@math.gl/core 3.5.7 → 3.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -1,161 +0,0 @@
1
- import Matrix from './base/matrix';
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- // import Quaternion from './quaternion';
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-
4
- type Array16 = number[];
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- // = [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
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-
7
- export default class Matrix4 extends Matrix<Matrix4> {
8
- static IDENTITY: number[];
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- static ZERO: number[];
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-
11
- INDICES: number[];
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- get ELEMENTS(): number;
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- get RANK(): number;
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-
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- constructor();
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- constructor(array: Array16);
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-
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- copy(array: Array16);
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-
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- // eslint-disable-next-line max-params
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- set(
22
- m00: number,
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- m01: number,
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- m02: number,
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- m03: number,
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- m10: number,
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- m11: number,
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- m12: number,
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- m13: number,
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- m20: number,
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- m21: number,
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- m22: number,
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- m23: number,
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- m30: number,
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- m31: number,
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- m32: number,
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- m33: number
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- );
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- setRowMajor(
40
- m00: number,
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- m01: number,
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- m02: number,
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- m03: number,
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- m10: number,
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- m11: number,
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- m12: number,
47
- m13: number,
48
- m20: number,
49
- m21: number,
50
- m22: number,
51
- m23: number,
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- m30: number,
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- m31: number,
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- m32: number,
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- m33: number
56
- );
57
-
58
- toRowMajor(result: Array16);
59
-
60
- identity(): Matrix4;
61
-
62
- // Calculates a 4x4 matrix from the given quaternion
63
- fromQuaternion(q: number[]): Matrix4;
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-
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- // Generates a frustum matrix with the given bounds
66
- frustum(args: {
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- left: number;
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- right: number;
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- bottom: number;
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- top: number;
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- near: number;
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- far: number;
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- }): Matrix4;
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-
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- // Generates a look-at matrix with the given eye position, focal point, and up axis
76
- lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
77
- lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;
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-
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- // Generates a orthogonal projection matrix with the given bounds
80
- ortho(args: {
81
- left: number;
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- right: number;
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- bottom: number;
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- top: number;
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- near: number;
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- far: number;
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- }): Matrix4;
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-
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- // Generates an orthogonal projection matrix with the same parameters
90
- orthographic(args: {
91
- fovy: number;
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- aspect?: number;
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- focalDistance?: number;
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- near?: number;
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- far?: number;
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- }): Matrix4;
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-
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- // Generates a perspective projection matrix with the given bounds
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- perspective(args: {
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- fovy?: number;
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- fov?: number;
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- aspect?: number;
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- near?: number;
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- far?: number;
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- }): Matrix4;
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-
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- // Accessors
108
-
109
- determinant(): Matrix4;
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-
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- // Decomposition
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- // Extracts the non-uniform scale assuming the matrix is an affine transformation.
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- // The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
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- getScale(): number[];
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- getScale<T extends number[]>(result: T): T;
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- // Gets the translation portion, assuming the matrix is a affine transformation matrix.
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- getTranslation(): number[];
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- getTranslation<T extends number[]>(result: T): T;
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- // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
120
- getRotation(): number[];
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- getRotation<T extends number[]>(result: T, scaleResult?: number[]): T;
122
- getRotationMatrix3(): number[];
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- getRotationMatrix3<T extends number[]>(result: T, scaleResult?: number[]): T;
124
-
125
- // Modifiers
126
- transpose(): Matrix4;
127
- invert(): Matrix4;
128
-
129
- // Operations
130
- multiplyLeft(a: number[]): Matrix4;
131
- multiplyRight(a: number[]): Matrix4;
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-
133
- scale(factor): Matrix4;
134
- translate(vec): Matrix4;
135
- rotateX(radians: number): Matrix4;
136
- rotateY(radians: number): Matrix4;
137
- rotateZ(radians: number): Matrix4;
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- rotateXYZ([rx, ry, rz]: number[]): Matrix4;
139
- rotateAxis(radians, axis): Matrix4;
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-
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- // Transforms
142
-
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- // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
144
- transform(vector: number[], result: number[]): number[];
145
-
146
- // Transforms any 2 or 3 element array as point (w implicitly 1)
147
- transformAsPoint(vector: number[], result: number[]): number[];
148
- transformAsVector(vector: number[], result: number[]): number[];
149
-
150
- // three.js math API compatibility
151
- makeRotationX(radians: number): Matrix4;
152
- makeTranslation(x: number, y: number, z: number): Matrix4;
153
-
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- // DEPRECATED in 3.0
155
- /** @deprecated Use Matrix4.transformAsPoint instead. */
156
- transformPoint(vector: number[], result?: number[]): number[];
157
- /** @deprecated Use Matrix4.transformAsPoint instead. */
158
- transformVector(vector: number[], result?: number[]): number[];
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- /** @deprecated Use Matrix4.transformAsPoint instead. */
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- transformDirection(vector: number[], result?: number[]): number[];
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- }
@@ -1,530 +0,0 @@
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- // Copyright (c) 2017 Uber Technologies, Inc.
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- //
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- // Permission is hereby granted, free of charge, to any person obtaining a copy
4
- // of this software and associated documentation files (the "Software"), to deal
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- // in the Software without restriction, including without limitation the rights
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- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- // copies of the Software, and to permit persons to whom the Software is
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- // furnished to do so, subject to the following conditions:
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- //
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- // The above copyright notice and this permission notice shall be included in
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- // all copies or substantial portions of the Software.
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- //
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- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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- // THE SOFTWARE.
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-
21
- import {checkVector, deprecated} from '../lib/validators';
22
- import Matrix from './base/matrix';
23
- // eslint-disable-next-line camelcase
24
- import {vec2_transformMat4AsVector, vec3_transformMat4AsVector} from '../lib/gl-matrix-extras';
25
-
26
- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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- import * as mat4 from 'gl-matrix/mat4';
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- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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- import * as vec2 from 'gl-matrix/vec2';
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- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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- import * as vec3 from 'gl-matrix/vec3';
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- // @ts-ignore: error TS2307: Cannot find module 'gl-matrix/...'.
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- import * as vec4 from 'gl-matrix/vec4';
34
-
35
- const IDENTITY = Object.freeze([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
36
- const ZERO = Object.freeze([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
37
-
38
- const INDICES = Object.freeze({
39
- COL0ROW0: 0,
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- COL0ROW1: 1,
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- COL0ROW2: 2,
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- COL0ROW3: 3,
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- COL1ROW0: 4,
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- COL1ROW1: 5,
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- COL1ROW2: 6,
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- COL1ROW3: 7,
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- COL2ROW0: 8,
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- COL2ROW1: 9,
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- COL2ROW2: 10,
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- COL2ROW3: 11,
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- COL3ROW0: 12,
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- COL3ROW1: 13,
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- COL3ROW2: 14,
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- COL3ROW3: 15
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- });
56
-
57
- const constants = {};
58
-
59
- export default class Matrix4 extends Matrix {
60
- static get IDENTITY() {
61
- constants.IDENTITY = constants.IDENTITY || Object.freeze(new Matrix4(IDENTITY));
62
- return constants.IDENTITY;
63
- }
64
-
65
- static get ZERO() {
66
- constants.ZERO = constants.ZERO || Object.freeze(new Matrix4(ZERO));
67
- return constants.ZERO;
68
- }
69
-
70
- get INDICES() {
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- return INDICES;
72
- }
73
-
74
- get ELEMENTS() {
75
- return 16;
76
- }
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-
78
- get RANK() {
79
- return 4;
80
- }
81
-
82
- constructor(array) {
83
- // PERF NOTE: initialize elements as double precision numbers
84
- super(-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0);
85
- if (arguments.length === 1 && Array.isArray(array)) {
86
- this.copy(array);
87
- } else {
88
- this.identity();
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- }
90
- }
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-
92
- copy(array) {
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- this[0] = array[0];
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- this[1] = array[1];
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- this[2] = array[2];
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- this[3] = array[3];
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- this[4] = array[4];
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- this[5] = array[5];
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- this[6] = array[6];
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- this[7] = array[7];
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- this[8] = array[8];
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- this[9] = array[9];
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- this[10] = array[10];
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- this[11] = array[11];
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- this[12] = array[12];
106
- this[13] = array[13];
107
- this[14] = array[14];
108
- this[15] = array[15];
109
- return this.check();
110
- }
111
-
112
- // eslint-disable-next-line max-params
113
- set(m00, m10, m20, m30, m01, m11, m21, m31, m02, m12, m22, m32, m03, m13, m23, m33) {
114
- this[0] = m00;
115
- this[1] = m10;
116
- this[2] = m20;
117
- this[3] = m30;
118
- this[4] = m01;
119
- this[5] = m11;
120
- this[6] = m21;
121
- this[7] = m31;
122
- this[8] = m02;
123
- this[9] = m12;
124
- this[10] = m22;
125
- this[11] = m32;
126
- this[12] = m03;
127
- this[13] = m13;
128
- this[14] = m23;
129
- this[15] = m33;
130
- return this.check();
131
- }
132
-
133
- // accepts row major order, stores as column major
134
- // eslint-disable-next-line max-params
135
- setRowMajor(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) {
136
- this[0] = m00;
137
- this[1] = m10;
138
- this[2] = m20;
139
- this[3] = m30;
140
- this[4] = m01;
141
- this[5] = m11;
142
- this[6] = m21;
143
- this[7] = m31;
144
- this[8] = m02;
145
- this[9] = m12;
146
- this[10] = m22;
147
- this[11] = m32;
148
- this[12] = m03;
149
- this[13] = m13;
150
- this[14] = m23;
151
- this[15] = m33;
152
- return this.check();
153
- }
154
-
155
- toRowMajor(result) {
156
- result[0] = this[0];
157
- result[1] = this[4];
158
- result[2] = this[8];
159
- result[3] = this[12];
160
- result[4] = this[1];
161
- result[5] = this[5];
162
- result[6] = this[9];
163
- result[7] = this[13];
164
- result[8] = this[2];
165
- result[9] = this[6];
166
- result[10] = this[10];
167
- result[11] = this[14];
168
- result[12] = this[3];
169
- result[13] = this[7];
170
- result[14] = this[11];
171
- result[15] = this[15];
172
- return result;
173
- }
174
-
175
- // Constructors
176
-
177
- identity() {
178
- return this.copy(IDENTITY);
179
- }
180
-
181
- // Calculates a 4x4 matrix from the given quaternion
182
- // q quat Quaternion to create matrix from
183
- fromQuaternion(q) {
184
- mat4.fromQuat(this, q);
185
- return this.check();
186
- }
187
-
188
- // Generates a frustum matrix with the given bounds
189
- // left Number Left bound of the frustum
190
- // right Number Right bound of the frustum
191
- // bottom Number Bottom bound of the frustum
192
- // top Number Top bound of the frustum
193
- // near Number Near bound of the frustum
194
- // far Number Far bound of the frustum
195
- frustum({left, right, bottom, top, near, far}) {
196
- if (far === Infinity) {
197
- Matrix4._computeInfinitePerspectiveOffCenter(this, left, right, bottom, top, near);
198
- } else {
199
- mat4.frustum(this, left, right, bottom, top, near, far);
200
- }
201
- return this.check();
202
- }
203
-
204
- // eslint-disable-next-line max-params
205
- static _computeInfinitePerspectiveOffCenter(result, left, right, bottom, top, near) {
206
- const column0Row0 = (2.0 * near) / (right - left);
207
- const column1Row1 = (2.0 * near) / (top - bottom);
208
- const column2Row0 = (right + left) / (right - left);
209
- const column2Row1 = (top + bottom) / (top - bottom);
210
- const column2Row2 = -1.0;
211
- const column2Row3 = -1.0;
212
- const column3Row2 = -2.0 * near;
213
-
214
- result[0] = column0Row0;
215
- result[1] = 0.0;
216
- result[2] = 0.0;
217
- result[3] = 0.0;
218
- result[4] = 0.0;
219
- result[5] = column1Row1;
220
- result[6] = 0.0;
221
- result[7] = 0.0;
222
- result[8] = column2Row0;
223
- result[9] = column2Row1;
224
- result[10] = column2Row2;
225
- result[11] = column2Row3;
226
- result[12] = 0.0;
227
- result[13] = 0.0;
228
- result[14] = column3Row2;
229
- result[15] = 0.0;
230
- return result;
231
- }
232
-
233
- // Generates a look-at matrix with the given eye position, focal point,
234
- // and up axis
235
- // eye vec3 Position of the viewer
236
- // center vec3 Point the viewer is looking at
237
- // up vec3 vec3 pointing up
238
- lookAt(eye, center, up) {
239
- // Signature: lookAt({eye, center = [0, 0, 0], up = [0, 1, 0]}))
240
- if (arguments.length === 1) {
241
- ({eye, center, up} = eye);
242
- }
243
-
244
- center = center || [0, 0, 0];
245
- up = up || [0, 1, 0];
246
-
247
- mat4.lookAt(this, eye, center, up);
248
- return this.check();
249
- }
250
-
251
- // Generates a orthogonal projection matrix with the given bounds
252
- // from "traditional" view space parameters
253
- // left number Left bound of the frustum
254
- // right number Right bound of the frustum
255
- // bottom number Bottom bound of the frustum
256
- // top number Top bound of the frustum
257
- // near number Near bound of the frustum
258
- // far number Far bound of the frustum
259
- ortho({left, right, bottom, top, near = 0.1, far = 500}) {
260
- mat4.ortho(this, left, right, bottom, top, near, far);
261
- return this.check();
262
- }
263
-
264
- // Generates an orthogonal projection matrix with the same parameters
265
- // as a perspective matrix (plus focalDistance)
266
- // fovy number Vertical field of view in radians
267
- // aspect number Aspect ratio. typically viewport width/height
268
- // focalDistance distance in the view frustum used for extent calculations
269
- // near number Near bound of the frustum
270
- // far number Far bound of the frustum
271
- orthographic({
272
- fovy = (45 * Math.PI) / 180,
273
- aspect = 1,
274
- focalDistance = 1,
275
- near = 0.1,
276
- far = 500
277
- }) {
278
- if (fovy > Math.PI * 2) {
279
- throw Error('radians');
280
- }
281
- const halfY = fovy / 2;
282
- const top = focalDistance * Math.tan(halfY); // focus_plane is the distance from the camera
283
- const right = top * aspect;
284
-
285
- return new Matrix4().ortho({
286
- left: -right,
287
- right,
288
- bottom: -top,
289
- top,
290
- near,
291
- far
292
- });
293
- }
294
-
295
- // Generates a perspective projection matrix with the given bounds
296
- // fovy number Vertical field of view in radians
297
- // aspect number Aspect ratio. typically viewport width/height
298
- // near number Near bound of the frustum
299
- // far number Far bound of the frustum
300
- perspective({
301
- fovy = undefined,
302
- fov = (45 * Math.PI) / 180, // DEPRECATED
303
- aspect = 1,
304
- near = 0.1,
305
- far = 500
306
- } = {}) {
307
- fovy = fovy || fov;
308
- if (fovy > Math.PI * 2) {
309
- throw Error('radians');
310
- }
311
- mat4.perspective(this, fovy, aspect, near, far);
312
- return this.check();
313
- }
314
-
315
- // Accessors
316
-
317
- determinant() {
318
- return mat4.determinant(this);
319
- }
320
-
321
- // Extracts the non-uniform scale assuming the matrix is an affine transformation.
322
- // The scales are the "lengths" of the column vectors in the upper-left 3x3 matrix.
323
- getScale(result = [-0, -0, -0]) {
324
- // explicit is faster than hypot...
325
- result[0] = Math.sqrt(this[0] * this[0] + this[1] * this[1] + this[2] * this[2]);
326
- result[1] = Math.sqrt(this[4] * this[4] + this[5] * this[5] + this[6] * this[6]);
327
- result[2] = Math.sqrt(this[8] * this[8] + this[9] * this[9] + this[10] * this[10]);
328
- // result[0] = Math.hypot(this[0], this[1], this[2]);
329
- // result[1] = Math.hypot(this[4], this[5], this[6]);
330
- // result[2] = Math.hypot(this[8], this[9], this[10]);
331
- return result;
332
- }
333
-
334
- // Gets the translation portion, assuming the matrix is a affine transformation matrix.
335
- getTranslation(result = [-0, -0, -0]) {
336
- result[0] = this[12];
337
- result[1] = this[13];
338
- result[2] = this[14];
339
- return result;
340
- }
341
-
342
- // Gets upper left 3x3 pure rotation matrix (non-scaling), assume affine transformation matrix
343
- getRotation(
344
- result = [-0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0],
345
- scaleResult = null
346
- ) {
347
- const scale = this.getScale(scaleResult || [-0, -0, -0]);
348
-
349
- const inverseScale0 = 1 / scale[0];
350
- const inverseScale1 = 1 / scale[1];
351
- const inverseScale2 = 1 / scale[2];
352
-
353
- result[0] = this[0] * inverseScale0;
354
- result[1] = this[1] * inverseScale1;
355
- result[2] = this[2] * inverseScale2;
356
- result[3] = 0;
357
- result[4] = this[4] * inverseScale0;
358
- result[5] = this[5] * inverseScale1;
359
- result[6] = this[6] * inverseScale2;
360
- result[7] = 0;
361
- result[8] = this[8] * inverseScale0;
362
- result[9] = this[9] * inverseScale1;
363
- result[10] = this[10] * inverseScale2;
364
- result[11] = 0;
365
- result[12] = 0;
366
- result[13] = 0;
367
- result[14] = 0;
368
- result[15] = 1;
369
- return result;
370
- }
371
-
372
- getRotationMatrix3(result = [-0, -0, -0, -0, -0, -0, -0, -0, -0], scaleResult = null) {
373
- const scale = this.getScale(scaleResult || [-0, -0, -0]);
374
-
375
- const inverseScale0 = 1 / scale[0];
376
- const inverseScale1 = 1 / scale[1];
377
- const inverseScale2 = 1 / scale[2];
378
-
379
- result[0] = this[0] * inverseScale0;
380
- result[1] = this[1] * inverseScale1;
381
- result[2] = this[2] * inverseScale2;
382
- result[3] = this[4] * inverseScale0;
383
- result[4] = this[5] * inverseScale1;
384
- result[5] = this[6] * inverseScale2;
385
- result[6] = this[8] * inverseScale0;
386
- result[7] = this[9] * inverseScale1;
387
- result[8] = this[10] * inverseScale2;
388
- return result;
389
- }
390
-
391
- // Modifiers
392
-
393
- transpose() {
394
- mat4.transpose(this, this);
395
- return this.check();
396
- }
397
-
398
- invert() {
399
- mat4.invert(this, this);
400
- return this.check();
401
- }
402
-
403
- // Operations
404
-
405
- multiplyLeft(a) {
406
- mat4.multiply(this, a, this);
407
- return this.check();
408
- }
409
-
410
- multiplyRight(a) {
411
- mat4.multiply(this, this, a);
412
- return this.check();
413
- }
414
-
415
- // Rotates a matrix by the given angle around the X axis
416
- rotateX(radians) {
417
- mat4.rotateX(this, this, radians);
418
- // mat4.rotate(this, this, radians, [1, 0, 0]);
419
- return this.check();
420
- }
421
-
422
- // Rotates a matrix by the given angle around the Y axis.
423
- rotateY(radians) {
424
- mat4.rotateY(this, this, radians);
425
- // mat4.rotate(this, this, radians, [0, 1, 0]);
426
- return this.check();
427
- }
428
-
429
- // Rotates a matrix by the given angle around the Z axis.
430
- rotateZ(radians) {
431
- mat4.rotateZ(this, this, radians);
432
- // mat4.rotate(this, this, radians, [0, 0, 1]);
433
- return this.check();
434
- }
435
-
436
- rotateXYZ([rx, ry, rz]) {
437
- return this.rotateX(rx).rotateY(ry).rotateZ(rz);
438
- }
439
-
440
- rotateAxis(radians, axis) {
441
- mat4.rotate(this, this, radians, axis);
442
- return this.check();
443
- }
444
-
445
- scale(factor) {
446
- if (Array.isArray(factor)) {
447
- mat4.scale(this, this, factor);
448
- } else {
449
- mat4.scale(this, this, [factor, factor, factor]);
450
- }
451
-
452
- return this.check();
453
- }
454
-
455
- translate(vec) {
456
- mat4.translate(this, this, vec);
457
- return this.check();
458
- }
459
-
460
- // Transforms
461
-
462
- // Transforms any 2, 3 or 4 element vector. 2 and 3 elements are treated as points
463
- transform(vector, result) {
464
- if (vector.length === 4) {
465
- result = vec4.transformMat4(result || [-0, -0, -0, -0], vector, this);
466
- checkVector(result, 4);
467
- return result;
468
- }
469
- return this.transformAsPoint(vector, result);
470
- }
471
-
472
- // Transforms any 2 or 3 element array as point (w implicitly 1)
473
- transformAsPoint(vector, result) {
474
- const {length} = vector;
475
- switch (length) {
476
- case 2:
477
- result = vec2.transformMat4(result || [-0, -0], vector, this);
478
- break;
479
- case 3:
480
- result = vec3.transformMat4(result || [-0, -0, -0], vector, this);
481
- break;
482
- default:
483
- throw new Error('Illegal vector');
484
- }
485
- checkVector(result, vector.length);
486
- return result;
487
- }
488
-
489
- // Transforms any 2 or 3 element array as vector (w implicitly 0)
490
- transformAsVector(vector, result) {
491
- switch (vector.length) {
492
- case 2:
493
- result = vec2_transformMat4AsVector(result || [-0, -0], vector, this);
494
- break;
495
- case 3:
496
- result = vec3_transformMat4AsVector(result || [-0, -0, -0], vector, this);
497
- break;
498
- default:
499
- throw new Error('Illegal vector');
500
- }
501
- checkVector(result, vector.length);
502
- return result;
503
- }
504
-
505
- // three.js math API compatibility
506
- makeRotationX(radians) {
507
- return this.identity().rotateX(radians);
508
- }
509
-
510
- makeTranslation(x, y, z) {
511
- return this.identity().translate([x, y, z]);
512
- }
513
-
514
- // DEPRECATED in 3.0
515
-
516
- transformPoint(vector, result) {
517
- deprecated('Matrix4.transformPoint', '3.0');
518
- return this.transformAsPoint(vector, result);
519
- }
520
-
521
- transformVector(vector, result) {
522
- deprecated('Matrix4.transformVector', '3.0');
523
- return this.transformAsPoint(vector, result);
524
- }
525
-
526
- transformDirection(vector, result) {
527
- deprecated('Matrix4.transformDirection', '3.0');
528
- return this.transformAsVector(vector, result);
529
- }
530
- }