@math.gl/core 3.6.0-alpha.1 → 3.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (188) hide show
  1. package/dist/classes/base/math-array.d.ts +61 -31
  2. package/dist/classes/base/math-array.d.ts.map +1 -1
  3. package/dist/classes/base/math-array.js +67 -65
  4. package/dist/classes/base/matrix.d.ts +12 -10
  5. package/dist/classes/base/matrix.d.ts.map +1 -1
  6. package/dist/classes/base/matrix.js +2 -10
  7. package/dist/classes/base/vector.d.ts +37 -25
  8. package/dist/classes/base/vector.d.ts.map +1 -1
  9. package/dist/classes/base/vector.js +17 -24
  10. package/dist/classes/euler.d.ts +59 -55
  11. package/dist/classes/euler.d.ts.map +1 -1
  12. package/dist/classes/euler.js +57 -77
  13. package/dist/classes/matrix3.d.ts +58 -41
  14. package/dist/classes/matrix3.d.ts.map +1 -1
  15. package/dist/classes/matrix3.js +68 -59
  16. package/dist/classes/matrix4.d.ts +214 -90
  17. package/dist/classes/matrix4.d.ts.map +1 -1
  18. package/dist/classes/matrix4.js +252 -171
  19. package/dist/classes/pose.d.ts +29 -26
  20. package/dist/classes/pose.d.ts.map +1 -1
  21. package/dist/classes/pose.js +6 -23
  22. package/dist/classes/quaternion.d.ts +61 -40
  23. package/dist/classes/quaternion.d.ts.map +1 -1
  24. package/dist/classes/quaternion.js +49 -53
  25. package/dist/classes/spherical-coordinates.d.ts +45 -25
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -1
  27. package/dist/classes/spherical-coordinates.js +30 -24
  28. package/dist/classes/vector2.d.ts +51 -15
  29. package/dist/classes/vector2.d.ts.map +1 -1
  30. package/dist/classes/vector2.js +29 -23
  31. package/dist/classes/vector3.d.ts +47 -32
  32. package/dist/classes/vector3.d.ts.map +1 -1
  33. package/dist/classes/vector3.js +16 -30
  34. package/dist/classes/vector4.d.ts +37 -19
  35. package/dist/classes/vector4.d.ts.map +1 -1
  36. package/dist/classes/vector4.js +12 -24
  37. package/dist/es5/classes/base/math-array.js +248 -179
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +74 -54
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +167 -121
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +575 -480
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +234 -158
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +510 -417
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +126 -101
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +285 -213
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +170 -125
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js +118 -76
  56. package/dist/es5/classes/vector2.js.map +1 -1
  57. package/dist/es5/classes/vector3.js +171 -119
  58. package/dist/es5/classes/vector3.js.map +1 -1
  59. package/dist/es5/classes/vector4.js +141 -94
  60. package/dist/es5/classes/vector4.js.map +1 -1
  61. package/dist/es5/index.js +34 -34
  62. package/dist/es5/lib/common.js +56 -30
  63. package/dist/es5/lib/common.js.map +1 -1
  64. package/dist/es5/lib/gl-matrix-extras.js +14 -14
  65. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix.d.js +2 -0
  67. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  68. package/dist/es5/lib/validators.js +5 -3
  69. package/dist/es5/lib/validators.js.map +1 -1
  70. package/dist/esm/classes/base/math-array.js +45 -47
  71. package/dist/esm/classes/base/math-array.js.map +1 -1
  72. package/dist/esm/classes/base/matrix.js +0 -11
  73. package/dist/esm/classes/base/matrix.js.map +1 -1
  74. package/dist/esm/classes/base/vector.js +0 -10
  75. package/dist/esm/classes/base/vector.js.map +1 -1
  76. package/dist/esm/classes/euler.js +61 -48
  77. package/dist/esm/classes/euler.js.map +1 -1
  78. package/dist/esm/classes/matrix3.js +55 -33
  79. package/dist/esm/classes/matrix3.js.map +1 -1
  80. package/dist/esm/classes/matrix4.js +156 -136
  81. package/dist/esm/classes/matrix4.js.map +1 -1
  82. package/dist/esm/classes/pose.js +8 -4
  83. package/dist/esm/classes/pose.js.map +1 -1
  84. package/dist/esm/classes/quaternion.js +37 -27
  85. package/dist/esm/classes/quaternion.js.map +1 -1
  86. package/dist/esm/classes/spherical-coordinates.js +15 -5
  87. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  88. package/dist/esm/classes/vector2.js.map +1 -1
  89. package/dist/esm/classes/vector3.js +7 -2
  90. package/dist/esm/classes/vector3.js.map +1 -1
  91. package/dist/esm/classes/vector4.js +7 -2
  92. package/dist/esm/classes/vector4.js.map +1 -1
  93. package/dist/esm/lib/common.js +8 -8
  94. package/dist/esm/lib/common.js.map +1 -1
  95. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  96. package/dist/esm/lib/gl-matrix.d.js +2 -0
  97. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  98. package/dist/esm/lib/validators.js.map +1 -1
  99. package/dist/lib/common.d.ts +14 -11
  100. package/dist/lib/common.d.ts.map +1 -1
  101. package/dist/lib/common.js +10 -23
  102. package/dist/lib/gl-matrix-extras.d.ts +6 -5
  103. package/dist/lib/gl-matrix-extras.d.ts.map +1 -1
  104. package/dist/lib/gl-matrix-extras.js +0 -1
  105. package/dist/lib/validators.d.ts +5 -4
  106. package/dist/lib/validators.d.ts.map +1 -1
  107. package/dist/lib/validators.js +0 -19
  108. package/package.json +4 -4
  109. package/src/classes/base/math-array.ts +265 -0
  110. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  111. package/src/classes/base/{vector.js → vector.ts} +47 -54
  112. package/src/classes/{euler.js → euler.ts} +121 -221
  113. package/src/classes/matrix3.ts +253 -0
  114. package/src/classes/matrix4.ts +668 -0
  115. package/src/classes/{pose.js → pose.ts} +52 -49
  116. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  117. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  118. package/src/classes/vector2.ts +127 -0
  119. package/src/classes/{vector3.js → vector3.ts} +43 -55
  120. package/src/classes/{vector4.js → vector4.ts} +44 -48
  121. package/src/lib/common.ts +58 -37
  122. package/src/lib/gl-matrix-extras.ts +26 -5
  123. package/src/lib/gl-matrix.d.ts +266 -0
  124. package/src/lib/validators.ts +10 -6
  125. package/dist/es5/classes/base/math-array.d.js +0 -46
  126. package/dist/es5/classes/base/math-array.d.js.map +0 -1
  127. package/dist/es5/classes/base/matrix.d.js +0 -15
  128. package/dist/es5/classes/base/matrix.d.js.map +0 -1
  129. package/dist/es5/classes/base/vector.d.js +0 -24
  130. package/dist/es5/classes/base/vector.d.js.map +0 -1
  131. package/dist/es5/classes/euler.d.js +0 -45
  132. package/dist/es5/classes/euler.d.js.map +0 -1
  133. package/dist/es5/classes/matrix3.d.js +0 -25
  134. package/dist/es5/classes/matrix3.d.js.map +0 -1
  135. package/dist/es5/classes/matrix4.d.js +0 -25
  136. package/dist/es5/classes/matrix4.d.js.map +0 -1
  137. package/dist/es5/classes/pose.d.js +0 -25
  138. package/dist/es5/classes/pose.d.js.map +0 -1
  139. package/dist/es5/classes/quaternion.d.js +0 -27
  140. package/dist/es5/classes/quaternion.d.js.map +0 -1
  141. package/dist/es5/classes/spherical-coordinates.d.js +0 -27
  142. package/dist/es5/classes/spherical-coordinates.d.js.map +0 -1
  143. package/dist/es5/classes/vector2.d.js +0 -18
  144. package/dist/es5/classes/vector2.d.js.map +0 -1
  145. package/dist/es5/classes/vector3.d.js +0 -24
  146. package/dist/es5/classes/vector3.d.js.map +0 -1
  147. package/dist/es5/classes/vector4.d.js +0 -25
  148. package/dist/es5/classes/vector4.d.js.map +0 -1
  149. package/dist/esm/classes/base/math-array.d.js +0 -36
  150. package/dist/esm/classes/base/math-array.d.js.map +0 -1
  151. package/dist/esm/classes/base/matrix.d.js +0 -3
  152. package/dist/esm/classes/base/matrix.d.js.map +0 -1
  153. package/dist/esm/classes/base/vector.d.js +0 -13
  154. package/dist/esm/classes/base/vector.d.js.map +0 -1
  155. package/dist/esm/classes/euler.d.js +0 -55
  156. package/dist/esm/classes/euler.d.js.map +0 -1
  157. package/dist/esm/classes/matrix3.d.js +0 -15
  158. package/dist/esm/classes/matrix3.d.js.map +0 -1
  159. package/dist/esm/classes/matrix4.d.js +0 -15
  160. package/dist/esm/classes/matrix4.d.js.map +0 -1
  161. package/dist/esm/classes/pose.d.js +0 -18
  162. package/dist/esm/classes/pose.d.js.map +0 -1
  163. package/dist/esm/classes/quaternion.d.js +0 -19
  164. package/dist/esm/classes/quaternion.d.js.map +0 -1
  165. package/dist/esm/classes/spherical-coordinates.d.js +0 -22
  166. package/dist/esm/classes/spherical-coordinates.d.js.map +0 -1
  167. package/dist/esm/classes/vector2.d.js +0 -6
  168. package/dist/esm/classes/vector2.d.js.map +0 -1
  169. package/dist/esm/classes/vector3.d.js +0 -13
  170. package/dist/esm/classes/vector3.d.js.map +0 -1
  171. package/dist/esm/classes/vector4.d.js +0 -15
  172. package/dist/esm/classes/vector4.d.js.map +0 -1
  173. package/src/classes/base/math-array.d.ts +0 -55
  174. package/src/classes/base/math-array.js +0 -250
  175. package/src/classes/base/matrix.d.ts +0 -15
  176. package/src/classes/base/vector.d.ts +0 -45
  177. package/src/classes/euler.d.ts +0 -92
  178. package/src/classes/matrix3.d.ts +0 -91
  179. package/src/classes/matrix3.js +0 -225
  180. package/src/classes/matrix4.d.ts +0 -161
  181. package/src/classes/matrix4.js +0 -530
  182. package/src/classes/pose.d.ts +0 -92
  183. package/src/classes/quaternion.d.ts +0 -107
  184. package/src/classes/spherical-coordinates.d.ts +0 -87
  185. package/src/classes/vector2.d.ts +0 -65
  186. package/src/classes/vector2.js +0 -122
  187. package/src/classes/vector3.d.ts +0 -65
  188. package/src/classes/vector4.d.ts +0 -34
@@ -1,44 +1,36 @@
1
1
  // Copyright (c) 2017 Uber Technologies, Inc.
2
- //
3
- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
5
- // in the Software without restriction, including without limitation the rights
6
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
- // copies of the Software, and to permit persons to whom the Software is
8
- // furnished to do so, subject to the following conditions:
9
- //
10
- // The above copyright notice and this permission notice shall be included in
11
- // all copies or substantial portions of the Software.
12
- //
13
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
- // THE SOFTWARE.
2
+ // MIT License
20
3
 
21
4
  import Vector from './base/vector';
22
5
  import {config, isArray} from '../lib/common';
23
6
  import {checkNumber} from '../lib/validators';
24
-
25
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
26
7
  import * as vec4 from 'gl-matrix/vec3';
27
- // eslint-disable-next-line camelcase
8
+ /* eslint-disable camelcase */
28
9
  import {vec4_transformMat2, vec4_transformMat3} from '../lib/gl-matrix-extras';
10
+ import {NumericArray} from '@math.gl/types';
11
+
12
+ import type Matrix4 from './matrix4';
29
13
 
30
- const constants = {};
14
+ let ZERO: Vector4;
31
15
 
16
+ /**
17
+ * Four-element vector class.
18
+ * Subclass of Array<number>
19
+ */
32
20
  export default class Vector4 extends Vector {
33
- static get ZERO() {
34
- return (constants.ZERO = constants.ZERO || Object.freeze(new Vector4(0, 0, 0, 0)));
21
+ static get ZERO(): Vector4 {
22
+ if (!ZERO) {
23
+ ZERO = new Vector4(0, 0, 0, 0);
24
+ Object.freeze(ZERO);
25
+ }
26
+ return ZERO;
35
27
  }
36
28
 
37
- constructor(x = 0, y = 0, z = 0, w = 0) {
29
+ constructor(x: number | Readonly<NumericArray> = 0, y: number = 0, z: number = 0, w: number = 0) {
38
30
  // PERF NOTE: initialize elements as double precision numbers
39
31
  super(-0, -0, -0, -0);
40
32
  if (isArray(x) && arguments.length === 1) {
41
- this.copy(x);
33
+ this.copy(x as Readonly<NumericArray>);
42
34
  } else {
43
35
  // this.set(x, y, z, w);
44
36
  if (config.debug) {
@@ -47,14 +39,14 @@ export default class Vector4 extends Vector {
47
39
  checkNumber(z);
48
40
  checkNumber(w);
49
41
  }
50
- this[0] = x;
42
+ this[0] = x as number;
51
43
  this[1] = y;
52
44
  this[2] = z;
53
45
  this[3] = w;
54
46
  }
55
47
  }
56
48
 
57
- set(x, y, z, w) {
49
+ set(x: number, y: number, z: number, w: number): this {
58
50
  this[0] = x;
59
51
  this[1] = y;
60
52
  this[2] = z;
@@ -62,7 +54,7 @@ export default class Vector4 extends Vector {
62
54
  return this.check();
63
55
  }
64
56
 
65
- copy(array) {
57
+ copy(array: Readonly<NumericArray>): this {
66
58
  this[0] = array[0];
67
59
  this[1] = array[1];
68
60
  this[2] = array[2];
@@ -70,7 +62,7 @@ export default class Vector4 extends Vector {
70
62
  return this.check();
71
63
  }
72
64
 
73
- fromObject(object) {
65
+ fromObject(object: {x: number; y: number; z: number; w: number}): this {
74
66
  if (config.debug) {
75
67
  checkNumber(object.x);
76
68
  checkNumber(object.y);
@@ -84,61 +76,65 @@ export default class Vector4 extends Vector {
84
76
  return this;
85
77
  }
86
78
 
87
- toObject(object) {
79
+ toObject(object: {x?: number; y?: number; z?: number; w?: number}): {
80
+ x: number;
81
+ y: number;
82
+ z: number;
83
+ w: number;
84
+ } {
88
85
  object.x = this[0];
89
86
  object.y = this[1];
90
87
  object.z = this[2];
91
88
  object.w = this[3];
92
- return object;
89
+ return object as {
90
+ x: number;
91
+ y: number;
92
+ z: number;
93
+ w: number;
94
+ };
93
95
  }
94
96
 
95
97
  // Getters/setters
96
98
  /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
97
- get ELEMENTS() {
99
+ get ELEMENTS(): number {
98
100
  return 4;
99
101
  }
100
102
 
101
- // x,y inherited from Vector
102
-
103
- get z() {
103
+ get z(): number {
104
104
  return this[2];
105
105
  }
106
-
107
- set z(value) {
106
+ set z(value: number) {
108
107
  this[2] = checkNumber(value);
109
108
  }
110
-
111
- get w() {
109
+ get w(): number {
112
110
  return this[3];
113
111
  }
114
-
115
- set w(value) {
112
+ set w(value: number) {
116
113
  this[3] = checkNumber(value);
117
114
  }
118
- /* eslint-enable no-multi-spaces, brace-style, no-return-assign */
119
115
 
120
- transform(matrix4) {
116
+ transform(matrix4: Readonly<NumericArray>): this {
121
117
  vec4.transformMat4(this, this, matrix4);
122
118
  return this.check();
123
119
  }
124
120
 
125
- transformByMatrix3(matrix3) {
121
+ transformByMatrix3(matrix3: Readonly<NumericArray>): this {
126
122
  vec4_transformMat3(this, this, matrix3);
127
123
  return this.check();
128
124
  }
129
125
 
130
- transformByMatrix2(matrix2) {
126
+ transformByMatrix2(matrix2: Readonly<NumericArray>): this {
131
127
  vec4_transformMat2(this, this, matrix2);
132
128
  return this.check();
133
129
  }
134
130
 
135
- transformByQuaternion(quaternion) {
131
+ transformByQuaternion(quaternion: Readonly<NumericArray>): this {
136
132
  vec4.transformQuat(this, this, quaternion);
137
133
  return this.check();
138
134
  }
139
135
 
140
136
  // three.js compatibility
141
- applyMatrix4(m) {
137
+ applyMatrix4(m: Matrix4): this {
142
138
  m.transform(this, this);
143
139
  return this;
144
140
  }
package/src/lib/common.ts CHANGED
@@ -3,6 +3,8 @@
3
3
  import {NumericArray} from '@math.gl/types';
4
4
  import assert from './assert';
5
5
 
6
+ import type MathArray from '../classes/base/math-array';
7
+
6
8
  export type ConfigurationOptions = {
7
9
  EPSILON?: number;
8
10
  debug?: boolean;
@@ -61,23 +63,22 @@ export function isArray(value: unknown): boolean {
61
63
  return Array.isArray(value) || (ArrayBuffer.isView(value) && !(value instanceof DataView));
62
64
  }
63
65
 
64
- export function clone(array: NumericArray): NumericArray {
65
- // @ts-expect-error We are speculatively calling clone
66
- return 'clone' in array ? array.clone() : new Array(...array);
66
+ export function clone(array: NumericArray | MathArray): NumericArray {
67
+ return 'clone' in array ? array.clone() : array.slice();
67
68
  }
68
69
 
69
70
  export function toRadians(degrees: number): number;
70
71
  export function toRadians(degrees: NumericArray): NumericArray;
71
72
 
72
- export function toRadians(degrees): any {
73
- return radians(degrees);
73
+ export function toRadians(degrees: number | NumericArray): number | NumericArray {
74
+ return radians(degrees as NumericArray);
74
75
  }
75
76
 
76
77
  export function toDegrees(degrees: number): number;
77
78
  export function toDegrees(degrees: NumericArray): NumericArray;
78
79
 
79
- export function toDegrees(radians): any {
80
- return degrees(radians);
80
+ export function toDegrees(radians: number | NumericArray): number | NumericArray {
81
+ return degrees(radians as NumericArray);
81
82
  }
82
83
 
83
84
  // GLSL math function equivalents - Works on both single values and vectors
@@ -88,7 +89,10 @@ export function toDegrees(radians): any {
88
89
  export function radians(degrees: number): number;
89
90
  export function radians(degrees: NumericArray, result?: NumericArray): NumericArray;
90
91
 
91
- export function radians(degrees, result?) {
92
+ export function radians(
93
+ degrees: number | NumericArray,
94
+ result?: NumericArray
95
+ ): number | NumericArray {
92
96
  return map(degrees, (degrees) => degrees * DEGREES_TO_RADIANS, result);
93
97
  }
94
98
 
@@ -98,7 +102,10 @@ export function radians(degrees, result?) {
98
102
  export function degrees(radians: number): number;
99
103
  export function degrees(radians: NumericArray, result?: NumericArray): NumericArray;
100
104
 
101
- export function degrees(radians: number | NumericArray, result?) {
105
+ export function degrees(
106
+ radians: number | NumericArray,
107
+ result?: NumericArray
108
+ ): number | NumericArray {
102
109
  return map(radians, (radians) => radians * RADIANS_TO_DEGREES, result);
103
110
  }
104
111
 
@@ -106,7 +113,7 @@ export function degrees(radians: number | NumericArray, result?) {
106
113
  * "GLSL equivalent" of `Math.sin`: Works on single values and vectors
107
114
  * @deprecated
108
115
  */
109
- export function sin(radians: any, result?: any): any {
116
+ export function sin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
110
117
  return map(radians, (angle) => Math.sin(angle), result);
111
118
  }
112
119
 
@@ -114,7 +121,7 @@ export function sin(radians: any, result?: any): any {
114
121
  * "GLSL equivalent" of `Math.cos`: Works on single values and vectors
115
122
  * @deprecated
116
123
  */
117
- export function cos(radians: number | NumericArray, result?) {
124
+ export function cos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
118
125
  return map(radians, (angle) => Math.cos(angle), result);
119
126
  }
120
127
 
@@ -122,51 +129,67 @@ export function cos(radians: number | NumericArray, result?) {
122
129
  * "GLSL equivalent" of `Math.tan`: Works on single values and vectors
123
130
  * @deprecated
124
131
  */
125
- export function tan(radians: number | NumericArray, result?) {
126
- return map(radians, (angle) => Math.tan(angle));
132
+ export function tan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
133
+ return map(radians, (angle) => Math.tan(angle), result);
127
134
  }
128
135
 
129
136
  /**
130
137
  * "GLSL equivalent" of `Math.asin`: Works on single values and vectors
131
138
  * @deprecated
132
139
  */
133
- export function asin(radians: number | NumericArray) {
134
- return map(radians, (angle) => Math.asin(angle));
140
+ export function asin(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
141
+ return map(radians, (angle) => Math.asin(angle), result);
135
142
  }
136
143
 
137
144
  /**
138
145
  * "GLSL equivalent" of `Math.acos`: Works on single values and vectors
139
146
  * @deprecated
140
147
  */
141
- export function acos(radians: number | NumericArray) {
142
- return map(radians, (angle) => Math.acos(angle));
148
+ export function acos(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
149
+ return map(radians, (angle) => Math.acos(angle), result);
143
150
  }
144
151
 
145
152
  /**
146
153
  * "GLSL equivalent" of `Math.atan`: Works on single values and vectors
147
154
  * @deprecated
148
155
  */
149
- export function atan(radians: number | NumericArray) {
150
- return map(radians, (angle) => Math.atan(angle));
156
+ export function atan(radians: number | NumericArray, result?: NumericArray): number | NumericArray {
157
+ return map(radians, (angle) => Math.atan(angle), result);
151
158
  }
152
159
 
153
160
  /**
154
161
  * GLSL style value clamping: Works on single values and vectors
155
162
  */
156
- export function clamp(value: number | NumericArray, min: number, max: number) {
163
+ export function clamp(value: number, min: number, max: number): number;
164
+ export function clamp(value: NumericArray, min: number, max: number): NumericArray;
165
+
166
+ export function clamp(
167
+ value: number | NumericArray,
168
+ min: number,
169
+ max: number
170
+ ): number | NumericArray {
157
171
  return map(value, (value) => Math.max(min, Math.min(max, value)));
158
172
  }
159
173
 
160
174
  /**
161
175
  * Interpolate between two numbers or two arrays
162
176
  */
163
- export function lerp(a, b, t: number) {
177
+ export function lerp(a: number, b: number, t: number): number;
178
+ export function lerp(a: NumericArray, b: NumericArray, t: number): NumericArray;
179
+
180
+ export function lerp(
181
+ a: number | NumericArray,
182
+ b: number | NumericArray,
183
+ t: number
184
+ ): number | NumericArray {
164
185
  if (isArray(a)) {
165
- return a.map((ai, i) => lerp(ai, b[i], t));
186
+ return (a as NumericArray).map((ai: number, i: number) => lerp(ai, (b as NumericArray)[i], t));
166
187
  }
167
- return t * b + (1 - t) * a;
188
+ return t * (b as number) + (1 - t) * (a as number);
168
189
  }
169
190
 
191
+ /* eslint-disable */
192
+
170
193
  /**
171
194
  * Compares any two math objects, using `equals` method if available.
172
195
  * @param a
@@ -174,8 +197,7 @@ export function lerp(a, b, t: number) {
174
197
  * @param epsilon
175
198
  * @returns
176
199
  */
177
- // eslint-disable-next-line complexity
178
- export function equals(a: unknown, b: unknown, epsilon?: number): boolean {
200
+ export function equals(a: any, b: any, epsilon?: number): boolean {
179
201
  const oldEpsilon = config.EPSILON;
180
202
  if (epsilon) {
181
203
  config.EPSILON = epsilon;
@@ -185,11 +207,9 @@ export function equals(a: unknown, b: unknown, epsilon?: number): boolean {
185
207
  return true;
186
208
  }
187
209
  if (isArray(a) && isArray(b)) {
188
- // @ts-expect-error isArray has checked
189
210
  if (a.length !== b.length) {
190
211
  return false;
191
212
  }
192
- // @ts-expect-error isArray has checked
193
213
  for (let i = 0; i < a.length; ++i) {
194
214
  // eslint-disable-next-line max-depth
195
215
  if (!equals(a[i], b[i])) {
@@ -198,14 +218,10 @@ export function equals(a: unknown, b: unknown, epsilon?: number): boolean {
198
218
  }
199
219
  return true;
200
220
  }
201
- // @ts-expect-error Dynamic testing
202
221
  if (a && a.equals) {
203
- // @ts-expect-error Dynamic testing
204
222
  return a.equals(b);
205
223
  }
206
- // @ts-expect-error Dynamic testing
207
224
  if (b && b.equals) {
208
- // @ts-expect-error Dynamic testing
209
225
  return b.equals(a);
210
226
  }
211
227
  if (typeof a === 'number' && typeof b === 'number') {
@@ -217,8 +233,7 @@ export function equals(a: unknown, b: unknown, epsilon?: number): boolean {
217
233
  }
218
234
  }
219
235
 
220
- // eslint-disable-next-line complexity
221
- export function exactEquals(a, b): boolean {
236
+ export function exactEquals(a: any, b: any): boolean {
222
237
  if (a === b) {
223
238
  return true;
224
239
  }
@@ -244,7 +259,9 @@ export function exactEquals(a, b): boolean {
244
259
  return false;
245
260
  }
246
261
 
247
- export function withEpsilon(epsilon: number, func: Function): any {
262
+ /* eslint-enable */
263
+
264
+ export function withEpsilon(epsilon: number, func: () => any): any {
248
265
  const oldPrecision = config.EPSILON;
249
266
  config.EPSILON = epsilon;
250
267
  let value;
@@ -265,12 +282,16 @@ function round(value: number): number {
265
282
  // If the array has a clone function, calls it, otherwise returns a copy
266
283
  function duplicateArray(array: NumericArray): NumericArray {
267
284
  // @ts-expect-error We check for math.gl class methods
268
- return array.clone ? array.clone() : new Array(array.length);
285
+ return array.clone ? array.clone() : (new Array(array.length) as number[]);
269
286
  }
270
287
 
271
288
  // If the argument value is an array, applies the func element wise,
272
289
  // otherwise applies func to the argument value
273
- function map(value: number | NumericArray, func: Function, result?) {
290
+ function map(
291
+ value: number | NumericArray,
292
+ func: (x: number, index?: number, result?: NumericArray) => number,
293
+ result?: NumericArray
294
+ ): number | NumericArray {
274
295
  if (isArray(value)) {
275
296
  const array = value as NumericArray;
276
297
  result = result || duplicateArray(array);
@@ -279,5 +300,5 @@ function map(value: number | NumericArray, func: Function, result?) {
279
300
  }
280
301
  return result;
281
302
  }
282
- return func(value);
303
+ return func(value as number);
283
304
  }
@@ -1,7 +1,12 @@
1
1
  /* eslint-disable camelcase */
2
+ import {NumericArray} from '@math.gl/types';
2
3
  // vec2 additions
3
4
 
4
- export function vec2_transformMat4AsVector(out, a, m) {
5
+ export function vec2_transformMat4AsVector<T extends NumericArray>(
6
+ out: T,
7
+ a: Readonly<NumericArray>,
8
+ m: Readonly<NumericArray>
9
+ ): T {
5
10
  const x = a[0];
6
11
  const y = a[1];
7
12
  const w = m[3] * x + m[7] * y || 1.0;
@@ -13,7 +18,11 @@ export function vec2_transformMat4AsVector(out, a, m) {
13
18
  // vec3 additions
14
19
 
15
20
  // Transform as vector, only uses 3x3 minor matrix
16
- export function vec3_transformMat4AsVector(out, a, m) {
21
+ export function vec3_transformMat4AsVector<T extends NumericArray>(
22
+ out: T,
23
+ a: Readonly<NumericArray>,
24
+ m: Readonly<NumericArray>
25
+ ): T {
17
26
  const x = a[0];
18
27
  const y = a[1];
19
28
  const z = a[2];
@@ -24,7 +33,11 @@ export function vec3_transformMat4AsVector(out, a, m) {
24
33
  return out;
25
34
  }
26
35
 
27
- export function vec3_transformMat2(out, a, m) {
36
+ export function vec3_transformMat2<T extends NumericArray>(
37
+ out: T,
38
+ a: Readonly<NumericArray>,
39
+ m: Readonly<NumericArray>
40
+ ): T {
28
41
  const x = a[0];
29
42
  const y = a[1];
30
43
  out[0] = m[0] * x + m[2] * y;
@@ -35,7 +48,11 @@ export function vec3_transformMat2(out, a, m) {
35
48
 
36
49
  // vec4 additions
37
50
 
38
- export function vec4_transformMat2(out, a, m) {
51
+ export function vec4_transformMat2<T extends NumericArray>(
52
+ out: T,
53
+ a: Readonly<NumericArray>,
54
+ m: Readonly<NumericArray>
55
+ ): T {
39
56
  const x = a[0];
40
57
  const y = a[1];
41
58
  out[0] = m[0] * x + m[2] * y;
@@ -45,7 +62,11 @@ export function vec4_transformMat2(out, a, m) {
45
62
  return out;
46
63
  }
47
64
 
48
- export function vec4_transformMat3(out, a, m) {
65
+ export function vec4_transformMat3<T extends NumericArray>(
66
+ out: T,
67
+ a: Readonly<NumericArray>,
68
+ m: Readonly<NumericArray>
69
+ ): T {
49
70
  const x = a[0];
50
71
  const y = a[1];
51
72
  const z = a[2];