): string;\n toVector3(): Vector3;\n\n // restrict phi to be betwee EPS and PI-EPS\n makeSafe(): SphericalCoordinates;\n check(): SphericalCoordinates;\n}\n"],"file":"spherical-coordinates.d.js"}
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