@math.gl/core 3.5.7 → 3.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -0,0 +1,63 @@
1
+ import MathArray from './base/math-array';
2
+ import { NumericArray } from '@math.gl/types';
3
+ export default class Quaternion extends MathArray {
4
+ constructor(x?: number | Readonly<NumericArray>, y?: number, z?: number, w?: number);
5
+ copy(array: Readonly<NumericArray>): this;
6
+ set(x: number, y: number, z: number, w: number): this;
7
+ fromObject(object: {
8
+ x: number;
9
+ y: number;
10
+ z: number;
11
+ w: number;
12
+ }): this;
13
+ /**
14
+ * Creates a quaternion from the given 3x3 rotation matrix.
15
+ * NOTE: The resultant quaternion is not normalized, so you should
16
+ * be sure to renormalize the quaternion yourself where necessary.
17
+ * @param m
18
+ * @returns
19
+ */
20
+ fromMatrix3(m: Readonly<NumericArray>): this;
21
+ fromAxisRotation(axis: Readonly<NumericArray>, rad: number): this;
22
+ /** Set a quat to the identity quaternion */
23
+ identity(): this;
24
+ setAxisAngle(axis: Readonly<NumericArray>, rad: number): this;
25
+ get ELEMENTS(): number;
26
+ get x(): number;
27
+ set x(value: number);
28
+ get y(): number;
29
+ set y(value: number);
30
+ get z(): number;
31
+ set z(value: number);
32
+ get w(): number;
33
+ set w(value: number);
34
+ len(): number;
35
+ lengthSquared(): number;
36
+ dot(a: Readonly<NumericArray>): number;
37
+ rotationTo(vectorA: NumericArray, vectorB: NumericArray): this;
38
+ add(a: Readonly<NumericArray>): this;
39
+ calculateW(): this;
40
+ conjugate(): this;
41
+ invert(): this;
42
+ lerp(a: Readonly<NumericArray>, b: Readonly<NumericArray> | number, t?: number): this;
43
+ multiplyRight(a: Readonly<NumericArray>): this;
44
+ multiplyLeft(a: Readonly<NumericArray>): this;
45
+ normalize(): this;
46
+ rotateX(rad: number): this;
47
+ rotateY(rad: number): this;
48
+ rotateZ(rad: number): this;
49
+ scale(b: number): this;
50
+ slerp(target: Readonly<NumericArray>, ratio: number): this;
51
+ slerp(start: Readonly<NumericArray>, target: Readonly<NumericArray>, ratio: number): this;
52
+ slerp(params: {
53
+ start: Readonly<NumericArray>;
54
+ target: Readonly<NumericArray>;
55
+ ratio: number;
56
+ }): this;
57
+ transformVector4(vector: Readonly<NumericArray>, result?: NumericArray): NumericArray;
58
+ lengthSq(): number;
59
+ setFromAxisAngle(axis: Readonly<NumericArray>, rad: number): this;
60
+ premultiply(a: Readonly<NumericArray>): this;
61
+ multiply(a: Readonly<NumericArray>): this;
62
+ }
63
+ //# sourceMappingURL=quaternion.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quaternion.d.ts","sourceRoot":"","sources":["../../src/classes/quaternion.ts"],"names":[],"mappings":"AAEA,OAAO,SAAS,MAAM,mBAAmB,CAAC;AAK1C,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAI5C,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,SAAS;gBACnC,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAWvE,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAQzC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQrD,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAQtE;;;;;;OAMG;IACH,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK5C,gBAAgB,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAKjE,4CAA4C;IAC5C,QAAQ,IAAI,IAAI;IAYhB,YAAY,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAK7D,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IACD,IAAI,CAAC,CAAC,KAAK,EAAE,MAAM,EAElB;IAGD,GAAG,IAAI,MAAM;IAKb,aAAa,IAAI,MAAM;IAMvB,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM;IAoBtC,UAAU,CAAC,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,GAAG,IAAI;IAgB9D,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAOpC,UAAU,IAAI,IAAI;IAOlB,SAAS,IAAI,IAAI;IAMjB,MAAM,IAAI,IAAI;IAMd,IAAI,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IASrF,aAAa,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK9C,YAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAM7C,SAAS,IAAI,IAAI;IAgBjB,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAM1B,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAKtB,KAAK,CAAC,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAC1D,KAAK,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IACzF,KAAK,CAAC,MAAM,EAAE;QACZ,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC9B,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC/B,KAAK,EAAE,MAAM,CAAC;KACf,GAAG,IAAI;IA8CR,gBAAgB,CACd,MAAM,EAAE,QAAQ,CAAC,YAAY,CAAC,EAC9B,MAAM,GAAE,YAA4B,GACnC,YAAY;IAMf,QAAQ,IAAI,MAAM;IAIlB,gBAAgB,CAAC,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAIjE,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAI5C,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC;CAGnC"}
@@ -0,0 +1,262 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ // MIT License
3
+ import MathArray from './base/math-array';
4
+ import { checkNumber, checkVector } from '../lib/validators';
5
+ import Vector4 from './vector4';
6
+ import * as quat from 'gl-matrix/quat';
7
+ import * as vec4 from 'gl-matrix/vec4';
8
+ const IDENTITY_QUATERNION = [0, 0, 0, 1];
9
+ export default class Quaternion extends MathArray {
10
+ constructor(x = 0, y = 0, z = 0, w = 1) {
11
+ // PERF NOTE: initialize elements as double precision numbers
12
+ super(-0, -0, -0, -0);
13
+ // eslint-disable-next-line prefer-rest-params
14
+ if (Array.isArray(x) && arguments.length === 1) {
15
+ this.copy(x);
16
+ }
17
+ else {
18
+ this.set(x, y, z, w);
19
+ }
20
+ }
21
+ copy(array) {
22
+ this[0] = array[0];
23
+ this[1] = array[1];
24
+ this[2] = array[2];
25
+ this[3] = array[3];
26
+ return this.check();
27
+ }
28
+ set(x, y, z, w) {
29
+ this[0] = x;
30
+ this[1] = y;
31
+ this[2] = z;
32
+ this[3] = w;
33
+ return this.check();
34
+ }
35
+ fromObject(object) {
36
+ this[0] = object.x;
37
+ this[1] = object.y;
38
+ this[2] = object.z;
39
+ this[3] = object.w;
40
+ return this.check();
41
+ }
42
+ /**
43
+ * Creates a quaternion from the given 3x3 rotation matrix.
44
+ * NOTE: The resultant quaternion is not normalized, so you should
45
+ * be sure to renormalize the quaternion yourself where necessary.
46
+ * @param m
47
+ * @returns
48
+ */
49
+ fromMatrix3(m) {
50
+ quat.fromMat3(this, m);
51
+ return this.check();
52
+ }
53
+ fromAxisRotation(axis, rad) {
54
+ quat.setAxisAngle(this, axis, rad);
55
+ return this.check();
56
+ }
57
+ /** Set a quat to the identity quaternion */
58
+ identity() {
59
+ quat.identity(this);
60
+ return this.check();
61
+ }
62
+ // Set the components of a quat to the given values
63
+ // set(i, j, k, l) {
64
+ // quat.set(this, i, j, k, l);
65
+ // return this.check();
66
+ // }
67
+ // Sets a quat from the given angle and rotation axis, then returns it.
68
+ setAxisAngle(axis, rad) {
69
+ return this.fromAxisRotation(axis, rad);
70
+ }
71
+ // Getters/setters
72
+ get ELEMENTS() {
73
+ return 4;
74
+ }
75
+ get x() {
76
+ return this[0];
77
+ }
78
+ set x(value) {
79
+ this[0] = checkNumber(value);
80
+ }
81
+ get y() {
82
+ return this[1];
83
+ }
84
+ set y(value) {
85
+ this[1] = checkNumber(value);
86
+ }
87
+ get z() {
88
+ return this[2];
89
+ }
90
+ set z(value) {
91
+ this[2] = checkNumber(value);
92
+ }
93
+ get w() {
94
+ return this[3];
95
+ }
96
+ set w(value) {
97
+ this[3] = checkNumber(value);
98
+ }
99
+ // Calculates the length of a quat
100
+ len() {
101
+ return quat.length(this);
102
+ }
103
+ // Calculates the squared length of a quat
104
+ lengthSquared() {
105
+ return quat.squaredLength(this);
106
+ }
107
+ // Calculates the dot product of two quat's
108
+ // @return {Number}
109
+ dot(a) {
110
+ return quat.dot(this, a);
111
+ }
112
+ // Gets the rotation axis and angle for a given quaternion.
113
+ // If a quaternion is created with setAxisAngle, this method will
114
+ // return the same values as providied in the original parameter
115
+ // list OR functionally equivalent values.
116
+ // Example: The quaternion formed by axis [0, 0, 1] and angle -90
117
+ // is the same as the quaternion formed by [0, 0, 1] and 270.
118
+ // This method favors the latter.
119
+ // @return {{[x,y,z], Number}}
120
+ // getAxisAngle() {
121
+ // const axis = [];
122
+ // const angle = quat.getAxisAngle(axis, this);
123
+ // return {axis, angle};
124
+ // }
125
+ // MODIFIERS
126
+ // Sets a quaternion to represent the shortest rotation from one vector
127
+ // to another. Both vectors are assumed to be unit length.
128
+ rotationTo(vectorA, vectorB) {
129
+ quat.rotationTo(this, vectorA, vectorB);
130
+ return this.check();
131
+ }
132
+ // Sets the specified quaternion with values corresponding to the given axes.
133
+ // Each axis is a vec3 and is expected to be unit length and perpendicular
134
+ // to all other specified axes.
135
+ // setAxes() {
136
+ // Number
137
+ // }
138
+ // Performs a spherical linear interpolation with two control points
139
+ // sqlerp() {
140
+ // Number;
141
+ // }
142
+ // Adds two quat's
143
+ add(a) {
144
+ quat.add(this, this, a);
145
+ return this.check();
146
+ }
147
+ // Calculates the W component of a quat from the X, Y, and Z components.
148
+ // Any existing W component will be ignored.
149
+ calculateW() {
150
+ quat.calculateW(this, this);
151
+ return this.check();
152
+ }
153
+ // Calculates the conjugate of a quat If the quaternion is normalized,
154
+ // this function is faster than quat.inverse and produces the same result.
155
+ conjugate() {
156
+ quat.conjugate(this, this);
157
+ return this.check();
158
+ }
159
+ // Calculates the inverse of a quat
160
+ invert() {
161
+ quat.invert(this, this);
162
+ return this.check();
163
+ }
164
+ // Performs a linear interpolation between two quat's
165
+ lerp(a, b, t) {
166
+ if (t === undefined) {
167
+ return this.lerp(this, a, b);
168
+ }
169
+ quat.lerp(this, a, b, t);
170
+ return this.check();
171
+ }
172
+ // Multiplies two quat's
173
+ multiplyRight(a) {
174
+ quat.multiply(this, this, a);
175
+ return this.check();
176
+ }
177
+ multiplyLeft(a) {
178
+ quat.multiply(this, a, this);
179
+ return this.check();
180
+ }
181
+ // Normalize a quat
182
+ normalize() {
183
+ // Handle 0 case
184
+ const length = this.len();
185
+ const l = length > 0 ? 1 / length : 0;
186
+ this[0] = this[0] * l;
187
+ this[1] = this[1] * l;
188
+ this[2] = this[2] * l;
189
+ this[3] = this[3] * l;
190
+ // Set to [0, 0, 0, 1] if length is 0
191
+ if (length === 0) {
192
+ this[3] = 1;
193
+ }
194
+ return this.check();
195
+ }
196
+ // Rotates a quaternion by the given angle about the X axis
197
+ rotateX(rad) {
198
+ quat.rotateX(this, this, rad);
199
+ return this.check();
200
+ }
201
+ // Rotates a quaternion by the given angle about the Y axis
202
+ rotateY(rad) {
203
+ quat.rotateY(this, this, rad);
204
+ return this.check();
205
+ }
206
+ // Rotates a quaternion by the given angle about the Z axis
207
+ rotateZ(rad) {
208
+ quat.rotateZ(this, this, rad);
209
+ return this.check();
210
+ }
211
+ // Scales a quat by a scalar number
212
+ scale(b) {
213
+ quat.scale(this, this, b);
214
+ return this.check();
215
+ }
216
+ // Performs a spherical linear interpolation between two quat
217
+ slerp(arg0, arg1, arg2) {
218
+ let start;
219
+ let target;
220
+ let ratio;
221
+ // eslint-disable-next-line prefer-rest-params
222
+ switch (arguments.length) {
223
+ case 1: // Deprecated signature ({start, target, ratio})
224
+ // eslint-disable-next-line prefer-rest-params
225
+ ({
226
+ start = IDENTITY_QUATERNION,
227
+ target,
228
+ ratio
229
+ } = arg0);
230
+ break;
231
+ case 2: // THREE.js compatibility signature (target, ration)
232
+ start = this; // eslint-disable-line
233
+ target = arg0;
234
+ ratio = arg1;
235
+ break;
236
+ default:
237
+ // Default signature: (start, target, ratio)
238
+ start = arg0;
239
+ target = arg1;
240
+ ratio = arg2;
241
+ }
242
+ quat.slerp(this, start, target, ratio);
243
+ return this.check();
244
+ }
245
+ transformVector4(vector, result = new Vector4()) {
246
+ vec4.transformQuat(result, vector, this);
247
+ return checkVector(result, 4);
248
+ }
249
+ // THREE.js Math API compatibility
250
+ lengthSq() {
251
+ return this.lengthSquared();
252
+ }
253
+ setFromAxisAngle(axis, rad) {
254
+ return this.setAxisAngle(axis, rad);
255
+ }
256
+ premultiply(a) {
257
+ return this.multiplyLeft(a);
258
+ }
259
+ multiply(a) {
260
+ return this.multiplyRight(a);
261
+ }
262
+ }
@@ -0,0 +1,60 @@
1
+ import Vector3 from './vector3';
2
+ import { NumericArray } from '@math.gl/types';
3
+ declare type SphericalCoordinatesOptions = {
4
+ phi?: number;
5
+ theta?: number;
6
+ radius?: number;
7
+ bearing?: number;
8
+ pitch?: number;
9
+ altitude?: number;
10
+ radiusScale?: number;
11
+ };
12
+ declare type FormatOptions = {
13
+ printTypes?: boolean;
14
+ };
15
+ /**
16
+ * The poles (phi) are at the positive and negative y axis.
17
+ * The equator starts at positive z.
18
+ * @link https://en.wikipedia.org/wiki/Spherical_coordinate_system
19
+ */
20
+ export default class SphericalCoordinates {
21
+ phi: number;
22
+ theta: number;
23
+ radius: number;
24
+ radiusScale: number;
25
+ /**
26
+ * Creates a new SphericalCoordinates object
27
+ * @param options
28
+ * @param [options.phi] =0 - rotation around X (latitude)
29
+ * @param [options.theta] =0 - rotation around Y (longitude)
30
+ * @param [options.radius] =1 - Distance from center
31
+ * @param [options.bearing]
32
+ * @param [options.pitch]
33
+ * @param [options.altitude]
34
+ * @param [options.radiusScale] =1
35
+ */
36
+ constructor({ phi, theta, radius, bearing, pitch, altitude, radiusScale }?: SphericalCoordinatesOptions);
37
+ toString(): string;
38
+ formatString({ printTypes }: FormatOptions): string;
39
+ equals(other: SphericalCoordinates): boolean;
40
+ exactEquals(other: SphericalCoordinates): boolean;
41
+ get bearing(): number;
42
+ set bearing(v: number);
43
+ get pitch(): number;
44
+ set pitch(v: number);
45
+ get longitude(): number;
46
+ get latitude(): number;
47
+ get lng(): number;
48
+ get lat(): number;
49
+ get z(): number;
50
+ set(radius: number, phi: number, theta: number): this;
51
+ clone(): SphericalCoordinates;
52
+ copy(other: SphericalCoordinates): this;
53
+ fromLngLatZ([lng, lat, z]: [number, number, number]): this;
54
+ fromVector3(v: Readonly<NumericArray>): this;
55
+ toVector3(): Vector3;
56
+ makeSafe(): this;
57
+ check(): this;
58
+ }
59
+ export {};
60
+ //# sourceMappingURL=spherical-coordinates.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spherical-coordinates.d.ts","sourceRoot":"","sources":["../../src/classes/spherical-coordinates.ts"],"names":[],"mappings":"AAGA,OAAO,OAAO,MAAM,WAAW,CAAC;AAIhC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C,aAAK,2BAA2B,GAAG;IACjC,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,aAAK,aAAa,GAAG;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB,CAAC;AAMF;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,oBAAoB;IACvC,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,MAAM,CAAC;IAYpB;;;;;;;;;;OAUG;gBAES,EACV,GAAO,EACP,KAAS,EACT,MAAU,EACV,OAAO,EACP,KAAK,EACL,QAAQ,EACR,WAAiC,EAClC,GAAE,2BAAgC;IAenC,QAAQ,IAAI,MAAM;IAIlB,YAAY,CAAC,EAAC,UAAkB,EAAC,EAAE,aAAa,GAAG,MAAM;IAMzD,MAAM,CAAC,KAAK,EAAE,oBAAoB,GAAG,OAAO;IAQ5C,WAAW,CAAC,KAAK,EAAE,oBAAoB,GAAG,OAAO;IAMjD,IAAI,OAAO,IAAI,MAAM,CAEpB;IAED,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAEpB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAElB;IAMD,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IAGD,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAOrD,KAAK,IAAI,oBAAoB;IAI7B,IAAI,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI;IAOvC,WAAW,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI;IAO1D,WAAW,CAAC,CAAC,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAS5C,SAAS,IAAI,OAAO;IAOpB,QAAQ,IAAI,IAAI;IAKhB,KAAK,IAAI,IAAI;CAOd"}
@@ -0,0 +1,148 @@
1
+ // Copyright (c) 2017 Uber Technologies, Inc.
2
+ // MIT License
3
+ // Adaptation of THREE.js Spherical class, under MIT license
4
+ import Vector3 from './vector3';
5
+ import { formatValue, equals, config } from '../lib/common';
6
+ import { degrees, radians, clamp } from '../lib/common';
7
+ import * as vec3 from 'gl-matrix/vec3';
8
+ // TODO - import epsilon
9
+ const EPSILON = 0.000001;
10
+ const EARTH_RADIUS_METERS = 6371000;
11
+ /**
12
+ * The poles (phi) are at the positive and negative y axis.
13
+ * The equator starts at positive z.
14
+ * @link https://en.wikipedia.org/wiki/Spherical_coordinate_system
15
+ */
16
+ export default class SphericalCoordinates {
17
+ // bearing: number;
18
+ // pitch: number;
19
+ // altitude: number;
20
+ // lnglatZ coordinates
21
+ // longitude: number;
22
+ // latitude: number;
23
+ // lng: number;
24
+ // lat: number;
25
+ // z: number;
26
+ /**
27
+ * Creates a new SphericalCoordinates object
28
+ * @param options
29
+ * @param [options.phi] =0 - rotation around X (latitude)
30
+ * @param [options.theta] =0 - rotation around Y (longitude)
31
+ * @param [options.radius] =1 - Distance from center
32
+ * @param [options.bearing]
33
+ * @param [options.pitch]
34
+ * @param [options.altitude]
35
+ * @param [options.radiusScale] =1
36
+ */
37
+ // eslint-disable-next-line complexity
38
+ constructor({ phi = 0, theta = 0, radius = 1, bearing, pitch, altitude, radiusScale = EARTH_RADIUS_METERS } = {}) {
39
+ this.phi = phi;
40
+ this.theta = theta;
41
+ // TODO - silently accepts illegal 0
42
+ this.radius = radius || altitude || 1; // radial distance from center
43
+ this.radiusScale = radiusScale || 1; // Used by lngLatZ
44
+ if (bearing !== undefined) {
45
+ this.bearing = bearing; // up / down towards top and bottom pole
46
+ }
47
+ if (pitch !== undefined) {
48
+ this.pitch = pitch; // around the equator of the sphere
49
+ }
50
+ this.check();
51
+ }
52
+ toString() {
53
+ return this.formatString(config);
54
+ }
55
+ formatString({ printTypes = false }) {
56
+ const f = formatValue;
57
+ return `${printTypes ? 'Spherical' : ''}\
58
+ [rho:${f(this.radius)},theta:${f(this.theta)},phi:${f(this.phi)}]`;
59
+ }
60
+ equals(other) {
61
+ return (equals(this.radius, other.radius) &&
62
+ equals(this.theta, other.theta) &&
63
+ equals(this.phi, other.phi));
64
+ }
65
+ exactEquals(other) {
66
+ return this.radius === other.radius && this.theta === other.theta && this.phi === other.phi;
67
+ }
68
+ /* eslint-disable brace-style */
69
+ // Cartographic (bearing 0 north, pitch 0 look from above)
70
+ get bearing() {
71
+ return 180 - degrees(this.phi);
72
+ }
73
+ set bearing(v) {
74
+ this.phi = Math.PI - radians(v);
75
+ }
76
+ get pitch() {
77
+ return degrees(this.theta);
78
+ }
79
+ set pitch(v) {
80
+ this.theta = radians(v);
81
+ }
82
+ // get pitch() { return 90 - degrees(this.phi); }
83
+ // set pitch(v) { this.phi = radians(v) + Math.PI / 2; }
84
+ // get altitude() { return this.radius - 1; } // relative altitude
85
+ // lnglatZ coordinates
86
+ get longitude() {
87
+ return degrees(this.phi);
88
+ }
89
+ get latitude() {
90
+ return degrees(this.theta);
91
+ }
92
+ get lng() {
93
+ return degrees(this.phi);
94
+ }
95
+ get lat() {
96
+ return degrees(this.theta);
97
+ }
98
+ get z() {
99
+ return (this.radius - 1) * this.radiusScale;
100
+ }
101
+ /* eslint-enable brace-style */
102
+ set(radius, phi, theta) {
103
+ this.radius = radius;
104
+ this.phi = phi;
105
+ this.theta = theta;
106
+ return this.check();
107
+ }
108
+ clone() {
109
+ return new SphericalCoordinates().copy(this);
110
+ }
111
+ copy(other) {
112
+ this.radius = other.radius;
113
+ this.phi = other.phi;
114
+ this.theta = other.theta;
115
+ return this.check();
116
+ }
117
+ fromLngLatZ([lng, lat, z]) {
118
+ this.radius = 1 + z / this.radiusScale;
119
+ this.phi = radians(lat);
120
+ this.theta = radians(lng);
121
+ return this.check();
122
+ }
123
+ fromVector3(v) {
124
+ this.radius = vec3.length(v);
125
+ if (this.radius > 0) {
126
+ this.theta = Math.atan2(v[0], v[1]); // equator angle around y-up axis
127
+ this.phi = Math.acos(clamp(v[2] / this.radius, -1, 1)); // polar angle
128
+ }
129
+ return this.check();
130
+ }
131
+ toVector3() {
132
+ return new Vector3(0, 0, this.radius)
133
+ .rotateX({ radians: this.theta })
134
+ .rotateZ({ radians: this.phi });
135
+ }
136
+ // restrict phi to be betwee EPS and PI-EPS
137
+ makeSafe() {
138
+ this.phi = Math.max(EPSILON, Math.min(Math.PI - EPSILON, this.phi));
139
+ return this;
140
+ }
141
+ check() {
142
+ // this.makeSafe();
143
+ if (!Number.isFinite(this.phi) || !Number.isFinite(this.theta) || !(this.radius > 0)) {
144
+ throw new Error('SphericalCoordinates: some fields set to invalid numbers');
145
+ }
146
+ return this;
147
+ }
148
+ }
@@ -0,0 +1,55 @@
1
+ import Vector from './base/vector';
2
+ import { NumericArray } from '@math.gl/types';
3
+ /**
4
+ * Two-element vector class.
5
+ * Subclass of Array<number>
6
+ */
7
+ export default class Vector2 extends Vector {
8
+ constructor(x?: number | Readonly<NumericArray>, y?: number);
9
+ set(x: number, y: number): this;
10
+ copy(array: Readonly<NumericArray>): this;
11
+ fromObject(object: {
12
+ x: number;
13
+ y: number;
14
+ }): this;
15
+ toObject(object: {
16
+ x?: number;
17
+ y?: number;
18
+ }): {
19
+ x: number;
20
+ y: number;
21
+ };
22
+ get ELEMENTS(): number;
23
+ /**
24
+ * Returns angle from x axis
25
+ * @returns
26
+ */
27
+ horizontalAngle(): number;
28
+ /**
29
+ * Returns angle from y axis
30
+ * @returns
31
+ */
32
+ verticalAngle(): number;
33
+ /**
34
+ * Transforms as point
35
+ * @param matrix4
36
+ * @returns
37
+ */
38
+ transform(matrix4: Readonly<NumericArray>): this;
39
+ /**
40
+ * transforms as point (4th component is implicitly 1)
41
+ * @param matrix4
42
+ * @returns
43
+ */
44
+ transformAsPoint(matrix4: Readonly<NumericArray>): this;
45
+ /**
46
+ * transforms as vector (4th component is implicitly 0, ignores translation. slightly faster)
47
+ * @param matrix4
48
+ * @returns
49
+ */
50
+ transformAsVector(matrix4: Readonly<NumericArray>): this;
51
+ transformByMatrix3(matrix3: Readonly<NumericArray>): this;
52
+ transformByMatrix2x3(matrix2x3: Readonly<NumericArray>): this;
53
+ transformByMatrix2(matrix2: Readonly<NumericArray>): this;
54
+ }
55
+ //# sourceMappingURL=vector2.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/classes/vector2.ts"],"names":[],"mappings":"AAEA,OAAO,MAAM,MAAM,eAAe,CAAC;AAMnC,OAAO,EAAC,YAAY,EAAC,MAAM,gBAAgB,CAAC;AAE5C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,MAAM;gBAE7B,CAAC,GAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAK,EAAE,CAAC,GAAE,MAAU;IAejE,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAM/B,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAMzC,UAAU,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;IAUhD,QAAQ,CAAC,MAAM,EAAE;QAAC,CAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC;IAQlE,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,aAAa,IAAI,MAAM;IAMvB;;;;OAIG;IACH,SAAS,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAIhD;;;;OAIG;IACH,gBAAgB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKvD;;;;OAIG;IACH,iBAAiB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKxD,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAKzD,oBAAoB,CAAC,SAAS,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;IAK7D,kBAAkB,CAAC,OAAO,EAAE,QAAQ,CAAC,YAAY,CAAC,GAAG,IAAI;CAI1D"}