@mapwhit/tilerenderer 0.47.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (356) hide show
  1. package/LICENSE.txt +87 -0
  2. package/README.md +25 -0
  3. package/build/min/.dir +0 -0
  4. package/build/min/package.json +3 -0
  5. package/build/min/src/shaders/_prelude.fragment.glsl.txt +13 -0
  6. package/build/min/src/shaders/_prelude.vertex.glsl.txt +14 -0
  7. package/build/min/src/shaders/background.fragment.glsl.txt +5 -0
  8. package/build/min/src/shaders/background.vertex.glsl.txt +1 -0
  9. package/build/min/src/shaders/background_pattern.fragment.glsl.txt +5 -0
  10. package/build/min/src/shaders/background_pattern.vertex.glsl.txt +1 -0
  11. package/build/min/src/shaders/circle.fragment.glsl.txt +20 -0
  12. package/build/min/src/shaders/circle.vertex.glsl.txt +17 -0
  13. package/build/min/src/shaders/clipping_mask.fragment.glsl.txt +1 -0
  14. package/build/min/src/shaders/clipping_mask.vertex.glsl.txt +1 -0
  15. package/build/min/src/shaders/collision_box.fragment.glsl.txt +1 -0
  16. package/build/min/src/shaders/collision_box.vertex.glsl.txt +1 -0
  17. package/build/min/src/shaders/collision_circle.fragment.glsl.txt +1 -0
  18. package/build/min/src/shaders/collision_circle.vertex.glsl.txt +1 -0
  19. package/build/min/src/shaders/debug.fragment.glsl.txt +1 -0
  20. package/build/min/src/shaders/debug.vertex.glsl.txt +1 -0
  21. package/build/min/src/shaders/fill.fragment.glsl.txt +10 -0
  22. package/build/min/src/shaders/fill.vertex.glsl.txt +7 -0
  23. package/build/min/src/shaders/fill_extrusion.fragment.glsl.txt +13 -0
  24. package/build/min/src/shaders/fill_extrusion.vertex.glsl.txt +9 -0
  25. package/build/min/src/shaders/fill_extrusion_pattern.fragment.glsl.txt +15 -0
  26. package/build/min/src/shaders/fill_extrusion_pattern.vertex.glsl.txt +11 -0
  27. package/build/min/src/shaders/fill_outline.fragment.glsl.txt +10 -0
  28. package/build/min/src/shaders/fill_outline.vertex.glsl.txt +7 -0
  29. package/build/min/src/shaders/fill_outline_pattern.fragment.glsl.txt +13 -0
  30. package/build/min/src/shaders/fill_outline_pattern.vertex.glsl.txt +9 -0
  31. package/build/min/src/shaders/fill_pattern.fragment.glsl.txt +13 -0
  32. package/build/min/src/shaders/fill_pattern.vertex.glsl.txt +9 -0
  33. package/build/min/src/shaders/heatmap.fragment.glsl.txt +10 -0
  34. package/build/min/src/shaders/heatmap.vertex.glsl.txt +8 -0
  35. package/build/min/src/shaders/heatmap_texture.fragment.glsl.txt +5 -0
  36. package/build/min/src/shaders/heatmap_texture.vertex.glsl.txt +1 -0
  37. package/build/min/src/shaders/hillshade.fragment.glsl.txt +7 -0
  38. package/build/min/src/shaders/hillshade.vertex.glsl.txt +1 -0
  39. package/build/min/src/shaders/hillshade_prepare.fragment.glsl.txt +8 -0
  40. package/build/min/src/shaders/hillshade_prepare.vertex.glsl.txt +1 -0
  41. package/build/min/src/shaders/line.fragment.glsl.txt +12 -0
  42. package/build/min/src/shaders/line.vertex.glsl.txt +17 -0
  43. package/build/min/src/shaders/line_gradient.fragment.glsl.txt +10 -0
  44. package/build/min/src/shaders/line_gradient.vertex.glsl.txt +16 -0
  45. package/build/min/src/shaders/line_pattern.fragment.glsl.txt +15 -0
  46. package/build/min/src/shaders/line_pattern.vertex.glsl.txt +20 -0
  47. package/build/min/src/shaders/line_sdf.fragment.glsl.txt +17 -0
  48. package/build/min/src/shaders/line_sdf.vertex.glsl.txt +20 -0
  49. package/build/min/src/shaders/raster.fragment.glsl.txt +5 -0
  50. package/build/min/src/shaders/raster.vertex.glsl.txt +1 -0
  51. package/build/min/src/shaders/symbol_icon.fragment.glsl.txt +9 -0
  52. package/build/min/src/shaders/symbol_icon.vertex.glsl.txt +5 -0
  53. package/build/min/src/shaders/symbol_sdf.fragment.glsl.txt +19 -0
  54. package/build/min/src/shaders/symbol_sdf.vertex.glsl.txt +13 -0
  55. package/package.json +44 -0
  56. package/src/css/mapbox-gl.css +506 -0
  57. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  58. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  59. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  60. package/src/css/svg/mapboxgl-ctrl-geolocate-background.svg +3 -0
  61. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +3 -0
  62. package/src/css/svg/mapboxgl-ctrl-logo-compact.svg +2 -0
  63. package/src/css/svg/mapboxgl-ctrl-logo.svg +1 -0
  64. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  65. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  66. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  67. package/src/data/array_types.js +1138 -0
  68. package/src/data/bucket/circle_attributes.js +5 -0
  69. package/src/data/bucket/circle_bucket.js +118 -0
  70. package/src/data/bucket/fill_attributes.js +5 -0
  71. package/src/data/bucket/fill_bucket.js +166 -0
  72. package/src/data/bucket/fill_extrusion_attributes.js +11 -0
  73. package/src/data/bucket/fill_extrusion_bucket.js +247 -0
  74. package/src/data/bucket/heatmap_bucket.js +12 -0
  75. package/src/data/bucket/line_attributes.js +11 -0
  76. package/src/data/bucket/line_bucket.js +625 -0
  77. package/src/data/bucket/pattern_attributes.js +9 -0
  78. package/src/data/bucket/pattern_bucket_features.js +44 -0
  79. package/src/data/bucket/symbol_attributes.js +95 -0
  80. package/src/data/bucket/symbol_bucket.js +697 -0
  81. package/src/data/bucket.js +53 -0
  82. package/src/data/dem_data.js +126 -0
  83. package/src/data/extent.js +17 -0
  84. package/src/data/feature_index.js +254 -0
  85. package/src/data/index_array_type.js +14 -0
  86. package/src/data/load_geometry.js +42 -0
  87. package/src/data/pos_attributes.js +3 -0
  88. package/src/data/program_configuration.js +782 -0
  89. package/src/data/raster_bounds_attributes.js +6 -0
  90. package/src/data/segment.js +63 -0
  91. package/src/geo/coordinate.js +78 -0
  92. package/src/geo/lng_lat.js +129 -0
  93. package/src/geo/lng_lat_bounds.js +253 -0
  94. package/src/geo/transform.js +605 -0
  95. package/src/gl/color_mode.js +21 -0
  96. package/src/gl/context.js +193 -0
  97. package/src/gl/cull_face_mode.js +22 -0
  98. package/src/gl/depth_mode.js +18 -0
  99. package/src/gl/framebuffer.js +28 -0
  100. package/src/gl/index_buffer.js +52 -0
  101. package/src/gl/stencil_mode.js +17 -0
  102. package/src/gl/types.js +0 -0
  103. package/src/gl/value.js +676 -0
  104. package/src/gl/vertex_buffer.js +101 -0
  105. package/src/index.js +50 -0
  106. package/src/render/draw_background.js +60 -0
  107. package/src/render/draw_circle.js +55 -0
  108. package/src/render/draw_collision_debug.js +45 -0
  109. package/src/render/draw_debug.js +429 -0
  110. package/src/render/draw_fill.js +143 -0
  111. package/src/render/draw_fill_extrusion.js +101 -0
  112. package/src/render/draw_heatmap.js +159 -0
  113. package/src/render/draw_hillshade.js +144 -0
  114. package/src/render/draw_line.js +99 -0
  115. package/src/render/draw_raster.js +151 -0
  116. package/src/render/draw_symbol.js +231 -0
  117. package/src/render/glyph_atlas.js +55 -0
  118. package/src/render/glyph_manager.js +145 -0
  119. package/src/render/image_atlas.js +97 -0
  120. package/src/render/image_manager.js +183 -0
  121. package/src/render/line_atlas.js +139 -0
  122. package/src/render/painter.js +483 -0
  123. package/src/render/program/background_program.js +46 -0
  124. package/src/render/program/circle_program.js +40 -0
  125. package/src/render/program/clipping_mask_program.js +11 -0
  126. package/src/render/program/collision_program.js +28 -0
  127. package/src/render/program/debug_program.js +13 -0
  128. package/src/render/program/fill_extrusion_program.js +76 -0
  129. package/src/render/program/fill_program.js +60 -0
  130. package/src/render/program/heatmap_program.js +46 -0
  131. package/src/render/program/hillshade_program.js +77 -0
  132. package/src/render/program/line_program.js +119 -0
  133. package/src/render/program/pattern.js +57 -0
  134. package/src/render/program/program_uniforms.js +46 -0
  135. package/src/render/program/raster_program.js +50 -0
  136. package/src/render/program/symbol_program.js +112 -0
  137. package/src/render/program.js +133 -0
  138. package/src/render/texture.js +88 -0
  139. package/src/render/tile_mask.js +108 -0
  140. package/src/render/uniform_binding.js +129 -0
  141. package/src/render/vertex_array_object.js +155 -0
  142. package/src/shaders/README.md +42 -0
  143. package/src/shaders/_prelude.fragment.glsl +17 -0
  144. package/src/shaders/_prelude.vertex.glsl +73 -0
  145. package/src/shaders/background.fragment.glsl +10 -0
  146. package/src/shaders/background.vertex.glsl +7 -0
  147. package/src/shaders/background_pattern.fragment.glsl +28 -0
  148. package/src/shaders/background_pattern.vertex.glsl +20 -0
  149. package/src/shaders/circle.fragment.glsl +39 -0
  150. package/src/shaders/circle.vertex.glsl +63 -0
  151. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  152. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  153. package/src/shaders/collision_box.fragment.glsl +21 -0
  154. package/src/shaders/collision_box.vertex.glsl +26 -0
  155. package/src/shaders/collision_circle.fragment.glsl +34 -0
  156. package/src/shaders/collision_circle.vertex.glsl +36 -0
  157. package/src/shaders/debug.fragment.glsl +5 -0
  158. package/src/shaders/debug.vertex.glsl +7 -0
  159. package/src/shaders/encode_attribute.js +19 -0
  160. package/src/shaders/fill.fragment.glsl +13 -0
  161. package/src/shaders/fill.vertex.glsl +13 -0
  162. package/src/shaders/fill_extrusion.fragment.glsl +16 -0
  163. package/src/shaders/fill_extrusion.vertex.glsl +66 -0
  164. package/src/shaders/fill_extrusion_pattern.fragment.glsl +41 -0
  165. package/src/shaders/fill_extrusion_pattern.vertex.glsl +76 -0
  166. package/src/shaders/fill_outline.fragment.glsl +17 -0
  167. package/src/shaders/fill_outline.vertex.glsl +17 -0
  168. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  169. package/src/shaders/fill_outline_pattern.vertex.glsl +41 -0
  170. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  171. package/src/shaders/fill_pattern.vertex.glsl +36 -0
  172. package/src/shaders/heatmap.fragment.glsl +21 -0
  173. package/src/shaders/heatmap.vertex.glsl +53 -0
  174. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
  175. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  176. package/src/shaders/hillshade.fragment.glsl +52 -0
  177. package/src/shaders/hillshade.vertex.glsl +11 -0
  178. package/src/shaders/hillshade_prepare.fragment.glsl +72 -0
  179. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  180. package/src/shaders/index.js +194 -0
  181. package/src/shaders/line.fragment.glsl +28 -0
  182. package/src/shaders/line.vertex.glsl +84 -0
  183. package/src/shaders/line_gradient.fragment.glsl +34 -0
  184. package/src/shaders/line_gradient.vertex.glsl +84 -0
  185. package/src/shaders/line_pattern.fragment.glsl +69 -0
  186. package/src/shaders/line_pattern.vertex.glsl +88 -0
  187. package/src/shaders/line_sdf.fragment.glsl +44 -0
  188. package/src/shaders/line_sdf.vertex.glsl +95 -0
  189. package/src/shaders/raster.fragment.glsl +52 -0
  190. package/src/shaders/raster.vertex.glsl +21 -0
  191. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  192. package/src/shaders/symbol_icon.vertex.glsl +91 -0
  193. package/src/shaders/symbol_sdf.fragment.glsl +50 -0
  194. package/src/shaders/symbol_sdf.vertex.glsl +117 -0
  195. package/src/source/geojson_source.js +267 -0
  196. package/src/source/geojson_worker_source.js +210 -0
  197. package/src/source/geojson_wrapper.js +67 -0
  198. package/src/source/image_source.js +213 -0
  199. package/src/source/load_tilejson.js +40 -0
  200. package/src/source/pixels_to_tile_units.js +17 -0
  201. package/src/source/query_features.js +198 -0
  202. package/src/source/raster_dem_tile_source.js +140 -0
  203. package/src/source/raster_dem_tile_worker_source.js +26 -0
  204. package/src/source/raster_tile_source.js +126 -0
  205. package/src/source/rtl_text_plugin.js +63 -0
  206. package/src/source/source.js +75 -0
  207. package/src/source/source_cache.js +794 -0
  208. package/src/source/source_state.js +55 -0
  209. package/src/source/tile.js +332 -0
  210. package/src/source/tile_bounds.js +40 -0
  211. package/src/source/tile_cache.js +122 -0
  212. package/src/source/tile_id.js +150 -0
  213. package/src/source/vector_tile_source.js +144 -0
  214. package/src/source/vector_tile_worker_source.js +126 -0
  215. package/src/source/worker.js +175 -0
  216. package/src/source/worker_source.js +14 -0
  217. package/src/source/worker_tile.js +199 -0
  218. package/src/style/create_style_layer.js +25 -0
  219. package/src/style/evaluation_parameters.js +45 -0
  220. package/src/style/light.js +112 -0
  221. package/src/style/load_glyph_range.js +17 -0
  222. package/src/style/load_sprite.js +26 -0
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  224. package/src/style/pauseable_placement.js +88 -0
  225. package/src/style/properties.js +691 -0
  226. package/src/style/query_utils.js +39 -0
  227. package/src/style/style.js +955 -0
  228. package/src/style/style_layer/background_style_layer.js +11 -0
  229. package/src/style/style_layer/background_style_layer_properties.js +25 -0
  230. package/src/style/style_layer/circle_style_layer.js +93 -0
  231. package/src/style/style_layer/circle_style_layer_properties.js +76 -0
  232. package/src/style/style_layer/fill_extrusion_style_layer.js +194 -0
  233. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +56 -0
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  235. package/src/style/style_layer/fill_style_layer_properties.js +45 -0
  236. package/src/style/style_layer/heatmap_style_layer.js +51 -0
  237. package/src/style/style_layer/heatmap_style_layer_properties.js +52 -0
  238. package/src/style/style_layer/hillshade_style_layer.js +15 -0
  239. package/src/style/style_layer/hillshade_style_layer_properties.js +43 -0
  240. package/src/style/style_layer/line_style_layer.js +129 -0
  241. package/src/style/style_layer/line_style_layer_properties.js +104 -0
  242. package/src/style/style_layer/raster_style_layer.js +11 -0
  243. package/src/style/style_layer/raster_style_layer_properties.js +55 -0
  244. package/src/style/style_layer/symbol_style_layer.js +66 -0
  245. package/src/style/style_layer/symbol_style_layer_properties.js +288 -0
  246. package/src/style/style_layer.js +183 -0
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  248. package/src/style/zoom_history.js +36 -0
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  343. package/src/util/script_detection.js +337 -0
  344. package/src/util/struct_array.js +197 -0
  345. package/src/util/task_queue.js +57 -0
  346. package/src/util/throttle.js +26 -0
  347. package/src/util/tile_cover.js +114 -0
  348. package/src/util/token.js +13 -0
  349. package/src/util/unique_id.js +12 -0
  350. package/src/util/util.js +192 -0
  351. package/src/util/vectortile_to_geojson.js +44 -0
  352. package/src/util/verticalize_punctuation.js +112 -0
  353. package/src/util/warn.js +21 -0
  354. package/src/util/web_worker.js +5 -0
  355. package/src/util/web_worker_transfer.js +228 -0
  356. package/src/util/worker_pool.js +41 -0
@@ -0,0 +1,605 @@
1
+ const LngLat = require('./lng_lat');
2
+
3
+ const Point = require('@mapbox/point-geometry');
4
+ const Coordinate = require('./coordinate');
5
+ const { wrap, clamp } = require('../util/util');
6
+ const interpolate = require('../util/interpolate');
7
+ const tileCover = require('../util/tile_cover');
8
+ const { UnwrappedTileID } = require('../source/tile_id');
9
+ const EXTENT = require('../data/extent');
10
+ const { vec4, mat4, mat2 } = require('@mapbox/gl-matrix');
11
+
12
+ /**
13
+ * A single transform, generally used for a single tile to be
14
+ * scaled, rotated, and zoomed.
15
+ * @private
16
+ */
17
+ class Transform {
18
+ constructor(minZoom, maxZoom, renderWorldCopies) {
19
+ this.tileSize = 512; // constant
20
+
21
+ this._renderWorldCopies = renderWorldCopies === undefined ? true : renderWorldCopies;
22
+ this._minZoom = minZoom || 0;
23
+ this._maxZoom = maxZoom || 22;
24
+
25
+ this.latRange = [-85.05113, 85.05113];
26
+
27
+ this.width = 0;
28
+ this.height = 0;
29
+ this._center = new LngLat(0, 0);
30
+ this.zoom = 0;
31
+ this.angle = 0;
32
+ this._fov = 0.6435011087932844;
33
+ this._pitch = 0;
34
+ this._unmodified = true;
35
+ this._posMatrixCache = {};
36
+ this._alignedPosMatrixCache = {};
37
+ }
38
+
39
+ clone() {
40
+ const clone = new Transform(this._minZoom, this._maxZoom, this._renderWorldCopies);
41
+ clone.tileSize = this.tileSize;
42
+ clone.latRange = this.latRange;
43
+ clone.width = this.width;
44
+ clone.height = this.height;
45
+ clone._center = this._center;
46
+ clone.zoom = this.zoom;
47
+ clone.angle = this.angle;
48
+ clone._fov = this._fov;
49
+ clone._pitch = this._pitch;
50
+ clone._unmodified = this._unmodified;
51
+ clone._calcMatrices();
52
+ return clone;
53
+ }
54
+
55
+ get minZoom() {
56
+ return this._minZoom;
57
+ }
58
+ set minZoom(zoom) {
59
+ if (this._minZoom === zoom) return;
60
+ this._minZoom = zoom;
61
+ this.zoom = Math.max(this.zoom, zoom);
62
+ }
63
+
64
+ get maxZoom() {
65
+ return this._maxZoom;
66
+ }
67
+ set maxZoom(zoom) {
68
+ if (this._maxZoom === zoom) return;
69
+ this._maxZoom = zoom;
70
+ this.zoom = Math.min(this.zoom, zoom);
71
+ }
72
+
73
+ get renderWorldCopies() {
74
+ return this._renderWorldCopies;
75
+ }
76
+ set renderWorldCopies(renderWorldCopies) {
77
+ if (renderWorldCopies === undefined) {
78
+ renderWorldCopies = true;
79
+ } else if (renderWorldCopies === null) {
80
+ renderWorldCopies = false;
81
+ }
82
+
83
+ this._renderWorldCopies = renderWorldCopies;
84
+ }
85
+
86
+ get worldSize() {
87
+ return this.tileSize * this.scale;
88
+ }
89
+
90
+ get centerPoint() {
91
+ return this.size._div(2);
92
+ }
93
+
94
+ get size() {
95
+ return new Point(this.width, this.height);
96
+ }
97
+
98
+ get bearing() {
99
+ return (-this.angle / Math.PI) * 180;
100
+ }
101
+ set bearing(bearing) {
102
+ const b = (-wrap(bearing, -180, 180) * Math.PI) / 180;
103
+ if (this.angle === b) return;
104
+ this._unmodified = false;
105
+ this.angle = b;
106
+ this._calcMatrices();
107
+
108
+ // 2x2 matrix for rotating points
109
+ this.rotationMatrix = mat2.create();
110
+ mat2.rotate(this.rotationMatrix, this.rotationMatrix, this.angle);
111
+ }
112
+
113
+ get pitch() {
114
+ return (this._pitch / Math.PI) * 180;
115
+ }
116
+ set pitch(pitch) {
117
+ const p = (clamp(pitch, 0, 60) / 180) * Math.PI;
118
+ if (this._pitch === p) return;
119
+ this._unmodified = false;
120
+ this._pitch = p;
121
+ this._calcMatrices();
122
+ }
123
+
124
+ get fov() {
125
+ return (this._fov / Math.PI) * 180;
126
+ }
127
+ set fov(fov) {
128
+ fov = Math.max(0.01, Math.min(60, fov));
129
+ if (this._fov === fov) return;
130
+ this._unmodified = false;
131
+ this._fov = (fov / 180) * Math.PI;
132
+ this._calcMatrices();
133
+ }
134
+
135
+ get zoom() {
136
+ return this._zoom;
137
+ }
138
+ set zoom(zoom) {
139
+ const z = Math.min(Math.max(zoom, this.minZoom), this.maxZoom);
140
+ if (this._zoom === z) return;
141
+ this._unmodified = false;
142
+ this._zoom = z;
143
+ this.scale = this.zoomScale(z);
144
+ this.tileZoom = Math.floor(z);
145
+ this.zoomFraction = z - this.tileZoom;
146
+ this._constrain();
147
+ this._calcMatrices();
148
+ }
149
+
150
+ get center() {
151
+ return this._center;
152
+ }
153
+ set center(center) {
154
+ if (center.lat === this._center.lat && center.lng === this._center.lng) return;
155
+ this._unmodified = false;
156
+ this._center = center;
157
+ this._constrain();
158
+ this._calcMatrices();
159
+ }
160
+
161
+ /**
162
+ * Return a zoom level that will cover all tiles the transform
163
+ * @param {Object} options
164
+ * @param {number} options.tileSize
165
+ * @param {boolean} options.roundZoom
166
+ * @returns {number} zoom level
167
+ */
168
+ coveringZoomLevel(options) {
169
+ return (options.roundZoom ? Math.round : Math.floor)(this.zoom + this.scaleZoom(this.tileSize / options.tileSize));
170
+ }
171
+
172
+ /**
173
+ * Return any "wrapped" copies of a given tile coordinate that are visible
174
+ * in the current view.
175
+ *
176
+ * @private
177
+ */
178
+ getVisibleUnwrappedCoordinates(tileID) {
179
+ const ul = this.pointCoordinate(new Point(0, 0), 0);
180
+ const ur = this.pointCoordinate(new Point(this.width, 0), 0);
181
+ const w0 = Math.floor(ul.column);
182
+ const w1 = Math.floor(ur.column);
183
+ const result = [new UnwrappedTileID(0, tileID)];
184
+ if (this._renderWorldCopies) {
185
+ for (let w = w0; w <= w1; w++) {
186
+ if (w === 0) continue;
187
+ result.push(new UnwrappedTileID(w, tileID));
188
+ }
189
+ }
190
+ return result;
191
+ }
192
+
193
+ /**
194
+ * Return all coordinates that could cover this transform for a covering
195
+ * zoom level.
196
+ * @param {Object} options
197
+ * @param {number} options.tileSize
198
+ * @param {number} options.minzoom
199
+ * @param {number} options.maxzoom
200
+ * @param {boolean} options.roundZoom
201
+ * @param {boolean} options.reparseOverscaled
202
+ * @param {boolean} options.renderWorldCopies
203
+ * @returns {Array<Tile>} tiles
204
+ */
205
+ coveringTiles(options) {
206
+ let z = this.coveringZoomLevel(options);
207
+ const actualZ = z;
208
+
209
+ if (options.minzoom !== undefined && z < options.minzoom) return [];
210
+ if (options.maxzoom !== undefined && z > options.maxzoom) z = options.maxzoom;
211
+
212
+ const centerCoord = this.pointCoordinate(this.centerPoint, z);
213
+ const centerPoint = new Point(centerCoord.column - 0.5, centerCoord.row - 0.5);
214
+ const cornerCoords = [
215
+ this.pointCoordinate(new Point(0, 0), z),
216
+ this.pointCoordinate(new Point(this.width, 0), z),
217
+ this.pointCoordinate(new Point(this.width, this.height), z),
218
+ this.pointCoordinate(new Point(0, this.height), z)
219
+ ];
220
+ return tileCover(z, cornerCoords, options.reparseOverscaled ? actualZ : z, this._renderWorldCopies).sort(
221
+ (a, b) => centerPoint.dist(a.canonical) - centerPoint.dist(b.canonical)
222
+ );
223
+ }
224
+
225
+ resize(width, height) {
226
+ this.width = width;
227
+ this.height = height;
228
+
229
+ this.pixelsToGLUnits = [2 / width, -2 / height];
230
+ this._constrain();
231
+ this._calcMatrices();
232
+ }
233
+
234
+ get unmodified() {
235
+ return this._unmodified;
236
+ }
237
+
238
+ zoomScale(zoom) {
239
+ return 2 ** zoom;
240
+ }
241
+ scaleZoom(scale) {
242
+ return Math.log(scale) / Math.LN2;
243
+ }
244
+
245
+ project(lnglat) {
246
+ return new Point(this.lngX(lnglat.lng), this.latY(lnglat.lat));
247
+ }
248
+
249
+ unproject(point) {
250
+ return new LngLat(this.xLng(point.x), this.yLat(point.y));
251
+ }
252
+
253
+ get x() {
254
+ return this.lngX(this.center.lng);
255
+ }
256
+ get y() {
257
+ return this.latY(this.center.lat);
258
+ }
259
+
260
+ get point() {
261
+ return new Point(this.x, this.y);
262
+ }
263
+
264
+ /**
265
+ * latitude to absolute x coord
266
+ * @returns {number} pixel coordinate
267
+ */
268
+ lngX(lng) {
269
+ return ((180 + lng) * this.worldSize) / 360;
270
+ }
271
+ /**
272
+ * latitude to absolute y coord
273
+ * @returns {number} pixel coordinate
274
+ */
275
+ latY(lat) {
276
+ const y = (180 / Math.PI) * Math.log(Math.tan(Math.PI / 4 + (lat * Math.PI) / 360));
277
+ return ((180 - y) * this.worldSize) / 360;
278
+ }
279
+
280
+ xLng(x) {
281
+ return (x * 360) / this.worldSize - 180;
282
+ }
283
+ yLat(y) {
284
+ const y2 = 180 - (y * 360) / this.worldSize;
285
+ return (360 / Math.PI) * Math.atan(Math.exp((y2 * Math.PI) / 180)) - 90;
286
+ }
287
+
288
+ setLocationAtPoint(lnglat, point) {
289
+ const translate = this.pointCoordinate(point)._sub(this.pointCoordinate(this.centerPoint));
290
+ this.center = this.coordinateLocation(this.locationCoordinate(lnglat)._sub(translate));
291
+ if (this._renderWorldCopies) {
292
+ this.center = this.center.wrap();
293
+ }
294
+ }
295
+
296
+ /**
297
+ * Given a location, return the screen point that corresponds to it
298
+ * @param {LngLat} lnglat location
299
+ * @returns {Point} screen point
300
+ */
301
+ locationPoint(lnglat) {
302
+ return this.coordinatePoint(this.locationCoordinate(lnglat));
303
+ }
304
+
305
+ /**
306
+ * Given a point on screen, return its lnglat
307
+ * @param {Point} p screen point
308
+ * @returns {LngLat} lnglat location
309
+ */
310
+ pointLocation(p) {
311
+ return this.coordinateLocation(this.pointCoordinate(p));
312
+ }
313
+
314
+ /**
315
+ * Given a geographical lnglat, return an unrounded
316
+ * coordinate that represents it at this transform's zoom level.
317
+ * @param {LngLat} lnglat
318
+ * @returns {Coordinate}
319
+ */
320
+ locationCoordinate(lnglat) {
321
+ return new Coordinate(
322
+ this.lngX(lnglat.lng) / this.tileSize,
323
+ this.latY(lnglat.lat) / this.tileSize,
324
+ this.zoom
325
+ ).zoomTo(this.tileZoom);
326
+ }
327
+
328
+ /**
329
+ * Given a Coordinate, return its geographical position.
330
+ * @param {Coordinate} coord
331
+ * @returns {LngLat} lnglat
332
+ */
333
+ coordinateLocation(coord) {
334
+ const zoomedCoord = coord.zoomTo(this.zoom);
335
+ return new LngLat(this.xLng(zoomedCoord.column * this.tileSize), this.yLat(zoomedCoord.row * this.tileSize));
336
+ }
337
+
338
+ pointCoordinate(p, zoom) {
339
+ if (zoom === undefined) zoom = this.tileZoom;
340
+
341
+ const targetZ = 0;
342
+ // since we don't know the correct projected z value for the point,
343
+ // unproject two points to get a line and then find the point on that
344
+ // line with z=0
345
+
346
+ const coord0 = [p.x, p.y, 0, 1];
347
+ const coord1 = [p.x, p.y, 1, 1];
348
+
349
+ vec4.transformMat4(coord0, coord0, this.pixelMatrixInverse);
350
+ vec4.transformMat4(coord1, coord1, this.pixelMatrixInverse);
351
+
352
+ const w0 = coord0[3];
353
+ const w1 = coord1[3];
354
+ const x0 = coord0[0] / w0;
355
+ const x1 = coord1[0] / w1;
356
+ const y0 = coord0[1] / w0;
357
+ const y1 = coord1[1] / w1;
358
+ const z0 = coord0[2] / w0;
359
+ const z1 = coord1[2] / w1;
360
+
361
+ const t = z0 === z1 ? 0 : (targetZ - z0) / (z1 - z0);
362
+
363
+ return new Coordinate(
364
+ interpolate(x0, x1, t) / this.tileSize,
365
+ interpolate(y0, y1, t) / this.tileSize,
366
+ this.zoom
367
+ )._zoomTo(zoom);
368
+ }
369
+
370
+ /**
371
+ * Given a coordinate, return the screen point that corresponds to it
372
+ * @param {Coordinate} coord
373
+ * @returns {Point} screen point
374
+ */
375
+ coordinatePoint(coord) {
376
+ const zoomedCoord = coord.zoomTo(this.zoom);
377
+ const p = [zoomedCoord.column * this.tileSize, zoomedCoord.row * this.tileSize, 0, 1];
378
+ vec4.transformMat4(p, p, this.pixelMatrix);
379
+ return new Point(p[0] / p[3], p[1] / p[3]);
380
+ }
381
+
382
+ /**
383
+ * Calculate the posMatrix that, given a tile coordinate, would be used to display the tile on a map.
384
+ * @param {UnwrappedTileID} unwrappedTileID;
385
+ */
386
+ calculatePosMatrix(unwrappedTileID, aligned = false) {
387
+ const posMatrixKey = unwrappedTileID.key;
388
+ const cache = aligned ? this._alignedPosMatrixCache : this._posMatrixCache;
389
+ if (cache[posMatrixKey]) {
390
+ return cache[posMatrixKey];
391
+ }
392
+
393
+ const canonical = unwrappedTileID.canonical;
394
+ const scale = this.worldSize / this.zoomScale(canonical.z);
395
+ const unwrappedX = canonical.x + 2 ** canonical.z * unwrappedTileID.wrap;
396
+
397
+ const posMatrix = mat4.identity(new Float64Array(16));
398
+ mat4.translate(posMatrix, posMatrix, [unwrappedX * scale, canonical.y * scale, 0]);
399
+ mat4.scale(posMatrix, posMatrix, [scale / EXTENT, scale / EXTENT, 1]);
400
+ mat4.multiply(posMatrix, aligned ? this.alignedProjMatrix : this.projMatrix, posMatrix);
401
+
402
+ cache[posMatrixKey] = new Float32Array(posMatrix);
403
+ return cache[posMatrixKey];
404
+ }
405
+
406
+ _constrain() {
407
+ if (!this.center || !this.width || !this.height || this._constraining) return;
408
+
409
+ this._constraining = true;
410
+
411
+ let minY = -90;
412
+ let maxY = 90;
413
+ let minX = -180;
414
+ let maxX = 180;
415
+ let sy;
416
+ let sx;
417
+ let x2;
418
+ let y2;
419
+ const size = this.size;
420
+ const unmodified = this._unmodified;
421
+
422
+ if (this.latRange) {
423
+ const latRange = this.latRange;
424
+ minY = this.latY(latRange[1]);
425
+ maxY = this.latY(latRange[0]);
426
+ sy = maxY - minY < size.y ? size.y / (maxY - minY) : 0;
427
+ }
428
+
429
+ if (this.lngRange) {
430
+ const lngRange = this.lngRange;
431
+ minX = this.lngX(lngRange[0]);
432
+ maxX = this.lngX(lngRange[1]);
433
+ sx = maxX - minX < size.x ? size.x / (maxX - minX) : 0;
434
+ }
435
+
436
+ // how much the map should scale to fit the screen into given latitude/longitude ranges
437
+ const s = Math.max(sx || 0, sy || 0);
438
+
439
+ if (s) {
440
+ this.center = this.unproject(new Point(sx ? (maxX + minX) / 2 : this.x, sy ? (maxY + minY) / 2 : this.y));
441
+ this.zoom += this.scaleZoom(s);
442
+ this._unmodified = unmodified;
443
+ this._constraining = false;
444
+ return;
445
+ }
446
+
447
+ if (this.latRange) {
448
+ const y = this.y;
449
+ const h2 = size.y / 2;
450
+
451
+ if (y - h2 < minY) y2 = minY + h2;
452
+ if (y + h2 > maxY) y2 = maxY - h2;
453
+ }
454
+
455
+ if (this.lngRange) {
456
+ const x = this.x;
457
+ const w2 = size.x / 2;
458
+
459
+ if (x - w2 < minX) x2 = minX + w2;
460
+ if (x + w2 > maxX) x2 = maxX - w2;
461
+ }
462
+
463
+ // pan the map if the screen goes off the range
464
+ if (x2 !== undefined || y2 !== undefined) {
465
+ this.center = this.unproject(new Point(x2 !== undefined ? x2 : this.x, y2 !== undefined ? y2 : this.y));
466
+ }
467
+
468
+ this._unmodified = unmodified;
469
+ this._constraining = false;
470
+ }
471
+
472
+ _calcMatrices() {
473
+ if (!this.height) return;
474
+
475
+ this.cameraToCenterDistance = (0.5 / Math.tan(this._fov / 2)) * this.height;
476
+
477
+ // Find the distance from the center point [width/2, height/2] to the
478
+ // center top point [width/2, 0] in Z units, using the law of sines.
479
+ // 1 Z unit is equivalent to 1 horizontal px at the center of the map
480
+ // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
481
+ const halfFov = this._fov / 2;
482
+ const groundAngle = Math.PI / 2 + this._pitch;
483
+ const topHalfSurfaceDistance =
484
+ (Math.sin(halfFov) * this.cameraToCenterDistance) / Math.sin(Math.PI - groundAngle - halfFov);
485
+ const x = this.x;
486
+ const y = this.y;
487
+
488
+ // Calculate z distance of the farthest fragment that should be rendered.
489
+ const furthestDistance = Math.cos(Math.PI / 2 - this._pitch) * topHalfSurfaceDistance + this.cameraToCenterDistance;
490
+ // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
491
+ const farZ = furthestDistance * 1.01;
492
+
493
+ // matrix for conversion from location to GL coordinates (-1 .. 1)
494
+ let m = new Float64Array(16);
495
+ mat4.perspective(m, this._fov, this.width / this.height, 1, farZ);
496
+
497
+ mat4.scale(m, m, [1, -1, 1]);
498
+ mat4.translate(m, m, [0, 0, -this.cameraToCenterDistance]);
499
+ mat4.rotateX(m, m, this._pitch);
500
+ mat4.rotateZ(m, m, this.angle);
501
+ mat4.translate(m, m, [-x, -y, 0]);
502
+
503
+ // scale vertically to meters per pixel (inverse of ground resolution):
504
+ // worldSize / (circumferenceOfEarth * cos(lat * π / 180))
505
+ const verticalScale =
506
+ this.worldSize / (2 * Math.PI * 6378137 * Math.abs(Math.cos(this.center.lat * (Math.PI / 180))));
507
+ mat4.scale(m, m, [1, 1, verticalScale, 1]);
508
+
509
+ this.projMatrix = m;
510
+
511
+ // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
512
+ // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
513
+ // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
514
+ // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
515
+ // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
516
+ // it is always <= 0.5 pixels.
517
+ const xShift = (this.width % 2) / 2;
518
+ const yShift = (this.height % 2) / 2;
519
+ const angleCos = Math.cos(this.angle);
520
+ const angleSin = Math.sin(this.angle);
521
+ const dx = x - Math.round(x) + angleCos * xShift + angleSin * yShift;
522
+ const dy = y - Math.round(y) + angleCos * yShift + angleSin * xShift;
523
+ const alignedM = new Float64Array(m);
524
+ mat4.translate(alignedM, alignedM, [dx > 0.5 ? dx - 1 : dx, dy > 0.5 ? dy - 1 : dy, 0]);
525
+ this.alignedProjMatrix = alignedM;
526
+
527
+ // matrix for conversion from location to screen coordinates
528
+ m = mat4.create();
529
+ mat4.scale(m, m, [this.width / 2, -this.height / 2, 1]);
530
+ mat4.translate(m, m, [1, -1, 0]);
531
+ this.pixelMatrix = mat4.multiply(new Float64Array(16), m, this.projMatrix);
532
+
533
+ // inverse matrix for conversion from screen coordinaes to location
534
+ m = mat4.invert(new Float64Array(16), this.pixelMatrix);
535
+ if (!m) throw new Error('failed to invert matrix');
536
+ this.pixelMatrixInverse = m;
537
+
538
+ this._posMatrixCache = {};
539
+ this._alignedPosMatrixCache = {};
540
+ }
541
+
542
+ maxPitchScaleFactor() {
543
+ // calcMatrices hasn't run yet
544
+ if (!this.pixelMatrixInverse) return 1;
545
+
546
+ const coord = this.pointCoordinate(new Point(0, 0)).zoomTo(this.zoom);
547
+ const p = [coord.column * this.tileSize, coord.row * this.tileSize, 0, 1];
548
+ const topPoint = vec4.transformMat4(p, p, this.pixelMatrix);
549
+ return topPoint[3] / this.cameraToCenterDistance;
550
+ }
551
+
552
+ /*
553
+ * The camera looks at the map from a 3D (lng, lat, altitude) location. Let's use `cameraLocation`
554
+ * as the name for the location under the camera and on the surface of the earth (lng, lat, 0).
555
+ * `cameraPoint` is the projected position of the `cameraLocation`.
556
+ *
557
+ * This point is useful to us because only fill-extrusions that are between `cameraPoint` and
558
+ * the query point on the surface of the earth can extend and intersect the query.
559
+ *
560
+ * When the map is not pitched the `cameraPoint` is equivalent to the center of the map because
561
+ * the camera is right above the center of the map.
562
+ */
563
+ getCameraPoint() {
564
+ const pitch = this._pitch;
565
+ const yOffset = Math.tan(pitch) * (this.cameraToCenterDistance || 1);
566
+ return this.centerPoint.add(new Point(0, yOffset));
567
+ }
568
+
569
+ /*
570
+ * When the map is pitched, some of the 3D features that intersect a query will not intersect
571
+ * the query at the surface of the earth. Instead the feature may be closer and only intersect
572
+ * the query because it extrudes into the air.
573
+ *
574
+ * This returns a geometry that includes all of the original query as well as all possible ares of the
575
+ * screen where the *base* of a visible extrusion could be.
576
+ * - For point queries, the line from the query point to the "camera point"
577
+ * - For other geometries, the envelope of the query geometry and the "camera point"
578
+ */
579
+ getCameraQueryGeometry(queryGeometry) {
580
+ const c = this.getCameraPoint();
581
+
582
+ if (queryGeometry.length === 1) {
583
+ return [queryGeometry[0], c];
584
+ }
585
+ let minX = c.x;
586
+ let minY = c.y;
587
+ let maxX = c.x;
588
+ let maxY = c.y;
589
+ for (const p of queryGeometry) {
590
+ minX = Math.min(minX, p.x);
591
+ minY = Math.min(minY, p.y);
592
+ maxX = Math.max(maxX, p.x);
593
+ maxY = Math.max(maxY, p.y);
594
+ }
595
+ return [
596
+ new Point(minX, minY),
597
+ new Point(maxX, minY),
598
+ new Point(maxX, maxY),
599
+ new Point(minX, maxY),
600
+ new Point(minX, minY)
601
+ ];
602
+ }
603
+ }
604
+
605
+ module.exports = Transform;
@@ -0,0 +1,21 @@
1
+ const Color = require('../style-spec/util/color');
2
+
3
+ const ZERO = 0x0000;
4
+ const ONE = 0x0001;
5
+ const ONE_MINUS_SRC_ALPHA = 0x0303;
6
+
7
+ class ColorMode {
8
+ constructor(blendFunction, blendColor, mask) {
9
+ this.blendFunction = blendFunction;
10
+ this.blendColor = blendColor;
11
+ this.mask = mask;
12
+ }
13
+ }
14
+
15
+ ColorMode.Replace = [ONE, ZERO];
16
+
17
+ ColorMode.disabled = new ColorMode(ColorMode.Replace, Color.transparent, [false, false, false, false]);
18
+ ColorMode.unblended = new ColorMode(ColorMode.Replace, Color.transparent, [true, true, true, true]);
19
+ ColorMode.alphaBlended = new ColorMode([ONE, ONE_MINUS_SRC_ALPHA], Color.transparent, [true, true, true, true]);
20
+
21
+ module.exports = ColorMode;