@math.gl/core 3.5.7 → 3.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (193) hide show
  1. package/dist/classes/base/math-array.d.ts +66 -0
  2. package/dist/classes/base/math-array.d.ts.map +1 -0
  3. package/dist/classes/base/math-array.js +216 -0
  4. package/dist/classes/base/matrix.d.ts +14 -0
  5. package/dist/classes/base/matrix.d.ts.map +1 -0
  6. package/dist/classes/base/matrix.js +61 -0
  7. package/dist/classes/base/vector.d.ts +44 -0
  8. package/dist/classes/base/vector.d.ts.map +1 -0
  9. package/dist/classes/base/vector.js +126 -0
  10. package/dist/classes/euler.d.ts +77 -0
  11. package/dist/classes/euler.d.ts.map +1 -0
  12. package/dist/classes/euler.js +485 -0
  13. package/dist/classes/matrix3.d.ts +60 -0
  14. package/dist/classes/matrix3.d.ts.map +1 -0
  15. package/dist/classes/matrix3.js +201 -0
  16. package/dist/classes/matrix4.d.ts +226 -0
  17. package/dist/classes/matrix4.d.ts.map +1 -0
  18. package/dist/classes/matrix4.js +538 -0
  19. package/dist/classes/pose.d.ts +40 -0
  20. package/dist/classes/pose.d.ts.map +1 -0
  21. package/dist/classes/pose.js +109 -0
  22. package/dist/classes/quaternion.d.ts +63 -0
  23. package/dist/classes/quaternion.d.ts.map +1 -0
  24. package/dist/classes/quaternion.js +262 -0
  25. package/dist/classes/spherical-coordinates.d.ts +60 -0
  26. package/dist/classes/spherical-coordinates.d.ts.map +1 -0
  27. package/dist/classes/spherical-coordinates.js +148 -0
  28. package/dist/classes/vector2.d.ts +55 -0
  29. package/dist/classes/vector2.d.ts.map +1 -0
  30. package/dist/classes/vector2.js +111 -0
  31. package/dist/classes/vector3.d.ts +56 -0
  32. package/dist/classes/vector3.d.ts.map +1 -0
  33. package/dist/classes/vector3.js +133 -0
  34. package/dist/classes/vector4.d.ts +41 -0
  35. package/dist/classes/vector4.d.ts.map +1 -0
  36. package/dist/classes/vector4.js +114 -0
  37. package/dist/es5/classes/base/math-array.js +57 -61
  38. package/dist/es5/classes/base/math-array.js.map +1 -1
  39. package/dist/es5/classes/base/matrix.js +0 -14
  40. package/dist/es5/classes/base/matrix.js.map +1 -1
  41. package/dist/es5/classes/base/vector.js +0 -12
  42. package/dist/es5/classes/base/vector.js.map +1 -1
  43. package/dist/es5/classes/euler.js +63 -49
  44. package/dist/es5/classes/euler.js.map +1 -1
  45. package/dist/es5/classes/matrix3.js +60 -33
  46. package/dist/es5/classes/matrix3.js.map +1 -1
  47. package/dist/es5/classes/matrix4.js +167 -164
  48. package/dist/es5/classes/matrix4.js.map +1 -1
  49. package/dist/es5/classes/pose.js +7 -6
  50. package/dist/es5/classes/pose.js.map +1 -1
  51. package/dist/es5/classes/quaternion.js +44 -36
  52. package/dist/es5/classes/quaternion.js.map +1 -1
  53. package/dist/es5/classes/spherical-coordinates.js +12 -8
  54. package/dist/es5/classes/spherical-coordinates.js.map +1 -1
  55. package/dist/es5/classes/vector2.js.map +1 -1
  56. package/dist/es5/classes/vector3.js +7 -2
  57. package/dist/es5/classes/vector3.js.map +1 -1
  58. package/dist/es5/classes/vector4.js +7 -2
  59. package/dist/es5/classes/vector4.js.map +1 -1
  60. package/dist/es5/docs/README.md +0 -0
  61. package/dist/es5/index.js +71 -89
  62. package/dist/es5/index.js.map +1 -1
  63. package/dist/es5/lib/assert.js.map +1 -1
  64. package/dist/es5/lib/common.js +40 -43
  65. package/dist/es5/lib/common.js.map +1 -1
  66. package/dist/es5/lib/gl-matrix-extras.js.map +1 -1
  67. package/dist/es5/lib/gl-matrix.d.js +2 -0
  68. package/dist/es5/lib/gl-matrix.d.js.map +1 -0
  69. package/dist/es5/lib/math-utils.js.map +1 -1
  70. package/dist/es5/lib/validators.js.map +1 -1
  71. package/dist/esm/classes/base/math-array.js +45 -47
  72. package/dist/esm/classes/base/math-array.js.map +1 -1
  73. package/dist/esm/classes/base/matrix.js +0 -11
  74. package/dist/esm/classes/base/matrix.js.map +1 -1
  75. package/dist/esm/classes/base/vector.js +0 -10
  76. package/dist/esm/classes/base/vector.js.map +1 -1
  77. package/dist/esm/classes/euler.js +61 -48
  78. package/dist/esm/classes/euler.js.map +1 -1
  79. package/dist/esm/classes/matrix3.js +55 -33
  80. package/dist/esm/classes/matrix3.js.map +1 -1
  81. package/dist/esm/classes/matrix4.js +156 -136
  82. package/dist/esm/classes/matrix4.js.map +1 -1
  83. package/dist/esm/classes/pose.js +8 -4
  84. package/dist/esm/classes/pose.js.map +1 -1
  85. package/dist/esm/classes/quaternion.js +37 -27
  86. package/dist/esm/classes/quaternion.js.map +1 -1
  87. package/dist/esm/classes/spherical-coordinates.js +15 -5
  88. package/dist/esm/classes/spherical-coordinates.js.map +1 -1
  89. package/dist/esm/classes/vector2.js.map +1 -1
  90. package/dist/esm/classes/vector3.js +7 -2
  91. package/dist/esm/classes/vector3.js.map +1 -1
  92. package/dist/esm/classes/vector4.js +7 -2
  93. package/dist/esm/classes/vector4.js.map +1 -1
  94. package/dist/esm/docs/README.md +0 -0
  95. package/dist/esm/index.js +2 -13
  96. package/dist/esm/index.js.map +1 -1
  97. package/dist/esm/lib/assert.js.map +1 -1
  98. package/dist/esm/lib/common.js +41 -44
  99. package/dist/esm/lib/common.js.map +1 -1
  100. package/dist/esm/lib/gl-matrix-extras.js.map +1 -1
  101. package/dist/esm/lib/gl-matrix.d.js +2 -0
  102. package/dist/esm/lib/gl-matrix.d.js.map +1 -0
  103. package/dist/esm/lib/math-utils.js.map +1 -1
  104. package/dist/esm/lib/validators.js.map +1 -1
  105. package/dist/index.d.ts +17 -0
  106. package/dist/index.d.ts.map +1 -0
  107. package/dist/index.js +24 -0
  108. package/dist/lib/assert.d.ts +2 -0
  109. package/dist/lib/assert.d.ts.map +1 -0
  110. package/dist/lib/assert.js +5 -0
  111. package/dist/lib/common.d.ts +93 -0
  112. package/dist/lib/common.d.ts.map +1 -0
  113. package/dist/lib/common.js +210 -0
  114. package/dist/lib/gl-matrix-extras.d.ts +7 -0
  115. package/dist/lib/gl-matrix-extras.d.ts.map +1 -0
  116. package/dist/lib/gl-matrix-extras.js +49 -0
  117. package/dist/lib/math-utils.d.ts +28 -0
  118. package/dist/lib/math-utils.d.ts.map +1 -0
  119. package/dist/lib/math-utils.js +28 -0
  120. package/dist/lib/validators.d.ts +6 -0
  121. package/dist/lib/validators.d.ts.map +1 -0
  122. package/dist/lib/validators.js +33 -0
  123. package/package.json +5 -4
  124. package/src/classes/base/math-array.ts +265 -0
  125. package/src/classes/base/{matrix.js → matrix.ts} +15 -19
  126. package/src/classes/base/{vector.js → vector.ts} +47 -54
  127. package/src/classes/{euler.js → euler.ts} +121 -221
  128. package/src/classes/matrix3.ts +253 -0
  129. package/src/classes/matrix4.ts +668 -0
  130. package/src/classes/{pose.js → pose.ts} +52 -49
  131. package/src/classes/{quaternion.js → quaternion.ts} +107 -95
  132. package/src/classes/{spherical-coordinates.js → spherical-coordinates.ts} +84 -54
  133. package/src/classes/vector2.ts +127 -0
  134. package/src/classes/{vector3.js → vector3.ts} +43 -55
  135. package/src/classes/{vector4.js → vector4.ts} +44 -48
  136. package/src/docs/README.md +0 -0
  137. package/{dist/esm/index.d.ts → src/index.ts} +32 -34
  138. package/src/lib/{assert.js → assert.ts} +1 -1
  139. package/src/lib/common.ts +304 -0
  140. package/src/lib/{gl-matrix-extras.js → gl-matrix-extras.ts} +26 -5
  141. package/src/lib/gl-matrix.d.ts +266 -0
  142. package/src/lib/{math-utils.js → math-utils.ts} +0 -0
  143. package/src/lib/{validators.js → validators.ts} +10 -6
  144. package/dist/es5/addons/polygon.d.ts +0 -17
  145. package/dist/es5/classes/base/math-array.d.ts +0 -56
  146. package/dist/es5/classes/base/matrix.d.ts +0 -15
  147. package/dist/es5/classes/base/vector.d.ts +0 -45
  148. package/dist/es5/classes/euler.d.ts +0 -92
  149. package/dist/es5/classes/matrix3.d.ts +0 -91
  150. package/dist/es5/classes/matrix4.d.ts +0 -161
  151. package/dist/es5/classes/pose.d.ts +0 -92
  152. package/dist/es5/classes/quaternion.d.ts +0 -107
  153. package/dist/es5/classes/spherical-coordinates.d.ts +0 -87
  154. package/dist/es5/classes/vector2.d.ts +0 -65
  155. package/dist/es5/classes/vector3.d.ts +0 -65
  156. package/dist/es5/classes/vector4.d.ts +0 -34
  157. package/dist/es5/index.d.ts +0 -54
  158. package/dist/es5/lib/common.d.ts +0 -80
  159. package/dist/esm/addons/polygon.d.ts +0 -17
  160. package/dist/esm/classes/base/math-array.d.ts +0 -56
  161. package/dist/esm/classes/base/matrix.d.ts +0 -15
  162. package/dist/esm/classes/base/vector.d.ts +0 -45
  163. package/dist/esm/classes/euler.d.ts +0 -92
  164. package/dist/esm/classes/matrix3.d.ts +0 -91
  165. package/dist/esm/classes/matrix4.d.ts +0 -161
  166. package/dist/esm/classes/pose.d.ts +0 -92
  167. package/dist/esm/classes/quaternion.d.ts +0 -107
  168. package/dist/esm/classes/spherical-coordinates.d.ts +0 -87
  169. package/dist/esm/classes/vector2.d.ts +0 -65
  170. package/dist/esm/classes/vector3.d.ts +0 -65
  171. package/dist/esm/classes/vector4.d.ts +0 -34
  172. package/dist/esm/lib/common.d.ts +0 -80
  173. package/src/addons/polygon.d.ts +0 -17
  174. package/src/classes/base/math-array.d.ts +0 -56
  175. package/src/classes/base/math-array.js +0 -250
  176. package/src/classes/base/matrix.d.ts +0 -15
  177. package/src/classes/base/vector.d.ts +0 -45
  178. package/src/classes/euler.d.ts +0 -92
  179. package/src/classes/matrix3.d.ts +0 -91
  180. package/src/classes/matrix3.js +0 -225
  181. package/src/classes/matrix4.d.ts +0 -161
  182. package/src/classes/matrix4.js +0 -530
  183. package/src/classes/pose.d.ts +0 -92
  184. package/src/classes/quaternion.d.ts +0 -107
  185. package/src/classes/spherical-coordinates.d.ts +0 -87
  186. package/src/classes/vector2.d.ts +0 -65
  187. package/src/classes/vector2.js +0 -122
  188. package/src/classes/vector3.d.ts +0 -65
  189. package/src/classes/vector4.d.ts +0 -34
  190. package/src/index.d.ts +0 -54
  191. package/src/index.js +0 -86
  192. package/src/lib/common.d.ts +0 -80
  193. package/src/lib/common.js +0 -222
@@ -0,0 +1,266 @@
1
+ type NumericArray =
2
+ | Int8Array
3
+ | Uint8Array
4
+ | Int16Array
5
+ | Uint16Array
6
+ | Int32Array
7
+ | Uint32Array
8
+ | Uint8ClampedArray
9
+ | Float32Array
10
+ | Float64Array
11
+ | number[];
12
+
13
+ declare module 'gl-matrix/vec2' {
14
+ function length(a: Readonly<NumericArray>): number;
15
+ function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
16
+ function add<T extends NumericArray>(
17
+ out: T,
18
+ a: Readonly<NumericArray>,
19
+ b: Readonly<NumericArray>
20
+ ): T;
21
+ function sub<T extends NumericArray>(
22
+ out: T,
23
+ a: Readonly<NumericArray>,
24
+ b: Readonly<NumericArray>
25
+ ): T;
26
+ function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
27
+ function lerp<T extends NumericArray>(
28
+ out: T,
29
+ a: Readonly<NumericArray>,
30
+ b: Readonly<NumericArray>,
31
+ t: number
32
+ ): T;
33
+ function transformMat2<T extends NumericArray>(
34
+ out: T,
35
+ a: Readonly<NumericArray>,
36
+ m: Readonly<NumericArray>
37
+ ): T;
38
+ function transformMat2d<T extends NumericArray>(
39
+ out: T,
40
+ a: Readonly<NumericArray>,
41
+ m: Readonly<NumericArray>
42
+ ): T;
43
+ function transformMat3<T extends NumericArray>(
44
+ out: T,
45
+ a: Readonly<NumericArray>,
46
+ m: Readonly<NumericArray>
47
+ ): T;
48
+ function transformMat4<T extends NumericArray>(
49
+ out: T,
50
+ a: Readonly<NumericArray>,
51
+ m: Readonly<NumericArray>
52
+ ): T;
53
+ }
54
+
55
+ declare module 'gl-matrix/vec3' {
56
+ function length(a: Readonly<NumericArray>): number;
57
+ function angle(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
58
+ function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
59
+ function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
60
+ function add<T extends NumericArray>(
61
+ out: T,
62
+ a: Readonly<NumericArray>,
63
+ b: Readonly<NumericArray>
64
+ ): T;
65
+ function sub<T extends NumericArray>(
66
+ out: T,
67
+ a: Readonly<NumericArray>,
68
+ b: Readonly<NumericArray>
69
+ ): T;
70
+ function mul<T extends NumericArray>(
71
+ out: T,
72
+ a: Readonly<NumericArray>,
73
+ b: Readonly<NumericArray>
74
+ ): T;
75
+ function cross<T extends NumericArray>(
76
+ out: T,
77
+ a: Readonly<NumericArray>,
78
+ b: Readonly<NumericArray>
79
+ ): T;
80
+ function rotateX<T extends NumericArray>(
81
+ out: T,
82
+ a: Readonly<NumericArray>,
83
+ b: Readonly<NumericArray>,
84
+ rad: number
85
+ ): T;
86
+ function rotateY<T extends NumericArray>(
87
+ out: T,
88
+ a: Readonly<NumericArray>,
89
+ b: Readonly<NumericArray>,
90
+ rad: number
91
+ ): T;
92
+ function rotateZ<T extends NumericArray>(
93
+ out: T,
94
+ a: Readonly<NumericArray>,
95
+ b: Readonly<NumericArray>,
96
+ rad: number
97
+ ): T;
98
+ function transformMat3<T extends NumericArray>(
99
+ out: T,
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+ a: Readonly<NumericArray>,
101
+ m: Readonly<NumericArray>
102
+ ): T;
103
+ function transformMat4<T extends NumericArray>(
104
+ out: T,
105
+ a: Readonly<NumericArray>,
106
+ m: Readonly<NumericArray>
107
+ ): T;
108
+ function transformQuat<T extends NumericArray>(
109
+ out: T,
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+ a: Readonly<NumericArray>,
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+ q: Readonly<NumericArray>
112
+ ): T;
113
+ }
114
+
115
+ declare module 'gl-matrix/vec4' {
116
+ function length(a: Readonly<NumericArray>): number;
117
+ function negate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
118
+ function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
119
+ function transformMat4<T extends NumericArray>(
120
+ out: T,
121
+ a: Readonly<NumericArray>,
122
+ m: Readonly<NumericArray>
123
+ ): T;
124
+ function transformQuat<T extends NumericArray>(
125
+ out: T,
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+ a: Readonly<NumericArray>,
127
+ q: Readonly<NumericArray>
128
+ ): T;
129
+ }
130
+
131
+ declare module 'gl-matrix/mat3' {
132
+ function determinant(a: Readonly<NumericArray>): number;
133
+ function fromQuat<T extends NumericArray>(out: T, q: Readonly<NumericArray>): T;
134
+ function transpose<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
135
+ function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
136
+ function translate<T extends NumericArray>(
137
+ out: T,
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+ a: Readonly<NumericArray>,
139
+ v: Readonly<NumericArray>
140
+ ): T;
141
+ function scale<T extends NumericArray>(
142
+ out: T,
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+ a: Readonly<NumericArray>,
144
+ v: Readonly<NumericArray>
145
+ ): T;
146
+ function rotate<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
147
+ function multiply<T extends NumericArray>(
148
+ out: T,
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+ a: Readonly<NumericArray>,
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+ b: Readonly<NumericArray>
151
+ ): T;
152
+ }
153
+
154
+ declare module 'gl-matrix/mat4' {
155
+ function determinant(a: Readonly<NumericArray>): number;
156
+ function fromQuat<T extends NumericArray>(out: T, q: Readonly<NumericArray>): T;
157
+ function transpose<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
158
+ function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
159
+ function getRotation<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
160
+ function getScaling<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
161
+ function getTranslation<T extends NumericArray>(out: T, mat: Readonly<NumericArray>): T;
162
+ function equals(a: Readonly<NumericArray>, b: Readonly<NumericArray>): boolean;
163
+ function translate<T extends NumericArray>(
164
+ out: T,
165
+ a: Readonly<NumericArray>,
166
+ v: Readonly<NumericArray>
167
+ ): T;
168
+ function scale<T extends NumericArray>(
169
+ out: T,
170
+ a: Readonly<NumericArray>,
171
+ v: Readonly<NumericArray>
172
+ ): T;
173
+ function rotate<T extends NumericArray>(
174
+ out: T,
175
+ a: Readonly<NumericArray>,
176
+ rad: number,
177
+ axis: Readonly<NumericArray>
178
+ ): T;
179
+ function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
180
+ function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
181
+ function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
182
+ function multiply<T extends NumericArray>(
183
+ out: T,
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+ a: Readonly<NumericArray>,
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+ b: Readonly<NumericArray>
186
+ ): T;
187
+ function lookAt<T extends NumericArray>(
188
+ out: T,
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+ eye: Readonly<NumericArray>,
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+ center: Readonly<NumericArray>,
191
+ up: Readonly<NumericArray>
192
+ ): T;
193
+ function perspective<T extends NumericArray>(
194
+ out: T,
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+ fovy: number,
196
+ aspect: number,
197
+ near: number,
198
+ far: number
199
+ ): T;
200
+ function frustum<T extends NumericArray>(
201
+ out: T,
202
+ left: number,
203
+ right: number,
204
+ bottom: number,
205
+ top: number,
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+ near: number,
207
+ far: number
208
+ ): T;
209
+ function ortho<T extends NumericArray>(
210
+ out: T,
211
+ left: number,
212
+ right: number,
213
+ bottom: number,
214
+ top: number,
215
+ near: number,
216
+ far: number
217
+ ): T;
218
+ }
219
+
220
+ declare module 'gl-matrix/quat' {
221
+ function identity<T extends NumericArray>(out: T): T;
222
+ function length(a: Readonly<NumericArray>): number;
223
+ function squaredLength(a: Readonly<NumericArray>): number;
224
+ function fromMat3<T extends NumericArray>(out: T, m: Readonly<NumericArray>): T;
225
+ function setAxisAngle<T extends NumericArray>(
226
+ out: T,
227
+ axis: Readonly<NumericArray>,
228
+ rad: number
229
+ ): T;
230
+ function rotationTo<T extends NumericArray>(
231
+ out: T,
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+ a: Readonly<NumericArray>,
233
+ b: Readonly<NumericArray>
234
+ ): T;
235
+ function add<T extends NumericArray>(
236
+ out: T,
237
+ a: Readonly<NumericArray>,
238
+ b: Readonly<NumericArray>
239
+ ): T;
240
+ function dot(a: Readonly<NumericArray>, b: Readonly<NumericArray>): number;
241
+ function invert<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
242
+ function calculateW<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
243
+ function conjugate<T extends NumericArray>(out: T, a: Readonly<NumericArray>): T;
244
+
245
+ function lerp<T extends NumericArray>(
246
+ out: T,
247
+ a: Readonly<NumericArray>,
248
+ b: Readonly<NumericArray>,
249
+ t: number
250
+ ): T;
251
+ function slerp<T extends NumericArray>(
252
+ out: T,
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+ a: Readonly<NumericArray>,
254
+ b: Readonly<NumericArray>,
255
+ t: number
256
+ ): T;
257
+ function scale<T extends NumericArray>(out: T, a: Readonly<NumericArray>, b: number): T;
258
+ function multiply<T extends NumericArray>(
259
+ out: T,
260
+ a: Readonly<NumericArray>,
261
+ b: Readonly<NumericArray>
262
+ ): T;
263
+ function rotateX<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
264
+ function rotateY<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
265
+ function rotateZ<T extends NumericArray>(out: T, a: Readonly<NumericArray>, rad: number): T;
266
+ }
File without changes
@@ -17,10 +17,10 @@
17
17
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
18
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
19
  // THE SOFTWARE.
20
-
20
+ import {NumberArray} from '@math.gl/types';
21
21
  import {config} from './common';
22
22
 
23
- export function validateVector(v, length) {
23
+ export function validateVector(v: NumberArray, length: number): boolean {
24
24
  if (v.length !== length) {
25
25
  return false;
26
26
  }
@@ -33,14 +33,18 @@ export function validateVector(v, length) {
33
33
  return true;
34
34
  }
35
35
 
36
- export function checkNumber(value) {
36
+ export function checkNumber(value: any): number {
37
37
  if (!Number.isFinite(value)) {
38
38
  throw new Error(`Invalid number ${value}`);
39
39
  }
40
- return value;
40
+ return value as number;
41
41
  }
42
42
 
43
- export function checkVector(v, length, callerName = '') {
43
+ export function checkVector<T extends NumberArray>(
44
+ v: T,
45
+ length: number,
46
+ callerName: string = ''
47
+ ): T {
44
48
  if (config.debug && !validateVector(v, length)) {
45
49
  throw new Error(`math.gl: ${callerName} some fields set to invalid numbers'`);
46
50
  }
@@ -49,7 +53,7 @@ export function checkVector(v, length, callerName = '') {
49
53
 
50
54
  const map = {};
51
55
 
52
- export function deprecated(method, version) {
56
+ export function deprecated(method: string, version: string): void {
53
57
  if (!map[method]) {
54
58
  map[method] = true;
55
59
  // eslint-disable-next-line
@@ -1,17 +0,0 @@
1
- import {NumberArray} from '@math.gl/core/';
2
-
3
- type SegmentVisitor = (p1: NumberArray, p2: NumberArray, i1: number, i2: number) => void;
4
-
5
- export default class Polygon {
6
- constructor(
7
- points: NumberArray | NumberArray[],
8
- options?: {start?: number; end?: number; size?: number; isClosed?: boolean}
9
- );
10
-
11
- // https://en.wikipedia.org/wiki/Shoelace_formula
12
- getSignedArea(): number;
13
- getArea(): number;
14
- getWindingDirection(): number;
15
- forEachSegment(visitor: SegmentVisitor): void;
16
- modifyWindingDirection(direction: number): boolean;
17
- }
@@ -1,56 +0,0 @@
1
-
2
- /** Base class for vectors and matrices */
3
- export default abstract class MathArray<DerivedType> extends Array<number> {
4
- // Defined by derived class
5
- abstract get ELEMENTS(): number;
6
-
7
- clone(): DerivedType;
8
-
9
- // TODO - define more sophisticated object type per class?
10
- from(array: readonly number[]): DerivedType;
11
- from(object: object): DerivedType;
12
-
13
- fromArray(array: readonly number[], offset?: number): DerivedType;
14
- // todo
15
- to(arrayOrObject): any;
16
- toTarget(target): any;
17
-
18
- toArray(array?: number[], offset?: number): number[];
19
- toFloat32Array(): Float32Array;
20
- toString(): string;
21
- formatString(opts: object): string;
22
- equals(array: readonly number[]): boolean;
23
- exactEquals(array: readonly number[]): boolean;
24
-
25
- // Modifiers
26
-
27
- negate(): DerivedType;
28
- lerp(a: readonly number[], b: readonly number[], t: number): DerivedType;
29
-
30
- min(vector: readonly number[]): DerivedType;
31
- max(vector: readonly number[]): DerivedType;
32
-
33
- clamp(minVector: readonly number[], maxVector: readonly number[]): DerivedType;
34
-
35
- add(...vectors): DerivedType;
36
- subtract(...vectors): DerivedType;
37
-
38
- scale(scale): DerivedType;
39
-
40
- // three.js compatibility
41
-
42
- sub(a): DerivedType;
43
- setScalar(a): DerivedType;
44
- addScalar(a): DerivedType;
45
- subScalar(a): DerivedType;
46
- multiplyScalar(scalar): DerivedType;
47
- divideScalar(a): DerivedType;
48
- clampScalar(min, max): DerivedType;
49
- elements: number[];
50
-
51
- // Cesium compatibility
52
- multiplyByScalar(scalar): DerivedType;
53
-
54
- // private
55
- check(): DerivedType;
56
- }
@@ -1,15 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- export default abstract class Matrix<MatrixType> extends MathArray<MatrixType> {
4
- abstract get RANK(): number;
5
-
6
- toString(): string;
7
-
8
- getElementIndex(row: number, col: number): number;
9
- // By default assumes row major indices
10
- getElement(row: number, col: number);
11
- // By default assumes row major indices
12
- setElement(row: number, col: number, value: number);
13
- getColumn(columnIndex: number, result?: number[]);
14
- setColumn(columnIndex: number, columnVector: number[]);
15
- }
@@ -1,45 +0,0 @@
1
- import MathArray from './math-array';
2
-
3
- /** Base class for vectors */
4
- export default abstract class Vector<VectorType> extends MathArray<VectorType> {
5
- // VIRTUAL METHODS
6
- // copy(vector) {
7
-
8
- // ACCESSORS
9
-
10
- x: number;
11
- y: number;
12
-
13
- // NOTE: `length` is a reserved word for Arrays, so we can't use `v.length()`
14
- len(): number;
15
- magnitude(): number;
16
- lengthSquared(): number;
17
- magnitudeSquared(): number;
18
-
19
- distance(mathArray): number;
20
-
21
- distanceSquared(mathArray): number;
22
-
23
- dot(mathArray): number;
24
- // MODIFIERS
25
-
26
- normalize(): VectorType;
27
-
28
- multiply(...vectors): VectorType;
29
-
30
- divide(...vectors): VectorType;
31
-
32
- // THREE.js compatibility
33
- lengthSq(): number;
34
- distanceTo(vector: VectorType): number;
35
- distanceToSquared(vector): number;
36
-
37
- getComponent(i): number;
38
- setComponent(i, value): number;
39
-
40
- addVectors(a: VectorType, b: VectorType): VectorType;
41
- subVectors(a: VectorType, b: VectorType): VectorType;
42
- multiplyVectors(a: VectorType, b: VectorType): VectorType;
43
-
44
- addScaledVector(a: VectorType, b: VectorType): VectorType;
45
- }
@@ -1,92 +0,0 @@
1
- import MathArray from './base/math-array';
2
- import Quaternion from './quaternion';
3
- import Matrix3 from './matrix3';
4
-
5
- export default class Euler extends MathArray<Euler> {
6
- static ZYX: number;
7
- static YXZ: number;
8
- static XZY: number;
9
- static ZXY: number;
10
- static YZX: number;
11
- static XYZ: number;
12
- static RollPitchYaw: number;
13
- static DefaultOrder: number;
14
- static RotationOrders: string[];
15
-
16
- static rotationOrder(order: number): string;
17
-
18
- ELEMENTS: number;
19
-
20
- /**
21
- * @class
22
- * @param {Number | Number[]} x
23
- * @param {Number=} [y]
24
- * @param {Number=} [z]
25
- * @param {Number=} [order]
26
- */
27
- constructor();
28
- constructor(x: number, y: number, z: number, order?: number);
29
- constructor(vector3: number[], order?: number);
30
-
31
- fromQuaternion(quaternion: Quaternion): Euler;
32
-
33
- // If copied array does contain fourth element, preserves currently set order
34
- copy(array: number[]): Euler;
35
-
36
- // Sets the three angles, and optionally sets the rotation order
37
- // If order is not specified, preserves currently set order
38
- set(x: number, y: number, z: number, order?: number): Euler;
39
-
40
- validate(): boolean;
41
-
42
- // Does not copy the orientation element
43
- toArray(array?: number[], offset?: number): number[];
44
-
45
- // Copies the orientation element
46
- toArray4(array?: number[], offset?: number): number[];
47
-
48
- toVector3(result?: number[]): number[];
49
-
50
- // x, y, z angle notation (note: only corresponds to axis in XYZ orientation)
51
- x: number;
52
- y: number;
53
- z: number;
54
-
55
- // alpha, beta, gamma angle notation
56
- alpha: number;
57
- beta: number;
58
- gamma: number;
59
-
60
- // phi, theta, psi angle notation
61
- phi: number;
62
- theta: number;
63
- psi: number;
64
-
65
- // roll, pitch, yaw angle notation
66
- roll: number;
67
- pitch: number;
68
- yaw: number;
69
-
70
- // rotation order, in all three angle notations
71
- order: number;
72
-
73
- /* eslint-disable no-multi-spaces, brace-style, no-return-assign */
74
-
75
- // Constructors
76
- fromVector3(v: number[], order: number): Euler;
77
- // TODO - with and without 4th element
78
- fromArray(array: number[], offset?: number): Euler;
79
-
80
- // Common ZYX rotation order
81
- fromRollPitchYaw(roll: number, pitch: number, yaw: number): Euler;
82
- fromRotationMatrix(m: number[], order?: number): Euler;
83
-
84
- // ACCESSORS
85
-
86
- getRotationMatrix(m: Matrix3): Matrix3;
87
- getRotationMatrix(m?: number[]): number[];
88
-
89
- // TODO - move to Quaternion
90
- getQuaternion(): Quaternion;
91
- toQuaternion(): Quaternion;
92
- }
@@ -1,91 +0,0 @@
1
- import Matrix from './base/matrix';
2
- // import Quaternion from './quaternion';
3
-
4
- export default class Matrix3 extends Matrix<Matrix3> {
5
- static IDENTITY: Matrix3;
6
- static ZERO: Matrix3;
7
-
8
- // inherited
9
- get ELEMENTS(): number;
10
- get RANK(): number;
11
- INDICES: number[];
12
-
13
- constructor();
14
- constructor(array: number[]);
15
- constructor(
16
- m00: number,
17
- m10: number,
18
- m20: number,
19
- m01: number,
20
- m11: number,
21
- m21: number,
22
- m02: number,
23
- m12: number,
24
- m22: number
25
- );
26
-
27
- copy(array): Matrix3;
28
-
29
- // accepts column major order, stores in column major order
30
- // eslint-disable-next-line max-params
31
- set(
32
- m00: number,
33
- m10: number,
34
- m20: number,
35
- m01: number,
36
- m11: number,
37
- m21: number,
38
- m02: number,
39
- m12: number,
40
- m22: number
41
- );
42
-
43
- // accepts row major order, stores as column major
44
- // eslint-disable-next-line max-params
45
- setRowMajor(
46
- m00: number,
47
- m01: number,
48
- m02: number,
49
- m10: number,
50
- m11: number,
51
- m12: number,
52
- m20: number,
53
- m21: number,
54
- m22: number
55
- );
56
- setRowMajor(...array: number[]);
57
-
58
- // Accessors
59
- determinant(): number;
60
-
61
- // Constructors
62
- identity(): Matrix3;
63
-
64
- // Calculates a 3x3 matrix from the given quaternion
65
- // q quat Quaternion to create matrix from
66
- fromQuaternion(q: number[]): Matrix3;
67
-
68
- // Modifiers
69
- transpose(): Matrix3;
70
- invert(): Matrix3;
71
-
72
- // Operations
73
- multiplyLeft(a: Matrix3): Matrix3;
74
- multiplyRight(a: Matrix3): Matrix3;
75
-
76
- rotate(radians: number): Matrix3;
77
-
78
- scale(scale: number): Matrix3;
79
- scale([scaleX, scaleY, scaleZ]: number[]): Matrix3;
80
-
81
- translate(vec): Matrix3;
82
-
83
- // Transforms
84
-
85
- transform(vector: number[], result?: number[]): number[];
86
-
87
- // DEPRECATED IN 3.0
88
- transformVector(vector, result);
89
- transformVector2(vector, result);
90
- transformVector3(vector, result);
91
- }