@mapwhit/tilerenderer 0.47.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (356) hide show
  1. package/LICENSE.txt +87 -0
  2. package/README.md +25 -0
  3. package/build/min/.dir +0 -0
  4. package/build/min/package.json +3 -0
  5. package/build/min/src/shaders/_prelude.fragment.glsl.txt +13 -0
  6. package/build/min/src/shaders/_prelude.vertex.glsl.txt +14 -0
  7. package/build/min/src/shaders/background.fragment.glsl.txt +5 -0
  8. package/build/min/src/shaders/background.vertex.glsl.txt +1 -0
  9. package/build/min/src/shaders/background_pattern.fragment.glsl.txt +5 -0
  10. package/build/min/src/shaders/background_pattern.vertex.glsl.txt +1 -0
  11. package/build/min/src/shaders/circle.fragment.glsl.txt +20 -0
  12. package/build/min/src/shaders/circle.vertex.glsl.txt +17 -0
  13. package/build/min/src/shaders/clipping_mask.fragment.glsl.txt +1 -0
  14. package/build/min/src/shaders/clipping_mask.vertex.glsl.txt +1 -0
  15. package/build/min/src/shaders/collision_box.fragment.glsl.txt +1 -0
  16. package/build/min/src/shaders/collision_box.vertex.glsl.txt +1 -0
  17. package/build/min/src/shaders/collision_circle.fragment.glsl.txt +1 -0
  18. package/build/min/src/shaders/collision_circle.vertex.glsl.txt +1 -0
  19. package/build/min/src/shaders/debug.fragment.glsl.txt +1 -0
  20. package/build/min/src/shaders/debug.vertex.glsl.txt +1 -0
  21. package/build/min/src/shaders/fill.fragment.glsl.txt +10 -0
  22. package/build/min/src/shaders/fill.vertex.glsl.txt +7 -0
  23. package/build/min/src/shaders/fill_extrusion.fragment.glsl.txt +13 -0
  24. package/build/min/src/shaders/fill_extrusion.vertex.glsl.txt +9 -0
  25. package/build/min/src/shaders/fill_extrusion_pattern.fragment.glsl.txt +15 -0
  26. package/build/min/src/shaders/fill_extrusion_pattern.vertex.glsl.txt +11 -0
  27. package/build/min/src/shaders/fill_outline.fragment.glsl.txt +10 -0
  28. package/build/min/src/shaders/fill_outline.vertex.glsl.txt +7 -0
  29. package/build/min/src/shaders/fill_outline_pattern.fragment.glsl.txt +13 -0
  30. package/build/min/src/shaders/fill_outline_pattern.vertex.glsl.txt +9 -0
  31. package/build/min/src/shaders/fill_pattern.fragment.glsl.txt +13 -0
  32. package/build/min/src/shaders/fill_pattern.vertex.glsl.txt +9 -0
  33. package/build/min/src/shaders/heatmap.fragment.glsl.txt +10 -0
  34. package/build/min/src/shaders/heatmap.vertex.glsl.txt +8 -0
  35. package/build/min/src/shaders/heatmap_texture.fragment.glsl.txt +5 -0
  36. package/build/min/src/shaders/heatmap_texture.vertex.glsl.txt +1 -0
  37. package/build/min/src/shaders/hillshade.fragment.glsl.txt +7 -0
  38. package/build/min/src/shaders/hillshade.vertex.glsl.txt +1 -0
  39. package/build/min/src/shaders/hillshade_prepare.fragment.glsl.txt +8 -0
  40. package/build/min/src/shaders/hillshade_prepare.vertex.glsl.txt +1 -0
  41. package/build/min/src/shaders/line.fragment.glsl.txt +12 -0
  42. package/build/min/src/shaders/line.vertex.glsl.txt +17 -0
  43. package/build/min/src/shaders/line_gradient.fragment.glsl.txt +10 -0
  44. package/build/min/src/shaders/line_gradient.vertex.glsl.txt +16 -0
  45. package/build/min/src/shaders/line_pattern.fragment.glsl.txt +15 -0
  46. package/build/min/src/shaders/line_pattern.vertex.glsl.txt +20 -0
  47. package/build/min/src/shaders/line_sdf.fragment.glsl.txt +17 -0
  48. package/build/min/src/shaders/line_sdf.vertex.glsl.txt +20 -0
  49. package/build/min/src/shaders/raster.fragment.glsl.txt +5 -0
  50. package/build/min/src/shaders/raster.vertex.glsl.txt +1 -0
  51. package/build/min/src/shaders/symbol_icon.fragment.glsl.txt +9 -0
  52. package/build/min/src/shaders/symbol_icon.vertex.glsl.txt +5 -0
  53. package/build/min/src/shaders/symbol_sdf.fragment.glsl.txt +19 -0
  54. package/build/min/src/shaders/symbol_sdf.vertex.glsl.txt +13 -0
  55. package/package.json +44 -0
  56. package/src/css/mapbox-gl.css +506 -0
  57. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  58. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  59. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  60. package/src/css/svg/mapboxgl-ctrl-geolocate-background.svg +3 -0
  61. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +3 -0
  62. package/src/css/svg/mapboxgl-ctrl-logo-compact.svg +2 -0
  63. package/src/css/svg/mapboxgl-ctrl-logo.svg +1 -0
  64. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  65. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  66. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  67. package/src/data/array_types.js +1138 -0
  68. package/src/data/bucket/circle_attributes.js +5 -0
  69. package/src/data/bucket/circle_bucket.js +118 -0
  70. package/src/data/bucket/fill_attributes.js +5 -0
  71. package/src/data/bucket/fill_bucket.js +166 -0
  72. package/src/data/bucket/fill_extrusion_attributes.js +11 -0
  73. package/src/data/bucket/fill_extrusion_bucket.js +247 -0
  74. package/src/data/bucket/heatmap_bucket.js +12 -0
  75. package/src/data/bucket/line_attributes.js +11 -0
  76. package/src/data/bucket/line_bucket.js +625 -0
  77. package/src/data/bucket/pattern_attributes.js +9 -0
  78. package/src/data/bucket/pattern_bucket_features.js +44 -0
  79. package/src/data/bucket/symbol_attributes.js +95 -0
  80. package/src/data/bucket/symbol_bucket.js +697 -0
  81. package/src/data/bucket.js +53 -0
  82. package/src/data/dem_data.js +126 -0
  83. package/src/data/extent.js +17 -0
  84. package/src/data/feature_index.js +254 -0
  85. package/src/data/index_array_type.js +14 -0
  86. package/src/data/load_geometry.js +42 -0
  87. package/src/data/pos_attributes.js +3 -0
  88. package/src/data/program_configuration.js +782 -0
  89. package/src/data/raster_bounds_attributes.js +6 -0
  90. package/src/data/segment.js +63 -0
  91. package/src/geo/coordinate.js +78 -0
  92. package/src/geo/lng_lat.js +129 -0
  93. package/src/geo/lng_lat_bounds.js +253 -0
  94. package/src/geo/transform.js +605 -0
  95. package/src/gl/color_mode.js +21 -0
  96. package/src/gl/context.js +193 -0
  97. package/src/gl/cull_face_mode.js +22 -0
  98. package/src/gl/depth_mode.js +18 -0
  99. package/src/gl/framebuffer.js +28 -0
  100. package/src/gl/index_buffer.js +52 -0
  101. package/src/gl/stencil_mode.js +17 -0
  102. package/src/gl/types.js +0 -0
  103. package/src/gl/value.js +676 -0
  104. package/src/gl/vertex_buffer.js +101 -0
  105. package/src/index.js +50 -0
  106. package/src/render/draw_background.js +60 -0
  107. package/src/render/draw_circle.js +55 -0
  108. package/src/render/draw_collision_debug.js +45 -0
  109. package/src/render/draw_debug.js +429 -0
  110. package/src/render/draw_fill.js +143 -0
  111. package/src/render/draw_fill_extrusion.js +101 -0
  112. package/src/render/draw_heatmap.js +159 -0
  113. package/src/render/draw_hillshade.js +144 -0
  114. package/src/render/draw_line.js +99 -0
  115. package/src/render/draw_raster.js +151 -0
  116. package/src/render/draw_symbol.js +231 -0
  117. package/src/render/glyph_atlas.js +55 -0
  118. package/src/render/glyph_manager.js +145 -0
  119. package/src/render/image_atlas.js +97 -0
  120. package/src/render/image_manager.js +183 -0
  121. package/src/render/line_atlas.js +139 -0
  122. package/src/render/painter.js +483 -0
  123. package/src/render/program/background_program.js +46 -0
  124. package/src/render/program/circle_program.js +40 -0
  125. package/src/render/program/clipping_mask_program.js +11 -0
  126. package/src/render/program/collision_program.js +28 -0
  127. package/src/render/program/debug_program.js +13 -0
  128. package/src/render/program/fill_extrusion_program.js +76 -0
  129. package/src/render/program/fill_program.js +60 -0
  130. package/src/render/program/heatmap_program.js +46 -0
  131. package/src/render/program/hillshade_program.js +77 -0
  132. package/src/render/program/line_program.js +119 -0
  133. package/src/render/program/pattern.js +57 -0
  134. package/src/render/program/program_uniforms.js +46 -0
  135. package/src/render/program/raster_program.js +50 -0
  136. package/src/render/program/symbol_program.js +112 -0
  137. package/src/render/program.js +133 -0
  138. package/src/render/texture.js +88 -0
  139. package/src/render/tile_mask.js +108 -0
  140. package/src/render/uniform_binding.js +129 -0
  141. package/src/render/vertex_array_object.js +155 -0
  142. package/src/shaders/README.md +42 -0
  143. package/src/shaders/_prelude.fragment.glsl +17 -0
  144. package/src/shaders/_prelude.vertex.glsl +73 -0
  145. package/src/shaders/background.fragment.glsl +10 -0
  146. package/src/shaders/background.vertex.glsl +7 -0
  147. package/src/shaders/background_pattern.fragment.glsl +28 -0
  148. package/src/shaders/background_pattern.vertex.glsl +20 -0
  149. package/src/shaders/circle.fragment.glsl +39 -0
  150. package/src/shaders/circle.vertex.glsl +63 -0
  151. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  152. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  153. package/src/shaders/collision_box.fragment.glsl +21 -0
  154. package/src/shaders/collision_box.vertex.glsl +26 -0
  155. package/src/shaders/collision_circle.fragment.glsl +34 -0
  156. package/src/shaders/collision_circle.vertex.glsl +36 -0
  157. package/src/shaders/debug.fragment.glsl +5 -0
  158. package/src/shaders/debug.vertex.glsl +7 -0
  159. package/src/shaders/encode_attribute.js +19 -0
  160. package/src/shaders/fill.fragment.glsl +13 -0
  161. package/src/shaders/fill.vertex.glsl +13 -0
  162. package/src/shaders/fill_extrusion.fragment.glsl +16 -0
  163. package/src/shaders/fill_extrusion.vertex.glsl +66 -0
  164. package/src/shaders/fill_extrusion_pattern.fragment.glsl +41 -0
  165. package/src/shaders/fill_extrusion_pattern.vertex.glsl +76 -0
  166. package/src/shaders/fill_outline.fragment.glsl +17 -0
  167. package/src/shaders/fill_outline.vertex.glsl +17 -0
  168. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  169. package/src/shaders/fill_outline_pattern.vertex.glsl +41 -0
  170. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  171. package/src/shaders/fill_pattern.vertex.glsl +36 -0
  172. package/src/shaders/heatmap.fragment.glsl +21 -0
  173. package/src/shaders/heatmap.vertex.glsl +53 -0
  174. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
  175. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  176. package/src/shaders/hillshade.fragment.glsl +52 -0
  177. package/src/shaders/hillshade.vertex.glsl +11 -0
  178. package/src/shaders/hillshade_prepare.fragment.glsl +72 -0
  179. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  180. package/src/shaders/index.js +194 -0
  181. package/src/shaders/line.fragment.glsl +28 -0
  182. package/src/shaders/line.vertex.glsl +84 -0
  183. package/src/shaders/line_gradient.fragment.glsl +34 -0
  184. package/src/shaders/line_gradient.vertex.glsl +84 -0
  185. package/src/shaders/line_pattern.fragment.glsl +69 -0
  186. package/src/shaders/line_pattern.vertex.glsl +88 -0
  187. package/src/shaders/line_sdf.fragment.glsl +44 -0
  188. package/src/shaders/line_sdf.vertex.glsl +95 -0
  189. package/src/shaders/raster.fragment.glsl +52 -0
  190. package/src/shaders/raster.vertex.glsl +21 -0
  191. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  192. package/src/shaders/symbol_icon.vertex.glsl +91 -0
  193. package/src/shaders/symbol_sdf.fragment.glsl +50 -0
  194. package/src/shaders/symbol_sdf.vertex.glsl +117 -0
  195. package/src/source/geojson_source.js +267 -0
  196. package/src/source/geojson_worker_source.js +210 -0
  197. package/src/source/geojson_wrapper.js +67 -0
  198. package/src/source/image_source.js +213 -0
  199. package/src/source/load_tilejson.js +40 -0
  200. package/src/source/pixels_to_tile_units.js +17 -0
  201. package/src/source/query_features.js +198 -0
  202. package/src/source/raster_dem_tile_source.js +140 -0
  203. package/src/source/raster_dem_tile_worker_source.js +26 -0
  204. package/src/source/raster_tile_source.js +126 -0
  205. package/src/source/rtl_text_plugin.js +63 -0
  206. package/src/source/source.js +75 -0
  207. package/src/source/source_cache.js +794 -0
  208. package/src/source/source_state.js +55 -0
  209. package/src/source/tile.js +332 -0
  210. package/src/source/tile_bounds.js +40 -0
  211. package/src/source/tile_cache.js +122 -0
  212. package/src/source/tile_id.js +150 -0
  213. package/src/source/vector_tile_source.js +144 -0
  214. package/src/source/vector_tile_worker_source.js +126 -0
  215. package/src/source/worker.js +175 -0
  216. package/src/source/worker_source.js +14 -0
  217. package/src/source/worker_tile.js +199 -0
  218. package/src/style/create_style_layer.js +25 -0
  219. package/src/style/evaluation_parameters.js +45 -0
  220. package/src/style/light.js +112 -0
  221. package/src/style/load_glyph_range.js +17 -0
  222. package/src/style/load_sprite.js +26 -0
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  224. package/src/style/pauseable_placement.js +88 -0
  225. package/src/style/properties.js +691 -0
  226. package/src/style/query_utils.js +39 -0
  227. package/src/style/style.js +955 -0
  228. package/src/style/style_layer/background_style_layer.js +11 -0
  229. package/src/style/style_layer/background_style_layer_properties.js +25 -0
  230. package/src/style/style_layer/circle_style_layer.js +93 -0
  231. package/src/style/style_layer/circle_style_layer_properties.js +76 -0
  232. package/src/style/style_layer/fill_extrusion_style_layer.js +194 -0
  233. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +56 -0
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  235. package/src/style/style_layer/fill_style_layer_properties.js +45 -0
  236. package/src/style/style_layer/heatmap_style_layer.js +51 -0
  237. package/src/style/style_layer/heatmap_style_layer_properties.js +52 -0
  238. package/src/style/style_layer/hillshade_style_layer.js +15 -0
  239. package/src/style/style_layer/hillshade_style_layer_properties.js +43 -0
  240. package/src/style/style_layer/line_style_layer.js +129 -0
  241. package/src/style/style_layer/line_style_layer_properties.js +104 -0
  242. package/src/style/style_layer/raster_style_layer.js +11 -0
  243. package/src/style/style_layer/raster_style_layer_properties.js +55 -0
  244. package/src/style/style_layer/symbol_style_layer.js +66 -0
  245. package/src/style/style_layer/symbol_style_layer_properties.js +288 -0
  246. package/src/style/style_layer.js +183 -0
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  248. package/src/style/zoom_history.js +36 -0
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  343. package/src/util/script_detection.js +337 -0
  344. package/src/util/struct_array.js +197 -0
  345. package/src/util/task_queue.js +57 -0
  346. package/src/util/throttle.js +26 -0
  347. package/src/util/tile_cover.js +114 -0
  348. package/src/util/token.js +13 -0
  349. package/src/util/unique_id.js +12 -0
  350. package/src/util/util.js +192 -0
  351. package/src/util/vectortile_to_geojson.js +44 -0
  352. package/src/util/verticalize_punctuation.js +112 -0
  353. package/src/util/warn.js +21 -0
  354. package/src/util/web_worker.js +5 -0
  355. package/src/util/web_worker_transfer.js +228 -0
  356. package/src/util/worker_pool.js +41 -0
@@ -0,0 +1,112 @@
1
+ const { Uniform1i, Uniform1f, Uniform2f, UniformMatrix4f } = require('../uniform_binding');
2
+
3
+ const symbolIconUniforms = (context, locations) => ({
4
+ u_is_size_zoom_constant: new Uniform1i(context, locations.u_is_size_zoom_constant),
5
+ u_is_size_feature_constant: new Uniform1i(context, locations.u_is_size_feature_constant),
6
+ u_size_t: new Uniform1f(context, locations.u_size_t),
7
+ u_size: new Uniform1f(context, locations.u_size),
8
+ u_camera_to_center_distance: new Uniform1f(context, locations.u_camera_to_center_distance),
9
+ u_pitch: new Uniform1f(context, locations.u_pitch),
10
+ u_rotate_symbol: new Uniform1i(context, locations.u_rotate_symbol),
11
+ u_aspect_ratio: new Uniform1f(context, locations.u_aspect_ratio),
12
+ u_fade_change: new Uniform1f(context, locations.u_fade_change),
13
+ u_matrix: new UniformMatrix4f(context, locations.u_matrix),
14
+ u_label_plane_matrix: new UniformMatrix4f(context, locations.u_label_plane_matrix),
15
+ u_gl_coord_matrix: new UniformMatrix4f(context, locations.u_gl_coord_matrix),
16
+ u_is_text: new Uniform1f(context, locations.u_is_text),
17
+ u_pitch_with_map: new Uniform1i(context, locations.u_pitch_with_map),
18
+ u_texsize: new Uniform2f(context, locations.u_texsize),
19
+ u_texture: new Uniform1i(context, locations.u_texture)
20
+ });
21
+
22
+ const symbolSDFUniforms = (context, locations) => ({
23
+ u_is_size_zoom_constant: new Uniform1i(context, locations.u_is_size_zoom_constant),
24
+ u_is_size_feature_constant: new Uniform1i(context, locations.u_is_size_feature_constant),
25
+ u_size_t: new Uniform1f(context, locations.u_size_t),
26
+ u_size: new Uniform1f(context, locations.u_size),
27
+ u_camera_to_center_distance: new Uniform1f(context, locations.u_camera_to_center_distance),
28
+ u_pitch: new Uniform1f(context, locations.u_pitch),
29
+ u_rotate_symbol: new Uniform1i(context, locations.u_rotate_symbol),
30
+ u_aspect_ratio: new Uniform1f(context, locations.u_aspect_ratio),
31
+ u_fade_change: new Uniform1f(context, locations.u_fade_change),
32
+ u_matrix: new UniformMatrix4f(context, locations.u_matrix),
33
+ u_label_plane_matrix: new UniformMatrix4f(context, locations.u_label_plane_matrix),
34
+ u_gl_coord_matrix: new UniformMatrix4f(context, locations.u_gl_coord_matrix),
35
+ u_is_text: new Uniform1f(context, locations.u_is_text),
36
+ u_pitch_with_map: new Uniform1i(context, locations.u_pitch_with_map),
37
+ u_texsize: new Uniform2f(context, locations.u_texsize),
38
+ u_texture: new Uniform1i(context, locations.u_texture),
39
+ u_gamma_scale: new Uniform1f(context, locations.u_gamma_scale),
40
+ u_is_halo: new Uniform1f(context, locations.u_is_halo)
41
+ });
42
+
43
+ const symbolIconUniformValues = (
44
+ functionType,
45
+ size,
46
+ rotateInShader,
47
+ pitchWithMap,
48
+ painter,
49
+ matrix,
50
+ labelPlaneMatrix,
51
+ glCoordMatrix,
52
+ isText,
53
+ texSize
54
+ ) => {
55
+ const { transform } = painter;
56
+
57
+ return {
58
+ u_is_size_zoom_constant: +(functionType === 'constant' || functionType === 'source'),
59
+ u_is_size_feature_constant: +(functionType === 'constant' || functionType === 'camera'),
60
+ u_size_t: size ? size.uSizeT : 0,
61
+ u_size: size ? size.uSize : 0,
62
+ u_camera_to_center_distance: transform.cameraToCenterDistance,
63
+ u_pitch: (transform.pitch / 360) * 2 * Math.PI,
64
+ u_rotate_symbol: +rotateInShader,
65
+ u_aspect_ratio: transform.width / transform.height,
66
+ u_fade_change: painter.options.fadeDuration ? painter.symbolFadeChange : 1,
67
+ u_matrix: matrix,
68
+ u_label_plane_matrix: labelPlaneMatrix,
69
+ u_gl_coord_matrix: glCoordMatrix,
70
+ u_is_text: +isText,
71
+ u_pitch_with_map: +pitchWithMap,
72
+ u_texsize: texSize,
73
+ u_texture: 0
74
+ };
75
+ };
76
+
77
+ const symbolSDFUniformValues = (
78
+ functionType,
79
+ size,
80
+ rotateInShader,
81
+ pitchWithMap,
82
+ painter,
83
+ matrix,
84
+ labelPlaneMatrix,
85
+ glCoordMatrix,
86
+ isText,
87
+ texSize,
88
+ isHalo
89
+ ) => {
90
+ const { transform } = painter;
91
+
92
+ return Object.assign(
93
+ symbolIconUniformValues(
94
+ functionType,
95
+ size,
96
+ rotateInShader,
97
+ pitchWithMap,
98
+ painter,
99
+ matrix,
100
+ labelPlaneMatrix,
101
+ glCoordMatrix,
102
+ isText,
103
+ texSize
104
+ ),
105
+ {
106
+ u_gamma_scale: pitchWithMap ? Math.cos(transform._pitch) * transform.cameraToCenterDistance : 1,
107
+ u_is_halo: +isHalo
108
+ }
109
+ );
110
+ };
111
+
112
+ module.exports = { symbolIconUniforms, symbolSDFUniforms, symbolIconUniformValues, symbolSDFUniformValues };
@@ -0,0 +1,133 @@
1
+ const browser = require('../util/browser');
2
+
3
+ const shaders = require('../shaders');
4
+ const assert = require('assert');
5
+ const VertexArrayObject = require('./vertex_array_object');
6
+
7
+ class Program {
8
+ constructor(context, source, configuration, fixedUniforms, showOverdrawInspector) {
9
+ const gl = context.gl;
10
+ this.program = gl.createProgram();
11
+
12
+ const defines = configuration.defines().concat(`#define DEVICE_PIXEL_RATIO ${browser.devicePixelRatio.toFixed(1)}`);
13
+ if (showOverdrawInspector) {
14
+ defines.push('#define OVERDRAW_INSPECTOR;');
15
+ }
16
+
17
+ const fragmentSource = defines.concat(shaders.prelude.fragmentSource, source.fragmentSource).join('\n');
18
+ const vertexSource = defines.concat(shaders.prelude.vertexSource, source.vertexSource).join('\n');
19
+
20
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
21
+ gl.shaderSource(fragmentShader, fragmentSource);
22
+ gl.compileShader(fragmentShader);
23
+ assert(gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS), gl.getShaderInfoLog(fragmentShader));
24
+ gl.attachShader(this.program, fragmentShader);
25
+
26
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
27
+ gl.shaderSource(vertexShader, vertexSource);
28
+ gl.compileShader(vertexShader);
29
+ assert(gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS), gl.getShaderInfoLog(vertexShader));
30
+ gl.attachShader(this.program, vertexShader);
31
+
32
+ // Manually bind layout attributes in the order defined by their
33
+ // ProgramInterface so that we don't dynamically link an unused
34
+ // attribute at position 0, which can cause rendering to fail for an
35
+ // entire layer (see #4607, #4728)
36
+ const layoutAttributes = configuration.layoutAttributes || [];
37
+ for (let i = 0; i < layoutAttributes.length; i++) {
38
+ gl.bindAttribLocation(this.program, i, layoutAttributes[i].name);
39
+ }
40
+
41
+ gl.linkProgram(this.program);
42
+ assert(gl.getProgramParameter(this.program, gl.LINK_STATUS), gl.getProgramInfoLog(this.program));
43
+
44
+ this.numAttributes = gl.getProgramParameter(this.program, gl.ACTIVE_ATTRIBUTES);
45
+
46
+ this.attributes = {};
47
+ const uniformLocations = {};
48
+
49
+ for (let i = 0; i < this.numAttributes; i++) {
50
+ const attribute = gl.getActiveAttrib(this.program, i);
51
+ if (attribute) {
52
+ this.attributes[attribute.name] = gl.getAttribLocation(this.program, attribute.name);
53
+ }
54
+ }
55
+
56
+ const numUniforms = gl.getProgramParameter(this.program, gl.ACTIVE_UNIFORMS);
57
+ for (let i = 0; i < numUniforms; i++) {
58
+ const uniform = gl.getActiveUniform(this.program, i);
59
+ if (uniform) {
60
+ uniformLocations[uniform.name] = gl.getUniformLocation(this.program, uniform.name);
61
+ }
62
+ }
63
+
64
+ this.fixedUniforms = fixedUniforms(context, uniformLocations);
65
+ this.binderUniforms = configuration.getUniforms(context, uniformLocations);
66
+ }
67
+
68
+ draw(
69
+ context,
70
+ drawMode,
71
+ depthMode,
72
+ stencilMode,
73
+ colorMode,
74
+ cullFaceMode,
75
+ uniformValues,
76
+ layerID,
77
+ layoutVertexBuffer,
78
+ indexBuffer,
79
+ segments,
80
+ currentProperties,
81
+ zoom,
82
+ configuration,
83
+ dynamicLayoutBuffer,
84
+ dynamicLayoutBuffer2
85
+ ) {
86
+ const gl = context.gl;
87
+
88
+ context.program.set(this.program);
89
+ context.setDepthMode(depthMode);
90
+ context.setStencilMode(stencilMode);
91
+ context.setColorMode(colorMode);
92
+ context.setCullFace(cullFaceMode);
93
+
94
+ for (const name in this.fixedUniforms) {
95
+ this.fixedUniforms[name].set(uniformValues[name]);
96
+ }
97
+
98
+ if (configuration) {
99
+ configuration.setUniforms(context, this.binderUniforms, currentProperties, { zoom });
100
+ }
101
+
102
+ const primitiveSize = {
103
+ [gl.LINES]: 2,
104
+ [gl.TRIANGLES]: 3,
105
+ [gl.LINE_STRIP]: 1
106
+ }[drawMode];
107
+
108
+ for (const segment of segments.get()) {
109
+ const vaos = segment.vaos || (segment.vaos = {});
110
+ const vao = vaos[layerID] || (vaos[layerID] = new VertexArrayObject());
111
+
112
+ vao.bind(
113
+ context,
114
+ this,
115
+ layoutVertexBuffer,
116
+ configuration ? configuration.getPaintVertexBuffers() : [],
117
+ indexBuffer,
118
+ segment.vertexOffset,
119
+ dynamicLayoutBuffer,
120
+ dynamicLayoutBuffer2
121
+ );
122
+
123
+ gl.drawElements(
124
+ drawMode,
125
+ segment.primitiveLength * primitiveSize,
126
+ gl.UNSIGNED_SHORT,
127
+ segment.primitiveOffset * primitiveSize * 2
128
+ );
129
+ }
130
+ }
131
+ }
132
+
133
+ module.exports = Program;
@@ -0,0 +1,88 @@
1
+ class Texture {
2
+ constructor(context, image, format, options) {
3
+ this.context = context;
4
+ this.format = format;
5
+ this.texture = context.gl.createTexture();
6
+ this.update(image, options);
7
+ }
8
+
9
+ update(image, options) {
10
+ const { width, height } = image;
11
+ const resize = !this.size || this.size[0] !== width || this.size[1] !== height;
12
+ const { context } = this;
13
+ const { gl } = context;
14
+
15
+ this.useMipmap = Boolean(options?.useMipmap);
16
+ gl.bindTexture(gl.TEXTURE_2D, this.texture);
17
+
18
+ if (resize) {
19
+ this.size = [width, height];
20
+
21
+ context.pixelStoreUnpack.set(1);
22
+
23
+ if (this.format === gl.RGBA && (!options || options.premultiply !== false)) {
24
+ context.pixelStoreUnpackPremultiplyAlpha.set(true);
25
+ }
26
+
27
+ if (
28
+ image instanceof HTMLImageElement ||
29
+ image instanceof HTMLCanvasElement ||
30
+ image instanceof HTMLVideoElement ||
31
+ image instanceof ImageData
32
+ ) {
33
+ gl.texImage2D(gl.TEXTURE_2D, 0, this.format, this.format, gl.UNSIGNED_BYTE, image);
34
+ } else {
35
+ gl.texImage2D(gl.TEXTURE_2D, 0, this.format, width, height, 0, this.format, gl.UNSIGNED_BYTE, image.data);
36
+ }
37
+ } else {
38
+ if (
39
+ image instanceof HTMLImageElement ||
40
+ image instanceof HTMLCanvasElement ||
41
+ image instanceof HTMLVideoElement ||
42
+ image instanceof ImageData
43
+ ) {
44
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
45
+ } else {
46
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
47
+ }
48
+ }
49
+
50
+ if (this.useMipmap && this.isSizePowerOfTwo()) {
51
+ gl.generateMipmap(gl.TEXTURE_2D);
52
+ }
53
+ }
54
+
55
+ bind(filter, wrap, minFilter) {
56
+ const { context } = this;
57
+ const { gl } = context;
58
+ gl.bindTexture(gl.TEXTURE_2D, this.texture);
59
+
60
+ if (minFilter === gl.LINEAR_MIPMAP_NEAREST && !this.isSizePowerOfTwo()) {
61
+ minFilter = gl.LINEAR;
62
+ }
63
+
64
+ if (filter !== this.filter) {
65
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
66
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || filter);
67
+ this.filter = filter;
68
+ }
69
+
70
+ if (wrap !== this.wrap) {
71
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, wrap);
72
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, wrap);
73
+ this.wrap = wrap;
74
+ }
75
+ }
76
+
77
+ isSizePowerOfTwo() {
78
+ return this.size[0] === this.size[1] && (Math.log(this.size[0]) / Math.LN2) % 1 === 0;
79
+ }
80
+
81
+ destroy() {
82
+ const { gl } = this.context;
83
+ gl.deleteTexture(this.texture);
84
+ this.texture = null;
85
+ }
86
+ }
87
+
88
+ module.exports = Texture;
@@ -0,0 +1,108 @@
1
+ const { OverscaledTileID, CanonicalTileID } = require('../source/tile_id');
2
+
3
+ // Updates the TileMasks for all renderable tiles. A TileMask describes all regions
4
+ // within that tile that are *not* covered by other renderable tiles.
5
+ // Example: renderableTiles in our list are 2/1/3, 3/3/6, and 4/5/13. The schematic for creating the
6
+ // TileMask for 2/1/3 looks like this:
7
+ //
8
+ // ┌────────┬────────┬─────────────────┐
9
+ // │ │ │#################│
10
+ // │ 4/4/12 │ 4/5/12 │#################│
11
+ // │ │ │#################│
12
+ // ├──────3/2/6──────┤#####3/3/6#######│
13
+ // │ │########│#################│
14
+ // │ 4/4/13 │#4/5/13#│#################│
15
+ // │ │########│#################│
16
+ // ├────────┴──────2/1/3───────────────┤
17
+ // │ │ │
18
+ // │ │ │
19
+ // │ │ │
20
+ // │ 3/2/7 │ 3/3/7 │
21
+ // │ │ │
22
+ // │ │ │
23
+ // │ │ │
24
+ // └─────────────────┴─────────────────┘
25
+ //
26
+ // The TileMask for 2/1/3 thus consists of the tiles 4/4/12, 4/5/12, 4/4/13, 3/2/7, and 3/3/7,
27
+ // but it does *not* include 4/5/13, and 3/3/6, since these are other renderableTiles.
28
+ // A TileMask always contains TileIDs *relative* to the tile it is generated for, so 2/1/3 is
29
+ // "subtracted" from these TileIDs. The final TileMask for 2/1/3 will thus be:
30
+ //
31
+ // ┌────────┬────────┬─────────────────┐
32
+ // │ │ │#################│
33
+ // │ 2/0/0 │ 2/1/0 │#################│
34
+ // │ │ │#################│
35
+ // ├────────┼────────┤#################│
36
+ // │ │########│#################│
37
+ // │ 2/0/1 │########│#################│
38
+ // │ │########│#################│
39
+ // ├────────┴────────┼─────────────────┤
40
+ // │ │ │
41
+ // │ │ │
42
+ // │ │ │
43
+ // │ 1/0/1 │ 1/1/1 │
44
+ // │ │ │
45
+ // │ │ │
46
+ // │ │ │
47
+ // └─────────────────┴─────────────────┘
48
+ //
49
+ // Only other renderable tiles that are *children* of the tile we are generating the mask for will
50
+ // be considered. For example, adding TileID 4/8/13 to renderableTiles won't affect the TileMask for
51
+ // 2/1/3, since it is not a descendant of it.
52
+
53
+ module.exports = function (renderableTiles, context) {
54
+ const sortedRenderables = renderableTiles.sort((a, b) => {
55
+ return a.tileID.isLessThan(b.tileID) ? -1 : b.tileID.isLessThan(a.tileID) ? 1 : 0;
56
+ });
57
+
58
+ for (let i = 0; i < sortedRenderables.length; i++) {
59
+ const mask = {};
60
+ const tile = sortedRenderables[i];
61
+ const childArray = sortedRenderables.slice(i + 1);
62
+ // Try to add all remaining ids as children. We sorted the tile list
63
+ // by z earlier, so all preceding items cannot be children of the current
64
+ // tile. We also compute the lower bound of the next wrap, because items of the next wrap
65
+ // can never be children of the current wrap.
66
+
67
+ computeTileMasks(
68
+ tile.tileID.wrapped(),
69
+ tile.tileID,
70
+ childArray,
71
+ new OverscaledTileID(0, tile.tileID.wrap + 1, 0, 0, 0),
72
+ mask
73
+ );
74
+ tile.setMask(mask, context);
75
+ }
76
+ };
77
+
78
+ function computeTileMasks(rootTile, ref, childArray, lowerBound, mask) {
79
+ // If the reference or any of its children is found in the list, we need to recurse.
80
+ for (let i = 0; i < childArray.length; i++) {
81
+ const childTile = childArray[i];
82
+ // childTile is from a larger wrap than the rootTile so it cannot be a child tile
83
+ if (lowerBound.isLessThan(childTile.tileID)) break;
84
+ // The current tile is masked out, so we don't need to add them to the mask set.
85
+ if (ref.key === childTile.tileID.key) {
86
+ return;
87
+ }
88
+ if (childTile.tileID.isChildOf(ref)) {
89
+ // There's at least one child tile that is masked out, so recursively descend
90
+ const children = ref.children(Number.POSITIVE_INFINITY);
91
+ for (let j = 0; j < children.length; j++) {
92
+ const child = children[j];
93
+ computeTileMasks(rootTile, child, childArray.slice(i), lowerBound, mask);
94
+ }
95
+ return;
96
+ }
97
+ }
98
+ // We couldn't find a child, so it's definitely a masked part.
99
+ // Compute the difference between the root tile ID and the reference tile ID, since TileMask
100
+ // elements are always relative (see below for explanation).
101
+ const diffZ = ref.overscaledZ - rootTile.overscaledZ;
102
+ const maskTileId = new CanonicalTileID(
103
+ diffZ,
104
+ ref.canonical.x - (rootTile.canonical.x << diffZ),
105
+ ref.canonical.y - (rootTile.canonical.y << diffZ)
106
+ );
107
+ mask[maskTileId.key] = mask[maskTileId.key] || maskTileId;
108
+ }
@@ -0,0 +1,129 @@
1
+ const Color = require('../style-spec/util/color');
2
+
3
+ class Uniform {
4
+ constructor(context, location) {
5
+ this.gl = context.gl;
6
+ this.location = location;
7
+ }
8
+ }
9
+
10
+ class Uniform1i extends Uniform {
11
+ constructor(context, location) {
12
+ super(context, location);
13
+ this.current = 0;
14
+ }
15
+
16
+ set(v) {
17
+ if (this.current !== v) {
18
+ this.current = v;
19
+ this.gl.uniform1i(this.location, v);
20
+ }
21
+ }
22
+ }
23
+
24
+ class Uniform1f extends Uniform {
25
+ constructor(context, location) {
26
+ super(context, location);
27
+ this.current = 0;
28
+ }
29
+
30
+ set(v) {
31
+ if (this.current !== v) {
32
+ this.current = v;
33
+ this.gl.uniform1f(this.location, v);
34
+ }
35
+ }
36
+ }
37
+
38
+ class Uniform2f extends Uniform {
39
+ constructor(context, location) {
40
+ super(context, location);
41
+ this.current = [0, 0];
42
+ }
43
+
44
+ set(v) {
45
+ if (v[0] !== this.current[0] || v[1] !== this.current[1]) {
46
+ this.current = v;
47
+ this.gl.uniform2f(this.location, v[0], v[1]);
48
+ }
49
+ }
50
+ }
51
+
52
+ class Uniform3f extends Uniform {
53
+ constructor(context, location) {
54
+ super(context, location);
55
+ this.current = [0, 0, 0];
56
+ }
57
+
58
+ set(v) {
59
+ if (v[0] !== this.current[0] || v[1] !== this.current[1] || v[2] !== this.current[2]) {
60
+ this.current = v;
61
+ this.gl.uniform3f(this.location, v[0], v[1], v[2]);
62
+ }
63
+ }
64
+ }
65
+
66
+ class Uniform4f extends Uniform {
67
+ constructor(context, location) {
68
+ super(context, location);
69
+ this.current = [0, 0, 0, 0];
70
+ }
71
+
72
+ set(v) {
73
+ if (v[0] !== this.current[0] || v[1] !== this.current[1] || v[2] !== this.current[2] || v[3] !== this.current[3]) {
74
+ this.current = v;
75
+ this.gl.uniform4f(this.location, v[0], v[1], v[2], v[3]);
76
+ }
77
+ }
78
+ }
79
+
80
+ class UniformColor extends Uniform {
81
+ constructor(context, location) {
82
+ super(context, location);
83
+ this.current = Color.transparent;
84
+ }
85
+
86
+ set(v) {
87
+ if (v.r !== this.current.r || v.g !== this.current.g || v.b !== this.current.b || v.a !== this.current.a) {
88
+ this.current = v;
89
+ this.gl.uniform4f(this.location, v.r, v.g, v.b, v.a);
90
+ }
91
+ }
92
+ }
93
+
94
+ const emptyMat4 = new Float32Array(16);
95
+ class UniformMatrix4f extends Uniform {
96
+ constructor(context, location) {
97
+ super(context, location);
98
+ this.current = emptyMat4;
99
+ }
100
+
101
+ set(v) {
102
+ // The vast majority of matrix comparisons that will trip this set
103
+ // happen at i=12 or i=0, so we check those first to avoid lots of
104
+ // unnecessary iteration:
105
+ if (v[12] !== this.current[12] || v[0] !== this.current[0]) {
106
+ this.current = v;
107
+ this.gl.uniformMatrix4fv(this.location, false, v);
108
+ return;
109
+ }
110
+ for (let i = 1; i < 16; i++) {
111
+ if (v[i] !== this.current[i]) {
112
+ this.current = v;
113
+ this.gl.uniformMatrix4fv(this.location, false, v);
114
+ break;
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ module.exports = {
121
+ Uniform,
122
+ Uniform1i,
123
+ Uniform1f,
124
+ Uniform2f,
125
+ Uniform3f,
126
+ Uniform4f,
127
+ UniformColor,
128
+ UniformMatrix4f
129
+ };